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fix Black's PRVM_EDICT_NUM_ERROR return type change which did not work
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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
32
33 static int NehGameType;
34
35 enum m_state_e m_state;
36 char m_return_reason[32];
37
38 void M_Menu_Main_f (void);
39         void M_Menu_SinglePlayer_f (void);
40                 void M_Menu_Transfusion_Episode_f (void);
41                         void M_Menu_Transfusion_Skill_f (void);
42                 void M_Menu_Load_f (void);
43                 void M_Menu_Save_f (void);
44         void M_Menu_MultiPlayer_f (void);
45                 void M_Menu_Setup_f (void);
46         void M_Menu_Options_f (void);
47         void M_Menu_Options_Effects_f (void);
48         void M_Menu_Options_Graphics_f (void);
49         void M_Menu_Options_ColorControl_f (void);
50                 void M_Menu_Keys_f (void);
51                 void M_Menu_Reset_f (void);
52                 void M_Menu_Video_f (void);
53         void M_Menu_Help_f (void);
54         void M_Menu_Credits_f (void);
55         void M_Menu_Quit_f (void);
56 void M_Menu_LanConfig_f (void);
57 void M_Menu_GameOptions_f (void);
58 void M_Menu_ServerList_f (void);
59 void M_Menu_ModList_f (void);
60
61 static void M_Main_Draw (void);
62         static void M_SinglePlayer_Draw (void);
63                 static void M_Transfusion_Episode_Draw (void);
64                         static void M_Transfusion_Skill_Draw (void);
65                 static void M_Load_Draw (void);
66                 static void M_Save_Draw (void);
67         static void M_MultiPlayer_Draw (void);
68                 static void M_Setup_Draw (void);
69         static void M_Options_Draw (void);
70         static void M_Options_Effects_Draw (void);
71         static void M_Options_Graphics_Draw (void);
72         static void M_Options_ColorControl_Draw (void);
73                 static void M_Keys_Draw (void);
74                 static void M_Reset_Draw (void);
75                 static void M_Video_Draw (void);
76         static void M_Help_Draw (void);
77         static void M_Credits_Draw (void);
78         static void M_Quit_Draw (void);
79 static void M_LanConfig_Draw (void);
80 static void M_GameOptions_Draw (void);
81 static void M_ServerList_Draw (void);
82 static void M_ModList_Draw (void);
83
84
85 static void M_Main_Key (int key, char ascii);
86         static void M_SinglePlayer_Key (int key, char ascii);
87                 static void M_Transfusion_Episode_Key (int key, char ascii);
88                         static void M_Transfusion_Skill_Key (int key, char ascii);
89                 static void M_Load_Key (int key, char ascii);
90                 static void M_Save_Key (int key, char ascii);
91         static void M_MultiPlayer_Key (int key, char ascii);
92                 static void M_Setup_Key (int key, char ascii);
93         static void M_Options_Key (int key, char ascii);
94         static void M_Options_Effects_Key (int key, char ascii);
95         static void M_Options_Graphics_Key (int key, char ascii);
96         static void M_Options_ColorControl_Key (int key, char ascii);
97                 static void M_Keys_Key (int key, char ascii);
98                 static void M_Reset_Key (int key, char ascii);
99                 static void M_Video_Key (int key, char ascii);
100         static void M_Help_Key (int key, char ascii);
101         static void M_Credits_Key (int key, char ascii);
102         static void M_Quit_Key (int key, char ascii);
103 static void M_LanConfig_Key (int key, char ascii);
104 static void M_GameOptions_Key (int key, char ascii);
105 static void M_ServerList_Key (int key, char ascii);
106 static void M_ModList_Key (int key, char ascii);
107
108 static qboolean m_entersound;           // play after drawing a frame, so caching won't disrupt the sound
109
110 void M_Update_Return_Reason(char *s)
111 {
112         strlcpy(m_return_reason, s, sizeof(m_return_reason));
113         if (s)
114                 Con_Printf("%s\n", s);
115 }
116
117 #define StartingGame    (m_multiplayer_cursor == 1)
118 #define JoiningGame             (m_multiplayer_cursor == 0)
119
120 // Nehahra
121 #define NumberOfNehahraDemos 34
122 typedef struct nehahrademonames_s
123 {
124         char *name;
125         char *desc;
126 } nehahrademonames_t;
127
128 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
129 {
130         {"intro", "Prologue"},
131         {"genf", "The Beginning"},
132         {"genlab", "A Doomed Project"},
133         {"nehcre", "The New Recruits"},
134         {"maxneh", "Breakthrough"},
135         {"maxchar", "Renewal and Duty"},
136         {"crisis", "Worlds Collide"},
137         {"postcris", "Darkening Skies"},
138         {"hearing", "The Hearing"},
139         {"getjack", "On a Mexican Radio"},
140         {"prelude", "Honor and Justice"},
141         {"abase", "A Message Sent"},
142         {"effect", "The Other Side"},
143         {"uhoh", "Missing in Action"},
144         {"prepare", "The Response"},
145         {"vision", "Farsighted Eyes"},
146         {"maxturns", "Enter the Immortal"},
147         {"backlot", "Separate Ways"},
148         {"maxside", "The Ancient Runes"},
149         {"counter", "The New Initiative"},
150         {"warprep", "Ghosts to the World"},
151         {"counter1", "A Fate Worse Than Death"},
152         {"counter2", "Friendly Fire"},
153         {"counter3", "Minor Setback"},
154         {"madmax", "Scores to Settle"},
155         {"quake", "One Man"},
156         {"cthmm", "Shattered Masks"},
157         {"shades", "Deal with the Dead"},
158         {"gophil", "An Unlikely Hero"},
159         {"cstrike", "War in Hell"},
160         {"shubset", "The Conspiracy"},
161         {"shubdie", "Even Death May Die"},
162         {"newranks", "An Empty Throne"},
163         {"seal", "The Seal is Broken"}
164 };
165
166 static float menu_x, menu_y, menu_width, menu_height;
167
168 static void M_Background(int width, int height)
169 {
170         menu_width = bound(1, width, vid_conwidth.integer);
171         menu_height = bound(1, height, vid_conheight.integer);
172         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
173         menu_y = (vid_conheight.integer - menu_height) * 0.5;
174         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
175         DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
176 }
177
178 /*
179 ================
180 M_DrawCharacter
181
182 Draws one solid graphics character
183 ================
184 */
185 static void M_DrawCharacter (float cx, float cy, int num)
186 {
187         char temp[2];
188         temp[0] = num;
189         temp[1] = 0;
190         DrawQ_String_Font(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
191 }
192
193 static void M_PrintColored(float cx, float cy, const char *str)
194 {
195         DrawQ_String_Font(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false, FONT_MENU);
196 }
197
198 static void M_Print(float cx, float cy, const char *str)
199 {
200         DrawQ_String_Font(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
201 }
202
203 static void M_PrintRed(float cx, float cy, const char *str)
204 {
205         DrawQ_String_Font(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true, FONT_MENU);
206 }
207
208 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
209 {
210         if (unghosted)
211                 DrawQ_String_Font(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
212         else
213                 DrawQ_String_Font(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true, FONT_MENU);
214 }
215
216 static void M_DrawPic(float cx, float cy, const char *picname)
217 {
218         DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, true), 0, 0, 1, 1, 1, 1, 0);
219 }
220
221 static void M_DrawTextBox(float x, float y, float width, float height)
222 {
223         int n;
224         float cx, cy;
225
226         // draw left side
227         cx = x;
228         cy = y;
229         M_DrawPic (cx, cy, "gfx/box_tl");
230         for (n = 0; n < height; n++)
231         {
232                 cy += 8;
233                 M_DrawPic (cx, cy, "gfx/box_ml");
234         }
235         M_DrawPic (cx, cy+8, "gfx/box_bl");
236
237         // draw middle
238         cx += 8;
239         while (width > 0)
240         {
241                 cy = y;
242                 M_DrawPic (cx, cy, "gfx/box_tm");
243                 for (n = 0; n < height; n++)
244                 {
245                         cy += 8;
246                         if (n >= 1)
247                                 M_DrawPic (cx, cy, "gfx/box_mm2");
248                         else
249                                 M_DrawPic (cx, cy, "gfx/box_mm");
250                 }
251                 M_DrawPic (cx, cy+8, "gfx/box_bm");
252                 width -= 2;
253                 cx += 16;
254         }
255
256         // draw right side
257         cy = y;
258         M_DrawPic (cx, cy, "gfx/box_tr");
259         for (n = 0; n < height; n++)
260         {
261                 cy += 8;
262                 M_DrawPic (cx, cy, "gfx/box_mr");
263         }
264         M_DrawPic (cx, cy+8, "gfx/box_br");
265 }
266
267 //=============================================================================
268
269 //int m_save_demonum;
270
271 /*
272 ================
273 M_ToggleMenu_f
274 ================
275 */
276 void M_ToggleMenu_f (void)
277 {
278         m_entersound = true;
279
280         if ((key_dest != key_menu && key_dest != key_menu_grabbed) || m_state != m_main)
281         {
282                 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "1"))
283                         return;
284                 M_Menu_Main_f ();
285         }
286         else
287         {
288                 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "0"))
289                         return;
290                 key_dest = key_game;
291                 m_state = m_none;
292         }
293 }
294
295
296 static int demo_cursor;
297 static void M_Demo_Draw (void)
298 {
299         int i;
300
301         M_Background(320, 200);
302
303         for (i = 0;i < NumberOfNehahraDemos;i++)
304                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
305
306         // line cursor
307         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
308 }
309
310
311 void M_Menu_Demos_f (void)
312 {
313         key_dest = key_menu;
314         m_state = m_demo;
315         m_entersound = true;
316 }
317
318
319 static void M_Demo_Key (int k, char ascii)
320 {
321         switch (k)
322         {
323         case K_ESCAPE:
324                 M_Menu_Main_f ();
325                 break;
326
327         case K_ENTER:
328                 S_LocalSound ("sound/misc/menu2.wav");
329                 m_state = m_none;
330                 key_dest = key_game;
331                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
332                 return;
333
334         case K_UPARROW:
335         case K_LEFTARROW:
336                 S_LocalSound ("sound/misc/menu1.wav");
337                 demo_cursor--;
338                 if (demo_cursor < 0)
339                         demo_cursor = NumberOfNehahraDemos-1;
340                 break;
341
342         case K_DOWNARROW:
343         case K_RIGHTARROW:
344                 S_LocalSound ("sound/misc/menu1.wav");
345                 demo_cursor++;
346                 if (demo_cursor >= NumberOfNehahraDemos)
347                         demo_cursor = 0;
348                 break;
349         }
350 }
351
352 //=============================================================================
353 /* MAIN MENU */
354
355 static int      m_main_cursor;
356 static qboolean m_missingdata = false;
357
358 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
359
360
361 void M_Menu_Main_f (void)
362 {
363         const char *s;
364         s = "gfx/mainmenu";
365         if (gamemode == GAME_NEHAHRA)
366         {
367                 if (NehGameType == TYPE_DEMO)
368                         MAIN_ITEMS = 4;
369                 else if (NehGameType == TYPE_GAME)
370                         MAIN_ITEMS = 5;
371                 else
372                         MAIN_ITEMS = 6;
373         }
374         else if (gamemode == GAME_TRANSFUSION)
375         {
376                 s = "gfx/menu/mainmenu1";
377                 if (sv.active && !cl.intermission && cl.islocalgame)
378                         MAIN_ITEMS = 8;
379                 else
380                         MAIN_ITEMS = 7;
381         }
382         else
383                 MAIN_ITEMS = 5;
384
385         // check if the game data is missing and use a different main menu if so
386         m_missingdata = !forceqmenu.integer && Draw_CachePic (s, true)->tex == r_texture_notexture;
387         if (m_missingdata)
388                 MAIN_ITEMS = 2;
389
390         /*
391         if (key_dest != key_menu)
392         {
393                 m_save_demonum = cls.demonum;
394                 cls.demonum = -1;
395         }
396         */
397         key_dest = key_menu;
398         m_state = m_main;
399         m_entersound = true;
400 }
401
402
403 static void M_Main_Draw (void)
404 {
405         int             f;
406         cachepic_t      *p;
407
408         if (m_missingdata)
409         {
410                 float y;
411                 const char *s;
412                 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
413                 y = 480/3-16;
414                 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
415                 y+=8;
416                 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
417                 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
418                 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
419                 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
420                 M_Print (640/2 - 48, 480/2 + 8, "Quit");
421                 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
422                 return;
423         }
424
425         if (gamemode == GAME_TRANSFUSION) {
426                 int y1, y2, y3;
427                 M_Background(640, 480);
428                 p = Draw_CachePic ("gfx/menu/tb-transfusion", true);
429                 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
430                 y2 = 120;
431                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
432                 for (y1 = 1; y1 <= 8; y1++)
433                 {
434                         if (MAIN_ITEMS == 7 && y1 == 4)
435                                 y1++;
436                         M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
437                         y2 += 40;
438                 }
439                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
440                         y3 = m_main_cursor + 2;
441                 else
442                         y3 = m_main_cursor + 1;
443                 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
444                 return;
445         }
446
447         M_Background(320, 200);
448         M_DrawPic (16, 4, "gfx/qplaque");
449         p = Draw_CachePic ("gfx/ttl_main", true);
450         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
451 // Nehahra
452         if (gamemode == GAME_NEHAHRA)
453         {
454                 if (NehGameType == TYPE_BOTH)
455                         M_DrawPic (72, 32, "gfx/mainmenu");
456                 else if (NehGameType == TYPE_GAME)
457                         M_DrawPic (72, 32, "gfx/gamemenu");
458                 else
459                         M_DrawPic (72, 32, "gfx/demomenu");
460         }
461         else
462                 M_DrawPic (72, 32, "gfx/mainmenu");
463
464         f = (int)(realtime * 10)%6;
465
466         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
467 }
468
469
470 static void M_Main_Key (int key, char ascii)
471 {
472         switch (key)
473         {
474         case K_ESCAPE:
475                 key_dest = key_game;
476                 m_state = m_none;
477                 //cls.demonum = m_save_demonum;
478                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
479                 //      CL_NextDemo ();
480                 break;
481
482         case K_DOWNARROW:
483                 S_LocalSound ("sound/misc/menu1.wav");
484                 if (++m_main_cursor >= MAIN_ITEMS)
485                         m_main_cursor = 0;
486                 break;
487
488         case K_UPARROW:
489                 S_LocalSound ("sound/misc/menu1.wav");
490                 if (--m_main_cursor < 0)
491                         m_main_cursor = MAIN_ITEMS - 1;
492                 break;
493
494         case K_ENTER:
495                 m_entersound = true;
496
497                 if (m_missingdata)
498                 {
499                         switch (m_main_cursor)
500                         {
501                         case 0:
502                                 if (cls.state == ca_connected)
503                                 {
504                                         m_state = m_none;
505                                         key_dest = key_game;
506                                 }
507                                 Con_ToggleConsole_f ();
508                                 break;
509                         case 1:
510                                 M_Menu_Quit_f ();
511                                 break;
512                         }
513                 }
514                 else if (gamemode == GAME_NEHAHRA)
515                 {
516                         switch (NehGameType)
517                         {
518                         case TYPE_BOTH:
519                                 switch (m_main_cursor)
520                                 {
521                                 case 0:
522                                         M_Menu_SinglePlayer_f ();
523                                         break;
524
525                                 case 1:
526                                         M_Menu_Demos_f ();
527                                         break;
528
529                                 case 2:
530                                         M_Menu_MultiPlayer_f ();
531                                         break;
532
533                                 case 3:
534                                         M_Menu_Options_f ();
535                                         break;
536
537                                 case 4:
538                                         key_dest = key_game;
539                                         if (sv.active)
540                                                 Cbuf_AddText ("disconnect\n");
541                                         Cbuf_AddText ("playdemo endcred\n");
542                                         break;
543
544                                 case 5:
545                                         M_Menu_Quit_f ();
546                                         break;
547                                 }
548                                 break;
549                         case TYPE_GAME:
550                                 switch (m_main_cursor)
551                                 {
552                                 case 0:
553                                         M_Menu_SinglePlayer_f ();
554                                         break;
555
556                                 case 1:
557                                         M_Menu_MultiPlayer_f ();
558                                         break;
559
560                                 case 2:
561                                         M_Menu_Options_f ();
562                                         break;
563
564                                 case 3:
565                                         key_dest = key_game;
566                                         if (sv.active)
567                                                 Cbuf_AddText ("disconnect\n");
568                                         Cbuf_AddText ("playdemo endcred\n");
569                                         break;
570
571                                 case 4:
572                                         M_Menu_Quit_f ();
573                                         break;
574                                 }
575                                 break;
576                         case TYPE_DEMO:
577                                 switch (m_main_cursor)
578                                 {
579                                 case 0:
580                                         M_Menu_Demos_f ();
581                                         break;
582
583                                 case 1:
584                                         key_dest = key_game;
585                                         if (sv.active)
586                                                 Cbuf_AddText ("disconnect\n");
587                                         Cbuf_AddText ("playdemo endcred\n");
588                                         break;
589
590                                 case 2:
591                                         M_Menu_Options_f ();
592                                         break;
593
594                                 case 3:
595                                         M_Menu_Quit_f ();
596                                         break;
597                                 }
598                                 break;
599                         }
600                 }
601                 else if (gamemode == GAME_TRANSFUSION) {
602                         if (MAIN_ITEMS == 7)
603                         {
604                                 switch (m_main_cursor)
605                                 {
606                                 case 0:
607                                         M_Menu_Transfusion_Episode_f ();
608                                         break;
609
610                                 case 1:
611                                         M_Menu_MultiPlayer_f ();
612                                         break;
613
614                                 case 2:
615                                         M_Menu_Options_f ();
616                                         break;
617
618                                 case 3:
619                                         M_Menu_Load_f ();
620                                         break;
621
622                                 case 4:
623                                         M_Menu_Help_f ();
624                                         break;
625
626                                 case 5:
627                                         M_Menu_Credits_f ();
628                                         break;
629
630                                 case 6:
631                                         M_Menu_Quit_f ();
632                                         break;
633                                 }
634                         }
635                         else
636                         {
637                                 switch (m_main_cursor)
638                                 {
639                                 case 0:
640                                         M_Menu_Transfusion_Episode_f ();
641                                         break;
642
643                                 case 1:
644                                         M_Menu_MultiPlayer_f ();
645                                         break;
646
647                                 case 2:
648                                         M_Menu_Options_f ();
649                                         break;
650
651                                 case 3:
652                                         M_Menu_Save_f ();
653                                         break;
654
655                                 case 4:
656                                         M_Menu_Load_f ();
657                                         break;
658
659                                 case 5:
660                                         M_Menu_Help_f ();
661                                         break;
662
663                                 case 6:
664                                         M_Menu_Credits_f ();
665                                         break;
666
667                                 case 7:
668                                         M_Menu_Quit_f ();
669                                         break;
670                                 }
671                         }
672                 }
673                 else
674                 {
675                         switch (m_main_cursor)
676                         {
677                         case 0:
678                                 M_Menu_SinglePlayer_f ();
679                                 break;
680
681                         case 1:
682                                 M_Menu_MultiPlayer_f ();
683                                 break;
684
685                         case 2:
686                                 M_Menu_Options_f ();
687                                 break;
688
689                         case 3:
690                                 M_Menu_Help_f ();
691                                 break;
692
693                         case 4:
694                                 M_Menu_Quit_f ();
695                                 break;
696                         }
697                 }
698         }
699 }
700
701 //=============================================================================
702 /* SINGLE PLAYER MENU */
703
704 static int      m_singleplayer_cursor;
705 #define SINGLEPLAYER_ITEMS      3
706
707
708 void M_Menu_SinglePlayer_f (void)
709 {
710         key_dest = key_menu;
711         m_state = m_singleplayer;
712         m_entersound = true;
713 }
714
715
716 static void M_SinglePlayer_Draw (void)
717 {
718         cachepic_t      *p;
719
720         M_Background(320, 200);
721
722         M_DrawPic (16, 4, "gfx/qplaque");
723         p = Draw_CachePic ("gfx/ttl_sgl", true);
724
725         // Some mods don't have a single player mode
726         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
727         {
728                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
729
730                 M_DrawTextBox (60, 8 * 8, 23, 4);
731                 if (gamemode == GAME_GOODVSBAD2)
732                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
733                 else  // if (gamemode == GAME_BATTLEMECH)
734                         M_Print(95, 10 * 8, "Battlemech is for");
735                 M_Print(83, 11 * 8, "multiplayer play only");
736         }
737         else
738         {
739                 int             f;
740
741                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
742                 M_DrawPic (72, 32, "gfx/sp_menu");
743
744                 f = (int)(realtime * 10)%6;
745
746                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
747         }
748 }
749
750
751 static void M_SinglePlayer_Key (int key, char ascii)
752 {
753         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
754         {
755                 if (key == K_ESCAPE || key == K_ENTER)
756                         m_state = m_main;
757                 return;
758         }
759
760         switch (key)
761         {
762         case K_ESCAPE:
763                 M_Menu_Main_f ();
764                 break;
765
766         case K_DOWNARROW:
767                 S_LocalSound ("sound/misc/menu1.wav");
768                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
769                         m_singleplayer_cursor = 0;
770                 break;
771
772         case K_UPARROW:
773                 S_LocalSound ("sound/misc/menu1.wav");
774                 if (--m_singleplayer_cursor < 0)
775                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
776                 break;
777
778         case K_ENTER:
779                 m_entersound = true;
780
781                 switch (m_singleplayer_cursor)
782                 {
783                 case 0:
784                         key_dest = key_game;
785                         if (sv.active)
786                                 Cbuf_AddText ("disconnect\n");
787                         Cbuf_AddText ("maxplayers 1\n");
788                         Cbuf_AddText ("deathmatch 0\n");
789                         Cbuf_AddText ("coop 0\n");
790                         if (gamemode == GAME_TRANSFUSION)
791                         {
792                                 key_dest = key_menu;
793                                 M_Menu_Transfusion_Episode_f ();
794                                 break;
795                         }
796                         Cbuf_AddText ("startmap_sp\n");
797                         break;
798
799                 case 1:
800                         M_Menu_Load_f ();
801                         break;
802
803                 case 2:
804                         M_Menu_Save_f ();
805                         break;
806                 }
807         }
808 }
809
810 //=============================================================================
811 /* LOAD/SAVE MENU */
812
813 static int              load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
814
815 #define MAX_SAVEGAMES           12
816 static char     m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
817 static int              loadable[MAX_SAVEGAMES];
818
819 static void M_ScanSaves (void)
820 {
821         int             i, j, len;
822         char    name[MAX_OSPATH];
823         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
824         const char *t;
825         qfile_t *f;
826         int             version;
827
828         for (i=0 ; i<MAX_SAVEGAMES ; i++)
829         {
830                 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
831                 loadable[i] = false;
832                 sprintf (name, "s%i.sav", (int)i);
833                 f = FS_Open (name, "rb", false, false);
834                 if (!f)
835                         continue;
836                 // read enough to get the comment
837                 len = FS_Read(f, buf, sizeof(buf) - 1);
838                 buf[sizeof(buf) - 1] = 0;
839                 t = buf;
840                 // version
841                 COM_ParseToken_Simple(&t, false, false);
842                 version = atoi(com_token);
843                 // description
844                 COM_ParseToken_Simple(&t, false, false);
845                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
846
847         // change _ back to space
848                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
849                         if (m_filenames[i][j] == '_')
850                                 m_filenames[i][j] = ' ';
851                 loadable[i] = true;
852                 FS_Close (f);
853         }
854 }
855
856 void M_Menu_Load_f (void)
857 {
858         m_entersound = true;
859         m_state = m_load;
860         key_dest = key_menu;
861         M_ScanSaves ();
862 }
863
864
865 void M_Menu_Save_f (void)
866 {
867         if (!sv.active)
868                 return;
869         if (cl.intermission)
870                 return;
871         if (!cl.islocalgame)
872                 return;
873         m_entersound = true;
874         m_state = m_save;
875         key_dest = key_menu;
876         M_ScanSaves ();
877 }
878
879
880 static void M_Load_Draw (void)
881 {
882         int             i;
883         cachepic_t      *p;
884
885         M_Background(320, 200);
886
887         p = Draw_CachePic ("gfx/p_load", true);
888         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
889
890         for (i=0 ; i< MAX_SAVEGAMES; i++)
891                 M_Print(16, 32 + 8*i, m_filenames[i]);
892
893 // line cursor
894         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
895 }
896
897
898 static void M_Save_Draw (void)
899 {
900         int             i;
901         cachepic_t      *p;
902
903         M_Background(320, 200);
904
905         p = Draw_CachePic ("gfx/p_save", true);
906         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
907
908         for (i=0 ; i<MAX_SAVEGAMES ; i++)
909                 M_Print(16, 32 + 8*i, m_filenames[i]);
910
911 // line cursor
912         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
913 }
914
915
916 static void M_Load_Key (int k, char ascii)
917 {
918         switch (k)
919         {
920         case K_ESCAPE:
921                 if (gamemode == GAME_TRANSFUSION)
922                         M_Menu_Main_f ();
923                 else
924                         M_Menu_SinglePlayer_f ();
925                 break;
926
927         case K_ENTER:
928                 S_LocalSound ("sound/misc/menu2.wav");
929                 if (!loadable[load_cursor])
930                         return;
931                 m_state = m_none;
932                 key_dest = key_game;
933
934                 // issue the load command
935                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
936                 return;
937
938         case K_UPARROW:
939         case K_LEFTARROW:
940                 S_LocalSound ("sound/misc/menu1.wav");
941                 load_cursor--;
942                 if (load_cursor < 0)
943                         load_cursor = MAX_SAVEGAMES-1;
944                 break;
945
946         case K_DOWNARROW:
947         case K_RIGHTARROW:
948                 S_LocalSound ("sound/misc/menu1.wav");
949                 load_cursor++;
950                 if (load_cursor >= MAX_SAVEGAMES)
951                         load_cursor = 0;
952                 break;
953         }
954 }
955
956
957 static void M_Save_Key (int k, char ascii)
958 {
959         switch (k)
960         {
961         case K_ESCAPE:
962                 if (gamemode == GAME_TRANSFUSION)
963                         M_Menu_Main_f ();
964                 else
965                         M_Menu_SinglePlayer_f ();
966                 break;
967
968         case K_ENTER:
969                 m_state = m_none;
970                 key_dest = key_game;
971                 Cbuf_AddText (va("save s%i\n", load_cursor));
972                 return;
973
974         case K_UPARROW:
975         case K_LEFTARROW:
976                 S_LocalSound ("sound/misc/menu1.wav");
977                 load_cursor--;
978                 if (load_cursor < 0)
979                         load_cursor = MAX_SAVEGAMES-1;
980                 break;
981
982         case K_DOWNARROW:
983         case K_RIGHTARROW:
984                 S_LocalSound ("sound/misc/menu1.wav");
985                 load_cursor++;
986                 if (load_cursor >= MAX_SAVEGAMES)
987                         load_cursor = 0;
988                 break;
989         }
990 }
991
992 //=============================================================================
993 /* Transfusion Single Player Episode Menu */
994
995 static int      m_episode_cursor;
996 #define EPISODE_ITEMS   6
997
998 void M_Menu_Transfusion_Episode_f (void)
999 {
1000         m_entersound = true;
1001         m_state = m_transfusion_episode;
1002         key_dest = key_menu;
1003 }
1004
1005 static void M_Transfusion_Episode_Draw (void)
1006 {
1007         int y;
1008         cachepic_t *p;
1009         M_Background(640, 480);
1010
1011         p = Draw_CachePic ("gfx/menu/tb-episodes", true);
1012         M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1013         for (y = 0; y < EPISODE_ITEMS; y++){
1014                 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1015         }
1016
1017         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1018 }
1019
1020 static void M_Transfusion_Episode_Key (int key, char ascii)
1021 {
1022         switch (key)
1023         {
1024         case K_ESCAPE:
1025                 M_Menu_Main_f ();
1026                 break;
1027
1028         case K_DOWNARROW:
1029                 S_LocalSound ("sound/misc/menu1.wav");
1030                 m_episode_cursor++;
1031                 if (m_episode_cursor >= EPISODE_ITEMS)
1032                         m_episode_cursor = 0;
1033                 break;
1034
1035         case K_UPARROW:
1036                 S_LocalSound ("sound/misc/menu1.wav");
1037                 m_episode_cursor--;
1038                 if (m_episode_cursor < 0)
1039                         m_episode_cursor = EPISODE_ITEMS - 1;
1040                 break;
1041
1042         case K_ENTER:
1043                 Cbuf_AddText ("deathmatch 0\n");
1044                 m_entersound = true;
1045                 M_Menu_Transfusion_Skill_f ();
1046         }
1047 }
1048
1049 //=============================================================================
1050 /* Transfusion Single Player Skill Menu */
1051
1052 static int      m_skill_cursor = 2;
1053 #define SKILL_ITEMS     5
1054
1055 void M_Menu_Transfusion_Skill_f (void)
1056 {
1057         m_entersound = true;
1058         m_state = m_transfusion_skill;
1059         key_dest = key_menu;
1060 }
1061
1062 static void M_Transfusion_Skill_Draw (void)
1063 {
1064         int y;
1065         cachepic_t      *p;
1066         M_Background(640, 480);
1067
1068         p = Draw_CachePic ("gfx/menu/tb-difficulty", true);
1069         M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1070
1071         for (y = 0; y < SKILL_ITEMS; y++)
1072         {
1073                 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1074         }
1075         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1076 }
1077
1078 static void M_Transfusion_Skill_Key (int key, char ascii)
1079 {
1080         switch (key)
1081         {
1082         case K_ESCAPE:
1083                 M_Menu_Transfusion_Episode_f ();
1084                 break;
1085
1086         case K_DOWNARROW:
1087                 S_LocalSound ("sound/misc/menu1.wav");
1088                 m_skill_cursor++;
1089                 if (m_skill_cursor >= SKILL_ITEMS)
1090                         m_skill_cursor = 0;
1091                 break;
1092
1093         case K_UPARROW:
1094                 S_LocalSound ("sound/misc/menu1.wav");
1095                 m_skill_cursor--;
1096                 if (m_skill_cursor < 0)
1097                         m_skill_cursor = SKILL_ITEMS - 1;
1098                 break;
1099
1100         case K_ENTER:
1101                 m_entersound = true;
1102                 switch (m_skill_cursor)
1103                 {
1104                 case 0:
1105                         Cbuf_AddText ("skill 1\n");
1106                         break;
1107                 case 1:
1108                         Cbuf_AddText ("skill 2\n");
1109                         break;
1110                 case 2:
1111                         Cbuf_AddText ("skill 3\n");
1112                         break;
1113                 case 3:
1114                         Cbuf_AddText ("skill 4\n");
1115                         break;
1116                 case 4:
1117                         Cbuf_AddText ("skill 5\n");
1118                         break;
1119                 }
1120                 key_dest = key_game;
1121                 if (sv.active)
1122                         Cbuf_AddText ("disconnect\n");
1123                 Cbuf_AddText ("maxplayers 1\n");
1124                 Cbuf_AddText ("deathmatch 0\n");
1125                 Cbuf_AddText ("coop 0\n");
1126                 switch (m_episode_cursor)
1127                 {
1128                 case 0:
1129                         Cbuf_AddText ("map e1m1\n");
1130                         break;
1131                 case 1:
1132                         Cbuf_AddText ("map e2m1\n");
1133                         break;
1134                 case 2:
1135                         Cbuf_AddText ("map e3m1\n");
1136                         break;
1137                 case 3:
1138                         Cbuf_AddText ("map e4m1\n");
1139                         break;
1140                 case 4:
1141                         Cbuf_AddText ("map e6m1\n");
1142                         break;
1143                 case 5:
1144                         Cbuf_AddText ("map cp01\n");
1145                         break;
1146                 }
1147         }
1148 }
1149 //=============================================================================
1150 /* MULTIPLAYER MENU */
1151
1152 static int      m_multiplayer_cursor;
1153 #define MULTIPLAYER_ITEMS       3
1154
1155
1156 void M_Menu_MultiPlayer_f (void)
1157 {
1158         key_dest = key_menu;
1159         m_state = m_multiplayer;
1160         m_entersound = true;
1161 }
1162
1163
1164 static void M_MultiPlayer_Draw (void)
1165 {
1166         int             f;
1167         cachepic_t      *p;
1168
1169         if (gamemode == GAME_TRANSFUSION)
1170         {
1171                 M_Background(640, 480);
1172                 p = Draw_CachePic ("gfx/menu/tb-online", true);
1173                 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1174                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1175                         M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1176                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1177                 return;
1178         }
1179         M_Background(320, 200);
1180
1181         M_DrawPic (16, 4, "gfx/qplaque");
1182         p = Draw_CachePic ("gfx/p_multi", true);
1183         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1184         M_DrawPic (72, 32, "gfx/mp_menu");
1185
1186         f = (int)(realtime * 10)%6;
1187
1188         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1189 }
1190
1191
1192 static void M_MultiPlayer_Key (int key, char ascii)
1193 {
1194         switch (key)
1195         {
1196         case K_ESCAPE:
1197                 M_Menu_Main_f ();
1198                 break;
1199
1200         case K_DOWNARROW:
1201                 S_LocalSound ("sound/misc/menu1.wav");
1202                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1203                         m_multiplayer_cursor = 0;
1204                 break;
1205
1206         case K_UPARROW:
1207                 S_LocalSound ("sound/misc/menu1.wav");
1208                 if (--m_multiplayer_cursor < 0)
1209                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1210                 break;
1211
1212         case K_ENTER:
1213                 m_entersound = true;
1214                 switch (m_multiplayer_cursor)
1215                 {
1216                 case 0:
1217                 case 1:
1218                         M_Menu_LanConfig_f ();
1219                         break;
1220
1221                 case 2:
1222                         M_Menu_Setup_f ();
1223                         break;
1224                 }
1225         }
1226 }
1227
1228 //=============================================================================
1229 /* SETUP MENU */
1230
1231 static int              setup_cursor = 4;
1232 static int              setup_cursor_table[] = {40, 64, 88, 124, 140};
1233
1234 static char     setup_myname[32];
1235 static int              setup_oldtop;
1236 static int              setup_oldbottom;
1237 static int              setup_top;
1238 static int              setup_bottom;
1239 static int              setup_rate;
1240 static int              setup_oldrate;
1241
1242 #define NUM_SETUP_CMDS  5
1243
1244 void M_Menu_Setup_f (void)
1245 {
1246         key_dest = key_menu;
1247         m_state = m_setup;
1248         m_entersound = true;
1249         strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1250         setup_top = setup_oldtop = cl_color.integer >> 4;
1251         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1252         setup_rate = cl_rate.integer;
1253 }
1254
1255 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1256 static unsigned char *menuplyr_pixels;
1257 static unsigned int *menuplyr_translated;
1258
1259 typedef struct ratetable_s
1260 {
1261         int rate;
1262         char *name;
1263 }
1264 ratetable_t;
1265
1266 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1267 static ratetable_t setup_ratetable[] =
1268 {
1269         {1000, "28.8 bad"},
1270         {1500, "28.8 mediocre"},
1271         {2000, "28.8 good"},
1272         {2500, "33.6 mediocre"},
1273         {3000, "33.6 good"},
1274         {3500, "56k bad"},
1275         {4000, "56k mediocre"},
1276         {4500, "56k adequate"},
1277         {5000, "56k good"},
1278         {7000, "64k ISDN"},
1279         {15000, "128k ISDN"},
1280         {25000, "broadband"}
1281 };
1282
1283 static int setup_rateindex(int rate)
1284 {
1285         int i;
1286         for (i = 0;i < RATES;i++)
1287                 if (setup_ratetable[i].rate > setup_rate)
1288                         break;
1289         return bound(1, i, RATES) - 1;
1290 }
1291
1292 static void M_Setup_Draw (void)
1293 {
1294         int i, j;
1295         cachepic_t      *p;
1296
1297         M_Background(320, 200);
1298
1299         M_DrawPic (16, 4, "gfx/qplaque");
1300         p = Draw_CachePic ("gfx/p_multi", true);
1301         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1302
1303         M_Print(64, 40, "Your name");
1304         M_DrawTextBox (160, 32, 16, 1);
1305         M_PrintColored(168, 40, setup_myname);
1306
1307         if (gamemode != GAME_GOODVSBAD2)
1308         {
1309                 M_Print(64, 64, "Shirt color");
1310                 M_Print(64, 88, "Pants color");
1311         }
1312
1313         M_Print(64, 124-8, "Network speed limit");
1314         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1315
1316         M_DrawTextBox (64, 140-8, 14, 1);
1317         M_Print(72, 140, "Accept Changes");
1318
1319         // LordHavoc: rewrote this code greatly
1320         if (menuplyr_load)
1321         {
1322                 unsigned char *f;
1323                 fs_offset_t filesize;
1324                 menuplyr_load = false;
1325                 menuplyr_top = -1;
1326                 menuplyr_bottom = -1;
1327                 f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize);
1328                 if (f && filesize >= 9)
1329                 {
1330                         int width, height;
1331                         width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216;
1332                         height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216;
1333                         if (filesize >= 8 + width * height)
1334                         {
1335                                 menuplyr_width = width;
1336                                 menuplyr_height = height;
1337                                 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height);
1338                                 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4);
1339                                 memcpy(menuplyr_pixels, f + 8, width * height);
1340                         }
1341                 }
1342                 if (f)
1343                         Mem_Free(f);
1344         }
1345
1346         if (menuplyr_pixels)
1347         {
1348                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1349                 {
1350                         menuplyr_top = setup_top;
1351                         menuplyr_bottom = setup_bottom;
1352
1353                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1354                         {
1355                                 j = menuplyr_pixels[i];
1356                                 if (j >= TOP_RANGE && j < TOP_RANGE + 16)
1357                                 {
1358                                         if (menuplyr_top < 8 || menuplyr_top == 14)
1359                                                 j = menuplyr_top * 16 + (j - TOP_RANGE);
1360                                         else
1361                                                 j = menuplyr_top * 16 + 15-(j - TOP_RANGE);
1362                                 }
1363                                 else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16)
1364                                 {
1365                                         if (menuplyr_bottom < 8 || menuplyr_bottom == 14)
1366                                                 j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE);
1367                                         else
1368                                                 j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE);
1369                                 }
1370                                 menuplyr_translated[i] = palette_bgra_transparent[j];
1371                         }
1372                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1373                 }
1374                 M_DrawPic(160, 48, "gfx/bigbox");
1375                 M_DrawPic(172, 56, "gfx/menuplyr");
1376         }
1377
1378         if (setup_cursor == 0)
1379                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1380         else
1381                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1382 }
1383
1384
1385 static void M_Setup_Key (int k, char ascii)
1386 {
1387         int                     l;
1388
1389         switch (k)
1390         {
1391         case K_ESCAPE:
1392                 M_Menu_MultiPlayer_f ();
1393                 break;
1394
1395         case K_UPARROW:
1396                 S_LocalSound ("sound/misc/menu1.wav");
1397                 setup_cursor--;
1398                 if (setup_cursor < 0)
1399                         setup_cursor = NUM_SETUP_CMDS-1;
1400                 break;
1401
1402         case K_DOWNARROW:
1403                 S_LocalSound ("sound/misc/menu1.wav");
1404                 setup_cursor++;
1405                 if (setup_cursor >= NUM_SETUP_CMDS)
1406                         setup_cursor = 0;
1407                 break;
1408
1409         case K_LEFTARROW:
1410                 if (setup_cursor < 1)
1411                         return;
1412                 S_LocalSound ("sound/misc/menu3.wav");
1413                 if (setup_cursor == 1)
1414                         setup_top = setup_top - 1;
1415                 if (setup_cursor == 2)
1416                         setup_bottom = setup_bottom - 1;
1417                 if (setup_cursor == 3)
1418                 {
1419                         l = setup_rateindex(setup_rate) - 1;
1420                         if (l < 0)
1421                                 l = RATES - 1;
1422                         setup_rate = setup_ratetable[l].rate;
1423                 }
1424                 break;
1425         case K_RIGHTARROW:
1426                 if (setup_cursor < 1)
1427                         return;
1428 forward:
1429                 S_LocalSound ("sound/misc/menu3.wav");
1430                 if (setup_cursor == 1)
1431                         setup_top = setup_top + 1;
1432                 if (setup_cursor == 2)
1433                         setup_bottom = setup_bottom + 1;
1434                 if (setup_cursor == 3)
1435                 {
1436                         l = setup_rateindex(setup_rate) + 1;
1437                         if (l >= RATES)
1438                                 l = 0;
1439                         setup_rate = setup_ratetable[l].rate;
1440                 }
1441                 break;
1442
1443         case K_ENTER:
1444                 if (setup_cursor == 0)
1445                         return;
1446
1447                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1448                         goto forward;
1449
1450                 // setup_cursor == 4 (Accept changes)
1451                 if (strcmp(cl_name.string, setup_myname) != 0)
1452                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1453                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1454                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1455                 if (setup_rate != setup_oldrate)
1456                         Cbuf_AddText(va("rate %i\n", setup_rate));
1457
1458                 m_entersound = true;
1459                 M_Menu_MultiPlayer_f ();
1460                 break;
1461
1462         case K_BACKSPACE:
1463                 if (setup_cursor == 0)
1464                 {
1465                         if (strlen(setup_myname))
1466                                 setup_myname[strlen(setup_myname)-1] = 0;
1467                 }
1468                 break;
1469
1470         default:
1471                 if (ascii < 32)
1472                         break;
1473                 if (setup_cursor == 0)
1474                 {
1475                         l = (int)strlen(setup_myname);
1476                         if (l < 15)
1477                         {
1478                                 setup_myname[l+1] = 0;
1479                                 setup_myname[l] = ascii;
1480                         }
1481                 }
1482         }
1483
1484         if (setup_top > 15)
1485                 setup_top = 0;
1486         if (setup_top < 0)
1487                 setup_top = 15;
1488         if (setup_bottom > 15)
1489                 setup_bottom = 0;
1490         if (setup_bottom < 0)
1491                 setup_bottom = 15;
1492 }
1493
1494 //=============================================================================
1495 /* OPTIONS MENU */
1496
1497 #define SLIDER_RANGE    10
1498
1499 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1500 {
1501         char text[16];
1502         int i;
1503         float range;
1504         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1505         M_DrawCharacter (x-8, y, 128);
1506         for (i = 0;i < SLIDER_RANGE;i++)
1507                 M_DrawCharacter (x + i*8, y, 129);
1508         M_DrawCharacter (x+i*8, y, 130);
1509         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1510         if (fabs((int)num - num) < 0.01)
1511                 sprintf(text, "%i", (int)num);
1512         else
1513                 sprintf(text, "%.3f", num);
1514         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1515 }
1516
1517 static void M_DrawCheckbox (int x, int y, int on)
1518 {
1519         if (on)
1520                 M_Print(x, y, "on");
1521         else
1522                 M_Print(x, y, "off");
1523 }
1524
1525
1526 //#define OPTIONS_ITEMS 25 aule was here
1527 #define OPTIONS_ITEMS 27
1528
1529
1530 static int options_cursor;
1531
1532 void M_Menu_Options_f (void)
1533 {
1534         key_dest = key_menu;
1535         m_state = m_options;
1536         m_entersound = true;
1537 }
1538
1539 extern cvar_t slowmo;
1540 extern dllhandle_t jpeg_dll;
1541 extern cvar_t gl_texture_anisotropy;
1542 extern cvar_t r_textshadow;
1543 extern cvar_t r_hdr_scenebrightness;
1544
1545 static void M_Menu_Options_AdjustSliders (int dir)
1546 {
1547         int optnum;
1548         double f;
1549         S_LocalSound ("sound/misc/menu3.wav");
1550
1551         optnum = 0;
1552              if (options_cursor == optnum++) ;
1553         else if (options_cursor == optnum++) ;
1554         else if (options_cursor == optnum++) ;
1555         else if (options_cursor == optnum++) ;
1556         else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 6));
1557         else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1558         else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1559         else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1560         else if (options_cursor == optnum++)
1561         {
1562                 if (cl_forwardspeed.value > 200)
1563                 {
1564                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1565                         Cvar_SetValueQuick (&cl_backspeed, 200);
1566                 }
1567                 else
1568                 {
1569                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1570                         Cvar_SetValueQuick (&cl_backspeed, 400);
1571                 }
1572         }
1573         else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
1574         else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
1575         else if (options_cursor == optnum++) ;
1576         else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1577         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1578         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1579         else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1580         else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1581 }
1582
1583 static int optnum;
1584 static int opty;
1585 static int optcursor;
1586
1587 static void M_Options_PrintCommand(const char *s, int enabled)
1588 {
1589         if (opty >= 32)
1590         {
1591                 if (optnum == optcursor)
1592                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1593                 M_ItemPrint(0 + 48, opty, s, enabled);
1594         }
1595         opty += 8;
1596         optnum++;
1597 }
1598
1599 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1600 {
1601         if (opty >= 32)
1602         {
1603                 if (optnum == optcursor)
1604                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1605                 M_ItemPrint(0 + 48, opty, s, enabled);
1606                 M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes);
1607         }
1608         opty += 8;
1609         optnum++;
1610 }
1611
1612 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1613 {
1614         if (opty >= 32)
1615         {
1616                 if (optnum == optcursor)
1617                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1618                 M_ItemPrint(0 + 48, opty, s, enabled);
1619                 M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1620         }
1621         opty += 8;
1622         optnum++;
1623 }
1624
1625 static void M_Options_Draw (void)
1626 {
1627         int visible;
1628         cachepic_t      *p;
1629
1630         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1631
1632         M_DrawPic(16, 4, "gfx/qplaque");
1633         p = Draw_CachePic("gfx/p_option", true);
1634         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1635
1636         optnum = 0;
1637         optcursor = options_cursor;
1638         visible = (int)((menu_height - 32) / 8);
1639         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1640
1641         M_Options_PrintCommand( "    Customize controls", true);
1642         M_Options_PrintCommand( "         Go to console", true);
1643         M_Options_PrintCommand( "     Reset to defaults", true);
1644         M_Options_PrintCommand( "     Change Video Mode", true);
1645         M_Options_PrintSlider(  "             Crosshair", true, crosshair.value, 0, 5);
1646         M_Options_PrintSlider(  "           Mouse Speed", true, sensitivity.value, 1, 50);
1647         M_Options_PrintCheckbox("          Invert Mouse", true, m_pitch.value < 0);
1648         M_Options_PrintSlider(  "         Field of View", true, scr_fov.integer, 1, 170);
1649         M_Options_PrintCheckbox("            Always Run", true, cl_forwardspeed.value > 200);
1650         M_Options_PrintCheckbox("        Show Framerate", true, showfps.integer);
1651         M_Options_PrintCheckbox("    Show Date and Time", true, showdate.integer && showtime.integer);
1652         M_Options_PrintCommand( "     Custom Brightness", true);
1653         M_Options_PrintSlider(  "       Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1654         M_Options_PrintSlider(  "            Brightness", true, v_contrast.value, 1, 2);
1655         M_Options_PrintSlider(  "                 Gamma", true, v_gamma.value, 0.5, 3);
1656         M_Options_PrintSlider(  "          Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1657         M_Options_PrintSlider(  "          Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1658         M_Options_PrintCommand( "     Customize Effects", true);
1659         M_Options_PrintCommand( "       Effects:  Quake", true);
1660         M_Options_PrintCommand( "       Effects: Normal", true);
1661         M_Options_PrintCommand( "       Effects:   High", true);
1662         M_Options_PrintCommand( "    Customize Lighting", true);
1663         M_Options_PrintCommand( "      Lighting: Flares", true);
1664         M_Options_PrintCommand( "      Lighting: Normal", true);
1665         M_Options_PrintCommand( "      Lighting:   High", true);
1666         M_Options_PrintCommand( "      Lighting:   Full", true);
1667         M_Options_PrintCommand( "           Browse Mods", true);
1668 }
1669
1670
1671 static void M_Options_Key (int k, char ascii)
1672 {
1673         switch (k)
1674         {
1675         case K_ESCAPE:
1676                 M_Menu_Main_f ();
1677                 break;
1678
1679         case K_ENTER:
1680                 m_entersound = true;
1681                 switch (options_cursor)
1682                 {
1683                 case 0:
1684                         M_Menu_Keys_f ();
1685                         break;
1686                 case 1:
1687                         m_state = m_none;
1688                         key_dest = key_game;
1689                         Con_ToggleConsole_f ();
1690                         break;
1691                 case 2:
1692                         M_Menu_Reset_f ();
1693                         break;
1694                 case 3:
1695                         M_Menu_Video_f ();
1696                         break;
1697                 case 11:
1698                         M_Menu_Options_ColorControl_f ();
1699                         break;
1700                 case 17: // Customize Effects
1701                         M_Menu_Options_Effects_f ();
1702                         break;
1703                 case 18: // Effects: Quake
1704                         Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1705                         break;
1706                 case 19: // Effects: Normal
1707                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1708                         break;
1709                 case 20: // Effects: High
1710                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1711                         break;
1712                 case 21:
1713                         M_Menu_Options_Graphics_f ();
1714                         break;
1715                 case 22: // Lighting: Flares
1716                         Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1717                         break;
1718                 case 23: // Lighting: Normal
1719                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1720                         break;
1721                 case 24: // Lighting: High
1722                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1723                         break;
1724                 case 25: // Lighting: Full
1725                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1726                         break;
1727                 case 26:
1728                         M_Menu_ModList_f ();
1729                         break;
1730                 default:
1731                         M_Menu_Options_AdjustSliders (1);
1732                         break;
1733                 }
1734                 return;
1735
1736         case K_UPARROW:
1737                 S_LocalSound ("sound/misc/menu1.wav");
1738                 options_cursor--;
1739                 if (options_cursor < 0)
1740                         options_cursor = OPTIONS_ITEMS-1;
1741                 break;
1742
1743         case K_DOWNARROW:
1744                 S_LocalSound ("sound/misc/menu1.wav");
1745                 options_cursor++;
1746                 if (options_cursor >= OPTIONS_ITEMS)
1747                         options_cursor = 0;
1748                 break;
1749
1750         case K_LEFTARROW:
1751                 M_Menu_Options_AdjustSliders (-1);
1752                 break;
1753
1754         case K_RIGHTARROW:
1755                 M_Menu_Options_AdjustSliders (1);
1756                 break;
1757         }
1758 }
1759
1760 #define OPTIONS_EFFECTS_ITEMS   35
1761
1762 static int options_effects_cursor;
1763
1764 void M_Menu_Options_Effects_f (void)
1765 {
1766         key_dest = key_menu;
1767         m_state = m_options_effects;
1768         m_entersound = true;
1769 }
1770
1771
1772 extern cvar_t cl_stainmaps;
1773 extern cvar_t cl_stainmaps_clearonload;
1774 extern cvar_t r_explosionclip;
1775 extern cvar_t r_coronas;
1776 extern cvar_t gl_flashblend;
1777 extern cvar_t cl_beams_polygons;
1778 extern cvar_t cl_beams_quakepositionhack;
1779 extern cvar_t cl_beams_instantaimhack;
1780 extern cvar_t cl_beams_lightatend;
1781 extern cvar_t r_lightningbeam_thickness;
1782 extern cvar_t r_lightningbeam_scroll;
1783 extern cvar_t r_lightningbeam_repeatdistance;
1784 extern cvar_t r_lightningbeam_color_red;
1785 extern cvar_t r_lightningbeam_color_green;
1786 extern cvar_t r_lightningbeam_color_blue;
1787 extern cvar_t r_lightningbeam_qmbtexture;
1788
1789 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1790 {
1791         int optnum;
1792         S_LocalSound ("sound/misc/menu3.wav");
1793
1794         optnum = 0;
1795              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1796         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1797         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1798         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1799         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1800         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1801         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1802         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1803         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1804         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1805         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1806         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1807         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1808         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1809         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1810         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1811         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1812         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1813         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1814         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1815         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1816         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1817         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1818         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1819         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1820         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1821         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1822         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1823         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerplightstyles, !r_lerplightstyles.integer);
1824         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1825         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1826         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1827         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1828         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1829         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1830 }
1831
1832 static void M_Options_Effects_Draw (void)
1833 {
1834         int visible;
1835         cachepic_t      *p;
1836
1837         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1838
1839         M_DrawPic(16, 4, "gfx/qplaque");
1840         p = Draw_CachePic("gfx/p_option", true);
1841         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1842
1843         optcursor = options_effects_cursor;
1844         optnum = 0;
1845         visible = (int)((menu_height - 32) / 8);
1846         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1847
1848         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1849         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1850         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1851         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1852         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1853         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1854         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1855         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1856         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1857         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1858         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1859         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1860         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1861         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1862         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1863         M_Options_PrintCheckbox("     Polygon Lightning", true, cl_beams_polygons.integer);
1864         M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1865         M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1866         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1867         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1868         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1869         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1870         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1871         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1872         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1873         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1874         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1875         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1876         M_Options_PrintCheckbox(" Flicker Interpolation", true, r_lerplightstyles.integer);
1877         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1878         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1879         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1880         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1881         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1882         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1883 }
1884
1885
1886 static void M_Options_Effects_Key (int k, char ascii)
1887 {
1888         switch (k)
1889         {
1890         case K_ESCAPE:
1891                 M_Menu_Options_f ();
1892                 break;
1893
1894         case K_ENTER:
1895                 M_Menu_Options_Effects_AdjustSliders (1);
1896                 break;
1897
1898         case K_UPARROW:
1899                 S_LocalSound ("sound/misc/menu1.wav");
1900                 options_effects_cursor--;
1901                 if (options_effects_cursor < 0)
1902                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1903                 break;
1904
1905         case K_DOWNARROW:
1906                 S_LocalSound ("sound/misc/menu1.wav");
1907                 options_effects_cursor++;
1908                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1909                         options_effects_cursor = 0;
1910                 break;
1911
1912         case K_LEFTARROW:
1913                 M_Menu_Options_Effects_AdjustSliders (-1);
1914                 break;
1915
1916         case K_RIGHTARROW:
1917                 M_Menu_Options_Effects_AdjustSliders (1);
1918                 break;
1919         }
1920 }
1921
1922
1923 #define OPTIONS_GRAPHICS_ITEMS  20
1924
1925 static int options_graphics_cursor;
1926
1927 void M_Menu_Options_Graphics_f (void)
1928 {
1929         key_dest = key_menu;
1930         m_state = m_options_graphics;
1931         m_entersound = true;
1932 }
1933
1934 extern cvar_t r_shadow_gloss;
1935 extern cvar_t r_shadow_realtime_dlight;
1936 extern cvar_t r_shadow_realtime_dlight_shadows;
1937 extern cvar_t r_shadow_realtime_world;
1938 extern cvar_t r_shadow_realtime_world_lightmaps;
1939 extern cvar_t r_shadow_realtime_world_shadows;
1940 extern cvar_t r_bloom;
1941 extern cvar_t r_bloom_colorscale;
1942 extern cvar_t r_bloom_colorsubtract;
1943 extern cvar_t r_bloom_colorexponent;
1944 extern cvar_t r_bloom_blur;
1945 extern cvar_t r_bloom_brighten;
1946 extern cvar_t r_bloom_resolution;
1947 extern cvar_t r_hdr;
1948 extern cvar_t r_hdr_scenebrightness;
1949 extern cvar_t r_hdr_glowintensity;
1950 extern cvar_t r_hdr_range;
1951 extern cvar_t gl_picmip;
1952
1953 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
1954 {
1955         int optnum;
1956         S_LocalSound ("sound/misc/menu3.wav");
1957
1958         optnum = 0;
1959
1960              if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1961         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1962         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                      bound(0, r_shadow_gloss.integer + dir, 2));
1963         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
1964         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
1965         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
1966         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1967         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
1968         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness,                   bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
1969         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
1970         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr,                                   !r_hdr.integer);
1971         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range,                             bound(1, r_hdr_range.value + dir * 0.25, 16));
1972         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity,                     bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
1973         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale,                      bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
1974         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract,                   bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
1975         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent,                   bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
1976         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten,                        bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
1977         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
1978         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
1979         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
1980 }
1981
1982
1983 static void M_Options_Graphics_Draw (void)
1984 {
1985         int visible;
1986         cachepic_t      *p;
1987
1988         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
1989
1990         M_DrawPic(16, 4, "gfx/qplaque");
1991         p = Draw_CachePic("gfx/p_option", true);
1992         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1993
1994         optcursor = options_graphics_cursor;
1995         optnum = 0;
1996         visible = (int)((menu_height - 32) / 8);
1997         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
1998
1999         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
2000         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
2001         M_Options_PrintSlider(  "            Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2002         M_Options_PrintCheckbox("            RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2003         M_Options_PrintCheckbox("     RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2004         M_Options_PrintCheckbox("              RT World", true, r_shadow_realtime_world.integer);
2005         M_Options_PrintSlider(  "    RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2006         M_Options_PrintCheckbox("       RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2007         M_Options_PrintSlider(  "      Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2008         M_Options_PrintCheckbox("          Bloom Effect", !r_hdr.integer, r_bloom.integer);
2009         M_Options_PrintCheckbox("      HDR Bloom Effect", true, r_hdr.integer);
2010         M_Options_PrintSlider(  "     HDR Dynamic Range", r_hdr.integer, r_hdr_range.value, 1, 16);
2011         M_Options_PrintSlider(  "    HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
2012         M_Options_PrintSlider(  "     Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2013         M_Options_PrintSlider(  "  Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2014         M_Options_PrintSlider(  "  Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2015         M_Options_PrintSlider(  "       Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_brighten.value, 1, 4);
2016         M_Options_PrintSlider(  "            Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
2017         M_Options_PrintSlider(  "      Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2018         M_Options_PrintCommand( "      Restart Renderer", true);
2019 }
2020
2021
2022 static void M_Options_Graphics_Key (int k, char ascii)
2023 {
2024         switch (k)
2025         {
2026         case K_ESCAPE:
2027                 M_Menu_Options_f ();
2028                 break;
2029
2030         case K_ENTER:
2031                 M_Menu_Options_Graphics_AdjustSliders (1);
2032                 break;
2033
2034         case K_UPARROW:
2035                 S_LocalSound ("sound/misc/menu1.wav");
2036                 options_graphics_cursor--;
2037                 if (options_graphics_cursor < 0)
2038                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2039                 break;
2040
2041         case K_DOWNARROW:
2042                 S_LocalSound ("sound/misc/menu1.wav");
2043                 options_graphics_cursor++;
2044                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2045                         options_graphics_cursor = 0;
2046                 break;
2047
2048         case K_LEFTARROW:
2049                 M_Menu_Options_Graphics_AdjustSliders (-1);
2050                 break;
2051
2052         case K_RIGHTARROW:
2053                 M_Menu_Options_Graphics_AdjustSliders (1);
2054                 break;
2055         }
2056 }
2057
2058
2059 #define OPTIONS_COLORCONTROL_ITEMS      18
2060
2061 static int              options_colorcontrol_cursor;
2062
2063 // intensity value to match up to 50% dither to 'correct' quake
2064 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2065
2066 void M_Menu_Options_ColorControl_f (void)
2067 {
2068         key_dest = key_menu;
2069         m_state = m_options_colorcontrol;
2070         m_entersound = true;
2071 }
2072
2073
2074 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2075 {
2076         int optnum;
2077         float f;
2078         S_LocalSound ("sound/misc/menu3.wav");
2079
2080         optnum = 1;
2081         if (options_colorcontrol_cursor == optnum++)
2082                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2083         else if (options_colorcontrol_cursor == optnum++)
2084         {
2085                 Cvar_SetValueQuick (&v_color_enable, 0);
2086                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2087         }
2088         else if (options_colorcontrol_cursor == optnum++)
2089         {
2090                 Cvar_SetValueQuick (&v_color_enable, 0);
2091                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2092         }
2093         else if (options_colorcontrol_cursor == optnum++)
2094         {
2095                 Cvar_SetValueQuick (&v_color_enable, 0);
2096                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2097         }
2098         else if (options_colorcontrol_cursor == optnum++)
2099         {
2100                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2101         }
2102         else if (options_colorcontrol_cursor == optnum++)
2103         {
2104                 Cvar_SetValueQuick (&v_color_enable, 1);
2105                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2106         }
2107         else if (options_colorcontrol_cursor == optnum++)
2108         {
2109                 Cvar_SetValueQuick (&v_color_enable, 1);
2110                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2111         }
2112         else if (options_colorcontrol_cursor == optnum++)
2113         {
2114                 Cvar_SetValueQuick (&v_color_enable, 1);
2115                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2116         }
2117         else if (options_colorcontrol_cursor == optnum++)
2118         {
2119                 Cvar_SetValueQuick (&v_color_enable, 1);
2120                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2121                 Cvar_SetValueQuick (&v_color_black_r, f);
2122                 Cvar_SetValueQuick (&v_color_black_g, f);
2123                 Cvar_SetValueQuick (&v_color_black_b, f);
2124         }
2125         else if (options_colorcontrol_cursor == optnum++)
2126         {
2127                 Cvar_SetValueQuick (&v_color_enable, 1);
2128                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2129         }
2130         else if (options_colorcontrol_cursor == optnum++)
2131         {
2132                 Cvar_SetValueQuick (&v_color_enable, 1);
2133                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2134         }
2135         else if (options_colorcontrol_cursor == optnum++)
2136         {
2137                 Cvar_SetValueQuick (&v_color_enable, 1);
2138                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2139         }
2140         else if (options_colorcontrol_cursor == optnum++)
2141         {
2142                 Cvar_SetValueQuick (&v_color_enable, 1);
2143                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2144                 Cvar_SetValueQuick (&v_color_grey_r, f);
2145                 Cvar_SetValueQuick (&v_color_grey_g, f);
2146                 Cvar_SetValueQuick (&v_color_grey_b, f);
2147         }
2148         else if (options_colorcontrol_cursor == optnum++)
2149         {
2150                 Cvar_SetValueQuick (&v_color_enable, 1);
2151                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2152         }
2153         else if (options_colorcontrol_cursor == optnum++)
2154         {
2155                 Cvar_SetValueQuick (&v_color_enable, 1);
2156                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2157         }
2158         else if (options_colorcontrol_cursor == optnum++)
2159         {
2160                 Cvar_SetValueQuick (&v_color_enable, 1);
2161                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2162         }
2163         else if (options_colorcontrol_cursor == optnum++)
2164         {
2165                 Cvar_SetValueQuick (&v_color_enable, 1);
2166                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2167                 Cvar_SetValueQuick (&v_color_white_r, f);
2168                 Cvar_SetValueQuick (&v_color_white_g, f);
2169                 Cvar_SetValueQuick (&v_color_white_b, f);
2170         }
2171 }
2172
2173 static void M_Options_ColorControl_Draw (void)
2174 {
2175         int visible;
2176         float x, c, s, t, u, v;
2177         cachepic_t      *p, *dither;
2178
2179         dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", true);
2180
2181         M_Background(320, 256);
2182
2183         M_DrawPic(16, 4, "gfx/qplaque");
2184         p = Draw_CachePic("gfx/p_option", true);
2185         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2186
2187         optcursor = options_colorcontrol_cursor;
2188         optnum = 0;
2189         visible = (int)((menu_height - 32) / 8);
2190         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2191
2192         M_Options_PrintCommand( "     Reset to defaults", true);
2193         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2194         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2195         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2196         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2197         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2198         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2199         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2200         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2201         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2202         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2203         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2204         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2205         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2206         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2207         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2208         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2209         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2210
2211         opty += 4;
2212         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2213         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2214         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2215         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2216         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2217         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2218         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2219         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2220         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2221         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2222         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2223
2224         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2225         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2226         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2227         u = s * 0.5;
2228         v = t * 0.5;
2229         opty += 8;
2230         x = 4;
2231         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2232         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2233         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2234         x += 80;
2235         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2236         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2237         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2238         x += 80;
2239         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2240         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2241         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2242         x += 80;
2243         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2244         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2245         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2246 }
2247
2248
2249 static void M_Options_ColorControl_Key (int k, char ascii)
2250 {
2251         switch (k)
2252         {
2253         case K_ESCAPE:
2254                 M_Menu_Options_f ();
2255                 break;
2256
2257         case K_ENTER:
2258                 m_entersound = true;
2259                 switch (options_colorcontrol_cursor)
2260                 {
2261                 case 0:
2262                         Cvar_SetValueQuick(&v_hwgamma, 1);
2263                         Cvar_SetValueQuick(&v_gamma, 1);
2264                         Cvar_SetValueQuick(&v_contrast, 1);
2265                         Cvar_SetValueQuick(&v_brightness, 0);
2266                         Cvar_SetValueQuick(&v_color_enable, 0);
2267                         Cvar_SetValueQuick(&v_color_black_r, 0);
2268                         Cvar_SetValueQuick(&v_color_black_g, 0);
2269                         Cvar_SetValueQuick(&v_color_black_b, 0);
2270                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2271                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2272                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2273                         Cvar_SetValueQuick(&v_color_white_r, 1);
2274                         Cvar_SetValueQuick(&v_color_white_g, 1);
2275                         Cvar_SetValueQuick(&v_color_white_b, 1);
2276                         break;
2277                 default:
2278                         M_Menu_Options_ColorControl_AdjustSliders (1);
2279                         break;
2280                 }
2281                 return;
2282
2283         case K_UPARROW:
2284                 S_LocalSound ("sound/misc/menu1.wav");
2285                 options_colorcontrol_cursor--;
2286                 if (options_colorcontrol_cursor < 0)
2287                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2288                 break;
2289
2290         case K_DOWNARROW:
2291                 S_LocalSound ("sound/misc/menu1.wav");
2292                 options_colorcontrol_cursor++;
2293                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2294                         options_colorcontrol_cursor = 0;
2295                 break;
2296
2297         case K_LEFTARROW:
2298                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2299                 break;
2300
2301         case K_RIGHTARROW:
2302                 M_Menu_Options_ColorControl_AdjustSliders (1);
2303                 break;
2304         }
2305 }
2306
2307
2308 //=============================================================================
2309 /* KEYS MENU */
2310
2311 static char *quakebindnames[][2] =
2312 {
2313 {"+attack",             "attack"},
2314 {"impulse 10",          "next weapon"},
2315 {"impulse 12",          "previous weapon"},
2316 {"+jump",                       "jump / swim up"},
2317 {"+forward",            "walk forward"},
2318 {"+back",                       "backpedal"},
2319 {"+left",                       "turn left"},
2320 {"+right",                      "turn right"},
2321 {"+speed",                      "run"},
2322 {"+moveleft",           "step left"},
2323 {"+moveright",          "step right"},
2324 {"+strafe",             "sidestep"},
2325 {"+lookup",             "look up"},
2326 {"+lookdown",           "look down"},
2327 {"centerview",          "center view"},
2328 {"+mlook",                      "mouse look"},
2329 {"+klook",                      "keyboard look"},
2330 {"+moveup",                     "swim up"},
2331 {"+movedown",           "swim down"}
2332 };
2333
2334 static char *transfusionbindnames[][2] =
2335 {
2336 {"",                            "Movement"},            // Movement commands
2337 {"+forward",            "walk forward"},
2338 {"+back",                       "backpedal"},
2339 {"+left",                       "turn left"},
2340 {"+right",                      "turn right"},
2341 {"+moveleft",           "step left"},
2342 {"+moveright",          "step right"},
2343 {"+jump",                       "jump / swim up"},
2344 {"+movedown",           "swim down"},
2345 {"",                            "Combat"},                      // Combat commands
2346 {"impulse 1",           "Pitch Fork"},
2347 {"impulse 2",           "Flare Gun"},
2348 {"impulse 3",           "Shotgun"},
2349 {"impulse 4",           "Machine Gun"},
2350 {"impulse 5",           "Incinerator"},
2351 {"impulse 6",           "Bombs (TNT)"},
2352 {"impulse 35",          "Proximity Bomb"},
2353 {"impulse 36",          "Remote Detonator"},
2354 {"impulse 7",           "Aerosol Can"},
2355 {"impulse 8",           "Tesla Cannon"},
2356 {"impulse 9",           "Life Leech"},
2357 {"impulse 10",          "Voodoo Doll"},
2358 {"impulse 21",          "next weapon"},
2359 {"impulse 22",          "previous weapon"},
2360 {"+attack",             "attack"},
2361 {"+button3",            "altfire"},
2362 {"",                            "Inventory"},           // Inventory commands
2363 {"impulse 40",          "Dr.'s Bag"},
2364 {"impulse 41",          "Crystal Ball"},
2365 {"impulse 42",          "Beast Vision"},
2366 {"impulse 43",          "Jump Boots"},
2367 {"impulse 23",          "next item"},
2368 {"impulse 24",          "previous item"},
2369 {"impulse 25",          "use item"},
2370 {"",                            "Misc"},                        // Misc commands
2371 {"+button4",            "use"},
2372 {"impulse 50",          "add bot (red)"},
2373 {"impulse 51",          "add bot (blue)"},
2374 {"impulse 52",          "kick a bot"},
2375 {"impulse 26",          "next armor type"},
2376 {"impulse 27",          "identify player"},
2377 {"impulse 55",          "voting menu"},
2378 {"impulse 56",          "observer mode"},
2379 {"",                            "Taunts"},            // Taunts
2380 {"impulse 70",          "taunt 0"},
2381 {"impulse 71",          "taunt 1"},
2382 {"impulse 72",          "taunt 2"},
2383 {"impulse 73",          "taunt 3"},
2384 {"impulse 74",          "taunt 4"},
2385 {"impulse 75",          "taunt 5"},
2386 {"impulse 76",          "taunt 6"},
2387 {"impulse 77",          "taunt 7"},
2388 {"impulse 78",          "taunt 8"},
2389 {"impulse 79",          "taunt 9"}
2390 };
2391
2392 static char *goodvsbad2bindnames[][2] =
2393 {
2394 {"impulse 69",          "Power 1"},
2395 {"impulse 70",          "Power 2"},
2396 {"impulse 71",          "Power 3"},
2397 {"+jump",                       "jump / swim up"},
2398 {"+forward",            "walk forward"},
2399 {"+back",                       "backpedal"},
2400 {"+left",                       "turn left"},
2401 {"+right",                      "turn right"},
2402 {"+speed",                      "run"},
2403 {"+moveleft",           "step left"},
2404 {"+moveright",          "step right"},
2405 {"+strafe",             "sidestep"},
2406 {"+lookup",             "look up"},
2407 {"+lookdown",           "look down"},
2408 {"centerview",          "center view"},
2409 {"+mlook",                      "mouse look"},
2410 {"kill",                        "kill yourself"},
2411 {"+moveup",                     "swim up"},
2412 {"+movedown",           "swim down"}
2413 };
2414
2415 static int numcommands;
2416 static char *(*bindnames)[2];
2417
2418 /*
2419 typedef struct binditem_s
2420 {
2421         char *command, *description;
2422         struct binditem_s *next;
2423 }
2424 binditem_t;
2425
2426 typedef struct bindcategory_s
2427 {
2428         char *name;
2429         binditem_t *binds;
2430         struct bindcategory_s *next;
2431 }
2432 bindcategory_t;
2433
2434 static bindcategory_t *bindcategories = NULL;
2435
2436 static void M_ClearBinds (void)
2437 {
2438         for (c = bindcategories;c;c = cnext)
2439         {
2440                 cnext = c->next;
2441                 for (b = c->binds;b;b = bnext)
2442                 {
2443                         bnext = b->next;
2444                         Z_Free(b);
2445                 }
2446                 Z_Free(c);
2447         }
2448         bindcategories = NULL;
2449 }
2450
2451 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2452 {
2453         for (b = &c->binds;*b;*b = &(*b)->next);
2454         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2455         *b->command = (char *)((*b) + 1);
2456         *b->description = *b->command + strlen(command) + 1;
2457         strlcpy(*b->command, command, strlen(command) + 1);
2458         strlcpy(*b->description, description, strlen(description) + 1);
2459 }
2460
2461 static void M_AddBind (char *category, char *command, char *description)
2462 {
2463         for (c = &bindcategories;*c;c = &(*c)->next)
2464         {
2465                 if (!strcmp(category, (*c)->name))
2466                 {
2467                         M_AddBindToCategory(*c, command, description);
2468                         return;
2469                 }
2470         }
2471         *c = Z_Alloc(sizeof(bindcategory_t));
2472         M_AddBindToCategory(*c, command, description);
2473 }
2474
2475 static void M_DefaultBinds (void)
2476 {
2477         M_ClearBinds();
2478         M_AddBind("movement", "+jump", "jump / swim up");
2479         M_AddBind("movement", "+forward", "walk forward");
2480         M_AddBind("movement", "+back", "backpedal");
2481         M_AddBind("movement", "+left", "turn left");
2482         M_AddBind("movement", "+right", "turn right");
2483         M_AddBind("movement", "+speed", "run");
2484         M_AddBind("movement", "+moveleft", "step left");
2485         M_AddBind("movement", "+moveright", "step right");
2486         M_AddBind("movement", "+strafe", "sidestep");
2487         M_AddBind("movement", "+lookup", "look up");
2488         M_AddBind("movement", "+lookdown", "look down");
2489         M_AddBind("movement", "centerview", "center view");
2490         M_AddBind("movement", "+mlook", "mouse look");
2491         M_AddBind("movement", "+klook", "keyboard look");
2492         M_AddBind("movement", "+moveup", "swim up");
2493         M_AddBind("movement", "+movedown", "swim down");
2494         M_AddBind("weapons", "+attack", "attack");
2495         M_AddBind("weapons", "impulse 10", "next weapon");
2496         M_AddBind("weapons", "impulse 12", "previous weapon");
2497         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2498         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2499         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2500         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2501         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2502         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2503         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2504         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2505 }
2506 */
2507
2508
2509 static int              keys_cursor;
2510 static int              bind_grab;
2511
2512 void M_Menu_Keys_f (void)
2513 {
2514         key_dest = key_menu;
2515         m_state = m_keys;
2516         m_entersound = true;
2517 }
2518
2519 #define NUMKEYS 5
2520
2521 void M_FindKeysForCommand (const char *command, int *keys)
2522 {
2523         int             count;
2524         int             j;
2525         char    *b;
2526
2527         for (j = 0;j < NUMKEYS;j++)
2528                 keys[j] = -1;
2529
2530         count = 0;
2531
2532         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2533         {
2534                 b = keybindings[0][j];
2535                 if (!b)
2536                         continue;
2537                 if (!strcmp (b, command) )
2538                 {
2539                         keys[count++] = j;
2540                         if (count == NUMKEYS)
2541                                 break;
2542                 }
2543         }
2544 }
2545
2546 static void M_UnbindCommand (char *command)
2547 {
2548         int             j;
2549         char    *b;
2550
2551         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2552         {
2553                 b = keybindings[0][j];
2554                 if (!b)
2555                         continue;
2556                 if (!strcmp (b, command))
2557                         Key_SetBinding (j, 0, "");
2558         }
2559 }
2560
2561
2562 static void M_Keys_Draw (void)
2563 {
2564         int             i, j;
2565         int             keys[NUMKEYS];
2566         int             y;
2567         cachepic_t      *p;
2568         char    keystring[MAX_INPUTLINE];
2569
2570         M_Background(320, 48 + 8 * numcommands);
2571
2572         p = Draw_CachePic ("gfx/ttl_cstm", true);
2573         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2574
2575         if (bind_grab)
2576                 M_Print(12, 32, "Press a key or button for this action");
2577         else
2578                 M_Print(18, 32, "Enter to change, backspace to clear");
2579
2580 // search for known bindings
2581         for (i=0 ; i<numcommands ; i++)
2582         {
2583                 y = 48 + 8*i;
2584
2585                 // If there's no command, it's just a section
2586                 if (bindnames[i][0][0] == '\0')
2587                 {
2588                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2589                         M_PrintRed (16, y, bindnames[i][1]);
2590                         continue;
2591                 }
2592                 else
2593                         M_Print(16, y, bindnames[i][1]);
2594
2595                 M_FindKeysForCommand (bindnames[i][0], keys);
2596
2597                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2598                 if (keys[0] == -1)
2599                         strlcpy(keystring, "???", sizeof(keystring));
2600                 else
2601                 {
2602                         keystring[0] = 0;
2603                         for (j = 0;j < NUMKEYS;j++)
2604                         {
2605                                 if (keys[j] != -1)
2606                                 {
2607                                         if (j > 0)
2608                                                 strlcat(keystring, " or ", sizeof(keystring));
2609                                         strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
2610                                 }
2611                         }
2612                 }
2613                 M_Print(150, y, keystring);
2614         }
2615
2616         if (bind_grab)
2617                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2618         else
2619                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2620 }
2621
2622
2623 static void M_Keys_Key (int k, char ascii)
2624 {
2625         char    cmd[80];
2626         int             keys[NUMKEYS];
2627
2628         if (bind_grab)
2629         {       // defining a key
2630                 S_LocalSound ("sound/misc/menu1.wav");
2631                 if (k == K_ESCAPE)
2632                 {
2633                         bind_grab = false;
2634                 }
2635                 else //if (k != '`')
2636                 {
2637                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2638                         Cbuf_InsertText (cmd);
2639                 }
2640
2641                 bind_grab = false;
2642                 return;
2643         }
2644
2645         switch (k)
2646         {
2647         case K_ESCAPE:
2648                 M_Menu_Options_f ();
2649                 break;
2650
2651         case K_LEFTARROW:
2652         case K_UPARROW:
2653                 S_LocalSound ("sound/misc/menu1.wav");
2654                 do
2655                 {
2656                         keys_cursor--;
2657                         if (keys_cursor < 0)
2658                                 keys_cursor = numcommands-1;
2659                 }
2660                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2661                 break;
2662
2663         case K_DOWNARROW:
2664         case K_RIGHTARROW:
2665                 S_LocalSound ("sound/misc/menu1.wav");
2666                 do
2667                 {
2668                         keys_cursor++;
2669                         if (keys_cursor >= numcommands)
2670                                 keys_cursor = 0;
2671                 }
2672                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2673                 break;
2674
2675         case K_ENTER:           // go into bind mode
2676                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2677                 S_LocalSound ("sound/misc/menu2.wav");
2678                 if (keys[NUMKEYS - 1] != -1)
2679                         M_UnbindCommand (bindnames[keys_cursor][0]);
2680                 bind_grab = true;
2681                 break;
2682
2683         case K_BACKSPACE:               // delete bindings
2684         case K_DEL:                             // delete bindings
2685                 S_LocalSound ("sound/misc/menu2.wav");
2686                 M_UnbindCommand (bindnames[keys_cursor][0]);
2687                 break;
2688         }
2689 }
2690
2691 void M_Menu_Reset_f (void)
2692 {
2693         key_dest = key_menu;
2694         m_state = m_reset;
2695         m_entersound = true;
2696 }
2697
2698
2699 static void M_Reset_Key (int key, char ascii)
2700 {
2701         switch (key)
2702         {
2703         case 'Y':
2704         case 'y':
2705                 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2706                 // no break here since we also exit the menu
2707
2708         case K_ESCAPE:
2709         case 'n':
2710         case 'N':
2711                 m_state = m_options;
2712                 m_entersound = true;
2713                 break;
2714
2715         default:
2716                 break;
2717         }
2718 }
2719
2720 static void M_Reset_Draw (void)
2721 {
2722         int lines = 2, linelength = 20;
2723         M_Background(linelength * 8 + 16, lines * 8 + 16);
2724         M_DrawTextBox(0, 0, linelength, lines);
2725         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2726         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2727 }
2728
2729 //=============================================================================
2730 /* VIDEO MENU */
2731
2732 // note: if modes are added to the beginning of this list, update VID_DEFAULT
2733 video_resolution_t video_resolutions[] =
2734 {
2735 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2736 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2737 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2738 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2739 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2740 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2741 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2742 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2743 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2744 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2745 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2746 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2747 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2748 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2749 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2750 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2751 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2752 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2753 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2754 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2755 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2756 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2757 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2758 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2759 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2760 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2761 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2762 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2763 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2764 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2765 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2766 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2767 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2768 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2769 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2770 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2771 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2772 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2773 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2774 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2775 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2776 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2777 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2778 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2779 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2780 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2781 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2782 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2783 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2784 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2785 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2786 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2787 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2788 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2789 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2790 {NULL, 0, 0, 0, 0, 0}
2791 };
2792 // this is the number of the default mode (640x480) in the list above
2793 #define VID_DEFAULT 3
2794 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2795
2796 #define VIDEO_ITEMS 11
2797 static int video_cursor = 0;
2798 static int video_cursor_table[VIDEO_ITEMS] = {56, 68, 88, 100, 108, 116, 136, 166, 174, 182, 190};
2799 static int video_resolution;
2800
2801 void M_Menu_Video_f (void)
2802 {
2803         int i;
2804
2805         key_dest = key_menu;
2806         m_state = m_video;
2807         m_entersound = true;
2808
2809         // Look for the closest match to the current resolution
2810         video_resolution = 0;
2811         for (i = 1;i < VID_RES_COUNT;i++)
2812         {
2813                 // if the new mode would be a worse match in width, skip it
2814                 if (fabs(video_resolutions[i].width - vid.width) > fabs(video_resolutions[video_resolution].width - vid.width))
2815                         continue;
2816                 // if it is equal in width, check height
2817                 if (video_resolutions[i].width == vid.width && video_resolutions[video_resolution].width == vid.width)
2818                 {
2819                         // if the new mode would be a worse match in height, skip it
2820                         if (fabs(video_resolutions[i].height - vid.height) > fabs(video_resolutions[video_resolution].height - vid.height))
2821                                 continue;
2822                         // if it is equal in width and height, check pixel aspect
2823                         if (video_resolutions[i].height == vid.height && video_resolutions[video_resolution].height == vid.height)
2824                         {
2825                                 // if the new mode would be a worse match in pixel aspect, skip it
2826                                 if (fabs(video_resolutions[i].pixelheight - vid_pixelheight.value) > fabs(video_resolutions[video_resolution].pixelheight - vid_pixelheight.value))
2827                                         continue;
2828                                 // if it is equal in everything, skip it (prefer earlier modes)
2829                                 if (video_resolutions[i].pixelheight == vid_pixelheight.value && video_resolutions[video_resolution].pixelheight == vid_pixelheight.value)
2830                                         continue;
2831                                 // better match for width, height, and pixel aspect
2832                                 video_resolution = i;
2833                         }
2834                         else // better match for width and height
2835                                 video_resolution = i;
2836                 }
2837                 else // better match for width
2838                         video_resolution = i;
2839         }
2840 }
2841
2842
2843 static void M_Video_Draw (void)
2844 {
2845         cachepic_t      *p;
2846
2847         M_Background(320, 200);
2848
2849         M_DrawPic(16, 4, "gfx/qplaque");
2850         p = Draw_CachePic("gfx/vidmodes", true);
2851         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2852
2853         // Current Resolution
2854         M_Print(16, video_cursor_table[0], "    Current Resolution");
2855         if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen)
2856                 M_Print(220, video_cursor_table[0], va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
2857         else
2858                 M_Print(220, video_cursor_table[0], va("%dx%d", vid.width, vid.height));
2859
2860         // Proposed Resolution
2861         M_Print(16, video_cursor_table[1], "        New Resolution");
2862         M_Print(220, video_cursor_table[1], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
2863         M_Print(96, video_cursor_table[1] + 8, va("Type: %s", video_resolutions[video_resolution].type));
2864
2865         // Bits per pixel
2866         M_Print(16, video_cursor_table[2], "        Bits per pixel");
2867         M_Print(220, video_cursor_table[2], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2868
2869         // Refresh Rate
2870         M_ItemPrint(16, video_cursor_table[3], "      Use Refresh Rate", vid_supportrefreshrate);
2871         M_DrawCheckbox(220, video_cursor_table[3], vid_userefreshrate.integer);
2872
2873         // Refresh Rate
2874         M_ItemPrint(16, video_cursor_table[4], "          Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer);
2875         M_DrawSlider(220, video_cursor_table[4], vid_refreshrate.integer, 60, 150);
2876
2877         // Fullscreen
2878         M_Print(16, video_cursor_table[5], "            Fullscreen");
2879         M_DrawCheckbox(220, video_cursor_table[5], vid_fullscreen.integer);
2880
2881         // "Apply" button
2882         M_Print(220, video_cursor_table[6], "Apply");
2883
2884         // Vertical Sync
2885         M_ItemPrint(16, video_cursor_table[7], "         Vertical Sync", gl_videosyncavailable);
2886         M_DrawCheckbox(220, video_cursor_table[7], vid_vsync.integer);
2887
2888         M_ItemPrint(16, video_cursor_table[8], "    Anisotropic Filter", gl_support_anisotropy);
2889         M_DrawSlider(220, video_cursor_table[8], gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
2890
2891         M_ItemPrint(16, video_cursor_table[9], "       Texture Quality", true);
2892         M_DrawSlider(220, video_cursor_table[9], gl_picmip.value, 3, 0);
2893
2894         M_ItemPrint(16, video_cursor_table[10], "   Texture Compression", gl_support_texture_compression);
2895         M_DrawCheckbox(220, video_cursor_table[10], gl_texturecompression.integer);
2896
2897         // Cursor
2898         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2899 }
2900
2901
2902 static void M_Menu_Video_AdjustSliders (int dir)
2903 {
2904         S_LocalSound ("sound/misc/menu3.wav");
2905
2906         switch (video_cursor)
2907         {
2908                 // Resolution
2909                 case 1:
2910                 {
2911                         int r;
2912                         for(r = 0;r < VID_RES_COUNT;r++)
2913                         {
2914                                 video_resolution += dir;
2915                                 if (video_resolution >= VID_RES_COUNT)
2916                                         video_resolution = 0;
2917                                 if (video_resolution < 0)
2918                                         video_resolution = VID_RES_COUNT - 1;
2919                                 if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
2920                                         break;
2921                         }
2922                         break;
2923                 }
2924
2925                 // Bits per pixel
2926                 case 2:
2927                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2928                         break;
2929                 // Refresh Rate
2930                 case 3:
2931                         Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer);
2932                         break;
2933                 case 4:
2934                         Cvar_SetValueQuick (&vid_refreshrate, bound(60, vid_refreshrate.integer + dir, 150));
2935                         break;
2936                 case 5:
2937                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2938                         break;
2939
2940                 case 7:
2941                         Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2942                         break;
2943                 case 8:
2944                         Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), gl_max_anisotropy));
2945                         break;
2946                 case 9:
2947                         Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
2948                         break;
2949                 case 10:
2950                         Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
2951                         break;
2952         }
2953 }
2954
2955
2956 static void M_Video_Key (int key, char ascii)
2957 {
2958         switch (key)
2959         {
2960                 case K_ESCAPE:
2961                         // vid_shared.c has a copy of the current video config. We restore it
2962                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2963                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2964                         if (vid_supportrefreshrate)
2965                                 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
2966                         Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);
2967
2968                         S_LocalSound ("sound/misc/menu1.wav");
2969                         M_Menu_Options_f ();
2970                         break;
2971
2972                 case K_ENTER:
2973                         m_entersound = true;
2974                         switch (video_cursor)
2975                         {
2976                                 case 6:
2977                                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution].width);
2978                                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution].height);
2979                                         Cvar_SetValueQuick (&vid_conwidth, video_resolutions[video_resolution].conwidth);
2980                                         Cvar_SetValueQuick (&vid_conheight, video_resolutions[video_resolution].conheight);
2981                                         Cvar_SetValueQuick (&vid_pixelheight, video_resolutions[video_resolution].pixelheight);
2982                                         Cbuf_AddText ("vid_restart\n");
2983                                         M_Menu_Options_f ();
2984                                         break;
2985                                 default:
2986                                         M_Menu_Video_AdjustSliders (1);
2987                         }
2988                         break;
2989
2990                 case K_UPARROW:
2991                         S_LocalSound ("sound/misc/menu1.wav");
2992                         video_cursor--;
2993                         if (video_cursor < 0)
2994                                 video_cursor = VIDEO_ITEMS-1;
2995                         break;
2996
2997                 case K_DOWNARROW:
2998                         S_LocalSound ("sound/misc/menu1.wav");
2999                         video_cursor++;
3000                         if (video_cursor >= VIDEO_ITEMS)
3001                                 video_cursor = 0;
3002                         break;
3003
3004                 case K_LEFTARROW:
3005                         M_Menu_Video_AdjustSliders (-1);
3006                         break;
3007
3008                 case K_RIGHTARROW:
3009                         M_Menu_Video_AdjustSliders (1);
3010                         break;
3011         }
3012 }
3013
3014 //=============================================================================
3015 /* HELP MENU */
3016
3017 static int              help_page;
3018 #define NUM_HELP_PAGES  6
3019
3020
3021 void M_Menu_Help_f (void)
3022 {
3023         key_dest = key_menu;
3024         m_state = m_help;
3025         m_entersound = true;
3026         help_page = 0;
3027 }
3028
3029
3030
3031 static void M_Help_Draw (void)
3032 {
3033         M_Background(320, 200);
3034         M_DrawPic (0, 0, va("gfx/help%i", help_page));
3035 }
3036
3037
3038 static void M_Help_Key (int key, char ascii)
3039 {
3040         switch (key)
3041         {
3042         case K_ESCAPE:
3043                 M_Menu_Main_f ();
3044                 break;
3045
3046         case K_UPARROW:
3047         case K_RIGHTARROW:
3048                 m_entersound = true;
3049                 if (++help_page >= NUM_HELP_PAGES)
3050                         help_page = 0;
3051                 break;
3052
3053         case K_DOWNARROW:
3054         case K_LEFTARROW:
3055                 m_entersound = true;
3056                 if (--help_page < 0)
3057                         help_page = NUM_HELP_PAGES-1;
3058                 break;
3059         }
3060
3061 }
3062
3063 //=============================================================================
3064 /* CEDITS MENU */
3065
3066 void M_Menu_Credits_f (void)
3067 {
3068         key_dest = key_menu;
3069         m_state = m_credits;
3070         m_entersound = true;
3071 }
3072
3073
3074
3075 static void M_Credits_Draw (void)
3076 {
3077         M_Background(640, 480);
3078         M_DrawPic (0, 0, "gfx/creditsmiddle");
3079         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3080         M_DrawPic (0, 0, "gfx/creditstop");
3081         M_DrawPic (0, 433, "gfx/creditsbottom");
3082 }
3083
3084
3085 static void M_Credits_Key (int key, char ascii)
3086 {
3087                 M_Menu_Main_f ();
3088 }
3089
3090 //=============================================================================
3091 /* QUIT MENU */
3092
3093 static char *m_quit_message[9];
3094 static int              m_quit_prevstate;
3095 static qboolean wasInMenus;
3096
3097
3098 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3099 {
3100         m_quit_message[0] = line1;
3101         m_quit_message[1] = line2;
3102         m_quit_message[2] = line3;
3103         m_quit_message[3] = line4;
3104         m_quit_message[4] = line5;
3105         m_quit_message[5] = line6;
3106         m_quit_message[6] = line7;
3107         m_quit_message[7] = line8;
3108         m_quit_message[8] = NULL;
3109         return 1;
3110 }
3111
3112 static int M_ChooseQuitMessage(int request)
3113 {
3114         if (m_missingdata)
3115         {
3116                 // frag related quit messages are pointless for a fallback menu, so use something generic
3117                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3118                 return 0;
3119         }
3120         switch (gamemode)
3121         {
3122         case GAME_NORMAL:
3123         case GAME_HIPNOTIC:
3124         case GAME_ROGUE:
3125         case GAME_NEHAHRA:
3126         case GAME_DEFEATINDETAIL2:
3127                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3128                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3129                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3130                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3131                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3132                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3133                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3134                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3135                 break;
3136         case GAME_GOODVSBAD2:
3137                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3138                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3139                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3140                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3141                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3142                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3143                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3144                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3145                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3146                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3147                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3148                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3149                 break;
3150         case GAME_BATTLEMECH:
3151                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3152                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3153                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3154                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3155                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3156                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3157                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3158                 break;
3159         case GAME_OPENQUARTZ:
3160                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3161                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3162                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3163                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3164                 break;
3165         default:
3166                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3167                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3168                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3169                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3170                 break;
3171         }
3172         return 0;
3173 };
3174
3175 void M_Menu_Quit_f (void)
3176 {
3177         int n;
3178         if (m_state == m_quit)
3179                 return;
3180         wasInMenus = (key_dest == key_menu || key_dest == key_menu_grabbed);
3181         key_dest = key_menu;
3182         m_quit_prevstate = m_state;
3183         m_state = m_quit;
3184         m_entersound = true;
3185         // count how many there are
3186         for (n = 1;M_ChooseQuitMessage(n);n++);
3187         // choose one
3188         M_ChooseQuitMessage(rand() % n);
3189 }
3190
3191
3192 static void M_Quit_Key (int key, char ascii)
3193 {
3194         switch (key)
3195         {
3196         case K_ESCAPE:
3197         case 'n':
3198         case 'N':
3199                 if (wasInMenus)
3200                 {
3201                         m_state = (enum m_state_e)m_quit_prevstate;
3202                         m_entersound = true;
3203                 }
3204                 else
3205                 {
3206                         key_dest = key_game;
3207                         m_state = m_none;
3208                 }
3209                 break;
3210
3211         case 'Y':
3212         case 'y':
3213                 Host_Quit_f ();
3214                 break;
3215
3216         default:
3217                 break;
3218         }
3219 }
3220
3221 static void M_Quit_Draw (void)
3222 {
3223         int i, l, linelength, firstline, lastline, lines;
3224         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3225         {
3226                 if ((l = (int)strlen(m_quit_message[i])))
3227                 {
3228                         if (firstline > i)
3229                                 firstline = i;
3230                         if (lastline < i)
3231                                 lastline = i;
3232                         if (linelength < l)
3233                                 linelength = l;
3234                 }
3235         }
3236         lines = (lastline - firstline) + 1;
3237         M_Background(linelength * 8 + 16, lines * 8 + 16);
3238         if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3239                 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3240         for (i = 0, l = firstline;i < lines;i++, l++)
3241                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3242 }
3243
3244 //=============================================================================
3245 /* LAN CONFIG MENU */
3246
3247 static int              lanConfig_cursor = -1;
3248 static int              lanConfig_cursor_table [] = {56, 76, 84, 120};
3249 #define NUM_LANCONFIG_CMDS      4
3250
3251 static int      lanConfig_port;
3252 static char     lanConfig_portname[6];
3253 static char     lanConfig_joinname[22];
3254
3255 void M_Menu_LanConfig_f (void)
3256 {
3257         key_dest = key_menu;
3258         m_state = m_lanconfig;
3259         m_entersound = true;
3260         if (lanConfig_cursor == -1)
3261         {
3262                 if (JoiningGame)
3263                         lanConfig_cursor = 1;
3264         }
3265         if (StartingGame)
3266                 lanConfig_cursor = 1;
3267         lanConfig_port = 26000;
3268         sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3269
3270         M_Update_Return_Reason("");
3271 }
3272
3273
3274 static void M_LanConfig_Draw (void)
3275 {
3276         cachepic_t      *p;
3277         int             basex;
3278         char    *startJoin;
3279         char    *protocol;
3280
3281         M_Background(320, 200);
3282
3283         M_DrawPic (16, 4, "gfx/qplaque");
3284         p = Draw_CachePic ("gfx/p_multi", true);
3285         basex = (320-p->width)/2;
3286         M_DrawPic (basex, 4, "gfx/p_multi");
3287
3288         if (StartingGame)
3289                 startJoin = "New Game";
3290         else
3291                 startJoin = "Join Game";
3292         protocol = "TCP/IP";
3293         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3294         basex += 8;
3295
3296         M_Print(basex, lanConfig_cursor_table[0], "Port");
3297         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3298         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3299
3300         if (JoiningGame)
3301         {
3302                 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3303                 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3304                 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3305                 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, 22, 1);
3306                 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3307         }
3308         else
3309         {
3310                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3311                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3312         }
3313
3314         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3315
3316         if (lanConfig_cursor == 0)
3317                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3318
3319         if (lanConfig_cursor == 3)
3320                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3321
3322         if (*m_return_reason)
3323                 M_Print(basex, 168, m_return_reason);
3324 }
3325
3326
3327 static void M_LanConfig_Key (int key, char ascii)
3328 {
3329         int             l;
3330
3331         switch (key)
3332         {
3333         case K_ESCAPE:
3334                 M_Menu_MultiPlayer_f ();
3335                 break;
3336
3337         case K_UPARROW:
3338                 S_LocalSound ("sound/misc/menu1.wav");
3339                 lanConfig_cursor--;
3340                 if (lanConfig_cursor < 0)
3341                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3342                 // when in start game menu, skip the unused search qw servers item
3343                 if (StartingGame && lanConfig_cursor == 2)
3344                         lanConfig_cursor = 1;
3345                 break;
3346
3347         case K_DOWNARROW:
3348                 S_LocalSound ("sound/misc/menu1.wav");
3349                 lanConfig_cursor++;
3350                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3351                         lanConfig_cursor = 0;
3352                 // when in start game menu, skip the unused search qw servers item
3353                 if (StartingGame && lanConfig_cursor == 1)
3354                         lanConfig_cursor = 2;
3355                 break;
3356
3357         case K_ENTER:
3358                 if (lanConfig_cursor == 0)
3359                         break;
3360
3361                 m_entersound = true;
3362
3363                 Cbuf_AddText ("stopdemo\n");
3364
3365                 Cvar_SetValue("port", lanConfig_port);
3366
3367                 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3368                 {
3369                         if (StartingGame)
3370                         {
3371                                 M_Menu_GameOptions_f ();
3372                                 break;
3373                         }
3374                         M_Menu_ServerList_f();
3375                         break;
3376                 }
3377
3378                 if (lanConfig_cursor == 3)
3379                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3380                 break;
3381
3382         case K_BACKSPACE:
3383                 if (lanConfig_cursor == 0)
3384                 {
3385                         if (strlen(lanConfig_portname))
3386                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3387                 }
3388
3389                 if (lanConfig_cursor == 3)
3390                 {
3391                         if (strlen(lanConfig_joinname))
3392                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3393                 }
3394                 break;
3395
3396         default:
3397                 if (ascii < 32)
3398                         break;
3399
3400                 if (lanConfig_cursor == 3)
3401                 {
3402                         l = (int)strlen(lanConfig_joinname);
3403                         if (l < 21)
3404                         {
3405                                 lanConfig_joinname[l+1] = 0;
3406                                 lanConfig_joinname[l] = ascii;
3407                         }
3408                 }
3409
3410                 if (ascii < '0' || ascii > '9')
3411                         break;
3412                 if (lanConfig_cursor == 0)
3413                 {
3414                         l = (int)strlen(lanConfig_portname);
3415                         if (l < 5)
3416                         {
3417                                 lanConfig_portname[l+1] = 0;
3418                                 lanConfig_portname[l] = ascii;
3419                         }
3420                 }
3421         }
3422
3423         if (StartingGame && lanConfig_cursor == 3)
3424         {
3425                 if (key == K_UPARROW)
3426                         lanConfig_cursor = 1;
3427                 else
3428                         lanConfig_cursor = 0;
3429         }
3430
3431         l =  atoi(lanConfig_portname);
3432         if (l <= 65535)
3433                 lanConfig_port = l;
3434         sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3435 }
3436
3437 //=============================================================================
3438 /* GAME OPTIONS MENU */
3439
3440 typedef struct level_s
3441 {
3442         char    *name;
3443         char    *description;
3444 } level_t;
3445
3446 typedef struct episode_s
3447 {
3448         char    *description;
3449         int             firstLevel;
3450         int             levels;
3451 } episode_t;
3452
3453 typedef struct gamelevels_s
3454 {
3455         char *gamename;
3456         level_t *levels;
3457         episode_t *episodes;
3458         int numepisodes;
3459 }
3460 gamelevels_t;
3461
3462 static level_t quakelevels[] =
3463 {
3464         {"start", "Entrance"},  // 0
3465
3466         {"e1m1", "Slipgate Complex"},                           // 1
3467         {"e1m2", "Castle of the Damned"},
3468         {"e1m3", "The Necropolis"},
3469         {"e1m4", "The Grisly Grotto"},
3470         {"e1m5", "Gloom Keep"},
3471         {"e1m6", "The Door To Chthon"},
3472         {"e1m7", "The House of Chthon"},
3473         {"e1m8", "Ziggurat Vertigo"},
3474
3475         {"e2m1", "The Installation"},                           // 9
3476         {"e2m2", "Ogre Citadel"},
3477         {"e2m3", "Crypt of Decay"},
3478         {"e2m4", "The Ebon Fortress"},
3479         {"e2m5", "The Wizard's Manse"},
3480         {"e2m6", "The Dismal Oubliette"},
3481         {"e2m7", "Underearth"},
3482
3483         {"e3m1", "Termination Central"},                        // 16
3484         {"e3m2", "The Vaults of Zin"},
3485         {"e3m3", "The Tomb of Terror"},
3486         {"e3m4", "Satan's Dark Delight"},
3487         {"e3m5", "Wind Tunnels"},
3488         {"e3m6", "Chambers of Torment"},
3489         {"e3m7", "The Haunted Halls"},
3490
3491         {"e4m1", "The Sewage System"},                          // 23
3492         {"e4m2", "The Tower of Despair"},
3493         {"e4m3", "The Elder God Shrine"},
3494         {"e4m4", "The Palace of Hate"},
3495         {"e4m5", "Hell's Atrium"},
3496         {"e4m6", "The Pain Maze"},
3497         {"e4m7", "Azure Agony"},
3498         {"e4m8", "The Nameless City"},
3499
3500         {"end", "Shub-Niggurath's Pit"},                        // 31
3501
3502         {"dm1", "Place of Two Deaths"},                         // 32
3503         {"dm2", "Claustrophobopolis"},
3504         {"dm3", "The Abandoned Base"},
3505         {"dm4", "The Bad Place"},
3506         {"dm5", "The Cistern"},
3507         {"dm6", "The Dark Zone"}
3508 };
3509
3510 static episode_t quakeepisodes[] =
3511 {
3512         {"Welcome to Quake", 0, 1},
3513         {"Doomed Dimension", 1, 8},
3514         {"Realm of Black Magic", 9, 7},
3515         {"Netherworld", 16, 7},
3516         {"The Elder World", 23, 8},
3517         {"Final Level", 31, 1},
3518         {"Deathmatch Arena", 32, 6}
3519 };
3520
3521  //MED 01/06/97 added hipnotic levels
3522 static level_t     hipnoticlevels[] =
3523 {
3524    {"start", "Command HQ"},  // 0
3525
3526    {"hip1m1", "The Pumping Station"},          // 1
3527    {"hip1m2", "Storage Facility"},
3528    {"hip1m3", "The Lost Mine"},
3529    {"hip1m4", "Research Facility"},
3530    {"hip1m5", "Military Complex"},
3531
3532    {"hip2m1", "Ancient Realms"},          // 6
3533    {"hip2m2", "The Black Cathedral"},
3534    {"hip2m3", "The Catacombs"},
3535    {"hip2m4", "The Crypt"},
3536    {"hip2m5", "Mortum's Keep"},
3537    {"hip2m6", "The Gremlin's Domain"},
3538
3539    {"hip3m1", "Tur Torment"},       // 12
3540    {"hip3m2", "Pandemonium"},
3541    {"hip3m3", "Limbo"},
3542    {"hip3m4", "The Gauntlet"},
3543
3544    {"hipend", "Armagon's Lair"},       // 16
3545
3546    {"hipdm1", "The Edge of Oblivion"}           // 17
3547 };
3548
3549 //MED 01/06/97  added hipnotic episodes
3550 static episode_t   hipnoticepisodes[] =
3551 {
3552    {"Scourge of Armagon", 0, 1},
3553    {"Fortress of the Dead", 1, 5},
3554    {"Dominion of Darkness", 6, 6},
3555    {"The Rift", 12, 4},
3556    {"Final Level", 16, 1},
3557    {"Deathmatch Arena", 17, 1}
3558 };
3559
3560 //PGM 01/07/97 added rogue levels
3561 //PGM 03/02/97 added dmatch level
3562 static level_t          roguelevels[] =
3563 {
3564         {"start",       "Split Decision"},
3565         {"r1m1",        "Deviant's Domain"},
3566         {"r1m2",        "Dread Portal"},
3567         {"r1m3",        "Judgement Call"},
3568         {"r1m4",        "Cave of Death"},
3569         {"r1m5",        "Towers of Wrath"},
3570         {"r1m6",        "Temple of Pain"},
3571         {"r1m7",        "Tomb of the Overlord"},
3572         {"r2m1",        "Tempus Fugit"},
3573         {"r2m2",        "Elemental Fury I"},
3574         {"r2m3",        "Elemental Fury II"},
3575         {"r2m4",        "Curse of Osiris"},
3576         {"r2m5",        "Wizard's Keep"},
3577         {"r2m6",        "Blood Sacrifice"},
3578         {"r2m7",        "Last Bastion"},
3579         {"r2m8",        "Source of Evil"},
3580         {"ctf1",    "Division of Change"}
3581 };
3582
3583 //PGM 01/07/97 added rogue episodes
3584 //PGM 03/02/97 added dmatch episode
3585 static episode_t        rogueepisodes[] =
3586 {
3587         {"Introduction", 0, 1},
3588         {"Hell's Fortress", 1, 7},
3589         {"Corridors of Time", 8, 8},
3590         {"Deathmatch Arena", 16, 1}
3591 };
3592
3593 static level_t          nehahralevels[] =
3594 {
3595         {"nehstart",    "Welcome to Nehahra"},
3596         {"neh1m1",      "Forge City1: Slipgates"},
3597         {"neh1m2",      "Forge City2: Boiler"},
3598         {"neh1m3",      "Forge City3: Escape"},
3599         {"neh1m4",      "Grind Core"},
3600         {"neh1m5",      "Industrial Silence"},
3601         {"neh1m6",      "Locked-Up Anger"},
3602         {"neh1m7",      "Wanderer of the Wastes"},
3603         {"neh1m8",      "Artemis System Net"},
3604         {"neh1m9",      "To the Death"},
3605         {"neh2m1",      "The Gates of Ghoro"},
3606         {"neh2m2",      "Sacred Trinity"},
3607         {"neh2m3",      "Realm of the Ancients"},
3608         {"neh2m4",      "Temple of the Ancients"},
3609         {"neh2m5",      "Dreams Made Flesh"},
3610         {"neh2m6",      "Your Last Cup of Sorrow"},
3611         {"nehsec",      "Ogre's Bane"},
3612         {"nehahra",     "Nehahra's Den"},
3613         {"nehend",      "Quintessence"}
3614 };
3615
3616 static episode_t        nehahraepisodes[] =
3617 {
3618         {"Welcome to Nehahra", 0, 1},
3619         {"The Fall of Forge", 1, 9},
3620         {"The Outlands", 10, 7},
3621         {"Dimension of the Lost", 17, 2}
3622 };
3623
3624 // Map list for Transfusion
3625 static level_t          transfusionlevels[] =
3626 {
3627         {"e1m1",                "Cradle to Grave"},
3628         {"e1m2",                "Wrong Side of the Tracks"},
3629         {"e1m3",                "Phantom Express"},
3630         {"e1m4",                "Dark Carnival"},
3631         {"e1m5",                "Hallowed Grounds"},
3632         {"e1m6",                "The Great Temple"},
3633         {"e1m7",                "Altar of Stone"},
3634         {"e1m8",                "House of Horrors"},
3635
3636         {"e2m1",                "Shipwrecked"},
3637         {"e2m2",                "The Lumber Mill"},
3638         {"e2m3",                "Rest for the Wicked"},
3639         {"e2m4",                "The Overlooked Hotel"},
3640         {"e2m5",                "The Haunting"},
3641         {"e2m6",                "The Cold Rush"},
3642         {"e2m7",                "Bowels of the Earth"},
3643         {"e2m8",                "The Lair of Shial"},
3644         {"e2m9",                "Thin Ice"},
3645
3646         {"e3m1",                "Ghost Town"},
3647         {"e3m2",                "The Siege"},
3648         {"e3m3",                "Raw Sewage"},
3649         {"e3m4",                "The Sick Ward"},
3650         {"e3m5",                "Spare Parts"},
3651         {"e3m6",                "Monster Bait"},
3652         {"e3m7",                "The Pit of Cerberus"},
3653         {"e3m8",                "Catacombs"},
3654
3655         {"e4m1",                "Butchery Loves Company"},
3656         {"e4m2",                "Breeding Grounds"},
3657         {"e4m3",                "Charnel House"},
3658         {"e4m4",                "Crystal Lake"},
3659         {"e4m5",                "Fire and Brimstone"},
3660         {"e4m6",                "The Ganglion Depths"},
3661         {"e4m7",                "In the Flesh"},
3662         {"e4m8",                "The Hall of the Epiphany"},
3663         {"e4m9",                "Mall of the Dead"},
3664
3665         {"bb1",                 "The Stronghold"},
3666         {"bb2",                 "Winter Wonderland"},
3667         {"bb3",                 "Bodies"},
3668         {"bb4",                 "The Tower"},
3669         {"bb5",                 "Click!"},
3670         {"bb6",                 "Twin Fortress"},
3671         {"bb7",                 "Midgard"},
3672         {"bb8",                 "Fun With Heads"},
3673         {"dm1",                 "Monolith Building 11"},
3674         {"dm2",                 "Power!"},
3675         {"dm3",                 "Area 15"},
3676
3677         {"e6m1",                "Welcome to Your Life"},
3678         {"e6m2",                "They Are Here"},
3679         {"e6m3",                "Public Storage"},
3680         {"e6m4",                "Aqueducts"},
3681         {"e6m5",                "The Ruined Temple"},
3682         {"e6m6",                "Forbidden Rituals"},
3683         {"e6m7",                "The Dungeon"},
3684         {"e6m8",                "Beauty and the Beast"},
3685         {"e6m9",                "Forgotten Catacombs"},
3686
3687         {"cp01",                "Boat Docks"},
3688         {"cp02",                "Old Opera House"},
3689         {"cp03",                "Gothic Library"},
3690         {"cp04",                "Lost Monastery"},
3691         {"cp05",                "Steamboat"},
3692         {"cp06",                "Graveyard"},
3693         {"cp07",                "Mountain Pass"},
3694         {"cp08",                "Abysmal Mine"},
3695         {"cp09",                "Castle"},
3696         {"cps1",                "Boggy Creek"},
3697
3698         {"cpbb01",              "Crypt of Despair"},
3699         {"cpbb02",              "Pits of Blood"},
3700         {"cpbb03",              "Unholy Cathedral"},
3701         {"cpbb04",              "Deadly Inspirations"},
3702
3703         {"b2a15",               "Area 15 (B2)"},
3704         {"b2bodies",    "BB_Bodies (B2)"},
3705         {"b2cabana",    "BB_Cabana"},
3706         {"b2power",             "BB_Power"},
3707         {"barena",              "Blood Arena"},
3708         {"bkeep",               "Blood Keep"},
3709         {"bstar",               "Brown Star"},
3710         {"crypt",               "The Crypt"},
3711
3712         {"bb3_2k1",             "Bodies Infusion"},
3713         {"captasao",    "Captasao"},
3714         {"curandero",   "Curandero"},
3715         {"dcamp",               "DeathCamp"},
3716         {"highnoon",    "HighNoon"},
3717         {"qbb1",                "The Confluence"},
3718         {"qbb2",                "KathartiK"},
3719         {"qbb3",                "Caleb's Woodland Retreat"},
3720         {"zoo",                 "Zoo"},
3721
3722         {"dranzbb6",    "Black Coffee"},
3723         {"fragm",               "Frag'M"},
3724         {"maim",                "Maim"},
3725         {"qe1m7",               "The House of Chthon"},
3726         {"qdm1",                "Place of Two Deaths"},
3727         {"qdm4",                "The Bad Place"},
3728         {"qdm5",                "The Cistern"},
3729         {"qmorbias",    "DM-Morbias"},
3730         {"simple",              "Dead Simple"}
3731 };
3732
3733 static episode_t        transfusionepisodes[] =
3734 {
3735         {"The Way of All Flesh", 0, 8},
3736         {"Even Death May Die", 8, 9},
3737         {"Farewell to Arms", 17, 8},
3738         {"Dead Reckoning", 25, 9},
3739         {"BloodBath", 34, 11},
3740         {"Post Mortem", 45, 9},
3741         {"Cryptic Passage", 54, 10},
3742         {"Cryptic BloodBath", 64, 4},
3743         {"Blood 2", 68, 8},
3744         {"Transfusion", 76, 9},
3745         {"Conversions", 85, 9}
3746 };
3747
3748 static level_t goodvsbad2levels[] =
3749 {
3750         {"rts", "Many Paths"},  // 0
3751         {"chess", "Chess, Scott Hess"},                         // 1
3752         {"dot", "Big Wall"},
3753         {"city2", "The Big City"},
3754         {"bwall", "0 G like Psychic TV"},
3755         {"snow", "Wireframed"},
3756         {"telep", "Infinite Falling"},
3757         {"faces", "Facing Bases"},
3758         {"island", "Adventure Islands"},
3759 };
3760
3761 static episode_t goodvsbad2episodes[] =
3762 {
3763         {"Levels? Bevels!", 0, 8},
3764 };
3765
3766 static level_t battlemechlevels[] =
3767 {
3768         {"start", "Parking Level"},
3769         {"dm1", "Hot Dump"},                        // 1
3770         {"dm2", "The Pits"},
3771         {"dm3", "Dimber Died"},
3772         {"dm4", "Fire in the Hole"},
3773         {"dm5", "Clubhouses"},
3774         {"dm6", "Army go Underground"},
3775 };
3776
3777 static episode_t battlemechepisodes[] =
3778 {
3779         {"Time for Battle", 0, 7},
3780 };
3781
3782 static level_t openquartzlevels[] =
3783 {
3784         {"start", "Welcome to Openquartz"},
3785
3786         {"void1", "The center of nowhere"},                        // 1
3787         {"void2", "The place with no name"},
3788         {"void3", "The lost supply base"},
3789         {"void4", "Past the outer limits"},
3790         {"void5", "Into the nonexistance"},
3791         {"void6", "Void walk"},
3792
3793         {"vtest", "Warp Central"},
3794         {"box", "The deathmatch box"},
3795         {"bunkers", "Void command"},
3796         {"house", "House of chaos"},
3797         {"office", "Overnight office kill"},
3798         {"am1", "The nameless chambers"},
3799 };
3800
3801 static episode_t openquartzepisodes[] =
3802 {
3803         {"Single Player", 0, 1},
3804         {"Void Deathmatch", 1, 6},
3805         {"Contrib", 7, 6},
3806 };
3807
3808 static level_t defeatindetail2levels[] =
3809 {
3810         {"atac3",       "River Crossing"},
3811         {"atac4",       "Canyon Chaos"},
3812         {"atac7",       "Desert Stormer"},
3813 };
3814
3815 static episode_t defeatindetail2episodes[] =
3816 {
3817         {"ATAC Campaign", 0, 3},
3818 };
3819
3820 static level_t prydonlevels[] =
3821 {
3822         {"curig2", "Capel Curig"},      // 0
3823
3824         {"tdastart", "Gateway"},                                // 1
3825 };
3826
3827 static episode_t prydonepisodes[] =
3828 {
3829         {"Prydon Gate", 0, 1},
3830         {"The Dark Age", 1, 1}
3831 };
3832
3833 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3834 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3835 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3836 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3837 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3838 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3839 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3840 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3841 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3842 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3843 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3844
3845 typedef struct gameinfo_s
3846 {
3847         gamemode_t gameid;
3848         gamelevels_t *notregistered;
3849         gamelevels_t *registered;
3850 }
3851 gameinfo_t;
3852
3853 static gameinfo_t gamelist[] =
3854 {
3855         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3856         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3857         {GAME_ROGUE, &roguegame, &roguegame},
3858         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3859         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3860         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3861         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3862         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3863         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3864         {GAME_PRYDON, &prydongame, &prydongame},
3865         {GAME_NORMAL, NULL, NULL} // terminator
3866 };
3867
3868 static gamelevels_t *lookupgameinfo(void)
3869 {
3870         int i = 0;
3871         while (gamelist[i].gameid != gamemode)
3872         {
3873                 if (gamelist[i].notregistered == NULL)
3874                 {
3875                         i = 0;
3876                         break;
3877                 }
3878                 i++;
3879         }
3880         if (registered.integer)
3881                 return gamelist[i].registered;
3882         else
3883                 return gamelist[i].notregistered;
3884 }
3885
3886 static int      startepisode;
3887 static int      startlevel;
3888 static int maxplayers;
3889 static qboolean m_serverInfoMessage = false;
3890 static double m_serverInfoMessageTime;
3891
3892 void M_Menu_GameOptions_f (void)
3893 {
3894         key_dest = key_menu;
3895         m_state = m_gameoptions;
3896         m_entersound = true;
3897         if (maxplayers == 0)
3898                 maxplayers = svs.maxclients;
3899         if (maxplayers < 2)
3900                 maxplayers = min(8, MAX_SCOREBOARD);
3901 }
3902
3903
3904 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3905 #define NUM_GAMEOPTIONS 12
3906 static int              gameoptions_cursor;
3907
3908 void M_GameOptions_Draw (void)
3909 {
3910         cachepic_t      *p;
3911         int             x;
3912         gamelevels_t *g;
3913
3914         M_Background(320, 200);
3915
3916         M_DrawPic (16, 4, "gfx/qplaque");
3917         p = Draw_CachePic ("gfx/p_multi", true);
3918         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3919
3920         M_DrawTextBox (152, 32, 10, 1);
3921         M_Print(160, 40, "begin game");
3922
3923         M_Print(0, 56, "      Max players");
3924         M_Print(160, 56, va("%i", maxplayers) );
3925
3926         if (gamemode != GAME_GOODVSBAD2)
3927         {
3928                 M_Print(0, 64, "        Game Type");
3929                 if (gamemode == GAME_TRANSFUSION)
3930                 {
3931                         if (!coop.integer && !deathmatch.integer)
3932                                 Cvar_SetValue("deathmatch", 1);
3933                         if (deathmatch.integer == 0)
3934                                 M_Print(160, 64, "Cooperative");
3935                         else if (deathmatch.integer == 2)
3936                                 M_Print(160, 64, "Capture the Flag");
3937                         else
3938                                 M_Print(160, 64, "Blood Bath");
3939                 }
3940                 else if (gamemode == GAME_BATTLEMECH)
3941                 {
3942                         if (!deathmatch.integer)
3943                                 Cvar_SetValue("deathmatch", 1);
3944                         if (deathmatch.integer == 2)
3945                                 M_Print(160, 64, "Rambo Match");
3946                         else
3947                                 M_Print(160, 64, "Deathmatch");
3948                 }
3949                 else
3950                 {
3951                         if (!coop.integer && !deathmatch.integer)
3952                                 Cvar_SetValue("deathmatch", 1);
3953                         if (coop.integer)
3954                                 M_Print(160, 64, "Cooperative");
3955                         else
3956                                 M_Print(160, 64, "Deathmatch");
3957                 }
3958
3959                 M_Print(0, 72, "        Teamplay");
3960                 if (gamemode == GAME_ROGUE)
3961                 {
3962                         char *msg;
3963
3964                         switch((int)teamplay.integer)
3965                         {
3966                                 case 1: msg = "No Friendly Fire"; break;
3967                                 case 2: msg = "Friendly Fire"; break;
3968                                 case 3: msg = "Tag"; break;
3969                                 case 4: msg = "Capture the Flag"; break;
3970                                 case 5: msg = "One Flag CTF"; break;
3971                                 case 6: msg = "Three Team CTF"; break;
3972                                 default: msg = "Off"; break;
3973                         }
3974                         M_Print(160, 72, msg);
3975                 }
3976                 else
3977                 {
3978                         char *msg;
3979
3980                         switch (teamplay.integer)
3981                         {
3982                                 case 0: msg = "Off"; break;
3983                                 case 2: msg = "Friendly Fire"; break;
3984                                 default: msg = "No Friendly Fire"; break;
3985                         }
3986                         M_Print(160, 72, msg);
3987                 }
3988                 M_Print(0, 80, "            Skill");
3989                 if (gamemode == GAME_TRANSFUSION)
3990                 {
3991                         if (skill.integer == 1)
3992                                 M_Print(160, 80, "Still Kicking");
3993                         else if (skill.integer == 2)
3994                                 M_Print(160, 80, "Pink On The Inside");
3995                         else if (skill.integer == 3)
3996                                 M_Print(160, 80, "Lightly Broiled");
3997                         else if (skill.integer == 4)
3998                                 M_Print(160, 80, "Well Done");
3999                         else
4000                                 M_Print(160, 80, "Extra Crispy");
4001                 }
4002                 else
4003                 {
4004                         if (skill.integer == 0)
4005                                 M_Print(160, 80, "Easy difficulty");
4006                         else if (skill.integer == 1)
4007                                 M_Print(160, 80, "Normal difficulty");
4008                         else if (skill.integer == 2)
4009                                 M_Print(160, 80, "Hard difficulty");
4010                         else
4011                                 M_Print(160, 80, "Nightmare difficulty");
4012                 }
4013                 M_Print(0, 88, "       Frag Limit");
4014                 if (fraglimit.integer == 0)
4015                         M_Print(160, 88, "none");
4016                 else
4017                         M_Print(160, 88, va("%i frags", fraglimit.integer));
4018
4019                 M_Print(0, 96, "       Time Limit");
4020                 if (timelimit.integer == 0)
4021                         M_Print(160, 96, "none");
4022                 else
4023                         M_Print(160, 96, va("%i minutes", timelimit.integer));
4024         }
4025
4026         M_Print(0, 104, "    Public server");
4027         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4028
4029         M_Print(0, 112, "   Server maxrate");
4030         M_Print(160, 112, va("%i", sv_maxrate.integer));
4031
4032         M_Print(0, 128, "      Server name");
4033         M_DrawTextBox (0, 132, 38, 1);
4034         M_Print(8, 140, hostname.string);
4035
4036         g = lookupgameinfo();
4037
4038         if (gamemode != GAME_GOODVSBAD2)
4039         {
4040                 M_Print(0, 160, "         Episode");
4041                 M_Print(160, 160, g->episodes[startepisode].description);
4042         }
4043
4044         M_Print(0, 168, "           Level");
4045         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4046         M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4047
4048 // line cursor
4049         if (gameoptions_cursor == 9)
4050                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4051         else
4052                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4053
4054         if (m_serverInfoMessage)
4055         {
4056                 if ((realtime - m_serverInfoMessageTime) < 5.0)
4057                 {
4058                         x = (320-26*8)/2;
4059                         M_DrawTextBox (x, 138, 24, 4);
4060                         x += 8;
4061                         M_Print(x, 146, " More than 255 players??");
4062                         M_Print(x, 154, "  First, question your  ");
4063                         M_Print(x, 162, "   sanity, then email   ");
4064                         M_Print(x, 170, " lordhavoc@ghdigital.com");
4065                 }
4066                 else
4067                         m_serverInfoMessage = false;
4068         }
4069 }
4070
4071
4072 static void M_NetStart_Change (int dir)
4073 {
4074         gamelevels_t *g;
4075         int count;
4076
4077         switch (gameoptions_cursor)
4078         {
4079         case 1:
4080                 maxplayers += dir;
4081                 if (maxplayers > MAX_SCOREBOARD)
4082                 {
4083                         maxplayers = MAX_SCOREBOARD;
4084                         m_serverInfoMessage = true;
4085                         m_serverInfoMessageTime = realtime;
4086                 }
4087                 if (maxplayers < 2)
4088                         maxplayers = 2;
4089                 break;
4090
4091         case 2:
4092                 if (gamemode == GAME_GOODVSBAD2)
4093                         break;
4094                 if (gamemode == GAME_TRANSFUSION)
4095                 {
4096                         switch (deathmatch.integer)
4097                         {
4098                                 // From Cooperative to BloodBath
4099                                 case 0:
4100                                         Cvar_SetValueQuick (&coop, 0);
4101                                         Cvar_SetValueQuick (&deathmatch, 1);
4102                                         break;
4103
4104                                 // From BloodBath to CTF
4105                                 case 1:
4106                                         Cvar_SetValueQuick (&coop, 0);
4107                                         Cvar_SetValueQuick (&deathmatch, 2);
4108                                         break;
4109
4110                                 // From CTF to Cooperative
4111                                 //case 2:
4112                                 default:
4113                                         Cvar_SetValueQuick (&coop, 1);
4114                                         Cvar_SetValueQuick (&deathmatch, 0);
4115                         }
4116                 }
4117                 else if (gamemode == GAME_BATTLEMECH)
4118                 {
4119                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4120                                 Cvar_SetValueQuick (&deathmatch, 0);
4121                         else // changing from Deathmatch to Rambo
4122                                 Cvar_SetValueQuick (&deathmatch, 2);
4123                 }
4124                 else
4125                 {
4126                         if (deathmatch.integer) // changing from deathmatch to coop
4127                         {
4128                                 Cvar_SetValueQuick (&coop, 1);
4129                                 Cvar_SetValueQuick (&deathmatch, 0);
4130                         }
4131                         else // changing from coop to deathmatch
4132                         {
4133                                 Cvar_SetValueQuick (&coop, 0);
4134                                 Cvar_SetValueQuick (&deathmatch, 1);
4135                         }
4136                 }
4137                 break;
4138
4139         case 3:
4140                 if (gamemode == GAME_GOODVSBAD2)
4141                         break;
4142                 if (gamemode == GAME_ROGUE)
4143                         count = 6;
4144                 else
4145                         count = 2;
4146
4147                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4148                 if (teamplay.integer > count)
4149                         Cvar_SetValueQuick (&teamplay, 0);
4150                 else if (teamplay.integer < 0)
4151                         Cvar_SetValueQuick (&teamplay, count);
4152                 break;
4153
4154         case 4:
4155                 if (gamemode == GAME_GOODVSBAD2)
4156                         break;
4157                 Cvar_SetValueQuick (&skill, skill.integer + dir);
4158                 if (gamemode == GAME_TRANSFUSION)
4159                 {
4160                         if (skill.integer > 5)
4161                                 Cvar_SetValueQuick (&skill, 1);
4162                         if (skill.integer < 1)
4163                                 Cvar_SetValueQuick (&skill, 5);
4164                 }
4165                 else
4166                 {
4167                         if (skill.integer > 3)
4168                                 Cvar_SetValueQuick (&skill, 0);
4169                         if (skill.integer < 0)
4170                                 Cvar_SetValueQuick (&skill, 3);
4171                 }
4172                 break;
4173
4174         case 5:
4175                 if (gamemode == GAME_GOODVSBAD2)
4176                         break;
4177                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4178                 if (fraglimit.integer > 100)
4179                         Cvar_SetValueQuick (&fraglimit, 0);
4180                 if (fraglimit.integer < 0)
4181                         Cvar_SetValueQuick (&fraglimit, 100);
4182                 break;
4183
4184         case 6:
4185                 if (gamemode == GAME_GOODVSBAD2)
4186                         break;
4187                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4188                 if (timelimit.value > 60)
4189                         Cvar_SetValueQuick (&timelimit, 0);
4190                 if (timelimit.value < 0)
4191                         Cvar_SetValueQuick (&timelimit, 60);
4192                 break;
4193
4194         case 7:
4195                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4196                 break;
4197
4198         case 8:
4199                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4200                 if (sv_maxrate.integer < NET_MINRATE)
4201                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4202                 break;
4203
4204         case 9:
4205                 break;
4206
4207         case 10:
4208                 if (gamemode == GAME_GOODVSBAD2)
4209                         break;
4210                 startepisode += dir;
4211                 g = lookupgameinfo();
4212
4213                 if (startepisode < 0)
4214                         startepisode = g->numepisodes - 1;
4215
4216                 if (startepisode >= g->numepisodes)
4217                         startepisode = 0;
4218
4219                 startlevel = 0;
4220                 break;
4221
4222         case 11:
4223                 startlevel += dir;
4224                 g = lookupgameinfo();
4225
4226                 if (startlevel < 0)
4227                         startlevel = g->episodes[startepisode].levels - 1;
4228
4229                 if (startlevel >= g->episodes[startepisode].levels)
4230                         startlevel = 0;
4231                 break;
4232         }
4233 }
4234
4235 static void M_GameOptions_Key (int key, char ascii)
4236 {
4237         gamelevels_t *g;
4238         int l;
4239         char hostnamebuf[128];
4240
4241         switch (key)
4242         {
4243         case K_ESCAPE:
4244                 M_Menu_MultiPlayer_f ();
4245                 break;
4246
4247         case K_UPARROW:
4248                 S_LocalSound ("sound/misc/menu1.wav");
4249                 gameoptions_cursor--;
4250                 if (gameoptions_cursor < 0)
4251                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4252                 break;
4253
4254         case K_DOWNARROW:
4255                 S_LocalSound ("sound/misc/menu1.wav");
4256                 gameoptions_cursor++;
4257                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4258                         gameoptions_cursor = 0;
4259                 break;
4260
4261         case K_LEFTARROW:
4262                 if (gameoptions_cursor == 0)
4263                         break;
4264                 S_LocalSound ("sound/misc/menu3.wav");
4265                 M_NetStart_Change (-1);
4266                 break;
4267
4268         case K_RIGHTARROW:
4269                 if (gameoptions_cursor == 0)
4270                         break;
4271                 S_LocalSound ("sound/misc/menu3.wav");
4272                 M_NetStart_Change (1);
4273                 break;
4274
4275         case K_ENTER:
4276                 S_LocalSound ("sound/misc/menu2.wav");
4277                 if (gameoptions_cursor == 0)
4278                 {
4279                         if (sv.active)
4280                                 Cbuf_AddText ("disconnect\n");
4281                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4282
4283                         g = lookupgameinfo();
4284                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4285                         return;
4286                 }
4287
4288                 M_NetStart_Change (1);
4289                 break;
4290
4291         case K_BACKSPACE:
4292                 if (gameoptions_cursor == 9)
4293                 {
4294                         l = (int)strlen(hostname.string);
4295                         if (l)
4296                         {
4297                                 l = min(l - 1, 37);
4298                                 memcpy(hostnamebuf, hostname.string, l);
4299                                 hostnamebuf[l] = 0;
4300                                 Cvar_Set("hostname", hostnamebuf);
4301                         }
4302                 }
4303                 break;
4304
4305         default:
4306                 if (ascii < 32)
4307                         break;
4308                 if (gameoptions_cursor == 9)
4309                 {
4310                         l = (int)strlen(hostname.string);
4311                         if (l < 37)
4312                         {
4313                                 memcpy(hostnamebuf, hostname.string, l);
4314                                 hostnamebuf[l] = ascii;
4315                                 hostnamebuf[l+1] = 0;
4316                                 Cvar_Set("hostname", hostnamebuf);
4317                         }
4318                 }
4319         }
4320 }
4321
4322 //=============================================================================
4323 /* SLIST MENU */
4324
4325 static int slist_cursor;
4326
4327 void M_Menu_ServerList_f (void)
4328 {
4329         key_dest = key_menu;
4330         m_state = m_slist;
4331         m_entersound = true;
4332         slist_cursor = 0;
4333         M_Update_Return_Reason("");
4334         if (lanConfig_cursor == 2)
4335                 Net_SlistQW_f();
4336         else
4337                 Net_Slist_f();
4338 }
4339
4340
4341 static void M_ServerList_Draw (void)
4342 {
4343         int n, y, visible, start, end, numplayers, maxplayers;
4344         cachepic_t *p;
4345         const char *s;
4346
4347         // use as much vertical space as available
4348         if (gamemode == GAME_TRANSFUSION)
4349                 M_Background(640, vid_conheight.integer - 80);
4350         else
4351                 M_Background(640, vid_conheight.integer);
4352         // scroll the list as the cursor moves
4353         ServerList_GetPlayerStatistics(&numplayers, &maxplayers);
4354         s = va("%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, numplayers, maxplayers);
4355         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4356         if (*m_return_reason)
4357                 M_Print(16, menu_height - 8, m_return_reason);
4358         y = 48;
4359         visible = (int)((menu_height - 16 - y) / 8 / 2);
4360         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4361         end = min(start + visible, serverlist_viewcount);
4362
4363         p = Draw_CachePic("gfx/p_multi", true);
4364         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4365         if (end > start)
4366         {
4367                 for (n = start;n < end;n++)
4368                 {
4369                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4370                         M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
4371                         M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
4372                 }
4373         }
4374         else if (realtime - masterquerytime > 10)
4375         {
4376                 if (masterquerycount)
4377                         M_Print(0, y, "No servers found");
4378                 else
4379                         M_Print(0, y, "No master servers found (network problem?)");
4380         }
4381         else
4382         {
4383                 if (serverquerycount)
4384                         M_Print(0, y, "Querying servers");
4385                 else
4386                         M_Print(0, y, "Querying master servers");
4387         }
4388 }
4389
4390
4391 static void M_ServerList_Key(int k, char ascii)
4392 {
4393         switch (k)
4394         {
4395         case K_ESCAPE:
4396                 M_Menu_LanConfig_f();
4397                 break;
4398
4399         case K_SPACE:
4400                 if (lanConfig_cursor == 2)
4401                         Net_SlistQW_f();
4402                 else
4403                         Net_Slist_f();
4404                 break;
4405
4406         case K_UPARROW:
4407         case K_LEFTARROW:
4408                 S_LocalSound ("sound/misc/menu1.wav");
4409                 slist_cursor--;
4410                 if (slist_cursor < 0)
4411                         slist_cursor = serverlist_viewcount - 1;
4412                 break;
4413
4414         case K_DOWNARROW:
4415         case K_RIGHTARROW:
4416                 S_LocalSound ("sound/misc/menu1.wav");
4417                 slist_cursor++;
4418                 if (slist_cursor >= serverlist_viewcount)
4419                         slist_cursor = 0;
4420                 break;
4421
4422         case K_ENTER:
4423                 S_LocalSound ("sound/misc/menu2.wav");
4424                 if (serverlist_viewcount)
4425                         Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4426                 break;
4427
4428         default:
4429                 break;
4430         }
4431
4432 }
4433
4434 //=============================================================================
4435 /* MODLIST MENU */
4436 // same limit of mod dirs as in fs.c
4437 #define MODLIST_MAXDIRS 16
4438 static int modlist_enabled [MODLIST_MAXDIRS];   //array of indexs to modlist
4439 static int modlist_numenabled;                  //number of enabled (or in process to be..) mods
4440
4441 typedef struct modlist_entry_s
4442 {
4443         qboolean loaded;        // used to determine whether this entry is loaded and running
4444         int enabled;            // index to array of modlist_enabled
4445
4446         // name of the modification, this is (will...be) displayed on the menu entry
4447         char name[128];
4448         // directory where we will find it
4449         char dir[MAX_QPATH];
4450 } modlist_entry_t;
4451
4452 static int modlist_cursor;
4453 //static int modlist_viewcount;
4454
4455 #define MODLIST_TOTALSIZE               256
4456 static int modlist_count = 0;
4457 static modlist_entry_t modlist[MODLIST_TOTALSIZE];
4458
4459 void ModList_RebuildList(void)
4460 {
4461         int i,j;
4462         stringlist_t list;
4463
4464         stringlistinit(&list);
4465         if (fs_basedir[0])
4466                 listdirectory(&list, fs_basedir);
4467         else
4468                 listdirectory(&list, "./");
4469         stringlistsort(&list);
4470         modlist_count = 0;
4471         modlist_numenabled = fs_numgamedirs;
4472         for (i = 0;i < list.numstrings;i++)
4473         {
4474                 if (modlist_count >= MODLIST_TOTALSIZE) break;
4475                 // check all dirs to see if they "appear" to be mods
4476                 // reject any dirs that are part of the base game
4477                 // (such as "id1" and "hipnotic" when in GAME_HIPNOTIC mode)
4478                 if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
4479                 if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
4480                 if (FS_CheckNastyPath (list.strings[i], true)) continue;
4481                 if (!FS_CheckGameDir(list.strings[i])) continue;
4482
4483                 strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
4484                 //check currently loaded mods
4485                 modlist[modlist_count].loaded = false;
4486                 if (fs_numgamedirs)
4487                         for (j = 0; j < fs_numgamedirs; j++)
4488                                 if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
4489                                 {
4490                                         modlist[modlist_count].loaded = true;
4491                                         modlist[modlist_count].enabled = j;
4492                                         modlist_enabled[j] = modlist_count;
4493                                         break;
4494                                 }
4495                 modlist_count ++;
4496         }
4497         stringlistfreecontents(&list);
4498 }
4499
4500 void ModList_Enable (void)
4501 {
4502         int i;
4503         int numgamedirs;
4504         char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
4505
4506         // copy our mod list into an array for FS_ChangeGameDirs
4507         numgamedirs = modlist_numenabled;
4508         for (i = 0; i < modlist_numenabled; i++)
4509                 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
4510
4511         // this code snippet is from FS_ChangeGameDirs
4512         if (fs_numgamedirs == numgamedirs)
4513         {
4514                 for (i = 0;i < numgamedirs;i++)
4515                         if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
4516                                 break;
4517                 if (i == numgamedirs)
4518                         return; // already using this set of gamedirs, do nothing
4519         }
4520
4521         // this part is basically the same as the FS_GameDir_f function
4522         if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
4523         {
4524                 // actually, changing during game would work fine, but would be stupid
4525                 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
4526                 return;
4527         }
4528
4529         FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
4530 }
4531
4532 void M_Menu_ModList_f (void)
4533 {
4534         key_dest = key_menu;
4535         m_state = m_modlist;
4536         m_entersound = true;
4537         modlist_cursor = 0;
4538         M_Update_Return_Reason("");
4539         ModList_RebuildList();
4540 }
4541
4542 static void M_Menu_ModList_AdjustSliders (int dir)
4543 {
4544         int i;
4545         S_LocalSound ("sound/misc/menu3.wav");
4546
4547         // stop adding mods, we reach the limit
4548         if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
4549         modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
4550         if (modlist[modlist_cursor].loaded)
4551         {
4552                 modlist[modlist_cursor].enabled = modlist_numenabled;
4553                 //push the value on the enabled list
4554                 modlist_enabled[modlist_numenabled++] = modlist_cursor;
4555         }
4556         else
4557         {
4558                 //eliminate the value from the enabled list
4559                 for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
4560                 {
4561                         modlist_enabled[i] = modlist_enabled[i+1];
4562                         modlist[modlist_enabled[i]].enabled--;
4563                 }
4564                 modlist_numenabled--;
4565         }
4566 }
4567
4568 static void M_ModList_Draw (void)
4569 {
4570         int n, y, visible, start, end;
4571         cachepic_t *p;
4572         const char *s_available = "Available Mods";
4573         const char *s_enabled = "Enabled Mods";
4574
4575         // use as much vertical space as available
4576         if (gamemode == GAME_TRANSFUSION)
4577                 M_Background(640, vid_conheight.integer - 80);
4578         else
4579                 M_Background(640, vid_conheight.integer);
4580
4581         M_PrintRed(48 + 32, 32, s_available);
4582         M_PrintRed(432, 32, s_enabled);
4583         // Draw a list box with all enabled mods
4584         DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
4585         for (y = 0; y < modlist_numenabled; y++)
4586                 M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
4587
4588         if (*m_return_reason)
4589                 M_Print(16, menu_height - 8, m_return_reason);
4590         // scroll the list as the cursor moves
4591         y = 48;
4592         visible = (int)((menu_height - 16 - y) / 8 / 2);
4593         start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
4594         end = min(start + visible, modlist_count);
4595
4596         p = Draw_CachePic("gfx/p_option", true);
4597         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option");
4598         if (end > start)
4599         {
4600                 for (n = start;n < end;n++)
4601                 {
4602                         DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4603                         M_ItemPrint(80, y, modlist[n].dir, true);
4604                         M_DrawCheckbox(48, y, modlist[n].loaded);
4605                         y +=8;
4606                 }
4607         }
4608         else
4609         {
4610                 M_Print(80, y, "No Mods found");
4611         }
4612 }
4613
4614 static void M_ModList_Key(int k, char ascii)
4615 {
4616         switch (k)
4617         {
4618         case K_ESCAPE:
4619                 ModList_Enable ();
4620                 M_Menu_Options_f();
4621                 break;
4622
4623         case K_SPACE:
4624                 S_LocalSound ("sound/misc/menu2.wav");
4625                 ModList_RebuildList();
4626                 break;
4627
4628         case K_UPARROW:
4629                 S_LocalSound ("sound/misc/menu1.wav");
4630                 modlist_cursor--;
4631                 if (modlist_cursor < 0)
4632                         modlist_cursor = modlist_count - 1;
4633                 break;
4634
4635         case K_LEFTARROW:
4636                 M_Menu_ModList_AdjustSliders (-1);
4637                 break;
4638
4639         case K_DOWNARROW:
4640                 S_LocalSound ("sound/misc/menu1.wav");
4641                 modlist_cursor++;
4642                 if (modlist_cursor >= modlist_count)
4643                         modlist_cursor = 0;
4644                 break;
4645
4646         case K_RIGHTARROW:
4647                 M_Menu_ModList_AdjustSliders (1);
4648                 break;
4649
4650         case K_ENTER:
4651                 S_LocalSound ("sound/misc/menu2.wav");
4652                 ModList_Enable ();
4653                 break;
4654
4655         default:
4656                 break;
4657         }
4658
4659 }
4660
4661 //=============================================================================
4662 /* Menu Subsystem */
4663
4664 static void M_KeyEvent(int key, char ascii, qboolean downevent);
4665 static void M_Draw(void);
4666 void M_ToggleMenu_f(void);
4667 static void M_Shutdown(void);
4668
4669 void M_Init (void)
4670 {
4671         menuplyr_load = true;
4672         menuplyr_pixels = NULL;
4673
4674         Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4675         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4676         Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4677         Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4678         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4679         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4680         Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4681         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4682         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4683         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4684         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4685         Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4686         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4687         Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
4688         Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4689         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4690         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4691         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4692         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4693
4694         if (gamemode == GAME_TRANSFUSION)
4695         {
4696                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4697                 bindnames = transfusionbindnames;
4698         }
4699         else if (gamemode == GAME_GOODVSBAD2)
4700         {
4701                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4702                 bindnames = goodvsbad2bindnames;
4703         }
4704         else
4705         {
4706                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4707                 bindnames = quakebindnames;
4708         }
4709
4710         // Make sure "keys_cursor" doesn't start on a section in the binding list
4711         keys_cursor = 0;
4712         while (bindnames[keys_cursor][0][0] == '\0')
4713         {
4714                 keys_cursor++;
4715
4716                 // Only sections? There may be a problem somewhere...
4717                 if (keys_cursor >= numcommands)
4718                         Sys_Error ("M_Init: The key binding list only contains sections");
4719         }
4720
4721
4722         if (gamemode == GAME_NEHAHRA)
4723         {
4724                 if (FS_FileExists("maps/neh1m4.bsp"))
4725                 {
4726                         if (FS_FileExists("hearing.dem"))
4727                         {
4728                                 Con_Print("Nehahra movie and game detected.\n");
4729                                 NehGameType = TYPE_BOTH;
4730                         }
4731                         else
4732                         {
4733                                 Con_Print("Nehahra game detected.\n");
4734                                 NehGameType = TYPE_GAME;
4735                         }
4736                 }
4737                 else
4738                 {
4739                         if (FS_FileExists("hearing.dem"))
4740                         {
4741                                 Con_Print("Nehahra movie detected.\n");
4742                                 NehGameType = TYPE_DEMO;
4743                         }
4744                         else
4745                         {
4746                                 Con_Print("Nehahra not found.\n");
4747                                 NehGameType = TYPE_GAME; // could just complain, but...
4748                         }
4749                 }
4750         }
4751 }
4752
4753 void M_Draw (void)
4754 {
4755         if (key_dest != key_menu && key_dest != key_menu_grabbed)
4756                 m_state = m_none;
4757
4758         if (m_state == m_none)
4759                 return;
4760
4761         switch (m_state)
4762         {
4763         case m_none:
4764                 break;
4765
4766         case m_main:
4767                 M_Main_Draw ();
4768                 break;
4769
4770         case m_demo:
4771                 M_Demo_Draw ();
4772                 break;
4773
4774         case m_singleplayer:
4775                 M_SinglePlayer_Draw ();
4776                 break;
4777
4778         case m_transfusion_episode:
4779                 M_Transfusion_Episode_Draw ();
4780                 break;
4781
4782         case m_transfusion_skill:
4783                 M_Transfusion_Skill_Draw ();
4784                 break;
4785
4786         case m_load:
4787                 M_Load_Draw ();
4788                 break;
4789
4790         case m_save:
4791                 M_Save_Draw ();
4792                 break;
4793
4794         case m_multiplayer:
4795                 M_MultiPlayer_Draw ();
4796                 break;
4797
4798         case m_setup:
4799                 M_Setup_Draw ();
4800                 break;
4801
4802         case m_options:
4803                 M_Options_Draw ();
4804                 break;
4805
4806         case m_options_effects:
4807                 M_Options_Effects_Draw ();
4808                 break;
4809
4810         case m_options_graphics:
4811                 M_Options_Graphics_Draw ();
4812                 break;
4813
4814         case m_options_colorcontrol:
4815                 M_Options_ColorControl_Draw ();
4816                 break;
4817
4818         case m_keys:
4819                 M_Keys_Draw ();
4820                 break;
4821
4822         case m_reset:
4823                 M_Reset_Draw ();
4824                 break;
4825
4826         case m_video:
4827                 M_Video_Draw ();
4828                 break;
4829
4830         case m_help:
4831                 M_Help_Draw ();
4832                 break;
4833
4834         case m_credits:
4835                 M_Credits_Draw ();
4836                 break;
4837
4838         case m_quit:
4839                 M_Quit_Draw ();
4840                 break;
4841
4842         case m_lanconfig:
4843                 M_LanConfig_Draw ();
4844                 break;
4845
4846         case m_gameoptions:
4847                 M_GameOptions_Draw ();
4848                 break;
4849
4850         case m_slist:
4851                 M_ServerList_Draw ();
4852                 break;
4853
4854         case m_modlist:
4855                 M_ModList_Draw ();
4856                 break;
4857         }
4858
4859         if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4860                 if (m_state != m_credits) {
4861                         cachepic_t      *p, *drop1, *drop2, *drop3;
4862                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4863                         float scale_y_rate;
4864                         scale_y_repeat = vid_conheight.integer * 2;
4865                         g = (int)(realtime * 64)%96;
4866                         scale_y_rate = (float)(g+1) / 96;
4867                         top_offset = (g+12)/12;
4868                         p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), true);
4869                         drop1 = Draw_CachePic("gfx/menu/blooddrop1", true);
4870                         drop2 = Draw_CachePic("gfx/menu/blooddrop2", true);
4871                         drop3 = Draw_CachePic("gfx/menu/blooddrop3", true);
4872                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4873                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4874                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4875                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4876                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4877                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4878                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4879                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4880                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4881                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4882                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4883                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4884                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4885                                 }
4886                                 DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), true), 0, 0, 1, 1, 1, 1, 0);
4887                         }
4888                 }
4889         }
4890
4891         if (m_entersound)
4892         {
4893                 S_LocalSound ("sound/misc/menu2.wav");
4894                 m_entersound = false;
4895         }
4896
4897         S_ExtraUpdate ();
4898 }
4899
4900
4901 void M_KeyEvent (int key, char ascii, qboolean downevent)
4902 {
4903         if (!downevent)
4904                 return;
4905         switch (m_state)
4906         {
4907         case m_none:
4908                 return;
4909
4910         case m_main:
4911                 M_Main_Key (key, ascii);
4912                 return;
4913
4914         case m_demo:
4915                 M_Demo_Key (key, ascii);
4916                 return;
4917
4918         case m_singleplayer:
4919                 M_SinglePlayer_Key (key, ascii);
4920                 return;
4921
4922         case m_transfusion_episode:
4923                 M_Transfusion_Episode_Key (key, ascii);
4924                 return;
4925
4926         case m_transfusion_skill:
4927                 M_Transfusion_Skill_Key (key, ascii);
4928                 return;
4929
4930         case m_load:
4931                 M_Load_Key (key, ascii);
4932                 return;
4933
4934         case m_save:
4935                 M_Save_Key (key, ascii);
4936                 return;
4937
4938         case m_multiplayer:
4939                 M_MultiPlayer_Key (key, ascii);
4940                 return;
4941
4942         case m_setup:
4943                 M_Setup_Key (key, ascii);
4944                 return;
4945
4946         case m_options:
4947                 M_Options_Key (key, ascii);
4948                 return;
4949
4950         case m_options_effects:
4951                 M_Options_Effects_Key (key, ascii);
4952                 return;
4953
4954         case m_options_graphics:
4955                 M_Options_Graphics_Key (key, ascii);
4956                 return;
4957
4958         case m_options_colorcontrol:
4959                 M_Options_ColorControl_Key (key, ascii);
4960                 return;
4961
4962         case m_keys:
4963                 M_Keys_Key (key, ascii);
4964                 return;
4965
4966         case m_reset:
4967                 M_Reset_Key (key, ascii);
4968                 return;
4969
4970         case m_video:
4971                 M_Video_Key (key, ascii);
4972                 return;
4973
4974         case m_help:
4975                 M_Help_Key (key, ascii);
4976                 return;
4977
4978         case m_credits:
4979                 M_Credits_Key (key, ascii);
4980                 return;
4981
4982         case m_quit:
4983                 M_Quit_Key (key, ascii);
4984                 return;
4985
4986         case m_lanconfig:
4987                 M_LanConfig_Key (key, ascii);
4988                 return;
4989
4990         case m_gameoptions:
4991                 M_GameOptions_Key (key, ascii);
4992                 return;
4993
4994         case m_slist:
4995                 M_ServerList_Key (key, ascii);
4996                 return;
4997
4998         case m_modlist:
4999                 M_ModList_Key (key, ascii);
5000                 return;
5001         }
5002
5003 }
5004
5005 void M_Shutdown(void)
5006 {
5007         // reset key_dest
5008         key_dest = key_game;
5009 }
5010
5011 void M_Restart(void)
5012 {
5013 }
5014
5015 //============================================================================
5016 // Menu prog handling
5017
5018 static char *m_required_func[] = {
5019 "m_init",
5020 "m_keydown",
5021 "m_draw",
5022 "m_toggle",
5023 "m_shutdown",
5024 };
5025
5026 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
5027
5028 void MR_SetRouting (qboolean forceold);
5029
5030 void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
5031 void MP_Error(const char *format, ...)
5032 {
5033         static qboolean processingError = false;
5034         char errorstring[MAX_INPUTLINE];
5035         va_list argptr;
5036
5037         va_start (argptr, format);
5038         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
5039         va_end (argptr);
5040         Con_Printf( "Menu_Error: %s\n", errorstring );
5041
5042         if( !processingError ) {
5043                 processingError = true;
5044                 PRVM_Crash();
5045                 processingError = false;
5046         } else {
5047                 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
5048         }
5049
5050         // fall back to the normal menu
5051
5052         // say it
5053         Con_Print("Falling back to normal menu\n");
5054
5055         key_dest = key_game;
5056
5057         // init the normal menu now -> this will also correct the menu router pointers
5058         MR_SetRouting (TRUE);
5059
5060         // reset the active scene, too (to be on the safe side ;))
5061    R_SelectScene( RST_CLIENT );
5062
5063         Host_AbortCurrentFrame();
5064 }
5065
5066 void MP_KeyEvent (int key, char ascii, qboolean downevent)
5067 {
5068         PRVM_Begin;
5069         PRVM_SetProg(PRVM_MENUPROG);
5070
5071         // pass key
5072         prog->globals.generic[OFS_PARM0] = (float) key;
5073         prog->globals.generic[OFS_PARM1] = (float) ascii;
5074         if (downevent)
5075                 PRVM_ExecuteProgram(prog->funcoffsets.m_keydown,"m_keydown(float key, float ascii) required");
5076         else if (prog->funcoffsets.m_keyup)
5077                 PRVM_ExecuteProgram(prog->funcoffsets.m_keyup,"m_keyup(float key, float ascii) required");
5078
5079         PRVM_End;
5080 }
5081
5082 void MP_Draw (void)
5083 {
5084         // declarations that are needed right now
5085
5086         float oldquality;
5087
5088         R_SelectScene( RST_MENU );
5089
5090         // reset the temp entities each frame
5091         r_refdef.scene.numtempentities = 0;
5092
5093         // menu scenes do not use reduced rendering quality
5094         oldquality = r_refdef.view.quality;
5095         r_refdef.view.quality = 1;
5096
5097         PRVM_Begin;
5098         PRVM_SetProg(PRVM_MENUPROG);
5099
5100         // FIXME: this really shouldnt error out lest we have a very broken refdef state...?
5101         // or does it kill the server too?
5102         PRVM_ExecuteProgram(prog->funcoffsets.m_draw,"m_draw() required");
5103
5104         PRVM_End;
5105
5106         // TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
5107         r_refdef.view.quality = oldquality;
5108
5109         R_SelectScene( RST_CLIENT );
5110 }
5111
5112 void MP_ToggleMenu_f (void)
5113 {
5114         PRVM_Begin;
5115         PRVM_SetProg(PRVM_MENUPROG);
5116
5117         PRVM_ExecuteProgram(prog->funcoffsets.m_toggle,"m_toggle() required");
5118
5119         PRVM_End;
5120 }
5121
5122 void MP_Shutdown (void)
5123 {
5124         PRVM_Begin;
5125         PRVM_SetProg(PRVM_MENUPROG);
5126
5127         PRVM_ExecuteProgram(prog->funcoffsets.m_shutdown,"m_shutdown() required");
5128
5129         // reset key_dest
5130         key_dest = key_game;
5131
5132         // AK not using this cause Im not sure whether this is useful at all instead :
5133         PRVM_ResetProg();
5134
5135         PRVM_End;
5136 }
5137
5138 void MP_Init (void)
5139 {
5140         PRVM_Begin;
5141         PRVM_InitProg(PRVM_MENUPROG);
5142
5143         prog->headercrc = M_PROGHEADER_CRC;
5144         prog->edictprivate_size = 0; // no private struct used
5145         prog->name = M_NAME;
5146         prog->num_edicts = 1;
5147         prog->limit_edicts = M_MAX_EDICTS;
5148         prog->extensionstring = vm_m_extensions;
5149         prog->builtins = vm_m_builtins;
5150         prog->numbuiltins = vm_m_numbuiltins;
5151         prog->init_cmd = VM_M_Cmd_Init;
5152         prog->reset_cmd = VM_M_Cmd_Reset;
5153         prog->error_cmd = MP_Error;
5154
5155         // allocate the mempools
5156         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
5157
5158         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL, 0, NULL);
5159
5160         // note: OP_STATE is not supported by menu qc, we don't even try to detect
5161         // it here
5162
5163         // call the prog init
5164         PRVM_ExecuteProgram(prog->funcoffsets.m_init,"m_init() required");
5165
5166         PRVM_End;
5167 }
5168
5169 void MP_Restart(void)
5170 {
5171         MP_Init();
5172 }
5173
5174 //============================================================================
5175 // Menu router
5176
5177 void (*MR_KeyEvent) (int key, char ascii, qboolean downevent);
5178 void (*MR_Draw) (void);
5179 void (*MR_ToggleMenu_f) (void);
5180 void (*MR_Shutdown) (void);
5181
5182 void MR_SetRouting(qboolean forceold)
5183 {
5184         static qboolean m_init = FALSE, mp_init = FALSE;
5185
5186         // if the menu prog isnt available or forceqmenu ist set, use the old menu
5187         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
5188         {
5189                 // set menu router function pointers
5190                 MR_KeyEvent = M_KeyEvent;
5191                 MR_Draw = M_Draw;
5192                 MR_ToggleMenu_f = M_ToggleMenu_f;
5193                 MR_Shutdown = M_Shutdown;
5194
5195                 // init
5196                 if(!m_init)
5197                 {
5198                         M_Init();
5199                         m_init = TRUE;
5200                 }
5201                 else
5202                         M_Restart();
5203         }
5204         else
5205         {
5206                 // set menu router function pointers
5207                 MR_KeyEvent = MP_KeyEvent;
5208                 MR_Draw = MP_Draw;
5209                 MR_ToggleMenu_f = MP_ToggleMenu_f;
5210                 MR_Shutdown = MP_Shutdown;
5211
5212                 if(!mp_init)
5213                 {
5214                         MP_Init();
5215                         mp_init = TRUE;
5216                 }
5217                 else
5218                         MP_Restart();
5219         }
5220 }
5221
5222 void MR_Restart(void)
5223 {
5224         MR_Shutdown ();
5225         MR_SetRouting (FALSE);
5226 }
5227
5228 void Call_MR_ToggleMenu_f(void)
5229 {
5230         Host_StartVideo();
5231         if(MR_ToggleMenu_f)
5232                 MR_ToggleMenu_f();
5233 }
5234
5235 void MR_Init_Commands(void)
5236 {
5237         // set router console commands
5238         Cvar_RegisterVariable (&forceqmenu);
5239         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5240         Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
5241         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5242 }
5243
5244 void MR_Init(void)
5245 {
5246         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5247 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5248         if(COM_CheckParm("-forceqmenu"))
5249                 Cvar_SetValueQuick(&forceqmenu,1);
5250         // use -useqmenu for debugging proposes, cause it starts
5251         // the normal quake menu only the first time
5252 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5253         if(COM_CheckParm("-useqmenu"))
5254                 MR_SetRouting (TRUE);
5255         else
5256                 MR_SetRouting (FALSE);
5257 }