2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
27 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
28 cvar_t sv_status_privacy = {CVAR_SAVE, "sv_status_privacy", "0", "do not show IP addresses in 'status' replies to clients"};
29 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
30 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
31 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
32 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
33 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
34 cvar_t r_fixtrans_auto = {0, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"};
35 qboolean allowcheats = false;
37 extern qboolean host_shuttingdown;
38 extern cvar_t developer_entityparsing;
46 void Host_Quit_f (void)
49 Con_Printf("shutting down already!\n");
59 void Host_Status_f (void)
62 int seconds, minutes, hours = 0, j, players;
63 void (*print) (const char *fmt, ...);
65 if (cmd_source == src_command)
67 // if running a client, try to send over network so the client's status report parser will see the report
68 if (cls.state == ca_connected)
70 Cmd_ForwardToServer ();
76 print = SV_ClientPrintf;
81 for (players = 0, j = 0;j < svs.maxclients;j++)
82 if (svs.clients[j].active)
84 print ("host: %s\n", Cvar_VariableString ("hostname"));
85 print ("version: %s build %s\n", gamename, buildstring);
86 print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
87 print ("map: %s\n", sv.name);
88 print ("timing: %s\n", Host_TimingReport());
89 print ("players: %i active (%i max)\n\n", players, svs.maxclients);
90 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
94 seconds = (int)(realtime - client->connecttime);
95 minutes = seconds / 60;
98 seconds -= (minutes * 60);
101 minutes -= (hours * 60);
105 print ("#%-3u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, client->frags, hours, minutes, seconds);
106 if(sv_status_privacy.integer && cmd_source != src_command)
107 print (" %s\n", client->netconnection ? "hidden" : "botclient");
109 print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
118 Sets client to godmode
121 void Host_God_f (void)
125 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
129 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
130 if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
131 SV_ClientPrint("godmode OFF\n");
133 SV_ClientPrint("godmode ON\n");
136 void Host_Notarget_f (void)
140 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
144 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
145 if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
146 SV_ClientPrint("notarget OFF\n");
148 SV_ClientPrint("notarget ON\n");
151 qboolean noclip_anglehack;
153 void Host_Noclip_f (void)
157 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
161 if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
163 noclip_anglehack = true;
164 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
165 SV_ClientPrint("noclip ON\n");
169 noclip_anglehack = false;
170 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
171 SV_ClientPrint("noclip OFF\n");
179 Sets client to flymode
182 void Host_Fly_f (void)
186 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
190 if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
192 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
193 SV_ClientPrint("flymode ON\n");
197 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
198 SV_ClientPrint("flymode OFF\n");
209 void Host_Pings_f (void); // called by Host_Ping_f
210 void Host_Ping_f (void)
214 void (*print) (const char *fmt, ...);
216 if (cmd_source == src_command)
218 // if running a client, try to send over network so the client's ping report parser will see the report
219 if (cls.state == ca_connected)
221 Cmd_ForwardToServer ();
227 print = SV_ClientPrintf;
232 print("Client ping times:\n");
233 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
237 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
240 // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
241 // actually, don't, it confuses old clients (resulting in "unknown command pingplreport" flooding the console)
246 ===============================================================================
250 ===============================================================================
254 ======================
259 command from the console. Active clients are kicked off.
260 ======================
262 void Host_Map_f (void)
264 char level[MAX_QPATH];
268 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
272 // GAME_DELUXEQUAKE - clear warpmark (used by QC)
273 if (gamemode == GAME_DELUXEQUAKE)
274 Cvar_Set("warpmark", "");
276 cls.demonum = -1; // stop demo loop in case this fails
279 Host_ShutdownServer();
284 svs.serverflags = 0; // haven't completed an episode yet
285 allowcheats = sv_cheats.integer != 0;
286 strlcpy(level, Cmd_Argv(1), sizeof(level));
287 SV_SpawnServer(level);
288 if (sv.active && cls.state == ca_disconnected)
289 CL_EstablishConnection("local:1");
296 Goes to a new map, taking all clients along
299 void Host_Changelevel_f (void)
301 char level[MAX_QPATH];
305 Con_Print("changelevel <levelname> : continue game on a new level\n");
318 SV_SaveSpawnparms ();
320 allowcheats = sv_cheats.integer != 0;
321 strlcpy(level, Cmd_Argv(1), sizeof(level));
322 SV_SpawnServer(level);
323 if (sv.active && cls.state == ca_disconnected)
324 CL_EstablishConnection("local:1");
331 Restarts the current server for a dead player
334 void Host_Restart_f (void)
336 char mapname[MAX_QPATH];
340 Con_Print("restart : restart current level\n");
345 Con_Print("Only the server may restart\n");
352 allowcheats = sv_cheats.integer != 0;
353 strlcpy(mapname, sv.name, sizeof(mapname));
354 SV_SpawnServer(mapname);
355 if (sv.active && cls.state == ca_disconnected)
356 CL_EstablishConnection("local:1");
363 This command causes the client to wait for the signon messages again.
364 This is sent just before a server changes levels
367 void Host_Reconnect_f (void)
370 // if not connected, reconnect to the most recent server
373 // if we have connected to a server recently, the userinfo
374 // will still contain its IP address, so get the address...
375 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
377 CL_EstablishConnection(temp);
379 Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
382 // if connected, do something based on protocol
383 if (cls.protocol == PROTOCOL_QUAKEWORLD)
385 // quakeworld can just re-login
386 if (cls.qw_downloadmemory) // don't change when downloading
391 if (cls.state == ca_connected && cls.signon < SIGNONS)
393 Con_Printf("reconnecting...\n");
394 MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
395 MSG_WriteString(&cls.netcon->message, "new");
400 // netquake uses reconnect on level changes (silly)
403 Con_Print("reconnect : wait for signon messages again\n");
408 Con_Print("reconnect: no signon, ignoring reconnect\n");
411 cls.signon = 0; // need new connection messages
416 =====================
419 User command to connect to server
420 =====================
422 void Host_Connect_f (void)
426 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
429 CL_EstablishConnection(Cmd_Argv(1));
434 ===============================================================================
438 ===============================================================================
441 #define SAVEGAME_VERSION 5
443 void Host_Savegame_to (const char *name)
446 int i, lightstyles = 64;
447 char comment[SAVEGAME_COMMENT_LENGTH+1];
450 // first we have to figure out if this can be saved in 64 lightstyles
451 // (for Quake compatibility)
452 for (i=64 ; i<MAX_LIGHTSTYLES ; i++)
453 if (sv.lightstyles[i][0])
456 isserver = !strcmp(PRVM_NAME, "server");
458 Con_Printf("Saving game to %s...\n", name);
459 f = FS_OpenRealFile(name, "wb", false);
462 Con_Print("ERROR: couldn't open.\n");
466 FS_Printf(f, "%i\n", SAVEGAME_VERSION);
468 memset(comment, 0, sizeof(comment));
470 dpsnprintf(comment, sizeof(comment), "%-21.21s kills:%3i/%3i", PRVM_GetString(prog->edicts->fields.server->message), (int)prog->globals.server->killed_monsters, (int)prog->globals.server->total_monsters);
472 dpsnprintf(comment, sizeof(comment), "(crash dump of %s progs)", PRVM_NAME);
473 // convert space to _ to make stdio happy
474 // LordHavoc: convert control characters to _ as well
475 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
476 if (comment[i] <= ' ')
478 comment[SAVEGAME_COMMENT_LENGTH] = '\0';
480 FS_Printf(f, "%s\n", comment);
483 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
484 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
485 FS_Printf(f, "%d\n", current_skill);
486 FS_Printf(f, "%s\n", sv.name);
487 FS_Printf(f, "%f\n",sv.time);
491 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
492 FS_Printf(f, "(dummy)\n");
493 FS_Printf(f, "%d\n", 0);
494 FS_Printf(f, "%s\n", "(dummy)");
495 FS_Printf(f, "%f\n", realtime);
498 // write the light styles
499 for (i=0 ; i<lightstyles ; i++)
501 if (isserver && sv.lightstyles[i][0])
502 FS_Printf(f, "%s\n", sv.lightstyles[i]);
507 PRVM_ED_WriteGlobals (f);
508 for (i=0 ; i<prog->num_edicts ; i++)
510 FS_Printf(f,"// edict %d\n", i);
511 //Con_Printf("edict %d...\n", i);
512 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
517 FS_Printf(f,"// DarkPlaces extended savegame\n");
518 // darkplaces extension - extra lightstyles, support for color lightstyles
519 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
520 if (isserver && sv.lightstyles[i][0])
521 FS_Printf(f, "sv.lightstyles %i %s\n", i, sv.lightstyles[i]);
523 // darkplaces extension - model precaches
524 for (i=1 ; i<MAX_MODELS ; i++)
525 if (sv.model_precache[i][0])
526 FS_Printf(f,"sv.model_precache %i %s\n", i, sv.model_precache[i]);
528 // darkplaces extension - sound precaches
529 for (i=1 ; i<MAX_SOUNDS ; i++)
530 if (sv.sound_precache[i][0])
531 FS_Printf(f,"sv.sound_precache %i %s\n", i, sv.sound_precache[i]);
536 Con_Print("done.\n");
544 void Host_Savegame_f (void)
546 char name[MAX_QPATH];
550 Con_Print("Can't save - no server running.\n");
556 // singleplayer checks
559 Con_Print("Can't save in intermission.\n");
563 if (svs.clients[0].active && svs.clients[0].edict->fields.server->deadflag)
565 Con_Print("Can't savegame with a dead player\n");
570 Con_Print("Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
574 Con_Print("save <savename> : save a game\n");
578 if (strstr(Cmd_Argv(1), ".."))
580 Con_Print("Relative pathnames are not allowed.\n");
584 strlcpy (name, Cmd_Argv(1), sizeof (name));
585 FS_DefaultExtension (name, ".sav", sizeof (name));
588 Host_Savegame_to(name);
598 void Host_Loadgame_f (void)
600 char filename[MAX_QPATH];
601 char mapname[MAX_QPATH];
611 float spawn_parms[NUM_SPAWN_PARMS];
615 Con_Print("load <savename> : load a game\n");
619 strlcpy (filename, Cmd_Argv(1), sizeof(filename));
620 FS_DefaultExtension (filename, ".sav", sizeof (filename));
622 Con_Printf("Loading game from %s...\n", filename);
624 // stop playing demos
625 if (cls.demoplayback)
631 cls.demonum = -1; // stop demo loop in case this fails
633 t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
636 Con_Print("ERROR: couldn't open.\n");
640 if(developer_entityparsing.integer)
641 Con_Printf("Host_Loadgame_f: loading version\n");
644 COM_ParseToken_Simple(&t, false, false);
645 version = atoi(com_token);
646 if (version != SAVEGAME_VERSION)
649 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
653 if(developer_entityparsing.integer)
654 Con_Printf("Host_Loadgame_f: loading description\n");
657 COM_ParseToken_Simple(&t, false, false);
659 for (i = 0;i < NUM_SPAWN_PARMS;i++)
661 COM_ParseToken_Simple(&t, false, false);
662 spawn_parms[i] = atof(com_token);
665 COM_ParseToken_Simple(&t, false, false);
666 // this silliness is so we can load 1.06 save files, which have float skill values
667 current_skill = (int)(atof(com_token) + 0.5);
668 Cvar_SetValue ("skill", (float)current_skill);
670 if(developer_entityparsing.integer)
671 Con_Printf("Host_Loadgame_f: loading mapname\n");
674 COM_ParseToken_Simple(&t, false, false);
675 strlcpy (mapname, com_token, sizeof(mapname));
677 if(developer_entityparsing.integer)
678 Con_Printf("Host_Loadgame_f: loading time\n");
681 COM_ParseToken_Simple(&t, false, false);
682 time = atof(com_token);
684 allowcheats = sv_cheats.integer != 0;
686 if(developer_entityparsing.integer)
687 Con_Printf("Host_Loadgame_f: spawning server\n");
689 SV_SpawnServer (mapname);
693 Con_Print("Couldn't load map\n");
696 sv.paused = true; // pause until all clients connect
699 if(developer_entityparsing.integer)
700 Con_Printf("Host_Loadgame_f: loading light styles\n");
702 // load the light styles
708 for (i = 0;i < MAX_LIGHTSTYLES;i++)
712 COM_ParseToken_Simple(&t, false, false);
713 // if this is a 64 lightstyle savegame produced by Quake, stop now
714 // we have to check this because darkplaces may save more than 64
715 if (com_token[0] == '{')
720 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
723 if(developer_entityparsing.integer)
724 Con_Printf("Host_Loadgame_f: skipping until globals\n");
726 // now skip everything before the first opening brace
727 // (this is for forward compatibility, so that older versions (at
728 // least ones with this fix) can load savegames with extra data before the
729 // first brace, as might be produced by a later engine version)
733 if (!COM_ParseToken_Simple(&t, false, false))
735 if (com_token[0] == '{')
742 // load the edicts out of the savegame file
747 while (COM_ParseToken_Simple(&t, false, false))
748 if (!strcmp(com_token, "}"))
750 if (!COM_ParseToken_Simple(&start, false, false))
755 if (strcmp(com_token,"{"))
758 Host_Error ("First token isn't a brace");
763 if(developer_entityparsing.integer)
764 Con_Printf("Host_Loadgame_f: loading globals\n");
766 // parse the global vars
767 PRVM_ED_ParseGlobals (start);
772 if (entnum >= MAX_EDICTS)
775 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
777 while (entnum >= prog->max_edicts)
778 PRVM_MEM_IncreaseEdicts();
779 ent = PRVM_EDICT_NUM(entnum);
780 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
781 ent->priv.server->free = false;
783 if(developer_entityparsing.integer)
784 Con_Printf("Host_Loadgame_f: loading edict %d\n", entnum);
786 PRVM_ED_ParseEdict (start, ent);
788 // link it into the bsp tree
789 if (!ent->priv.server->free)
790 SV_LinkEdict (ent, false);
798 prog->num_edicts = entnum;
801 for (i = 0;i < NUM_SPAWN_PARMS;i++)
802 svs.clients[0].spawn_parms[i] = spawn_parms[i];
804 if(developer_entityparsing.integer)
805 Con_Printf("Host_Loadgame_f: skipping until extended data\n");
807 // read extended data if present
808 // the extended data is stored inside a /* */ comment block, which the
809 // parser intentionally skips, so we have to check for it manually here
810 while (*end == '\r' || *end == '\n')
812 if (end[0] == '/' && end[1] == '*' && (end[2] == '\r' || end[2] == '\n'))
814 if(developer_entityparsing.integer)
815 Con_Printf("Host_Loadgame_f: loading extended data\n");
817 Con_Printf("Loading extended DarkPlaces savegame\n");
819 memset(sv.lightstyles[0], 0, sizeof(sv.lightstyles));
820 memset(sv.model_precache[0], 0, sizeof(sv.model_precache));
821 memset(sv.sound_precache[0], 0, sizeof(sv.sound_precache));
822 while (COM_ParseToken_Simple(&t, false, false))
824 if (!strcmp(com_token, "sv.lightstyles"))
826 COM_ParseToken_Simple(&t, false, false);
828 COM_ParseToken_Simple(&t, false, false);
829 if (i >= 0 && i < MAX_LIGHTSTYLES)
830 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
832 Con_Printf("unsupported lightstyle %i \"%s\"\n", i, com_token);
834 else if (!strcmp(com_token, "sv.model_precache"))
836 COM_ParseToken_Simple(&t, false, false);
838 COM_ParseToken_Simple(&t, false, false);
839 if (i >= 0 && i < MAX_MODELS)
841 strlcpy(sv.model_precache[i], com_token, sizeof(sv.model_precache[i]));
842 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
845 Con_Printf("unsupported model %i \"%s\"\n", i, com_token);
847 else if (!strcmp(com_token, "sv.sound_precache"))
849 COM_ParseToken_Simple(&t, false, false);
851 COM_ParseToken_Simple(&t, false, false);
852 if (i >= 0 && i < MAX_SOUNDS)
853 strlcpy(sv.sound_precache[i], com_token, sizeof(sv.sound_precache[i]));
855 Con_Printf("unsupported sound %i \"%s\"\n", i, com_token);
857 // skip any trailing text or unrecognized commands
858 while (COM_ParseToken_Simple(&t, true, false) && strcmp(com_token, "\n"))
863 if(developer_entityparsing.integer)
864 Con_Printf("Host_Loadgame_f: finished\n");
868 // make sure we're connected to loopback
869 if (sv.active && cls.state == ca_disconnected)
870 CL_EstablishConnection("local:1");
873 //============================================================================
876 ======================
878 ======================
880 cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
881 void Host_Name_f (void)
884 qboolean valid_colors;
885 char newName[sizeof(host_client->name)];
887 if (Cmd_Argc () == 1)
889 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
893 if (Cmd_Argc () == 2)
894 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
896 strlcpy (newName, Cmd_Args(), sizeof (newName));
898 if (cmd_source == src_command)
900 Cvar_Set ("_cl_name", newName);
904 if (realtime < host_client->nametime)
906 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
910 host_client->nametime = realtime + 5;
912 // point the string back at updateclient->name to keep it safe
913 strlcpy (host_client->name, newName, sizeof (host_client->name));
915 for (i = 0, j = 0;host_client->name[i];i++)
916 if (host_client->name[i] != '\r' && host_client->name[i] != '\n')
917 host_client->name[j++] = host_client->name[i];
918 host_client->name[j] = 0;
920 if(host_client->name[0] == 1 || host_client->name[0] == 2)
921 // may interfere with chat area, and will needlessly beep; so let's add a ^7
923 memmove(host_client->name + 2, host_client->name, sizeof(host_client->name) - 2);
924 host_client->name[sizeof(host_client->name) - 1] = 0;
925 host_client->name[0] = STRING_COLOR_TAG;
926 host_client->name[1] = '0' + STRING_COLOR_DEFAULT;
929 COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
930 if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
933 l = strlen(host_client->name);
934 if(l < sizeof(host_client->name) - 1)
936 // duplicate the color tag to escape it
937 host_client->name[i] = STRING_COLOR_TAG;
938 host_client->name[i+1] = 0;
939 //Con_DPrintf("abuse detected, adding another trailing color tag\n");
943 // remove the last character to fix the color code
944 host_client->name[l-1] = 0;
945 //Con_DPrintf("abuse detected, removing a trailing color tag\n");
949 // find the last color tag offset and decide if we need to add a reset tag
950 for (i = 0, j = -1;host_client->name[i];i++)
952 if (host_client->name[i] == STRING_COLOR_TAG)
954 if (host_client->name[i+1] >= '0' && host_client->name[i+1] <= '9')
957 // if this happens to be a reset tag then we don't need one
958 if (host_client->name[i+1] == '0' + STRING_COLOR_DEFAULT)
963 if (host_client->name[i+1] == STRING_COLOR_TAG)
970 // does not end in the default color string, so add it
971 if (j >= 0 && strlen(host_client->name) < sizeof(host_client->name) - 2)
972 memcpy(host_client->name + strlen(host_client->name), STRING_COLOR_DEFAULT_STR, strlen(STRING_COLOR_DEFAULT_STR) + 1);
974 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
975 if (strcmp(host_client->old_name, host_client->name))
977 if (host_client->spawned)
978 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
979 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
980 // send notification to all clients
981 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
982 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
983 MSG_WriteString (&sv.reliable_datagram, host_client->name);
984 SV_WriteNetnameIntoDemo(host_client);
989 ======================
991 ======================
993 cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
994 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
995 void Host_Playermodel_f (void)
998 char newPath[sizeof(host_client->playermodel)];
1000 if (Cmd_Argc () == 1)
1002 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
1006 if (Cmd_Argc () == 2)
1007 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
1009 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
1011 for (i = 0, j = 0;newPath[i];i++)
1012 if (newPath[i] != '\r' && newPath[i] != '\n')
1013 newPath[j++] = newPath[i];
1016 if (cmd_source == src_command)
1018 Cvar_Set ("_cl_playermodel", newPath);
1023 if (realtime < host_client->nametime)
1025 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
1029 host_client->nametime = realtime + 5;
1032 // point the string back at updateclient->name to keep it safe
1033 strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
1034 if( prog->fieldoffsets.playermodel >= 0 )
1035 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1036 if (strcmp(host_client->old_model, host_client->playermodel))
1038 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
1039 /*// send notification to all clients
1040 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
1041 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1042 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
1047 ======================
1049 ======================
1051 cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
1052 void Host_Playerskin_f (void)
1055 char newPath[sizeof(host_client->playerskin)];
1057 if (Cmd_Argc () == 1)
1059 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
1063 if (Cmd_Argc () == 2)
1064 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
1066 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
1068 for (i = 0, j = 0;newPath[i];i++)
1069 if (newPath[i] != '\r' && newPath[i] != '\n')
1070 newPath[j++] = newPath[i];
1073 if (cmd_source == src_command)
1075 Cvar_Set ("_cl_playerskin", newPath);
1080 if (realtime < host_client->nametime)
1082 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
1086 host_client->nametime = realtime + 5;
1089 // point the string back at updateclient->name to keep it safe
1090 strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
1091 if( prog->fieldoffsets.playerskin >= 0 )
1092 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1093 if (strcmp(host_client->old_skin, host_client->playerskin))
1095 //if (host_client->spawned)
1096 // SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
1097 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
1098 /*// send notification to all clients
1099 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
1100 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1101 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
1105 void Host_Version_f (void)
1107 Con_Printf("Version: %s build %s\n", gamename, buildstring);
1110 void Host_Say(qboolean teamonly)
1116 // LordHavoc: long say messages
1118 qboolean fromServer = false;
1120 if (cmd_source == src_command)
1122 if (cls.state == ca_dedicated)
1129 Cmd_ForwardToServer ();
1134 if (Cmd_Argc () < 2)
1137 if (!teamplay.integer)
1147 // note this uses the chat prefix \001
1148 if (!fromServer && !teamonly)
1149 dpsnprintf (text, sizeof(text), "\001%s: %s", host_client->name, p1);
1150 else if (!fromServer && teamonly)
1151 dpsnprintf (text, sizeof(text), "\001(%s): %s", host_client->name, p1);
1152 else if(*(sv_adminnick.string))
1153 dpsnprintf (text, sizeof(text), "\001<%s> %s", sv_adminnick.string, p1);
1155 dpsnprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p1);
1156 p2 = text + strlen(text);
1157 while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
1159 if (p2[-1] == '\"' && quoted)
1164 strlcat(text, "\n", sizeof(text));
1166 // note: save is not a valid edict if fromServer is true
1168 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1169 if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
1170 SV_ClientPrint(text);
1173 if (cls.state == ca_dedicated)
1174 Con_Print(&text[1]);
1178 void Host_Say_f(void)
1184 void Host_Say_Team_f(void)
1190 void Host_Tell_f(void)
1192 const char *playername_start = NULL;
1193 size_t playername_length = 0;
1194 int playernumber = 0;
1197 const char *p1, *p2;
1198 char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1199 qboolean fromServer = false;
1201 if (cmd_source == src_command)
1203 if (cls.state == ca_dedicated)
1207 Cmd_ForwardToServer ();
1212 if (Cmd_Argc () < 2)
1215 // note this uses the chat prefix \001
1217 dpsnprintf (text, sizeof(text), "\001%s tells you: ", host_client->name);
1218 else if(*(sv_adminnick.string))
1219 dpsnprintf (text, sizeof(text), "\001<%s tells you> ", sv_adminnick.string);
1221 dpsnprintf (text, sizeof(text), "\001<%s tells you> ", hostname.string);
1224 p2 = p1 + strlen(p1);
1225 // remove the target name
1226 while (p1 < p2 && *p1 == ' ')
1231 while (p1 < p2 && *p1 == ' ')
1233 while (p1 < p2 && isdigit(*p1))
1235 playernumber = playernumber * 10 + (*p1 - '0');
1243 playername_start = p1;
1244 while (p1 < p2 && *p1 != '"')
1246 playername_length = p1 - playername_start;
1252 playername_start = p1;
1253 while (p1 < p2 && *p1 != ' ')
1255 playername_length = p1 - playername_start;
1257 while (p1 < p2 && *p1 == ' ')
1259 if(playername_start)
1261 // set playernumber to the right client
1263 if(playername_length >= sizeof(namebuf))
1266 Con_Print("Host_Tell: too long player name/ID\n");
1268 SV_ClientPrint("Host_Tell: too long player name/ID\n");
1271 memcpy(namebuf, playername_start, playername_length);
1272 namebuf[playername_length] = 0;
1273 for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
1275 if (!svs.clients[playernumber].active)
1277 if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
1281 if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
1284 Con_Print("Host_Tell: invalid player name/ID\n");
1286 SV_ClientPrint("Host_Tell: invalid player name/ID\n");
1289 // remove trailing newlines
1290 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1292 // remove quotes if present
1298 else if (fromServer)
1299 Con_Print("Host_Tell: missing end quote\n");
1301 SV_ClientPrint("Host_Tell: missing end quote\n");
1303 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1306 return; // empty say
1307 for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1313 host_client = svs.clients + playernumber;
1314 SV_ClientPrint(text);
1324 cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1325 void Host_Color(int changetop, int changebottom)
1327 int top, bottom, playercolor;
1329 // get top and bottom either from the provided values or the current values
1330 // (allows changing only top or bottom, or both at once)
1331 top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1332 bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1336 // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1342 playercolor = top*16 + bottom;
1344 if (cmd_source == src_command)
1346 Cvar_SetValueQuick(&cl_color, playercolor);
1350 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1353 if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
1355 Con_DPrint("Calling SV_ChangeTeam\n");
1356 prog->globals.server->time = sv.time;
1357 prog->globals.generic[OFS_PARM0] = playercolor;
1358 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1359 PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1364 if (host_client->edict)
1366 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1367 val->_float = playercolor;
1368 host_client->edict->fields.server->team = bottom + 1;
1370 host_client->colors = playercolor;
1371 if (host_client->old_colors != host_client->colors)
1373 host_client->old_colors = host_client->colors;
1374 // send notification to all clients
1375 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1376 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1377 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1382 void Host_Color_f(void)
1386 if (Cmd_Argc() == 1)
1388 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1389 Con_Print("color <0-15> [0-15]\n");
1393 if (Cmd_Argc() == 2)
1394 top = bottom = atoi(Cmd_Argv(1));
1397 top = atoi(Cmd_Argv(1));
1398 bottom = atoi(Cmd_Argv(2));
1400 Host_Color(top, bottom);
1403 void Host_TopColor_f(void)
1405 if (Cmd_Argc() == 1)
1407 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1408 Con_Print("topcolor <0-15>\n");
1412 Host_Color(atoi(Cmd_Argv(1)), -1);
1415 void Host_BottomColor_f(void)
1417 if (Cmd_Argc() == 1)
1419 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1420 Con_Print("bottomcolor <0-15>\n");
1424 Host_Color(-1, atoi(Cmd_Argv(1)));
1427 cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "20000", "internal storage cvar for current rate (changed by rate command)"};
1428 void Host_Rate_f(void)
1432 if (Cmd_Argc() != 2)
1434 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1435 Con_Print("rate <bytespersecond>\n");
1439 rate = atoi(Cmd_Argv(1));
1441 if (cmd_source == src_command)
1443 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1447 host_client->rate = rate;
1455 void Host_Kill_f (void)
1457 if (host_client->edict->fields.server->health <= 0)
1459 SV_ClientPrint("Can't suicide -- already dead!\n");
1463 prog->globals.server->time = sv.time;
1464 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1465 PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1474 void Host_Pause_f (void)
1476 if (!pausable.integer)
1477 SV_ClientPrint("Pause not allowed.\n");
1481 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1482 // send notification to all clients
1483 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1484 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1489 ======================
1491 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1492 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1493 ======================
1495 cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1496 static void Host_PModel_f (void)
1501 if (Cmd_Argc () == 1)
1503 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1506 i = atoi(Cmd_Argv(1));
1508 if (cmd_source == src_command)
1510 if (cl_pmodel.integer == i)
1512 Cvar_SetValue ("_cl_pmodel", i);
1513 if (cls.state == ca_connected)
1514 Cmd_ForwardToServer ();
1518 if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
1522 //===========================================================================
1530 void Host_PreSpawn_f (void)
1532 if (host_client->spawned)
1534 Con_Print("prespawn not valid -- already spawned\n");
1538 if (host_client->netconnection)
1540 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1541 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1542 MSG_WriteByte (&host_client->netconnection->message, 2);
1543 host_client->sendsignon = 0; // enable unlimited sends again
1546 // reset the name change timer because the client will send name soon
1547 host_client->nametime = 0;
1555 void Host_Spawn_f (void)
1559 int stats[MAX_CL_STATS];
1561 if (host_client->spawned)
1563 Con_Print("Spawn not valid -- already spawned\n");
1567 // reset name change timer again because they might want to change name
1568 // again in the first 5 seconds after connecting
1569 host_client->nametime = 0;
1571 // LordHavoc: moved this above the QC calls at FrikaC's request
1572 // LordHavoc: commented this out
1573 //if (host_client->netconnection)
1574 // SZ_Clear (&host_client->netconnection->message);
1576 // run the entrance script
1579 // loaded games are fully initialized already
1580 if (prog->funcoffsets.RestoreGame)
1582 Con_DPrint("Calling RestoreGame\n");
1583 prog->globals.server->time = sv.time;
1584 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1585 PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
1590 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1592 // copy spawn parms out of the client_t
1593 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1594 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1596 // call the spawn function
1597 host_client->clientconnectcalled = true;
1598 prog->globals.server->time = sv.time;
1599 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1600 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1602 if (cls.state == ca_dedicated)
1603 Con_Printf("%s connected\n", host_client->name);
1605 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1608 if (!host_client->netconnection)
1611 // send time of update
1612 MSG_WriteByte (&host_client->netconnection->message, svc_time);
1613 MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1615 // send all current names, colors, and frag counts
1616 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1618 if (!client->active)
1620 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1621 MSG_WriteByte (&host_client->netconnection->message, i);
1622 MSG_WriteString (&host_client->netconnection->message, client->name);
1623 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1624 MSG_WriteByte (&host_client->netconnection->message, i);
1625 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1626 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1627 MSG_WriteByte (&host_client->netconnection->message, i);
1628 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1631 // send all current light styles
1632 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1634 if (sv.lightstyles[i][0])
1636 MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1637 MSG_WriteByte (&host_client->netconnection->message, (char)i);
1638 MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1643 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1644 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1645 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1647 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1648 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1649 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1651 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1652 MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1653 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1655 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1656 MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1657 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1660 // Never send a roll angle, because savegames can catch the server
1661 // in a state where it is expecting the client to correct the angle
1662 // and it won't happen if the game was just loaded, so you wind up
1663 // with a permanent head tilt
1666 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1667 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1668 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1669 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1673 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1674 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1675 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1676 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1679 SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1681 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1682 MSG_WriteByte (&host_client->netconnection->message, 3);
1690 void Host_Begin_f (void)
1692 host_client->spawned = true;
1694 // LordHavoc: note: this code also exists in SV_DropClient
1698 for (i = 0;i < svs.maxclients;i++)
1699 if (svs.clients[i].active && !svs.clients[i].spawned)
1701 if (i == svs.maxclients)
1703 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1704 sv.paused = sv.loadgame = false; // we're basically done with loading now
1709 //===========================================================================
1716 Kicks a user off of the server
1719 void Host_Kick_f (void)
1722 const char *message = NULL;
1725 qboolean byNumber = false;
1733 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1735 i = (int)(atof(Cmd_Argv(2)) - 1);
1736 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1742 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1744 if (!host_client->active)
1746 if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1751 if (i < svs.maxclients)
1753 if (cmd_source == src_command)
1755 if (cls.state == ca_dedicated)
1758 who = cl_name.string;
1763 // can't kick yourself!
1764 if (host_client == save)
1769 message = Cmd_Args();
1770 COM_ParseToken_Simple(&message, false, false);
1773 message++; // skip the #
1774 while (*message == ' ') // skip white space
1776 message += strlen(Cmd_Argv(2)); // skip the number
1778 while (*message && *message == ' ')
1782 SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1784 SV_ClientPrintf("Kicked by %s\n", who);
1785 SV_DropClient (false); // kicked
1793 ===============================================================================
1797 ===============================================================================
1805 void Host_Give_f (void)
1813 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1818 v = atoi (Cmd_Argv(2));
1832 // MED 01/04/97 added hipnotic give stuff
1833 if (gamemode == GAME_HIPNOTIC)
1838 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1840 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1842 else if (t[0] == '9')
1843 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1844 else if (t[0] == '0')
1845 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1846 else if (t[0] >= '2')
1847 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1852 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1857 if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
1860 host_client->edict->fields.server->ammo_shells = v;
1863 if (gamemode == GAME_ROGUE)
1865 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
1868 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1869 host_client->edict->fields.server->ammo_nails = v;
1874 host_client->edict->fields.server->ammo_nails = v;
1878 if (gamemode == GAME_ROGUE)
1880 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
1884 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1885 host_client->edict->fields.server->ammo_nails = v;
1890 if (gamemode == GAME_ROGUE)
1892 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
1896 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1897 host_client->edict->fields.server->ammo_rockets = v;
1902 host_client->edict->fields.server->ammo_rockets = v;
1906 if (gamemode == GAME_ROGUE)
1908 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
1912 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1913 host_client->edict->fields.server->ammo_rockets = v;
1918 host_client->edict->fields.server->health = v;
1921 if (gamemode == GAME_ROGUE)
1923 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
1927 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1928 host_client->edict->fields.server->ammo_cells = v;
1933 host_client->edict->fields.server->ammo_cells = v;
1937 if (gamemode == GAME_ROGUE)
1939 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
1943 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1944 host_client->edict->fields.server->ammo_cells = v;
1951 prvm_edict_t *FindViewthing (void)
1956 for (i=0 ; i<prog->num_edicts ; i++)
1958 e = PRVM_EDICT_NUM(i);
1959 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1962 Con_Print("No viewthing on map\n");
1971 void Host_Viewmodel_f (void)
1980 e = FindViewthing ();
1985 m = Mod_ForName (Cmd_Argv(1), false, true, false);
1986 if (!m || !m->loaded || !m->Draw)
1988 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1992 e->fields.server->frame = 0;
1993 cl.model_precache[(int)e->fields.server->modelindex] = m;
2001 void Host_Viewframe_f (void)
2011 e = FindViewthing ();
2015 m = cl.model_precache[(int)e->fields.server->modelindex];
2017 f = atoi(Cmd_Argv(1));
2018 if (f >= m->numframes)
2021 e->fields.server->frame = f;
2025 void PrintFrameName (dp_model_t *m, int frame)
2028 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
2030 Con_Printf("frame %i\n", frame);
2038 void Host_Viewnext_f (void)
2047 e = FindViewthing ();
2051 m = cl.model_precache[(int)e->fields.server->modelindex];
2053 e->fields.server->frame = e->fields.server->frame + 1;
2054 if (e->fields.server->frame >= m->numframes)
2055 e->fields.server->frame = m->numframes - 1;
2057 PrintFrameName (m, (int)e->fields.server->frame);
2065 void Host_Viewprev_f (void)
2074 e = FindViewthing ();
2079 m = cl.model_precache[(int)e->fields.server->modelindex];
2081 e->fields.server->frame = e->fields.server->frame - 1;
2082 if (e->fields.server->frame < 0)
2083 e->fields.server->frame = 0;
2085 PrintFrameName (m, (int)e->fields.server->frame);
2089 ===============================================================================
2093 ===============================================================================
2102 void Host_Startdemos_f (void)
2106 if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-capturedemo"))
2112 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
2115 Con_DPrintf("%i demo(s) in loop\n", c);
2117 for (i=1 ; i<c+1 ; i++)
2118 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
2120 // LordHavoc: clear the remaining slots
2121 for (;i <= MAX_DEMOS;i++)
2122 cls.demos[i-1][0] = 0;
2124 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
2138 Return to looping demos
2141 void Host_Demos_f (void)
2143 if (cls.state == ca_dedicated)
2145 if (cls.demonum == -1)
2155 Return to looping demos
2158 void Host_Stopdemo_f (void)
2160 if (!cls.demoplayback)
2163 Host_ShutdownServer ();
2166 void Host_SendCvar_f (void)
2170 const char *cvarname;
2175 cvarname = Cmd_Argv(1);
2176 if (cls.state == ca_connected)
2178 c = Cvar_FindVar(cvarname);
2179 // LordHavoc: if there is no such cvar or if it is private, send a
2180 // reply indicating that it has no value
2181 if(!c || (c->flags & CVAR_PRIVATE))
2182 Cmd_ForwardStringToServer(va("sentcvar %s", cvarname));
2184 Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"", c->name, c->string));
2187 if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
2191 if (cls.state != ca_dedicated)
2195 for(;i<svs.maxclients;i++)
2196 if(svs.clients[i].active && svs.clients[i].netconnection)
2198 host_client = &svs.clients[i];
2199 Host_ClientCommands("sendcvar %s\n", cvarname);
2204 static void MaxPlayers_f(void)
2208 if (Cmd_Argc() != 2)
2210 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
2216 Con_Print("maxplayers can not be changed while a server is running.\n");
2220 n = atoi(Cmd_Argv(1));
2221 n = bound(1, n, MAX_SCOREBOARD);
2222 Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2225 Mem_Free(svs.clients);
2227 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
2229 Cvar_Set ("deathmatch", "0");
2231 Cvar_Set ("deathmatch", "1");
2234 //=============================================================================
2236 // QuakeWorld commands
2239 =====================
2242 Send the rest of the command line over as
2243 an unconnected command.
2244 =====================
2246 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2250 lhnetsocket_t *mysocket;
2252 if (!rcon_password.string || !rcon_password.string[0])
2254 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2258 for (i = 0;rcon_password.string[i];i++)
2260 if (rcon_password.string[i] <= ' ')
2262 Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2268 to = cls.netcon->peeraddress;
2271 if (!rcon_address.string[0])
2273 Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2276 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2278 mysocket = NetConn_ChooseClientSocketForAddress(&to);
2281 // simply put together the rcon packet and send it
2282 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2287 ====================
2290 user <name or userid>
2292 Dump userdata / masterdata for a user
2293 ====================
2295 void Host_User_f (void) // credit: taken from QuakeWorld
2300 if (Cmd_Argc() != 2)
2302 Con_Printf ("Usage: user <username / userid>\n");
2306 uid = atoi(Cmd_Argv(1));
2308 for (i = 0;i < cl.maxclients;i++)
2310 if (!cl.scores[i].name[0])
2312 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2314 InfoString_Print(cl.scores[i].qw_userinfo);
2318 Con_Printf ("User not in server.\n");
2322 ====================
2325 Dump userids for all current players
2326 ====================
2328 void Host_Users_f (void) // credit: taken from QuakeWorld
2334 Con_Printf ("userid frags name\n");
2335 Con_Printf ("------ ----- ----\n");
2336 for (i = 0;i < cl.maxclients;i++)
2338 if (cl.scores[i].name[0])
2340 Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2345 Con_Printf ("%i total users\n", c);
2350 Host_FullServerinfo_f
2352 Sent by server when serverinfo changes
2355 // TODO: shouldn't this be a cvar instead?
2356 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2359 if (Cmd_Argc() != 2)
2361 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2365 strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2366 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2367 cl.qw_teamplay = atoi(temp);
2374 Allow clients to change userinfo
2378 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2385 if (Cmd_Argc() != 2)
2387 Con_Printf ("fullinfo <complete info string>\n");
2397 while (*s && *s != '\\')
2403 Con_Printf ("MISSING VALUE\n");
2409 while (*s && *s != '\\')
2416 CL_SetInfo(key, value, false, false, false, false);
2424 Allow clients to change userinfo
2427 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2429 if (Cmd_Argc() == 1)
2431 InfoString_Print(cls.userinfo);
2434 if (Cmd_Argc() != 3)
2436 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2439 CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2443 ====================
2446 packet <destination> <contents>
2448 Contents allows \n escape character
2449 ====================
2451 void Host_Packet_f (void) // credit: taken from QuakeWorld
2457 lhnetaddress_t address;
2458 lhnetsocket_t *mysocket;
2460 if (Cmd_Argc() != 3)
2462 Con_Printf ("packet <destination> <contents>\n");
2466 if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2468 Con_Printf ("Bad address\n");
2474 send[0] = send[1] = send[2] = send[3] = 0xff;
2476 l = (int)strlen (in);
2477 for (i=0 ; i<l ; i++)
2479 if (out >= send + sizeof(send) - 1)
2481 if (in[i] == '\\' && in[i+1] == 'n')
2486 else if (in[i] == '\\' && in[i+1] == '0')
2491 else if (in[i] == '\\' && in[i+1] == 't')
2496 else if (in[i] == '\\' && in[i+1] == 'r')
2501 else if (in[i] == '\\' && in[i+1] == '"')
2510 mysocket = NetConn_ChooseClientSocketForAddress(&address);
2512 mysocket = NetConn_ChooseServerSocketForAddress(&address);
2514 NetConn_Write(mysocket, send, out - send, &address);
2518 ====================
2521 Send back ping and packet loss update for all current players to this player
2522 ====================
2524 void Host_Pings_f (void)
2526 int i, j, ping, packetloss;
2529 if (!host_client->netconnection)
2532 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2534 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2535 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2537 for (i = 0;i < svs.maxclients;i++)
2540 if (svs.clients[i].netconnection)
2541 for (j = 0;j < NETGRAPH_PACKETS;j++)
2542 if (svs.clients[i].netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
2544 packetloss = packetloss * 100 / NETGRAPH_PACKETS;
2545 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2546 ping = bound(0, ping, 9999);
2547 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2549 // send qw_svc_updateping and qw_svc_updatepl messages
2550 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2551 MSG_WriteShort(&host_client->netconnection->message, ping);
2552 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2553 MSG_WriteByte(&host_client->netconnection->message, packetloss);
2557 // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2558 dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2559 MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2562 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2563 MSG_WriteString(&host_client->netconnection->message, "\n");
2566 void Host_PingPLReport_f(void)
2570 if (l > cl.maxclients)
2572 for (i = 0;i < l;i++)
2574 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2575 cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
2579 //=============================================================================
2586 void Host_InitCommands (void)
2588 dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
2590 Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2591 Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2592 if (gamemode == GAME_NEHAHRA)
2594 Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
2595 Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2596 Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
2597 Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2598 Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
2602 Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2603 Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2604 Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2605 Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2606 Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2608 Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2609 Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2610 Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2611 Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2612 Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
2613 Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2614 Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2615 Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2616 Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2617 Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2618 Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2619 Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2620 Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2621 Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2622 Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2624 Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2625 Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2626 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2628 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2629 Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2630 Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2631 Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2633 Cvar_RegisterVariable (&cl_name);
2634 Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2635 Cvar_RegisterVariable (&cl_color);
2636 Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2637 Cvar_RegisterVariable (&cl_rate);
2638 Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2639 if (gamemode == GAME_NEHAHRA)
2641 Cvar_RegisterVariable (&cl_pmodel);
2642 Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
2645 // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2646 Cvar_RegisterVariable (&cl_playermodel);
2647 Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2648 Cvar_RegisterVariable (&cl_playerskin);
2649 Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2651 Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2652 Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2653 Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2654 Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2656 Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
2658 Cvar_RegisterVariable (&rcon_password);
2659 Cvar_RegisterVariable (&rcon_address);
2660 Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2661 Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2662 Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2663 Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2664 Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2665 Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2666 Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2667 Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2668 Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2670 Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2671 Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2673 Cmd_AddCommand ("fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)");
2674 Cvar_RegisterVariable (&r_fixtrans_auto);
2676 Cvar_RegisterVariable (&team);
2677 Cvar_RegisterVariable (&skin);
2678 Cvar_RegisterVariable (&noaim);
2680 Cvar_RegisterVariable(&sv_cheats);
2681 Cvar_RegisterVariable(&sv_adminnick);
2682 Cvar_RegisterVariable(&sv_status_privacy);
2685 void Host_NoOperation_f(void)