]> git.xonotic.org Git - xonotic/darkplaces.git/blob - host.c
afl-fuzz debugging support.
[xonotic/darkplaces.git] / host.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // host.c -- coordinates spawning and killing of local servers
21
22 #include "quakedef.h"
23
24 #include <time.h>
25 #include "libcurl.h"
26 #ifdef CONFIG_CD
27 #include "cdaudio.h"
28 #endif
29 #include "cl_video.h"
30 #include "progsvm.h"
31 #include "csprogs.h"
32 #include "sv_demo.h"
33 #include "snd_main.h"
34 #include "thread.h"
35 #include "utf8lib.h"
36
37 /*
38
39 A server can always be started, even if the system started out as a client
40 to a remote system.
41
42 A client can NOT be started if the system started as a dedicated server.
43
44 Memory is cleared / released when a server or client begins, not when they end.
45
46 */
47
48 // how many frames have occurred
49 // (checked by Host_Error and Host_SaveConfig_f)
50 int host_framecount = 0;
51 // LordHavoc: set when quit is executed
52 qboolean host_shuttingdown = false;
53
54 // the accumulated mainloop time since application started (with filtering), without any slowmo or clamping
55 double realtime;
56 // the main loop wall time for this frame
57 double host_dirtytime;
58
59 // current client
60 client_t *host_client;
61
62 jmp_buf host_abortframe;
63
64 // pretend frames take this amount of time (in seconds), 0 = realtime
65 cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
66 cvar_t cl_maxphysicsframesperserverframe = {0, "cl_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
67 // shows time used by certain subsystems
68 cvar_t host_speeds = {0, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
69 cvar_t host_maxwait = {0, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."};
70 cvar_t cl_minfps = {CVAR_SAVE, "cl_minfps", "40", "minimum fps target - while the rendering performance is below this, it will drift toward lower quality"};
71 cvar_t cl_minfps_fade = {CVAR_SAVE, "cl_minfps_fade", "1", "how fast the quality adapts to varying framerate"};
72 cvar_t cl_minfps_qualitymax = {CVAR_SAVE, "cl_minfps_qualitymax", "1", "highest allowed drawdistance multiplier"};
73 cvar_t cl_minfps_qualitymin = {CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowest allowed drawdistance multiplier"};
74 cvar_t cl_minfps_qualitymultiply = {CVAR_SAVE, "cl_minfps_qualitymultiply", "0.2", "multiplier for quality changes in quality change per second render time (1 assumes linearity of quality and render time)"};
75 cvar_t cl_minfps_qualityhysteresis = {CVAR_SAVE, "cl_minfps_qualityhysteresis", "0.05", "reduce all quality increments by this to reduce flickering"};
76 cvar_t cl_minfps_qualitystepmax = {CVAR_SAVE, "cl_minfps_qualitystepmax", "0.1", "maximum quality change in a single frame"};
77 cvar_t cl_minfps_force = {0, "cl_minfps_force", "0", "also apply quality reductions in timedemo/capturevideo"};
78 cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"};
79 cvar_t cl_maxfps_alwayssleep = {0, "cl_maxfps_alwayssleep","1", "gives up some processing time to other applications each frame, value in milliseconds, disabled if cl_maxfps is 0"};
80 cvar_t cl_maxidlefps = {CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"};
81
82 cvar_t developer = {CVAR_SAVE, "developer","0", "shows debugging messages and information (recommended for all developers and level designers); the value -1 also suppresses buffering and logging these messages"};
83 cvar_t developer_extra = {0, "developer_extra", "0", "prints additional debugging messages, often very verbose!"};
84 cvar_t developer_insane = {0, "developer_insane", "0", "prints huge streams of information about internal workings, entire contents of files being read/written, etc.  Not recommended!"};
85 cvar_t developer_loadfile = {0, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"};
86 cvar_t developer_loading = {0, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"};
87 cvar_t developer_entityparsing = {0, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"};
88
89 cvar_t timestamps = {CVAR_SAVE, "timestamps", "0", "prints timestamps on console messages"};
90 cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%Y-%m-%d %H:%M:%S] ", "time format to use on timestamped console messages"};
91
92 cvar_t sessionid = {CVAR_READONLY, "sessionid", "", "ID of the current session (use the -sessionid parameter to set it); this is always either empty or begins with a dot (.)"};
93 cvar_t locksession = {0, "locksession", "0", "Lock the session? 0 = no, 1 = yes and abort on failure, 2 = yes and continue on failure"};
94
95 /*
96 ================
97 Host_AbortCurrentFrame
98
99 aborts the current host frame and goes on with the next one
100 ================
101 */
102 void Host_AbortCurrentFrame(void) DP_FUNC_NORETURN;
103 void Host_AbortCurrentFrame(void)
104 {
105         abort();
106
107         // in case we were previously nice, make us mean again
108         Sys_MakeProcessMean();
109
110         longjmp (host_abortframe, 1);
111 }
112
113 /*
114 ================
115 Host_Error
116
117 This shuts down both the client and server
118 ================
119 */
120 void Host_Error (const char *error, ...)
121 {
122         static char hosterrorstring1[MAX_INPUTLINE]; // THREAD UNSAFE
123         static char hosterrorstring2[MAX_INPUTLINE]; // THREAD UNSAFE
124         static qboolean hosterror = false;
125         va_list argptr;
126
127         // turn off rcon redirect if it was active when the crash occurred
128         // to prevent loops when it is a networking problem
129         Con_Rcon_Redirect_Abort();
130
131         va_start (argptr,error);
132         dpvsnprintf (hosterrorstring1,sizeof(hosterrorstring1),error,argptr);
133         va_end (argptr);
134
135         Con_Printf("Host_Error: %s\n", hosterrorstring1);
136
137         // LordHavoc: if crashing very early, or currently shutting down, do
138         // Sys_Error instead
139         if (host_framecount < 3 || host_shuttingdown)
140                 Sys_Error ("Host_Error: %s", hosterrorstring1);
141
142         if (hosterror)
143                 Sys_Error ("Host_Error: recursively entered (original error was: %s    new error is: %s)", hosterrorstring2, hosterrorstring1);
144         hosterror = true;
145
146         strlcpy(hosterrorstring2, hosterrorstring1, sizeof(hosterrorstring2));
147
148         CL_Parse_DumpPacket();
149
150         CL_Parse_ErrorCleanUp();
151
152         //PR_Crash();
153
154         // print out where the crash happened, if it was caused by QC (and do a cleanup)
155         PRVM_Crash(SVVM_prog);
156         PRVM_Crash(CLVM_prog);
157 #ifdef CONFIG_MENU
158         PRVM_Crash(MVM_prog);
159 #endif
160
161         cl.csqc_loaded = false;
162         Cvar_SetValueQuick(&csqc_progcrc, -1);
163         Cvar_SetValueQuick(&csqc_progsize, -1);
164
165         SV_LockThreadMutex();
166         Host_ShutdownServer ();
167         SV_UnlockThreadMutex();
168
169         if (cls.state == ca_dedicated)
170                 Sys_Error ("Host_Error: %s",hosterrorstring2);  // dedicated servers exit
171
172         CL_Disconnect ();
173         cls.demonum = -1;
174
175         hosterror = false;
176
177         Host_AbortCurrentFrame();
178 }
179
180 static void Host_ServerOptions (void)
181 {
182         int i;
183
184         // general default
185         svs.maxclients = 8;
186
187 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
188 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
189         // if no client is in the executable or -dedicated is specified on
190         // commandline, start a dedicated server
191         i = COM_CheckParm ("-dedicated");
192         if (i || !cl_available)
193         {
194                 cls.state = ca_dedicated;
195                 // check for -dedicated specifying how many players
196                 if (i && i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
197                         svs.maxclients = atoi (com_argv[i+1]);
198                 if (COM_CheckParm ("-listen"))
199                         Con_Printf ("Only one of -dedicated or -listen can be specified\n");
200                 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
201                 Cvar_SetValue("sv_public", 1);
202         }
203         else if (cl_available)
204         {
205                 // client exists and not dedicated, check if -listen is specified
206                 cls.state = ca_disconnected;
207                 i = COM_CheckParm ("-listen");
208                 if (i)
209                 {
210                         // default players unless specified
211                         if (i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
212                                 svs.maxclients = atoi (com_argv[i+1]);
213                 }
214                 else
215                 {
216                         // default players in some games, singleplayer in most
217                         if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
218                                 svs.maxclients = 1;
219                 }
220         }
221
222         svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
223
224         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
225
226         if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
227                 Cvar_SetValueQuick(&deathmatch, 1);
228 }
229
230 /*
231 =======================
232 Host_InitLocal
233 ======================
234 */
235 void Host_SaveConfig_f(void);
236 void Host_LoadConfig_f(void);
237 extern cvar_t sv_writepicture_quality;
238 extern cvar_t r_texture_jpeg_fastpicmip;
239 static void Host_InitLocal (void)
240 {
241         Cmd_AddCommand("saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
242         Cmd_AddCommand("loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
243
244         Cvar_RegisterVariable (&cl_maxphysicsframesperserverframe);
245         Cvar_RegisterVariable (&host_framerate);
246         Cvar_RegisterVariable (&host_speeds);
247         Cvar_RegisterVariable (&host_maxwait);
248         Cvar_RegisterVariable (&cl_minfps);
249         Cvar_RegisterVariable (&cl_minfps_fade);
250         Cvar_RegisterVariable (&cl_minfps_qualitymax);
251         Cvar_RegisterVariable (&cl_minfps_qualitymin);
252         Cvar_RegisterVariable (&cl_minfps_qualitystepmax);
253         Cvar_RegisterVariable (&cl_minfps_qualityhysteresis);
254         Cvar_RegisterVariable (&cl_minfps_qualitymultiply);
255         Cvar_RegisterVariable (&cl_minfps_force);
256         Cvar_RegisterVariable (&cl_maxfps);
257         Cvar_RegisterVariable (&cl_maxfps_alwayssleep);
258         Cvar_RegisterVariable (&cl_maxidlefps);
259
260         Cvar_RegisterVariable (&developer);
261         Cvar_RegisterVariable (&developer_extra);
262         Cvar_RegisterVariable (&developer_insane);
263         Cvar_RegisterVariable (&developer_loadfile);
264         Cvar_RegisterVariable (&developer_loading);
265         Cvar_RegisterVariable (&developer_entityparsing);
266
267         Cvar_RegisterVariable (&timestamps);
268         Cvar_RegisterVariable (&timeformat);
269
270         Cvar_RegisterVariable (&sv_writepicture_quality);
271         Cvar_RegisterVariable (&r_texture_jpeg_fastpicmip);
272 }
273
274
275 /*
276 ===============
277 Host_SaveConfig_f
278
279 Writes key bindings and archived cvars to config.cfg
280 ===============
281 */
282 static void Host_SaveConfig_to(const char *file)
283 {
284         qfile_t *f;
285
286 // dedicated servers initialize the host but don't parse and set the
287 // config.cfg cvars
288         // LordHavoc: don't save a config if it crashed in startup
289         if (host_framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo"))
290         {
291                 f = FS_OpenRealFile(file, "wb", false);
292                 if (!f)
293                 {
294                         Con_Printf("Couldn't write %s.\n", file);
295                         return;
296                 }
297
298                 Key_WriteBindings (f);
299                 Cvar_WriteVariables (f);
300
301                 FS_Close (f);
302         }
303 }
304 void Host_SaveConfig(void)
305 {
306         Host_SaveConfig_to(CONFIGFILENAME);
307 }
308 void Host_SaveConfig_f(void)
309 {
310         const char *file = CONFIGFILENAME;
311
312         if(Cmd_Argc() >= 2) {
313                 file = Cmd_Argv(1);
314                 Con_Printf("Saving to %s\n", file);
315         }
316
317         Host_SaveConfig_to(file);
318 }
319
320 static void Host_AddConfigText(void)
321 {
322         // set up the default startmap_sp and startmap_dm aliases (mods can
323         // override these) and then execute the quake.rc startup script
324         if (gamemode == GAME_NEHAHRA)
325                 Cbuf_InsertText("alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec " STARTCONFIGFILENAME "\n");
326         else if (gamemode == GAME_TRANSFUSION)
327                 Cbuf_InsertText("alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec " STARTCONFIGFILENAME "\n");
328         else if (gamemode == GAME_TEU)
329                 Cbuf_InsertText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n");
330         else
331                 Cbuf_InsertText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec " STARTCONFIGFILENAME "\n");
332 }
333
334 /*
335 ===============
336 Host_LoadConfig_f
337
338 Resets key bindings and cvars to defaults and then reloads scripts
339 ===============
340 */
341 void Host_LoadConfig_f(void)
342 {
343         // reset all cvars, commands and aliases to init values
344         Cmd_RestoreInitState();
345 #ifdef CONFIG_MENU
346         // prepend a menu restart command to execute after the config
347         Cbuf_InsertText("\nmenu_restart\n");
348 #endif
349         // reset cvars to their defaults, and then exec startup scripts again
350         Host_AddConfigText();
351 }
352
353 /*
354 =================
355 SV_ClientPrint
356
357 Sends text across to be displayed
358 FIXME: make this just a stuffed echo?
359 =================
360 */
361 void SV_ClientPrint(const char *msg)
362 {
363         if (host_client->netconnection)
364         {
365                 MSG_WriteByte(&host_client->netconnection->message, svc_print);
366                 MSG_WriteString(&host_client->netconnection->message, msg);
367         }
368 }
369
370 /*
371 =================
372 SV_ClientPrintf
373
374 Sends text across to be displayed
375 FIXME: make this just a stuffed echo?
376 =================
377 */
378 void SV_ClientPrintf(const char *fmt, ...)
379 {
380         va_list argptr;
381         char msg[MAX_INPUTLINE];
382
383         va_start(argptr,fmt);
384         dpvsnprintf(msg,sizeof(msg),fmt,argptr);
385         va_end(argptr);
386
387         SV_ClientPrint(msg);
388 }
389
390 /*
391 =================
392 SV_BroadcastPrint
393
394 Sends text to all active clients
395 =================
396 */
397 void SV_BroadcastPrint(const char *msg)
398 {
399         int i;
400         client_t *client;
401
402         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
403         {
404                 if (client->active && client->netconnection)
405                 {
406                         MSG_WriteByte(&client->netconnection->message, svc_print);
407                         MSG_WriteString(&client->netconnection->message, msg);
408                 }
409         }
410
411         if (sv_echobprint.integer && cls.state == ca_dedicated)
412                 Con_Print(msg);
413 }
414
415 /*
416 =================
417 SV_BroadcastPrintf
418
419 Sends text to all active clients
420 =================
421 */
422 void SV_BroadcastPrintf(const char *fmt, ...)
423 {
424         va_list argptr;
425         char msg[MAX_INPUTLINE];
426
427         va_start(argptr,fmt);
428         dpvsnprintf(msg,sizeof(msg),fmt,argptr);
429         va_end(argptr);
430
431         SV_BroadcastPrint(msg);
432 }
433
434 /*
435 =================
436 Host_ClientCommands
437
438 Send text over to the client to be executed
439 =================
440 */
441 void Host_ClientCommands(const char *fmt, ...)
442 {
443         va_list argptr;
444         char string[MAX_INPUTLINE];
445
446         if (!host_client->netconnection)
447                 return;
448
449         va_start(argptr,fmt);
450         dpvsnprintf(string, sizeof(string), fmt, argptr);
451         va_end(argptr);
452
453         MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
454         MSG_WriteString(&host_client->netconnection->message, string);
455 }
456
457 /*
458 =====================
459 SV_DropClient
460
461 Called when the player is getting totally kicked off the host
462 if (crash = true), don't bother sending signofs
463 =====================
464 */
465 void SV_DropClient(qboolean crash)
466 {
467         prvm_prog_t *prog = SVVM_prog;
468         int i;
469         Con_Printf("Client \"%s\" dropped\n", host_client->name);
470
471         SV_StopDemoRecording(host_client);
472
473         // make sure edict is not corrupt (from a level change for example)
474         host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
475
476         if (host_client->netconnection)
477         {
478                 // tell the client to be gone
479                 if (!crash)
480                 {
481                         // LordHavoc: no opportunity for resending, so use unreliable 3 times
482                         unsigned char bufdata[8];
483                         sizebuf_t buf;
484                         memset(&buf, 0, sizeof(buf));
485                         buf.data = bufdata;
486                         buf.maxsize = sizeof(bufdata);
487                         MSG_WriteByte(&buf, svc_disconnect);
488                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
489                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
490                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
491                 }
492         }
493
494         // call qc ClientDisconnect function
495         // LordHavoc: don't call QC if server is dead (avoids recursive
496         // Host_Error in some mods when they run out of edicts)
497         if (host_client->clientconnectcalled && sv.active && host_client->edict)
498         {
499                 // call the prog function for removing a client
500                 // this will set the body to a dead frame, among other things
501                 int saveSelf = PRVM_serverglobaledict(self);
502                 host_client->clientconnectcalled = false;
503                 PRVM_serverglobalfloat(time) = sv.time;
504                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
505                 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
506                 PRVM_serverglobaledict(self) = saveSelf;
507         }
508
509         if (host_client->netconnection)
510         {
511                 // break the net connection
512                 NetConn_Close(host_client->netconnection);
513                 host_client->netconnection = NULL;
514         }
515
516         // if a download is active, close it
517         if (host_client->download_file)
518         {
519                 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
520                 FS_Close(host_client->download_file);
521                 host_client->download_file = NULL;
522                 host_client->download_name[0] = 0;
523                 host_client->download_expectedposition = 0;
524                 host_client->download_started = false;
525         }
526
527         // remove leaving player from scoreboard
528         host_client->name[0] = 0;
529         host_client->colors = 0;
530         host_client->frags = 0;
531         // send notification to all clients
532         // get number of client manually just to make sure we get it right...
533         i = host_client - svs.clients;
534         MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
535         MSG_WriteByte (&sv.reliable_datagram, i);
536         MSG_WriteString (&sv.reliable_datagram, host_client->name);
537         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
538         MSG_WriteByte (&sv.reliable_datagram, i);
539         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
540         MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
541         MSG_WriteByte (&sv.reliable_datagram, i);
542         MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
543
544         // free the client now
545         if (host_client->entitydatabase)
546                 EntityFrame_FreeDatabase(host_client->entitydatabase);
547         if (host_client->entitydatabase4)
548                 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
549         if (host_client->entitydatabase5)
550                 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
551
552         if (sv.active)
553         {
554                 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
555                 PRVM_ED_ClearEdict(prog, host_client->edict);
556         }
557
558         // clear the client struct (this sets active to false)
559         memset(host_client, 0, sizeof(*host_client));
560
561         // update server listing on the master because player count changed
562         // (which the master uses for filtering empty/full servers)
563         NetConn_Heartbeat(1);
564
565         if (sv.loadgame)
566         {
567                 for (i = 0;i < svs.maxclients;i++)
568                         if (svs.clients[i].active && !svs.clients[i].spawned)
569                                 break;
570                 if (i == svs.maxclients)
571                 {
572                         Con_Printf("Loaded game, everyone rejoined - unpausing\n");
573                         sv.paused = sv.loadgame = false; // we're basically done with loading now
574                 }
575         }
576 }
577
578 /*
579 ==================
580 Host_ShutdownServer
581
582 This only happens at the end of a game, not between levels
583 ==================
584 */
585 void Host_ShutdownServer(void)
586 {
587         prvm_prog_t *prog = SVVM_prog;
588         int i;
589
590         Con_DPrintf("Host_ShutdownServer\n");
591
592         if (!sv.active)
593                 return;
594
595         NetConn_Heartbeat(2);
596         NetConn_Heartbeat(2);
597
598 // make sure all the clients know we're disconnecting
599         World_End(&sv.world);
600         if(prog->loaded)
601         {
602                 if(PRVM_serverfunction(SV_Shutdown))
603                 {
604                         func_t s = PRVM_serverfunction(SV_Shutdown);
605                         PRVM_serverglobalfloat(time) = sv.time;
606                         PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
607                         prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
608                 }
609         }
610         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
611                 if (host_client->active)
612                         SV_DropClient(false); // server shutdown
613
614         NetConn_CloseServerPorts();
615
616         sv.active = false;
617 //
618 // clear structures
619 //
620         memset(&sv, 0, sizeof(sv));
621         memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
622
623         cl.islocalgame = false;
624 }
625
626
627 //============================================================================
628
629 /*
630 ===================
631 Host_GetConsoleCommands
632
633 Add them exactly as if they had been typed at the console
634 ===================
635 */
636 static void Host_GetConsoleCommands (void)
637 {
638         char *cmd;
639
640         while (1)
641         {
642                 cmd = Sys_ConsoleInput ();
643                 if (!cmd)
644                         break;
645                 Cbuf_AddText (cmd);
646         }
647 }
648
649 /*
650 ==================
651 Host_TimeReport
652
653 Returns a time report string, for example for
654 ==================
655 */
656 const char *Host_TimingReport(char *buf, size_t buflen)
657 {
658         return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
659 }
660
661 /*
662 ==================
663 Host_Frame
664
665 Runs all active servers
666 ==================
667 */
668 static void Host_Init(void);
669 void Host_Main(void)
670 {
671         double time1 = 0;
672         double time2 = 0;
673         double time3 = 0;
674         double cl_timer = 0, sv_timer = 0;
675         double clframetime, deltacleantime, olddirtytime, dirtytime;
676         double wait;
677         int pass1, pass2, pass3, i;
678         char vabuf[1024];
679         qboolean playing;
680
681         Host_Init();
682
683         realtime = 0;
684         host_dirtytime = Sys_DirtyTime();
685         for (;;)
686         {
687                 if (setjmp(host_abortframe))
688                 {
689                         SCR_ClearLoadingScreen(false);
690                         continue;                       // something bad happened, or the server disconnected
691                 }
692
693                 olddirtytime = host_dirtytime;
694                 dirtytime = Sys_DirtyTime();
695                 deltacleantime = dirtytime - olddirtytime;
696                 if (deltacleantime < 0)
697                 {
698                         // warn if it's significant
699                         if (deltacleantime < -0.01)
700                                 Con_Printf("Host_Mingled: time stepped backwards (went from %f to %f, difference %f)\n", olddirtytime, dirtytime, deltacleantime);
701                         deltacleantime = 0;
702                 }
703                 else if (deltacleantime >= 1800)
704                 {
705                         Con_Printf("Host_Mingled: time stepped forward (went from %f to %f, difference %f)\n", olddirtytime, dirtytime, deltacleantime);
706                         deltacleantime = 0;
707                 }
708                 realtime += deltacleantime;
709                 host_dirtytime = dirtytime;
710
711                 cl_timer += deltacleantime;
712                 sv_timer += deltacleantime;
713
714                 if (!svs.threaded)
715                 {
716                         svs.perf_acc_realtime += deltacleantime;
717
718                         // Look for clients who have spawned
719                         playing = false;
720                         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
721                                 if(host_client->begun)
722                                         if(host_client->netconnection)
723                                                 playing = true;
724                         if(sv.time < 10)
725                         {
726                                 // don't accumulate time for the first 10 seconds of a match
727                                 // so things can settle
728                                 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
729                         }
730                         else if(svs.perf_acc_realtime > 5)
731                         {
732                                 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
733                                 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
734                                 if(svs.perf_acc_offset_samples > 0)
735                                 {
736                                         svs.perf_offset_max = svs.perf_acc_offset_max;
737                                         svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
738                                         svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
739                                 }
740                                 if(svs.perf_lost > 0 && developer_extra.integer)
741                                         if(playing) // only complain if anyone is looking
742                                                 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
743                                 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
744                         }
745                 }
746
747                 if (slowmo.value < 0.00001 && slowmo.value != 0)
748                         Cvar_SetValue("slowmo", 0);
749                 if (host_framerate.value < 0.00001 && host_framerate.value != 0)
750                         Cvar_SetValue("host_framerate", 0);
751
752                 // keep the random time dependent, but not when playing demos/benchmarking
753                 if(!*sv_random_seed.string && !cls.demoplayback)
754                         rand();
755
756                 // get new key events
757                 Key_EventQueue_Unblock();
758                 SndSys_SendKeyEvents();
759                 Sys_SendKeyEvents();
760
761                 NetConn_UpdateSockets();
762
763                 Log_DestBuffer_Flush();
764
765                 // receive packets on each main loop iteration, as the main loop may
766                 // be undersleeping due to select() detecting a new packet
767                 if (sv.active && !svs.threaded)
768                         NetConn_ServerFrame();
769
770                 Curl_Run();
771
772                 // check for commands typed to the host
773                 Host_GetConsoleCommands();
774
775                 // when a server is running we only execute console commands on server frames
776                 // (this mainly allows frikbot .way config files to work properly by staying in sync with the server qc)
777                 // otherwise we execute them on client frames
778                 if (sv.active ? sv_timer > 0 : cl_timer > 0)
779                 {
780                         // process console commands
781 //                      R_TimeReport("preconsole");
782                         CL_VM_PreventInformationLeaks();
783                         Cbuf_Frame();
784 //                      R_TimeReport("console");
785                 }
786
787                 //Con_Printf("%6.0f %6.0f\n", cl_timer * 1000000.0, sv_timer * 1000000.0);
788
789                 // if the accumulators haven't become positive yet, wait a while
790                 if (cls.state == ca_dedicated)
791                         wait = sv_timer * -1000000.0;
792                 else if (!sv.active || svs.threaded)
793                         wait = cl_timer * -1000000.0;
794                 else
795                         wait = max(cl_timer, sv_timer) * -1000000.0;
796
797                 if (!cls.timedemo && wait >= 1)
798                 {
799                         double time0, delta;
800
801                         if(host_maxwait.value <= 0)
802                                 wait = min(wait, 1000000.0);
803                         else
804                                 wait = min(wait, host_maxwait.value * 1000.0);
805                         if(wait < 1)
806                                 wait = 1; // because we cast to int
807
808                         time0 = Sys_DirtyTime();
809                         if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded) {
810                                 NetConn_SleepMicroseconds((int)wait);
811                                 if (cls.state != ca_dedicated)
812                                         NetConn_ClientFrame(); // helps server browser get good ping values
813                                 // TODO can we do the same for ServerFrame? Probably not.
814                         }
815                         else
816                                 Sys_Sleep((int)wait);
817                         delta = Sys_DirtyTime() - time0;
818                         if (delta < 0 || delta >= 1800) delta = 0;
819                         if (!svs.threaded)
820                                 svs.perf_acc_sleeptime += delta;
821 //                      R_TimeReport("sleep");
822                         continue;
823                 }
824
825                 // limit the frametime steps to no more than 100ms each
826                 if (cl_timer > 0.1)
827                         cl_timer = 0.1;
828                 if (sv_timer > 0.1)
829                 {
830                         if (!svs.threaded)
831                                 svs.perf_acc_lost += (sv_timer - 0.1);
832                         sv_timer = 0.1;
833                 }
834
835                 R_TimeReport("---");
836
837         //-------------------
838         //
839         // server operations
840         //
841         //-------------------
842
843                 // limit the frametime steps to no more than 100ms each
844                 if (sv.active && sv_timer > 0 && !svs.threaded)
845                 {
846                         // execute one or more server frames, with an upper limit on how much
847                         // execution time to spend on server frames to avoid freezing the game if
848                         // the server is overloaded, this execution time limit means the game will
849                         // slow down if the server is taking too long.
850                         int framecount, framelimit = 1;
851                         double advancetime, aborttime = 0;
852                         float offset;
853                         prvm_prog_t *prog = SVVM_prog;
854
855                         // run the world state
856                         // don't allow simulation to run too fast or too slow or logic glitches can occur
857
858                         // stop running server frames if the wall time reaches this value
859                         if (sys_ticrate.value <= 0)
860                                 advancetime = sv_timer;
861                         else if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
862                         {
863                                 // synchronize to the client frametime, but no less than 10ms and no more than 100ms
864                                 advancetime = bound(0.01, cl_timer, 0.1);
865                         }
866                         else
867                         {
868                                 advancetime = sys_ticrate.value;
869                                 // listen servers can run multiple server frames per client frame
870                                 framelimit = cl_maxphysicsframesperserverframe.integer;
871                                 aborttime = Sys_DirtyTime() + 0.1;
872                         }
873                         if(slowmo.value > 0 && slowmo.value < 1)
874                                 advancetime = min(advancetime, 0.1 / slowmo.value);
875                         else
876                                 advancetime = min(advancetime, 0.1);
877
878                         if(advancetime > 0)
879                         {
880                                 offset = Sys_DirtyTime() - dirtytime;if (offset < 0 || offset >= 1800) offset = 0;
881                                 offset += sv_timer;
882                                 ++svs.perf_acc_offset_samples;
883                                 svs.perf_acc_offset += offset;
884                                 svs.perf_acc_offset_squared += offset * offset;
885                                 if(svs.perf_acc_offset_max < offset)
886                                         svs.perf_acc_offset_max = offset;
887                         }
888
889                         // only advance time if not paused
890                         // the game also pauses in singleplayer when menu or console is used
891                         sv.frametime = advancetime * slowmo.value;
892                         if (host_framerate.value)
893                                 sv.frametime = host_framerate.value;
894                         if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
895                                 sv.frametime = 0;
896
897                         for (framecount = 0;framecount < framelimit && sv_timer > 0;framecount++)
898                         {
899                                 sv_timer -= advancetime;
900
901                                 // move things around and think unless paused
902                                 if (sv.frametime)
903                                         SV_Physics();
904
905                                 // if this server frame took too long, break out of the loop
906                                 if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
907                                         break;
908                         }
909                         R_TimeReport("serverphysics");
910
911                         // send all messages to the clients
912                         SV_SendClientMessages();
913
914                         if (sv.paused == 1 && realtime > sv.pausedstart && sv.pausedstart > 0) {
915                                 prog->globals.fp[OFS_PARM0] = realtime - sv.pausedstart;
916                                 PRVM_serverglobalfloat(time) = sv.time;
917                                 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
918                         }
919
920                         // send an heartbeat if enough time has passed since the last one
921                         NetConn_Heartbeat(0);
922                         R_TimeReport("servernetwork");
923                 }
924                 else if (!svs.threaded)
925                 {
926                         // don't let r_speeds display jump around
927                         R_TimeReport("serverphysics");
928                         R_TimeReport("servernetwork");
929                 }
930
931         //-------------------
932         //
933         // client operations
934         //
935         //-------------------
936
937                 if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || ((vid_activewindow ? cl_maxfps : cl_maxidlefps).value < 1)))
938                 {
939                         R_TimeReport("---");
940                         Collision_Cache_NewFrame();
941                         R_TimeReport("photoncache");
942                         // decide the simulation time
943                         if (cls.capturevideo.active)
944                         {
945                                 //***
946                                 if (cls.capturevideo.realtime)
947                                         clframetime = cl.realframetime = max(cl_timer, 1.0 / cls.capturevideo.framerate);
948                                 else
949                                 {
950                                         clframetime = 1.0 / cls.capturevideo.framerate;
951                                         cl.realframetime = max(cl_timer, clframetime);
952                                 }
953                         }
954                         else if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo)
955                         {
956                                 clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value);
957                                 // when running slow, we need to sleep to keep input responsive
958                                 wait = bound(0, cl_maxfps_alwayssleep.value * 1000, 100000);
959                                 if (wait > 0)
960                                         Sys_Sleep((int)wait);
961                         }
962                         else if (!vid_activewindow && cl_maxidlefps.value >= 1 && !cls.timedemo)
963                                 clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value);
964                         else
965                                 clframetime = cl.realframetime = cl_timer;
966
967                         // apply slowmo scaling
968                         clframetime *= cl.movevars_timescale;
969                         // scale playback speed of demos by slowmo cvar
970                         if (cls.demoplayback)
971                         {
972                                 clframetime *= slowmo.value;
973                                 // if demo playback is paused, don't advance time at all
974                                 if (cls.demopaused)
975                                         clframetime = 0;
976                         }
977                         else
978                         {
979                                 // host_framerate overrides all else
980                                 if (host_framerate.value)
981                                         clframetime = host_framerate.value;
982
983                                 if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
984                                         clframetime = 0;
985                         }
986
987                         if (cls.timedemo)
988                                 clframetime = cl.realframetime = cl_timer;
989
990                         // deduct the frame time from the accumulator
991                         cl_timer -= cl.realframetime;
992
993                         cl.oldtime = cl.time;
994                         cl.time += clframetime;
995
996                         // update video
997                         if (host_speeds.integer)
998                                 time1 = Sys_DirtyTime();
999                         R_TimeReport("pre-input");
1000
1001                         // Collect input into cmd
1002                         CL_Input();
1003
1004                         R_TimeReport("input");
1005
1006                         // check for new packets
1007                         NetConn_ClientFrame();
1008
1009                         // read a new frame from a demo if needed
1010                         CL_ReadDemoMessage();
1011                         R_TimeReport("clientnetwork");
1012
1013                         // now that packets have been read, send input to server
1014                         CL_SendMove();
1015                         R_TimeReport("sendmove");
1016
1017                         // update client world (interpolate entities, create trails, etc)
1018                         CL_UpdateWorld();
1019                         R_TimeReport("lerpworld");
1020
1021                         CL_Video_Frame();
1022
1023                         R_TimeReport("client");
1024
1025                         CL_UpdateScreen();
1026                         R_TimeReport("render");
1027
1028                         if (host_speeds.integer)
1029                                 time2 = Sys_DirtyTime();
1030
1031                         // update audio
1032                         if(cl.csqc_usecsqclistener)
1033                         {
1034                                 S_Update(&cl.csqc_listenermatrix);
1035                                 cl.csqc_usecsqclistener = false;
1036                         }
1037                         else
1038                                 S_Update(&r_refdef.view.matrix);
1039
1040 #ifdef CONFIG_CD
1041                         CDAudio_Update();
1042                         R_TimeReport("audio");
1043 #endif
1044
1045                         // reset gathering of mouse input
1046                         in_mouse_x = in_mouse_y = 0;
1047
1048                         if (host_speeds.integer)
1049                         {
1050                                 pass1 = (int)((time1 - time3)*1000000);
1051                                 time3 = Sys_DirtyTime();
1052                                 pass2 = (int)((time2 - time1)*1000000);
1053                                 pass3 = (int)((time3 - time2)*1000000);
1054                                 Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n",
1055                                                         pass1+pass2+pass3, pass1, pass2, pass3);
1056                         }
1057                 }
1058
1059 #if MEMPARANOIA
1060                 Mem_CheckSentinelsGlobal();
1061 #else
1062                 if (developer_memorydebug.integer)
1063                         Mem_CheckSentinelsGlobal();
1064 #endif
1065
1066                 // if there is some time remaining from this frame, reset the timers
1067                 if (cl_timer >= 0)
1068                         cl_timer = 0;
1069                 if (sv_timer >= 0)
1070                 {
1071                         if (!svs.threaded)
1072                                 svs.perf_acc_lost += sv_timer;
1073                         sv_timer = 0;
1074                 }
1075
1076                 host_framecount++;
1077         }
1078 }
1079
1080 //============================================================================
1081
1082 qboolean vid_opened = false;
1083 void Host_StartVideo(void)
1084 {
1085         if (!vid_opened && cls.state != ca_dedicated)
1086         {
1087                 vid_opened = true;
1088                 // make sure we open sockets before opening video because the Windows Firewall "unblock?" dialog can screw up the graphics context on some graphics drivers
1089                 NetConn_UpdateSockets();
1090                 VID_Start();
1091 #ifdef CONFIG_CD
1092                 CDAudio_Startup();
1093 #endif
1094         }
1095 }
1096
1097 char engineversion[128];
1098
1099 qboolean sys_nostdout = false;
1100
1101 extern qboolean host_stuffcmdsrun;
1102
1103 static qfile_t *locksession_fh = NULL;
1104 static qboolean locksession_run = false;
1105 static void Host_InitSession(void)
1106 {
1107         int i;
1108         Cvar_RegisterVariable(&sessionid);
1109         Cvar_RegisterVariable(&locksession);
1110
1111         // load the session ID into the read-only cvar
1112         if ((i = COM_CheckParm("-sessionid")) && (i + 1 < com_argc))
1113         {
1114                 char vabuf[1024];
1115                 if(com_argv[i+1][0] == '.')
1116                         Cvar_SetQuick(&sessionid, com_argv[i+1]);
1117                 else
1118                         Cvar_SetQuick(&sessionid, va(vabuf, sizeof(vabuf), ".%s", com_argv[i+1]));
1119         }
1120 }
1121 void Host_LockSession(void)
1122 {
1123         if(locksession_run)
1124                 return;
1125         locksession_run = true;
1126         if(locksession.integer != 0 && !COM_CheckParm("-readonly"))
1127         {
1128                 char vabuf[1024];
1129                 char *p = va(vabuf, sizeof(vabuf), "%slock%s", *fs_userdir ? fs_userdir : fs_basedir, sessionid.string);
1130                 FS_CreatePath(p);
1131                 locksession_fh = FS_SysOpen(p, "wl", false);
1132                 // TODO maybe write the pid into the lockfile, while we are at it? may help server management tools
1133                 if(!locksession_fh)
1134                 {
1135                         if(locksession.integer == 2)
1136                         {
1137                                 Con_Printf("WARNING: session lock %s could not be acquired. Please run with -sessionid and an unique session name. Continuing anyway.\n", p);
1138                         }
1139                         else
1140                         {
1141                                 Sys_Error("session lock %s could not be acquired. Please run with -sessionid and an unique session name.\n", p);
1142                         }
1143                 }
1144         }
1145 }
1146 void Host_UnlockSession(void)
1147 {
1148         if(!locksession_run)
1149                 return;
1150         locksession_run = false;
1151
1152         if(locksession_fh)
1153         {
1154                 FS_Close(locksession_fh);
1155                 // NOTE: we can NOT unlink the lock here, as doing so would
1156                 // create a race condition if another process created it
1157                 // between our close and our unlink
1158                 locksession_fh = NULL;
1159         }
1160 }
1161
1162 /*
1163 ====================
1164 Host_Init
1165 ====================
1166 */
1167 static void Host_Init (void)
1168 {
1169         int i;
1170         const char* os;
1171         char vabuf[1024];
1172
1173         if (COM_CheckParm("-profilegameonly"))
1174                 Sys_AllowProfiling(false);
1175
1176         // LordHavoc: quake never seeded the random number generator before... heh
1177         if (COM_CheckParm("-benchmark"))
1178                 srand(0); // predictable random sequence for -benchmark
1179         else
1180                 srand((unsigned int)time(NULL));
1181
1182         // FIXME: this is evil, but possibly temporary
1183         // LordHavoc: doesn't seem very temporary...
1184         // LordHavoc: made this a saved cvar
1185 // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
1186         if (COM_CheckParm("-developer"))
1187         {
1188                 developer.value = developer.integer = 1;
1189                 developer.string = "1";
1190         }
1191
1192         if (COM_CheckParm("-developer2") || COM_CheckParm("-developer3"))
1193         {
1194                 developer.value = developer.integer = 1;
1195                 developer.string = "1";
1196                 developer_extra.value = developer_extra.integer = 1;
1197                 developer_extra.string = "1";
1198                 developer_insane.value = developer_insane.integer = 1;
1199                 developer_insane.string = "1";
1200                 developer_memory.value = developer_memory.integer = 1;
1201                 developer_memory.string = "1";
1202                 developer_memorydebug.value = developer_memorydebug.integer = 1;
1203                 developer_memorydebug.string = "1";
1204         }
1205
1206         if (COM_CheckParm("-developer3"))
1207         {
1208                 gl_paranoid.integer = 1;gl_paranoid.string = "1";
1209                 gl_printcheckerror.integer = 1;gl_printcheckerror.string = "1";
1210         }
1211
1212 // COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
1213         if (COM_CheckParm("-nostdout"))
1214                 sys_nostdout = 1;
1215
1216         // used by everything
1217         Memory_Init();
1218
1219         // initialize console command/cvar/alias/command execution systems
1220         Cmd_Init();
1221
1222         // initialize memory subsystem cvars/commands
1223         Memory_Init_Commands();
1224
1225         // initialize console and logging and its cvars/commands
1226         Con_Init();
1227
1228         // initialize various cvars that could not be initialized earlier
1229         u8_Init();
1230         Curl_Init_Commands();
1231         Cmd_Init_Commands();
1232         Sys_Init_Commands();
1233         COM_Init_Commands();
1234         FS_Init_Commands();
1235
1236         // initialize console window (only used by sys_win.c)
1237         Sys_InitConsole();
1238
1239         // initialize the self-pack (must be before COM_InitGameType as it may add command line options)
1240         FS_Init_SelfPack();
1241
1242         // detect gamemode from commandline options or executable name
1243         COM_InitGameType();
1244
1245         // construct a version string for the corner of the console
1246         os = DP_OS_NAME;
1247         dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring);
1248         Con_Printf("%s\n", engineversion);
1249
1250         // initialize process nice level
1251         Sys_InitProcessNice();
1252
1253         // initialize ixtable
1254         Mathlib_Init();
1255
1256         // initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name)
1257         FS_Init();
1258
1259         // register the cvars for session locking
1260         Host_InitSession();
1261
1262         // must be after FS_Init
1263         Crypto_Init();
1264         Crypto_Init_Commands();
1265
1266         NetConn_Init();
1267         Curl_Init();
1268         //PR_Init();
1269         //PR_Cmd_Init();
1270         PRVM_Init();
1271         Mod_Init();
1272         World_Init();
1273         SV_Init();
1274         V_Init(); // some cvars needed by server player physics (cl_rollangle etc)
1275         Host_InitCommands();
1276         Host_InitLocal();
1277         Host_ServerOptions();
1278
1279         Thread_Init();
1280
1281         if (cls.state == ca_dedicated)
1282                 Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)");
1283         else
1284         {
1285                 Con_DPrintf("Initializing client\n");
1286
1287                 R_Modules_Init();
1288                 Palette_Init();
1289 #ifdef CONFIG_MENU
1290                 MR_Init_Commands();
1291 #endif
1292                 VID_Shared_Init();
1293                 VID_Init();
1294                 Render_Init();
1295                 S_Init();
1296 #ifdef CONFIG_CD
1297                 CDAudio_Init();
1298 #endif
1299                 Key_Init();
1300                 CL_Init();
1301         }
1302
1303         // save off current state of aliases, commands and cvars for later restore if FS_GameDir_f is called
1304         // NOTE: menu commands are freed by Cmd_RestoreInitState
1305         Cmd_SaveInitState();
1306
1307         // FIXME: put this into some neat design, but the menu should be allowed to crash
1308         // without crashing the whole game, so this should just be a short-time solution
1309
1310         // here comes the not so critical stuff
1311         if (setjmp(host_abortframe)) {
1312                 return;
1313         }
1314
1315         Host_AddConfigText();
1316         Cbuf_Execute();
1317
1318         // if stuffcmds wasn't run, then quake.rc is probably missing, use default
1319         if (!host_stuffcmdsrun)
1320         {
1321                 Cbuf_AddText("exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\nstuffcmds\n");
1322                 Cbuf_Execute();
1323         }
1324
1325         // put up the loading image so the user doesn't stare at a black screen...
1326         SCR_BeginLoadingPlaque(true);
1327
1328 #ifdef CONFIG_MENU
1329         if (cls.state != ca_dedicated)
1330         {
1331                 MR_Init();
1332         }
1333 #endif
1334
1335         // check for special benchmark mode
1336 // COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
1337         i = COM_CheckParm("-benchmark");
1338         if (i && i + 1 < com_argc)
1339         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1340         {
1341                 Cbuf_AddText(va(vabuf, sizeof(vabuf), "timedemo %s\n", com_argv[i + 1]));
1342                 Cbuf_Execute();
1343         }
1344
1345         // check for special demo mode
1346 // COMMANDLINEOPTION: Client: -demo <demoname> runs a playdemo and quits
1347         i = COM_CheckParm("-demo");
1348         if (i && i + 1 < com_argc)
1349         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1350         {
1351                 Cbuf_AddText(va(vabuf, sizeof(vabuf), "playdemo %s\n", com_argv[i + 1]));
1352                 Cbuf_Execute();
1353         }
1354
1355 // COMMANDLINEOPTION: Client: -capturedemo <demoname> captures a playdemo and quits
1356         i = COM_CheckParm("-capturedemo");
1357         if (i && i + 1 < com_argc)
1358         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1359         {
1360                 Cbuf_AddText(va(vabuf, sizeof(vabuf), "playdemo %s\ncl_capturevideo 1\n", com_argv[i + 1]));
1361                 Cbuf_Execute();
1362         }
1363
1364         if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1365         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1366         {
1367                 Cbuf_AddText("startmap_dm\n");
1368                 Cbuf_Execute();
1369         }
1370
1371         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1372         {
1373 #ifdef CONFIG_MENU
1374                 Cbuf_AddText("togglemenu 1\n");
1375 #endif
1376                 Cbuf_Execute();
1377         }
1378
1379         Con_DPrint("========Initialized=========\n");
1380
1381         //Host_StartVideo();
1382
1383         if (cls.state != ca_dedicated)
1384                 SV_StartThread();
1385 }
1386
1387
1388 /*
1389 ===============
1390 Host_Shutdown
1391
1392 FIXME: this is a callback from Sys_Quit and Sys_Error.  It would be better
1393 to run quit through here before the final handoff to the sys code.
1394 ===============
1395 */
1396 void Host_Shutdown(void)
1397 {
1398         static qboolean isdown = false;
1399
1400         if (isdown)
1401         {
1402                 Con_Print("recursive shutdown\n");
1403                 return;
1404         }
1405         if (setjmp(host_abortframe))
1406         {
1407                 Con_Print("aborted the quitting frame?!?\n");
1408                 return;
1409         }
1410         isdown = true;
1411
1412         // be quiet while shutting down
1413         S_StopAllSounds();
1414
1415         // end the server thread
1416         if (svs.threaded)
1417                 SV_StopThread();
1418
1419         // disconnect client from server if active
1420         CL_Disconnect();
1421
1422         // shut down local server if active
1423         SV_LockThreadMutex();
1424         Host_ShutdownServer ();
1425         SV_UnlockThreadMutex();
1426
1427 #ifdef CONFIG_MENU
1428         // Shutdown menu
1429         if(MR_Shutdown)
1430                 MR_Shutdown();
1431 #endif
1432
1433         // AK shutdown PRVM
1434         // AK hmm, no PRVM_Shutdown(); yet
1435
1436         CL_Video_Shutdown();
1437
1438         Host_SaveConfig();
1439
1440 #ifdef CONFIG_CD
1441         CDAudio_Shutdown ();
1442 #endif
1443         S_Terminate ();
1444         Curl_Shutdown ();
1445         NetConn_Shutdown ();
1446         //PR_Shutdown ();
1447
1448         if (cls.state != ca_dedicated)
1449         {
1450                 R_Modules_Shutdown();
1451                 VID_Shutdown();
1452         }
1453
1454         SV_StopThread();
1455         Thread_Shutdown();
1456         Cmd_Shutdown();
1457         Key_Shutdown();
1458         CL_Shutdown();
1459         Sys_Shutdown();
1460         Log_Close();
1461         Crypto_Shutdown();
1462
1463         Host_UnlockSession();
1464
1465         S_Shutdown();
1466         Con_Shutdown();
1467         Memory_Shutdown();
1468 }
1469