2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
25 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
26 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
27 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
28 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
29 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
30 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
31 qboolean allowcheats = false;
33 extern qboolean host_shuttingdown;
41 void Host_Quit_f (void)
44 Con_Printf("shutting down already!\n");
54 void Host_Status_f (void)
57 int seconds, minutes, hours = 0, j, players;
58 void (*print) (const char *fmt, ...);
60 if (cmd_source == src_command)
62 // if running a client, try to send over network so the client's status report parser will see the report
63 if (cls.state == ca_connected)
65 Cmd_ForwardToServer ();
71 print = SV_ClientPrintf;
76 for (players = 0, j = 0;j < svs.maxclients;j++)
77 if (svs.clients[j].active)
79 print ("host: %s\n", Cvar_VariableString ("hostname"));
80 print ("version: %s build %s\n", gamename, buildstring);
81 print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
82 print ("map: %s\n", sv.name);
83 print ("timing: %s\n", Host_TimingReport());
84 print ("players: %i active (%i max)\n\n", players, svs.maxclients);
85 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
89 seconds = (int)(realtime - client->connecttime);
90 minutes = seconds / 60;
93 seconds -= (minutes * 60);
96 minutes -= (hours * 60);
100 print ("#%-3u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, client->frags, hours, minutes, seconds);
101 print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
110 Sets client to godmode
113 void Host_God_f (void)
117 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
121 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
122 if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
123 SV_ClientPrint("godmode OFF\n");
125 SV_ClientPrint("godmode ON\n");
128 void Host_Notarget_f (void)
132 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
136 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
137 if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
138 SV_ClientPrint("notarget OFF\n");
140 SV_ClientPrint("notarget ON\n");
143 qboolean noclip_anglehack;
145 void Host_Noclip_f (void)
149 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
153 if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
155 noclip_anglehack = true;
156 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
157 SV_ClientPrint("noclip ON\n");
161 noclip_anglehack = false;
162 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
163 SV_ClientPrint("noclip OFF\n");
171 Sets client to flymode
174 void Host_Fly_f (void)
178 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
182 if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
184 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
185 SV_ClientPrint("flymode ON\n");
189 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
190 SV_ClientPrint("flymode OFF\n");
201 void Host_Pings_f (void); // called by Host_Ping_f
202 void Host_Ping_f (void)
206 void (*print) (const char *fmt, ...);
208 if (cmd_source == src_command)
210 // if running a client, try to send over network so the client's ping report parser will see the report
211 if (cls.state == ca_connected)
213 Cmd_ForwardToServer ();
219 print = SV_ClientPrintf;
224 print("Client ping times:\n");
225 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
229 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
232 // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
233 // actually, don't, it confuses old clients (resulting in "unknown command pingplreport" flooding the console)
238 ===============================================================================
242 ===============================================================================
246 ======================
251 command from the console. Active clients are kicked off.
252 ======================
254 void Host_Map_f (void)
256 char level[MAX_QPATH];
260 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
264 cls.demonum = -1; // stop demo loop in case this fails
267 Host_ShutdownServer();
272 svs.serverflags = 0; // haven't completed an episode yet
273 allowcheats = sv_cheats.integer != 0;
274 strlcpy(level, Cmd_Argv(1), sizeof(level));
275 SV_SpawnServer(level);
276 if (sv.active && cls.state == ca_disconnected)
277 CL_EstablishConnection("local:1");
284 Goes to a new map, taking all clients along
287 void Host_Changelevel_f (void)
289 char level[MAX_QPATH];
293 Con_Print("changelevel <levelname> : continue game on a new level\n");
306 SV_SaveSpawnparms ();
308 allowcheats = sv_cheats.integer != 0;
309 strlcpy(level, Cmd_Argv(1), sizeof(level));
310 SV_SpawnServer(level);
311 if (sv.active && cls.state == ca_disconnected)
312 CL_EstablishConnection("local:1");
319 Restarts the current server for a dead player
322 void Host_Restart_f (void)
324 char mapname[MAX_QPATH];
328 Con_Print("restart : restart current level\n");
333 Con_Print("Only the server may restart\n");
340 allowcheats = sv_cheats.integer != 0;
341 strlcpy(mapname, sv.name, sizeof(mapname));
342 SV_SpawnServer(mapname);
343 if (sv.active && cls.state == ca_disconnected)
344 CL_EstablishConnection("local:1");
351 This command causes the client to wait for the signon messages again.
352 This is sent just before a server changes levels
355 void Host_Reconnect_f (void)
358 // if not connected, reconnect to the most recent server
361 // if we have connected to a server recently, the userinfo
362 // will still contain its IP address, so get the address...
363 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
365 CL_EstablishConnection(temp);
367 Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
370 // if connected, do something based on protocol
371 if (cls.protocol == PROTOCOL_QUAKEWORLD)
373 // quakeworld can just re-login
374 if (cls.qw_downloadmemory) // don't change when downloading
379 if (cls.state == ca_connected && cls.signon < SIGNONS)
381 Con_Printf("reconnecting...\n");
382 MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
383 MSG_WriteString(&cls.netcon->message, "new");
388 // netquake uses reconnect on level changes (silly)
391 Con_Print("reconnect : wait for signon messages again\n");
396 Con_Print("reconnect: no signon, ignoring reconnect\n");
399 cls.signon = 0; // need new connection messages
404 =====================
407 User command to connect to server
408 =====================
410 void Host_Connect_f (void)
414 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
417 CL_EstablishConnection(Cmd_Argv(1));
422 ===============================================================================
426 ===============================================================================
429 #define SAVEGAME_VERSION 5
435 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
438 void Host_SavegameComment (char *text)
443 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
445 // LordHavoc: added min() to prevent overflow
446 memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
447 sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
448 memcpy (text+22, kills, strlen(kills));
449 // convert space to _ to make stdio happy
450 // LordHavoc: convert control characters to _ as well
451 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
454 text[SAVEGAME_COMMENT_LENGTH] = '\0';
463 void Host_Savegame_f (void)
465 char name[MAX_QPATH];
468 char comment[SAVEGAME_COMMENT_LENGTH+1];
470 if (cls.state != ca_connected || !sv.active)
472 Con_Print("Not playing a local game.\n");
478 Con_Print("Can't save in intermission.\n");
482 for (i = 0;i < svs.maxclients;i++)
484 if (svs.clients[i].active)
488 Con_Print("Can't save multiplayer games.\n");
491 if (svs.clients[i].edict->fields.server->deadflag)
493 Con_Print("Can't savegame with a dead player\n");
501 Con_Print("save <savename> : save a game\n");
505 if (strstr(Cmd_Argv(1), ".."))
507 Con_Print("Relative pathnames are not allowed.\n");
511 strlcpy (name, Cmd_Argv(1), sizeof (name));
512 FS_DefaultExtension (name, ".sav", sizeof (name));
514 Con_Printf("Saving game to %s...\n", name);
515 f = FS_Open (name, "wb", false, false);
518 Con_Print("ERROR: couldn't open.\n");
522 FS_Printf(f, "%i\n", SAVEGAME_VERSION);
523 Host_SavegameComment (comment);
524 FS_Printf(f, "%s\n", comment);
525 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
526 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
527 FS_Printf(f, "%d\n", current_skill);
528 FS_Printf(f, "%s\n", sv.name);
529 FS_Printf(f, "%f\n",sv.time);
531 // write the light styles
532 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
534 if (sv.lightstyles[i][0])
535 FS_Printf(f, "%s\n", sv.lightstyles[i]);
542 PRVM_ED_WriteGlobals (f);
543 for (i=0 ; i<prog->num_edicts ; i++)
544 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
549 Con_Print("done.\n");
558 void Host_Loadgame_f (void)
560 char filename[MAX_QPATH];
561 char mapname[MAX_QPATH];
571 float spawn_parms[NUM_SPAWN_PARMS];
575 Con_Print("load <savename> : load a game\n");
579 strlcpy (filename, Cmd_Argv(1), sizeof(filename));
580 FS_DefaultExtension (filename, ".sav", sizeof (filename));
582 Con_Printf("Loading game from %s...\n", filename);
584 cls.demonum = -1; // stop demo loop in case this fails
586 t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
589 Con_Print("ERROR: couldn't open.\n");
594 COM_ParseToken_Simple(&t, false);
595 version = atoi(com_token);
596 if (version != SAVEGAME_VERSION)
599 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
604 COM_ParseToken_Simple(&t, false);
606 for (i = 0;i < NUM_SPAWN_PARMS;i++)
608 COM_ParseToken_Simple(&t, false);
609 spawn_parms[i] = atof(com_token);
612 COM_ParseToken_Simple(&t, false);
613 // this silliness is so we can load 1.06 save files, which have float skill values
614 current_skill = (int)(atof(com_token) + 0.5);
615 Cvar_SetValue ("skill", (float)current_skill);
618 COM_ParseToken_Simple(&t, false);
619 strlcpy (mapname, com_token, sizeof(mapname));
622 COM_ParseToken_Simple(&t, false);
623 time = atof(com_token);
625 allowcheats = sv_cheats.integer != 0;
627 SV_SpawnServer (mapname);
631 Con_Print("Couldn't load map\n");
634 sv.paused = true; // pause until all clients connect
637 // load the light styles
639 for (i = 0;i < MAX_LIGHTSTYLES;i++)
643 COM_ParseToken_Simple(&t, false);
644 // if this is a 64 lightstyle savegame produced by Quake, stop now
645 // we have to check this because darkplaces saves 256 lightstyle savegames
646 if (com_token[0] == '{')
651 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
654 // now skip everything before the first opening brace
655 // (this is for forward compatibility, so that older versions (at
656 // least ones with this fix) can load savegames with extra data before the
657 // first brace, as might be produced by a later engine version)
661 COM_ParseToken_Simple(&t, false);
662 if (com_token[0] == '{')
669 // load the edicts out of the savegame file
676 while (COM_ParseToken_Simple(&t, false))
677 if (!strcmp(com_token, "}"))
679 if (!COM_ParseToken_Simple(&start, false))
684 if (strcmp(com_token,"{"))
687 Host_Error ("First token isn't a brace");
692 // parse the global vars
693 PRVM_ED_ParseGlobals (start);
698 if (entnum >= MAX_EDICTS)
701 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
703 while (entnum >= prog->max_edicts)
704 PRVM_MEM_IncreaseEdicts();
705 ent = PRVM_EDICT_NUM(entnum);
706 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
707 ent->priv.server->free = false;
708 PRVM_ED_ParseEdict (start, ent);
710 // link it into the bsp tree
711 if (!ent->priv.server->free)
712 SV_LinkEdict (ent, false);
719 prog->num_edicts = entnum;
722 for (i = 0;i < NUM_SPAWN_PARMS;i++)
723 svs.clients[0].spawn_parms[i] = spawn_parms[i];
727 // make sure we're connected to loopback
728 if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
729 CL_EstablishConnection("local:1");
732 //============================================================================
735 ======================
737 ======================
739 cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
740 void Host_Name_f (void)
743 qboolean valid_colors;
744 char newName[sizeof(host_client->name)];
746 if (Cmd_Argc () == 1)
748 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
752 if (Cmd_Argc () == 2)
753 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
755 strlcpy (newName, Cmd_Args(), sizeof (newName));
757 if (cmd_source == src_command)
759 Cvar_Set ("_cl_name", newName);
763 if (realtime < host_client->nametime)
765 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
769 host_client->nametime = realtime + 5;
771 // point the string back at updateclient->name to keep it safe
772 strlcpy (host_client->name, newName, sizeof (host_client->name));
774 for (i = 0, j = 0;host_client->name[i];i++)
775 if (host_client->name[i] != '\r' && host_client->name[i] != '\n')
776 host_client->name[j++] = host_client->name[i];
777 host_client->name[j] = 0;
779 COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
780 if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
783 l = strlen(host_client->name);
784 if(l < sizeof(host_client->name) - 1)
786 // duplicate the color tag to escape it
787 host_client->name[i] = STRING_COLOR_TAG;
788 host_client->name[i+1] = 0;
789 //Con_DPrintf("abuse detected, adding another trailing color tag\n");
793 // remove the last character to fix the color code
794 host_client->name[l-1] = 0;
795 //Con_DPrintf("abuse detected, removing a trailing color tag\n");
799 // find the last color tag offset and decide if we need to add a reset tag
800 for (i = 0, j = -1;host_client->name[i];i++)
802 if (host_client->name[i] == STRING_COLOR_TAG)
804 if (host_client->name[i+1] >= '0' && host_client->name[i+1] <= '9')
807 // if this happens to be a reset tag then we don't need one
808 if (host_client->name[i+1] == '0' + STRING_COLOR_DEFAULT)
813 if (host_client->name[i+1] == STRING_COLOR_TAG)
820 // does not end in the default color string, so add it
821 if (j >= 0 && strlen(host_client->name) < sizeof(host_client->name) - 2)
822 memcpy(host_client->name + strlen(host_client->name), STRING_COLOR_DEFAULT_STR, strlen(STRING_COLOR_DEFAULT_STR) + 1);
824 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
825 if (strcmp(host_client->old_name, host_client->name))
827 if (host_client->spawned)
828 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
829 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
830 // send notification to all clients
831 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
832 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
833 MSG_WriteString (&sv.reliable_datagram, host_client->name);
838 ======================
840 ======================
842 cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
843 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
844 void Host_Playermodel_f (void)
847 char newPath[sizeof(host_client->playermodel)];
849 if (Cmd_Argc () == 1)
851 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
855 if (Cmd_Argc () == 2)
856 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
858 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
860 for (i = 0, j = 0;newPath[i];i++)
861 if (newPath[i] != '\r' && newPath[i] != '\n')
862 newPath[j++] = newPath[i];
865 if (cmd_source == src_command)
867 Cvar_Set ("_cl_playermodel", newPath);
872 if (realtime < host_client->nametime)
874 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
878 host_client->nametime = realtime + 5;
881 // point the string back at updateclient->name to keep it safe
882 strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
883 if( prog->fieldoffsets.playermodel >= 0 )
884 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
885 if (strcmp(host_client->old_model, host_client->playermodel))
887 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
888 /*// send notification to all clients
889 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
890 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
891 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
896 ======================
898 ======================
900 cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
901 void Host_Playerskin_f (void)
904 char newPath[sizeof(host_client->playerskin)];
906 if (Cmd_Argc () == 1)
908 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
912 if (Cmd_Argc () == 2)
913 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
915 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
917 for (i = 0, j = 0;newPath[i];i++)
918 if (newPath[i] != '\r' && newPath[i] != '\n')
919 newPath[j++] = newPath[i];
922 if (cmd_source == src_command)
924 Cvar_Set ("_cl_playerskin", newPath);
929 if (realtime < host_client->nametime)
931 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
935 host_client->nametime = realtime + 5;
938 // point the string back at updateclient->name to keep it safe
939 strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
940 if( prog->fieldoffsets.playerskin >= 0 )
941 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
942 if (strcmp(host_client->old_skin, host_client->playerskin))
944 //if (host_client->spawned)
945 // SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
946 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
947 /*// send notification to all clients
948 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
949 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
950 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
954 void Host_Version_f (void)
956 Con_Printf("Version: %s build %s\n", gamename, buildstring);
959 void Host_Say(qboolean teamonly)
965 // LordHavoc: long say messages
967 qboolean fromServer = false;
969 if (cmd_source == src_command)
971 if (cls.state == ca_dedicated)
978 Cmd_ForwardToServer ();
986 if (!teamplay.integer)
996 // note this uses the chat prefix \001
997 if (!fromServer && !teamonly)
998 dpsnprintf (text, sizeof(text), "\001%s: %s", host_client->name, p1);
999 else if (!fromServer && teamonly)
1000 dpsnprintf (text, sizeof(text), "\001(%s): %s", host_client->name, p1);
1001 else if(*(sv_adminnick.string))
1002 dpsnprintf (text, sizeof(text), "\001<%s> %s", sv_adminnick.string, p1);
1004 dpsnprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p1);
1005 p2 = text + strlen(text);
1006 while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
1008 if (p2[-1] == '\"' && quoted)
1013 strlcat(text, "\n", sizeof(text));
1015 // note: save is not a valid edict if fromServer is true
1017 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1018 if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
1019 SV_ClientPrint(text);
1022 if (cls.state == ca_dedicated)
1023 Con_Print(&text[1]);
1027 void Host_Say_f(void)
1033 void Host_Say_Team_f(void)
1039 void Host_Tell_f(void)
1041 const char *playername_start = NULL;
1042 size_t playername_length = 0;
1043 int playernumber = 0;
1046 const char *p1, *p2;
1047 char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1048 qboolean fromServer = false;
1050 if (cmd_source == src_command)
1052 if (cls.state == ca_dedicated)
1056 Cmd_ForwardToServer ();
1061 if (Cmd_Argc () < 2)
1064 // note this uses the chat prefix \001
1066 sprintf (text, "\001%s tells you: ", host_client->name);
1067 else if(*(sv_adminnick.string))
1068 sprintf (text, "\001<%s tells you> ", sv_adminnick.string);
1070 sprintf (text, "\001<%s tells you> ", hostname.string);
1073 p2 = p1 + strlen(p1);
1074 // remove the target name
1075 while (p1 < p2 && *p1 == ' ')
1080 while (p1 < p2 && *p1 == ' ')
1082 while (p1 < p2 && isdigit(*p1))
1084 playernumber = playernumber * 10 + (*p1 - '0');
1092 playername_start = p1;
1093 while (p1 < p2 && *p1 != '"')
1095 playername_length = p1 - playername_start;
1101 playername_start = p1;
1102 while (p1 < p2 && *p1 != ' ')
1104 playername_length = p1 - playername_start;
1106 while (p1 < p2 && *p1 == ' ')
1108 if(playername_start)
1110 // set playernumber to the right client
1112 if(playername_length >= sizeof(namebuf))
1115 Con_Print("Host_Tell: too long player name/ID\n");
1117 SV_ClientPrint("Host_Tell: too long player name/ID\n");
1120 memcpy(namebuf, playername_start, playername_length);
1121 namebuf[playername_length] = 0;
1122 for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
1124 if (!svs.clients[playernumber].active)
1126 if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
1130 if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
1133 Con_Print("Host_Tell: invalid player name/ID\n");
1135 SV_ClientPrint("Host_Tell: invalid player name/ID\n");
1138 // remove trailing newlines
1139 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1141 // remove quotes if present
1147 else if (fromServer)
1148 Con_Print("Host_Tell: missing end quote\n");
1150 SV_ClientPrint("Host_Tell: missing end quote\n");
1152 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1155 return; // empty say
1156 for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1162 host_client = svs.clients + playernumber;
1163 SV_ClientPrint(text);
1173 cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1174 void Host_Color(int changetop, int changebottom)
1176 int top, bottom, playercolor;
1178 // get top and bottom either from the provided values or the current values
1179 // (allows changing only top or bottom, or both at once)
1180 top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1181 bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1185 // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1191 playercolor = top*16 + bottom;
1193 if (cmd_source == src_command)
1195 Cvar_SetValueQuick(&cl_color, playercolor);
1199 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1202 if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
1204 Con_DPrint("Calling SV_ChangeTeam\n");
1205 prog->globals.server->time = sv.time;
1206 prog->globals.generic[OFS_PARM0] = playercolor;
1207 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1208 PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1213 if (host_client->edict)
1215 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1216 val->_float = playercolor;
1217 host_client->edict->fields.server->team = bottom + 1;
1219 host_client->colors = playercolor;
1220 if (host_client->old_colors != host_client->colors)
1222 host_client->old_colors = host_client->colors;
1223 // send notification to all clients
1224 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1225 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1226 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1231 void Host_Color_f(void)
1235 if (Cmd_Argc() == 1)
1237 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1238 Con_Print("color <0-15> [0-15]\n");
1242 if (Cmd_Argc() == 2)
1243 top = bottom = atoi(Cmd_Argv(1));
1246 top = atoi(Cmd_Argv(1));
1247 bottom = atoi(Cmd_Argv(2));
1249 Host_Color(top, bottom);
1252 void Host_TopColor_f(void)
1254 if (Cmd_Argc() == 1)
1256 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1257 Con_Print("topcolor <0-15>\n");
1261 Host_Color(atoi(Cmd_Argv(1)), -1);
1264 void Host_BottomColor_f(void)
1266 if (Cmd_Argc() == 1)
1268 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1269 Con_Print("bottomcolor <0-15>\n");
1273 Host_Color(-1, atoi(Cmd_Argv(1)));
1276 cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "20000", "internal storage cvar for current rate (changed by rate command)"};
1277 void Host_Rate_f(void)
1281 if (Cmd_Argc() != 2)
1283 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1284 Con_Print("rate <bytespersecond>\n");
1288 rate = atoi(Cmd_Argv(1));
1290 if (cmd_source == src_command)
1292 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1296 host_client->rate = rate;
1304 void Host_Kill_f (void)
1306 if (host_client->edict->fields.server->health <= 0)
1308 SV_ClientPrint("Can't suicide -- already dead!\n");
1312 prog->globals.server->time = sv.time;
1313 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1314 PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1323 void Host_Pause_f (void)
1325 if (!pausable.integer)
1326 SV_ClientPrint("Pause not allowed.\n");
1330 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1331 // send notification to all clients
1332 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1333 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1338 ======================
1340 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1341 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1342 ======================
1344 cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1345 static void Host_PModel_f (void)
1350 if (Cmd_Argc () == 1)
1352 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1355 i = atoi(Cmd_Argv(1));
1357 if (cmd_source == src_command)
1359 if (cl_pmodel.integer == i)
1361 Cvar_SetValue ("_cl_pmodel", i);
1362 if (cls.state == ca_connected)
1363 Cmd_ForwardToServer ();
1367 if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
1371 //===========================================================================
1379 void Host_PreSpawn_f (void)
1381 if (host_client->spawned)
1383 Con_Print("prespawn not valid -- already spawned\n");
1387 if (host_client->netconnection)
1389 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1390 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1391 MSG_WriteByte (&host_client->netconnection->message, 2);
1392 host_client->sendsignon = 0; // enable unlimited sends again
1395 // reset the name change timer because the client will send name soon
1396 host_client->nametime = 0;
1404 void Host_Spawn_f (void)
1408 int stats[MAX_CL_STATS];
1410 if (host_client->spawned)
1412 Con_Print("Spawn not valid -- already spawned\n");
1416 // reset name change timer again because they might want to change name
1417 // again in the first 5 seconds after connecting
1418 host_client->nametime = 0;
1420 // LordHavoc: moved this above the QC calls at FrikaC's request
1421 // LordHavoc: commented this out
1422 //if (host_client->netconnection)
1423 // SZ_Clear (&host_client->netconnection->message);
1425 // run the entrance script
1428 // loaded games are fully initialized already
1429 // if this is the last client to be connected, unpause
1432 if (prog->funcoffsets.RestoreGame)
1434 Con_DPrint("Calling RestoreGame\n");
1435 prog->globals.server->time = sv.time;
1436 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1437 PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
1442 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1444 // copy spawn parms out of the client_t
1445 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1446 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1448 // call the spawn function
1449 host_client->clientconnectcalled = true;
1450 prog->globals.server->time = sv.time;
1451 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1452 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1454 if (svs.maxclients > 1 || cls.state == ca_dedicated)
1455 Con_Printf("%s entered the game\n", host_client->name);
1457 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1460 if (!host_client->netconnection)
1463 // send time of update
1464 MSG_WriteByte (&host_client->netconnection->message, svc_time);
1465 MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1467 // send all current names, colors, and frag counts
1468 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1470 if (!client->active)
1472 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1473 MSG_WriteByte (&host_client->netconnection->message, i);
1474 MSG_WriteString (&host_client->netconnection->message, client->name);
1475 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1476 MSG_WriteByte (&host_client->netconnection->message, i);
1477 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1478 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1479 MSG_WriteByte (&host_client->netconnection->message, i);
1480 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1483 // send all current light styles
1484 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1486 if (sv.lightstyles[i][0])
1488 MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1489 MSG_WriteByte (&host_client->netconnection->message, (char)i);
1490 MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1495 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1496 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1497 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1499 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1500 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1501 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1503 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1504 MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1505 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1507 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1508 MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1509 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1512 // Never send a roll angle, because savegames can catch the server
1513 // in a state where it is expecting the client to correct the angle
1514 // and it won't happen if the game was just loaded, so you wind up
1515 // with a permanent head tilt
1518 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1519 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1520 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1521 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1522 sv.loadgame = false; // we're basically done with loading now
1526 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1527 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1528 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1529 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1532 SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1534 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1535 MSG_WriteByte (&host_client->netconnection->message, 3);
1543 void Host_Begin_f (void)
1545 host_client->spawned = true;
1548 //===========================================================================
1555 Kicks a user off of the server
1558 void Host_Kick_f (void)
1561 const char *message = NULL;
1564 qboolean byNumber = false;
1572 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1574 i = (int)(atof(Cmd_Argv(2)) - 1);
1575 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1581 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1583 if (!host_client->active)
1585 if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1590 if (i < svs.maxclients)
1592 if (cmd_source == src_command)
1594 if (cls.state == ca_dedicated)
1597 who = cl_name.string;
1602 // can't kick yourself!
1603 if (host_client == save)
1608 message = Cmd_Args();
1609 COM_ParseToken_Simple(&message, false);
1612 message++; // skip the #
1613 while (*message == ' ') // skip white space
1615 message += strlen(Cmd_Argv(2)); // skip the number
1617 while (*message && *message == ' ')
1621 SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1623 SV_ClientPrintf("Kicked by %s\n", who);
1624 SV_DropClient (false); // kicked
1632 ===============================================================================
1636 ===============================================================================
1644 void Host_Give_f (void)
1652 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1657 v = atoi (Cmd_Argv(2));
1671 // MED 01/04/97 added hipnotic give stuff
1672 if (gamemode == GAME_HIPNOTIC)
1677 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1679 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1681 else if (t[0] == '9')
1682 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1683 else if (t[0] == '0')
1684 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1685 else if (t[0] >= '2')
1686 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1691 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1696 if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
1699 host_client->edict->fields.server->ammo_shells = v;
1702 if (gamemode == GAME_ROGUE)
1704 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
1707 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1708 host_client->edict->fields.server->ammo_nails = v;
1713 host_client->edict->fields.server->ammo_nails = v;
1717 if (gamemode == GAME_ROGUE)
1719 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
1723 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1724 host_client->edict->fields.server->ammo_nails = v;
1729 if (gamemode == GAME_ROGUE)
1731 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
1735 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1736 host_client->edict->fields.server->ammo_rockets = v;
1741 host_client->edict->fields.server->ammo_rockets = v;
1745 if (gamemode == GAME_ROGUE)
1747 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
1751 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1752 host_client->edict->fields.server->ammo_rockets = v;
1757 host_client->edict->fields.server->health = v;
1760 if (gamemode == GAME_ROGUE)
1762 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
1766 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1767 host_client->edict->fields.server->ammo_cells = v;
1772 host_client->edict->fields.server->ammo_cells = v;
1776 if (gamemode == GAME_ROGUE)
1778 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
1782 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1783 host_client->edict->fields.server->ammo_cells = v;
1790 prvm_edict_t *FindViewthing (void)
1795 for (i=0 ; i<prog->num_edicts ; i++)
1797 e = PRVM_EDICT_NUM(i);
1798 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1801 Con_Print("No viewthing on map\n");
1810 void Host_Viewmodel_f (void)
1819 e = FindViewthing ();
1824 m = Mod_ForName (Cmd_Argv(1), false, true, false);
1825 if (!m || !m->loaded || !m->Draw)
1827 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1831 e->fields.server->frame = 0;
1832 cl.model_precache[(int)e->fields.server->modelindex] = m;
1840 void Host_Viewframe_f (void)
1850 e = FindViewthing ();
1854 m = cl.model_precache[(int)e->fields.server->modelindex];
1856 f = atoi(Cmd_Argv(1));
1857 if (f >= m->numframes)
1860 e->fields.server->frame = f;
1864 void PrintFrameName (model_t *m, int frame)
1867 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1869 Con_Printf("frame %i\n", frame);
1877 void Host_Viewnext_f (void)
1886 e = FindViewthing ();
1890 m = cl.model_precache[(int)e->fields.server->modelindex];
1892 e->fields.server->frame = e->fields.server->frame + 1;
1893 if (e->fields.server->frame >= m->numframes)
1894 e->fields.server->frame = m->numframes - 1;
1896 PrintFrameName (m, (int)e->fields.server->frame);
1904 void Host_Viewprev_f (void)
1913 e = FindViewthing ();
1918 m = cl.model_precache[(int)e->fields.server->modelindex];
1920 e->fields.server->frame = e->fields.server->frame - 1;
1921 if (e->fields.server->frame < 0)
1922 e->fields.server->frame = 0;
1924 PrintFrameName (m, (int)e->fields.server->frame);
1928 ===============================================================================
1932 ===============================================================================
1941 void Host_Startdemos_f (void)
1945 if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-capturedemo"))
1951 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1954 Con_Printf("%i demo(s) in loop\n", c);
1956 for (i=1 ; i<c+1 ; i++)
1957 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1959 // LordHavoc: clear the remaining slots
1960 for (;i <= MAX_DEMOS;i++)
1961 cls.demos[i-1][0] = 0;
1963 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1977 Return to looping demos
1980 void Host_Demos_f (void)
1982 if (cls.state == ca_dedicated)
1984 if (cls.demonum == -1)
1994 Return to looping demos
1997 void Host_Stopdemo_f (void)
1999 if (!cls.demoplayback)
2002 Host_ShutdownServer ();
2005 void Host_SendCvar_f (void)
2009 const char *cvarname;
2014 cvarname = Cmd_Argv(1);
2015 if (cls.state == ca_connected)
2017 c = Cvar_FindVar(cvarname);
2018 // LordHavoc: if there is no such cvar or if it is private, send a
2019 // reply indicating that it has no value
2020 if(!c || (c->flags & CVAR_PRIVATE))
2021 Cmd_ForwardStringToServer(va("sentcvar %s", cvarname));
2023 Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"", c->name, c->string));
2026 if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
2030 if (cls.state != ca_dedicated)
2034 for(;i<svs.maxclients;i++)
2035 if(svs.clients[i].active && svs.clients[i].netconnection)
2037 host_client = &svs.clients[i];
2038 Host_ClientCommands(va("sendcvar %s\n", cvarname));
2043 static void MaxPlayers_f(void)
2047 if (Cmd_Argc() != 2)
2049 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
2055 Con_Print("maxplayers can not be changed while a server is running.\n");
2059 n = atoi(Cmd_Argv(1));
2060 n = bound(1, n, MAX_SCOREBOARD);
2061 Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2064 Mem_Free(svs.clients);
2066 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
2068 Cvar_Set ("deathmatch", "0");
2070 Cvar_Set ("deathmatch", "1");
2073 //=============================================================================
2075 // QuakeWorld commands
2078 =====================
2081 Send the rest of the command line over as
2082 an unconnected command.
2083 =====================
2085 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2089 lhnetsocket_t *mysocket;
2091 if (!rcon_password.string || !rcon_password.string[0])
2093 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2097 for (i = 0;rcon_password.string[i];i++)
2099 if (rcon_password.string[i] <= ' ')
2101 Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2107 to = cls.netcon->peeraddress;
2110 if (!rcon_address.string[0])
2112 Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2115 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2117 mysocket = NetConn_ChooseClientSocketForAddress(&to);
2120 // simply put together the rcon packet and send it
2121 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2126 ====================
2129 user <name or userid>
2131 Dump userdata / masterdata for a user
2132 ====================
2134 void Host_User_f (void) // credit: taken from QuakeWorld
2139 if (Cmd_Argc() != 2)
2141 Con_Printf ("Usage: user <username / userid>\n");
2145 uid = atoi(Cmd_Argv(1));
2147 for (i = 0;i < cl.maxclients;i++)
2149 if (!cl.scores[i].name[0])
2151 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2153 InfoString_Print(cl.scores[i].qw_userinfo);
2157 Con_Printf ("User not in server.\n");
2161 ====================
2164 Dump userids for all current players
2165 ====================
2167 void Host_Users_f (void) // credit: taken from QuakeWorld
2173 Con_Printf ("userid frags name\n");
2174 Con_Printf ("------ ----- ----\n");
2175 for (i = 0;i < cl.maxclients;i++)
2177 if (cl.scores[i].name[0])
2179 Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2184 Con_Printf ("%i total users\n", c);
2189 Host_FullServerinfo_f
2191 Sent by server when serverinfo changes
2194 // TODO: shouldn't this be a cvar instead?
2195 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2198 if (Cmd_Argc() != 2)
2200 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2204 strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2205 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2206 cl.qw_teamplay = atoi(temp);
2213 Allow clients to change userinfo
2217 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2224 if (Cmd_Argc() != 2)
2226 Con_Printf ("fullinfo <complete info string>\n");
2236 while (*s && *s != '\\')
2242 Con_Printf ("MISSING VALUE\n");
2248 while (*s && *s != '\\')
2255 CL_SetInfo(key, value, false, false, false, false);
2263 Allow clients to change userinfo
2266 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2268 if (Cmd_Argc() == 1)
2270 InfoString_Print(cls.userinfo);
2273 if (Cmd_Argc() != 3)
2275 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2278 CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2282 ====================
2285 packet <destination> <contents>
2287 Contents allows \n escape character
2288 ====================
2290 void Host_Packet_f (void) // credit: taken from QuakeWorld
2296 lhnetaddress_t address;
2297 lhnetsocket_t *mysocket;
2299 if (Cmd_Argc() != 3)
2301 Con_Printf ("packet <destination> <contents>\n");
2305 if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2307 Con_Printf ("Bad address\n");
2313 send[0] = send[1] = send[2] = send[3] = 0xff;
2315 l = (int)strlen (in);
2316 for (i=0 ; i<l ; i++)
2318 if (out >= send + sizeof(send) - 1)
2320 if (in[i] == '\\' && in[i+1] == 'n')
2325 else if (in[i] == '\\' && in[i+1] == '0')
2330 else if (in[i] == '\\' && in[i+1] == 't')
2335 else if (in[i] == '\\' && in[i+1] == 'r')
2340 else if (in[i] == '\\' && in[i+1] == '"')
2349 mysocket = NetConn_ChooseClientSocketForAddress(&address);
2351 NetConn_Write(mysocket, send, out - send, &address);
2355 ====================
2358 Send back ping and packet loss update for all current players to this player
2359 ====================
2361 void Host_Pings_f (void)
2363 int i, j, ping, packetloss;
2366 if (!host_client->netconnection)
2369 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2371 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2372 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2374 for (i = 0;i < svs.maxclients;i++)
2377 if (svs.clients[i].netconnection)
2378 for (j = 0;j < NETGRAPH_PACKETS;j++)
2379 if (svs.clients[i].netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
2381 packetloss = packetloss * 100 / NETGRAPH_PACKETS;
2382 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2383 ping = bound(0, ping, 9999);
2384 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2386 // send qw_svc_updateping and qw_svc_updatepl messages
2387 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2388 MSG_WriteShort(&host_client->netconnection->message, ping);
2389 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2390 MSG_WriteByte(&host_client->netconnection->message, packetloss);
2394 // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2395 dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2396 MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2399 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2400 MSG_WriteString(&host_client->netconnection->message, "\n");
2403 void Host_PingPLReport_f(void)
2407 if (l > cl.maxclients)
2409 for (i = 0;i < l;i++)
2411 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2412 cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
2416 //=============================================================================
2423 void Host_InitCommands (void)
2425 dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
2427 Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2428 Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2429 if (gamemode == GAME_NEHAHRA)
2431 Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
2432 Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2433 Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
2434 Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2435 Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
2439 Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2440 Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2441 Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2442 Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2443 Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2445 Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2446 Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2447 Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2448 Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2449 Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
2450 Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2451 Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2452 Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2453 Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2454 Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2455 Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2456 Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2457 Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2458 Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2459 Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2461 Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2462 Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2463 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2465 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2466 Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2467 Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2468 Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2470 Cvar_RegisterVariable (&cl_name);
2471 Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2472 Cvar_RegisterVariable (&cl_color);
2473 Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2474 Cvar_RegisterVariable (&cl_rate);
2475 Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2476 if (gamemode == GAME_NEHAHRA)
2478 Cvar_RegisterVariable (&cl_pmodel);
2479 Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
2482 // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2483 Cvar_RegisterVariable (&cl_playermodel);
2484 Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2485 Cvar_RegisterVariable (&cl_playerskin);
2486 Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2488 Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2489 Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2490 Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2491 Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2493 Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
2495 Cvar_RegisterVariable (&rcon_password);
2496 Cvar_RegisterVariable (&rcon_address);
2497 Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2498 Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2499 Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2500 Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2501 Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2502 Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2503 Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2504 Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2505 Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2507 Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2508 Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2510 Cvar_RegisterVariable (&team);
2511 Cvar_RegisterVariable (&skin);
2512 Cvar_RegisterVariable (&noaim);
2514 Cvar_RegisterVariable(&sv_cheats);
2515 Cvar_RegisterVariable(&sv_adminnick);