2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 ==============================================================================
29 Alias models are position independent, so the cache manager can move them.
30 ==============================================================================
53 #define MAXALIASVERTS 4096
54 #define MAXALIASFRAMES 1024
55 #define MAXALIASTRIS 4096
58 ========================================================================
60 .MD2 triangle model file format
62 ========================================================================
65 // LordHavoc: grabbed this from the Q2 utility source,
66 // renamed a things to avoid conflicts
68 #define MD2ALIAS_VERSION 8
70 #define MD2MAX_TRIANGLES 4096
71 #define MD2MAX_VERTS 4096
72 #define MD2MAX_FRAMES 1024
73 #define MD2MAX_SKINNAME 64
74 // sanity checking size
75 #define MD2MAX_SIZE (16777216)
91 float scale[3]; // multiply byte verts by this
92 float translate[3]; // then add this
93 char name[16]; // frame name from grabbing
97 // a positive integer starts a tristrip command, followed by that many
99 // a negative integer starts a trifan command, followed by -x vertexes
100 // a zero indicates the end of the command list.
101 // a vertex consists of a floating point s, a floating point t,
102 // and an integer vertex index.
112 int framesize; // byte size of each frame
116 int num_st; // greater than num_xyz for seams
118 int num_glcmds; // dwords in strip/fan command list
121 int ofs_skins; // each skin is a MAX_SKINNAME string
122 int ofs_st; // byte offset from start for stverts
123 int ofs_tris; // offset for dtriangles
124 int ofs_frames; // offset for first frame
126 int ofs_end; // end of file
129 // LordHavoc: Q1 and Q2 models are converted to the same internal format
130 #define ALIASTYPE_MDLMD2 1
131 #define ALIASTYPE_ZYM 2
133 extern void Mod_LoadAliasModel (struct model_s *mod, void *buffer);
134 extern void Mod_LoadQ2AliasModel (struct model_s *mod, void *buffer);
136 extern void Mod_AliasInit(void);
138 #include "model_zymotic.h"