2 Copyright (C) 2001-2006, William Joseph.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 #if !defined ( INCLUDED_SHADERLIB_H )
23 #define INCLUDED_SHADERLIB_H
25 #include "string/string.h"
26 #include "character.h"
29 inline bool shader_equal( const char* shader, const char* other ){
30 return string_equal_nocase( shader, other );
33 inline bool shader_equal_n( const char* shader, const char* other, std::size_t n ){
34 return string_equal_nocase_n( shader, other, n );
37 inline bool shader_less( const char* shader, const char* other ){
38 return string_less_nocase( shader, other );
41 inline bool shader_equal_prefix( const char* string, const char* prefix ){
42 return shader_equal_n( string, prefix, string_length( prefix ) );
48 bool operator()( const CopiedString& shader, const CopiedString& other ) const {
49 return shader_less( shader.c_str(), other.c_str() );
53 static inline bool shader_is_diffuse( const char *shader ){
54 return !string_equal_suffix( shader, "_bump" )
55 && !string_equal_suffix( shader, "_glow" )
56 && !string_equal_suffix( shader, "_h" )
57 && !string_equal_suffix( shader, "_local" )
58 && !string_equal_suffix( shader, "_luma" )
59 && !string_equal_suffix( shader, "_nm" )
60 && !string_equal_suffix( shader, "_s" );
63 inline bool shader_valid( const char* shader ){
64 return string_is_ascii( shader )
65 && strchr( shader, ' ' ) == 0
66 && strchr( shader, '\n' ) == 0
67 && strchr( shader, '\r' ) == 0
68 && strchr( shader, '\t' ) == 0
69 && strchr( shader, '\v' ) == 0
70 && strchr( shader, '\\' ) == 0
71 && shader_is_diffuse( shader );
74 inline const char* GlobalTexturePrefix_get(){
75 return GlobalShaderSystem().getTexturePrefix();
78 inline bool shader_is_texture( const char* name ){
79 return shader_equal_prefix( name, GlobalTexturePrefix_get() );
82 inline const char* shader_get_textureName( const char* name ){
83 return name + string_length( GlobalTexturePrefix_get() );
86 inline bool texdef_name_valid( const char* name ){
87 return shader_valid( name ) && shader_is_texture( name );
90 inline const char* texdef_name_default(){
91 return GlobalTexturePrefix_get();