2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #ifndef MODEL_SHARED_H
22 #define MODEL_SHARED_H
24 typedef enum synctype_e {ST_SYNC=0, ST_RAND } synctype_t;
28 d*_t structures are on-disk representations
29 m*_t structures are in-memory
33 typedef enum modtype_e {mod_invalid, mod_brushq1, mod_sprite, mod_alias, mod_brushq2, mod_brushq3, mod_obj, mod_null} modtype_t;
35 typedef struct animscene_s
37 char name[32]; // for viewthing support
40 int loop; // true or false
45 typedef struct skinframe_s
47 rtexture_t *stain; // inverse modulate with background (used for decals and such)
48 rtexture_t *merged; // original texture without glow
49 rtexture_t *base; // original texture without pants/shirt/glow
50 rtexture_t *pants; // pants only (in greyscale)
51 rtexture_t *shirt; // shirt only (in greyscale)
52 rtexture_t *nmap; // normalmap (bumpmap for dot3)
53 rtexture_t *gloss; // glossmap (for dot3)
54 rtexture_t *glow; // glow only (fullbrights)
55 rtexture_t *fog; // alpha of the base texture (if not opaque)
56 rtexture_t *reflect; // colored mask for cubemap reflections
57 // accounting data for hash searches:
58 // the compare variables are used to identify internal skins from certain
60 // (so that two q1bsp maps with the same texture name for different
61 // textures do not have any conflicts)
62 struct skinframe_s *next; // next on hash chain
63 char basename[MAX_QPATH]; // name of this
64 int textureflags; // texture flags to use
68 // mark and sweep garbage collection, this value is updated to a new value
69 // on each level change for the used skinframes, if some are not used they
71 unsigned int loadsequence;
72 // indicates whether this texture has transparent pixels
74 // average texture color, if applicable
76 // for mdl skins, we actually only upload on first use (many are never used, and they are almost never used in both base+pants+shirt and merged modes)
77 unsigned char *qpixels;
80 qboolean qhascolormapping;
81 qboolean qgeneratebase;
82 qboolean qgeneratemerged;
83 qboolean qgeneratenmap;
84 qboolean qgenerateglow;
90 typedef struct texvecvertex_s
97 typedef struct blendweights_s
99 unsigned char index[4];
100 unsigned char influence[4];
104 typedef struct r_vertexgeneric_s
113 typedef struct r_vertexmesh_s
118 float texcoordtexture2f[2];
119 float texcoordlightmap2f[2];
123 unsigned char skeletalindex4ub[4];
124 unsigned char skeletalweight4ub[4];
128 typedef struct r_meshbuffer_s
130 int bufferobject; // OpenGL
131 void *devicebuffer; // Direct3D
133 qboolean isindexbuffer;
134 qboolean isuniformbuffer;
137 char name[MAX_QPATH];
141 // used for mesh lists in q1bsp/q3bsp map models
142 // (the surfaces reference portions of these meshes)
143 typedef struct surfmesh_s
145 // triangle data in system memory
146 int num_triangles; // number of triangles in the mesh
147 int *data_element3i; // int[tris*3] triangles of the mesh, 3 indices into vertex arrays for each
148 r_meshbuffer_t *data_element3i_indexbuffer;
149 int data_element3i_bufferoffset;
150 unsigned short *data_element3s; // unsigned short[tris*3] triangles of the mesh in unsigned short format (NULL if num_vertices > 65536)
151 r_meshbuffer_t *data_element3s_indexbuffer;
152 int data_element3s_bufferoffset;
153 int *data_neighbor3i; // int[tris*3] neighboring triangle on each edge (-1 if none)
154 // vertex data in system memory
155 int num_vertices; // number of vertices in the mesh
156 float *data_vertex3f; // float[verts*3] vertex locations
157 float *data_svector3f; // float[verts*3] direction of 'S' (right) texture axis for each vertex
158 float *data_tvector3f; // float[verts*3] direction of 'T' (down) texture axis for each vertex
159 float *data_normal3f; // float[verts*3] direction of 'R' (out) texture axis for each vertex
160 float *data_texcoordtexture2f; // float[verts*2] texcoords for surface texture
161 float *data_texcoordlightmap2f; // float[verts*2] texcoords for lightmap texture
162 float *data_lightmapcolor4f;
163 unsigned char *data_skeletalindex4ub;
164 unsigned char *data_skeletalweight4ub;
165 int *data_lightmapoffsets; // index into surface's lightmap samples for vertex lighting
166 r_vertexmesh_t *data_vertexmesh; // interleaved arrays for D3D
167 // vertex buffer object (stores geometry in video memory)
168 r_meshbuffer_t *vbo_vertexbuffer;
169 int vbooffset_vertex3f;
170 int vbooffset_svector3f;
171 int vbooffset_tvector3f;
172 int vbooffset_normal3f;
173 int vbooffset_texcoordtexture2f;
174 int vbooffset_texcoordlightmap2f;
175 int vbooffset_lightmapcolor4f;
176 int vbooffset_skeletalindex4ub;
177 int vbooffset_skeletalweight4ub;
178 int vbooffset_vertexmesh;
179 // morph blending, these are zero if model is skeletal or static
181 struct md3vertex_s *data_morphmd3vertex;
182 struct trivertx_s *data_morphmdlvertex;
183 struct texvecvertex_s *data_morphtexvecvertex;
184 float *data_morphmd2framesize6f;
185 float num_morphmdlframescale[3];
186 float num_morphmdlframetranslate[3];
187 // skeletal blending, these are NULL if model is morph or static
188 struct blendweights_s *data_blendweights;
190 unsigned short *blends;
191 // set if there is some kind of animation on this model
194 // vertex and index buffers for rendering
195 r_meshbuffer_t *vertexmesh_vertexbuffer;
197 // dynamic mesh building support (Mod_Mesh_*)
198 int num_vertexhashsize; // always pow2 for simple masking
199 int *data_vertexhash; // hash table - wrapping buffer for storing index of similar vertex with -1 as terminator
200 int max_vertices; // preallocated size of data_vertex3f and friends (always >= num_vertices)
201 int max_triangles; // preallocated size of data_element3i
205 #define SHADOWMESHVERTEXHASH 1024
206 typedef struct shadowmeshvertexhash_s
208 struct shadowmeshvertexhash_s *next;
210 shadowmeshvertexhash_t;
212 typedef struct shadowmesh_s
214 // next mesh in chain
215 struct shadowmesh_s *next;
216 // used for light mesh (NULL on shadow mesh)
217 rtexture_t *map_diffuse;
218 rtexture_t *map_specular;
219 rtexture_t *map_normal;
221 int numverts, maxverts;
222 int numtriangles, maxtriangles;
225 // used for light mesh (NULL on shadow mesh)
232 r_meshbuffer_t *element3i_indexbuffer;
233 int element3i_bufferoffset;
234 unsigned short *element3s;
235 r_meshbuffer_t *element3s_indexbuffer;
236 int element3s_bufferoffset;
237 // vertex/index buffers for rendering
238 // (created by Mod_ShadowMesh_Finish if possible)
239 r_vertexmesh_t *vertexmesh; // usually NULL
240 // used for shadow mapping cubemap side partitioning
241 int sideoffsets[6], sidetotals[6];
242 // used for shadow mesh (NULL on light mesh)
244 // these are NULL after Mod_ShadowMesh_Finish is performed, only used
245 // while building meshes
246 shadowmeshvertexhash_t **vertexhashtable, *vertexhashentries;
247 r_meshbuffer_t *vbo_vertexbuffer;
248 int vbooffset_vertex3f;
249 int vbooffset_svector3f;
250 int vbooffset_tvector3f;
251 int vbooffset_normal3f;
252 int vbooffset_texcoord2f;
253 int vbooffset_vertexmesh;
257 // various flags from shaders, used for special effects not otherwise classified
258 // TODO: support these features more directly
259 #define Q3TEXTUREFLAG_TWOSIDED 1
260 #define Q3TEXTUREFLAG_NOPICMIP 16
261 #define Q3TEXTUREFLAG_POLYGONOFFSET 32
262 #define Q3TEXTUREFLAG_REFRACTION 256
263 #define Q3TEXTUREFLAG_REFLECTION 512
264 #define Q3TEXTUREFLAG_WATERSHADER 1024
265 #define Q3TEXTUREFLAG_CAMERA 2048
266 #define Q3TEXTUREFLAG_TRANSPARENTSORT 4096
268 #define Q3PATHLENGTH 64
269 #define TEXTURE_MAXFRAMES 64
270 #define Q3WAVEPARMS 4
271 #define Q3DEFORM_MAXPARMS 3
272 #define Q3SHADER_MAXLAYERS 8
273 #define Q3RGBGEN_MAXPARMS 3
274 #define Q3ALPHAGEN_MAXPARMS 1
275 #define Q3TCGEN_MAXPARMS 6
276 #define Q3TCMOD_MAXPARMS 6
277 #define Q3MAXTCMODS 8
278 #define Q3MAXDEFORMS 4
280 typedef enum q3wavefunc_e
283 Q3WAVEFUNC_INVERSESAWTOOTH,
292 typedef int q3wavefunc_t;
293 #define Q3WAVEFUNC_USER_COUNT 4
294 #define Q3WAVEFUNC_USER_SHIFT 8 // use 8 bits for wave func type
296 typedef enum q3deform_e
299 Q3DEFORM_PROJECTIONSHADOW,
301 Q3DEFORM_AUTOSPRITE2,
318 typedef enum q3rgbgen_e
323 Q3RGBGEN_EXACTVERTEX,
324 Q3RGBGEN_IDENTITYLIGHTING,
325 Q3RGBGEN_LIGHTINGDIFFUSE,
326 Q3RGBGEN_ONEMINUSENTITY,
327 Q3RGBGEN_ONEMINUSVERTEX,
334 typedef enum q3alphagen_e
339 Q3ALPHAGEN_LIGHTINGSPECULAR,
340 Q3ALPHAGEN_ONEMINUSENTITY,
341 Q3ALPHAGEN_ONEMINUSVERTEX,
349 typedef enum q3tcgen_e
352 Q3TCGEN_TEXTURE, // very common
353 Q3TCGEN_ENVIRONMENT, // common
360 typedef enum q3tcmod_e
363 Q3TCMOD_ENTITYTRANSLATE,
375 typedef struct q3shaderinfo_layer_rgbgen_s
378 float parms[Q3RGBGEN_MAXPARMS];
379 q3wavefunc_t wavefunc;
380 float waveparms[Q3WAVEPARMS];
382 q3shaderinfo_layer_rgbgen_t;
384 typedef struct q3shaderinfo_layer_alphagen_s
386 q3alphagen_t alphagen;
387 float parms[Q3ALPHAGEN_MAXPARMS];
388 q3wavefunc_t wavefunc;
389 float waveparms[Q3WAVEPARMS];
391 q3shaderinfo_layer_alphagen_t;
393 typedef struct q3shaderinfo_layer_tcgen_s
396 float parms[Q3TCGEN_MAXPARMS];
398 q3shaderinfo_layer_tcgen_t;
400 typedef struct q3shaderinfo_layer_tcmod_s
403 float parms[Q3TCMOD_MAXPARMS];
404 q3wavefunc_t wavefunc;
405 float waveparms[Q3WAVEPARMS];
407 q3shaderinfo_layer_tcmod_t;
409 typedef struct q3shaderinfo_layer_s
418 q3shaderinfo_layer_rgbgen_t rgbgen;
419 q3shaderinfo_layer_alphagen_t alphagen;
420 q3shaderinfo_layer_tcgen_t tcgen;
421 q3shaderinfo_layer_tcmod_t tcmods[Q3MAXTCMODS];
423 q3shaderinfo_layer_t;
425 typedef struct q3shaderinfo_deform_s
428 float parms[Q3DEFORM_MAXPARMS];
429 q3wavefunc_t wavefunc;
430 float waveparms[Q3WAVEPARMS];
432 q3shaderinfo_deform_t;
434 typedef enum dpoffsetmapping_technique_s
436 OFFSETMAPPING_OFF, // none
437 OFFSETMAPPING_DEFAULT, // cvar-set
438 OFFSETMAPPING_LINEAR, // linear
439 OFFSETMAPPING_RELIEF // relief
440 }dpoffsetmapping_technique_t;
442 typedef enum dptransparentsort_category_e
445 TRANSPARENTSORT_DISTANCE,
447 }dptransparentsortcategory_t;
449 typedef struct q3shaderinfo_s
451 char name[Q3PATHLENGTH];
452 #define Q3SHADERINFO_COMPARE_START surfaceparms
458 qboolean vertexalpha;
459 qboolean textureblendalpha;
460 q3shaderinfo_layer_t layers[Q3SHADER_MAXLAYERS];
461 char skyboxname[Q3PATHLENGTH];
462 q3shaderinfo_deform_t deforms[Q3MAXDEFORMS];
464 // dp-specific additions:
467 qboolean dpnortlight;
471 // add collisions to all triangles of the surface
472 qboolean dpmeshcollisions;
474 // kill shader based on cvar checks
475 qboolean dpshaderkill;
478 char dpreflectcube[Q3PATHLENGTH];
481 float reflectmin; // when refraction is used, minimum amount of reflection (when looking straight down)
482 float reflectmax; // when refraction is used, maximum amount of reflection (when looking parallel to water)
483 float refractfactor; // amount of refraction distort (1.0 = like the cvar specifies)
484 vec4_t refractcolor4f; // color tint of refraction (including alpha factor)
485 float reflectfactor; // amount of reflection distort (1.0 = like the cvar specifies)
486 vec4_t reflectcolor4f; // color tint of reflection (including alpha factor)
487 float r_water_wateralpha; // additional wateralpha to apply when r_water is active
488 float r_water_waterscroll[2]; // water normalmapscrollblend - scale and speed
491 dpoffsetmapping_technique_t offsetmapping;
493 float offsetbias; // 0 is normal, 1 leads to alpha 0 being neutral and alpha 1 pushing "out"
495 // polygonoffset (only used if Q3TEXTUREFLAG_POLYGONOFFSET)
496 float biaspolygonoffset, biaspolygonfactor;
498 // transparent sort category
499 dptransparentsortcategory_t transparentsort;
502 float specularscalemod;
503 float specularpowermod;
505 // rtlighting ambient addition
506 float rtlightambient;
507 #define Q3SHADERINFO_COMPARE_END rtlightambient
511 typedef struct texture_shaderpass_s
513 qboolean alphatest; // FIXME: handle alphafunc properly
516 skinframe_t *skinframes[TEXTURE_MAXFRAMES];
518 q3shaderinfo_layer_rgbgen_t rgbgen;
519 q3shaderinfo_layer_alphagen_t alphagen;
520 q3shaderinfo_layer_tcgen_t tcgen;
521 q3shaderinfo_layer_tcmod_t tcmods[Q3MAXTCMODS];
523 texture_shaderpass_t;
525 typedef enum texturelayertype_e
527 TEXTURELAYERTYPE_INVALID,
528 TEXTURELAYERTYPE_LITTEXTURE,
529 TEXTURELAYERTYPE_TEXTURE,
534 typedef struct texturelayer_s
536 texturelayertype_t type;
541 matrix4x4_t texmatrix;
546 typedef struct texture_s
552 unsigned int width, height;
554 //unsigned int flags;
556 // base material flags
557 int basematerialflags;
558 // current material flags (updated each bmodel render)
559 int currentmaterialflags;
560 // base material alpha (used for Q2 materials)
563 // PolygonOffset values for rendering this material
564 // (these are added to the r_refdef values and submodel values)
565 float biaspolygonfactor;
566 float biaspolygonoffset;
568 // textures to use when rendering this material (derived from materialshaderpass)
569 skinframe_t *currentskinframe;
570 // textures to use for terrain texture blending (derived from backgroundshaderpass)
571 skinframe_t *backgroundcurrentskinframe;
573 // total frames in sequence and alternate sequence
575 // direct pointers to each of the frames in the sequences
576 // (indexed as [alternate][frame])
577 struct texture_s *anim_frames[2][10];
578 // 1 = q1bsp animation with anim_total[0] >= 2 (animated) or anim_total[1] >= 1 (alternate frame set)
579 // 2 = q2bsp animation with anim_total[0] >= 2 (uses self.frame)
582 // renderer checks if this texture needs updating...
583 int update_lastrenderframe;
584 void *update_lastrenderentity;
585 // the current alpha of this texture (may be affected by r_wateralpha, also basealpha, and ent->alpha)
587 // the current texture frame in animation
588 struct texture_s *currentframe;
589 // current texture transform matrix (used for water scrolling)
590 matrix4x4_t currenttexmatrix;
591 matrix4x4_t currentbackgroundtexmatrix;
593 // various q3 shader features
594 q3shaderinfo_deform_t deforms[Q3MAXDEFORMS];
595 texture_shaderpass_t *shaderpasses[Q3SHADER_MAXLAYERS]; // all shader passes in one array
596 texture_shaderpass_t *materialshaderpass; // equal to one of shaderpasses[] or NULL
597 texture_shaderpass_t *backgroundshaderpass; // equal to one of shaderpasses[] or NULL
598 unsigned char startpreshaderpass; // range within shaderpasses[]
599 unsigned char endpreshaderpass; // number of preshaderpasses
600 unsigned char startpostshaderpass; // range within shaderpasses[]
601 unsigned char endpostshaderpass; // number of postshaderpasses
603 qboolean colormapping;
604 rtexture_t *basetexture; // original texture without pants/shirt/glow
605 rtexture_t *pantstexture; // pants only (in greyscale)
606 rtexture_t *shirttexture; // shirt only (in greyscale)
607 rtexture_t *nmaptexture; // normalmap (bumpmap for dot3)
608 rtexture_t *glosstexture; // glossmap (for dot3)
609 rtexture_t *glowtexture; // glow only (fullbrights)
610 rtexture_t *fogtexture; // alpha of the base texture (if not opaque)
611 rtexture_t *reflectmasktexture; // mask for fake reflections
612 rtexture_t *reflectcubetexture; // fake reflections cubemap
613 rtexture_t *backgroundbasetexture; // original texture without pants/shirt/glow
614 rtexture_t *backgroundnmaptexture; // normalmap (bumpmap for dot3)
615 rtexture_t *backgroundglosstexture; // glossmap (for dot3)
616 rtexture_t *backgroundglowtexture; // glow only (fullbrights)
619 // rendering parameters - updated by R_GetCurrentTexture using rsurface.render_* fields
620 // (almost) all map textures are lightmap (no MATERIALFLAG_MODELLIGHT set),
621 // (almost) all model textures are MATERIALFLAG_MODELLIGHT,
622 // MATERIALFLAG_FULLBRIGHT is rendered as a forced MATERIALFLAG_MODELLIGHT with rtlights disabled
623 float render_glowmod[3];
624 // MATERIALFLAG_MODELLIGHT uses these parameters
625 float render_modellight_ambient[3];
626 float render_modellight_diffuse[3];
627 float render_modellight_lightdir[3];
628 float render_modellight_specular[3];
629 // lightmap rendering (not MATERIALFLAG_MODELLIGHT)
630 float render_lightmap_ambient[3];
631 float render_lightmap_diffuse[3];
632 float render_lightmap_specular[3];
633 // rtlights use these colors for the materials on this entity
634 float render_rtlight_diffuse[3];
635 float render_rtlight_specular[3];
636 // tint applied on top of render_*_diffuse for pants layer
637 float render_colormap_pants[3];
638 // tint applied on top of render_*_diffuse for shirt layer
639 float render_colormap_shirt[3];
642 int customblendfunc[2];
644 int currentnumlayers;
645 texturelayer_t currentlayers[16];
653 // we have to load the texture multiple times when Q2SURF_ flags differ,
654 // though it still shares the skinframe
660 /// this points to a variant of the sky texture that has MATERIALFLAG_NOSHADOW, for the e1m5 logo shadow trick.
661 struct texture_s *skynoshadowtexture;
664 float reflectmin; // when refraction is used, minimum amount of reflection (when looking straight down)
665 float reflectmax; // when refraction is used, maximum amount of reflection (when looking parallel to water)
666 float refractfactor; // amount of refraction distort (1.0 = like the cvar specifies)
667 vec4_t refractcolor4f; // color tint of refraction (including alpha factor)
668 float reflectfactor; // amount of reflection distort (1.0 = like the cvar specifies)
669 vec4_t reflectcolor4f; // color tint of reflection (including alpha factor)
670 float r_water_wateralpha; // additional wateralpha to apply when r_water is active
671 float r_water_waterscroll[2]; // scale and speed
672 int camera_entity; // entity number for use by cameras
675 dpoffsetmapping_technique_t offsetmapping;
679 // transparent sort category
680 dptransparentsortcategory_t transparentsort;
683 float specularscalemod;
684 float specularpowermod;
686 // diffuse and ambient
687 float rtlightambient;
691 typedef struct mtexinfo_s
693 float vecs[2][4]; // [s/t][xyz offset]
696 int q2flags; // miptex flags + overrides
697 int q2value; // light emission, etc
698 char q2texture[32]; // texture name (textures/*.wal)
699 int q2nexttexinfo; // for animations, -1 = end of chain
703 typedef struct msurface_lightmapinfo_s
705 // texture mapping properties used by this surface
706 mtexinfo_t *texinfo; // q1bsp
707 // index into r_refdef.scene.lightstylevalue array, 255 means not used (black)
708 unsigned char styles[MAXLIGHTMAPS]; // q1bsp
709 // RGB lighting data [numstyles][height][width][3]
710 unsigned char *samples; // q1bsp
711 // RGB normalmap data [numstyles][height][width][3]
712 unsigned char *nmapsamples; // q1bsp
713 // stain to apply on lightmap (soot/dirt/blood/whatever)
714 unsigned char *stainsamples; // q1bsp
715 int texturemins[2]; // q1bsp
716 int extents[2]; // q1bsp
717 int lightmaporigin[2]; // q1bsp
719 msurface_lightmapinfo_t;
722 typedef struct msurface_s
724 // bounding box for onscreen checks
727 // the texture to use on the surface
729 // the lightmap texture fragment to use on the rendering mesh
730 rtexture_t *lightmaptexture;
731 // the lighting direction texture fragment to use on the rendering mesh
732 rtexture_t *deluxemaptexture;
733 // lightmaptexture rebuild information not used in q3bsp
734 msurface_lightmapinfo_t *lightmapinfo; // q1bsp
735 // fog volume info in q3bsp
736 struct q3deffect_s *effect; // q3bsp
737 // mesh information for collisions (only used by q3bsp curves)
738 int num_firstcollisiontriangle;
739 int *deprecatedq3data_collisionelement3i; // q3bsp
740 float *deprecatedq3data_collisionvertex3f; // q3bsp
741 float *deprecatedq3data_collisionbbox6f; // collision optimization - contains combined bboxes of every data_collisionstride triangles
742 float *deprecatedq3data_bbox6f; // collision optimization - contains combined bboxes of every data_collisionstride triangles
744 // surfaces own ranges of vertices and triangles in the model->surfmesh
745 int num_triangles; // number of triangles
746 int num_firsttriangle; // first triangle
747 int num_vertices; // number of vertices
748 int num_firstvertex; // first vertex
750 // shadow volume building information
751 int num_firstshadowmeshtriangle; // index into model->brush.shadowmesh
753 // mesh information for collisions (only used by q3bsp curves)
754 int num_collisiontriangles; // q3bsp
755 int num_collisionvertices; // q3bsp
756 int deprecatedq3num_collisionbboxstride;
757 int deprecatedq3num_bboxstride;
758 // FIXME: collisionmarkframe should be kept in a separate array
759 int deprecatedq3collisionmarkframe; // q3bsp // don't collide twice in one trace
761 // used by Mod_Mesh_Finalize when building sortedmodelsurfaces
766 #include "matrixlib.h"
769 #include "model_brush.h"
770 #include "model_sprite.h"
771 #include "model_alias.h"
773 typedef struct model_sprite_s
776 mspriteframe_t *sprdata_frames;
782 typedef struct model_brush_lightstyleinfo_s
789 model_brush_lightstyleinfo_t;
791 typedef struct model_brush_s
793 // true if this model is a HalfLife .bsp file
795 // true if this model is a BSP2rmqe .bsp file (expanded 32bit bsp format for rmqe)
797 // true if this model is a BSP2 .bsp file (expanded 32bit bsp format for DarkPlaces, others?)
799 // true if this model is a Quake2 .bsp file (IBSP38)
801 // true if this model is a Quake3 .bsp file (IBSP46)
803 // true if this model is a Quake1/Quake2 .bsp file where skymasking capability exists
805 // string of entity definitions (.map format)
808 // if not NULL this is a submodel
809 struct model_s *parentmodel;
810 // (this is the number of the submodel, an index into submodels)
813 // number of submodels in this map (just used by server to know how many
814 // submodels to load)
816 // pointers to each of the submodels
817 struct model_s **submodels;
820 mplane_t *data_planes;
825 // visible leafs, not counting 0 (solid)
827 // number of actual leafs (including 0 which is solid)
832 int *data_leafbrushes;
834 int num_leafsurfaces;
835 int *data_leafsurfaces;
838 mportal_t *data_portals;
840 int num_portalpoints;
841 mvertex_t *data_portalpoints;
844 q3mbrush_t *data_brushes;
847 q3mbrushside_t *data_brushsides;
851 int num_pvsclusterbytes;
852 unsigned char *data_pvsclusters;
854 //pvschain = model->brush.data_pvsclusters + mycluster * model->brush.num_pvsclusterbytes;
855 //if (pvschain[thatcluster >> 3] & (1 << (thatcluster & 7)))
857 // collision geometry for q3 curves
858 int num_collisionvertices;
859 int num_collisiontriangles;
860 float *data_collisionvertex3f;
861 int *data_collisionelement3i;
863 // a mesh containing all shadow casting geometry for the whole model (including submodels), portions of this are referenced by each surface's num_firstshadowmeshtriangle
864 shadowmesh_t *shadowmesh;
866 // a mesh containing all SUPERCONTENTS_SOLID surfaces for this model or submodel, for physics engines to use
867 shadowmesh_t *collisionmesh;
870 int (*SuperContentsFromNativeContents)(int nativecontents);
871 int (*NativeContentsFromSuperContents)(int supercontents);
872 unsigned char *(*GetPVS)(struct model_s *model, const vec3_t p);
873 int (*FatPVS)(struct model_s *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength, qboolean merge);
874 int (*BoxTouchingPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs);
875 int (*BoxTouchingLeafPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs);
876 int (*BoxTouchingVisibleLeafs)(struct model_s *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs);
877 int (*FindBoxClusters)(struct model_s *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist);
878 void (*LightPoint)(struct model_s *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal);
879 void (*FindNonSolidLocation)(struct model_s *model, const vec3_t in, vec3_t out, vec_t radius);
880 mleaf_t *(*PointInLeaf)(struct model_s *model, const vec3_t p);
881 // these are actually only found on brushq1, but NULL is handled gracefully
882 void (*AmbientSoundLevelsForPoint)(struct model_s *model, const vec3_t p, unsigned char *out, int outsize);
883 void (*RoundUpToHullSize)(struct model_s *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs);
884 // trace a line of sight through this model (returns false if the line if sight is definitely blocked)
885 qboolean (*TraceLineOfSight)(struct model_s *model, const vec3_t start, const vec3_t end, const vec3_t acceptmins, const vec3_t acceptmaxs);
887 char skybox[MAX_QPATH];
889 skinframe_t *solidskyskinframe;
890 skinframe_t *alphaskyskinframe;
892 qboolean supportwateralpha;
900 typedef struct model_brushq1_s
917 mclipnode_t *clipnodes;
919 hull_t hulls[MAX_MAP_HULLS];
921 int num_compressedpvs;
922 unsigned char *data_compressedpvs;
925 unsigned char *lightdata;
926 unsigned char *nmaplightdata; // deluxemap file
928 // lightmap update chains for light styles
930 model_brush_lightstyleinfo_t *data_lightstyleinfo;
932 // this contains bytes that are 1 if a surface needs its lightmap rebuilt
933 unsigned char *lightmapupdateflags;
934 qboolean firstrender; // causes all surface lightmaps to be loaded in first frame
938 typedef struct model_brushq2_s
940 int dummy; // MSVC can't handle an empty struct
944 typedef struct model_brushq3_s
947 q3dmodel_t *data_models;
949 // used only during loading - freed after loading!
951 float *data_vertex3f;
952 float *data_normal3f;
953 float *data_texcoordtexture2f;
954 float *data_texcoordlightmap2f;
957 // freed after loading!
962 q3deffect_t *data_effects;
965 int num_originallightmaps;
966 int num_mergedlightmaps;
967 int num_lightmapmergedwidthpower;
968 int num_lightmapmergedheightpower;
969 int num_lightmapmergedwidthheightdeluxepower;
970 int num_lightmapmerge;
971 rtexture_t **data_lightmaps;
972 rtexture_t **data_deluxemaps;
974 // voxel light data with directional shading
976 q3dlightgrid_t *data_lightgrid;
977 // size of each cell (may vary by map, typically 64 64 128)
978 float num_lightgrid_cellsize[3];
979 // 1.0 / num_lightgrid_cellsize
980 float num_lightgrid_scale[3];
981 // dimensions of the world model in lightgrid cells
982 int num_lightgrid_imins[3];
983 int num_lightgrid_imaxs[3];
984 int num_lightgrid_isize[3];
985 // transform modelspace coordinates to lightgrid index
986 matrix4x4_t num_lightgrid_indexfromworld;
988 // true if this q3bsp file has been detected as using deluxemapping
989 // (lightmap texture pairs, every odd one is never directly refernced,
990 // and contains lighting normals, not colors)
991 qboolean deluxemapping;
992 // true if the detected deluxemaps are the modelspace kind, rather than
993 // the faster tangentspace kind
994 qboolean deluxemapping_modelspace;
995 // size of lightmaps (128 by default, but may be another poweroftwo if
996 // external lightmaps are used (q3map2 -lightmapsize)
1001 struct frameblend_s;
1004 typedef struct model_s
1006 // name and path of model, for example "progs/player.mdl"
1007 char name[MAX_QPATH];
1008 // model needs to be loaded if this is false
1010 // set if the model is used in current map, models which are not, are purged
1012 // CRC of the file this model was loaded from, to reload if changed
1014 // mod_brush, mod_alias, mod_sprite
1016 // memory pool for allocations
1018 // all models use textures...
1019 rtexturepool_t *texturepool;
1020 // EF_* flags (translated from the model file's different flags layout)
1022 // number of QC accessible frame(group)s in the model
1024 // number of QC accessible skin(group)s in the model
1026 // whether to randomize animated framegroups
1027 synctype_t synctype;
1028 // bounding box at angles '0 0 0'
1029 vec3_t normalmins, normalmaxs;
1030 // bounding box if yaw angle is not 0, but pitch and roll are
1031 vec3_t yawmins, yawmaxs;
1032 // bounding box if pitch or roll are used
1033 vec3_t rotatedmins, rotatedmaxs;
1034 // sphere radius, usable at any angles
1036 // squared sphere radius for easier comparisons
1038 // skin animation info
1039 animscene_t *skinscenes; // [numskins]
1040 // skin animation info
1041 animscene_t *animscenes; // [numframes]
1042 // range of surface numbers in this (sub)model
1043 int firstmodelsurface;
1044 int nummodelsurfaces;
1045 int *sortedmodelsurfaces;
1046 // range of collision brush numbers in this (sub)model
1047 int firstmodelbrush;
1048 int nummodelbrushes;
1049 // BIH (Bounding Interval Hierarchy) for this (sub)model
1050 bih_t collision_bih;
1051 bih_t render_bih; // if not set, use collision_bih instead for rendering purposes too
1055 aliastag_t *data_tags;
1056 // for skeletal models
1058 aliasbone_t *data_bones;
1059 float num_posescale; // scaling factor from origin in poses7s format (includes divide by 32767)
1060 float num_poseinvscale; // scaling factor to origin in poses7s format (includes multiply by 32767)
1062 short *data_poses7s; // origin xyz, quat xyzw, unit length, values normalized to +/-32767 range
1063 float *data_baseboneposeinverse;
1064 // textures of this model
1066 int max_textures; // preallocated for expansion (Mod_Mesh_*)
1067 int num_texturesperskin;
1068 texture_t *data_textures;
1069 qboolean wantnormals;
1070 qboolean wanttangents;
1071 // surfaces of this model
1073 int max_surfaces; // preallocated for expansion (Mod_Mesh_*)
1074 msurface_t *data_surfaces;
1075 // optional lightmapinfo data for surface lightmap updates
1076 msurface_lightmapinfo_t *data_surfaces_lightmapinfo;
1077 // all surfaces belong to this mesh
1078 surfmesh_t surfmesh;
1079 // data type of model
1080 const char *modeldatatypestring;
1081 // generates vertex data for a given frameblend
1082 void(*AnimateVertices)(const struct model_s * RESTRICT model, const struct frameblend_s * RESTRICT frameblend, const struct skeleton_s *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f);
1083 // draw the model's sky polygons (only used by brush models)
1084 void(*DrawSky)(struct entity_render_s *ent);
1085 // draw refraction/reflection textures for the model's water polygons (only used by brush models)
1086 void(*DrawAddWaterPlanes)(struct entity_render_s *ent);
1087 // draw the model using lightmap/dlight shading
1088 void(*Draw)(struct entity_render_s *ent);
1089 // draw the model to the depth buffer (no color rendering at all)
1090 void(*DrawDepth)(struct entity_render_s *ent);
1091 // draw any enabled debugging effects on this model (such as showing triangles, normals, collision brushes...)
1092 void(*DrawDebug)(struct entity_render_s *ent);
1093 // draw geometry textures for deferred rendering
1094 void(*DrawPrepass)(struct entity_render_s *ent);
1095 // compile an optimized shadowmap mesh for the model based on light source
1096 void(*CompileShadowMap)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist);
1097 // draw depth into a shadowmap
1098 void(*DrawShadowMap)(int side, struct entity_render_s *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist, const unsigned char *surfacesides, const vec3_t lightmins, const vec3_t lightmaxs);
1099 // gathers info on which clusters and surfaces are lit by light, as well as calculating a bounding box
1100 void(*GetLightInfo)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes, qboolean noocclusion);
1101 // compile a shadow volume for the model based on light source
1102 void(*CompileShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist);
1103 // draw a shadow volume for the model based on light source
1104 void(*DrawShadowVolume)(struct entity_render_s *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
1105 // draw the lighting on a model (through stencil)
1106 void(*DrawLight)(struct entity_render_s *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs);
1107 // trace a box against this model
1108 void (*TraceBox)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1109 void (*TraceBrush)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, struct colbrushf_s *start, struct colbrushf_s *end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1110 // trace a box against this model
1111 void (*TraceLine)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1112 // trace a point against this model (like PointSuperContents)
1113 void (*TracePoint)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1114 // find the supercontents value at a point in this model
1115 int (*PointSuperContents)(struct model_s *model, int frame, const vec3_t point);
1116 // trace a line against geometry in this model and report correct texture (used by r_shadow_bouncegrid)
1117 void (*TraceLineAgainstSurfaces)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1118 // fields belonging to some types of model
1119 model_sprite_t sprite;
1120 model_brush_t brush;
1121 model_brushq1_t brushq1;
1122 model_brushq2_t brushq2;
1123 model_brushq3_t brushq3;
1124 // flags this model for offseting sounds to the model center (used by brush models)
1125 int soundfromcenter;
1127 // if set, the model contains light information (lightmap, or vertexlight)
1129 float lightmapscale;
1133 //============================================================================
1136 extern dp_model_t *loadmodel;
1137 extern unsigned char *mod_base;
1138 // sky/water subdivision
1139 //extern cvar_t gl_subdivide_size;
1140 // texture fullbrights
1141 extern cvar_t r_fullbrights;
1142 extern cvar_t r_enableshadowvolumes;
1144 void Mod_Init (void);
1145 void Mod_Reload (void);
1146 dp_model_t *Mod_LoadModel(dp_model_t *mod, qboolean crash, qboolean checkdisk);
1147 dp_model_t *Mod_FindName (const char *name, const char *parentname);
1148 dp_model_t *Mod_ForName (const char *name, qboolean crash, qboolean checkdisk, const char *parentname);
1149 void Mod_UnloadModel (dp_model_t *mod);
1151 void Mod_ClearUsed(void);
1152 void Mod_PurgeUnused(void);
1153 void Mod_RemoveStaleWorldModels(dp_model_t *skip); // only used during loading!
1155 extern dp_model_t *loadmodel;
1156 extern char loadname[32]; // for hunk tags
1158 int Mod_BuildVertexRemapTableFromElements(int numelements, const int *elements, int numvertices, int *remapvertices);
1159 void Mod_BuildTriangleNeighbors(int *neighbors, const int *elements, int numtriangles);
1160 void Mod_ValidateElements(int *elements, int numtriangles, int firstvertex, int numverts, const char *filename, int fileline);
1161 void Mod_BuildNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex3f, const int *elements, float *normal3f, qboolean areaweighting);
1162 void Mod_BuildTextureVectorsFromNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex3f, const float *texcoord2f, const float *normal3f, const int *elements, float *svector3f, float *tvector3f, qboolean areaweighting);
1164 void Mod_AllocSurfMesh(mempool_t *mempool, int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors, qboolean neighbors);
1165 void Mod_MakeSortedSurfaces(dp_model_t *mod);
1167 // called specially by brush model loaders before generating submodels
1168 // automatically called after model loader returns
1169 void Mod_BuildVBOs(void);
1171 shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable);
1172 shadowmesh_t *Mod_ShadowMesh_ReAlloc(mempool_t *mempool, shadowmesh_t *oldmesh, int light, int neighbors);
1173 int Mod_ShadowMesh_AddVertex(shadowmesh_t *mesh, float *vertex14f);
1174 void Mod_ShadowMesh_AddTriangle(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, float *vertex14f);
1175 void Mod_ShadowMesh_AddMesh(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, const float *vertex3f, const float *svector3f, const float *tvector3f, const float *normal3f, const float *texcoord2f, int numtris, const int *element3i);
1176 shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable);
1177 shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh, qboolean light, qboolean neighbors, qboolean createvbo);
1178 void Mod_ShadowMesh_CalcBBox(shadowmesh_t *firstmesh, vec3_t mins, vec3_t maxs, vec3_t center, float *radius);
1179 void Mod_ShadowMesh_Free(shadowmesh_t *mesh);
1181 void Mod_CreateCollisionMesh(dp_model_t *mod);
1183 void Mod_FreeQ3Shaders(void);
1184 void Mod_LoadQ3Shaders(void);
1185 q3shaderinfo_t *Mod_LookupQ3Shader(const char *name);
1186 qboolean Mod_LoadTextureFromQ3Shader(mempool_t *mempool, const char *modelname, texture_t *texture, const char *name, qboolean warnmissing, qboolean fallback, int defaulttexflags);
1187 texture_shaderpass_t *Mod_CreateShaderPass(mempool_t *mempool, skinframe_t *skinframe);
1188 texture_shaderpass_t *Mod_CreateShaderPassFromQ3ShaderLayer(mempool_t *mempool, const char *modelname, q3shaderinfo_layer_t *layer, int layerindex, int texflags, const char *texturename);
1189 /// Sets up a material to render the provided skinframe. See also R_SkinFrame_LoadInternalBGRA.
1190 void Mod_LoadCustomMaterial(mempool_t *mempool, texture_t *texture, const char *name, int supercontents, int materialflags, skinframe_t *skinframe);
1191 /// Removes all shaderpasses from material, and optionally deletes the textures in the skinframes.
1192 void Mod_UnloadCustomMaterial(texture_t *texture, qboolean purgeskins);
1194 extern cvar_t r_mipskins;
1195 extern cvar_t r_mipnormalmaps;
1197 typedef struct skinfileitem_s
1199 struct skinfileitem_s *next;
1200 char name[MAX_QPATH];
1201 char replacement[MAX_QPATH];
1205 typedef struct skinfile_s
1207 struct skinfile_s *next;
1208 skinfileitem_t *items;
1212 skinfile_t *Mod_LoadSkinFiles(void);
1213 void Mod_FreeSkinFiles(skinfile_t *skinfile);
1214 int Mod_CountSkinFiles(skinfile_t *skinfile);
1215 void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, const char *meshname, const char *shadername);
1217 void Mod_SnapVertices(int numcomponents, int numvertices, float *vertices, float snap);
1218 int Mod_RemoveDegenerateTriangles(int numtriangles, const int *inelement3i, int *outelement3i, const float *vertex3f);
1219 void Mod_VertexRangeFromElements(int numelements, const int *elements, int *firstvertexpointer, int *lastvertexpointer);
1221 typedef struct mod_alloclightmap_row_s
1226 mod_alloclightmap_row_t;
1228 typedef struct mod_alloclightmap_state_s
1233 mod_alloclightmap_row_t *rows;
1235 mod_alloclightmap_state_t;
1237 void Mod_AllocLightmap_Init(mod_alloclightmap_state_t *state, mempool_t *mempool, int width, int height);
1238 void Mod_AllocLightmap_Free(mod_alloclightmap_state_t *state);
1239 void Mod_AllocLightmap_Reset(mod_alloclightmap_state_t *state);
1240 qboolean Mod_AllocLightmap_Block(mod_alloclightmap_state_t *state, int blockwidth, int blockheight, int *outx, int *outy);
1243 void Mod_BrushInit(void);
1244 // used for talking to the QuakeC mainly
1245 int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents);
1246 int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents);
1247 // used for loading wal files in Mod_LoadTextureFromQ3Shader
1248 int Mod_Q2BSP_SuperContentsFromNativeContents(int nativecontents);
1249 int Mod_Q2BSP_NativeContentsFromSuperContents(int supercontents);
1251 // a lot of model formats use the Q1BSP code, so here are the prototypes...
1252 struct entity_render_s;
1253 void R_Q1BSP_DrawAddWaterPlanes(struct entity_render_s *ent);
1254 void R_Q1BSP_DrawSky(struct entity_render_s *ent);
1255 void R_Q1BSP_Draw(struct entity_render_s *ent);
1256 void R_Q1BSP_DrawDepth(struct entity_render_s *ent);
1257 void R_Q1BSP_DrawDebug(struct entity_render_s *ent);
1258 void R_Q1BSP_DrawPrepass(struct entity_render_s *ent);
1259 void R_Q1BSP_GetLightInfo(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes, qboolean noocclusion);
1260 void R_Q1BSP_CompileShadowMap(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist);
1261 void R_Q1BSP_DrawShadowMap(int side, struct entity_render_s *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const unsigned char *surfacesides, const vec3_t lightmins, const vec3_t lightmaxs);
1262 void R_Q1BSP_CompileShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist);
1263 void R_Q1BSP_DrawShadowVolume(struct entity_render_s *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
1264 void R_Q1BSP_DrawLight(struct entity_render_s *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs);
1266 // dynamic mesh building (every frame) for debugging and other uses
1267 void Mod_Mesh_Create(dp_model_t *mod, const char *name);
1268 void Mod_Mesh_Destroy(dp_model_t *mod);
1269 void Mod_Mesh_Reset(dp_model_t *mod);
1270 texture_t *Mod_Mesh_GetTexture(dp_model_t *mod, const char *name, int defaultdrawflags, int defaulttexflags, int addmaterialflags);
1271 msurface_t *Mod_Mesh_AddSurface(dp_model_t *mod, texture_t *tex, qboolean batchwithprevioussurface);
1272 int Mod_Mesh_IndexForVertex(dp_model_t *mod, msurface_t *surf, float x, float y, float z, float nx, float ny, float nz, float s, float t, float u, float v, float r, float g, float b, float a);
1273 void Mod_Mesh_AddTriangle(dp_model_t *mod, msurface_t *surf, int e0, int e1, int e2);
1274 void Mod_Mesh_Finalize(dp_model_t *mod);
1276 // Collision optimization using Bounding Interval Hierarchy
1277 void Mod_CollisionBIH_TracePoint(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1278 void Mod_CollisionBIH_TraceLine(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1279 void Mod_CollisionBIH_TraceBox(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1280 void Mod_CollisionBIH_TraceBrush(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, struct colbrushf_s *start, struct colbrushf_s *end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1281 void Mod_CollisionBIH_TracePoint_Mesh(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1282 qboolean Mod_CollisionBIH_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end, const vec3_t acceptmins, const vec3_t acceptmaxs);
1283 int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point);
1284 int Mod_CollisionBIH_PointSuperContents_Mesh(struct model_s *model, int frame, const vec3_t point);
1285 bih_t *Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces, bih_t *out);
1288 struct frameblend_s;
1290 void Mod_AliasInit(void);
1291 int Mod_Alias_GetTagMatrix(const dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, int tagindex, matrix4x4_t *outmatrix);
1292 int Mod_Alias_GetTagIndexForName(const dp_model_t *model, unsigned int skin, const char *tagname);
1293 int Mod_Alias_GetExtendedTagInfoForIndex(const dp_model_t *model, unsigned int skin, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix);
1295 void Mod_Skeletal_FreeBuffers(void);
1298 void Mod_SpriteInit(void);
1301 void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1302 void Mod_IBSP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1303 void Mod_MAP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1304 void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend);
1305 void Mod_IDP0_Load(dp_model_t *mod, void *buffer, void *bufferend);
1306 void Mod_IDP2_Load(dp_model_t *mod, void *buffer, void *bufferend);
1307 void Mod_IDP3_Load(dp_model_t *mod, void *buffer, void *bufferend);
1308 void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1309 void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1310 void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1311 void Mod_IDSP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1312 void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend);
1313 void Mod_INTERQUAKEMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1315 #endif // MODEL_SHARED_H