2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #ifndef MODEL_SHARED_H
22 #define MODEL_SHARED_H
24 typedef enum synctype_e {ST_SYNC=0, ST_RAND } synctype_t;
28 d*_t structures are on-disk representations
29 m*_t structures are in-memory
33 typedef enum modtype_e {mod_invalid, mod_brushq1, mod_sprite, mod_alias, mod_brushq2, mod_brushq3} modtype_t;
35 typedef struct animscene_s
37 char name[32]; // for viewthing support
40 int loop; // true or false
45 typedef struct skinframe_s
47 rtexture_t *stain; // inverse modulate with background (used for decals and such)
48 rtexture_t *merged; // original texture without glow
49 rtexture_t *base; // original texture without pants/shirt/glow
50 rtexture_t *pants; // pants only (in greyscale)
51 rtexture_t *shirt; // shirt only (in greyscale)
52 rtexture_t *nmap; // normalmap (bumpmap for dot3)
53 rtexture_t *gloss; // glossmap (for dot3)
54 rtexture_t *glow; // glow only (fullbrights)
55 rtexture_t *fog; // alpha of the base texture (if not opaque)
61 typedef struct overridetagname_s
67 // a replacement set of tag names, per skin
68 typedef struct overridetagnameset_s
70 int num_overridetagnames;
71 overridetagname_t *data_overridetagnames;
78 // used for mesh lists in q1bsp/q3bsp map models
79 // (the surfaces reference portions of these meshes)
80 typedef struct surfmesh_s
82 int num_triangles; // number of triangles in the mesh
83 int *data_element3i; // int[tris*3] triangles of the mesh, 3 indices into vertex arrays for each
84 int *data_neighbor3i; // int[tris*3] neighboring triangle on each edge (-1 if none)
85 int num_vertices; // number of vertices in the mesh
86 float *data_vertex3f; // float[verts*3] vertex locations
87 float *data_svector3f; // float[verts*3] direction of 'S' (right) texture axis for each vertex
88 float *data_tvector3f; // float[verts*3] direction of 'T' (down) texture axis for each vertex
89 float *data_normal3f; // float[verts*3] direction of 'R' (out) texture axis for each vertex
90 float *data_texcoordtexture2f; // float[verts*2] texcoords for surface texture
91 float *data_texcoordlightmap2f; // float[verts*2] texcoords for lightmap texture
92 float *data_lightmapcolor4f;
93 int *data_lightmapoffsets; // index into surface's lightmap samples for vertex lighting
94 // morph blending, these are zero if model is skeletal or static
96 struct md3vertex_s *data_morphmd3vertex;
97 struct trivertx_s *data_morphmdlvertex;
98 float *data_morphmd2framesize6f;
99 float num_morphmdlframescale[3];
100 float num_morphmdlframetranslate[3];
101 // skeletal blending, these are NULL if model is morph or static
102 int *data_vertexweightindex4i;
103 float *data_vertexweightinfluence4f;
104 // set if there is some kind of animation on this model
109 #define SHADOWMESHVERTEXHASH 1024
110 typedef struct shadowmeshvertexhash_s
112 struct shadowmeshvertexhash_s *next;
114 shadowmeshvertexhash_t;
116 typedef struct shadowmesh_s
118 // next mesh in chain
119 struct shadowmesh_s *next;
120 // used for light mesh (NULL on shadow mesh)
121 rtexture_t *map_diffuse;
122 rtexture_t *map_specular;
123 rtexture_t *map_normal;
125 int numverts, maxverts;
126 int numtriangles, maxtriangles;
129 // used for light mesh (NULL on shadow mesh)
136 // used for shadow mesh (NULL on light mesh)
138 // these are NULL after Mod_ShadowMesh_Finish is performed, only used
139 // while building meshes
140 shadowmeshvertexhash_t **vertexhashtable, *vertexhashentries;
144 #define TEXTURE_MAXFRAMES 64
146 typedef enum texturelayertype_e
148 TEXTURELAYERTYPE_INVALID,
149 TEXTURELAYERTYPE_LITTEXTURE,
150 TEXTURELAYERTYPE_TEXTURE,
151 TEXTURELAYERTYPE_FOG,
155 typedef enum texturelayerflag_e
157 // indicates that the pass should apply fog darkening; used on
158 // transparent surfaces where simply blending an alpha fog as a final
159 // pass would not behave properly, so all the surfaces must be darkened,
160 // and the fog color added as a separate pass
161 TEXTURELAYERFLAG_FOGDARKEN = 1,
165 typedef struct texturelayer_s
167 texturelayertype_t type;
172 matrix4x4_t texmatrix;
178 typedef struct texture_s
184 unsigned int width, height;
186 //unsigned int flags;
188 // base material flags
189 int basematerialflags;
190 // current material flags (updated each bmodel render)
191 int currentmaterialflags;
193 // textures to use when rendering this material
194 skinframe_t *currentskinframe;
197 skinframe_t skinframes[TEXTURE_MAXFRAMES];
199 // total frames in sequence and alternate sequence
201 // direct pointers to each of the frames in the sequences
202 // (indexed as [alternate][frame])
203 struct texture_s *anim_frames[2][10];
204 // set if animated or there is an alternate frame set
205 // (this is an optimization in the renderer)
208 // the current alpha of this texture (may be affected by r_wateralpha)
210 // the current texture frame in animation
211 struct texture_s *currentframe;
212 // current texture transform matrix (used for water scrolling)
213 matrix4x4_t currenttexmatrix;
215 qboolean colormapping;
216 rtexture_t *basetexture;
217 rtexture_t *glosstexture;
222 int customblendfunc[2];
224 int currentnumlayers;
225 texturelayer_t currentlayers[16];
238 typedef struct mtexinfo_s
246 typedef struct msurface_lightmapinfo_s
248 // texture mapping properties used by this surface
249 mtexinfo_t *texinfo; // q1bsp
250 // index into r_refdef.lightstylevalue array, 255 means not used (black)
251 unsigned char styles[MAXLIGHTMAPS]; // q1bsp
252 // RGB lighting data [numstyles][height][width][3]
253 unsigned char *samples; // q1bsp
254 // RGB normalmap data [numstyles][height][width][3]
255 unsigned char *nmapsamples; // q1bsp
256 // stain to apply on lightmap (soot/dirt/blood/whatever)
257 unsigned char *stainsamples; // q1bsp
258 int texturemins[2]; // q1bsp
259 int extents[2]; // q1bsp
260 int lightmaporigin[2]; // q1bsp
262 msurface_lightmapinfo_t;
265 typedef struct msurface_s
267 // bounding box for onscreen checks
270 // the texture to use on the surface
272 // the lightmap texture fragment to use on the rendering mesh
273 rtexture_t *lightmaptexture;
274 // the lighting direction texture fragment to use on the rendering mesh
275 rtexture_t *deluxemaptexture;
277 // surfaces own ranges of vertices and triangles in the model->surfmesh
278 int num_triangles; // number of triangles
279 int num_firsttriangle; // first triangle
280 int num_vertices; // number of vertices
281 int num_firstvertex; // first vertex
283 // shadow volume building information
284 int num_firstshadowmeshtriangle; // index into model->brush.shadowmesh
286 // lightmaptexture rebuild information not used in q3bsp
287 int cached_dlight; // q1bsp // forces rebuild of lightmaptexture
288 msurface_lightmapinfo_t *lightmapinfo; // q1bsp
290 // mesh information for collisions (only used by q3bsp curves)
291 int num_collisiontriangles; // q3bsp
292 int *data_collisionelement3i; // q3bsp
293 int num_collisionvertices; // q3bsp
294 float *data_collisionvertex3f; // q3bsp
295 struct q3deffect_s *effect; // q3bsp
296 // FIXME: collisionmarkframe should be kept in a separate array
297 int collisionmarkframe; // q3bsp // don't collide twice in one trace
301 #include "matrixlib.h"
303 #include "model_brush.h"
304 #include "model_sprite.h"
305 #include "model_alias.h"
307 typedef struct model_sprite_s
310 mspriteframe_t *sprdata_frames;
316 typedef struct model_brush_s
318 // true if this model is a HalfLife .bsp file
320 // true if this model is a Martial Concert .bsp file
322 // string of entity definitions (.map format)
325 // if non-zero this is a submodel
326 // (this is the number of the submodel, an index into submodels)
329 // number of submodels in this map (just used by server to know how many
330 // submodels to load)
332 // pointers to each of the submodels if .isworldmodel is true
333 struct model_s **submodels;
336 mplane_t *data_planes;
341 // visible leafs, not counting 0 (solid)
343 // number of actual leafs (including 0 which is solid)
348 int *data_leafbrushes;
350 int num_leafsurfaces;
351 int *data_leafsurfaces;
354 mportal_t *data_portals;
356 int num_portalpoints;
357 mvertex_t *data_portalpoints;
360 q3mbrush_t *data_brushes;
363 q3mbrushside_t *data_brushsides;
367 int num_pvsclusterbytes;
368 unsigned char *data_pvsclusters;
370 //pvschain = model->brush.data_pvsclusters + mycluster * model->brush.num_pvsclusterbytes;
371 //if (pvschain[thatcluster >> 3] & (1 << (thatcluster & 7)))
373 // a mesh containing all shadow casting geometry for the whole model (including submodels), portions of this are referenced by each surface's num_firstshadowmeshtriangle
374 shadowmesh_t *shadowmesh;
377 int (*SuperContentsFromNativeContents)(struct model_s *model, int nativecontents);
378 int (*NativeContentsFromSuperContents)(struct model_s *model, int supercontents);
379 unsigned char *(*GetPVS)(struct model_s *model, const vec3_t p);
380 int (*FatPVS)(struct model_s *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength);
381 int (*BoxTouchingPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs);
382 int (*BoxTouchingLeafPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs);
383 int (*BoxTouchingVisibleLeafs)(struct model_s *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs);
384 int (*FindBoxClusters)(struct model_s *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist);
385 void (*LightPoint)(struct model_s *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal);
386 void (*FindNonSolidLocation)(struct model_s *model, const vec3_t in, vec3_t out, vec_t radius);
387 mleaf_t *(*PointInLeaf)(struct model_s *model, const float *p);
388 // these are actually only found on brushq1, but NULL is handled gracefully
389 void (*AmbientSoundLevelsForPoint)(struct model_s *model, const vec3_t p, unsigned char *out, int outsize);
390 void (*RoundUpToHullSize)(struct model_s *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs);
392 char skybox[MAX_QPATH];
394 rtexture_t *solidskytexture;
395 rtexture_t *alphaskytexture;
397 qboolean supportwateralpha;
405 typedef struct model_brushq1_s
407 // lightmap format, set to r_lightmaprgba when model is loaded
425 dclipnode_t *clipnodes;
427 hull_t hulls[MAX_MAP_HULLS];
429 int num_compressedpvs;
430 unsigned char *data_compressedpvs;
433 unsigned char *lightdata;
434 unsigned char *nmaplightdata; // deluxemap file
436 // lightmap update chains for light styles
438 unsigned char *light_style;
439 int *light_stylevalue;
440 msurface_t ***light_styleupdatechains;
441 msurface_t **light_styleupdatechainsbuffer;
445 /* MSVC can't compile empty structs, so this is commented out for now
446 typedef struct model_brushq2_s
452 typedef struct model_brushq3_s
455 q3dmodel_t *data_models;
457 // used only during loading - freed after loading!
459 float *data_vertex3f;
460 float *data_normal3f;
461 float *data_texcoordtexture2f;
462 float *data_texcoordlightmap2f;
465 // freed after loading!
470 q3deffect_t *data_effects;
474 rtexture_t **data_lightmaps;
476 // voxel light data with directional shading
478 q3dlightgrid_t *data_lightgrid;
479 // size of each cell (may vary by map, typically 64 64 128)
480 float num_lightgrid_cellsize[3];
481 // 1.0 / num_lightgrid_cellsize
482 float num_lightgrid_scale[3];
483 // dimensions of the world model in lightgrid cells
484 int num_lightgrid_imins[3];
485 int num_lightgrid_imaxs[3];
486 int num_lightgrid_isize[3];
488 int num_lightgrid_dimensions[3];
489 // transform modelspace coordinates to lightgrid index
490 matrix4x4_t num_lightgrid_indexfromworld;
492 // true if this q3bsp file has been detected as using deluxemapping
493 // (lightmap texture pairs, every odd one is never directly refernced,
494 // and contains lighting normals, not colors)
495 qboolean deluxemapping;
496 // true if the detected deluxemaps are the modelspace kind, rather than
497 // the faster tangentspace kind
498 qboolean deluxemapping_modelspace;
502 typedef struct model_s
504 // name and path of model, for example "progs/player.mdl"
505 char name[MAX_QPATH];
506 // model needs to be loaded if this is false
508 // set if the model is used in current map, models which are not, are purged
510 // true if this is the world model (I.E. defines what sky to use, and may contain submodels)
511 qboolean isworldmodel;
512 // CRC of the file this model was loaded from, to reload if changed
514 // mod_brush, mod_alias, mod_sprite
516 // memory pool for allocations
518 // all models use textures...
519 rtexturepool_t *texturepool;
520 // flags from the model file
522 // engine calculated flags, ones that can not be set in the file
524 // number of QC accessible frame(group)s in the model
526 // number of QC accessible skin(group)s in the model
528 // whether to randomize animated framegroups
530 // bounding box at angles '0 0 0'
531 vec3_t normalmins, normalmaxs;
532 // bounding box if yaw angle is not 0, but pitch and roll are
533 vec3_t yawmins, yawmaxs;
534 // bounding box if pitch or roll are used
535 vec3_t rotatedmins, rotatedmaxs;
536 // sphere radius, usable at any angles
538 // squared sphere radius for easier comparisons
540 // skin animation info
541 animscene_t *skinscenes; // [numskins]
542 // skin animation info
543 animscene_t *animscenes; // [numframes]
544 // range of surface numbers in this (sub)model
545 int firstmodelsurface;
546 int nummodelsurfaces;
547 // range of collision brush numbers in this (sub)model
550 // list of surface numbers in this (sub)model
555 aliastag_t *data_tags;
556 // for skeletal models
558 aliasbone_t *data_bones;
561 float *data_basebonepose;
562 float *data_baseboneposeinverse;
563 // textures of this model
565 texture_t *data_textures;
566 // surfaces of this model
568 msurface_t *data_surfaces;
569 // optional lightmapinfo data for surface lightmap updates
570 msurface_lightmapinfo_t *data_surfaces_lightmapinfo;
571 // all surfaces belong to this mesh
573 // draw the model's sky polygons (only used by brush models)
574 void(*DrawSky)(struct entity_render_s *ent);
575 // draw the model using lightmap/dlight shading
576 void(*Draw)(struct entity_render_s *ent);
577 // gathers info on which clusters and surfaces are lit by light, as well as calculating a bounding box
578 void(*GetLightInfo)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer);
579 // compile a shadow volume for the model based on light source
580 void(*CompileShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist);
581 // draw a shadow volume for the model based on light source
582 void(*DrawShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
583 // draw the lighting on a model (through stencil)
584 void(*DrawLight)(struct entity_render_s *ent, int numsurfaces, const int *surfacelist);
585 // trace a box against this model
586 void (*TraceBox)(struct model_s *model, int frame, struct trace_s *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask);
587 // fields belonging to some types of model
588 model_sprite_t sprite;
590 model_brushq1_t brushq1;
591 /* MSVC can't handle an empty struct, so this is commented out for now
592 model_brushq2_t brushq2;
594 model_brushq3_t brushq3;
595 // skin files can have different tags for each skin
596 overridetagnameset_t *data_overridetagnamesforskin;
597 // flags this model for offseting sounds to the model center (used by brush models)
602 //============================================================================
605 extern model_t *loadmodel;
606 extern unsigned char *mod_base;
607 // sky/water subdivision
608 //extern cvar_t gl_subdivide_size;
609 // texture fullbrights
610 extern cvar_t r_fullbrights;
612 void Mod_Init (void);
613 void Mod_Reload (void);
614 model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolean isworldmodel);
615 model_t *Mod_FindName (const char *name);
616 model_t *Mod_ForName (const char *name, qboolean crash, qboolean checkdisk, qboolean isworldmodel);
617 void Mod_UnloadModel (model_t *mod);
619 void Mod_ClearUsed(void);
620 void Mod_PurgeUnused(void);
621 void Mod_RemoveStaleWorldModels(model_t *skip); // only used during loading!
623 extern model_t *loadmodel;
624 extern char loadname[32]; // for hunk tags
626 int Mod_BuildVertexRemapTableFromElements(int numelements, const int *elements, int numvertices, int *remapvertices);
627 void Mod_BuildTriangleNeighbors(int *neighbors, const int *elements, int numtriangles);
628 void Mod_ValidateElements(int *elements, int numtriangles, int firstvertex, int numverts, const char *filename, int fileline);
629 void Mod_BuildNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex3f, const int *elements, float *normal3f, qboolean areaweighting);
630 void Mod_BuildTextureVectorsFromNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex3f, const float *texcoord2f, const float *normal3f, const int *elements, float *svector3f, float *tvector3f, qboolean areaweighting);
632 void Mod_AllocSurfMesh(mempool_t *mempool, int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors, qboolean neighbors);
634 shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable);
635 shadowmesh_t *Mod_ShadowMesh_ReAlloc(mempool_t *mempool, shadowmesh_t *oldmesh, int light, int neighbors);
636 int Mod_ShadowMesh_AddVertex(shadowmesh_t *mesh, float *vertex14f);
637 void Mod_ShadowMesh_AddTriangle(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, float *vertex14f);
638 void Mod_ShadowMesh_AddMesh(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, const float *vertex3f, const float *svector3f, const float *tvector3f, const float *normal3f, const float *texcoord2f, int numtris, const int *element3i);
639 shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable);
640 shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh, int light, int neighbors);
641 void Mod_ShadowMesh_CalcBBox(shadowmesh_t *firstmesh, vec3_t mins, vec3_t maxs, vec3_t center, float *radius);
642 void Mod_ShadowMesh_Free(shadowmesh_t *mesh);
644 int Mod_LoadSkinFrame(skinframe_t *skinframe, const char *basename, int textureflags, int loadpantsandshirt, int loadglowtexture);
645 int Mod_LoadSkinFrame_Internal(skinframe_t *skinframe, const char *basename, int textureflags, int loadpantsandshirt, int loadglowtexture, const unsigned char *skindata, int width, int height, int bitsperpixel, const unsigned int *palette, const unsigned int *alphapalette);
647 extern cvar_t r_mipskins;
649 typedef struct skinfileitem_s
651 struct skinfileitem_s *next;
652 char name[MAX_QPATH];
653 char replacement[MAX_QPATH];
657 typedef struct skinfile_s
659 struct skinfile_s *next;
660 skinfileitem_t *items;
664 skinfile_t *Mod_LoadSkinFiles(void);
665 void Mod_FreeSkinFiles(skinfile_t *skinfile);
666 int Mod_CountSkinFiles(skinfile_t *skinfile);
668 void Mod_SnapVertices(int numcomponents, int numvertices, float *vertices, float snap);
669 int Mod_RemoveDegenerateTriangles(int numtriangles, const int *inelement3i, int *outelement3i, const float *vertex3f);
672 void Mod_BrushInit(void);
673 // used for talking to the QuakeC mainly
674 int Mod_Q1BSP_NativeContentsFromSuperContents(struct model_s *model, int supercontents);
675 int Mod_Q1BSP_SuperContentsFromNativeContents(struct model_s *model, int nativecontents);
677 // a lot of model formats use the Q1BSP code, so here are the prototypes...
678 struct entity_render_s;
679 void R_Q1BSP_DrawSky(struct entity_render_s *ent);
680 void R_Q1BSP_Draw(struct entity_render_s *ent);
681 void R_Q1BSP_GetLightInfo(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer);
682 void R_Q1BSP_CompileShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist);
683 void R_Q1BSP_DrawShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
684 void R_Q1BSP_DrawLight(struct entity_render_s *ent, int numsurfaces, const int *surfacelist);
688 void Mod_AliasInit(void);
689 void Mod_Alias_GetMesh_Vertices(const model_t *model, const struct frameblend_s *frameblend, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f);
690 int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix);
691 int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const char *tagname);
694 void Mod_SpriteInit(void);
697 void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend);
698 void Mod_IBSP_Load(model_t *mod, void *buffer, void *bufferend);
699 void Mod_MAP_Load(model_t *mod, void *buffer, void *bufferend);
700 void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend);
701 void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend);
702 void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend);
703 void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend);
704 void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend);
705 void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend);
706 void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend);
707 void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend);
709 #endif // MODEL_SHARED_H