1 raw set places_tuba "tUba1 tUba2 tUba3 tUba4 tUba5 tUba6 tUba7 tUba8 tUba9 tUba10 tUba11 tUba12 tUba13 tUba14 tUba15 tUba16 tUba17 tUba18 tUba19 tUba20 tUba21 tUba22 tUba23 tUba24 tUba25 tUba26 tUba27 tUba28 tUba29 tUba30 tUba31 tUba32"
2 raw set places_percussion "tChr1 tChr2 tChr3 tChr4 tChr5 tChr6 tChr7 tChr8 tChr9 tChr10 tChr11 tChr12 tChr13 tChr14 tChr15 tChr16 tChr17 tChr18 tChr19 tChr20 tChr21 tChr22 tChr23 tChr24 tChr25 tChr26 tChr27 tChr38 tChr39 tChr30 tChr31 tChr32"
3 raw settemp bot_ai_thinkinterval 0
4 raw settemp bot_sound_monopoly 1
7 channels 1 2 3 4 5 6 7 8 9 11 12 13 14 15 16
12 raw settemp g_balance_tuba_attenuation 0.1
13 raw settemp g_balance_tuba_damage 0
16 cmd debug_assert_canfire 1
17 buttons left backward crouch attack1
21 cmd debug_assert_canfire 0
26 cmd debug_assert_canfire 1
27 buttons backward crouch attack1
31 cmd debug_assert_canfire 0
36 cmd debug_assert_canfire 1
37 buttons right backward crouch attack1
41 cmd debug_assert_canfire 0
46 cmd debug_assert_canfire 1
47 buttons forward right crouch attack1
51 cmd debug_assert_canfire 0
56 cmd debug_assert_canfire 1
57 buttons crouch attack1
61 cmd debug_assert_canfire 0
66 cmd debug_assert_canfire 1
67 buttons left backward crouch attack2
71 cmd debug_assert_canfire 0
76 cmd debug_assert_canfire 1
77 buttons right crouch attack1
81 cmd debug_assert_canfire 0
86 cmd debug_assert_canfire 1
87 buttons forward left crouch attack1
91 cmd debug_assert_canfire 0
96 cmd debug_assert_canfire 1
97 buttons forward crouch attack1
101 cmd debug_assert_canfire 0
106 cmd debug_assert_canfire 1
107 buttons left crouch attack1
111 cmd debug_assert_canfire 0
116 cmd debug_assert_canfire 1
117 buttons left backward attack1
121 cmd debug_assert_canfire 0
126 cmd debug_assert_canfire 1
127 buttons backward attack1
131 cmd debug_assert_canfire 0
136 cmd debug_assert_canfire 1
137 buttons backward right attack1
141 cmd debug_assert_canfire 0
146 cmd debug_assert_canfire 1
147 buttons right crouch attack2
151 cmd debug_assert_canfire 0
156 cmd debug_assert_canfire 1
157 buttons forward left crouch attack2
161 cmd debug_assert_canfire 0
166 cmd debug_assert_canfire 1
167 buttons forward right attack1
171 cmd debug_assert_canfire 0
176 cmd debug_assert_canfire 1
181 cmd debug_assert_canfire 0
186 cmd debug_assert_canfire 1
187 buttons left backward attack2
191 cmd debug_assert_canfire 0
196 cmd debug_assert_canfire 1
197 buttons right attack1
201 cmd debug_assert_canfire 0
206 cmd debug_assert_canfire 1
207 buttons forward left attack1
211 cmd debug_assert_canfire 0
216 cmd debug_assert_canfire 1
217 buttons forward attack1
221 cmd debug_assert_canfire 0
226 cmd debug_assert_canfire 1
231 cmd debug_assert_canfire 0
236 cmd debug_assert_canfire 1
237 buttons forward right attack2
241 cmd debug_assert_canfire 0
246 cmd debug_assert_canfire 1
251 cmd debug_assert_canfire 0
256 cmd debug_assert_canfire 1
257 buttons backward right jump attack1
261 cmd debug_assert_canfire 0
266 cmd debug_assert_canfire 1
267 buttons right attack2
271 cmd debug_assert_canfire 0
276 cmd debug_assert_canfire 1
277 buttons forward left attack2
281 cmd debug_assert_canfire 0
286 cmd debug_assert_canfire 1
287 buttons forward attack2
291 cmd debug_assert_canfire 0
296 cmd debug_assert_canfire 1
301 cmd debug_assert_canfire 0
306 cmd debug_assert_canfire 1
307 buttons left backward jump attack2
311 cmd debug_assert_canfire 0
316 cmd debug_assert_canfire 1
317 buttons right jump attack1
321 cmd debug_assert_canfire 0
326 cmd debug_assert_canfire 1
327 buttons forward left jump attack1
331 cmd debug_assert_canfire 0
336 cmd debug_assert_canfire 1
337 buttons forward jump attack1
341 cmd debug_assert_canfire 0
346 cmd debug_assert_canfire 1
347 buttons left jump attack1
351 cmd debug_assert_canfire 0
356 cmd debug_assert_canfire 1
357 buttons forward right jump attack2
361 cmd debug_assert_canfire 0
366 cmd debug_assert_canfire 1
371 cmd debug_assert_canfire 0
376 cmd debug_assert_canfire 1
377 buttons right jump attack2
381 cmd debug_assert_canfire 0
386 cmd debug_assert_canfire 1
387 buttons forward left jump attack2
391 cmd debug_assert_canfire 0
396 cmd debug_assert_canfire 1
397 buttons forward jump attack2
401 cmd debug_assert_canfire 0
406 cmd debug_assert_canfire 1
407 buttons left jump attack2
411 cmd debug_assert_canfire 0
429 # laser = lasershot NONE
433 cmd aimtarget "tPercussion 1"
437 raw settemp g_balance_laser_primary_refire 0.3
438 percussion 38 # 038_Snare_1-0.wav
440 cmd debug_assert_canfire 1
443 cmd debug_assert_canfire 0
447 percussion 40 # 040_Snare_2-0.wav
450 # shotgun = RELOADSOUND slap
454 cmd aimtarget "tPercussion 1"
458 percussion 74 # 074_Guiro_2_Long-0.wav
460 cmd debug_assert_canfire 1
463 cmd debug_assert_canfire 0
472 cmd aimtarget "tPercussion 1"
476 raw settemp g_balance_uzi_reload_ammo 0
477 raw settemp g_balance_uzi_first_refire 0.1
478 raw settemp g_balance_uzi_sustained_refire 0.1
479 raw settemp g_casings 0
480 percussion 27 # 027_High_Q-0.wav
482 cmd debug_assert_canfire 1
485 cmd debug_assert_canfire 0
489 percussion 31 # 031_Sticks-0.wav
491 percussion 37 # 037_Stick_Rim-0.wav
493 percussion 33 # 033_Metronome_Click-0.wav
495 percussion 36 # 036_Kick_2-0.wav
497 percussion 53 # 053_Cymbal_Ride_Bell-0.wav
499 percussion 54 # 054_Tombourine-0.wav
502 # grenadelauncher = RELOADSOUND RELOADSOUND
509 cmd aimtarget "tPercussion 1"
513 raw settemp g_balance_electro_primary_refire 0.2
514 percussion 49 # 049_Cymbal_Crash_1-0.wav
516 cmd debug_assert_canfire 1
519 cmd debug_assert_canfire 0
523 percussion 57 # 057_Cymbal_Crash_2-0.wav
526 # crylink = big small
530 cmd aimtarget "tPercussion 1"
534 raw settemp g_balance_crylink_primary_refire 0.3
535 raw settemp g_balance_crylink_secondary_refire 0.2
536 percussion 34 # 034_Metronome_Bell-0.wav
538 cmd debug_assert_canfire 1
541 cmd debug_assert_canfire 0
545 percussion 45 # 045_Tom_Mid_2-0.wav
547 cmd debug_assert_canfire 1
550 cmd debug_assert_canfire 0
554 percussion 47 # 047_Tom_Mid_1-0.wav
556 percussion 48 # 048_Tom_High_2-0.wav
558 percussion 50 # 048_Tom_High_2-0.wav
560 percussion 56 # 056_Cow_Bell-0.wav
567 cmd aimtarget "tPercussion 1"
571 raw settemp g_balance_nex_primary_refire 1.25
572 percussion 52 # 052_Cymbal_Chinese-0.wav
574 cmd debug_assert_canfire 1
577 cmd debug_assert_canfire 0
582 # minstanex is nex CLONE_OF_LASER
586 cmd aimtarget "tPercussion 1"
590 raw settemp g_balance_minstanex_refire 1
591 percussion 55 # 055_Cymbal_Splash-0.wav
593 cmd debug_assert_canfire 1
596 cmd debug_assert_canfire 0
601 # hagar is rocket BAD
605 cmd aimtarget "tPercussion 1"
609 raw settemp g_balance_hagar_primary_refire 0.2
610 percussion 35 # 035_Kick_1-0.wav
612 cmd debug_assert_canfire 1
615 cmd debug_assert_canfire 0
619 percussion 39 # 039_Clap_Hand-0.wav
621 percussion 60 # 060_Bongo_High-0.wav
623 percussion 61 # 061_Bongo_Low-0.wav
625 percussion 65 # 065_Timbale_High-0.wav
627 percussion 66 # 066_Timbale_Low-0.wav
630 # TODO hookbomb would be useful for #60
636 cmd aimtarget "tPercussion 1"
640 raw settemp g_balance_rocketlauncher_refire 1.1
641 percussion 25 # 025_Snare_Roll-0.wav
643 cmd debug_assert_canfire 1
646 cmd debug_assert_canfire 0
656 cmd aimtarget "tPercussion 1"
660 raw settemp g_balance_hook_primary_refire 0.3
661 percussion 62 # 062_Conga_High_1_Mute-0.wav
663 cmd debug_assert_canfire 1
666 cmd debug_assert_canfire 0
670 percussion 63 # 063_Conga_High_2_Open-0.wav
673 # seeker is BADFLYSOUND tag
678 cmd aimtarget "tPercussion 1"
682 raw settemp g_balance_seeker_tag_refire 0.2
683 percussion 41 # 041_Tom_Low_2-0.wav
685 cmd debug_assert_canfire 1
688 cmd debug_assert_canfire 0
692 percussion 51 # 051_Cymbal_Ride_1-0.wav
694 percussion 43 # 043_Tom_Low_1-0.wav
696 percussion 59 # 059_Cymbal_Ride_2-0.wav
698 percussion 46 # 046_Hi-Hat_Open-0.wav
706 cmd aimtarget "tPercussion 1"
712 # cmd debug_assert_canfire 1
715 # cmd debug_assert_canfire 0
719 percussion 58 # 058_Vibra-Slap-0.wav
721 cmd debug_assert_canfire 1
724 cmd debug_assert_canfire 0
732 cmd aimtarget "tPercussion 1"
734 raw settemp g_jetpack_attenuation 0.5
736 percussion 42 # 042_Hi-Hat_Closed-0.wav
742 percussion 32 # 032_Square_Click-0.wav
744 percussion 44 # 044_Hi-Hat_Pedal-0.wav
746 percussion 64 # 064_Conga_Low-0.wav
752 cmd aimtarget "tPercussion 1"
780 # instantiate our bots!
782 bot instance_tuba_red
787 cmd movetotarget @places_tuba
791 bot instance_tuba_blue
796 cmd movetotarget @places_tuba
805 cmd movetotarget @places_percussion
814 cmd movetotarget @places_percussion
823 cmd movetotarget @places_percussion
832 cmd movetotarget @places_percussion
841 cmd movetotarget @places_percussion
850 cmd movetotarget @places_percussion
854 bot instance_minstanex
859 cmd movetotarget @places_percussion
868 cmd movetotarget @places_percussion
877 cmd movetotarget @places_percussion
886 cmd movetotarget @places_percussion
895 cmd movetotarget @places_percussion
904 cmd movetotarget @places_percussion
913 cmd movetotarget @places_percussion
922 cmd cc "playermodel models/player/suiseiseki.zym"
923 cmd movetotarget @places_percussion