2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "mprogdefs.h"
31 static cvar_t forceqmenu = {CVAR_CLIENT, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)"};
32 static cvar_t menu_progs = {CVAR_CLIENT, "menu_progs", "menu.dat", "name of quakec menu.dat file"};
34 static int NehGameType;
36 enum m_state_e m_state;
37 char m_return_reason[128];
39 void M_Menu_Main_f(cmd_state_t *cmd);
40 void M_Menu_SinglePlayer_f(cmd_state_t *cmd);
41 void M_Menu_Transfusion_Episode_f(cmd_state_t *cmd);
42 void M_Menu_Transfusion_Skill_f(cmd_state_t *cmd);
43 void M_Menu_Load_f(cmd_state_t *cmd);
44 void M_Menu_Save_f(cmd_state_t *cmd);
45 void M_Menu_MultiPlayer_f(cmd_state_t *cmd);
46 void M_Menu_Setup_f(cmd_state_t *cmd);
47 void M_Menu_Options_f(cmd_state_t *cmd);
48 void M_Menu_Options_Effects_f(cmd_state_t *cmd);
49 void M_Menu_Options_Graphics_f(cmd_state_t *cmd);
50 void M_Menu_Options_ColorControl_f(cmd_state_t *cmd);
51 void M_Menu_Keys_f(cmd_state_t *cmd);
52 void M_Menu_Reset_f(cmd_state_t *cmd);
53 void M_Menu_Video_f(cmd_state_t *cmd);
54 void M_Menu_Help_f(cmd_state_t *cmd);
55 void M_Menu_Credits_f(cmd_state_t *cmd);
56 void M_Menu_Quit_f(cmd_state_t *cmd);
57 void M_Menu_LanConfig_f(cmd_state_t *cmd);
58 void M_Menu_GameOptions_f(cmd_state_t *cmd);
59 void M_Menu_ServerList_f(cmd_state_t *cmd);
60 void M_Menu_ModList_f(cmd_state_t *cmd);
62 static void M_Main_Draw (void);
63 static void M_SinglePlayer_Draw (void);
64 static void M_Transfusion_Episode_Draw (void);
65 static void M_Transfusion_Skill_Draw (void);
66 static void M_Load_Draw (void);
67 static void M_Save_Draw (void);
68 static void M_MultiPlayer_Draw (void);
69 static void M_Setup_Draw (void);
70 static void M_Options_Draw (void);
71 static void M_Options_Effects_Draw (void);
72 static void M_Options_Graphics_Draw (void);
73 static void M_Options_ColorControl_Draw (void);
74 static void M_Keys_Draw (void);
75 static void M_Reset_Draw (void);
76 static void M_Video_Draw (void);
77 static void M_Help_Draw (void);
78 static void M_Credits_Draw (void);
79 static void M_Quit_Draw (void);
80 static void M_LanConfig_Draw (void);
81 static void M_GameOptions_Draw (void);
82 static void M_ServerList_Draw (void);
83 static void M_ModList_Draw (void);
86 static void M_Main_Key(cmd_state_t *cmd, int key, int ascii);
87 static void M_SinglePlayer_Key(cmd_state_t *cmd, int key, int ascii);
88 static void M_Transfusion_Episode_Key(cmd_state_t *cmd, int key, int ascii);
89 static void M_Transfusion_Skill_Key(cmd_state_t *cmd, int key, int ascii);
90 static void M_Load_Key(cmd_state_t *cmd, int key, int ascii);
91 static void M_Save_Key(cmd_state_t *cmd, int key, int ascii);
92 static void M_MultiPlayer_Key(cmd_state_t *cmd, int key, int ascii);
93 static void M_Setup_Key(cmd_state_t *cmd, int key, int ascii);
94 static void M_Options_Key(cmd_state_t *cmd, int key, int ascii);
95 static void M_Options_Effects_Key(cmd_state_t *cmd, int key, int ascii);
96 static void M_Options_Graphics_Key(cmd_state_t *cmd, int key, int ascii);
97 static void M_Options_ColorControl_Key(cmd_state_t *cmd, int key, int ascii);
98 static void M_Keys_Key(cmd_state_t *cmd, int key, int ascii);
99 static void M_Reset_Key(cmd_state_t *cmd, int key, int ascii);
100 static void M_Video_Key(cmd_state_t *cmd, int key, int ascii);
101 static void M_Help_Key(cmd_state_t *cmd, int key, int ascii);
102 static void M_Credits_Key(cmd_state_t *cmd, int key, int ascii);
103 static void M_Quit_Key(cmd_state_t *cmd, int key, int ascii);
104 static void M_LanConfig_Key(cmd_state_t *cmd, int key, int ascii);
105 static void M_GameOptions_Key(cmd_state_t *cmd, int key, int ascii);
106 static void M_ServerList_Key(cmd_state_t *cmd, int key, int ascii);
107 static void M_ModList_Key(cmd_state_t *cmd, int key, int ascii);
109 static qboolean m_entersound; ///< play after drawing a frame, so caching won't disrupt the sound
111 void M_Update_Return_Reason(const char *s)
113 strlcpy(m_return_reason, s, sizeof(m_return_reason));
115 Con_DPrintf("%s\n", s);
118 #define StartingGame (m_multiplayer_cursor == 1)
119 #define JoiningGame (m_multiplayer_cursor == 0)
122 #define NumberOfNehahraDemos 34
123 typedef struct nehahrademonames_s
127 } nehahrademonames_t;
129 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
131 {"intro", "Prologue"},
132 {"genf", "The Beginning"},
133 {"genlab", "A Doomed Project"},
134 {"nehcre", "The New Recruits"},
135 {"maxneh", "Breakthrough"},
136 {"maxchar", "Renewal and Duty"},
137 {"crisis", "Worlds Collide"},
138 {"postcris", "Darkening Skies"},
139 {"hearing", "The Hearing"},
140 {"getjack", "On a Mexican Radio"},
141 {"prelude", "Honor and Justice"},
142 {"abase", "A Message Sent"},
143 {"effect", "The Other Side"},
144 {"uhoh", "Missing in Action"},
145 {"prepare", "The Response"},
146 {"vision", "Farsighted Eyes"},
147 {"maxturns", "Enter the Immortal"},
148 {"backlot", "Separate Ways"},
149 {"maxside", "The Ancient Runes"},
150 {"counter", "The New Initiative"},
151 {"warprep", "Ghosts to the World"},
152 {"counter1", "A Fate Worse Than Death"},
153 {"counter2", "Friendly Fire"},
154 {"counter3", "Minor Setback"},
155 {"madmax", "Scores to Settle"},
156 {"quake", "One Man"},
157 {"cthmm", "Shattered Masks"},
158 {"shades", "Deal with the Dead"},
159 {"gophil", "An Unlikely Hero"},
160 {"cstrike", "War in Hell"},
161 {"shubset", "The Conspiracy"},
162 {"shubdie", "Even Death May Die"},
163 {"newranks", "An Empty Throne"},
164 {"seal", "The Seal is Broken"}
167 static float menu_x, menu_y, menu_width, menu_height;
169 static void M_Background(int width, int height)
171 menu_width = bound(1.0f, (float)width, vid_conwidth.value);
172 menu_height = bound(1.0f, (float)height, vid_conheight.value);
173 menu_x = (vid_conwidth.integer - menu_width) * 0.5;
174 menu_y = (vid_conheight.integer - menu_height) * 0.5;
175 //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
176 DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
183 Draws one solid graphics character
186 static void M_DrawCharacter (float cx, float cy, int num)
191 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
194 static void M_PrintColored(float cx, float cy, const char *str)
196 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false, FONT_MENU);
199 static void M_Print(float cx, float cy, const char *str)
201 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
204 static void M_PrintRed(float cx, float cy, const char *str)
206 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true, FONT_MENU);
209 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
212 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
214 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true, FONT_MENU);
217 static void M_DrawPic(float cx, float cy, const char *picname)
219 DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic (picname), 0, 0, 1, 1, 1, 1, 0);
222 static void M_DrawTextBox(float x, float y, float width, float height)
230 M_DrawPic (cx, cy, "gfx/box_tl");
231 for (n = 0; n < height; n++)
234 M_DrawPic (cx, cy, "gfx/box_ml");
236 M_DrawPic (cx, cy+8, "gfx/box_bl");
243 M_DrawPic (cx, cy, "gfx/box_tm");
244 for (n = 0; n < height; n++)
248 M_DrawPic (cx, cy, "gfx/box_mm2");
250 M_DrawPic (cx, cy, "gfx/box_mm");
252 M_DrawPic (cx, cy+8, "gfx/box_bm");
259 M_DrawPic (cx, cy, "gfx/box_tr");
260 for (n = 0; n < height; n++)
263 M_DrawPic (cx, cy, "gfx/box_mr");
265 M_DrawPic (cx, cy+8, "gfx/box_br");
268 //=============================================================================
270 //int m_save_demonum;
277 static void M_ToggleMenu(int mode)
281 if ((key_dest != key_menu && key_dest != key_menu_grabbed) || m_state != m_main)
284 return; // the menu is off, and we want it off
285 M_Menu_Main_f (&cmd_client);
290 return; // the menu is on, and we want it on
297 static int demo_cursor;
298 static void M_Demo_Draw (void)
302 M_Background(320, 200);
304 for (i = 0;i < NumberOfNehahraDemos;i++)
305 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
308 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
312 static void M_Menu_Demos_f(cmd_state_t *cmd)
320 static void M_Demo_Key (cmd_state_t *cmd, int k, int ascii)
330 S_LocalSound ("sound/misc/menu2.wav");
333 Cbuf_AddText (cmd, va(vabuf, sizeof(vabuf), "playdemo %s\n", NehahraDemos[demo_cursor].name));
338 S_LocalSound ("sound/misc/menu1.wav");
341 demo_cursor = NumberOfNehahraDemos-1;
346 S_LocalSound ("sound/misc/menu1.wav");
348 if (demo_cursor >= NumberOfNehahraDemos)
354 //=============================================================================
357 static int m_main_cursor;
358 static qboolean m_missingdata = false;
360 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
363 void M_Menu_Main_f(cmd_state_t *cmd)
368 if (gamemode == GAME_NEHAHRA)
370 if (FS_FileExists("maps/neh1m4.bsp"))
372 if (FS_FileExists("hearing.dem"))
374 Con_DPrint("Main menu: Nehahra movie and game detected.\n");
375 NehGameType = TYPE_BOTH;
379 Con_DPrint("Nehahra game detected.\n");
380 NehGameType = TYPE_GAME;
385 if (FS_FileExists("hearing.dem"))
387 Con_DPrint("Nehahra movie detected.\n");
388 NehGameType = TYPE_DEMO;
392 Con_DPrint("Nehahra not found.\n");
393 NehGameType = TYPE_GAME; // could just complain, but...
396 if (NehGameType == TYPE_DEMO)
398 else if (NehGameType == TYPE_GAME)
403 else if (gamemode == GAME_TRANSFUSION)
405 s = "gfx/menu/mainmenu1";
406 if (sv.active && !cl.intermission && cl.islocalgame)
414 // check if the game data is missing and use a different main menu if so
415 m_missingdata = !forceqmenu.integer && !Draw_IsPicLoaded(Draw_CachePic_Flags(s, CACHEPICFLAG_FAILONMISSING));
420 if (key_dest != key_menu)
422 m_save_demonum = cls.demonum;
432 static void M_Main_Draw (void)
442 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
444 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
446 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
447 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
448 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
449 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
450 M_Print (640/2 - 48, 480/2 + 8, "Quit");
451 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
455 if (gamemode == GAME_TRANSFUSION) {
457 M_Background(640, 480);
458 p = Draw_CachePic ("gfx/menu/tb-transfusion");
459 M_DrawPic (640/2 - Draw_GetPicWidth(p)/2, 40, "gfx/menu/tb-transfusion");
461 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
462 for (y1 = 1; y1 <= 8; y1++)
464 if (MAIN_ITEMS == 7 && y1 == 4)
466 M_DrawPic (0, y2, va(vabuf, sizeof(vabuf), "gfx/menu/mainmenu%i", y1));
469 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
470 y3 = m_main_cursor + 2;
472 y3 = m_main_cursor + 1;
473 M_DrawPic (0, 120 + m_main_cursor * 40, va(vabuf, sizeof(vabuf), "gfx/menu/mainmenu%iselected", y3));
477 M_Background(320, 200);
478 M_DrawPic (16, 4, "gfx/qplaque");
479 p = Draw_CachePic ("gfx/ttl_main");
480 M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/ttl_main");
482 if (gamemode == GAME_NEHAHRA)
484 if (NehGameType == TYPE_BOTH)
485 M_DrawPic (72, 32, "gfx/mainmenu");
486 else if (NehGameType == TYPE_GAME)
487 M_DrawPic (72, 32, "gfx/gamemenu");
489 M_DrawPic (72, 32, "gfx/demomenu");
492 M_DrawPic (72, 32, "gfx/mainmenu");
494 f = (int)(realtime * 10)%6;
496 M_DrawPic (54, 32 + m_main_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
500 static void M_Main_Key(cmd_state_t *cmd, int key, int ascii)
507 //cls.demonum = m_save_demonum;
508 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
513 S_LocalSound ("sound/misc/menu1.wav");
514 if (++m_main_cursor >= MAIN_ITEMS)
519 S_LocalSound ("sound/misc/menu1.wav");
520 if (--m_main_cursor < 0)
521 m_main_cursor = MAIN_ITEMS - 1;
529 switch (m_main_cursor)
532 if (cls.state == ca_connected)
537 Con_ToggleConsole_f(cmd);
544 else if (gamemode == GAME_NEHAHRA)
549 switch (m_main_cursor)
552 M_Menu_SinglePlayer_f(cmd);
560 M_Menu_MultiPlayer_f(cmd);
564 M_Menu_Options_f(cmd);
570 Cbuf_AddText (cmd, "disconnect\n");
571 Cbuf_AddText (cmd, "playdemo endcred\n");
580 switch (m_main_cursor)
583 M_Menu_SinglePlayer_f(cmd);
587 M_Menu_MultiPlayer_f(cmd);
591 M_Menu_Options_f(cmd);
597 Cbuf_AddText (cmd, "disconnect\n");
598 Cbuf_AddText (cmd, "playdemo endcred\n");
607 switch (m_main_cursor)
616 Cbuf_AddText (cmd, "disconnect\n");
617 Cbuf_AddText (cmd, "playdemo endcred\n");
621 M_Menu_Options_f(cmd);
631 else if (gamemode == GAME_TRANSFUSION) {
634 switch (m_main_cursor)
637 M_Menu_Transfusion_Episode_f(cmd);
641 M_Menu_MultiPlayer_f(cmd);
645 M_Menu_Options_f(cmd);
657 M_Menu_Credits_f(cmd);
667 switch (m_main_cursor)
670 M_Menu_Transfusion_Episode_f(cmd);
674 M_Menu_MultiPlayer_f(cmd);
678 M_Menu_Options_f(cmd);
694 M_Menu_Credits_f(cmd);
705 switch (m_main_cursor)
708 M_Menu_SinglePlayer_f(cmd);
712 M_Menu_MultiPlayer_f(cmd);
716 M_Menu_Options_f(cmd);
731 //=============================================================================
732 /* SINGLE PLAYER MENU */
734 static int m_singleplayer_cursor;
735 #define SINGLEPLAYER_ITEMS 3
738 void M_Menu_SinglePlayer_f(cmd_state_t *cmd)
741 m_state = m_singleplayer;
746 static void M_SinglePlayer_Draw (void)
751 M_Background(320, 200);
753 M_DrawPic (16, 4, "gfx/qplaque");
754 p = Draw_CachePic ("gfx/ttl_sgl");
756 // Some mods don't have a single player mode
757 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
759 M_DrawPic ((320 - Draw_GetPicWidth(p)) / 2, 4, "gfx/ttl_sgl");
761 M_DrawTextBox (60, 8 * 8, 23, 4);
762 if (gamemode == GAME_GOODVSBAD2)
763 M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
764 else // if (gamemode == GAME_BATTLEMECH)
765 M_Print(95, 10 * 8, "Battlemech is for");
766 M_Print(83, 11 * 8, "multiplayer play only");
772 M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/ttl_sgl");
773 M_DrawPic (72, 32, "gfx/sp_menu");
775 f = (int)(realtime * 10)%6;
777 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
782 static void M_SinglePlayer_Key(cmd_state_t *cmd, int key, int ascii)
784 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
786 if (key == K_ESCAPE || key == K_ENTER)
798 S_LocalSound ("sound/misc/menu1.wav");
799 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
800 m_singleplayer_cursor = 0;
804 S_LocalSound ("sound/misc/menu1.wav");
805 if (--m_singleplayer_cursor < 0)
806 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
812 switch (m_singleplayer_cursor)
817 Cbuf_AddText(cmd, "disconnect\n");
818 Cbuf_AddText(cmd, "maxplayers 1\n");
819 Cbuf_AddText(cmd, "deathmatch 0\n");
820 Cbuf_AddText(cmd, "coop 0\n");
821 if (gamemode == GAME_TRANSFUSION)
824 M_Menu_Transfusion_Episode_f(cmd);
827 Cbuf_AddText(cmd, "startmap_sp\n");
841 //=============================================================================
844 static int load_cursor; ///< 0 < load_cursor < MAX_SAVEGAMES
846 static char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
847 static int loadable[MAX_SAVEGAMES];
849 static void M_ScanSaves (void)
853 char name[MAX_OSPATH];
854 char buf[SAVEGAME_COMMENT_LENGTH + 256];
859 for (i=0 ; i<MAX_SAVEGAMES ; i++)
861 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
863 dpsnprintf (name, sizeof(name), "s%i.sav", (int)i);
864 f = FS_OpenRealFile (name, "rb", false);
867 // read enough to get the comment
868 len = FS_Read(f, buf, sizeof(buf) - 1);
869 len = min(len, sizeof(buf)-1);
873 COM_ParseToken_Simple(&t, false, false, true);
874 //version = atoi(com_token);
876 COM_ParseToken_Simple(&t, false, false, true);
877 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
879 // change _ back to space
880 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
881 if (m_filenames[i][j] == '_')
882 m_filenames[i][j] = ' ';
888 void M_Menu_Load_f(cmd_state_t *cmd)
897 void M_Menu_Save_f(cmd_state_t *cmd)
902 // LadyHavoc: allow saving multiplayer games
903 if (cl.islocalgame && cl.intermission)
918 static void M_Load_Draw (void)
923 M_Background(320, 200);
925 p = Draw_CachePic ("gfx/p_load");
926 M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_load" );
928 for (i=0 ; i< MAX_SAVEGAMES; i++)
929 M_Print(16, 32 + 8*i, m_filenames[i]);
932 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
936 static void M_Save_Draw (void)
941 M_Background(320, 200);
943 p = Draw_CachePic ("gfx/p_save");
944 M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_save");
946 for (i=0 ; i<MAX_SAVEGAMES ; i++)
947 M_Print(16, 32 + 8*i, m_filenames[i]);
950 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
954 static void M_Load_Key(cmd_state_t *cmd, int k, int ascii)
960 if (gamemode == GAME_TRANSFUSION)
963 M_Menu_SinglePlayer_f(cmd);
967 S_LocalSound ("sound/misc/menu2.wav");
968 if (!loadable[load_cursor])
973 // issue the load command
974 Cbuf_AddText (cmd, va(vabuf, sizeof(vabuf), "load s%i\n", load_cursor) );
979 S_LocalSound ("sound/misc/menu1.wav");
982 load_cursor = MAX_SAVEGAMES-1;
987 S_LocalSound ("sound/misc/menu1.wav");
989 if (load_cursor >= MAX_SAVEGAMES)
996 static void M_Save_Key(cmd_state_t *cmd, int k, int ascii)
1002 if (gamemode == GAME_TRANSFUSION)
1005 M_Menu_SinglePlayer_f(cmd);
1010 key_dest = key_game;
1011 Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "save s%i\n", load_cursor));
1016 S_LocalSound ("sound/misc/menu1.wav");
1018 if (load_cursor < 0)
1019 load_cursor = MAX_SAVEGAMES-1;
1024 S_LocalSound ("sound/misc/menu1.wav");
1026 if (load_cursor >= MAX_SAVEGAMES)
1032 //=============================================================================
1033 /* Transfusion Single Player Episode Menu */
1035 static int m_episode_cursor;
1036 #define EPISODE_ITEMS 6
1038 void M_Menu_Transfusion_Episode_f(cmd_state_t *cmd)
1040 m_entersound = true;
1041 m_state = m_transfusion_episode;
1042 key_dest = key_menu;
1045 static void M_Transfusion_Episode_Draw (void)
1050 M_Background(640, 480);
1052 p = Draw_CachePic ("gfx/menu/tb-episodes");
1053 M_DrawPic (640/2 - Draw_GetPicWidth(p)/2, 40, "gfx/menu/tb-episodes");
1054 for (y = 0; y < EPISODE_ITEMS; y++){
1055 M_DrawPic (0, 160 + y * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%i", y+1));
1058 M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%iselected", m_episode_cursor + 1));
1061 static void M_Transfusion_Episode_Key(cmd_state_t *cmd, int key, int ascii)
1070 S_LocalSound ("sound/misc/menu1.wav");
1072 if (m_episode_cursor >= EPISODE_ITEMS)
1073 m_episode_cursor = 0;
1077 S_LocalSound ("sound/misc/menu1.wav");
1079 if (m_episode_cursor < 0)
1080 m_episode_cursor = EPISODE_ITEMS - 1;
1084 Cbuf_AddText(cmd, "deathmatch 0\n");
1085 m_entersound = true;
1086 M_Menu_Transfusion_Skill_f(cmd);
1090 //=============================================================================
1091 /* Transfusion Single Player Skill Menu */
1093 static int m_skill_cursor = 2;
1094 #define SKILL_ITEMS 5
1096 void M_Menu_Transfusion_Skill_f(cmd_state_t *cmd)
1098 m_entersound = true;
1099 m_state = m_transfusion_skill;
1100 key_dest = key_menu;
1103 static void M_Transfusion_Skill_Draw (void)
1108 M_Background(640, 480);
1110 p = Draw_CachePic ("gfx/menu/tb-difficulty");
1111 M_DrawPic(640/2 - Draw_GetPicWidth(p)/2, 40, "gfx/menu/tb-difficulty");
1113 for (y = 0; y < SKILL_ITEMS; y++)
1115 M_DrawPic (0, 180 + y * 40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%i", y+1));
1117 M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1120 static void M_Transfusion_Skill_Key(cmd_state_t *cmd, int key, int ascii)
1125 M_Menu_Transfusion_Episode_f(cmd);
1129 S_LocalSound ("sound/misc/menu1.wav");
1131 if (m_skill_cursor >= SKILL_ITEMS)
1136 S_LocalSound ("sound/misc/menu1.wav");
1138 if (m_skill_cursor < 0)
1139 m_skill_cursor = SKILL_ITEMS - 1;
1143 m_entersound = true;
1144 switch (m_skill_cursor)
1147 Cbuf_AddText(cmd, "skill 1\n");
1150 Cbuf_AddText(cmd, "skill 2\n");
1153 Cbuf_AddText(cmd, "skill 3\n");
1156 Cbuf_AddText(cmd, "skill 4\n");
1159 Cbuf_AddText(cmd, "skill 5\n");
1162 key_dest = key_game;
1164 Cbuf_AddText(cmd, "disconnect\n");
1165 Cbuf_AddText(cmd, "maxplayers 1\n");
1166 Cbuf_AddText(cmd, "deathmatch 0\n");
1167 Cbuf_AddText(cmd, "coop 0\n");
1168 switch (m_episode_cursor)
1171 Cbuf_AddText(cmd, "map e1m1\n");
1174 Cbuf_AddText(cmd, "map e2m1\n");
1177 Cbuf_AddText(cmd, "map e3m1\n");
1180 Cbuf_AddText(cmd, "map e4m1\n");
1183 Cbuf_AddText(cmd, "map e6m1\n");
1186 Cbuf_AddText(cmd, "map cp01\n");
1191 //=============================================================================
1192 /* MULTIPLAYER MENU */
1194 static int m_multiplayer_cursor;
1195 #define MULTIPLAYER_ITEMS 3
1198 void M_Menu_MultiPlayer_f(cmd_state_t *cmd)
1200 key_dest = key_menu;
1201 m_state = m_multiplayer;
1202 m_entersound = true;
1206 static void M_MultiPlayer_Draw (void)
1212 if (gamemode == GAME_TRANSFUSION)
1214 M_Background(640, 480);
1215 p = Draw_CachePic ("gfx/menu/tb-online");
1216 M_DrawPic (640/2 - Draw_GetPicWidth(p)/2, 140, "gfx/menu/tb-online");
1217 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1218 M_DrawPic (0, 180 + f*40, va(vabuf, sizeof(vabuf), "gfx/menu/online%i", f));
1219 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va(vabuf, sizeof(vabuf), "gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1222 M_Background(320, 200);
1224 M_DrawPic (16, 4, "gfx/qplaque");
1225 p = Draw_CachePic ("gfx/p_multi");
1226 M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_multi");
1227 M_DrawPic (72, 32, "gfx/mp_menu");
1229 f = (int)(realtime * 10)%6;
1231 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
1235 static void M_MultiPlayer_Key(cmd_state_t *cmd, int key, int ascii)
1244 S_LocalSound ("sound/misc/menu1.wav");
1245 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1246 m_multiplayer_cursor = 0;
1250 S_LocalSound ("sound/misc/menu1.wav");
1251 if (--m_multiplayer_cursor < 0)
1252 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1256 m_entersound = true;
1257 switch (m_multiplayer_cursor)
1261 M_Menu_LanConfig_f(cmd);
1265 M_Menu_Setup_f(cmd);
1271 //=============================================================================
1274 static int setup_cursor = 4;
1275 static int setup_cursor_table[] = {40, 64, 88, 124, 140};
1277 static char setup_myname[MAX_SCOREBOARDNAME];
1278 static int setup_oldtop;
1279 static int setup_oldbottom;
1280 static int setup_top;
1281 static int setup_bottom;
1282 static int setup_rate;
1283 static int setup_oldrate;
1285 #define NUM_SETUP_CMDS 5
1287 void M_Menu_Setup_f(cmd_state_t *cmd)
1289 key_dest = key_menu;
1291 m_entersound = true;
1292 strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1293 setup_top = setup_oldtop = cl_color.integer >> 4;
1294 setup_bottom = setup_oldbottom = cl_color.integer & 15;
1295 setup_rate = cl_rate.integer;
1298 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1299 static unsigned char *menuplyr_pixels;
1300 static unsigned int *menuplyr_translated;
1302 typedef struct ratetable_s
1309 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1310 static ratetable_t setup_ratetable[] =
1313 {1500, "28.8 mediocre"},
1314 {2000, "28.8 good"},
1315 {2500, "33.6 mediocre"},
1316 {3000, "33.6 good"},
1318 {4000, "56k mediocre"},
1319 {4500, "56k adequate"},
1322 {15000, "128k ISDN"},
1323 {25000, "broadband"}
1326 static int setup_rateindex(int rate)
1329 for (i = 0;i < RATES;i++)
1330 if (setup_ratetable[i].rate > setup_rate)
1332 return bound(1, i, RATES) - 1;
1335 static void M_Setup_Draw (void)
1341 M_Background(320, 200);
1343 M_DrawPic (16, 4, "gfx/qplaque");
1344 p = Draw_CachePic ("gfx/p_multi");
1345 M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_multi");
1347 M_Print(64, 40, "Your name");
1348 M_DrawTextBox (160, 32, 16, 1);
1349 M_PrintColored(168, 40, setup_myname);
1351 if (gamemode != GAME_GOODVSBAD2)
1353 M_Print(64, 64, "Shirt color");
1354 M_Print(64, 88, "Pants color");
1357 M_Print(64, 124-8, "Network speed limit");
1358 M_Print(168, 124, va(vabuf, sizeof(vabuf), "%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1360 M_DrawTextBox (64, 140-8, 14, 1);
1361 M_Print(72, 140, "Accept Changes");
1363 // LadyHavoc: rewrote this code greatly
1367 fs_offset_t filesize;
1368 menuplyr_load = false;
1370 menuplyr_bottom = -1;
1371 f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize);
1372 if (f && filesize >= 9)
1375 width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216;
1376 height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216;
1377 if (filesize >= 8 + width * height)
1379 menuplyr_width = width;
1380 menuplyr_height = height;
1381 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height);
1382 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4);
1383 memcpy(menuplyr_pixels, f + 8, width * height);
1390 if (menuplyr_pixels)
1392 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1394 menuplyr_top = setup_top;
1395 menuplyr_bottom = setup_bottom;
1397 for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1399 j = menuplyr_pixels[i];
1400 if (j >= TOP_RANGE && j < TOP_RANGE + 16)
1402 if (menuplyr_top < 8 || menuplyr_top == 14)
1403 j = menuplyr_top * 16 + (j - TOP_RANGE);
1405 j = menuplyr_top * 16 + 15-(j - TOP_RANGE);
1407 else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16)
1409 if (menuplyr_bottom < 8 || menuplyr_bottom == 14)
1410 j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE);
1412 j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE);
1414 menuplyr_translated[i] = palette_bgra_transparent[j];
1416 Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, (unsigned char *)menuplyr_translated, TEXTYPE_BGRA, TEXF_CLAMP);
1418 M_DrawPic(160, 48, "gfx/bigbox");
1419 M_DrawPic(172, 56, "gfx/menuplyr");
1422 if (setup_cursor == 0)
1423 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1425 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1429 static void M_Setup_Key(cmd_state_t *cmd, int k, int ascii)
1437 M_Menu_MultiPlayer_f(cmd);
1441 S_LocalSound ("sound/misc/menu1.wav");
1443 if (setup_cursor < 0)
1444 setup_cursor = NUM_SETUP_CMDS-1;
1448 S_LocalSound ("sound/misc/menu1.wav");
1450 if (setup_cursor >= NUM_SETUP_CMDS)
1455 if (setup_cursor < 1)
1457 S_LocalSound ("sound/misc/menu3.wav");
1458 if (setup_cursor == 1)
1459 setup_top = setup_top - 1;
1460 if (setup_cursor == 2)
1461 setup_bottom = setup_bottom - 1;
1462 if (setup_cursor == 3)
1464 l = setup_rateindex(setup_rate) - 1;
1467 setup_rate = setup_ratetable[l].rate;
1471 if (setup_cursor < 1)
1474 S_LocalSound ("sound/misc/menu3.wav");
1475 if (setup_cursor == 1)
1476 setup_top = setup_top + 1;
1477 if (setup_cursor == 2)
1478 setup_bottom = setup_bottom + 1;
1479 if (setup_cursor == 3)
1481 l = setup_rateindex(setup_rate) + 1;
1484 setup_rate = setup_ratetable[l].rate;
1489 if (setup_cursor == 0)
1492 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1495 // setup_cursor == 4 (Accept changes)
1496 if (strcmp(cl_name.string, setup_myname) != 0)
1497 Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "name \"%s\"\n", setup_myname) );
1498 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1499 Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "color %i %i\n", setup_top, setup_bottom) );
1500 if (setup_rate != setup_oldrate)
1501 Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "rate %i\n", setup_rate));
1503 m_entersound = true;
1504 M_Menu_MultiPlayer_f(cmd);
1508 if (setup_cursor == 0)
1510 if (strlen(setup_myname))
1511 setup_myname[strlen(setup_myname)-1] = 0;
1518 if (setup_cursor == 0)
1520 l = (int)strlen(setup_myname);
1523 setup_myname[l+1] = 0;
1524 setup_myname[l] = ascii;
1533 if (setup_bottom > 15)
1535 if (setup_bottom < 0)
1539 //=============================================================================
1542 #define SLIDER_RANGE 10
1544 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1549 range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1550 M_DrawCharacter (x-8, y, 128);
1551 for (i = 0;i < SLIDER_RANGE;i++)
1552 M_DrawCharacter (x + i*8, y, 129);
1553 M_DrawCharacter (x+i*8, y, 130);
1554 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1555 if (fabs((int)num - num) < 0.01)
1556 dpsnprintf(text, sizeof(text), "%i", (int)num);
1558 dpsnprintf(text, sizeof(text), "%.3f", num);
1559 M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1562 static void M_DrawCheckbox (int x, int y, int on)
1565 M_Print(x, y, "on");
1567 M_Print(x, y, "off");
1571 //#define OPTIONS_ITEMS 25 aule was here
1572 #define OPTIONS_ITEMS 27
1575 static int options_cursor;
1577 void M_Menu_Options_f(cmd_state_t *cmd)
1579 key_dest = key_menu;
1580 m_state = m_options;
1581 m_entersound = true;
1584 extern cvar_t slowmo;
1585 extern dllhandle_t jpeg_dll;
1586 extern cvar_t gl_texture_anisotropy;
1587 extern cvar_t r_textshadow;
1588 extern cvar_t r_hdr_scenebrightness;
1590 static void M_Menu_Options_AdjustSliders (int dir)
1594 S_LocalSound ("sound/misc/menu3.wav");
1597 if (options_cursor == optnum++) ;
1598 else if (options_cursor == optnum++) ;
1599 else if (options_cursor == optnum++) ;
1600 else if (options_cursor == optnum++) ;
1601 else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 7));
1602 else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1603 else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1604 else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1605 else if (options_cursor == optnum++)
1607 if (cl_forwardspeed.value > 200)
1609 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1610 Cvar_SetValueQuick (&cl_backspeed, 200);
1614 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1615 Cvar_SetValueQuick (&cl_backspeed, 400);
1618 else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
1619 else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
1620 else if (options_cursor == optnum++) ;
1621 else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1622 else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1623 else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1624 else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1625 else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1628 static int m_optnum;
1630 static int m_optcursor;
1632 static void M_Options_PrintCommand(const char *s, int enabled)
1636 if (m_optnum == m_optcursor)
1637 DrawQ_Fill(menu_x + 48, menu_y + m_opty, 320, 8, m_optnum == m_optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1638 M_ItemPrint(0 + 48, m_opty, s, enabled);
1644 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1648 if (m_optnum == m_optcursor)
1649 DrawQ_Fill(menu_x + 48, menu_y + m_opty, 320, 8, m_optnum == m_optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1650 M_ItemPrint(0 + 48, m_opty, s, enabled);
1651 M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, m_opty, yes);
1657 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1661 if (m_optnum == m_optcursor)
1662 DrawQ_Fill(menu_x + 48, menu_y + m_opty, 320, 8, m_optnum == m_optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1663 M_ItemPrint(0 + 48, m_opty, s, enabled);
1664 M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, m_opty, value, minvalue, maxvalue);
1670 static void M_Options_Draw (void)
1675 M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1677 M_DrawPic(16, 4, "gfx/qplaque");
1678 p = Draw_CachePic ("gfx/p_option");
1679 M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/p_option");
1682 m_optcursor = options_cursor;
1683 visible = (int)((menu_height - 32) / 8);
1684 m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1686 M_Options_PrintCommand( " Customize controls", true);
1687 M_Options_PrintCommand( " Go to console", true);
1688 M_Options_PrintCommand( " Reset to defaults", true);
1689 M_Options_PrintCommand( " Change Video Mode", true);
1690 M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 7);
1691 M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
1692 M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
1693 M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
1694 M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
1695 M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
1696 M_Options_PrintCheckbox(" Show Date and Time", true, showdate.integer && showtime.integer);
1697 M_Options_PrintCommand( " Custom Brightness", true);
1698 M_Options_PrintSlider( " Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1699 M_Options_PrintSlider( " Brightness", true, v_contrast.value, 1, 2);
1700 M_Options_PrintSlider( " Gamma", true, v_gamma.value, 0.5, 3);
1701 M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1702 M_Options_PrintSlider( " Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1703 M_Options_PrintCommand( " Customize Effects", true);
1704 M_Options_PrintCommand( " Effects: Quake", true);
1705 M_Options_PrintCommand( " Effects: Normal", true);
1706 M_Options_PrintCommand( " Effects: High", true);
1707 M_Options_PrintCommand( " Customize Lighting", true);
1708 M_Options_PrintCommand( " Lighting: Flares", true);
1709 M_Options_PrintCommand( " Lighting: Normal", true);
1710 M_Options_PrintCommand( " Lighting: High", true);
1711 M_Options_PrintCommand( " Lighting: Full", true);
1712 M_Options_PrintCommand( " Browse Mods", true);
1716 static void M_Options_Key(cmd_state_t *cmd, int k, int ascii)
1725 m_entersound = true;
1726 switch (options_cursor)
1733 key_dest = key_game;
1734 Con_ToggleConsole_f(cmd);
1737 M_Menu_Reset_f(cmd);
1740 M_Menu_Video_f(cmd);
1743 M_Menu_Options_ColorControl_f(cmd);
1745 case 17: // Customize Effects
1746 M_Menu_Options_Effects_f(cmd);
1748 case 18: // Effects: Quake
1749 Cbuf_AddText(cmd, "cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1751 case 19: // Effects: Normal
1752 Cbuf_AddText(cmd, "cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1754 case 20: // Effects: High
1755 Cbuf_AddText(cmd, "cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1758 M_Menu_Options_Graphics_f(cmd);
1760 case 22: // Lighting: Flares
1761 Cbuf_AddText(cmd, "r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
1763 case 23: // Lighting: Normal
1764 Cbuf_AddText(cmd, "r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
1766 case 24: // Lighting: High
1767 Cbuf_AddText(cmd, "r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
1769 case 25: // Lighting: Full
1770 Cbuf_AddText(cmd, "r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
1773 M_Menu_ModList_f(cmd);
1776 M_Menu_Options_AdjustSliders (1);
1782 S_LocalSound ("sound/misc/menu1.wav");
1784 if (options_cursor < 0)
1785 options_cursor = OPTIONS_ITEMS-1;
1789 S_LocalSound ("sound/misc/menu1.wav");
1791 if (options_cursor >= OPTIONS_ITEMS)
1796 M_Menu_Options_AdjustSliders (-1);
1800 M_Menu_Options_AdjustSliders (1);
1805 #define OPTIONS_EFFECTS_ITEMS 35
1807 static int options_effects_cursor;
1809 void M_Menu_Options_Effects_f(cmd_state_t *cmd)
1811 key_dest = key_menu;
1812 m_state = m_options_effects;
1813 m_entersound = true;
1817 extern cvar_t cl_stainmaps;
1818 extern cvar_t cl_stainmaps_clearonload;
1819 extern cvar_t r_explosionclip;
1820 extern cvar_t r_coronas;
1821 extern cvar_t gl_flashblend;
1822 extern cvar_t cl_beams_polygons;
1823 extern cvar_t cl_beams_quakepositionhack;
1824 extern cvar_t cl_beams_instantaimhack;
1825 extern cvar_t cl_beams_lightatend;
1826 extern cvar_t r_lightningbeam_thickness;
1827 extern cvar_t r_lightningbeam_scroll;
1828 extern cvar_t r_lightningbeam_repeatdistance;
1829 extern cvar_t r_lightningbeam_color_red;
1830 extern cvar_t r_lightningbeam_color_green;
1831 extern cvar_t r_lightningbeam_color_blue;
1832 extern cvar_t r_lightningbeam_qmbtexture;
1834 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1837 S_LocalSound ("sound/misc/menu3.wav");
1840 if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1841 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1842 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1843 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1844 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1845 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1846 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1847 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1848 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1849 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1850 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1851 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1852 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1853 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1854 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1855 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1856 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1857 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1858 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1859 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1860 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1861 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1862 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1863 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1864 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1865 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1866 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1867 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1868 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerplightstyles, !r_lerplightstyles.integer);
1869 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1870 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1871 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1872 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1873 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1874 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1877 static void M_Options_Effects_Draw (void)
1882 M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1884 M_DrawPic(16, 4, "gfx/qplaque");
1885 p = Draw_CachePic ("gfx/p_option");
1886 M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/p_option");
1888 m_optcursor = options_effects_cursor;
1890 visible = (int)((menu_height - 32) / 8);
1891 m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1893 M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
1894 M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1895 M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
1896 M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer);
1897 M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer);
1898 M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
1899 M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1900 M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
1901 M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1902 M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
1903 M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
1904 M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
1905 M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
1906 M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1907 M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1908 M_Options_PrintCheckbox(" Polygon Lightning", true, cl_beams_polygons.integer);
1909 M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1910 M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1911 M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer);
1912 M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1913 M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1914 M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1915 M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1916 M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1917 M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1918 M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1919 M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
1920 M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
1921 M_Options_PrintCheckbox(" Flicker Interpolation", true, r_lerplightstyles.integer);
1922 M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1);
1923 M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1924 M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1925 M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
1926 M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1927 M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
1931 static void M_Options_Effects_Key(cmd_state_t *cmd, int k, int ascii)
1936 M_Menu_Options_f(cmd);
1940 M_Menu_Options_Effects_AdjustSliders (1);
1944 S_LocalSound ("sound/misc/menu1.wav");
1945 options_effects_cursor--;
1946 if (options_effects_cursor < 0)
1947 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1951 S_LocalSound ("sound/misc/menu1.wav");
1952 options_effects_cursor++;
1953 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1954 options_effects_cursor = 0;
1958 M_Menu_Options_Effects_AdjustSliders (-1);
1962 M_Menu_Options_Effects_AdjustSliders (1);
1968 #define OPTIONS_GRAPHICS_ITEMS 20
1970 static int options_graphics_cursor;
1972 void M_Menu_Options_Graphics_f(cmd_state_t *cmd)
1974 key_dest = key_menu;
1975 m_state = m_options_graphics;
1976 m_entersound = true;
1979 extern cvar_t r_shadow_gloss;
1980 extern cvar_t r_shadow_realtime_dlight;
1981 extern cvar_t r_shadow_realtime_dlight_shadows;
1982 extern cvar_t r_shadow_realtime_world;
1983 extern cvar_t r_shadow_realtime_world_lightmaps;
1984 extern cvar_t r_shadow_realtime_world_shadows;
1985 extern cvar_t r_bloom;
1986 extern cvar_t r_bloom_colorscale;
1987 extern cvar_t r_bloom_colorsubtract;
1988 extern cvar_t r_bloom_colorexponent;
1989 extern cvar_t r_bloom_blur;
1990 extern cvar_t r_bloom_brighten;
1991 extern cvar_t r_bloom_resolution;
1992 extern cvar_t r_hdr_scenebrightness;
1993 extern cvar_t r_hdr_glowintensity;
1994 extern cvar_t gl_picmip;
1996 static void M_Menu_Options_Graphics_AdjustSliders (cmd_state_t *cmd, int dir)
1999 S_LocalSound ("sound/misc/menu3.wav");
2003 if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
2004 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
2005 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
2006 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
2007 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
2008 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
2009 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
2010 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
2011 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer);
2012 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness, bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
2013 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity, bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
2014 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale, bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
2015 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract, bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
2016 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent, bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
2017 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten, bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
2018 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
2019 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
2020 else if (options_graphics_cursor == optnum++) Cbuf_AddText(cmd, "r_restart\n");
2024 static void M_Options_Graphics_Draw (void)
2029 M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2031 M_DrawPic(16, 4, "gfx/qplaque");
2032 p = Draw_CachePic ("gfx/p_option");
2033 M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/p_option");
2035 m_optcursor = options_graphics_cursor;
2037 visible = (int)((menu_height - 32) / 8);
2038 m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2040 M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
2041 M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
2042 M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2043 M_Options_PrintCheckbox(" RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2044 M_Options_PrintCheckbox(" RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2045 M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
2046 M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2047 M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2048 M_Options_PrintCheckbox(" Bloom Effect", true, r_bloom.integer);
2049 M_Options_PrintSlider( " Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2050 M_Options_PrintSlider( " Glow Brightness", true, r_hdr_glowintensity.value, 0, 4);
2051 M_Options_PrintSlider( " Bloom Color Scale", r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2052 M_Options_PrintSlider( " Bloom Color Subtract", r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2053 M_Options_PrintSlider( " Bloom Color Exponent", r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2054 M_Options_PrintSlider( " Bloom Intensity", r_bloom.integer, r_bloom_brighten.value, 1, 4);
2055 M_Options_PrintSlider( " Bloom Blur", r_bloom.integer, r_bloom_blur.value, 1, 16);
2056 M_Options_PrintSlider( " Bloom Resolution", r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2057 M_Options_PrintCommand( " Restart Renderer", true);
2061 static void M_Options_Graphics_Key (cmd_state_t *cmd, int k, int ascii)
2066 M_Menu_Options_f(cmd);
2070 M_Menu_Options_Graphics_AdjustSliders (cmd, 1);
2074 S_LocalSound ("sound/misc/menu1.wav");
2075 options_graphics_cursor--;
2076 if (options_graphics_cursor < 0)
2077 options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2081 S_LocalSound ("sound/misc/menu1.wav");
2082 options_graphics_cursor++;
2083 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2084 options_graphics_cursor = 0;
2088 M_Menu_Options_Graphics_AdjustSliders(cmd, -1);
2092 M_Menu_Options_Graphics_AdjustSliders(cmd, 1);
2098 #define OPTIONS_COLORCONTROL_ITEMS 18
2100 static int options_colorcontrol_cursor;
2102 // intensity value to match up to 50% dither to 'correct' quake
2103 static cvar_t menu_options_colorcontrol_correctionvalue = {CVAR_CLIENT, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2105 void M_Menu_Options_ColorControl_f(cmd_state_t *cmd)
2107 key_dest = key_menu;
2108 m_state = m_options_colorcontrol;
2109 m_entersound = true;
2113 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2117 S_LocalSound ("sound/misc/menu3.wav");
2120 if (options_colorcontrol_cursor == optnum++)
2122 Cvar_SetValueQuick (&v_color_enable, 0);
2123 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2125 else if (options_colorcontrol_cursor == optnum++)
2127 Cvar_SetValueQuick (&v_color_enable, 0);
2128 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2130 else if (options_colorcontrol_cursor == optnum++)
2132 Cvar_SetValueQuick (&v_color_enable, 0);
2133 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2135 else if (options_colorcontrol_cursor == optnum++)
2137 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2139 else if (options_colorcontrol_cursor == optnum++)
2141 Cvar_SetValueQuick (&v_color_enable, 1);
2142 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2144 else if (options_colorcontrol_cursor == optnum++)
2146 Cvar_SetValueQuick (&v_color_enable, 1);
2147 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2149 else if (options_colorcontrol_cursor == optnum++)
2151 Cvar_SetValueQuick (&v_color_enable, 1);
2152 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2154 else if (options_colorcontrol_cursor == optnum++)
2156 Cvar_SetValueQuick (&v_color_enable, 1);
2157 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2158 Cvar_SetValueQuick (&v_color_black_r, f);
2159 Cvar_SetValueQuick (&v_color_black_g, f);
2160 Cvar_SetValueQuick (&v_color_black_b, f);
2162 else if (options_colorcontrol_cursor == optnum++)
2164 Cvar_SetValueQuick (&v_color_enable, 1);
2165 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2167 else if (options_colorcontrol_cursor == optnum++)
2169 Cvar_SetValueQuick (&v_color_enable, 1);
2170 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2172 else if (options_colorcontrol_cursor == optnum++)
2174 Cvar_SetValueQuick (&v_color_enable, 1);
2175 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2177 else if (options_colorcontrol_cursor == optnum++)
2179 Cvar_SetValueQuick (&v_color_enable, 1);
2180 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2181 Cvar_SetValueQuick (&v_color_grey_r, f);
2182 Cvar_SetValueQuick (&v_color_grey_g, f);
2183 Cvar_SetValueQuick (&v_color_grey_b, f);
2185 else if (options_colorcontrol_cursor == optnum++)
2187 Cvar_SetValueQuick (&v_color_enable, 1);
2188 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2190 else if (options_colorcontrol_cursor == optnum++)
2192 Cvar_SetValueQuick (&v_color_enable, 1);
2193 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2195 else if (options_colorcontrol_cursor == optnum++)
2197 Cvar_SetValueQuick (&v_color_enable, 1);
2198 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2200 else if (options_colorcontrol_cursor == optnum++)
2202 Cvar_SetValueQuick (&v_color_enable, 1);
2203 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2204 Cvar_SetValueQuick (&v_color_white_r, f);
2205 Cvar_SetValueQuick (&v_color_white_g, f);
2206 Cvar_SetValueQuick (&v_color_white_b, f);
2210 static void M_Options_ColorControl_Draw (void)
2213 float x, s, t, u, v;
2215 cachepic_t *p, *dither;
2217 dither = Draw_CachePic_Flags ("gfx/colorcontrol/ditherpattern", CACHEPICFLAG_NOCLAMP);
2219 M_Background(320, 256);
2221 M_DrawPic(16, 4, "gfx/qplaque");
2222 p = Draw_CachePic ("gfx/p_option");
2223 M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/p_option");
2225 m_optcursor = options_colorcontrol_cursor;
2227 visible = (int)((menu_height - 32) / 8);
2228 m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2230 M_Options_PrintCommand( " Reset to defaults", true);
2231 M_Options_PrintSlider( " Gamma", !v_color_enable.integer, v_gamma.value, 1, 5);
2232 M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2233 M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2234 M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
2235 M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2236 M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2237 M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2238 M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2239 M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer, v_color_grey_r.value, 0, 0.95);
2240 M_Options_PrintSlider( " Grey: Green", v_color_enable.integer, v_color_grey_g.value, 0, 0.95);
2241 M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer, v_color_grey_b.value, 0, 0.95);
2242 M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2243 M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2244 M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2245 M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2246 M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2249 DrawQ_Fill(menu_x, menu_y + m_opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);m_opty += 4;
2250 s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2251 t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2252 DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);m_opty += 4;
2253 DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);m_opty += 4;
2254 DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);m_opty += 4;
2255 DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);m_opty += 4;
2256 DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);m_opty += 4;
2257 DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);m_opty += 4;
2258 DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);m_opty += 4;
2259 DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);m_opty += 4;
2261 c[0] = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2264 VID_ApplyGammaToColor(c, c);
2265 s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2266 t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2271 DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, c[0], 0, 0, 1, 0);
2272 DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2273 DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2275 DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, 0, c[1], 0, 1, 0);
2276 DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2277 DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2279 DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, 0, 0, c[2], 1, 0);
2280 DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2281 DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2283 DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, c[0], c[1], c[2], 1, 0);
2284 DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2285 DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2289 static void M_Options_ColorControl_Key(cmd_state_t *cmd, int k, int ascii)
2294 M_Menu_Options_f(cmd);
2298 m_entersound = true;
2299 switch (options_colorcontrol_cursor)
2302 Cvar_SetValueQuick(&v_gamma, 1);
2303 Cvar_SetValueQuick(&v_contrast, 1);
2304 Cvar_SetValueQuick(&v_brightness, 0);
2305 Cvar_SetValueQuick(&v_color_enable, 0);
2306 Cvar_SetValueQuick(&v_color_black_r, 0);
2307 Cvar_SetValueQuick(&v_color_black_g, 0);
2308 Cvar_SetValueQuick(&v_color_black_b, 0);
2309 Cvar_SetValueQuick(&v_color_grey_r, 0);
2310 Cvar_SetValueQuick(&v_color_grey_g, 0);
2311 Cvar_SetValueQuick(&v_color_grey_b, 0);
2312 Cvar_SetValueQuick(&v_color_white_r, 1);
2313 Cvar_SetValueQuick(&v_color_white_g, 1);
2314 Cvar_SetValueQuick(&v_color_white_b, 1);
2317 M_Menu_Options_ColorControl_AdjustSliders (1);
2323 S_LocalSound ("sound/misc/menu1.wav");
2324 options_colorcontrol_cursor--;
2325 if (options_colorcontrol_cursor < 0)
2326 options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2330 S_LocalSound ("sound/misc/menu1.wav");
2331 options_colorcontrol_cursor++;
2332 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2333 options_colorcontrol_cursor = 0;
2337 M_Menu_Options_ColorControl_AdjustSliders (-1);
2341 M_Menu_Options_ColorControl_AdjustSliders (1);
2347 //=============================================================================
2350 static const char *quakebindnames[][2] =
2352 {"+attack", "attack"},
2353 {"impulse 10", "next weapon"},
2354 {"impulse 12", "previous weapon"},
2355 {"+jump", "jump / swim up"},
2356 {"+forward", "walk forward"},
2357 {"+back", "backpedal"},
2358 {"+left", "turn left"},
2359 {"+right", "turn right"},
2361 {"+moveleft", "step left"},
2362 {"+moveright", "step right"},
2363 {"+strafe", "sidestep"},
2364 {"+lookup", "look up"},
2365 {"+lookdown", "look down"},
2366 {"centerview", "center view"},
2367 {"+mlook", "mouse look"},
2368 {"+klook", "keyboard look"},
2369 {"+moveup", "swim up"},
2370 {"+movedown", "swim down"}
2373 static const char *transfusionbindnames[][2] =
2375 {"", "Movement"}, // Movement commands
2376 {"+forward", "walk forward"},
2377 {"+back", "backpedal"},
2378 {"+left", "turn left"},
2379 {"+right", "turn right"},
2380 {"+moveleft", "step left"},
2381 {"+moveright", "step right"},
2382 {"+jump", "jump / swim up"},
2383 {"+movedown", "swim down"},
2384 {"", "Combat"}, // Combat commands
2385 {"impulse 1", "Pitch Fork"},
2386 {"impulse 2", "Flare Gun"},
2387 {"impulse 3", "Shotgun"},
2388 {"impulse 4", "Machine Gun"},
2389 {"impulse 5", "Incinerator"},
2390 {"impulse 6", "Bombs (TNT)"},
2391 {"impulse 35", "Proximity Bomb"},
2392 {"impulse 36", "Remote Detonator"},
2393 {"impulse 7", "Aerosol Can"},
2394 {"impulse 8", "Tesla Cannon"},
2395 {"impulse 9", "Life Leech"},
2396 {"impulse 10", "Voodoo Doll"},
2397 {"impulse 21", "next weapon"},
2398 {"impulse 22", "previous weapon"},
2399 {"+attack", "attack"},
2400 {"+button3", "altfire"},
2401 {"", "Inventory"}, // Inventory commands
2402 {"impulse 40", "Dr.'s Bag"},
2403 {"impulse 41", "Crystal Ball"},
2404 {"impulse 42", "Beast Vision"},
2405 {"impulse 43", "Jump Boots"},
2406 {"impulse 23", "next item"},
2407 {"impulse 24", "previous item"},
2408 {"impulse 25", "use item"},
2409 {"", "Misc"}, // Misc commands
2410 {"+button4", "use"},
2411 {"impulse 50", "add bot (red)"},
2412 {"impulse 51", "add bot (blue)"},
2413 {"impulse 52", "kick a bot"},
2414 {"impulse 26", "next armor type"},
2415 {"impulse 27", "identify player"},
2416 {"impulse 55", "voting menu"},
2417 {"impulse 56", "observer mode"},
2418 {"", "Taunts"}, // Taunts
2419 {"impulse 70", "taunt 0"},
2420 {"impulse 71", "taunt 1"},
2421 {"impulse 72", "taunt 2"},
2422 {"impulse 73", "taunt 3"},
2423 {"impulse 74", "taunt 4"},
2424 {"impulse 75", "taunt 5"},
2425 {"impulse 76", "taunt 6"},
2426 {"impulse 77", "taunt 7"},
2427 {"impulse 78", "taunt 8"},
2428 {"impulse 79", "taunt 9"}
2431 static const char *goodvsbad2bindnames[][2] =
2433 {"impulse 69", "Power 1"},
2434 {"impulse 70", "Power 2"},
2435 {"impulse 71", "Power 3"},
2436 {"+jump", "jump / swim up"},
2437 {"+forward", "walk forward"},
2438 {"+back", "backpedal"},
2439 {"+left", "turn left"},
2440 {"+right", "turn right"},
2442 {"+moveleft", "step left"},
2443 {"+moveright", "step right"},
2444 {"+strafe", "sidestep"},
2445 {"+lookup", "look up"},
2446 {"+lookdown", "look down"},
2447 {"centerview", "center view"},
2448 {"+mlook", "mouse look"},
2449 {"kill", "kill yourself"},
2450 {"+moveup", "swim up"},
2451 {"+movedown", "swim down"}
2454 static int numcommands;
2455 static const char *(*bindnames)[2];
2458 typedef struct binditem_s
2460 char *command, *description;
2461 struct binditem_s *next;
2465 typedef struct bindcategory_s
2469 struct bindcategory_s *next;
2473 static bindcategory_t *bindcategories = NULL;
2475 static void M_ClearBinds (void)
2477 for (c = bindcategories;c;c = cnext)
2480 for (b = c->binds;b;b = bnext)
2487 bindcategories = NULL;
2490 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2492 for (b = &c->binds;*b;*b = &(*b)->next);
2493 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2494 *b->command = (char *)((*b) + 1);
2495 *b->description = *b->command + strlen(command) + 1;
2496 strlcpy(*b->command, command, strlen(command) + 1);
2497 strlcpy(*b->description, description, strlen(description) + 1);
2500 static void M_AddBind (char *category, char *command, char *description)
2502 for (c = &bindcategories;*c;c = &(*c)->next)
2504 if (!strcmp(category, (*c)->name))
2506 M_AddBindToCategory(*c, command, description);
2510 *c = Z_Alloc(sizeof(bindcategory_t));
2511 M_AddBindToCategory(*c, command, description);
2514 static void M_DefaultBinds (void)
2517 M_AddBind("movement", "+jump", "jump / swim up");
2518 M_AddBind("movement", "+forward", "walk forward");
2519 M_AddBind("movement", "+back", "backpedal");
2520 M_AddBind("movement", "+left", "turn left");
2521 M_AddBind("movement", "+right", "turn right");
2522 M_AddBind("movement", "+speed", "run");
2523 M_AddBind("movement", "+moveleft", "step left");
2524 M_AddBind("movement", "+moveright", "step right");
2525 M_AddBind("movement", "+strafe", "sidestep");
2526 M_AddBind("movement", "+lookup", "look up");
2527 M_AddBind("movement", "+lookdown", "look down");
2528 M_AddBind("movement", "centerview", "center view");
2529 M_AddBind("movement", "+mlook", "mouse look");
2530 M_AddBind("movement", "+klook", "keyboard look");
2531 M_AddBind("movement", "+moveup", "swim up");
2532 M_AddBind("movement", "+movedown", "swim down");
2533 M_AddBind("weapons", "+attack", "attack");
2534 M_AddBind("weapons", "impulse 10", "next weapon");
2535 M_AddBind("weapons", "impulse 12", "previous weapon");
2536 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2537 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2538 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2539 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2540 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2541 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2542 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2543 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2548 static int keys_cursor;
2549 static int bind_grab;
2551 void M_Menu_Keys_f(cmd_state_t *cmd)
2553 key_dest = key_menu_grabbed;
2555 m_entersound = true;
2557 if (gamemode == GAME_TRANSFUSION)
2559 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
2560 bindnames = transfusionbindnames;
2562 else if (gamemode == GAME_GOODVSBAD2)
2564 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
2565 bindnames = goodvsbad2bindnames;
2569 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
2570 bindnames = quakebindnames;
2573 // Make sure "keys_cursor" doesn't start on a section in the binding list
2575 while (bindnames[keys_cursor][0][0] == '\0')
2579 // Only sections? There may be a problem somewhere...
2580 if (keys_cursor >= numcommands)
2581 Sys_Error ("M_Init: The key binding list only contains sections");
2587 static void M_UnbindCommand (const char *command)
2592 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2594 b = keybindings[0][j];
2597 if (!strcmp (b, command))
2598 Key_SetBinding (j, 0, "");
2603 static void M_Keys_Draw (void)
2609 char keystring[MAX_INPUTLINE];
2611 M_Background(320, 48 + 8 * numcommands);
2613 p = Draw_CachePic ("gfx/ttl_cstm");
2614 M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/ttl_cstm");
2617 M_Print(12, 32, "Press a key or button for this action");
2619 M_Print(18, 32, "Enter to change, backspace to clear");
2621 // search for known bindings
2622 for (i=0 ; i<numcommands ; i++)
2626 // If there's no command, it's just a section
2627 if (bindnames[i][0][0] == '\0')
2629 M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
2630 M_PrintRed (16, y, bindnames[i][1]);
2634 M_Print(16, y, bindnames[i][1]);
2636 Key_FindKeysForCommand (bindnames[i][0], keys, NUMKEYS, 0);
2638 // LadyHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2640 strlcpy(keystring, "???", sizeof(keystring));
2645 for (j = 0;j < NUMKEYS;j++)
2650 strlcat(keystring, " or ", sizeof(keystring));
2651 strlcat(keystring, Key_KeynumToString (keys[j], tinystr, sizeof(tinystr)), sizeof(keystring));
2655 M_Print(150, y, keystring);
2659 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2661 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2665 static void M_Keys_Key(cmd_state_t *cmd, int k, int ascii)
2673 S_LocalSound ("sound/misc/menu1.wav");
2678 else //if (k != '`')
2680 dpsnprintf(line, sizeof(line), "bind \"%s\" \"%s\"\n", Key_KeynumToString(k, tinystr, sizeof(tinystr)), bindnames[keys_cursor][0]);
2681 Cbuf_InsertText (cmd, line);
2691 M_Menu_Options_f(cmd);
2696 S_LocalSound ("sound/misc/menu1.wav");
2700 if (keys_cursor < 0)
2701 keys_cursor = numcommands-1;
2703 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2708 S_LocalSound ("sound/misc/menu1.wav");
2712 if (keys_cursor >= numcommands)
2715 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2718 case K_ENTER: // go into bind mode
2719 Key_FindKeysForCommand (bindnames[keys_cursor][0], keys, NUMKEYS, 0);
2720 S_LocalSound ("sound/misc/menu2.wav");
2721 if (keys[NUMKEYS - 1] != -1)
2722 M_UnbindCommand (bindnames[keys_cursor][0]);
2726 case K_BACKSPACE: // delete bindings
2727 case K_DEL: // delete bindings
2728 S_LocalSound ("sound/misc/menu2.wav");
2729 M_UnbindCommand (bindnames[keys_cursor][0]);
2734 void M_Menu_Reset_f(cmd_state_t *cmd)
2736 key_dest = key_menu;
2738 m_entersound = true;
2742 static void M_Reset_Key(cmd_state_t *cmd, int key, int ascii)
2748 Cbuf_AddText(cmd, "cvar_resettodefaults_all;exec default.cfg\n");
2749 // no break here since we also exit the menu
2754 m_state = m_options;
2755 m_entersound = true;
2763 static void M_Reset_Draw (void)
2765 int lines = 2, linelength = 20;
2766 M_Background(linelength * 8 + 16, lines * 8 + 16);
2767 M_DrawTextBox(0, 0, linelength, lines);
2768 M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?");
2769 M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2772 //=============================================================================
2775 video_resolution_t video_resolutions_hardcoded[] =
2777 {"Standard 4x3" , 320, 240, 320, 240, 1 },
2778 {"Standard 4x3" , 400, 300, 400, 300, 1 },
2779 {"Standard 4x3" , 512, 384, 512, 384, 1 },
2780 {"Standard 4x3" , 640, 480, 640, 480, 1 },
2781 {"Standard 4x3" , 800, 600, 640, 480, 1 },
2782 {"Standard 4x3" , 1024, 768, 640, 480, 1 },
2783 {"Standard 4x3" , 1152, 864, 640, 480, 1 },
2784 {"Standard 4x3" , 1280, 960, 640, 480, 1 },
2785 {"Standard 4x3" , 1400,1050, 640, 480, 1 },
2786 {"Standard 4x3" , 1600,1200, 640, 480, 1 },
2787 {"Standard 4x3" , 1792,1344, 640, 480, 1 },
2788 {"Standard 4x3" , 1856,1392, 640, 480, 1 },
2789 {"Standard 4x3" , 1920,1440, 640, 480, 1 },
2790 {"Standard 4x3" , 2048,1536, 640, 480, 1 },
2791 {"Short Pixel (CRT) 5x4" , 320, 256, 320, 256, 0.9375},
2792 {"Short Pixel (CRT) 5x4" , 640, 512, 640, 512, 0.9375},
2793 {"Short Pixel (CRT) 5x4" , 1280,1024, 640, 512, 0.9375},
2794 {"Tall Pixel (CRT) 8x5" , 320, 200, 320, 200, 1.2 },
2795 {"Tall Pixel (CRT) 8x5" , 640, 400, 640, 400, 1.2 },
2796 {"Tall Pixel (CRT) 8x5" , 840, 525, 640, 400, 1.2 },
2797 {"Tall Pixel (CRT) 8x5" , 960, 600, 640, 400, 1.2 },
2798 {"Tall Pixel (CRT) 8x5" , 1680,1050, 640, 400, 1.2 },
2799 {"Tall Pixel (CRT) 8x5" , 1920,1200, 640, 400, 1.2 },
2800 {"Square Pixel (LCD) 5x4" , 320, 256, 320, 256, 1 },
2801 {"Square Pixel (LCD) 5x4" , 640, 512, 640, 512, 1 },
2802 {"Square Pixel (LCD) 5x4" , 1280,1024, 640, 512, 1 },
2803 {"WideScreen 5x3" , 640, 384, 640, 384, 1 },
2804 {"WideScreen 5x3" , 1280, 768, 640, 384, 1 },
2805 {"WideScreen 8x5" , 320, 200, 320, 200, 1 },
2806 {"WideScreen 8x5" , 640, 400, 640, 400, 1 },
2807 {"WideScreen 8x5" , 720, 450, 720, 450, 1 },
2808 {"WideScreen 8x5" , 840, 525, 640, 400, 1 },
2809 {"WideScreen 8x5" , 960, 600, 640, 400, 1 },
2810 {"WideScreen 8x5" , 1280, 800, 640, 400, 1 },
2811 {"WideScreen 8x5" , 1440, 900, 720, 450, 1 },
2812 {"WideScreen 8x5" , 1680,1050, 640, 400, 1 },
2813 {"WideScreen 8x5" , 1920,1200, 640, 400, 1 },
2814 {"WideScreen 8x5" , 2560,1600, 640, 400, 1 },
2815 {"WideScreen 8x5" , 3840,2400, 640, 400, 1 },
2816 {"WideScreen 14x9" , 840, 540, 640, 400, 1 },
2817 {"WideScreen 14x9" , 1680,1080, 640, 400, 1 },
2818 {"WideScreen 16x9" , 640, 360, 640, 360, 1 },
2819 {"WideScreen 16x9" , 683, 384, 683, 384, 1 },
2820 {"WideScreen 16x9" , 960, 540, 640, 360, 1 },
2821 {"WideScreen 16x9" , 1280, 720, 640, 360, 1 },
2822 {"WideScreen 16x9" , 1360, 768, 680, 384, 1 },
2823 {"WideScreen 16x9" , 1366, 768, 683, 384, 1 },
2824 {"WideScreen 16x9" , 1920,1080, 640, 360, 1 },
2825 {"WideScreen 16x9" , 2560,1440, 640, 360, 1 },
2826 {"WideScreen 16x9" , 3840,2160, 640, 360, 1 },
2827 {"NTSC 3x2" , 360, 240, 360, 240, 1.125 },
2828 {"NTSC 3x2" , 720, 480, 720, 480, 1.125 },
2829 {"PAL 14x11" , 360, 283, 360, 283, 0.9545},
2830 {"PAL 14x11" , 720, 566, 720, 566, 0.9545},
2831 {"NES 8x7" , 256, 224, 256, 224, 1.1667},
2832 {"SNES 8x7" , 512, 448, 512, 448, 1.1667},
2833 {NULL, 0, 0, 0, 0, 0}
2835 // this is the number of the default mode (640x480) in the list above
2836 int video_resolutions_hardcoded_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
2838 #define VIDEO_ITEMS 11
2839 static int video_cursor = 0;
2840 static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 168};
2841 static int menu_video_resolution;
2843 video_resolution_t *video_resolutions;
2844 int video_resolutions_count;
2846 static video_resolution_t *menu_video_resolutions;
2847 static int menu_video_resolutions_count;
2848 static qboolean menu_video_resolutions_forfullscreen;
2850 static void M_Menu_Video_FindResolution(int w, int h, float a)
2854 if(menu_video_resolutions_forfullscreen)
2856 menu_video_resolutions = video_resolutions;
2857 menu_video_resolutions_count = video_resolutions_count;
2861 menu_video_resolutions = video_resolutions_hardcoded;
2862 menu_video_resolutions_count = video_resolutions_hardcoded_count;
2865 // Look for the closest match to the current resolution
2866 menu_video_resolution = 0;
2867 for (i = 1;i < menu_video_resolutions_count;i++)
2869 // if the new mode would be a worse match in width, skip it
2870 if (abs(menu_video_resolutions[i].width - w) > abs(menu_video_resolutions[menu_video_resolution].width - w))
2872 // if it is equal in width, check height
2873 if (menu_video_resolutions[i].width == w && menu_video_resolutions[menu_video_resolution].width == w)
2875 // if the new mode would be a worse match in height, skip it
2876 if (abs(menu_video_resolutions[i].height - h) > abs(menu_video_resolutions[menu_video_resolution].height - h))
2878 // if it is equal in width and height, check pixel aspect
2879 if (menu_video_resolutions[i].height == h && menu_video_resolutions[menu_video_resolution].height == h)
2881 // if the new mode would be a worse match in pixel aspect, skip it
2882 if (fabs(menu_video_resolutions[i].pixelheight - a) > fabs(menu_video_resolutions[menu_video_resolution].pixelheight - a))
2884 // if it is equal in everything, skip it (prefer earlier modes)
2885 if (menu_video_resolutions[i].pixelheight == a && menu_video_resolutions[menu_video_resolution].pixelheight == a)
2887 // better match for width, height, and pixel aspect
2888 menu_video_resolution = i;
2890 else // better match for width and height
2891 menu_video_resolution = i;
2893 else // better match for width
2894 menu_video_resolution = i;
2898 void M_Menu_Video_f(cmd_state_t *cmd)
2900 key_dest = key_menu;
2902 m_entersound = true;
2904 M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
2908 static void M_Video_Draw (void)
2914 if(!!vid_fullscreen.integer != menu_video_resolutions_forfullscreen)
2916 video_resolution_t *res = &menu_video_resolutions[menu_video_resolution];
2917 menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
2918 M_Menu_Video_FindResolution(res->width, res->height, res->pixelheight);
2921 M_Background(320, 200);
2923 M_DrawPic(16, 4, "gfx/qplaque");
2924 p = Draw_CachePic ("gfx/vidmodes");
2925 M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/vidmodes");
2929 // Current and Proposed Resolution
2930 M_Print(16, video_cursor_table[t] - 12, " Current Resolution");
2931 if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen)
2932 M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d %.2fhz", vid.width, vid.height, vid.refreshrate));
2934 M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d", vid.width, vid.height));
2935 M_Print(16, video_cursor_table[t], " New Resolution");
2936 M_Print(220, video_cursor_table[t], va(vabuf, sizeof(vabuf), "%dx%d", menu_video_resolutions[menu_video_resolution].width, menu_video_resolutions[menu_video_resolution].height));
2937 M_Print(96, video_cursor_table[t] + 8, va(vabuf, sizeof(vabuf), "Type: %s", menu_video_resolutions[menu_video_resolution].type));
2941 M_Print(16, video_cursor_table[t], " Antialiasing");
2942 M_DrawSlider(220, video_cursor_table[t], vid_samples.value, 1, 32);
2946 M_ItemPrint(16, video_cursor_table[t], " Use Refresh Rate", vid_supportrefreshrate);
2947 M_DrawCheckbox(220, video_cursor_table[t], vid_userefreshrate.integer);
2951 M_ItemPrint(16, video_cursor_table[t], " Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer);
2952 M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.value, 50, 150);
2956 M_Print(16, video_cursor_table[t], " Fullscreen");
2957 M_DrawCheckbox(220, video_cursor_table[t], vid_fullscreen.integer);
2961 M_ItemPrint(16, video_cursor_table[t], " Vertical Sync", true);
2962 M_DrawCheckbox(220, video_cursor_table[t], vid_vsync.integer);
2965 M_ItemPrint(16, video_cursor_table[t], " Anisotropic Filter", vid.support.ext_texture_filter_anisotropic);
2966 M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, vid.max_anisotropy);
2969 M_ItemPrint(16, video_cursor_table[t], " Texture Quality", true);
2970 M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
2973 M_ItemPrint(16, video_cursor_table[t], " Texture Compression", true);
2974 M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
2978 M_Print(220, video_cursor_table[t], "Apply");
2982 M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2986 static void M_Menu_Video_AdjustSliders (int dir)
2990 S_LocalSound ("sound/misc/menu3.wav");
2993 if (video_cursor == t++)
2997 for(r = 0;r < menu_video_resolutions_count;r++)
2999 menu_video_resolution += dir;
3000 if (menu_video_resolution >= menu_video_resolutions_count)
3001 menu_video_resolution = 0;
3002 if (menu_video_resolution < 0)
3003 menu_video_resolution = menu_video_resolutions_count - 1;
3004 if (menu_video_resolutions[menu_video_resolution].width >= vid_minwidth.integer && menu_video_resolutions[menu_video_resolution].height >= vid_minheight.integer)
3008 else if (video_cursor == t++)
3009 Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32));
3010 else if (video_cursor == t++)
3011 Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer);
3012 else if (video_cursor == t++)
3013 Cvar_SetValueQuick (&vid_refreshrate, bound(50, vid_refreshrate.value + dir, 150));
3014 else if (video_cursor == t++)
3015 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
3016 else if (video_cursor == t++)
3017 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
3018 else if (video_cursor == t++)
3019 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), vid.max_anisotropy));
3020 else if (video_cursor == t++)
3021 Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
3022 else if (video_cursor == t++)
3023 Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
3027 static void M_Video_Key(cmd_state_t *cmd, int key, int ascii)
3032 // vid_shared.c has a copy of the current video config. We restore it
3033 Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
3034 Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
3035 Cvar_SetValueQuick(&vid_samples, vid.samples);
3036 if (vid_supportrefreshrate)
3037 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
3038 Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);
3040 S_LocalSound ("sound/misc/menu1.wav");
3041 M_Menu_Options_f(cmd);
3045 m_entersound = true;
3046 switch (video_cursor)
3048 case (VIDEO_ITEMS - 1):
3049 Cvar_SetValueQuick (&vid_width, menu_video_resolutions[menu_video_resolution].width);
3050 Cvar_SetValueQuick (&vid_height, menu_video_resolutions[menu_video_resolution].height);
3051 Cvar_SetValueQuick (&vid_conwidth, menu_video_resolutions[menu_video_resolution].conwidth);
3052 Cvar_SetValueQuick (&vid_conheight, menu_video_resolutions[menu_video_resolution].conheight);
3053 Cvar_SetValueQuick (&vid_pixelheight, menu_video_resolutions[menu_video_resolution].pixelheight);
3054 Cbuf_AddText(cmd, "vid_restart\n");
3055 M_Menu_Options_f(cmd);
3058 M_Menu_Video_AdjustSliders (1);
3063 S_LocalSound ("sound/misc/menu1.wav");
3065 if (video_cursor < 0)
3066 video_cursor = VIDEO_ITEMS-1;
3070 S_LocalSound ("sound/misc/menu1.wav");
3072 if (video_cursor >= VIDEO_ITEMS)
3077 M_Menu_Video_AdjustSliders (-1);
3081 M_Menu_Video_AdjustSliders (1);
3086 //=============================================================================
3089 static int help_page;
3090 #define NUM_HELP_PAGES 6
3093 void M_Menu_Help_f(cmd_state_t *cmd)
3095 key_dest = key_menu;
3097 m_entersound = true;
3103 static void M_Help_Draw (void)
3106 M_Background(320, 200);
3107 M_DrawPic (0, 0, va(vabuf, sizeof(vabuf), "gfx/help%i", help_page));
3111 static void M_Help_Key(cmd_state_t *cmd, int key, int ascii)
3121 m_entersound = true;
3122 if (++help_page >= NUM_HELP_PAGES)
3128 m_entersound = true;
3129 if (--help_page < 0)
3130 help_page = NUM_HELP_PAGES-1;
3136 //=============================================================================
3139 void M_Menu_Credits_f(cmd_state_t *cmd)
3141 key_dest = key_menu;
3142 m_state = m_credits;
3143 m_entersound = true;
3148 static void M_Credits_Draw (void)
3150 M_Background(640, 480);
3151 M_DrawPic (0, 0, "gfx/creditsmiddle");
3152 M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3153 M_DrawPic (0, 0, "gfx/creditstop");
3154 M_DrawPic (0, 433, "gfx/creditsbottom");
3158 static void M_Credits_Key(cmd_state_t *cmd, int key, int ascii)
3163 //=============================================================================
3166 static const char *m_quit_message[9];
3167 static int m_quit_prevstate;
3168 static qboolean wasInMenus;
3171 static int M_QuitMessage(const char *line1, const char *line2, const char *line3, const char *line4, const char *line5, const char *line6, const char *line7, const char *line8)
3173 m_quit_message[0] = line1;
3174 m_quit_message[1] = line2;
3175 m_quit_message[2] = line3;
3176 m_quit_message[3] = line4;
3177 m_quit_message[4] = line5;
3178 m_quit_message[5] = line6;
3179 m_quit_message[6] = line7;
3180 m_quit_message[7] = line8;
3181 m_quit_message[8] = NULL;
3185 static int M_ChooseQuitMessage(int request)
3189 // frag related quit messages are pointless for a fallback menu, so use something generic
3190 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3200 case GAME_DEFEATINDETAIL2:
3201 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3202 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3203 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3204 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3205 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3206 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3207 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3208 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3210 case GAME_GOODVSBAD2:
3211 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3212 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3213 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3214 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3215 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3216 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3217 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3218 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3219 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3220 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3221 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3222 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3224 case GAME_BATTLEMECH:
3225 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3226 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3227 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3228 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3229 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3230 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3231 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3233 case GAME_OPENQUARTZ:
3234 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3235 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3236 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3237 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3240 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3241 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3242 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3243 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3249 void M_Menu_Quit_f(cmd_state_t *cmd)
3252 if (m_state == m_quit)
3254 wasInMenus = (key_dest == key_menu || key_dest == key_menu_grabbed);
3255 key_dest = key_menu;
3256 m_quit_prevstate = m_state;
3258 m_entersound = true;
3259 // count how many there are
3260 for (n = 1;M_ChooseQuitMessage(n);n++);
3262 M_ChooseQuitMessage(rand() % n);
3266 static void M_Quit_Key(cmd_state_t *cmd, int key, int ascii)
3275 m_state = (enum m_state_e)m_quit_prevstate;
3276 m_entersound = true;
3280 key_dest = key_game;
3295 static void M_Quit_Draw (void)
3297 int i, l, linelength, firstline, lastline, lines;
3298 for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3300 if ((l = (int)strlen(m_quit_message[i])))
3310 lines = (lastline - firstline) + 1;
3311 M_Background(linelength * 8 + 16, lines * 8 + 16);
3312 if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3313 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3314 for (i = 0, l = firstline;i < lines;i++, l++)
3315 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3318 //=============================================================================
3319 /* LAN CONFIG MENU */
3321 static int lanConfig_cursor = -1;
3322 static int lanConfig_cursor_table [] = {56, 76, 84, 120};
3323 #define NUM_LANCONFIG_CMDS 4
3325 static int lanConfig_port;
3326 static char lanConfig_portname[6];
3327 static char lanConfig_joinname[40];
3329 void M_Menu_LanConfig_f(cmd_state_t *cmd)
3331 key_dest = key_menu;
3332 m_state = m_lanconfig;
3333 m_entersound = true;
3334 if (lanConfig_cursor == -1)
3337 lanConfig_cursor = 1;
3340 lanConfig_cursor = 1;
3341 lanConfig_port = 26000;
3342 dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3344 M_Update_Return_Reason("");
3348 static void M_LanConfig_Draw (void)
3352 const char *startJoin;
3353 const char *protocol;
3356 M_Background(320, 200);
3358 M_DrawPic (16, 4, "gfx/qplaque");
3359 p = Draw_CachePic ("gfx/p_multi");
3360 basex = (320-Draw_GetPicWidth(p))/2;
3361 M_DrawPic (basex, 4, "gfx/p_multi");
3364 startJoin = "New Game";
3366 startJoin = "Join Game";
3367 protocol = "TCP/IP";
3368 M_Print(basex, 32, va(vabuf, sizeof(vabuf), "%s - %s", startJoin, protocol));
3371 M_Print(basex, lanConfig_cursor_table[0], "Port");
3372 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, sizeof(lanConfig_portname), 1);
3373 M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3377 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3378 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3379 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3380 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, sizeof(lanConfig_joinname), 1);
3381 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3385 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3386 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3389 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3391 if (lanConfig_cursor == 0)
3392 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3394 if (lanConfig_cursor == 3)
3395 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3397 if (*m_return_reason)
3398 M_Print(basex, 168, m_return_reason);
3402 static void M_LanConfig_Key(cmd_state_t *cmd, int key, int ascii)
3410 M_Menu_MultiPlayer_f(cmd);
3414 S_LocalSound ("sound/misc/menu1.wav");
3416 if (lanConfig_cursor < 0)
3417 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3418 // when in start game menu, skip the unused search qw servers item
3419 if (StartingGame && lanConfig_cursor == 2)
3420 lanConfig_cursor = 1;
3424 S_LocalSound ("sound/misc/menu1.wav");
3426 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3427 lanConfig_cursor = 0;
3428 // when in start game menu, skip the unused search qw servers item
3429 if (StartingGame && lanConfig_cursor == 1)
3430 lanConfig_cursor = 2;
3434 if (lanConfig_cursor == 0)
3437 m_entersound = true;
3439 Cbuf_AddText(cmd, "stopdemo\n");
3441 Cvar_SetValue(&cvars_all, "port", lanConfig_port);
3443 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3447 M_Menu_GameOptions_f(cmd);
3450 M_Menu_ServerList_f(cmd);
3454 if (lanConfig_cursor == 3)
3455 Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "connect \"%s\"\n", lanConfig_joinname) );
3459 if (lanConfig_cursor == 0)
3461 if (strlen(lanConfig_portname))
3462 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3465 if (lanConfig_cursor == 3)
3467 if (strlen(lanConfig_joinname))
3468 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3476 if (lanConfig_cursor == 3)
3478 l = (int)strlen(lanConfig_joinname);
3479 if (l < (int)sizeof(lanConfig_joinname) - 1)
3481 lanConfig_joinname[l+1] = 0;
3482 lanConfig_joinname[l] = ascii;
3486 if (ascii < '0' || ascii > '9')
3488 if (lanConfig_cursor == 0)
3490 l = (int)strlen(lanConfig_portname);
3491 if (l < (int)sizeof(lanConfig_portname) - 1)
3493 lanConfig_portname[l+1] = 0;
3494 lanConfig_portname[l] = ascii;
3499 if (StartingGame && lanConfig_cursor == 3)
3501 if (key == K_UPARROW)
3502 lanConfig_cursor = 1;
3504 lanConfig_cursor = 0;
3507 l = atoi(lanConfig_portname);
3510 dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3513 //=============================================================================
3514 /* GAME OPTIONS MENU */
3516 typedef struct level_s
3519 const char *description;
3522 typedef struct episode_s
3524 const char *description;
3529 typedef struct gamelevels_s
3531 const char *gamename;
3533 episode_t *episodes;
3538 static level_t quakelevels[] =
3540 {"start", "Entrance"}, // 0
3542 {"e1m1", "Slipgate Complex"}, // 1
3543 {"e1m2", "Castle of the Damned"},
3544 {"e1m3", "The Necropolis"},
3545 {"e1m4", "The Grisly Grotto"},
3546 {"e1m5", "Gloom Keep"},
3547 {"e1m6", "The Door To Chthon"},
3548 {"e1m7", "The House of Chthon"},
3549 {"e1m8", "Ziggurat Vertigo"},
3551 {"e2m1", "The Installation"}, // 9
3552 {"e2m2", "Ogre Citadel"},
3553 {"e2m3", "Crypt of Decay"},
3554 {"e2m4", "The Ebon Fortress"},
3555 {"e2m5", "The Wizard's Manse"},
3556 {"e2m6", "The Dismal Oubliette"},
3557 {"e2m7", "Underearth"},
3559 {"e3m1", "Termination Central"}, // 16
3560 {"e3m2", "The Vaults of Zin"},
3561 {"e3m3", "The Tomb of Terror"},
3562 {"e3m4", "Satan's Dark Delight"},
3563 {"e3m5", "Wind Tunnels"},
3564 {"e3m6", "Chambers of Torment"},
3565 {"e3m7", "The Haunted Halls"},
3567 {"e4m1", "The Sewage System"}, // 23
3568 {"e4m2", "The Tower of Despair"},
3569 {"e4m3", "The Elder God Shrine"},
3570 {"e4m4", "The Palace of Hate"},
3571 {"e4m5", "Hell's Atrium"},
3572 {"e4m6", "The Pain Maze"},
3573 {"e4m7", "Azure Agony"},
3574 {"e4m8", "The Nameless City"},
3576 {"end", "Shub-Niggurath's Pit"}, // 31
3578 {"dm1", "Place of Two Deaths"}, // 32
3579 {"dm2", "Claustrophobopolis"},
3580 {"dm3", "The Abandoned Base"},
3581 {"dm4", "The Bad Place"},
3582 {"dm5", "The Cistern"},
3583 {"dm6", "The Dark Zone"}
3586 static episode_t quakeepisodes[] =
3588 {"Welcome to Quake", 0, 1},
3589 {"Doomed Dimension", 1, 8},
3590 {"Realm of Black Magic", 9, 7},
3591 {"Netherworld", 16, 7},
3592 {"The Elder World", 23, 8},
3593 {"Final Level", 31, 1},
3594 {"Deathmatch Arena", 32, 6}
3597 //MED 01/06/97 added hipnotic levels
3598 static level_t hipnoticlevels[] =
3600 {"start", "Command HQ"}, // 0
3602 {"hip1m1", "The Pumping Station"}, // 1
3603 {"hip1m2", "Storage Facility"},
3604 {"hip1m3", "The Lost Mine"},
3605 {"hip1m4", "Research Facility"},
3606 {"hip1m5", "Military Complex"},
3608 {"hip2m1", "Ancient Realms"}, // 6
3609 {"hip2m2", "The Black Cathedral"},
3610 {"hip2m3", "The Catacombs"},
3611 {"hip2m4", "The Crypt"},
3612 {"hip2m5", "Mortum's Keep"},
3613 {"hip2m6", "The Gremlin's Domain"},
3615 {"hip3m1", "Tur Torment"}, // 12
3616 {"hip3m2", "Pandemonium"},
3617 {"hip3m3", "Limbo"},
3618 {"hip3m4", "The Gauntlet"},
3620 {"hipend", "Armagon's Lair"}, // 16
3622 {"hipdm1", "The Edge of Oblivion"} // 17
3625 //MED 01/06/97 added hipnotic episodes
3626 static episode_t hipnoticepisodes[] =
3628 {"Scourge of Armagon", 0, 1},
3629 {"Fortress of the Dead", 1, 5},
3630 {"Dominion of Darkness", 6, 6},
3631 {"The Rift", 12, 4},
3632 {"Final Level", 16, 1},
3633 {"Deathmatch Arena", 17, 1}
3636 //PGM 01/07/97 added rogue levels
3637 //PGM 03/02/97 added dmatch level
3638 static level_t roguelevels[] =
3640 {"start", "Split Decision"},
3641 {"r1m1", "Deviant's Domain"},
3642 {"r1m2", "Dread Portal"},
3643 {"r1m3", "Judgement Call"},
3644 {"r1m4", "Cave of Death"},
3645 {"r1m5", "Towers of Wrath"},
3646 {"r1m6", "Temple of Pain"},
3647 {"r1m7", "Tomb of the Overlord"},
3648 {"r2m1", "Tempus Fugit"},
3649 {"r2m2", "Elemental Fury I"},
3650 {"r2m3", "Elemental Fury II"},
3651 {"r2m4", "Curse of Osiris"},
3652 {"r2m5", "Wizard's Keep"},
3653 {"r2m6", "Blood Sacrifice"},
3654 {"r2m7", "Last Bastion"},
3655 {"r2m8", "Source of Evil"},
3656 {"ctf1", "Division of Change"}
3659 //PGM 01/07/97 added rogue episodes
3660 //PGM 03/02/97 added dmatch episode
3661 static episode_t rogueepisodes[] =
3663 {"Introduction", 0, 1},
3664 {"Hell's Fortress", 1, 7},
3665 {"Corridors of Time", 8, 8},
3666 {"Deathmatch Arena", 16, 1}
3669 static level_t nehahralevels[] =
3671 {"nehstart", "Welcome to Nehahra"},
3672 {"neh1m1", "Forge City1: Slipgates"},
3673 {"neh1m2", "Forge City2: Boiler"},
3674 {"neh1m3", "Forge City3: Escape"},
3675 {"neh1m4", "Grind Core"},
3676 {"neh1m5", "Industrial Silence"},
3677 {"neh1m6", "Locked-Up Anger"},
3678 {"neh1m7", "Wanderer of the Wastes"},
3679 {"neh1m8", "Artemis System Net"},
3680 {"neh1m9", "To the Death"},
3681 {"neh2m1", "The Gates of Ghoro"},
3682 {"neh2m2", "Sacred Trinity"},
3683 {"neh2m3", "Realm of the Ancients"},
3684 {"neh2m4", "Temple of the Ancients"},
3685 {"neh2m5", "Dreams Made Flesh"},
3686 {"neh2m6", "Your Last Cup of Sorrow"},
3687 {"nehsec", "Ogre's Bane"},
3688 {"nehahra", "Nehahra's Den"},
3689 {"nehend", "Quintessence"}
3692 static episode_t nehahraepisodes[] =
3694 {"Welcome to Nehahra", 0, 1},
3695 {"The Fall of Forge", 1, 9},
3696 {"The Outlands", 10, 7},
3697 {"Dimension of the Lost", 17, 2}
3700 // Map list for Transfusion
3701 static level_t transfusionlevels[] =
3703 {"e1m1", "Cradle to Grave"},
3704 {"e1m2", "Wrong Side of the Tracks"},
3705 {"e1m3", "Phantom Express"},
3706 {"e1m4", "Dark Carnival"},
3707 {"e1m5", "Hallowed Grounds"},
3708 {"e1m6", "The Great Temple"},
3709 {"e1m7", "Altar of Stone"},
3710 {"e1m8", "House of Horrors"},
3712 {"e2m1", "Shipwrecked"},
3713 {"e2m2", "The Lumber Mill"},
3714 {"e2m3", "Rest for the Wicked"},
3715 {"e2m4", "The Overlooked Hotel"},
3716 {"e2m5", "The Haunting"},
3717 {"e2m6", "The Cold Rush"},
3718 {"e2m7", "Bowels of the Earth"},
3719 {"e2m8", "The Lair of Shial"},
3720 {"e2m9", "Thin Ice"},
3722 {"e3m1", "Ghost Town"},
3723 {"e3m2", "The Siege"},
3724 {"e3m3", "Raw Sewage"},
3725 {"e3m4", "The Sick Ward"},
3726 {"e3m5", "Spare Parts"},
3727 {"e3m6", "Monster Bait"},
3728 {"e3m7", "The Pit of Cerberus"},
3729 {"e3m8", "Catacombs"},
3731 {"e4m1", "Butchery Loves Company"},
3732 {"e4m2", "Breeding Grounds"},
3733 {"e4m3", "Charnel House"},
3734 {"e4m4", "Crystal Lake"},
3735 {"e4m5", "Fire and Brimstone"},
3736 {"e4m6", "The Ganglion Depths"},
3737 {"e4m7", "In the Flesh"},
3738 {"e4m8", "The Hall of the Epiphany"},
3739 {"e4m9", "Mall of the Dead"},
3741 {"bb1", "The Stronghold"},
3742 {"bb2", "Winter Wonderland"},
3744 {"bb4", "The Tower"},
3746 {"bb6", "Twin Fortress"},
3748 {"bb8", "Fun With Heads"},
3749 {"dm1", "Monolith Building 11"},
3753 {"e6m1", "Welcome to Your Life"},
3754 {"e6m2", "They Are Here"},
3755 {"e6m3", "Public Storage"},
3756 {"e6m4", "Aqueducts"},
3757 {"e6m5", "The Ruined Temple"},
3758 {"e6m6", "Forbidden Rituals"},
3759 {"e6m7", "The Dungeon"},
3760 {"e6m8", "Beauty and the Beast"},
3761 {"e6m9", "Forgotten Catacombs"},
3763 {"cp01", "Boat Docks"},
3764 {"cp02", "Old Opera House"},
3765 {"cp03", "Gothic Library"},
3766 {"cp04", "Lost Monastery"},
3767 {"cp05", "Steamboat"},
3768 {"cp06", "Graveyard"},
3769 {"cp07", "Mountain Pass"},
3770 {"cp08", "Abysmal Mine"},
3772 {"cps1", "Boggy Creek"},
3774 {"cpbb01", "Crypt of Despair"},
3775 {"cpbb02", "Pits of Blood"},
3776 {"cpbb03", "Unholy Cathedral"},
3777 {"cpbb04", "Deadly Inspirations"},
3779 {"b2a15", "Area 15 (B2)"},
3780 {"b2bodies", "BB_Bodies (B2)"},
3781 {"b2cabana", "BB_Cabana"},
3782 {"b2power", "BB_Power"},
3783 {"barena", "Blood Arena"},
3784 {"bkeep", "Blood Keep"},
3785 {"bstar", "Brown Star"},
3786 {"crypt", "The Crypt"},
3788 {"bb3_2k1", "Bodies Infusion"},
3789 {"captasao", "Captasao"},
3790 {"curandero", "Curandero"},
3791 {"dcamp", "DeathCamp"},
3792 {"highnoon", "HighNoon"},
3793 {"qbb1", "The Confluence"},
3794 {"qbb2", "KathartiK"},
3795 {"qbb3", "Caleb's Woodland Retreat"},
3798 {"dranzbb6", "Black Coffee"},
3799 {"fragm", "Frag'M"},
3801 {"qe1m7", "The House of Chthon"},
3802 {"qdm1", "Place of Two Deaths"},
3803 {"qdm4", "The Bad Place"},
3804 {"qdm5", "The Cistern"},
3805 {"qmorbias", "DM-Morbias"},
3806 {"simple", "Dead Simple"}
3809 static episode_t transfusionepisodes[] =
3811 {"The Way of All Flesh", 0, 8},
3812 {"Even Death May Die", 8, 9},
3813 {"Farewell to Arms", 17, 8},
3814 {"Dead Reckoning", 25, 9},
3815 {"BloodBath", 34, 11},
3816 {"Post Mortem", 45, 9},
3817 {"Cryptic Passage", 54, 10},
3818 {"Cryptic BloodBath", 64, 4},
3820 {"Transfusion", 76, 9},
3821 {"Conversions", 85, 9}
3824 static level_t goodvsbad2levels[] =
3826 {"rts", "Many Paths"}, // 0
3827 {"chess", "Chess, Scott Hess"}, // 1
3828 {"dot", "Big Wall"},
3829 {"city2", "The Big City"},
3830 {"bwall", "0 G like Psychic TV"},
3831 {"snow", "Wireframed"},
3832 {"telep", "Infinite Falling"},
3833 {"faces", "Facing Bases"},
3834 {"island", "Adventure Islands"},
3837 static episode_t goodvsbad2episodes[] =
3839 {"Levels? Bevels!", 0, 8},
3842 static level_t battlemechlevels[] =
3844 {"start", "Parking Level"},
3845 {"dm1", "Hot Dump"}, // 1
3846 {"dm2", "The Pits"},
3847 {"dm3", "Dimber Died"},
3848 {"dm4", "Fire in the Hole"},
3849 {"dm5", "Clubhouses"},
3850 {"dm6", "Army go Underground"},
3853 static episode_t battlemechepisodes[] =
3855 {"Time for Battle", 0, 7},
3858 static level_t openquartzlevels[] =
3860 {"start", "Welcome to Openquartz"},
3862 {"void1", "The center of nowhere"}, // 1
3863 {"void2", "The place with no name"},
3864 {"void3", "The lost supply base"},
3865 {"void4", "Past the outer limits"},
3866 {"void5", "Into the nonexistance"},
3867 {"void6", "Void walk"},
3869 {"vtest", "Warp Central"},
3870 {"box", "The deathmatch box"},
3871 {"bunkers", "Void command"},
3872 {"house", "House of chaos"},
3873 {"office", "Overnight office kill"},
3874 {"am1", "The nameless chambers"},
3877 static episode_t openquartzepisodes[] =
3879 {"Single Player", 0, 1},
3880 {"Void Deathmatch", 1, 6},
3884 static level_t defeatindetail2levels[] =
3886 {"atac3", "River Crossing"},
3887 {"atac4", "Canyon Chaos"},
3888 {"atac7", "Desert Stormer"},
3891 static episode_t defeatindetail2episodes[] =
3893 {"ATAC Campaign", 0, 3},
3896 static level_t prydonlevels[] =
3898 {"curig2", "Capel Curig"}, // 0
3900 {"tdastart", "Gateway"}, // 1
3903 static episode_t prydonepisodes[] =
3905 {"Prydon Gate", 0, 1},
3906 {"The Dark Age", 1, 1}
3909 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3910 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3911 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3912 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3913 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3914 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3915 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3916 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3917 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3918 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3919 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3921 typedef struct gameinfo_s
3924 gamelevels_t *notregistered;
3925 gamelevels_t *registered;
3929 static gameinfo_t gamelist[] =
3931 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
3932 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3933 {GAME_ROGUE, &roguegame, &roguegame},
3934 {GAME_QUOTH, &sharewarequakegame, ®isteredquakegame},
3935 {GAME_NEHAHRA, &nehahragame, &nehahragame},
3936 {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3937 {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3938 {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3939 {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3940 {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3941 {GAME_PRYDON, &prydongame, &prydongame},
3944 static gamelevels_t *gameoptions_levels = NULL;
3946 static int startepisode;
3947 static int startlevel;
3948 static int maxplayers;
3949 static qboolean m_serverInfoMessage = false;
3950 static double m_serverInfoMessageTime;
3952 void M_Menu_GameOptions_f(cmd_state_t *cmd)
3955 key_dest = key_menu;
3956 m_state = m_gameoptions;
3957 m_entersound = true;
3958 if (maxplayers == 0)
3959 maxplayers = svs.maxclients;
3961 maxplayers = min(8, MAX_SCOREBOARD);
3962 // pick game level list based on gamemode (use GAME_NORMAL if no matches)
3963 gameoptions_levels = registered.integer ? gamelist[0].registered : gamelist[0].notregistered;
3964 for (i = 0;i < (int)(sizeof(gamelist)/sizeof(gamelist[0]));i++)
3965 if (gamelist[i].gameid == gamemode)
3966 gameoptions_levels = registered.integer ? gamelist[i].registered : gamelist[i].notregistered;
3970 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3971 #define NUM_GAMEOPTIONS 12
3972 static int gameoptions_cursor;
3974 void M_GameOptions_Draw (void)
3980 M_Background(320, 200);
3982 M_DrawPic (16, 4, "gfx/qplaque");
3983 p = Draw_CachePic ("gfx/p_multi");
3984 M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_multi");
3986 M_DrawTextBox (152, 32, 10, 1);
3987 M_Print(160, 40, "begin game");
3989 M_Print(0, 56, " Max players");
3990 M_Print(160, 56, va(vabuf, sizeof(vabuf), "%i", maxplayers) );
3992 if (gamemode != GAME_GOODVSBAD2)
3994 M_Print(0, 64, " Game Type");
3995 if (gamemode == GAME_TRANSFUSION)
3997 if (!coop.integer && !deathmatch.integer)
3998 Cvar_SetValue(&cvars_all, "deathmatch", 1);
3999 if (deathmatch.integer == 0)
4000 M_Print(160, 64, "Cooperative");
4001 else if (deathmatch.integer == 2)
4002 M_Print(160, 64, "Capture the Flag");
4004 M_Print(160, 64, "Blood Bath");
4006 else if (gamemode == GAME_BATTLEMECH)
4008 if (!deathmatch.integer)
4009 Cvar_SetValue(&cvars_all, "deathmatch", 1);
4010 if (deathmatch.integer == 2)
4011 M_Print(160, 64, "Rambo Match");
4013 M_Print(160, 64, "Deathmatch");
4017 if (!coop.integer && !deathmatch.integer)
4018 Cvar_SetValue(&cvars_all, "deathmatch", 1);
4020 M_Print(160, 64, "Cooperative");
4022 M_Print(160, 64, "Deathmatch");
4025 M_Print(0, 72, " Teamplay");
4026 if (gamemode == GAME_ROGUE)
4030 switch((int)teamplay.integer)
4032 case 1: msg = "No Friendly Fire"; break;
4033 case 2: msg = "Friendly Fire"; break;
4034 case 3: msg = "Tag"; break;
4035 case 4: msg = "Capture the Flag"; break;
4036 case 5: msg = "One Flag CTF"; break;
4037 case 6: msg = "Three Team CTF"; break;
4038 default: msg = "Off"; break;
4040 M_Print(160, 72, msg);
4046 switch (teamplay.integer)
4048 case 0: msg = "Off"; break;
4049 case 2: msg = "Friendly Fire"; break;
4050 default: msg = "No Friendly Fire"; break;
4052 M_Print(160, 72, msg);
4054 M_Print(0, 80, " Skill");
4055 if (gamemode == GAME_TRANSFUSION)
4057 if (skill.integer == 1)
4058 M_Print(160, 80, "Still Kicking");
4059 else if (skill.integer == 2)
4060 M_Print(160, 80, "Pink On The Inside");
4061 else if (skill.integer == 3)
4062 M_Print(160, 80, "Lightly Broiled");
4063 else if (skill.integer == 4)
4064 M_Print(160, 80, "Well Done");
4066 M_Print(160, 80, "Extra Crispy");
4070 if (skill.integer == 0)
4071 M_Print(160, 80, "Easy difficulty");
4072 else if (skill.integer == 1)
4073 M_Print(160, 80, "Normal difficulty");
4074 else if (skill.integer == 2)
4075 M_Print(160, 80, "Hard difficulty");
4077 M_Print(160, 80, "Nightmare difficulty");
4079 M_Print(0, 88, " Frag Limit");
4080 if (fraglimit.integer == 0)
4081 M_Print(160, 88, "none");
4083 M_Print(160, 88, va(vabuf, sizeof(vabuf), "%i frags", fraglimit.integer));
4085 M_Print(0, 96, " Time Limit");
4086 if (timelimit.integer == 0)
4087 M_Print(160, 96, "none");
4089 M_Print(160, 96, va(vabuf, sizeof(vabuf), "%i minutes", timelimit.integer));
4092 M_Print(0, 104, " Public server");
4093 M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4095 M_Print(0, 112, " Server maxrate");
4096 M_Print(160, 112, va(vabuf, sizeof(vabuf), "%i", sv_maxrate.integer));
4098 M_Print(0, 128, " Server name");
4099 M_DrawTextBox (0, 132, 38, 1);
4100 M_Print(8, 140, hostname.string);
4102 if (gamemode != GAME_GOODVSBAD2)
4104 M_Print(0, 160, " Episode");
4105 M_Print(160, 160, gameoptions_levels->episodes[startepisode].description);
4108 M_Print(0, 168, " Level");
4109 M_Print(160, 168, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].description);
4110 M_Print(160, 176, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name);
4113 if (gameoptions_cursor == 9)
4114 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4116 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4118 if (m_serverInfoMessage)
4120 if ((realtime - m_serverInfoMessageTime) < 5.0)
4123 M_DrawTextBox (x, 138, 24, 4);
4125 M_Print(x, 146, " More than 255 players??");
4126 M_Print(x, 154, " First, question your ");
4127 M_Print(x, 162, " sanity, then email ");
4128 M_Print(x, 170, "darkplacesengine@gmail.com");
4131 m_serverInfoMessage = false;
4136 static void M_NetStart_Change (int dir)
4140 switch (gameoptions_cursor)
4144 if (maxplayers > MAX_SCOREBOARD)
4146 maxplayers = MAX_SCOREBOARD;
4147 m_serverInfoMessage = true;
4148 m_serverInfoMessageTime = realtime;
4155 if (gamemode == GAME_GOODVSBAD2)
4157 if (gamemode == GAME_TRANSFUSION)
4159 switch (deathmatch.integer)
4161 // From Cooperative to BloodBath
4163 Cvar_SetValueQuick (&coop, 0);
4164 Cvar_SetValueQuick (&deathmatch, 1);
4167 // From BloodBath to CTF
4169 Cvar_SetValueQuick (&coop, 0);
4170 Cvar_SetValueQuick (&deathmatch, 2);
4173 // From CTF to Cooperative
4176 Cvar_SetValueQuick (&coop, 1);
4177 Cvar_SetValueQuick (&deathmatch, 0);
4180 else if (gamemode == GAME_BATTLEMECH)
4182 if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4183 Cvar_SetValueQuick (&deathmatch, 0);
4184 else // changing from Deathmatch to Rambo
4185 Cvar_SetValueQuick (&deathmatch, 2);
4189 if (deathmatch.integer) // changing from deathmatch to coop
4191 Cvar_SetValueQuick (&coop, 1);
4192 Cvar_SetValueQuick (&deathmatch, 0);
4194 else // changing from coop to deathmatch
4196 Cvar_SetValueQuick (&coop, 0);
4197 Cvar_SetValueQuick (&deathmatch, 1);
4203 if (gamemode == GAME_GOODVSBAD2)
4205 if (gamemode == GAME_ROGUE)
4210 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4211 if (teamplay.integer > count)
4212 Cvar_SetValueQuick (&teamplay, 0);
4213 else if (teamplay.integer < 0)
4214 Cvar_SetValueQuick (&teamplay, count);
4218 if (gamemode == GAME_GOODVSBAD2)
4220 Cvar_SetValueQuick (&skill, skill.integer + dir);
4221 if (gamemode == GAME_TRANSFUSION)
4223 if (skill.integer > 5)
4224 Cvar_SetValueQuick (&skill, 1);
4225 if (skill.integer < 1)
4226 Cvar_SetValueQuick (&skill, 5);
4230 if (skill.integer > 3)
4231 Cvar_SetValueQuick (&skill, 0);
4232 if (skill.integer < 0)
4233 Cvar_SetValueQuick (&skill, 3);
4238 if (gamemode == GAME_GOODVSBAD2)
4240 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4241 if (fraglimit.integer > 100)
4242 Cvar_SetValueQuick (&fraglimit, 0);
4243 if (fraglimit.integer < 0)
4244 Cvar_SetValueQuick (&fraglimit, 100);
4248 if (gamemode == GAME_GOODVSBAD2)
4250 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4251 if (timelimit.value > 60)
4252 Cvar_SetValueQuick (&timelimit, 0);
4253 if (timelimit.value < 0)
4254 Cvar_SetValueQuick (&timelimit, 60);
4258 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4262 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4263 if (sv_maxrate.integer < NET_MINRATE)
4264 Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4271 if (gamemode == GAME_GOODVSBAD2)
4273 startepisode += dir;
4275 if (startepisode < 0)
4276 startepisode = gameoptions_levels->numepisodes - 1;
4278 if (startepisode >= gameoptions_levels->numepisodes)
4288 startlevel = gameoptions_levels->episodes[startepisode].levels - 1;
4290 if (startlevel >= gameoptions_levels->episodes[startepisode].levels)
4296 static void M_GameOptions_Key(cmd_state_t *cmd, int key, int ascii)
4299 char hostnamebuf[128];
4305 M_Menu_MultiPlayer_f(cmd);
4309 S_LocalSound ("sound/misc/menu1.wav");
4310 gameoptions_cursor--;
4311 if (gameoptions_cursor < 0)
4312 gameoptions_cursor = NUM_GAMEOPTIONS-1;
4316 S_LocalSound ("sound/misc/menu1.wav");
4317 gameoptions_cursor++;
4318 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4319 gameoptions_cursor = 0;
4323 if (gameoptions_cursor == 0)
4325 S_LocalSound ("sound/misc/menu3.wav");
4326 M_NetStart_Change (-1);
4330 if (gameoptions_cursor == 0)
4332 S_LocalSound ("sound/misc/menu3.wav");
4333 M_NetStart_Change (1);
4337 S_LocalSound ("sound/misc/menu2.wav");
4338 if (gameoptions_cursor == 0)
4341 Cbuf_AddText(cmd, "disconnect\n");
4342 Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "maxplayers %u\n", maxplayers) );
4344 Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "map %s\n", gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name) );
4348 M_NetStart_Change (1);
4352 if (gameoptions_cursor == 9)
4354 l = (int)strlen(hostname.string);
4358 memcpy(hostnamebuf, hostname.string, l);
4360 Cvar_Set(&cvars_all, "hostname", hostnamebuf);
4368 if (gameoptions_cursor == 9)
4370 l = (int)strlen(hostname.string);
4373 memcpy(hostnamebuf, hostname.string, l);
4374 hostnamebuf[l] = ascii;
4375 hostnamebuf[l+1] = 0;
4376 Cvar_Set(&cvars_all, "hostname", hostnamebuf);
4382 //=============================================================================
4385 static int slist_cursor;
4387 void M_Menu_ServerList_f(cmd_state_t *cmd)
4389 key_dest = key_menu;
4391 m_entersound = true;
4393 M_Update_Return_Reason("");
4394 if (lanConfig_cursor == 2)
4401 static void M_ServerList_Draw (void)
4403 int n, y, visible, start, end, statnumplayers, statmaxplayers;
4408 // use as much vertical space as available
4409 if (gamemode == GAME_TRANSFUSION)
4410 M_Background(640, vid_conheight.integer - 80);
4412 M_Background(640, vid_conheight.integer);
4413 // scroll the list as the cursor moves
4414 ServerList_GetPlayerStatistics(&statnumplayers, &statmaxplayers);
4415 s = va(vabuf, sizeof(vabuf), "%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, statnumplayers, statmaxplayers);
4416 M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4417 if (*m_return_reason)
4418 M_Print(16, menu_height - 8, m_return_reason);
4420 visible = (int)((menu_height - 16 - y) / 8 / 2);
4421 start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4422 end = min(start + visible, serverlist_viewcount);
4424 p = Draw_CachePic ("gfx/p_multi");
4425 M_DrawPic((640 - Draw_GetPicWidth(p)) / 2, 4, "gfx/p_multi");
4428 for (n = start;n < end;n++)
4430 serverlist_entry_t *entry = ServerList_GetViewEntry(n);
4431 DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4432 M_PrintColored(0, y, entry->line1);y += 8;
4433 M_PrintColored(0, y, entry->line2);y += 8;
4436 else if (realtime - masterquerytime > 10)
4438 if (masterquerycount)
4439 M_Print(0, y, "No servers found");
4441 M_Print(0, y, "No master servers found (network problem?)");
4445 if (serverquerycount)
4446 M_Print(0, y, "Querying servers");
4448 M_Print(0, y, "Querying master servers");
4453 static void M_ServerList_Key(cmd_state_t *cmd, int k, int ascii)
4459 M_Menu_LanConfig_f(cmd);
4463 if (lanConfig_cursor == 2)
4471 S_LocalSound ("sound/misc/menu1.wav");
4473 if (slist_cursor < 0)
4474 slist_cursor = serverlist_viewcount - 1;
4479 S_LocalSound ("sound/misc/menu1.wav");
4481 if (slist_cursor >= serverlist_viewcount)
4486 S_LocalSound ("sound/misc/menu2.wav");
4487 if (serverlist_viewcount)
4488 Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname));
4497 //=============================================================================
4499 // same limit of mod dirs as in fs.c
4500 #define MODLIST_MAXDIRS 16
4501 static int modlist_enabled [MODLIST_MAXDIRS]; //array of indexs to modlist
4502 static int modlist_numenabled; //number of enabled (or in process to be..) mods
4504 typedef struct modlist_entry_s
4506 qboolean loaded; // used to determine whether this entry is loaded and running
4507 int enabled; // index to array of modlist_enabled
4509 // name of the modification, this is (will...be) displayed on the menu entry
4511 // directory where we will find it
4512 char dir[MAX_QPATH];
4515 static int modlist_cursor;
4516 //static int modlist_viewcount;
4518 static int modlist_count = 0;
4519 static modlist_entry_t modlist[MODLIST_TOTALSIZE];
4521 static void ModList_RebuildList(void)
4525 const char *description;
4527 stringlistinit(&list);
4528 listdirectory(&list, fs_basedir, "");
4529 stringlistsort(&list, true);
4531 modlist_numenabled = fs_numgamedirs;
4532 for (i = 0;i < list.numstrings && modlist_count < MODLIST_TOTALSIZE;i++)
4534 // quickly skip names with dot characters - generally these are files, not directories
4535 if (strchr(list.strings[i], '.')) continue;
4537 // reject any dirs that are part of the base game
4538 if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
4539 //if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
4541 // check if we can get a description of the gamedir (from modinfo.txt),
4542 // or if the directory is valid but has no description (fs_checkgamedir_missing)
4543 // otherwise this isn't a valid gamedir
4544 description = FS_CheckGameDir(list.strings[i]);
4545 if (description == NULL || description == fs_checkgamedir_missing) continue;
4547 strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
4548 //check currently loaded mods
4549 modlist[modlist_count].loaded = false;
4551 for (j = 0; j < fs_numgamedirs; j++)
4552 if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
4554 modlist[modlist_count].loaded = true;
4555 modlist[modlist_count].enabled = j;
4556 modlist_enabled[j] = modlist_count;
4561 stringlistfreecontents(&list);
4564 static void ModList_Enable (void)
4568 char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
4570 // copy our mod list into an array for FS_ChangeGameDirs
4571 numgamedirs = modlist_numenabled;
4572 for (i = 0; i < modlist_numenabled; i++)
4573 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
4575 // this code snippet is from FS_ChangeGameDirs
4576 if (fs_numgamedirs == numgamedirs)
4578 for (i = 0;i < numgamedirs;i++)
4579 if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
4581 if (i == numgamedirs)
4582 return; // already using this set of gamedirs, do nothing
4585 // this part is basically the same as the FS_GameDir_f function
4586 if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
4588 // actually, changing during game would work fine, but would be stupid
4589 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
4593 FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
4596 void M_Menu_ModList_f(cmd_state_t *cmd)
4598 key_dest = key_menu;
4599 m_state = m_modlist;
4600 m_entersound = true;
4602 M_Update_Return_Reason("");
4603 ModList_RebuildList();
4606 static void M_Menu_ModList_AdjustSliders (int dir)
4609 S_LocalSound ("sound/misc/menu3.wav");
4611 // stop adding mods, we reach the limit
4612 if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
4613 modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
4614 if (modlist[modlist_cursor].loaded)
4616 modlist[modlist_cursor].enabled = modlist_numenabled;
4617 //push the value on the enabled list
4618 modlist_enabled[modlist_numenabled++] = modlist_cursor;
4622 //eliminate the value from the enabled list
4623 for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
4625 modlist_enabled[i] = modlist_enabled[i+1];
4626 modlist[modlist_enabled[i]].enabled--;
4628 modlist_numenabled--;
4632 static void M_ModList_Draw (void)
4634 int n, y, visible, start, end;
4636 const char *s_available = "Available Mods";
4637 const char *s_enabled = "Enabled Mods";
4639 // use as much vertical space as available
4640 if (gamemode == GAME_TRANSFUSION)
4641 M_Background(640, vid_conheight.integer - 80);
4643 M_Background(640, vid_conheight.integer);
4645 M_PrintRed(48 + 32, 32, s_available);
4646 M_PrintRed(432, 32, s_enabled);
4647 // Draw a list box with all enabled mods
4648 DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
4649 for (y = 0; y < modlist_numenabled; y++)
4650 M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
4652 if (*m_return_reason)
4653 M_Print(16, menu_height - 8, m_return_reason);
4654 // scroll the list as the cursor moves
4656 visible = (int)((menu_height - 16 - y) / 8 / 2);
4657 start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
4658 end = min(start + visible, modlist_count);
4660 p = Draw_CachePic ("gfx/p_option");
4661 M_DrawPic((640 - Draw_GetPicWidth(p)) / 2, 4, "gfx/p_option");
4664 for (n = start;n < end;n++)
4666 DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4667 M_ItemPrint(80, y, modlist[n].dir, true);
4668 M_DrawCheckbox(48, y, modlist[n].loaded);
4674 M_Print(80, y, "No Mods found");
4678 static void M_ModList_Key(cmd_state_t *cmd, int k, int ascii)
4684 M_Menu_Options_f(cmd);
4688 S_LocalSound ("sound/misc/menu2.wav");
4689 ModList_RebuildList();
4693 S_LocalSound ("sound/misc/menu1.wav");
4695 if (modlist_cursor < 0)
4696 modlist_cursor = modlist_count - 1;
4700 M_Menu_ModList_AdjustSliders (-1);
4704 S_LocalSound ("sound/misc/menu1.wav");
4706 if (modlist_cursor >= modlist_count)
4711 M_Menu_ModList_AdjustSliders (1);
4715 S_LocalSound ("sound/misc/menu2.wav");
4725 //=============================================================================
4726 /* Menu Subsystem */
4728 static void M_KeyEvent(int key, int ascii, qboolean downevent);
4729 static void M_Draw(void);
4730 void M_ToggleMenu(int mode);
4731 static void M_Shutdown(void);
4733 static void M_Init (void)
4735 menuplyr_load = true;
4736 menuplyr_pixels = NULL;
4738 Cmd_AddCommand(&cmd_client, "menu_main", M_Menu_Main_f, "open the main menu");
4739 Cmd_AddCommand(&cmd_client, "menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4740 Cmd_AddCommand(&cmd_client, "menu_load", M_Menu_Load_f, "open the loadgame menu");
4741 Cmd_AddCommand(&cmd_client, "menu_save", M_Menu_Save_f, "open the savegame menu");
4742 Cmd_AddCommand(&cmd_client, "menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4743 Cmd_AddCommand(&cmd_client, "menu_setup", M_Menu_Setup_f, "open the player setup menu");
4744 Cmd_AddCommand(&cmd_client, "menu_options", M_Menu_Options_f, "open the options menu");
4745 Cmd_AddCommand(&cmd_client, "menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4746 Cmd_AddCommand(&cmd_client, "menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4747 Cmd_AddCommand(&cmd_client, "menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4748 Cmd_AddCommand(&cmd_client, "menu_keys", M_Menu_Keys_f, "open the key binding menu");
4749 Cmd_AddCommand(&cmd_client, "menu_video", M_Menu_Video_f, "open the video options menu");
4750 Cmd_AddCommand(&cmd_client, "menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4751 Cmd_AddCommand(&cmd_client, "menu_mods", M_Menu_ModList_f, "open the mods browser menu");
4752 Cmd_AddCommand(&cmd_client, "help", M_Menu_Help_f, "open the help menu");
4753 Cmd_AddCommand(&cmd_client, "menu_quit", M_Menu_Quit_f, "open the quit menu");
4754 Cmd_AddCommand(&cmd_client, "menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4755 Cmd_AddCommand(&cmd_client, "menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4756 Cmd_AddCommand(&cmd_client, "menu_credits", M_Menu_Credits_f, "open the credits menu");
4762 if (key_dest != key_menu && key_dest != key_menu_grabbed)
4765 if (m_state == m_none)
4781 case m_singleplayer:
4782 M_SinglePlayer_Draw ();
4785 case m_transfusion_episode:
4786 M_Transfusion_Episode_Draw ();
4789 case m_transfusion_skill:
4790 M_Transfusion_Skill_Draw ();
4802 M_MultiPlayer_Draw ();
4813 case m_options_effects:
4814 M_Options_Effects_Draw ();
4817 case m_options_graphics:
4818 M_Options_Graphics_Draw ();
4821 case m_options_colorcontrol:
4822 M_Options_ColorControl_Draw ();
4850 M_LanConfig_Draw ();
4854 M_GameOptions_Draw ();
4858 M_ServerList_Draw ();
4866 if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4867 if (m_state != m_credits) {
4868 cachepic_t *p, *drop1, *drop2, *drop3;
4869 int g, scale_x, scale_y, scale_y_repeat, top_offset;
4871 scale_y_repeat = vid_conheight.integer * 2;
4872 g = (int)(realtime * 64)%96;
4873 scale_y_rate = (float)(g+1) / 96;
4874 top_offset = (g+12)/12;
4875 p = Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/menu/blooddrip%i", top_offset));
4876 drop1 = Draw_CachePic ("gfx/menu/blooddrop1");
4877 drop2 = Draw_CachePic ("gfx/menu/blooddrop2");
4878 drop3 = Draw_CachePic ("gfx/menu/blooddrop3");
4879 for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += Draw_GetPicWidth(p)) {
4880 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4881 DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4882 DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4883 DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4884 DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4885 DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4886 DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4887 DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4888 DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4889 DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4890 DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4891 DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4893 DrawQ_Pic (scale_x, -1, Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/menu/blooddrip%i", top_offset)), 0, 0, 1, 1, 1, 1, 0);
4900 S_LocalSound ("sound/misc/menu2.wav");
4901 m_entersound = false;
4908 void M_KeyEvent (int key, int ascii, qboolean downevent)
4910 cmd_state_t *cmd = &cmd_client;
4919 M_Main_Key(cmd, key, ascii);
4923 M_Demo_Key(cmd, key, ascii);
4926 case m_singleplayer:
4927 M_SinglePlayer_Key(cmd, key, ascii);
4930 case m_transfusion_episode:
4931 M_Transfusion_Episode_Key(cmd, key, ascii);
4934 case m_transfusion_skill:
4935 M_Transfusion_Skill_Key(cmd, key, ascii);
4939 M_Load_Key(cmd, key, ascii);
4943 M_Save_Key(cmd, key, ascii);
4947 M_MultiPlayer_Key(cmd, key, ascii);
4951 M_Setup_Key(cmd, key, ascii);
4955 M_Options_Key(cmd, key, ascii);
4958 case m_options_effects:
4959 M_Options_Effects_Key(cmd, key, ascii);
4962 case m_options_graphics:
4963 M_Options_Graphics_Key(cmd, key, ascii);
4966 case m_options_colorcontrol:
4967 M_Options_ColorControl_Key(cmd, key, ascii);
4971 M_Keys_Key(cmd, key, ascii);
4975 M_Reset_Key(cmd, key, ascii);
4979 M_Video_Key(cmd, key, ascii);
4983 M_Help_Key(cmd, key, ascii);
4987 M_Credits_Key(cmd, key, ascii);
4991 M_Quit_Key(cmd, key, ascii);
4995 M_LanConfig_Key(cmd, key, ascii);
4999 M_GameOptions_Key(cmd, key, ascii);
5003 M_ServerList_Key(cmd, key, ascii);
5007 M_ModList_Key(cmd, key, ascii);
5013 static void M_NewMap(void)
5017 static int M_GetServerListEntryCategory(const serverlist_entry_t *entry)
5022 void M_Shutdown(void)
5025 key_dest = key_game;
5028 //============================================================================
5029 // Menu prog handling
5031 static const char *m_required_func[] = {
5039 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
5041 static prvm_required_field_t m_required_fields[] =
5043 #define PRVM_DECLARE_serverglobalfloat(x)
5044 #define PRVM_DECLARE_serverglobalvector(x)
5045 #define PRVM_DECLARE_serverglobalstring(x)
5046 #define PRVM_DECLARE_serverglobaledict(x)
5047 #define PRVM_DECLARE_serverglobalfunction(x)
5048 #define PRVM_DECLARE_clientglobalfloat(x)
5049 #define PRVM_DECLARE_clientglobalvector(x)
5050 #define PRVM_DECLARE_clientglobalstring(x)
5051 #define PRVM_DECLARE_clientglobaledict(x)
5052 #define PRVM_DECLARE_clientglobalfunction(x)
5053 #define PRVM_DECLARE_menuglobalfloat(x)
5054 #define PRVM_DECLARE_menuglobalvector(x)
5055 #define PRVM_DECLARE_menuglobalstring(x)
5056 #define PRVM_DECLARE_menuglobaledict(x)
5057 #define PRVM_DECLARE_menuglobalfunction(x)
5058 #define PRVM_DECLARE_serverfieldfloat(x)
5059 #define PRVM_DECLARE_serverfieldvector(x)
5060 #define PRVM_DECLARE_serverfieldstring(x)
5061 #define PRVM_DECLARE_serverfieldedict(x)
5062 #define PRVM_DECLARE_serverfieldfunction(x)
5063 #define PRVM_DECLARE_clientfieldfloat(x)
5064 #define PRVM_DECLARE_clientfieldvector(x)
5065 #define PRVM_DECLARE_clientfieldstring(x)
5066 #define PRVM_DECLARE_clientfieldedict(x)
5067 #define PRVM_DECLARE_clientfieldfunction(x)
5068 #define PRVM_DECLARE_menufieldfloat(x) {ev_float, #x},
5069 #define PRVM_DECLARE_menufieldvector(x) {ev_vector, #x},
5070 #define PRVM_DECLARE_menufieldstring(x) {ev_string, #x},
5071 #define PRVM_DECLARE_menufieldedict(x) {ev_entity, #x},
5072 #define PRVM_DECLARE_menufieldfunction(x) {ev_function, #x},
5073 #define PRVM_DECLARE_serverfunction(x)
5074 #define PRVM_DECLARE_clientfunction(x)
5075 #define PRVM_DECLARE_menufunction(x)
5076 #define PRVM_DECLARE_field(x)
5077 #define PRVM_DECLARE_global(x)
5078 #define PRVM_DECLARE_function(x)
5079 #include "prvm_offsets.h"
5080 #undef PRVM_DECLARE_serverglobalfloat
5081 #undef PRVM_DECLARE_serverglobalvector
5082 #undef PRVM_DECLARE_serverglobalstring
5083 #undef PRVM_DECLARE_serverglobaledict
5084 #undef PRVM_DECLARE_serverglobalfunction
5085 #undef PRVM_DECLARE_clientglobalfloat
5086 #undef PRVM_DECLARE_clientglobalvector
5087 #undef PRVM_DECLARE_clientglobalstring
5088 #undef PRVM_DECLARE_clientglobaledict
5089 #undef PRVM_DECLARE_clientglobalfunction
5090 #undef PRVM_DECLARE_menuglobalfloat
5091 #undef PRVM_DECLARE_menuglobalvector
5092 #undef PRVM_DECLARE_menuglobalstring
5093 #undef PRVM_DECLARE_menuglobaledict
5094 #undef PRVM_DECLARE_menuglobalfunction
5095 #undef PRVM_DECLARE_serverfieldfloat
5096 #undef PRVM_DECLARE_serverfieldvector
5097 #undef PRVM_DECLARE_serverfieldstring
5098 #undef PRVM_DECLARE_serverfieldedict
5099 #undef PRVM_DECLARE_serverfieldfunction
5100 #undef PRVM_DECLARE_clientfieldfloat
5101 #undef PRVM_DECLARE_clientfieldvector
5102 #undef PRVM_DECLARE_clientfieldstring
5103 #undef PRVM_DECLARE_clientfieldedict
5104 #undef PRVM_DECLARE_clientfieldfunction
5105 #undef PRVM_DECLARE_menufieldfloat
5106 #undef PRVM_DECLARE_menufieldvector
5107 #undef PRVM_DECLARE_menufieldstring
5108 #undef PRVM_DECLARE_menufieldedict
5109 #undef PRVM_DECLARE_menufieldfunction
5110 #undef PRVM_DECLARE_serverfunction
5111 #undef PRVM_DECLARE_clientfunction
5112 #undef PRVM_DECLARE_menufunction
5113 #undef PRVM_DECLARE_field
5114 #undef PRVM_DECLARE_global
5115 #undef PRVM_DECLARE_function
5118 static int m_numrequiredfields = sizeof(m_required_fields) / sizeof(m_required_fields[0]);
5120 static prvm_required_field_t m_required_globals[] =
5122 #define PRVM_DECLARE_serverglobalfloat(x)
5123 #define PRVM_DECLARE_serverglobalvector(x)
5124 #define PRVM_DECLARE_serverglobalstring(x)
5125 #define PRVM_DECLARE_serverglobaledict(x)
5126 #define PRVM_DECLARE_serverglobalfunction(x)
5127 #define PRVM_DECLARE_clientglobalfloat(x)
5128 #define PRVM_DECLARE_clientglobalvector(x)
5129 #define PRVM_DECLARE_clientglobalstring(x)
5130 #define PRVM_DECLARE_clientglobaledict(x)
5131 #define PRVM_DECLARE_clientglobalfunction(x)
5132 #define PRVM_DECLARE_menuglobalfloat(x) {ev_float, #x},
5133 #define PRVM_DECLARE_menuglobalvector(x) {ev_vector, #x},
5134 #define PRVM_DECLARE_menuglobalstring(x) {ev_string, #x},
5135 #define PRVM_DECLARE_menuglobaledict(x) {ev_entity, #x},
5136 #define PRVM_DECLARE_menuglobalfunction(x) {ev_function, #x},
5137 #define PRVM_DECLARE_serverfieldfloat(x)
5138 #define PRVM_DECLARE_serverfieldvector(x)
5139 #define PRVM_DECLARE_serverfieldstring(x)
5140 #define PRVM_DECLARE_serverfieldedict(x)
5141 #define PRVM_DECLARE_serverfieldfunction(x)
5142 #define PRVM_DECLARE_clientfieldfloat(x)
5143 #define PRVM_DECLARE_clientfieldvector(x)
5144 #define PRVM_DECLARE_clientfieldstring(x)
5145 #define PRVM_DECLARE_clientfieldedict(x)
5146 #define PRVM_DECLARE_clientfieldfunction(x)
5147 #define PRVM_DECLARE_menufieldfloat(x)
5148 #define PRVM_DECLARE_menufieldvector(x)
5149 #define PRVM_DECLARE_menufieldstring(x)
5150 #define PRVM_DECLARE_menufieldedict(x)
5151 #define PRVM_DECLARE_menufieldfunction(x)
5152 #define PRVM_DECLARE_serverfunction(x)
5153 #define PRVM_DECLARE_clientfunction(x)
5154 #define PRVM_DECLARE_menufunction(x)
5155 #define PRVM_DECLARE_field(x)
5156 #define PRVM_DECLARE_global(x)
5157 #define PRVM_DECLARE_function(x)
5158 #include "prvm_offsets.h"
5159 #undef PRVM_DECLARE_serverglobalfloat
5160 #undef PRVM_DECLARE_serverglobalvector
5161 #undef PRVM_DECLARE_serverglobalstring
5162 #undef PRVM_DECLARE_serverglobaledict
5163 #undef PRVM_DECLARE_serverglobalfunction
5164 #undef PRVM_DECLARE_clientglobalfloat
5165 #undef PRVM_DECLARE_clientglobalvector
5166 #undef PRVM_DECLARE_clientglobalstring
5167 #undef PRVM_DECLARE_clientglobaledict
5168 #undef PRVM_DECLARE_clientglobalfunction
5169 #undef PRVM_DECLARE_menuglobalfloat
5170 #undef PRVM_DECLARE_menuglobalvector
5171 #undef PRVM_DECLARE_menuglobalstring
5172 #undef PRVM_DECLARE_menuglobaledict
5173 #undef PRVM_DECLARE_menuglobalfunction
5174 #undef PRVM_DECLARE_serverfieldfloat
5175 #undef PRVM_DECLARE_serverfieldvector
5176 #undef PRVM_DECLARE_serverfieldstring
5177 #undef PRVM_DECLARE_serverfieldedict
5178 #undef PRVM_DECLARE_serverfieldfunction
5179 #undef PRVM_DECLARE_clientfieldfloat
5180 #undef PRVM_DECLARE_clientfieldvector
5181 #undef PRVM_DECLARE_clientfieldstring
5182 #undef PRVM_DECLARE_clientfieldedict
5183 #undef PRVM_DECLARE_clientfieldfunction
5184 #undef PRVM_DECLARE_menufieldfloat
5185 #undef PRVM_DECLARE_menufieldvector
5186 #undef PRVM_DECLARE_menufieldstring
5187 #undef PRVM_DECLARE_menufieldedict
5188 #undef PRVM_DECLARE_menufieldfunction
5189 #undef PRVM_DECLARE_serverfunction
5190 #undef PRVM_DECLARE_clientfunction
5191 #undef PRVM_DECLARE_menufunction
5192 #undef PRVM_DECLARE_field
5193 #undef PRVM_DECLARE_global
5194 #undef PRVM_DECLARE_function
5197 static int m_numrequiredglobals = sizeof(m_required_globals) / sizeof(m_required_globals[0]);
5199 void MR_SetRouting (qboolean forceold);
5201 void MVM_error_cmd(const char *format, ...) DP_FUNC_PRINTF(1);
5202 void MVM_error_cmd(const char *format, ...)
5204 prvm_prog_t *prog = MVM_prog;
5205 static qboolean processingError = false;
5206 char errorstring[MAX_INPUTLINE];
5209 va_start (argptr, format);
5210 dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
5212 Con_Printf( "Menu_Error: %s\n", errorstring );
5214 if( !processingError ) {
5215 processingError = true;
5217 processingError = false;
5219 Con_Printf( "Menu_Error: Recursive call to MVM_error_cmd (from PRVM_Crash)!\n" );
5222 // fall back to the normal menu
5225 Con_Print("Falling back to normal menu\n");
5227 key_dest = key_game;
5229 // init the normal menu now -> this will also correct the menu router pointers
5230 MR_SetRouting (true);
5232 // reset the active scene, too (to be on the safe side ;))
5233 R_SelectScene( RST_CLIENT );
5235 Host_AbortCurrentFrame();
5238 static void MVM_begin_increase_edicts(prvm_prog_t *prog)
5242 static void MVM_end_increase_edicts(prvm_prog_t *prog)
5246 static void MVM_init_edict(prvm_prog_t *prog, prvm_edict_t *edict)
5250 static void MVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
5254 static void MVM_count_edicts(prvm_prog_t *prog)
5261 for (i=0 ; i<prog->num_edicts ; i++)
5263 ent = PRVM_EDICT_NUM(i);
5264 if (ent->priv.required->free)
5269 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
5270 Con_Printf("active :%3i\n", active);
5273 static qboolean MVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
5278 static void MP_KeyEvent (int key, int ascii, qboolean downevent)
5280 prvm_prog_t *prog = MVM_prog;
5283 prog->globals.fp[OFS_PARM0] = (prvm_vec_t) key;
5284 prog->globals.fp[OFS_PARM1] = (prvm_vec_t) ascii;
5286 prog->ExecuteProgram(prog, PRVM_menufunction(m_keydown),"m_keydown(float key, float ascii) required");
5287 else if (PRVM_menufunction(m_keyup))
5288 prog->ExecuteProgram(prog, PRVM_menufunction(m_keyup),"m_keyup(float key, float ascii) required");
5291 static void MP_Draw (void)
5293 prvm_prog_t *prog = MVM_prog;
5294 // declarations that are needed right now
5298 R_SelectScene( RST_MENU );
5300 // reset the temp entities each frame
5301 r_refdef.scene.numtempentities = 0;
5303 // menu scenes do not use reduced rendering quality
5304 oldquality = r_refdef.view.quality;
5305 r_refdef.view.quality = 1;
5306 // TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas]
5307 r_refdef.scene.time = realtime;
5309 // free memory for resources that are no longer referenced
5310 PRVM_GarbageCollection(prog);
5312 // FIXME: this really shouldnt error out lest we have a very broken refdef state...?
5313 // or does it kill the server too?
5314 PRVM_G_FLOAT(OFS_PARM0) = vid.width;
5315 PRVM_G_FLOAT(OFS_PARM1) = vid.height;
5316 prog->ExecuteProgram(prog, PRVM_menufunction(m_draw),"m_draw() required");
5318 // TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
5319 r_refdef.view.quality = oldquality;
5321 R_SelectScene( RST_CLIENT );
5324 static void MP_ToggleMenu(int mode)
5326 prvm_prog_t *prog = MVM_prog;
5328 prog->globals.fp[OFS_PARM0] = (prvm_vec_t) mode;
5329 prog->ExecuteProgram(prog, PRVM_menufunction(m_toggle),"m_toggle(float mode) required");
5332 static void MP_NewMap(void)
5334 prvm_prog_t *prog = MVM_prog;
5335 if (PRVM_menufunction(m_newmap))
5336 prog->ExecuteProgram(prog, PRVM_menufunction(m_newmap),"m_newmap() required");
5339 const serverlist_entry_t *serverlist_callbackentry = NULL;
5340 static int MP_GetServerListEntryCategory(const serverlist_entry_t *entry)
5342 prvm_prog_t *prog = MVM_prog;
5343 serverlist_callbackentry = entry;
5344 if (PRVM_menufunction(m_gethostcachecategory))
5346 prog->globals.fp[OFS_PARM0] = (prvm_vec_t) -1;
5347 prog->ExecuteProgram(prog, PRVM_menufunction(m_gethostcachecategory),"m_gethostcachecategory(float entry) required");
5348 serverlist_callbackentry = NULL;
5349 return prog->globals.fp[OFS_RETURN];
5357 static void MP_Shutdown (void)
5359 prvm_prog_t *prog = MVM_prog;
5361 prog->ExecuteProgram(prog, PRVM_menufunction(m_shutdown),"m_shutdown() required");
5364 key_dest = key_game;
5366 // AK not using this cause Im not sure whether this is useful at all instead :
5367 PRVM_Prog_Reset(prog);
5370 static void MP_Init (void)
5372 prvm_prog_t *prog = MVM_prog;
5373 PRVM_Prog_Init(prog, &cmd_client);
5375 prog->edictprivate_size = 0; // no private struct used
5376 prog->name = "menu";
5377 prog->num_edicts = 1;
5378 prog->limit_edicts = M_MAX_EDICTS;
5379 prog->extensionstring = vm_m_extensions;
5380 prog->builtins = vm_m_builtins;
5381 prog->numbuiltins = vm_m_numbuiltins;
5383 // all callbacks must be defined (pointers are not checked before calling)
5384 prog->begin_increase_edicts = MVM_begin_increase_edicts;
5385 prog->end_increase_edicts = MVM_end_increase_edicts;
5386 prog->init_edict = MVM_init_edict;
5387 prog->free_edict = MVM_free_edict;
5388 prog->count_edicts = MVM_count_edicts;
5389 prog->load_edict = MVM_load_edict;
5390 prog->init_cmd = MVM_init_cmd;
5391 prog->reset_cmd = MVM_reset_cmd;
5392 prog->error_cmd = MVM_error_cmd;
5393 prog->ExecuteProgram = MVM_ExecuteProgram;
5395 // allocate the mempools
5396 prog->progs_mempool = Mem_AllocPool(menu_progs.string, 0, NULL);
5398 PRVM_Prog_Load(prog, menu_progs.string, NULL, 0, m_numrequiredfunc, m_required_func, m_numrequiredfields, m_required_fields, m_numrequiredglobals, m_required_globals);
5400 // note: OP_STATE is not supported by menu qc, we don't even try to detect
5403 in_client_mouse = true;
5405 // call the prog init
5406 prog->ExecuteProgram(prog, PRVM_menufunction(m_init),"m_init() required");
5408 // Once m_init was called, we consider menuqc code fully initialized.
5409 prog->inittime = realtime;
5412 //============================================================================
5415 void (*MR_KeyEvent) (int key, int ascii, qboolean downevent);
5416 void (*MR_Draw) (void);
5417 void (*MR_ToggleMenu) (int mode);
5418 void (*MR_Shutdown) (void);
5419 void (*MR_NewMap) (void);
5420 int (*MR_GetServerListEntryCategory) (const serverlist_entry_t *entry);
5422 void MR_SetRouting(qboolean forceold)
5424 // if the menu prog isnt available or forceqmenu ist set, use the old menu
5425 if(!FS_FileExists(menu_progs.string) || forceqmenu.integer || forceold)
5427 // set menu router function pointers
5428 MR_KeyEvent = M_KeyEvent;
5430 MR_ToggleMenu = M_ToggleMenu;
5431 MR_Shutdown = M_Shutdown;
5432 MR_NewMap = M_NewMap;
5433 MR_GetServerListEntryCategory = M_GetServerListEntryCategory;
5438 // set menu router function pointers
5439 MR_KeyEvent = MP_KeyEvent;
5441 MR_ToggleMenu = MP_ToggleMenu;
5442 MR_Shutdown = MP_Shutdown;
5443 MR_NewMap = MP_NewMap;
5444 MR_GetServerListEntryCategory = MP_GetServerListEntryCategory;
5449 void MR_Restart(void)
5453 MR_SetRouting (false);
5456 static void MR_Restart_f(cmd_state_t *cmd)
5461 static void Call_MR_ToggleMenu_f(cmd_state_t *cmd)
5464 m = ((Cmd_Argc(cmd) < 2) ? -1 : atoi(Cmd_Argv(cmd, 1)));
5470 void MR_Init_Commands(void)
5472 // set router console commands
5473 Cvar_RegisterVariable (&forceqmenu);
5474 Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5475 Cvar_RegisterVariable (&menu_progs);
5476 Cmd_AddCommand(&cmd_client, "menu_restart", MR_Restart_f, "restart menu system (reloads menu.dat)");
5477 Cmd_AddCommand(&cmd_client, "togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5482 vid_mode_t res[1024];
5483 size_t res_count, i;
5485 res_count = VID_ListModes(res, sizeof(res) / sizeof(*res));
5486 res_count = VID_SortModes(res, res_count, false, false, true);
5489 video_resolutions_count = (int)res_count;
5490 video_resolutions = (video_resolution_t *) Mem_Alloc(cls.permanentmempool, sizeof(*video_resolutions) * (video_resolutions_count + 1));
5491 memset(&video_resolutions[video_resolutions_count], 0, sizeof(video_resolutions[video_resolutions_count]));
5492 for(i = 0; i < res_count; ++i)
5495 video_resolutions[i].type = "Detected mode"; // FIXME make this more dynamic
5496 video_resolutions[i].width = res[i].width;
5497 video_resolutions[i].height = res[i].height;
5498 video_resolutions[i].pixelheight = res[i].pixelheight_num / (double) res[i].pixelheight_denom;
5499 n = res[i].pixelheight_denom * video_resolutions[i].width;
5500 d = res[i].pixelheight_num * video_resolutions[i].height;
5507 d = (res[i].pixelheight_num * video_resolutions[i].height) / n;
5508 n = (res[i].pixelheight_denom * video_resolutions[i].width) / n;
5509 switch(n * 0x10000 | d)
5512 video_resolutions[i].conwidth = 640;
5513 video_resolutions[i].conheight = 480;
5514 video_resolutions[i].type = "Standard 4x3";
5517 video_resolutions[i].conwidth = 640;
5518 video_resolutions[i].conheight = 512;
5519 if(res[i].pixelheight_denom == res[i].pixelheight_num)
5520 video_resolutions[i].type = "Square Pixel (LCD) 5x4";
5522 video_resolutions[i].type = "Short Pixel (CRT) 5x4";
5525 video_resolutions[i].conwidth = 640;
5526 video_resolutions[i].conheight = 400;
5527 if(res[i].pixelheight_denom == res[i].pixelheight_num)
5528 video_resolutions[i].type = "Widescreen 8x5";
5530 video_resolutions[i].type = "Tall Pixel (CRT) 8x5";
5534 video_resolutions[i].conwidth = 640;
5535 video_resolutions[i].conheight = 384;
5536 video_resolutions[i].type = "Widescreen 5x3";
5539 video_resolutions[i].conwidth = 640;
5540 video_resolutions[i].conheight = 400;
5541 video_resolutions[i].type = "Widescreen 14x9";
5544 video_resolutions[i].conwidth = 640;
5545 video_resolutions[i].conheight = 480;
5546 video_resolutions[i].type = "Widescreen 16x9";
5549 video_resolutions[i].conwidth = 720;
5550 video_resolutions[i].conheight = 480;
5551 video_resolutions[i].type = "NTSC 3x2";
5554 video_resolutions[i].conwidth = 720;
5555 video_resolutions[i].conheight = 566;
5556 video_resolutions[i].type = "PAL 14x11";
5559 if(video_resolutions[i].width >= 512)
5561 video_resolutions[i].conwidth = 512;
5562 video_resolutions[i].conheight = 448;
5563 video_resolutions[i].type = "SNES 8x7";
5567 video_resolutions[i].conwidth = 256;
5568 video_resolutions[i].conheight = 224;
5569 video_resolutions[i].type = "NES 8x7";
5573 video_resolutions[i].conwidth = 640;
5574 video_resolutions[i].conheight = 640 * d / n;
5575 video_resolutions[i].type = "Detected mode";
5578 if(video_resolutions[i].conwidth > video_resolutions[i].width || video_resolutions[i].conheight > video_resolutions[i].height)
5581 f1 = video_resolutions[i].conwidth > video_resolutions[i].width;
5582 f2 = video_resolutions[i].conheight > video_resolutions[i].height;
5585 video_resolutions[i].conwidth = video_resolutions[i].width;
5586 video_resolutions[i].conheight = video_resolutions[i].conheight / f1;
5590 video_resolutions[i].conwidth = video_resolutions[i].conwidth / f2;
5591 video_resolutions[i].conheight = video_resolutions[i].height;
5598 video_resolutions = video_resolutions_hardcoded;
5599 video_resolutions_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
5602 menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
5603 M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
5605 // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5606 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5607 if(COM_CheckParm("-forceqmenu"))
5608 Cvar_SetValueQuick(&forceqmenu,1);
5609 // use -useqmenu for debugging proposes, cause it starts
5610 // the normal quake menu only the first time
5611 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5612 if(COM_CheckParm("-useqmenu"))
5613 MR_SetRouting (true);
5615 MR_SetRouting (false);