2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 #include "cl_dyntexture.h"
29 #include "ft2_fontdefs.h"
31 dp_font_t dp_fonts[MAX_FONTS] = {{0}};
33 cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
34 cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
35 cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
37 extern cvar_t v_glslgamma;
39 //=============================================================================
40 /* Support Routines */
42 #define FONT_FILESIZE 13468
43 static cachepic_t *cachepichash[CACHEPICHASHSIZE];
44 static cachepic_t cachepics[MAX_CACHED_PICS];
45 static int numcachepics;
47 static rtexturepool_t *drawtexturepool;
49 static const unsigned char concharimage[FONT_FILESIZE] =
54 static rtexture_t *draw_generateconchars(void)
61 data = LoadTGA_BGRA (concharimage, FONT_FILESIZE);
63 for (i = 0;i < 8192;i++)
65 random = lhrandom (0.0,1.0);
66 data[i*4+3] = data[i*4+0];
67 data[i*4+2] = 83 + (unsigned char)(random * 64);
68 data[i*4+1] = 71 + (unsigned char)(random * 32);
69 data[i*4+0] = 23 + (unsigned char)(random * 16);
72 for (i = 8192;i < 32768;i++)
74 random = lhrandom (0.0,1.0);
75 data[i*4+3] = data[i*4+0];
76 data[i*4+2] = 95 + (unsigned char)(random * 64);
77 data[i*4+1] = 95 + (unsigned char)(random * 64);
78 data[i*4+0] = 95 + (unsigned char)(random * 64);
81 for (i = 32768;i < 40960;i++)
83 random = lhrandom (0.0,1.0);
84 data[i*4+3] = data[i*4+0];
85 data[i*4+2] = 83 + (unsigned char)(random * 64);
86 data[i*4+1] = 71 + (unsigned char)(random * 32);
87 data[i*4+0] = 23 + (unsigned char)(random * 16);
90 for (i = 40960;i < 65536;i++)
92 random = lhrandom (0.0,1.0);
93 data[i*4+3] = data[i*4+0];
94 data[i*4+2] = 96 + (unsigned char)(random * 64);
95 data[i*4+1] = 43 + (unsigned char)(random * 32);
96 data[i*4+0] = 27 + (unsigned char)(random * 32);
100 Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, data);
103 tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA, NULL);
108 static rtexture_t *draw_generateditherpattern(void)
111 unsigned char pixels[8][8];
112 for (y = 0;y < 8;y++)
113 for (x = 0;x < 8;x++)
114 pixels[y][x] = ((x^y) & 4) ? 254 : 0;
115 return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST, palette_bgra_transparent);
118 typedef struct embeddedpic_s
127 static const embeddedpic_t embeddedpics[] =
130 "gfx/prydoncursor001", 16, 16,
149 "ui/mousepointer", 16, 16,
168 "gfx/crosshair1", 16, 16,
187 "gfx/crosshair2", 16, 16,
206 "gfx/crosshair3", 16, 16,
225 "gfx/crosshair4", 16, 16,
244 "gfx/crosshair5", 8, 8,
255 "gfx/crosshair6", 2, 2,
260 "gfx/crosshair7", 16, 16,
281 static rtexture_t *draw_generatepic(const char *name, qboolean quiet)
283 const embeddedpic_t *p;
284 for (p = embeddedpics;p->name;p++)
285 if (!strcmp(name, p->name))
286 return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA, palette_bgra_embeddedpic);
287 if (!strcmp(name, "gfx/conchars"))
288 return draw_generateconchars();
289 if (!strcmp(name, "gfx/colorcontrol/ditherpattern"))
290 return draw_generateditherpattern();
292 Con_Printf("Draw_CachePic: failed to load %s\n", name);
293 return r_texture_notexture;
302 // FIXME: move this to client somehow
303 cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
306 unsigned char *pixels;
309 unsigned char *lmpdata;
310 char lmpname[MAX_QPATH];
312 // check whether the picture has already been cached
313 crc = CRC_Block((unsigned char *)path, strlen(path));
314 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
315 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
316 if (!strcmp (path, pic->name))
319 if (numcachepics == MAX_CACHED_PICS)
321 Con_Printf ("Draw_CachePic: numcachepics == MAX_CACHED_PICS\n");
322 // FIXME: support NULL in callers?
323 return cachepics; // return the first one
325 pic = cachepics + (numcachepics++);
326 strlcpy (pic->name, path, sizeof(pic->name));
328 pic->chain = cachepichash[hashkey];
329 cachepichash[hashkey] = pic;
331 // check whether it is an dynamic texture (if so, we can directly use its texture handler)
332 pic->tex = CL_GetDynTexture( path );
333 // if so, set the width/height, too
335 pic->width = R_TextureWidth(pic->tex);
336 pic->height = R_TextureHeight(pic->tex);
337 // we're done now (early-out)
341 pic->texflags = TEXF_ALPHA;
342 if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
343 pic->texflags |= TEXF_CLAMP;
344 if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
345 pic->texflags |= TEXF_COMPRESS;
347 pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT);
349 // load a high quality image from disk if possible
350 pixels = loadimagepixelsbgra(path, false, true);
351 if (pixels == NULL && !strncmp(path, "gfx/", 4))
352 pixels = loadimagepixelsbgra(path+4, false, true);
355 pic->width = image_width;
356 pic->height = image_height;
358 pic->tex = R_LoadTexture2D(drawtexturepool, path, image_width, image_height, pixels, TEXTYPE_BGRA, pic->texflags, NULL);
362 pic->autoload = false;
363 // never compress the fallback images
364 pic->texflags &= ~TEXF_COMPRESS;
367 // now read the low quality version (wad or lmp file), and take the pic
368 // size from that even if we don't upload the texture, this way the pics
369 // show up the right size in the menu even if they were replaced with
370 // higher or lower resolution versions
371 dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", path);
372 if (!strncmp(path, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
374 if (developer_loading.integer)
375 Con_Printf("loading lump \"%s\"\n", path);
379 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
380 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
381 // if no high quality replacement image was found, upload the original low quality texture
383 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
387 else if ((lmpdata = W_GetLumpName (path + 4)))
389 if (developer_loading.integer)
390 Con_Printf("loading gfx.wad lump \"%s\"\n", path + 4);
392 if (!strcmp(path, "gfx/conchars"))
394 // conchars is a raw image and with color 0 as transparent instead of 255
397 // if no high quality replacement image was found, upload the original low quality texture
399 pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, pic->texflags, palette_bgra_font);
403 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
404 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
405 // if no high quality replacement image was found, upload the original low quality texture
407 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
416 else if (pic->tex == NULL)
418 // if it's not found on disk, generate an image
419 pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
420 pic->width = R_TextureWidth(pic->tex);
421 pic->height = R_TextureHeight(pic->tex);
427 cachepic_t *Draw_CachePic (const char *path)
429 return Draw_CachePic_Flags (path, 0);
434 rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
436 if (pic->autoload && !pic->tex)
438 pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true);
439 if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
440 pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true);
441 if (pic->tex == NULL)
442 pic->tex = draw_generatepic(pic->name, true);
444 pic->lastusedframe = draw_frame;
448 void Draw_Frame(void)
452 static double nextpurgetime;
454 if (nextpurgetime > realtime)
456 nextpurgetime = realtime + 0.05;
457 purgeframe = draw_frame - 1;
458 for (i = 0, pic = cachepics;i < numcachepics;i++, pic++)
460 if (pic->autoload && pic->tex && pic->lastusedframe < draw_frame)
462 R_FreeTexture(pic->tex);
469 cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
474 crc = CRC_Block((unsigned char *)picname, strlen(picname));
475 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
476 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
477 if (!strcmp (picname, pic->name))
482 if (pic->tex && pic->width == width && pic->height == height)
484 R_UpdateTexture(pic->tex, pixels_bgra, 0, 0, width, height);
492 if (numcachepics == MAX_CACHED_PICS)
494 Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS\n");
495 // FIXME: support NULL in callers?
496 return cachepics; // return the first one
498 pic = cachepics + (numcachepics++);
499 strlcpy (pic->name, picname, sizeof(pic->name));
501 pic->chain = cachepichash[hashkey];
502 cachepichash[hashkey] = pic;
507 pic->height = height;
509 R_FreeTexture(pic->tex);
510 pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, (alpha ? TEXF_ALPHA : 0) | TEXF_ALLOWUPDATES, NULL);
514 void Draw_FreePic(const char *picname)
519 // this doesn't really free the pic, but does free it's texture
520 crc = CRC_Block((unsigned char *)picname, strlen(picname));
521 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
522 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
524 if (!strcmp (picname, pic->name) && pic->tex)
526 R_FreeTexture(pic->tex);
535 extern int con_linewidth; // to force rewrapping
536 static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
539 float maxwidth, scale;
540 char widthfile[MAX_QPATH];
542 fs_offset_t widthbufsize;
544 if(override || !fnt->texpath[0])
545 strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
547 if(drawtexturepool == NULL)
548 return; // before gl_draw_start, so will be loaded later
552 // clear freetype font
553 Font_UnloadFont(fnt->ft2);
558 if(fnt->req_face != -1)
560 if(!Font_LoadFont(fnt->texpath, fnt))
561 Con_Printf("Failed to load font-file for '%s', it will not support as many characters.\n", fnt->texpath);
564 fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
565 if(fnt->tex == r_texture_notexture)
567 fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex;
568 strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
571 dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath);
573 // unspecified width == 1 (base width)
574 for(i = 1; i < 256; ++i)
575 fnt->width_of[i] = 1;
578 // FIXME load "name.width", if it fails, fill all with 1
579 if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
581 float extraspacing = 0;
582 const char *p = widthbuf;
587 if(!COM_ParseToken_Simple(&p, false, false))
605 fnt->width_of[ch++] = atof(com_token) + extraspacing;
608 if(!strcmp(com_token, "extraspacing"))
610 if(!COM_ParseToken_Simple(&p, false, false))
612 extraspacing = atof(com_token);
614 else if(!strcmp(com_token, "scale"))
616 if(!COM_ParseToken_Simple(&p, false, false))
618 scale = atof(com_token);
622 Con_Printf("Warning: skipped unknown font property %s\n", com_token);
623 if(!COM_ParseToken_Simple(&p, false, false))
633 maxwidth = fnt->width_of[1];
634 for(i = 2; i < 256; ++i)
635 maxwidth = max(maxwidth, fnt->width_of[i]);
636 fnt->maxwidth = maxwidth;
638 // fix up maxwidth for overlap
639 fnt->maxwidth *= scale;
642 if(fnt == FONT_CONSOLE)
643 con_linewidth = -1; // rewrap console in next frame
646 static dp_font_t *FindFont(const char *title)
649 for(i = 0; i < MAX_FONTS; ++i)
650 if(!strcmp(dp_fonts[i].title, title))
655 static float snap_to_pixel_x(float x, float roundUpAt)
657 float pixelpos = x * vid.width / vid_conwidth.value;
658 int snap = (int) pixelpos;
659 if (pixelpos - snap >= roundUpAt) ++snap;
660 return ((float)snap * vid_conwidth.value / vid.width);
662 x = (int)(x * vid.width / vid_conwidth.value);
663 x = (x * vid_conwidth.value / vid.width);
668 static float snap_to_pixel_y(float y, float roundUpAt)
670 float pixelpos = y * vid.height / vid_conheight.value;
671 int snap = (int) pixelpos;
672 if (pixelpos - snap > roundUpAt) ++snap;
673 return ((float)snap * vid_conheight.value / vid.height);
675 y = (int)(y * vid.height / vid_conheight.value);
676 y = (y * vid_conheight.value / vid.height);
681 static void LoadFont_f(void)
685 const char *filelist, *c, *cm;
687 char mainfont[MAX_QPATH];
691 Con_Printf("Available font commands:\n");
692 for(i = 0; i < MAX_FONTS; ++i)
693 Con_Printf(" loadfont %s gfx/tgafile[...] [sizes...]\n", dp_fonts[i].title);
694 Con_Printf("A font can simply be gfx/tgafile, or alternatively you\n"
695 "can specify multiple fonts and faces\n"
696 "Like this: gfx/vera-sans:2,gfx/fallback:1\n"
697 "to load face 2 of the font gfx/vera-sans and use face 1\n"
698 "of gfx/fallback as fallback font.\n"
699 "You can also specify a list of font sizes to load, like this:\n"
700 "loadfont console gfx/conchars,gfx/fallback 8 12 16 24 32\n"
701 "In many cases, 8 12 16 24 32 should be a good choice.\n"
705 f = FindFont(Cmd_Argv(1));
708 Con_Printf("font function not found\n");
713 filelist = "gfx/conchars";
715 filelist = Cmd_Argv(2);
717 memset(f->fallbacks, 0, sizeof(f->fallbacks));
718 memset(f->fallback_faces, 0, sizeof(f->fallback_faces));
720 // first font is handled "normally"
721 c = strchr(filelist, ':');
722 cm = strchr(filelist, ',');
723 if(c && (!cm || c < cm))
724 f->req_face = atoi(c+1);
731 if(!c || (c - filelist) > MAX_QPATH)
732 strlcpy(mainfont, filelist, sizeof(mainfont));
735 memcpy(mainfont, filelist, c - filelist);
736 mainfont[c - filelist] = 0;
739 for(i = 0; i < MAX_FONT_FALLBACKS; ++i)
741 c = strchr(filelist, ',');
747 c = strchr(filelist, ':');
748 cm = strchr(filelist, ',');
749 if(c && (!cm || c < cm))
750 f->fallback_faces[i] = atoi(c+1);
753 f->fallback_faces[i] = 0; // f->req_face; could make it stick to the default-font's face index
756 if(!c || (c-filelist) > MAX_QPATH)
758 strlcpy(f->fallbacks[i], filelist, sizeof(mainfont));
762 memcpy(f->fallbacks[i], filelist, c - filelist);
763 f->fallbacks[i][c - filelist] = 0;
767 // for now: by default load only one size: the default size
769 for(i = 1; i < MAX_FONT_SIZES; ++i)
770 f->req_sizes[i] = -1;
772 // for some reason this argc is 3 even when using 2 arguments here, maybe nexuiz screws up
775 for(i = 0; i < Cmd_Argc()-3; ++i)
777 sz = atof(Cmd_Argv(i+3));
778 if (IS_NAN(sz)) // do not use crap sizes
780 f->req_sizes[i] = sz;
783 LoadFont(true, mainfont, f);
791 static void gl_draw_start(void)
794 drawtexturepool = R_AllocTexturePool();
797 memset(cachepichash, 0, sizeof(cachepichash));
801 for(i = 0; i < MAX_FONTS; ++i)
802 LoadFont(false, va("gfx/font_%s", dp_fonts[i].title), &dp_fonts[i]);
804 // draw the loading screen so people have something to see in the newly opened window
805 SCR_UpdateLoadingScreen(true);
808 static void gl_draw_shutdown(void)
812 R_FreeTexturePool(&drawtexturepool);
815 memset(cachepichash, 0, sizeof(cachepichash));
818 static void gl_draw_newmap(void)
823 void GL_Draw_Init (void)
826 Cvar_RegisterVariable(&r_textshadow);
827 Cvar_RegisterVariable(&r_textbrightness);
828 Cvar_RegisterVariable(&r_textcontrast);
829 Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
830 R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
832 strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title));
833 strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
834 strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title));
835 strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title));
836 strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title));
837 strlcpy(FONT_CHAT->title, "chat", sizeof(FONT_CHAT->title));
838 strlcpy(FONT_CENTERPRINT->title, "centerprint", sizeof(FONT_CENTERPRINT->title));
839 strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title));
840 strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title));
841 for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
842 if(!FONT_USER[i].title[0])
843 dpsnprintf(FONT_USER[i].title, sizeof(FONT_USER[i].title), "user%d", j++);
847 void _DrawQ_Setup(void)
849 r_viewport_t viewport;
850 if (r_refdef.draw2dstage)
852 r_refdef.draw2dstage = true;
854 R_Viewport_InitOrtho(&viewport, &identitymatrix, r_refdef.view.x, vid.height - r_refdef.view.y - r_refdef.view.height, r_refdef.view.width, r_refdef.view.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
855 R_SetViewport(&viewport);
856 GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
857 qglDepthFunc(GL_LEQUAL);CHECKGLERROR
858 qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
859 GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
860 R_EntityMatrix(&identitymatrix);
864 GL_PolygonOffset(0, 0);
868 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
871 static void _DrawQ_ProcessDrawFlag(int flags)
875 if(flags == DRAWFLAG_ADDITIVE)
876 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
877 else if(flags == DRAWFLAG_MODULATE)
878 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
879 else if(flags == DRAWFLAG_2XMODULATE)
880 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
881 else if(flags == DRAWFLAG_SCREEN)
882 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
884 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
887 void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
891 _DrawQ_ProcessDrawFlag(flags);
892 GL_Color(red, green, blue, alpha);
894 R_Mesh_VertexPointer(floats, 0, 0);
895 R_Mesh_ColorPointer(NULL, 0, 0);
896 R_Mesh_ResetTextureState();
902 height = pic->height;
903 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
904 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
907 floats[12] = 0.0f;floats[13] = 0.0f;
908 floats[14] = 1.0f;floats[15] = 0.0f;
909 floats[16] = 1.0f;floats[17] = 1.0f;
910 floats[18] = 0.0f;floats[19] = 1.0f;
912 // AK07: lets be texel correct on the corners
914 float horz_offset = 0.5f / pic->width;
915 float vert_offset = 0.5f / pic->height;
917 floats[12] = 0.0f + horz_offset;floats[13] = 0.0f + vert_offset;
918 floats[14] = 1.0f - horz_offset;floats[15] = 0.0f + vert_offset;
919 floats[16] = 1.0f - horz_offset;floats[17] = 1.0f - vert_offset;
920 floats[18] = 0.0f + horz_offset;floats[19] = 1.0f - vert_offset;
925 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
927 floats[2] = floats[5] = floats[8] = floats[11] = 0;
928 floats[0] = floats[9] = x;
929 floats[1] = floats[4] = y;
930 floats[3] = floats[6] = x + width;
931 floats[7] = floats[10] = y + height;
933 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
936 void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags)
939 float af = DEG2RAD(-angle); // forward
940 float ar = DEG2RAD(-angle + 90); // right
941 float sinaf = sin(af);
942 float cosaf = cos(af);
943 float sinar = sin(ar);
944 float cosar = cos(ar);
946 _DrawQ_ProcessDrawFlag(flags);
947 GL_Color(red, green, blue, alpha);
949 R_Mesh_VertexPointer(floats, 0, 0);
950 R_Mesh_ColorPointer(NULL, 0, 0);
951 R_Mesh_ResetTextureState();
957 height = pic->height;
958 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
959 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
961 floats[12] = 0.0f;floats[13] = 0.0f;
962 floats[14] = 1.0f;floats[15] = 0.0f;
963 floats[16] = 1.0f;floats[17] = 1.0f;
964 floats[18] = 0.0f;floats[19] = 1.0f;
967 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
969 floats[2] = floats[5] = floats[8] = floats[11] = 0;
972 floats[0] = x - cosaf*org_x - cosar*org_y;
973 floats[1] = y - sinaf*org_x - sinar*org_y;
976 floats[3] = x + cosaf*(width-org_x) - cosar*org_y;
977 floats[4] = y + sinaf*(width-org_x) - sinar*org_y;
980 floats[6] = x + cosaf*(width-org_x) + cosar*(height-org_y);
981 floats[7] = y + sinaf*(width-org_x) + sinar*(height-org_y);
984 floats[9] = x - cosaf*org_x + cosar*(height-org_y);
985 floats[10] = y - sinaf*org_x + sinar*(height-org_y);
987 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
990 void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
994 _DrawQ_ProcessDrawFlag(flags);
995 GL_Color(red, green, blue, alpha);
997 R_Mesh_VertexPointer(floats, 0, 0);
998 R_Mesh_ColorPointer(NULL, 0, 0);
999 R_Mesh_ResetTextureState();
1000 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1002 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1003 floats[0] = floats[9] = x;
1004 floats[1] = floats[4] = y;
1005 floats[3] = floats[6] = x + width;
1006 floats[7] = floats[10] = y + height;
1008 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1011 /// color tag printing
1012 static const vec4_t string_colors[] =
1015 // LordHavoc: why on earth is cyan before magenta in Quake3?
1016 // LordHavoc: note: Doom3 uses white for [0] and [7]
1017 {0.0, 0.0, 0.0, 1.0}, // black
1018 {1.0, 0.0, 0.0, 1.0}, // red
1019 {0.0, 1.0, 0.0, 1.0}, // green
1020 {1.0, 1.0, 0.0, 1.0}, // yellow
1021 {0.0, 0.0, 1.0, 1.0}, // blue
1022 {0.0, 1.0, 1.0, 1.0}, // cyan
1023 {1.0, 0.0, 1.0, 1.0}, // magenta
1024 {1.0, 1.0, 1.0, 1.0}, // white
1025 // [515]'s BX_COLOREDTEXT extension
1026 {1.0, 1.0, 1.0, 0.5}, // half transparent
1027 {0.5, 0.5, 0.5, 1.0} // half brightness
1028 // Black's color table
1029 //{1.0, 1.0, 1.0, 1.0},
1030 //{1.0, 0.0, 0.0, 1.0},
1031 //{0.0, 1.0, 0.0, 1.0},
1032 //{0.0, 0.0, 1.0, 1.0},
1033 //{1.0, 1.0, 0.0, 1.0},
1034 //{0.0, 1.0, 1.0, 1.0},
1035 //{1.0, 0.0, 1.0, 1.0},
1036 //{0.1, 0.1, 0.1, 1.0}
1039 #define STRING_COLORS_COUNT (sizeof(string_colors) / sizeof(vec4_t))
1041 static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow)
1043 float C = r_textcontrast.value;
1044 float B = r_textbrightness.value;
1045 if (colorindex & 0x10000) // that bit means RGB color
1047 color[0] = ((colorindex >> 12) & 0xf) / 15.0;
1048 color[1] = ((colorindex >> 8) & 0xf) / 15.0;
1049 color[2] = ((colorindex >> 4) & 0xf) / 15.0;
1050 color[3] = (colorindex & 0xf) / 15.0;
1053 Vector4Copy(string_colors[colorindex], color);
1054 Vector4Set(color, color[0] * r * C + B, color[1] * g * C + B, color[2] * b * C + B, color[3] * a);
1057 float shadowalpha = (color[0]+color[1]+color[2]) * 0.8;
1058 Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1));
1062 // NOTE: this function always draws exactly one character if maxwidth <= 0
1063 float DrawQ_TextWidth_Font_UntilWidth_TrackColors_Size_Scale(const char *text, float w, float h, float sw, float sh, size_t *maxlen, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
1065 const char *text_start = text;
1066 int colorindex = STRING_COLOR_DEFAULT;
1069 Uchar ch, mapch, nextch;
1070 Uchar prevch = 0; // used for kerning
1075 ft2_font_map_t *fontmap = NULL;
1076 ft2_font_map_t *map = NULL;
1077 ft2_font_map_t *prevmap = NULL;
1078 ft2_font_t *ft2 = fnt->ft2;
1080 qboolean snap = true;
1081 qboolean least_one = false;
1082 float dw, dh; // display w/h
1089 // do this in the end
1093 // find the most fitting size:
1097 map_index = Font_IndexForSize(ft2, h, &w, &h);
1099 map_index = Font_IndexForSize(ft2, h, NULL, NULL);
1100 fontmap = Font_MapForIndex(ft2, map_index);
1104 if(fabs(sw - 1) > 0.001 || fabs(sh - 1) > 0.001)
1105 snap = false; // turn off pixel snapping for better animation
1116 if (!outcolor || *outcolor == -1)
1117 colorindex = STRING_COLOR_DEFAULT;
1119 colorindex = *outcolor;
1121 // maxwidth /= fnt->scale; // w and h are multiplied by it already
1122 // ftbase_x = snap_to_pixel_x(0);
1127 maxwidth = -maxwidth;
1130 for (i = 0;((bytes_left = *maxlen - (text - text_start)) > 0) && *text;)
1133 nextch = ch = u8_getnchar(text, &text, bytes_left);
1134 i = text - text_start;
1138 x = snap_to_pixel_x(x, 0.4);
1139 if (ch == ' ' && !fontmap)
1141 if(!least_one || i0) // never skip the first character
1142 if(x + fnt->width_of[(int) ' '] * dw > maxwidth)
1145 break; // oops, can't draw this
1147 x += fnt->width_of[(int) ' '] * dw;
1150 // i points to the char after ^
1151 if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < *maxlen)
1153 ch = *text; // colors are ascii, so no u8_ needed
1154 if (ch <= '9' && ch >= '0') // ^[0-9] found
1156 colorindex = ch - '0';
1161 // i points to the char after ^...
1162 // i+3 points to 3 in ^x123
1163 // i+3 == *maxlen would mean that char is missing
1164 else if (ch == STRING_COLOR_RGB_TAG_CHAR && i + 3 < *maxlen ) // ^x found
1166 // building colorindex...
1167 ch = tolower(text[1]);
1168 tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
1169 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
1170 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
1171 else tempcolorindex = 0;
1174 ch = tolower(text[2]);
1175 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
1176 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
1177 else tempcolorindex = 0;
1180 ch = tolower(text[3]);
1181 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
1182 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
1183 else tempcolorindex = 0;
1186 colorindex = tempcolorindex | 0xf;
1187 // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
1195 else if (ch == STRING_COLOR_TAG) // ^^ found, ignore the first ^ and go to print the second
1204 if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
1211 map = ft2_oldstyle_map;
1213 if(!least_one || i0) // never skip the first character
1214 if(x + fnt->width_of[ch] * dw > maxwidth)
1217 break; // oops, can't draw this
1219 x += fnt->width_of[ch] * dw;
1221 if (!map || map == ft2_oldstyle_map || map->start < ch || map->start + FONT_CHARS_PER_MAP >= ch)
1223 map = FontMap_FindForChar(fontmap, ch);
1226 if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
1232 mapch = ch - map->start;
1233 if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, NULL))
1235 x += map->glyphs[mapch].advance_x * dw;
1244 *outcolor = colorindex;
1249 float DrawQ_String_Font_Scale(float startx, float starty, const char *text, size_t maxlen, float w, float h, float sw, float sh, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
1251 int shadow, colorindex = STRING_COLOR_DEFAULT;
1253 float x = startx, y, s, t, u, v, thisw;
1254 float *av, *at, *ac;
1257 static float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
1258 static float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
1259 static float color4f[QUADELEMENTS_MAXQUADS*4*4];
1260 Uchar ch, mapch, nextch;
1261 Uchar prevch = 0; // used for kerning
1264 ft2_font_map_t *prevmap = NULL; // the previous map
1265 ft2_font_map_t *map = NULL; // the currently used map
1266 ft2_font_map_t *fontmap = NULL; // the font map for the size
1268 const char *text_start = text;
1270 ft2_font_t *ft2 = fnt->ft2;
1271 qboolean snap = true;
1277 tw = R_TextureWidth(fnt->tex);
1278 th = R_TextureHeight(fnt->tex);
1286 starty -= (fnt->scale - 1) * h * 0.5; // center
1293 map_index = Font_IndexForSize(ft2, h, &w, &h);
1295 map_index = Font_IndexForSize(ft2, h, NULL, NULL);
1296 fontmap = Font_MapForIndex(ft2, map_index);
1300 if(fabs(sw - 1) > 0.001 || fabs(sh - 1) > 0.001)
1301 snap = false; // turn off pixel snapping for better animation
1309 // draw the font at its baseline when using freetype
1311 ftbase_y = dh * (4.5/6.0);
1316 _DrawQ_ProcessDrawFlag(flags);
1318 R_Mesh_ColorPointer(color4f, 0, 0);
1319 R_Mesh_ResetTextureState();
1321 R_Mesh_TexBind(0, R_GetTexture(fnt->tex));
1322 R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
1323 R_Mesh_VertexPointer(vertex3f, 0, 0);
1324 R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
1331 //ftbase_x = snap_to_pixel_x(ftbase_x);
1333 ftbase_y = snap_to_pixel_y(ftbase_y, 0.3);
1335 pix_x = vid.width / vid_conwidth.value;
1336 pix_y = vid.height / vid_conheight.value;
1337 for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
1341 if (!outcolor || *outcolor == -1)
1342 colorindex = STRING_COLOR_DEFAULT;
1344 colorindex = *outcolor;
1346 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1353 x += r_textshadow.value * vid.width / vid_conwidth.value;
1354 y += r_textshadow.value * vid.height / vid_conheight.value;
1357 for (i = 0;((bytes_left = maxlen - (text - text_start)) > 0) && *text;)
1359 nextch = ch = u8_getnchar(text, &text, bytes_left);
1360 i = text - text_start;
1365 x = snap_to_pixel_x(x, 0.4);
1366 y = snap_to_pixel_y(y, 0.4);
1368 if (ch == ' ' && !fontmap)
1370 x += fnt->width_of[(int) ' '] * dw;
1373 if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < maxlen)
1375 ch = *text; // colors are ascii, so no u8_ needed
1376 if (ch <= '9' && ch >= '0') // ^[0-9] found
1378 colorindex = ch - '0';
1379 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1384 else if (ch == STRING_COLOR_RGB_TAG_CHAR && i+3 < maxlen ) // ^x found
1386 // building colorindex...
1387 ch = tolower(text[1]);
1388 tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
1389 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
1390 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
1391 else tempcolorindex = 0;
1394 ch = tolower(text[2]);
1395 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
1396 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
1397 else tempcolorindex = 0;
1400 ch = tolower(text[3]);
1401 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
1402 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
1403 else tempcolorindex = 0;
1406 colorindex = tempcolorindex | 0xf;
1407 // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
1408 //Con_Printf("^1colorindex:^7 %x\n", colorindex);
1409 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1417 else if (ch == STRING_COLOR_TAG)
1426 // using a value of -1 for the oldstyle map because NULL means uninitialized...
1427 // this way we don't need to rebind fnt->tex for every old-style character
1428 // E000..E0FF: emulate old-font characters (to still have smileys and such available)
1431 x += pix_x * r_textshadow.value;
1432 y += pix_y * r_textshadow.value;
1434 if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
1442 if (map != ft2_oldstyle_map)
1446 // switching from freetype to non-freetype rendering
1447 GL_LockArrays(0, batchcount * 4);
1448 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1449 GL_LockArrays(0, 0);
1455 R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
1456 map = ft2_oldstyle_map;
1460 //num = (unsigned char) text[i];
1461 //thisw = fnt->width_of[num];
1462 thisw = fnt->width_of[ch];
1463 // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
1464 s = (ch & 15)*0.0625f + (0.5f / tw);
1465 t = (ch >> 4)*0.0625f + (0.5f / th);
1466 u = 0.0625f * thisw - (1.0f / tw);
1467 v = 0.0625f - (1.0f / th);
1468 ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
1469 ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
1470 ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
1471 ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
1472 at[ 0] = s ; at[ 1] = t ;
1473 at[ 2] = s+u ; at[ 3] = t ;
1474 at[ 4] = s+u ; at[ 5] = t+v ;
1475 at[ 6] = s ; at[ 7] = t+v ;
1476 av[ 0] = x ; av[ 1] = y ; av[ 2] = 10;
1477 av[ 3] = x+dw*thisw ; av[ 4] = y ; av[ 5] = 10;
1478 av[ 6] = x+dw*thisw ; av[ 7] = y+dh ; av[ 8] = 10;
1479 av[ 9] = x ; av[10] = y+dh ; av[11] = 10;
1484 if (batchcount >= QUADELEMENTS_MAXQUADS)
1486 GL_LockArrays(0, batchcount * 4);
1487 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1488 GL_LockArrays(0, 0);
1496 if (!map || map == ft2_oldstyle_map || map->start < ch || map->start + FONT_CHARS_PER_MAP >= ch)
1498 // new charmap - need to render
1501 // we need a different character map, render what we currently have:
1502 GL_LockArrays(0, batchcount * 4);
1503 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1504 GL_LockArrays(0, 0);
1511 map = FontMap_FindForChar(fontmap, ch);
1514 if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
1521 // this shouldn't happen
1526 R_SetupShader_Generic(map->texture, NULL, GL_MODULATE, 1);
1529 mapch = ch - map->start;
1530 thisw = map->glyphs[mapch].advance_x;
1534 if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, &ky))
1541 ac[ 0] = color[0]; ac[ 1] = color[1]; ac[ 2] = color[2]; ac[ 3] = color[3];
1542 ac[ 4] = color[0]; ac[ 5] = color[1]; ac[ 6] = color[2]; ac[ 7] = color[3];
1543 ac[ 8] = color[0]; ac[ 9] = color[1]; ac[10] = color[2]; ac[11] = color[3];
1544 ac[12] = color[0]; ac[13] = color[1]; ac[14] = color[2]; ac[15] = color[3];
1545 at[0] = map->glyphs[mapch].txmin; at[1] = map->glyphs[mapch].tymin;
1546 at[2] = map->glyphs[mapch].txmax; at[3] = map->glyphs[mapch].tymin;
1547 at[4] = map->glyphs[mapch].txmax; at[5] = map->glyphs[mapch].tymax;
1548 at[6] = map->glyphs[mapch].txmin; at[7] = map->glyphs[mapch].tymax;
1549 av[ 0] = x + dw * map->glyphs[mapch].vxmin; av[ 1] = y + dh * map->glyphs[mapch].vymin; av[ 2] = 10;
1550 av[ 3] = x + dw * map->glyphs[mapch].vxmax; av[ 4] = y + dh * map->glyphs[mapch].vymin; av[ 5] = 10;
1551 av[ 6] = x + dw * map->glyphs[mapch].vxmax; av[ 7] = y + dh * map->glyphs[mapch].vymax; av[ 8] = 10;
1552 av[ 9] = x + dw * map->glyphs[mapch].vxmin; av[10] = y + dh * map->glyphs[mapch].vymax; av[11] = 10;
1561 if (batchcount >= QUADELEMENTS_MAXQUADS)
1563 GL_LockArrays(0, batchcount * 4);
1564 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1565 GL_LockArrays(0, 0);
1577 x -= pix_x * r_textshadow.value;
1578 y -= pix_y * r_textshadow.value;
1584 GL_LockArrays(0, batchcount * 4);
1585 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1586 GL_LockArrays(0, 0);
1590 *outcolor = colorindex;
1592 // note: this relies on the proper text (not shadow) being drawn last
1596 float DrawQ_String_Font(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
1598 return DrawQ_String_Font_Scale(startx, starty, text, maxlen, w, h, 1, 1, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, fnt);
1601 float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes)
1603 return DrawQ_String_Font(startx, starty, text, maxlen, w, h, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, &dp_fonts[0]);
1606 float DrawQ_TextWidth_Font_UntilWidth_TrackColors_Size(const char *text, float w, float h, size_t *maxlen, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
1608 return DrawQ_TextWidth_Font_UntilWidth_TrackColors_Size_Scale(text, w, h, 1, 1, maxlen, outcolor, ignorecolorcodes, fnt, maxwidth);
1611 float DrawQ_TextWidth_Font(const char *text, size_t maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt)
1613 return DrawQ_TextWidth_Font_UntilWidth(text, &maxlen, ignorecolorcodes, fnt, 1000000000);
1616 float DrawQ_TextWidth_Font_Size(const char *text, float w, float h, size_t maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt)
1618 return DrawQ_TextWidth_Font_UntilWidth_Size(text, w, h, &maxlen, ignorecolorcodes, fnt, 1000000000);
1621 float DrawQ_TextWidth_Font_UntilWidth(const char *text, size_t *maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
1623 return DrawQ_TextWidth_Font_UntilWidth_TrackColors(text, maxlen, NULL, ignorecolorcodes, fnt, maxWidth);
1626 float DrawQ_TextWidth_Font_UntilWidth_Size(const char *text, float w, float h, size_t *maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
1628 return DrawQ_TextWidth_Font_UntilWidth_TrackColors_Size(text, w, h, maxlen, NULL, ignorecolorcodes, fnt, maxWidth);
1631 float DrawQ_TextWidth_Font_UntilWidth_TrackColors(const char *text, size_t *maxlen, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
1633 return DrawQ_TextWidth_Font_UntilWidth_TrackColors_Size(text, 0, 0, maxlen, outcolor, ignorecolorcodes, fnt, maxwidth);
1638 // no ^xrgb management
1639 static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor)
1641 int color, numchars = 0;
1642 char *outputend2c = output2c + maxoutchars - 2;
1643 if (!outcolor || *outcolor == -1)
1644 color = STRING_COLOR_DEFAULT;
1648 maxreadchars = 1<<30;
1649 textend = text + maxreadchars;
1650 while (text != textend && *text)
1652 if (*text == STRING_COLOR_TAG && !ignorecolorcodes && text + 1 != textend)
1654 if (text[1] == STRING_COLOR_TAG)
1656 else if (text[1] >= '0' && text[1] <= '9')
1658 color = text[1] - '0';
1663 if (output2c >= outputend2c)
1665 *output2c++ = *text++;
1666 *output2c++ = color;
1669 output2c[0] = output2c[1] = 0;
1676 void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
1680 _DrawQ_ProcessDrawFlag(flags);
1682 R_Mesh_VertexPointer(floats, 0, 0);
1683 R_Mesh_ColorPointer(floats + 20, 0, 0);
1684 R_Mesh_ResetTextureState();
1690 height = pic->height;
1691 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
1692 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
1693 floats[12] = s1;floats[13] = t1;
1694 floats[14] = s2;floats[15] = t2;
1695 floats[16] = s4;floats[17] = t4;
1696 floats[18] = s3;floats[19] = t3;
1699 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1701 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1702 floats[0] = floats[9] = x;
1703 floats[1] = floats[4] = y;
1704 floats[3] = floats[6] = x + width;
1705 floats[7] = floats[10] = y + height;
1706 floats[20] = r1;floats[21] = g1;floats[22] = b1;floats[23] = a1;
1707 floats[24] = r2;floats[25] = g2;floats[26] = b2;floats[27] = a2;
1708 floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
1709 floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
1711 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1714 void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
1716 _DrawQ_ProcessDrawFlag(flags);
1718 R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0);
1719 R_Mesh_ColorPointer(mesh->data_color4f, 0, 0);
1720 R_Mesh_ResetTextureState();
1721 R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
1722 R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1);
1724 GL_LockArrays(0, mesh->num_vertices);
1725 R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, mesh->data_element3s, 0, 0);
1726 GL_LockArrays(0, 0);
1729 void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
1733 _DrawQ_ProcessDrawFlag(flags);
1737 qglBegin(GL_LINE_LOOP);
1738 for (num = 0;num < mesh->num_vertices;num++)
1740 if (mesh->data_color4f)
1741 GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
1742 qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
1748 //[515]: this is old, delete
1749 void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
1751 _DrawQ_ProcessDrawFlag(flags);
1753 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1756 //qglLineWidth(width);CHECKGLERROR
1758 GL_Color(r,g,b,alpha);
1761 qglVertex2f(x1, y1);
1762 qglVertex2f(x2, y2);
1767 void DrawQ_SetClipArea(float x, float y, float width, float height)
1772 // We have to convert the con coords into real coords
1773 // OGL uses top to bottom
1774 ix = (int)(0.5 + x * ((float)vid.width / vid_conwidth.integer));
1775 iy = (int)(0.5 + y * ((float) vid.height / vid_conheight.integer));
1776 iw = (int)(width * ((float)vid.width / vid_conwidth.integer));
1777 ih = (int)(height * ((float)vid.height / vid_conheight.integer));
1778 GL_Scissor(ix, vid.height - iy - ih, iw, ih);
1780 GL_ScissorTest(true);
1783 void DrawQ_ResetClipArea(void)
1786 GL_ScissorTest(false);
1789 void DrawQ_Finish(void)
1791 r_refdef.draw2dstage = false;
1794 static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
1795 void R_DrawGamma(void)
1798 switch(vid.renderpath)
1800 case RENDERPATH_GL20:
1801 case RENDERPATH_CGGL:
1802 if (vid_usinghwgamma || v_glslgamma.integer)
1805 case RENDERPATH_GL13:
1806 case RENDERPATH_GL11:
1807 if (vid_usinghwgamma)
1811 // all the blends ignore depth
1812 R_Mesh_VertexPointer(blendvertex3f, 0, 0);
1813 R_Mesh_ColorPointer(NULL, 0, 0);
1814 R_Mesh_ResetTextureState();
1815 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1817 GL_DepthRange(0, 1);
1818 GL_PolygonOffset(0, 0);
1819 GL_DepthTest(false);
1820 if (v_color_enable.integer)
1822 c[0] = v_color_white_r.value;
1823 c[1] = v_color_white_g.value;
1824 c[2] = v_color_white_b.value;
1827 c[0] = c[1] = c[2] = v_contrast.value;
1828 if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
1830 GL_BlendFunc(GL_DST_COLOR, GL_ONE);
1831 while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
1833 GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
1834 R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);
1835 VectorScale(c, 0.5, c);
1838 if (v_color_enable.integer)
1840 c[0] = v_color_black_r.value;
1841 c[1] = v_color_black_g.value;
1842 c[2] = v_color_black_b.value;
1845 c[0] = c[1] = c[2] = v_brightness.value;
1846 if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
1848 GL_BlendFunc(GL_ONE, GL_ONE);
1849 GL_Color(c[0], c[1], c[2], 1);
1850 R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);