5 timeoffset_preintermission 2
6 timeoffset_postintermission 2
8 raw set places_tuba "tUba1 tUba2 tUba3 tUba4 tUba5 tUba6 tUba7 tUba8 tUba9 tUba10 tUba11 tUba12 tUba13 tUba14 tUba15 tUba16 tUba17 tUba18 tUba19 tUba20 tUba21 tUba22 tUba23 tUba24 tUba25 tUba26 tUba27 tUba28 tUba29 tUba30 tUba31 tUba32"
9 raw set places_percussion "tChr1 tChr2 tChr3 tChr4 tChr5 tChr6 tChr7 tChr8 tChr9 tChr10 tChr11 tChr12 tChr13 tChr14 tChr15 tChr16 tChr17 tChr18 tChr19 tChr20 tChr21 tChr22 tChr23 tChr24 tChr25 tChr26 tChr27 tChr38 tChr39 tChr30 tChr31 tChr32"
10 raw settemp bot_ai_thinkinterval 0
11 raw settemp bot_sound_monopoly 1
14 channels 1 2 3 4 5 6 7 8 9 11 12 13 14 15 16
19 raw settemp g_balance_tuba_attenuation 0.1
20 raw settemp g_balance_tuba_damage 0
23 cmd debug_assert_canfire 1
24 buttons left backward crouch attack1
28 cmd debug_assert_canfire 0
33 cmd debug_assert_canfire 1
34 buttons backward crouch attack1
38 cmd debug_assert_canfire 0
43 cmd debug_assert_canfire 1
44 buttons right backward crouch attack1
48 cmd debug_assert_canfire 0
53 cmd debug_assert_canfire 1
54 buttons forward right crouch attack1
58 cmd debug_assert_canfire 0
63 cmd debug_assert_canfire 1
64 buttons crouch attack1
68 cmd debug_assert_canfire 0
73 cmd debug_assert_canfire 1
74 buttons left backward crouch attack2
78 cmd debug_assert_canfire 0
83 cmd debug_assert_canfire 1
84 buttons right crouch attack1
88 cmd debug_assert_canfire 0
93 cmd debug_assert_canfire 1
94 buttons forward left crouch attack1
98 cmd debug_assert_canfire 0
103 cmd debug_assert_canfire 1
104 buttons forward crouch attack1
108 cmd debug_assert_canfire 0
113 cmd debug_assert_canfire 1
114 buttons left crouch attack1
118 cmd debug_assert_canfire 0
123 cmd debug_assert_canfire 1
124 buttons left backward attack1
128 cmd debug_assert_canfire 0
133 cmd debug_assert_canfire 1
134 buttons backward attack1
138 cmd debug_assert_canfire 0
143 cmd debug_assert_canfire 1
144 buttons backward right attack1
148 cmd debug_assert_canfire 0
153 cmd debug_assert_canfire 1
154 buttons right crouch attack2
158 cmd debug_assert_canfire 0
163 cmd debug_assert_canfire 1
164 buttons forward left crouch attack2
168 cmd debug_assert_canfire 0
173 cmd debug_assert_canfire 1
174 buttons forward right attack1
178 cmd debug_assert_canfire 0
183 cmd debug_assert_canfire 1
188 cmd debug_assert_canfire 0
193 cmd debug_assert_canfire 1
194 buttons left backward attack2
198 cmd debug_assert_canfire 0
203 cmd debug_assert_canfire 1
204 buttons right attack1
208 cmd debug_assert_canfire 0
213 cmd debug_assert_canfire 1
214 buttons forward left attack1
218 cmd debug_assert_canfire 0
223 cmd debug_assert_canfire 1
224 buttons forward attack1
228 cmd debug_assert_canfire 0
233 cmd debug_assert_canfire 1
238 cmd debug_assert_canfire 0
243 cmd debug_assert_canfire 1
244 buttons forward right attack2
248 cmd debug_assert_canfire 0
253 cmd debug_assert_canfire 1
258 cmd debug_assert_canfire 0
263 cmd debug_assert_canfire 1
264 buttons backward right jump attack1
268 cmd debug_assert_canfire 0
273 cmd debug_assert_canfire 1
274 buttons right attack2
278 cmd debug_assert_canfire 0
283 cmd debug_assert_canfire 1
284 buttons forward left attack2
288 cmd debug_assert_canfire 0
293 cmd debug_assert_canfire 1
294 buttons forward attack2
298 cmd debug_assert_canfire 0
303 cmd debug_assert_canfire 1
308 cmd debug_assert_canfire 0
313 cmd debug_assert_canfire 1
314 buttons left backward jump attack2
318 cmd debug_assert_canfire 0
323 cmd debug_assert_canfire 1
324 buttons right jump attack1
328 cmd debug_assert_canfire 0
333 cmd debug_assert_canfire 1
334 buttons forward left jump attack1
338 cmd debug_assert_canfire 0
343 cmd debug_assert_canfire 1
344 buttons forward jump attack1
348 cmd debug_assert_canfire 0
353 cmd debug_assert_canfire 1
354 buttons left jump attack1
358 cmd debug_assert_canfire 0
363 cmd debug_assert_canfire 1
364 buttons forward right jump attack2
368 cmd debug_assert_canfire 0
373 cmd debug_assert_canfire 1
378 cmd debug_assert_canfire 0
383 cmd debug_assert_canfire 1
384 buttons right jump attack2
388 cmd debug_assert_canfire 0
393 cmd debug_assert_canfire 1
394 buttons forward left jump attack2
398 cmd debug_assert_canfire 0
403 cmd debug_assert_canfire 1
404 buttons forward jump attack2
408 cmd debug_assert_canfire 0
413 cmd debug_assert_canfire 1
414 buttons left jump attack2
418 cmd debug_assert_canfire 0
436 # laser = lasershot NONE
440 cmd aimtarget "tPercussion 1"
444 raw settemp g_balance_laser_primary_refire 0.3
445 percussion 38 # 038_Snare_1-0.wav
447 cmd debug_assert_canfire 1
450 cmd debug_assert_canfire 0
454 percussion 40 # 040_Snare_2-0.wav
457 # shotgun = RELOADSOUND slap
461 cmd aimtarget "tPercussion 1"
465 percussion 74 # 074_Guiro_2_Long-0.wav
467 cmd debug_assert_canfire 1
470 cmd debug_assert_canfire 0
479 cmd aimtarget "tPercussion 1"
483 raw settemp g_balance_uzi_reload_ammo 0
484 raw settemp g_balance_uzi_first_refire 0.1
485 raw settemp g_balance_uzi_sustained_refire 0.1
486 raw settemp g_casings 0
487 percussion 27 # 027_High_Q-0.wav
489 cmd debug_assert_canfire 1
492 cmd debug_assert_canfire 0
496 percussion 31 # 031_Sticks-0.wav
498 percussion 37 # 037_Stick_Rim-0.wav
500 percussion 33 # 033_Metronome_Click-0.wav
502 percussion 36 # 036_Kick_2-0.wav
504 percussion 53 # 053_Cymbal_Ride_Bell-0.wav
506 percussion 54 # 054_Tombourine-0.wav
509 # grenadelauncher = RELOADSOUND RELOADSOUND
516 cmd aimtarget "tPercussion 1"
520 raw settemp g_balance_electro_primary_refire 0.2
521 percussion 49 # 049_Cymbal_Crash_1-0.wav
523 cmd debug_assert_canfire 1
526 cmd debug_assert_canfire 0
530 percussion 57 # 057_Cymbal_Crash_2-0.wav
533 # crylink = big small
537 cmd aimtarget "tPercussion 1"
541 raw settemp g_balance_crylink_primary_refire 0.3
542 raw settemp g_balance_crylink_secondary_refire 0.2
543 percussion 34 # 034_Metronome_Bell-0.wav
545 cmd debug_assert_canfire 1
548 cmd debug_assert_canfire 0
552 percussion 45 # 045_Tom_Mid_2-0.wav
554 cmd debug_assert_canfire 1
557 cmd debug_assert_canfire 0
561 percussion 47 # 047_Tom_Mid_1-0.wav
563 percussion 48 # 048_Tom_High_2-0.wav
565 percussion 50 # 048_Tom_High_2-0.wav
567 percussion 56 # 056_Cow_Bell-0.wav
574 cmd aimtarget "tPercussion 1"
578 raw settemp g_balance_nex_primary_refire 1.25
579 percussion 52 # 052_Cymbal_Chinese-0.wav
581 cmd debug_assert_canfire 1
584 cmd debug_assert_canfire 0
589 # minstanex is nex CLONE_OF_LASER
593 cmd aimtarget "tPercussion 1"
597 raw settemp g_balance_minstanex_refire 1
598 percussion 55 # 055_Cymbal_Splash-0.wav
600 cmd debug_assert_canfire 1
603 cmd debug_assert_canfire 0
608 # hagar is rocket BAD
612 cmd aimtarget "tPercussion 1"
616 raw settemp g_balance_hagar_primary_refire 0.2
617 percussion 35 # 035_Kick_1-0.wav
619 cmd debug_assert_canfire 1
622 cmd debug_assert_canfire 0
626 percussion 39 # 039_Clap_Hand-0.wav
628 percussion 60 # 060_Bongo_High-0.wav
630 percussion 61 # 061_Bongo_Low-0.wav
632 percussion 65 # 065_Timbale_High-0.wav
634 percussion 66 # 066_Timbale_Low-0.wav
637 # TODO hookbomb would be useful for #60
643 cmd aimtarget "tPercussion 1"
647 raw settemp g_balance_rocketlauncher_refire 1.1
648 percussion 25 # 025_Snare_Roll-0.wav
650 cmd debug_assert_canfire 1
653 cmd debug_assert_canfire 0
663 cmd aimtarget "tPercussion 1"
667 raw settemp g_balance_hook_primary_refire 0.3
668 percussion 62 # 062_Conga_High_1_Mute-0.wav
670 cmd debug_assert_canfire 1
673 cmd debug_assert_canfire 0
677 percussion 63 # 063_Conga_High_2_Open-0.wav
680 # seeker is BADFLYSOUND tag
685 cmd aimtarget "tPercussion 1"
689 raw settemp g_balance_seeker_tag_refire 0.2
690 percussion 41 # 041_Tom_Low_2-0.wav
692 cmd debug_assert_canfire 1
695 cmd debug_assert_canfire 0
699 percussion 51 # 051_Cymbal_Ride_1-0.wav
701 percussion 43 # 043_Tom_Low_1-0.wav
703 percussion 59 # 059_Cymbal_Ride_2-0.wav
705 percussion 46 # 046_Hi-Hat_Open-0.wav
713 cmd aimtarget "tPercussion 1"
719 # cmd debug_assert_canfire 1
722 # cmd debug_assert_canfire 0
726 percussion 58 # 058_Vibra-Slap-0.wav
728 cmd debug_assert_canfire 1
731 cmd debug_assert_canfire 0
739 cmd aimtarget "tPercussion 1"
741 raw settemp g_jetpack_attenuation 0.5
743 percussion 42 # 042_Hi-Hat_Closed-0.wav
749 percussion 32 # 032_Square_Click-0.wav
751 percussion 44 # 044_Hi-Hat_Pedal-0.wav
753 percussion 64 # 064_Conga_Low-0.wav
759 cmd aimtarget "tPercussion 1"
787 # instantiate our bots!
789 bot instance_tuba_red
794 cmd movetotarget @places_tuba
798 bot instance_tuba_blue
803 cmd movetotarget @places_tuba
812 cmd movetotarget @places_percussion
821 cmd movetotarget @places_percussion
830 cmd movetotarget @places_percussion
839 cmd movetotarget @places_percussion
848 cmd movetotarget @places_percussion
857 cmd movetotarget @places_percussion
861 bot instance_minstanex
866 cmd movetotarget @places_percussion
875 cmd movetotarget @places_percussion
884 cmd movetotarget @places_percussion
893 cmd movetotarget @places_percussion
902 cmd movetotarget @places_percussion
911 cmd movetotarget @places_percussion
920 cmd movetotarget @places_percussion
929 cmd cc "playermodel models/player/suiseiseki.zym"
930 cmd movetotarget @places_percussion