2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "mprogdefs.h"
31 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
33 static int NehGameType;
35 enum m_state_e m_state;
36 char m_return_reason[32];
38 void M_Menu_Main_f (void);
39 void M_Menu_SinglePlayer_f (void);
40 void M_Menu_Transfusion_Episode_f (void);
41 void M_Menu_Transfusion_Skill_f (void);
42 void M_Menu_Load_f (void);
43 void M_Menu_Save_f (void);
44 void M_Menu_MultiPlayer_f (void);
45 void M_Menu_Setup_f (void);
46 void M_Menu_Options_f (void);
47 void M_Menu_Options_Effects_f (void);
48 void M_Menu_Options_Graphics_f (void);
49 void M_Menu_Options_ColorControl_f (void);
50 void M_Menu_Keys_f (void);
51 void M_Menu_Reset_f (void);
52 void M_Menu_Video_f (void);
53 void M_Menu_Help_f (void);
54 void M_Menu_Credits_f (void);
55 void M_Menu_Quit_f (void);
56 void M_Menu_LanConfig_f (void);
57 void M_Menu_GameOptions_f (void);
58 void M_Menu_ServerList_f (void);
59 void M_Menu_ModList_f (void);
61 static void M_Main_Draw (void);
62 static void M_SinglePlayer_Draw (void);
63 static void M_Transfusion_Episode_Draw (void);
64 static void M_Transfusion_Skill_Draw (void);
65 static void M_Load_Draw (void);
66 static void M_Save_Draw (void);
67 static void M_MultiPlayer_Draw (void);
68 static void M_Setup_Draw (void);
69 static void M_Options_Draw (void);
70 static void M_Options_Effects_Draw (void);
71 static void M_Options_Graphics_Draw (void);
72 static void M_Options_ColorControl_Draw (void);
73 static void M_Keys_Draw (void);
74 static void M_Reset_Draw (void);
75 static void M_Video_Draw (void);
76 static void M_Help_Draw (void);
77 static void M_Credits_Draw (void);
78 static void M_Quit_Draw (void);
79 static void M_LanConfig_Draw (void);
80 static void M_GameOptions_Draw (void);
81 static void M_ServerList_Draw (void);
82 static void M_ModList_Draw (void);
85 static void M_Main_Key (int key, char ascii);
86 static void M_SinglePlayer_Key (int key, char ascii);
87 static void M_Transfusion_Episode_Key (int key, char ascii);
88 static void M_Transfusion_Skill_Key (int key, char ascii);
89 static void M_Load_Key (int key, char ascii);
90 static void M_Save_Key (int key, char ascii);
91 static void M_MultiPlayer_Key (int key, char ascii);
92 static void M_Setup_Key (int key, char ascii);
93 static void M_Options_Key (int key, char ascii);
94 static void M_Options_Effects_Key (int key, char ascii);
95 static void M_Options_Graphics_Key (int key, char ascii);
96 static void M_Options_ColorControl_Key (int key, char ascii);
97 static void M_Keys_Key (int key, char ascii);
98 static void M_Reset_Key (int key, char ascii);
99 static void M_Video_Key (int key, char ascii);
100 static void M_Help_Key (int key, char ascii);
101 static void M_Credits_Key (int key, char ascii);
102 static void M_Quit_Key (int key, char ascii);
103 static void M_LanConfig_Key (int key, char ascii);
104 static void M_GameOptions_Key (int key, char ascii);
105 static void M_ServerList_Key (int key, char ascii);
106 static void M_ModList_Key (int key, char ascii);
108 static qboolean m_entersound; // play after drawing a frame, so caching won't disrupt the sound
110 void M_Update_Return_Reason(char *s)
112 strlcpy(m_return_reason, s, sizeof(m_return_reason));
114 Con_Printf("%s\n", s);
117 #define StartingGame (m_multiplayer_cursor == 1)
118 #define JoiningGame (m_multiplayer_cursor == 0)
121 #define NumberOfNehahraDemos 34
122 typedef struct nehahrademonames_s
126 } nehahrademonames_t;
128 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
130 {"intro", "Prologue"},
131 {"genf", "The Beginning"},
132 {"genlab", "A Doomed Project"},
133 {"nehcre", "The New Recruits"},
134 {"maxneh", "Breakthrough"},
135 {"maxchar", "Renewal and Duty"},
136 {"crisis", "Worlds Collide"},
137 {"postcris", "Darkening Skies"},
138 {"hearing", "The Hearing"},
139 {"getjack", "On a Mexican Radio"},
140 {"prelude", "Honor and Justice"},
141 {"abase", "A Message Sent"},
142 {"effect", "The Other Side"},
143 {"uhoh", "Missing in Action"},
144 {"prepare", "The Response"},
145 {"vision", "Farsighted Eyes"},
146 {"maxturns", "Enter the Immortal"},
147 {"backlot", "Separate Ways"},
148 {"maxside", "The Ancient Runes"},
149 {"counter", "The New Initiative"},
150 {"warprep", "Ghosts to the World"},
151 {"counter1", "A Fate Worse Than Death"},
152 {"counter2", "Friendly Fire"},
153 {"counter3", "Minor Setback"},
154 {"madmax", "Scores to Settle"},
155 {"quake", "One Man"},
156 {"cthmm", "Shattered Masks"},
157 {"shades", "Deal with the Dead"},
158 {"gophil", "An Unlikely Hero"},
159 {"cstrike", "War in Hell"},
160 {"shubset", "The Conspiracy"},
161 {"shubdie", "Even Death May Die"},
162 {"newranks", "An Empty Throne"},
163 {"seal", "The Seal is Broken"}
166 static float menu_x, menu_y, menu_width, menu_height;
168 static void M_Background(int width, int height)
170 menu_width = bound(1, width, vid_conwidth.integer);
171 menu_height = bound(1, height, vid_conheight.integer);
172 menu_x = (vid_conwidth.integer - menu_width) * 0.5;
173 menu_y = (vid_conheight.integer - menu_height) * 0.5;
174 //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
175 DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
182 Draws one solid graphics character
185 static void M_DrawCharacter (float cx, float cy, int num)
190 DrawQ_String_Font(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
193 static void M_PrintColored(float cx, float cy, const char *str)
195 DrawQ_String_Font(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false, FONT_MENU);
198 static void M_Print(float cx, float cy, const char *str)
200 DrawQ_String_Font(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
203 static void M_PrintRed(float cx, float cy, const char *str)
205 DrawQ_String_Font(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true, FONT_MENU);
208 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
211 DrawQ_String_Font(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
213 DrawQ_String_Font(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true, FONT_MENU);
216 static void M_DrawPic(float cx, float cy, const char *picname)
218 DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, true), 0, 0, 1, 1, 1, 1, 0);
221 static void M_DrawTextBox(float x, float y, float width, float height)
229 M_DrawPic (cx, cy, "gfx/box_tl");
230 for (n = 0; n < height; n++)
233 M_DrawPic (cx, cy, "gfx/box_ml");
235 M_DrawPic (cx, cy+8, "gfx/box_bl");
242 M_DrawPic (cx, cy, "gfx/box_tm");
243 for (n = 0; n < height; n++)
247 M_DrawPic (cx, cy, "gfx/box_mm2");
249 M_DrawPic (cx, cy, "gfx/box_mm");
251 M_DrawPic (cx, cy+8, "gfx/box_bm");
258 M_DrawPic (cx, cy, "gfx/box_tr");
259 for (n = 0; n < height; n++)
262 M_DrawPic (cx, cy, "gfx/box_mr");
264 M_DrawPic (cx, cy+8, "gfx/box_br");
267 //=============================================================================
269 //int m_save_demonum;
276 void M_ToggleMenu_f (void)
280 if ((key_dest != key_menu && key_dest != key_menu_grabbed) || m_state != m_main)
282 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "1"))
288 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "0"))
296 static int demo_cursor;
297 static void M_Demo_Draw (void)
301 M_Background(320, 200);
303 for (i = 0;i < NumberOfNehahraDemos;i++)
304 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
307 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
311 void M_Menu_Demos_f (void)
319 static void M_Demo_Key (int k, char ascii)
328 S_LocalSound ("sound/misc/menu2.wav");
331 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
336 S_LocalSound ("sound/misc/menu1.wav");
339 demo_cursor = NumberOfNehahraDemos-1;
344 S_LocalSound ("sound/misc/menu1.wav");
346 if (demo_cursor >= NumberOfNehahraDemos)
352 //=============================================================================
355 static int m_main_cursor;
356 static qboolean m_missingdata = false;
358 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
361 void M_Menu_Main_f (void)
365 if (gamemode == GAME_NEHAHRA)
367 if (NehGameType == TYPE_DEMO)
369 else if (NehGameType == TYPE_GAME)
374 else if (gamemode == GAME_TRANSFUSION)
376 s = "gfx/menu/mainmenu1";
377 if (sv.active && !cl.intermission && cl.islocalgame)
385 // check if the game data is missing and use a different main menu if so
386 m_missingdata = !forceqmenu.integer && Draw_CachePic (s, true)->tex == r_texture_notexture;
391 if (key_dest != key_menu)
393 m_save_demonum = cls.demonum;
403 static void M_Main_Draw (void)
412 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
414 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
416 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
417 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
418 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
419 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
420 M_Print (640/2 - 48, 480/2 + 8, "Quit");
421 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
425 if (gamemode == GAME_TRANSFUSION) {
427 M_Background(640, 480);
428 p = Draw_CachePic ("gfx/menu/tb-transfusion", true);
429 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
431 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
432 for (y1 = 1; y1 <= 8; y1++)
434 if (MAIN_ITEMS == 7 && y1 == 4)
436 M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
439 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
440 y3 = m_main_cursor + 2;
442 y3 = m_main_cursor + 1;
443 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
447 M_Background(320, 200);
448 M_DrawPic (16, 4, "gfx/qplaque");
449 p = Draw_CachePic ("gfx/ttl_main", true);
450 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
452 if (gamemode == GAME_NEHAHRA)
454 if (NehGameType == TYPE_BOTH)
455 M_DrawPic (72, 32, "gfx/mainmenu");
456 else if (NehGameType == TYPE_GAME)
457 M_DrawPic (72, 32, "gfx/gamemenu");
459 M_DrawPic (72, 32, "gfx/demomenu");
462 M_DrawPic (72, 32, "gfx/mainmenu");
464 f = (int)(realtime * 10)%6;
466 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
470 static void M_Main_Key (int key, char ascii)
477 //cls.demonum = m_save_demonum;
478 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
483 S_LocalSound ("sound/misc/menu1.wav");
484 if (++m_main_cursor >= MAIN_ITEMS)
489 S_LocalSound ("sound/misc/menu1.wav");
490 if (--m_main_cursor < 0)
491 m_main_cursor = MAIN_ITEMS - 1;
499 switch (m_main_cursor)
502 if (cls.state == ca_connected)
507 Con_ToggleConsole_f ();
514 else if (gamemode == GAME_NEHAHRA)
519 switch (m_main_cursor)
522 M_Menu_SinglePlayer_f ();
530 M_Menu_MultiPlayer_f ();
540 Cbuf_AddText ("disconnect\n");
541 Cbuf_AddText ("playdemo endcred\n");
550 switch (m_main_cursor)
553 M_Menu_SinglePlayer_f ();
557 M_Menu_MultiPlayer_f ();
567 Cbuf_AddText ("disconnect\n");
568 Cbuf_AddText ("playdemo endcred\n");
577 switch (m_main_cursor)
586 Cbuf_AddText ("disconnect\n");
587 Cbuf_AddText ("playdemo endcred\n");
601 else if (gamemode == GAME_TRANSFUSION) {
604 switch (m_main_cursor)
607 M_Menu_Transfusion_Episode_f ();
611 M_Menu_MultiPlayer_f ();
637 switch (m_main_cursor)
640 M_Menu_Transfusion_Episode_f ();
644 M_Menu_MultiPlayer_f ();
675 switch (m_main_cursor)
678 M_Menu_SinglePlayer_f ();
682 M_Menu_MultiPlayer_f ();
701 //=============================================================================
702 /* SINGLE PLAYER MENU */
704 static int m_singleplayer_cursor;
705 #define SINGLEPLAYER_ITEMS 3
708 void M_Menu_SinglePlayer_f (void)
711 m_state = m_singleplayer;
716 static void M_SinglePlayer_Draw (void)
720 M_Background(320, 200);
722 M_DrawPic (16, 4, "gfx/qplaque");
723 p = Draw_CachePic ("gfx/ttl_sgl", true);
725 // Some mods don't have a single player mode
726 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
728 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
730 M_DrawTextBox (60, 8 * 8, 23, 4);
731 if (gamemode == GAME_GOODVSBAD2)
732 M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
733 else // if (gamemode == GAME_BATTLEMECH)
734 M_Print(95, 10 * 8, "Battlemech is for");
735 M_Print(83, 11 * 8, "multiplayer play only");
741 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
742 M_DrawPic (72, 32, "gfx/sp_menu");
744 f = (int)(realtime * 10)%6;
746 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
751 static void M_SinglePlayer_Key (int key, char ascii)
753 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
755 if (key == K_ESCAPE || key == K_ENTER)
767 S_LocalSound ("sound/misc/menu1.wav");
768 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
769 m_singleplayer_cursor = 0;
773 S_LocalSound ("sound/misc/menu1.wav");
774 if (--m_singleplayer_cursor < 0)
775 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
781 switch (m_singleplayer_cursor)
786 Cbuf_AddText ("disconnect\n");
787 Cbuf_AddText ("maxplayers 1\n");
788 Cbuf_AddText ("deathmatch 0\n");
789 Cbuf_AddText ("coop 0\n");
790 if (gamemode == GAME_TRANSFUSION)
793 M_Menu_Transfusion_Episode_f ();
796 Cbuf_AddText ("startmap_sp\n");
810 //=============================================================================
813 static int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
815 #define MAX_SAVEGAMES 12
816 static char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
817 static int loadable[MAX_SAVEGAMES];
819 static void M_ScanSaves (void)
822 char name[MAX_OSPATH];
823 char buf[SAVEGAME_COMMENT_LENGTH + 256];
828 for (i=0 ; i<MAX_SAVEGAMES ; i++)
830 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
832 sprintf (name, "s%i.sav", (int)i);
833 f = FS_Open (name, "rb", false, false);
836 // read enough to get the comment
837 len = FS_Read(f, buf, sizeof(buf) - 1);
838 buf[sizeof(buf) - 1] = 0;
841 COM_ParseToken_Simple(&t, false, false);
842 version = atoi(com_token);
844 COM_ParseToken_Simple(&t, false, false);
845 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
847 // change _ back to space
848 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
849 if (m_filenames[i][j] == '_')
850 m_filenames[i][j] = ' ';
856 void M_Menu_Load_f (void)
865 void M_Menu_Save_f (void)
880 static void M_Load_Draw (void)
885 M_Background(320, 200);
887 p = Draw_CachePic ("gfx/p_load", true);
888 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
890 for (i=0 ; i< MAX_SAVEGAMES; i++)
891 M_Print(16, 32 + 8*i, m_filenames[i]);
894 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
898 static void M_Save_Draw (void)
903 M_Background(320, 200);
905 p = Draw_CachePic ("gfx/p_save", true);
906 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
908 for (i=0 ; i<MAX_SAVEGAMES ; i++)
909 M_Print(16, 32 + 8*i, m_filenames[i]);
912 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
916 static void M_Load_Key (int k, char ascii)
921 if (gamemode == GAME_TRANSFUSION)
924 M_Menu_SinglePlayer_f ();
928 S_LocalSound ("sound/misc/menu2.wav");
929 if (!loadable[load_cursor])
934 // issue the load command
935 Cbuf_AddText (va ("load s%i\n", load_cursor) );
940 S_LocalSound ("sound/misc/menu1.wav");
943 load_cursor = MAX_SAVEGAMES-1;
948 S_LocalSound ("sound/misc/menu1.wav");
950 if (load_cursor >= MAX_SAVEGAMES)
957 static void M_Save_Key (int k, char ascii)
962 if (gamemode == GAME_TRANSFUSION)
965 M_Menu_SinglePlayer_f ();
971 Cbuf_AddText (va("save s%i\n", load_cursor));
976 S_LocalSound ("sound/misc/menu1.wav");
979 load_cursor = MAX_SAVEGAMES-1;
984 S_LocalSound ("sound/misc/menu1.wav");
986 if (load_cursor >= MAX_SAVEGAMES)
992 //=============================================================================
993 /* Transfusion Single Player Episode Menu */
995 static int m_episode_cursor;
996 #define EPISODE_ITEMS 6
998 void M_Menu_Transfusion_Episode_f (void)
1000 m_entersound = true;
1001 m_state = m_transfusion_episode;
1002 key_dest = key_menu;
1005 static void M_Transfusion_Episode_Draw (void)
1009 M_Background(640, 480);
1011 p = Draw_CachePic ("gfx/menu/tb-episodes", true);
1012 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1013 for (y = 0; y < EPISODE_ITEMS; y++){
1014 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1017 M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1020 static void M_Transfusion_Episode_Key (int key, char ascii)
1029 S_LocalSound ("sound/misc/menu1.wav");
1031 if (m_episode_cursor >= EPISODE_ITEMS)
1032 m_episode_cursor = 0;
1036 S_LocalSound ("sound/misc/menu1.wav");
1038 if (m_episode_cursor < 0)
1039 m_episode_cursor = EPISODE_ITEMS - 1;
1043 Cbuf_AddText ("deathmatch 0\n");
1044 m_entersound = true;
1045 M_Menu_Transfusion_Skill_f ();
1049 //=============================================================================
1050 /* Transfusion Single Player Skill Menu */
1052 static int m_skill_cursor = 2;
1053 #define SKILL_ITEMS 5
1055 void M_Menu_Transfusion_Skill_f (void)
1057 m_entersound = true;
1058 m_state = m_transfusion_skill;
1059 key_dest = key_menu;
1062 static void M_Transfusion_Skill_Draw (void)
1066 M_Background(640, 480);
1068 p = Draw_CachePic ("gfx/menu/tb-difficulty", true);
1069 M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1071 for (y = 0; y < SKILL_ITEMS; y++)
1073 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1075 M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1078 static void M_Transfusion_Skill_Key (int key, char ascii)
1083 M_Menu_Transfusion_Episode_f ();
1087 S_LocalSound ("sound/misc/menu1.wav");
1089 if (m_skill_cursor >= SKILL_ITEMS)
1094 S_LocalSound ("sound/misc/menu1.wav");
1096 if (m_skill_cursor < 0)
1097 m_skill_cursor = SKILL_ITEMS - 1;
1101 m_entersound = true;
1102 switch (m_skill_cursor)
1105 Cbuf_AddText ("skill 1\n");
1108 Cbuf_AddText ("skill 2\n");
1111 Cbuf_AddText ("skill 3\n");
1114 Cbuf_AddText ("skill 4\n");
1117 Cbuf_AddText ("skill 5\n");
1120 key_dest = key_game;
1122 Cbuf_AddText ("disconnect\n");
1123 Cbuf_AddText ("maxplayers 1\n");
1124 Cbuf_AddText ("deathmatch 0\n");
1125 Cbuf_AddText ("coop 0\n");
1126 switch (m_episode_cursor)
1129 Cbuf_AddText ("map e1m1\n");
1132 Cbuf_AddText ("map e2m1\n");
1135 Cbuf_AddText ("map e3m1\n");
1138 Cbuf_AddText ("map e4m1\n");
1141 Cbuf_AddText ("map e6m1\n");
1144 Cbuf_AddText ("map cp01\n");
1149 //=============================================================================
1150 /* MULTIPLAYER MENU */
1152 static int m_multiplayer_cursor;
1153 #define MULTIPLAYER_ITEMS 3
1156 void M_Menu_MultiPlayer_f (void)
1158 key_dest = key_menu;
1159 m_state = m_multiplayer;
1160 m_entersound = true;
1164 static void M_MultiPlayer_Draw (void)
1169 if (gamemode == GAME_TRANSFUSION)
1171 M_Background(640, 480);
1172 p = Draw_CachePic ("gfx/menu/tb-online", true);
1173 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1174 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1175 M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1176 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1179 M_Background(320, 200);
1181 M_DrawPic (16, 4, "gfx/qplaque");
1182 p = Draw_CachePic ("gfx/p_multi", true);
1183 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1184 M_DrawPic (72, 32, "gfx/mp_menu");
1186 f = (int)(realtime * 10)%6;
1188 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1192 static void M_MultiPlayer_Key (int key, char ascii)
1201 S_LocalSound ("sound/misc/menu1.wav");
1202 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1203 m_multiplayer_cursor = 0;
1207 S_LocalSound ("sound/misc/menu1.wav");
1208 if (--m_multiplayer_cursor < 0)
1209 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1213 m_entersound = true;
1214 switch (m_multiplayer_cursor)
1218 M_Menu_LanConfig_f ();
1228 //=============================================================================
1231 static int setup_cursor = 4;
1232 static int setup_cursor_table[] = {40, 64, 88, 124, 140};
1234 static char setup_myname[32];
1235 static int setup_oldtop;
1236 static int setup_oldbottom;
1237 static int setup_top;
1238 static int setup_bottom;
1239 static int setup_rate;
1240 static int setup_oldrate;
1242 #define NUM_SETUP_CMDS 5
1244 void M_Menu_Setup_f (void)
1246 key_dest = key_menu;
1248 m_entersound = true;
1249 strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1250 setup_top = setup_oldtop = cl_color.integer >> 4;
1251 setup_bottom = setup_oldbottom = cl_color.integer & 15;
1252 setup_rate = cl_rate.integer;
1255 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1256 static unsigned char *menuplyr_pixels;
1257 static unsigned int *menuplyr_translated;
1259 typedef struct ratetable_s
1266 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1267 static ratetable_t setup_ratetable[] =
1270 {1500, "28.8 mediocre"},
1271 {2000, "28.8 good"},
1272 {2500, "33.6 mediocre"},
1273 {3000, "33.6 good"},
1275 {4000, "56k mediocre"},
1276 {4500, "56k adequate"},
1279 {15000, "128k ISDN"},
1280 {25000, "broadband"}
1283 static int setup_rateindex(int rate)
1286 for (i = 0;i < RATES;i++)
1287 if (setup_ratetable[i].rate > setup_rate)
1289 return bound(1, i, RATES) - 1;
1292 static void M_Setup_Draw (void)
1297 M_Background(320, 200);
1299 M_DrawPic (16, 4, "gfx/qplaque");
1300 p = Draw_CachePic ("gfx/p_multi", true);
1301 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1303 M_Print(64, 40, "Your name");
1304 M_DrawTextBox (160, 32, 16, 1);
1305 M_PrintColored(168, 40, setup_myname);
1307 if (gamemode != GAME_GOODVSBAD2)
1309 M_Print(64, 64, "Shirt color");
1310 M_Print(64, 88, "Pants color");
1313 M_Print(64, 124-8, "Network speed limit");
1314 M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1316 M_DrawTextBox (64, 140-8, 14, 1);
1317 M_Print(72, 140, "Accept Changes");
1319 // LordHavoc: rewrote this code greatly
1323 fs_offset_t filesize;
1324 menuplyr_load = false;
1326 menuplyr_bottom = -1;
1327 f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize);
1328 if (f && filesize >= 9)
1331 width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216;
1332 height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216;
1333 if (filesize >= 8 + width * height)
1335 menuplyr_width = width;
1336 menuplyr_height = height;
1337 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height);
1338 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4);
1339 memcpy(menuplyr_pixels, f + 8, width * height);
1346 if (menuplyr_pixels)
1348 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1350 menuplyr_top = setup_top;
1351 menuplyr_bottom = setup_bottom;
1353 for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1355 j = menuplyr_pixels[i];
1356 if (j >= TOP_RANGE && j < TOP_RANGE + 16)
1358 if (menuplyr_top < 8 || menuplyr_top == 14)
1359 j = menuplyr_top * 16 + (j - TOP_RANGE);
1361 j = menuplyr_top * 16 + 15-(j - TOP_RANGE);
1363 else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16)
1365 if (menuplyr_bottom < 8 || menuplyr_bottom == 14)
1366 j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE);
1368 j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE);
1370 menuplyr_translated[i] = palette_bgra_transparent[j];
1372 Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1374 M_DrawPic(160, 48, "gfx/bigbox");
1375 M_DrawPic(172, 56, "gfx/menuplyr");
1378 if (setup_cursor == 0)
1379 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1381 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1385 static void M_Setup_Key (int k, char ascii)
1392 M_Menu_MultiPlayer_f ();
1396 S_LocalSound ("sound/misc/menu1.wav");
1398 if (setup_cursor < 0)
1399 setup_cursor = NUM_SETUP_CMDS-1;
1403 S_LocalSound ("sound/misc/menu1.wav");
1405 if (setup_cursor >= NUM_SETUP_CMDS)
1410 if (setup_cursor < 1)
1412 S_LocalSound ("sound/misc/menu3.wav");
1413 if (setup_cursor == 1)
1414 setup_top = setup_top - 1;
1415 if (setup_cursor == 2)
1416 setup_bottom = setup_bottom - 1;
1417 if (setup_cursor == 3)
1419 l = setup_rateindex(setup_rate) - 1;
1422 setup_rate = setup_ratetable[l].rate;
1426 if (setup_cursor < 1)
1429 S_LocalSound ("sound/misc/menu3.wav");
1430 if (setup_cursor == 1)
1431 setup_top = setup_top + 1;
1432 if (setup_cursor == 2)
1433 setup_bottom = setup_bottom + 1;
1434 if (setup_cursor == 3)
1436 l = setup_rateindex(setup_rate) + 1;
1439 setup_rate = setup_ratetable[l].rate;
1444 if (setup_cursor == 0)
1447 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1450 // setup_cursor == 4 (Accept changes)
1451 if (strcmp(cl_name.string, setup_myname) != 0)
1452 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1453 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1454 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1455 if (setup_rate != setup_oldrate)
1456 Cbuf_AddText(va("rate %i\n", setup_rate));
1458 m_entersound = true;
1459 M_Menu_MultiPlayer_f ();
1463 if (setup_cursor == 0)
1465 if (strlen(setup_myname))
1466 setup_myname[strlen(setup_myname)-1] = 0;
1473 if (setup_cursor == 0)
1475 l = (int)strlen(setup_myname);
1478 setup_myname[l+1] = 0;
1479 setup_myname[l] = ascii;
1488 if (setup_bottom > 15)
1490 if (setup_bottom < 0)
1494 //=============================================================================
1497 #define SLIDER_RANGE 10
1499 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1504 range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1505 M_DrawCharacter (x-8, y, 128);
1506 for (i = 0;i < SLIDER_RANGE;i++)
1507 M_DrawCharacter (x + i*8, y, 129);
1508 M_DrawCharacter (x+i*8, y, 130);
1509 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1510 if (fabs((int)num - num) < 0.01)
1511 sprintf(text, "%i", (int)num);
1513 sprintf(text, "%.3f", num);
1514 M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1517 static void M_DrawCheckbox (int x, int y, int on)
1520 M_Print(x, y, "on");
1522 M_Print(x, y, "off");
1526 //#define OPTIONS_ITEMS 25 aule was here
1527 #define OPTIONS_ITEMS 27
1530 static int options_cursor;
1532 void M_Menu_Options_f (void)
1534 key_dest = key_menu;
1535 m_state = m_options;
1536 m_entersound = true;
1539 extern cvar_t slowmo;
1540 extern dllhandle_t jpeg_dll;
1541 extern cvar_t gl_texture_anisotropy;
1542 extern cvar_t r_textshadow;
1543 extern cvar_t r_hdr_scenebrightness;
1545 static void M_Menu_Options_AdjustSliders (int dir)
1549 S_LocalSound ("sound/misc/menu3.wav");
1552 if (options_cursor == optnum++) ;
1553 else if (options_cursor == optnum++) ;
1554 else if (options_cursor == optnum++) ;
1555 else if (options_cursor == optnum++) ;
1556 else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 6));
1557 else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1558 else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1559 else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1560 else if (options_cursor == optnum++)
1562 if (cl_forwardspeed.value > 200)
1564 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1565 Cvar_SetValueQuick (&cl_backspeed, 200);
1569 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1570 Cvar_SetValueQuick (&cl_backspeed, 400);
1573 else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
1574 else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
1575 else if (options_cursor == optnum++) ;
1576 else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1577 else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1578 else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1579 else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1580 else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1585 static int optcursor;
1587 static void M_Options_PrintCommand(const char *s, int enabled)
1591 if (optnum == optcursor)
1592 DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1593 M_ItemPrint(0 + 48, opty, s, enabled);
1599 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1603 if (optnum == optcursor)
1604 DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1605 M_ItemPrint(0 + 48, opty, s, enabled);
1606 M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes);
1612 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1616 if (optnum == optcursor)
1617 DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1618 M_ItemPrint(0 + 48, opty, s, enabled);
1619 M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1625 static void M_Options_Draw (void)
1630 M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1632 M_DrawPic(16, 4, "gfx/qplaque");
1633 p = Draw_CachePic("gfx/p_option", true);
1634 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1637 optcursor = options_cursor;
1638 visible = (int)((menu_height - 32) / 8);
1639 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1641 M_Options_PrintCommand( " Customize controls", true);
1642 M_Options_PrintCommand( " Go to console", true);
1643 M_Options_PrintCommand( " Reset to defaults", true);
1644 M_Options_PrintCommand( " Change Video Mode", true);
1645 M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
1646 M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
1647 M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
1648 M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
1649 M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
1650 M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
1651 M_Options_PrintCheckbox(" Show Date and Time", true, showdate.integer && showtime.integer);
1652 M_Options_PrintCommand( " Custom Brightness", true);
1653 M_Options_PrintSlider( " Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1654 M_Options_PrintSlider( " Brightness", true, v_contrast.value, 1, 2);
1655 M_Options_PrintSlider( " Gamma", true, v_gamma.value, 0.5, 3);
1656 M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1657 M_Options_PrintSlider( " Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1658 M_Options_PrintCommand( " Customize Effects", true);
1659 M_Options_PrintCommand( " Effects: Quake", true);
1660 M_Options_PrintCommand( " Effects: Normal", true);
1661 M_Options_PrintCommand( " Effects: High", true);
1662 M_Options_PrintCommand( " Customize Lighting", true);
1663 M_Options_PrintCommand( " Lighting: Flares", true);
1664 M_Options_PrintCommand( " Lighting: Normal", true);
1665 M_Options_PrintCommand( " Lighting: High", true);
1666 M_Options_PrintCommand( " Lighting: Full", true);
1667 M_Options_PrintCommand( " Browse Mods", true);
1671 static void M_Options_Key (int k, char ascii)
1680 m_entersound = true;
1681 switch (options_cursor)
1688 key_dest = key_game;
1689 Con_ToggleConsole_f ();
1698 M_Menu_Options_ColorControl_f ();
1700 case 17: // Customize Effects
1701 M_Menu_Options_Effects_f ();
1703 case 18: // Effects: Quake
1704 Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1706 case 19: // Effects: Normal
1707 Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1709 case 20: // Effects: High
1710 Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1713 M_Menu_Options_Graphics_f ();
1715 case 22: // Lighting: Flares
1716 Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1718 case 23: // Lighting: Normal
1719 Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1721 case 24: // Lighting: High
1722 Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1724 case 25: // Lighting: Full
1725 Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1728 M_Menu_ModList_f ();
1731 M_Menu_Options_AdjustSliders (1);
1737 S_LocalSound ("sound/misc/menu1.wav");
1739 if (options_cursor < 0)
1740 options_cursor = OPTIONS_ITEMS-1;
1744 S_LocalSound ("sound/misc/menu1.wav");
1746 if (options_cursor >= OPTIONS_ITEMS)
1751 M_Menu_Options_AdjustSliders (-1);
1755 M_Menu_Options_AdjustSliders (1);
1760 #define OPTIONS_EFFECTS_ITEMS 35
1762 static int options_effects_cursor;
1764 void M_Menu_Options_Effects_f (void)
1766 key_dest = key_menu;
1767 m_state = m_options_effects;
1768 m_entersound = true;
1772 extern cvar_t cl_stainmaps;
1773 extern cvar_t cl_stainmaps_clearonload;
1774 extern cvar_t r_explosionclip;
1775 extern cvar_t r_coronas;
1776 extern cvar_t gl_flashblend;
1777 extern cvar_t cl_beams_polygons;
1778 extern cvar_t cl_beams_quakepositionhack;
1779 extern cvar_t cl_beams_instantaimhack;
1780 extern cvar_t cl_beams_lightatend;
1781 extern cvar_t r_lightningbeam_thickness;
1782 extern cvar_t r_lightningbeam_scroll;
1783 extern cvar_t r_lightningbeam_repeatdistance;
1784 extern cvar_t r_lightningbeam_color_red;
1785 extern cvar_t r_lightningbeam_color_green;
1786 extern cvar_t r_lightningbeam_color_blue;
1787 extern cvar_t r_lightningbeam_qmbtexture;
1789 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1792 S_LocalSound ("sound/misc/menu3.wav");
1795 if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1796 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1797 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1798 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1799 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1800 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1801 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1802 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1803 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1804 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1805 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1806 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1807 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1808 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1809 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1810 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1811 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1812 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1813 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1814 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1815 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1816 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1817 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1818 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1819 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1820 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1821 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1822 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1823 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerplightstyles, !r_lerplightstyles.integer);
1824 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1825 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1826 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1827 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1828 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1829 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1832 static void M_Options_Effects_Draw (void)
1837 M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1839 M_DrawPic(16, 4, "gfx/qplaque");
1840 p = Draw_CachePic("gfx/p_option", true);
1841 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1843 optcursor = options_effects_cursor;
1845 visible = (int)((menu_height - 32) / 8);
1846 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1848 M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
1849 M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1850 M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
1851 M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer);
1852 M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer);
1853 M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
1854 M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1855 M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
1856 M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1857 M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
1858 M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
1859 M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
1860 M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
1861 M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1862 M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1863 M_Options_PrintCheckbox(" Polygon Lightning", true, cl_beams_polygons.integer);
1864 M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1865 M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1866 M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer);
1867 M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1868 M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1869 M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1870 M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1871 M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1872 M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1873 M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1874 M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
1875 M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
1876 M_Options_PrintCheckbox(" Flicker Interpolation", true, r_lerplightstyles.integer);
1877 M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1);
1878 M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1879 M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1880 M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
1881 M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1882 M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
1886 static void M_Options_Effects_Key (int k, char ascii)
1891 M_Menu_Options_f ();
1895 M_Menu_Options_Effects_AdjustSliders (1);
1899 S_LocalSound ("sound/misc/menu1.wav");
1900 options_effects_cursor--;
1901 if (options_effects_cursor < 0)
1902 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1906 S_LocalSound ("sound/misc/menu1.wav");
1907 options_effects_cursor++;
1908 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1909 options_effects_cursor = 0;
1913 M_Menu_Options_Effects_AdjustSliders (-1);
1917 M_Menu_Options_Effects_AdjustSliders (1);
1923 #define OPTIONS_GRAPHICS_ITEMS 20
1925 static int options_graphics_cursor;
1927 void M_Menu_Options_Graphics_f (void)
1929 key_dest = key_menu;
1930 m_state = m_options_graphics;
1931 m_entersound = true;
1934 extern cvar_t r_shadow_gloss;
1935 extern cvar_t r_shadow_realtime_dlight;
1936 extern cvar_t r_shadow_realtime_dlight_shadows;
1937 extern cvar_t r_shadow_realtime_world;
1938 extern cvar_t r_shadow_realtime_world_lightmaps;
1939 extern cvar_t r_shadow_realtime_world_shadows;
1940 extern cvar_t r_bloom;
1941 extern cvar_t r_bloom_colorscale;
1942 extern cvar_t r_bloom_colorsubtract;
1943 extern cvar_t r_bloom_colorexponent;
1944 extern cvar_t r_bloom_blur;
1945 extern cvar_t r_bloom_brighten;
1946 extern cvar_t r_bloom_resolution;
1947 extern cvar_t r_hdr;
1948 extern cvar_t r_hdr_scenebrightness;
1949 extern cvar_t r_hdr_glowintensity;
1950 extern cvar_t r_hdr_range;
1951 extern cvar_t gl_picmip;
1953 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
1956 S_LocalSound ("sound/misc/menu3.wav");
1960 if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1961 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1962 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
1963 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
1964 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
1965 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
1966 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1967 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
1968 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness, bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
1969 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer);
1970 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr, !r_hdr.integer);
1971 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range, bound(1, r_hdr_range.value + dir * 0.25, 16));
1972 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity, bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
1973 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale, bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
1974 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract, bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
1975 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent, bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
1976 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten, bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
1977 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
1978 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
1979 else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
1983 static void M_Options_Graphics_Draw (void)
1988 M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
1990 M_DrawPic(16, 4, "gfx/qplaque");
1991 p = Draw_CachePic("gfx/p_option", true);
1992 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1994 optcursor = options_graphics_cursor;
1996 visible = (int)((menu_height - 32) / 8);
1997 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
1999 M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
2000 M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
2001 M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2002 M_Options_PrintCheckbox(" RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2003 M_Options_PrintCheckbox(" RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2004 M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
2005 M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2006 M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2007 M_Options_PrintSlider( " Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2008 M_Options_PrintCheckbox(" Bloom Effect", !r_hdr.integer, r_bloom.integer);
2009 M_Options_PrintCheckbox(" HDR Bloom Effect", true, r_hdr.integer);
2010 M_Options_PrintSlider( " HDR Dynamic Range", r_hdr.integer, r_hdr_range.value, 1, 16);
2011 M_Options_PrintSlider( " HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
2012 M_Options_PrintSlider( " Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2013 M_Options_PrintSlider( " Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2014 M_Options_PrintSlider( " Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2015 M_Options_PrintSlider( " Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_brighten.value, 1, 4);
2016 M_Options_PrintSlider( " Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
2017 M_Options_PrintSlider( " Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2018 M_Options_PrintCommand( " Restart Renderer", true);
2022 static void M_Options_Graphics_Key (int k, char ascii)
2027 M_Menu_Options_f ();
2031 M_Menu_Options_Graphics_AdjustSliders (1);
2035 S_LocalSound ("sound/misc/menu1.wav");
2036 options_graphics_cursor--;
2037 if (options_graphics_cursor < 0)
2038 options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2042 S_LocalSound ("sound/misc/menu1.wav");
2043 options_graphics_cursor++;
2044 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2045 options_graphics_cursor = 0;
2049 M_Menu_Options_Graphics_AdjustSliders (-1);
2053 M_Menu_Options_Graphics_AdjustSliders (1);
2059 #define OPTIONS_COLORCONTROL_ITEMS 18
2061 static int options_colorcontrol_cursor;
2063 // intensity value to match up to 50% dither to 'correct' quake
2064 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2066 void M_Menu_Options_ColorControl_f (void)
2068 key_dest = key_menu;
2069 m_state = m_options_colorcontrol;
2070 m_entersound = true;
2074 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2078 S_LocalSound ("sound/misc/menu3.wav");
2081 if (options_colorcontrol_cursor == optnum++)
2082 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2083 else if (options_colorcontrol_cursor == optnum++)
2085 Cvar_SetValueQuick (&v_color_enable, 0);
2086 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2088 else if (options_colorcontrol_cursor == optnum++)
2090 Cvar_SetValueQuick (&v_color_enable, 0);
2091 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2093 else if (options_colorcontrol_cursor == optnum++)
2095 Cvar_SetValueQuick (&v_color_enable, 0);
2096 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2098 else if (options_colorcontrol_cursor == optnum++)
2100 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2102 else if (options_colorcontrol_cursor == optnum++)
2104 Cvar_SetValueQuick (&v_color_enable, 1);
2105 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2107 else if (options_colorcontrol_cursor == optnum++)
2109 Cvar_SetValueQuick (&v_color_enable, 1);
2110 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2112 else if (options_colorcontrol_cursor == optnum++)
2114 Cvar_SetValueQuick (&v_color_enable, 1);
2115 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2117 else if (options_colorcontrol_cursor == optnum++)
2119 Cvar_SetValueQuick (&v_color_enable, 1);
2120 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2121 Cvar_SetValueQuick (&v_color_black_r, f);
2122 Cvar_SetValueQuick (&v_color_black_g, f);
2123 Cvar_SetValueQuick (&v_color_black_b, f);
2125 else if (options_colorcontrol_cursor == optnum++)
2127 Cvar_SetValueQuick (&v_color_enable, 1);
2128 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2130 else if (options_colorcontrol_cursor == optnum++)
2132 Cvar_SetValueQuick (&v_color_enable, 1);
2133 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2135 else if (options_colorcontrol_cursor == optnum++)
2137 Cvar_SetValueQuick (&v_color_enable, 1);
2138 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2140 else if (options_colorcontrol_cursor == optnum++)
2142 Cvar_SetValueQuick (&v_color_enable, 1);
2143 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2144 Cvar_SetValueQuick (&v_color_grey_r, f);
2145 Cvar_SetValueQuick (&v_color_grey_g, f);
2146 Cvar_SetValueQuick (&v_color_grey_b, f);
2148 else if (options_colorcontrol_cursor == optnum++)
2150 Cvar_SetValueQuick (&v_color_enable, 1);
2151 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2153 else if (options_colorcontrol_cursor == optnum++)
2155 Cvar_SetValueQuick (&v_color_enable, 1);
2156 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2158 else if (options_colorcontrol_cursor == optnum++)
2160 Cvar_SetValueQuick (&v_color_enable, 1);
2161 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2163 else if (options_colorcontrol_cursor == optnum++)
2165 Cvar_SetValueQuick (&v_color_enable, 1);
2166 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2167 Cvar_SetValueQuick (&v_color_white_r, f);
2168 Cvar_SetValueQuick (&v_color_white_g, f);
2169 Cvar_SetValueQuick (&v_color_white_b, f);
2173 static void M_Options_ColorControl_Draw (void)
2176 float x, c, s, t, u, v;
2177 cachepic_t *p, *dither;
2179 dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", true);
2181 M_Background(320, 256);
2183 M_DrawPic(16, 4, "gfx/qplaque");
2184 p = Draw_CachePic("gfx/p_option", true);
2185 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2187 optcursor = options_colorcontrol_cursor;
2189 visible = (int)((menu_height - 32) / 8);
2190 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2192 M_Options_PrintCommand( " Reset to defaults", true);
2193 M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2194 M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2195 M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2196 M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2197 M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
2198 M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2199 M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2200 M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2201 M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2202 M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2203 M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2204 M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2205 M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2206 M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2207 M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2208 M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2209 M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2212 DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2213 s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2214 t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2215 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2216 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2217 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2218 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2219 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2220 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2221 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2222 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2224 c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2225 s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2226 t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2231 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2232 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2233 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2235 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2236 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2237 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2239 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2240 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2241 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2243 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2244 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2245 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2249 static void M_Options_ColorControl_Key (int k, char ascii)
2254 M_Menu_Options_f ();
2258 m_entersound = true;
2259 switch (options_colorcontrol_cursor)
2262 Cvar_SetValueQuick(&v_hwgamma, 1);
2263 Cvar_SetValueQuick(&v_gamma, 1);
2264 Cvar_SetValueQuick(&v_contrast, 1);
2265 Cvar_SetValueQuick(&v_brightness, 0);
2266 Cvar_SetValueQuick(&v_color_enable, 0);
2267 Cvar_SetValueQuick(&v_color_black_r, 0);
2268 Cvar_SetValueQuick(&v_color_black_g, 0);
2269 Cvar_SetValueQuick(&v_color_black_b, 0);
2270 Cvar_SetValueQuick(&v_color_grey_r, 0);
2271 Cvar_SetValueQuick(&v_color_grey_g, 0);
2272 Cvar_SetValueQuick(&v_color_grey_b, 0);
2273 Cvar_SetValueQuick(&v_color_white_r, 1);
2274 Cvar_SetValueQuick(&v_color_white_g, 1);
2275 Cvar_SetValueQuick(&v_color_white_b, 1);
2278 M_Menu_Options_ColorControl_AdjustSliders (1);
2284 S_LocalSound ("sound/misc/menu1.wav");
2285 options_colorcontrol_cursor--;
2286 if (options_colorcontrol_cursor < 0)
2287 options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2291 S_LocalSound ("sound/misc/menu1.wav");
2292 options_colorcontrol_cursor++;
2293 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2294 options_colorcontrol_cursor = 0;
2298 M_Menu_Options_ColorControl_AdjustSliders (-1);
2302 M_Menu_Options_ColorControl_AdjustSliders (1);
2308 //=============================================================================
2311 static char *quakebindnames[][2] =
2313 {"+attack", "attack"},
2314 {"impulse 10", "next weapon"},
2315 {"impulse 12", "previous weapon"},
2316 {"+jump", "jump / swim up"},
2317 {"+forward", "walk forward"},
2318 {"+back", "backpedal"},
2319 {"+left", "turn left"},
2320 {"+right", "turn right"},
2322 {"+moveleft", "step left"},
2323 {"+moveright", "step right"},
2324 {"+strafe", "sidestep"},
2325 {"+lookup", "look up"},
2326 {"+lookdown", "look down"},
2327 {"centerview", "center view"},
2328 {"+mlook", "mouse look"},
2329 {"+klook", "keyboard look"},
2330 {"+moveup", "swim up"},
2331 {"+movedown", "swim down"}
2334 static char *transfusionbindnames[][2] =
2336 {"", "Movement"}, // Movement commands
2337 {"+forward", "walk forward"},
2338 {"+back", "backpedal"},
2339 {"+left", "turn left"},
2340 {"+right", "turn right"},
2341 {"+moveleft", "step left"},
2342 {"+moveright", "step right"},
2343 {"+jump", "jump / swim up"},
2344 {"+movedown", "swim down"},
2345 {"", "Combat"}, // Combat commands
2346 {"impulse 1", "Pitch Fork"},
2347 {"impulse 2", "Flare Gun"},
2348 {"impulse 3", "Shotgun"},
2349 {"impulse 4", "Machine Gun"},
2350 {"impulse 5", "Incinerator"},
2351 {"impulse 6", "Bombs (TNT)"},
2352 {"impulse 35", "Proximity Bomb"},
2353 {"impulse 36", "Remote Detonator"},
2354 {"impulse 7", "Aerosol Can"},
2355 {"impulse 8", "Tesla Cannon"},
2356 {"impulse 9", "Life Leech"},
2357 {"impulse 10", "Voodoo Doll"},
2358 {"impulse 21", "next weapon"},
2359 {"impulse 22", "previous weapon"},
2360 {"+attack", "attack"},
2361 {"+button3", "altfire"},
2362 {"", "Inventory"}, // Inventory commands
2363 {"impulse 40", "Dr.'s Bag"},
2364 {"impulse 41", "Crystal Ball"},
2365 {"impulse 42", "Beast Vision"},
2366 {"impulse 43", "Jump Boots"},
2367 {"impulse 23", "next item"},
2368 {"impulse 24", "previous item"},
2369 {"impulse 25", "use item"},
2370 {"", "Misc"}, // Misc commands
2371 {"+button4", "use"},
2372 {"impulse 50", "add bot (red)"},
2373 {"impulse 51", "add bot (blue)"},
2374 {"impulse 52", "kick a bot"},
2375 {"impulse 26", "next armor type"},
2376 {"impulse 27", "identify player"},
2377 {"impulse 55", "voting menu"},
2378 {"impulse 56", "observer mode"},
2379 {"", "Taunts"}, // Taunts
2380 {"impulse 70", "taunt 0"},
2381 {"impulse 71", "taunt 1"},
2382 {"impulse 72", "taunt 2"},
2383 {"impulse 73", "taunt 3"},
2384 {"impulse 74", "taunt 4"},
2385 {"impulse 75", "taunt 5"},
2386 {"impulse 76", "taunt 6"},
2387 {"impulse 77", "taunt 7"},
2388 {"impulse 78", "taunt 8"},
2389 {"impulse 79", "taunt 9"}
2392 static char *goodvsbad2bindnames[][2] =
2394 {"impulse 69", "Power 1"},
2395 {"impulse 70", "Power 2"},
2396 {"impulse 71", "Power 3"},
2397 {"+jump", "jump / swim up"},
2398 {"+forward", "walk forward"},
2399 {"+back", "backpedal"},
2400 {"+left", "turn left"},
2401 {"+right", "turn right"},
2403 {"+moveleft", "step left"},
2404 {"+moveright", "step right"},
2405 {"+strafe", "sidestep"},
2406 {"+lookup", "look up"},
2407 {"+lookdown", "look down"},
2408 {"centerview", "center view"},
2409 {"+mlook", "mouse look"},
2410 {"kill", "kill yourself"},
2411 {"+moveup", "swim up"},
2412 {"+movedown", "swim down"}
2415 static int numcommands;
2416 static char *(*bindnames)[2];
2419 typedef struct binditem_s
2421 char *command, *description;
2422 struct binditem_s *next;
2426 typedef struct bindcategory_s
2430 struct bindcategory_s *next;
2434 static bindcategory_t *bindcategories = NULL;
2436 static void M_ClearBinds (void)
2438 for (c = bindcategories;c;c = cnext)
2441 for (b = c->binds;b;b = bnext)
2448 bindcategories = NULL;
2451 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2453 for (b = &c->binds;*b;*b = &(*b)->next);
2454 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2455 *b->command = (char *)((*b) + 1);
2456 *b->description = *b->command + strlen(command) + 1;
2457 strlcpy(*b->command, command, strlen(command) + 1);
2458 strlcpy(*b->description, description, strlen(description) + 1);
2461 static void M_AddBind (char *category, char *command, char *description)
2463 for (c = &bindcategories;*c;c = &(*c)->next)
2465 if (!strcmp(category, (*c)->name))
2467 M_AddBindToCategory(*c, command, description);
2471 *c = Z_Alloc(sizeof(bindcategory_t));
2472 M_AddBindToCategory(*c, command, description);
2475 static void M_DefaultBinds (void)
2478 M_AddBind("movement", "+jump", "jump / swim up");
2479 M_AddBind("movement", "+forward", "walk forward");
2480 M_AddBind("movement", "+back", "backpedal");
2481 M_AddBind("movement", "+left", "turn left");
2482 M_AddBind("movement", "+right", "turn right");
2483 M_AddBind("movement", "+speed", "run");
2484 M_AddBind("movement", "+moveleft", "step left");
2485 M_AddBind("movement", "+moveright", "step right");
2486 M_AddBind("movement", "+strafe", "sidestep");
2487 M_AddBind("movement", "+lookup", "look up");
2488 M_AddBind("movement", "+lookdown", "look down");
2489 M_AddBind("movement", "centerview", "center view");
2490 M_AddBind("movement", "+mlook", "mouse look");
2491 M_AddBind("movement", "+klook", "keyboard look");
2492 M_AddBind("movement", "+moveup", "swim up");
2493 M_AddBind("movement", "+movedown", "swim down");
2494 M_AddBind("weapons", "+attack", "attack");
2495 M_AddBind("weapons", "impulse 10", "next weapon");
2496 M_AddBind("weapons", "impulse 12", "previous weapon");
2497 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2498 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2499 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2500 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2501 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2502 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2503 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2504 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2509 static int keys_cursor;
2510 static int bind_grab;
2512 void M_Menu_Keys_f (void)
2514 key_dest = key_menu;
2516 m_entersound = true;
2521 void M_FindKeysForCommand (const char *command, int *keys)
2527 for (j = 0;j < NUMKEYS;j++)
2532 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2534 b = keybindings[0][j];
2537 if (!strcmp (b, command) )
2540 if (count == NUMKEYS)
2546 static void M_UnbindCommand (char *command)
2551 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2553 b = keybindings[0][j];
2556 if (!strcmp (b, command))
2557 Key_SetBinding (j, 0, "");
2562 static void M_Keys_Draw (void)
2568 char keystring[MAX_INPUTLINE];
2570 M_Background(320, 48 + 8 * numcommands);
2572 p = Draw_CachePic ("gfx/ttl_cstm", true);
2573 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2576 M_Print(12, 32, "Press a key or button for this action");
2578 M_Print(18, 32, "Enter to change, backspace to clear");
2580 // search for known bindings
2581 for (i=0 ; i<numcommands ; i++)
2585 // If there's no command, it's just a section
2586 if (bindnames[i][0][0] == '\0')
2588 M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
2589 M_PrintRed (16, y, bindnames[i][1]);
2593 M_Print(16, y, bindnames[i][1]);
2595 M_FindKeysForCommand (bindnames[i][0], keys);
2597 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2599 strlcpy(keystring, "???", sizeof(keystring));
2603 for (j = 0;j < NUMKEYS;j++)
2608 strlcat(keystring, " or ", sizeof(keystring));
2609 strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
2613 M_Print(150, y, keystring);
2617 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2619 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2623 static void M_Keys_Key (int k, char ascii)
2630 S_LocalSound ("sound/misc/menu1.wav");
2635 else //if (k != '`')
2637 sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2638 Cbuf_InsertText (cmd);
2648 M_Menu_Options_f ();
2653 S_LocalSound ("sound/misc/menu1.wav");
2657 if (keys_cursor < 0)
2658 keys_cursor = numcommands-1;
2660 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2665 S_LocalSound ("sound/misc/menu1.wav");
2669 if (keys_cursor >= numcommands)
2672 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2675 case K_ENTER: // go into bind mode
2676 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2677 S_LocalSound ("sound/misc/menu2.wav");
2678 if (keys[NUMKEYS - 1] != -1)
2679 M_UnbindCommand (bindnames[keys_cursor][0]);
2683 case K_BACKSPACE: // delete bindings
2684 case K_DEL: // delete bindings
2685 S_LocalSound ("sound/misc/menu2.wav");
2686 M_UnbindCommand (bindnames[keys_cursor][0]);
2691 void M_Menu_Reset_f (void)
2693 key_dest = key_menu;
2695 m_entersound = true;
2699 static void M_Reset_Key (int key, char ascii)
2705 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2706 // no break here since we also exit the menu
2711 m_state = m_options;
2712 m_entersound = true;
2720 static void M_Reset_Draw (void)
2722 int lines = 2, linelength = 20;
2723 M_Background(linelength * 8 + 16, lines * 8 + 16);
2724 M_DrawTextBox(0, 0, linelength, lines);
2725 M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?");
2726 M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2729 //=============================================================================
2732 // note: if modes are added to the beginning of this list, update VID_DEFAULT
2733 video_resolution_t video_resolutions[] =
2735 {"Standard 4x3" , 320, 240, 320, 240, 1 },
2736 {"Standard 4x3" , 400, 300, 400, 300, 1 },
2737 {"Standard 4x3" , 512, 384, 512, 384, 1 },
2738 {"Standard 4x3" , 640, 480, 640, 480, 1 },
2739 {"Standard 4x3" , 800, 600, 640, 480, 1 },
2740 {"Standard 4x3" , 1024, 768, 640, 480, 1 },
2741 {"Standard 4x3" , 1152, 864, 640, 480, 1 },
2742 {"Standard 4x3" , 1280, 960, 640, 480, 1 },
2743 {"Standard 4x3" , 1400,1050, 640, 480, 1 },
2744 {"Standard 4x3" , 1600,1200, 640, 480, 1 },
2745 {"Standard 4x3" , 1792,1344, 640, 480, 1 },
2746 {"Standard 4x3" , 1856,1392, 640, 480, 1 },
2747 {"Standard 4x3" , 1920,1440, 640, 480, 1 },
2748 {"Standard 4x3" , 2048,1536, 640, 480, 1 },
2749 {"Short Pixel (CRT) 5x4" , 320, 256, 320, 256, 0.9375},
2750 {"Short Pixel (CRT) 5x4" , 640, 512, 640, 512, 0.9375},
2751 {"Short Pixel (CRT) 5x4" , 1280,1024, 640, 512, 0.9375},
2752 {"Tall Pixel (CRT) 8x5" , 320, 200, 320, 200, 1.2 },
2753 {"Tall Pixel (CRT) 8x5" , 640, 400, 640, 400, 1.2 },
2754 {"Tall Pixel (CRT) 8x5" , 840, 525, 640, 400, 1.2 },
2755 {"Tall Pixel (CRT) 8x5" , 960, 600, 640, 400, 1.2 },
2756 {"Tall Pixel (CRT) 8x5" , 1680,1050, 640, 400, 1.2 },
2757 {"Tall Pixel (CRT) 8x5" , 1920,1200, 640, 400, 1.2 },
2758 {"Square Pixel (LCD) 5x4" , 320, 256, 320, 256, 1 },
2759 {"Square Pixel (LCD) 5x4" , 640, 512, 640, 512, 1 },
2760 {"Square Pixel (LCD) 5x4" , 1280,1024, 640, 512, 1 },
2761 {"WideScreen 5x3" , 640, 384, 640, 384, 1 },
2762 {"WideScreen 5x3" , 1280, 768, 640, 384, 1 },
2763 {"WideScreen 8x5" , 320, 200, 320, 200, 1 },
2764 {"WideScreen 8x5" , 640, 400, 640, 400, 1 },
2765 {"WideScreen 8x5" , 720, 450, 720, 450, 1 },
2766 {"WideScreen 8x5" , 840, 525, 640, 400, 1 },
2767 {"WideScreen 8x5" , 960, 600, 640, 400, 1 },
2768 {"WideScreen 8x5" , 1280, 800, 640, 400, 1 },
2769 {"WideScreen 8x5" , 1440, 900, 720, 450, 1 },
2770 {"WideScreen 8x5" , 1680,1050, 640, 400, 1 },
2771 {"WideScreen 8x5" , 1920,1200, 640, 400, 1 },
2772 {"WideScreen 8x5" , 2560,1600, 640, 400, 1 },
2773 {"WideScreen 8x5" , 3840,2400, 640, 400, 1 },
2774 {"WideScreen 14x9" , 840, 540, 640, 400, 1 },
2775 {"WideScreen 14x9" , 1680,1080, 640, 400, 1 },
2776 {"WideScreen 16x9" , 640, 360, 640, 360, 1 },
2777 {"WideScreen 16x9" , 683, 384, 683, 384, 1 },
2778 {"WideScreen 16x9" , 960, 540, 640, 360, 1 },
2779 {"WideScreen 16x9" , 1280, 720, 640, 360, 1 },
2780 {"WideScreen 16x9" , 1366, 768, 683, 384, 1 },
2781 {"WideScreen 16x9" , 1920,1080, 640, 360, 1 },
2782 {"WideScreen 16x9" , 2560,1440, 640, 360, 1 },
2783 {"WideScreen 16x9" , 3840,2160, 640, 360, 1 },
2784 {"NTSC 3x2" , 360, 240, 360, 240, 1.125 },
2785 {"NTSC 3x2" , 720, 480, 720, 480, 1.125 },
2786 {"PAL 14x11" , 360, 283, 360, 283, 0.9545},
2787 {"PAL 14x11" , 720, 566, 720, 566, 0.9545},
2788 {"NES 8x7" , 256, 224, 256, 224, 1.1667},
2789 {"SNES 8x7" , 512, 448, 512, 448, 1.1667},
2790 {NULL, 0, 0, 0, 0, 0}
2792 // this is the number of the default mode (640x480) in the list above
2793 #define VID_DEFAULT 3
2794 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2796 #define VIDEO_ITEMS 11
2797 static int video_cursor = 0;
2798 static int video_cursor_table[VIDEO_ITEMS] = {56, 68, 88, 100, 108, 116, 136, 166, 174, 182, 190};
2799 static int video_resolution;
2801 void M_Menu_Video_f (void)
2805 key_dest = key_menu;
2807 m_entersound = true;
2809 // Look for the closest match to the current resolution
2810 video_resolution = 0;
2811 for (i = 1;i < VID_RES_COUNT;i++)
2813 // if the new mode would be a worse match in width, skip it
2814 if (fabs(video_resolutions[i].width - vid.width) > fabs(video_resolutions[video_resolution].width - vid.width))
2816 // if it is equal in width, check height
2817 if (video_resolutions[i].width == vid.width && video_resolutions[video_resolution].width == vid.width)
2819 // if the new mode would be a worse match in height, skip it
2820 if (fabs(video_resolutions[i].height - vid.height) > fabs(video_resolutions[video_resolution].height - vid.height))
2822 // if it is equal in width and height, check pixel aspect
2823 if (video_resolutions[i].height == vid.height && video_resolutions[video_resolution].height == vid.height)
2825 // if the new mode would be a worse match in pixel aspect, skip it
2826 if (fabs(video_resolutions[i].pixelheight - vid_pixelheight.value) > fabs(video_resolutions[video_resolution].pixelheight - vid_pixelheight.value))
2828 // if it is equal in everything, skip it (prefer earlier modes)
2829 if (video_resolutions[i].pixelheight == vid_pixelheight.value && video_resolutions[video_resolution].pixelheight == vid_pixelheight.value)
2831 // better match for width, height, and pixel aspect
2832 video_resolution = i;
2834 else // better match for width and height
2835 video_resolution = i;
2837 else // better match for width
2838 video_resolution = i;
2843 static void M_Video_Draw (void)
2847 M_Background(320, 200);
2849 M_DrawPic(16, 4, "gfx/qplaque");
2850 p = Draw_CachePic("gfx/vidmodes", true);
2851 M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2853 // Current Resolution
2854 M_Print(16, video_cursor_table[0], " Current Resolution");
2855 if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen)
2856 M_Print(220, video_cursor_table[0], va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
2858 M_Print(220, video_cursor_table[0], va("%dx%d", vid.width, vid.height));
2860 // Proposed Resolution
2861 M_Print(16, video_cursor_table[1], " New Resolution");
2862 M_Print(220, video_cursor_table[1], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
2863 M_Print(96, video_cursor_table[1] + 8, va("Type: %s", video_resolutions[video_resolution].type));
2866 M_Print(16, video_cursor_table[2], " Bits per pixel");
2867 M_Print(220, video_cursor_table[2], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2870 M_ItemPrint(16, video_cursor_table[3], " Use Refresh Rate", vid_supportrefreshrate);
2871 M_DrawCheckbox(220, video_cursor_table[3], vid_userefreshrate.integer);
2874 M_ItemPrint(16, video_cursor_table[4], " Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer);
2875 M_DrawSlider(220, video_cursor_table[4], vid_refreshrate.integer, 60, 150);
2878 M_Print(16, video_cursor_table[5], " Fullscreen");
2879 M_DrawCheckbox(220, video_cursor_table[5], vid_fullscreen.integer);
2882 M_Print(220, video_cursor_table[6], "Apply");
2885 M_ItemPrint(16, video_cursor_table[7], " Vertical Sync", gl_videosyncavailable);
2886 M_DrawCheckbox(220, video_cursor_table[7], vid_vsync.integer);
2888 M_ItemPrint(16, video_cursor_table[8], " Anisotropic Filter", gl_support_anisotropy);
2889 M_DrawSlider(220, video_cursor_table[8], gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
2891 M_ItemPrint(16, video_cursor_table[9], " Texture Quality", true);
2892 M_DrawSlider(220, video_cursor_table[9], gl_picmip.value, 3, 0);
2894 M_ItemPrint(16, video_cursor_table[10], " Texture Compression", gl_support_texture_compression);
2895 M_DrawCheckbox(220, video_cursor_table[10], gl_texturecompression.integer);
2898 M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2902 static void M_Menu_Video_AdjustSliders (int dir)
2904 S_LocalSound ("sound/misc/menu3.wav");
2906 switch (video_cursor)
2912 for(r = 0;r < VID_RES_COUNT;r++)
2914 video_resolution += dir;
2915 if (video_resolution >= VID_RES_COUNT)
2916 video_resolution = 0;
2917 if (video_resolution < 0)
2918 video_resolution = VID_RES_COUNT - 1;
2919 if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
2927 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2931 Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer);
2934 Cvar_SetValueQuick (&vid_refreshrate, bound(60, vid_refreshrate.integer + dir, 150));
2937 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2941 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2944 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), gl_max_anisotropy));
2947 Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
2950 Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
2956 static void M_Video_Key (int key, char ascii)
2961 // vid_shared.c has a copy of the current video config. We restore it
2962 Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2963 Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2964 if (vid_supportrefreshrate)
2965 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
2966 Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);
2968 S_LocalSound ("sound/misc/menu1.wav");
2969 M_Menu_Options_f ();
2973 m_entersound = true;
2974 switch (video_cursor)
2977 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution].width);
2978 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution].height);
2979 Cvar_SetValueQuick (&vid_conwidth, video_resolutions[video_resolution].conwidth);
2980 Cvar_SetValueQuick (&vid_conheight, video_resolutions[video_resolution].conheight);
2981 Cvar_SetValueQuick (&vid_pixelheight, video_resolutions[video_resolution].pixelheight);
2982 Cbuf_AddText ("vid_restart\n");
2983 M_Menu_Options_f ();
2986 M_Menu_Video_AdjustSliders (1);
2991 S_LocalSound ("sound/misc/menu1.wav");
2993 if (video_cursor < 0)
2994 video_cursor = VIDEO_ITEMS-1;
2998 S_LocalSound ("sound/misc/menu1.wav");
3000 if (video_cursor >= VIDEO_ITEMS)
3005 M_Menu_Video_AdjustSliders (-1);
3009 M_Menu_Video_AdjustSliders (1);
3014 //=============================================================================
3017 static int help_page;
3018 #define NUM_HELP_PAGES 6
3021 void M_Menu_Help_f (void)
3023 key_dest = key_menu;
3025 m_entersound = true;
3031 static void M_Help_Draw (void)
3033 M_Background(320, 200);
3034 M_DrawPic (0, 0, va("gfx/help%i", help_page));
3038 static void M_Help_Key (int key, char ascii)
3048 m_entersound = true;
3049 if (++help_page >= NUM_HELP_PAGES)
3055 m_entersound = true;
3056 if (--help_page < 0)
3057 help_page = NUM_HELP_PAGES-1;
3063 //=============================================================================
3066 void M_Menu_Credits_f (void)
3068 key_dest = key_menu;
3069 m_state = m_credits;
3070 m_entersound = true;
3075 static void M_Credits_Draw (void)
3077 M_Background(640, 480);
3078 M_DrawPic (0, 0, "gfx/creditsmiddle");
3079 M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3080 M_DrawPic (0, 0, "gfx/creditstop");
3081 M_DrawPic (0, 433, "gfx/creditsbottom");
3085 static void M_Credits_Key (int key, char ascii)
3090 //=============================================================================
3093 static char *m_quit_message[9];
3094 static int m_quit_prevstate;
3095 static qboolean wasInMenus;
3098 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3100 m_quit_message[0] = line1;
3101 m_quit_message[1] = line2;
3102 m_quit_message[2] = line3;
3103 m_quit_message[3] = line4;
3104 m_quit_message[4] = line5;
3105 m_quit_message[5] = line6;
3106 m_quit_message[6] = line7;
3107 m_quit_message[7] = line8;
3108 m_quit_message[8] = NULL;
3112 static int M_ChooseQuitMessage(int request)
3116 // frag related quit messages are pointless for a fallback menu, so use something generic
3117 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3126 case GAME_DEFEATINDETAIL2:
3127 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3128 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3129 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3130 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3131 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3132 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3133 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3134 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3136 case GAME_GOODVSBAD2:
3137 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3138 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3139 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3140 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3141 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3142 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3143 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3144 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3145 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3146 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3147 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3148 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3150 case GAME_BATTLEMECH:
3151 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3152 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3153 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3154 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3155 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3156 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3157 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3159 case GAME_OPENQUARTZ:
3160 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3161 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3162 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3163 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3166 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3167 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3168 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3169 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3175 void M_Menu_Quit_f (void)
3178 if (m_state == m_quit)
3180 wasInMenus = (key_dest == key_menu || key_dest == key_menu_grabbed);
3181 key_dest = key_menu;
3182 m_quit_prevstate = m_state;
3184 m_entersound = true;
3185 // count how many there are
3186 for (n = 1;M_ChooseQuitMessage(n);n++);
3188 M_ChooseQuitMessage(rand() % n);
3192 static void M_Quit_Key (int key, char ascii)
3201 m_state = (enum m_state_e)m_quit_prevstate;
3202 m_entersound = true;
3206 key_dest = key_game;
3221 static void M_Quit_Draw (void)
3223 int i, l, linelength, firstline, lastline, lines;
3224 for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3226 if ((l = (int)strlen(m_quit_message[i])))
3236 lines = (lastline - firstline) + 1;
3237 M_Background(linelength * 8 + 16, lines * 8 + 16);
3238 if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3239 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3240 for (i = 0, l = firstline;i < lines;i++, l++)
3241 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3244 //=============================================================================
3245 /* LAN CONFIG MENU */
3247 static int lanConfig_cursor = -1;
3248 static int lanConfig_cursor_table [] = {56, 76, 84, 120};
3249 #define NUM_LANCONFIG_CMDS 4
3251 static int lanConfig_port;
3252 static char lanConfig_portname[6];
3253 static char lanConfig_joinname[22];
3255 void M_Menu_LanConfig_f (void)
3257 key_dest = key_menu;
3258 m_state = m_lanconfig;
3259 m_entersound = true;
3260 if (lanConfig_cursor == -1)
3263 lanConfig_cursor = 1;
3266 lanConfig_cursor = 1;
3267 lanConfig_port = 26000;
3268 sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3270 M_Update_Return_Reason("");
3274 static void M_LanConfig_Draw (void)
3281 M_Background(320, 200);
3283 M_DrawPic (16, 4, "gfx/qplaque");
3284 p = Draw_CachePic ("gfx/p_multi", true);
3285 basex = (320-p->width)/2;
3286 M_DrawPic (basex, 4, "gfx/p_multi");
3289 startJoin = "New Game";
3291 startJoin = "Join Game";
3292 protocol = "TCP/IP";
3293 M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3296 M_Print(basex, lanConfig_cursor_table[0], "Port");
3297 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3298 M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3302 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3303 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3304 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3305 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, 22, 1);
3306 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3310 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3311 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3314 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3316 if (lanConfig_cursor == 0)
3317 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3319 if (lanConfig_cursor == 3)
3320 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3322 if (*m_return_reason)
3323 M_Print(basex, 168, m_return_reason);
3327 static void M_LanConfig_Key (int key, char ascii)
3334 M_Menu_MultiPlayer_f ();
3338 S_LocalSound ("sound/misc/menu1.wav");
3340 if (lanConfig_cursor < 0)
3341 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3342 // when in start game menu, skip the unused search qw servers item
3343 if (StartingGame && lanConfig_cursor == 2)
3344 lanConfig_cursor = 1;
3348 S_LocalSound ("sound/misc/menu1.wav");
3350 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3351 lanConfig_cursor = 0;
3352 // when in start game menu, skip the unused search qw servers item
3353 if (StartingGame && lanConfig_cursor == 1)
3354 lanConfig_cursor = 2;
3358 if (lanConfig_cursor == 0)
3361 m_entersound = true;
3363 Cbuf_AddText ("stopdemo\n");
3365 Cvar_SetValue("port", lanConfig_port);
3367 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3371 M_Menu_GameOptions_f ();
3374 M_Menu_ServerList_f();
3378 if (lanConfig_cursor == 3)
3379 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3383 if (lanConfig_cursor == 0)
3385 if (strlen(lanConfig_portname))
3386 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3389 if (lanConfig_cursor == 3)
3391 if (strlen(lanConfig_joinname))
3392 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3400 if (lanConfig_cursor == 3)
3402 l = (int)strlen(lanConfig_joinname);
3405 lanConfig_joinname[l+1] = 0;
3406 lanConfig_joinname[l] = ascii;
3410 if (ascii < '0' || ascii > '9')
3412 if (lanConfig_cursor == 0)
3414 l = (int)strlen(lanConfig_portname);
3417 lanConfig_portname[l+1] = 0;
3418 lanConfig_portname[l] = ascii;
3423 if (StartingGame && lanConfig_cursor == 3)
3425 if (key == K_UPARROW)
3426 lanConfig_cursor = 1;
3428 lanConfig_cursor = 0;
3431 l = atoi(lanConfig_portname);
3434 sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3437 //=============================================================================
3438 /* GAME OPTIONS MENU */
3440 typedef struct level_s
3446 typedef struct episode_s
3453 typedef struct gamelevels_s
3457 episode_t *episodes;
3462 static level_t quakelevels[] =
3464 {"start", "Entrance"}, // 0
3466 {"e1m1", "Slipgate Complex"}, // 1
3467 {"e1m2", "Castle of the Damned"},
3468 {"e1m3", "The Necropolis"},
3469 {"e1m4", "The Grisly Grotto"},
3470 {"e1m5", "Gloom Keep"},
3471 {"e1m6", "The Door To Chthon"},
3472 {"e1m7", "The House of Chthon"},
3473 {"e1m8", "Ziggurat Vertigo"},
3475 {"e2m1", "The Installation"}, // 9
3476 {"e2m2", "Ogre Citadel"},
3477 {"e2m3", "Crypt of Decay"},
3478 {"e2m4", "The Ebon Fortress"},
3479 {"e2m5", "The Wizard's Manse"},
3480 {"e2m6", "The Dismal Oubliette"},
3481 {"e2m7", "Underearth"},
3483 {"e3m1", "Termination Central"}, // 16
3484 {"e3m2", "The Vaults of Zin"},
3485 {"e3m3", "The Tomb of Terror"},
3486 {"e3m4", "Satan's Dark Delight"},
3487 {"e3m5", "Wind Tunnels"},
3488 {"e3m6", "Chambers of Torment"},
3489 {"e3m7", "The Haunted Halls"},
3491 {"e4m1", "The Sewage System"}, // 23
3492 {"e4m2", "The Tower of Despair"},
3493 {"e4m3", "The Elder God Shrine"},
3494 {"e4m4", "The Palace of Hate"},
3495 {"e4m5", "Hell's Atrium"},
3496 {"e4m6", "The Pain Maze"},
3497 {"e4m7", "Azure Agony"},
3498 {"e4m8", "The Nameless City"},
3500 {"end", "Shub-Niggurath's Pit"}, // 31
3502 {"dm1", "Place of Two Deaths"}, // 32
3503 {"dm2", "Claustrophobopolis"},
3504 {"dm3", "The Abandoned Base"},
3505 {"dm4", "The Bad Place"},
3506 {"dm5", "The Cistern"},
3507 {"dm6", "The Dark Zone"}
3510 static episode_t quakeepisodes[] =
3512 {"Welcome to Quake", 0, 1},
3513 {"Doomed Dimension", 1, 8},
3514 {"Realm of Black Magic", 9, 7},
3515 {"Netherworld", 16, 7},
3516 {"The Elder World", 23, 8},
3517 {"Final Level", 31, 1},
3518 {"Deathmatch Arena", 32, 6}
3521 //MED 01/06/97 added hipnotic levels
3522 static level_t hipnoticlevels[] =
3524 {"start", "Command HQ"}, // 0
3526 {"hip1m1", "The Pumping Station"}, // 1
3527 {"hip1m2", "Storage Facility"},
3528 {"hip1m3", "The Lost Mine"},
3529 {"hip1m4", "Research Facility"},
3530 {"hip1m5", "Military Complex"},
3532 {"hip2m1", "Ancient Realms"}, // 6
3533 {"hip2m2", "The Black Cathedral"},
3534 {"hip2m3", "The Catacombs"},
3535 {"hip2m4", "The Crypt"},
3536 {"hip2m5", "Mortum's Keep"},
3537 {"hip2m6", "The Gremlin's Domain"},
3539 {"hip3m1", "Tur Torment"}, // 12
3540 {"hip3m2", "Pandemonium"},
3541 {"hip3m3", "Limbo"},
3542 {"hip3m4", "The Gauntlet"},
3544 {"hipend", "Armagon's Lair"}, // 16
3546 {"hipdm1", "The Edge of Oblivion"} // 17
3549 //MED 01/06/97 added hipnotic episodes
3550 static episode_t hipnoticepisodes[] =
3552 {"Scourge of Armagon", 0, 1},
3553 {"Fortress of the Dead", 1, 5},
3554 {"Dominion of Darkness", 6, 6},
3555 {"The Rift", 12, 4},
3556 {"Final Level", 16, 1},
3557 {"Deathmatch Arena", 17, 1}
3560 //PGM 01/07/97 added rogue levels
3561 //PGM 03/02/97 added dmatch level
3562 static level_t roguelevels[] =
3564 {"start", "Split Decision"},
3565 {"r1m1", "Deviant's Domain"},
3566 {"r1m2", "Dread Portal"},
3567 {"r1m3", "Judgement Call"},
3568 {"r1m4", "Cave of Death"},
3569 {"r1m5", "Towers of Wrath"},
3570 {"r1m6", "Temple of Pain"},
3571 {"r1m7", "Tomb of the Overlord"},
3572 {"r2m1", "Tempus Fugit"},
3573 {"r2m2", "Elemental Fury I"},
3574 {"r2m3", "Elemental Fury II"},
3575 {"r2m4", "Curse of Osiris"},
3576 {"r2m5", "Wizard's Keep"},
3577 {"r2m6", "Blood Sacrifice"},
3578 {"r2m7", "Last Bastion"},
3579 {"r2m8", "Source of Evil"},
3580 {"ctf1", "Division of Change"}
3583 //PGM 01/07/97 added rogue episodes
3584 //PGM 03/02/97 added dmatch episode
3585 static episode_t rogueepisodes[] =
3587 {"Introduction", 0, 1},
3588 {"Hell's Fortress", 1, 7},
3589 {"Corridors of Time", 8, 8},
3590 {"Deathmatch Arena", 16, 1}
3593 static level_t nehahralevels[] =
3595 {"nehstart", "Welcome to Nehahra"},
3596 {"neh1m1", "Forge City1: Slipgates"},
3597 {"neh1m2", "Forge City2: Boiler"},
3598 {"neh1m3", "Forge City3: Escape"},
3599 {"neh1m4", "Grind Core"},
3600 {"neh1m5", "Industrial Silence"},
3601 {"neh1m6", "Locked-Up Anger"},
3602 {"neh1m7", "Wanderer of the Wastes"},
3603 {"neh1m8", "Artemis System Net"},
3604 {"neh1m9", "To the Death"},
3605 {"neh2m1", "The Gates of Ghoro"},
3606 {"neh2m2", "Sacred Trinity"},
3607 {"neh2m3", "Realm of the Ancients"},
3608 {"neh2m4", "Temple of the Ancients"},
3609 {"neh2m5", "Dreams Made Flesh"},
3610 {"neh2m6", "Your Last Cup of Sorrow"},
3611 {"nehsec", "Ogre's Bane"},
3612 {"nehahra", "Nehahra's Den"},
3613 {"nehend", "Quintessence"}
3616 static episode_t nehahraepisodes[] =
3618 {"Welcome to Nehahra", 0, 1},
3619 {"The Fall of Forge", 1, 9},
3620 {"The Outlands", 10, 7},
3621 {"Dimension of the Lost", 17, 2}
3624 // Map list for Transfusion
3625 static level_t transfusionlevels[] =
3627 {"e1m1", "Cradle to Grave"},
3628 {"e1m2", "Wrong Side of the Tracks"},
3629 {"e1m3", "Phantom Express"},
3630 {"e1m4", "Dark Carnival"},
3631 {"e1m5", "Hallowed Grounds"},
3632 {"e1m6", "The Great Temple"},
3633 {"e1m7", "Altar of Stone"},
3634 {"e1m8", "House of Horrors"},
3636 {"e2m1", "Shipwrecked"},
3637 {"e2m2", "The Lumber Mill"},
3638 {"e2m3", "Rest for the Wicked"},
3639 {"e2m4", "The Overlooked Hotel"},
3640 {"e2m5", "The Haunting"},
3641 {"e2m6", "The Cold Rush"},
3642 {"e2m7", "Bowels of the Earth"},
3643 {"e2m8", "The Lair of Shial"},
3644 {"e2m9", "Thin Ice"},
3646 {"e3m1", "Ghost Town"},
3647 {"e3m2", "The Siege"},
3648 {"e3m3", "Raw Sewage"},
3649 {"e3m4", "The Sick Ward"},
3650 {"e3m5", "Spare Parts"},
3651 {"e3m6", "Monster Bait"},
3652 {"e3m7", "The Pit of Cerberus"},
3653 {"e3m8", "Catacombs"},
3655 {"e4m1", "Butchery Loves Company"},
3656 {"e4m2", "Breeding Grounds"},
3657 {"e4m3", "Charnel House"},
3658 {"e4m4", "Crystal Lake"},
3659 {"e4m5", "Fire and Brimstone"},
3660 {"e4m6", "The Ganglion Depths"},
3661 {"e4m7", "In the Flesh"},
3662 {"e4m8", "The Hall of the Epiphany"},
3663 {"e4m9", "Mall of the Dead"},
3665 {"bb1", "The Stronghold"},
3666 {"bb2", "Winter Wonderland"},
3668 {"bb4", "The Tower"},
3670 {"bb6", "Twin Fortress"},
3672 {"bb8", "Fun With Heads"},
3673 {"dm1", "Monolith Building 11"},
3677 {"e6m1", "Welcome to Your Life"},
3678 {"e6m2", "They Are Here"},
3679 {"e6m3", "Public Storage"},
3680 {"e6m4", "Aqueducts"},
3681 {"e6m5", "The Ruined Temple"},
3682 {"e6m6", "Forbidden Rituals"},
3683 {"e6m7", "The Dungeon"},
3684 {"e6m8", "Beauty and the Beast"},
3685 {"e6m9", "Forgotten Catacombs"},
3687 {"cp01", "Boat Docks"},
3688 {"cp02", "Old Opera House"},
3689 {"cp03", "Gothic Library"},
3690 {"cp04", "Lost Monastery"},
3691 {"cp05", "Steamboat"},
3692 {"cp06", "Graveyard"},
3693 {"cp07", "Mountain Pass"},
3694 {"cp08", "Abysmal Mine"},
3696 {"cps1", "Boggy Creek"},
3698 {"cpbb01", "Crypt of Despair"},
3699 {"cpbb02", "Pits of Blood"},
3700 {"cpbb03", "Unholy Cathedral"},
3701 {"cpbb04", "Deadly Inspirations"},
3703 {"b2a15", "Area 15 (B2)"},
3704 {"b2bodies", "BB_Bodies (B2)"},
3705 {"b2cabana", "BB_Cabana"},
3706 {"b2power", "BB_Power"},
3707 {"barena", "Blood Arena"},
3708 {"bkeep", "Blood Keep"},
3709 {"bstar", "Brown Star"},
3710 {"crypt", "The Crypt"},
3712 {"bb3_2k1", "Bodies Infusion"},
3713 {"captasao", "Captasao"},
3714 {"curandero", "Curandero"},
3715 {"dcamp", "DeathCamp"},
3716 {"highnoon", "HighNoon"},
3717 {"qbb1", "The Confluence"},
3718 {"qbb2", "KathartiK"},
3719 {"qbb3", "Caleb's Woodland Retreat"},
3722 {"dranzbb6", "Black Coffee"},
3723 {"fragm", "Frag'M"},
3725 {"qe1m7", "The House of Chthon"},
3726 {"qdm1", "Place of Two Deaths"},
3727 {"qdm4", "The Bad Place"},
3728 {"qdm5", "The Cistern"},
3729 {"qmorbias", "DM-Morbias"},
3730 {"simple", "Dead Simple"}
3733 static episode_t transfusionepisodes[] =
3735 {"The Way of All Flesh", 0, 8},
3736 {"Even Death May Die", 8, 9},
3737 {"Farewell to Arms", 17, 8},
3738 {"Dead Reckoning", 25, 9},
3739 {"BloodBath", 34, 11},
3740 {"Post Mortem", 45, 9},
3741 {"Cryptic Passage", 54, 10},
3742 {"Cryptic BloodBath", 64, 4},
3744 {"Transfusion", 76, 9},
3745 {"Conversions", 85, 9}
3748 static level_t goodvsbad2levels[] =
3750 {"rts", "Many Paths"}, // 0
3751 {"chess", "Chess, Scott Hess"}, // 1
3752 {"dot", "Big Wall"},
3753 {"city2", "The Big City"},
3754 {"bwall", "0 G like Psychic TV"},
3755 {"snow", "Wireframed"},
3756 {"telep", "Infinite Falling"},
3757 {"faces", "Facing Bases"},
3758 {"island", "Adventure Islands"},
3761 static episode_t goodvsbad2episodes[] =
3763 {"Levels? Bevels!", 0, 8},
3766 static level_t battlemechlevels[] =
3768 {"start", "Parking Level"},
3769 {"dm1", "Hot Dump"}, // 1
3770 {"dm2", "The Pits"},
3771 {"dm3", "Dimber Died"},
3772 {"dm4", "Fire in the Hole"},
3773 {"dm5", "Clubhouses"},
3774 {"dm6", "Army go Underground"},
3777 static episode_t battlemechepisodes[] =
3779 {"Time for Battle", 0, 7},
3782 static level_t openquartzlevels[] =
3784 {"start", "Welcome to Openquartz"},
3786 {"void1", "The center of nowhere"}, // 1
3787 {"void2", "The place with no name"},
3788 {"void3", "The lost supply base"},
3789 {"void4", "Past the outer limits"},
3790 {"void5", "Into the nonexistance"},
3791 {"void6", "Void walk"},
3793 {"vtest", "Warp Central"},
3794 {"box", "The deathmatch box"},
3795 {"bunkers", "Void command"},
3796 {"house", "House of chaos"},
3797 {"office", "Overnight office kill"},
3798 {"am1", "The nameless chambers"},
3801 static episode_t openquartzepisodes[] =
3803 {"Single Player", 0, 1},
3804 {"Void Deathmatch", 1, 6},
3808 static level_t defeatindetail2levels[] =
3810 {"atac3", "River Crossing"},
3811 {"atac4", "Canyon Chaos"},
3812 {"atac7", "Desert Stormer"},
3815 static episode_t defeatindetail2episodes[] =
3817 {"ATAC Campaign", 0, 3},
3820 static level_t prydonlevels[] =
3822 {"curig2", "Capel Curig"}, // 0
3824 {"tdastart", "Gateway"}, // 1
3827 static episode_t prydonepisodes[] =
3829 {"Prydon Gate", 0, 1},
3830 {"The Dark Age", 1, 1}
3833 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3834 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3835 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3836 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3837 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3838 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3839 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3840 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3841 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3842 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3843 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3845 typedef struct gameinfo_s
3848 gamelevels_t *notregistered;
3849 gamelevels_t *registered;
3853 static gameinfo_t gamelist[] =
3855 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
3856 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3857 {GAME_ROGUE, &roguegame, &roguegame},
3858 {GAME_NEHAHRA, &nehahragame, &nehahragame},
3859 {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3860 {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3861 {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3862 {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3863 {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3864 {GAME_PRYDON, &prydongame, &prydongame},
3865 {GAME_NORMAL, NULL, NULL} // terminator
3868 static gamelevels_t *lookupgameinfo(void)
3871 while (gamelist[i].gameid != gamemode)
3873 if (gamelist[i].notregistered == NULL)
3880 if (registered.integer)
3881 return gamelist[i].registered;
3883 return gamelist[i].notregistered;
3886 static int startepisode;
3887 static int startlevel;
3888 static int maxplayers;
3889 static qboolean m_serverInfoMessage = false;
3890 static double m_serverInfoMessageTime;
3892 void M_Menu_GameOptions_f (void)
3894 key_dest = key_menu;
3895 m_state = m_gameoptions;
3896 m_entersound = true;
3897 if (maxplayers == 0)
3898 maxplayers = svs.maxclients;
3900 maxplayers = min(8, MAX_SCOREBOARD);
3904 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3905 #define NUM_GAMEOPTIONS 12
3906 static int gameoptions_cursor;
3908 void M_GameOptions_Draw (void)
3914 M_Background(320, 200);
3916 M_DrawPic (16, 4, "gfx/qplaque");
3917 p = Draw_CachePic ("gfx/p_multi", true);
3918 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3920 M_DrawTextBox (152, 32, 10, 1);
3921 M_Print(160, 40, "begin game");
3923 M_Print(0, 56, " Max players");
3924 M_Print(160, 56, va("%i", maxplayers) );
3926 if (gamemode != GAME_GOODVSBAD2)
3928 M_Print(0, 64, " Game Type");
3929 if (gamemode == GAME_TRANSFUSION)
3931 if (!coop.integer && !deathmatch.integer)
3932 Cvar_SetValue("deathmatch", 1);
3933 if (deathmatch.integer == 0)
3934 M_Print(160, 64, "Cooperative");
3935 else if (deathmatch.integer == 2)
3936 M_Print(160, 64, "Capture the Flag");
3938 M_Print(160, 64, "Blood Bath");
3940 else if (gamemode == GAME_BATTLEMECH)
3942 if (!deathmatch.integer)
3943 Cvar_SetValue("deathmatch", 1);
3944 if (deathmatch.integer == 2)
3945 M_Print(160, 64, "Rambo Match");
3947 M_Print(160, 64, "Deathmatch");
3951 if (!coop.integer && !deathmatch.integer)
3952 Cvar_SetValue("deathmatch", 1);
3954 M_Print(160, 64, "Cooperative");
3956 M_Print(160, 64, "Deathmatch");
3959 M_Print(0, 72, " Teamplay");
3960 if (gamemode == GAME_ROGUE)
3964 switch((int)teamplay.integer)
3966 case 1: msg = "No Friendly Fire"; break;
3967 case 2: msg = "Friendly Fire"; break;
3968 case 3: msg = "Tag"; break;
3969 case 4: msg = "Capture the Flag"; break;
3970 case 5: msg = "One Flag CTF"; break;
3971 case 6: msg = "Three Team CTF"; break;
3972 default: msg = "Off"; break;
3974 M_Print(160, 72, msg);
3980 switch (teamplay.integer)
3982 case 0: msg = "Off"; break;
3983 case 2: msg = "Friendly Fire"; break;
3984 default: msg = "No Friendly Fire"; break;
3986 M_Print(160, 72, msg);
3988 M_Print(0, 80, " Skill");
3989 if (gamemode == GAME_TRANSFUSION)
3991 if (skill.integer == 1)
3992 M_Print(160, 80, "Still Kicking");
3993 else if (skill.integer == 2)
3994 M_Print(160, 80, "Pink On The Inside");
3995 else if (skill.integer == 3)
3996 M_Print(160, 80, "Lightly Broiled");
3997 else if (skill.integer == 4)
3998 M_Print(160, 80, "Well Done");
4000 M_Print(160, 80, "Extra Crispy");
4004 if (skill.integer == 0)
4005 M_Print(160, 80, "Easy difficulty");
4006 else if (skill.integer == 1)
4007 M_Print(160, 80, "Normal difficulty");
4008 else if (skill.integer == 2)
4009 M_Print(160, 80, "Hard difficulty");
4011 M_Print(160, 80, "Nightmare difficulty");
4013 M_Print(0, 88, " Frag Limit");
4014 if (fraglimit.integer == 0)
4015 M_Print(160, 88, "none");
4017 M_Print(160, 88, va("%i frags", fraglimit.integer));
4019 M_Print(0, 96, " Time Limit");
4020 if (timelimit.integer == 0)
4021 M_Print(160, 96, "none");
4023 M_Print(160, 96, va("%i minutes", timelimit.integer));
4026 M_Print(0, 104, " Public server");
4027 M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4029 M_Print(0, 112, " Server maxrate");
4030 M_Print(160, 112, va("%i", sv_maxrate.integer));
4032 M_Print(0, 128, " Server name");
4033 M_DrawTextBox (0, 132, 38, 1);
4034 M_Print(8, 140, hostname.string);
4036 g = lookupgameinfo();
4038 if (gamemode != GAME_GOODVSBAD2)
4040 M_Print(0, 160, " Episode");
4041 M_Print(160, 160, g->episodes[startepisode].description);
4044 M_Print(0, 168, " Level");
4045 M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4046 M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4049 if (gameoptions_cursor == 9)
4050 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4052 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4054 if (m_serverInfoMessage)
4056 if ((realtime - m_serverInfoMessageTime) < 5.0)
4059 M_DrawTextBox (x, 138, 24, 4);
4061 M_Print(x, 146, " More than 255 players??");
4062 M_Print(x, 154, " First, question your ");
4063 M_Print(x, 162, " sanity, then email ");
4064 M_Print(x, 170, " lordhavoc@ghdigital.com");
4067 m_serverInfoMessage = false;
4072 static void M_NetStart_Change (int dir)
4077 switch (gameoptions_cursor)
4081 if (maxplayers > MAX_SCOREBOARD)
4083 maxplayers = MAX_SCOREBOARD;
4084 m_serverInfoMessage = true;
4085 m_serverInfoMessageTime = realtime;
4092 if (gamemode == GAME_GOODVSBAD2)
4094 if (gamemode == GAME_TRANSFUSION)
4096 switch (deathmatch.integer)
4098 // From Cooperative to BloodBath
4100 Cvar_SetValueQuick (&coop, 0);
4101 Cvar_SetValueQuick (&deathmatch, 1);
4104 // From BloodBath to CTF
4106 Cvar_SetValueQuick (&coop, 0);
4107 Cvar_SetValueQuick (&deathmatch, 2);
4110 // From CTF to Cooperative
4113 Cvar_SetValueQuick (&coop, 1);
4114 Cvar_SetValueQuick (&deathmatch, 0);
4117 else if (gamemode == GAME_BATTLEMECH)
4119 if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4120 Cvar_SetValueQuick (&deathmatch, 0);
4121 else // changing from Deathmatch to Rambo
4122 Cvar_SetValueQuick (&deathmatch, 2);
4126 if (deathmatch.integer) // changing from deathmatch to coop
4128 Cvar_SetValueQuick (&coop, 1);
4129 Cvar_SetValueQuick (&deathmatch, 0);
4131 else // changing from coop to deathmatch
4133 Cvar_SetValueQuick (&coop, 0);
4134 Cvar_SetValueQuick (&deathmatch, 1);
4140 if (gamemode == GAME_GOODVSBAD2)
4142 if (gamemode == GAME_ROGUE)
4147 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4148 if (teamplay.integer > count)
4149 Cvar_SetValueQuick (&teamplay, 0);
4150 else if (teamplay.integer < 0)
4151 Cvar_SetValueQuick (&teamplay, count);
4155 if (gamemode == GAME_GOODVSBAD2)
4157 Cvar_SetValueQuick (&skill, skill.integer + dir);
4158 if (gamemode == GAME_TRANSFUSION)
4160 if (skill.integer > 5)
4161 Cvar_SetValueQuick (&skill, 1);
4162 if (skill.integer < 1)
4163 Cvar_SetValueQuick (&skill, 5);
4167 if (skill.integer > 3)
4168 Cvar_SetValueQuick (&skill, 0);
4169 if (skill.integer < 0)
4170 Cvar_SetValueQuick (&skill, 3);
4175 if (gamemode == GAME_GOODVSBAD2)
4177 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4178 if (fraglimit.integer > 100)
4179 Cvar_SetValueQuick (&fraglimit, 0);
4180 if (fraglimit.integer < 0)
4181 Cvar_SetValueQuick (&fraglimit, 100);
4185 if (gamemode == GAME_GOODVSBAD2)
4187 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4188 if (timelimit.value > 60)
4189 Cvar_SetValueQuick (&timelimit, 0);
4190 if (timelimit.value < 0)
4191 Cvar_SetValueQuick (&timelimit, 60);
4195 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4199 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4200 if (sv_maxrate.integer < NET_MINRATE)
4201 Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4208 if (gamemode == GAME_GOODVSBAD2)
4210 startepisode += dir;
4211 g = lookupgameinfo();
4213 if (startepisode < 0)
4214 startepisode = g->numepisodes - 1;
4216 if (startepisode >= g->numepisodes)
4224 g = lookupgameinfo();
4227 startlevel = g->episodes[startepisode].levels - 1;
4229 if (startlevel >= g->episodes[startepisode].levels)
4235 static void M_GameOptions_Key (int key, char ascii)
4239 char hostnamebuf[128];
4244 M_Menu_MultiPlayer_f ();
4248 S_LocalSound ("sound/misc/menu1.wav");
4249 gameoptions_cursor--;
4250 if (gameoptions_cursor < 0)
4251 gameoptions_cursor = NUM_GAMEOPTIONS-1;
4255 S_LocalSound ("sound/misc/menu1.wav");
4256 gameoptions_cursor++;
4257 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4258 gameoptions_cursor = 0;
4262 if (gameoptions_cursor == 0)
4264 S_LocalSound ("sound/misc/menu3.wav");
4265 M_NetStart_Change (-1);
4269 if (gameoptions_cursor == 0)
4271 S_LocalSound ("sound/misc/menu3.wav");
4272 M_NetStart_Change (1);
4276 S_LocalSound ("sound/misc/menu2.wav");
4277 if (gameoptions_cursor == 0)
4280 Cbuf_AddText ("disconnect\n");
4281 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4283 g = lookupgameinfo();
4284 Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4288 M_NetStart_Change (1);
4292 if (gameoptions_cursor == 9)
4294 l = (int)strlen(hostname.string);
4298 memcpy(hostnamebuf, hostname.string, l);
4300 Cvar_Set("hostname", hostnamebuf);
4308 if (gameoptions_cursor == 9)
4310 l = (int)strlen(hostname.string);
4313 memcpy(hostnamebuf, hostname.string, l);
4314 hostnamebuf[l] = ascii;
4315 hostnamebuf[l+1] = 0;
4316 Cvar_Set("hostname", hostnamebuf);
4322 //=============================================================================
4325 static int slist_cursor;
4327 void M_Menu_ServerList_f (void)
4329 key_dest = key_menu;
4331 m_entersound = true;
4333 M_Update_Return_Reason("");
4334 if (lanConfig_cursor == 2)
4341 static void M_ServerList_Draw (void)
4343 int n, y, visible, start, end, numplayers, maxplayers;
4347 // use as much vertical space as available
4348 if (gamemode == GAME_TRANSFUSION)
4349 M_Background(640, vid_conheight.integer - 80);
4351 M_Background(640, vid_conheight.integer);
4352 // scroll the list as the cursor moves
4353 ServerList_GetPlayerStatistics(&numplayers, &maxplayers);
4354 s = va("%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, numplayers, maxplayers);
4355 M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4356 if (*m_return_reason)
4357 M_Print(16, menu_height - 8, m_return_reason);
4359 visible = (int)((menu_height - 16 - y) / 8 / 2);
4360 start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4361 end = min(start + visible, serverlist_viewcount);
4363 p = Draw_CachePic("gfx/p_multi", true);
4364 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4367 for (n = start;n < end;n++)
4369 DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4370 M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
4371 M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
4374 else if (realtime - masterquerytime > 10)
4376 if (masterquerycount)
4377 M_Print(0, y, "No servers found");
4379 M_Print(0, y, "No master servers found (network problem?)");
4383 if (serverquerycount)
4384 M_Print(0, y, "Querying servers");
4386 M_Print(0, y, "Querying master servers");
4391 static void M_ServerList_Key(int k, char ascii)
4396 M_Menu_LanConfig_f();
4400 if (lanConfig_cursor == 2)
4408 S_LocalSound ("sound/misc/menu1.wav");
4410 if (slist_cursor < 0)
4411 slist_cursor = serverlist_viewcount - 1;
4416 S_LocalSound ("sound/misc/menu1.wav");
4418 if (slist_cursor >= serverlist_viewcount)
4423 S_LocalSound ("sound/misc/menu2.wav");
4424 if (serverlist_viewcount)
4425 Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4434 //=============================================================================
4436 // same limit of mod dirs as in fs.c
4437 #define MODLIST_MAXDIRS 16
4438 static int modlist_enabled [MODLIST_MAXDIRS]; //array of indexs to modlist
4439 static int modlist_numenabled; //number of enabled (or in process to be..) mods
4441 typedef struct modlist_entry_s
4443 qboolean loaded; // used to determine whether this entry is loaded and running
4444 int enabled; // index to array of modlist_enabled
4446 // name of the modification, this is (will...be) displayed on the menu entry
4448 // directory where we will find it
4449 char dir[MAX_QPATH];
4452 static int modlist_cursor;
4453 //static int modlist_viewcount;
4455 #define MODLIST_TOTALSIZE 256
4456 static int modlist_count = 0;
4457 static modlist_entry_t modlist[MODLIST_TOTALSIZE];
4459 void ModList_RebuildList(void)
4464 stringlistinit(&list);
4466 listdirectory(&list, fs_basedir);
4468 listdirectory(&list, "./");
4469 stringlistsort(&list);
4471 modlist_numenabled = fs_numgamedirs;
4472 for (i = 0;i < list.numstrings;i++)
4474 if (modlist_count >= MODLIST_TOTALSIZE) break;
4475 // check all dirs to see if they "appear" to be mods
4476 // reject any dirs that are part of the base game
4477 // (such as "id1" and "hipnotic" when in GAME_HIPNOTIC mode)
4478 if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
4479 if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
4480 if (FS_CheckNastyPath (list.strings[i], true)) continue;
4481 if (!FS_CheckGameDir(list.strings[i])) continue;
4483 strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
4484 //check currently loaded mods
4485 modlist[modlist_count].loaded = false;
4487 for (j = 0; j < fs_numgamedirs; j++)
4488 if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
4490 modlist[modlist_count].loaded = true;
4491 modlist[modlist_count].enabled = j;
4492 modlist_enabled[j] = modlist_count;
4497 stringlistfreecontents(&list);
4500 void ModList_Enable (void)
4504 char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
4506 // copy our mod list into an array for FS_ChangeGameDirs
4507 numgamedirs = modlist_numenabled;
4508 for (i = 0; i < modlist_numenabled; i++)
4509 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
4511 // this code snippet is from FS_ChangeGameDirs
4512 if (fs_numgamedirs == numgamedirs)
4514 for (i = 0;i < numgamedirs;i++)
4515 if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
4517 if (i == numgamedirs)
4518 return; // already using this set of gamedirs, do nothing
4521 // this part is basically the same as the FS_GameDir_f function
4522 if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
4524 // actually, changing during game would work fine, but would be stupid
4525 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
4529 FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
4532 void M_Menu_ModList_f (void)
4534 key_dest = key_menu;
4535 m_state = m_modlist;
4536 m_entersound = true;
4538 M_Update_Return_Reason("");
4539 ModList_RebuildList();
4542 static void M_Menu_ModList_AdjustSliders (int dir)
4545 S_LocalSound ("sound/misc/menu3.wav");
4547 // stop adding mods, we reach the limit
4548 if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
4549 modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
4550 if (modlist[modlist_cursor].loaded)
4552 modlist[modlist_cursor].enabled = modlist_numenabled;
4553 //push the value on the enabled list
4554 modlist_enabled[modlist_numenabled++] = modlist_cursor;
4558 //eliminate the value from the enabled list
4559 for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
4561 modlist_enabled[i] = modlist_enabled[i+1];
4562 modlist[modlist_enabled[i]].enabled--;
4564 modlist_numenabled--;
4568 static void M_ModList_Draw (void)
4570 int n, y, visible, start, end;
4572 const char *s_available = "Available Mods";
4573 const char *s_enabled = "Enabled Mods";
4575 // use as much vertical space as available
4576 if (gamemode == GAME_TRANSFUSION)
4577 M_Background(640, vid_conheight.integer - 80);
4579 M_Background(640, vid_conheight.integer);
4581 M_PrintRed(48 + 32, 32, s_available);
4582 M_PrintRed(432, 32, s_enabled);
4583 // Draw a list box with all enabled mods
4584 DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
4585 for (y = 0; y < modlist_numenabled; y++)
4586 M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
4588 if (*m_return_reason)
4589 M_Print(16, menu_height - 8, m_return_reason);
4590 // scroll the list as the cursor moves
4592 visible = (int)((menu_height - 16 - y) / 8 / 2);
4593 start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
4594 end = min(start + visible, modlist_count);
4596 p = Draw_CachePic("gfx/p_option", true);
4597 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option");
4600 for (n = start;n < end;n++)
4602 DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4603 M_ItemPrint(80, y, modlist[n].dir, true);
4604 M_DrawCheckbox(48, y, modlist[n].loaded);
4610 M_Print(80, y, "No Mods found");
4614 static void M_ModList_Key(int k, char ascii)
4624 S_LocalSound ("sound/misc/menu2.wav");
4625 ModList_RebuildList();
4629 S_LocalSound ("sound/misc/menu1.wav");
4631 if (modlist_cursor < 0)
4632 modlist_cursor = modlist_count - 1;
4636 M_Menu_ModList_AdjustSliders (-1);
4640 S_LocalSound ("sound/misc/menu1.wav");
4642 if (modlist_cursor >= modlist_count)
4647 M_Menu_ModList_AdjustSliders (1);
4651 S_LocalSound ("sound/misc/menu2.wav");
4661 //=============================================================================
4662 /* Menu Subsystem */
4664 static void M_KeyEvent(int key, char ascii, qboolean downevent);
4665 static void M_Draw(void);
4666 void M_ToggleMenu_f(void);
4667 static void M_Shutdown(void);
4671 menuplyr_load = true;
4672 menuplyr_pixels = NULL;
4674 Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4675 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4676 Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4677 Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4678 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4679 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4680 Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4681 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4682 Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4683 Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4684 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4685 Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4686 Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4687 Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
4688 Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4689 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4690 Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4691 Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4692 Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4694 if (gamemode == GAME_TRANSFUSION)
4696 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4697 bindnames = transfusionbindnames;
4699 else if (gamemode == GAME_GOODVSBAD2)
4701 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4702 bindnames = goodvsbad2bindnames;
4706 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4707 bindnames = quakebindnames;
4710 // Make sure "keys_cursor" doesn't start on a section in the binding list
4712 while (bindnames[keys_cursor][0][0] == '\0')
4716 // Only sections? There may be a problem somewhere...
4717 if (keys_cursor >= numcommands)
4718 Sys_Error ("M_Init: The key binding list only contains sections");
4722 if (gamemode == GAME_NEHAHRA)
4724 if (FS_FileExists("maps/neh1m4.bsp"))
4726 if (FS_FileExists("hearing.dem"))
4728 Con_Print("Nehahra movie and game detected.\n");
4729 NehGameType = TYPE_BOTH;
4733 Con_Print("Nehahra game detected.\n");
4734 NehGameType = TYPE_GAME;
4739 if (FS_FileExists("hearing.dem"))
4741 Con_Print("Nehahra movie detected.\n");
4742 NehGameType = TYPE_DEMO;
4746 Con_Print("Nehahra not found.\n");
4747 NehGameType = TYPE_GAME; // could just complain, but...
4755 if (key_dest != key_menu && key_dest != key_menu_grabbed)
4758 if (m_state == m_none)
4774 case m_singleplayer:
4775 M_SinglePlayer_Draw ();
4778 case m_transfusion_episode:
4779 M_Transfusion_Episode_Draw ();
4782 case m_transfusion_skill:
4783 M_Transfusion_Skill_Draw ();
4795 M_MultiPlayer_Draw ();
4806 case m_options_effects:
4807 M_Options_Effects_Draw ();
4810 case m_options_graphics:
4811 M_Options_Graphics_Draw ();
4814 case m_options_colorcontrol:
4815 M_Options_ColorControl_Draw ();
4843 M_LanConfig_Draw ();
4847 M_GameOptions_Draw ();
4851 M_ServerList_Draw ();
4859 if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4860 if (m_state != m_credits) {
4861 cachepic_t *p, *drop1, *drop2, *drop3;
4862 int g, scale_x, scale_y, scale_y_repeat, top_offset;
4864 scale_y_repeat = vid_conheight.integer * 2;
4865 g = (int)(realtime * 64)%96;
4866 scale_y_rate = (float)(g+1) / 96;
4867 top_offset = (g+12)/12;
4868 p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), true);
4869 drop1 = Draw_CachePic("gfx/menu/blooddrop1", true);
4870 drop2 = Draw_CachePic("gfx/menu/blooddrop2", true);
4871 drop3 = Draw_CachePic("gfx/menu/blooddrop3", true);
4872 for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4873 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4874 DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4875 DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4876 DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4877 DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4878 DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4879 DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4880 DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4881 DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4882 DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4883 DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4884 DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4886 DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), true), 0, 0, 1, 1, 1, 1, 0);
4893 S_LocalSound ("sound/misc/menu2.wav");
4894 m_entersound = false;
4901 void M_KeyEvent (int key, char ascii, qboolean downevent)
4911 M_Main_Key (key, ascii);
4915 M_Demo_Key (key, ascii);
4918 case m_singleplayer:
4919 M_SinglePlayer_Key (key, ascii);
4922 case m_transfusion_episode:
4923 M_Transfusion_Episode_Key (key, ascii);
4926 case m_transfusion_skill:
4927 M_Transfusion_Skill_Key (key, ascii);
4931 M_Load_Key (key, ascii);
4935 M_Save_Key (key, ascii);
4939 M_MultiPlayer_Key (key, ascii);
4943 M_Setup_Key (key, ascii);
4947 M_Options_Key (key, ascii);
4950 case m_options_effects:
4951 M_Options_Effects_Key (key, ascii);
4954 case m_options_graphics:
4955 M_Options_Graphics_Key (key, ascii);
4958 case m_options_colorcontrol:
4959 M_Options_ColorControl_Key (key, ascii);
4963 M_Keys_Key (key, ascii);
4967 M_Reset_Key (key, ascii);
4971 M_Video_Key (key, ascii);
4975 M_Help_Key (key, ascii);
4979 M_Credits_Key (key, ascii);
4983 M_Quit_Key (key, ascii);
4987 M_LanConfig_Key (key, ascii);
4991 M_GameOptions_Key (key, ascii);
4995 M_ServerList_Key (key, ascii);
4999 M_ModList_Key (key, ascii);
5005 void M_Shutdown(void)
5008 key_dest = key_game;
5011 void M_Restart(void)
5015 //============================================================================
5016 // Menu prog handling
5018 static char *m_required_func[] = {
5026 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
5028 void MR_SetRouting (qboolean forceold);
5030 void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
5031 void MP_Error(const char *format, ...)
5033 static qboolean processingError = false;
5034 char errorstring[MAX_INPUTLINE];
5037 va_start (argptr, format);
5038 dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
5040 Con_Printf( "Menu_Error: %s\n", errorstring );
5042 if( !processingError ) {
5043 processingError = true;
5045 processingError = false;
5047 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
5050 // fall back to the normal menu
5053 Con_Print("Falling back to normal menu\n");
5055 key_dest = key_game;
5057 // init the normal menu now -> this will also correct the menu router pointers
5058 MR_SetRouting (TRUE);
5060 // reset the active scene, too (to be on the safe side ;))
5061 R_SelectScene( RST_CLIENT );
5063 Host_AbortCurrentFrame();
5066 void MP_KeyEvent (int key, char ascii, qboolean downevent)
5069 PRVM_SetProg(PRVM_MENUPROG);
5072 prog->globals.generic[OFS_PARM0] = (float) key;
5073 prog->globals.generic[OFS_PARM1] = (float) ascii;
5075 PRVM_ExecuteProgram(prog->funcoffsets.m_keydown,"m_keydown(float key, float ascii) required");
5076 else if (prog->funcoffsets.m_keyup)
5077 PRVM_ExecuteProgram(prog->funcoffsets.m_keyup,"m_keyup(float key, float ascii) required");
5084 // declarations that are needed right now
5088 R_SelectScene( RST_MENU );
5090 // reset the temp entities each frame
5091 r_refdef.scene.numtempentities = 0;
5093 // menu scenes do not use reduced rendering quality
5094 oldquality = r_refdef.view.quality;
5095 r_refdef.view.quality = 1;
5098 PRVM_SetProg(PRVM_MENUPROG);
5100 // FIXME: this really shouldnt error out lest we have a very broken refdef state...?
5101 // or does it kill the server too?
5102 PRVM_ExecuteProgram(prog->funcoffsets.m_draw,"m_draw() required");
5106 // TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
5107 r_refdef.view.quality = oldquality;
5109 R_SelectScene( RST_CLIENT );
5112 void MP_ToggleMenu_f (void)
5115 PRVM_SetProg(PRVM_MENUPROG);
5117 PRVM_ExecuteProgram(prog->funcoffsets.m_toggle,"m_toggle() required");
5122 void MP_Shutdown (void)
5125 PRVM_SetProg(PRVM_MENUPROG);
5127 PRVM_ExecuteProgram(prog->funcoffsets.m_shutdown,"m_shutdown() required");
5130 key_dest = key_game;
5132 // AK not using this cause Im not sure whether this is useful at all instead :
5141 PRVM_InitProg(PRVM_MENUPROG);
5143 prog->headercrc = M_PROGHEADER_CRC;
5144 prog->edictprivate_size = 0; // no private struct used
5145 prog->name = M_NAME;
5146 prog->num_edicts = 1;
5147 prog->limit_edicts = M_MAX_EDICTS;
5148 prog->extensionstring = vm_m_extensions;
5149 prog->builtins = vm_m_builtins;
5150 prog->numbuiltins = vm_m_numbuiltins;
5151 prog->init_cmd = VM_M_Cmd_Init;
5152 prog->reset_cmd = VM_M_Cmd_Reset;
5153 prog->error_cmd = MP_Error;
5155 // allocate the mempools
5156 prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
5158 PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL, 0, NULL);
5160 // note: OP_STATE is not supported by menu qc, we don't even try to detect
5163 // call the prog init
5164 PRVM_ExecuteProgram(prog->funcoffsets.m_init,"m_init() required");
5169 void MP_Restart(void)
5174 //============================================================================
5177 void (*MR_KeyEvent) (int key, char ascii, qboolean downevent);
5178 void (*MR_Draw) (void);
5179 void (*MR_ToggleMenu_f) (void);
5180 void (*MR_Shutdown) (void);
5182 void MR_SetRouting(qboolean forceold)
5184 static qboolean m_init = FALSE, mp_init = FALSE;
5186 // if the menu prog isnt available or forceqmenu ist set, use the old menu
5187 if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
5189 // set menu router function pointers
5190 MR_KeyEvent = M_KeyEvent;
5192 MR_ToggleMenu_f = M_ToggleMenu_f;
5193 MR_Shutdown = M_Shutdown;
5206 // set menu router function pointers
5207 MR_KeyEvent = MP_KeyEvent;
5209 MR_ToggleMenu_f = MP_ToggleMenu_f;
5210 MR_Shutdown = MP_Shutdown;
5222 void MR_Restart(void)
5225 MR_SetRouting (FALSE);
5228 void Call_MR_ToggleMenu_f(void)
5235 void MR_Init_Commands(void)
5237 // set router console commands
5238 Cvar_RegisterVariable (&forceqmenu);
5239 Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5240 Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
5241 Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5246 // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5247 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5248 if(COM_CheckParm("-forceqmenu"))
5249 Cvar_SetValueQuick(&forceqmenu,1);
5250 // use -useqmenu for debugging proposes, cause it starts
5251 // the normal quake menu only the first time
5252 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5253 if(COM_CheckParm("-useqmenu"))
5254 MR_SetRouting (TRUE);
5256 MR_SetRouting (FALSE);