5 timeoffset_preintermission 2
6 timeoffset_postintermission 2
9 raw set places_tuba "tUba1 tUba2 tUba3 tUba4 tUba5 tUba6 tUba7 tUba8 tUba9 tUba10 tUba11 tUba12 tUba13 tUba14 tUba15 tUba16 tUba17 tUba18 tUba19 tUba20 tUba21 tUba22 tUba23 tUba24 tUba25 tUba26 tUba27 tUba28 tUba29 tUba30 tUba31 tUba32"
10 raw set places_percussion "tChr1 tChr2 tChr3 tChr4 tChr5 tChr6 tChr7 tChr8 tChr9 tChr10 tChr11 tChr12 tChr13 tChr14 tChr15 tChr16 tChr17 tChr18 tChr19 tChr20 tChr21 tChr22 tChr23 tChr24 tChr25 tChr26 tChr27 tChr38 tChr39 tChr30 tChr31 tChr32"
11 raw settemp bot_ai_thinkinterval 0
12 raw settemp bot_sound_monopoly 1
15 channels 1 2 3 4 5 6 7 8 9 11 12 13 14 15 16
20 raw settemp g_balance_tuba_attenuation 0.1
21 raw settemp g_balance_tuba_damage 0
24 cmd debug_assert_canfire 1
25 buttons left backward crouch attack1
29 cmd debug_assert_canfire 0
34 cmd debug_assert_canfire 1
35 buttons backward crouch attack1
39 cmd debug_assert_canfire 0
44 cmd debug_assert_canfire 1
45 buttons right backward crouch attack1
49 cmd debug_assert_canfire 0
54 cmd debug_assert_canfire 1
55 buttons forward right crouch attack1
59 cmd debug_assert_canfire 0
64 cmd debug_assert_canfire 1
65 buttons crouch attack1
69 cmd debug_assert_canfire 0
74 cmd debug_assert_canfire 1
75 buttons left backward crouch attack2
79 cmd debug_assert_canfire 0
84 cmd debug_assert_canfire 1
85 buttons right crouch attack1
89 cmd debug_assert_canfire 0
94 cmd debug_assert_canfire 1
95 buttons forward left crouch attack1
99 cmd debug_assert_canfire 0
104 cmd debug_assert_canfire 1
105 buttons forward crouch attack1
109 cmd debug_assert_canfire 0
114 cmd debug_assert_canfire 1
115 buttons left crouch attack1
119 cmd debug_assert_canfire 0
124 cmd debug_assert_canfire 1
125 buttons left backward attack1
129 cmd debug_assert_canfire 0
134 cmd debug_assert_canfire 1
135 buttons backward attack1
139 cmd debug_assert_canfire 0
144 cmd debug_assert_canfire 1
145 buttons backward right attack1
149 cmd debug_assert_canfire 0
154 cmd debug_assert_canfire 1
155 buttons right crouch attack2
159 cmd debug_assert_canfire 0
164 cmd debug_assert_canfire 1
165 buttons forward left crouch attack2
169 cmd debug_assert_canfire 0
174 cmd debug_assert_canfire 1
175 buttons forward right attack1
179 cmd debug_assert_canfire 0
184 cmd debug_assert_canfire 1
189 cmd debug_assert_canfire 0
194 cmd debug_assert_canfire 1
195 buttons left backward attack2
199 cmd debug_assert_canfire 0
204 cmd debug_assert_canfire 1
205 buttons right attack1
209 cmd debug_assert_canfire 0
214 cmd debug_assert_canfire 1
215 buttons forward left attack1
219 cmd debug_assert_canfire 0
224 cmd debug_assert_canfire 1
225 buttons forward attack1
229 cmd debug_assert_canfire 0
234 cmd debug_assert_canfire 1
239 cmd debug_assert_canfire 0
244 cmd debug_assert_canfire 1
245 buttons forward right attack2
249 cmd debug_assert_canfire 0
254 cmd debug_assert_canfire 1
259 cmd debug_assert_canfire 0
264 cmd debug_assert_canfire 1
265 buttons backward right jump attack1
269 cmd debug_assert_canfire 0
274 cmd debug_assert_canfire 1
275 buttons right attack2
279 cmd debug_assert_canfire 0
284 cmd debug_assert_canfire 1
285 buttons forward left attack2
289 cmd debug_assert_canfire 0
294 cmd debug_assert_canfire 1
295 buttons forward attack2
299 cmd debug_assert_canfire 0
304 cmd debug_assert_canfire 1
309 cmd debug_assert_canfire 0
314 cmd debug_assert_canfire 1
315 buttons left backward jump attack2
319 cmd debug_assert_canfire 0
324 cmd debug_assert_canfire 1
325 buttons right jump attack1
329 cmd debug_assert_canfire 0
334 cmd debug_assert_canfire 1
335 buttons forward left jump attack1
339 cmd debug_assert_canfire 0
344 cmd debug_assert_canfire 1
345 buttons forward jump attack1
349 cmd debug_assert_canfire 0
354 cmd debug_assert_canfire 1
355 buttons left jump attack1
359 cmd debug_assert_canfire 0
364 cmd debug_assert_canfire 1
365 buttons forward right jump attack2
369 cmd debug_assert_canfire 0
374 cmd debug_assert_canfire 1
379 cmd debug_assert_canfire 0
384 cmd debug_assert_canfire 1
385 buttons right jump attack2
389 cmd debug_assert_canfire 0
394 cmd debug_assert_canfire 1
395 buttons forward left jump attack2
399 cmd debug_assert_canfire 0
404 cmd debug_assert_canfire 1
405 buttons forward jump attack2
409 cmd debug_assert_canfire 0
414 cmd debug_assert_canfire 1
415 buttons left jump attack2
419 cmd debug_assert_canfire 0
437 # laser = lasershot NONE
441 cmd aimtarget "tPercussion 1"
445 raw settemp g_balance_laser_primary_refire 0.3
446 percussion 38 # 038_Snare_1-0.wav
448 cmd debug_assert_canfire 1
451 cmd debug_assert_canfire 0
455 percussion 40 # 040_Snare_2-0.wav
458 # shotgun = RELOADSOUND slap
462 cmd aimtarget "tPercussion 1"
466 percussion 74 # 074_Guiro_2_Long-0.wav
468 cmd debug_assert_canfire 1
471 cmd debug_assert_canfire 0
480 cmd aimtarget "tPercussion 1"
484 raw settemp g_balance_uzi_reload_ammo 0
485 raw settemp g_balance_uzi_first_refire 0.1
486 raw settemp g_balance_uzi_sustained_refire 0.1
487 raw settemp g_casings 0
488 percussion 27 # 027_High_Q-0.wav
490 cmd debug_assert_canfire 1
493 cmd debug_assert_canfire 0
497 percussion 31 # 031_Sticks-0.wav
499 percussion 37 # 037_Stick_Rim-0.wav
501 percussion 33 # 033_Metronome_Click-0.wav
503 percussion 36 # 036_Kick_2-0.wav
505 percussion 53 # 053_Cymbal_Ride_Bell-0.wav
507 percussion 54 # 054_Tombourine-0.wav
510 # grenadelauncher = RELOADSOUND RELOADSOUND
512 # electro = beam BADFLYSOUND
517 cmd aimtarget "tPercussion 1"
521 raw settemp g_balance_electro_primary_refire 0.2
522 percussion 49 # 049_Cymbal_Crash_1-0.wav
524 cmd debug_assert_canfire 1
527 cmd debug_assert_canfire 0
531 percussion 57 # 057_Cymbal_Crash_2-0.wav
534 # crylink = big small
538 cmd aimtarget "tPercussion 1"
542 raw settemp g_balance_crylink_primary_refire 0.3
543 raw settemp g_balance_crylink_secondary_refire 0.2
544 percussion 34 # 034_Metronome_Bell-0.wav
546 cmd debug_assert_canfire 1
549 cmd debug_assert_canfire 0
553 percussion 45 # 045_Tom_Mid_2-0.wav
555 cmd debug_assert_canfire 1
558 cmd debug_assert_canfire 0
562 percussion 47 # 047_Tom_Mid_1-0.wav
564 percussion 48 # 048_Tom_High_2-0.wav
566 percussion 50 # 048_Tom_High_2-0.wav
568 percussion 56 # 056_Cow_Bell-0.wav
570 percussion 67 # 067_Agogo_High-0.wav
572 percussion 68 # 068_Agogo_Low-0.wav
574 percussion 71 # 071_Whistle_1_High_Short-0.wav
576 percussion 72 # 072_Whistle_2_Low_Long-0.wav
583 cmd aimtarget "tPercussion 1"
587 raw settemp g_balance_nex_primary_refire 1.25
588 percussion 52 # 052_Cymbal_Chinese-0.wav
590 cmd debug_assert_canfire 1
593 cmd debug_assert_canfire 0
598 # minstanex is nex CLONE_OF_LASER
602 cmd aimtarget "tPercussion 1"
606 raw settemp g_balance_minstanex_refire 1
607 percussion 55 # 055_Cymbal_Splash-0.wav
609 cmd debug_assert_canfire 1
612 cmd debug_assert_canfire 0
617 # hagar is rocket BAD
621 cmd aimtarget "tPercussion 1"
625 raw settemp g_balance_hagar_primary_refire 0.2
626 percussion 35 # 035_Kick_1-0.wav
628 cmd debug_assert_canfire 1
631 cmd debug_assert_canfire 0
635 percussion 39 # 039_Clap_Hand-0.wav
637 percussion 60 # 060_Bongo_High-0.wav
639 percussion 61 # 061_Bongo_Low-0.wav
641 percussion 65 # 065_Timbale_High-0.wav
643 percussion 66 # 066_Timbale_Low-0.wav
646 # TODO hookbomb would be useful for #60
652 cmd aimtarget "tPercussion 1"
656 raw settemp g_balance_rocketlauncher_refire 1.1
657 percussion 25 # 025_Snare_Roll-0.wav
659 cmd debug_assert_canfire 1
662 cmd debug_assert_canfire 0
672 cmd aimtarget "tPercussion 1"
676 raw settemp g_balance_hook_primary_refire 0.3
677 raw settemp g_balance_hook_secondary_refire 0.9
678 percussion 62 # 062_Conga_High_1_Mute-0.wav
680 cmd debug_assert_canfire 1
683 cmd debug_assert_canfire 0
687 percussion 63 # 063_Conga_High_2_Open-0.wav
689 percussion 84 # 084_Belltree-0.wav
691 cmd debug_assert_canfire 1
694 cmd debug_assert_canfire 0
698 percussion 81 # 081_Triangle_2_Open-0.wav
701 # seeker is BADFLYSOUND tag
706 cmd aimtarget "tPercussion 1"
710 raw settemp g_balance_seeker_tag_refire 0.2
711 percussion 41 # 041_Tom_Low_2-0.wav
713 cmd debug_assert_canfire 1
716 cmd debug_assert_canfire 0
720 percussion 51 # 051_Cymbal_Ride_1-0.wav
722 percussion 43 # 043_Tom_Low_1-0.wav
724 percussion 59 # 059_Cymbal_Ride_2-0.wav
726 percussion 46 # 046_Hi-Hat_Open-0.wav
728 percussion 69 # 069_Cabasa-0.wav
730 percussion 82 # 069_Shaker-0.wav
738 cmd aimtarget "tPercussion 1"
742 raw settemp g_balance_rifle_secondary_refire 0.3
745 # cmd debug_assert_canfire 1
748 # cmd debug_assert_canfire 0
752 percussion 58 # 058_Vibra-Slap-0.wav
754 cmd debug_assert_canfire 1
757 cmd debug_assert_canfire 0
765 cmd aimtarget "tPercussion 1"
767 raw settemp g_jetpack_attenuation 0.5
769 percussion 42 # 042_Hi-Hat_Closed-0.wav
774 percussion 32 # 032_Square_Click-0.wav
776 percussion 44 # 044_Hi-Hat_Pedal-0.wav
778 percussion 64 # 064_Conga_Low-0.wav
784 cmd aimtarget "tPercussion 1"
787 percussion 29 # not in freepats
792 percussion 30 # not in freepats
798 cmd aimtarget "tPercussion 1"
826 # instantiate our bots!
828 bot instance_tuba_red
833 cmd movetotarget @places_tuba
837 bot instance_tuba_blue
842 cmd movetotarget @places_tuba
851 cmd movetotarget @places_percussion
860 cmd movetotarget @places_percussion
869 cmd movetotarget @places_percussion
878 cmd movetotarget @places_percussion
887 cmd movetotarget @places_percussion
896 cmd movetotarget @places_percussion
900 bot instance_minstanex
905 cmd movetotarget @places_percussion
914 cmd movetotarget @places_percussion
923 cmd movetotarget @places_percussion
932 cmd movetotarget @places_percussion
941 cmd movetotarget @places_percussion
950 cmd movetotarget @places_percussion
959 cmd movetotarget @places_percussion
963 bot instance_switcher
968 cmd movetotarget @places_percussion
977 cmd cc "playermodel models/player/suiseiseki.zym"
978 cmd movetotarget @places_percussion