]> git.xonotic.org Git - xonotic/darkplaces.git/blob - host_cmd.c
allow listen server owner to pause the game (this also allows rcon pause)
[xonotic/darkplaces.git] / host_cmd.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "sv_demo.h"
23 #include "image.h"
24
25 #include "utf8lib.h"
26
27 // for secure rcon authentication
28 #include "hmac.h"
29 #include "mdfour.h"
30 #include <time.h>
31
32 int current_skill;
33 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
34 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
35 cvar_t sv_status_privacy = {CVAR_SAVE, "sv_status_privacy", "0", "do not show IP addresses in 'status' replies to clients"};
36 cvar_t sv_status_show_qcstatus = {CVAR_SAVE, "sv_status_show_qcstatus", "0", "show the 'qcstatus' field in status replies, not the 'frags' field. Turn this on if your mod uses this field, and the 'frags' field on the other hand has no meaningful value."};
37 cvar_t sv_namechangetimer = {CVAR_SAVE, "sv_namechangetimer", "5", "how often to allow name changes, in seconds (prevents people from using animated names and other tricks"};
38 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands; NOTE: changing rcon_secure clears rcon_password, so set rcon_secure always before rcon_password; may be set to a string of the form user1:pass1 user2:pass2 user3:pass3 to allow multiple user accounts - the client then has to specify ONE of these combinations"};
39 cvar_t rcon_secure = {CVAR_NQUSERINFOHACK, "rcon_secure", "0", "force secure rcon authentication (1 = time based, 2 = challenge based); NOTE: changing rcon_secure clears rcon_password, so set rcon_secure always before rcon_password"};
40 cvar_t rcon_secure_challengetimeout = {0, "rcon_secure_challengetimeout", "5", "challenge-based secure rcon: time out requests if no challenge came within this time interval"};
41 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
42 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
43 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
44 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
45 cvar_t r_fixtrans_auto = {0, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"};
46 qboolean allowcheats = false;
47
48 extern qboolean host_shuttingdown;
49 extern cvar_t developer_entityparsing;
50
51 /*
52 ==================
53 Host_Quit_f
54 ==================
55 */
56
57 void Host_Quit_f (void)
58 {
59         if(host_shuttingdown)
60                 Con_Printf("shutting down already!\n");
61         else
62                 Sys_Quit (0);
63 }
64
65 /*
66 ==================
67 Host_Status_f
68 ==================
69 */
70 static void Host_Status_f (void)
71 {
72         prvm_prog_t *prog = SVVM_prog;
73         char qcstatus[256];
74         client_t *client;
75         int seconds = 0, minutes = 0, hours = 0, i, j, k, in, players, ping = 0, packetloss = 0;
76         void (*print) (const char *fmt, ...);
77         char ip[48]; // can contain a full length v6 address with [] and a port
78         int frags;
79         char vabuf[1024];
80
81         if (cmd_source == src_command)
82         {
83                 // if running a client, try to send over network so the client's status report parser will see the report
84                 if (cls.state == ca_connected)
85                 {
86                         Cmd_ForwardToServer ();
87                         return;
88                 }
89                 print = Con_Printf;
90         }
91         else
92                 print = SV_ClientPrintf;
93
94         if (!sv.active)
95                 return;
96
97         in = 0;
98         if (Cmd_Argc() == 2)
99         {
100                 if (strcmp(Cmd_Argv(1), "1") == 0)
101                         in = 1;
102                 else if (strcmp(Cmd_Argv(1), "2") == 0)
103                         in = 2;
104         }
105
106         for (players = 0, i = 0;i < svs.maxclients;i++)
107                 if (svs.clients[i].active)
108                         players++;
109         print ("host:     %s\n", Cvar_VariableString ("hostname"));
110         print ("version:  %s build %s\n", gamename, buildstring);
111         print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
112         print ("map:      %s\n", sv.name);
113         print ("timing:   %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
114         print ("players:  %i active (%i max)\n\n", players, svs.maxclients);
115
116         if (in == 1)
117                 print ("^2IP                                             %%pl ping  time   frags  no   name\n");
118         else if (in == 2)
119                 print ("^5IP                                              no   name\n");
120
121         for (i = 0, k = 0, client = svs.clients;i < svs.maxclients;i++, client++)
122         {
123                 if (!client->active)
124                         continue;
125
126                 ++k;
127
128                 if (in == 0 || in == 1)
129                 {
130                         seconds = (int)(realtime - client->connecttime);
131                         minutes = seconds / 60;
132                         if (minutes)
133                         {
134                                 seconds -= (minutes * 60);
135                                 hours = minutes / 60;
136                                 if (hours)
137                                         minutes -= (hours * 60);
138                         }
139                         else
140                                 hours = 0;
141                         
142                         packetloss = 0;
143                         if (client->netconnection)
144                                 for (j = 0;j < NETGRAPH_PACKETS;j++)
145                                         if (client->netconnection->incoming_netgraph[j].unreliablebytes == NETGRAPH_LOSTPACKET)
146                                                 packetloss++;
147                         packetloss = (packetloss * 100 + NETGRAPH_PACKETS - 1) / NETGRAPH_PACKETS;
148                         ping = bound(0, (int)floor(client->ping*1000+0.5), 9999);
149                 }
150
151                 if(sv_status_privacy.integer && cmd_source != src_command)
152                         strlcpy(ip, client->netconnection ? "hidden" : "botclient", 48);
153                 else
154                         strlcpy(ip, (client->netconnection && client->netconnection->address) ? client->netconnection->address : "botclient", 48);
155
156                 frags = client->frags;
157
158                 if(sv_status_show_qcstatus.integer)
159                 {
160                         prvm_edict_t *ed = PRVM_EDICT_NUM(i + 1);
161                         const char *str = PRVM_GetString(prog, PRVM_serveredictstring(ed, clientstatus));
162                         if(str && *str)
163                         {
164                                 char *p;
165                                 const char *q;
166                                 p = qcstatus;
167                                 for(q = str; *q && p != qcstatus + sizeof(qcstatus) - 1; ++q)
168                                         if(*q != '\\' && *q != '"' && !ISWHITESPACE(*q))
169                                                 *p++ = *q;
170                                 *p = 0;
171                                 if(*qcstatus)
172                                         frags = atoi(qcstatus);
173                         }
174                 }
175                 
176                 if (in == 0) // default layout
177                 {
178                         if (sv.protocol == PROTOCOL_QUAKE && svs.maxclients <= 99)
179                         {
180                                 // LordHavoc: this is very touchy because we must maintain ProQuake compatible status output
181                                 print ("#%-2u %-16.16s  %3i  %2i:%02i:%02i\n", i+1, client->name, frags, hours, minutes, seconds);
182                                 print ("   %s\n", ip);
183                         }
184                         else
185                         {
186                                 // LordHavoc: no real restrictions here, not a ProQuake-compatible protocol anyway...
187                                 print ("#%-3u %-16.16s %4i  %2i:%02i:%02i\n", i+1, client->name, frags, hours, minutes, seconds);
188                                 print ("   %s\n", ip);
189                         }
190                 }
191                 else if (in == 1) // extended layout
192                 {
193                         print ("%s%-47s %2i %4i %2i:%02i:%02i %4i  #%-3u ^7%s\n", k%2 ? "^3" : "^7", ip, packetloss, ping, hours, minutes, seconds, frags, i+1, client->name);
194                 }
195                 else if (in == 2) // reduced layout
196                 {
197                         print ("%s%-47s #%-3u ^7%s\n", k%2 ? "^3" : "^7", ip, i+1, client->name);
198                 }
199         }
200 }
201
202
203 /*
204 ==================
205 Host_God_f
206
207 Sets client to godmode
208 ==================
209 */
210 static void Host_God_f (void)
211 {
212         prvm_prog_t *prog = SVVM_prog;
213         if (!allowcheats)
214         {
215                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
216                 return;
217         }
218
219         PRVM_serveredictfloat(host_client->edict, flags) = (int)PRVM_serveredictfloat(host_client->edict, flags) ^ FL_GODMODE;
220         if (!((int)PRVM_serveredictfloat(host_client->edict, flags) & FL_GODMODE) )
221                 SV_ClientPrint("godmode OFF\n");
222         else
223                 SV_ClientPrint("godmode ON\n");
224 }
225
226 static void Host_Notarget_f (void)
227 {
228         prvm_prog_t *prog = SVVM_prog;
229         if (!allowcheats)
230         {
231                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
232                 return;
233         }
234
235         PRVM_serveredictfloat(host_client->edict, flags) = (int)PRVM_serveredictfloat(host_client->edict, flags) ^ FL_NOTARGET;
236         if (!((int)PRVM_serveredictfloat(host_client->edict, flags) & FL_NOTARGET) )
237                 SV_ClientPrint("notarget OFF\n");
238         else
239                 SV_ClientPrint("notarget ON\n");
240 }
241
242 qboolean noclip_anglehack;
243
244 static void Host_Noclip_f (void)
245 {
246         prvm_prog_t *prog = SVVM_prog;
247         if (!allowcheats)
248         {
249                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
250                 return;
251         }
252
253         if (PRVM_serveredictfloat(host_client->edict, movetype) != MOVETYPE_NOCLIP)
254         {
255                 noclip_anglehack = true;
256                 PRVM_serveredictfloat(host_client->edict, movetype) = MOVETYPE_NOCLIP;
257                 SV_ClientPrint("noclip ON\n");
258         }
259         else
260         {
261                 noclip_anglehack = false;
262                 PRVM_serveredictfloat(host_client->edict, movetype) = MOVETYPE_WALK;
263                 SV_ClientPrint("noclip OFF\n");
264         }
265 }
266
267 /*
268 ==================
269 Host_Fly_f
270
271 Sets client to flymode
272 ==================
273 */
274 static void Host_Fly_f (void)
275 {
276         prvm_prog_t *prog = SVVM_prog;
277         if (!allowcheats)
278         {
279                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
280                 return;
281         }
282
283         if (PRVM_serveredictfloat(host_client->edict, movetype) != MOVETYPE_FLY)
284         {
285                 PRVM_serveredictfloat(host_client->edict, movetype) = MOVETYPE_FLY;
286                 SV_ClientPrint("flymode ON\n");
287         }
288         else
289         {
290                 PRVM_serveredictfloat(host_client->edict, movetype) = MOVETYPE_WALK;
291                 SV_ClientPrint("flymode OFF\n");
292         }
293 }
294
295
296 /*
297 ==================
298 Host_Ping_f
299
300 ==================
301 */
302 void Host_Pings_f (void); // called by Host_Ping_f
303 static void Host_Ping_f (void)
304 {
305         int i;
306         client_t *client;
307         void (*print) (const char *fmt, ...);
308
309         if (cmd_source == src_command)
310         {
311                 // if running a client, try to send over network so the client's ping report parser will see the report
312                 if (cls.state == ca_connected)
313                 {
314                         Cmd_ForwardToServer ();
315                         return;
316                 }
317                 print = Con_Printf;
318         }
319         else
320                 print = SV_ClientPrintf;
321
322         if (!sv.active)
323                 return;
324
325         print("Client ping times:\n");
326         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
327         {
328                 if (!client->active)
329                         continue;
330                 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
331         }
332
333         // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
334         // actually, don't, it confuses old clients (resulting in "unknown command pingplreport" flooding the console)
335         //Host_Pings_f();
336 }
337
338 /*
339 ===============================================================================
340
341 SERVER TRANSITIONS
342
343 ===============================================================================
344 */
345
346 /*
347 ======================
348 Host_Map_f
349
350 handle a
351 map <servername>
352 command from the console.  Active clients are kicked off.
353 ======================
354 */
355 static void Host_Map_f (void)
356 {
357         char level[MAX_QPATH];
358
359         if (Cmd_Argc() != 2)
360         {
361                 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
362                 return;
363         }
364
365         // GAME_DELUXEQUAKE - clear warpmark (used by QC)
366         if (gamemode == GAME_DELUXEQUAKE)
367                 Cvar_Set("warpmark", "");
368
369         cls.demonum = -1;               // stop demo loop in case this fails
370
371         CL_Disconnect ();
372         Host_ShutdownServer();
373
374         if(svs.maxclients != svs.maxclients_next)
375         {
376                 svs.maxclients = svs.maxclients_next;
377                 if (svs.clients)
378                         Mem_Free(svs.clients);
379                 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
380         }
381
382         // remove menu
383         if (key_dest == key_menu || key_dest == key_menu_grabbed)
384                 MR_ToggleMenu(0);
385         key_dest = key_game;
386
387         svs.serverflags = 0;                    // haven't completed an episode yet
388         allowcheats = sv_cheats.integer != 0;
389         strlcpy(level, Cmd_Argv(1), sizeof(level));
390         SV_SpawnServer(level);
391         if (sv.active && cls.state == ca_disconnected)
392                 CL_EstablishConnection("local:1", -2);
393 }
394
395 /*
396 ==================
397 Host_Changelevel_f
398
399 Goes to a new map, taking all clients along
400 ==================
401 */
402 static void Host_Changelevel_f (void)
403 {
404         char level[MAX_QPATH];
405
406         if (Cmd_Argc() != 2)
407         {
408                 Con_Print("changelevel <levelname> : continue game on a new level\n");
409                 return;
410         }
411         // HACKHACKHACK
412         if (!sv.active) {
413                 Host_Map_f();
414                 return;
415         }
416
417         // remove menu
418         if (key_dest == key_menu || key_dest == key_menu_grabbed)
419                 MR_ToggleMenu(0);
420         key_dest = key_game;
421
422         SV_SaveSpawnparms ();
423         allowcheats = sv_cheats.integer != 0;
424         strlcpy(level, Cmd_Argv(1), sizeof(level));
425         SV_SpawnServer(level);
426         if (sv.active && cls.state == ca_disconnected)
427                 CL_EstablishConnection("local:1", -2);
428 }
429
430 /*
431 ==================
432 Host_Restart_f
433
434 Restarts the current server for a dead player
435 ==================
436 */
437 static void Host_Restart_f (void)
438 {
439         char mapname[MAX_QPATH];
440
441         if (Cmd_Argc() != 1)
442         {
443                 Con_Print("restart : restart current level\n");
444                 return;
445         }
446         if (!sv.active)
447         {
448                 Con_Print("Only the server may restart\n");
449                 return;
450         }
451
452         // remove menu
453         if (key_dest == key_menu || key_dest == key_menu_grabbed)
454                 MR_ToggleMenu(0);
455         key_dest = key_game;
456
457         allowcheats = sv_cheats.integer != 0;
458         strlcpy(mapname, sv.name, sizeof(mapname));
459         SV_SpawnServer(mapname);
460         if (sv.active && cls.state == ca_disconnected)
461                 CL_EstablishConnection("local:1", -2);
462 }
463
464 /*
465 ==================
466 Host_Reconnect_f
467
468 This command causes the client to wait for the signon messages again.
469 This is sent just before a server changes levels
470 ==================
471 */
472 void Host_Reconnect_f (void)
473 {
474         char temp[128];
475         // if not connected, reconnect to the most recent server
476         if (!cls.netcon)
477         {
478                 // if we have connected to a server recently, the userinfo
479                 // will still contain its IP address, so get the address...
480                 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
481                 if (temp[0])
482                         CL_EstablishConnection(temp, -1);
483                 else
484                         Con_Printf("Reconnect to what server?  (you have not connected to a server yet)\n");
485                 return;
486         }
487         // if connected, do something based on protocol
488         if (cls.protocol == PROTOCOL_QUAKEWORLD)
489         {
490                 // quakeworld can just re-login
491                 if (cls.qw_downloadmemory)  // don't change when downloading
492                         return;
493
494                 S_StopAllSounds();
495
496                 if (cls.state == ca_connected && cls.signon < SIGNONS)
497                 {
498                         Con_Printf("reconnecting...\n");
499                         MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
500                         MSG_WriteString(&cls.netcon->message, "new");
501                 }
502         }
503         else
504         {
505                 // netquake uses reconnect on level changes (silly)
506                 if (Cmd_Argc() != 1)
507                 {
508                         Con_Print("reconnect : wait for signon messages again\n");
509                         return;
510                 }
511                 if (!cls.signon)
512                 {
513                         Con_Print("reconnect: no signon, ignoring reconnect\n");
514                         return;
515                 }
516                 cls.signon = 0;         // need new connection messages
517         }
518 }
519
520 /*
521 =====================
522 Host_Connect_f
523
524 User command to connect to server
525 =====================
526 */
527 static void Host_Connect_f (void)
528 {
529         if (Cmd_Argc() < 2)
530         {
531                 Con_Print("connect <serveraddress> [<key> <value> ...]: connect to a multiplayer game\n");
532                 return;
533         }
534         // clear the rcon password, to prevent vulnerability by stuffcmd-ing a connect command
535         if(rcon_secure.integer <= 0)
536                 Cvar_SetQuick(&rcon_password, "");
537         CL_EstablishConnection(Cmd_Argv(1), 2);
538 }
539
540
541 /*
542 ===============================================================================
543
544 LOAD / SAVE GAME
545
546 ===============================================================================
547 */
548
549 #define SAVEGAME_VERSION        5
550
551 void Host_Savegame_to(prvm_prog_t *prog, const char *name)
552 {
553         qfile_t *f;
554         int             i, k, l, lightstyles = 64;
555         char    comment[SAVEGAME_COMMENT_LENGTH+1];
556         char    line[MAX_INPUTLINE];
557         qboolean isserver;
558         char    *s;
559
560         // first we have to figure out if this can be saved in 64 lightstyles
561         // (for Quake compatibility)
562         for (i=64 ; i<MAX_LIGHTSTYLES ; i++)
563                 if (sv.lightstyles[i][0])
564                         lightstyles = i+1;
565
566         isserver = prog == SVVM_prog;
567
568         Con_Printf("Saving game to %s...\n", name);
569         f = FS_OpenRealFile(name, "wb", false);
570         if (!f)
571         {
572                 Con_Print("ERROR: couldn't open.\n");
573                 return;
574         }
575
576         FS_Printf(f, "%i\n", SAVEGAME_VERSION);
577
578         memset(comment, 0, sizeof(comment));
579         if(isserver)
580                 dpsnprintf(comment, sizeof(comment), "%-21.21s kills:%3i/%3i", PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), (int)PRVM_serverglobalfloat(killed_monsters), (int)PRVM_serverglobalfloat(total_monsters));
581         else
582                 dpsnprintf(comment, sizeof(comment), "(crash dump of %s progs)", prog->name);
583         // convert space to _ to make stdio happy
584         // LordHavoc: convert control characters to _ as well
585         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
586                 if (ISWHITESPACEORCONTROL(comment[i]))
587                         comment[i] = '_';
588         comment[SAVEGAME_COMMENT_LENGTH] = '\0';
589
590         FS_Printf(f, "%s\n", comment);
591         if(isserver)
592         {
593                 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
594                         FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
595                 FS_Printf(f, "%d\n", current_skill);
596                 FS_Printf(f, "%s\n", sv.name);
597                 FS_Printf(f, "%f\n",sv.time);
598         }
599         else
600         {
601                 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
602                         FS_Printf(f, "(dummy)\n");
603                 FS_Printf(f, "%d\n", 0);
604                 FS_Printf(f, "%s\n", "(dummy)");
605                 FS_Printf(f, "%f\n", realtime);
606         }
607
608         // write the light styles
609         for (i=0 ; i<lightstyles ; i++)
610         {
611                 if (isserver && sv.lightstyles[i][0])
612                         FS_Printf(f, "%s\n", sv.lightstyles[i]);
613                 else
614                         FS_Print(f,"m\n");
615         }
616
617         PRVM_ED_WriteGlobals (prog, f);
618         for (i=0 ; i<prog->num_edicts ; i++)
619         {
620                 FS_Printf(f,"// edict %d\n", i);
621                 //Con_Printf("edict %d...\n", i);
622                 PRVM_ED_Write (prog, f, PRVM_EDICT_NUM(i));
623         }
624
625 #if 1
626         FS_Printf(f,"/*\n");
627         FS_Printf(f,"// DarkPlaces extended savegame\n");
628         // darkplaces extension - extra lightstyles, support for color lightstyles
629         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
630                 if (isserver && sv.lightstyles[i][0])
631                         FS_Printf(f, "sv.lightstyles %i %s\n", i, sv.lightstyles[i]);
632
633         // darkplaces extension - model precaches
634         for (i=1 ; i<MAX_MODELS ; i++)
635                 if (sv.model_precache[i][0])
636                         FS_Printf(f,"sv.model_precache %i %s\n", i, sv.model_precache[i]);
637
638         // darkplaces extension - sound precaches
639         for (i=1 ; i<MAX_SOUNDS ; i++)
640                 if (sv.sound_precache[i][0])
641                         FS_Printf(f,"sv.sound_precache %i %s\n", i, sv.sound_precache[i]);
642
643         // darkplaces extension - save buffers
644         for (i = 0; i < (int)Mem_ExpandableArray_IndexRange(&prog->stringbuffersarray); i++)
645         {
646                 prvm_stringbuffer_t *stringbuffer = (prvm_stringbuffer_t*) Mem_ExpandableArray_RecordAtIndex(&prog->stringbuffersarray, i);
647                 if(stringbuffer && (stringbuffer->flags & STRINGBUFFER_SAVED))
648                 {
649                         for(k = 0; k < stringbuffer->num_strings; k++)
650                         {
651                                 if (!stringbuffer->strings[k])
652                                         continue;
653                                 // Parse the string a bit to turn special characters
654                                 // (like newline, specifically) into escape codes
655                                 s = stringbuffer->strings[k];
656                                 for (l = 0;l < (int)sizeof(line) - 2 && *s;)
657                                 {       
658                                         if (*s == '\n')
659                                         {
660                                                 line[l++] = '\\';
661                                                 line[l++] = 'n';
662                                         }
663                                         else if (*s == '\r')
664                                         {
665                                                 line[l++] = '\\';
666                                                 line[l++] = 'r';
667                                         }
668                                         else if (*s == '\\')
669                                         {
670                                                 line[l++] = '\\';
671                                                 line[l++] = '\\';
672                                         }
673                                         else if (*s == '"')
674                                         {
675                                                 line[l++] = '\\';
676                                                 line[l++] = '"';
677                                         }
678                                         else
679                                                 line[l++] = *s;
680                                         s++;
681                                 }
682                                 line[l] = '\0';
683                                 FS_Printf(f,"sv.bufstr %i %i \"%s\"\n", i, k, line);
684                         }
685                 }
686         }
687         FS_Printf(f,"*/\n");
688 #endif
689
690         FS_Close (f);
691         Con_Print("done.\n");
692 }
693
694 /*
695 ===============
696 Host_Savegame_f
697 ===============
698 */
699 static void Host_Savegame_f (void)
700 {
701         prvm_prog_t *prog = SVVM_prog;
702         char    name[MAX_QPATH];
703         qboolean deadflag = false;
704
705         if (!sv.active)
706         {
707                 Con_Print("Can't save - no server running.\n");
708                 return;
709         }
710
711         deadflag = cl.islocalgame && svs.clients[0].active && PRVM_serveredictfloat(svs.clients[0].edict, deadflag);
712
713         if (cl.islocalgame)
714         {
715                 // singleplayer checks
716                 if (cl.intermission)
717                 {
718                         Con_Print("Can't save in intermission.\n");
719                         return;
720                 }
721
722                 if (deadflag)
723                 {
724                         Con_Print("Can't savegame with a dead player\n");
725                         return;
726                 }
727         }
728         else
729                 Con_Print("Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
730
731         if (Cmd_Argc() != 2)
732         {
733                 Con_Print("save <savename> : save a game\n");
734                 return;
735         }
736
737         if (strstr(Cmd_Argv(1), ".."))
738         {
739                 Con_Print("Relative pathnames are not allowed.\n");
740                 return;
741         }
742
743         strlcpy (name, Cmd_Argv(1), sizeof (name));
744         FS_DefaultExtension (name, ".sav", sizeof (name));
745
746         Host_Savegame_to(prog, name);
747 }
748
749
750 /*
751 ===============
752 Host_Loadgame_f
753 ===============
754 */
755
756 static void Host_Loadgame_f (void)
757 {
758         prvm_prog_t *prog = SVVM_prog;
759         char filename[MAX_QPATH];
760         char mapname[MAX_QPATH];
761         float time;
762         const char *start;
763         const char *end;
764         const char *t;
765         char *text;
766         prvm_edict_t *ent;
767         int i, k;
768         int entnum;
769         int version;
770         float spawn_parms[NUM_SPAWN_PARMS];
771         prvm_stringbuffer_t *stringbuffer;
772         size_t alloclen;
773
774         if (Cmd_Argc() != 2)
775         {
776                 Con_Print("load <savename> : load a game\n");
777                 return;
778         }
779
780         strlcpy (filename, Cmd_Argv(1), sizeof(filename));
781         FS_DefaultExtension (filename, ".sav", sizeof (filename));
782
783         Con_Printf("Loading game from %s...\n", filename);
784
785         // stop playing demos
786         if (cls.demoplayback)
787                 CL_Disconnect ();
788
789         // remove menu
790         if (key_dest == key_menu || key_dest == key_menu_grabbed)
791                 MR_ToggleMenu(0);
792         key_dest = key_game;
793
794         cls.demonum = -1;               // stop demo loop in case this fails
795
796         t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
797         if (!text)
798         {
799                 Con_Print("ERROR: couldn't open.\n");
800                 return;
801         }
802
803         if(developer_entityparsing.integer)
804                 Con_Printf("Host_Loadgame_f: loading version\n");
805
806         // version
807         COM_ParseToken_Simple(&t, false, false, true);
808         version = atoi(com_token);
809         if (version != SAVEGAME_VERSION)
810         {
811                 Mem_Free(text);
812                 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
813                 return;
814         }
815
816         if(developer_entityparsing.integer)
817                 Con_Printf("Host_Loadgame_f: loading description\n");
818
819         // description
820         COM_ParseToken_Simple(&t, false, false, true);
821
822         for (i = 0;i < NUM_SPAWN_PARMS;i++)
823         {
824                 COM_ParseToken_Simple(&t, false, false, true);
825                 spawn_parms[i] = atof(com_token);
826         }
827         // skill
828         COM_ParseToken_Simple(&t, false, false, true);
829 // this silliness is so we can load 1.06 save files, which have float skill values
830         current_skill = (int)(atof(com_token) + 0.5);
831         Cvar_SetValue ("skill", (float)current_skill);
832
833         if(developer_entityparsing.integer)
834                 Con_Printf("Host_Loadgame_f: loading mapname\n");
835
836         // mapname
837         COM_ParseToken_Simple(&t, false, false, true);
838         strlcpy (mapname, com_token, sizeof(mapname));
839
840         if(developer_entityparsing.integer)
841                 Con_Printf("Host_Loadgame_f: loading time\n");
842
843         // time
844         COM_ParseToken_Simple(&t, false, false, true);
845         time = atof(com_token);
846
847         allowcheats = sv_cheats.integer != 0;
848
849         if(developer_entityparsing.integer)
850                 Con_Printf("Host_Loadgame_f: spawning server\n");
851
852         SV_SpawnServer (mapname);
853         if (!sv.active)
854         {
855                 Mem_Free(text);
856                 Con_Print("Couldn't load map\n");
857                 return;
858         }
859         sv.paused = true;               // pause until all clients connect
860         sv.loadgame = true;
861
862         if(developer_entityparsing.integer)
863                 Con_Printf("Host_Loadgame_f: loading light styles\n");
864
865 // load the light styles
866
867         // -1 is the globals
868         entnum = -1;
869
870         for (i = 0;i < MAX_LIGHTSTYLES;i++)
871         {
872                 // light style
873                 start = t;
874                 COM_ParseToken_Simple(&t, false, false, true);
875                 // if this is a 64 lightstyle savegame produced by Quake, stop now
876                 // we have to check this because darkplaces may save more than 64
877                 if (com_token[0] == '{')
878                 {
879                         t = start;
880                         break;
881                 }
882                 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
883         }
884
885         if(developer_entityparsing.integer)
886                 Con_Printf("Host_Loadgame_f: skipping until globals\n");
887
888         // now skip everything before the first opening brace
889         // (this is for forward compatibility, so that older versions (at
890         // least ones with this fix) can load savegames with extra data before the
891         // first brace, as might be produced by a later engine version)
892         for (;;)
893         {
894                 start = t;
895                 if (!COM_ParseToken_Simple(&t, false, false, true))
896                         break;
897                 if (com_token[0] == '{')
898                 {
899                         t = start;
900                         break;
901                 }
902         }
903
904         // unlink all entities
905         World_UnlinkAll(&sv.world);
906
907 // load the edicts out of the savegame file
908         end = t;
909         for (;;)
910         {
911                 start = t;
912                 while (COM_ParseToken_Simple(&t, false, false, true))
913                         if (!strcmp(com_token, "}"))
914                                 break;
915                 if (!COM_ParseToken_Simple(&start, false, false, true))
916                 {
917                         // end of file
918                         break;
919                 }
920                 if (strcmp(com_token,"{"))
921                 {
922                         Mem_Free(text);
923                         Host_Error ("First token isn't a brace");
924                 }
925
926                 if (entnum == -1)
927                 {
928                         if(developer_entityparsing.integer)
929                                 Con_Printf("Host_Loadgame_f: loading globals\n");
930
931                         // parse the global vars
932                         PRVM_ED_ParseGlobals (prog, start);
933
934                         // restore the autocvar globals
935                         Cvar_UpdateAllAutoCvars();
936                 }
937                 else
938                 {
939                         // parse an edict
940                         if (entnum >= MAX_EDICTS)
941                         {
942                                 Mem_Free(text);
943                                 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
944                         }
945                         while (entnum >= prog->max_edicts)
946                                 PRVM_MEM_IncreaseEdicts(prog);
947                         ent = PRVM_EDICT_NUM(entnum);
948                         memset(ent->fields.vp, 0, prog->entityfields * 4);
949                         ent->priv.server->free = false;
950
951                         if(developer_entityparsing.integer)
952                                 Con_Printf("Host_Loadgame_f: loading edict %d\n", entnum);
953
954                         PRVM_ED_ParseEdict (prog, start, ent);
955
956                         // link it into the bsp tree
957                         if (!ent->priv.server->free)
958                                 SV_LinkEdict(ent);
959                 }
960
961                 end = t;
962                 entnum++;
963         }
964
965         prog->num_edicts = entnum;
966         sv.time = time;
967
968         for (i = 0;i < NUM_SPAWN_PARMS;i++)
969                 svs.clients[0].spawn_parms[i] = spawn_parms[i];
970
971         if(developer_entityparsing.integer)
972                 Con_Printf("Host_Loadgame_f: skipping until extended data\n");
973
974         // read extended data if present
975         // the extended data is stored inside a /* */ comment block, which the
976         // parser intentionally skips, so we have to check for it manually here
977         if(end)
978         {
979                 while (*end == '\r' || *end == '\n')
980                         end++;
981                 if (end[0] == '/' && end[1] == '*' && (end[2] == '\r' || end[2] == '\n'))
982                 {
983                         if(developer_entityparsing.integer)
984                                 Con_Printf("Host_Loadgame_f: loading extended data\n");
985
986                         Con_Printf("Loading extended DarkPlaces savegame\n");
987                         t = end + 2;
988                         memset(sv.lightstyles[0], 0, sizeof(sv.lightstyles));
989                         memset(sv.model_precache[0], 0, sizeof(sv.model_precache));
990                         memset(sv.sound_precache[0], 0, sizeof(sv.sound_precache));
991                         while (COM_ParseToken_Simple(&t, false, false, true))
992                         {
993                                 if (!strcmp(com_token, "sv.lightstyles"))
994                                 {
995                                         COM_ParseToken_Simple(&t, false, false, true);
996                                         i = atoi(com_token);
997                                         COM_ParseToken_Simple(&t, false, false, true);
998                                         if (i >= 0 && i < MAX_LIGHTSTYLES)
999                                                 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
1000                                         else
1001                                                 Con_Printf("unsupported lightstyle %i \"%s\"\n", i, com_token);
1002                                 }
1003                                 else if (!strcmp(com_token, "sv.model_precache"))
1004                                 {
1005                                         COM_ParseToken_Simple(&t, false, false, true);
1006                                         i = atoi(com_token);
1007                                         COM_ParseToken_Simple(&t, false, false, true);
1008                                         if (i >= 0 && i < MAX_MODELS)
1009                                         {
1010                                                 strlcpy(sv.model_precache[i], com_token, sizeof(sv.model_precache[i]));
1011                                                 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, sv.model_precache[i][0] == '*' ? sv.worldname : NULL);
1012                                         }
1013                                         else
1014                                                 Con_Printf("unsupported model %i \"%s\"\n", i, com_token);
1015                                 }
1016                                 else if (!strcmp(com_token, "sv.sound_precache"))
1017                                 {
1018                                         COM_ParseToken_Simple(&t, false, false, true);
1019                                         i = atoi(com_token);
1020                                         COM_ParseToken_Simple(&t, false, false, true);
1021                                         if (i >= 0 && i < MAX_SOUNDS)
1022                                                 strlcpy(sv.sound_precache[i], com_token, sizeof(sv.sound_precache[i]));
1023                                         else
1024                                                 Con_Printf("unsupported sound %i \"%s\"\n", i, com_token);
1025                                 }
1026                                 else if (!strcmp(com_token, "sv.bufstr"))
1027                                 {
1028                                         COM_ParseToken_Simple(&t, false, false, true);
1029                                         i = atoi(com_token);
1030                                         COM_ParseToken_Simple(&t, false, false, true);
1031                                         k = atoi(com_token);
1032                                         COM_ParseToken_Simple(&t, false, false, true);
1033                                         stringbuffer = (prvm_stringbuffer_t*) Mem_ExpandableArray_RecordAtIndex(&prog->stringbuffersarray, i);
1034                                         // VorteX: nasty code, cleanup required
1035                                         // create buffer at this index
1036                                         if(!stringbuffer) 
1037                                                 stringbuffer = (prvm_stringbuffer_t *) Mem_ExpandableArray_AllocRecordAtIndex(&prog->stringbuffersarray, i);
1038                                         if (!stringbuffer)
1039                                                 Con_Printf("cant write string %i into buffer %i\n", k, i);
1040                                         else
1041                                         {
1042                                                 // code copied from VM_bufstr_set
1043                                                 // expand buffer
1044                                                 if (stringbuffer->max_strings <= i)
1045                                                 {
1046                                                         char **oldstrings = stringbuffer->strings;
1047                                                         stringbuffer->max_strings = max(stringbuffer->max_strings * 2, 128);
1048                                                         while (stringbuffer->max_strings <= i)
1049                                                                 stringbuffer->max_strings *= 2;
1050                                                         stringbuffer->strings = (char **) Mem_Alloc(prog->progs_mempool, stringbuffer->max_strings * sizeof(stringbuffer->strings[0]));
1051                                                         if (stringbuffer->num_strings > 0)
1052                                                                 memcpy(stringbuffer->strings, oldstrings, stringbuffer->num_strings * sizeof(stringbuffer->strings[0]));
1053                                                         if (oldstrings)
1054                                                                 Mem_Free(oldstrings);
1055                                                 }
1056                                                 // allocate string
1057                                                 stringbuffer->num_strings = max(stringbuffer->num_strings, k + 1);
1058                                                 if(stringbuffer->strings[k])
1059                                                         Mem_Free(stringbuffer->strings[k]);
1060                                                 stringbuffer->strings[k] = NULL;
1061                                                 alloclen = strlen(com_token) + 1;
1062                                                 stringbuffer->strings[k] = (char *)Mem_Alloc(prog->progs_mempool, alloclen);
1063                                                 memcpy(stringbuffer->strings[k], com_token, alloclen);
1064                                         }
1065                                 }       
1066                                 // skip any trailing text or unrecognized commands
1067                                 while (COM_ParseToken_Simple(&t, true, false, true) && strcmp(com_token, "\n"))
1068                                         ;
1069                         }
1070                 }
1071         }
1072         Mem_Free(text);
1073
1074         if(developer_entityparsing.integer)
1075                 Con_Printf("Host_Loadgame_f: finished\n");
1076
1077         // make sure we're connected to loopback
1078         if (sv.active && cls.state == ca_disconnected)
1079                 CL_EstablishConnection("local:1", -2);
1080 }
1081
1082 //============================================================================
1083
1084 /*
1085 ======================
1086 Host_Name_f
1087 ======================
1088 */
1089 cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
1090 static void Host_Name_f (void)
1091 {
1092         prvm_prog_t *prog = SVVM_prog;
1093         int i, j;
1094         qboolean valid_colors;
1095         const char *newNameSource;
1096         char newName[sizeof(host_client->name)];
1097
1098         if (Cmd_Argc () == 1)
1099         {
1100                 Con_Printf("name: %s\n", cl_name.string);
1101                 return;
1102         }
1103
1104         if (Cmd_Argc () == 2)
1105                 newNameSource = Cmd_Argv(1);
1106         else
1107                 newNameSource = Cmd_Args();
1108
1109         strlcpy(newName, newNameSource, sizeof(newName));
1110
1111         if (cmd_source == src_command)
1112         {
1113                 Cvar_Set ("_cl_name", newName);
1114                 if (strlen(newNameSource) >= sizeof(newName)) // overflowed
1115                 {
1116                         Con_Printf("Your name is longer than %i chars! It has been truncated.\n", (int) (sizeof(newName) - 1));
1117                         Con_Printf("name: %s\n", cl_name.string);
1118                 }
1119                 return;
1120         }
1121
1122         if (realtime < host_client->nametime)
1123         {
1124                 SV_ClientPrintf("You can't change name more than once every %.1f seconds!\n", max(0.0f, sv_namechangetimer.value));
1125                 return;
1126         }
1127
1128         host_client->nametime = realtime + max(0.0f, sv_namechangetimer.value);
1129
1130         // point the string back at updateclient->name to keep it safe
1131         strlcpy (host_client->name, newName, sizeof (host_client->name));
1132
1133         for (i = 0, j = 0;host_client->name[i];i++)
1134                 if (host_client->name[i] != '\r' && host_client->name[i] != '\n')
1135                         host_client->name[j++] = host_client->name[i];
1136         host_client->name[j] = 0;
1137
1138         if(host_client->name[0] == 1 || host_client->name[0] == 2)
1139         // may interfere with chat area, and will needlessly beep; so let's add a ^7
1140         {
1141                 memmove(host_client->name + 2, host_client->name, sizeof(host_client->name) - 2);
1142                 host_client->name[sizeof(host_client->name) - 1] = 0;
1143                 host_client->name[0] = STRING_COLOR_TAG;
1144                 host_client->name[1] = '0' + STRING_COLOR_DEFAULT;
1145         }
1146
1147         u8_COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
1148         if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
1149         {
1150                 size_t l;
1151                 l = strlen(host_client->name);
1152                 if(l < sizeof(host_client->name) - 1)
1153                 {
1154                         // duplicate the color tag to escape it
1155                         host_client->name[i] = STRING_COLOR_TAG;
1156                         host_client->name[i+1] = 0;
1157                         //Con_DPrintf("abuse detected, adding another trailing color tag\n");
1158                 }
1159                 else
1160                 {
1161                         // remove the last character to fix the color code
1162                         host_client->name[l-1] = 0;
1163                         //Con_DPrintf("abuse detected, removing a trailing color tag\n");
1164                 }
1165         }
1166
1167         // find the last color tag offset and decide if we need to add a reset tag
1168         for (i = 0, j = -1;host_client->name[i];i++)
1169         {
1170                 if (host_client->name[i] == STRING_COLOR_TAG)
1171                 {
1172                         if (host_client->name[i+1] >= '0' && host_client->name[i+1] <= '9')
1173                         {
1174                                 j = i;
1175                                 // if this happens to be a reset  tag then we don't need one
1176                                 if (host_client->name[i+1] == '0' + STRING_COLOR_DEFAULT)
1177                                         j = -1;
1178                                 i++;
1179                                 continue;
1180                         }
1181                         if (host_client->name[i+1] == STRING_COLOR_RGB_TAG_CHAR && isxdigit(host_client->name[i+2]) && isxdigit(host_client->name[i+3]) && isxdigit(host_client->name[i+4]))
1182                         {
1183                                 j = i;
1184                                 i += 4;
1185                                 continue;
1186                         }
1187                         if (host_client->name[i+1] == STRING_COLOR_TAG)
1188                         {
1189                                 i++;
1190                                 continue;
1191                         }
1192                 }
1193         }
1194         // does not end in the default color string, so add it
1195         if (j >= 0 && strlen(host_client->name) < sizeof(host_client->name) - 2)
1196                 memcpy(host_client->name + strlen(host_client->name), STRING_COLOR_DEFAULT_STR, strlen(STRING_COLOR_DEFAULT_STR) + 1);
1197
1198         PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
1199         if (strcmp(host_client->old_name, host_client->name))
1200         {
1201                 if (host_client->spawned)
1202                         SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
1203                 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
1204                 // send notification to all clients
1205                 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1206                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1207                 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1208                 SV_WriteNetnameIntoDemo(host_client);
1209         }
1210 }
1211
1212 /*
1213 ======================
1214 Host_Playermodel_f
1215 ======================
1216 */
1217 cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz/Xonotic (changed by playermodel command)"};
1218 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
1219 static void Host_Playermodel_f (void)
1220 {
1221         prvm_prog_t *prog = SVVM_prog;
1222         int i, j;
1223         char newPath[sizeof(host_client->playermodel)];
1224
1225         if (Cmd_Argc () == 1)
1226         {
1227                 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
1228                 return;
1229         }
1230
1231         if (Cmd_Argc () == 2)
1232                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
1233         else
1234                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
1235
1236         for (i = 0, j = 0;newPath[i];i++)
1237                 if (newPath[i] != '\r' && newPath[i] != '\n')
1238                         newPath[j++] = newPath[i];
1239         newPath[j] = 0;
1240
1241         if (cmd_source == src_command)
1242         {
1243                 Cvar_Set ("_cl_playermodel", newPath);
1244                 return;
1245         }
1246
1247         /*
1248         if (realtime < host_client->nametime)
1249         {
1250                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
1251                 return;
1252         }
1253
1254         host_client->nametime = realtime + 5;
1255         */
1256
1257         // point the string back at updateclient->name to keep it safe
1258         strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
1259         PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
1260         if (strcmp(host_client->old_model, host_client->playermodel))
1261         {
1262                 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
1263                 /*// send notification to all clients
1264                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
1265                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1266                 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
1267         }
1268 }
1269
1270 /*
1271 ======================
1272 Host_Playerskin_f
1273 ======================
1274 */
1275 cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz/Xonotic (changed by playerskin command)"};
1276 static void Host_Playerskin_f (void)
1277 {
1278         prvm_prog_t *prog = SVVM_prog;
1279         int i, j;
1280         char newPath[sizeof(host_client->playerskin)];
1281
1282         if (Cmd_Argc () == 1)
1283         {
1284                 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
1285                 return;
1286         }
1287
1288         if (Cmd_Argc () == 2)
1289                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
1290         else
1291                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
1292
1293         for (i = 0, j = 0;newPath[i];i++)
1294                 if (newPath[i] != '\r' && newPath[i] != '\n')
1295                         newPath[j++] = newPath[i];
1296         newPath[j] = 0;
1297
1298         if (cmd_source == src_command)
1299         {
1300                 Cvar_Set ("_cl_playerskin", newPath);
1301                 return;
1302         }
1303
1304         /*
1305         if (realtime < host_client->nametime)
1306         {
1307                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
1308                 return;
1309         }
1310
1311         host_client->nametime = realtime + 5;
1312         */
1313
1314         // point the string back at updateclient->name to keep it safe
1315         strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
1316         PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
1317         if (strcmp(host_client->old_skin, host_client->playerskin))
1318         {
1319                 //if (host_client->spawned)
1320                 //      SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
1321                 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
1322                 /*// send notification to all clients
1323                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
1324                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1325                 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
1326         }
1327 }
1328
1329 static void Host_Version_f (void)
1330 {
1331         Con_Printf("Version: %s build %s\n", gamename, buildstring);
1332 }
1333
1334 static void Host_Say(qboolean teamonly)
1335 {
1336         prvm_prog_t *prog = SVVM_prog;
1337         client_t *save;
1338         int j, quoted;
1339         const char *p1;
1340         char *p2;
1341         // LordHavoc: long say messages
1342         char text[1024];
1343         qboolean fromServer = false;
1344
1345         if (cmd_source == src_command)
1346         {
1347                 if (cls.state == ca_dedicated)
1348                 {
1349                         fromServer = true;
1350                         teamonly = false;
1351                 }
1352                 else
1353                 {
1354                         Cmd_ForwardToServer ();
1355                         return;
1356                 }
1357         }
1358
1359         if (Cmd_Argc () < 2)
1360                 return;
1361
1362         if (!teamplay.integer)
1363                 teamonly = false;
1364
1365         p1 = Cmd_Args();
1366         quoted = false;
1367         if (*p1 == '\"')
1368         {
1369                 quoted = true;
1370                 p1++;
1371         }
1372         // note this uses the chat prefix \001
1373         if (!fromServer && !teamonly)
1374                 dpsnprintf (text, sizeof(text), "\001%s: %s", host_client->name, p1);
1375         else if (!fromServer && teamonly)
1376                 dpsnprintf (text, sizeof(text), "\001(%s): %s", host_client->name, p1);
1377         else if(*(sv_adminnick.string))
1378                 dpsnprintf (text, sizeof(text), "\001<%s> %s", sv_adminnick.string, p1);
1379         else
1380                 dpsnprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p1);
1381         p2 = text + strlen(text);
1382         while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
1383         {
1384                 if (p2[-1] == '\"' && quoted)
1385                         quoted = false;
1386                 p2[-1] = 0;
1387                 p2--;
1388         }
1389         strlcat(text, "\n", sizeof(text));
1390
1391         // note: save is not a valid edict if fromServer is true
1392         save = host_client;
1393         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1394                 if (host_client->active && (!teamonly || PRVM_serveredictfloat(host_client->edict, team) == PRVM_serveredictfloat(save->edict, team)))
1395                         SV_ClientPrint(text);
1396         host_client = save;
1397
1398         if (cls.state == ca_dedicated)
1399                 Con_Print(&text[1]);
1400 }
1401
1402
1403 static void Host_Say_f(void)
1404 {
1405         Host_Say(false);
1406 }
1407
1408
1409 static void Host_Say_Team_f(void)
1410 {
1411         Host_Say(true);
1412 }
1413
1414
1415 static void Host_Tell_f(void)
1416 {
1417         const char *playername_start = NULL;
1418         size_t playername_length = 0;
1419         int playernumber = 0;
1420         client_t *save;
1421         int j;
1422         const char *p1, *p2;
1423         char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1424         qboolean fromServer = false;
1425
1426         if (cmd_source == src_command)
1427         {
1428                 if (cls.state == ca_dedicated)
1429                         fromServer = true;
1430                 else
1431                 {
1432                         Cmd_ForwardToServer ();
1433                         return;
1434                 }
1435         }
1436
1437         if (Cmd_Argc () < 2)
1438                 return;
1439
1440         // note this uses the chat prefix \001
1441         if (!fromServer)
1442                 dpsnprintf (text, sizeof(text), "\001%s tells you: ", host_client->name);
1443         else if(*(sv_adminnick.string))
1444                 dpsnprintf (text, sizeof(text), "\001<%s tells you> ", sv_adminnick.string);
1445         else
1446                 dpsnprintf (text, sizeof(text), "\001<%s tells you> ", hostname.string);
1447
1448         p1 = Cmd_Args();
1449         p2 = p1 + strlen(p1);
1450         // remove the target name
1451         while (p1 < p2 && *p1 == ' ')
1452                 p1++;
1453         if(*p1 == '#')
1454         {
1455                 ++p1;
1456                 while (p1 < p2 && *p1 == ' ')
1457                         p1++;
1458                 while (p1 < p2 && isdigit(*p1))
1459                 {
1460                         playernumber = playernumber * 10 + (*p1 - '0');
1461                         p1++;
1462                 }
1463                 --playernumber;
1464         }
1465         else if(*p1 == '"')
1466         {
1467                 ++p1;
1468                 playername_start = p1;
1469                 while (p1 < p2 && *p1 != '"')
1470                         p1++;
1471                 playername_length = p1 - playername_start;
1472                 if(p1 < p2)
1473                         p1++;
1474         }
1475         else
1476         {
1477                 playername_start = p1;
1478                 while (p1 < p2 && *p1 != ' ')
1479                         p1++;
1480                 playername_length = p1 - playername_start;
1481         }
1482         while (p1 < p2 && *p1 == ' ')
1483                 p1++;
1484         if(playername_start)
1485         {
1486                 // set playernumber to the right client
1487                 char namebuf[128];
1488                 if(playername_length >= sizeof(namebuf))
1489                 {
1490                         if (fromServer)
1491                                 Con_Print("Host_Tell: too long player name/ID\n");
1492                         else
1493                                 SV_ClientPrint("Host_Tell: too long player name/ID\n");
1494                         return;
1495                 }
1496                 memcpy(namebuf, playername_start, playername_length);
1497                 namebuf[playername_length] = 0;
1498                 for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
1499                 {
1500                         if (!svs.clients[playernumber].active)
1501                                 continue;
1502                         if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
1503                                 break;
1504                 }
1505         }
1506         if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
1507         {
1508                 if (fromServer)
1509                         Con_Print("Host_Tell: invalid player name/ID\n");
1510                 else
1511                         SV_ClientPrint("Host_Tell: invalid player name/ID\n");
1512                 return;
1513         }
1514         // remove trailing newlines
1515         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1516                 p2--;
1517         // remove quotes if present
1518         if (*p1 == '"')
1519         {
1520                 p1++;
1521                 if (p2[-1] == '"')
1522                         p2--;
1523                 else if (fromServer)
1524                         Con_Print("Host_Tell: missing end quote\n");
1525                 else
1526                         SV_ClientPrint("Host_Tell: missing end quote\n");
1527         }
1528         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1529                 p2--;
1530         if(p1 == p2)
1531                 return; // empty say
1532         for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1533                 text[j++] = *p1++;
1534         text[j++] = '\n';
1535         text[j++] = 0;
1536
1537         save = host_client;
1538         host_client = svs.clients + playernumber;
1539         SV_ClientPrint(text);
1540         host_client = save;
1541 }
1542
1543
1544 /*
1545 ==================
1546 Host_Color_f
1547 ==================
1548 */
1549 cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1550 static void Host_Color(int changetop, int changebottom)
1551 {
1552         prvm_prog_t *prog = SVVM_prog;
1553         int top, bottom, playercolor;
1554
1555         // get top and bottom either from the provided values or the current values
1556         // (allows changing only top or bottom, or both at once)
1557         top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1558         bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1559
1560         top &= 15;
1561         bottom &= 15;
1562         // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1563         //if (top > 13)
1564         //      top = 13;
1565         //if (bottom > 13)
1566         //      bottom = 13;
1567
1568         playercolor = top*16 + bottom;
1569
1570         if (cmd_source == src_command)
1571         {
1572                 Cvar_SetValueQuick(&cl_color, playercolor);
1573                 return;
1574         }
1575
1576         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1577                 return;
1578
1579         if (host_client->edict && PRVM_serverfunction(SV_ChangeTeam))
1580         {
1581                 Con_DPrint("Calling SV_ChangeTeam\n");
1582                 prog->globals.generic[OFS_PARM0] = playercolor;
1583                 PRVM_serverglobalfloat(time) = sv.time;
1584                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1585                 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_ChangeTeam), "QC function SV_ChangeTeam is missing");
1586         }
1587         else
1588         {
1589                 if (host_client->edict)
1590                 {
1591                         PRVM_serveredictfloat(host_client->edict, clientcolors) = playercolor;
1592                         PRVM_serveredictfloat(host_client->edict, team) = bottom + 1;
1593                 }
1594                 host_client->colors = playercolor;
1595                 if (host_client->old_colors != host_client->colors)
1596                 {
1597                         host_client->old_colors = host_client->colors;
1598                         // send notification to all clients
1599                         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1600                         MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1601                         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1602                 }
1603         }
1604 }
1605
1606 static void Host_Color_f(void)
1607 {
1608         int             top, bottom;
1609
1610         if (Cmd_Argc() == 1)
1611         {
1612                 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1613                 Con_Print("color <0-15> [0-15]\n");
1614                 return;
1615         }
1616
1617         if (Cmd_Argc() == 2)
1618                 top = bottom = atoi(Cmd_Argv(1));
1619         else
1620         {
1621                 top = atoi(Cmd_Argv(1));
1622                 bottom = atoi(Cmd_Argv(2));
1623         }
1624         Host_Color(top, bottom);
1625 }
1626
1627 static void Host_TopColor_f(void)
1628 {
1629         if (Cmd_Argc() == 1)
1630         {
1631                 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1632                 Con_Print("topcolor <0-15>\n");
1633                 return;
1634         }
1635
1636         Host_Color(atoi(Cmd_Argv(1)), -1);
1637 }
1638
1639 static void Host_BottomColor_f(void)
1640 {
1641         if (Cmd_Argc() == 1)
1642         {
1643                 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1644                 Con_Print("bottomcolor <0-15>\n");
1645                 return;
1646         }
1647
1648         Host_Color(-1, atoi(Cmd_Argv(1)));
1649 }
1650
1651 cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "20000", "internal storage cvar for current rate (changed by rate command)"};
1652 static void Host_Rate_f(void)
1653 {
1654         int rate;
1655
1656         if (Cmd_Argc() != 2)
1657         {
1658                 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1659                 Con_Print("rate <bytespersecond>\n");
1660                 return;
1661         }
1662
1663         rate = atoi(Cmd_Argv(1));
1664
1665         if (cmd_source == src_command)
1666         {
1667                 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1668                 return;
1669         }
1670
1671         host_client->rate = rate;
1672 }
1673
1674 /*
1675 ==================
1676 Host_Kill_f
1677 ==================
1678 */
1679 static void Host_Kill_f (void)
1680 {
1681         prvm_prog_t *prog = SVVM_prog;
1682         if (PRVM_serveredictfloat(host_client->edict, health) <= 0)
1683         {
1684                 SV_ClientPrint("Can't suicide -- already dead!\n");
1685                 return;
1686         }
1687
1688         PRVM_serverglobalfloat(time) = sv.time;
1689         PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1690         prog->ExecuteProgram(prog, PRVM_serverfunction(ClientKill), "QC function ClientKill is missing");
1691 }
1692
1693
1694 /*
1695 ==================
1696 Host_Pause_f
1697 ==================
1698 */
1699 static void Host_Pause_f (void)
1700 {
1701         if (cmd_source == src_command)
1702         {
1703                 // if running a client, try to send over network so the pause is handled by the server
1704                 if (cls.state == ca_connected)
1705                 {
1706                         Cmd_ForwardToServer ();
1707                         return;
1708                 }
1709                 print = Con_Printf;
1710         }
1711         else
1712                 print = SV_ClientPrintf;
1713
1714         if (!pausable.integer)
1715         {
1716                 if (cmd_source == src_client)
1717                 {
1718                         if(cls.state == ca_dedicated || host_client == &svs.clients[0]) // non-admin
1719                         {
1720                                 print("Pause not allowed.\n");
1721                                 return;
1722                         }
1723                 }
1724         }
1725         
1726         sv.paused ^= 1;
1727         SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1728         // send notification to all clients
1729         MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1730         MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1731 }
1732
1733 /*
1734 ======================
1735 Host_PModel_f
1736 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1737 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1738 ======================
1739 */
1740 cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1741 static void Host_PModel_f (void)
1742 {
1743         prvm_prog_t *prog = SVVM_prog;
1744         int i;
1745
1746         if (Cmd_Argc () == 1)
1747         {
1748                 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1749                 return;
1750         }
1751         i = atoi(Cmd_Argv(1));
1752
1753         if (cmd_source == src_command)
1754         {
1755                 if (cl_pmodel.integer == i)
1756                         return;
1757                 Cvar_SetValue ("_cl_pmodel", i);
1758                 if (cls.state == ca_connected)
1759                         Cmd_ForwardToServer ();
1760                 return;
1761         }
1762
1763         PRVM_serveredictfloat(host_client->edict, pmodel) = i;
1764 }
1765
1766 //===========================================================================
1767
1768
1769 /*
1770 ==================
1771 Host_PreSpawn_f
1772 ==================
1773 */
1774 static void Host_PreSpawn_f (void)
1775 {
1776         if (host_client->spawned)
1777         {
1778                 Con_Print("prespawn not valid -- already spawned\n");
1779                 return;
1780         }
1781
1782         if (host_client->netconnection)
1783         {
1784                 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1785                 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1786                 MSG_WriteByte (&host_client->netconnection->message, 2);
1787                 host_client->sendsignon = 0;            // enable unlimited sends again
1788         }
1789
1790         // reset the name change timer because the client will send name soon
1791         host_client->nametime = 0;
1792 }
1793
1794 /*
1795 ==================
1796 Host_Spawn_f
1797 ==================
1798 */
1799 static void Host_Spawn_f (void)
1800 {
1801         prvm_prog_t *prog = SVVM_prog;
1802         int i;
1803         client_t *client;
1804         int stats[MAX_CL_STATS];
1805
1806         if (host_client->spawned)
1807         {
1808                 Con_Print("Spawn not valid -- already spawned\n");
1809                 return;
1810         }
1811
1812         // reset name change timer again because they might want to change name
1813         // again in the first 5 seconds after connecting
1814         host_client->nametime = 0;
1815
1816         // LordHavoc: moved this above the QC calls at FrikaC's request
1817         // LordHavoc: commented this out
1818         //if (host_client->netconnection)
1819         //      SZ_Clear (&host_client->netconnection->message);
1820
1821         // run the entrance script
1822         if (sv.loadgame)
1823         {
1824                 // loaded games are fully initialized already
1825                 if (PRVM_serverfunction(RestoreGame))
1826                 {
1827                         Con_DPrint("Calling RestoreGame\n");
1828                         PRVM_serverglobalfloat(time) = sv.time;
1829                         PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1830                         prog->ExecuteProgram(prog, PRVM_serverfunction(RestoreGame), "QC function RestoreGame is missing");
1831                 }
1832         }
1833         else
1834         {
1835                 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(PRVM_serveredictstring(host_client->edict, netname)), PRVM_GetString(PRVM_serveredictstring(host_client->edict, netname)), host_client->name);
1836
1837                 // copy spawn parms out of the client_t
1838                 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1839                         (&PRVM_serverglobalfloat(parm1))[i] = host_client->spawn_parms[i];
1840
1841                 // call the spawn function
1842                 host_client->clientconnectcalled = true;
1843                 PRVM_serverglobalfloat(time) = sv.time;
1844                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1845                 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
1846
1847                 if (cls.state == ca_dedicated)
1848                         Con_Printf("%s connected\n", host_client->name);
1849
1850                 PRVM_serverglobalfloat(time) = sv.time;
1851                 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
1852         }
1853
1854         if (!host_client->netconnection)
1855                 return;
1856
1857         // send time of update
1858         MSG_WriteByte (&host_client->netconnection->message, svc_time);
1859         MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1860
1861         // send all current names, colors, and frag counts
1862         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1863         {
1864                 if (!client->active)
1865                         continue;
1866                 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1867                 MSG_WriteByte (&host_client->netconnection->message, i);
1868                 MSG_WriteString (&host_client->netconnection->message, client->name);
1869                 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1870                 MSG_WriteByte (&host_client->netconnection->message, i);
1871                 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1872                 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1873                 MSG_WriteByte (&host_client->netconnection->message, i);
1874                 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1875         }
1876
1877         // send all current light styles
1878         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1879         {
1880                 if (sv.lightstyles[i][0])
1881                 {
1882                         MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1883                         MSG_WriteByte (&host_client->netconnection->message, (char)i);
1884                         MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1885                 }
1886         }
1887
1888         // send some stats
1889         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1890         MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1891         MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(total_secrets));
1892
1893         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1894         MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1895         MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(total_monsters));
1896
1897         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1898         MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1899         MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(found_secrets));
1900
1901         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1902         MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1903         MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(killed_monsters));
1904
1905         // send a fixangle
1906         // Never send a roll angle, because savegames can catch the server
1907         // in a state where it is expecting the client to correct the angle
1908         // and it won't happen if the game was just loaded, so you wind up
1909         // with a permanent head tilt
1910         if (sv.loadgame)
1911         {
1912                 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1913                 MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, v_angle)[0], sv.protocol);
1914                 MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, v_angle)[1], sv.protocol);
1915                 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1916         }
1917         else
1918         {
1919                 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1920                 MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, angles)[0], sv.protocol);
1921                 MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, angles)[1], sv.protocol);
1922                 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1923         }
1924
1925         SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1926
1927         MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1928         MSG_WriteByte (&host_client->netconnection->message, 3);
1929 }
1930
1931 /*
1932 ==================
1933 Host_Begin_f
1934 ==================
1935 */
1936 static void Host_Begin_f (void)
1937 {
1938         host_client->spawned = true;
1939
1940         // LordHavoc: note: this code also exists in SV_DropClient
1941         if (sv.loadgame)
1942         {
1943                 int i;
1944                 for (i = 0;i < svs.maxclients;i++)
1945                         if (svs.clients[i].active && !svs.clients[i].spawned)
1946                                 break;
1947                 if (i == svs.maxclients)
1948                 {
1949                         Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1950                         sv.paused = sv.loadgame = false; // we're basically done with loading now
1951                 }
1952         }
1953 }
1954
1955 //===========================================================================
1956
1957
1958 /*
1959 ==================
1960 Host_Kick_f
1961
1962 Kicks a user off of the server
1963 ==================
1964 */
1965 static void Host_Kick_f (void)
1966 {
1967         const char *who;
1968         const char *message = NULL;
1969         client_t *save;
1970         int i;
1971         qboolean byNumber = false;
1972
1973         if (!sv.active)
1974                 return;
1975
1976         save = host_client;
1977
1978         if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1979         {
1980                 i = (int)(atof(Cmd_Argv(2)) - 1);
1981                 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1982                         return;
1983                 byNumber = true;
1984         }
1985         else
1986         {
1987                 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1988                 {
1989                         if (!host_client->active)
1990                                 continue;
1991                         if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1992                                 break;
1993                 }
1994         }
1995
1996         if (i < svs.maxclients)
1997         {
1998                 if (cmd_source == src_command)
1999                 {
2000                         if (cls.state == ca_dedicated)
2001                                 who = "Console";
2002                         else
2003                                 who = cl_name.string;
2004                 }
2005                 else
2006                         who = save->name;
2007
2008                 // can't kick yourself!
2009                 if (host_client == save)
2010                         return;
2011
2012                 if (Cmd_Argc() > 2)
2013                 {
2014                         message = Cmd_Args();
2015                         COM_ParseToken_Simple(&message, false, false, true);
2016                         if (byNumber)
2017                         {
2018                                 message++;                                                      // skip the #
2019                                 while (*message == ' ')                         // skip white space
2020                                         message++;
2021                                 message += strlen(Cmd_Argv(2)); // skip the number
2022                         }
2023                         while (*message && *message == ' ')
2024                                 message++;
2025                 }
2026                 if (message)
2027                         SV_ClientPrintf("Kicked by %s: %s\n", who, message);
2028                 else
2029                         SV_ClientPrintf("Kicked by %s\n", who);
2030                 SV_DropClient (false); // kicked
2031         }
2032
2033         host_client = save;
2034 }
2035
2036 /*
2037 ===============================================================================
2038
2039 DEBUGGING TOOLS
2040
2041 ===============================================================================
2042 */
2043
2044 /*
2045 ==================
2046 Host_Give_f
2047 ==================
2048 */
2049 static void Host_Give_f (void)
2050 {
2051         prvm_prog_t *prog = SVVM_prog;
2052         const char *t;
2053         int v;
2054
2055         if (!allowcheats)
2056         {
2057                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
2058                 return;
2059         }
2060
2061         t = Cmd_Argv(1);
2062         v = atoi (Cmd_Argv(2));
2063
2064         switch (t[0])
2065         {
2066         case '0':
2067         case '1':
2068         case '2':
2069         case '3':
2070         case '4':
2071         case '5':
2072         case '6':
2073         case '7':
2074         case '8':
2075         case '9':
2076                 // MED 01/04/97 added hipnotic give stuff
2077                 if (gamemode == GAME_HIPNOTIC)
2078                 {
2079                         if (t[0] == '6')
2080                         {
2081                                 if (t[1] == 'a')
2082                                         PRVM_serveredictfloat(host_client->edict, items) = (int)PRVM_serveredictfloat(host_client->edict, items) | HIT_PROXIMITY_GUN;
2083                                 else
2084                                         PRVM_serveredictfloat(host_client->edict, items) = (int)PRVM_serveredictfloat(host_client->edict, items) | IT_GRENADE_LAUNCHER;
2085                         }
2086                         else if (t[0] == '9')
2087                                 PRVM_serveredictfloat(host_client->edict, items) = (int)PRVM_serveredictfloat(host_client->edict, items) | HIT_LASER_CANNON;
2088                         else if (t[0] == '0')
2089                                 PRVM_serveredictfloat(host_client->edict, items) = (int)PRVM_serveredictfloat(host_client->edict, items) | HIT_MJOLNIR;
2090                         else if (t[0] >= '2')
2091                                 PRVM_serveredictfloat(host_client->edict, items) = (int)PRVM_serveredictfloat(host_client->edict, items) | (IT_SHOTGUN << (t[0] - '2'));
2092                 }
2093                 else
2094                 {
2095                         if (t[0] >= '2')
2096                                 PRVM_serveredictfloat(host_client->edict, items) = (int)PRVM_serveredictfloat(host_client->edict, items) | (IT_SHOTGUN << (t[0] - '2'));
2097                 }
2098                 break;
2099
2100         case 's':
2101                 if (gamemode == GAME_ROGUE)
2102                         PRVM_serveredictfloat(host_client->edict, ammo_shells1) = v;
2103
2104                 PRVM_serveredictfloat(host_client->edict, ammo_shells) = v;
2105                 break;
2106         case 'n':
2107                 if (gamemode == GAME_ROGUE)
2108                 {
2109                         PRVM_serveredictfloat(host_client->edict, ammo_nails1) = v;
2110                         if (PRVM_serveredictfloat(host_client->edict, weapon) <= IT_LIGHTNING)
2111                                 PRVM_serveredictfloat(host_client->edict, ammo_nails) = v;
2112                 }
2113                 else
2114                 {
2115                         PRVM_serveredictfloat(host_client->edict, ammo_nails) = v;
2116                 }
2117                 break;
2118         case 'l':
2119                 if (gamemode == GAME_ROGUE)
2120                 {
2121                         PRVM_serveredictfloat(host_client->edict, ammo_lava_nails) = v;
2122                         if (PRVM_serveredictfloat(host_client->edict, weapon) > IT_LIGHTNING)
2123                                 PRVM_serveredictfloat(host_client->edict, ammo_nails) = v;
2124                 }
2125                 break;
2126         case 'r':
2127                 if (gamemode == GAME_ROGUE)
2128                 {
2129                         PRVM_serveredictfloat(host_client->edict, ammo_rockets1) = v;
2130                         if (PRVM_serveredictfloat(host_client->edict, weapon) <= IT_LIGHTNING)
2131                                 PRVM_serveredictfloat(host_client->edict, ammo_rockets) = v;
2132                 }
2133                 else
2134                 {
2135                         PRVM_serveredictfloat(host_client->edict, ammo_rockets) = v;
2136                 }
2137                 break;
2138         case 'm':
2139                 if (gamemode == GAME_ROGUE)
2140                 {
2141                         PRVM_serveredictfloat(host_client->edict, ammo_multi_rockets) = v;
2142                         if (PRVM_serveredictfloat(host_client->edict, weapon) > IT_LIGHTNING)
2143                                 PRVM_serveredictfloat(host_client->edict, ammo_rockets) = v;
2144                 }
2145                 break;
2146         case 'h':
2147                 PRVM_serveredictfloat(host_client->edict, health) = v;
2148                 break;
2149         case 'c':
2150                 if (gamemode == GAME_ROGUE)
2151                 {
2152                         PRVM_serveredictfloat(host_client->edict, ammo_cells1) = v;
2153                         if (PRVM_serveredictfloat(host_client->edict, weapon) <= IT_LIGHTNING)
2154                                 PRVM_serveredictfloat(host_client->edict, ammo_cells) = v;
2155                 }
2156                 else
2157                 {
2158                         PRVM_serveredictfloat(host_client->edict, ammo_cells) = v;
2159                 }
2160                 break;
2161         case 'p':
2162                 if (gamemode == GAME_ROGUE)
2163                 {
2164                         PRVM_serveredictfloat(host_client->edict, ammo_plasma) = v;
2165                         if (PRVM_serveredictfloat(host_client->edict, weapon) > IT_LIGHTNING)
2166                                 PRVM_serveredictfloat(host_client->edict, ammo_cells) = v;
2167                 }
2168                 break;
2169         }
2170 }
2171
2172 static prvm_edict_t     *FindViewthing(prvm_prog_t *prog)
2173 {
2174         int             i;
2175         prvm_edict_t    *e;
2176
2177         for (i=0 ; i<prog->num_edicts ; i++)
2178         {
2179                 e = PRVM_EDICT_NUM(i);
2180                 if (!strcmp (PRVM_GetString(prog, PRVM_serveredictstring(e, classname)), "viewthing"))
2181                         return e;
2182         }
2183         Con_Print("No viewthing on map\n");
2184         return NULL;
2185 }
2186
2187 /*
2188 ==================
2189 Host_Viewmodel_f
2190 ==================
2191 */
2192 static void Host_Viewmodel_f (void)
2193 {
2194         prvm_prog_t *prog = SVVM_prog;
2195         prvm_edict_t    *e;
2196         dp_model_t      *m;
2197
2198         if (!sv.active)
2199                 return;
2200
2201         e = FindViewthing(prog);
2202         if (e)
2203         {
2204                 m = Mod_ForName (Cmd_Argv(1), false, true, NULL);
2205                 if (m && m->loaded && m->Draw)
2206                 {
2207                         PRVM_serveredictfloat(e, frame) = 0;
2208                         cl.model_precache[(int)PRVM_serveredictfloat(e, modelindex)] = m;
2209                 }
2210                 else
2211                         Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
2212         }
2213 }
2214
2215 /*
2216 ==================
2217 Host_Viewframe_f
2218 ==================
2219 */
2220 static void Host_Viewframe_f (void)
2221 {
2222         prvm_prog_t *prog = SVVM_prog;
2223         prvm_edict_t    *e;
2224         int             f;
2225         dp_model_t      *m;
2226
2227         if (!sv.active)
2228                 return;
2229
2230         e = FindViewthing(prog);
2231         if (e)
2232         {
2233                 m = cl.model_precache[(int)PRVM_serveredictfloat(e, modelindex)];
2234
2235                 f = atoi(Cmd_Argv(1));
2236                 if (f >= m->numframes)
2237                         f = m->numframes-1;
2238
2239                 PRVM_serveredictfloat(e, frame) = f;
2240         }
2241 }
2242
2243
2244 static void PrintFrameName (dp_model_t *m, int frame)
2245 {
2246         if (m->animscenes)
2247                 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
2248         else
2249                 Con_Printf("frame %i\n", frame);
2250 }
2251
2252 /*
2253 ==================
2254 Host_Viewnext_f
2255 ==================
2256 */
2257 static void Host_Viewnext_f (void)
2258 {
2259         prvm_prog_t *prog = SVVM_prog;
2260         prvm_edict_t    *e;
2261         dp_model_t      *m;
2262
2263         if (!sv.active)
2264                 return;
2265
2266         e = FindViewthing(prog);
2267         if (e)
2268         {
2269                 m = cl.model_precache[(int)PRVM_serveredictfloat(e, modelindex)];
2270
2271                 PRVM_serveredictfloat(e, frame) = PRVM_serveredictfloat(e, frame) + 1;
2272                 if (PRVM_serveredictfloat(e, frame) >= m->numframes)
2273                         PRVM_serveredictfloat(e, frame) = m->numframes - 1;
2274
2275                 PrintFrameName (m, (int)PRVM_serveredictfloat(e, frame));
2276         }
2277 }
2278
2279 /*
2280 ==================
2281 Host_Viewprev_f
2282 ==================
2283 */
2284 static void Host_Viewprev_f (void)
2285 {
2286         prvm_prog_t *prog = SVVM_prog;
2287         prvm_edict_t    *e;
2288         dp_model_t      *m;
2289
2290         if (!sv.active)
2291                 return;
2292
2293         e = FindViewthing(prog);
2294         if (e)
2295         {
2296                 m = cl.model_precache[(int)PRVM_serveredictfloat(e, modelindex)];
2297
2298                 PRVM_serveredictfloat(e, frame) = PRVM_serveredictfloat(e, frame) - 1;
2299                 if (PRVM_serveredictfloat(e, frame) < 0)
2300                         PRVM_serveredictfloat(e, frame) = 0;
2301
2302                 PrintFrameName (m, (int)PRVM_serveredictfloat(e, frame));
2303         }
2304 }
2305
2306 /*
2307 ===============================================================================
2308
2309 DEMO LOOP CONTROL
2310
2311 ===============================================================================
2312 */
2313
2314
2315 /*
2316 ==================
2317 Host_Startdemos_f
2318 ==================
2319 */
2320 static void Host_Startdemos_f (void)
2321 {
2322         int             i, c;
2323
2324         if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-capturedemo"))
2325                 return;
2326
2327         c = Cmd_Argc() - 1;
2328         if (c > MAX_DEMOS)
2329         {
2330                 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
2331                 c = MAX_DEMOS;
2332         }
2333         Con_DPrintf("%i demo(s) in loop\n", c);
2334
2335         for (i=1 ; i<c+1 ; i++)
2336                 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
2337
2338         // LordHavoc: clear the remaining slots
2339         for (;i <= MAX_DEMOS;i++)
2340                 cls.demos[i-1][0] = 0;
2341
2342         if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
2343         {
2344                 cls.demonum = 0;
2345                 CL_NextDemo ();
2346         }
2347         else
2348                 cls.demonum = -1;
2349 }
2350
2351
2352 /*
2353 ==================
2354 Host_Demos_f
2355
2356 Return to looping demos
2357 ==================
2358 */
2359 static void Host_Demos_f (void)
2360 {
2361         if (cls.state == ca_dedicated)
2362                 return;
2363         if (cls.demonum == -1)
2364                 cls.demonum = 1;
2365         CL_Disconnect_f ();
2366         CL_NextDemo ();
2367 }
2368
2369 /*
2370 ==================
2371 Host_Stopdemo_f
2372
2373 Return to looping demos
2374 ==================
2375 */
2376 static void Host_Stopdemo_f (void)
2377 {
2378         if (!cls.demoplayback)
2379                 return;
2380         CL_Disconnect ();
2381         Host_ShutdownServer ();
2382 }
2383
2384 static void Host_SendCvar_f (void)
2385 {
2386         int             i;
2387         cvar_t  *c;
2388         const char *cvarname;
2389         client_t *old;
2390         char vabuf[1024];
2391
2392         if(Cmd_Argc() != 2)
2393                 return;
2394         cvarname = Cmd_Argv(1);
2395         if (cls.state == ca_connected)
2396         {
2397                 c = Cvar_FindVar(cvarname);
2398                 // LordHavoc: if there is no such cvar or if it is private, send a
2399                 // reply indicating that it has no value
2400                 if(!c || (c->flags & CVAR_PRIVATE))
2401                         Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "sentcvar %s", cvarname));
2402                 else
2403                         Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "sentcvar %s \"%s\"", c->name, c->string));
2404                 return;
2405         }
2406         if(!sv.active)// || !PRVM_serverfunction(SV_ParseClientCommand))
2407                 return;
2408
2409         old = host_client;
2410         if (cls.state != ca_dedicated)
2411                 i = 1;
2412         else
2413                 i = 0;
2414         for(;i<svs.maxclients;i++)
2415                 if(svs.clients[i].active && svs.clients[i].netconnection)
2416                 {
2417                         host_client = &svs.clients[i];
2418                         Host_ClientCommands("sendcvar %s\n", cvarname);
2419                 }
2420         host_client = old;
2421 }
2422
2423 static void MaxPlayers_f(void)
2424 {
2425         int n;
2426
2427         if (Cmd_Argc() != 2)
2428         {
2429                 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients_next);
2430                 return;
2431         }
2432
2433         if (sv.active)
2434         {
2435                 Con_Print("maxplayers can not be changed while a server is running.\n");
2436                 Con_Print("It will be changed on next server startup (\"map\" command).\n");
2437         }
2438
2439         n = atoi(Cmd_Argv(1));
2440         n = bound(1, n, MAX_SCOREBOARD);
2441         Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2442
2443         svs.maxclients_next = n;
2444         if (n == 1)
2445                 Cvar_Set ("deathmatch", "0");
2446         else
2447                 Cvar_Set ("deathmatch", "1");
2448 }
2449
2450 /*
2451 =====================
2452 Host_PQRcon_f
2453
2454 ProQuake rcon support
2455 =====================
2456 */
2457 static void Host_PQRcon_f (void)
2458 {
2459         int n;
2460         const char *e;
2461         lhnetaddress_t to;
2462         lhnetsocket_t *mysocket;
2463         char peer_address[64];
2464
2465         if (!rcon_password.string || !rcon_password.string[0] || rcon_secure.integer > 0)
2466         {
2467                 Con_Printf ("You must set rcon_password before issuing an pqrcon command, and rcon_secure must be 0.\n");
2468                 return;
2469         }
2470
2471         e = strchr(rcon_password.string, ' ');
2472         n = e ? e-rcon_password.string : (int)strlen(rcon_password.string);
2473
2474         if (cls.netcon)
2475         {
2476                 InfoString_GetValue(cls.userinfo, "*ip", peer_address, sizeof(peer_address));
2477         }
2478         else
2479         {
2480                 if (!rcon_address.string[0])
2481                 {
2482                         Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2483                         return;
2484                 }
2485                 strlcpy(peer_address, rcon_address.string, strlen(rcon_address.string)+1);
2486         }
2487         LHNETADDRESS_FromString(&to, peer_address, sv_netport.integer);
2488         mysocket = NetConn_ChooseClientSocketForAddress(&to);
2489         if (mysocket)
2490         {
2491                 sizebuf_t buf;
2492                 unsigned char bufdata[64];
2493                 buf.data = bufdata;
2494                 SZ_Clear(&buf);
2495                 MSG_WriteLong(&buf, 0);
2496                 MSG_WriteByte(&buf, CCREQ_RCON);
2497                 SZ_Write(&buf, (const unsigned char*)rcon_password.string, n);
2498                 MSG_WriteByte(&buf, 0); // terminate the (possibly partial) string
2499                 MSG_WriteString(&buf, Cmd_Args());
2500                 StoreBigLong(buf.data, NETFLAG_CTL | (buf.cursize & NETFLAG_LENGTH_MASK));
2501                 NetConn_Write(mysocket, buf.data, buf.cursize, &to);
2502                 SZ_Clear(&buf);
2503         }
2504 }
2505
2506 //=============================================================================
2507
2508 // QuakeWorld commands
2509
2510 /*
2511 =====================
2512 Host_Rcon_f
2513
2514   Send the rest of the command line over as
2515   an unconnected command.
2516 =====================
2517 */
2518 static void Host_Rcon_f (void) // credit: taken from QuakeWorld
2519 {
2520         int i, n;
2521         const char *e;
2522         lhnetaddress_t to;
2523         lhnetsocket_t *mysocket;
2524         char vabuf[1024];
2525
2526         if (!rcon_password.string || !rcon_password.string[0])
2527         {
2528                 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2529                 return;
2530         }
2531
2532         e = strchr(rcon_password.string, ' ');
2533         n = e ? e-rcon_password.string : (int)strlen(rcon_password.string);
2534
2535         if (cls.netcon)
2536                 to = cls.netcon->peeraddress;
2537         else
2538         {
2539                 if (!rcon_address.string[0])
2540                 {
2541                         Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2542                         return;
2543                 }
2544                 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2545         }
2546         mysocket = NetConn_ChooseClientSocketForAddress(&to);
2547         if (mysocket && Cmd_Args()[0])
2548         {
2549                 // simply put together the rcon packet and send it
2550                 if(Cmd_Argv(0)[0] == 's' || rcon_secure.integer > 1)
2551                 {
2552                         if(cls.rcon_commands[cls.rcon_ringpos][0])
2553                         {
2554                                 char s[128];
2555                                 LHNETADDRESS_ToString(&cls.rcon_addresses[cls.rcon_ringpos], s, sizeof(s), true);
2556                                 Con_Printf("rcon to %s (for command %s) failed: too many buffered commands (possibly increase MAX_RCONS)\n", s, cls.rcon_commands[cls.rcon_ringpos]);
2557                                 cls.rcon_commands[cls.rcon_ringpos][0] = 0;
2558                                 --cls.rcon_trying;
2559                         }
2560                         for (i = 0;i < MAX_RCONS;i++)
2561                                 if(cls.rcon_commands[i][0])
2562                                         if (!LHNETADDRESS_Compare(&to, &cls.rcon_addresses[i]))
2563                                                 break;
2564                         ++cls.rcon_trying;
2565                         if(i >= MAX_RCONS)
2566                                 NetConn_WriteString(mysocket, "\377\377\377\377getchallenge", &to); // otherwise we'll request the challenge later
2567                         strlcpy(cls.rcon_commands[cls.rcon_ringpos], Cmd_Args(), sizeof(cls.rcon_commands[cls.rcon_ringpos]));
2568                         cls.rcon_addresses[cls.rcon_ringpos] = to;
2569                         cls.rcon_timeout[cls.rcon_ringpos] = realtime + rcon_secure_challengetimeout.value;
2570                         cls.rcon_ringpos = (cls.rcon_ringpos + 1) % MAX_RCONS;
2571                 }
2572                 else if(rcon_secure.integer > 0)
2573                 {
2574                         char buf[1500];
2575                         char argbuf[1500];
2576                         dpsnprintf(argbuf, sizeof(argbuf), "%ld.%06d %s", (long) time(NULL), (int) (rand() % 1000000), Cmd_Args());
2577                         memcpy(buf, "\377\377\377\377srcon HMAC-MD4 TIME ", 24);
2578                         if(HMAC_MDFOUR_16BYTES((unsigned char *) (buf + 24), (unsigned char *) argbuf, strlen(argbuf), (unsigned char *) rcon_password.string, n))
2579                         {
2580                                 buf[40] = ' ';
2581                                 strlcpy(buf + 41, argbuf, sizeof(buf) - 41);
2582                                 NetConn_Write(mysocket, buf, 41 + strlen(buf + 41), &to);
2583                         }
2584                 }
2585                 else
2586                 {
2587                         NetConn_WriteString(mysocket, va(vabuf, sizeof(vabuf), "\377\377\377\377rcon %.*s %s", n, rcon_password.string, Cmd_Args()), &to);
2588                 }
2589         }
2590 }
2591
2592 /*
2593 ====================
2594 Host_User_f
2595
2596 user <name or userid>
2597
2598 Dump userdata / masterdata for a user
2599 ====================
2600 */
2601 static void Host_User_f (void) // credit: taken from QuakeWorld
2602 {
2603         int             uid;
2604         int             i;
2605
2606         if (Cmd_Argc() != 2)
2607         {
2608                 Con_Printf ("Usage: user <username / userid>\n");
2609                 return;
2610         }
2611
2612         uid = atoi(Cmd_Argv(1));
2613
2614         for (i = 0;i < cl.maxclients;i++)
2615         {
2616                 if (!cl.scores[i].name[0])
2617                         continue;
2618                 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2619                 {
2620                         InfoString_Print(cl.scores[i].qw_userinfo);
2621                         return;
2622                 }
2623         }
2624         Con_Printf ("User not in server.\n");
2625 }
2626
2627 /*
2628 ====================
2629 Host_Users_f
2630
2631 Dump userids for all current players
2632 ====================
2633 */
2634 static void Host_Users_f (void) // credit: taken from QuakeWorld
2635 {
2636         int             i;
2637         int             c;
2638
2639         c = 0;
2640         Con_Printf ("userid frags name\n");
2641         Con_Printf ("------ ----- ----\n");
2642         for (i = 0;i < cl.maxclients;i++)
2643         {
2644                 if (cl.scores[i].name[0])
2645                 {
2646                         Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2647                         c++;
2648                 }
2649         }
2650
2651         Con_Printf ("%i total users\n", c);
2652 }
2653
2654 /*
2655 ==================
2656 Host_FullServerinfo_f
2657
2658 Sent by server when serverinfo changes
2659 ==================
2660 */
2661 // TODO: shouldn't this be a cvar instead?
2662 static void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2663 {
2664         char temp[512];
2665         if (Cmd_Argc() != 2)
2666         {
2667                 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2668                 return;
2669         }
2670
2671         strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2672         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2673         cl.qw_teamplay = atoi(temp);
2674 }
2675
2676 /*
2677 ==================
2678 Host_FullInfo_f
2679
2680 Allow clients to change userinfo
2681 ==================
2682 Casey was here :)
2683 */
2684 static void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2685 {
2686         char key[512];
2687         char value[512];
2688         char *o;
2689         const char *s;
2690
2691         if (Cmd_Argc() != 2)
2692         {
2693                 Con_Printf ("fullinfo <complete info string>\n");
2694                 return;
2695         }
2696
2697         s = Cmd_Argv(1);
2698         if (*s == '\\')
2699                 s++;
2700         while (*s)
2701         {
2702                 o = key;
2703                 while (*s && *s != '\\')
2704                         *o++ = *s++;
2705                 *o = 0;
2706
2707                 if (!*s)
2708                 {
2709                         Con_Printf ("MISSING VALUE\n");
2710                         return;
2711                 }
2712
2713                 o = value;
2714                 s++;
2715                 while (*s && *s != '\\')
2716                         *o++ = *s++;
2717                 *o = 0;
2718
2719                 if (*s)
2720                         s++;
2721
2722                 CL_SetInfo(key, value, false, false, false, false);
2723         }
2724 }
2725
2726 /*
2727 ==================
2728 CL_SetInfo_f
2729
2730 Allow clients to change userinfo
2731 ==================
2732 */
2733 static void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2734 {
2735         if (Cmd_Argc() == 1)
2736         {
2737                 InfoString_Print(cls.userinfo);
2738                 return;
2739         }
2740         if (Cmd_Argc() != 3)
2741         {
2742                 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2743                 return;
2744         }
2745         CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2746 }
2747
2748 /*
2749 ====================
2750 Host_Packet_f
2751
2752 packet <destination> <contents>
2753
2754 Contents allows \n escape character
2755 ====================
2756 */
2757 static void Host_Packet_f (void) // credit: taken from QuakeWorld
2758 {
2759         char send[2048];
2760         int i, l;
2761         const char *in;
2762         char *out;
2763         lhnetaddress_t address;
2764         lhnetsocket_t *mysocket;
2765
2766         if (Cmd_Argc() != 3)
2767         {
2768                 Con_Printf ("packet <destination> <contents>\n");
2769                 return;
2770         }
2771
2772         if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2773         {
2774                 Con_Printf ("Bad address\n");
2775                 return;
2776         }
2777
2778         in = Cmd_Argv(2);
2779         out = send+4;
2780         send[0] = send[1] = send[2] = send[3] = -1;
2781
2782         l = (int)strlen (in);
2783         for (i=0 ; i<l ; i++)
2784         {
2785                 if (out >= send + sizeof(send) - 1)
2786                         break;
2787                 if (in[i] == '\\' && in[i+1] == 'n')
2788                 {
2789                         *out++ = '\n';
2790                         i++;
2791                 }
2792                 else if (in[i] == '\\' && in[i+1] == '0')
2793                 {
2794                         *out++ = '\0';
2795                         i++;
2796                 }
2797                 else if (in[i] == '\\' && in[i+1] == 't')
2798                 {
2799                         *out++ = '\t';
2800                         i++;
2801                 }
2802                 else if (in[i] == '\\' && in[i+1] == 'r')
2803                 {
2804                         *out++ = '\r';
2805                         i++;
2806                 }
2807                 else if (in[i] == '\\' && in[i+1] == '"')
2808                 {
2809                         *out++ = '\"';
2810                         i++;
2811                 }
2812                 else
2813                         *out++ = in[i];
2814         }
2815
2816         mysocket = NetConn_ChooseClientSocketForAddress(&address);
2817         if (!mysocket)
2818                 mysocket = NetConn_ChooseServerSocketForAddress(&address);
2819         if (mysocket)
2820                 NetConn_Write(mysocket, send, out - send, &address);
2821 }
2822
2823 /*
2824 ====================
2825 Host_Pings_f
2826
2827 Send back ping and packet loss update for all current players to this player
2828 ====================
2829 */
2830 void Host_Pings_f (void)
2831 {
2832         int             i, j, ping, packetloss, movementloss;
2833         char temp[128];
2834
2835         if (!host_client->netconnection)
2836                 return;
2837
2838         if (sv.protocol != PROTOCOL_QUAKEWORLD)
2839         {
2840                 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2841                 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2842         }
2843         for (i = 0;i < svs.maxclients;i++)
2844         {
2845                 packetloss = 0;
2846                 movementloss = 0;
2847                 if (svs.clients[i].netconnection)
2848                 {
2849                         for (j = 0;j < NETGRAPH_PACKETS;j++)
2850                                 if (svs.clients[i].netconnection->incoming_netgraph[j].unreliablebytes == NETGRAPH_LOSTPACKET)
2851                                         packetloss++;
2852                         for (j = 0;j < NETGRAPH_PACKETS;j++)
2853                                 if (svs.clients[i].movement_count[j] < 0)
2854                                         movementloss++;
2855                 }
2856                 packetloss = (packetloss * 100 + NETGRAPH_PACKETS - 1) / NETGRAPH_PACKETS;
2857                 movementloss = (movementloss * 100 + NETGRAPH_PACKETS - 1) / NETGRAPH_PACKETS;
2858                 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2859                 ping = bound(0, ping, 9999);
2860                 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2861                 {
2862                         // send qw_svc_updateping and qw_svc_updatepl messages
2863                         MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2864                         MSG_WriteShort(&host_client->netconnection->message, ping);
2865                         MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2866                         MSG_WriteByte(&host_client->netconnection->message, packetloss);
2867                 }
2868                 else
2869                 {
2870                         // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2871                         if(movementloss)
2872                                 dpsnprintf(temp, sizeof(temp), " %d %d,%d", ping, packetloss, movementloss);
2873                         else
2874                                 dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2875                         MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2876                 }
2877         }
2878         if (sv.protocol != PROTOCOL_QUAKEWORLD)
2879                 MSG_WriteString(&host_client->netconnection->message, "\n");
2880 }
2881
2882 static void Host_PingPLReport_f(void)
2883 {
2884         char *errbyte;
2885         int i;
2886         int l = Cmd_Argc();
2887         if (l > cl.maxclients)
2888                 l = cl.maxclients;
2889         for (i = 0;i < l;i++)
2890         {
2891                 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2892                 cl.scores[i].qw_packetloss = strtol(Cmd_Argv(1+i*2+1), &errbyte, 0);
2893                 if(errbyte && *errbyte == ',')
2894                         cl.scores[i].qw_movementloss = atoi(errbyte + 1);
2895                 else
2896                         cl.scores[i].qw_movementloss = 0;
2897         }
2898 }
2899
2900 //=============================================================================
2901
2902 /*
2903 ==================
2904 Host_InitCommands
2905 ==================
2906 */
2907 void Host_InitCommands (void)
2908 {
2909         dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
2910
2911         Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2912         Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2913         Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2914         Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2915         Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2916         Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2917         Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2918         Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2919         Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2920         Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2921         Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2922         Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
2923         Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2924         Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2925         Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2926         Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2927         Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2928         Cmd_AddCommand_WithClientCommand ("pause", Host_Pause_f, Host_Pause_f, "pause the game (if the server allows pausing)");
2929         Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2930         Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2931         Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2932         Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2933
2934         Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2935         Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2936         Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2937
2938         Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2939         Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2940         Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2941         Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2942
2943         Cvar_RegisterVariable (&cl_name);
2944         Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2945         Cvar_RegisterVariable (&cl_color);
2946         Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2947         Cvar_RegisterVariable (&cl_rate);
2948         Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2949         Cvar_RegisterVariable (&cl_pmodel);
2950         Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "(Nehahra-only) change your player model choice");
2951
2952         // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2953         Cvar_RegisterVariable (&cl_playermodel);
2954         Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2955         Cvar_RegisterVariable (&cl_playerskin);
2956         Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2957
2958         Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2959         Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2960         Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2961         Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2962
2963         Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
2964
2965         Cvar_RegisterVariable (&rcon_password);
2966         Cvar_RegisterVariable (&rcon_address);
2967         Cvar_RegisterVariable (&rcon_secure);
2968         Cvar_RegisterVariable (&rcon_secure_challengetimeout);
2969         Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); note: if rcon_secure is set, client and server clocks must be synced e.g. via NTP");
2970         Cmd_AddCommand ("srcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); this always works as if rcon_secure is set; note: client and server clocks must be synced e.g. via NTP");
2971         Cmd_AddCommand ("pqrcon", Host_PQRcon_f, "sends a command to a proquake server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2972         Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2973         Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2974         Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2975         Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2976         Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2977         Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2978         Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2979         Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2980
2981         Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2982         Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2983
2984         Cmd_AddCommand ("fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)");
2985         Cvar_RegisterVariable (&r_fixtrans_auto);
2986
2987         Cvar_RegisterVariable (&team);
2988         Cvar_RegisterVariable (&skin);
2989         Cvar_RegisterVariable (&noaim);
2990
2991         Cvar_RegisterVariable(&sv_cheats);
2992         Cvar_RegisterVariable(&sv_adminnick);
2993         Cvar_RegisterVariable(&sv_status_privacy);
2994         Cvar_RegisterVariable(&sv_status_show_qcstatus);
2995         Cvar_RegisterVariable(&sv_namechangetimer);
2996 }
2997
2998 void Host_NoOperation_f(void)
2999 {
3000 }