2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
27 #include "mprogdefs.h"
33 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
34 static cvar_t menu_progs = { 0, "menu_progs", "menu.dat", "name of quakec menu.dat file" };
36 static int NehGameType;
38 enum m_state_e m_state;
39 char m_return_reason[128];
41 void M_Menu_Main_f (void);
42 void M_Menu_SinglePlayer_f (void);
43 void M_Menu_Transfusion_Episode_f (void);
44 void M_Menu_Transfusion_Skill_f (void);
45 void M_Menu_Load_f (void);
46 void M_Menu_Save_f (void);
47 void M_Menu_MultiPlayer_f (void);
48 void M_Menu_Setup_f (void);
49 void M_Menu_Options_f (void);
50 void M_Menu_Options_Effects_f (void);
51 void M_Menu_Options_Graphics_f (void);
52 void M_Menu_Options_ColorControl_f (void);
53 void M_Menu_Keys_f (void);
54 void M_Menu_Reset_f (void);
55 void M_Menu_Video_f (void);
56 void M_Menu_Help_f (void);
57 void M_Menu_Credits_f (void);
58 void M_Menu_Quit_f (void);
59 void M_Menu_LanConfig_f (void);
60 void M_Menu_GameOptions_f (void);
61 void M_Menu_ServerList_f (void);
62 void M_Menu_ModList_f (void);
64 static void M_Main_Draw (void);
65 static void M_SinglePlayer_Draw (void);
66 static void M_Transfusion_Episode_Draw (void);
67 static void M_Transfusion_Skill_Draw (void);
68 static void M_Load_Draw (void);
69 static void M_Save_Draw (void);
70 static void M_MultiPlayer_Draw (void);
71 static void M_Setup_Draw (void);
72 static void M_Options_Draw (void);
73 static void M_Options_Effects_Draw (void);
74 static void M_Options_Graphics_Draw (void);
75 static void M_Options_ColorControl_Draw (void);
76 static void M_Keys_Draw (void);
77 static void M_Reset_Draw (void);
78 static void M_Video_Draw (void);
79 static void M_Help_Draw (void);
80 static void M_Credits_Draw (void);
81 static void M_Quit_Draw (void);
82 static void M_LanConfig_Draw (void);
83 static void M_GameOptions_Draw (void);
84 static void M_ServerList_Draw (void);
85 static void M_ModList_Draw (void);
88 static void M_Main_Key (int key, int ascii);
89 static void M_SinglePlayer_Key (int key, int ascii);
90 static void M_Transfusion_Episode_Key (int key, int ascii);
91 static void M_Transfusion_Skill_Key (int key, int ascii);
92 static void M_Load_Key (int key, int ascii);
93 static void M_Save_Key (int key, int ascii);
94 static void M_MultiPlayer_Key (int key, int ascii);
95 static void M_Setup_Key (int key, int ascii);
96 static void M_Options_Key (int key, int ascii);
97 static void M_Options_Effects_Key (int key, int ascii);
98 static void M_Options_Graphics_Key (int key, int ascii);
99 static void M_Options_ColorControl_Key (int key, int ascii);
100 static void M_Keys_Key (int key, int ascii);
101 static void M_Reset_Key (int key, int ascii);
102 static void M_Video_Key (int key, int ascii);
103 static void M_Help_Key (int key, int ascii);
104 static void M_Credits_Key (int key, int ascii);
105 static void M_Quit_Key (int key, int ascii);
106 static void M_LanConfig_Key (int key, int ascii);
107 static void M_GameOptions_Key (int key, int ascii);
108 static void M_ServerList_Key (int key, int ascii);
109 static void M_ModList_Key (int key, int ascii);
111 static qboolean m_entersound; ///< play after drawing a frame, so caching won't disrupt the sound
113 void M_Update_Return_Reason(const char *s)
115 strlcpy(m_return_reason, s, sizeof(m_return_reason));
117 Con_DPrintf("%s\n", s);
120 #define StartingGame (m_multiplayer_cursor == 1)
121 #define JoiningGame (m_multiplayer_cursor == 0)
124 #define NumberOfNehahraDemos 34
125 typedef struct nehahrademonames_s
129 } nehahrademonames_t;
131 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
133 {"intro", "Prologue"},
134 {"genf", "The Beginning"},
135 {"genlab", "A Doomed Project"},
136 {"nehcre", "The New Recruits"},
137 {"maxneh", "Breakthrough"},
138 {"maxchar", "Renewal and Duty"},
139 {"crisis", "Worlds Collide"},
140 {"postcris", "Darkening Skies"},
141 {"hearing", "The Hearing"},
142 {"getjack", "On a Mexican Radio"},
143 {"prelude", "Honor and Justice"},
144 {"abase", "A Message Sent"},
145 {"effect", "The Other Side"},
146 {"uhoh", "Missing in Action"},
147 {"prepare", "The Response"},
148 {"vision", "Farsighted Eyes"},
149 {"maxturns", "Enter the Immortal"},
150 {"backlot", "Separate Ways"},
151 {"maxside", "The Ancient Runes"},
152 {"counter", "The New Initiative"},
153 {"warprep", "Ghosts to the World"},
154 {"counter1", "A Fate Worse Than Death"},
155 {"counter2", "Friendly Fire"},
156 {"counter3", "Minor Setback"},
157 {"madmax", "Scores to Settle"},
158 {"quake", "One Man"},
159 {"cthmm", "Shattered Masks"},
160 {"shades", "Deal with the Dead"},
161 {"gophil", "An Unlikely Hero"},
162 {"cstrike", "War in Hell"},
163 {"shubset", "The Conspiracy"},
164 {"shubdie", "Even Death May Die"},
165 {"newranks", "An Empty Throne"},
166 {"seal", "The Seal is Broken"}
169 static float menu_x, menu_y, menu_width, menu_height;
171 static void M_Background(int width, int height)
173 menu_width = bound(1.0f, (float)width, vid_conwidth.value);
174 menu_height = bound(1.0f, (float)height, vid_conheight.value);
175 menu_x = (vid_conwidth.integer - menu_width) * 0.5;
176 menu_y = (vid_conheight.integer - menu_height) * 0.5;
177 //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
178 DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
185 Draws one solid graphics character
188 static void M_DrawCharacter (float cx, float cy, int num)
193 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
196 static void M_PrintColored(float cx, float cy, const char *str)
198 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false, FONT_MENU);
201 static void M_Print(float cx, float cy, const char *str)
203 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
206 static void M_PrintRed(float cx, float cy, const char *str)
208 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true, FONT_MENU);
211 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
214 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
216 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true, FONT_MENU);
219 static void M_DrawPic(float cx, float cy, const char *picname)
221 DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic (picname), 0, 0, 1, 1, 1, 1, 0);
224 static void M_DrawTextBox(float x, float y, float width, float height)
232 M_DrawPic (cx, cy, "gfx/box_tl");
233 for (n = 0; n < height; n++)
236 M_DrawPic (cx, cy, "gfx/box_ml");
238 M_DrawPic (cx, cy+8, "gfx/box_bl");
245 M_DrawPic (cx, cy, "gfx/box_tm");
246 for (n = 0; n < height; n++)
250 M_DrawPic (cx, cy, "gfx/box_mm2");
252 M_DrawPic (cx, cy, "gfx/box_mm");
254 M_DrawPic (cx, cy+8, "gfx/box_bm");
261 M_DrawPic (cx, cy, "gfx/box_tr");
262 for (n = 0; n < height; n++)
265 M_DrawPic (cx, cy, "gfx/box_mr");
267 M_DrawPic (cx, cy+8, "gfx/box_br");
270 //=============================================================================
272 //int m_save_demonum;
279 static void M_ToggleMenu(int mode)
283 if ((key_dest != key_menu && key_dest != key_menu_grabbed) || m_state != m_main)
286 return; // the menu is off, and we want it off
292 return; // the menu is on, and we want it on
299 static int demo_cursor;
300 static void M_Demo_Draw (void)
304 M_Background(320, 200);
306 for (i = 0;i < NumberOfNehahraDemos;i++)
307 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
310 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
314 static void M_Menu_Demos_f (void)
322 static void M_Demo_Key (int k, int ascii)
332 S_LocalSound ("sound/misc/menu2.wav");
335 Cbuf_AddText (va(vabuf, sizeof(vabuf), "playdemo %s\n", NehahraDemos[demo_cursor].name));
340 S_LocalSound ("sound/misc/menu1.wav");
343 demo_cursor = NumberOfNehahraDemos-1;
348 S_LocalSound ("sound/misc/menu1.wav");
350 if (demo_cursor >= NumberOfNehahraDemos)
356 //=============================================================================
359 static int m_main_cursor;
360 static qboolean m_missingdata = false;
362 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
365 void M_Menu_Main_f (void)
370 if (gamemode == GAME_NEHAHRA)
372 if (FS_FileExists("maps/neh1m4.bsp"))
374 if (FS_FileExists("hearing.dem"))
376 Con_DPrint("Main menu: Nehahra movie and game detected.\n");
377 NehGameType = TYPE_BOTH;
381 Con_DPrint("Nehahra game detected.\n");
382 NehGameType = TYPE_GAME;
387 if (FS_FileExists("hearing.dem"))
389 Con_DPrint("Nehahra movie detected.\n");
390 NehGameType = TYPE_DEMO;
394 Con_DPrint("Nehahra not found.\n");
395 NehGameType = TYPE_GAME; // could just complain, but...
398 if (NehGameType == TYPE_DEMO)
400 else if (NehGameType == TYPE_GAME)
405 else if (gamemode == GAME_TRANSFUSION)
407 s = "gfx/menu/mainmenu1";
408 if (sv.active && !cl.intermission && cl.islocalgame)
416 // check if the game data is missing and use a different main menu if so
417 m_missingdata = !forceqmenu.integer && Draw_CachePic (s)->tex == r_texture_notexture;
422 if (key_dest != key_menu)
424 m_save_demonum = cls.demonum;
434 static void M_Main_Draw (void)
444 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
446 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
448 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
449 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
450 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
451 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
452 M_Print (640/2 - 48, 480/2 + 8, "Quit");
453 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
457 if (gamemode == GAME_TRANSFUSION) {
459 M_Background(640, 480);
460 p = Draw_CachePic ("gfx/menu/tb-transfusion");
461 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
463 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
464 for (y1 = 1; y1 <= 8; y1++)
466 if (MAIN_ITEMS == 7 && y1 == 4)
468 M_DrawPic (0, y2, va(vabuf, sizeof(vabuf), "gfx/menu/mainmenu%i", y1));
471 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
472 y3 = m_main_cursor + 2;
474 y3 = m_main_cursor + 1;
475 M_DrawPic (0, 120 + m_main_cursor * 40, va(vabuf, sizeof(vabuf), "gfx/menu/mainmenu%iselected", y3));
479 M_Background(320, 200);
480 M_DrawPic (16, 4, "gfx/qplaque");
481 p = Draw_CachePic ("gfx/ttl_main");
482 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
484 if (gamemode == GAME_NEHAHRA)
486 if (NehGameType == TYPE_BOTH)
487 M_DrawPic (72, 32, "gfx/mainmenu");
488 else if (NehGameType == TYPE_GAME)
489 M_DrawPic (72, 32, "gfx/gamemenu");
491 M_DrawPic (72, 32, "gfx/demomenu");
494 M_DrawPic (72, 32, "gfx/mainmenu");
496 f = (int)(realtime * 10)%6;
498 M_DrawPic (54, 32 + m_main_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
502 static void M_Main_Key (int key, int ascii)
509 //cls.demonum = m_save_demonum;
510 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
515 S_LocalSound ("sound/misc/menu1.wav");
516 if (++m_main_cursor >= MAIN_ITEMS)
521 S_LocalSound ("sound/misc/menu1.wav");
522 if (--m_main_cursor < 0)
523 m_main_cursor = MAIN_ITEMS - 1;
531 switch (m_main_cursor)
534 if (cls.state == ca_connected)
539 Con_ToggleConsole_f ();
546 else if (gamemode == GAME_NEHAHRA)
551 switch (m_main_cursor)
554 M_Menu_SinglePlayer_f ();
562 M_Menu_MultiPlayer_f ();
572 Cbuf_AddText ("disconnect\n");
573 Cbuf_AddText ("playdemo endcred\n");
582 switch (m_main_cursor)
585 M_Menu_SinglePlayer_f ();
589 M_Menu_MultiPlayer_f ();
599 Cbuf_AddText ("disconnect\n");
600 Cbuf_AddText ("playdemo endcred\n");
609 switch (m_main_cursor)
618 Cbuf_AddText ("disconnect\n");
619 Cbuf_AddText ("playdemo endcred\n");
633 else if (gamemode == GAME_TRANSFUSION) {
636 switch (m_main_cursor)
639 M_Menu_Transfusion_Episode_f ();
643 M_Menu_MultiPlayer_f ();
669 switch (m_main_cursor)
672 M_Menu_Transfusion_Episode_f ();
676 M_Menu_MultiPlayer_f ();
707 switch (m_main_cursor)
710 M_Menu_SinglePlayer_f ();
714 M_Menu_MultiPlayer_f ();
733 //=============================================================================
734 /* SINGLE PLAYER MENU */
736 static int m_singleplayer_cursor;
737 #define SINGLEPLAYER_ITEMS 3
740 void M_Menu_SinglePlayer_f (void)
743 m_state = m_singleplayer;
748 static void M_SinglePlayer_Draw (void)
753 M_Background(320, 200);
755 M_DrawPic (16, 4, "gfx/qplaque");
756 p = Draw_CachePic ("gfx/ttl_sgl");
758 // Some mods don't have a single player mode
759 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
761 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
763 M_DrawTextBox (60, 8 * 8, 23, 4);
764 if (gamemode == GAME_GOODVSBAD2)
765 M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
766 else // if (gamemode == GAME_BATTLEMECH)
767 M_Print(95, 10 * 8, "Battlemech is for");
768 M_Print(83, 11 * 8, "multiplayer play only");
774 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
775 M_DrawPic (72, 32, "gfx/sp_menu");
777 f = (int)(realtime * 10)%6;
779 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
784 static void M_SinglePlayer_Key (int key, int ascii)
786 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
788 if (key == K_ESCAPE || key == K_ENTER)
800 S_LocalSound ("sound/misc/menu1.wav");
801 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
802 m_singleplayer_cursor = 0;
806 S_LocalSound ("sound/misc/menu1.wav");
807 if (--m_singleplayer_cursor < 0)
808 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
814 switch (m_singleplayer_cursor)
819 Cbuf_AddText ("disconnect\n");
820 Cbuf_AddText ("maxplayers 1\n");
821 Cbuf_AddText ("deathmatch 0\n");
822 Cbuf_AddText ("coop 0\n");
823 if (gamemode == GAME_TRANSFUSION)
826 M_Menu_Transfusion_Episode_f ();
829 Cbuf_AddText ("startmap_sp\n");
843 //=============================================================================
846 static int load_cursor; ///< 0 < load_cursor < MAX_SAVEGAMES
848 static char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
849 static int loadable[MAX_SAVEGAMES];
851 static void M_ScanSaves (void)
855 char name[MAX_OSPATH];
856 char buf[SAVEGAME_COMMENT_LENGTH + 256];
861 for (i=0 ; i<MAX_SAVEGAMES ; i++)
863 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
865 dpsnprintf (name, sizeof(name), "s%i.sav", (int)i);
866 f = FS_OpenRealFile (name, "rb", false);
869 // read enough to get the comment
870 len = FS_Read(f, buf, sizeof(buf) - 1);
871 len = min(len, sizeof(buf)-1);
875 COM_ParseToken_Simple(&t, false, false, true);
876 //version = atoi(com_token);
878 COM_ParseToken_Simple(&t, false, false, true);
879 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
881 // change _ back to space
882 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
883 if (m_filenames[i][j] == '_')
884 m_filenames[i][j] = ' ';
890 void M_Menu_Load_f (void)
899 void M_Menu_Save_f (void)
904 // LordHavoc: allow saving multiplayer games
905 if (cl.islocalgame && cl.intermission)
920 static void M_Load_Draw (void)
925 M_Background(320, 200);
927 p = Draw_CachePic ("gfx/p_load");
928 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
930 for (i=0 ; i< MAX_SAVEGAMES; i++)
931 M_Print(16, 32 + 8*i, m_filenames[i]);
934 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
938 static void M_Save_Draw (void)
943 M_Background(320, 200);
945 p = Draw_CachePic ("gfx/p_save");
946 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
948 for (i=0 ; i<MAX_SAVEGAMES ; i++)
949 M_Print(16, 32 + 8*i, m_filenames[i]);
952 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
956 static void M_Load_Key (int k, int ascii)
962 if (gamemode == GAME_TRANSFUSION)
965 M_Menu_SinglePlayer_f ();
969 S_LocalSound ("sound/misc/menu2.wav");
970 if (!loadable[load_cursor])
975 // issue the load command
976 Cbuf_AddText (va(vabuf, sizeof(vabuf), "load s%i\n", load_cursor) );
981 S_LocalSound ("sound/misc/menu1.wav");
984 load_cursor = MAX_SAVEGAMES-1;
989 S_LocalSound ("sound/misc/menu1.wav");
991 if (load_cursor >= MAX_SAVEGAMES)
998 static void M_Save_Key (int k, int ascii)
1004 if (gamemode == GAME_TRANSFUSION)
1007 M_Menu_SinglePlayer_f ();
1012 key_dest = key_game;
1013 Cbuf_AddText (va(vabuf, sizeof(vabuf), "save s%i\n", load_cursor));
1018 S_LocalSound ("sound/misc/menu1.wav");
1020 if (load_cursor < 0)
1021 load_cursor = MAX_SAVEGAMES-1;
1026 S_LocalSound ("sound/misc/menu1.wav");
1028 if (load_cursor >= MAX_SAVEGAMES)
1034 //=============================================================================
1035 /* Transfusion Single Player Episode Menu */
1037 static int m_episode_cursor;
1038 #define EPISODE_ITEMS 6
1040 void M_Menu_Transfusion_Episode_f (void)
1042 m_entersound = true;
1043 m_state = m_transfusion_episode;
1044 key_dest = key_menu;
1047 static void M_Transfusion_Episode_Draw (void)
1052 M_Background(640, 480);
1054 p = Draw_CachePic ("gfx/menu/tb-episodes");
1055 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1056 for (y = 0; y < EPISODE_ITEMS; y++){
1057 M_DrawPic (0, 160 + y * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%i", y+1));
1060 M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%iselected", m_episode_cursor + 1));
1063 static void M_Transfusion_Episode_Key (int key, int ascii)
1072 S_LocalSound ("sound/misc/menu1.wav");
1074 if (m_episode_cursor >= EPISODE_ITEMS)
1075 m_episode_cursor = 0;
1079 S_LocalSound ("sound/misc/menu1.wav");
1081 if (m_episode_cursor < 0)
1082 m_episode_cursor = EPISODE_ITEMS - 1;
1086 Cbuf_AddText ("deathmatch 0\n");
1087 m_entersound = true;
1088 M_Menu_Transfusion_Skill_f ();
1092 //=============================================================================
1093 /* Transfusion Single Player Skill Menu */
1095 static int m_skill_cursor = 2;
1096 #define SKILL_ITEMS 5
1098 void M_Menu_Transfusion_Skill_f (void)
1100 m_entersound = true;
1101 m_state = m_transfusion_skill;
1102 key_dest = key_menu;
1105 static void M_Transfusion_Skill_Draw (void)
1110 M_Background(640, 480);
1112 p = Draw_CachePic ("gfx/menu/tb-difficulty");
1113 M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1115 for (y = 0; y < SKILL_ITEMS; y++)
1117 M_DrawPic (0, 180 + y * 40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%i", y+1));
1119 M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1122 static void M_Transfusion_Skill_Key (int key, int ascii)
1127 M_Menu_Transfusion_Episode_f ();
1131 S_LocalSound ("sound/misc/menu1.wav");
1133 if (m_skill_cursor >= SKILL_ITEMS)
1138 S_LocalSound ("sound/misc/menu1.wav");
1140 if (m_skill_cursor < 0)
1141 m_skill_cursor = SKILL_ITEMS - 1;
1145 m_entersound = true;
1146 switch (m_skill_cursor)
1149 Cbuf_AddText ("skill 1\n");
1152 Cbuf_AddText ("skill 2\n");
1155 Cbuf_AddText ("skill 3\n");
1158 Cbuf_AddText ("skill 4\n");
1161 Cbuf_AddText ("skill 5\n");
1164 key_dest = key_game;
1166 Cbuf_AddText ("disconnect\n");
1167 Cbuf_AddText ("maxplayers 1\n");
1168 Cbuf_AddText ("deathmatch 0\n");
1169 Cbuf_AddText ("coop 0\n");
1170 switch (m_episode_cursor)
1173 Cbuf_AddText ("map e1m1\n");
1176 Cbuf_AddText ("map e2m1\n");
1179 Cbuf_AddText ("map e3m1\n");
1182 Cbuf_AddText ("map e4m1\n");
1185 Cbuf_AddText ("map e6m1\n");
1188 Cbuf_AddText ("map cp01\n");
1193 //=============================================================================
1194 /* MULTIPLAYER MENU */
1196 static int m_multiplayer_cursor;
1197 #define MULTIPLAYER_ITEMS 3
1200 void M_Menu_MultiPlayer_f (void)
1202 key_dest = key_menu;
1203 m_state = m_multiplayer;
1204 m_entersound = true;
1208 static void M_MultiPlayer_Draw (void)
1214 if (gamemode == GAME_TRANSFUSION)
1216 M_Background(640, 480);
1217 p = Draw_CachePic ("gfx/menu/tb-online");
1218 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1219 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1220 M_DrawPic (0, 180 + f*40, va(vabuf, sizeof(vabuf), "gfx/menu/online%i", f));
1221 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va(vabuf, sizeof(vabuf), "gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1224 M_Background(320, 200);
1226 M_DrawPic (16, 4, "gfx/qplaque");
1227 p = Draw_CachePic ("gfx/p_multi");
1228 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1229 M_DrawPic (72, 32, "gfx/mp_menu");
1231 f = (int)(realtime * 10)%6;
1233 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
1237 static void M_MultiPlayer_Key (int key, int ascii)
1246 S_LocalSound ("sound/misc/menu1.wav");
1247 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1248 m_multiplayer_cursor = 0;
1252 S_LocalSound ("sound/misc/menu1.wav");
1253 if (--m_multiplayer_cursor < 0)
1254 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1258 m_entersound = true;
1259 switch (m_multiplayer_cursor)
1263 M_Menu_LanConfig_f ();
1273 //=============================================================================
1276 static int setup_cursor = 4;
1277 static int setup_cursor_table[] = {40, 64, 88, 124, 140};
1279 static char setup_myname[MAX_SCOREBOARDNAME];
1280 static int setup_oldtop;
1281 static int setup_oldbottom;
1282 static int setup_top;
1283 static int setup_bottom;
1284 static int setup_rate;
1285 static int setup_oldrate;
1287 #define NUM_SETUP_CMDS 5
1289 void M_Menu_Setup_f (void)
1291 key_dest = key_menu;
1293 m_entersound = true;
1294 strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1295 setup_top = setup_oldtop = cl_color.integer >> 4;
1296 setup_bottom = setup_oldbottom = cl_color.integer & 15;
1297 setup_rate = cl_rate.integer;
1300 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1301 static unsigned char *menuplyr_pixels;
1302 static unsigned int *menuplyr_translated;
1304 typedef struct ratetable_s
1311 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1312 static ratetable_t setup_ratetable[] =
1315 {1500, "28.8 mediocre"},
1316 {2000, "28.8 good"},
1317 {2500, "33.6 mediocre"},
1318 {3000, "33.6 good"},
1320 {4000, "56k mediocre"},
1321 {4500, "56k adequate"},
1324 {15000, "128k ISDN"},
1325 {25000, "broadband"}
1328 static int setup_rateindex(int rate)
1331 for (i = 0;i < RATES;i++)
1332 if (setup_ratetable[i].rate > setup_rate)
1334 return bound(1, i, RATES) - 1;
1337 static void M_Setup_Draw (void)
1343 M_Background(320, 200);
1345 M_DrawPic (16, 4, "gfx/qplaque");
1346 p = Draw_CachePic ("gfx/p_multi");
1347 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1349 M_Print(64, 40, "Your name");
1350 M_DrawTextBox (160, 32, 16, 1);
1351 M_PrintColored(168, 40, setup_myname);
1353 if (gamemode != GAME_GOODVSBAD2)
1355 M_Print(64, 64, "Shirt color");
1356 M_Print(64, 88, "Pants color");
1359 M_Print(64, 124-8, "Network speed limit");
1360 M_Print(168, 124, va(vabuf, sizeof(vabuf), "%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1362 M_DrawTextBox (64, 140-8, 14, 1);
1363 M_Print(72, 140, "Accept Changes");
1365 // LordHavoc: rewrote this code greatly
1369 fs_offset_t filesize;
1370 menuplyr_load = false;
1372 menuplyr_bottom = -1;
1373 f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize);
1374 if (f && filesize >= 9)
1377 width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216;
1378 height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216;
1379 if (filesize >= 8 + width * height)
1381 menuplyr_width = width;
1382 menuplyr_height = height;
1383 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height);
1384 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4);
1385 memcpy(menuplyr_pixels, f + 8, width * height);
1392 if (menuplyr_pixels)
1394 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1396 menuplyr_top = setup_top;
1397 menuplyr_bottom = setup_bottom;
1399 for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1401 j = menuplyr_pixels[i];
1402 if (j >= TOP_RANGE && j < TOP_RANGE + 16)
1404 if (menuplyr_top < 8 || menuplyr_top == 14)
1405 j = menuplyr_top * 16 + (j - TOP_RANGE);
1407 j = menuplyr_top * 16 + 15-(j - TOP_RANGE);
1409 else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16)
1411 if (menuplyr_bottom < 8 || menuplyr_bottom == 14)
1412 j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE);
1414 j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE);
1416 menuplyr_translated[i] = palette_bgra_transparent[j];
1418 Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1420 M_DrawPic(160, 48, "gfx/bigbox");
1421 M_DrawPic(172, 56, "gfx/menuplyr");
1424 if (setup_cursor == 0)
1425 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1427 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1431 static void M_Setup_Key (int k, int ascii)
1439 M_Menu_MultiPlayer_f ();
1443 S_LocalSound ("sound/misc/menu1.wav");
1445 if (setup_cursor < 0)
1446 setup_cursor = NUM_SETUP_CMDS-1;
1450 S_LocalSound ("sound/misc/menu1.wav");
1452 if (setup_cursor >= NUM_SETUP_CMDS)
1457 if (setup_cursor < 1)
1459 S_LocalSound ("sound/misc/menu3.wav");
1460 if (setup_cursor == 1)
1461 setup_top = setup_top - 1;
1462 if (setup_cursor == 2)
1463 setup_bottom = setup_bottom - 1;
1464 if (setup_cursor == 3)
1466 l = setup_rateindex(setup_rate) - 1;
1469 setup_rate = setup_ratetable[l].rate;
1473 if (setup_cursor < 1)
1476 S_LocalSound ("sound/misc/menu3.wav");
1477 if (setup_cursor == 1)
1478 setup_top = setup_top + 1;
1479 if (setup_cursor == 2)
1480 setup_bottom = setup_bottom + 1;
1481 if (setup_cursor == 3)
1483 l = setup_rateindex(setup_rate) + 1;
1486 setup_rate = setup_ratetable[l].rate;
1491 if (setup_cursor == 0)
1494 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1497 // setup_cursor == 4 (Accept changes)
1498 if (strcmp(cl_name.string, setup_myname) != 0)
1499 Cbuf_AddText(va(vabuf, sizeof(vabuf), "name \"%s\"\n", setup_myname) );
1500 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1501 Cbuf_AddText(va(vabuf, sizeof(vabuf), "color %i %i\n", setup_top, setup_bottom) );
1502 if (setup_rate != setup_oldrate)
1503 Cbuf_AddText(va(vabuf, sizeof(vabuf), "rate %i\n", setup_rate));
1505 m_entersound = true;
1506 M_Menu_MultiPlayer_f ();
1510 if (setup_cursor == 0)
1512 if (strlen(setup_myname))
1513 setup_myname[strlen(setup_myname)-1] = 0;
1520 if (setup_cursor == 0)
1522 l = (int)strlen(setup_myname);
1525 setup_myname[l+1] = 0;
1526 setup_myname[l] = ascii;
1535 if (setup_bottom > 15)
1537 if (setup_bottom < 0)
1541 //=============================================================================
1544 #define SLIDER_RANGE 10
1546 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1551 range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1552 M_DrawCharacter (x-8, y, 128);
1553 for (i = 0;i < SLIDER_RANGE;i++)
1554 M_DrawCharacter (x + i*8, y, 129);
1555 M_DrawCharacter (x+i*8, y, 130);
1556 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1557 if (fabs((int)num - num) < 0.01)
1558 dpsnprintf(text, sizeof(text), "%i", (int)num);
1560 dpsnprintf(text, sizeof(text), "%.3f", num);
1561 M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1564 static void M_DrawCheckbox (int x, int y, int on)
1567 M_Print(x, y, "on");
1569 M_Print(x, y, "off");
1573 //#define OPTIONS_ITEMS 25 aule was here
1574 #define OPTIONS_ITEMS 27
1577 static int options_cursor;
1579 void M_Menu_Options_f (void)
1581 key_dest = key_menu;
1582 m_state = m_options;
1583 m_entersound = true;
1586 extern cvar_t slowmo;
1587 extern dllhandle_t jpeg_dll;
1588 extern cvar_t gl_texture_anisotropy;
1589 extern cvar_t r_textshadow;
1590 extern cvar_t r_hdr_scenebrightness;
1592 static void M_Menu_Options_AdjustSliders (int dir)
1596 S_LocalSound ("sound/misc/menu3.wav");
1599 if (options_cursor == optnum++) ;
1600 else if (options_cursor == optnum++) ;
1601 else if (options_cursor == optnum++) ;
1602 else if (options_cursor == optnum++) ;
1603 else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 7));
1604 else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1605 else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1606 else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1607 else if (options_cursor == optnum++)
1609 if (cl_forwardspeed.value > 200)
1611 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1612 Cvar_SetValueQuick (&cl_backspeed, 200);
1616 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1617 Cvar_SetValueQuick (&cl_backspeed, 400);
1620 else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
1621 else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
1622 else if (options_cursor == optnum++) ;
1623 else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1624 else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1625 else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1626 else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1628 else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1632 static int m_optnum;
1634 static int m_optcursor;
1636 static void M_Options_PrintCommand(const char *s, int enabled)
1640 if (m_optnum == m_optcursor)
1641 DrawQ_Fill(menu_x + 48, menu_y + m_opty, 320, 8, m_optnum == m_optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1642 M_ItemPrint(0 + 48, m_opty, s, enabled);
1648 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1652 if (m_optnum == m_optcursor)
1653 DrawQ_Fill(menu_x + 48, menu_y + m_opty, 320, 8, m_optnum == m_optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1654 M_ItemPrint(0 + 48, m_opty, s, enabled);
1655 M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, m_opty, yes);
1661 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1665 if (m_optnum == m_optcursor)
1666 DrawQ_Fill(menu_x + 48, menu_y + m_opty, 320, 8, m_optnum == m_optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1667 M_ItemPrint(0 + 48, m_opty, s, enabled);
1668 M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, m_opty, value, minvalue, maxvalue);
1674 static void M_Options_Draw (void)
1679 M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1681 M_DrawPic(16, 4, "gfx/qplaque");
1682 p = Draw_CachePic ("gfx/p_option");
1683 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1686 m_optcursor = options_cursor;
1687 visible = (int)((menu_height - 32) / 8);
1688 m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1690 M_Options_PrintCommand( " Customize controls", true);
1691 M_Options_PrintCommand( " Go to console", true);
1692 M_Options_PrintCommand( " Reset to defaults", true);
1693 M_Options_PrintCommand( " Change Video Mode", true);
1694 M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 7);
1695 M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
1696 M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
1697 M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
1698 M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
1699 M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
1700 M_Options_PrintCheckbox(" Show Date and Time", true, showdate.integer && showtime.integer);
1701 M_Options_PrintCommand( " Custom Brightness", true);
1702 M_Options_PrintSlider( " Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1703 M_Options_PrintSlider( " Brightness", true, v_contrast.value, 1, 2);
1704 M_Options_PrintSlider( " Gamma", true, v_gamma.value, 0.5, 3);
1705 M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1707 M_Options_PrintSlider( " Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1709 M_Options_PrintCommand( " Customize Effects", true);
1710 M_Options_PrintCommand( " Effects: Quake", true);
1711 M_Options_PrintCommand( " Effects: Normal", true);
1712 M_Options_PrintCommand( " Effects: High", true);
1713 M_Options_PrintCommand( " Customize Lighting", true);
1714 M_Options_PrintCommand( " Lighting: Flares", true);
1715 M_Options_PrintCommand( " Lighting: Normal", true);
1716 M_Options_PrintCommand( " Lighting: High", true);
1717 M_Options_PrintCommand( " Lighting: Full", true);
1718 M_Options_PrintCommand( " Browse Mods", true);
1722 static void M_Options_Key (int k, int ascii)
1731 m_entersound = true;
1732 switch (options_cursor)
1739 key_dest = key_game;
1740 Con_ToggleConsole_f ();
1749 M_Menu_Options_ColorControl_f ();
1751 case 17: // Customize Effects
1752 M_Menu_Options_Effects_f ();
1754 case 18: // Effects: Quake
1755 Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1757 case 19: // Effects: Normal
1758 Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1760 case 20: // Effects: High
1761 Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1764 M_Menu_Options_Graphics_f ();
1766 case 22: // Lighting: Flares
1767 Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
1769 case 23: // Lighting: Normal
1770 Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
1772 case 24: // Lighting: High
1773 Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
1775 case 25: // Lighting: Full
1776 Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
1779 M_Menu_ModList_f ();
1782 M_Menu_Options_AdjustSliders (1);
1788 S_LocalSound ("sound/misc/menu1.wav");
1790 if (options_cursor < 0)
1791 options_cursor = OPTIONS_ITEMS-1;
1795 S_LocalSound ("sound/misc/menu1.wav");
1797 if (options_cursor >= OPTIONS_ITEMS)
1802 M_Menu_Options_AdjustSliders (-1);
1806 M_Menu_Options_AdjustSliders (1);
1811 #define OPTIONS_EFFECTS_ITEMS 35
1813 static int options_effects_cursor;
1815 void M_Menu_Options_Effects_f (void)
1817 key_dest = key_menu;
1818 m_state = m_options_effects;
1819 m_entersound = true;
1823 extern cvar_t cl_stainmaps;
1824 extern cvar_t cl_stainmaps_clearonload;
1825 extern cvar_t r_explosionclip;
1826 extern cvar_t r_coronas;
1827 extern cvar_t gl_flashblend;
1828 extern cvar_t cl_beams_polygons;
1829 extern cvar_t cl_beams_quakepositionhack;
1830 extern cvar_t cl_beams_instantaimhack;
1831 extern cvar_t cl_beams_lightatend;
1832 extern cvar_t r_lightningbeam_thickness;
1833 extern cvar_t r_lightningbeam_scroll;
1834 extern cvar_t r_lightningbeam_repeatdistance;
1835 extern cvar_t r_lightningbeam_color_red;
1836 extern cvar_t r_lightningbeam_color_green;
1837 extern cvar_t r_lightningbeam_color_blue;
1838 extern cvar_t r_lightningbeam_qmbtexture;
1840 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1843 S_LocalSound ("sound/misc/menu3.wav");
1846 if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1847 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1848 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1849 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1850 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1851 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1852 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1853 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1854 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1855 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1856 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1857 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1858 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1859 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1860 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1861 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1862 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1863 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1864 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1865 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1866 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1867 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1868 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1869 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1870 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1871 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1872 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1873 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1874 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerplightstyles, !r_lerplightstyles.integer);
1875 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1876 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1877 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1878 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1879 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1880 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1883 static void M_Options_Effects_Draw (void)
1888 M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1890 M_DrawPic(16, 4, "gfx/qplaque");
1891 p = Draw_CachePic ("gfx/p_option");
1892 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1894 m_optcursor = options_effects_cursor;
1896 visible = (int)((menu_height - 32) / 8);
1897 m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1899 M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
1900 M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1901 M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
1902 M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer);
1903 M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer);
1904 M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
1905 M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1906 M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
1907 M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1908 M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
1909 M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
1910 M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
1911 M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
1912 M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1913 M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1914 M_Options_PrintCheckbox(" Polygon Lightning", true, cl_beams_polygons.integer);
1915 M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1916 M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1917 M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer);
1918 M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1919 M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1920 M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1921 M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1922 M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1923 M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1924 M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1925 M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
1926 M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
1927 M_Options_PrintCheckbox(" Flicker Interpolation", true, r_lerplightstyles.integer);
1928 M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1);
1929 M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1930 M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1931 M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
1932 M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1933 M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
1937 static void M_Options_Effects_Key (int k, int ascii)
1942 M_Menu_Options_f ();
1946 M_Menu_Options_Effects_AdjustSliders (1);
1950 S_LocalSound ("sound/misc/menu1.wav");
1951 options_effects_cursor--;
1952 if (options_effects_cursor < 0)
1953 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1957 S_LocalSound ("sound/misc/menu1.wav");
1958 options_effects_cursor++;
1959 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1960 options_effects_cursor = 0;
1964 M_Menu_Options_Effects_AdjustSliders (-1);
1968 M_Menu_Options_Effects_AdjustSliders (1);
1974 #define OPTIONS_GRAPHICS_ITEMS 20
1976 static int options_graphics_cursor;
1978 void M_Menu_Options_Graphics_f (void)
1980 key_dest = key_menu;
1981 m_state = m_options_graphics;
1982 m_entersound = true;
1985 extern cvar_t r_shadow_gloss;
1986 extern cvar_t r_shadow_realtime_dlight;
1987 extern cvar_t r_shadow_realtime_dlight_shadows;
1988 extern cvar_t r_shadow_realtime_world;
1989 extern cvar_t r_shadow_realtime_world_lightmaps;
1990 extern cvar_t r_shadow_realtime_world_shadows;
1991 extern cvar_t r_bloom;
1992 extern cvar_t r_bloom_colorscale;
1993 extern cvar_t r_bloom_colorsubtract;
1994 extern cvar_t r_bloom_colorexponent;
1995 extern cvar_t r_bloom_blur;
1996 extern cvar_t r_bloom_brighten;
1997 extern cvar_t r_bloom_resolution;
1998 extern cvar_t r_hdr_scenebrightness;
1999 extern cvar_t r_hdr_glowintensity;
2000 extern cvar_t gl_picmip;
2002 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
2005 S_LocalSound ("sound/misc/menu3.wav");
2009 if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
2010 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
2011 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
2012 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
2013 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
2014 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
2015 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
2016 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
2017 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer);
2018 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness, bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
2019 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity, bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
2020 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale, bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
2021 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract, bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
2022 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent, bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
2023 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten, bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
2024 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
2025 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
2026 else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2030 static void M_Options_Graphics_Draw (void)
2035 M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2037 M_DrawPic(16, 4, "gfx/qplaque");
2038 p = Draw_CachePic ("gfx/p_option");
2039 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2041 m_optcursor = options_graphics_cursor;
2043 visible = (int)((menu_height - 32) / 8);
2044 m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2046 M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
2047 M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
2048 M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2049 M_Options_PrintCheckbox(" RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2050 M_Options_PrintCheckbox(" RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2051 M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
2052 M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2053 M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2054 M_Options_PrintCheckbox(" Bloom Effect", true, r_bloom.integer);
2055 M_Options_PrintSlider( " Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2056 M_Options_PrintSlider( " Glow Brightness", true, r_hdr_glowintensity.value, 0, 4);
2057 M_Options_PrintSlider( " Bloom Color Scale", r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2058 M_Options_PrintSlider( " Bloom Color Subtract", r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2059 M_Options_PrintSlider( " Bloom Color Exponent", r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2060 M_Options_PrintSlider( " Bloom Intensity", r_bloom.integer, r_bloom_brighten.value, 1, 4);
2061 M_Options_PrintSlider( " Bloom Blur", r_bloom.integer, r_bloom_blur.value, 1, 16);
2062 M_Options_PrintSlider( " Bloom Resolution", r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2063 M_Options_PrintCommand( " Restart Renderer", true);
2067 static void M_Options_Graphics_Key (int k, int ascii)
2072 M_Menu_Options_f ();
2076 M_Menu_Options_Graphics_AdjustSliders (1);
2080 S_LocalSound ("sound/misc/menu1.wav");
2081 options_graphics_cursor--;
2082 if (options_graphics_cursor < 0)
2083 options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2087 S_LocalSound ("sound/misc/menu1.wav");
2088 options_graphics_cursor++;
2089 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2090 options_graphics_cursor = 0;
2094 M_Menu_Options_Graphics_AdjustSliders (-1);
2098 M_Menu_Options_Graphics_AdjustSliders (1);
2104 #define OPTIONS_COLORCONTROL_ITEMS 18
2106 static int options_colorcontrol_cursor;
2108 // intensity value to match up to 50% dither to 'correct' quake
2109 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2111 void M_Menu_Options_ColorControl_f (void)
2113 key_dest = key_menu;
2114 m_state = m_options_colorcontrol;
2115 m_entersound = true;
2119 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2123 S_LocalSound ("sound/misc/menu3.wav");
2126 if (options_colorcontrol_cursor == optnum++)
2127 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2128 else if (options_colorcontrol_cursor == optnum++)
2130 Cvar_SetValueQuick (&v_color_enable, 0);
2131 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2133 else if (options_colorcontrol_cursor == optnum++)
2135 Cvar_SetValueQuick (&v_color_enable, 0);
2136 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2138 else if (options_colorcontrol_cursor == optnum++)
2140 Cvar_SetValueQuick (&v_color_enable, 0);
2141 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2143 else if (options_colorcontrol_cursor == optnum++)
2145 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2147 else if (options_colorcontrol_cursor == optnum++)
2149 Cvar_SetValueQuick (&v_color_enable, 1);
2150 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2152 else if (options_colorcontrol_cursor == optnum++)
2154 Cvar_SetValueQuick (&v_color_enable, 1);
2155 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2157 else if (options_colorcontrol_cursor == optnum++)
2159 Cvar_SetValueQuick (&v_color_enable, 1);
2160 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2162 else if (options_colorcontrol_cursor == optnum++)
2164 Cvar_SetValueQuick (&v_color_enable, 1);
2165 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2166 Cvar_SetValueQuick (&v_color_black_r, f);
2167 Cvar_SetValueQuick (&v_color_black_g, f);
2168 Cvar_SetValueQuick (&v_color_black_b, f);
2170 else if (options_colorcontrol_cursor == optnum++)
2172 Cvar_SetValueQuick (&v_color_enable, 1);
2173 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2175 else if (options_colorcontrol_cursor == optnum++)
2177 Cvar_SetValueQuick (&v_color_enable, 1);
2178 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2180 else if (options_colorcontrol_cursor == optnum++)
2182 Cvar_SetValueQuick (&v_color_enable, 1);
2183 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2185 else if (options_colorcontrol_cursor == optnum++)
2187 Cvar_SetValueQuick (&v_color_enable, 1);
2188 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2189 Cvar_SetValueQuick (&v_color_grey_r, f);
2190 Cvar_SetValueQuick (&v_color_grey_g, f);
2191 Cvar_SetValueQuick (&v_color_grey_b, f);
2193 else if (options_colorcontrol_cursor == optnum++)
2195 Cvar_SetValueQuick (&v_color_enable, 1);
2196 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2198 else if (options_colorcontrol_cursor == optnum++)
2200 Cvar_SetValueQuick (&v_color_enable, 1);
2201 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2203 else if (options_colorcontrol_cursor == optnum++)
2205 Cvar_SetValueQuick (&v_color_enable, 1);
2206 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2208 else if (options_colorcontrol_cursor == optnum++)
2210 Cvar_SetValueQuick (&v_color_enable, 1);
2211 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2212 Cvar_SetValueQuick (&v_color_white_r, f);
2213 Cvar_SetValueQuick (&v_color_white_g, f);
2214 Cvar_SetValueQuick (&v_color_white_b, f);
2218 static void M_Options_ColorControl_Draw (void)
2221 float x, s, t, u, v;
2223 cachepic_t *p, *dither;
2225 dither = Draw_CachePic_Flags ("gfx/colorcontrol/ditherpattern", CACHEPICFLAG_NOCLAMP);
2227 M_Background(320, 256);
2229 M_DrawPic(16, 4, "gfx/qplaque");
2230 p = Draw_CachePic ("gfx/p_option");
2231 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2233 m_optcursor = options_colorcontrol_cursor;
2235 visible = (int)((menu_height - 32) / 8);
2236 m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2238 M_Options_PrintCommand( " Reset to defaults", true);
2239 M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2240 M_Options_PrintSlider( " Gamma", !v_color_enable.integer, v_gamma.value, 1, 5);
2241 M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2242 M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2243 M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
2244 M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2245 M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2246 M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2247 M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2248 M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer, v_color_grey_r.value, 0, 0.95);
2249 M_Options_PrintSlider( " Grey: Green", v_color_enable.integer, v_color_grey_g.value, 0, 0.95);
2250 M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer, v_color_grey_b.value, 0, 0.95);
2251 M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2252 M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2253 M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2254 M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2255 M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2258 DrawQ_Fill(menu_x, menu_y + m_opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);m_opty += 4;
2259 s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2260 t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2261 DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);m_opty += 4;
2262 DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);m_opty += 4;
2263 DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);m_opty += 4;
2264 DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);m_opty += 4;
2265 DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);m_opty += 4;
2266 DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);m_opty += 4;
2267 DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);m_opty += 4;
2268 DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);m_opty += 4;
2270 c[0] = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2273 if (!(vid_hardwaregammasupported.integer && v_hwgamma.integer))
2274 VID_ApplyGammaToColor(c, c);
2275 s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2276 t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2281 DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, c[0], 0, 0, 1, 0);
2282 DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2283 DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2285 DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, 0, c[1], 0, 1, 0);
2286 DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2287 DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2289 DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, 0, 0, c[2], 1, 0);
2290 DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2291 DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2293 DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, c[0], c[1], c[2], 1, 0);
2294 DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2295 DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2299 static void M_Options_ColorControl_Key (int k, int ascii)
2304 M_Menu_Options_f ();
2308 m_entersound = true;
2309 switch (options_colorcontrol_cursor)
2312 Cvar_SetValueQuick(&v_hwgamma, 1);
2313 Cvar_SetValueQuick(&v_gamma, 1);
2314 Cvar_SetValueQuick(&v_contrast, 1);
2315 Cvar_SetValueQuick(&v_brightness, 0);
2316 Cvar_SetValueQuick(&v_color_enable, 0);
2317 Cvar_SetValueQuick(&v_color_black_r, 0);
2318 Cvar_SetValueQuick(&v_color_black_g, 0);
2319 Cvar_SetValueQuick(&v_color_black_b, 0);
2320 Cvar_SetValueQuick(&v_color_grey_r, 0);
2321 Cvar_SetValueQuick(&v_color_grey_g, 0);
2322 Cvar_SetValueQuick(&v_color_grey_b, 0);
2323 Cvar_SetValueQuick(&v_color_white_r, 1);
2324 Cvar_SetValueQuick(&v_color_white_g, 1);
2325 Cvar_SetValueQuick(&v_color_white_b, 1);
2328 M_Menu_Options_ColorControl_AdjustSliders (1);
2334 S_LocalSound ("sound/misc/menu1.wav");
2335 options_colorcontrol_cursor--;
2336 if (options_colorcontrol_cursor < 0)
2337 options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2341 S_LocalSound ("sound/misc/menu1.wav");
2342 options_colorcontrol_cursor++;
2343 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2344 options_colorcontrol_cursor = 0;
2348 M_Menu_Options_ColorControl_AdjustSliders (-1);
2352 M_Menu_Options_ColorControl_AdjustSliders (1);
2358 //=============================================================================
2361 static const char *quakebindnames[][2] =
2363 {"+attack", "attack"},
2364 {"impulse 10", "next weapon"},
2365 {"impulse 12", "previous weapon"},
2366 {"+jump", "jump / swim up"},
2367 {"+forward", "walk forward"},
2368 {"+back", "backpedal"},
2369 {"+left", "turn left"},
2370 {"+right", "turn right"},
2372 {"+moveleft", "step left"},
2373 {"+moveright", "step right"},
2374 {"+strafe", "sidestep"},
2375 {"+lookup", "look up"},
2376 {"+lookdown", "look down"},
2377 {"centerview", "center view"},
2378 {"+mlook", "mouse look"},
2379 {"+klook", "keyboard look"},
2380 {"+moveup", "swim up"},
2381 {"+movedown", "swim down"}
2384 static const char *transfusionbindnames[][2] =
2386 {"", "Movement"}, // Movement commands
2387 {"+forward", "walk forward"},
2388 {"+back", "backpedal"},
2389 {"+left", "turn left"},
2390 {"+right", "turn right"},
2391 {"+moveleft", "step left"},
2392 {"+moveright", "step right"},
2393 {"+jump", "jump / swim up"},
2394 {"+movedown", "swim down"},
2395 {"", "Combat"}, // Combat commands
2396 {"impulse 1", "Pitch Fork"},
2397 {"impulse 2", "Flare Gun"},
2398 {"impulse 3", "Shotgun"},
2399 {"impulse 4", "Machine Gun"},
2400 {"impulse 5", "Incinerator"},
2401 {"impulse 6", "Bombs (TNT)"},
2402 {"impulse 35", "Proximity Bomb"},
2403 {"impulse 36", "Remote Detonator"},
2404 {"impulse 7", "Aerosol Can"},
2405 {"impulse 8", "Tesla Cannon"},
2406 {"impulse 9", "Life Leech"},
2407 {"impulse 10", "Voodoo Doll"},
2408 {"impulse 21", "next weapon"},
2409 {"impulse 22", "previous weapon"},
2410 {"+attack", "attack"},
2411 {"+button3", "altfire"},
2412 {"", "Inventory"}, // Inventory commands
2413 {"impulse 40", "Dr.'s Bag"},
2414 {"impulse 41", "Crystal Ball"},
2415 {"impulse 42", "Beast Vision"},
2416 {"impulse 43", "Jump Boots"},
2417 {"impulse 23", "next item"},
2418 {"impulse 24", "previous item"},
2419 {"impulse 25", "use item"},
2420 {"", "Misc"}, // Misc commands
2421 {"+button4", "use"},
2422 {"impulse 50", "add bot (red)"},
2423 {"impulse 51", "add bot (blue)"},
2424 {"impulse 52", "kick a bot"},
2425 {"impulse 26", "next armor type"},
2426 {"impulse 27", "identify player"},
2427 {"impulse 55", "voting menu"},
2428 {"impulse 56", "observer mode"},
2429 {"", "Taunts"}, // Taunts
2430 {"impulse 70", "taunt 0"},
2431 {"impulse 71", "taunt 1"},
2432 {"impulse 72", "taunt 2"},
2433 {"impulse 73", "taunt 3"},
2434 {"impulse 74", "taunt 4"},
2435 {"impulse 75", "taunt 5"},
2436 {"impulse 76", "taunt 6"},
2437 {"impulse 77", "taunt 7"},
2438 {"impulse 78", "taunt 8"},
2439 {"impulse 79", "taunt 9"}
2442 static const char *goodvsbad2bindnames[][2] =
2444 {"impulse 69", "Power 1"},
2445 {"impulse 70", "Power 2"},
2446 {"impulse 71", "Power 3"},
2447 {"+jump", "jump / swim up"},
2448 {"+forward", "walk forward"},
2449 {"+back", "backpedal"},
2450 {"+left", "turn left"},
2451 {"+right", "turn right"},
2453 {"+moveleft", "step left"},
2454 {"+moveright", "step right"},
2455 {"+strafe", "sidestep"},
2456 {"+lookup", "look up"},
2457 {"+lookdown", "look down"},
2458 {"centerview", "center view"},
2459 {"+mlook", "mouse look"},
2460 {"kill", "kill yourself"},
2461 {"+moveup", "swim up"},
2462 {"+movedown", "swim down"}
2465 static int numcommands;
2466 static const char *(*bindnames)[2];
2469 typedef struct binditem_s
2471 char *command, *description;
2472 struct binditem_s *next;
2476 typedef struct bindcategory_s
2480 struct bindcategory_s *next;
2484 static bindcategory_t *bindcategories = NULL;
2486 static void M_ClearBinds (void)
2488 for (c = bindcategories;c;c = cnext)
2491 for (b = c->binds;b;b = bnext)
2498 bindcategories = NULL;
2501 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2503 for (b = &c->binds;*b;*b = &(*b)->next);
2504 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2505 *b->command = (char *)((*b) + 1);
2506 *b->description = *b->command + strlen(command) + 1;
2507 strlcpy(*b->command, command, strlen(command) + 1);
2508 strlcpy(*b->description, description, strlen(description) + 1);
2511 static void M_AddBind (char *category, char *command, char *description)
2513 for (c = &bindcategories;*c;c = &(*c)->next)
2515 if (!strcmp(category, (*c)->name))
2517 M_AddBindToCategory(*c, command, description);
2521 *c = Z_Alloc(sizeof(bindcategory_t));
2522 M_AddBindToCategory(*c, command, description);
2525 static void M_DefaultBinds (void)
2528 M_AddBind("movement", "+jump", "jump / swim up");
2529 M_AddBind("movement", "+forward", "walk forward");
2530 M_AddBind("movement", "+back", "backpedal");
2531 M_AddBind("movement", "+left", "turn left");
2532 M_AddBind("movement", "+right", "turn right");
2533 M_AddBind("movement", "+speed", "run");
2534 M_AddBind("movement", "+moveleft", "step left");
2535 M_AddBind("movement", "+moveright", "step right");
2536 M_AddBind("movement", "+strafe", "sidestep");
2537 M_AddBind("movement", "+lookup", "look up");
2538 M_AddBind("movement", "+lookdown", "look down");
2539 M_AddBind("movement", "centerview", "center view");
2540 M_AddBind("movement", "+mlook", "mouse look");
2541 M_AddBind("movement", "+klook", "keyboard look");
2542 M_AddBind("movement", "+moveup", "swim up");
2543 M_AddBind("movement", "+movedown", "swim down");
2544 M_AddBind("weapons", "+attack", "attack");
2545 M_AddBind("weapons", "impulse 10", "next weapon");
2546 M_AddBind("weapons", "impulse 12", "previous weapon");
2547 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2548 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2549 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2550 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2551 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2552 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2553 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2554 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2559 static int keys_cursor;
2560 static int bind_grab;
2562 void M_Menu_Keys_f (void)
2564 key_dest = key_menu_grabbed;
2566 m_entersound = true;
2568 if (gamemode == GAME_TRANSFUSION)
2570 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
2571 bindnames = transfusionbindnames;
2573 else if (gamemode == GAME_GOODVSBAD2)
2575 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
2576 bindnames = goodvsbad2bindnames;
2580 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
2581 bindnames = quakebindnames;
2584 // Make sure "keys_cursor" doesn't start on a section in the binding list
2586 while (bindnames[keys_cursor][0][0] == '\0')
2590 // Only sections? There may be a problem somewhere...
2591 if (keys_cursor >= numcommands)
2592 Sys_Error ("M_Init: The key binding list only contains sections");
2598 static void M_UnbindCommand (const char *command)
2603 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2605 b = keybindings[0][j];
2608 if (!strcmp (b, command))
2609 Key_SetBinding (j, 0, "");
2614 static void M_Keys_Draw (void)
2620 char keystring[MAX_INPUTLINE];
2622 M_Background(320, 48 + 8 * numcommands);
2624 p = Draw_CachePic ("gfx/ttl_cstm");
2625 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2628 M_Print(12, 32, "Press a key or button for this action");
2630 M_Print(18, 32, "Enter to change, backspace to clear");
2632 // search for known bindings
2633 for (i=0 ; i<numcommands ; i++)
2637 // If there's no command, it's just a section
2638 if (bindnames[i][0][0] == '\0')
2640 M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
2641 M_PrintRed (16, y, bindnames[i][1]);
2645 M_Print(16, y, bindnames[i][1]);
2647 Key_FindKeysForCommand (bindnames[i][0], keys, NUMKEYS, 0);
2649 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2651 strlcpy(keystring, "???", sizeof(keystring));
2656 for (j = 0;j < NUMKEYS;j++)
2661 strlcat(keystring, " or ", sizeof(keystring));
2662 strlcat(keystring, Key_KeynumToString (keys[j], tinystr, sizeof(tinystr)), sizeof(keystring));
2666 M_Print(150, y, keystring);
2670 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2672 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2676 static void M_Keys_Key (int k, int ascii)
2684 S_LocalSound ("sound/misc/menu1.wav");
2689 else //if (k != '`')
2691 dpsnprintf (cmd, sizeof(cmd), "bind \"%s\" \"%s\"\n", Key_KeynumToString (k, tinystr, sizeof(tinystr)), bindnames[keys_cursor][0]);
2692 Cbuf_InsertText (cmd);
2702 M_Menu_Options_f ();
2707 S_LocalSound ("sound/misc/menu1.wav");
2711 if (keys_cursor < 0)
2712 keys_cursor = numcommands-1;
2714 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2719 S_LocalSound ("sound/misc/menu1.wav");
2723 if (keys_cursor >= numcommands)
2726 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2729 case K_ENTER: // go into bind mode
2730 Key_FindKeysForCommand (bindnames[keys_cursor][0], keys, NUMKEYS, 0);
2731 S_LocalSound ("sound/misc/menu2.wav");
2732 if (keys[NUMKEYS - 1] != -1)
2733 M_UnbindCommand (bindnames[keys_cursor][0]);
2737 case K_BACKSPACE: // delete bindings
2738 case K_DEL: // delete bindings
2739 S_LocalSound ("sound/misc/menu2.wav");
2740 M_UnbindCommand (bindnames[keys_cursor][0]);
2745 void M_Menu_Reset_f (void)
2747 key_dest = key_menu;
2749 m_entersound = true;
2753 static void M_Reset_Key (int key, int ascii)
2759 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2760 // no break here since we also exit the menu
2765 m_state = m_options;
2766 m_entersound = true;
2774 static void M_Reset_Draw (void)
2776 int lines = 2, linelength = 20;
2777 M_Background(linelength * 8 + 16, lines * 8 + 16);
2778 M_DrawTextBox(0, 0, linelength, lines);
2779 M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?");
2780 M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2783 //=============================================================================
2786 video_resolution_t video_resolutions_hardcoded[] =
2788 {"Standard 4x3" , 320, 240, 320, 240, 1 },
2789 {"Standard 4x3" , 400, 300, 400, 300, 1 },
2790 {"Standard 4x3" , 512, 384, 512, 384, 1 },
2791 {"Standard 4x3" , 640, 480, 640, 480, 1 },
2792 {"Standard 4x3" , 800, 600, 640, 480, 1 },
2793 {"Standard 4x3" , 1024, 768, 640, 480, 1 },
2794 {"Standard 4x3" , 1152, 864, 640, 480, 1 },
2795 {"Standard 4x3" , 1280, 960, 640, 480, 1 },
2796 {"Standard 4x3" , 1400,1050, 640, 480, 1 },
2797 {"Standard 4x3" , 1600,1200, 640, 480, 1 },
2798 {"Standard 4x3" , 1792,1344, 640, 480, 1 },
2799 {"Standard 4x3" , 1856,1392, 640, 480, 1 },
2800 {"Standard 4x3" , 1920,1440, 640, 480, 1 },
2801 {"Standard 4x3" , 2048,1536, 640, 480, 1 },
2802 {"Short Pixel (CRT) 5x4" , 320, 256, 320, 256, 0.9375},
2803 {"Short Pixel (CRT) 5x4" , 640, 512, 640, 512, 0.9375},
2804 {"Short Pixel (CRT) 5x4" , 1280,1024, 640, 512, 0.9375},
2805 {"Tall Pixel (CRT) 8x5" , 320, 200, 320, 200, 1.2 },
2806 {"Tall Pixel (CRT) 8x5" , 640, 400, 640, 400, 1.2 },
2807 {"Tall Pixel (CRT) 8x5" , 840, 525, 640, 400, 1.2 },
2808 {"Tall Pixel (CRT) 8x5" , 960, 600, 640, 400, 1.2 },
2809 {"Tall Pixel (CRT) 8x5" , 1680,1050, 640, 400, 1.2 },
2810 {"Tall Pixel (CRT) 8x5" , 1920,1200, 640, 400, 1.2 },
2811 {"Square Pixel (LCD) 5x4" , 320, 256, 320, 256, 1 },
2812 {"Square Pixel (LCD) 5x4" , 640, 512, 640, 512, 1 },
2813 {"Square Pixel (LCD) 5x4" , 1280,1024, 640, 512, 1 },
2814 {"WideScreen 5x3" , 640, 384, 640, 384, 1 },
2815 {"WideScreen 5x3" , 1280, 768, 640, 384, 1 },
2816 {"WideScreen 8x5" , 320, 200, 320, 200, 1 },
2817 {"WideScreen 8x5" , 640, 400, 640, 400, 1 },
2818 {"WideScreen 8x5" , 720, 450, 720, 450, 1 },
2819 {"WideScreen 8x5" , 840, 525, 640, 400, 1 },
2820 {"WideScreen 8x5" , 960, 600, 640, 400, 1 },
2821 {"WideScreen 8x5" , 1280, 800, 640, 400, 1 },
2822 {"WideScreen 8x5" , 1440, 900, 720, 450, 1 },
2823 {"WideScreen 8x5" , 1680,1050, 640, 400, 1 },
2824 {"WideScreen 8x5" , 1920,1200, 640, 400, 1 },
2825 {"WideScreen 8x5" , 2560,1600, 640, 400, 1 },
2826 {"WideScreen 8x5" , 3840,2400, 640, 400, 1 },
2827 {"WideScreen 14x9" , 840, 540, 640, 400, 1 },
2828 {"WideScreen 14x9" , 1680,1080, 640, 400, 1 },
2829 {"WideScreen 16x9" , 640, 360, 640, 360, 1 },
2830 {"WideScreen 16x9" , 683, 384, 683, 384, 1 },
2831 {"WideScreen 16x9" , 960, 540, 640, 360, 1 },
2832 {"WideScreen 16x9" , 1280, 720, 640, 360, 1 },
2833 {"WideScreen 16x9" , 1360, 768, 680, 384, 1 },
2834 {"WideScreen 16x9" , 1366, 768, 683, 384, 1 },
2835 {"WideScreen 16x9" , 1920,1080, 640, 360, 1 },
2836 {"WideScreen 16x9" , 2560,1440, 640, 360, 1 },
2837 {"WideScreen 16x9" , 3840,2160, 640, 360, 1 },
2838 {"NTSC 3x2" , 360, 240, 360, 240, 1.125 },
2839 {"NTSC 3x2" , 720, 480, 720, 480, 1.125 },
2840 {"PAL 14x11" , 360, 283, 360, 283, 0.9545},
2841 {"PAL 14x11" , 720, 566, 720, 566, 0.9545},
2842 {"NES 8x7" , 256, 224, 256, 224, 1.1667},
2843 {"SNES 8x7" , 512, 448, 512, 448, 1.1667},
2844 {NULL, 0, 0, 0, 0, 0}
2846 // this is the number of the default mode (640x480) in the list above
2847 int video_resolutions_hardcoded_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
2849 #define VIDEO_ITEMS 11
2850 static int video_cursor = 0;
2851 static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 168};
2852 static int menu_video_resolution;
2854 video_resolution_t *video_resolutions;
2855 int video_resolutions_count;
2857 static video_resolution_t *menu_video_resolutions;
2858 static int menu_video_resolutions_count;
2859 static qboolean menu_video_resolutions_forfullscreen;
2861 static void M_Menu_Video_FindResolution(int w, int h, float a)
2865 if(menu_video_resolutions_forfullscreen)
2867 menu_video_resolutions = video_resolutions;
2868 menu_video_resolutions_count = video_resolutions_count;
2872 menu_video_resolutions = video_resolutions_hardcoded;
2873 menu_video_resolutions_count = video_resolutions_hardcoded_count;
2876 // Look for the closest match to the current resolution
2877 menu_video_resolution = 0;
2878 for (i = 1;i < menu_video_resolutions_count;i++)
2880 // if the new mode would be a worse match in width, skip it
2881 if (abs(menu_video_resolutions[i].width - w) > abs(menu_video_resolutions[menu_video_resolution].width - w))
2883 // if it is equal in width, check height
2884 if (menu_video_resolutions[i].width == w && menu_video_resolutions[menu_video_resolution].width == w)
2886 // if the new mode would be a worse match in height, skip it
2887 if (abs(menu_video_resolutions[i].height - h) > abs(menu_video_resolutions[menu_video_resolution].height - h))
2889 // if it is equal in width and height, check pixel aspect
2890 if (menu_video_resolutions[i].height == h && menu_video_resolutions[menu_video_resolution].height == h)
2892 // if the new mode would be a worse match in pixel aspect, skip it
2893 if (fabs(menu_video_resolutions[i].pixelheight - a) > fabs(menu_video_resolutions[menu_video_resolution].pixelheight - a))
2895 // if it is equal in everything, skip it (prefer earlier modes)
2896 if (menu_video_resolutions[i].pixelheight == a && menu_video_resolutions[menu_video_resolution].pixelheight == a)
2898 // better match for width, height, and pixel aspect
2899 menu_video_resolution = i;
2901 else // better match for width and height
2902 menu_video_resolution = i;
2904 else // better match for width
2905 menu_video_resolution = i;
2909 void M_Menu_Video_f (void)
2911 key_dest = key_menu;
2913 m_entersound = true;
2915 M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
2919 static void M_Video_Draw (void)
2925 if(!!vid_fullscreen.integer != menu_video_resolutions_forfullscreen)
2927 video_resolution_t *res = &menu_video_resolutions[menu_video_resolution];
2928 menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
2929 M_Menu_Video_FindResolution(res->width, res->height, res->pixelheight);
2932 M_Background(320, 200);
2934 M_DrawPic(16, 4, "gfx/qplaque");
2935 p = Draw_CachePic ("gfx/vidmodes");
2936 M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2940 // Current and Proposed Resolution
2941 M_Print(16, video_cursor_table[t] - 12, " Current Resolution");
2942 if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen)
2943 M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d %.2fhz", vid.width, vid.height, vid.refreshrate));
2945 M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d", vid.width, vid.height));
2946 M_Print(16, video_cursor_table[t], " New Resolution");
2947 M_Print(220, video_cursor_table[t], va(vabuf, sizeof(vabuf), "%dx%d", menu_video_resolutions[menu_video_resolution].width, menu_video_resolutions[menu_video_resolution].height));
2948 M_Print(96, video_cursor_table[t] + 8, va(vabuf, sizeof(vabuf), "Type: %s", menu_video_resolutions[menu_video_resolution].type));
2952 M_Print(16, video_cursor_table[t], " Bits per pixel");
2953 M_Print(220, video_cursor_table[t], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2957 M_Print(16, video_cursor_table[t], " Antialiasing");
2958 M_DrawSlider(220, video_cursor_table[t], vid_samples.value, 1, 32);
2962 M_ItemPrint(16, video_cursor_table[t], " Use Refresh Rate", vid_supportrefreshrate);
2963 M_DrawCheckbox(220, video_cursor_table[t], vid_userefreshrate.integer);
2967 M_ItemPrint(16, video_cursor_table[t], " Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer);
2968 M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.value, 50, 150);
2972 M_Print(16, video_cursor_table[t], " Fullscreen");
2973 M_DrawCheckbox(220, video_cursor_table[t], vid_fullscreen.integer);
2977 M_ItemPrint(16, video_cursor_table[t], " Vertical Sync", true);
2978 M_DrawCheckbox(220, video_cursor_table[t], vid_vsync.integer);
2981 M_ItemPrint(16, video_cursor_table[t], " Anisotropic Filter", vid.support.ext_texture_filter_anisotropic);
2982 M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, vid.max_anisotropy);
2985 M_ItemPrint(16, video_cursor_table[t], " Texture Quality", true);
2986 M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
2989 M_ItemPrint(16, video_cursor_table[t], " Texture Compression", vid.support.arb_texture_compression);
2990 M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
2994 M_Print(220, video_cursor_table[t], "Apply");
2998 M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
3002 static void M_Menu_Video_AdjustSliders (int dir)
3006 S_LocalSound ("sound/misc/menu3.wav");
3009 if (video_cursor == t++)
3013 for(r = 0;r < menu_video_resolutions_count;r++)
3015 menu_video_resolution += dir;
3016 if (menu_video_resolution >= menu_video_resolutions_count)
3017 menu_video_resolution = 0;
3018 if (menu_video_resolution < 0)
3019 menu_video_resolution = menu_video_resolutions_count - 1;
3020 if (menu_video_resolutions[menu_video_resolution].width >= vid_minwidth.integer && menu_video_resolutions[menu_video_resolution].height >= vid_minheight.integer)
3024 else if (video_cursor == t++)
3025 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
3026 else if (video_cursor == t++)
3027 Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32));
3028 else if (video_cursor == t++)
3029 Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer);
3030 else if (video_cursor == t++)
3031 Cvar_SetValueQuick (&vid_refreshrate, bound(50, vid_refreshrate.value + dir, 150));
3032 else if (video_cursor == t++)
3033 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
3034 else if (video_cursor == t++)
3035 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
3036 else if (video_cursor == t++)
3037 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), vid.max_anisotropy));
3038 else if (video_cursor == t++)
3039 Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
3040 else if (video_cursor == t++)
3041 Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
3045 static void M_Video_Key (int key, int ascii)
3050 // vid_shared.c has a copy of the current video config. We restore it
3051 Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
3052 Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
3053 Cvar_SetValueQuick(&vid_samples, vid.samples);
3054 if (vid_supportrefreshrate)
3055 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
3056 Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);
3058 S_LocalSound ("sound/misc/menu1.wav");
3059 M_Menu_Options_f ();
3063 m_entersound = true;
3064 switch (video_cursor)
3066 case (VIDEO_ITEMS - 1):
3067 Cvar_SetValueQuick (&vid_width, menu_video_resolutions[menu_video_resolution].width);
3068 Cvar_SetValueQuick (&vid_height, menu_video_resolutions[menu_video_resolution].height);
3069 Cvar_SetValueQuick (&vid_conwidth, menu_video_resolutions[menu_video_resolution].conwidth);
3070 Cvar_SetValueQuick (&vid_conheight, menu_video_resolutions[menu_video_resolution].conheight);
3071 Cvar_SetValueQuick (&vid_pixelheight, menu_video_resolutions[menu_video_resolution].pixelheight);
3072 Cbuf_AddText ("vid_restart\n");
3073 M_Menu_Options_f ();
3076 M_Menu_Video_AdjustSliders (1);
3081 S_LocalSound ("sound/misc/menu1.wav");
3083 if (video_cursor < 0)
3084 video_cursor = VIDEO_ITEMS-1;
3088 S_LocalSound ("sound/misc/menu1.wav");
3090 if (video_cursor >= VIDEO_ITEMS)
3095 M_Menu_Video_AdjustSliders (-1);
3099 M_Menu_Video_AdjustSliders (1);
3104 //=============================================================================
3107 static int help_page;
3108 #define NUM_HELP_PAGES 6
3111 void M_Menu_Help_f (void)
3113 key_dest = key_menu;
3115 m_entersound = true;
3121 static void M_Help_Draw (void)
3124 M_Background(320, 200);
3125 M_DrawPic (0, 0, va(vabuf, sizeof(vabuf), "gfx/help%i", help_page));
3129 static void M_Help_Key (int key, int ascii)
3139 m_entersound = true;
3140 if (++help_page >= NUM_HELP_PAGES)
3146 m_entersound = true;
3147 if (--help_page < 0)
3148 help_page = NUM_HELP_PAGES-1;
3154 //=============================================================================
3157 void M_Menu_Credits_f (void)
3159 key_dest = key_menu;
3160 m_state = m_credits;
3161 m_entersound = true;
3166 static void M_Credits_Draw (void)
3168 M_Background(640, 480);
3169 M_DrawPic (0, 0, "gfx/creditsmiddle");
3170 M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3171 M_DrawPic (0, 0, "gfx/creditstop");
3172 M_DrawPic (0, 433, "gfx/creditsbottom");
3176 static void M_Credits_Key (int key, int ascii)
3181 //=============================================================================
3184 static const char *m_quit_message[9];
3185 static int m_quit_prevstate;
3186 static qboolean wasInMenus;
3189 static int M_QuitMessage(const char *line1, const char *line2, const char *line3, const char *line4, const char *line5, const char *line6, const char *line7, const char *line8)
3191 m_quit_message[0] = line1;
3192 m_quit_message[1] = line2;
3193 m_quit_message[2] = line3;
3194 m_quit_message[3] = line4;
3195 m_quit_message[4] = line5;
3196 m_quit_message[5] = line6;
3197 m_quit_message[6] = line7;
3198 m_quit_message[7] = line8;
3199 m_quit_message[8] = NULL;
3203 static int M_ChooseQuitMessage(int request)
3207 // frag related quit messages are pointless for a fallback menu, so use something generic
3208 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3218 case GAME_DEFEATINDETAIL2:
3219 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3220 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3221 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3222 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3223 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3224 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3225 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3226 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3228 case GAME_GOODVSBAD2:
3229 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3230 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3231 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3232 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3233 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3234 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3235 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3236 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3237 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3238 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3239 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3240 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3242 case GAME_BATTLEMECH:
3243 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3244 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3245 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3246 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3247 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3248 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3249 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3251 case GAME_OPENQUARTZ:
3252 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3253 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3254 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3255 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3258 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3259 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3260 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3261 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3267 void M_Menu_Quit_f (void)
3270 if (m_state == m_quit)
3272 wasInMenus = (key_dest == key_menu || key_dest == key_menu_grabbed);
3273 key_dest = key_menu;
3274 m_quit_prevstate = m_state;
3276 m_entersound = true;
3277 // count how many there are
3278 for (n = 1;M_ChooseQuitMessage(n);n++);
3280 M_ChooseQuitMessage(rand() % n);
3284 static void M_Quit_Key (int key, int ascii)
3293 m_state = (enum m_state_e)m_quit_prevstate;
3294 m_entersound = true;
3298 key_dest = key_game;
3313 static void M_Quit_Draw (void)
3315 int i, l, linelength, firstline, lastline, lines;
3316 for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3318 if ((l = (int)strlen(m_quit_message[i])))
3328 lines = (lastline - firstline) + 1;
3329 M_Background(linelength * 8 + 16, lines * 8 + 16);
3330 if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3331 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3332 for (i = 0, l = firstline;i < lines;i++, l++)
3333 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3336 //=============================================================================
3337 /* LAN CONFIG MENU */
3339 static int lanConfig_cursor = -1;
3340 static int lanConfig_cursor_table [] = {56, 76, 84, 120};
3341 #define NUM_LANCONFIG_CMDS 4
3343 static int lanConfig_port;
3344 static char lanConfig_portname[6];
3345 static char lanConfig_joinname[40];
3347 void M_Menu_LanConfig_f (void)
3349 key_dest = key_menu;
3350 m_state = m_lanconfig;
3351 m_entersound = true;
3352 if (lanConfig_cursor == -1)
3355 lanConfig_cursor = 1;
3358 lanConfig_cursor = 1;
3359 lanConfig_port = 26000;
3360 dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3362 M_Update_Return_Reason("");
3366 static void M_LanConfig_Draw (void)
3370 const char *startJoin;
3371 const char *protocol;
3374 M_Background(320, 200);
3376 M_DrawPic (16, 4, "gfx/qplaque");
3377 p = Draw_CachePic ("gfx/p_multi");
3378 basex = (320-p->width)/2;
3379 M_DrawPic (basex, 4, "gfx/p_multi");
3382 startJoin = "New Game";
3384 startJoin = "Join Game";
3385 protocol = "TCP/IP";
3386 M_Print(basex, 32, va(vabuf, sizeof(vabuf), "%s - %s", startJoin, protocol));
3389 M_Print(basex, lanConfig_cursor_table[0], "Port");
3390 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, sizeof(lanConfig_portname), 1);
3391 M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3395 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3396 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3397 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3398 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, sizeof(lanConfig_joinname), 1);
3399 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3403 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3404 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3407 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3409 if (lanConfig_cursor == 0)
3410 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3412 if (lanConfig_cursor == 3)
3413 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3415 if (*m_return_reason)
3416 M_Print(basex, 168, m_return_reason);
3420 static void M_LanConfig_Key (int key, int ascii)
3428 M_Menu_MultiPlayer_f ();
3432 S_LocalSound ("sound/misc/menu1.wav");
3434 if (lanConfig_cursor < 0)
3435 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3436 // when in start game menu, skip the unused search qw servers item
3437 if (StartingGame && lanConfig_cursor == 2)
3438 lanConfig_cursor = 1;
3442 S_LocalSound ("sound/misc/menu1.wav");
3444 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3445 lanConfig_cursor = 0;
3446 // when in start game menu, skip the unused search qw servers item
3447 if (StartingGame && lanConfig_cursor == 1)
3448 lanConfig_cursor = 2;
3452 if (lanConfig_cursor == 0)
3455 m_entersound = true;
3457 Cbuf_AddText ("stopdemo\n");
3459 Cvar_SetValue("port", lanConfig_port);
3461 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3465 M_Menu_GameOptions_f ();
3468 M_Menu_ServerList_f();
3472 if (lanConfig_cursor == 3)
3473 Cbuf_AddText(va(vabuf, sizeof(vabuf), "connect \"%s\"\n", lanConfig_joinname) );
3477 if (lanConfig_cursor == 0)
3479 if (strlen(lanConfig_portname))
3480 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3483 if (lanConfig_cursor == 3)
3485 if (strlen(lanConfig_joinname))
3486 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3494 if (lanConfig_cursor == 3)
3496 l = (int)strlen(lanConfig_joinname);
3497 if (l < (int)sizeof(lanConfig_joinname) - 1)
3499 lanConfig_joinname[l+1] = 0;
3500 lanConfig_joinname[l] = ascii;
3504 if (ascii < '0' || ascii > '9')
3506 if (lanConfig_cursor == 0)
3508 l = (int)strlen(lanConfig_portname);
3509 if (l < (int)sizeof(lanConfig_portname) - 1)
3511 lanConfig_portname[l+1] = 0;
3512 lanConfig_portname[l] = ascii;
3517 if (StartingGame && lanConfig_cursor == 3)
3519 if (key == K_UPARROW)
3520 lanConfig_cursor = 1;
3522 lanConfig_cursor = 0;
3525 l = atoi(lanConfig_portname);
3528 dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3531 //=============================================================================
3532 /* GAME OPTIONS MENU */
3534 typedef struct level_s
3537 const char *description;
3540 typedef struct episode_s
3542 const char *description;
3547 typedef struct gamelevels_s
3549 const char *gamename;
3551 episode_t *episodes;
3556 static level_t quakelevels[] =
3558 {"start", "Entrance"}, // 0
3560 {"e1m1", "Slipgate Complex"}, // 1
3561 {"e1m2", "Castle of the Damned"},
3562 {"e1m3", "The Necropolis"},
3563 {"e1m4", "The Grisly Grotto"},
3564 {"e1m5", "Gloom Keep"},
3565 {"e1m6", "The Door To Chthon"},
3566 {"e1m7", "The House of Chthon"},
3567 {"e1m8", "Ziggurat Vertigo"},
3569 {"e2m1", "The Installation"}, // 9
3570 {"e2m2", "Ogre Citadel"},
3571 {"e2m3", "Crypt of Decay"},
3572 {"e2m4", "The Ebon Fortress"},
3573 {"e2m5", "The Wizard's Manse"},
3574 {"e2m6", "The Dismal Oubliette"},
3575 {"e2m7", "Underearth"},
3577 {"e3m1", "Termination Central"}, // 16
3578 {"e3m2", "The Vaults of Zin"},
3579 {"e3m3", "The Tomb of Terror"},
3580 {"e3m4", "Satan's Dark Delight"},
3581 {"e3m5", "Wind Tunnels"},
3582 {"e3m6", "Chambers of Torment"},
3583 {"e3m7", "The Haunted Halls"},
3585 {"e4m1", "The Sewage System"}, // 23
3586 {"e4m2", "The Tower of Despair"},
3587 {"e4m3", "The Elder God Shrine"},
3588 {"e4m4", "The Palace of Hate"},
3589 {"e4m5", "Hell's Atrium"},
3590 {"e4m6", "The Pain Maze"},
3591 {"e4m7", "Azure Agony"},
3592 {"e4m8", "The Nameless City"},
3594 {"end", "Shub-Niggurath's Pit"}, // 31
3596 {"dm1", "Place of Two Deaths"}, // 32
3597 {"dm2", "Claustrophobopolis"},
3598 {"dm3", "The Abandoned Base"},
3599 {"dm4", "The Bad Place"},
3600 {"dm5", "The Cistern"},
3601 {"dm6", "The Dark Zone"}
3604 static episode_t quakeepisodes[] =
3606 {"Welcome to Quake", 0, 1},
3607 {"Doomed Dimension", 1, 8},
3608 {"Realm of Black Magic", 9, 7},
3609 {"Netherworld", 16, 7},
3610 {"The Elder World", 23, 8},
3611 {"Final Level", 31, 1},
3612 {"Deathmatch Arena", 32, 6}
3615 //MED 01/06/97 added hipnotic levels
3616 static level_t hipnoticlevels[] =
3618 {"start", "Command HQ"}, // 0
3620 {"hip1m1", "The Pumping Station"}, // 1
3621 {"hip1m2", "Storage Facility"},
3622 {"hip1m3", "The Lost Mine"},
3623 {"hip1m4", "Research Facility"},
3624 {"hip1m5", "Military Complex"},
3626 {"hip2m1", "Ancient Realms"}, // 6
3627 {"hip2m2", "The Black Cathedral"},
3628 {"hip2m3", "The Catacombs"},
3629 {"hip2m4", "The Crypt"},
3630 {"hip2m5", "Mortum's Keep"},
3631 {"hip2m6", "The Gremlin's Domain"},
3633 {"hip3m1", "Tur Torment"}, // 12
3634 {"hip3m2", "Pandemonium"},
3635 {"hip3m3", "Limbo"},
3636 {"hip3m4", "The Gauntlet"},
3638 {"hipend", "Armagon's Lair"}, // 16
3640 {"hipdm1", "The Edge of Oblivion"} // 17
3643 //MED 01/06/97 added hipnotic episodes
3644 static episode_t hipnoticepisodes[] =
3646 {"Scourge of Armagon", 0, 1},
3647 {"Fortress of the Dead", 1, 5},
3648 {"Dominion of Darkness", 6, 6},
3649 {"The Rift", 12, 4},
3650 {"Final Level", 16, 1},
3651 {"Deathmatch Arena", 17, 1}
3654 //PGM 01/07/97 added rogue levels
3655 //PGM 03/02/97 added dmatch level
3656 static level_t roguelevels[] =
3658 {"start", "Split Decision"},
3659 {"r1m1", "Deviant's Domain"},
3660 {"r1m2", "Dread Portal"},
3661 {"r1m3", "Judgement Call"},
3662 {"r1m4", "Cave of Death"},
3663 {"r1m5", "Towers of Wrath"},
3664 {"r1m6", "Temple of Pain"},
3665 {"r1m7", "Tomb of the Overlord"},
3666 {"r2m1", "Tempus Fugit"},
3667 {"r2m2", "Elemental Fury I"},
3668 {"r2m3", "Elemental Fury II"},
3669 {"r2m4", "Curse of Osiris"},
3670 {"r2m5", "Wizard's Keep"},
3671 {"r2m6", "Blood Sacrifice"},
3672 {"r2m7", "Last Bastion"},
3673 {"r2m8", "Source of Evil"},
3674 {"ctf1", "Division of Change"}
3677 //PGM 01/07/97 added rogue episodes
3678 //PGM 03/02/97 added dmatch episode
3679 static episode_t rogueepisodes[] =
3681 {"Introduction", 0, 1},
3682 {"Hell's Fortress", 1, 7},
3683 {"Corridors of Time", 8, 8},
3684 {"Deathmatch Arena", 16, 1}
3687 static level_t nehahralevels[] =
3689 {"nehstart", "Welcome to Nehahra"},
3690 {"neh1m1", "Forge City1: Slipgates"},
3691 {"neh1m2", "Forge City2: Boiler"},
3692 {"neh1m3", "Forge City3: Escape"},
3693 {"neh1m4", "Grind Core"},
3694 {"neh1m5", "Industrial Silence"},
3695 {"neh1m6", "Locked-Up Anger"},
3696 {"neh1m7", "Wanderer of the Wastes"},
3697 {"neh1m8", "Artemis System Net"},
3698 {"neh1m9", "To the Death"},
3699 {"neh2m1", "The Gates of Ghoro"},
3700 {"neh2m2", "Sacred Trinity"},
3701 {"neh2m3", "Realm of the Ancients"},
3702 {"neh2m4", "Temple of the Ancients"},
3703 {"neh2m5", "Dreams Made Flesh"},
3704 {"neh2m6", "Your Last Cup of Sorrow"},
3705 {"nehsec", "Ogre's Bane"},
3706 {"nehahra", "Nehahra's Den"},
3707 {"nehend", "Quintessence"}
3710 static episode_t nehahraepisodes[] =
3712 {"Welcome to Nehahra", 0, 1},
3713 {"The Fall of Forge", 1, 9},
3714 {"The Outlands", 10, 7},
3715 {"Dimension of the Lost", 17, 2}
3718 // Map list for Transfusion
3719 static level_t transfusionlevels[] =
3721 {"e1m1", "Cradle to Grave"},
3722 {"e1m2", "Wrong Side of the Tracks"},
3723 {"e1m3", "Phantom Express"},
3724 {"e1m4", "Dark Carnival"},
3725 {"e1m5", "Hallowed Grounds"},
3726 {"e1m6", "The Great Temple"},
3727 {"e1m7", "Altar of Stone"},
3728 {"e1m8", "House of Horrors"},
3730 {"e2m1", "Shipwrecked"},
3731 {"e2m2", "The Lumber Mill"},
3732 {"e2m3", "Rest for the Wicked"},
3733 {"e2m4", "The Overlooked Hotel"},
3734 {"e2m5", "The Haunting"},
3735 {"e2m6", "The Cold Rush"},
3736 {"e2m7", "Bowels of the Earth"},
3737 {"e2m8", "The Lair of Shial"},
3738 {"e2m9", "Thin Ice"},
3740 {"e3m1", "Ghost Town"},
3741 {"e3m2", "The Siege"},
3742 {"e3m3", "Raw Sewage"},
3743 {"e3m4", "The Sick Ward"},
3744 {"e3m5", "Spare Parts"},
3745 {"e3m6", "Monster Bait"},
3746 {"e3m7", "The Pit of Cerberus"},
3747 {"e3m8", "Catacombs"},
3749 {"e4m1", "Butchery Loves Company"},
3750 {"e4m2", "Breeding Grounds"},
3751 {"e4m3", "Charnel House"},
3752 {"e4m4", "Crystal Lake"},
3753 {"e4m5", "Fire and Brimstone"},
3754 {"e4m6", "The Ganglion Depths"},
3755 {"e4m7", "In the Flesh"},
3756 {"e4m8", "The Hall of the Epiphany"},
3757 {"e4m9", "Mall of the Dead"},
3759 {"bb1", "The Stronghold"},
3760 {"bb2", "Winter Wonderland"},
3762 {"bb4", "The Tower"},
3764 {"bb6", "Twin Fortress"},
3766 {"bb8", "Fun With Heads"},
3767 {"dm1", "Monolith Building 11"},
3771 {"e6m1", "Welcome to Your Life"},
3772 {"e6m2", "They Are Here"},
3773 {"e6m3", "Public Storage"},
3774 {"e6m4", "Aqueducts"},
3775 {"e6m5", "The Ruined Temple"},
3776 {"e6m6", "Forbidden Rituals"},
3777 {"e6m7", "The Dungeon"},
3778 {"e6m8", "Beauty and the Beast"},
3779 {"e6m9", "Forgotten Catacombs"},
3781 {"cp01", "Boat Docks"},
3782 {"cp02", "Old Opera House"},
3783 {"cp03", "Gothic Library"},
3784 {"cp04", "Lost Monastery"},
3785 {"cp05", "Steamboat"},
3786 {"cp06", "Graveyard"},
3787 {"cp07", "Mountain Pass"},
3788 {"cp08", "Abysmal Mine"},
3790 {"cps1", "Boggy Creek"},
3792 {"cpbb01", "Crypt of Despair"},
3793 {"cpbb02", "Pits of Blood"},
3794 {"cpbb03", "Unholy Cathedral"},
3795 {"cpbb04", "Deadly Inspirations"},
3797 {"b2a15", "Area 15 (B2)"},
3798 {"b2bodies", "BB_Bodies (B2)"},
3799 {"b2cabana", "BB_Cabana"},
3800 {"b2power", "BB_Power"},
3801 {"barena", "Blood Arena"},
3802 {"bkeep", "Blood Keep"},
3803 {"bstar", "Brown Star"},
3804 {"crypt", "The Crypt"},
3806 {"bb3_2k1", "Bodies Infusion"},
3807 {"captasao", "Captasao"},
3808 {"curandero", "Curandero"},
3809 {"dcamp", "DeathCamp"},
3810 {"highnoon", "HighNoon"},
3811 {"qbb1", "The Confluence"},
3812 {"qbb2", "KathartiK"},
3813 {"qbb3", "Caleb's Woodland Retreat"},
3816 {"dranzbb6", "Black Coffee"},
3817 {"fragm", "Frag'M"},
3819 {"qe1m7", "The House of Chthon"},
3820 {"qdm1", "Place of Two Deaths"},
3821 {"qdm4", "The Bad Place"},
3822 {"qdm5", "The Cistern"},
3823 {"qmorbias", "DM-Morbias"},
3824 {"simple", "Dead Simple"}
3827 static episode_t transfusionepisodes[] =
3829 {"The Way of All Flesh", 0, 8},
3830 {"Even Death May Die", 8, 9},
3831 {"Farewell to Arms", 17, 8},
3832 {"Dead Reckoning", 25, 9},
3833 {"BloodBath", 34, 11},
3834 {"Post Mortem", 45, 9},
3835 {"Cryptic Passage", 54, 10},
3836 {"Cryptic BloodBath", 64, 4},
3838 {"Transfusion", 76, 9},
3839 {"Conversions", 85, 9}
3842 static level_t goodvsbad2levels[] =
3844 {"rts", "Many Paths"}, // 0
3845 {"chess", "Chess, Scott Hess"}, // 1
3846 {"dot", "Big Wall"},
3847 {"city2", "The Big City"},
3848 {"bwall", "0 G like Psychic TV"},
3849 {"snow", "Wireframed"},
3850 {"telep", "Infinite Falling"},
3851 {"faces", "Facing Bases"},
3852 {"island", "Adventure Islands"},
3855 static episode_t goodvsbad2episodes[] =
3857 {"Levels? Bevels!", 0, 8},
3860 static level_t battlemechlevels[] =
3862 {"start", "Parking Level"},
3863 {"dm1", "Hot Dump"}, // 1
3864 {"dm2", "The Pits"},
3865 {"dm3", "Dimber Died"},
3866 {"dm4", "Fire in the Hole"},
3867 {"dm5", "Clubhouses"},
3868 {"dm6", "Army go Underground"},
3871 static episode_t battlemechepisodes[] =
3873 {"Time for Battle", 0, 7},
3876 static level_t openquartzlevels[] =
3878 {"start", "Welcome to Openquartz"},
3880 {"void1", "The center of nowhere"}, // 1
3881 {"void2", "The place with no name"},
3882 {"void3", "The lost supply base"},
3883 {"void4", "Past the outer limits"},
3884 {"void5", "Into the nonexistance"},
3885 {"void6", "Void walk"},
3887 {"vtest", "Warp Central"},
3888 {"box", "The deathmatch box"},
3889 {"bunkers", "Void command"},
3890 {"house", "House of chaos"},
3891 {"office", "Overnight office kill"},
3892 {"am1", "The nameless chambers"},
3895 static episode_t openquartzepisodes[] =
3897 {"Single Player", 0, 1},
3898 {"Void Deathmatch", 1, 6},
3902 static level_t defeatindetail2levels[] =
3904 {"atac3", "River Crossing"},
3905 {"atac4", "Canyon Chaos"},
3906 {"atac7", "Desert Stormer"},
3909 static episode_t defeatindetail2episodes[] =
3911 {"ATAC Campaign", 0, 3},
3914 static level_t prydonlevels[] =
3916 {"curig2", "Capel Curig"}, // 0
3918 {"tdastart", "Gateway"}, // 1
3921 static episode_t prydonepisodes[] =
3923 {"Prydon Gate", 0, 1},
3924 {"The Dark Age", 1, 1}
3927 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3928 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3929 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3930 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3931 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3932 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3933 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3934 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3935 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3936 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3937 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3939 typedef struct gameinfo_s
3942 gamelevels_t *notregistered;
3943 gamelevels_t *registered;
3947 static gameinfo_t gamelist[] =
3949 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
3950 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3951 {GAME_ROGUE, &roguegame, &roguegame},
3952 {GAME_QUOTH, &sharewarequakegame, ®isteredquakegame},
3953 {GAME_NEHAHRA, &nehahragame, &nehahragame},
3954 {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3955 {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3956 {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3957 {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3958 {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3959 {GAME_PRYDON, &prydongame, &prydongame},
3962 static gamelevels_t *gameoptions_levels = NULL;
3964 static int startepisode;
3965 static int startlevel;
3966 static int maxplayers;
3967 static qboolean m_serverInfoMessage = false;
3968 static double m_serverInfoMessageTime;
3970 void M_Menu_GameOptions_f (void)
3973 key_dest = key_menu;
3974 m_state = m_gameoptions;
3975 m_entersound = true;
3976 if (maxplayers == 0)
3977 maxplayers = svs.maxclients;
3979 maxplayers = min(8, MAX_SCOREBOARD);
3980 // pick game level list based on gamemode (use GAME_NORMAL if no matches)
3981 gameoptions_levels = registered.integer ? gamelist[0].registered : gamelist[0].notregistered;
3982 for (i = 0;i < (int)(sizeof(gamelist)/sizeof(gamelist[0]));i++)
3983 if (gamelist[i].gameid == gamemode)
3984 gameoptions_levels = registered.integer ? gamelist[i].registered : gamelist[i].notregistered;
3988 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3989 #define NUM_GAMEOPTIONS 12
3990 static int gameoptions_cursor;
3992 void M_GameOptions_Draw (void)
3998 M_Background(320, 200);
4000 M_DrawPic (16, 4, "gfx/qplaque");
4001 p = Draw_CachePic ("gfx/p_multi");
4002 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
4004 M_DrawTextBox (152, 32, 10, 1);
4005 M_Print(160, 40, "begin game");
4007 M_Print(0, 56, " Max players");
4008 M_Print(160, 56, va(vabuf, sizeof(vabuf), "%i", maxplayers) );
4010 if (gamemode != GAME_GOODVSBAD2)
4012 M_Print(0, 64, " Game Type");
4013 if (gamemode == GAME_TRANSFUSION)
4015 if (!coop.integer && !deathmatch.integer)
4016 Cvar_SetValue("deathmatch", 1);
4017 if (deathmatch.integer == 0)
4018 M_Print(160, 64, "Cooperative");
4019 else if (deathmatch.integer == 2)
4020 M_Print(160, 64, "Capture the Flag");
4022 M_Print(160, 64, "Blood Bath");
4024 else if (gamemode == GAME_BATTLEMECH)
4026 if (!deathmatch.integer)
4027 Cvar_SetValue("deathmatch", 1);
4028 if (deathmatch.integer == 2)
4029 M_Print(160, 64, "Rambo Match");
4031 M_Print(160, 64, "Deathmatch");
4035 if (!coop.integer && !deathmatch.integer)
4036 Cvar_SetValue("deathmatch", 1);
4038 M_Print(160, 64, "Cooperative");
4040 M_Print(160, 64, "Deathmatch");
4043 M_Print(0, 72, " Teamplay");
4044 if (gamemode == GAME_ROGUE)
4048 switch((int)teamplay.integer)
4050 case 1: msg = "No Friendly Fire"; break;
4051 case 2: msg = "Friendly Fire"; break;
4052 case 3: msg = "Tag"; break;
4053 case 4: msg = "Capture the Flag"; break;
4054 case 5: msg = "One Flag CTF"; break;
4055 case 6: msg = "Three Team CTF"; break;
4056 default: msg = "Off"; break;
4058 M_Print(160, 72, msg);
4064 switch (teamplay.integer)
4066 case 0: msg = "Off"; break;
4067 case 2: msg = "Friendly Fire"; break;
4068 default: msg = "No Friendly Fire"; break;
4070 M_Print(160, 72, msg);
4072 M_Print(0, 80, " Skill");
4073 if (gamemode == GAME_TRANSFUSION)
4075 if (skill.integer == 1)
4076 M_Print(160, 80, "Still Kicking");
4077 else if (skill.integer == 2)
4078 M_Print(160, 80, "Pink On The Inside");
4079 else if (skill.integer == 3)
4080 M_Print(160, 80, "Lightly Broiled");
4081 else if (skill.integer == 4)
4082 M_Print(160, 80, "Well Done");
4084 M_Print(160, 80, "Extra Crispy");
4088 if (skill.integer == 0)
4089 M_Print(160, 80, "Easy difficulty");
4090 else if (skill.integer == 1)
4091 M_Print(160, 80, "Normal difficulty");
4092 else if (skill.integer == 2)
4093 M_Print(160, 80, "Hard difficulty");
4095 M_Print(160, 80, "Nightmare difficulty");
4097 M_Print(0, 88, " Frag Limit");
4098 if (fraglimit.integer == 0)
4099 M_Print(160, 88, "none");
4101 M_Print(160, 88, va(vabuf, sizeof(vabuf), "%i frags", fraglimit.integer));
4103 M_Print(0, 96, " Time Limit");
4104 if (timelimit.integer == 0)
4105 M_Print(160, 96, "none");
4107 M_Print(160, 96, va(vabuf, sizeof(vabuf), "%i minutes", timelimit.integer));
4110 M_Print(0, 104, " Public server");
4111 M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4113 M_Print(0, 112, " Server maxrate");
4114 M_Print(160, 112, va(vabuf, sizeof(vabuf), "%i", sv_maxrate.integer));
4116 M_Print(0, 128, " Server name");
4117 M_DrawTextBox (0, 132, 38, 1);
4118 M_Print(8, 140, hostname.string);
4120 if (gamemode != GAME_GOODVSBAD2)
4122 M_Print(0, 160, " Episode");
4123 M_Print(160, 160, gameoptions_levels->episodes[startepisode].description);
4126 M_Print(0, 168, " Level");
4127 M_Print(160, 168, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].description);
4128 M_Print(160, 176, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name);
4131 if (gameoptions_cursor == 9)
4132 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4134 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4136 if (m_serverInfoMessage)
4138 if ((realtime - m_serverInfoMessageTime) < 5.0)
4141 M_DrawTextBox (x, 138, 24, 4);
4143 M_Print(x, 146, " More than 255 players??");
4144 M_Print(x, 154, " First, question your ");
4145 M_Print(x, 162, " sanity, then email ");
4146 M_Print(x, 170, "darkplacesengine@gmail.com");
4149 m_serverInfoMessage = false;
4154 static void M_NetStart_Change (int dir)
4158 switch (gameoptions_cursor)
4162 if (maxplayers > MAX_SCOREBOARD)
4164 maxplayers = MAX_SCOREBOARD;
4165 m_serverInfoMessage = true;
4166 m_serverInfoMessageTime = realtime;
4173 if (gamemode == GAME_GOODVSBAD2)
4175 if (gamemode == GAME_TRANSFUSION)
4177 switch (deathmatch.integer)
4179 // From Cooperative to BloodBath
4181 Cvar_SetValueQuick (&coop, 0);
4182 Cvar_SetValueQuick (&deathmatch, 1);
4185 // From BloodBath to CTF
4187 Cvar_SetValueQuick (&coop, 0);
4188 Cvar_SetValueQuick (&deathmatch, 2);
4191 // From CTF to Cooperative
4194 Cvar_SetValueQuick (&coop, 1);
4195 Cvar_SetValueQuick (&deathmatch, 0);
4198 else if (gamemode == GAME_BATTLEMECH)
4200 if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4201 Cvar_SetValueQuick (&deathmatch, 0);
4202 else // changing from Deathmatch to Rambo
4203 Cvar_SetValueQuick (&deathmatch, 2);
4207 if (deathmatch.integer) // changing from deathmatch to coop
4209 Cvar_SetValueQuick (&coop, 1);
4210 Cvar_SetValueQuick (&deathmatch, 0);
4212 else // changing from coop to deathmatch
4214 Cvar_SetValueQuick (&coop, 0);
4215 Cvar_SetValueQuick (&deathmatch, 1);
4221 if (gamemode == GAME_GOODVSBAD2)
4223 if (gamemode == GAME_ROGUE)
4228 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4229 if (teamplay.integer > count)
4230 Cvar_SetValueQuick (&teamplay, 0);
4231 else if (teamplay.integer < 0)
4232 Cvar_SetValueQuick (&teamplay, count);
4236 if (gamemode == GAME_GOODVSBAD2)
4238 Cvar_SetValueQuick (&skill, skill.integer + dir);
4239 if (gamemode == GAME_TRANSFUSION)
4241 if (skill.integer > 5)
4242 Cvar_SetValueQuick (&skill, 1);
4243 if (skill.integer < 1)
4244 Cvar_SetValueQuick (&skill, 5);
4248 if (skill.integer > 3)
4249 Cvar_SetValueQuick (&skill, 0);
4250 if (skill.integer < 0)
4251 Cvar_SetValueQuick (&skill, 3);
4256 if (gamemode == GAME_GOODVSBAD2)
4258 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4259 if (fraglimit.integer > 100)
4260 Cvar_SetValueQuick (&fraglimit, 0);
4261 if (fraglimit.integer < 0)
4262 Cvar_SetValueQuick (&fraglimit, 100);
4266 if (gamemode == GAME_GOODVSBAD2)
4268 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4269 if (timelimit.value > 60)
4270 Cvar_SetValueQuick (&timelimit, 0);
4271 if (timelimit.value < 0)
4272 Cvar_SetValueQuick (&timelimit, 60);
4276 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4280 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4281 if (sv_maxrate.integer < NET_MINRATE)
4282 Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4289 if (gamemode == GAME_GOODVSBAD2)
4291 startepisode += dir;
4293 if (startepisode < 0)
4294 startepisode = gameoptions_levels->numepisodes - 1;
4296 if (startepisode >= gameoptions_levels->numepisodes)
4306 startlevel = gameoptions_levels->episodes[startepisode].levels - 1;
4308 if (startlevel >= gameoptions_levels->episodes[startepisode].levels)
4314 static void M_GameOptions_Key (int key, int ascii)
4317 char hostnamebuf[128];
4323 M_Menu_MultiPlayer_f ();
4327 S_LocalSound ("sound/misc/menu1.wav");
4328 gameoptions_cursor--;
4329 if (gameoptions_cursor < 0)
4330 gameoptions_cursor = NUM_GAMEOPTIONS-1;
4334 S_LocalSound ("sound/misc/menu1.wav");
4335 gameoptions_cursor++;
4336 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4337 gameoptions_cursor = 0;
4341 if (gameoptions_cursor == 0)
4343 S_LocalSound ("sound/misc/menu3.wav");
4344 M_NetStart_Change (-1);
4348 if (gameoptions_cursor == 0)
4350 S_LocalSound ("sound/misc/menu3.wav");
4351 M_NetStart_Change (1);
4355 S_LocalSound ("sound/misc/menu2.wav");
4356 if (gameoptions_cursor == 0)
4359 Cbuf_AddText("disconnect\n");
4360 Cbuf_AddText(va(vabuf, sizeof(vabuf), "maxplayers %u\n", maxplayers) );
4362 Cbuf_AddText(va(vabuf, sizeof(vabuf), "map %s\n", gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name) );
4366 M_NetStart_Change (1);
4370 if (gameoptions_cursor == 9)
4372 l = (int)strlen(hostname.string);
4376 memcpy(hostnamebuf, hostname.string, l);
4378 Cvar_Set("hostname", hostnamebuf);
4386 if (gameoptions_cursor == 9)
4388 l = (int)strlen(hostname.string);
4391 memcpy(hostnamebuf, hostname.string, l);
4392 hostnamebuf[l] = ascii;
4393 hostnamebuf[l+1] = 0;
4394 Cvar_Set("hostname", hostnamebuf);
4400 //=============================================================================
4403 static int slist_cursor;
4405 void M_Menu_ServerList_f (void)
4407 key_dest = key_menu;
4409 m_entersound = true;
4411 M_Update_Return_Reason("");
4412 if (lanConfig_cursor == 2)
4419 static void M_ServerList_Draw (void)
4421 int n, y, visible, start, end, statnumplayers, statmaxplayers;
4426 // use as much vertical space as available
4427 if (gamemode == GAME_TRANSFUSION)
4428 M_Background(640, vid_conheight.integer - 80);
4430 M_Background(640, vid_conheight.integer);
4431 // scroll the list as the cursor moves
4432 ServerList_GetPlayerStatistics(&statnumplayers, &statmaxplayers);
4433 s = va(vabuf, sizeof(vabuf), "%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, statnumplayers, statmaxplayers);
4434 M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4435 if (*m_return_reason)
4436 M_Print(16, menu_height - 8, m_return_reason);
4438 visible = (int)((menu_height - 16 - y) / 8 / 2);
4439 start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4440 end = min(start + visible, serverlist_viewcount);
4442 p = Draw_CachePic ("gfx/p_multi");
4443 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4446 for (n = start;n < end;n++)
4448 serverlist_entry_t *entry = ServerList_GetViewEntry(n);
4449 DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4450 M_PrintColored(0, y, entry->line1);y += 8;
4451 M_PrintColored(0, y, entry->line2);y += 8;
4454 else if (realtime - masterquerytime > 10)
4456 if (masterquerycount)
4457 M_Print(0, y, "No servers found");
4459 M_Print(0, y, "No master servers found (network problem?)");
4463 if (serverquerycount)
4464 M_Print(0, y, "Querying servers");
4466 M_Print(0, y, "Querying master servers");
4471 static void M_ServerList_Key(int k, int ascii)
4477 M_Menu_LanConfig_f();
4481 if (lanConfig_cursor == 2)
4489 S_LocalSound ("sound/misc/menu1.wav");
4491 if (slist_cursor < 0)
4492 slist_cursor = serverlist_viewcount - 1;
4497 S_LocalSound ("sound/misc/menu1.wav");
4499 if (slist_cursor >= serverlist_viewcount)
4504 S_LocalSound ("sound/misc/menu2.wav");
4505 if (serverlist_viewcount)
4506 Cbuf_AddText(va(vabuf, sizeof(vabuf), "connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname));
4515 //=============================================================================
4517 // same limit of mod dirs as in fs.c
4518 #define MODLIST_MAXDIRS 16
4519 static int modlist_enabled [MODLIST_MAXDIRS]; //array of indexs to modlist
4520 static int modlist_numenabled; //number of enabled (or in process to be..) mods
4522 typedef struct modlist_entry_s
4524 qboolean loaded; // used to determine whether this entry is loaded and running
4525 int enabled; // index to array of modlist_enabled
4527 // name of the modification, this is (will...be) displayed on the menu entry
4529 // directory where we will find it
4530 char dir[MAX_QPATH];
4533 static int modlist_cursor;
4534 //static int modlist_viewcount;
4536 static int modlist_count = 0;
4537 static modlist_entry_t modlist[MODLIST_TOTALSIZE];
4539 static void ModList_RebuildList(void)
4543 const char *description;
4545 stringlistinit(&list);
4546 listdirectory(&list, fs_basedir, "");
4547 stringlistsort(&list, true);
4549 modlist_numenabled = fs_numgamedirs;
4550 for (i = 0;i < list.numstrings && modlist_count < MODLIST_TOTALSIZE;i++)
4552 // quickly skip names with dot characters - generally these are files, not directories
4553 if (strchr(list.strings[i], '.')) continue;
4555 // reject any dirs that are part of the base game
4556 if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
4557 //if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
4559 // check if we can get a description of the gamedir (from modinfo.txt),
4560 // or if the directory is valid but has no description (fs_checkgamedir_missing)
4561 // otherwise this isn't a valid gamedir
4562 description = FS_CheckGameDir(list.strings[i]);
4563 if (description == NULL || description == fs_checkgamedir_missing) continue;
4565 strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
4566 //check currently loaded mods
4567 modlist[modlist_count].loaded = false;
4569 for (j = 0; j < fs_numgamedirs; j++)
4570 if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
4572 modlist[modlist_count].loaded = true;
4573 modlist[modlist_count].enabled = j;
4574 modlist_enabled[j] = modlist_count;
4579 stringlistfreecontents(&list);
4582 static void ModList_Enable (void)
4586 char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
4588 // copy our mod list into an array for FS_ChangeGameDirs
4589 numgamedirs = modlist_numenabled;
4590 for (i = 0; i < modlist_numenabled; i++)
4591 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
4593 // this code snippet is from FS_ChangeGameDirs
4594 if (fs_numgamedirs == numgamedirs)
4596 for (i = 0;i < numgamedirs;i++)
4597 if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
4599 if (i == numgamedirs)
4600 return; // already using this set of gamedirs, do nothing
4603 // this part is basically the same as the FS_GameDir_f function
4604 if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
4606 // actually, changing during game would work fine, but would be stupid
4607 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
4611 FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
4614 void M_Menu_ModList_f (void)
4616 key_dest = key_menu;
4617 m_state = m_modlist;
4618 m_entersound = true;
4620 M_Update_Return_Reason("");
4621 ModList_RebuildList();
4624 static void M_Menu_ModList_AdjustSliders (int dir)
4627 S_LocalSound ("sound/misc/menu3.wav");
4629 // stop adding mods, we reach the limit
4630 if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
4631 modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
4632 if (modlist[modlist_cursor].loaded)
4634 modlist[modlist_cursor].enabled = modlist_numenabled;
4635 //push the value on the enabled list
4636 modlist_enabled[modlist_numenabled++] = modlist_cursor;
4640 //eliminate the value from the enabled list
4641 for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
4643 modlist_enabled[i] = modlist_enabled[i+1];
4644 modlist[modlist_enabled[i]].enabled--;
4646 modlist_numenabled--;
4650 static void M_ModList_Draw (void)
4652 int n, y, visible, start, end;
4654 const char *s_available = "Available Mods";
4655 const char *s_enabled = "Enabled Mods";
4657 // use as much vertical space as available
4658 if (gamemode == GAME_TRANSFUSION)
4659 M_Background(640, vid_conheight.integer - 80);
4661 M_Background(640, vid_conheight.integer);
4663 M_PrintRed(48 + 32, 32, s_available);
4664 M_PrintRed(432, 32, s_enabled);
4665 // Draw a list box with all enabled mods
4666 DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
4667 for (y = 0; y < modlist_numenabled; y++)
4668 M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
4670 if (*m_return_reason)
4671 M_Print(16, menu_height - 8, m_return_reason);
4672 // scroll the list as the cursor moves
4674 visible = (int)((menu_height - 16 - y) / 8 / 2);
4675 start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
4676 end = min(start + visible, modlist_count);
4678 p = Draw_CachePic ("gfx/p_option");
4679 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option");
4682 for (n = start;n < end;n++)
4684 DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4685 M_ItemPrint(80, y, modlist[n].dir, true);
4686 M_DrawCheckbox(48, y, modlist[n].loaded);
4692 M_Print(80, y, "No Mods found");
4696 static void M_ModList_Key(int k, int ascii)
4706 S_LocalSound ("sound/misc/menu2.wav");
4707 ModList_RebuildList();
4711 S_LocalSound ("sound/misc/menu1.wav");
4713 if (modlist_cursor < 0)
4714 modlist_cursor = modlist_count - 1;
4718 M_Menu_ModList_AdjustSliders (-1);
4722 S_LocalSound ("sound/misc/menu1.wav");
4724 if (modlist_cursor >= modlist_count)
4729 M_Menu_ModList_AdjustSliders (1);
4733 S_LocalSound ("sound/misc/menu2.wav");
4743 //=============================================================================
4744 /* Menu Subsystem */
4746 static void M_KeyEvent(int key, int ascii, qboolean downevent);
4747 static void M_Draw(void);
4748 void M_ToggleMenu(int mode);
4749 static void M_Shutdown(void);
4751 static void M_Init (void)
4753 menuplyr_load = true;
4754 menuplyr_pixels = NULL;
4756 Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4757 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4758 Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4759 Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4760 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4761 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4762 Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4763 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4764 Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4765 Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4766 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4767 Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4768 Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4769 Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
4770 Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4771 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4772 Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4773 Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4774 Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4780 if (key_dest != key_menu && key_dest != key_menu_grabbed)
4783 if (m_state == m_none)
4799 case m_singleplayer:
4800 M_SinglePlayer_Draw ();
4803 case m_transfusion_episode:
4804 M_Transfusion_Episode_Draw ();
4807 case m_transfusion_skill:
4808 M_Transfusion_Skill_Draw ();
4820 M_MultiPlayer_Draw ();
4831 case m_options_effects:
4832 M_Options_Effects_Draw ();
4835 case m_options_graphics:
4836 M_Options_Graphics_Draw ();
4839 case m_options_colorcontrol:
4840 M_Options_ColorControl_Draw ();
4868 M_LanConfig_Draw ();
4872 M_GameOptions_Draw ();
4876 M_ServerList_Draw ();
4884 if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4885 if (m_state != m_credits) {
4886 cachepic_t *p, *drop1, *drop2, *drop3;
4887 int g, scale_x, scale_y, scale_y_repeat, top_offset;
4889 scale_y_repeat = vid_conheight.integer * 2;
4890 g = (int)(realtime * 64)%96;
4891 scale_y_rate = (float)(g+1) / 96;
4892 top_offset = (g+12)/12;
4893 p = Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/menu/blooddrip%i", top_offset));
4894 drop1 = Draw_CachePic ("gfx/menu/blooddrop1");
4895 drop2 = Draw_CachePic ("gfx/menu/blooddrop2");
4896 drop3 = Draw_CachePic ("gfx/menu/blooddrop3");
4897 for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4898 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4899 DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4900 DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4901 DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4902 DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4903 DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4904 DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4905 DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4906 DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4907 DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4908 DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4909 DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4911 DrawQ_Pic (scale_x, -1, Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/menu/blooddrip%i", top_offset)), 0, 0, 1, 1, 1, 1, 0);
4918 S_LocalSound ("sound/misc/menu2.wav");
4919 m_entersound = false;
4926 void M_KeyEvent (int key, int ascii, qboolean downevent)
4936 M_Main_Key (key, ascii);
4940 M_Demo_Key (key, ascii);
4943 case m_singleplayer:
4944 M_SinglePlayer_Key (key, ascii);
4947 case m_transfusion_episode:
4948 M_Transfusion_Episode_Key (key, ascii);
4951 case m_transfusion_skill:
4952 M_Transfusion_Skill_Key (key, ascii);
4956 M_Load_Key (key, ascii);
4960 M_Save_Key (key, ascii);
4964 M_MultiPlayer_Key (key, ascii);
4968 M_Setup_Key (key, ascii);
4972 M_Options_Key (key, ascii);
4975 case m_options_effects:
4976 M_Options_Effects_Key (key, ascii);
4979 case m_options_graphics:
4980 M_Options_Graphics_Key (key, ascii);
4983 case m_options_colorcontrol:
4984 M_Options_ColorControl_Key (key, ascii);
4988 M_Keys_Key (key, ascii);
4992 M_Reset_Key (key, ascii);
4996 M_Video_Key (key, ascii);
5000 M_Help_Key (key, ascii);
5004 M_Credits_Key (key, ascii);
5008 M_Quit_Key (key, ascii);
5012 M_LanConfig_Key (key, ascii);
5016 M_GameOptions_Key (key, ascii);
5020 M_ServerList_Key (key, ascii);
5024 M_ModList_Key (key, ascii);
5030 static void M_NewMap(void)
5034 static int M_GetServerListEntryCategory(const serverlist_entry_t *entry)
5039 void M_Shutdown(void)
5042 key_dest = key_game;
5045 //============================================================================
5046 // Menu prog handling
5048 static const char *m_required_func[] = {
5056 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
5058 static prvm_required_field_t m_required_fields[] =
5060 #define PRVM_DECLARE_serverglobalfloat(x)
5061 #define PRVM_DECLARE_serverglobalvector(x)
5062 #define PRVM_DECLARE_serverglobalstring(x)
5063 #define PRVM_DECLARE_serverglobaledict(x)
5064 #define PRVM_DECLARE_serverglobalfunction(x)
5065 #define PRVM_DECLARE_clientglobalfloat(x)
5066 #define PRVM_DECLARE_clientglobalvector(x)
5067 #define PRVM_DECLARE_clientglobalstring(x)
5068 #define PRVM_DECLARE_clientglobaledict(x)
5069 #define PRVM_DECLARE_clientglobalfunction(x)
5070 #define PRVM_DECLARE_menuglobalfloat(x)
5071 #define PRVM_DECLARE_menuglobalvector(x)
5072 #define PRVM_DECLARE_menuglobalstring(x)
5073 #define PRVM_DECLARE_menuglobaledict(x)
5074 #define PRVM_DECLARE_menuglobalfunction(x)
5075 #define PRVM_DECLARE_serverfieldfloat(x)
5076 #define PRVM_DECLARE_serverfieldvector(x)
5077 #define PRVM_DECLARE_serverfieldstring(x)
5078 #define PRVM_DECLARE_serverfieldedict(x)
5079 #define PRVM_DECLARE_serverfieldfunction(x)
5080 #define PRVM_DECLARE_clientfieldfloat(x)
5081 #define PRVM_DECLARE_clientfieldvector(x)
5082 #define PRVM_DECLARE_clientfieldstring(x)
5083 #define PRVM_DECLARE_clientfieldedict(x)
5084 #define PRVM_DECLARE_clientfieldfunction(x)
5085 #define PRVM_DECLARE_menufieldfloat(x) {ev_float, #x},
5086 #define PRVM_DECLARE_menufieldvector(x) {ev_vector, #x},
5087 #define PRVM_DECLARE_menufieldstring(x) {ev_string, #x},
5088 #define PRVM_DECLARE_menufieldedict(x) {ev_entity, #x},
5089 #define PRVM_DECLARE_menufieldfunction(x) {ev_function, #x},
5090 #define PRVM_DECLARE_serverfunction(x)
5091 #define PRVM_DECLARE_clientfunction(x)
5092 #define PRVM_DECLARE_menufunction(x)
5093 #define PRVM_DECLARE_field(x)
5094 #define PRVM_DECLARE_global(x)
5095 #define PRVM_DECLARE_function(x)
5096 #include "prvm_offsets.h"
5097 #undef PRVM_DECLARE_serverglobalfloat
5098 #undef PRVM_DECLARE_serverglobalvector
5099 #undef PRVM_DECLARE_serverglobalstring
5100 #undef PRVM_DECLARE_serverglobaledict
5101 #undef PRVM_DECLARE_serverglobalfunction
5102 #undef PRVM_DECLARE_clientglobalfloat
5103 #undef PRVM_DECLARE_clientglobalvector
5104 #undef PRVM_DECLARE_clientglobalstring
5105 #undef PRVM_DECLARE_clientglobaledict
5106 #undef PRVM_DECLARE_clientglobalfunction
5107 #undef PRVM_DECLARE_menuglobalfloat
5108 #undef PRVM_DECLARE_menuglobalvector
5109 #undef PRVM_DECLARE_menuglobalstring
5110 #undef PRVM_DECLARE_menuglobaledict
5111 #undef PRVM_DECLARE_menuglobalfunction
5112 #undef PRVM_DECLARE_serverfieldfloat
5113 #undef PRVM_DECLARE_serverfieldvector
5114 #undef PRVM_DECLARE_serverfieldstring
5115 #undef PRVM_DECLARE_serverfieldedict
5116 #undef PRVM_DECLARE_serverfieldfunction
5117 #undef PRVM_DECLARE_clientfieldfloat
5118 #undef PRVM_DECLARE_clientfieldvector
5119 #undef PRVM_DECLARE_clientfieldstring
5120 #undef PRVM_DECLARE_clientfieldedict
5121 #undef PRVM_DECLARE_clientfieldfunction
5122 #undef PRVM_DECLARE_menufieldfloat
5123 #undef PRVM_DECLARE_menufieldvector
5124 #undef PRVM_DECLARE_menufieldstring
5125 #undef PRVM_DECLARE_menufieldedict
5126 #undef PRVM_DECLARE_menufieldfunction
5127 #undef PRVM_DECLARE_serverfunction
5128 #undef PRVM_DECLARE_clientfunction
5129 #undef PRVM_DECLARE_menufunction
5130 #undef PRVM_DECLARE_field
5131 #undef PRVM_DECLARE_global
5132 #undef PRVM_DECLARE_function
5135 static int m_numrequiredfields = sizeof(m_required_fields) / sizeof(m_required_fields[0]);
5137 static prvm_required_field_t m_required_globals[] =
5139 #define PRVM_DECLARE_serverglobalfloat(x)
5140 #define PRVM_DECLARE_serverglobalvector(x)
5141 #define PRVM_DECLARE_serverglobalstring(x)
5142 #define PRVM_DECLARE_serverglobaledict(x)
5143 #define PRVM_DECLARE_serverglobalfunction(x)
5144 #define PRVM_DECLARE_clientglobalfloat(x)
5145 #define PRVM_DECLARE_clientglobalvector(x)
5146 #define PRVM_DECLARE_clientglobalstring(x)
5147 #define PRVM_DECLARE_clientglobaledict(x)
5148 #define PRVM_DECLARE_clientglobalfunction(x)
5149 #define PRVM_DECLARE_menuglobalfloat(x) {ev_float, #x},
5150 #define PRVM_DECLARE_menuglobalvector(x) {ev_vector, #x},
5151 #define PRVM_DECLARE_menuglobalstring(x) {ev_string, #x},
5152 #define PRVM_DECLARE_menuglobaledict(x) {ev_entity, #x},
5153 #define PRVM_DECLARE_menuglobalfunction(x) {ev_function, #x},
5154 #define PRVM_DECLARE_serverfieldfloat(x)
5155 #define PRVM_DECLARE_serverfieldvector(x)
5156 #define PRVM_DECLARE_serverfieldstring(x)
5157 #define PRVM_DECLARE_serverfieldedict(x)
5158 #define PRVM_DECLARE_serverfieldfunction(x)
5159 #define PRVM_DECLARE_clientfieldfloat(x)
5160 #define PRVM_DECLARE_clientfieldvector(x)
5161 #define PRVM_DECLARE_clientfieldstring(x)
5162 #define PRVM_DECLARE_clientfieldedict(x)
5163 #define PRVM_DECLARE_clientfieldfunction(x)
5164 #define PRVM_DECLARE_menufieldfloat(x)
5165 #define PRVM_DECLARE_menufieldvector(x)
5166 #define PRVM_DECLARE_menufieldstring(x)
5167 #define PRVM_DECLARE_menufieldedict(x)
5168 #define PRVM_DECLARE_menufieldfunction(x)
5169 #define PRVM_DECLARE_serverfunction(x)
5170 #define PRVM_DECLARE_clientfunction(x)
5171 #define PRVM_DECLARE_menufunction(x)
5172 #define PRVM_DECLARE_field(x)
5173 #define PRVM_DECLARE_global(x)
5174 #define PRVM_DECLARE_function(x)
5175 #include "prvm_offsets.h"
5176 #undef PRVM_DECLARE_serverglobalfloat
5177 #undef PRVM_DECLARE_serverglobalvector
5178 #undef PRVM_DECLARE_serverglobalstring
5179 #undef PRVM_DECLARE_serverglobaledict
5180 #undef PRVM_DECLARE_serverglobalfunction
5181 #undef PRVM_DECLARE_clientglobalfloat
5182 #undef PRVM_DECLARE_clientglobalvector
5183 #undef PRVM_DECLARE_clientglobalstring
5184 #undef PRVM_DECLARE_clientglobaledict
5185 #undef PRVM_DECLARE_clientglobalfunction
5186 #undef PRVM_DECLARE_menuglobalfloat
5187 #undef PRVM_DECLARE_menuglobalvector
5188 #undef PRVM_DECLARE_menuglobalstring
5189 #undef PRVM_DECLARE_menuglobaledict
5190 #undef PRVM_DECLARE_menuglobalfunction
5191 #undef PRVM_DECLARE_serverfieldfloat
5192 #undef PRVM_DECLARE_serverfieldvector
5193 #undef PRVM_DECLARE_serverfieldstring
5194 #undef PRVM_DECLARE_serverfieldedict
5195 #undef PRVM_DECLARE_serverfieldfunction
5196 #undef PRVM_DECLARE_clientfieldfloat
5197 #undef PRVM_DECLARE_clientfieldvector
5198 #undef PRVM_DECLARE_clientfieldstring
5199 #undef PRVM_DECLARE_clientfieldedict
5200 #undef PRVM_DECLARE_clientfieldfunction
5201 #undef PRVM_DECLARE_menufieldfloat
5202 #undef PRVM_DECLARE_menufieldvector
5203 #undef PRVM_DECLARE_menufieldstring
5204 #undef PRVM_DECLARE_menufieldedict
5205 #undef PRVM_DECLARE_menufieldfunction
5206 #undef PRVM_DECLARE_serverfunction
5207 #undef PRVM_DECLARE_clientfunction
5208 #undef PRVM_DECLARE_menufunction
5209 #undef PRVM_DECLARE_field
5210 #undef PRVM_DECLARE_global
5211 #undef PRVM_DECLARE_function
5214 static int m_numrequiredglobals = sizeof(m_required_globals) / sizeof(m_required_globals[0]);
5216 void MR_SetRouting (qboolean forceold);
5218 void MVM_error_cmd(const char *format, ...) DP_FUNC_PRINTF(1);
5219 void MVM_error_cmd(const char *format, ...)
5221 prvm_prog_t *prog = MVM_prog;
5222 static qboolean processingError = false;
5223 char errorstring[MAX_INPUTLINE];
5226 va_start (argptr, format);
5227 dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
5229 Con_Printf( "Menu_Error: %s\n", errorstring );
5231 if( !processingError ) {
5232 processingError = true;
5234 processingError = false;
5236 Con_Printf( "Menu_Error: Recursive call to MVM_error_cmd (from PRVM_Crash)!\n" );
5239 // fall back to the normal menu
5242 Con_Print("Falling back to normal menu\n");
5244 key_dest = key_game;
5246 // init the normal menu now -> this will also correct the menu router pointers
5247 MR_SetRouting (TRUE);
5249 // reset the active scene, too (to be on the safe side ;))
5250 R_SelectScene( RST_CLIENT );
5252 Host_AbortCurrentFrame();
5255 static void MVM_begin_increase_edicts(prvm_prog_t *prog)
5259 static void MVM_end_increase_edicts(prvm_prog_t *prog)
5263 static void MVM_init_edict(prvm_prog_t *prog, prvm_edict_t *edict)
5267 static void MVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
5271 static void MVM_count_edicts(prvm_prog_t *prog)
5278 for (i=0 ; i<prog->num_edicts ; i++)
5280 ent = PRVM_EDICT_NUM(i);
5281 if (ent->priv.required->free)
5286 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
5287 Con_Printf("active :%3i\n", active);
5290 static qboolean MVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
5295 static void MP_KeyEvent (int key, int ascii, qboolean downevent)
5297 prvm_prog_t *prog = MVM_prog;
5300 prog->globals.fp[OFS_PARM0] = (prvm_vec_t) key;
5301 prog->globals.fp[OFS_PARM1] = (prvm_vec_t) ascii;
5303 prog->ExecuteProgram(prog, PRVM_menufunction(m_keydown),"m_keydown(float key, float ascii) required");
5304 else if (PRVM_menufunction(m_keyup))
5305 prog->ExecuteProgram(prog, PRVM_menufunction(m_keyup),"m_keyup(float key, float ascii) required");
5308 static void MP_Draw (void)
5310 prvm_prog_t *prog = MVM_prog;
5311 // declarations that are needed right now
5315 R_SelectScene( RST_MENU );
5317 // reset the temp entities each frame
5318 r_refdef.scene.numtempentities = 0;
5320 // menu scenes do not use reduced rendering quality
5321 oldquality = r_refdef.view.quality;
5322 r_refdef.view.quality = 1;
5323 // TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas]
5324 r_refdef.scene.time = realtime;
5326 // FIXME: this really shouldnt error out lest we have a very broken refdef state...?
5327 // or does it kill the server too?
5328 PRVM_G_FLOAT(OFS_PARM0) = vid.width;
5329 PRVM_G_FLOAT(OFS_PARM1) = vid.height;
5330 prog->ExecuteProgram(prog, PRVM_menufunction(m_draw),"m_draw() required");
5332 // TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
5333 r_refdef.view.quality = oldquality;
5335 R_SelectScene( RST_CLIENT );
5338 static void MP_ToggleMenu(int mode)
5340 prvm_prog_t *prog = MVM_prog;
5342 prog->globals.fp[OFS_PARM0] = (prvm_vec_t) mode;
5343 prog->ExecuteProgram(prog, PRVM_menufunction(m_toggle),"m_toggle(float mode) required");
5346 static void MP_NewMap(void)
5348 prvm_prog_t *prog = MVM_prog;
5349 if (PRVM_menufunction(m_newmap))
5350 prog->ExecuteProgram(prog, PRVM_menufunction(m_newmap),"m_newmap() required");
5353 const serverlist_entry_t *serverlist_callbackentry = NULL;
5354 static int MP_GetServerListEntryCategory(const serverlist_entry_t *entry)
5356 prvm_prog_t *prog = MVM_prog;
5357 serverlist_callbackentry = entry;
5358 if (PRVM_menufunction(m_gethostcachecategory))
5360 prog->globals.fp[OFS_PARM0] = (prvm_vec_t) -1;
5361 prog->ExecuteProgram(prog, PRVM_menufunction(m_gethostcachecategory),"m_gethostcachecategory(float entry) required");
5362 serverlist_callbackentry = NULL;
5363 return prog->globals.fp[OFS_RETURN];
5371 static void MP_Shutdown (void)
5373 prvm_prog_t *prog = MVM_prog;
5375 prog->ExecuteProgram(prog, PRVM_menufunction(m_shutdown),"m_shutdown() required");
5378 key_dest = key_game;
5380 // AK not using this cause Im not sure whether this is useful at all instead :
5381 PRVM_Prog_Reset(prog);
5384 static void MP_Init (void)
5386 prvm_prog_t *prog = MVM_prog;
5387 PRVM_Prog_Init(prog);
5389 prog->edictprivate_size = 0; // no private struct used
5390 prog->name = "menu";
5391 prog->num_edicts = 1;
5392 prog->limit_edicts = M_MAX_EDICTS;
5393 prog->extensionstring = vm_m_extensions;
5394 prog->builtins = vm_m_builtins;
5395 prog->numbuiltins = vm_m_numbuiltins;
5397 // all callbacks must be defined (pointers are not checked before calling)
5398 prog->begin_increase_edicts = MVM_begin_increase_edicts;
5399 prog->end_increase_edicts = MVM_end_increase_edicts;
5400 prog->init_edict = MVM_init_edict;
5401 prog->free_edict = MVM_free_edict;
5402 prog->count_edicts = MVM_count_edicts;
5403 prog->load_edict = MVM_load_edict;
5404 prog->init_cmd = MVM_init_cmd;
5405 prog->reset_cmd = MVM_reset_cmd;
5406 prog->error_cmd = MVM_error_cmd;
5407 prog->ExecuteProgram = MVM_ExecuteProgram;
5409 // allocate the mempools
5410 prog->progs_mempool = Mem_AllocPool(menu_progs.string, 0, NULL);
5412 PRVM_Prog_Load(prog, menu_progs.string, NULL, 0, m_numrequiredfunc, m_required_func, m_numrequiredfields, m_required_fields, m_numrequiredglobals, m_required_globals);
5414 // note: OP_STATE is not supported by menu qc, we don't even try to detect
5417 in_client_mouse = true;
5419 // call the prog init
5420 prog->ExecuteProgram(prog, PRVM_menufunction(m_init),"m_init() required");
5422 // Once m_init was called, we consider menuqc code fully initialized.
5423 prog->inittime = realtime;
5426 //============================================================================
5429 void (*MR_KeyEvent) (int key, int ascii, qboolean downevent);
5430 void (*MR_Draw) (void);
5431 void (*MR_ToggleMenu) (int mode);
5432 void (*MR_Shutdown) (void);
5433 void (*MR_NewMap) (void);
5434 int (*MR_GetServerListEntryCategory) (const serverlist_entry_t *entry);
5436 void MR_SetRouting(qboolean forceold)
5438 // if the menu prog isnt available or forceqmenu ist set, use the old menu
5439 if(!FS_FileExists(menu_progs.string) || forceqmenu.integer || forceold)
5441 // set menu router function pointers
5442 MR_KeyEvent = M_KeyEvent;
5444 MR_ToggleMenu = M_ToggleMenu;
5445 MR_Shutdown = M_Shutdown;
5446 MR_NewMap = M_NewMap;
5447 MR_GetServerListEntryCategory = M_GetServerListEntryCategory;
5452 // set menu router function pointers
5453 MR_KeyEvent = MP_KeyEvent;
5455 MR_ToggleMenu = MP_ToggleMenu;
5456 MR_Shutdown = MP_Shutdown;
5457 MR_NewMap = MP_NewMap;
5458 MR_GetServerListEntryCategory = MP_GetServerListEntryCategory;
5463 void MR_Restart(void)
5467 MR_SetRouting (FALSE);
5470 static void Call_MR_ToggleMenu_f(void)
5473 m = ((Cmd_Argc() < 2) ? -1 : atoi(Cmd_Argv(1)));
5479 void MR_Init_Commands(void)
5481 // set router console commands
5482 Cvar_RegisterVariable (&forceqmenu);
5483 Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5484 Cvar_RegisterVariable (&menu_progs);
5485 Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat)");
5486 Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5491 vid_mode_t res[1024];
5492 size_t res_count, i;
5494 res_count = VID_ListModes(res, sizeof(res) / sizeof(*res));
5495 res_count = VID_SortModes(res, res_count, false, false, true);
5498 video_resolutions_count = (int)res_count;
5499 video_resolutions = (video_resolution_t *) Mem_Alloc(cls.permanentmempool, sizeof(*video_resolutions) * (video_resolutions_count + 1));
5500 memset(&video_resolutions[video_resolutions_count], 0, sizeof(video_resolutions[video_resolutions_count]));
5501 for(i = 0; i < res_count; ++i)
5504 video_resolutions[i].type = "Detected mode"; // FIXME make this more dynamic
5505 video_resolutions[i].width = res[i].width;
5506 video_resolutions[i].height = res[i].height;
5507 video_resolutions[i].pixelheight = res[i].pixelheight_num / (double) res[i].pixelheight_denom;
5508 n = res[i].pixelheight_denom * video_resolutions[i].width;
5509 d = res[i].pixelheight_num * video_resolutions[i].height;
5516 d = (res[i].pixelheight_num * video_resolutions[i].height) / n;
5517 n = (res[i].pixelheight_denom * video_resolutions[i].width) / n;
5518 switch(n * 0x10000 | d)
5521 video_resolutions[i].conwidth = 640;
5522 video_resolutions[i].conheight = 480;
5523 video_resolutions[i].type = "Standard 4x3";
5526 video_resolutions[i].conwidth = 640;
5527 video_resolutions[i].conheight = 512;
5528 if(res[i].pixelheight_denom == res[i].pixelheight_num)
5529 video_resolutions[i].type = "Square Pixel (LCD) 5x4";
5531 video_resolutions[i].type = "Short Pixel (CRT) 5x4";
5534 video_resolutions[i].conwidth = 640;
5535 video_resolutions[i].conheight = 400;
5536 if(res[i].pixelheight_denom == res[i].pixelheight_num)
5537 video_resolutions[i].type = "Widescreen 8x5";
5539 video_resolutions[i].type = "Tall Pixel (CRT) 8x5";
5543 video_resolutions[i].conwidth = 640;
5544 video_resolutions[i].conheight = 384;
5545 video_resolutions[i].type = "Widescreen 5x3";
5548 video_resolutions[i].conwidth = 640;
5549 video_resolutions[i].conheight = 400;
5550 video_resolutions[i].type = "Widescreen 14x9";
5553 video_resolutions[i].conwidth = 640;
5554 video_resolutions[i].conheight = 480;
5555 video_resolutions[i].type = "Widescreen 16x9";
5558 video_resolutions[i].conwidth = 720;
5559 video_resolutions[i].conheight = 480;
5560 video_resolutions[i].type = "NTSC 3x2";
5563 video_resolutions[i].conwidth = 720;
5564 video_resolutions[i].conheight = 566;
5565 video_resolutions[i].type = "PAL 14x11";
5568 if(video_resolutions[i].width >= 512)
5570 video_resolutions[i].conwidth = 512;
5571 video_resolutions[i].conheight = 448;
5572 video_resolutions[i].type = "SNES 8x7";
5576 video_resolutions[i].conwidth = 256;
5577 video_resolutions[i].conheight = 224;
5578 video_resolutions[i].type = "NES 8x7";
5582 video_resolutions[i].conwidth = 640;
5583 video_resolutions[i].conheight = 640 * d / n;
5584 video_resolutions[i].type = "Detected mode";
5587 if(video_resolutions[i].conwidth > video_resolutions[i].width || video_resolutions[i].conheight > video_resolutions[i].height)
5590 f1 = video_resolutions[i].conwidth > video_resolutions[i].width;
5591 f2 = video_resolutions[i].conheight > video_resolutions[i].height;
5594 video_resolutions[i].conwidth = video_resolutions[i].width;
5595 video_resolutions[i].conheight = video_resolutions[i].conheight / f1;
5599 video_resolutions[i].conwidth = video_resolutions[i].conwidth / f2;
5600 video_resolutions[i].conheight = video_resolutions[i].height;
5607 video_resolutions = video_resolutions_hardcoded;
5608 video_resolutions_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
5611 menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
5612 M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
5614 // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5615 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5616 if(COM_CheckParm("-forceqmenu"))
5617 Cvar_SetValueQuick(&forceqmenu,1);
5618 // use -useqmenu for debugging proposes, cause it starts
5619 // the normal quake menu only the first time
5620 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5621 if(COM_CheckParm("-useqmenu"))
5622 MR_SetRouting (TRUE);
5624 MR_SetRouting (FALSE);