1 #if !defined ( INCLUDED_VIEWPORT_H )
2 #define INCLUDED_VIEWPORT_H
6 #if defined(GL_UNSHARED_CONTEXT)
10 #else // !GL_UNSHARED_CONTEXT
12 VP_CAMWINDOW = VP_SHARED,
13 VP_TEXWINDOW = VP_SHARED,
14 VP_XYWINDOW = VP_SHARED,
15 #endif // !GL_UNSHARED_CONTEXT
19 #endif // INCLUDED_VIEWPORT_H