2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 #include "cl_dyntexture.h"
29 #include "ft2_fontdefs.h"
32 static mempool_t *fonts_mempool = NULL;
34 cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
35 cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
36 cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
38 cvar_t r_font_postprocess_blur = {CVAR_SAVE, "r_font_postprocess_blur", "0", "font blur amount"};
39 cvar_t r_font_postprocess_outline = {CVAR_SAVE, "r_font_postprocess_outline", "0", "font outline amount"};
40 cvar_t r_font_postprocess_shadow_x = {CVAR_SAVE, "r_font_postprocess_shadow_x", "0", "font shadow X shift amount, applied during outlining"};
41 cvar_t r_font_postprocess_shadow_y = {CVAR_SAVE, "r_font_postprocess_shadow_y", "0", "font shadow Y shift amount, applied during outlining"};
42 cvar_t r_font_postprocess_shadow_z = {CVAR_SAVE, "r_font_postprocess_shadow_z", "0", "font shadow Z shift amount, applied during blurring"};
43 cvar_t r_font_hinting = {CVAR_SAVE, "r_font_hinting", "3", "0 = no hinting, 1 = light autohinting, 2 = full autohinting, 3 = full hinting"};
44 cvar_t r_font_antialias = {CVAR_SAVE, "r_font_antialias", "1", "0 = monochrome, 1 = grey" /* , 2 = rgb, 3 = bgr" */};
46 extern cvar_t v_glslgamma;
48 //=============================================================================
49 /* Support Routines */
51 #define FONT_FILESIZE 13468
52 static cachepic_t *cachepichash[CACHEPICHASHSIZE];
53 static cachepic_t cachepics[MAX_CACHED_PICS];
54 static int numcachepics;
56 static rtexturepool_t *drawtexturepool;
58 static const unsigned char concharimage[FONT_FILESIZE] =
63 static rtexture_t *draw_generateconchars(void)
70 data = LoadTGA_BGRA (concharimage, FONT_FILESIZE, NULL);
72 for (i = 0;i < 8192;i++)
74 random = lhrandom (0.0,1.0);
75 data[i*4+3] = data[i*4+0];
76 data[i*4+2] = 83 + (unsigned char)(random * 64);
77 data[i*4+1] = 71 + (unsigned char)(random * 32);
78 data[i*4+0] = 23 + (unsigned char)(random * 16);
81 for (i = 8192;i < 32768;i++)
83 random = lhrandom (0.0,1.0);
84 data[i*4+3] = data[i*4+0];
85 data[i*4+2] = 95 + (unsigned char)(random * 64);
86 data[i*4+1] = 95 + (unsigned char)(random * 64);
87 data[i*4+0] = 95 + (unsigned char)(random * 64);
90 for (i = 32768;i < 40960;i++)
92 random = lhrandom (0.0,1.0);
93 data[i*4+3] = data[i*4+0];
94 data[i*4+2] = 83 + (unsigned char)(random * 64);
95 data[i*4+1] = 71 + (unsigned char)(random * 32);
96 data[i*4+0] = 23 + (unsigned char)(random * 16);
99 for (i = 40960;i < 65536;i++)
101 random = lhrandom (0.0,1.0);
102 data[i*4+3] = data[i*4+0];
103 data[i*4+2] = 96 + (unsigned char)(random * 64);
104 data[i*4+1] = 43 + (unsigned char)(random * 32);
105 data[i*4+0] = 27 + (unsigned char)(random * 32);
109 Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, data);
112 tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA, -1, NULL);
117 static rtexture_t *draw_generateditherpattern(void)
120 unsigned char pixels[8][8];
121 for (y = 0;y < 8;y++)
122 for (x = 0;x < 8;x++)
123 pixels[y][x] = ((x^y) & 4) ? 254 : 0;
124 return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST, -1, palette_bgra_transparent);
127 typedef struct embeddedpic_s
136 static const embeddedpic_t embeddedpics[] =
139 "gfx/prydoncursor001", 16, 16,
158 "ui/mousepointer", 16, 16,
177 "gfx/crosshair1", 16, 16,
196 "gfx/crosshair2", 16, 16,
215 "gfx/crosshair3", 16, 16,
234 "gfx/crosshair4", 16, 16,
253 "gfx/crosshair5", 8, 8,
264 "gfx/crosshair6", 2, 2,
269 "gfx/crosshair7", 16, 16,
290 static rtexture_t *draw_generatepic(const char *name, qboolean quiet)
292 const embeddedpic_t *p;
293 for (p = embeddedpics;p->name;p++)
294 if (!strcmp(name, p->name))
295 return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA, -1, palette_bgra_embeddedpic);
296 if (!strcmp(name, "gfx/conchars"))
297 return draw_generateconchars();
298 if (!strcmp(name, "gfx/colorcontrol/ditherpattern"))
299 return draw_generateditherpattern();
301 Con_DPrintf("Draw_CachePic: failed to load %s\n", name);
302 return r_texture_notexture;
311 // FIXME: move this to client somehow
312 cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
315 unsigned char *pixels;
318 unsigned char *lmpdata;
319 char lmpname[MAX_QPATH];
322 texflags = TEXF_ALPHA;
323 if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
324 texflags |= TEXF_CLAMP;
325 if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
326 texflags |= TEXF_COMPRESS;
328 // check whether the picture has already been cached
329 crc = CRC_Block((unsigned char *)path, strlen(path));
330 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
331 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
332 if (!strcmp (path, pic->name))
333 if(pic->texflags == texflags)
336 if (numcachepics == MAX_CACHED_PICS)
338 Con_Printf ("Draw_CachePic: numcachepics == MAX_CACHED_PICS\n");
339 // FIXME: support NULL in callers?
340 return cachepics; // return the first one
342 pic = cachepics + (numcachepics++);
343 strlcpy (pic->name, path, sizeof(pic->name));
345 pic->chain = cachepichash[hashkey];
346 cachepichash[hashkey] = pic;
348 // check whether it is an dynamic texture (if so, we can directly use its texture handler)
349 pic->tex = CL_GetDynTexture( path );
350 // if so, set the width/height, too
352 pic->width = R_TextureWidth(pic->tex);
353 pic->height = R_TextureHeight(pic->tex);
354 // we're done now (early-out)
358 pic->texflags = texflags;
359 pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT);
361 // load a high quality image from disk if possible
362 pixels = loadimagepixelsbgra(path, false, true, r_texture_convertsRGB_2d.integer, NULL);
363 if (pixels == NULL && !strncmp(path, "gfx/", 4))
364 pixels = loadimagepixelsbgra(path+4, false, true, r_texture_convertsRGB_2d.integer, NULL);
367 pic->width = image_width;
368 pic->height = image_height;
370 pic->tex = R_LoadTexture2D(drawtexturepool, path, image_width, image_height, pixels, TEXTYPE_BGRA, pic->texflags, -1, NULL);
374 pic->autoload = false;
375 // never compress the fallback images
376 pic->texflags &= ~TEXF_COMPRESS;
379 // now read the low quality version (wad or lmp file), and take the pic
380 // size from that even if we don't upload the texture, this way the pics
381 // show up the right size in the menu even if they were replaced with
382 // higher or lower resolution versions
383 dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", path);
384 if (!strncmp(path, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
386 if (developer_loading.integer)
387 Con_Printf("loading lump \"%s\"\n", path);
391 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
392 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
393 // if no high quality replacement image was found, upload the original low quality texture
395 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent);
399 else if ((lmpdata = W_GetLumpName (path + 4)))
401 if (developer_loading.integer)
402 Con_Printf("loading gfx.wad lump \"%s\"\n", path + 4);
404 if (!strcmp(path, "gfx/conchars"))
406 // conchars is a raw image and with color 0 as transparent instead of 255
409 // if no high quality replacement image was found, upload the original low quality texture
411 pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_font);
415 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
416 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
417 // if no high quality replacement image was found, upload the original low quality texture
419 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent);
428 else if (pic->tex == NULL)
430 // if it's not found on disk, generate an image
431 pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
432 pic->width = R_TextureWidth(pic->tex);
433 pic->height = R_TextureHeight(pic->tex);
439 cachepic_t *Draw_CachePic (const char *path)
441 return Draw_CachePic_Flags (path, 0);
446 rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
448 if (pic->autoload && !pic->tex)
450 pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, r_texture_convertsRGB_2d.integer);
451 if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
452 pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, r_texture_convertsRGB_2d.integer);
453 if (pic->tex == NULL)
454 pic->tex = draw_generatepic(pic->name, true);
456 pic->lastusedframe = draw_frame;
460 void Draw_Frame(void)
464 static double nextpurgetime;
465 if (nextpurgetime > realtime)
467 nextpurgetime = realtime + 0.05;
468 for (i = 0, pic = cachepics;i < numcachepics;i++, pic++)
470 if (pic->autoload && pic->tex && pic->lastusedframe < draw_frame)
472 R_FreeTexture(pic->tex);
479 cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
484 crc = CRC_Block((unsigned char *)picname, strlen(picname));
485 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
486 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
487 if (!strcmp (picname, pic->name))
492 if (pic->tex && pic->width == width && pic->height == height)
494 R_UpdateTexture(pic->tex, pixels_bgra, 0, 0, width, height);
502 if (numcachepics == MAX_CACHED_PICS)
504 Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS\n");
505 // FIXME: support NULL in callers?
506 return cachepics; // return the first one
508 pic = cachepics + (numcachepics++);
509 strlcpy (pic->name, picname, sizeof(pic->name));
511 pic->chain = cachepichash[hashkey];
512 cachepichash[hashkey] = pic;
517 pic->height = height;
519 R_FreeTexture(pic->tex);
520 pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, (alpha ? TEXF_ALPHA : 0) | TEXF_ALLOWUPDATES, -1, NULL);
524 void Draw_FreePic(const char *picname)
529 // this doesn't really free the pic, but does free it's texture
530 crc = CRC_Block((unsigned char *)picname, strlen(picname));
531 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
532 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
534 if (!strcmp (picname, pic->name) && pic->tex)
536 R_FreeTexture(pic->tex);
545 static float snap_to_pixel_x(float x, float roundUpAt);
546 extern int con_linewidth; // to force rewrapping
547 void LoadFont(qboolean override, const char *name, dp_font_t *fnt, float scale, float voffset)
551 char widthfile[MAX_QPATH];
553 fs_offset_t widthbufsize;
555 if(override || !fnt->texpath[0])
557 strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
558 // load the cvars when the font is FIRST loader
559 fnt->settings.scale = scale;
560 fnt->settings.voffset = voffset;
561 fnt->settings.antialias = r_font_antialias.integer;
562 fnt->settings.hinting = r_font_hinting.integer;
563 fnt->settings.outline = r_font_postprocess_outline.value;
564 fnt->settings.blur = r_font_postprocess_blur.value;
565 fnt->settings.shadowx = r_font_postprocess_shadow_x.value;
566 fnt->settings.shadowy = r_font_postprocess_shadow_y.value;
567 fnt->settings.shadowz = r_font_postprocess_shadow_z.value;
570 if (fnt->settings.scale <= 0)
571 fnt->settings.scale = 1;
573 if(drawtexturepool == NULL)
574 return; // before gl_draw_start, so will be loaded later
578 // clear freetype font
579 Font_UnloadFont(fnt->ft2);
584 if(fnt->req_face != -1)
586 if(!Font_LoadFont(fnt->texpath, fnt))
587 Con_DPrintf("Failed to load font-file for '%s', it will not support as many characters.\n", fnt->texpath);
590 fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
591 if(fnt->tex == r_texture_notexture)
593 for (i = 0; i < MAX_FONT_FALLBACKS; ++i)
595 if (!fnt->fallbacks[i][0])
597 fnt->tex = Draw_CachePic_Flags(fnt->fallbacks[i], CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
598 if(fnt->tex != r_texture_notexture)
601 if(fnt->tex == r_texture_notexture)
603 fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex;
604 strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
607 dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->fallbacks[i]);
610 dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath);
612 // unspecified width == 1 (base width)
613 for(i = 1; i < 256; ++i)
614 fnt->width_of[i] = 1;
616 // FIXME load "name.width", if it fails, fill all with 1
617 if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
619 float extraspacing = 0;
620 const char *p = widthbuf;
625 if(!COM_ParseToken_Simple(&p, false, false))
643 fnt->width_of[ch] = atof(com_token) + extraspacing;
646 for (i = 0; i < MAX_FONT_SIZES; ++i)
648 //Font_MapForIndex(fnt->ft2, i)->width_of[ch] = snap_to_pixel_x(fnt->width_of[ch] * fnt->req_sizes[i], 0.4);
649 ft2_font_map_t *map = Font_MapForIndex(fnt->ft2, i);
652 map->width_of[ch] = Font_SnapTo(fnt->width_of[ch], 1/map->size);
658 if(!strcmp(com_token, "extraspacing"))
660 if(!COM_ParseToken_Simple(&p, false, false))
662 extraspacing = atof(com_token);
664 else if(!strcmp(com_token, "scale"))
666 if(!COM_ParseToken_Simple(&p, false, false))
668 fnt->settings.scale = atof(com_token);
672 Con_Printf("Warning: skipped unknown font property %s\n", com_token);
673 if(!COM_ParseToken_Simple(&p, false, false))
683 maxwidth = fnt->width_of[1];
684 for(i = 2; i < 256; ++i)
685 maxwidth = max(maxwidth, fnt->width_of[i]);
686 fnt->maxwidth = maxwidth;
688 // fix up maxwidth for overlap
689 fnt->maxwidth *= fnt->settings.scale;
691 if(fnt == FONT_CONSOLE)
692 con_linewidth = -1; // rewrap console in next frame
695 extern cvar_t developer_font;
696 dp_font_t *FindFont(const char *title, qboolean allocate_new)
701 for(i = 0; i < dp_fonts.maxsize; ++i)
702 if(!strcmp(dp_fonts.f[i].title, title))
703 return &dp_fonts.f[i];
704 // if not found - try allocate
707 // find any font with empty title
708 for(i = 0; i < dp_fonts.maxsize; ++i)
710 if(!strcmp(dp_fonts.f[i].title, ""))
712 strlcpy(dp_fonts.f[i].title, title, sizeof(dp_fonts.f[i].title));
713 return &dp_fonts.f[i];
716 // if no any 'free' fonts - expand buffer
717 i = dp_fonts.maxsize;
718 dp_fonts.maxsize = dp_fonts.maxsize + FONTS_EXPAND;
719 if (developer_font.integer)
720 Con_Printf("FindFont: enlarging fonts buffer (%i -> %i)\n", i, dp_fonts.maxsize);
721 dp_fonts.f = Mem_Realloc(fonts_mempool, dp_fonts.f, sizeof(dp_font_t) * dp_fonts.maxsize);
722 // register a font in first expanded slot
723 strlcpy(dp_fonts.f[i].title, title, sizeof(dp_fonts.f[i].title));
724 return &dp_fonts.f[i];
729 static float snap_to_pixel_x(float x, float roundUpAt)
731 float pixelpos = x * vid.width / vid_conwidth.value;
732 int snap = (int) pixelpos;
733 if (pixelpos - snap >= roundUpAt) ++snap;
734 return ((float)snap * vid_conwidth.value / vid.width);
736 x = (int)(x * vid.width / vid_conwidth.value);
737 x = (x * vid_conwidth.value / vid.width);
742 static float snap_to_pixel_y(float y, float roundUpAt)
744 float pixelpos = y * vid.height / vid_conheight.value;
745 int snap = (int) pixelpos;
746 if (pixelpos - snap > roundUpAt) ++snap;
747 return ((float)snap * vid_conheight.value / vid.height);
749 y = (int)(y * vid.height / vid_conheight.value);
750 y = (y * vid_conheight.value / vid.height);
755 static void LoadFont_f(void)
759 const char *filelist, *c, *cm;
760 float sz, scale, voffset;
761 char mainfont[MAX_QPATH];
765 Con_Printf("Available font commands:\n");
766 for(i = 0; i < dp_fonts.maxsize; ++i)
767 if (dp_fonts.f[i].title[0])
768 Con_Printf(" loadfont %s gfx/tgafile[...] [custom switches] [sizes...]\n", dp_fonts.f[i].title);
769 Con_Printf("A font can simply be gfx/tgafile, or alternatively you\n"
770 "can specify multiple fonts and faces\n"
771 "Like this: gfx/vera-sans:2,gfx/fallback:1\n"
772 "to load face 2 of the font gfx/vera-sans and use face 1\n"
773 "of gfx/fallback as fallback font.\n"
774 "You can also specify a list of font sizes to load, like this:\n"
775 "loadfont console gfx/conchars,gfx/fallback 8 12 16 24 32\n"
776 "In many cases, 8 12 16 24 32 should be a good choice.\n"
778 " scale x : scale all characters by this amount when rendering (doesnt change line height)\n"
779 " voffset x : offset all chars vertical when rendering, this is multiplied to character height\n"
783 f = FindFont(Cmd_Argv(1), true);
786 Con_Printf("font function not found\n");
791 filelist = "gfx/conchars";
793 filelist = Cmd_Argv(2);
795 memset(f->fallbacks, 0, sizeof(f->fallbacks));
796 memset(f->fallback_faces, 0, sizeof(f->fallback_faces));
798 // first font is handled "normally"
799 c = strchr(filelist, ':');
800 cm = strchr(filelist, ',');
801 if(c && (!cm || c < cm))
802 f->req_face = atoi(c+1);
809 if(!c || (c - filelist) > MAX_QPATH)
810 strlcpy(mainfont, filelist, sizeof(mainfont));
813 memcpy(mainfont, filelist, c - filelist);
814 mainfont[c - filelist] = 0;
817 for(i = 0; i < MAX_FONT_FALLBACKS; ++i)
819 c = strchr(filelist, ',');
825 c = strchr(filelist, ':');
826 cm = strchr(filelist, ',');
827 if(c && (!cm || c < cm))
828 f->fallback_faces[i] = atoi(c+1);
831 f->fallback_faces[i] = 0; // f->req_face; could make it stick to the default-font's face index
834 if(!c || (c-filelist) > MAX_QPATH)
836 strlcpy(f->fallbacks[i], filelist, sizeof(mainfont));
840 memcpy(f->fallbacks[i], filelist, c - filelist);
841 f->fallbacks[i][c - filelist] = 0;
845 // for now: by default load only one size: the default size
847 for(i = 1; i < MAX_FONT_SIZES; ++i)
848 f->req_sizes[i] = -1;
854 for(sizes = 0, i = 3; i < Cmd_Argc(); ++i)
857 if (!strcmp(Cmd_Argv(i), "scale"))
861 scale = atof(Cmd_Argv(i));
864 if (!strcmp(Cmd_Argv(i), "voffset"))
868 voffset = atof(Cmd_Argv(i));
871 // parse one of sizes
872 sz = atof(Cmd_Argv(i));
873 if (sz > 0.001f && sz < 1000.0f) // do not use crap sizes
875 f->req_sizes[sizes] = sz;
881 LoadFont(true, mainfont, f, scale, voffset);
889 static void gl_draw_start(void)
892 drawtexturepool = R_AllocTexturePool();
895 memset(cachepichash, 0, sizeof(cachepichash));
899 // load default font textures
900 for(i = 0; i < dp_fonts.maxsize; ++i)
901 if (dp_fonts.f[i].title[0])
902 LoadFont(false, va("gfx/font_%s", dp_fonts.f[i].title), &dp_fonts.f[i], 1, 0);
904 // draw the loading screen so people have something to see in the newly opened window
905 SCR_UpdateLoadingScreen(true);
908 static void gl_draw_shutdown(void)
912 R_FreeTexturePool(&drawtexturepool);
915 memset(cachepichash, 0, sizeof(cachepichash));
918 static void gl_draw_newmap(void)
923 void GL_Draw_Init (void)
927 Cvar_RegisterVariable(&r_font_postprocess_blur);
928 Cvar_RegisterVariable(&r_font_postprocess_outline);
929 Cvar_RegisterVariable(&r_font_postprocess_shadow_x);
930 Cvar_RegisterVariable(&r_font_postprocess_shadow_y);
931 Cvar_RegisterVariable(&r_font_postprocess_shadow_z);
932 Cvar_RegisterVariable(&r_font_hinting);
933 Cvar_RegisterVariable(&r_font_antialias);
934 Cvar_RegisterVariable(&r_textshadow);
935 Cvar_RegisterVariable(&r_textbrightness);
936 Cvar_RegisterVariable(&r_textcontrast);
938 // allocate fonts storage
939 fonts_mempool = Mem_AllocPool("FONTS", 0, NULL);
940 dp_fonts.maxsize = MAX_FONTS;
941 dp_fonts.f = Mem_Alloc(fonts_mempool, sizeof(dp_font_t) * dp_fonts.maxsize);
942 memset(dp_fonts.f, 0, sizeof(dp_font_t) * dp_fonts.maxsize);
944 // assign starting font names
945 strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title));
946 strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
947 strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title));
948 strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title));
949 strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title));
950 strlcpy(FONT_CHAT->title, "chat", sizeof(FONT_CHAT->title));
951 strlcpy(FONT_CENTERPRINT->title, "centerprint", sizeof(FONT_CENTERPRINT->title));
952 strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title));
953 strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title));
954 for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
955 if(!FONT_USER(i)->title[0])
956 dpsnprintf(FONT_USER(i)->title, sizeof(FONT_USER(i)->title), "user%d", j++);
958 Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
959 R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
962 void _DrawQ_Setup(void)
964 r_viewport_t viewport;
965 if (r_refdef.draw2dstage)
967 r_refdef.draw2dstage = true;
969 R_Viewport_InitOrtho(&viewport, &identitymatrix, r_refdef.view.x, vid.height - r_refdef.view.y - r_refdef.view.height, r_refdef.view.width, r_refdef.view.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
970 R_SetViewport(&viewport);
971 GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
972 qglDepthFunc(GL_LEQUAL);CHECKGLERROR
973 qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
974 GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
975 R_EntityMatrix(&identitymatrix);
979 GL_PolygonOffset(0, 0);
983 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
986 qboolean r_draw2d_force = false;
987 static void _DrawQ_ProcessDrawFlag(int flags)
991 if(!r_draw2d.integer && !r_draw2d_force)
993 if(flags == DRAWFLAG_ADDITIVE)
994 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
995 else if(flags == DRAWFLAG_MODULATE)
996 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
997 else if(flags == DRAWFLAG_2XMODULATE)
998 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
999 else if(flags == DRAWFLAG_SCREEN)
1000 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
1002 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1005 void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
1009 _DrawQ_ProcessDrawFlag(flags);
1010 if(!r_draw2d.integer && !r_draw2d_force)
1013 GL_Color(red, green, blue, alpha);
1015 R_Mesh_VertexPointer(floats, 0, 0);
1016 R_Mesh_ColorPointer(NULL, 0, 0);
1017 R_Mesh_ResetTextureState();
1023 height = pic->height;
1024 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
1025 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
1028 floats[12] = 0.0f;floats[13] = 0.0f;
1029 floats[14] = 1.0f;floats[15] = 0.0f;
1030 floats[16] = 1.0f;floats[17] = 1.0f;
1031 floats[18] = 0.0f;floats[19] = 1.0f;
1033 // AK07: lets be texel correct on the corners
1035 float horz_offset = 0.5f / pic->width;
1036 float vert_offset = 0.5f / pic->height;
1038 floats[12] = 0.0f + horz_offset;floats[13] = 0.0f + vert_offset;
1039 floats[14] = 1.0f - horz_offset;floats[15] = 0.0f + vert_offset;
1040 floats[16] = 1.0f - horz_offset;floats[17] = 1.0f - vert_offset;
1041 floats[18] = 0.0f + horz_offset;floats[19] = 1.0f - vert_offset;
1046 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1048 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1049 floats[0] = floats[9] = x;
1050 floats[1] = floats[4] = y;
1051 floats[3] = floats[6] = x + width;
1052 floats[7] = floats[10] = y + height;
1054 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1057 void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags)
1060 float af = DEG2RAD(-angle); // forward
1061 float ar = DEG2RAD(-angle + 90); // right
1062 float sinaf = sin(af);
1063 float cosaf = cos(af);
1064 float sinar = sin(ar);
1065 float cosar = cos(ar);
1067 _DrawQ_ProcessDrawFlag(flags);
1068 if(!r_draw2d.integer && !r_draw2d_force)
1071 GL_Color(red, green, blue, alpha);
1073 R_Mesh_VertexPointer(floats, 0, 0);
1074 R_Mesh_ColorPointer(NULL, 0, 0);
1075 R_Mesh_ResetTextureState();
1081 height = pic->height;
1082 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
1083 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
1085 floats[12] = 0.0f;floats[13] = 0.0f;
1086 floats[14] = 1.0f;floats[15] = 0.0f;
1087 floats[16] = 1.0f;floats[17] = 1.0f;
1088 floats[18] = 0.0f;floats[19] = 1.0f;
1091 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1093 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1096 floats[0] = x - cosaf*org_x - cosar*org_y;
1097 floats[1] = y - sinaf*org_x - sinar*org_y;
1100 floats[3] = x + cosaf*(width-org_x) - cosar*org_y;
1101 floats[4] = y + sinaf*(width-org_x) - sinar*org_y;
1104 floats[6] = x + cosaf*(width-org_x) + cosar*(height-org_y);
1105 floats[7] = y + sinaf*(width-org_x) + sinar*(height-org_y);
1108 floats[9] = x - cosaf*org_x + cosar*(height-org_y);
1109 floats[10] = y - sinaf*org_x + sinar*(height-org_y);
1111 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1114 void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
1118 _DrawQ_ProcessDrawFlag(flags);
1119 if(!r_draw2d.integer && !r_draw2d_force)
1122 GL_Color(red, green, blue, alpha);
1124 R_Mesh_VertexPointer(floats, 0, 0);
1125 R_Mesh_ColorPointer(NULL, 0, 0);
1126 R_Mesh_ResetTextureState();
1127 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1129 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1130 floats[0] = floats[9] = x;
1131 floats[1] = floats[4] = y;
1132 floats[3] = floats[6] = x + width;
1133 floats[7] = floats[10] = y + height;
1135 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1138 /// color tag printing
1139 static const vec4_t string_colors[] =
1142 // LordHavoc: why on earth is cyan before magenta in Quake3?
1143 // LordHavoc: note: Doom3 uses white for [0] and [7]
1144 {0.0, 0.0, 0.0, 1.0}, // black
1145 {1.0, 0.0, 0.0, 1.0}, // red
1146 {0.0, 1.0, 0.0, 1.0}, // green
1147 {1.0, 1.0, 0.0, 1.0}, // yellow
1148 {0.0, 0.0, 1.0, 1.0}, // blue
1149 {0.0, 1.0, 1.0, 1.0}, // cyan
1150 {1.0, 0.0, 1.0, 1.0}, // magenta
1151 {1.0, 1.0, 1.0, 1.0}, // white
1152 // [515]'s BX_COLOREDTEXT extension
1153 {1.0, 1.0, 1.0, 0.5}, // half transparent
1154 {0.5, 0.5, 0.5, 1.0} // half brightness
1155 // Black's color table
1156 //{1.0, 1.0, 1.0, 1.0},
1157 //{1.0, 0.0, 0.0, 1.0},
1158 //{0.0, 1.0, 0.0, 1.0},
1159 //{0.0, 0.0, 1.0, 1.0},
1160 //{1.0, 1.0, 0.0, 1.0},
1161 //{0.0, 1.0, 1.0, 1.0},
1162 //{1.0, 0.0, 1.0, 1.0},
1163 //{0.1, 0.1, 0.1, 1.0}
1166 #define STRING_COLORS_COUNT (sizeof(string_colors) / sizeof(vec4_t))
1168 static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow)
1170 float C = r_textcontrast.value;
1171 float B = r_textbrightness.value;
1172 if (colorindex & 0x10000) // that bit means RGB color
1174 color[0] = ((colorindex >> 12) & 0xf) / 15.0;
1175 color[1] = ((colorindex >> 8) & 0xf) / 15.0;
1176 color[2] = ((colorindex >> 4) & 0xf) / 15.0;
1177 color[3] = (colorindex & 0xf) / 15.0;
1180 Vector4Copy(string_colors[colorindex], color);
1181 Vector4Set(color, color[0] * r * C + B, color[1] * g * C + B, color[2] * b * C + B, color[3] * a);
1184 float shadowalpha = (color[0]+color[1]+color[2]) * 0.8;
1185 Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1));
1189 // NOTE: this function always draws exactly one character if maxwidth <= 0
1190 float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *maxlen, float w, float h, float sw, float sh, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
1192 const char *text_start = text;
1193 int colorindex = STRING_COLOR_DEFAULT;
1196 Uchar ch, mapch, nextch;
1197 Uchar prevch = 0; // used for kerning
1202 ft2_font_map_t *fontmap = NULL;
1203 ft2_font_map_t *map = NULL;
1204 //ft2_font_map_t *prevmap = NULL;
1205 ft2_font_t *ft2 = fnt->ft2;
1207 qboolean snap = true;
1208 qboolean least_one = false;
1209 float dw; // display w
1210 //float dh; // display h
1211 const float *width_of;
1218 // do this in the end
1219 w *= fnt->settings.scale;
1220 h *= fnt->settings.scale;
1222 // find the most fitting size:
1226 map_index = Font_IndexForSize(ft2, h, &w, &h);
1228 map_index = Font_IndexForSize(ft2, h, NULL, NULL);
1229 fontmap = Font_MapForIndex(ft2, map_index);
1238 if (!outcolor || *outcolor == -1)
1239 colorindex = STRING_COLOR_DEFAULT;
1241 colorindex = *outcolor;
1243 // maxwidth /= fnt->scale; // w and h are multiplied by it already
1244 // ftbase_x = snap_to_pixel_x(0);
1249 maxwidth = -maxwidth;
1253 // x = snap_to_pixel_x(x, 0.4); // haha, it's 0 anyway
1256 width_of = fontmap->width_of;
1258 width_of = fnt->width_of;
1260 for (i = 0;((bytes_left = *maxlen - (text - text_start)) > 0) && *text;)
1263 nextch = ch = u8_getnchar(text, &text, bytes_left);
1264 i = text - text_start;
1267 if (ch == ' ' && !fontmap)
1269 if(!least_one || i0) // never skip the first character
1270 if(x + width_of[(int) ' '] * dw > maxwidth)
1273 break; // oops, can't draw this
1275 x += width_of[(int) ' '] * dw;
1278 // i points to the char after ^
1279 if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < *maxlen)
1281 ch = *text; // colors are ascii, so no u8_ needed
1282 if (ch <= '9' && ch >= '0') // ^[0-9] found
1284 colorindex = ch - '0';
1289 // i points to the char after ^...
1290 // i+3 points to 3 in ^x123
1291 // i+3 == *maxlen would mean that char is missing
1292 else if (ch == STRING_COLOR_RGB_TAG_CHAR && i + 3 < *maxlen ) // ^x found
1294 // building colorindex...
1295 ch = tolower(text[1]);
1296 tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
1297 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
1298 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
1299 else tempcolorindex = 0;
1302 ch = tolower(text[2]);
1303 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
1304 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
1305 else tempcolorindex = 0;
1308 ch = tolower(text[3]);
1309 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
1310 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
1311 else tempcolorindex = 0;
1314 colorindex = tempcolorindex | 0xf;
1315 // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
1323 else if (ch == STRING_COLOR_TAG) // ^^ found, ignore the first ^ and go to print the second
1332 if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
1339 map = ft2_oldstyle_map;
1341 if(!least_one || i0) // never skip the first character
1342 if(x + width_of[ch] * dw > maxwidth)
1345 break; // oops, can't draw this
1347 x += width_of[ch] * dw;
1349 if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
1351 map = FontMap_FindForChar(fontmap, ch);
1354 if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
1360 mapch = ch - map->start;
1361 if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, NULL))
1363 x += map->glyphs[mapch].advance_x * dw;
1372 *outcolor = colorindex;
1377 float DrawQ_String_Scale(float startx, float starty, const char *text, size_t maxlen, float w, float h, float sw, float sh, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
1379 int shadow, colorindex = STRING_COLOR_DEFAULT;
1381 float x = startx, y, s, t, u, v, thisw;
1382 float *av, *at, *ac;
1385 static float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
1386 static float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
1387 static float color4f[QUADELEMENTS_MAXQUADS*4*4];
1388 Uchar ch, mapch, nextch;
1389 Uchar prevch = 0; // used for kerning
1392 //ft2_font_map_t *prevmap = NULL; // the previous map
1393 ft2_font_map_t *map = NULL; // the currently used map
1394 ft2_font_map_t *fontmap = NULL; // the font map for the size
1396 const char *text_start = text;
1398 ft2_font_t *ft2 = fnt->ft2;
1399 qboolean snap = true;
1403 const float *width_of;
1406 tw = R_TextureWidth(fnt->tex);
1407 th = R_TextureHeight(fnt->tex);
1415 starty -= (fnt->settings.scale - 1) * h * 0.5 - fnt->settings.voffset*h; // center & offset
1416 w *= fnt->settings.scale;
1417 h *= fnt->settings.scale;
1422 map_index = Font_IndexForSize(ft2, h, &w, &h);
1424 map_index = Font_IndexForSize(ft2, h, NULL, NULL);
1425 fontmap = Font_MapForIndex(ft2, map_index);
1431 // draw the font at its baseline when using freetype
1433 ftbase_y = dh * (4.5/6.0);
1438 _DrawQ_ProcessDrawFlag(flags);
1439 if(!r_draw2d.integer && !r_draw2d_force)
1440 return startx + DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, &maxlen, w, h, sw, sh, NULL, ignorecolorcodes, fnt, 1000000000);
1442 R_Mesh_ColorPointer(color4f, 0, 0);
1443 R_Mesh_ResetTextureState();
1445 R_Mesh_TexBind(0, fnt->tex);
1446 R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
1447 R_Mesh_VertexPointer(vertex3f, 0, 0);
1448 R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
1455 //ftbase_x = snap_to_pixel_x(ftbase_x);
1458 startx = snap_to_pixel_x(startx, 0.4);
1459 starty = snap_to_pixel_y(starty, 0.4);
1460 ftbase_y = snap_to_pixel_y(ftbase_y, 0.3);
1463 pix_x = vid.width / vid_conwidth.value;
1464 pix_y = vid.height / vid_conheight.value;
1467 width_of = fontmap->width_of;
1469 width_of = fnt->width_of;
1471 for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
1476 if (!outcolor || *outcolor == -1)
1477 colorindex = STRING_COLOR_DEFAULT;
1479 colorindex = *outcolor;
1481 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1488 x += r_textshadow.value * vid.width / vid_conwidth.value;
1489 y += r_textshadow.value * vid.height / vid_conheight.value;
1492 for (i = 0;((bytes_left = maxlen - (text - text_start)) > 0) && *text;)
1494 nextch = ch = u8_getnchar(text, &text, bytes_left);
1495 i = text - text_start;
1498 if (ch == ' ' && !fontmap)
1500 x += width_of[(int) ' '] * dw;
1503 if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < maxlen)
1505 ch = *text; // colors are ascii, so no u8_ needed
1506 if (ch <= '9' && ch >= '0') // ^[0-9] found
1508 colorindex = ch - '0';
1509 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1514 else if (ch == STRING_COLOR_RGB_TAG_CHAR && i+3 < maxlen ) // ^x found
1516 // building colorindex...
1517 ch = tolower(text[1]);
1518 tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
1519 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
1520 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
1521 else tempcolorindex = 0;
1524 ch = tolower(text[2]);
1525 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
1526 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
1527 else tempcolorindex = 0;
1530 ch = tolower(text[3]);
1531 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
1532 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
1533 else tempcolorindex = 0;
1536 colorindex = tempcolorindex | 0xf;
1537 // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
1538 //Con_Printf("^1colorindex:^7 %x\n", colorindex);
1539 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1547 else if (ch == STRING_COLOR_TAG)
1556 // using a value of -1 for the oldstyle map because NULL means uninitialized...
1557 // this way we don't need to rebind fnt->tex for every old-style character
1558 // E000..E0FF: emulate old-font characters (to still have smileys and such available)
1561 x += 1.0/pix_x * r_textshadow.value;
1562 y += 1.0/pix_y * r_textshadow.value;
1564 if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
1572 if (map != ft2_oldstyle_map)
1576 // switching from freetype to non-freetype rendering
1577 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1583 R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
1584 map = ft2_oldstyle_map;
1588 //num = (unsigned char) text[i];
1589 //thisw = fnt->width_of[num];
1590 thisw = fnt->width_of[ch];
1591 // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
1592 s = (ch & 15)*0.0625f + (0.5f / tw);
1593 t = (ch >> 4)*0.0625f + (0.5f / th);
1594 u = 0.0625f * thisw - (1.0f / tw);
1595 v = 0.0625f - (1.0f / th);
1596 ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
1597 ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
1598 ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
1599 ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
1600 at[ 0] = s ; at[ 1] = t ;
1601 at[ 2] = s+u ; at[ 3] = t ;
1602 at[ 4] = s+u ; at[ 5] = t+v ;
1603 at[ 6] = s ; at[ 7] = t+v ;
1604 av[ 0] = x ; av[ 1] = y ; av[ 2] = 10;
1605 av[ 3] = x+dw*thisw ; av[ 4] = y ; av[ 5] = 10;
1606 av[ 6] = x+dw*thisw ; av[ 7] = y+dh ; av[ 8] = 10;
1607 av[ 9] = x ; av[10] = y+dh ; av[11] = 10;
1612 if (batchcount >= QUADELEMENTS_MAXQUADS)
1614 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1620 x += width_of[ch] * dw;
1622 if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
1624 // new charmap - need to render
1627 // we need a different character map, render what we currently have:
1628 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1635 map = FontMap_FindForChar(fontmap, ch);
1638 if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
1645 // this shouldn't happen
1650 R_SetupShader_Generic(map->texture, NULL, GL_MODULATE, 1);
1653 mapch = ch - map->start;
1654 thisw = map->glyphs[mapch].advance_x;
1658 if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, &ky))
1665 ac[ 0] = color[0]; ac[ 1] = color[1]; ac[ 2] = color[2]; ac[ 3] = color[3];
1666 ac[ 4] = color[0]; ac[ 5] = color[1]; ac[ 6] = color[2]; ac[ 7] = color[3];
1667 ac[ 8] = color[0]; ac[ 9] = color[1]; ac[10] = color[2]; ac[11] = color[3];
1668 ac[12] = color[0]; ac[13] = color[1]; ac[14] = color[2]; ac[15] = color[3];
1669 at[0] = map->glyphs[mapch].txmin; at[1] = map->glyphs[mapch].tymin;
1670 at[2] = map->glyphs[mapch].txmax; at[3] = map->glyphs[mapch].tymin;
1671 at[4] = map->glyphs[mapch].txmax; at[5] = map->glyphs[mapch].tymax;
1672 at[6] = map->glyphs[mapch].txmin; at[7] = map->glyphs[mapch].tymax;
1673 av[ 0] = x + dw * map->glyphs[mapch].vxmin; av[ 1] = y + dh * map->glyphs[mapch].vymin; av[ 2] = 10;
1674 av[ 3] = x + dw * map->glyphs[mapch].vxmax; av[ 4] = y + dh * map->glyphs[mapch].vymin; av[ 5] = 10;
1675 av[ 6] = x + dw * map->glyphs[mapch].vxmax; av[ 7] = y + dh * map->glyphs[mapch].vymax; av[ 8] = 10;
1676 av[ 9] = x + dw * map->glyphs[mapch].vxmin; av[10] = y + dh * map->glyphs[mapch].vymax; av[11] = 10;
1685 if (batchcount >= QUADELEMENTS_MAXQUADS)
1687 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1699 x -= 1.0/pix_x * r_textshadow.value;
1700 y -= 1.0/pix_y * r_textshadow.value;
1705 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1708 *outcolor = colorindex;
1710 // note: this relies on the proper text (not shadow) being drawn last
1714 float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
1716 return DrawQ_String_Scale(startx, starty, text, maxlen, w, h, 1, 1, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, fnt);
1719 float DrawQ_TextWidth_UntilWidth_TrackColors(const char *text, size_t *maxlen, float w, float h, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
1721 return DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, maxlen, w, h, 1, 1, outcolor, ignorecolorcodes, fnt, maxwidth);
1724 float DrawQ_TextWidth(const char *text, size_t maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt)
1726 return DrawQ_TextWidth_UntilWidth(text, &maxlen, w, h, ignorecolorcodes, fnt, 1000000000);
1729 float DrawQ_TextWidth_UntilWidth(const char *text, size_t *maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
1731 return DrawQ_TextWidth_UntilWidth_TrackColors(text, maxlen, w, h, NULL, ignorecolorcodes, fnt, maxWidth);
1736 // no ^xrgb management
1737 static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor)
1739 int color, numchars = 0;
1740 char *outputend2c = output2c + maxoutchars - 2;
1741 if (!outcolor || *outcolor == -1)
1742 color = STRING_COLOR_DEFAULT;
1746 maxreadchars = 1<<30;
1747 textend = text + maxreadchars;
1748 while (text != textend && *text)
1750 if (*text == STRING_COLOR_TAG && !ignorecolorcodes && text + 1 != textend)
1752 if (text[1] == STRING_COLOR_TAG)
1754 else if (text[1] >= '0' && text[1] <= '9')
1756 color = text[1] - '0';
1761 if (output2c >= outputend2c)
1763 *output2c++ = *text++;
1764 *output2c++ = color;
1767 output2c[0] = output2c[1] = 0;
1774 void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
1778 _DrawQ_ProcessDrawFlag(flags);
1779 if(!r_draw2d.integer && !r_draw2d_force)
1782 R_Mesh_VertexPointer(floats, 0, 0);
1783 R_Mesh_ColorPointer(floats + 20, 0, 0);
1784 R_Mesh_ResetTextureState();
1790 height = pic->height;
1791 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
1792 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
1793 floats[12] = s1;floats[13] = t1;
1794 floats[14] = s2;floats[15] = t2;
1795 floats[16] = s4;floats[17] = t4;
1796 floats[18] = s3;floats[19] = t3;
1799 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1801 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1802 floats[0] = floats[9] = x;
1803 floats[1] = floats[4] = y;
1804 floats[3] = floats[6] = x + width;
1805 floats[7] = floats[10] = y + height;
1806 floats[20] = r1;floats[21] = g1;floats[22] = b1;floats[23] = a1;
1807 floats[24] = r2;floats[25] = g2;floats[26] = b2;floats[27] = a2;
1808 floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
1809 floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
1811 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1814 void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
1816 _DrawQ_ProcessDrawFlag(flags);
1817 if(!r_draw2d.integer && !r_draw2d_force)
1820 R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0);
1821 R_Mesh_ColorPointer(mesh->data_color4f, 0, 0);
1822 R_Mesh_ResetTextureState();
1823 R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
1824 R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1);
1826 R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, mesh->data_element3s, 0, 0);
1829 void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
1833 _DrawQ_ProcessDrawFlag(flags);
1834 if(!r_draw2d.integer && !r_draw2d_force)
1839 qglBegin(GL_LINE_LOOP);
1840 for (num = 0;num < mesh->num_vertices;num++)
1842 if (mesh->data_color4f)
1843 GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
1844 qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
1850 //[515]: this is old, delete
1851 void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
1853 _DrawQ_ProcessDrawFlag(flags);
1854 if(!r_draw2d.integer && !r_draw2d_force)
1857 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1860 //qglLineWidth(width);CHECKGLERROR
1862 GL_Color(r,g,b,alpha);
1865 qglVertex2f(x1, y1);
1866 qglVertex2f(x2, y2);
1871 void DrawQ_SetClipArea(float x, float y, float width, float height)
1876 // We have to convert the con coords into real coords
1877 // OGL uses top to bottom
1878 ix = (int)(0.5 + x * ((float)vid.width / vid_conwidth.integer));
1879 iy = (int)(0.5 + y * ((float) vid.height / vid_conheight.integer));
1880 iw = (int)(width * ((float)vid.width / vid_conwidth.integer));
1881 ih = (int)(height * ((float)vid.height / vid_conheight.integer));
1882 GL_Scissor(ix, vid.height - iy - ih, iw, ih);
1884 GL_ScissorTest(true);
1887 void DrawQ_ResetClipArea(void)
1890 GL_ScissorTest(false);
1893 void DrawQ_Finish(void)
1895 r_refdef.draw2dstage = false;
1898 static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
1899 void R_DrawGamma(void)
1902 switch(vid.renderpath)
1904 case RENDERPATH_GL20:
1905 case RENDERPATH_CGGL:
1906 if (vid_usinghwgamma || v_glslgamma.integer)
1909 case RENDERPATH_GL13:
1910 case RENDERPATH_GL11:
1911 if (vid_usinghwgamma)
1915 // all the blends ignore depth
1916 R_Mesh_VertexPointer(blendvertex3f, 0, 0);
1917 R_Mesh_ColorPointer(NULL, 0, 0);
1918 R_Mesh_ResetTextureState();
1919 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1921 GL_DepthRange(0, 1);
1922 GL_PolygonOffset(0, 0);
1923 GL_DepthTest(false);
1924 if (v_color_enable.integer)
1926 c[0] = v_color_white_r.value;
1927 c[1] = v_color_white_g.value;
1928 c[2] = v_color_white_b.value;
1931 c[0] = c[1] = c[2] = v_contrast.value;
1932 if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
1934 GL_BlendFunc(GL_DST_COLOR, GL_ONE);
1935 while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
1937 GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
1938 R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);
1939 VectorScale(c, 0.5, c);
1942 if (v_color_enable.integer)
1944 c[0] = v_color_black_r.value;
1945 c[1] = v_color_black_g.value;
1946 c[2] = v_color_black_b.value;
1949 c[0] = c[1] = c[2] = v_brightness.value;
1950 if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
1952 GL_BlendFunc(GL_ONE, GL_ONE);
1953 GL_Color(c[0], c[1], c[2], 1);
1954 R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);