2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
29 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"};
30 cvar_t mod_bsp_portalize = {0, "mod_bsp_portalize", "1", "enables portal generation from BSP tree (may take several seconds per map), used by r_drawportals, r_useportalculling, r_shadow_realtime_world_compileportalculling, sv_cullentities_portal"};
31 cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"};
32 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"};
33 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"};
34 cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
35 cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
36 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536", "maximum vertices allowed per subdivided curve"};
37 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15", "maximum error tolerance on curve subdivision for collision purposes (usually a larger error tolerance than for rendering)"};
38 cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
39 cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
40 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225", "maximum vertices allowed per subdivided curve"};
41 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"};
42 cvar_t mod_q3bsp_curves_collisions_stride = {0, "mod_q3bsp_curves_collisions_stride", "16", "collisions against curves: optimize performance by doing a combined collision check for this triangle amount first (-1 avoids any box tests)"};
43 cvar_t mod_q3bsp_curves_stride = {0, "mod_q3bsp_curves_stride", "16", "particle effect collisions against curves: optimize performance by doing a combined collision check for this triangle amount first (-1 avoids any box tests)"};
44 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1", "whether to use optimized traceline code for line traces (as opposed to tracebox code)"};
45 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "selects different tracebrush bsp recursion algorithms (for debugging purposes only)"};
46 cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower", "4", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."};
47 cvar_t mod_q3bsp_nolightmaps = {CVAR_SAVE, "mod_q3bsp_nolightmaps", "0", "do not load lightmaps in Q3BSP maps (to save video RAM, but be warned: it looks ugly)"};
48 cvar_t mod_q3bsp_tracelineofsight_brushes = {0, "mod_q3bsp_tracelineofsight_brushes", "0", "enables culling of entities behind detail brushes, curves, etc"};
49 cvar_t mod_q3shader_default_offsetmapping = {CVAR_SAVE, "mod_q3shader_default_offsetmapping", "1", "use offsetmapping by default on all surfaces"};
50 cvar_t mod_q3shader_default_polygonfactor = {0, "mod_q3shader_default_polygonfactor", "0", "biases depth values of 'polygonoffset' shaders to prevent z-fighting artifacts"};
51 cvar_t mod_q3shader_default_polygonoffset = {0, "mod_q3shader_default_polygonoffset", "-2", "biases depth values of 'polygonoffset' shaders to prevent z-fighting artifacts"};
53 cvar_t mod_q1bsp_polygoncollisions = {0, "mod_q1bsp_polygoncollisions", "0", "disables use of precomputed cliphulls and instead collides with polygons (uses Bounding Interval Hierarchy optimizations)"};
54 cvar_t mod_collision_bih = {0, "mod_collision_bih", "1", "enables use of generated Bounding Interval Hierarchy tree instead of compiled bsp tree in collision code"};
55 cvar_t mod_recalculatenodeboxes = {0, "mod_recalculatenodeboxes", "1", "enables use of generated node bounding boxes based on BSP tree portal reconstruction, rather than the node boxes supplied by the map compiler"};
57 static texture_t mod_q1bsp_texture_solid;
58 static texture_t mod_q1bsp_texture_sky;
59 static texture_t mod_q1bsp_texture_lava;
60 static texture_t mod_q1bsp_texture_slime;
61 static texture_t mod_q1bsp_texture_water;
63 void Mod_BrushInit(void)
65 // Cvar_RegisterVariable(&r_subdivide_size);
66 Cvar_RegisterVariable(&mod_bsp_portalize);
67 Cvar_RegisterVariable(&r_novis);
68 Cvar_RegisterVariable(&r_nosurftextures);
69 Cvar_RegisterVariable(&r_subdivisions_tolerance);
70 Cvar_RegisterVariable(&r_subdivisions_mintess);
71 Cvar_RegisterVariable(&r_subdivisions_maxtess);
72 Cvar_RegisterVariable(&r_subdivisions_maxvertices);
73 Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
74 Cvar_RegisterVariable(&r_subdivisions_collision_mintess);
75 Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
76 Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
77 Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
78 Cvar_RegisterVariable(&mod_q3bsp_curves_collisions_stride);
79 Cvar_RegisterVariable(&mod_q3bsp_curves_stride);
80 Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
81 Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
82 Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower);
83 Cvar_RegisterVariable(&mod_q3bsp_nolightmaps);
84 Cvar_RegisterVariable(&mod_q3bsp_tracelineofsight_brushes);
85 Cvar_RegisterVariable(&mod_q3shader_default_offsetmapping);
86 Cvar_RegisterVariable(&mod_q3shader_default_polygonfactor);
87 Cvar_RegisterVariable(&mod_q3shader_default_polygonoffset);
88 Cvar_RegisterVariable(&mod_q1bsp_polygoncollisions);
89 Cvar_RegisterVariable(&mod_collision_bih);
90 Cvar_RegisterVariable(&mod_recalculatenodeboxes);
92 memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
93 strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
94 mod_q1bsp_texture_solid.surfaceflags = 0;
95 mod_q1bsp_texture_solid.supercontents = SUPERCONTENTS_SOLID;
97 mod_q1bsp_texture_sky = mod_q1bsp_texture_solid;
98 strlcpy(mod_q1bsp_texture_sky.name, "sky", sizeof(mod_q1bsp_texture_sky.name));
99 mod_q1bsp_texture_sky.surfaceflags = Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT | Q3SURFACEFLAG_NOMARKS | Q3SURFACEFLAG_NODLIGHT | Q3SURFACEFLAG_NOLIGHTMAP;
100 mod_q1bsp_texture_sky.supercontents = SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
102 mod_q1bsp_texture_lava = mod_q1bsp_texture_solid;
103 strlcpy(mod_q1bsp_texture_lava.name, "*lava", sizeof(mod_q1bsp_texture_lava.name));
104 mod_q1bsp_texture_lava.surfaceflags = Q3SURFACEFLAG_NOMARKS;
105 mod_q1bsp_texture_lava.supercontents = SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
107 mod_q1bsp_texture_slime = mod_q1bsp_texture_solid;
108 strlcpy(mod_q1bsp_texture_slime.name, "*slime", sizeof(mod_q1bsp_texture_slime.name));
109 mod_q1bsp_texture_slime.surfaceflags = Q3SURFACEFLAG_NOMARKS;
110 mod_q1bsp_texture_slime.supercontents = SUPERCONTENTS_SLIME;
112 mod_q1bsp_texture_water = mod_q1bsp_texture_solid;
113 strlcpy(mod_q1bsp_texture_water.name, "*water", sizeof(mod_q1bsp_texture_water.name));
114 mod_q1bsp_texture_water.surfaceflags = Q3SURFACEFLAG_NOMARKS;
115 mod_q1bsp_texture_water.supercontents = SUPERCONTENTS_WATER;
118 static mleaf_t *Mod_Q1BSP_PointInLeaf(dp_model_t *model, const vec3_t p)
125 // LordHavoc: modified to start at first clip node,
126 // in other words: first node of the (sub)model
127 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
129 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
131 return (mleaf_t *)node;
134 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(dp_model_t *model, const vec3_t p, unsigned char *out, int outsize)
138 leaf = Mod_Q1BSP_PointInLeaf(model, p);
141 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));
144 memcpy(out, leaf->ambient_sound_level, i);
150 memset(out, 0, outsize);
153 static int Mod_Q1BSP_FindBoxClusters(dp_model_t *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist)
156 int nodestackindex = 0;
157 mnode_t *node, *nodestack[1024];
158 if (!model->brush.num_pvsclusters)
160 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
166 // node - recurse down the BSP tree
167 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
171 return -1; // ERROR: NAN bounding box!
172 // box is on one side of plane, take that path
173 node = node->children[sides-1];
177 // box crosses plane, take one path and remember the other
178 if (nodestackindex < 1024)
179 nodestack[nodestackindex++] = node->children[0];
180 node = node->children[1];
186 // leaf - add clusterindex to list
187 if (numclusters < maxclusters)
188 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
192 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
196 if (nodestackindex < 1024)
197 nodestack[nodestackindex++] = node->children[0];
198 node = node->children[1];
203 // leaf - add clusterindex to list
204 if (numclusters < maxclusters)
205 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
210 // try another path we didn't take earlier
211 if (nodestackindex == 0)
213 node = nodestack[--nodestackindex];
215 // return number of clusters found (even if more than the maxclusters)
219 static int Mod_Q1BSP_BoxTouchingPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
221 int nodestackindex = 0;
222 mnode_t *node, *nodestack[1024];
223 if (!model->brush.num_pvsclusters)
225 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
231 // node - recurse down the BSP tree
232 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
236 return -1; // ERROR: NAN bounding box!
237 // box is on one side of plane, take that path
238 node = node->children[sides-1];
242 // box crosses plane, take one path and remember the other
243 if (nodestackindex < 1024)
244 nodestack[nodestackindex++] = node->children[0];
245 node = node->children[1];
251 // leaf - check cluster bit
252 int clusterindex = ((mleaf_t *)node)->clusterindex;
253 if (CHECKPVSBIT(pvs, clusterindex))
255 // it is visible, return immediately with the news
260 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
264 if (nodestackindex < 1024)
265 nodestack[nodestackindex++] = node->children[0];
266 node = node->children[1];
271 // leaf - check cluster bit
272 int clusterindex = ((mleaf_t *)node)->clusterindex;
273 if (CHECKPVSBIT(pvs, clusterindex))
275 // it is visible, return immediately with the news
281 // nothing to see here, try another path we didn't take earlier
282 if (nodestackindex == 0)
284 node = nodestack[--nodestackindex];
290 static int Mod_Q1BSP_BoxTouchingLeafPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
292 int nodestackindex = 0;
293 mnode_t *node, *nodestack[1024];
294 if (!model->brush.num_leafs)
296 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
302 // node - recurse down the BSP tree
303 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
307 return -1; // ERROR: NAN bounding box!
308 // box is on one side of plane, take that path
309 node = node->children[sides-1];
313 // box crosses plane, take one path and remember the other
314 if (nodestackindex < 1024)
315 nodestack[nodestackindex++] = node->children[0];
316 node = node->children[1];
322 // leaf - check cluster bit
323 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
324 if (CHECKPVSBIT(pvs, clusterindex))
326 // it is visible, return immediately with the news
331 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
335 if (nodestackindex < 1024)
336 nodestack[nodestackindex++] = node->children[0];
337 node = node->children[1];
342 // leaf - check cluster bit
343 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
344 if (CHECKPVSBIT(pvs, clusterindex))
346 // it is visible, return immediately with the news
352 // nothing to see here, try another path we didn't take earlier
353 if (nodestackindex == 0)
355 node = nodestack[--nodestackindex];
361 static int Mod_Q1BSP_BoxTouchingVisibleLeafs(dp_model_t *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs)
363 int nodestackindex = 0;
364 mnode_t *node, *nodestack[1024];
365 if (!model->brush.num_leafs)
367 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
373 // node - recurse down the BSP tree
374 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
378 return -1; // ERROR: NAN bounding box!
379 // box is on one side of plane, take that path
380 node = node->children[sides-1];
384 // box crosses plane, take one path and remember the other
385 if (nodestackindex < 1024)
386 nodestack[nodestackindex++] = node->children[0];
387 node = node->children[1];
393 // leaf - check if it is visible
394 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
396 // it is visible, return immediately with the news
401 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
405 if (nodestackindex < 1024)
406 nodestack[nodestackindex++] = node->children[0];
407 node = node->children[1];
412 // leaf - check if it is visible
413 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
415 // it is visible, return immediately with the news
421 // nothing to see here, try another path we didn't take earlier
422 if (nodestackindex == 0)
424 node = nodestack[--nodestackindex];
430 typedef struct findnonsolidlocationinfo_s
433 vec3_t absmin, absmax;
439 findnonsolidlocationinfo_t;
441 static void Mod_Q1BSP_FindNonSolidLocation_r_Triangle(findnonsolidlocationinfo_t *info, msurface_t *surface, int k)
444 float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
446 tri = (info->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle) + k * 3;
447 VectorCopy((info->model->surfmesh.data_vertex3f + tri[0] * 3), vert[0]);
448 VectorCopy((info->model->surfmesh.data_vertex3f + tri[1] * 3), vert[1]);
449 VectorCopy((info->model->surfmesh.data_vertex3f + tri[2] * 3), vert[2]);
450 VectorSubtract(vert[1], vert[0], edge[0]);
451 VectorSubtract(vert[2], vert[1], edge[1]);
452 CrossProduct(edge[1], edge[0], facenormal);
453 if (facenormal[0] || facenormal[1] || facenormal[2])
455 VectorNormalize(facenormal);
456 f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
457 if (f <= info->bestdist && f >= -info->bestdist)
459 VectorSubtract(vert[0], vert[2], edge[2]);
460 VectorNormalize(edge[0]);
461 VectorNormalize(edge[1]);
462 VectorNormalize(edge[2]);
463 CrossProduct(facenormal, edge[0], edgenormal[0]);
464 CrossProduct(facenormal, edge[1], edgenormal[1]);
465 CrossProduct(facenormal, edge[2], edgenormal[2]);
467 if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
468 && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
469 && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
471 // we got lucky, the center is within the face
472 dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
476 if (info->bestdist > dist)
478 info->bestdist = dist;
479 VectorScale(facenormal, (info->radius - -dist), info->nudge);
484 if (info->bestdist > dist)
486 info->bestdist = dist;
487 VectorScale(facenormal, (info->radius - dist), info->nudge);
493 // check which edge or vertex the center is nearest
494 for (i = 0;i < 3;i++)
496 f = DotProduct(info->center, edge[i]);
497 if (f >= DotProduct(vert[0], edge[i])
498 && f <= DotProduct(vert[1], edge[i]))
501 VectorMA(info->center, -f, edge[i], point);
502 dist = sqrt(DotProduct(point, point));
503 if (info->bestdist > dist)
505 info->bestdist = dist;
506 VectorScale(point, (info->radius / dist), info->nudge);
508 // skip both vertex checks
509 // (both are further away than this edge)
514 // not on edge, check first vertex of edge
515 VectorSubtract(info->center, vert[i], point);
516 dist = sqrt(DotProduct(point, point));
517 if (info->bestdist > dist)
519 info->bestdist = dist;
520 VectorScale(point, (info->radius / dist), info->nudge);
529 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
531 int surfacenum, k, *mark;
533 for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
535 surface = info->model->data_surfaces + *mark;
536 if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
538 if(surface->deprecatedq3num_bboxstride > 0)
541 cnt = (surface->num_triangles + surface->deprecatedq3num_bboxstride - 1) / surface->deprecatedq3num_bboxstride;
542 for(i = 0; i < cnt; ++i)
544 if(BoxesOverlap(surface->deprecatedq3data_bbox6f + i * 6, surface->deprecatedq3data_bbox6f + i * 6 + 3, info->absmin, info->absmax))
546 for(k = 0; k < surface->deprecatedq3num_bboxstride; ++k)
548 tri = i * surface->deprecatedq3num_bboxstride + k;
549 if(tri >= surface->num_triangles)
551 Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, tri);
558 for (k = 0;k < surface->num_triangles;k++)
560 Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, k);
567 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
571 float f = PlaneDiff(info->center, node->plane);
572 if (f >= -info->bestdist)
573 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
574 if (f <= info->bestdist)
575 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
579 if (((mleaf_t *)node)->numleafsurfaces)
580 Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
584 static void Mod_Q1BSP_FindNonSolidLocation(dp_model_t *model, const vec3_t in, vec3_t out, float radius)
587 findnonsolidlocationinfo_t info;
593 VectorCopy(in, info.center);
594 info.radius = radius;
599 VectorClear(info.nudge);
600 info.bestdist = radius;
601 VectorCopy(info.center, info.absmin);
602 VectorCopy(info.center, info.absmax);
603 info.absmin[0] -= info.radius + 1;
604 info.absmin[1] -= info.radius + 1;
605 info.absmin[2] -= info.radius + 1;
606 info.absmax[0] += info.radius + 1;
607 info.absmax[1] += info.radius + 1;
608 info.absmax[2] += info.radius + 1;
609 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
610 VectorAdd(info.center, info.nudge, info.center);
612 while (info.bestdist < radius && ++i < 10);
613 VectorCopy(info.center, out);
616 int Mod_Q1BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
618 switch(nativecontents)
623 return SUPERCONTENTS_SOLID | SUPERCONTENTS_OPAQUE;
625 return SUPERCONTENTS_WATER;
627 return SUPERCONTENTS_SLIME;
629 return SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
631 return SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP | SUPERCONTENTS_OPAQUE; // to match behaviour of Q3 maps, let sky count as opaque
636 int Mod_Q1BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
638 if (supercontents & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY))
639 return CONTENTS_SOLID;
640 if (supercontents & SUPERCONTENTS_SKY)
642 if (supercontents & SUPERCONTENTS_LAVA)
643 return CONTENTS_LAVA;
644 if (supercontents & SUPERCONTENTS_SLIME)
645 return CONTENTS_SLIME;
646 if (supercontents & SUPERCONTENTS_WATER)
647 return CONTENTS_WATER;
648 return CONTENTS_EMPTY;
651 typedef struct RecursiveHullCheckTraceInfo_s
653 // the hull we're tracing through
656 // the trace structure to fill in
659 // start, end, and end - start (in model space)
664 RecursiveHullCheckTraceInfo_t;
666 // 1/32 epsilon to keep floating point happy
667 #define DIST_EPSILON (0.03125)
669 #define HULLCHECKSTATE_EMPTY 0
670 #define HULLCHECKSTATE_SOLID 1
671 #define HULLCHECKSTATE_DONE 2
673 extern cvar_t collision_prefernudgedfraction;
674 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
676 // status variables, these don't need to be saved on the stack when
677 // recursing... but are because this should be thread-safe
678 // (note: tracing against a bbox is not thread-safe, yet)
683 // variables that need to be stored on the stack when recursing
688 // LordHavoc: a goto! everyone flee in terror... :)
693 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
694 if (!t->trace->startfound)
696 t->trace->startfound = true;
697 t->trace->startsupercontents |= num;
699 if (num & SUPERCONTENTS_LIQUIDSMASK)
700 t->trace->inwater = true;
702 t->trace->inopen = true;
703 if (num & SUPERCONTENTS_SOLID)
704 t->trace->hittexture = &mod_q1bsp_texture_solid;
705 else if (num & SUPERCONTENTS_SKY)
706 t->trace->hittexture = &mod_q1bsp_texture_sky;
707 else if (num & SUPERCONTENTS_LAVA)
708 t->trace->hittexture = &mod_q1bsp_texture_lava;
709 else if (num & SUPERCONTENTS_SLIME)
710 t->trace->hittexture = &mod_q1bsp_texture_slime;
712 t->trace->hittexture = &mod_q1bsp_texture_water;
713 t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
714 t->trace->hitsupercontents = num;
715 if (num & t->trace->hitsupercontentsmask)
717 // if the first leaf is solid, set startsolid
718 if (t->trace->allsolid)
719 t->trace->startsolid = true;
720 #if COLLISIONPARANOID >= 3
723 return HULLCHECKSTATE_SOLID;
727 t->trace->allsolid = false;
728 #if COLLISIONPARANOID >= 3
731 return HULLCHECKSTATE_EMPTY;
735 // find the point distances
736 node = t->hull->clipnodes + num;
738 plane = t->hull->planes + node->planenum;
741 t1 = p1[plane->type] - plane->dist;
742 t2 = p2[plane->type] - plane->dist;
746 t1 = DotProduct (plane->normal, p1) - plane->dist;
747 t2 = DotProduct (plane->normal, p2) - plane->dist;
754 #if COLLISIONPARANOID >= 3
757 num = node->children[1];
766 #if COLLISIONPARANOID >= 3
769 num = node->children[0];
775 // the line intersects, find intersection point
776 // LordHavoc: this uses the original trace for maximum accuracy
777 #if COLLISIONPARANOID >= 3
782 t1 = t->start[plane->type] - plane->dist;
783 t2 = t->end[plane->type] - plane->dist;
787 t1 = DotProduct (plane->normal, t->start) - plane->dist;
788 t2 = DotProduct (plane->normal, t->end) - plane->dist;
791 midf = t1 / (t1 - t2);
792 midf = bound(p1f, midf, p2f);
793 VectorMA(t->start, midf, t->dist, mid);
795 // recurse both sides, front side first
796 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
797 // if this side is not empty, return what it is (solid or done)
798 if (ret != HULLCHECKSTATE_EMPTY)
801 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
802 // if other side is not solid, return what it is (empty or done)
803 if (ret != HULLCHECKSTATE_SOLID)
806 // front is air and back is solid, this is the impact point...
809 t->trace->plane.dist = -plane->dist;
810 VectorNegate (plane->normal, t->trace->plane.normal);
814 t->trace->plane.dist = plane->dist;
815 VectorCopy (plane->normal, t->trace->plane.normal);
818 // calculate the true fraction
819 t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
820 t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
821 midf = t1 / (t1 - t2);
822 t->trace->realfraction = bound(0, midf, 1);
824 // calculate the return fraction which is nudged off the surface a bit
825 midf = (t1 - DIST_EPSILON) / (t1 - t2);
826 t->trace->fraction = bound(0, midf, 1);
828 if (collision_prefernudgedfraction.integer)
829 t->trace->realfraction = t->trace->fraction;
831 #if COLLISIONPARANOID >= 3
834 return HULLCHECKSTATE_DONE;
837 //#if COLLISIONPARANOID < 2
838 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
841 mclipnode_t *nodes = t->hull->clipnodes;
842 mplane_t *planes = t->hull->planes;
844 VectorCopy(t->start, point);
847 plane = planes + nodes[num].planenum;
848 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
850 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
851 t->trace->startsupercontents |= num;
852 if (num & SUPERCONTENTS_LIQUIDSMASK)
853 t->trace->inwater = true;
855 t->trace->inopen = true;
856 if (num & t->trace->hitsupercontentsmask)
858 t->trace->allsolid = t->trace->startsolid = true;
859 return HULLCHECKSTATE_SOLID;
863 t->trace->allsolid = t->trace->startsolid = false;
864 return HULLCHECKSTATE_EMPTY;
869 static void Mod_Q1BSP_TracePoint(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
871 RecursiveHullCheckTraceInfo_t rhc;
873 memset(&rhc, 0, sizeof(rhc));
874 memset(trace, 0, sizeof(trace_t));
876 rhc.trace->fraction = 1;
877 rhc.trace->realfraction = 1;
878 rhc.trace->allsolid = true;
879 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
880 VectorCopy(start, rhc.start);
881 VectorCopy(start, rhc.end);
882 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
885 static void Mod_Q1BSP_TraceLine(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
887 RecursiveHullCheckTraceInfo_t rhc;
889 if (VectorCompare(start, end))
891 Mod_Q1BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
895 memset(&rhc, 0, sizeof(rhc));
896 memset(trace, 0, sizeof(trace_t));
898 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
899 rhc.trace->fraction = 1;
900 rhc.trace->realfraction = 1;
901 rhc.trace->allsolid = true;
902 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
903 VectorCopy(start, rhc.start);
904 VectorCopy(end, rhc.end);
905 VectorSubtract(rhc.end, rhc.start, rhc.dist);
906 #if COLLISIONPARANOID >= 2
907 Con_Printf("t(%f %f %f,%f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2]);
908 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
913 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
914 memset(&testtrace, 0, sizeof(trace_t));
915 rhc.trace = &testtrace;
916 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
917 rhc.trace->fraction = 1;
918 rhc.trace->realfraction = 1;
919 rhc.trace->allsolid = true;
920 VectorCopy(test, rhc.start);
921 VectorCopy(test, rhc.end);
922 VectorClear(rhc.dist);
923 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
924 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
925 if (!trace->startsolid && testtrace.startsolid)
926 Con_Printf(" - ended in solid!\n");
930 if (VectorLength2(rhc.dist))
931 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
933 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
937 static void Mod_Q1BSP_TraceBox(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
939 // this function currently only supports same size start and end
941 RecursiveHullCheckTraceInfo_t rhc;
943 if (VectorCompare(boxmins, boxmaxs))
945 if (VectorCompare(start, end))
946 Mod_Q1BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
948 Mod_Q1BSP_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
952 memset(&rhc, 0, sizeof(rhc));
953 memset(trace, 0, sizeof(trace_t));
955 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
956 rhc.trace->fraction = 1;
957 rhc.trace->realfraction = 1;
958 rhc.trace->allsolid = true;
959 VectorSubtract(boxmaxs, boxmins, boxsize);
961 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
962 else if (model->brush.ishlbsp)
964 // LordHavoc: this has to have a minor tolerance (the .1) because of
965 // minor float precision errors from the box being transformed around
966 if (boxsize[0] < 32.1)
968 if (boxsize[2] < 54) // pick the nearest of 36 or 72
969 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
971 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
974 rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
978 // LordHavoc: this has to have a minor tolerance (the .1) because of
979 // minor float precision errors from the box being transformed around
980 if (boxsize[0] < 32.1)
981 rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
983 rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
985 VectorMAMAM(1, start, 1, boxmins, -1, rhc.hull->clip_mins, rhc.start);
986 VectorMAMAM(1, end, 1, boxmins, -1, rhc.hull->clip_mins, rhc.end);
987 VectorSubtract(rhc.end, rhc.start, rhc.dist);
988 #if COLLISIONPARANOID >= 2
989 Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
990 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
995 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
996 memset(&testtrace, 0, sizeof(trace_t));
997 rhc.trace = &testtrace;
998 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
999 rhc.trace->fraction = 1;
1000 rhc.trace->realfraction = 1;
1001 rhc.trace->allsolid = true;
1002 VectorCopy(test, rhc.start);
1003 VectorCopy(test, rhc.end);
1004 VectorClear(rhc.dist);
1005 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
1006 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
1007 if (!trace->startsolid && testtrace.startsolid)
1008 Con_Printf(" - ended in solid!\n");
1012 if (VectorLength2(rhc.dist))
1013 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1015 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
1019 static int Mod_Q1BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
1021 int num = model->brushq1.hulls[0].firstclipnode;
1023 mclipnode_t *nodes = model->brushq1.hulls[0].clipnodes;
1024 mplane_t *planes = model->brushq1.hulls[0].planes;
1027 plane = planes + nodes[num].planenum;
1028 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
1030 return Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
1033 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture)
1037 colplanef_t cbox_planes[6];
1039 cbox.hasaabbplanes = true;
1040 cbox.supercontents = boxsupercontents;
1043 cbox.numtriangles = 0;
1044 cbox.planes = cbox_planes;
1046 cbox.elements = NULL;
1054 cbox_planes[0].normal[0] = 1;cbox_planes[0].normal[1] = 0;cbox_planes[0].normal[2] = 0;cbox_planes[0].dist = cmaxs[0] - mins[0];
1055 cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] = 0;cbox_planes[1].normal[2] = 0;cbox_planes[1].dist = maxs[0] - cmins[0];
1056 cbox_planes[2].normal[0] = 0;cbox_planes[2].normal[1] = 1;cbox_planes[2].normal[2] = 0;cbox_planes[2].dist = cmaxs[1] - mins[1];
1057 cbox_planes[3].normal[0] = 0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] = 0;cbox_planes[3].dist = maxs[1] - cmins[1];
1058 cbox_planes[4].normal[0] = 0;cbox_planes[4].normal[1] = 0;cbox_planes[4].normal[2] = 1;cbox_planes[4].dist = cmaxs[2] - mins[2];
1059 cbox_planes[5].normal[0] = 0;cbox_planes[5].normal[1] = 0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
1060 cbox_planes[0].q3surfaceflags = boxq3surfaceflags;cbox_planes[0].texture = boxtexture;
1061 cbox_planes[1].q3surfaceflags = boxq3surfaceflags;cbox_planes[1].texture = boxtexture;
1062 cbox_planes[2].q3surfaceflags = boxq3surfaceflags;cbox_planes[2].texture = boxtexture;
1063 cbox_planes[3].q3surfaceflags = boxq3surfaceflags;cbox_planes[3].texture = boxtexture;
1064 cbox_planes[4].q3surfaceflags = boxq3surfaceflags;cbox_planes[4].texture = boxtexture;
1065 cbox_planes[5].q3surfaceflags = boxq3surfaceflags;cbox_planes[5].texture = boxtexture;
1066 memset(trace, 0, sizeof(trace_t));
1067 trace->hitsupercontentsmask = hitsupercontentsmask;
1068 trace->fraction = 1;
1069 trace->realfraction = 1;
1070 Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
1072 RecursiveHullCheckTraceInfo_t rhc;
1073 static hull_t box_hull;
1074 static mclipnode_t box_clipnodes[6];
1075 static mplane_t box_planes[6];
1076 // fill in a default trace
1077 memset(&rhc, 0, sizeof(rhc));
1078 memset(trace, 0, sizeof(trace_t));
1079 //To keep everything totally uniform, bounding boxes are turned into small
1080 //BSP trees instead of being compared directly.
1081 // create a temp hull from bounding box sizes
1082 box_planes[0].dist = cmaxs[0] - mins[0];
1083 box_planes[1].dist = cmins[0] - maxs[0];
1084 box_planes[2].dist = cmaxs[1] - mins[1];
1085 box_planes[3].dist = cmins[1] - maxs[1];
1086 box_planes[4].dist = cmaxs[2] - mins[2];
1087 box_planes[5].dist = cmins[2] - maxs[2];
1088 #if COLLISIONPARANOID >= 3
1089 Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
1092 if (box_hull.clipnodes == NULL)
1096 //Set up the planes and clipnodes so that the six floats of a bounding box
1097 //can just be stored out and get a proper hull_t structure.
1099 box_hull.clipnodes = box_clipnodes;
1100 box_hull.planes = box_planes;
1101 box_hull.firstclipnode = 0;
1102 box_hull.lastclipnode = 5;
1104 for (i = 0;i < 6;i++)
1106 box_clipnodes[i].planenum = i;
1110 box_clipnodes[i].children[side] = CONTENTS_EMPTY;
1112 box_clipnodes[i].children[side^1] = i + 1;
1114 box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
1116 box_planes[i].type = i>>1;
1117 box_planes[i].normal[i>>1] = 1;
1121 // trace a line through the generated clipping hull
1122 //rhc.boxsupercontents = boxsupercontents;
1123 rhc.hull = &box_hull;
1125 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1126 rhc.trace->fraction = 1;
1127 rhc.trace->realfraction = 1;
1128 rhc.trace->allsolid = true;
1129 VectorCopy(start, rhc.start);
1130 VectorCopy(end, rhc.end);
1131 VectorSubtract(rhc.end, rhc.start, rhc.dist);
1132 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1133 //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
1134 if (rhc.trace->startsupercontents)
1135 rhc.trace->startsupercontents = boxsupercontents;
1139 void Collision_ClipTrace_Point(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture)
1141 memset(trace, 0, sizeof(trace_t));
1142 trace->fraction = 1;
1143 trace->realfraction = 1;
1144 if (BoxesOverlap(start, start, cmins, cmaxs))
1146 trace->startsupercontents |= boxsupercontents;
1147 if (hitsupercontentsmask & boxsupercontents)
1149 trace->startsolid = true;
1150 trace->allsolid = true;
1155 static qboolean Mod_Q1BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
1158 model->TraceLine(model, NULL, NULL, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK);
1159 return trace.fraction == 1;
1162 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(dp_model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
1166 float mid, distz = endz - startz;
1170 return false; // didn't hit anything
1172 switch (node->plane->type)
1175 node = node->children[x < node->plane->dist];
1178 node = node->children[y < node->plane->dist];
1181 side = startz < node->plane->dist;
1182 if ((endz < node->plane->dist) == side)
1184 node = node->children[side];
1187 // found an intersection
1188 mid = node->plane->dist;
1191 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
1192 front += startz * node->plane->normal[2];
1193 back += endz * node->plane->normal[2];
1194 side = front < node->plane->dist;
1195 if ((back < node->plane->dist) == side)
1197 node = node->children[side];
1200 // found an intersection
1201 mid = startz + distz * (front - node->plane->dist) / (front - back);
1205 // go down front side
1206 if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
1207 return true; // hit something
1210 // check for impact on this node
1211 if (node->numsurfaces)
1213 int i, dsi, dti, lmwidth, lmheight;
1215 msurface_t *surface;
1216 unsigned char *lightmap;
1217 int maps, line3, size3;
1220 float scale, w, w00, w01, w10, w11;
1222 surface = model->data_surfaces + node->firstsurface;
1223 for (i = 0;i < node->numsurfaces;i++, surface++)
1225 if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo || !surface->lightmapinfo->samples)
1226 continue; // no lightmaps
1228 // location we want to sample in the lightmap
1229 ds = ((x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0]) * 0.0625f;
1230 dt = ((x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1]) * 0.0625f;
1235 lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
1236 lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
1239 if (dsi >= 0 && dsi < lmwidth-1 && dti >= 0 && dti < lmheight-1)
1241 // calculate bilinear interpolation factors
1242 // and also multiply by fixedpoint conversion factors
1245 w00 = (1 - dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
1246 w01 = ( dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
1247 w10 = (1 - dsfrac) * ( dtfrac) * (1.0f / 32768.0f);
1248 w11 = ( dsfrac) * ( dtfrac) * (1.0f / 32768.0f);
1250 // values for pointer math
1251 line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
1252 size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
1254 // look up the pixel
1255 lightmap = surface->lightmapinfo->samples + dti * line3 + dsi*3; // LordHavoc: *3 for colored lighting
1257 // bilinear filter each lightmap style, and sum them
1258 for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++)
1260 scale = r_refdef.scene.lightstylevalue[surface->lightmapinfo->styles[maps]];
1261 w = w00 * scale;VectorMA(ambientcolor, w, lightmap , ambientcolor);
1262 w = w01 * scale;VectorMA(ambientcolor, w, lightmap + 3 , ambientcolor);
1263 w = w10 * scale;VectorMA(ambientcolor, w, lightmap + line3 , ambientcolor);
1264 w = w11 * scale;VectorMA(ambientcolor, w, lightmap + line3 + 3, ambientcolor);
1268 return true; // success
1273 // go down back side
1274 node = node->children[side ^ 1];
1276 distz = endz - startz;
1281 void Mod_Q1BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
1283 // pretend lighting is coming down from above (due to lack of a lightgrid to know primary lighting direction)
1284 VectorSet(diffusenormal, 0, 0, 1);
1286 if (!model->brushq1.lightdata)
1288 VectorSet(ambientcolor, 1, 1, 1);
1289 VectorSet(diffusecolor, 0, 0, 0);
1293 Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2] + 0.125, p[2] - 65536);
1296 static void Mod_Q1BSP_DecompressVis(const unsigned char *in, const unsigned char *inend, unsigned char *out, unsigned char *outend)
1299 unsigned char *outstart = out;
1300 while (out < outend)
1304 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1314 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1317 for (c = *in++;c > 0;c--)
1321 Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1332 R_Q1BSP_LoadSplitSky
1334 A sky texture is 256*128, with the right side being a masked overlay
1337 void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel)
1342 unsigned int *solidpixels = (unsigned int *)Mem_Alloc(tempmempool, w*h*sizeof(unsigned char[4]));
1343 unsigned int *alphapixels = (unsigned int *)Mem_Alloc(tempmempool, w*h*sizeof(unsigned char[4]));
1345 // allocate a texture pool if we need it
1346 if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
1347 loadmodel->texturepool = R_AllocTexturePool();
1349 if (bytesperpixel == 4)
1351 for (y = 0;y < h;y++)
1353 for (x = 0;x < w;x++)
1355 solidpixels[y*w+x] = ((unsigned *)src)[y*width+x+w];
1356 alphapixels[y*w+x] = ((unsigned *)src)[y*width+x];
1362 // make an average value for the back to avoid
1363 // a fringe on the top level
1372 for (y = 0;y < h;y++)
1374 for (x = 0;x < w;x++)
1376 p = src[x*width+y+w];
1377 r += palette_rgb[p][0];
1378 g += palette_rgb[p][1];
1379 b += palette_rgb[p][2];
1382 bgra.b[2] = r/(w*h);
1383 bgra.b[1] = g/(w*h);
1384 bgra.b[0] = b/(w*h);
1386 for (y = 0;y < h;y++)
1388 for (x = 0;x < w;x++)
1390 solidpixels[y*w+x] = palette_bgra_complete[src[y*width+x+w]];
1392 alphapixels[y*w+x] = p ? palette_bgra_complete[p] : bgra.i;
1397 loadmodel->brush.solidskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_solidtexture", 0 , (unsigned char *) solidpixels, w, h);
1398 loadmodel->brush.alphaskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_alphatexture", TEXF_ALPHA, (unsigned char *) alphapixels, w, h);
1399 Mem_Free(solidpixels);
1400 Mem_Free(alphapixels);
1403 static void Mod_Q1BSP_LoadTextures(lump_t *l)
1405 int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
1406 skinframe_t *skinframe;
1408 texture_t *tx, *tx2, *anims[10], *altanims[10];
1410 unsigned char *data, *mtdata;
1412 char mapname[MAX_QPATH], name[MAX_QPATH];
1413 unsigned char zero[4];
1415 memset(zero, 0, sizeof(zero));
1417 loadmodel->data_textures = NULL;
1419 // add two slots for notexture walls and notexture liquids
1422 m = (dmiptexlump_t *)(mod_base + l->fileofs);
1423 m->nummiptex = LittleLong (m->nummiptex);
1424 loadmodel->num_textures = m->nummiptex + 2;
1425 loadmodel->num_texturesperskin = loadmodel->num_textures;
1430 loadmodel->num_textures = 2;
1431 loadmodel->num_texturesperskin = loadmodel->num_textures;
1434 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
1436 // fill out all slots with notexture
1437 if (cls.state != ca_dedicated)
1438 skinframe = R_SkinFrame_LoadMissing();
1441 for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
1443 strlcpy(tx->name, "NO TEXTURE FOUND", sizeof(tx->name));
1446 if (cls.state != ca_dedicated)
1448 tx->numskinframes = 1;
1449 tx->skinframerate = 1;
1450 tx->skinframes[0] = skinframe;
1451 tx->currentskinframe = tx->skinframes[0];
1453 tx->basematerialflags = MATERIALFLAG_WALL;
1454 if (i == loadmodel->num_textures - 1)
1456 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1457 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1458 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1462 tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1463 tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1465 tx->currentframe = tx;
1467 // clear water settings
1470 tx->refractfactor = 1;
1471 Vector4Set(tx->refractcolor4f, 1, 1, 1, 1);
1472 tx->reflectfactor = 1;
1473 Vector4Set(tx->reflectcolor4f, 1, 1, 1, 1);
1474 tx->r_water_wateralpha = 1;
1475 tx->offsetmapping = OFFSETMAPPING_OFF;
1476 tx->offsetscale = 1;
1477 tx->specularscalemod = 1;
1478 tx->specularpowermod = 1;
1483 Con_Printf("%s: no miptex lump to load textures from\n", loadmodel->name);
1487 s = loadmodel->name;
1488 if (!strncasecmp(s, "maps/", 5))
1490 FS_StripExtension(s, mapname, sizeof(mapname));
1492 // just to work around bounds checking when debugging with it (array index out of bounds error thing)
1494 // LordHavoc: mostly rewritten map texture loader
1495 for (i = 0;i < m->nummiptex;i++)
1497 dofs[i] = LittleLong(dofs[i]);
1498 if (r_nosurftextures.integer)
1502 Con_DPrintf("%s: miptex #%i missing\n", loadmodel->name, i);
1505 dmiptex = (miptex_t *)((unsigned char *)m + dofs[i]);
1507 // copy name, but only up to 16 characters
1508 // (the output buffer can hold more than this, but the input buffer is
1510 for (j = 0;j < 16 && dmiptex->name[j];j++)
1511 name[j] = dmiptex->name[j];
1516 dpsnprintf(name, sizeof(name), "unnamed%i", i);
1517 Con_DPrintf("%s: warning: renaming unnamed texture to %s\n", loadmodel->name, name);
1520 mtwidth = LittleLong(dmiptex->width);
1521 mtheight = LittleLong(dmiptex->height);
1523 j = LittleLong(dmiptex->offsets[0]);
1527 if (j < 40 || j + mtwidth * mtheight > l->filelen)
1529 Con_Printf("%s: Texture \"%s\" is corrupt or incomplete\n", loadmodel->name, dmiptex->name);
1532 mtdata = (unsigned char *)dmiptex + j;
1535 if ((mtwidth & 15) || (mtheight & 15))
1536 Con_DPrintf("%s: warning: texture \"%s\" is not 16 aligned\n", loadmodel->name, dmiptex->name);
1538 // LordHavoc: force all names to lowercase
1539 for (j = 0;name[j];j++)
1540 if (name[j] >= 'A' && name[j] <= 'Z')
1541 name[j] += 'a' - 'A';
1543 if (dmiptex->name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, name, false, false, 0))
1546 tx = loadmodel->data_textures + i;
1547 strlcpy(tx->name, name, sizeof(tx->name));
1548 tx->width = mtwidth;
1549 tx->height = mtheight;
1551 if (tx->name[0] == '*')
1553 if (!strncmp(tx->name, "*lava", 5))
1555 tx->supercontents = mod_q1bsp_texture_lava.supercontents;
1556 tx->surfaceflags = mod_q1bsp_texture_lava.surfaceflags;
1558 else if (!strncmp(tx->name, "*slime", 6))
1560 tx->supercontents = mod_q1bsp_texture_slime.supercontents;
1561 tx->surfaceflags = mod_q1bsp_texture_slime.surfaceflags;
1565 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1566 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1569 else if (!strncmp(tx->name, "sky", 3))
1571 tx->supercontents = mod_q1bsp_texture_sky.supercontents;
1572 tx->surfaceflags = mod_q1bsp_texture_sky.surfaceflags;
1576 tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1577 tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1580 if (cls.state != ca_dedicated)
1582 // LordHavoc: HL sky textures are entirely different than quake
1583 if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == mtheight * 2)
1585 data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), false, false, r_texture_convertsRGB_skin.integer != 0, NULL);
1587 data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), false, false, r_texture_convertsRGB_skin.integer != 0, NULL);
1588 if (data && image_width == image_height * 2)
1590 R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
1593 else if (mtdata != NULL)
1594 R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
1598 skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
1600 skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
1603 // did not find external texture, load it from the bsp or wad3
1604 if (loadmodel->brush.ishlbsp)
1606 // internal texture overrides wad
1607 unsigned char *pixels, *freepixels;
1608 pixels = freepixels = NULL;
1610 pixels = W_ConvertWAD3TextureBGRA(dmiptex);
1612 pixels = freepixels = W_GetTextureBGRA(tx->name);
1615 tx->width = image_width;
1616 tx->height = image_height;
1617 skinframe = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, pixels, image_width, image_height);
1620 Mem_Free(freepixels);
1622 else if (mtdata) // texture included
1623 skinframe = R_SkinFrame_LoadInternalQuake(tx->name, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, false, r_fullbrights.integer, mtdata, tx->width, tx->height);
1625 // if skinframe is still NULL the "missing" texture will be used
1627 tx->skinframes[0] = skinframe;
1630 tx->basematerialflags = MATERIALFLAG_WALL;
1631 if (tx->name[0] == '*')
1633 // LordHavoc: some turbulent textures should not be affected by wateralpha
1634 if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
1636 // replace the texture with transparent black
1637 Vector4Set(zero, 128, 128, 128, 128);
1638 tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA, zero, 1, 1);
1639 tx->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_REFLECTION;
1641 else if (!strncmp(tx->name,"*lava",5)
1642 || !strncmp(tx->name,"*teleport",9)
1643 || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1644 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1646 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERALPHA | MATERIALFLAG_WATERSHADER;
1647 if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
1648 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1650 else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
1652 // replace the texture with black
1653 tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, 0, zero, 1, 1);
1654 tx->basematerialflags |= MATERIALFLAG_REFLECTION;
1656 else if (!strncmp(tx->name, "sky", 3))
1657 tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
1658 else if (!strcmp(tx->name, "caulk"))
1659 tx->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
1660 else if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
1661 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1663 // start out with no animation
1664 tx->currentframe = tx;
1665 tx->currentskinframe = tx->skinframes[0];
1669 // sequence the animations
1670 for (i = 0;i < m->nummiptex;i++)
1672 tx = loadmodel->data_textures + i;
1673 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1675 if (tx->anim_total[0] || tx->anim_total[1])
1676 continue; // already sequenced
1678 // find the number of frames in the animation
1679 memset(anims, 0, sizeof(anims));
1680 memset(altanims, 0, sizeof(altanims));
1682 for (j = i;j < m->nummiptex;j++)
1684 tx2 = loadmodel->data_textures + j;
1685 if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1689 if (num >= '0' && num <= '9')
1690 anims[num - '0'] = tx2;
1691 else if (num >= 'a' && num <= 'j')
1692 altanims[num - 'a'] = tx2;
1694 Con_Printf("Bad animating texture %s\n", tx->name);
1698 for (j = 0;j < 10;j++)
1705 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1708 for (j = 0;j < max;j++)
1712 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1716 for (j = 0;j < altmax;j++)
1720 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1729 // if there is no alternate animation, duplicate the primary
1730 // animation into the alternate
1732 for (k = 0;k < 10;k++)
1733 altanims[k] = anims[k];
1736 // link together the primary animation
1737 for (j = 0;j < max;j++)
1740 tx2->animated = true;
1741 tx2->anim_total[0] = max;
1742 tx2->anim_total[1] = altmax;
1743 for (k = 0;k < 10;k++)
1745 tx2->anim_frames[0][k] = anims[k];
1746 tx2->anim_frames[1][k] = altanims[k];
1750 // if there really is an alternate anim...
1751 if (anims[0] != altanims[0])
1753 // link together the alternate animation
1754 for (j = 0;j < altmax;j++)
1757 tx2->animated = true;
1758 // the primary/alternate are reversed here
1759 tx2->anim_total[0] = altmax;
1760 tx2->anim_total[1] = max;
1761 for (k = 0;k < 10;k++)
1763 tx2->anim_frames[0][k] = altanims[k];
1764 tx2->anim_frames[1][k] = anims[k];
1771 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1774 unsigned char *in, *out, *data, d;
1775 char litfilename[MAX_QPATH];
1776 char dlitfilename[MAX_QPATH];
1777 fs_offset_t filesize;
1778 if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1780 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1781 for (i=0; i<l->filelen; i++)
1782 loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
1784 else // LordHavoc: bsp version 29 (normal white lighting)
1786 // LordHavoc: hope is not lost yet, check for a .lit file to load
1787 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1788 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1789 strlcpy (dlitfilename, litfilename, sizeof (dlitfilename));
1790 strlcat (litfilename, ".lit", sizeof (litfilename));
1791 strlcat (dlitfilename, ".dlit", sizeof (dlitfilename));
1792 data = (unsigned char*) FS_LoadFile(litfilename, tempmempool, false, &filesize);
1795 if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1797 i = LittleLong(((int *)data)[1]);
1800 if (developer_loading.integer)
1801 Con_Printf("loaded %s\n", litfilename);
1802 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1803 memcpy(loadmodel->brushq1.lightdata, data + 8, filesize - 8);
1805 data = (unsigned char*) FS_LoadFile(dlitfilename, tempmempool, false, &filesize);
1808 if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1810 i = LittleLong(((int *)data)[1]);
1813 if (developer_loading.integer)
1814 Con_Printf("loaded %s\n", dlitfilename);
1815 loadmodel->brushq1.nmaplightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1816 memcpy(loadmodel->brushq1.nmaplightdata, data + 8, filesize - 8);
1817 loadmodel->brushq3.deluxemapping_modelspace = false;
1818 loadmodel->brushq3.deluxemapping = true;
1827 Con_Printf("Unknown .lit file version (%d)\n", i);
1829 else if (filesize == 8)
1830 Con_Print("Empty .lit file, ignoring\n");
1832 Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", (int) filesize, (int) (8 + l->filelen * 3));
1839 // LordHavoc: oh well, expand the white lighting data
1842 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen*3);
1843 in = mod_base + l->fileofs;
1844 out = loadmodel->brushq1.lightdata;
1845 for (i = 0;i < l->filelen;i++)
1855 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
1857 loadmodel->brushq1.num_compressedpvs = 0;
1858 loadmodel->brushq1.data_compressedpvs = NULL;
1861 loadmodel->brushq1.num_compressedpvs = l->filelen;
1862 loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1863 memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
1866 // used only for HalfLife maps
1867 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
1869 char key[128], value[4096];
1873 if (!COM_ParseToken_Simple(&data, false, false))
1875 if (com_token[0] != '{')
1879 if (!COM_ParseToken_Simple(&data, false, false))
1881 if (com_token[0] == '}')
1882 break; // end of worldspawn
1883 if (com_token[0] == '_')
1884 strlcpy(key, com_token + 1, sizeof(key));
1886 strlcpy(key, com_token, sizeof(key));
1887 while (key[strlen(key)-1] == ' ') // remove trailing spaces
1888 key[strlen(key)-1] = 0;
1889 if (!COM_ParseToken_Simple(&data, false, false))
1891 dpsnprintf(value, sizeof(value), "%s", com_token);
1892 if (!strcmp("wad", key)) // for HalfLife maps
1894 if (loadmodel->brush.ishlbsp)
1897 for (i = 0;i < (int)sizeof(value);i++)
1898 if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
1902 for (;i < (int)sizeof(value);i++)
1904 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
1905 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
1907 else if (value[i] == ';' || value[i] == 0)
1911 W_LoadTextureWadFile(&value[j], false);
1923 static void Mod_Q1BSP_LoadEntities(lump_t *l)
1925 loadmodel->brush.entities = NULL;
1928 loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
1929 memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
1930 loadmodel->brush.entities[l->filelen] = 0;
1931 if (loadmodel->brush.ishlbsp)
1932 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
1936 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
1942 in = (dvertex_t *)(mod_base + l->fileofs);
1943 if (l->filelen % sizeof(*in))
1944 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
1945 count = l->filelen / sizeof(*in);
1946 out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1948 loadmodel->brushq1.vertexes = out;
1949 loadmodel->brushq1.numvertexes = count;
1951 for ( i=0 ; i<count ; i++, in++, out++)
1953 out->position[0] = LittleFloat(in->point[0]);
1954 out->position[1] = LittleFloat(in->point[1]);
1955 out->position[2] = LittleFloat(in->point[2]);
1959 // The following two functions should be removed and MSG_* or SZ_* function sets adjusted so they
1960 // can be used for this
1962 int SB_ReadInt (unsigned char **buffer)
1965 i = ((*buffer)[0]) + 256*((*buffer)[1]) + 65536*((*buffer)[2]) + 16777216*((*buffer)[3]);
1971 float SB_ReadFloat (unsigned char **buffer)
1979 u.i = SB_ReadInt (buffer);
1983 static void Mod_Q1BSP_LoadSubmodels(lump_t *l, hullinfo_t *hullinfo)
1985 unsigned char *index;
1989 index = (unsigned char *)(mod_base + l->fileofs);
1990 if (l->filelen % (48+4*hullinfo->filehulls))
1991 Host_Error ("Mod_Q1BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
1993 count = l->filelen / (48+4*hullinfo->filehulls);
1994 out = (dmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
1996 loadmodel->brushq1.submodels = out;
1997 loadmodel->brush.numsubmodels = count;
1999 for (i = 0; i < count; i++, out++)
2001 // spread out the mins / maxs by a pixel
2002 out->mins[0] = SB_ReadFloat (&index) - 1;
2003 out->mins[1] = SB_ReadFloat (&index) - 1;
2004 out->mins[2] = SB_ReadFloat (&index) - 1;
2005 out->maxs[0] = SB_ReadFloat (&index) + 1;
2006 out->maxs[1] = SB_ReadFloat (&index) + 1;
2007 out->maxs[2] = SB_ReadFloat (&index) + 1;
2008 out->origin[0] = SB_ReadFloat (&index);
2009 out->origin[1] = SB_ReadFloat (&index);
2010 out->origin[2] = SB_ReadFloat (&index);
2011 for (j = 0; j < hullinfo->filehulls; j++)
2012 out->headnode[j] = SB_ReadInt (&index);
2013 out->visleafs = SB_ReadInt (&index);
2014 out->firstface = SB_ReadInt (&index);
2015 out->numfaces = SB_ReadInt (&index);
2019 static void Mod_Q1BSP_LoadEdges(lump_t *l)
2025 in = (dedge_t *)(mod_base + l->fileofs);
2026 if (l->filelen % sizeof(*in))
2027 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
2028 count = l->filelen / sizeof(*in);
2029 out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2031 loadmodel->brushq1.edges = out;
2032 loadmodel->brushq1.numedges = count;
2034 for ( i=0 ; i<count ; i++, in++, out++)
2036 out->v[0] = (unsigned short)LittleShort(in->v[0]);
2037 out->v[1] = (unsigned short)LittleShort(in->v[1]);
2038 if (out->v[0] >= loadmodel->brushq1.numvertexes || out->v[1] >= loadmodel->brushq1.numvertexes)
2040 Con_Printf("Mod_Q1BSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes);
2041 if(!loadmodel->brushq1.numvertexes)
2042 Host_Error("Mod_Q1BSP_LoadEdges: %s has edges but no vertexes, cannot fix\n", loadmodel->name);
2050 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
2054 int i, j, k, count, miptex;
2056 in = (texinfo_t *)(mod_base + l->fileofs);
2057 if (l->filelen % sizeof(*in))
2058 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
2059 count = l->filelen / sizeof(*in);
2060 out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2062 loadmodel->brushq1.texinfo = out;
2063 loadmodel->brushq1.numtexinfo = count;
2065 for (i = 0;i < count;i++, in++, out++)
2067 for (k = 0;k < 2;k++)
2068 for (j = 0;j < 4;j++)
2069 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
2071 miptex = LittleLong(in->miptex);
2072 out->flags = LittleLong(in->flags);
2074 out->texture = NULL;
2075 if (loadmodel->data_textures)
2077 if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
2078 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
2080 out->texture = loadmodel->data_textures + miptex;
2082 if (out->flags & TEX_SPECIAL)
2084 // if texture chosen is NULL or the shader needs a lightmap,
2085 // force to notexture water shader
2086 if (out->texture == NULL)
2087 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1);
2091 // if texture chosen is NULL, force to notexture
2092 if (out->texture == NULL)
2093 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 2);
2099 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
2104 mins[0] = mins[1] = mins[2] = 9999;
2105 maxs[0] = maxs[1] = maxs[2] = -9999;
2107 for (i = 0;i < numverts;i++)
2109 for (j = 0;j < 3;j++, v++)
2119 #define MAX_SUBDIVPOLYTRIANGLES 4096
2120 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
2122 static int subdivpolyverts, subdivpolytriangles;
2123 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
2124 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
2126 static int subdivpolylookupvert(vec3_t v)
2129 for (i = 0;i < subdivpolyverts;i++)
2130 if (subdivpolyvert[i][0] == v[0]
2131 && subdivpolyvert[i][1] == v[1]
2132 && subdivpolyvert[i][2] == v[2])
2134 if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
2135 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
2136 VectorCopy(v, subdivpolyvert[subdivpolyverts]);
2137 return subdivpolyverts++;
2140 static void SubdividePolygon(int numverts, float *verts)
2142 int i, i1, i2, i3, f, b, c, p;
2143 vec3_t mins, maxs, front[256], back[256];
2144 float m, *pv, *cv, dist[256], frac;
2147 Host_Error("SubdividePolygon: ran out of verts in buffer");
2149 BoundPoly(numverts, verts, mins, maxs);
2151 for (i = 0;i < 3;i++)
2153 m = (mins[i] + maxs[i]) * 0.5;
2154 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
2155 if (maxs[i] - m < 8)
2157 if (m - mins[i] < 8)
2161 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
2162 dist[c] = cv[i] - m;
2165 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
2169 VectorCopy(pv, front[f]);
2174 VectorCopy(pv, back[b]);
2177 if (dist[p] == 0 || dist[c] == 0)
2179 if ((dist[p] > 0) != (dist[c] > 0) )
2182 frac = dist[p] / (dist[p] - dist[c]);
2183 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
2184 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
2185 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
2191 SubdividePolygon(f, front[0]);
2192 SubdividePolygon(b, back[0]);
2196 i1 = subdivpolylookupvert(verts);
2197 i2 = subdivpolylookupvert(verts + 3);
2198 for (i = 2;i < numverts;i++)
2200 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
2202 Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
2206 i3 = subdivpolylookupvert(verts + i * 3);
2207 subdivpolyindex[subdivpolytriangles][0] = i1;
2208 subdivpolyindex[subdivpolytriangles][1] = i2;
2209 subdivpolyindex[subdivpolytriangles][2] = i3;
2211 subdivpolytriangles++;
2215 //Breaks a polygon up along axial 64 unit
2216 //boundaries so that turbulent and sky warps
2217 //can be done reasonably.
2218 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
2224 subdivpolytriangles = 0;
2225 subdivpolyverts = 0;
2226 SubdividePolygon(surface->num_vertices, (surface->mesh->data_vertex3f + 3 * surface->num_firstvertex));
2227 if (subdivpolytriangles < 1)
2228 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?");
2230 surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
2231 mesh->num_vertices = subdivpolyverts;
2232 mesh->num_triangles = subdivpolytriangles;
2233 mesh->vertex = (surfvertex_t *)(mesh + 1);
2234 mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
2235 memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
2237 for (i = 0;i < mesh->num_triangles;i++)
2238 for (j = 0;j < 3;j++)
2239 mesh->index[i*3+j] = subdivpolyindex[i][j];
2241 for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
2243 VectorCopy(subdivpolyvert[i], v->v);
2244 v->st[0] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[0]);
2245 v->st[1] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[1]);
2250 extern cvar_t gl_max_lightmapsize;
2251 static void Mod_Q1BSP_LoadFaces(lump_t *l)
2254 msurface_t *surface;
2255 int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber, lightmapsize, totallightmapsamples;
2256 float texmins[2], texmaxs[2], val;
2257 rtexture_t *lightmaptexture, *deluxemaptexture;
2259 in = (dface_t *)(mod_base + l->fileofs);
2260 if (l->filelen % sizeof(*in))
2261 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
2262 count = l->filelen / sizeof(*in);
2263 loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
2264 loadmodel->data_surfaces_lightmapinfo = (msurface_lightmapinfo_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
2266 loadmodel->num_surfaces = count;
2268 loadmodel->brushq1.firstrender = true;
2269 loadmodel->brushq1.lightmapupdateflags = (unsigned char *)Mem_Alloc(loadmodel->mempool, count*sizeof(unsigned char));
2273 for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
2275 numedges = (unsigned short)LittleShort(in->numedges);
2276 totalverts += numedges;
2277 totaltris += numedges - 2;
2280 Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false, false);
2282 lightmaptexture = NULL;
2283 deluxemaptexture = r_texture_blanknormalmap;
2285 lightmapsize = bound(256, gl_max_lightmapsize.integer, (int)vid.maxtexturesize_2d);
2286 totallightmapsamples = 0;
2290 for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs), surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
2292 surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
2294 // FIXME: validate edges, texinfo, etc?
2295 firstedge = LittleLong(in->firstedge);
2296 numedges = (unsigned short)LittleShort(in->numedges);
2297 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
2298 Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges);
2299 i = (unsigned short)LittleShort(in->texinfo);
2300 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
2301 Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", i, loadmodel->brushq1.numtexinfo);
2302 surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i;
2303 surface->texture = surface->lightmapinfo->texinfo->texture;
2305 planenum = (unsigned short)LittleShort(in->planenum);
2306 if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
2307 Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
2309 //surface->flags = surface->texture->flags;
2310 //if (LittleShort(in->side))
2311 // surface->flags |= SURF_PLANEBACK;
2312 //surface->plane = loadmodel->brush.data_planes + planenum;
2314 surface->num_firstvertex = totalverts;
2315 surface->num_vertices = numedges;
2316 surface->num_firsttriangle = totaltris;
2317 surface->num_triangles = numedges - 2;
2318 totalverts += numedges;
2319 totaltris += numedges - 2;
2321 // convert edges back to a normal polygon
2322 for (i = 0;i < surface->num_vertices;i++)
2324 int lindex = loadmodel->brushq1.surfedges[firstedge + i];
2326 // note: the q1bsp format does not allow a 0 surfedge (it would have no negative counterpart)
2328 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2330 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2331 s = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2332 t = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2333 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width;
2334 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height;
2335 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0;
2336 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0;
2337 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = 0;
2340 for (i = 0;i < surface->num_triangles;i++)
2342 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex;
2343 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex;
2344 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex;
2347 // compile additional data about the surface geometry
2348 Mod_BuildNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_normal3f, r_smoothnormals_areaweighting.integer != 0);
2349 Mod_BuildTextureVectorsFromNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
2350 BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex));
2352 // generate surface extents information
2353 texmins[0] = texmaxs[0] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2354 texmins[1] = texmaxs[1] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2355 for (i = 1;i < surface->num_vertices;i++)
2357 for (j = 0;j < 2;j++)
2359 val = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3];
2360 texmins[j] = min(texmins[j], val);
2361 texmaxs[j] = max(texmaxs[j], val);
2364 for (i = 0;i < 2;i++)
2366 surface->lightmapinfo->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
2367 surface->lightmapinfo->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->lightmapinfo->texturemins[i];
2370 smax = surface->lightmapinfo->extents[0] >> 4;
2371 tmax = surface->lightmapinfo->extents[1] >> 4;
2372 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2373 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2376 for (i = 0;i < MAXLIGHTMAPS;i++)
2377 surface->lightmapinfo->styles[i] = in->styles[i];
2378 surface->lightmaptexture = NULL;
2379 surface->deluxemaptexture = r_texture_blanknormalmap;
2380 i = LittleLong(in->lightofs);
2383 surface->lightmapinfo->samples = NULL;
2385 // give non-lightmapped water a 1x white lightmap
2386 if (surface->texture->name[0] == '*' && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
2388 surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
2389 surface->lightmapinfo->styles[0] = 0;
2390 memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
2394 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
2395 surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + i;
2396 else // LordHavoc: white lighting (bsp version 29)
2398 surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (i * 3);
2399 if (loadmodel->brushq1.nmaplightdata)
2400 surface->lightmapinfo->nmapsamples = loadmodel->brushq1.nmaplightdata + (i * 3);
2403 // check if we should apply a lightmap to this
2404 if (!(surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
2406 if (ssize > 256 || tsize > 256)
2407 Host_Error("Bad surface extents");
2409 if (lightmapsize < ssize)
2410 lightmapsize = ssize;
2411 if (lightmapsize < tsize)
2412 lightmapsize = tsize;
2414 totallightmapsamples += ssize*tsize;
2416 // force lightmap upload on first time seeing the surface
2418 // additionally this is used by the later code to see if a
2419 // lightmap is needed on this surface (rather than duplicating the
2421 loadmodel->brushq1.lightmapupdateflags[surfacenum] = true;
2422 loadmodel->lit = true;
2426 // small maps (such as ammo boxes especially) don't need big lightmap
2427 // textures, so this code tries to guess a good size based on
2428 // totallightmapsamples (size of the lightmaps lump basically), as well as
2429 // trying to max out the size if there is a lot of lightmap data to store
2430 // additionally, never choose a lightmapsize that is smaller than the
2431 // largest surface encountered (as it would fail)
2433 for (lightmapsize = 64; (lightmapsize < i) && (lightmapsize < bound(128, gl_max_lightmapsize.integer, (int)vid.maxtexturesize_2d)) && (totallightmapsamples > lightmapsize*lightmapsize); lightmapsize*=2)
2436 // now that we've decided the lightmap texture size, we can do the rest
2437 if (cls.state != ca_dedicated)
2439 int stainmapsize = 0;
2440 mod_alloclightmap_state_t allocState;
2442 Mod_AllocLightmap_Init(&allocState, lightmapsize, lightmapsize);
2443 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2445 int i, iu, iv, lightmapx = 0, lightmapy = 0;
2446 float u, v, ubase, vbase, uscale, vscale;
2448 if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2451 smax = surface->lightmapinfo->extents[0] >> 4;
2452 tmax = surface->lightmapinfo->extents[1] >> 4;
2453 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2454 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2455 stainmapsize += ssize * tsize * 3;
2457 if (!lightmaptexture || !Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy))
2459 // allocate a texture pool if we need it
2460 if (loadmodel->texturepool == NULL)
2461 loadmodel->texturepool = R_AllocTexturePool();
2462 // could not find room, make a new lightmap
2463 loadmodel->brushq3.num_mergedlightmaps = lightmapnumber + 1;
2464 loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_lightmaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_lightmaps[0]));
2465 loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_deluxemaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_deluxemaps[0]));
2466 loadmodel->brushq3.data_lightmaps[lightmapnumber] = lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
2467 if (loadmodel->brushq1.nmaplightdata)
2468 loadmodel->brushq3.data_deluxemaps[lightmapnumber] = deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
2470 Mod_AllocLightmap_Reset(&allocState);
2471 Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy);
2473 surface->lightmaptexture = lightmaptexture;
2474 surface->deluxemaptexture = deluxemaptexture;
2475 surface->lightmapinfo->lightmaporigin[0] = lightmapx;
2476 surface->lightmapinfo->lightmaporigin[1] = lightmapy;
2478 uscale = 1.0f / (float)lightmapsize;
2479 vscale = 1.0f / (float)lightmapsize;
2480 ubase = lightmapx * uscale;
2481 vbase = lightmapy * vscale;
2483 for (i = 0;i < surface->num_vertices;i++)
2485 u = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
2486 v = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
2487 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
2488 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
2489 // LordHavoc: calc lightmap data offset for vertex lighting to use
2492 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
2496 if (cl_stainmaps.integer)
2498 // allocate stainmaps for permanent marks on walls and clear white
2499 unsigned char *stainsamples = NULL;
2500 stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, stainmapsize);
2501 memset(stainsamples, 255, stainmapsize);
2503 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2505 if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2507 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2508 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2509 surface->lightmapinfo->stainsamples = stainsamples;
2510 stainsamples += ssize * tsize * 3;
2515 // generate ushort elements array if possible
2516 if (loadmodel->surfmesh.data_element3s)
2517 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
2518 loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
2521 static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
2524 // Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion");
2525 node->parent = parent;
2528 // this is a node, recurse to children
2529 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
2530 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
2531 // combine supercontents of children
2532 node->combinedsupercontents = node->children[0]->combinedsupercontents | node->children[1]->combinedsupercontents;
2537 mleaf_t *leaf = (mleaf_t *)node;
2538 // if this is a leaf, calculate supercontents mask from all collidable
2539 // primitives in the leaf (brushes and collision surfaces)
2540 // also flag if the leaf contains any collision surfaces
2541 leaf->combinedsupercontents = 0;
2542 // combine the supercontents values of all brushes in this leaf
2543 for (j = 0;j < leaf->numleafbrushes;j++)
2544 leaf->combinedsupercontents |= loadmodel->brush.data_brushes[leaf->firstleafbrush[j]].texture->supercontents;
2545 // check if this leaf contains any collision surfaces (q3 patches)
2546 for (j = 0;j < leaf->numleafsurfaces;j++)
2548 msurface_t *surface = loadmodel->data_surfaces + leaf->firstleafsurface[j];
2549 if (surface->num_collisiontriangles)
2551 leaf->containscollisionsurfaces = true;
2552 leaf->combinedsupercontents |= surface->texture->supercontents;
2558 static void Mod_Q1BSP_LoadNodes(lump_t *l)
2564 in = (dnode_t *)(mod_base + l->fileofs);
2565 if (l->filelen % sizeof(*in))
2566 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
2567 count = l->filelen / sizeof(*in);
2569 Host_Error("Mod_Q1BSP_LoadNodes: missing BSP tree in %s",loadmodel->name);
2570 out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2572 loadmodel->brush.data_nodes = out;
2573 loadmodel->brush.num_nodes = count;
2575 for ( i=0 ; i<count ; i++, in++, out++)
2577 for (j=0 ; j<3 ; j++)
2579 out->mins[j] = LittleShort(in->mins[j]);
2580 out->maxs[j] = LittleShort(in->maxs[j]);
2583 p = LittleLong(in->planenum);
2584 out->plane = loadmodel->brush.data_planes + p;
2586 out->firstsurface = (unsigned short)LittleShort(in->firstface);
2587 out->numsurfaces = (unsigned short)LittleShort(in->numfaces);
2589 for (j=0 ; j<2 ; j++)
2591 // LordHavoc: this code supports broken bsp files produced by
2592 // arguire qbsp which can produce more than 32768 nodes, any value
2593 // below count is assumed to be a node number, any other value is
2594 // assumed to be a leaf number
2595 p = (unsigned short)LittleShort(in->children[j]);
2598 if (p < loadmodel->brush.num_nodes)
2599 out->children[j] = loadmodel->brush.data_nodes + p;
2602 Con_Printf("Mod_Q1BSP_LoadNodes: invalid node index %i (file has only %i nodes)\n", p, loadmodel->brush.num_nodes);
2603 // map it to the solid leaf
2604 out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2609 // note this uses 65535 intentionally, -1 is leaf 0
2611 if (p < loadmodel->brush.num_leafs)
2612 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + p);
2615 Con_Printf("Mod_Q1BSP_LoadNodes: invalid leaf index %i (file has only %i leafs)\n", p, loadmodel->brush.num_leafs);
2616 // map it to the solid leaf
2617 out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2623 Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL); // sets nodes and leafs
2626 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
2632 in = (dleaf_t *)(mod_base + l->fileofs);
2633 if (l->filelen % sizeof(*in))
2634 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
2635 count = l->filelen / sizeof(*in);
2636 out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2638 loadmodel->brush.data_leafs = out;
2639 loadmodel->brush.num_leafs = count;
2640 // get visleafs from the submodel data
2641 loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
2642 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
2643 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2644 memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2646 for ( i=0 ; i<count ; i++, in++, out++)
2648 for (j=0 ; j<3 ; j++)
2650 out->mins[j] = LittleShort(in->mins[j]);
2651 out->maxs[j] = LittleShort(in->maxs[j]);
2654 // FIXME: this function could really benefit from some error checking
2656 out->contents = LittleLong(in->contents);
2658 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + (unsigned short)LittleShort(in->firstmarksurface);
2659 out->numleafsurfaces = (unsigned short)LittleShort(in->nummarksurfaces);
2660 if ((unsigned short)LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
2662 Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", (int)(out->firstleafsurface - loadmodel->brush.data_leafsurfaces), (int)(out->firstleafsurface + out->numleafsurfaces - loadmodel->brush.data_leafsurfaces), 0, loadmodel->brush.num_leafsurfaces);
2663 out->firstleafsurface = NULL;
2664 out->numleafsurfaces = 0;
2667 out->clusterindex = i - 1;
2668 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2669 out->clusterindex = -1;
2671 p = LittleLong(in->visofs);
2672 // ignore visofs errors on leaf 0 (solid)
2673 if (p >= 0 && out->clusterindex >= 0)
2675 if (p >= loadmodel->brushq1.num_compressedpvs)
2676 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2678 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2681 for (j = 0;j < 4;j++)
2682 out->ambient_sound_level[j] = in->ambient_level[j];
2684 // FIXME: Insert caustics here
2688 qboolean Mod_Q1BSP_CheckWaterAlphaSupport(void)
2692 const unsigned char *pvs;
2693 // if there's no vis data, assume supported (because everything is visible all the time)
2694 if (!loadmodel->brush.data_pvsclusters)
2696 // check all liquid leafs to see if they can see into empty leafs, if any
2697 // can we can assume this map supports r_wateralpha
2698 for (i = 0, leaf = loadmodel->brush.data_leafs;i < loadmodel->brush.num_leafs;i++, leaf++)
2700 if ((leaf->contents == CONTENTS_WATER || leaf->contents == CONTENTS_SLIME) && leaf->clusterindex >= 0)
2702 pvs = loadmodel->brush.data_pvsclusters + leaf->clusterindex * loadmodel->brush.num_pvsclusterbytes;
2703 for (j = 0;j < loadmodel->brush.num_leafs;j++)
2704 if (CHECKPVSBIT(pvs, loadmodel->brush.data_leafs[j].clusterindex) && loadmodel->brush.data_leafs[j].contents == CONTENTS_EMPTY)
2711 static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo)
2718 in = (dclipnode_t *)(mod_base + l->fileofs);
2719 if (l->filelen % sizeof(*in))
2720 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
2721 count = l->filelen / sizeof(*in);
2722 out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2724 loadmodel->brushq1.clipnodes = out;
2725 loadmodel->brushq1.numclipnodes = count;
2727 for (i = 1; i < MAX_MAP_HULLS; i++)
2729 hull = &loadmodel->brushq1.hulls[i];
2730 hull->clipnodes = out;
2731 hull->firstclipnode = 0;
2732 hull->lastclipnode = count-1;
2733 hull->planes = loadmodel->brush.data_planes;
2734 hull->clip_mins[0] = hullinfo->hullsizes[i][0][0];
2735 hull->clip_mins[1] = hullinfo->hullsizes[i][0][1];
2736 hull->clip_mins[2] = hullinfo->hullsizes[i][0][2];
2737 hull->clip_maxs[0] = hullinfo->hullsizes[i][1][0];
2738 hull->clip_maxs[1] = hullinfo->hullsizes[i][1][1];
2739 hull->clip_maxs[2] = hullinfo->hullsizes[i][1][2];
2740 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2743 for (i=0 ; i<count ; i++, out++, in++)
2745 out->planenum = LittleLong(in->planenum);
2746 // LordHavoc: this code supports arguire qbsp's broken clipnodes indices (more than 32768 clipnodes), values above count are assumed to be contents values
2747 out->children[0] = (unsigned short)LittleShort(in->children[0]);
2748 out->children[1] = (unsigned short)LittleShort(in->children[1]);
2749 if (out->children[0] >= count)
2750 out->children[0] -= 65536;
2751 if (out->children[1] >= count)
2752 out->children[1] -= 65536;
2753 if (out->planenum < 0 || out->planenum >= loadmodel->brush.num_planes)
2754 Host_Error("Corrupt clipping hull(out of range planenum)");
2758 //Duplicate the drawing hull structure as a clipping hull
2759 static void Mod_Q1BSP_MakeHull0(void)
2766 hull = &loadmodel->brushq1.hulls[0];
2768 in = loadmodel->brush.data_nodes;
2769 out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(*out));
2771 hull->clipnodes = out;
2772 hull->firstclipnode = 0;
2773 hull->lastclipnode = loadmodel->brush.num_nodes - 1;
2774 hull->planes = loadmodel->brush.data_planes;
2776 for (i = 0;i < loadmodel->brush.num_nodes;i++, out++, in++)
2778 out->planenum = in->plane - loadmodel->brush.data_planes;
2779 out->children[0] = in->children[0]->plane ? in->children[0] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[0])->contents;
2780 out->children[1] = in->children[1]->plane ? in->children[1] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[1])->contents;
2784 static void Mod_Q1BSP_LoadLeaffaces(lump_t *l)
2789 in = (short *)(mod_base + l->fileofs);
2790 if (l->filelen % sizeof(*in))
2791 Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
2792 loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in);
2793 loadmodel->brush.data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
2795 for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
2797 j = (unsigned short) LittleShort(in[i]);
2798 if (j >= loadmodel->num_surfaces)
2799 Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
2800 loadmodel->brush.data_leafsurfaces[i] = j;
2804 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2809 in = (int *)(mod_base + l->fileofs);
2810 if (l->filelen % sizeof(*in))
2811 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
2812 loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
2813 loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
2815 for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
2816 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
2820 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
2826 in = (dplane_t *)(mod_base + l->fileofs);
2827 if (l->filelen % sizeof(*in))
2828 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
2830 loadmodel->brush.num_planes = l->filelen / sizeof(*in);
2831 loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
2833 for (i = 0;i < loadmodel->brush.num_planes;i++, in++, out++)
2835 out->normal[0] = LittleFloat(in->normal[0]);
2836 out->normal[1] = LittleFloat(in->normal[1]);
2837 out->normal[2] = LittleFloat(in->normal[2]);
2838 out->dist = LittleFloat(in->dist);
2844 static void Mod_Q1BSP_LoadMapBrushes(void)
2848 int submodel, numbrushes;
2849 qboolean firstbrush;
2850 char *text, *maptext;
2851 char mapfilename[MAX_QPATH];
2852 FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename));
2853 strlcat (mapfilename, ".map", sizeof (mapfilename));
2854 maptext = (unsigned char*) FS_LoadFile(mapfilename, tempmempool, false, NULL);
2858 if (!COM_ParseToken_Simple(&data, false, false))
2863 if (!COM_ParseToken_Simple(&data, false, false))
2865 if (com_token[0] != '{')
2871 brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
2874 if (!COM_ParseToken_Simple(&data, false, false))
2876 if (com_token[0] == '}')
2877 break; // end of entity
2878 if (com_token[0] == '{')
2885 if (submodel > loadmodel->brush.numsubmodels)
2887 Con_Printf("Mod_Q1BSP_LoadMapBrushes: .map has more submodels than .bsp!\n");
2891 model = loadmodel->brush.submodels[submodel];
2898 if (!COM_ParseToken_Simple(&data, false, false))
2900 if (com_token[0] == '}')
2901 break; // end of brush
2902 // each brush face should be this format:
2903 // ( x y z ) ( x y z ) ( x y z ) texture scroll_s scroll_t rotateangle scale_s scale_t
2904 // FIXME: support hl .map format
2905 for (pointnum = 0;pointnum < 3;pointnum++)
2907 COM_ParseToken_Simple(&data, false, false);
2908 for (componentnum = 0;componentnum < 3;componentnum++)
2910 COM_ParseToken_Simple(&data, false, false);
2911 point[pointnum][componentnum] = atof(com_token);
2913 COM_ParseToken_Simple(&data, false, false);
2915 COM_ParseToken_Simple(&data, false, false);
2916 strlcpy(facetexture, com_token, sizeof(facetexture));
2917 COM_ParseToken_Simple(&data, false, false);
2918 //scroll_s = atof(com_token);
2919 COM_ParseToken_Simple(&data, false, false);
2920 //scroll_t = atof(com_token);
2921 COM_ParseToken_Simple(&data, false, false);
2922 //rotate = atof(com_token);
2923 COM_ParseToken_Simple(&data, false, false);
2924 //scale_s = atof(com_token);
2925 COM_ParseToken_Simple(&data, false, false);
2926 //scale_t = atof(com_token);
2927 TriangleNormal(point[0], point[1], point[2], planenormal);
2928 VectorNormalizeDouble(planenormal);
2929 planedist = DotProduct(point[0], planenormal);
2930 //ChooseTexturePlane(planenormal, texturevector[0], texturevector[1]);
2940 #define MAX_PORTALPOINTS 64
2942 typedef struct portal_s
2945 mnode_t *nodes[2]; // [0] = front side of plane
2946 struct portal_s *next[2];
2948 double points[3*MAX_PORTALPOINTS];
2949 struct portal_s *chain; // all portals are linked into a list
2953 static memexpandablearray_t portalarray;
2955 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
2957 // process only nodes (leafs already had their box calculated)
2961 // calculate children first
2962 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
2963 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
2965 // make combined bounding box from children
2966 node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
2967 node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
2968 node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
2969 node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
2970 node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
2971 node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
2974 static void Mod_Q1BSP_FinalizePortals(void)
2976 int i, j, numportals, numpoints, portalindex, portalrange = Mem_ExpandableArray_IndexRange(&portalarray);
2980 mleaf_t *leaf, *endleaf;
2982 // tally up portal and point counts and recalculate bounding boxes for all
2983 // leafs (because qbsp is very sloppy)
2984 leaf = loadmodel->brush.data_leafs;
2985 endleaf = leaf + loadmodel->brush.num_leafs;
2986 if (mod_recalculatenodeboxes.integer)
2988 for (;leaf < endleaf;leaf++)
2990 VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000);
2991 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
2996 for (portalindex = 0;portalindex < portalrange;portalindex++)
2998 p = (portal_t*)Mem_ExpandableArray_RecordAtIndex(&portalarray, portalindex);
3001 // note: this check must match the one below or it will usually corrupt memory
3002 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
3003 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
3006 numpoints += p->numpoints * 2;
3009 loadmodel->brush.data_portals = (mportal_t *)Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
3010 loadmodel->brush.num_portals = numportals;
3011 loadmodel->brush.data_portalpoints = (mvertex_t *)((unsigned char *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
3012 loadmodel->brush.num_portalpoints = numpoints;
3013 // clear all leaf portal chains
3014 for (i = 0;i < loadmodel->brush.num_leafs;i++)
3015 loadmodel->brush.data_leafs[i].portals = NULL;
3016 // process all portals in the global portal chain, while freeing them
3017 portal = loadmodel->brush.data_portals;
3018 point = loadmodel->brush.data_portalpoints;
3019 for (portalindex = 0;portalindex < portalrange;portalindex++)
3021 p = (portal_t*)Mem_ExpandableArray_RecordAtIndex(&portalarray, portalindex);
3024 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1])
3026 // note: this check must match the one above or it will usually corrupt memory
3027 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
3028 if (((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
3030 // first make the back to front portal(forward portal)
3031 portal->points = point;
3032 portal->numpoints = p->numpoints;
3033 portal->plane.dist = p->plane.dist;
3034 VectorCopy(p->plane.normal, portal->plane.normal);
3035 portal->here = (mleaf_t *)p->nodes[1];
3036 portal->past = (mleaf_t *)p->nodes[0];
3038 for (j = 0;j < portal->numpoints;j++)
3040 VectorCopy(p->points + j*3, point->position);
3043 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3044 PlaneClassify(&portal->plane);
3046 // link into leaf's portal chain
3047 portal->next = portal->here->portals;
3048 portal->here->portals = portal;
3050 // advance to next portal
3053 // then make the front to back portal(backward portal)
3054 portal->points = point;
3055 portal->numpoints = p->numpoints;
3056 portal->plane.dist = -p->plane.dist;
3057 VectorNegate(p->plane.normal, portal->plane.normal);
3058 portal->here = (mleaf_t *)p->nodes[0];
3059 portal->past = (mleaf_t *)p->nodes[1];
3061 for (j = portal->numpoints - 1;j >= 0;j--)
3063 VectorCopy(p->points + j*3, point->position);
3066 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3067 PlaneClassify(&portal->plane);
3069 // link into leaf's portal chain
3070 portal->next = portal->here->portals;
3071 portal->here->portals = portal;
3073 // advance to next portal
3076 // add the portal's polygon points to the leaf bounding boxes
3077 if (mod_recalculatenodeboxes.integer)
3079 for (i = 0;i < 2;i++)
3081 leaf = (mleaf_t *)p->nodes[i];
3082 for (j = 0;j < p->numpoints;j++)
3084 if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
3085 if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
3086 if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
3087 if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
3088 if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
3089 if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
3095 // now recalculate the node bounding boxes from the leafs
3096 if (mod_recalculatenodeboxes.integer)
3097 Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
3105 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
3108 Host_Error("AddPortalToNodes: NULL front node");
3110 Host_Error("AddPortalToNodes: NULL back node");
3111 if (p->nodes[0] || p->nodes[1])
3112 Host_Error("AddPortalToNodes: already included");
3113 // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
3115 p->nodes[0] = front;
3116 p->next[0] = (portal_t *)front->portals;
3117 front->portals = (mportal_t *)p;
3120 p->next[1] = (portal_t *)back->portals;
3121 back->portals = (mportal_t *)p;
3126 RemovePortalFromNode
3129 static void RemovePortalFromNodes(portal_t *portal)
3133 void **portalpointer;
3135 for (i = 0;i < 2;i++)
3137 node = portal->nodes[i];
3139 portalpointer = (void **) &node->portals;
3142 t = (portal_t *)*portalpointer;
3144 Host_Error("RemovePortalFromNodes: portal not in leaf");
3148 if (portal->nodes[0] == node)
3150 *portalpointer = portal->next[0];
3151 portal->nodes[0] = NULL;
3153 else if (portal->nodes[1] == node)
3155 *portalpointer = portal->next[1];
3156 portal->nodes[1] = NULL;
3159 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3163 if (t->nodes[0] == node)
3164 portalpointer = (void **) &t->next[0];
3165 else if (t->nodes[1] == node)
3166 portalpointer = (void **) &t->next[1];
3168 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3173 #define PORTAL_DIST_EPSILON (1.0 / 32.0)
3174 static double *portalpointsbuffer;
3175 static int portalpointsbufferoffset;
3176 static int portalpointsbuffersize;
3177 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
3180 mnode_t *front, *back, *other_node;
3181 mplane_t clipplane, *plane;
3182 portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
3183 int numfrontpoints, numbackpoints;
3184 double *frontpoints, *backpoints;
3186 // if a leaf, we're done
3190 // get some space for our clipping operations to use
3191 if (portalpointsbuffersize < portalpointsbufferoffset + 6*MAX_PORTALPOINTS)
3193 portalpointsbuffersize = portalpointsbufferoffset * 2;
3194 portalpointsbuffer = (double *)Mem_Realloc(loadmodel->mempool, portalpointsbuffer, portalpointsbuffersize * sizeof(*portalpointsbuffer));
3196 frontpoints = portalpointsbuffer + portalpointsbufferoffset;
3197 portalpointsbufferoffset += 3*MAX_PORTALPOINTS;
3198 backpoints = portalpointsbuffer + portalpointsbufferoffset;
3199 portalpointsbufferoffset += 3*MAX_PORTALPOINTS;
3201 plane = node->plane;
3203 front = node->children[0];
3204 back = node->children[1];
3206 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
3208 // create the new portal by generating a polygon for the node plane,
3209 // and clipping it by all of the other portals(which came from nodes above this one)
3210 nodeportal = (portal_t *)Mem_ExpandableArray_AllocRecord(&portalarray);
3211 nodeportal->plane = *plane;
3213 // TODO: calculate node bounding boxes during recursion and calculate a maximum plane size accordingly to improve precision (as most maps do not need 1 billion unit plane polygons)
3214 PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
3215 nodeportal->numpoints = 4;
3216 side = 0; // shut up compiler warning
3217 for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
3219 clipplane = portal->plane;
3220 if (portal->nodes[0] == portal->nodes[1])
3221 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
3222 if (portal->nodes[0] == node)
3224 else if (portal->nodes[1] == node)
3226 clipplane.dist = -clipplane.dist;
3227 VectorNegate(clipplane.normal, clipplane.normal);
3231 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3233 for (i = 0;i < nodeportal->numpoints*3;i++)
3234 frontpoints[i] = nodeportal->points[i];
3235 PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL, NULL);
3236 if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS)
3240 if (nodeportal->numpoints < 3)
3242 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
3243 nodeportal->numpoints = 0;
3245 else if (nodeportal->numpoints >= MAX_PORTALPOINTS)
3247 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n");
3248 nodeportal->numpoints = 0;
3251 AddPortalToNodes(nodeportal, front, back);
3253 // split the portals of this node along this node's plane and assign them to the children of this node
3254 // (migrating the portals downward through the tree)
3255 for (portal = (portal_t *)node->portals;portal;portal = nextportal)
3257 if (portal->nodes[0] == portal->nodes[1])
3258 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
3259 if (portal->nodes[0] == node)
3261 else if (portal->nodes[1] == node)
3264 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3265 nextportal = portal->next[side];
3266 if (!portal->numpoints)
3269 other_node = portal->nodes[!side];
3270 RemovePortalFromNodes(portal);
3272 // cut the portal into two portals, one on each side of the node plane
3273 PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints, NULL);
3275 if (!numfrontpoints)
3278 AddPortalToNodes(portal, back, other_node);
3280 AddPortalToNodes(portal, other_node, back);
3286 AddPortalToNodes(portal, front, other_node);
3288 AddPortalToNodes(portal, other_node, front);
3292 // the portal is split
3293 splitportal = (portal_t *)Mem_ExpandableArray_AllocRecord(&portalarray);
3294 temp = splitportal->chain;
3295 *splitportal = *portal;
3296 splitportal->chain = temp;
3297 for (i = 0;i < numbackpoints*3;i++)
3298 splitportal->points[i] = backpoints[i];
3299 splitportal->numpoints = numbackpoints;
3300 for (i = 0;i < numfrontpoints*3;i++)
3301 portal->points[i] = frontpoints[i];
3302 portal->numpoints = numfrontpoints;
3306 AddPortalToNodes(portal, front, other_node);
3307 AddPortalToNodes(splitportal, back, other_node);
3311 AddPortalToNodes(portal, other_node, front);
3312 AddPortalToNodes(splitportal, other_node, back);
3316 Mod_Q1BSP_RecursiveNodePortals(front);
3317 Mod_Q1BSP_RecursiveNodePortals(back);
3319 portalpointsbufferoffset -= 6*MAX_PORTALPOINTS;
3322 static void Mod_Q1BSP_MakePortals(void)
3324 Mem_ExpandableArray_NewArray(&portalarray, loadmodel->mempool, sizeof(portal_t), 1020*1024/sizeof(portal_t));
3325 portalpointsbufferoffset = 0;
3326 portalpointsbuffersize = 6*MAX_PORTALPOINTS*128;
3327 portalpointsbuffer = (double *)Mem_Alloc(loadmodel->mempool, portalpointsbuffersize * sizeof(*portalpointsbuffer));
3328 Mod_Q1BSP_RecursiveNodePortals(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
3329 Mem_Free(portalpointsbuffer);
3330 portalpointsbuffer = NULL;
3331 portalpointsbufferoffset = 0;
3332 portalpointsbuffersize = 0;
3333 Mod_Q1BSP_FinalizePortals();
3334 Mem_ExpandableArray_FreeArray(&portalarray);
3337 //Returns PVS data for a given point
3338 //(note: can return NULL)
3339 static unsigned char *Mod_Q1BSP_GetPVS(dp_model_t *model, const vec3_t p)
3342 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
3344 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
3345 if (((mleaf_t *)node)->clusterindex >= 0)
3346 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3351 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbytes, mnode_t *node)
3355 float d = PlaneDiff(org, node->plane);
3357 node = node->children[0];
3358 else if (d < -radius)
3359 node = node->children[1];
3362 // go down both sides
3363 Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
3364 node = node->children[1];
3367 // if this leaf is in a cluster, accumulate the pvs bits
3368 if (((mleaf_t *)node)->clusterindex >= 0)
3371 unsigned char *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3372 for (i = 0;i < pvsbytes;i++)
3373 pvsbuffer[i] |= pvs[i];
3377 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
3378 //of the given point.
3379 static int Mod_Q1BSP_FatPVS(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength, qboolean merge)
3381 int bytes = model->brush.num_pvsclusterbytes;
3382 bytes = min(bytes, pvsbufferlength);
3383 if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q1BSP_GetPVS(model, org))
3385 memset(pvsbuffer, 0xFF, bytes);
3389 memset(pvsbuffer, 0, bytes);
3390 Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
3394 static void Mod_Q1BSP_RoundUpToHullSize(dp_model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
3399 VectorSubtract(inmaxs, inmins, size);
3400 if (cmodel->brush.ishlbsp)
3403 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3404 else if (size[0] <= 32)
3406 if (size[2] < 54) // pick the nearest of 36 or 72
3407 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
3409 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
3412 hull = &cmodel->brushq1.hulls[2]; // 64x64x64
3417 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3418 else if (size[0] <= 32)
3419 hull = &cmodel->brushq1.hulls[1]; // 32x32x56
3421 hull = &cmodel->brushq1.hulls[2]; // 64x64x88
3423 VectorCopy(inmins, outmins);
3424 VectorAdd(inmins, hull->clip_size, outmaxs);
3427 static int Mod_Q1BSP_CreateShadowMesh(dp_model_t *mod)
3430 int numshadowmeshtriangles = 0;
3431 msurface_t *surface;
3432 if (cls.state == ca_dedicated)
3434 // make a single combined shadow mesh to allow optimized shadow volume creation
3436 for (j = 0, surface = mod->data_surfaces;j < mod->num_surfaces;j++, surface++)
3438 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
3439 numshadowmeshtriangles += surface->num_triangles;
3441 mod->brush.shadowmesh = Mod_ShadowMesh_Begin(mod->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
3442 for (j = 0, surface = mod->data_surfaces;j < mod->num_surfaces;j++, surface++)
3443 if (surface->num_triangles > 0)
3444 Mod_ShadowMesh_AddMesh(mod->mempool, mod->brush.shadowmesh, NULL, NULL, NULL, mod->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (mod->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
3445 mod->brush.shadowmesh = Mod_ShadowMesh_Finish(mod->mempool, mod->brush.shadowmesh, false, r_enableshadowvolumes.integer != 0, false);
3446 if (mod->brush.shadowmesh && mod->brush.shadowmesh->neighbor3i)
3447 Mod_BuildTriangleNeighbors(mod->brush.shadowmesh->neighbor3i, mod->brush.shadowmesh->element3i, mod->brush.shadowmesh->numtriangles);
3449 return numshadowmeshtriangles;
3452 void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
3457 float dist, modelyawradius, modelradius;
3458 msurface_t *surface;
3459 hullinfo_t hullinfo;
3460 int totalstylesurfaces, totalstyles, stylecounts[256], remapstyles[256];
3461 model_brush_lightstyleinfo_t styleinfo[256];
3462 unsigned char *datapointer;
3464 mod->modeldatatypestring = "Q1BSP";
3466 mod->type = mod_brushq1;
3468 header = (dheader_t *)buffer;
3470 i = LittleLong(header->version);
3471 if (i != BSPVERSION && i != 30)
3472 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION);
3473 mod->brush.ishlbsp = i == 30;
3475 // fill in hull info
3476 VectorClear (hullinfo.hullsizes[0][0]);
3477 VectorClear (hullinfo.hullsizes[0][1]);
3478 if (mod->brush.ishlbsp)
3480 mod->modeldatatypestring = "HLBSP";
3482 hullinfo.filehulls = 4;
3483 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36);
3484 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36);
3485 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -32);
3486 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 32);
3487 VectorSet (hullinfo.hullsizes[3][0], -16, -16, -18);
3488 VectorSet (hullinfo.hullsizes[3][1], 16, 16, 18);
3492 hullinfo.filehulls = 4;
3493 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -24);
3494 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 32);
3495 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -24);
3496 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 64);
3500 mod_base = (unsigned char*)buffer;
3501 for (i = 0; i < HEADER_LUMPS; i++)
3503 header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
3504 header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
3507 mod->soundfromcenter = true;
3508 mod->TraceBox = Mod_Q1BSP_TraceBox;
3509 mod->TraceLine = Mod_Q1BSP_TraceLine;
3510 mod->TracePoint = Mod_Q1BSP_TracePoint;
3511 mod->PointSuperContents = Mod_Q1BSP_PointSuperContents;
3512 mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
3513 mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
3514 mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
3515 mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
3516 mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
3517 mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
3518 mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
3519 mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
3520 mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
3521 mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
3522 mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
3523 mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
3524 mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
3525 mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
3526 mod->Draw = R_Q1BSP_Draw;
3527 mod->DrawDepth = R_Q1BSP_DrawDepth;
3528 mod->DrawDebug = R_Q1BSP_DrawDebug;
3529 mod->DrawPrepass = R_Q1BSP_DrawPrepass;
3530 mod->GetLightInfo = R_Q1BSP_GetLightInfo;
3531 mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
3532 mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
3533 mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
3534 mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
3535 mod->DrawLight = R_Q1BSP_DrawLight;
3539 mod->brush.qw_md4sum = 0;
3540 mod->brush.qw_md4sum2 = 0;
3541 for (i = 0;i < HEADER_LUMPS;i++)
3544 if (i == LUMP_ENTITIES)
3546 temp = Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
3547 mod->brush.qw_md4sum ^= LittleLong(temp);
3548 if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
3550 temp = Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
3551 mod->brush.qw_md4sum2 ^= LittleLong(temp);
3554 Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
3555 Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
3556 Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
3557 Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
3558 Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
3559 Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
3560 Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
3561 Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
3562 Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
3563 Mod_Q1BSP_LoadLeaffaces(&header->lumps[LUMP_MARKSURFACES]);
3564 Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
3565 // load submodels before leafs because they contain the number of vis leafs
3566 Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS], &hullinfo);
3567 Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
3568 Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
3569 Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES], &hullinfo);
3571 // check if the map supports transparent water rendering
3572 loadmodel->brush.supportwateralpha = Mod_Q1BSP_CheckWaterAlphaSupport();
3574 if (mod->brushq1.data_compressedpvs)
3575 Mem_Free(mod->brushq1.data_compressedpvs);
3576 mod->brushq1.data_compressedpvs = NULL;
3577 mod->brushq1.num_compressedpvs = 0;
3579 Mod_Q1BSP_MakeHull0();
3580 if (mod_bsp_portalize.integer)
3581 Mod_Q1BSP_MakePortals();
3583 mod->numframes = 2; // regular and alternate animation
3586 // make a single combined shadow mesh to allow optimized shadow volume creation
3587 Mod_Q1BSP_CreateShadowMesh(loadmodel);
3589 if (loadmodel->brush.numsubmodels)
3590 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
3592 // LordHavoc: to clear the fog around the original quake submodel code, I
3594 // first of all, some background info on the submodels:
3595 // model 0 is the map model (the world, named maps/e1m1.bsp for example)
3596 // model 1 and higher are submodels (doors and the like, named *1, *2, etc)
3597 // now the weird for loop itself:
3598 // the loop functions in an odd way, on each iteration it sets up the
3599 // current 'mod' model (which despite the confusing code IS the model of
3600 // the number i), at the end of the loop it duplicates the model to become
3601 // the next submodel, and loops back to set up the new submodel.
3603 // LordHavoc: now the explanation of my sane way (which works identically):
3604 // set up the world model, then on each submodel copy from the world model
3605 // and set up the submodel with the respective model info.
3606 totalstylesurfaces = 0;
3608 for (i = 0;i < mod->brush.numsubmodels;i++)
3610 memset(stylecounts, 0, sizeof(stylecounts));
3611 for (k = 0;k < mod->brushq1.submodels[i].numfaces;k++)
3613 surface = mod->data_surfaces + mod->brushq1.submodels[i].firstface + k;
3614 for (j = 0;j < MAXLIGHTMAPS;j++)
3615 stylecounts[surface->lightmapinfo->styles[j]]++;
3617 for (k = 0;k < 255;k++)
3621 totalstylesurfaces += stylecounts[k];
3624 datapointer = (unsigned char *)Mem_Alloc(mod->mempool, mod->num_surfaces * sizeof(int) + totalstyles * sizeof(model_brush_lightstyleinfo_t) + totalstylesurfaces * sizeof(int *));
3625 for (i = 0;i < mod->brush.numsubmodels;i++)
3627 // LordHavoc: this code was originally at the end of this loop, but
3628 // has been transformed to something more readable at the start here.
3633 // duplicate the basic information
3634 dpsnprintf(name, sizeof(name), "*%i", i);
3635 mod = Mod_FindName(name, loadmodel->name);
3636 // copy the base model to this one
3638 // rename the clone back to its proper name
3639 strlcpy(mod->name, name, sizeof(mod->name));
3640 mod->brush.parentmodel = loadmodel;
3641 // textures and memory belong to the main model
3642 mod->texturepool = NULL;
3643 mod->mempool = NULL;
3644 mod->brush.GetPVS = NULL;
3645 mod->brush.FatPVS = NULL;
3646 mod->brush.BoxTouchingPVS = NULL;
3647 mod->brush.BoxTouchingLeafPVS = NULL;
3648 mod->brush.BoxTouchingVisibleLeafs = NULL;
3649 mod->brush.FindBoxClusters = NULL;
3650 mod->brush.LightPoint = NULL;
3651 mod->brush.AmbientSoundLevelsForPoint = NULL;
3654 mod->brush.submodel = i;
3656 if (loadmodel->brush.submodels)
3657 loadmodel->brush.submodels[i] = mod;
3659 bm = &mod->brushq1.submodels[i];
3661 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
3662 for (j=1 ; j<MAX_MAP_HULLS ; j++)
3664 mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
3665 mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
3668 mod->firstmodelsurface = bm->firstface;
3669 mod->nummodelsurfaces = bm->numfaces;
3671 // set node/leaf parents for this submodel
3672 Mod_Q1BSP_LoadNodes_RecursiveSetParent(mod->brush.data_nodes + mod->brushq1.hulls[0].firstclipnode, NULL);
3674 // make the model surface list (used by shadowing/lighting)
3675 mod->sortedmodelsurfaces = (int *)datapointer;datapointer += mod->nummodelsurfaces * sizeof(int);
3676 Mod_MakeSortedSurfaces(mod);
3678 // copy the submodel bounds, then enlarge the yaw and rotated bounds according to radius
3679 // (previously this code measured the radius of the vertices of surfaces in the submodel, but that broke submodels that contain only CLIP brushes, which do not produce surfaces)
3680 VectorCopy(bm->mins, mod->normalmins);
3681 VectorCopy(bm->maxs, mod->normalmaxs);
3682 dist = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
3683 modelyawradius = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
3684 modelyawradius = dist*dist+modelyawradius*modelyawradius;
3685 modelradius = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
3686 modelradius = modelyawradius + modelradius * modelradius;
3687 modelyawradius = sqrt(modelyawradius);
3688 modelradius = sqrt(modelradius);
3689 mod->yawmins[0] = mod->yawmins[1] = -modelyawradius;
3690 mod->yawmins[2] = mod->normalmins[2];
3691 mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius;
3692 mod->yawmaxs[2] = mod->normalmaxs[2];
3693 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
3694 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
3695 mod->radius = modelradius;
3696 mod->radius2 = modelradius * modelradius;
3698 // this gets altered below if sky or water is used
3699 mod->DrawSky = NULL;
3700 mod->DrawAddWaterPlanes = NULL;
3702 // scan surfaces for sky and water and flag the submodel as possessing these features or not
3703 // build lightstyle lists for quick marking of dirty lightmaps when lightstyles flicker
3704 if (mod->nummodelsurfaces)
3706 for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3707 if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
3709 if (j < mod->nummodelsurfaces)
3710 mod->DrawSky = R_Q1BSP_DrawSky;
3712 for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3713 if (surface->texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
3715 if (j < mod->nummodelsurfaces)
3716 mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
3718 // build lightstyle update chains
3719 // (used to rapidly mark lightmapupdateflags on many surfaces
3720 // when d_lightstylevalue changes)
3721 memset(stylecounts, 0, sizeof(stylecounts));
3722 for (k = 0;k < mod->nummodelsurfaces;k++)
3724 surface = mod->data_surfaces + mod->firstmodelsurface + k;
3725 for (j = 0;j < MAXLIGHTMAPS;j++)
3726 stylecounts[surface->lightmapinfo->styles[j]]++;
3728 mod->brushq1.num_lightstyles = 0;
3729 for (k = 0;k < 255;k++)
3733 styleinfo[mod->brushq1.num_lightstyles].style = k;
3734 styleinfo[mod->brushq1.num_lightstyles].value = 0;
3735 styleinfo[mod->brushq1.num_lightstyles].numsurfaces = 0;
3736 styleinfo[mod->brushq1.num_lightstyles].surfacelist = (int *)datapointer;datapointer += stylecounts[k] * sizeof(int);
3737 remapstyles[k] = mod->brushq1.num_lightstyles;
3738 mod->brushq1.num_lightstyles++;
3741 for (k = 0;k < mod->nummodelsurfaces;k++)
3743 surface = mod->data_surfaces + mod->firstmodelsurface + k;
3744 for (j = 0;j < MAXLIGHTMAPS;j++)
3746 if (surface->lightmapinfo->styles[j] != 255)
3748 int r = remapstyles[surface->lightmapinfo->styles[j]];
3749 styleinfo[r].surfacelist[styleinfo[r].numsurfaces++] = mod->firstmodelsurface + k;
3753 mod->brushq1.data_lightstyleinfo = (model_brush_lightstyleinfo_t *)datapointer;datapointer += mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t);
3754 memcpy(mod->brushq1.data_lightstyleinfo, styleinfo, mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t));
3758 // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
3759 Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
3761 //mod->brushq1.num_visleafs = bm->visleafs;
3763 // build a Bounding Interval Hierarchy for culling triangles in light rendering
3764 Mod_MakeCollisionBIH(mod, true, &mod->render_bih);
3766 if (mod_q1bsp_polygoncollisions.integer)
3768 mod->collision_bih = mod->render_bih;
3769 // point traces and contents checks still use the bsp tree
3770 mod->TraceLine = Mod_CollisionBIH_TraceLine;
3771 mod->TraceBox = Mod_CollisionBIH_TraceBox;
3772 mod->TraceBrush = Mod_CollisionBIH_TraceBrush;
3775 // generate VBOs and other shared data before cloning submodels
3779 Mod_Q1BSP_LoadMapBrushes();
3780 //Mod_Q1BSP_ProcessLightList();
3784 Con_DPrintf("Stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
3787 static void Mod_Q2BSP_LoadEntities(lump_t *l)
3791 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
3798 in = (void *)(mod_base + l->fileofs);
3799 if (l->filelen % sizeof(*in))
3800 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3801 count = l->filelen / sizeof(*in);
3802 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3805 loadmodel->num = count;
3807 for (i = 0;i < count;i++, in++, out++)
3813 static void Mod_Q2BSP_LoadVertices(lump_t *l)
3820 in = (void *)(mod_base + l->fileofs);
3821 if (l->filelen % sizeof(*in))
3822 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
3823 count = l->filelen / sizeof(*in);
3824 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3827 loadmodel->num = count;
3829 for (i = 0;i < count;i++, in++, out++)
3835 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
3842 in = (void *)(mod_base + l->fileofs);
3843 if (l->filelen % sizeof(*in))
3844 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
3845 count = l->filelen / sizeof(*in);
3846 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3849 loadmodel->num = count;
3851 for (i = 0;i < count;i++, in++, out++)
3857 static void Mod_Q2BSP_LoadNodes(lump_t *l)
3864 in = (void *)(mod_base + l->fileofs);
3865 if (l->filelen % sizeof(*in))
3866 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
3867 count = l->filelen / sizeof(*in);
3868 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3871 loadmodel->num = count;
3873 for (i = 0;i < count;i++, in++, out++)
3879 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
3886 in = (void *)(mod_base + l->fileofs);
3887 if (l->filelen % sizeof(*in))
3888 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
3889 count = l->filelen / sizeof(*in);
3890 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3893 loadmodel->num = count;
3895 for (i = 0;i < count;i++, in++, out++)
3901 static void Mod_Q2BSP_LoadFaces(lump_t *l)
3908 in = (void *)(mod_base + l->fileofs);
3909 if (l->filelen % sizeof(*in))
3910 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
3911 count = l->filelen / sizeof(*in);
3912 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3915 loadmodel->num = count;
3917 for (i = 0;i < count;i++, in++, out++)
3923 static void Mod_Q2BSP_LoadLighting(lump_t *l)
3930 in = (void *)(mod_base + l->fileofs);
3931 if (l->filelen % sizeof(*in))
3932 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
3933 count = l->filelen / sizeof(*in);
3934 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3937 loadmodel->num = count;
3939 for (i = 0;i < count;i++, in++, out++)
3945 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
3952 in = (void *)(mod_base + l->fileofs);
3953 if (l->filelen % sizeof(*in))
3954 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
3955 count = l->filelen / sizeof(*in);
3956 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3959 loadmodel->num = count;
3961 for (i = 0;i < count;i++, in++, out++)
3967 static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
3974 in = (void *)(mod_base + l->fileofs);
3975 if (l->filelen % sizeof(*in))
3976 Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
3977 count = l->filelen / sizeof(*in);
3978 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3981 loadmodel->num = count;
3983 for (i = 0;i < count;i++, in++, out++)
3989 static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
3996 in = (void *)(mod_base + l->fileofs);
3997 if (l->filelen % sizeof(*in))
3998 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
3999 count = l->filelen / sizeof(*in);
4000 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4003 loadmodel->num = count;
4005 for (i = 0;i < count;i++, in++, out++)
4011 static void Mod_Q2BSP_LoadEdges(lump_t *l)
4018 in = (void *)(mod_base + l->fileofs);
4019 if (l->filelen % sizeof(*in))
4020 Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
4021 count = l->filelen / sizeof(*in);
4022 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4025 loadmodel->num = count;
4027 for (i = 0;i < count;i++, in++, out++)
4033 static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
4040 in = (void *)(mod_base + l->fileofs);
4041 if (l->filelen % sizeof(*in))
4042 Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
4043 count = l->filelen / sizeof(*in);
4044 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4047 loadmodel->num = count;
4049 for (i = 0;i < count;i++, in++, out++)
4055 static void Mod_Q2BSP_LoadBrushes(lump_t *l)
4062 in = (void *)(mod_base + l->fileofs);
4063 if (l->filelen % sizeof(*in))
4064 Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4065 count = l->filelen / sizeof(*in);
4066 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4069 loadmodel->num = count;
4071 for (i = 0;i < count;i++, in++, out++)
4077 static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
4084 in = (void *)(mod_base + l->fileofs);
4085 if (l->filelen % sizeof(*in))
4086 Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4087 count = l->filelen / sizeof(*in);
4088 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4091 loadmodel->num = count;
4093 for (i = 0;i < count;i++, in++, out++)
4099 static void Mod_Q2BSP_LoadAreas(lump_t *l)
4106 in = (void *)(mod_base + l->fileofs);
4107 if (l->filelen % sizeof(*in))
4108 Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
4109 count = l->filelen / sizeof(*in);
4110 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4113 loadmodel->num = count;
4115 for (i = 0;i < count;i++, in++, out++)
4121 static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
4128 in = (void *)(mod_base + l->fileofs);
4129 if (l->filelen % sizeof(*in))
4130 Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
4131 count = l->filelen / sizeof(*in);
4132 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4135 loadmodel->num = count;
4137 for (i = 0;i < count;i++, in++, out++)
4143 static void Mod_Q2BSP_LoadModels(lump_t *l)
4150 in = (void *)(mod_base + l->fileofs);
4151 if (l->filelen % sizeof(*in))
4152 Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
4153 count = l->filelen / sizeof(*in);
4154 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4157 loadmodel->num = count;
4159 for (i = 0;i < count;i++, in++, out++)
4165 void static Mod_Q2BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
4168 q2dheader_t *header;
4170 Host_Error("Mod_Q2BSP_Load: not yet implemented");
4172 mod->modeldatatypestring = "Q2BSP";
4174 mod->type = mod_brushq2;
4176 header = (q2dheader_t *)buffer;
4178 i = LittleLong(header->version);
4179 if (i != Q2BSPVERSION)
4180 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
4182 mod_base = (unsigned char *)header;
4184 // swap all the lumps
4185 for (i = 0;i < (int) sizeof(*header) / 4;i++)
4186 ((int *)header)[i] = LittleLong(((int *)header)[i]);
4188 mod->brush.qw_md4sum = 0;
4189 mod->brush.qw_md4sum2 = 0;
4190 for (i = 0;i < Q2HEADER_LUMPS;i++)
4192 if (i == Q2LUMP_ENTITIES)
4194 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
4195 if (i == Q2LUMP_VISIBILITY || i == Q2LUMP_LEAFS || i == Q2LUMP_NODES)
4197 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
4200 Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
4201 Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
4202 Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
4203 Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
4204 Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
4205 Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
4206 Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
4207 Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
4208 Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
4209 Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
4210 Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
4211 Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
4212 Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
4213 Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
4214 Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
4215 Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
4216 Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
4217 // LordHavoc: must go last because this makes the submodels
4218 Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
4221 static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents);
4222 static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents);
4224 static void Mod_Q3BSP_LoadEntities(lump_t *l)
4227 char key[128], value[MAX_INPUTLINE];
4229 loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
4230 loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
4231 loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
4234 loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
4235 memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
4236 loadmodel->brush.entities[l->filelen] = 0;
4237 data = loadmodel->brush.entities;
4238 // some Q3 maps override the lightgrid_cellsize with a worldspawn key
4239 // VorteX: q3map2 FS-R generates tangentspace deluxemaps for q3bsp and sets 'deluxeMaps' key
4240 loadmodel->brushq3.deluxemapping = false;
4241 if (data && COM_ParseToken_Simple(&data, false, false) && com_token[0] == '{')
4245 if (!COM_ParseToken_Simple(&data, false, false))
4247 if (com_token[0] == '}')
4248 break; // end of worldspawn
4249 if (com_token[0] == '_')
4250 strlcpy(key, com_token + 1, sizeof(key));
4252 strlcpy(key, com_token, sizeof(key));
4253 while (key[strlen(key)-1] == ' ') // remove trailing spaces
4254 key[strlen(key)-1] = 0;
4255 if (!COM_ParseToken_Simple(&data, false, false))
4257 strlcpy(value, com_token, sizeof(value));
4258 if (!strcasecmp("gridsize", key)) // this one is case insensitive to 100% match q3map2
4260 #if _MSC_VER >= 1400
4261 #define sscanf sscanf_s
4264 if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
4265 VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
4267 VectorSet(v, 64, 64, 128);
4268 if(sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) != 3)
4269 Con_Printf("Mod_Q3BSP_LoadEntities: funny gridsize \"%s\" in %s, interpreting as \"%f %f %f\" to match q3map2's parsing\n", value, loadmodel->name, v[0], v[1], v[2]);
4270 if (v[0] != 0 && v[1] != 0 && v[2] != 0)
4271 VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
4274 else if (!strcmp("deluxeMaps", key))
4276 if (!strcmp(com_token, "1"))
4278 loadmodel->brushq3.deluxemapping = true;
4279 loadmodel->brushq3.deluxemapping_modelspace = true;
4281 else if (!strcmp(com_token, "2"))
4283 loadmodel->brushq3.deluxemapping = true;
4284 loadmodel->brushq3.deluxemapping_modelspace = false;
4291 static void Mod_Q3BSP_LoadTextures(lump_t *l)
4297 in = (q3dtexture_t *)(mod_base + l->fileofs);
4298 if (l->filelen % sizeof(*in))
4299 Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
4300 count = l->filelen / sizeof(*in);
4301 out = (texture_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4303 loadmodel->data_textures = out;
4304 loadmodel->num_textures = count;
4305 loadmodel->num_texturesperskin = loadmodel->num_textures;
4307 for (i = 0;i < count;i++)
4309 strlcpy (out[i].name, in[i].name, sizeof (out[i].name));
4310 out[i].surfaceflags = LittleLong(in[i].surfaceflags);
4311 out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
4312 Mod_LoadTextureFromQ3Shader(out + i, out[i].name, true, true, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS);
4313 // restore the surfaceflags and supercontents
4314 out[i].surfaceflags = LittleLong(in[i].surfaceflags);
4315 out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
4319 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
4325 in = (q3dplane_t *)(mod_base + l->fileofs);
4326 if (l->filelen % sizeof(*in))
4327 Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
4328 count = l->filelen / sizeof(*in);
4329 out = (mplane_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4331 loadmodel->brush.data_planes = out;
4332 loadmodel->brush.num_planes = count;
4334 for (i = 0;i < count;i++, in++, out++)
4336 out->normal[0] = LittleFloat(in->normal[0]);
4337 out->normal[1] = LittleFloat(in->normal[1]);
4338 out->normal[2] = LittleFloat(in->normal[2]);
4339 out->dist = LittleFloat(in->dist);
4344 static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
4347 q3mbrushside_t *out;
4350 in = (q3dbrushside_t *)(mod_base + l->fileofs);
4351 if (l->filelen % sizeof(*in))
4352 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4353 count = l->filelen / sizeof(*in);
4354 out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4356 loadmodel->brush.data_brushsides = out;
4357 loadmodel->brush.num_brushsides = count;
4359 for (i = 0;i < count;i++, in++, out++)
4361 n = LittleLong(in->planeindex);
4362 if (n < 0 || n >= loadmodel->brush.num_planes)
4363 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4364 out->plane = loadmodel->brush.data_planes + n;
4365 n = LittleLong(in->textureindex);
4366 if (n < 0 || n >= loadmodel->num_textures)
4367 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4368 out->texture = loadmodel->data_textures + n;
4372 static void Mod_Q3BSP_LoadBrushSides_IG(lump_t *l)
4374 q3dbrushside_ig_t *in;
4375 q3mbrushside_t *out;
4378 in = (q3dbrushside_ig_t *)(mod_base + l->fileofs);
4379 if (l->filelen % sizeof(*in))
4380 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4381 count = l->filelen / sizeof(*in);
4382 out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4384 loadmodel->brush.data_brushsides = out;
4385 loadmodel->brush.num_brushsides = count;
4387 for (i = 0;i < count;i++, in++, out++)
4389 n = LittleLong(in->planeindex);
4390 if (n < 0 || n >= loadmodel->brush.num_planes)
4391 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4392 out->plane = loadmodel->brush.data_planes + n;
4393 n = LittleLong(in->textureindex);
4394 if (n < 0 || n >= loadmodel->num_textures)
4395 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4396 out->texture = loadmodel->data_textures + n;
4400 static void Mod_Q3BSP_LoadBrushes(lump_t *l)
4404 int i, j, n, c, count, maxplanes, q3surfaceflags;
4405 colplanef_t *planes;
4407 in = (q3dbrush_t *)(mod_base + l->fileofs);
4408 if (l->filelen % sizeof(*in))
4409 Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4410 count = l->filelen / sizeof(*in);
4411 out = (q3mbrush_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4413 loadmodel->brush.data_brushes = out;
4414 loadmodel->brush.num_brushes = count;
4419 for (i = 0;i < count;i++, in++, out++)
4421 n = LittleLong(in->firstbrushside);
4422 c = LittleLong(in->numbrushsides);
4423 if (n < 0 || n + c > loadmodel->brush.num_brushsides)
4424 Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)", n, n + c, loadmodel->brush.num_brushsides);
4425 out->firstbrushside = loadmodel->brush.data_brushsides + n;
4426 out->numbrushsides = c;
4427 n = LittleLong(in->textureindex);
4428 if (n < 0 || n >= loadmodel->num_textures)
4429 Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4430 out->texture = loadmodel->data_textures + n;
4432 // make a list of mplane_t structs to construct a colbrush from
4433 if (maxplanes < out->numbrushsides)
4435 maxplanes = out->numbrushsides;
4438 planes = (colplanef_t *)Mem_Alloc(tempmempool, sizeof(colplanef_t) * maxplanes);
4441 for (j = 0;j < out->numbrushsides;j++)
4443 VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
4444 planes[j].dist = out->firstbrushside[j].plane->dist;
4445 planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags;
4446 planes[j].texture = out->firstbrushside[j].texture;
4447 q3surfaceflags |= planes[j].q3surfaceflags;
4449 // make the colbrush from the planes
4450 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents, q3surfaceflags, out->texture, true);
4452 // this whole loop can take a while (e.g. on redstarrepublic4)
4453 CL_KeepaliveMessage(false);
4459 static void Mod_Q3BSP_LoadEffects(lump_t *l)
4465 in = (q3deffect_t *)(mod_base + l->fileofs);
4466 if (l->filelen % sizeof(*in))
4467 Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
4468 count = l->filelen / sizeof(*in);
4469 out = (q3deffect_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4471 loadmodel->brushq3.data_effects = out;
4472 loadmodel->brushq3.num_effects = count;
4474 for (i = 0;i < count;i++, in++, out++)
4476 strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
4477 n = LittleLong(in->brushindex);
4478 if (n >= loadmodel->brush.num_brushes)
4480 Con_Printf("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes), setting to -1\n", n, loadmodel->brush.num_brushes);
4483 out->brushindex = n;
4484 out->unknown = LittleLong(in->unknown);
4488 static void Mod_Q3BSP_LoadVertices(lump_t *l)
4493 in = (q3dvertex_t *)(mod_base + l->fileofs);
4494 if (l->filelen % sizeof(*in))
4495 Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
4496 loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
4497 loadmodel->brushq3.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 3 + 2 + 2 + 4)));
4498 loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_vertex3f + count * 3;
4499 loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_normal3f + count * 3;
4500 loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
4501 loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
4503 for (i = 0;i < count;i++, in++)
4505 loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
4506 loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
4507 loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
4508 loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]);
4509 loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]);
4510 loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]);
4511 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
4512 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
4513 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
4514 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
4515 // svector/tvector are calculated later in face loading
4516 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
4517 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
4518 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
4519 loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
4520 if(in->color4ub[0] != 255 || in->color4ub[1] != 255 || in->color4ub[2] != 255)
4521 loadmodel->lit = true;
4525 static void Mod_Q3BSP_LoadTriangles(lump_t *l)
4531 in = (int *)(mod_base + l->fileofs);
4532 if (l->filelen % sizeof(int[3]))
4533 Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
4534 count = l->filelen / sizeof(*in);
4536 if(!loadmodel->brushq3.num_vertices)
4539 Con_Printf("Mod_Q3BSP_LoadTriangles: %s has triangles but no vertexes, broken compiler, ignoring problem\n", loadmodel->name);
4540 loadmodel->brushq3.num_triangles = 0;
4544 out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4545 loadmodel->brushq3.num_triangles = count / 3;
4546 loadmodel->brushq3.data_element3i = out;
4548 for (i = 0;i < count;i++, in++, out++)
4550 *out = LittleLong(*in);
4551 if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
4553 Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
4559 static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
4561 q3dlightmap_t *input_pointer;
4579 int mergedrowsxcolumns;
4584 unsigned char *mergedpixels;
4585 unsigned char *mergeddeluxepixels;
4586 unsigned char *mergebuf;
4587 char mapname[MAX_QPATH];
4589 unsigned char *inpixels[10000]; // max count q3map2 can output (it uses 4 digits)
4591 // defaults for q3bsp
4598 loadmodel->brushq3.lightmapsize = 128;
4600 if (cls.state == ca_dedicated)
4603 if(mod_q3bsp_nolightmaps.integer)
4609 // prefer internal LMs for compatibility (a BSP contains no info on whether external LMs exist)
4610 if (developer_loading.integer)
4611 Con_Printf("Using internal lightmaps\n");
4612 input_pointer = (q3dlightmap_t *)(mod_base + l->fileofs);
4613 if (l->filelen % sizeof(*input_pointer))
4614 Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
4615 count = l->filelen / sizeof(*input_pointer);
4616 for(i = 0; i < count; ++i)
4617 inpixels[i] = input_pointer[i].rgb;
4621 // no internal lightmaps
4622 // try external lightmaps
4623 if (developer_loading.integer)
4624 Con_Printf("Using external lightmaps\n");
4625 FS_StripExtension(loadmodel->name, mapname, sizeof(mapname));
4626 inpixels[0] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, 0), false, false, false, NULL);
4630 // using EXTERNAL lightmaps instead
4631 if(image_width != (int) CeilPowerOf2(image_width) || image_width != image_height)
4633 Mem_Free(inpixels[0]);
4634 Host_Error("Mod_Q3BSP_LoadLightmaps: invalid external lightmap size in %s",loadmodel->name);
4644 for(count = 1; ; ++count)
4646 inpixels[count] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, count), false, false, false, NULL);
4647 if(!inpixels[count])
4648 break; // we got all of them
4649 if(image_width != size || image_height != size)
4651 Mem_Free(inpixels[count]);
4652 inpixels[count] = NULL;
4653 Con_Printf("Mod_Q3BSP_LoadLightmaps: mismatched lightmap size in %s - external lightmap %s/lm_%04d does not match earlier ones\n", loadmodel->name, mapname, count);
4659 loadmodel->brushq3.lightmapsize = size;
4660 loadmodel->brushq3.num_originallightmaps = count;
4662 // now check the surfaces to see if any of them index an odd numbered
4663 // lightmap, if so this is not a deluxemapped bsp file
4665 // also check what lightmaps are actually used, because q3map2 sometimes
4666 // (always?) makes an unused one at the end, which
4667 // q3map2 sometimes (or always?) makes a second blank lightmap for no
4668 // reason when only one lightmap is used, which can throw off the
4669 // deluxemapping detection method, so check 2-lightmap bsp's specifically
4670 // to see if the second lightmap is blank, if so it is not deluxemapped.
4671 // VorteX: autodetect only if previous attempt to find "deluxeMaps" key
4672 // in Mod_Q3BSP_LoadEntities was failed
4673 if (!loadmodel->brushq3.deluxemapping)
4675 loadmodel->brushq3.deluxemapping = !(count & 1);
4676 loadmodel->brushq3.deluxemapping_modelspace = true;
4678 if (loadmodel->brushq3.deluxemapping)
4680 int facecount = faceslump->filelen / sizeof(q3dface_t);
4681 q3dface_t *faces = (q3dface_t *)(mod_base + faceslump->fileofs);
4682 for (i = 0;i < facecount;i++)
4684 j = LittleLong(faces[i].lightmapindex);
4687 endlightmap = max(endlightmap, j + 1);
4688 if ((j & 1) || j + 1 >= count)
4690 loadmodel->brushq3.deluxemapping = false;
4697 // q3map2 sometimes (or always?) makes a second blank lightmap for no
4698 // reason when only one lightmap is used, which can throw off the
4699 // deluxemapping detection method, so check 2-lightmap bsp's specifically
4700 // to see if the second lightmap is blank, if so it is not deluxemapped.
4702 // further research has shown q3map2 sometimes creates a deluxemap and two
4703 // blank lightmaps, which must be handled properly as well
4704 if (endlightmap == 1 && count > 1)
4707 for (i = 0;i < size*size;i++)
4709 if (c[bytesperpixel*i + rgbmap[0]])
4711 if (c[bytesperpixel*i + rgbmap[1]])
4713 if (c[bytesperpixel*i + rgbmap[2]])
4718 // all pixels in the unused lightmap were black...
4719 loadmodel->brushq3.deluxemapping = false;
4724 Con_DPrintf("%s is %sdeluxemapped\n", loadmodel->name, loadmodel->brushq3.deluxemapping ? "" : "not ");
4726 // figure out what the most reasonable merge power is within limits
4728 // find the appropriate NxN dimensions to merge to, to avoid wasted space
4729 realcount = count >> (int)loadmodel->brushq3.deluxemapping;
4731 // figure out how big the merged texture has to be
4732 mergegoal = 128<<bound(0, mod_q3bsp_lightmapmergepower.integer, 6);
4733 mergegoal = bound(size, mergegoal, (int)vid.maxtexturesize_2d);
4734 while (mergegoal > size && mergegoal * mergegoal / 4 >= size * size * realcount)
4736 mergedwidth = mergegoal;
4737 mergedheight = mergegoal;
4738 // choose non-square size (2x1 aspect) if only half the space is used;
4739 // this really only happens when the entire set fits in one texture, if
4740 // there are multiple textures, we don't worry about shrinking the last
4741 // one to fit, because the driver prefers the same texture size on
4742 // consecutive draw calls...
4743 if (mergedwidth * mergedheight / 2 >= size*size*realcount)
4746 loadmodel->brushq3.num_lightmapmergedwidthpower = 0;
4747 loadmodel->brushq3.num_lightmapmergedheightpower = 0;
4748 while (mergedwidth > size<<loadmodel->brushq3.num_lightmapmergedwidthpower)
4749 loadmodel->brushq3.num_lightmapmergedwidthpower++;
4750 while (mergedheight > size<<loadmodel->brushq3.num_lightmapmergedheightpower)
4751 loadmodel->brushq3.num_lightmapmergedheightpower++;
4752 loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower = loadmodel->brushq3.num_lightmapmergedwidthpower + loadmodel->brushq3.num_lightmapmergedheightpower + (loadmodel->brushq3.deluxemapping ? 1 : 0);
4754 powerx = loadmodel->brushq3.num_lightmapmergedwidthpower;
4755 powery = loadmodel->brushq3.num_lightmapmergedheightpower;
4756 powerxy = powerx+powery;
4757 powerdxy = loadmodel->brushq3.deluxemapping + powerxy;
4759 mergedcolumns = 1 << powerx;
4760 mergedrows = 1 << powery;
4761 mergedrowsxcolumns = 1 << powerxy;
4763 loadmodel->brushq3.num_mergedlightmaps = (realcount + (1 << powerxy) - 1) >> powerxy;
4764 loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
4765 if (loadmodel->brushq3.deluxemapping)
4766 loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
4768 // allocate a texture pool if we need it
4769 if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
4770 loadmodel->texturepool = R_AllocTexturePool();
4772 mergedpixels = (unsigned char *) Mem_Alloc(tempmempool, mergedwidth * mergedheight * 4);
4773 mergeddeluxepixels = loadmodel->brushq3.deluxemapping ? (unsigned char *) Mem_Alloc(tempmempool, mergedwidth * mergedheight * 4) : NULL;
4774 for (i = 0;i < count;i++)
4776 // figure out which merged lightmap texture this fits into
4777 realindex = i >> (int)loadmodel->brushq3.deluxemapping;
4778 lightmapindex = i >> powerdxy;
4780 // choose the destination address
4781 mergebuf = (loadmodel->brushq3.deluxemapping && (i & 1)) ? mergeddeluxepixels : mergedpixels;
4782 mergebuf += 4 * (realindex & (mergedcolumns-1))*size + 4 * ((realindex >> powerx) & (mergedrows-1))*mergedwidth*size;
4783 if ((i & 1) == 0 || !loadmodel->brushq3.deluxemapping)
4784 Con_Printf("copying original lightmap %i (%ix%i) to %i (at %i,%i)\n", i, size, size, lightmapindex, (realindex & (mergedcolumns-1))*size, ((realindex >> powerx) & (mergedrows-1))*size);
4786 // convert pixels from RGB or BGRA while copying them into the destination rectangle
4787 for (j = 0;j < size;j++)
4788 for (k = 0;k < size;k++)
4790 mergebuf[(j*mergedwidth+k)*4+0] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[0]];
4791 mergebuf[(j*mergedwidth+k)*4+1] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[1]];
4792 mergebuf[(j*mergedwidth+k)*4+2] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[2]];
4793 mergebuf[(j*mergedwidth+k)*4+3] = 255;
4796 // upload texture if this was the last tile being written to the texture
4797 if (((realindex + 1) & (mergedrowsxcolumns - 1)) == 0 || (realindex + 1) == realcount)
4799 if (loadmodel->brushq3.deluxemapping && (i & 1))
4800 loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), mergedwidth, mergedheight, mergeddeluxepixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
4802 loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), mergedwidth, mergedheight, mergedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
4806 if (mergeddeluxepixels)
4807 Mem_Free(mergeddeluxepixels);
4808 Mem_Free(mergedpixels);
4811 for(i = 0; i < count; ++i)
4812 Mem_Free(inpixels[i]);
4816 static void Mod_Q3BSP_BuildBBoxes(const int *element3i, int num_triangles, const float *vertex3f, float **collisionbbox6f, int *collisionstride, int stride)
4821 *collisionstride = stride;
4824 cnt = (num_triangles + stride - 1) / stride;
4825 *collisionbbox6f = (float *) Mem_Alloc(loadmodel->mempool, sizeof(float[6]) * cnt);
4826 for(j = 0; j < cnt; ++j)
4828 mins = &((*collisionbbox6f)[6 * j + 0]);
4829 maxs = &((*collisionbbox6f)[6 * j + 3]);
4830 for(k = 0; k < stride; ++k)
4832 tri = j * stride + k;
4833 if(tri >= num_triangles)
4835 vert = &(vertex3f[element3i[3 * tri + 0] * 3]);
4836 if(!k || vert[0] < mins[0]) mins[0] = vert[0];
4837 if(!k || vert[1] < mins[1]) mins[1] = vert[1];
4838 if(!k || vert[2] < mins[2]) mins[2] = vert[2];
4839 if(!k || vert[0] > maxs[0]) maxs[0] = vert[0];
4840 if(!k || vert[1] > maxs[1]) maxs[1] = vert[1];
4841 if(!k || vert[2] > maxs[2]) maxs[2] = vert[2];
4842 vert = &(vertex3f[element3i[3 * tri + 1] * 3]);
4843 if(vert[0] < mins[0]) mins[0] = vert[0];
4844 if(vert[1] < mins[1]) mins[1] = vert[1];
4845 if(vert[2] < mins[2]) mins[2] = vert[2];
4846 if(vert[0] > maxs[0]) maxs[0] = vert[0];
4847 if(vert[1] > maxs[1]) maxs[1] = vert[1];
4848 if(vert[2] > maxs[2]) maxs[2] = vert[2];
4849 vert = &(vertex3f[element3i[3 * tri + 2] * 3]);
4850 if(vert[0] < mins[0]) mins[0] = vert[0];
4851 if(vert[1] < mins[1]) mins[1] = vert[1];
4852 if(vert[2] < mins[2]) mins[2] = vert[2];
4853 if(vert[0] > maxs[0]) maxs[0] = vert[0];
4854 if(vert[1] > maxs[1]) maxs[1] = vert[1];
4855 if(vert[2] > maxs[2]) maxs[2] = vert[2];
4860 *collisionbbox6f = NULL;
4863 typedef struct patchtess_s
4867 // Auxiliary data used only by patch loading code in Mod_Q3BSP_LoadFaces
4870 float *originalvertex3f;
4873 #define PATCHTESS_SAME_LODGROUP(a,b) \
4875 (a).lodgroup[0] == (b).lodgroup[0] && \
4876 (a).lodgroup[1] == (b).lodgroup[1] && \
4877 (a).lodgroup[2] == (b).lodgroup[2] && \
4878 (a).lodgroup[3] == (b).lodgroup[3] && \
4879 (a).lodgroup[4] == (b).lodgroup[4] && \
4880 (a).lodgroup[5] == (b).lodgroup[5] \
4883 static void Mod_Q3BSP_LoadFaces(lump_t *l)
4885 q3dface_t *in, *oldin;
4886 msurface_t *out, *oldout;
4887 int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshvertices, meshtriangles, collisionvertices, collisiontriangles, numvertices, numtriangles, cxtess, cytess;
4888 float lightmaptcbase[2], lightmaptcscale[2];
4889 //int *originalelement3i;
4890 //int *originalneighbor3i;
4891 float *originalvertex3f;
4892 //float *originalsvector3f;
4893 //float *originaltvector3f;
4894 float *originalnormal3f;
4895 float *originalcolor4f;
4896 float *originaltexcoordtexture2f;
4897 float *originaltexcoordlightmap2f;
4898 float *surfacecollisionvertex3f;
4899 int *surfacecollisionelement3i;
4901 patchtess_t *patchtess = NULL;
4902 int patchtesscount = 0;
4905 in = (q3dface_t *)(mod_base + l->fileofs);
4906 if (l->filelen % sizeof(*in))
4907 Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
4908 count = l->filelen / sizeof(*in);
4909 out = (msurface_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4911 loadmodel->data_surfaces = out;
4912 loadmodel->num_surfaces = count;
4915 patchtess = (patchtess_t*) Mem_Alloc(tempmempool, count * sizeof(*patchtess));
4923 for (;i < count;i++, in++, out++)
4925 // check face type first
4926 type = LittleLong(in->type);
4927 if (type != Q3FACETYPE_FLAT
4928 && type != Q3FACETYPE_PATCH
4929 && type != Q3FACETYPE_MESH
4930 && type != Q3FACETYPE_FLARE)
4932 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, type);
4936 n = LittleLong(in->textureindex);
4937 if (n < 0 || n >= loadmodel->num_textures)
4939 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->num_textures);
4942 out->texture = loadmodel->data_textures + n;
4943 n = LittleLong(in->effectindex);
4944 if (n < -1 || n >= loadmodel->brushq3.num_effects)
4946 if (developer_extra.integer)
4947 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
4953 out->effect = loadmodel->brushq3.data_effects + n;
4955 if (cls.state != ca_dedicated)
4957 out->lightmaptexture = NULL;
4958 out->deluxemaptexture = r_texture_blanknormalmap;
4959 n = LittleLong(in->lightmapindex);
4962 else if (n >= loadmodel->brushq3.num_originallightmaps)
4964 if(loadmodel->brushq3.num_originallightmaps != 0)
4965 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_originallightmaps);
4970 out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n >> loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower];
4971 if (loadmodel->brushq3.deluxemapping)
4972 out->deluxemaptexture = loadmodel->brushq3.data_deluxemaps[n >> loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower];
4973 loadmodel->lit = true;
4977 firstvertex = LittleLong(in->firstvertex);
4978 numvertices = LittleLong(in->numvertices);
4979 firstelement = LittleLong(in->firstelement);
4980 numtriangles = LittleLong(in->numelements) / 3;
4981 if (numtriangles * 3 != LittleLong(in->numelements))
4983 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements));
4986 if (firstvertex < 0 || firstvertex + numvertices > loadmodel->brushq3.num_vertices)
4988 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, firstvertex, firstvertex + numvertices, loadmodel->brushq3.num_vertices);
4991 if (firstelement < 0 || firstelement + numtriangles * 3 > loadmodel->brushq3.num_triangles * 3)
4993 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, firstelement, firstelement + numtriangles * 3, loadmodel->brushq3.num_triangles * 3);
4998 case Q3FACETYPE_FLAT:
4999 case Q3FACETYPE_MESH:
5000 // no processing necessary
5002 case Q3FACETYPE_PATCH:
5003 patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
5004 patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
5005 if (numvertices != (patchsize[0] * patchsize[1]) || patchsize[0] < 3 || patchsize[1] < 3 || !(patchsize[0] & 1) || !(patchsize[1] & 1) || patchsize[0] * patchsize[1] >= min(r_subdivisions_maxvertices.integer, r_subdivisions_collision_maxvertices.integer))
5007 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
5010 originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
5012 // convert patch to Q3FACETYPE_MESH
5013 xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
5014 ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
5015 // bound to user settings
5016 xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
5017 ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
5018 // bound to sanity settings
5019 xtess = bound(0, xtess, 1024);
5020 ytess = bound(0, ytess, 1024);
5022 // lower quality collision patches! Same procedure as before, but different cvars
5023 // convert patch to Q3FACETYPE_MESH
5024 cxtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
5025 cytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
5026 // bound to user settings
5027 cxtess = bound(r_subdivisions_collision_mintess.integer, cxtess, r_subdivisions_collision_maxtess.integer);
5028 cytess = bound(r_subdivisions_collision_mintess.integer, cytess, r_subdivisions_collision_maxtess.integer);
5029 // bound to sanity settings
5030 cxtess = bound(0, cxtess, 1024);
5031 cytess = bound(0, cytess, 1024);
5033 // store it for the LOD grouping step
5034 patchtess[patchtesscount].info.xsize = patchsize[0];
5035 patchtess[patchtesscount].info.ysize = patchsize[1];
5036 patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].xtess = xtess;
5037 patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].ytess = ytess;
5038 patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].xtess = cxtess;
5039 patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].ytess = cytess;
5041 patchtess[patchtesscount].surface_id = i;
5042 patchtess[patchtesscount].lodgroup[0] = LittleFloat(in->specific.patch.mins[0]);
5043 patchtess[patchtesscount].lodgroup[1] = LittleFloat(in->specific.patch.mins[1]);
5044 patchtess[patchtesscount].lodgroup[2] = LittleFloat(in->specific.patch.mins[2]);
5045 patchtess[patchtesscount].lodgroup[3] = LittleFloat(in->specific.patch.maxs[0]);
5046 patchtess[patchtesscount].lodgroup[4] = LittleFloat(in->specific.patch.maxs[1]);
5047 patchtess[patchtesscount].lodgroup[5] = LittleFloat(in->specific.patch.maxs[2]);
5048 patchtess[patchtesscount].originalvertex3f = originalvertex3f;
5051 case Q3FACETYPE_FLARE:
5052 if (developer_extra.integer)
5053 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
5057 out->num_vertices = numvertices;
5058 out->num_triangles = numtriangles;
5059 meshvertices += out->num_vertices;
5060 meshtriangles += out->num_triangles;
5063 // Fix patches tesselations so that they make no seams
5067 for(i = 0; i < patchtesscount; ++i)
5069 for(j = i+1; j < patchtesscount; ++j)
5071 if (!PATCHTESS_SAME_LODGROUP(patchtess[i], patchtess[j]))
5074 if (Q3PatchAdjustTesselation(3, &patchtess[i].info, patchtess[i].originalvertex3f, &patchtess[j].info, patchtess[j].originalvertex3f) )
5081 // Calculate resulting number of triangles
5082 collisionvertices = 0;
5083 collisiontriangles = 0;
5084 for(i = 0; i < patchtesscount; ++i)
5086 finalwidth = Q3PatchDimForTess(patchtess[i].info.xsize, patchtess[i].info.lods[PATCH_LOD_VISUAL].xtess);
5087 finalheight = Q3PatchDimForTess(patchtess[i].info.ysize,patchtess[i].info.lods[PATCH_LOD_VISUAL].ytess);
5088 numvertices = finalwidth * finalheight;
5089 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5091 oldout[patchtess[i].surface_id].num_vertices = numvertices;
5092 oldout[patchtess[i].surface_id].num_triangles = numtriangles;
5093 meshvertices += oldout[patchtess[i].surface_id].num_vertices;
5094 meshtriangles += oldout[patchtess[i].surface_id].num_triangles;
5096 finalwidth = Q3PatchDimForTess(patchtess[i].info.xsize, patchtess[i].info.lods[PATCH_LOD_COLLISION].xtess);
5097 finalheight = Q3PatchDimForTess(patchtess[i].info.ysize,patchtess[i].info.lods[PATCH_LOD_COLLISION].ytess);
5098 numvertices = finalwidth * finalheight;
5099 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5101 oldout[patchtess[i].surface_id].num_collisionvertices = numvertices;
5102 oldout[patchtess[i].surface_id].num_collisiontriangles = numtriangles;
5103 collisionvertices += oldout[patchtess[i].surface_id].num_collisionvertices;
5104 collisiontriangles += oldout[patchtess[i].surface_id].num_collisiontriangles;
5110 Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, true, false);
5111 if (collisiontriangles)
5113 loadmodel->brush.data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, collisionvertices * sizeof(float[3]));
5114 loadmodel->brush.data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, collisiontriangles * sizeof(int[3]));
5118 collisionvertices = 0;
5119 collisiontriangles = 0;
5120 for (;i < count && meshvertices + out->num_vertices <= loadmodel->surfmesh.num_vertices;i++, in++, out++)
5122 if (out->num_vertices < 3 || out->num_triangles < 1)
5125 type = LittleLong(in->type);
5126 firstvertex = LittleLong(in->firstvertex);
5127 firstelement = LittleLong(in->firstelement);
5128 out->num_firstvertex = meshvertices;
5129 out->num_firsttriangle = meshtriangles;
5130 out->num_firstcollisiontriangle = collisiontriangles;
5133 case Q3FACETYPE_FLAT:
5134 case Q3FACETYPE_MESH:
5135 // no processing necessary, except for lightmap merging
5136 for (j = 0;j < out->num_vertices;j++)
5138 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0];
5139 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1];
5140 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2];
5141 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 0];
5142 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 1];
5143 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 2];
5144 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0];
5145 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1];
5146 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0];
5147 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1];
5148 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0];
5149 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1];
5150 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2];
5151 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3];
5153 for (j = 0;j < out->num_triangles*3;j++)
5154 (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = loadmodel->brushq3.data_element3i[firstelement + j] + out->num_firstvertex;
5156 case Q3FACETYPE_PATCH:
5157 patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
5158 patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
5159 originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
5160 originalnormal3f = loadmodel->brushq3.data_normal3f + firstvertex * 3;
5161 originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2;
5162 originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2;
5163 originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4;
5165 xtess = ytess = cxtess = cytess = -1;
5166 for(j = 0; j < patchtesscount; ++j)
5167 if(patchtess[j].surface_id == i)
5169 xtess = patchtess[j].info.lods[PATCH_LOD_VISUAL].xtess;
5170 ytess = patchtess[j].info.lods[PATCH_LOD_VISUAL].ytess;
5171 cxtess = patchtess[j].info.lods[PATCH_LOD_COLLISION].xtess;
5172 cytess = patchtess[j].info.lods[PATCH_LOD_COLLISION].ytess;
5177 Con_Printf("ERROR: patch %d isn't preprocessed?!?\n", i);
5178 xtess = ytess = cxtess = cytess = 0;
5181 finalwidth = Q3PatchDimForTess(patchsize[0],xtess); //((patchsize[0] - 1) * xtess) + 1;
5182 finalheight = Q3PatchDimForTess(patchsize[1],ytess); //((patchsize[1] - 1) * ytess) + 1;
5183 finalvertices = finalwidth * finalheight;
5184 oldnumtriangles = finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5185 type = Q3FACETYPE_MESH;
5186 // generate geometry
5187 // (note: normals are skipped because they get recalculated)
5188 Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
5189 Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalnormal3f, xtess, ytess);
5190 Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess);
5191 Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess);
5192 Q3PatchTesselateFloat(4, sizeof(float[4]), (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess);
5193 Q3PatchTriangleElements((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), finalwidth, finalheight, out->num_firstvertex);
5195 out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), loadmodel->surfmesh.data_vertex3f);
5197 if (developer_extra.integer)
5199 if (out->num_triangles < finaltriangles)
5200 Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
5202 Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
5204 // q3map does not put in collision brushes for curves... ugh
5205 // build the lower quality collision geometry
5206 finalwidth = Q3PatchDimForTess(patchsize[0],cxtess); //((patchsize[0] - 1) * cxtess) + 1;
5207 finalheight = Q3PatchDimForTess(patchsize[1],cytess); //((patchsize[1] - 1) * cytess) + 1;
5208 finalvertices = finalwidth * finalheight;
5209 oldnumtriangles2 = finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5211 // legacy collision geometry implementation
5212 out->deprecatedq3data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
5213 out->deprecatedq3data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
5214 out->num_collisionvertices = finalvertices;
5215 out->num_collisiontriangles = finaltriangles;
5216 Q3PatchTesselateFloat(3, sizeof(float[3]), out->deprecatedq3data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, cxtess, cytess);
5217 Q3PatchTriangleElements(out->deprecatedq3data_collisionelement3i, finalwidth, finalheight, 0);
5219 //Mod_SnapVertices(3, out->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), 0.25);
5220 Mod_SnapVertices(3, finalvertices, out->deprecatedq3data_collisionvertex3f, 1);
5222 out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(finaltriangles, out->deprecatedq3data_collisionelement3i, out->deprecatedq3data_collisionelement3i, out->deprecatedq3data_collisionvertex3f);
5224 // now optimize the collision mesh by finding triangle bboxes...
5225 Mod_Q3BSP_BuildBBoxes(out->deprecatedq3data_collisionelement3i, out->num_collisiontriangles, out->deprecatedq3data_collisionvertex3f, &out->deprecatedq3data_collisionbbox6f, &out->deprecatedq3num_collisionbboxstride, mod_q3bsp_curves_collisions_stride.integer);
5226 Mod_Q3BSP_BuildBBoxes(loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle, out->num_triangles, loadmodel->surfmesh.data_vertex3f, &out->deprecatedq3data_bbox6f, &out->deprecatedq3num_bboxstride, mod_q3bsp_curves_stride.integer);
5228 // store collision geometry for BIH collision tree
5229 surfacecollisionvertex3f = loadmodel->brush.data_collisionvertex3f + collisionvertices * 3;
5230 surfacecollisionelement3i = loadmodel->brush.data_collisionelement3i + collisiontriangles * 3;
5231 Q3PatchTesselateFloat(3, sizeof(float[3]), surfacecollisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, cxtess, cytess);
5232 Q3PatchTriangleElements(surfacecollisionelement3i, finalwidth, finalheight, collisionvertices);
5233 Mod_SnapVertices(3, finalvertices, surfacecollisionvertex3f, 1);
5235 // remove this once the legacy code is removed
5237 int nc = out->num_collisiontriangles;
5239 out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(finaltriangles, surfacecollisionelement3i, surfacecollisionelement3i, loadmodel->brush.data_collisionvertex3f);
5241 if(nc != out->num_collisiontriangles)
5243 Con_Printf("number of collision triangles differs between BIH and BSP. FAIL.\n");
5248 if (developer_extra.integer)
5249 Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles);
5251 collisionvertices += finalvertices;
5252 collisiontriangles += out->num_collisiontriangles;
5257 meshvertices += out->num_vertices;
5258 meshtriangles += out->num_triangles;
5259 for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++)
5260 if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
5262 if (invalidelements)
5264 Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, firstvertex, out->num_vertices, firstelement, out->num_triangles * 3);
5265 for (j = 0;j < out->num_triangles * 3;j++)
5267 Con_Printf(" %i", (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] - out->num_firstvertex);
5268 if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
5269 (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = out->num_firstvertex;
5273 // calculate a bounding box
5274 VectorClear(out->mins);
5275 VectorClear(out->maxs);
5276 if (out->num_vertices)
5278 if (cls.state != ca_dedicated && out->lightmaptexture)
5280 // figure out which part of the merged lightmap this fits into
5281 int lightmapindex = LittleLong(in->lightmapindex) >> (loadmodel->brushq3.deluxemapping ? 1 : 0);
5282 int mergewidth = R_TextureWidth(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
5283 int mergeheight = R_TextureHeight(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
5284 lightmapindex &= mergewidth * mergeheight - 1;
5285 lightmaptcscale[0] = 1.0f / mergewidth;
5286 lightmaptcscale[1] = 1.0f / mergeheight;
5287 lightmaptcbase[0] = (lightmapindex % mergewidth) * lightmaptcscale[0];
5288 lightmaptcbase[1] = (lightmapindex / mergewidth) * lightmaptcscale[1];
5289 // modify the lightmap texcoords to match this region of the merged lightmap
5290 for (j = 0, v = loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex;j < out->num_vertices;j++, v += 2)
5292 v[0] = v[0] * lightmaptcscale[0] + lightmaptcbase[0];
5293 v[1] = v[1] * lightmaptcscale[1] + lightmaptcbase[1];
5296 VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->mins);
5297 VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->maxs);
5298 for (j = 1, v = (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex) + 3;j < out->num_vertices;j++, v += 3)
5300 out->mins[0] = min(out->mins[0], v[0]);
5301 out->maxs[0] = max(out->maxs[0], v[0]);
5302 out->mins[1] = min(out->mins[1], v[1]);
5303 out->maxs[1] = max(out->maxs[1], v[1]);
5304 out->mins[2] = min(out->mins[2], v[2]);
5305 out->maxs[2] = max(out->maxs[2], v[2]);
5307 out->mins[0] -= 1.0f;
5308 out->mins[1] -= 1.0f;
5309 out->mins[2] -= 1.0f;
5310 out->maxs[0] += 1.0f;
5311 out->maxs[1] += 1.0f;
5312 out->maxs[2] += 1.0f;
5314 // set lightmap styles for consistency with q1bsp
5315 //out->lightmapinfo->styles[0] = 0;
5316 //out->lightmapinfo->styles[1] = 255;
5317 //out->lightmapinfo->styles[2] = 255;
5318 //out->lightmapinfo->styles[3] = 255;
5323 for (;i < count;i++, out++)
5325 if(out->num_vertices && out->num_triangles)
5327 if(out->num_vertices == 0)
5329 Con_Printf("Mod_Q3BSP_LoadFaces: surface %d (texture %s) has no vertices, ignoring\n", i, out->texture ? out->texture->name : "(none)");
5330 if(out->num_triangles == 0)
5331 Con_Printf("Mod_Q3BSP_LoadFaces: surface %d (texture %s) has no triangles, ignoring\n", i, out->texture ? out->texture->name : "(none)");
5333 else if(out->num_triangles == 0)
5334 Con_Printf("Mod_Q3BSP_LoadFaces: surface %d (texture %s, near %f %f %f) has no triangles, ignoring\n", i, out->texture ? out->texture->name : "(none)",
5335 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[0 * 3 + 0],
5336 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[1 * 3 + 0],
5337 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[2 * 3 + 0]);
5340 // for per pixel lighting
5341 Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
5343 // generate ushort elements array if possible
5344 if (loadmodel->surfmesh.data_element3s)
5345 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
5346 loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
5348 // free the no longer needed vertex data
5349 loadmodel->brushq3.num_vertices = 0;
5350 if (loadmodel->brushq3.data_vertex3f)
5351 Mem_Free(loadmodel->brushq3.data_vertex3f);
5352 loadmodel->brushq3.data_vertex3f = NULL;
5353 loadmodel->brushq3.data_normal3f = NULL;
5354 loadmodel->brushq3.data_texcoordtexture2f = NULL;
5355 loadmodel->brushq3.data_texcoordlightmap2f = NULL;
5356 loadmodel->brushq3.data_color4f = NULL;
5357 // free the no longer needed triangle data
5358 loadmodel->brushq3.num_triangles = 0;
5359 if (loadmodel->brushq3.data_element3i)
5360 Mem_Free(loadmodel->brushq3.data_element3i);
5361 loadmodel->brushq3.data_element3i = NULL;
5364 Mem_Free(patchtess);
5367 static void Mod_Q3BSP_LoadModels(lump_t *l)
5371 int i, j, n, c, count;
5373 in = (q3dmodel_t *)(mod_base + l->fileofs);
5374 if (l->filelen % sizeof(*in))
5375 Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
5376 count = l->filelen / sizeof(*in);
5377 out = (q3dmodel_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5379 loadmodel->brushq3.data_models = out;
5380 loadmodel->brushq3.num_models = count;
5382 for (i = 0;i < count;i++, in++, out++)
5384 for (j = 0;j < 3;j++)
5386 out->mins[j] = LittleFloat(in->mins[j]);
5387 out->maxs[j] = LittleFloat(in->maxs[j]);
5389 n = LittleLong(in->firstface);
5390 c = LittleLong(in->numfaces);
5391 if (n < 0 || n + c > loadmodel->num_surfaces)
5392 Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)", n, n + c, loadmodel->num_surfaces);
5395 n = LittleLong(in->firstbrush);
5396 c = LittleLong(in->numbrushes);
5397 if (n < 0 || n + c > loadmodel->brush.num_brushes)
5398 Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)", n, n + c, loadmodel->brush.num_brushes);
5399 out->firstbrush = n;
5400 out->numbrushes = c;
5404 static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
5410 in = (int *)(mod_base + l->fileofs);
5411 if (l->filelen % sizeof(*in))
5412 Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
5413 count = l->filelen / sizeof(*in);
5414 out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5416 loadmodel->brush.data_leafbrushes = out;
5417 loadmodel->brush.num_leafbrushes = count;
5419 for (i = 0;i < count;i++, in++, out++)
5421 n = LittleLong(*in);
5422 if (n < 0 || n >= loadmodel->brush.num_brushes)
5423 Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)", n, loadmodel->brush.num_brushes);
5428 static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
5434 in = (int *)(mod_base + l->fileofs);
5435 if (l->filelen % sizeof(*in))
5436 Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
5437 count = l->filelen / sizeof(*in);
5438 out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5440 loadmodel->brush.data_leafsurfaces = out;
5441 loadmodel->brush.num_leafsurfaces = count;
5443 for (i = 0;i < count;i++, in++, out++)
5445 n = LittleLong(*in);
5446 if (n < 0 || n >= loadmodel->num_surfaces)
5447 Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)", n, loadmodel->num_surfaces);
5452 static void Mod_Q3BSP_LoadLeafs(lump_t *l)
5456 int i, j, n, c, count;
5458 in = (q3dleaf_t *)(mod_base + l->fileofs);
5459 if (l->filelen % sizeof(*in))
5460 Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
5461 count = l->filelen / sizeof(*in);
5462 out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5464 loadmodel->brush.data_leafs = out;
5465 loadmodel->brush.num_leafs = count;
5467 for (i = 0;i < count;i++, in++, out++)
5471 out->clusterindex = LittleLong(in->clusterindex);
5472 out->areaindex = LittleLong(in->areaindex);
5473 for (j = 0;j < 3;j++)
5475 // yes the mins/maxs are ints
5476 out->mins[j] = LittleLong(in->mins[j]) - 1;
5477 out->maxs[j] = LittleLong(in->maxs[j]) + 1;
5479 n = LittleLong(in->firstleafface);
5480 c = LittleLong(in->numleaffaces);
5481 if (n < 0 || n + c > loadmodel->brush.num_leafsurfaces)
5482 Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafsurface range %i : %i (%i leafsurfaces)", n, n + c, loadmodel->brush.num_leafsurfaces);
5483 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + n;
5484 out->numleafsurfaces = c;
5485 n = LittleLong(in->firstleafbrush);
5486 c = LittleLong(in->numleafbrushes);
5487 if (n < 0 || n + c > loadmodel->brush.num_leafbrushes)
5488 Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)", n, n + c, loadmodel->brush.num_leafbrushes);
5489 out->firstleafbrush = loadmodel->brush.data_leafbrushes + n;
5490 out->numleafbrushes = c;
5494 static void Mod_Q3BSP_LoadNodes(lump_t *l)
5500 in = (q3dnode_t *)(mod_base + l->fileofs);
5501 if (l->filelen % sizeof(*in))
5502 Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
5503 count = l->filelen / sizeof(*in);
5505 Host_Error("Mod_Q3BSP_LoadNodes: missing BSP tree in %s",loadmodel->name);
5506 out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5508 loadmodel->brush.data_nodes = out;
5509 loadmodel->brush.num_nodes = count;
5511 for (i = 0;i < count;i++, in++, out++)
5514 n = LittleLong(in->planeindex);
5515 if (n < 0 || n >= loadmodel->brush.num_planes)
5516 Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
5517 out->plane = loadmodel->brush.data_planes + n;
5518 for (j = 0;j < 2;j++)
5520 n = LittleLong(in->childrenindex[j]);
5523 if (n >= loadmodel->brush.num_nodes)
5524 Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)", n, loadmodel->brush.num_nodes);
5525 out->children[j] = loadmodel->brush.data_nodes + n;
5530 if (n >= loadmodel->brush.num_leafs)
5531 Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)", n, loadmodel->brush.num_leafs);
5532 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + n);
5535 for (j = 0;j < 3;j++)
5537 // yes the mins/maxs are ints
5538 out->mins[j] = LittleLong(in->mins[j]) - 1;
5539 out->maxs[j] = LittleLong(in->maxs[j]) + 1;
5543 // set the parent pointers
5544 Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);
5547 static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
5550 q3dlightgrid_t *out;
5553 in = (q3dlightgrid_t *)(mod_base + l->fileofs);
5554 if (l->filelen % sizeof(*in))
5555 Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
5556 loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
5557 loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
5558 loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
5559 loadmodel->brushq3.num_lightgrid_imins[0] = (int)ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5560 loadmodel->brushq3.num_lightgrid_imins[1] = (int)ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5561 loadmodel->brushq3.num_lightgrid_imins[2] = (int)ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5562 loadmodel->brushq3.num_lightgrid_imaxs[0] = (int)floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5563 loadmodel->brushq3.num_lightgrid_imaxs[1] = (int)floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5564 loadmodel->brushq3.num_lightgrid_imaxs[2] = (int)floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5565 loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
5566 loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
5567 loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
5568 count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
5569 Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
5570 Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
5572 // if lump is empty there is nothing to load, we can deal with that in the LightPoint code
5575 if (l->filelen < count * (int)sizeof(*in))
5577 Con_Printf("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)", l->filelen, (int)(count * sizeof(*in)), loadmodel->brushq3.num_lightgrid_isize[0], loadmodel->brushq3.num_lightgrid_isize[1], loadmodel->brushq3.num_lightgrid_isize[2]);
5578 return; // ignore the grid if we cannot understand it
5580 if (l->filelen != count * (int)sizeof(*in))
5581 Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", (int)(count * sizeof(*in)), l->filelen);
5582 out = (q3dlightgrid_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5583 loadmodel->brushq3.data_lightgrid = out;
5584 loadmodel->brushq3.num_lightgrid = count;
5585 // no swapping or validation necessary
5586 memcpy(out, in, count * (int)sizeof(*out));
5590 static void Mod_Q3BSP_LoadPVS(lump_t *l)
5595 if (l->filelen == 0)
5598 // unvised maps often have cluster indices even without pvs, so check
5599 // leafs to find real number of clusters
5600 loadmodel->brush.num_pvsclusters = 1;
5601 for (i = 0;i < loadmodel->brush.num_leafs;i++)
5602 loadmodel->brush.num_pvsclusters = max(loadmodel->brush.num_pvsclusters, loadmodel->brush.data_leafs[i].clusterindex + 1);
5605 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
5606 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5607 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5608 memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
5612 in = (q3dpvs_t *)(mod_base + l->fileofs);
5614 Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
5616 loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
5617 loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
5618 if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
5619 Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
5620 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5621 if (l->filelen < totalchains + (int)sizeof(*in))
5622 Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, (int)(totalchains + sizeof(*in)), l->filelen);
5624 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5625 memcpy(loadmodel->brush.data_pvsclusters, (unsigned char *)(in + 1), totalchains);
5628 static void Mod_Q3BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
5630 int i, j, k, index[3];
5631 float transformed[3], blend1, blend2, blend, stylescale = 1;
5632 q3dlightgrid_t *a, *s;
5634 // scale lighting by lightstyle[0] so that darkmode in dpmod works properly
5635 switch(vid.renderpath)
5637 case RENDERPATH_GL20:
5638 case RENDERPATH_D3D9:
5639 case RENDERPATH_D3D10:
5640 case RENDERPATH_D3D11:
5641 case RENDERPATH_SOFT:
5642 case RENDERPATH_GLES2:
5643 // LordHavoc: FIXME: is this true?
5644 stylescale = 1; // added while render
5646 case RENDERPATH_GL11:
5647 case RENDERPATH_GL13:
5648 stylescale = r_refdef.scene.rtlightstylevalue[0];
5652 if (!model->brushq3.num_lightgrid)
5654 ambientcolor[0] = stylescale;
5655 ambientcolor[1] = stylescale;
5656 ambientcolor[2] = stylescale;
5660 Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
5661 //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
5662 //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
5663 transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0] - 1);
5664 transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1] - 1);
5665 transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2] - 1);
5666 index[0] = (int)floor(transformed[0]);
5667 index[1] = (int)floor(transformed[1]);
5668 index[2] = (int)floor(transformed[2]);
5669 //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
5671 // now lerp the values
5672 VectorClear(diffusenormal);
5673 a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
5674 for (k = 0;k < 2;k++)
5676 blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2])));
5677 if (blend1 < 0.001f || index[2] + k >= model->brushq3.num_lightgrid_isize[2])
5679 for (j = 0;j < 2;j++)
5681 blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1])));
5682 if (blend2 < 0.001f || index[1] + j >= model->brushq3.num_lightgrid_isize[1])
5684 for (i = 0;i < 2;i++)
5686 blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0]))) * stylescale;
5687 if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0])
5689 s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
5690 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
5691 VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
5692 // this uses the mod_md3_sin table because the values are
5693 // already in the 0-255 range, the 64+ bias fetches a cosine
5694 // instead of a sine value
5695 diffusenormal[0] += blend * (mod_md3_sin[64 + s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
5696 diffusenormal[1] += blend * (mod_md3_sin[ s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
5697 diffusenormal[2] += blend * (mod_md3_sin[64 + s->diffusepitch]);
5698 //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
5703 // normalize the light direction before turning
5704 VectorNormalize(diffusenormal);
5705 //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
5708 static int Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(mnode_t *node, double p1[3], double p2[3])
5711 double midf, mid[3];
5717 // find the point distances
5718 mplane_t *plane = node->plane;
5719 if (plane->type < 3)
5721 t1 = p1[plane->type] - plane->dist;
5722 t2 = p2[plane->type] - plane->dist;
5726 t1 = DotProduct (plane->normal, p1) - plane->dist;
5727 t2 = DotProduct (plane->normal, p2) - plane->dist;
5734 node = node->children[1];
5743 node = node->children[0];
5749 midf = t1 / (t1 - t2);
5750 VectorLerp(p1, midf, p2, mid);
5752 // recurse both sides, front side first
5753 // return 2 if empty is followed by solid (hit something)
5754 // do not return 2 if both are solid or both empty,
5755 // or if start is solid and end is empty
5756 // as these degenerate cases usually indicate the eye is in solid and
5757 // should see the target point anyway
5758 ret = Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ], p1, mid);
5761 ret = Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ^ 1], mid, p2);
5766 return ((mleaf_t *)node)->clusterindex < 0;
5769 static qboolean Mod_Q3BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
5771 if (model->brush.submodel || mod_q3bsp_tracelineofsight_brushes.integer)
5774 model->TraceLine(model, NULL, NULL, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK);
5775 return trace.fraction == 1;
5779 double tracestart[3], traceend[3];
5780 VectorCopy(start, tracestart);
5781 VectorCopy(end, traceend);
5782 return !Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(model->brush.data_nodes, tracestart, traceend);
5786 static void Mod_CollisionBIH_TracePoint_RecursiveBIHNode(trace_t *trace, dp_model_t *model, int nodenum, const vec3_t point)
5788 const bih_leaf_t *leaf;
5789 const bih_node_t *node;
5790 const colbrushf_t *brush;
5792 while (nodenum >= 0)
5794 node = model->collision_bih.nodes + nodenum;
5795 axis = node->type - BIH_SPLITX;
5796 if (point[axis] <= node->backmax)
5798 if (point[axis] >= node->frontmin)
5799 Mod_CollisionBIH_TracePoint_RecursiveBIHNode(trace, model, node->front, point);
5800 nodenum = node->back;
5802 else if (point[axis] >= node->frontmin)
5803 nodenum = node->front;
5804 else // no overlap with either child? just return
5807 if (!model->collision_bih.leafs)
5809 leaf = model->collision_bih.leafs + (-1-nodenum);
5813 brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
5814 Collision_TracePointBrushFloat(trace, point, brush);
5816 case BIH_COLLISIONTRIANGLE:
5817 // collision triangle - skipped because they have no volume
5819 case BIH_RENDERTRIANGLE:
5820 // render triangle - skipped because they have no volume
5825 static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model_t *model, int nodenum, const vec3_t start, const vec3_t end, const vec3_t linestart, const vec3_t lineend)
5827 const bih_leaf_t *leaf;
5828 const bih_node_t *node;
5829 const colbrushf_t *brush;
5831 const texture_t *texture;
5842 vec3_t clipped, newstart, newend;
5846 segmentmins[0] = min(start[0], end[0]);
5847 segmentmins[1] = min(start[1], end[1]);
5848 segmentmins[2] = min(start[2], end[2]);
5849 segmentmaxs[0] = max(start[0], end[0]);
5850 segmentmaxs[1] = max(start[1], end[1]);
5851 segmentmaxs[2] = max(start[2], end[2]);
5852 while (nodenum >= 0)
5854 node = model->collision_bih.nodes + nodenum;
5856 if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
5859 axis = node->type - BIH_SPLITX;
5861 if (segmentmins[axis] <= node->backmax)
5863 if (segmentmaxs[axis] >= node->frontmin)
5864 Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
5865 nodenum = node->back;
5867 else if (segmentmaxs[axis] >= node->frontmin)
5868 nodenum = node->front;
5870 return; // trace falls between children
5872 frontdist1 = start[axis] - node->frontmin;
5873 frontdist2 = end[axis] - node->frontmin;
5874 backdist1 = start[axis] - node->backmax;
5875 backdist2 = end[axis] - node->backmax;
5888 if ((sideflags & 3) != 3)
5889 Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
5890 nodenum = node->back;
5892 else if ((sideflags & 3) != 3)
5893 nodenum = node->front;
5895 return; // trace falls between children
5900 // start end START END
5901 nodenum = node->front;
5904 // START end START END
5906 frontfrac = frontdist1 / (frontdist1 - frontdist2);
5907 VectorLerp(start, frontfrac, end, newstart); start = newstart;
5908 segmentmins[0] = min(start[0], end[0]);
5909 segmentmins[1] = min(start[1], end[1]);
5910 segmentmins[2] = min(start[2], end[2]);
5911 segmentmaxs[0] = max(start[0], end[0]);
5912 segmentmaxs[1] = max(start[1], end[1]);
5913 segmentmaxs[2] = max(start[2], end[2]);
5915 nodenum = node->front;
5919 // start END START END
5920 frontfrac = frontdist1 / (frontdist1 - frontdist2);
5921 VectorLerp(start, frontfrac, end, newend); end = newend;
5922 segmentmins[0] = min(start[0], end[0]);
5923 segmentmins[1] = min(start[1], end[1]);
5924 segmentmins[2] = min(start[2], end[2]);
5925 segmentmaxs[0] = max(start[0], end[0]);
5926 segmentmaxs[1] = max(start[1], end[1]);
5927 segmentmaxs[2] = max(start[2], end[2]);
5929 nodenum = node->front;
5932 // START END START END
5933 return; // line falls in gap between children
5935 // start end start END
5936 Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
5938 backfrac = backdist1 / (backdist1 - backdist2);
5939 VectorLerp(start, backfrac, end, newend); end = newend;
5940 segmentmins[0] = min(start[0], end[0]);
5941 segmentmins[1] = min(start[1], end[1]);
5942 segmentmins[2] = min(start[2], end[2]);
5943 segmentmaxs[0] = max(start[0], end[0]);
5944 segmentmaxs[1] = max(start[1], end[1]);
5945 segmentmaxs[2] = max(start[2], end[2]);
5947 nodenum = node->back;
5950 // START end start END
5952 frontfrac = frontdist1 / (frontdist1 - frontdist2);
5953 VectorLerp(start, frontfrac, end, clipped);
5954 Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped, end, linestart, lineend);
5955 backfrac = backdist1 / (backdist1 - backdist2);
5956 VectorLerp(start, backfrac, end, newend); end = newend;
5957 segmentmins[0] = min(start[0], end[0]);
5958 segmentmins[1] = min(start[1], end[1]);
5959 segmentmins[2] = min(start[2], end[2]);
5960 segmentmaxs[0] = max(start[0], end[0]);
5961 segmentmaxs[1] = max(start[1], end[1]);
5962 segmentmaxs[2] = max(start[2], end[2]);
5964 Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
5966 nodenum = node->back;
5969 // start END start END
5971 frontfrac = frontdist1 / (frontdist1 - frontdist2);
5972 VectorLerp(start, frontfrac, end, clipped);
5973 Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped, linestart, lineend);
5974 backfrac = backdist1 / (backdist1 - backdist2);
5975 VectorLerp(start, backfrac, end, newend); end = newend;
5976 segmentmins[0] = min(start[0], end[0]);
5977 segmentmins[1] = min(start[1], end[1]);
5978 segmentmins[2] = min(start[2], end[2]);
5979 segmentmaxs[0] = max(start[0], end[0]);
5980 segmentmaxs[1] = max(start[1], end[1]);
5981 segmentmaxs[2] = max(start[2], end[2]);
5983 Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
5985 nodenum = node->back;
5988 // START END start END
5990 backfrac = backdist1 / (backdist1 - backdist2);
5991 VectorLerp(start, backfrac, end, newend); end = newend;
5992 segmentmins[0] = min(start[0], end[0]);
5993 segmentmins[1] = min(start[1], end[1]);
5994 segmentmins[2] = min(start[2], end[2]);
5995 segmentmaxs[0] = max(start[0], end[0]);
5996 segmentmaxs[1] = max(start[1], end[1]);
5997 segmentmaxs[2] = max(start[2], end[2]);
5999 nodenum = node->back;
6002 // start end START end
6003 Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
6005 backfrac = backdist1 / (backdist1 - backdist2);
6006 VectorLerp(start, backfrac, end, newstart); start = newstart;
6007 segmentmins[0] = min(start[0], end[0]);
6008 segmentmins[1] = min(start[1], end[1]);
6009 segmentmins[2] = min(start[2], end[2]);
6010 segmentmaxs[0] = max(start[0], end[0]);
6011 segmentmaxs[1] = max(start[1], end[1]);
6012 segmentmaxs[2] = max(start[2], end[2]);
6014 nodenum = node->back;
6017 // START end START end
6019 frontfrac = frontdist1 / (frontdist1 - frontdist2);
6020 VectorLerp(start, frontfrac, end, clipped);
6021 Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped, end, linestart, lineend);
6022 backfrac = backdist1 / (backdist1 - backdist2);
6023 VectorLerp(start, backfrac, end, newstart); start = newstart;
6024 segmentmins[0] = min(start[0], end[0]);
6025 segmentmins[1] = min(start[1], end[1]);
6026 segmentmins[2] = min(start[2], end[2]);
6027 segmentmaxs[0] = max(start[0], end[0]);
6028 segmentmaxs[1] = max(start[1], end[1]);
6029 segmentmaxs[2] = max(start[2], end[2]);
6031 Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
6033 nodenum = node->back;
6036 // start END START end
6038 frontfrac = frontdist1 / (frontdist1 - frontdist2);
6039 VectorLerp(start, frontfrac, end, clipped);
6040 Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped, linestart, lineend);
6041 backfrac = backdist1 / (backdist1 - backdist2);
6042 VectorLerp(start, backfrac, end, newstart); start = newstart;
6043 segmentmins[0] = min(start[0], end[0]);
6044 segmentmins[1] = min(start[1], end[1]);
6045 segmentmins[2] = min(start[2], end[2]);
6046 segmentmaxs[0] = max(start[0], end[0]);
6047 segmentmaxs[1] = max(start[1], end[1]);
6048 segmentmaxs[2] = max(start[2], end[2]);
6050 Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
6052 nodenum = node->back;
6055 // START END START end
6057 backfrac = backdist1 / (backdist1 - backdist2);
6058 VectorLerp(start, backfrac, end, newstart); start = newstart;
6059 segmentmins[0] = min(start[0], end[0]);
6060 segmentmins[1] = min(start[1], end[1]);
6061 segmentmins[2] = min(start[2], end[2]);
6062 segmentmaxs[0] = max(start[0], end[0]);
6063 segmentmaxs[1] = max(start[1], end[1]);
6064 segmentmaxs[2] = max(start[2], end[2]);
6066 nodenum = node->back;
6069 // start end start end
6070 Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
6071 nodenum = node->back;
6074 // START end start end
6076 frontfrac = frontdist1 / (frontdist1 - frontdist2);
6077 VectorLerp(start, frontfrac, end, clipped);
6078 Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped, end, linestart, lineend);
6080 Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
6082 nodenum = node->back;
6085 // start END start end
6087 frontfrac = frontdist1 / (frontdist1 - frontdist2);
6088 VectorLerp(start, frontfrac, end, clipped);
6089 Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped, linestart, lineend);
6091 Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
6093 nodenum = node->back;
6096 // START END start end
6097 nodenum = node->back;
6103 if (!model->collision_bih.leafs)
6105 leaf = model->collision_bih.leafs + (-1-nodenum);
6107 if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
6113 brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
6114 Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush);
6116 case BIH_COLLISIONTRIANGLE:
6117 if (!mod_q3bsp_curves_collisions.integer)
6119 e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
6120 texture = model->data_textures + leaf->textureindex;
6121 Collision_TraceLineTriangleFloat(trace, linestart, lineend, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6123 case BIH_RENDERTRIANGLE:
6124 e = model->surfmesh.data_element3i + 3*leaf->itemindex;
6125 texture = model->data_textures + leaf->textureindex;
6126 Collision_TraceLineTriangleFloat(trace, linestart, lineend, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6131 static void Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace_t *trace, dp_model_t *model, int nodenum, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const vec3_t segmentmins, const vec3_t segmentmaxs)
6133 const bih_leaf_t *leaf;
6134 const bih_node_t *node;
6135 const colbrushf_t *brush;
6137 const texture_t *texture;
6139 while (nodenum >= 0)
6141 node = model->collision_bih.nodes + nodenum;
6142 axis = node->type - BIH_SPLITX;
6144 if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
6148 Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace, model, node->front, thisbrush_start, thisbrush_end, segmentmins, segmentmaxs);
6149 nodenum = node->back;
6152 if (segmentmins[axis] <= node->backmax)
6154 if (segmentmaxs[axis] >= node->frontmin)
6155 Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace, model, node->front, thisbrush_start, thisbrush_end, segmentmins, segmentmaxs);
6156 nodenum = node->back;
6158 else if (segmentmaxs[axis] >= node->frontmin)
6159 nodenum = node->front;
6161 return; // trace falls between children
6163 if (!model->collision_bih.leafs)
6165 leaf = model->collision_bih.leafs + (-1-nodenum);
6167 if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
6173 brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
6174 Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
6176 case BIH_COLLISIONTRIANGLE:
6177 if (!mod_q3bsp_curves_collisions.integer)
6179 e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
6180 texture = model->data_textures + leaf->textureindex;
6181 Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6183 case BIH_RENDERTRIANGLE:
6184 e = model->surfmesh.data_element3i + 3*leaf->itemindex;
6185 texture = model->data_textures + leaf->textureindex;
6186 Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6191 void Mod_CollisionBIH_TracePoint(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
6193 memset(trace, 0, sizeof(*trace));
6194 trace->fraction = 1;
6195 trace->realfraction = 1;
6196 trace->hitsupercontentsmask = hitsupercontentsmask;
6197 Mod_CollisionBIH_TracePoint_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start);
6200 void Mod_CollisionBIH_TraceLine(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
6202 if (VectorCompare(start, end))
6204 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6208 memset(trace, 0, sizeof(*trace));
6209 trace->fraction = 1;
6210 trace->realfraction = 1;
6211 trace->hitsupercontentsmask = hitsupercontentsmask;
6212 Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start, end, start, end);
6215 void Mod_CollisionBIH_TraceBox(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
6217 float segmentmins[3], segmentmaxs[3];
6218 colboxbrushf_t thisbrush_start, thisbrush_end;
6219 vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
6221 if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(boxmins, boxmaxs))
6223 vec3_t shiftstart, shiftend;
6224 VectorAdd(start, boxmins, shiftstart);
6225 VectorAdd(end, boxmins, shiftend);
6226 if (VectorCompare(start, end))
6227 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, shiftstart, hitsupercontentsmask);
6229 Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, shiftstart, shiftend, hitsupercontentsmask);
6233 // box trace, performed as brush trace
6234 memset(trace, 0, sizeof(*trace));
6235 trace->fraction = 1;
6236 trace->realfraction = 1;
6237 trace->hitsupercontentsmask = hitsupercontentsmask;
6238 segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
6239 segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
6240 segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
6241 segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
6242 segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
6243 segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
6244 VectorAdd(start, boxmins, boxstartmins);
6245 VectorAdd(start, boxmaxs, boxstartmaxs);
6246 VectorAdd(end, boxmins, boxendmins);
6247 VectorAdd(end, boxmaxs, boxendmaxs);
6248 Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL);
6249 Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL);
6250 Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, &thisbrush_start.brush, &thisbrush_end.brush, segmentmins, segmentmaxs);
6253 void Mod_CollisionBIH_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *start, colbrushf_t *end, int hitsupercontentsmask)
6255 float segmentmins[3], segmentmaxs[3];
6257 if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(start->mins, start->maxs) && VectorCompare(end->mins, end->maxs))
6259 if (VectorCompare(start->mins, end->mins))
6260 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start->mins, hitsupercontentsmask);
6262 Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start->mins, end->mins, hitsupercontentsmask);
6266 // box trace, performed as brush trace
6267 memset(trace, 0, sizeof(*trace));
6268 trace->fraction = 1;
6269 trace->realfraction = 1;
6270 trace->hitsupercontentsmask = hitsupercontentsmask;
6271 segmentmins[0] = min(start->mins[0], end->mins[0]);
6272 segmentmins[1] = min(start->mins[1], end->mins[1]);
6273 segmentmins[2] = min(start->mins[2], end->mins[2]);
6274 segmentmaxs[0] = max(start->maxs[0], end->maxs[0]);
6275 segmentmaxs[1] = max(start->maxs[1], end->maxs[1]);
6276 segmentmaxs[2] = max(start->maxs[2], end->maxs[2]);
6277 Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start, end, segmentmins, segmentmaxs);
6280 int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
6283 Mod_CollisionBIH_TracePoint(model, NULL, NULL, &trace, point, 0);
6284 return trace.startsupercontents;
6287 void Mod_CollisionBIH_TracePoint_Mesh(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
6290 // broken - needs to be modified to count front faces and backfaces to figure out if it is in solid
6292 int hitsupercontents;
6293 VectorSet(end, start[0], start[1], model->normalmins[2]);
6295 memset(trace, 0, sizeof(*trace));
6296 trace->fraction = 1;
6297 trace->realfraction = 1;
6298 trace->hitsupercontentsmask = hitsupercontentsmask;
6300 Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start, end, start, end);
6301 hitsupercontents = trace->hitsupercontents;
6302 memset(trace, 0, sizeof(*trace));
6303 trace->fraction = 1;
6304 trace->realfraction = 1;
6305 trace->hitsupercontentsmask = hitsupercontentsmask;
6306 trace->startsupercontents = hitsupercontents;
6310 int Mod_CollisionBIH_PointSuperContents_Mesh(struct model_s *model, int frame, const vec3_t start)
6313 // broken - needs to be modified to count front faces and backfaces to figure out if it is in solid
6316 VectorSet(end, start[0], start[1], model->normalmins[2]);
6317 memset(&trace, 0, sizeof(trace));
6319 trace.realfraction = 1;
6320 trace.hitsupercontentsmask = 0;
6321 Mod_CollisionBIH_TraceLine_RecursiveBIHNode(&trace, model, model->collision_bih.rootnode, start, end, start, end);
6322 return trace.hitsupercontents;
6328 static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t point, int markframe)
6333 // find which leaf the point is in
6335 node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
6336 // point trace the brushes
6337 leaf = (mleaf_t *)node;
6338 for (i = 0;i < leaf->numleafbrushes;i++)
6340 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
6341 if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
6343 brush->markframe = markframe;
6344 Collision_TracePointBrushFloat(trace, point, brush);
6347 // can't do point traces on curves (they have no thickness)
6350 static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
6352 int i, startside, endside;
6353 float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
6355 msurface_t *surface;
6358 // walk the tree until we hit a leaf, recursing for any split cases
6362 if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
6364 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[0], start, end, startfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
6365 node = node->children[1];
6367 // abort if this part of the bsp tree can not be hit by this trace
6368 // if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6370 plane = node->plane;
6371 // axial planes are much more common than non-axial, so an optimized
6372 // axial case pays off here
6373 if (plane->type < 3)
6375 dist1 = start[plane->type] - plane->dist;
6376 dist2 = end[plane->type] - plane->dist;
6380 dist1 = DotProduct(start, plane->normal) - plane->dist;
6381 dist2 = DotProduct(end, plane->normal) - plane->dist;
6383 startside = dist1 < 0;
6384 endside = dist2 < 0;
6385 if (startside == endside)
6387 // most of the time the line fragment is on one side of the plane
6388 node = node->children[startside];
6392 // line crosses node plane, split the line
6393 dist1 = PlaneDiff(linestart, plane);
6394 dist2 = PlaneDiff(lineend, plane);
6395 midfrac = dist1 / (dist1 - dist2);
6396 VectorLerp(linestart, midfrac, lineend, mid);
6397 // take the near side first
6398 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
6399 // if we found an impact on the front side, don't waste time
6400 // exploring the far side
6401 if (midfrac <= trace->realfraction)
6402 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
6407 // abort if this part of the bsp tree can not be hit by this trace
6408 // if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6411 nodesegmentmins[0] = min(start[0], end[0]) - 1;
6412 nodesegmentmins[1] = min(start[1], end[1]) - 1;
6413 nodesegmentmins[2] = min(start[2], end[2]) - 1;
6414 nodesegmentmaxs[0] = max(start[0], end[0]) + 1;
6415 nodesegmentmaxs[1] = max(start[1], end[1]) + 1;
6416 nodesegmentmaxs[2] = max(start[2], end[2]) + 1;
6417 // line trace the brushes
6418 leaf = (mleaf_t *)node;
6420 if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
6423 for (i = 0;i < leaf->numleafbrushes;i++)
6425 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
6426 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
6428 brush->markframe = markframe;
6429 Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush);
6432 // can't do point traces on curves (they have no thickness)
6433 if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
6435 // line trace the curves
6436 for (i = 0;i < leaf->numleafsurfaces;i++)
6438 surface = model->data_surfaces + leaf->firstleafsurface[i];
6439 if (surface->num_collisiontriangles && surface->deprecatedq3collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
6441 surface->deprecatedq3collisionmarkframe = markframe;
6442 Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6448 static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
6454 msurface_t *surface;
6456 float nodesegmentmins[3], nodesegmentmaxs[3];
6457 // walk the tree until we hit a leaf, recursing for any split cases
6461 if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
6463 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
6464 node = node->children[1];
6466 // abort if this part of the bsp tree can not be hit by this trace
6467 // if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6469 plane = node->plane;
6470 // axial planes are much more common than non-axial, so an optimized
6471 // axial case pays off here
6472 if (plane->type < 3)
6474 // this is an axial plane, compare bounding box directly to it and
6475 // recurse sides accordingly
6476 // recurse down node sides
6477 // use an inlined axial BoxOnPlaneSide to slightly reduce overhead
6478 //sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, plane);
6479 //sides = ((segmentmaxs[plane->type] >= plane->dist) | ((segmentmins[plane->type] < plane->dist) << 1));
6480 sides = ((segmentmaxs[plane->type] >= plane->dist) + ((segmentmins[plane->type] < plane->dist) * 2));
6484 // this is a non-axial plane, so check if the start and end boxes
6485 // are both on one side of the plane to handle 'diagonal' cases
6486 sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, plane);
6490 // segment crosses plane
6491 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
6494 // if sides == 0 then the trace itself is bogus (Not A Number values),
6495 // in this case we simply pretend the trace hit nothing
6497 return; // ERROR: NAN bounding box!
6498 // take whichever side the segment box is on
6499 node = node->children[sides - 1];
6502 // abort if this part of the bsp tree can not be hit by this trace
6503 // if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6505 nodesegmentmins[0] = max(segmentmins[0], node->mins[0] - 1);
6506 nodesegmentmins[1] = max(segmentmins[1], node->mins[1] - 1);
6507 nodesegmentmins[2] = max(segmentmins[2], node->mins[2] - 1);
6508 nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0] + 1);
6509 nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1] + 1);
6510 nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2] + 1);
6512 leaf = (mleaf_t *)node;
6514 if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
6517 for (i = 0;i < leaf->numleafbrushes;i++)
6519 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
6520 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
6522 brush->markframe = markframe;
6523 Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
6526 if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer)
6528 for (i = 0;i < leaf->numleafsurfaces;i++)
6530 surface = model->data_surfaces + leaf->firstleafsurface[i];
6531 if (surface->num_collisiontriangles && surface->deprecatedq3collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
6533 surface->deprecatedq3collisionmarkframe = markframe;
6534 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6541 static int markframe = 0;
6543 static void Mod_Q3BSP_TracePoint(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
6547 memset(trace, 0, sizeof(*trace));
6548 trace->fraction = 1;
6549 trace->realfraction = 1;
6550 trace->hitsupercontentsmask = hitsupercontentsmask;
6551 if (mod_collision_bih.integer)
6552 Mod_CollisionBIH_TracePoint_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start);
6553 else if (model->brush.submodel)
6555 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6556 if (brush->colbrushf)
6557 Collision_TracePointBrushFloat(trace, start, brush->colbrushf);
6560 Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, ++markframe);
6563 static void Mod_Q3BSP_TraceLine(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
6566 float segmentmins[3], segmentmaxs[3];
6567 msurface_t *surface;
6570 if (VectorCompare(start, end))
6572 Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6576 memset(trace, 0, sizeof(*trace));
6577 trace->fraction = 1;
6578 trace->realfraction = 1;
6579 trace->hitsupercontentsmask = hitsupercontentsmask;
6580 segmentmins[0] = min(start[0], end[0]) - 1;
6581 segmentmins[1] = min(start[1], end[1]) - 1;
6582 segmentmins[2] = min(start[2], end[2]) - 1;
6583 segmentmaxs[0] = max(start[0], end[0]) + 1;
6584 segmentmaxs[1] = max(start[1], end[1]) + 1;
6585 segmentmaxs[2] = max(start[2], end[2]) + 1;
6586 if (mod_collision_bih.integer)
6587 Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start, end, start, end);
6588 else if (model->brush.submodel)
6590 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6591 if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
6592 Collision_TraceLineBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
6593 if (mod_q3bsp_curves_collisions.integer)
6594 for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
6595 if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
6596 Collision_TraceLineTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6599 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, 0, 1, start, end, ++markframe, segmentmins, segmentmaxs);
6602 static void Mod_Q3BSP_TraceBox(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
6605 float segmentmins[3], segmentmaxs[3];
6606 msurface_t *surface;
6608 colboxbrushf_t thisbrush_start, thisbrush_end;
6609 vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
6611 if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(boxmins, boxmaxs))
6613 vec3_t shiftstart, shiftend;
6614 VectorAdd(start, boxmins, shiftstart);
6615 VectorAdd(end, boxmins, shiftend);
6616 if (VectorCompare(start, end))
6617 Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, shiftstart, hitsupercontentsmask);
6619 Mod_Q3BSP_TraceLine(model, frameblend, skeleton, trace, shiftstart, shiftend, hitsupercontentsmask);
6623 // box trace, performed as brush trace
6624 memset(trace, 0, sizeof(*trace));
6625 trace->fraction = 1;
6626 trace->realfraction = 1;
6627 trace->hitsupercontentsmask = hitsupercontentsmask;
6628 segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
6629 segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
6630 segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
6631 segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
6632 segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
6633 segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
6634 VectorAdd(start, boxmins, boxstartmins);
6635 VectorAdd(start, boxmaxs, boxstartmaxs);
6636 VectorAdd(end, boxmins, boxendmins);
6637 VectorAdd(end, boxmaxs, boxendmaxs);
6638 Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL);
6639 Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL);
6640 if (mod_collision_bih.integer)
6641 Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, &thisbrush_start.brush, &thisbrush_end.brush, segmentmins, segmentmaxs);
6642 else if (model->brush.submodel)
6644 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6645 if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
6646 Collision_TraceBrushBrushFloat(trace, &thisbrush_start.brush, &thisbrush_end.brush, brush->colbrushf, brush->colbrushf);
6647 if (mod_q3bsp_curves_collisions.integer)
6648 for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
6649 if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
6650 Collision_TraceBrushTriangleMeshFloat(trace, &thisbrush_start.brush, &thisbrush_end.brush, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6653 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, &thisbrush_start.brush, &thisbrush_end.brush, ++markframe, segmentmins, segmentmaxs);
6656 void Mod_Q3BSP_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *start, colbrushf_t *end, int hitsupercontentsmask)
6658 float segmentmins[3], segmentmaxs[3];
6660 msurface_t *surface;
6663 if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(start->mins, start->maxs) && VectorCompare(end->mins, end->maxs))
6665 if (VectorCompare(start->mins, end->mins))
6666 Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, start->mins, hitsupercontentsmask);
6668 Mod_Q3BSP_TraceLine(model, frameblend, skeleton, trace, start->mins, end->mins, hitsupercontentsmask);
6672 // box trace, performed as brush trace
6673 memset(trace, 0, sizeof(*trace));
6674 trace->fraction = 1;
6675 trace->realfraction = 1;
6676 trace->hitsupercontentsmask = hitsupercontentsmask;
6677 segmentmins[0] = min(start->mins[0], end->mins[0]);
6678 segmentmins[1] = min(start->mins[1], end->mins[1]);
6679 segmentmins[2] = min(start->mins[2], end->mins[2]);
6680 segmentmaxs[0] = max(start->maxs[0], end->maxs[0]);
6681 segmentmaxs[1] = max(start->maxs[1], end->maxs[1]);
6682 segmentmaxs[2] = max(start->maxs[2], end->maxs[2]);
6683 if (mod_collision_bih.integer)
6684 Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start, end, segmentmins, segmentmaxs);
6685 else if (model->brush.submodel)
6687 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6688 if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
6689 Collision_TraceBrushBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
6690 if (mod_q3bsp_curves_collisions.integer)
6691 for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
6692 if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
6693 Collision_TraceBrushTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6696 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, ++markframe, segmentmins, segmentmaxs);
6699 static int Mod_Q3BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
6702 int supercontents = 0;
6704 if (mod_collision_bih.integer)
6707 Mod_Q3BSP_TracePoint(model, NULL, NULL, &trace, point, 0);
6708 supercontents = trace.startsupercontents;
6710 // test if the point is inside each brush
6711 else if (model->brush.submodel)
6713 // submodels are effectively one leaf
6714 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6715 if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
6716 supercontents |= brush->colbrushf->supercontents;
6720 mnode_t *node = model->brush.data_nodes;
6722 // find which leaf the point is in
6724 node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
6725 leaf = (mleaf_t *)node;
6726 // now check the brushes in the leaf
6727 for (i = 0;i < leaf->numleafbrushes;i++)
6729 brush = model->brush.data_brushes + leaf->firstleafbrush[i];
6730 if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
6731 supercontents |= brush->colbrushf->supercontents;
6734 return supercontents;
6737 bih_t *Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces, bih_t *out)
6745 int nummodelbrushes = model->nummodelbrushes;
6746 int nummodelsurfaces = model->nummodelsurfaces;
6748 const int *collisionelement3i;
6749 const float *collisionvertex3f;
6750 const int *renderelement3i;
6751 const float *rendervertex3f;
6752 bih_leaf_t *bihleafs;
6753 bih_node_t *bihnodes;
6755 int *temp_leafsortscratch;
6756 const msurface_t *surface;
6757 const q3mbrush_t *brush;
6759 // find out how many BIH leaf nodes we need
6761 if (userendersurfaces)
6763 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6764 bihnumleafs += surface->num_triangles;
6768 for (brushindex = 0, brush = model->brush.data_brushes + brushindex+model->firstmodelbrush;brushindex < nummodelbrushes;brushindex++, brush++)
6769 if (brush->colbrushf)
6771 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6773 if (surface->texture->basematerialflags & MATERIALFLAG_MESHCOLLISIONS)
6774 bihnumleafs += surface->num_triangles + surface->num_collisiontriangles;
6776 bihnumleafs += surface->num_collisiontriangles;
6783 // allocate the memory for the BIH leaf nodes
6784 bihleafs = (bih_leaf_t *)Mem_Alloc(loadmodel->mempool, sizeof(bih_leaf_t) * bihnumleafs);
6786 // now populate the BIH leaf nodes
6789 // add render surfaces
6790 renderelement3i = model->surfmesh.data_element3i;
6791 rendervertex3f = model->surfmesh.data_vertex3f;
6792 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6794 for (triangleindex = 0, e = renderelement3i + 3*surface->num_firsttriangle;triangleindex < surface->num_triangles;triangleindex++, e += 3)
6796 if (!userendersurfaces && !(surface->texture->basematerialflags & MATERIALFLAG_MESHCOLLISIONS))
6798 bihleafs[bihleafindex].type = BIH_RENDERTRIANGLE;
6799 bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
6800 bihleafs[bihleafindex].surfaceindex = surface - model->data_surfaces;
6801 bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firsttriangle;
6802 bihleafs[bihleafindex].mins[0] = min(rendervertex3f[3*e[0]+0], min(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) - 1;
6803 bihleafs[bihleafindex].mins[1] = min(rendervertex3f[3*e[0]+1], min(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) - 1;
6804 bihleafs[bihleafindex].mins[2] = min(rendervertex3f[3*e[0]+2], min(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) - 1;
6805 bihleafs[bihleafindex].maxs[0] = max(rendervertex3f[3*e[0]+0], max(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) + 1;
6806 bihleafs[bihleafindex].maxs[1] = max(rendervertex3f[3*e[0]+1], max(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) + 1;
6807 bihleafs[bihleafindex].maxs[2] = max(rendervertex3f[3*e[0]+2], max(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) + 1;
6812 if (!userendersurfaces)
6814 // add collision brushes
6815 for (brushindex = 0, brush = model->brush.data_brushes + brushindex+model->firstmodelbrush;brushindex < nummodelbrushes;brushindex++, brush++)
6817 if (!brush->colbrushf)
6819 bihleafs[bihleafindex].type = BIH_BRUSH;
6820 bihleafs[bihleafindex].textureindex = brush->texture - model->data_textures;
6821 bihleafs[bihleafindex].surfaceindex = -1;
6822 bihleafs[bihleafindex].itemindex = brushindex+model->firstmodelbrush;
6823 VectorCopy(brush->colbrushf->mins, bihleafs[bihleafindex].mins);
6824 VectorCopy(brush->colbrushf->maxs, bihleafs[bihleafindex].maxs);
6828 // add collision surfaces
6829 collisionelement3i = model->brush.data_collisionelement3i;
6830 collisionvertex3f = model->brush.data_collisionvertex3f;
6831 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6833 for (triangleindex = 0, e = collisionelement3i + 3*surface->num_firstcollisiontriangle;triangleindex < surface->num_collisiontriangles;triangleindex++, e += 3)
6835 bihleafs[bihleafindex].type = BIH_COLLISIONTRIANGLE;
6836 bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
6837 bihleafs[bihleafindex].surfaceindex = surface - model->data_surfaces;
6838 bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firstcollisiontriangle;
6839 bihleafs[bihleafindex].mins[0] = min(collisionvertex3f[3*e[0]+0], min(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) - 1;
6840 bihleafs[bihleafindex].mins[1] = min(collisionvertex3f[3*e[0]+1], min(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1])) - 1;
6841 bihleafs[bihleafindex].mins[2] = min(collisionvertex3f[3*e[0]+2], min(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2])) - 1;
6842 bihleafs[bihleafindex].maxs[0] = max(collisionvertex3f[3*e[0]+0], max(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) + 1;
6843 bihleafs[bihleafindex].maxs[1] = max(collisionvertex3f[3*e[0]+1], max(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1])) + 1;
6844 bihleafs[bihleafindex].maxs[2] = max(collisionvertex3f[3*e[0]+2], max(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2])) + 1;
6850 // allocate buffers for the produced and temporary data
6851 bihmaxnodes = bihnumleafs - 1;
6852 bihnodes = (bih_node_t *)Mem_Alloc(loadmodel->mempool, sizeof(bih_node_t) * bihmaxnodes);
6853 temp_leafsort = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int) * bihnumleafs * 2);
6854 temp_leafsortscratch = temp_leafsort + bihnumleafs;
6857 BIH_Build(out, bihnumleafs, bihleafs, bihmaxnodes, bihnodes, temp_leafsort, temp_leafsortscratch);
6859 // we're done with the temporary data
6860 Mem_Free(temp_leafsort);
6862 // resize the BIH nodes array if it over-allocated
6863 if (out->maxnodes > out->numnodes)
6865 out->maxnodes = out->numnodes;
6866 out->nodes = (bih_node_t *)Mem_Realloc(loadmodel->mempool, out->nodes, out->numnodes * sizeof(bih_node_t));
6872 static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
6874 int supercontents = 0;
6875 if (nativecontents & CONTENTSQ3_SOLID)
6876 supercontents |= SUPERCONTENTS_SOLID;
6877 if (nativecontents & CONTENTSQ3_WATER)
6878 supercontents |= SUPERCONTENTS_WATER;
6879 if (nativecontents & CONTENTSQ3_SLIME)
6880 supercontents |= SUPERCONTENTS_SLIME;
6881 if (nativecontents & CONTENTSQ3_LAVA)
6882 supercontents |= SUPERCONTENTS_LAVA;
6883 if (nativecontents & CONTENTSQ3_BODY)
6884 supercontents |= SUPERCONTENTS_BODY;
6885 if (nativecontents & CONTENTSQ3_CORPSE)
6886 supercontents |= SUPERCONTENTS_CORPSE;
6887 if (nativecontents & CONTENTSQ3_NODROP)
6888 supercontents |= SUPERCONTENTS_NODROP;
6889 if (nativecontents & CONTENTSQ3_PLAYERCLIP)
6890 supercontents |= SUPERCONTENTS_PLAYERCLIP;
6891 if (nativecontents & CONTENTSQ3_MONSTERCLIP)
6892 supercontents |= SUPERCONTENTS_MONSTERCLIP;
6893 if (nativecontents & CONTENTSQ3_DONOTENTER)
6894 supercontents |= SUPERCONTENTS_DONOTENTER;
6895 if (nativecontents & CONTENTSQ3_BOTCLIP)
6896 supercontents |= SUPERCONTENTS_BOTCLIP;
6897 if (!(nativecontents & CONTENTSQ3_TRANSLUCENT))
6898 supercontents |= SUPERCONTENTS_OPAQUE;
6899 return supercontents;
6902 static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
6904 int nativecontents = 0;
6905 if (supercontents & SUPERCONTENTS_SOLID)
6906 nativecontents |= CONTENTSQ3_SOLID;
6907 if (supercontents & SUPERCONTENTS_WATER)
6908 nativecontents |= CONTENTSQ3_WATER;
6909 if (supercontents & SUPERCONTENTS_SLIME)
6910 nativecontents |= CONTENTSQ3_SLIME;
6911 if (supercontents & SUPERCONTENTS_LAVA)
6912 nativecontents |= CONTENTSQ3_LAVA;
6913 if (supercontents & SUPERCONTENTS_BODY)
6914 nativecontents |= CONTENTSQ3_BODY;
6915 if (supercontents & SUPERCONTENTS_CORPSE)
6916 nativecontents |= CONTENTSQ3_CORPSE;
6917 if (supercontents & SUPERCONTENTS_NODROP)
6918 nativecontents |= CONTENTSQ3_NODROP;
6919 if (supercontents & SUPERCONTENTS_PLAYERCLIP)
6920 nativecontents |= CONTENTSQ3_PLAYERCLIP;
6921 if (supercontents & SUPERCONTENTS_MONSTERCLIP)
6922 nativecontents |= CONTENTSQ3_MONSTERCLIP;
6923 if (supercontents & SUPERCONTENTS_DONOTENTER)
6924 nativecontents |= CONTENTSQ3_DONOTENTER;
6925 if (supercontents & SUPERCONTENTS_BOTCLIP)
6926 nativecontents |= CONTENTSQ3_BOTCLIP;
6927 if (!(supercontents & SUPERCONTENTS_OPAQUE))
6928 nativecontents |= CONTENTSQ3_TRANSLUCENT;
6929 return nativecontents;
6932 void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
6937 Mod_Q3BSP_RecursiveFindNumLeafs(node->children[0]);
6938 node = node->children[1];
6940 numleafs = ((mleaf_t *)node - loadmodel->brush.data_leafs) + 1;
6941 if (loadmodel->brush.num_leafs < numleafs)
6942 loadmodel->brush.num_leafs = numleafs;
6945 void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
6948 q3dheader_t *header;
6949 float corner[3], yawradius, modelradius;
6951 mod->modeldatatypestring = "Q3BSP";
6953 mod->type = mod_brushq3;
6954 mod->numframes = 2; // although alternate textures are not supported it is annoying to complain about no such frame 1
6957 header = (q3dheader_t *)buffer;
6958 if((char *) bufferend < (char *) buffer + sizeof(q3dheader_t))
6959 Host_Error("Mod_Q3BSP_Load: %s is smaller than its header", mod->name);
6961 i = LittleLong(header->version);
6962 if (i != Q3BSPVERSION && i != Q3BSPVERSION_IG && i != Q3BSPVERSION_LIVE)
6963 Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
6965 mod->soundfromcenter = true;
6966 mod->TraceBox = Mod_Q3BSP_TraceBox;
6967 mod->TraceBrush = Mod_Q3BSP_TraceBrush;
6968 mod->TraceLine = Mod_Q3BSP_TraceLine;
6969 mod->TracePoint = Mod_Q3BSP_TracePoint;
6970 mod->PointSuperContents = Mod_Q3BSP_PointSuperContents;
6971 mod->brush.TraceLineOfSight = Mod_Q3BSP_TraceLineOfSight;
6972 mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
6973 mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
6974 mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
6975 mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
6976 mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
6977 mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
6978 mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
6979 mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
6980 mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
6981 mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
6982 mod->brush.AmbientSoundLevelsForPoint = NULL;
6983 mod->brush.RoundUpToHullSize = NULL;
6984 mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
6985 mod->Draw = R_Q1BSP_Draw;
6986 mod->DrawDepth = R_Q1BSP_DrawDepth;
6987 mod->DrawDebug = R_Q1BSP_DrawDebug;
6988 mod->DrawPrepass = R_Q1BSP_DrawPrepass;
6989 mod->GetLightInfo = R_Q1BSP_GetLightInfo;
6990 mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
6991 mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
6992 mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
6993 mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
6994 mod->DrawLight = R_Q1BSP_DrawLight;
6996 mod_base = (unsigned char *)header;
6998 // swap all the lumps
6999 header->ident = LittleLong(header->ident);
7000 header->version = LittleLong(header->version);
7001 lumps = (header->version == Q3BSPVERSION_LIVE) ? Q3HEADER_LUMPS_LIVE : Q3HEADER_LUMPS;
7002 for (i = 0;i < lumps;i++)
7004 j = (header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs));
7005 if((char *) bufferend < (char *) buffer + j)
7006 Host_Error("Mod_Q3BSP_Load: %s has a lump that starts outside the file!", mod->name);
7007 j += (header->lumps[i].filelen = LittleLong(header->lumps[i].filelen));
7008 if((char *) bufferend < (char *) buffer + j)
7009 Host_Error("Mod_Q3BSP_Load: %s has a lump that ends outside the file!", mod->name);
7012 * NO, do NOT clear them!
7013 * they contain actual data referenced by other stuff.
7014 * Instead, before using the advertisements lump, check header->versio
7016 * Sorry, but otherwise it breaks memory of the first lump.
7017 for (i = lumps;i < Q3HEADER_LUMPS_MAX;i++)
7019 header->lumps[i].fileofs = 0;
7020 header->lumps[i].filelen = 0;
7024 mod->brush.qw_md4sum = 0;
7025 mod->brush.qw_md4sum2 = 0;
7026 for (i = 0;i < lumps;i++)
7028 if (i == Q3LUMP_ENTITIES)
7030 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
7031 if (i == Q3LUMP_PVS || i == Q3LUMP_LEAFS || i == Q3LUMP_NODES)
7033 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
7035 // all this checksumming can take a while, so let's send keepalives here too
7036 CL_KeepaliveMessage(false);
7039 Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
7040 Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
7041 Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
7042 if (header->version == Q3BSPVERSION_IG)
7043 Mod_Q3BSP_LoadBrushSides_IG(&header->lumps[Q3LUMP_BRUSHSIDES]);
7045 Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
7046 Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
7047 Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
7048 Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
7049 Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
7050 Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS], &header->lumps[Q3LUMP_FACES]);
7051 Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
7052 Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
7053 Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
7054 Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
7055 Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
7056 Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
7057 Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
7058 Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
7059 loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
7061 // the MakePortals code works fine on the q3bsp data as well
7062 if (mod_bsp_portalize.integer)
7063 Mod_Q1BSP_MakePortals();
7065 // FIXME: shader alpha should replace r_wateralpha support in q3bsp
7066 loadmodel->brush.supportwateralpha = true;
7068 // make a single combined shadow mesh to allow optimized shadow volume creation
7069 Mod_Q1BSP_CreateShadowMesh(loadmodel);
7071 loadmodel->brush.num_leafs = 0;
7072 Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brush.data_nodes);
7074 if (loadmodel->brush.numsubmodels)
7075 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
7078 for (i = 0;i < loadmodel->brush.numsubmodels;i++)
7083 // duplicate the basic information
7084 dpsnprintf(name, sizeof(name), "*%i", i);
7085 mod = Mod_FindName(name, loadmodel->name);
7086 // copy the base model to this one
7088 // rename the clone back to its proper name
7089 strlcpy(mod->name, name, sizeof(mod->name));
7090 mod->brush.parentmodel = loadmodel;
7091 // textures and memory belong to the main model
7092 mod->texturepool = NULL;
7093 mod->mempool = NULL;
7094 mod->brush.GetPVS = NULL;
7095 mod->brush.FatPVS = NULL;
7096 mod->brush.BoxTouchingPVS = NULL;
7097 mod->brush.BoxTouchingLeafPVS = NULL;
7098 mod->brush.BoxTouchingVisibleLeafs = NULL;
7099 mod->brush.FindBoxClusters = NULL;
7100 mod->brush.LightPoint = NULL;
7101 mod->brush.AmbientSoundLevelsForPoint = NULL;
7103 mod->brush.submodel = i;
7104 if (loadmodel->brush.submodels)
7105 loadmodel->brush.submodels[i] = mod;
7107 // make the model surface list (used by shadowing/lighting)
7108 mod->firstmodelsurface = mod->brushq3.data_models[i].firstface;
7109 mod->nummodelsurfaces = mod->brushq3.data_models[i].numfaces;
7110 mod->firstmodelbrush = mod->brushq3.data_models[i].firstbrush;
7111 mod->nummodelbrushes = mod->brushq3.data_models[i].numbrushes;
7112 mod->sortedmodelsurfaces = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->sortedmodelsurfaces));
7113 Mod_MakeSortedSurfaces(mod);
7115 VectorCopy(mod->brushq3.data_models[i].mins, mod->normalmins);
7116 VectorCopy(mod->brushq3.data_models[i].maxs, mod->normalmaxs);
7117 // enlarge the bounding box to enclose all geometry of this model,
7118 // because q3map2 sometimes lies (mostly to affect the lightgrid),
7119 // which can in turn mess up the farclip (as well as culling when
7120 // outside the level - an unimportant concern)
7122 //printf("Editing model %d... BEFORE re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
7123 for (j = 0;j < mod->nummodelsurfaces;j++)
7125 const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface;
7126 const float *v = mod->surfmesh.data_vertex3f + 3 * surface->num_firstvertex;
7128 if (!surface->num_vertices)
7130 for (k = 0;k < surface->num_vertices;k++, v += 3)
7132 mod->normalmins[0] = min(mod->normalmins[0], v[0]);
7133 mod->normalmins[1] = min(mod->normalmins[1], v[1]);
7134 mod->normalmins[2] = min(mod->normalmins[2], v[2]);
7135 mod->normalmaxs[0] = max(mod->normalmaxs[0], v[0]);
7136 mod->normalmaxs[1] = max(mod->normalmaxs[1], v[1]);
7137 mod->normalmaxs[2] = max(mod->normalmaxs[2], v[2]);
7140 //printf("Editing model %d... AFTER re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
7141 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
7142 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
7143 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
7144 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
7145 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
7146 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
7147 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
7148 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
7149 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
7150 mod->yawmins[2] = mod->normalmins[2];
7151 mod->yawmaxs[2] = mod->normalmaxs[2];
7152 mod->radius = modelradius;
7153 mod->radius2 = modelradius * modelradius;
7155 // this gets altered below if sky or water is used
7156 mod->DrawSky = NULL;
7157 mod->DrawAddWaterPlanes = NULL;
7159 for (j = 0;j < mod->nummodelsurfaces;j++)
7160 if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_SKY)
7162 if (j < mod->nummodelsurfaces)
7163 mod->DrawSky = R_Q1BSP_DrawSky;
7165 for (j = 0;j < mod->nummodelsurfaces;j++)
7166 if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
7168 if (j < mod->nummodelsurfaces)
7169 mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
7171 Mod_MakeCollisionBIH(mod, false, &mod->collision_bih);
7172 Mod_MakeCollisionBIH(mod, true, &mod->render_bih);
7174 // generate VBOs and other shared data before cloning submodels
7179 Con_DPrintf("Stats for q3bsp model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
7182 void Mod_IBSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
7184 int i = LittleLong(((int *)buffer)[1]);
7185 if (i == Q3BSPVERSION || i == Q3BSPVERSION_IG || i == Q3BSPVERSION_LIVE)
7186 Mod_Q3BSP_Load(mod,buffer, bufferend);
7187 else if (i == Q2BSPVERSION)
7188 Mod_Q2BSP_Load(mod,buffer, bufferend);
7190 Host_Error("Mod_IBSP_Load: unknown/unsupported version %i", i);
7193 void Mod_MAP_Load(dp_model_t *mod, void *buffer, void *bufferend)
7195 Host_Error("Mod_MAP_Load: not yet implemented");
7201 typedef struct objvertex_s
7212 static unsigned char nobsp_pvs[1] = {1};
7214 void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
7216 const char *textbase = (char *)buffer, *text = textbase;
7220 char materialname[MAX_QPATH];
7221 int i, j, l, numvertices, firstvertex, firsttriangle, elementindex, vertexindex, surfacevertices, surfacetriangles, surfaceelements, submodelindex = 0;
7222 int index1, index2, index3;
7223 objvertex_t vfirst, vprev, vcurrent;
7226 int numtriangles = 0;
7227 int maxtriangles = 0;
7228 objvertex_t *vertices = NULL;
7230 int maxtextures = 0, numtextures = 0, textureindex = 0;
7231 int maxv = 0, numv = 1;
7232 int maxvt = 0, numvt = 1;
7233 int maxvn = 0, numvn = 1;
7234 char *texturenames = NULL;
7235 float dist, modelradius, modelyawradius, yawradius;
7242 objvertex_t *thisvertex = NULL;
7243 int vertexhashindex;
7244 int *vertexhashtable = NULL;
7245 objvertex_t *vertexhashdata = NULL;
7246 objvertex_t *vdata = NULL;
7247 int vertexhashsize = 0;
7248 int vertexhashcount = 0;
7249 skinfile_t *skinfiles = NULL;
7250 unsigned char *data = NULL;
7251 int *submodelfirstsurface;
7252 msurface_t *surface;
7253 msurface_t *tempsurfaces;
7255 memset(&vfirst, 0, sizeof(vfirst));
7256 memset(&vprev, 0, sizeof(vprev));
7257 memset(&vcurrent, 0, sizeof(vcurrent));
7259 dpsnprintf(materialname, sizeof(materialname), "%s", loadmodel->name);
7261 loadmodel->modeldatatypestring = "OBJ";
7263 loadmodel->type = mod_obj;
7264 loadmodel->soundfromcenter = true;
7265 loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
7266 loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
7267 loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
7268 loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
7269 loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
7270 loadmodel->brush.TraceLineOfSight = NULL;
7271 loadmodel->brush.SuperContentsFromNativeContents = NULL;
7272 loadmodel->brush.NativeContentsFromSuperContents = NULL;
7273 loadmodel->brush.GetPVS = NULL;
7274 loadmodel->brush.FatPVS = NULL;
7275 loadmodel->brush.BoxTouchingPVS = NULL;
7276 loadmodel->brush.BoxTouchingLeafPVS = NULL;
7277 loadmodel->brush.BoxTouchingVisibleLeafs = NULL;
7278 loadmodel->brush.FindBoxClusters = NULL;
7279 loadmodel->brush.LightPoint = NULL;
7280 loadmodel->brush.FindNonSolidLocation = NULL;
7281 loadmodel->brush.AmbientSoundLevelsForPoint = NULL;
7282 loadmodel->brush.RoundUpToHullSize = NULL;
7283 loadmodel->brush.PointInLeaf = NULL;
7284 loadmodel->Draw = R_Q1BSP_Draw;
7285 loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
7286 loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
7287 loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
7288 loadmodel->GetLightInfo = R_Q1BSP_GetLightInfo;
7289 loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
7290 loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
7291 loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
7292 loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
7293 loadmodel->DrawLight = R_Q1BSP_DrawLight;
7295 skinfiles = Mod_LoadSkinFiles();
7296 if (loadmodel->numskins < 1)
7297 loadmodel->numskins = 1;
7299 // make skinscenes for the skins (no groups)
7300 loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
7301 for (i = 0;i < loadmodel->numskins;i++)
7303 loadmodel->skinscenes[i].firstframe = i;
7304 loadmodel->skinscenes[i].framecount = 1;
7305 loadmodel->skinscenes[i].loop = true;
7306 loadmodel->skinscenes[i].framerate = 10;
7312 // parse the OBJ text now
7315 static char emptyarg[1] = "";
7320 for (linelen = 0;text[linelen] && text[linelen] != '\r' && text[linelen] != '\n';linelen++)
7321 line[linelen] = text[linelen];
7323 for (argc = 0;argc < 4;argc++)
7324 argv[argc] = emptyarg;
7327 while (*s == ' ' || *s == '\t')
7337 while (*s == ' ' || *s == '\t')
7347 if (argv[0][0] == '#')
7349 if (!strcmp(argv[0], "v"))
7353 maxv = max(maxv * 2, 1024);
7354 v = (float *)Mem_Realloc(tempmempool, v, maxv * sizeof(float[3]));
7356 v[numv*3+0] = atof(argv[1]);
7357 v[numv*3+2] = atof(argv[2]);
7358 v[numv*3+1] = atof(argv[3]);
7361 else if (!strcmp(argv[0], "vt"))
7365 maxvt = max(maxvt * 2, 1024);
7366 vt = (float *)Mem_Realloc(tempmempool, vt, maxvt * sizeof(float[2]));
7368 vt[numvt*2+0] = atof(argv[1]);
7369 vt[numvt*2+1] = 1-atof(argv[2]);
7372 else if (!strcmp(argv[0], "vn"))
7376 maxvn = max(maxvn * 2, 1024);
7377 vn = (float *)Mem_Realloc(tempmempool, vn, maxvn * sizeof(float[3]));
7379 vn[numvn*3+0] = atof(argv[1]);
7380 vn[numvn*3+2] = atof(argv[2]);
7381 vn[numvn*3+1] = atof(argv[3]);
7384 else if (!strcmp(argv[0], "f"))
7388 if (maxtextures <= numtextures)
7390 maxtextures = max(maxtextures * 2, 256);
7391 texturenames = (char *)Mem_Realloc(loadmodel->mempool, texturenames, maxtextures * MAX_QPATH);
7393 textureindex = numtextures++;
7394 strlcpy(texturenames + textureindex*MAX_QPATH, loadmodel->name, MAX_QPATH);
7396 for (j = 1;j < argc;j++)
7398 index1 = atoi(argv[j]);
7399 while(argv[j][0] && argv[j][0] != '/')
7403 index2 = atoi(argv[j]);
7404 while(argv[j][0] && argv[j][0] != '/')
7408 index3 = atoi(argv[j]);
7409 // negative refers to a recent vertex
7410 // zero means not specified
7411 // positive means an absolute vertex index
7413 index1 = numv - index1;
7415 index2 = numvt - index2;
7417 index3 = numvn - index3;
7418 vcurrent.nextindex = -1;
7419 vcurrent.textureindex = textureindex;
7420 vcurrent.submodelindex = submodelindex;
7421 if (v && index1 >= 0 && index1 < numv)
7422 VectorCopy(v + 3*index1, vcurrent.v);
7423 if (vt && index2 >= 0 && index2 < numvt)
7424 Vector2Copy(vt + 2*index2, vcurrent.vt);
7425 if (vn && index3 >= 0 && index3 < numvn)
7426 VectorCopy(vn + 3*index3, vcurrent.vn);
7427 if (numtriangles == 0)
7429 VectorCopy(vcurrent.v, mins);
7430 VectorCopy(vcurrent.v, maxs);
7434 mins[0] = min(mins[0], vcurrent.v[0]);
7435 mins[1] = min(mins[1], vcurrent.v[1]);
7436 mins[2] = min(mins[2], vcurrent.v[2]);
7437 maxs[0] = max(maxs[0], vcurrent.v[0]);
7438 maxs[1] = max(maxs[1], vcurrent.v[1]);
7439 maxs[2] = max(maxs[2], vcurrent.v[2]);
7445 if (maxtriangles <= numtriangles)
7447 maxtriangles = max(maxtriangles * 2, 32768);
7448 vertices = (objvertex_t*)Mem_Realloc(loadmodel->mempool, vertices, maxtriangles * sizeof(objvertex_t[3]));
7450 vertices[numtriangles*3+0] = vfirst;
7451 vertices[numtriangles*3+1] = vprev;
7452 vertices[numtriangles*3+2] = vcurrent;
7458 else if (!strcmp(argv[0], "o") || !strcmp(argv[0], "g"))
7460 submodelindex = atof(argv[1]);
7461 loadmodel->brush.numsubmodels = max(submodelindex + 1, loadmodel->brush.numsubmodels);
7463 else if (!strcmp(argv[0], "usemtl"))
7465 for (i = 0;i < numtextures;i++)
7466 if (!strcmp(texturenames+i*MAX_QPATH, argv[1]))
7468 if (i < numtextures)
7472 if (maxtextures <= numtextures)
7474 maxtextures = max(maxtextures * 2, 256);
7475 texturenames = (char *)Mem_Realloc(loadmodel->mempool, texturenames, maxtextures * MAX_QPATH);
7477 textureindex = numtextures++;
7478 strlcpy(texturenames + textureindex*MAX_QPATH, argv[1], MAX_QPATH);
7483 // now that we have the OBJ data loaded as-is, we can convert it
7485 // copy the model bounds, then enlarge the yaw and rotated bounds according to radius
7486 VectorCopy(mins, loadmodel->normalmins);
7487 VectorCopy(maxs, loadmodel->normalmaxs);
7488 dist = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
7489 modelyawradius = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
7490 modelyawradius = dist*dist+modelyawradius*modelyawradius;
7491 modelradius = max(fabs(loadmodel->normalmins[2]), fabs(loadmodel->normalmaxs[2]));
7492 modelradius = modelyawradius + modelradius * modelradius;
7493 modelyawradius = sqrt(modelyawradius);
7494 modelradius = sqrt(modelradius);
7495 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -modelyawradius;
7496 loadmodel->yawmins[2] = loadmodel->normalmins[2];
7497 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius;
7498 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
7499 loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -modelradius;
7500 loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = modelradius;
7501 loadmodel->radius = modelradius;
7502 loadmodel->radius2 = modelradius * modelradius;
7504 // allocate storage for triangles
7505 loadmodel->surfmesh.data_element3i = (int *)Mem_Alloc(loadmodel->mempool, numtriangles * sizeof(int[3]));
7506 // allocate vertex hash structures to build an optimal vertex subset
7507 vertexhashsize = numtriangles*2;
7508 vertexhashtable = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int) * vertexhashsize);
7509 memset(vertexhashtable, 0xFF, sizeof(int) * vertexhashsize);
7510 vertexhashdata = (objvertex_t *)Mem_Alloc(loadmodel->mempool, sizeof(*vertexhashdata) * numtriangles*3);
7511 vertexhashcount = 0;
7513 // gather surface stats for assigning vertex/triangle ranges
7517 loadmodel->num_surfaces = 0;
7518 // allocate storage for the worst case number of surfaces, later we resize
7519 tempsurfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, numtextures * loadmodel->brush.numsubmodels * sizeof(msurface_t));
7520 submodelfirstsurface = (int *)Mem_Alloc(loadmodel->mempool, (loadmodel->brush.numsubmodels+1) * sizeof(int));
7521 surface = tempsurfaces;
7522 for (submodelindex = 0;submodelindex < loadmodel->brush.numsubmodels;submodelindex++)
7524 submodelfirstsurface[submodelindex] = loadmodel->num_surfaces;
7525 for (textureindex = 0;textureindex < numtextures;textureindex++)
7527 for (vertexindex = 0;vertexindex < numtriangles*3;vertexindex++)
7529 thisvertex = vertices + vertexindex;
7530 if (thisvertex->submodelindex == submodelindex && thisvertex->textureindex == textureindex)
7533 // skip the surface creation if there are no triangles for it
7534 if (vertexindex == numtriangles*3)
7536 // create a surface for these vertices
7537 surfacevertices = 0;
7538 surfaceelements = 0;
7539 // we hack in a texture index in the surface to be fixed up later...
7540 surface->texture = (texture_t *)((size_t)textureindex);
7541 // calculate bounds as we go
7542 VectorCopy(thisvertex->v, surface->mins);
7543 VectorCopy(thisvertex->v, surface->maxs);
7544 for (;vertexindex < numtriangles*3;vertexindex++)
7546 thisvertex = vertices + vertexindex;
7547 if (thisvertex->submodelindex != submodelindex)
7549 if (thisvertex->textureindex != textureindex)
7551 // add vertex to surface bounds
7552 surface->mins[0] = min(surface->mins[0], thisvertex->v[0]);
7553 surface->mins[1] = min(surface->mins[1], thisvertex->v[1]);
7554 surface->mins[2] = min(surface->mins[2], thisvertex->v[2]);
7555 surface->maxs[0] = max(surface->maxs[0], thisvertex->v[0]);
7556 surface->maxs[1] = max(surface->maxs[1], thisvertex->v[1]);
7557 surface->maxs[2] = max(surface->maxs[2], thisvertex->v[2]);
7558 // add the vertex if it is not found in the merged set, and
7559 // get its index (triangle element) for the surface
7560 vertexhashindex = (unsigned int)(thisvertex->v[0] * 3571 + thisvertex->v[0] * 1777 + thisvertex->v[0] * 457) % (unsigned int)vertexhashsize;
7561 for (i = vertexhashtable[vertexhashindex];i >= 0;i = vertexhashdata[i].nextindex)
7563 vdata = vertexhashdata + i;
7564 if (vdata->submodelindex == thisvertex->submodelindex && vdata->textureindex == thisvertex->textureindex && VectorCompare(thisvertex->v, vdata->v) && VectorCompare(thisvertex->vn, vdata->vn) && Vector2Compare(thisvertex->vt, vdata->vt))
7569 i = vertexhashcount++;
7570 vdata = vertexhashdata + i;
7571 *vdata = *thisvertex;
7572 vdata->nextindex = vertexhashtable[vertexhashindex];
7573 vertexhashtable[vertexhashindex] = i;
7576 loadmodel->surfmesh.data_element3i[elementindex++] = i;
7579 surfacetriangles = surfaceelements / 3;
7580 surface->num_vertices = surfacevertices;
7581 surface->num_triangles = surfacetriangles;
7582 surface->num_firstvertex = firstvertex;
7583 surface->num_firsttriangle = firsttriangle;
7584 firstvertex += surface->num_vertices;
7585 firsttriangle += surface->num_triangles;
7587 loadmodel->num_surfaces++;
7590 submodelfirstsurface[submodelindex] = loadmodel->num_surfaces;
7591 numvertices = firstvertex;
7592 loadmodel->data_surfaces = (msurface_t *)Mem_Realloc(loadmodel->mempool, tempsurfaces, loadmodel->num_surfaces * sizeof(msurface_t));
7593 tempsurfaces = NULL;
7595 // allocate storage for final mesh data
7596 loadmodel->num_textures = numtextures * loadmodel->numskins;
7597 loadmodel->num_texturesperskin = numtextures;
7598 data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + numtriangles * sizeof(int[3]) + (numvertices <= 65536 ? numtriangles * sizeof(unsigned short[3]) : 0) + (r_enableshadowvolumes.integer ? numtriangles * sizeof(int[3]) : 0) + numvertices * sizeof(float[14]) + loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
7599 loadmodel->brush.submodels = (dp_model_t **)data;data += loadmodel->brush.numsubmodels * sizeof(dp_model_t *);
7600 loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
7601 loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
7602 loadmodel->surfmesh.num_vertices = numvertices;
7603 loadmodel->surfmesh.num_triangles = numtriangles;
7604 if (r_enableshadowvolumes.integer)
7605 loadmodel->surfmesh.data_neighbor3i = (int *)data;data += numtriangles * sizeof(int[3]);
7606 loadmodel->surfmesh.data_vertex3f = (float *)data;data += numvertices * sizeof(float[3]);
7607 loadmodel->surfmesh.data_svector3f = (float *)data;data += numvertices * sizeof(float[3]);
7608 loadmodel->surfmesh.data_tvector3f = (float *)data;data += numvertices * sizeof(float[3]);
7609 loadmodel->surfmesh.data_normal3f = (float *)data;data += numvertices * sizeof(float[3]);
7610 loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += numvertices * sizeof(float[2]);
7611 if (loadmodel->surfmesh.num_vertices <= 65536)
7612 loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
7614 for (j = 0;j < loadmodel->surfmesh.num_vertices;j++)
7616 VectorCopy(vertexhashdata[j].v, loadmodel->surfmesh.data_vertex3f + 3*j);
7617 VectorCopy(vertexhashdata[j].vn, loadmodel->surfmesh.data_normal3f + 3*j);
7618 Vector2Copy(vertexhashdata[j].vt, loadmodel->surfmesh.data_texcoordtexture2f + 2*j);
7621 // load the textures
7622 for (textureindex = 0;textureindex < numtextures;textureindex++)
7623 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + textureindex, skinfiles, texturenames + textureindex*MAX_QPATH, texturenames + textureindex*MAX_QPATH);
7624 Mod_FreeSkinFiles(skinfiles);
7626 // set the surface textures to their real values now that we loaded them...
7627 for (i = 0;i < loadmodel->num_surfaces;i++)
7628 loadmodel->data_surfaces[i].texture = loadmodel->data_textures + (size_t)loadmodel->data_surfaces[i].texture;
7632 Mem_Free(texturenames);
7636 Mem_Free(vertexhashtable);
7637 Mem_Free(vertexhashdata);
7639 // make a single combined shadow mesh to allow optimized shadow volume creation
7640 Mod_Q1BSP_CreateShadowMesh(loadmodel);
7642 // compute all the mesh information that was not loaded from the file
7643 if (loadmodel->surfmesh.data_element3s)
7644 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
7645 loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
7646 Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
7647 // generate normals if the file did not have them
7648 if (!VectorLength2(loadmodel->surfmesh.data_normal3f))
7649 Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, r_smoothnormals_areaweighting.integer != 0);
7650 Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
7651 if (loadmodel->surfmesh.data_neighbor3i)
7652 Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
7654 // if this is a worldmodel and has no BSP tree, create a fake one for the purpose
7655 loadmodel->brush.num_visleafs = 1;
7656 loadmodel->brush.num_leafs = 1;
7657 loadmodel->brush.num_nodes = 0;
7658 loadmodel->brush.num_leafsurfaces = loadmodel->num_surfaces;
7659 loadmodel->brush.data_leafs = (mleaf_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafs * sizeof(mleaf_t));
7660 loadmodel->brush.data_nodes = (mnode_t *)loadmodel->brush.data_leafs;
7661 loadmodel->brush.num_pvsclusters = 1;
7662 loadmodel->brush.num_pvsclusterbytes = 1;
7663 loadmodel->brush.data_pvsclusters = nobsp_pvs;
7664 //if (loadmodel->num_nodes) loadmodel->data_nodes = (mnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_nodes * sizeof(mnode_t));
7665 //loadmodel->data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->num_leafsurfaces * sizeof(int));
7666 loadmodel->brush.data_leafsurfaces = loadmodel->sortedmodelsurfaces;
7667 VectorCopy(loadmodel->normalmins, loadmodel->brush.data_leafs->mins);
7668 VectorCopy(loadmodel->normalmaxs, loadmodel->brush.data_leafs->maxs);
7669 loadmodel->brush.data_leafs->combinedsupercontents = 0; // FIXME?
7670 loadmodel->brush.data_leafs->clusterindex = 0;
7671 loadmodel->brush.data_leafs->areaindex = 0;
7672 loadmodel->brush.data_leafs->numleafsurfaces = loadmodel->brush.num_leafsurfaces;
7673 loadmodel->brush.data_leafs->firstleafsurface = loadmodel->brush.data_leafsurfaces;
7674 loadmodel->brush.data_leafs->numleafbrushes = 0;
7675 loadmodel->brush.data_leafs->firstleafbrush = NULL;
7676 loadmodel->brush.supportwateralpha = true;
7678 if (loadmodel->brush.numsubmodels)
7679 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
7682 for (i = 0;i < loadmodel->brush.numsubmodels;i++)
7687 // duplicate the basic information
7688 dpsnprintf(name, sizeof(name), "*%i", i);
7689 mod = Mod_FindName(name, loadmodel->name);
7690 // copy the base model to this one
7692 // rename the clone back to its proper name
7693 strlcpy(mod->name, name, sizeof(mod->name));
7694 mod->brush.parentmodel = loadmodel;
7695 // textures and memory belong to the main model
7696 mod->texturepool = NULL;
7697 mod->mempool = NULL;
7698 mod->brush.GetPVS = NULL;
7699 mod->brush.FatPVS = NULL;
7700 mod->brush.BoxTouchingPVS = NULL;
7701 mod->brush.BoxTouchingLeafPVS = NULL;
7702 mod->brush.BoxTouchingVisibleLeafs = NULL;
7703 mod->brush.FindBoxClusters = NULL;
7704 mod->brush.LightPoint = NULL;
7705 mod->brush.AmbientSoundLevelsForPoint = NULL;
7707 mod->brush.submodel = i;
7708 if (loadmodel->brush.submodels)
7709 loadmodel->brush.submodels[i] = mod;
7711 // make the model surface list (used by shadowing/lighting)
7712 mod->firstmodelsurface = submodelfirstsurface[i];
7713 mod->nummodelsurfaces = submodelfirstsurface[i+1] - submodelfirstsurface[i];
7714 mod->firstmodelbrush = 0;
7715 mod->nummodelbrushes = 0;
7716 mod->sortedmodelsurfaces = loadmodel->sortedmodelsurfaces + mod->firstmodelsurface;
7717 Mod_MakeSortedSurfaces(mod);
7719 VectorClear(mod->normalmins);
7720 VectorClear(mod->normalmaxs);
7722 for (j = 0;j < mod->nummodelsurfaces;j++)
7724 const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface;
7725 const float *v = mod->surfmesh.data_vertex3f + 3 * surface->num_firstvertex;
7727 if (!surface->num_vertices)
7732 VectorCopy(v, mod->normalmins);
7733 VectorCopy(v, mod->normalmaxs);
7735 for (k = 0;k < surface->num_vertices;k++, v += 3)
7737 mod->normalmins[0] = min(mod->normalmins[0], v[0]);
7738 mod->normalmins[1] = min(mod->normalmins[1], v[1]);
7739 mod->normalmins[2] = min(mod->normalmins[2], v[2]);
7740 mod->normalmaxs[0] = max(mod->normalmaxs[0], v[0]);
7741 mod->normalmaxs[1] = max(mod->normalmaxs[1], v[1]);
7742 mod->normalmaxs[2] = max(mod->normalmaxs[2], v[2]);
7745 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
7746 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
7747 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
7748 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
7749 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
7750 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
7751 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
7752 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
7753 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
7754 mod->yawmins[2] = mod->normalmins[2];
7755 mod->yawmaxs[2] = mod->normalmaxs[2];
7756 mod->radius = modelradius;
7757 mod->radius2 = modelradius * modelradius;
7759 // this gets altered below if sky or water is used
7760 mod->DrawSky = NULL;
7761 mod->DrawAddWaterPlanes = NULL;
7763 for (j = 0;j < mod->nummodelsurfaces;j++)
7764 if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_SKY)
7766 if (j < mod->nummodelsurfaces)
7767 mod->DrawSky = R_Q1BSP_DrawSky;
7769 for (j = 0;j < mod->nummodelsurfaces;j++)
7770 if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
7772 if (j < mod->nummodelsurfaces)
7773 mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
7775 Mod_MakeCollisionBIH(mod, true, &mod->collision_bih);
7776 mod->render_bih = mod->collision_bih;
7778 // generate VBOs and other shared data before cloning submodels
7783 Mem_Free(submodelfirstsurface);
7785 Con_DPrintf("Stats for obj model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
7800 typedef struct objvertex_s
7808 typedef struct objtriangle_s
7810 objvertex_t vertex[3];
7812 // these fields are used only in conversion to surfaces
7815 int surfacevertexindex[3];
7816 float edgeplane[3][4];
7822 struct objnode_s *children[2];
7823 struct objnode_s *parent;
7824 objtriangle_t *triangles;
7833 objnode_t *Mod_OBJ_BSPNodeForTriangles(objnode_t *parent, objtriangle_t *triangles, int numtriangles, const float *mins, const float *maxs, mem_expandablearray_t *nodesarray, int maxclippedtriangles, objtriangle_t *clippedfronttriangles, objtriangle_t *clippedbacktriangles)
7839 float bestnormal[3];
7844 int numfronttriangles;
7845 int numbacktriangles;
7850 float outfrontpoints[5][3];
7851 float outbackpoints[5][3];
7852 int neededfrontpoints;
7853 int neededbackpoints;
7857 node = (objnode_t *)Mem_ExpandableArray_AllocRecord(array);
7858 node->parent = parent;
7861 VectorCopy(triangles[0].vertex[0].v, mins);
7862 VectorCopy(triangles[0].vertex[0].v, maxs);
7864 else if (parent && parent->children[0] == node)
7866 VectorCopy(parent->mins, mins);
7867 Vectorcopy(parent->maxs, maxs);
7869 else if (parent && parent->children[1] == node)
7871 VectorCopy(parent->mins, mins);
7872 Vectorcopy(parent->maxs, maxs);
7879 for (i = 0;i < numtriangles;i++)
7881 for (j = 0;j < 3;j++)
7883 mins[0] = min(mins[0], triangles[i].vertex[j].v[0]);
7884 mins[1] = min(mins[1], triangles[i].vertex[j].v[1]);
7885 mins[2] = min(mins[2], triangles[i].vertex[j].v[2]);
7886 maxs[0] = max(maxs[0], triangles[i].vertex[j].v[0]);
7887 maxs[1] = max(maxs[1], triangles[i].vertex[j].v[1]);
7888 maxs[2] = max(maxs[2], triangles[i].vertex[j].v[2]);
7891 VectorCopy(mins, node->mins);
7892 VectorCopy(maxs, node->maxs);
7893 if (numtriangles <= mod_obj_leaftriangles.integer)
7896 loadmodel->brush.num_leafs++;
7897 node->triangles = triangles;
7898 node->numtriangles = numtriangles;
7903 loadmodel->brush.num_nodes++;
7904 // pick a splitting plane from the various choices available to us...
7905 // early splits simply halve the interval
7907 VectorClear(bestnormal);
7909 if (numtriangles <= mod_obj_splitterlimit.integer)
7910 limit = numtriangles;
7913 for (i = -3;i < limit;i++)
7917 // first we try 3 axial splits (kdtree-like)
7919 VectorClear(normal);
7921 dist = (mins[j] + maxs[j]) * 0.5f;
7925 // then we try each triangle plane
7926 TriangleNormal(triangles[i].vertex[0].v, triangles[i].vertex[1].v, triangles[i].vertex[2].v, normal);
7927 VectorNormalize(normal);
7928 dist = DotProduct(normal, triangles[i].vertex[0].v);
7929 // use positive axial values whenever possible
7930 if (normal[0] == -1)
7932 if (normal[1] == -1)
7934 if (normal[2] == -1)
7936 // skip planes that match the current best
7937 if (VectorCompare(normal, bestnormal) && dist == bestdist)
7944 for (j = 0;j < numtriangles;j++)
7946 dists[0] = DotProduct(normal, triangles[j].vertex[0].v) - dist;
7947 dists[1] = DotProduct(normal, triangles[j].vertex[1].v) - dist;
7948 dists[2] = DotProduct(normal, triangles[j].vertex[2].v) - dist;
7949 if (dists[0] < -DIST_EPSILON || dists[1] < -DIST_EPSILON || dists[2] < -DIST_EPSILON)
7951 if (dists[0] > DIST_EPSILON || dists[1] > DIST_EPSILON || dists[2] > DIST_EPSILON)
7956 else if (dists[0] > DIST_EPSILON || dists[1] > DIST_EPSILON || dists[2] > DIST_EPSILON)
7961 // score is supposed to:
7962 // prefer axial splits
7963 // prefer evenly dividing the input triangles
7964 // prefer triangles on the plane
7965 // avoid triangles crossing the plane
7966 score = count_on*count_on - count_both*count_both + min(count_front, count_back)*(count_front+count_back);
7967 if (normal[0] == 1 || normal[1] == 1 || normal[2] == 1)
7969 if (i == -3 || bestscore < score)
7971 VectorCopy(normal, bestnormal);
7977 // now we have chosen an optimal split plane...
7979 // divide triangles by the splitting plane
7980 numfronttriangles = 0;
7981 numbacktriangles = 0;
7982 for (i = 0;i < numtriangles;i++)
7984 neededfrontpoints = 0;
7985 neededbackpoints = 0;
7987 PolygonF_Divide(3, triangles[i].vertex[0].v, bestnormal[0], bestnormal[1], bestnormal[2], bestdist, DIST_EPSILON, 5, outfrontpoints[0], &neededfrontpoints, 5, outbackpoints[0], &neededbackpoints, &countonpoints);
7988 if (countonpoints > 1)
7990 // triangle lies on plane, assign it to one child only
7991 TriangleNormal(triangles[i].vertex[0].v, triangles[i].vertex[1].v, triangles[i].vertex[2].v, normal);
7992 if (DotProduct(bestnormal, normal) >= 0)
7994 // assign to front side child
7995 obj_fronttriangles[numfronttriangles++] = triangles[i];
7999 // assign to back side child
8000 obj_backtriangles[numbacktriangles++] = triangles[i];
8005 // convert clipped polygons to triangles
8006 for (j = 0;j < neededfrontpoints-2;j++)
8008 obj_fronttriangles[numfronttriangles] = triangles[i];
8009 VectorCopy(outfrontpoints[0], obj_fronttriangles[numfronttriangles].vertex[0].v);
8010 VectorCopy(outfrontpoints[j+1], obj_fronttriangles[numfronttriangles].vertex[1].v);
8011 VectorCopy(outfrontpoints[j+2], obj_fronttriangles[numfronttriangles].vertex[2].v);
8012 numfronttriangles++;
8014 for (j = 0;j < neededbackpoints-2;j++)
8016 obj_backtriangles[numbacktriangles] = triangles[i];
8017 VectorCopy(outbackpoints[0], obj_backtriangles[numbacktriangles].vertex[0].v);
8018 VectorCopy(outbackpoints[j+1], obj_backtriangles[numbacktriangles].vertex[1].v);
8019 VectorCopy(outbackpoints[j+2], obj_backtriangles[numbacktriangles].vertex[2].v);
8025 // now copy the triangles out of the big buffer
8026 if (numfronttriangles)
8028 fronttriangles = Mem_Alloc(loadmodel->mempool, fronttriangles * sizeof(*fronttriangles));
8029 memcpy(fronttriangles, obj_fronttriangles, numfronttriangles * sizeof(*fronttriangles));
8032 fronttriangles = NULL;
8033 if (numbacktriangles)
8035 backtriangles = Mem_Alloc(loadmodel->mempool, backtriangles * sizeof(*backtriangles));
8036 memcpy(backtriangles, obj_backtriangles, numbacktriangles * sizeof(*backtriangles));
8039 backtriangles = NULL;
8041 // free the original triangles we were given
8043 Mem_Free(triangles);
8047 // now create the children...
8048 node->children[0] = Mod_OBJ_BSPNodeForTriangles(node, fronttriangles, numfronttriangles, frontmins, frontmaxs, nodesarray, maxclippedtriangles, clippedfronttriangles, clippedbacktriangles);
8049 node->children[1] = Mod_OBJ_BSPNodeForTriangles(node, backtriangles, numbacktriangles, backmins, backmaxs, nodesarray, maxclippedtriangles, clippedfronttriangles, clippedbacktriangles);
8053 void Mod_OBJ_SnapVertex(float *v)
8056 float a = mod_obj_vertexprecision.value;
8058 v[0] -= floor(v[0] * a + 0.5f) * b;
8059 v[1] -= floor(v[1] * a + 0.5f) * b;
8060 v[2] -= floor(v[2] * a + 0.5f) * b;
8063 void Mod_OBJ_ConvertBSPNode(objnode_t *objnode, mnode_t *mnodeparent)
8065 if (objnode->children[0])
8067 // convert to mnode_t
8068 mnode_t *mnode = loadmodel->brush.data_nodes + loadmodel->brush.num_nodes++;
8069 mnode->parent = mnodeparent;
8070 mnode->plane = loadmodel->brush.data_planes + loadmodel->brush.num_planes++;
8071 VectorCopy(objnode->normal, mnode->plane->normal);
8072 mnode->plane->dist = objnode->dist;
8073 PlaneClassify(mnode->plane);
8074 VectorCopy(objnode->mins, mnode->mins);
8075 VectorCopy(objnode->maxs, mnode->maxs);
8076 // push combinedsupercontents up to the parent
8078 mnodeparent->combinedsupercontents |= mnode->combinedsupercontents;
8079 mnode->children[0] = Mod_OBJ_ConvertBSPNode(objnode->children[0], mnode);
8080 mnode->children[1] = Mod_OBJ_ConvertBSPNode(objnode->children[1], mnode);
8084 // convert to mleaf_t
8085 mleaf_t *mleaf = loadmodel->brush.data_leafs + loadmodel->brush.num_leafs++;
8086 mleaf->parent = mnodeparent;
8087 VectorCopy(objnode->mins, mleaf->mins);
8088 VectorCopy(objnode->maxs, mleaf->maxs);
8089 mleaf->clusterindex = loadmodel->brush.num_leafs - 1;
8090 if (objnode->numtriangles)
8092 objtriangle_t *triangles = objnode->triangles;
8093 int numtriangles = objnode->numtriangles;
8097 objvertex_t vertex[3];
8099 maxsurfaces = numtriangles;
8101 // calculate some more data on each triangle for surface gathering
8102 for (i = 0;i < numtriangles;i++)
8104 triangle = triangles + i;
8105 texture = loadmodel->data_textures + triangle->textureindex;
8106 Mod_OBJ_SnapVertex(triangle->vertex[0].v);
8107 Mod_OBJ_SnapVertex(triangle->vertex[1].v);
8108 Mod_OBJ_SnapVertex(triangle->vertex[2].v);
8109 TriangleNormal(triangle->vertex[0].v, triangle->vertex[1].v, triangle->vertex[2].v, normal);
8111 if (fabs(normal[axis]) < fabs(normal[1]))
8113 if (fabs(normal[axis]) < fabs(normal[2]))
8115 VectorClear(normal);
8117 triangle->axis = axis;
8118 VectorSubtract(triangle->vertex[1].v, triangle->vertex[0].v, edge[0]);
8119 VectorSubtract(triangle->vertex[2].v, triangle->vertex[1].v, edge[1]);
8120 VectorSubtract(triangle->vertex[0].v, triangle->vertex[2].v, edge[2]);
8121 CrossProduct(edge[0], normal, triangle->edgeplane[0]);
8122 CrossProduct(edge[1], normal, triangle->edgeplane[1]);
8123 CrossProduct(edge[2], normal, triangle->edgeplane[2]);
8124 VectorNormalize(triangle->edgeplane[0]);
8125 VectorNormalize(triangle->edgeplane[1]);
8126 VectorNormalize(triangle->edgeplane[2]);
8127 triangle->edgeplane[0][3] = DotProduct(triangle->edgeplane[0], triangle->vertex[0].v);
8128 triangle->edgeplane[1][3] = DotProduct(triangle->edgeplane[1], triangle->vertex[1].v);
8129 triangle->edgeplane[2][3] = DotProduct(triangle->edgeplane[2], triangle->vertex[2].v);
8130 triangle->surfaceindex = 0;
8131 // add to the combined supercontents while we're here...
8132 mleaf->combinedsupercontents |= texture->supercontents;
8135 for (i = 0;i < numtriangles;i++)
8137 // skip already-assigned triangles
8138 if (triangles[i].surfaceindex)
8140 texture = loadmodel->data_textures + triangles[i].textureindex;
8141 // assign a new surface to this triangle
8142 triangles[i].surfaceindex = surfaceindex++;
8143 axis = triangles[i].axis;
8145 // find the triangle's neighbors, this can take multiple passes
8150 for (j = i+1;j < numtriangles;j++)
8152 if (triangles[j].surfaceindex || triangles[j].axis != axis || triangles[j].texture != texture)
8154 triangle = triangles + j;
8155 for (k = i;k < j;k++)
8157 if (triangles[k].surfaceindex != surfaceindex)
8159 if (VectorCompare(triangles[k].vertex[0].v, triangles[j].vertex[0].v)
8160 || VectorCompare(triangles[k].vertex[0].v, triangles[j].vertex[1].v)
8161 || VectorCompare(triangles[k].vertex[0].v, triangles[j].vertex[2].v)
8162 || VectorCompare(triangles[k].vertex[1].v, triangles[j].vertex[0].v)
8163 || VectorCompare(triangles[k].vertex[1].v, triangles[j].vertex[1].v)
8164 || VectorCompare(triangles[k].vertex[1].v, triangles[j].vertex[2].v)
8165 || VectorCompare(triangles[k].vertex[2].v, triangles[j].vertex[0].v)
8166 || VectorCompare(triangles[k].vertex[2].v, triangles[j].vertex[1].v)
8167 || VectorCompare(triangles[k].vertex[2].v, triangles[j].vertex[2].v))
8169 // shares a vertex position
8173 for (k = 0;k < numvertices;k++)
8174 if (!VectorCompare(vertex[k].v, triangles[j].vertex[0].v) || !VectorCompare(vertex[k].v, triangles[j].vertex[1].v) || !VectorCompare(vertex[k].v, triangles[j].vertex[2].v))
8176 if (k == numvertices)
8177 break; // not a neighbor
8178 // this triangle is a neighbor and has the same axis and texture
8179 // check now if it overlaps in lightmap projection space
8180 triangles[j].surfaceindex;
8184 //triangles[i].surfaceindex = surfaceindex++;
8185 for (surfaceindex = 0;surfaceindex < numsurfaces;surfaceindex++)
8187 if (surfaces[surfaceindex].texture != texture)
8189 // check if any triangles already in this surface overlap in lightmap projection space
8196 // let the collision code simply use the surfaces
8197 mleaf->containscollisionsurfaces = mleaf->combinedsupercontents != 0;
8198 mleaf->numleafsurfaces = ?;
8199 mleaf->firstleafsurface = ?;
8201 // push combinedsupercontents up to the parent
8203 mnodeparent->combinedsupercontents |= mleaf->combinedsupercontents;
8208 void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
8211 const char *textbase = (char *)buffer, *text = textbase;
8215 char materialname[MAX_QPATH];
8216 int j, index1, index2, index3, first, prev, index;
8219 int numtriangles = 0;
8220 int maxtriangles = 131072;
8221 objtriangle_t *triangles = Mem_Alloc(tempmempool, maxtriangles * sizeof(*triangles));
8223 int maxtextures = 256, numtextures = 0, textureindex = 0;
8224 int maxv = 1024, numv = 0;
8225 int maxvt = 1024, numvt = 0;
8226 int maxvn = 1024, numvn = 0;
8227 char **texturenames;
8228 float *v = Mem_Alloc(tempmempool, maxv * sizeof(float[3]));
8229 float *vt = Mem_Alloc(tempmempool, maxvt * sizeof(float[2]));
8230 float *vn = Mem_Alloc(tempmempool, maxvn * sizeof(float[3]));
8231 objvertex_t vfirst, vprev, vcurrent;
8236 int maxverthash = 65536, numverthash = 0;
8237 int numhashindex = 65536;
8238 struct objverthash_s
8240 struct objverthash_s *next;
8246 *hash, **verthash = Mem_Alloc(tempmempool, numhashindex * sizeof(*verthash)), *verthashdata = Mem_Alloc(tempmempool, maxverthash * sizeof(*verthashdata)), *oldverthashdata;
8249 dpsnprintf(materialname, sizeof(materialname), "%s", loadmodel->name);
8251 loadmodel->modeldatatypestring = "OBJ";
8253 loadmodel->type = mod_obj;
8254 loadmodel->soundfromcenter = true;
8255 loadmodel->TraceBox = Mod_OBJ_TraceBox;
8256 loadmodel->TraceLine = Mod_OBJ_TraceLine;
8257 loadmodel->TracePoint = Mod_OBJ_TracePoint;
8258 loadmodel->PointSuperContents = Mod_OBJ_PointSuperContents;
8259 loadmodel->brush.TraceLineOfSight = Mod_OBJ_TraceLineOfSight;
8260 loadmodel->brush.SuperContentsFromNativeContents = Mod_OBJ_SuperContentsFromNativeContents;
8261 loadmodel->brush.NativeContentsFromSuperContents = Mod_OBJ_NativeContentsFromSuperContents;
8262 loadmodel->brush.GetPVS = Mod_OBJ_GetPVS;
8263 loadmodel->brush.FatPVS = Mod_OBJ_FatPVS;
8264 loadmodel->brush.BoxTouchingPVS = Mod_OBJ_BoxTouchingPVS;
8265 loadmodel->brush.BoxTouchingLeafPVS = Mod_OBJ_BoxTouchingLeafPVS;
8266 loadmodel->brush.BoxTouchingVisibleLeafs = Mod_OBJ_BoxTouchingVisibleLeafs;
8267 loadmodel->brush.FindBoxClusters = Mod_OBJ_FindBoxClusters;
8268 loadmodel->brush.LightPoint = Mod_OBJ_LightPoint;
8269 loadmodel->brush.FindNonSolidLocation = Mod_OBJ_FindNonSolidLocation;
8270 loadmodel->brush.AmbientSoundLevelsForPoint = NULL;
8271 loadmodel->brush.RoundUpToHullSize = NULL;
8272 loadmodel->brush.PointInLeaf = Mod_OBJ_PointInLeaf;
8273 loadmodel->Draw = R_Q1BSP_Draw;
8274 loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
8275 loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
8276 loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
8277 loadmodel->GetLightInfo = R_Q1BSP_GetLightInfo;
8278 loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
8279 loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
8280 loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
8281 loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
8282 loadmodel->DrawLight = R_Q1BSP_DrawLight;
8287 // parse the OBJ text now
8294 for (linelen = 0;text[linelen] && text[linelen] != '\r' && text[linelen] != '\n';linelen++)
8295 line[linelen] = text[linelen];
8297 for (argc = 0;argc < (int)(sizeof(argv)/sizeof(argv[0]));argc++)
8301 while (*s == ' ' || *s == '\t')
8311 while (*s == ' ' || *s == '\t')
8316 if (argv[0][0] == '#')
8318 if (!strcmp(argv[0], "v"))
8324 v = Mem_Alloc(tempmempool, maxv * sizeof(float[3]));
8327 memcpy(v, oldv, numv * sizeof(float[3]));
8331 v[numv*3+0] = atof(argv[1]);
8332 v[numv*3+1] = atof(argv[2]);
8333 v[numv*3+2] = atof(argv[3]);
8336 else if (!strcmp(argv[0], "vt"))
8342 vt = Mem_Alloc(tempmempool, maxvt * sizeof(float[2]));
8345 memcpy(vt, oldvt, numvt * sizeof(float[2]));
8349 vt[numvt*2+0] = atof(argv[1]);
8350 vt[numvt*2+1] = atof(argv[2]);
8353 else if (!strcmp(argv[0], "vn"))
8359 vn = Mem_Alloc(tempmempool, maxvn * sizeof(float[3]));
8362 memcpy(vn, oldvn, numvn * sizeof(float[3]));
8366 vn[numvn*3+0] = atof(argv[1]);
8367 vn[numvn*3+1] = atof(argv[2]);
8368 vn[numvn*3+2] = atof(argv[3]);
8371 else if (!strcmp(argv[0], "f"))
8373 for (j = 1;j < argc;j++)
8375 index1 = atoi(argv[j]);
8376 while(argv[j][0] && argv[j][0] != '/')
8380 index2 = atoi(argv[j]);
8381 while(argv[j][0] && argv[j][0] != '/')
8385 index3 = atoi(argv[j]);
8386 // negative refers to a recent vertex
8387 // zero means not specified
8388 // positive means an absolute vertex index
8390 index1 = numv - index1;
8392 index2 = numvt - index2;
8394 index3 = numvn - index3;
8395 VectorCopy(v + 3*index1, vcurrent.v);
8396 Vector2Copy(vt + 2*index2, vcurrent.vt);
8397 VectorCopy(vn + 3*index3, vcurrent.vn);
8398 if (numtriangles == 0)
8400 VectorCopy(vcurrent.v, mins);
8401 VectorCopy(vcurrent.v, maxs);
8405 mins[0] = min(mins[0], vcurrent.v[0]);
8406 mins[1] = min(mins[1], vcurrent.v[1]);
8407 mins[2] = min(mins[2], vcurrent.v[2]);
8408 maxs[0] = max(maxs[0], vcurrent.v[0]);
8409 maxs[1] = max(maxs[1], vcurrent.v[1]);
8410 maxs[2] = max(maxs[2], vcurrent.v[2]);
8416 if (maxtriangles <= numtriangles)
8418 objtriangle_t *oldtriangles = triangles;
8420 triangles = Mem_Alloc(tempmempool, maxtriangles * sizeof(*triangles));
8423 memcpy(triangles, oldtriangles, maxtriangles * sizeof(*triangles));
8424 Mem_Free(oldtriangles);
8427 triangles[numtriangles].textureindex = textureindex;
8428 triangles[numtriangles].vertex[0] = vfirst;
8429 triangles[numtriangles].vertex[1] = vprev;
8430 triangles[numtriangles].vertex[2] = vcurrent;
8437 else if (!strcmp(argv[0], "o") || !strcmp(argv[0], "g"))
8439 else if (!!strcmp(argv[0], "usemtl"))
8441 for (i = 0;i < numtextures;i++)
8442 if (!strcmp(texturenames[numtextures], argv[1]))
8444 if (i < numtextures)
8445 texture = textures + i;
8448 if (maxtextures <= numtextures)
8450 texture_t *oldtextures = textures;
8452 textures = Mem_Alloc(tempmempool, maxtextures * sizeof(*textures));
8455 memcpy(textures, oldtextures, numtextures * sizeof(*textures));
8456 Mem_Free(oldtextures);
8459 textureindex = numtextures++;
8460 texturenames[textureindex] = Mem_Alloc(tempmempool, strlen(argv[1]) + 1);
8461 memcpy(texturenames[textureindex], argv[1], strlen(argv[1]) + 1);
8471 // now that we have the OBJ data loaded as-is, we can convert it
8473 // load the textures
8474 loadmodel->num_textures = numtextures;
8475 loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
8476 for (i = 0;i < numtextures;i++)
8477 Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, texturenames[i], true, true, TEXF_MIPMAP | TEXF_ALPHA | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS);
8479 // free the texturenames array since we are now done with it
8480 for (i = 0;i < numtextures;i++)
8482 Mem_Free(texturenames[i]);
8483 texturenames[i] = NULL;
8485 Mem_Free(texturenames);
8486 texturenames = NULL;
8488 // copy the model bounds, then enlarge the yaw and rotated bounds according to radius
8489 VectorCopy(mins, loadmodel->normalmins);
8490 VectorCopy(maxs, loadmodel->normalmaxs);
8491 dist = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
8492 modelyawradius = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
8493 modelyawradius = dist*dist+modelyawradius*modelyawradius;
8494 modelradius = max(fabs(loadmodel->normalmins[2]), fabs(loadmodel->normalmaxs[2]));
8495 modelradius = modelyawradius + modelradius * modelradius;
8496 modelyawradius = sqrt(modelyawradius);
8497 modelradius = sqrt(modelradius);
8498 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -modelyawradius;
8499 loadmodel->yawmins[2] = loadmodel->normalmins[2];
8500 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius;
8501 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
8502 loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -modelradius;
8503 loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = modelradius;
8504 loadmodel->radius = modelradius;
8505 loadmodel->radius2 = modelradius * modelradius;
8507 // make sure the temp triangle buffer is big enough for BSP building
8508 maxclippedtriangles = numtriangles*4;
8509 if (numtriangles > 0)
8511 clippedfronttriangles = Mem_Alloc(loadmodel->mempool, maxclippedtriangles * 2 * sizeof(objtriangle_t));
8512 clippedbacktriangles = clippedfronttriangles + maxclippedtriangles;
8515 // generate a rough BSP tree from triangle data, we don't have to be too careful here, it only has to define the basic areas of the map
8516 loadmodel->brush.num_leafs = 0;
8517 loadmodel->brush.num_nodes = 0;
8518 Mem_ExpandableArray_NewArray(&nodesarray, loadmodel->mempool, sizeof(objnode_t), 1024);
8519 rootnode = Mod_OBJ_BSPNodeForTriangles(triangles, numtriangles, mins, maxs, &nodesarray, maxclippedtriangles, clippedfronttriangles, clippedbacktriangles);
8521 // convert the BSP tree to mnode_t and mleaf_t structures and convert the triangles to msurface_t...
8522 loadmodel->brush.data_leafs = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafs * sizeof(mleaf_t));
8523 loadmodel->brush.data_nodes = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(mnode_t));
8524 loadmodel->brush.data_planes = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(mplane_t));
8525 loadmodel->brush.num_leafs = 0;
8526 loadmodel->brush.num_nodes = 0;
8527 loadmodel->brush.num_planes = 0;
8528 Mod_OBJ_ConvertAndFreeBSPNode(rootnode);
8530 if (clippedfronttriangles)
8531 Mem_Free(clippedfronttriangles);
8532 maxclippedtriangles = 0;
8533 clippedfronttriangles = NULL;
8534 clippedbacktriangles = NULL;
8536 --- NOTHING DONE PAST THIS POINT ---
8538 loadmodel->numskins = LittleLong(pinmodel->num_skins);
8539 numxyz = LittleLong(pinmodel->num_xyz);
8540 numst = LittleLong(pinmodel->num_st);
8541 loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->num_tris);
8542 loadmodel->numframes = LittleLong(pinmodel->num_frames);
8543 loadmodel->surfmesh.num_morphframes = loadmodel->numframes;
8544 loadmodel->num_poses = loadmodel->surfmesh.num_morphframes;
8545 skinwidth = LittleLong(pinmodel->skinwidth);
8546 skinheight = LittleLong(pinmodel->skinheight);
8547 iskinwidth = 1.0f / skinwidth;
8548 iskinheight = 1.0f / skinheight;
8550 loadmodel->num_surfaces = 1;
8551 loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
8552 data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->numframes * sizeof(animscene_t) + loadmodel->numframes * sizeof(float[6]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + (r_enableshadowvolume.integer ? loadmodel->surfmesh.num_triangles * sizeof(int[3]) : 0));
8553 loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
8554 loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
8555 loadmodel->sortedmodelsurfaces[0] = 0;
8556 loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
8557 loadmodel->surfmesh.data_morphmd2framesize6f = (float *)data;data += loadmodel->numframes * sizeof(float[6]);
8558 loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
8559 if (r_enableshadowvolumes.integer)
8560 loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
8562 loadmodel->synctype = ST_RAND;
8565 inskin = (char *)(base + LittleLong(pinmodel->ofs_skins));
8566 skinfiles = Mod_LoadSkinFiles();
8569 loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
8570 loadmodel->num_texturesperskin = loadmodel->num_surfaces;
8571 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
8572 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
8573 Mod_FreeSkinFiles(skinfiles);
8575 else if (loadmodel->numskins)
8577 // skins found (most likely not a player model)
8578 loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
8579 loadmodel->num_texturesperskin = loadmodel->num_surfaces;
8580 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
8581 for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
8582 Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i * loadmodel->num_surfaces, inskin, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS);
8586 // no skins (most likely a player model)
8587 loadmodel->numskins = 1;
8588 loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
8589 loadmodel->num_texturesperskin = loadmodel->num_surfaces;
8590 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
8591 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL);
8594 loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
8595 for (i = 0;i < loadmodel->numskins;i++)
8597 loadmodel->skinscenes[i].firstframe = i;
8598 loadmodel->skinscenes[i].framecount = 1;
8599 loadmodel->skinscenes[i].loop = true;
8600 loadmodel->skinscenes[i].framerate = 10;
8603 // load the triangles and stvert data
8604 inst = (unsigned short *)(base + LittleLong(pinmodel->ofs_st));
8605 intri = (md2triangle_t *)(base + LittleLong(pinmodel->ofs_tris));
8606 md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 65536 * sizeof(hash));
8607 md2verthashdata = (struct md2verthash_s *)Mem_Alloc(tempmempool, loadmodel->surfmesh.num_triangles * 3 * sizeof(*hash));
8608 // swap the triangle list
8609 loadmodel->surfmesh.num_vertices = 0;
8610 for (i = 0;i < loadmodel->surfmesh.num_triangles;i++)
8612 for (j = 0;j < 3;j++)
8614 xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
8615 st = (unsigned short) LittleShort (intri[i].index_st[j]);
8618 Con_Printf("%s has an invalid xyz index (%i) on triangle %i, resetting to 0\n", loadmodel->name, xyz, i);
8623 Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i);
8626 hashindex = (xyz * 256 + st) & 65535;
8627 for (hash = md2verthash[hashindex];hash;hash = hash->next)
8628 if (hash->xyz == xyz && hash->st == st)
8632 hash = md2verthashdata + loadmodel->surfmesh.num_vertices++;
8635 hash->next = md2verthash[hashindex];
8636 md2verthash[hashindex] = hash;
8638 loadmodel->surfmesh.data_element3i[i*3+j] = (hash - md2verthashdata);
8642 vertremap = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(int));
8643 data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t));
8644 loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
8645 loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)data;data += loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t);
8646 for (i = 0;i < loadmodel->surfmesh.num_vertices;i++)
8649 hash = md2verthashdata + i;
8650 vertremap[i] = hash->xyz;
8651 sts = LittleShort(inst[hash->st*2+0]);
8652 stt = LittleShort(inst[hash->st*2+1]);
8653 if (sts < 0 || sts >= skinwidth || stt < 0 || stt >= skinheight)
8655 Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, sts, stt, i);
8659 loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = sts * iskinwidth;
8660 loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = stt * iskinheight;
8663 Mem_Free(md2verthash);
8664 Mem_Free(md2verthashdata);
8666 // generate ushort elements array if possible
8667 if (loadmodel->surfmesh.num_vertices <= 65536)
8668 loadmodel->surfmesh.data_element3s = (unsigned short *)Mem_Alloc(loadmodel->mempool, sizeof(unsigned short[3]) * loadmodel->surfmesh.num_triangles);
8671 datapointer = (base + LittleLong(pinmodel->ofs_frames));
8672 for (i = 0;i < loadmodel->surfmesh.num_morphframes;i++)
8677 pinframe = (md2frame_t *)datapointer;
8678 datapointer += sizeof(md2frame_t);
8679 // store the frame scale/translate into the appropriate array
8680 for (j = 0;j < 3;j++)
8682 loadmodel->surfmesh.data_morphmd2framesize6f[i*6+j] = LittleFloat(pinframe->scale[j]);
8683 loadmodel->surfmesh.data_morphmd2framesize6f[i*6+3+j] = LittleFloat(pinframe->translate[j]);
8685 // convert the vertices
8686 v = (trivertx_t *)datapointer;
8687 out = loadmodel->surfmesh.data_morphmdlvertex + i * loadmodel->surfmesh.num_vertices;
8688 for (k = 0;k < loadmodel->surfmesh.num_vertices;k++)
8689 out[k] = v[vertremap[k]];
8690 datapointer += numxyz * sizeof(trivertx_t);
8692 strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
8693 loadmodel->animscenes[i].firstframe = i;
8694 loadmodel->animscenes[i].framecount = 1;
8695 loadmodel->animscenes[i].framerate = 10;
8696 loadmodel->animscenes[i].loop = true;
8699 Mem_Free(vertremap);
8701 Mod_MakeSortedSurfaces(loadmodel);
8702 if (loadmodel->surfmesh.data_neighbor3i)
8703 Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
8704 Mod_Alias_CalculateBoundingBox();
8705 Mod_Alias_MorphMesh_CompileFrames();
8707 surface = loadmodel->data_surfaces;
8708 surface->texture = loadmodel->data_textures;
8709 surface->num_firsttriangle = 0;
8710 surface->num_triangles = loadmodel->surfmesh.num_triangles;
8711 surface->num_firstvertex = 0;
8712 surface->num_vertices = loadmodel->surfmesh.num_vertices;
8714 loadmodel->surfmesh.isanimated = false;
8716 if (loadmodel->surfmesh.data_element3s)
8717 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
8718 loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
8721 #endif // !OBJASMODEL
8723 qboolean Mod_CanSeeBox_Trace(int numsamples, float t, dp_model_t *model, vec3_t eye, vec3_t minsX, vec3_t maxsX)
8725 // we already have done PVS culling at this point...
8726 // so we don't need to do it again.
8729 vec3_t testorigin, mins, maxs;
8731 testorigin[0] = (minsX[0] + maxsX[0]) * 0.5;
8732 testorigin[1] = (minsX[1] + maxsX[1]) * 0.5;
8733 testorigin[2] = (minsX[2] + maxsX[2]) * 0.5;
8735 if(model->brush.TraceLineOfSight(model, eye, testorigin))
8738 // expand the box a little
8739 mins[0] = (t+1) * minsX[0] - t * maxsX[0];
8740 maxs[0] = (t+1) * maxsX[0] - t * minsX[0];
8741 mins[1] = (t+1) * minsX[1] - t * maxsX[1];
8742 maxs[1] = (t+1) * maxsX[1] - t * minsX[1];
8743 mins[2] = (t+1) * minsX[2] - t * maxsX[2];
8744 maxs[2] = (t+1) * maxsX[2] - t * minsX[2];
8746 for(i = 0; i != numsamples; ++i)
8748 testorigin[0] = lhrandom(mins[0], maxs[0]);
8749 testorigin[1] = lhrandom(mins[1], maxs[1]);
8750 testorigin[2] = lhrandom(mins[2], maxs[2]);
8752 if(model->brush.TraceLineOfSight(model, eye, testorigin))