4 Copyright (C) 2003-2006 Mathieu Olivier
6 This program is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to:
20 Free Software Foundation, Inc.
21 59 Temple Place - Suite 330
22 Boston, MA 02111-1307, USA
36 # include <sys/stat.h>
43 // Win32 requires us to add O_BINARY, but the other OSes don't have it
48 // In case the system doesn't support the O_NONBLOCK flag
53 // largefile support for Win32
55 # define lseek _lseeki64
60 All of Quake's data access is through a hierchal file system, but the contents
61 of the file system can be transparently merged from several sources.
63 The "base directory" is the path to the directory holding the quake.exe and
64 all game directories. The sys_* files pass this to host_init in
65 quakeparms_t->basedir. This can be overridden with the "-basedir" command
66 line parm to allow code debugging in a different directory. The base
67 directory is only used during filesystem initialization.
69 The "game directory" is the first tree on the search path and directory that
70 all generated files (savegames, screenshots, demos, config files) will be
71 saved to. This can be overridden with the "-game" command line parameter.
72 The game directory can never be changed while quake is executing. This is a
73 precaution against having a malicious server instruct clients to write files
74 over areas they shouldn't.
80 =============================================================================
84 =============================================================================
87 // Magic numbers of a ZIP file (big-endian format)
88 #define ZIP_DATA_HEADER 0x504B0304 // "PK\3\4"
89 #define ZIP_CDIR_HEADER 0x504B0102 // "PK\1\2"
90 #define ZIP_END_HEADER 0x504B0506 // "PK\5\6"
92 // Other constants for ZIP files
93 #define ZIP_MAX_COMMENTS_SIZE ((unsigned short)0xFFFF)
94 #define ZIP_END_CDIR_SIZE 22
95 #define ZIP_CDIR_CHUNK_BASE_SIZE 46
96 #define ZIP_LOCAL_CHUNK_BASE_SIZE 30
98 // Zlib constants (from zlib.h)
99 #define Z_SYNC_FLUSH 2
102 #define Z_STREAM_END 1
103 #define ZLIB_VERSION "1.2.3"
105 // Uncomment the following line if the zlib DLL you have still uses
106 // the 1.1.x series calling convention on Win32 (WINAPI)
107 //#define ZLIB_USES_WINAPI
111 =============================================================================
115 =============================================================================
118 // Zlib stream (from zlib.h)
119 // Warning: some pointers we don't use directly have
120 // been cast to "void*" for a matter of simplicity
123 unsigned char *next_in; // next input byte
124 unsigned int avail_in; // number of bytes available at next_in
125 unsigned long total_in; // total nb of input bytes read so far
127 unsigned char *next_out; // next output byte should be put there
128 unsigned int avail_out; // remaining free space at next_out
129 unsigned long total_out; // total nb of bytes output so far
131 char *msg; // last error message, NULL if no error
132 void *state; // not visible by applications
134 void *zalloc; // used to allocate the internal state
135 void *zfree; // used to free the internal state
136 void *opaque; // private data object passed to zalloc and zfree
138 int data_type; // best guess about the data type: ascii or binary
139 unsigned long adler; // adler32 value of the uncompressed data
140 unsigned long reserved; // reserved for future use
144 // inside a package (PAK or PK3)
145 #define QFILE_FLAG_PACKED (1 << 0)
146 // file is compressed using the deflate algorithm (PK3 only)
147 #define QFILE_FLAG_DEFLATED (1 << 1)
149 #define FILE_BUFF_SIZE 2048
153 size_t comp_length; // length of the compressed file
154 size_t in_ind, in_len; // input buffer current index and length
155 size_t in_position; // position in the compressed file
156 unsigned char input [FILE_BUFF_SIZE];
162 int handle; // file descriptor
163 fs_offset_t real_length; // uncompressed file size (for files opened in "read" mode)
164 fs_offset_t position; // current position in the file
165 fs_offset_t offset; // offset into the package (0 if external file)
166 int ungetc; // single stored character from ungetc, cleared to EOF when read
169 fs_offset_t buff_ind, buff_len; // buffer current index and length
170 unsigned char buff [FILE_BUFF_SIZE];
177 // ------ PK3 files on disk ------ //
179 // You can get the complete ZIP format description from PKWARE website
181 typedef struct pk3_endOfCentralDir_s
183 unsigned int signature;
184 unsigned short disknum;
185 unsigned short cdir_disknum; // number of the disk with the start of the central directory
186 unsigned short localentries; // number of entries in the central directory on this disk
187 unsigned short nbentries; // total number of entries in the central directory on this disk
188 unsigned int cdir_size; // size of the central directory
189 unsigned int cdir_offset; // with respect to the starting disk number
190 unsigned short comment_size;
191 } pk3_endOfCentralDir_t;
194 // ------ PAK files on disk ------ //
195 typedef struct dpackfile_s
198 int filepos, filelen;
201 typedef struct dpackheader_s
209 // Packages in memory
210 // the offset in packfile_t is the true contents offset
211 #define PACKFILE_FLAG_TRUEOFFS (1 << 0)
212 // file compressed using the deflate algorithm
213 #define PACKFILE_FLAG_DEFLATED (1 << 1)
215 typedef struct packfile_s
217 char name [MAX_QPATH];
220 fs_offset_t packsize; // size in the package
221 fs_offset_t realsize; // real file size (uncompressed)
224 typedef struct pack_s
226 char filename [MAX_OSPATH];
228 int ignorecase; // PK3 ignores case
234 // Search paths for files (including packages)
235 typedef struct searchpath_s
237 // only one of filename / pack will be used
238 char filename[MAX_OSPATH];
240 struct searchpath_s *next;
245 =============================================================================
249 =============================================================================
255 static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet);
256 static packfile_t* FS_AddFileToPack (const char* name, pack_t* pack,
257 fs_offset_t offset, fs_offset_t packsize,
258 fs_offset_t realsize, int flags);
262 =============================================================================
266 =============================================================================
269 mempool_t *fs_mempool;
271 searchpath_t *fs_searchpaths = NULL;
273 #define MAX_FILES_IN_PACK 65536
275 char fs_gamedir[MAX_OSPATH];
276 char fs_basedir[MAX_OSPATH];
278 // list of active game directories (empty if not running a mod)
279 int fs_numgamedirs = 0;
280 char fs_gamedirs[MAX_GAMEDIRS][MAX_QPATH];
282 cvar_t scr_screenshot_name = {0, "scr_screenshot_name","dp", "prefix name for saved screenshots (changes based on -game commandline, as well as which game mode is running)"};
283 cvar_t fs_empty_files_in_pack_mark_deletions = {0, "fs_empty_files_in_pack_mark_deletions", "0", "if enabled, empty files in a pak/pk3 count as not existing but cancel the search in further packs, effectively allowing patch pak/pk3 files to 'delete' files"};
287 =============================================================================
289 PRIVATE FUNCTIONS - PK3 HANDLING
291 =============================================================================
294 // Functions exported from zlib
295 #if defined(WIN32) && defined(ZLIB_USES_WINAPI)
296 # define ZEXPORT WINAPI
301 static int (ZEXPORT *qz_inflate) (z_stream* strm, int flush);
302 static int (ZEXPORT *qz_inflateEnd) (z_stream* strm);
303 static int (ZEXPORT *qz_inflateInit2_) (z_stream* strm, int windowBits, const char *version, int stream_size);
304 static int (ZEXPORT *qz_inflateReset) (z_stream* strm);
306 #define qz_inflateInit2(strm, windowBits) \
307 qz_inflateInit2_((strm), (windowBits), ZLIB_VERSION, sizeof(z_stream))
309 static dllfunction_t zlibfuncs[] =
311 {"inflate", (void **) &qz_inflate},
312 {"inflateEnd", (void **) &qz_inflateEnd},
313 {"inflateInit2_", (void **) &qz_inflateInit2_},
314 {"inflateReset", (void **) &qz_inflateReset},
318 // Handle for Zlib DLL
319 static dllhandle_t zlib_dll = NULL;
329 void PK3_CloseLibrary (void)
331 Sys_UnloadLibrary (&zlib_dll);
339 Try to load the Zlib DLL
342 qboolean PK3_OpenLibrary (void)
344 const char* dllnames [] =
349 # ifdef ZLIB_USES_WINAPI
355 #elif defined(MACOSX)
369 return Sys_LoadLibrary (dllnames, &zlib_dll, zlibfuncs);
375 PK3_GetEndOfCentralDir
377 Extract the end of the central directory from a PK3 package
380 qboolean PK3_GetEndOfCentralDir (const char *packfile, int packhandle, pk3_endOfCentralDir_t *eocd)
382 fs_offset_t filesize, maxsize;
383 unsigned char *buffer, *ptr;
386 // Get the package size
387 filesize = lseek (packhandle, 0, SEEK_END);
388 if (filesize < ZIP_END_CDIR_SIZE)
391 // Load the end of the file in memory
392 if (filesize < ZIP_MAX_COMMENTS_SIZE + ZIP_END_CDIR_SIZE)
395 maxsize = ZIP_MAX_COMMENTS_SIZE + ZIP_END_CDIR_SIZE;
396 buffer = (unsigned char *)Mem_Alloc (tempmempool, maxsize);
397 lseek (packhandle, filesize - maxsize, SEEK_SET);
398 if (read (packhandle, buffer, maxsize) != (fs_offset_t) maxsize)
404 // Look for the end of central dir signature around the end of the file
405 maxsize -= ZIP_END_CDIR_SIZE;
406 ptr = &buffer[maxsize];
408 while (BuffBigLong (ptr) != ZIP_END_HEADER)
420 memcpy (eocd, ptr, ZIP_END_CDIR_SIZE);
421 eocd->signature = LittleLong (eocd->signature);
422 eocd->disknum = LittleShort (eocd->disknum);
423 eocd->cdir_disknum = LittleShort (eocd->cdir_disknum);
424 eocd->localentries = LittleShort (eocd->localentries);
425 eocd->nbentries = LittleShort (eocd->nbentries);
426 eocd->cdir_size = LittleLong (eocd->cdir_size);
427 eocd->cdir_offset = LittleLong (eocd->cdir_offset);
428 eocd->comment_size = LittleShort (eocd->comment_size);
440 Extract the file list from a PK3 file
443 int PK3_BuildFileList (pack_t *pack, const pk3_endOfCentralDir_t *eocd)
445 unsigned char *central_dir, *ptr;
447 fs_offset_t remaining;
449 // Load the central directory in memory
450 central_dir = (unsigned char *)Mem_Alloc (tempmempool, eocd->cdir_size);
451 lseek (pack->handle, eocd->cdir_offset, SEEK_SET);
452 read (pack->handle, central_dir, eocd->cdir_size);
454 // Extract the files properties
455 // The parsing is done "by hand" because some fields have variable sizes and
456 // the constant part isn't 4-bytes aligned, which makes the use of structs difficult
457 remaining = eocd->cdir_size;
460 for (ind = 0; ind < eocd->nbentries; ind++)
462 fs_offset_t namesize, count;
464 // Checking the remaining size
465 if (remaining < ZIP_CDIR_CHUNK_BASE_SIZE)
467 Mem_Free (central_dir);
470 remaining -= ZIP_CDIR_CHUNK_BASE_SIZE;
473 if (BuffBigLong (ptr) != ZIP_CDIR_HEADER)
475 Mem_Free (central_dir);
479 namesize = BuffLittleShort (&ptr[28]); // filename length
481 // Check encryption, compression, and attributes
482 // 1st uint8 : general purpose bit flag
483 // Check bits 0 (encryption), 3 (data descriptor after the file), and 5 (compressed patched data (?))
484 // 2nd uint8 : external file attributes
485 // Check bits 3 (file is a directory) and 5 (file is a volume (?))
486 if ((ptr[8] & 0x29) == 0 && (ptr[38] & 0x18) == 0)
488 // Still enough bytes for the name?
489 if (remaining < namesize || namesize >= (int)sizeof (*pack->files))
491 Mem_Free (central_dir);
495 // WinZip doesn't use the "directory" attribute, so we need to check the name directly
496 if (ptr[ZIP_CDIR_CHUNK_BASE_SIZE + namesize - 1] != '/')
498 char filename [sizeof (pack->files[0].name)];
499 fs_offset_t offset, packsize, realsize;
502 // Extract the name (strip it if necessary)
503 namesize = min(namesize, (int)sizeof (filename) - 1);
504 memcpy (filename, &ptr[ZIP_CDIR_CHUNK_BASE_SIZE], namesize);
505 filename[namesize] = '\0';
507 if (BuffLittleShort (&ptr[10]))
508 flags = PACKFILE_FLAG_DEFLATED;
511 offset = BuffLittleLong (&ptr[42]);
512 packsize = BuffLittleLong (&ptr[20]);
513 realsize = BuffLittleLong (&ptr[24]);
514 FS_AddFileToPack (filename, pack, offset, packsize, realsize, flags);
518 // Skip the name, additionnal field, and comment
519 // 1er uint16 : extra field length
520 // 2eme uint16 : file comment length
521 count = namesize + BuffLittleShort (&ptr[30]) + BuffLittleShort (&ptr[32]);
522 ptr += ZIP_CDIR_CHUNK_BASE_SIZE + count;
526 // If the package is empty, central_dir is NULL here
527 if (central_dir != NULL)
528 Mem_Free (central_dir);
529 return pack->numfiles;
537 Create a package entry associated with a PK3 file
540 pack_t *FS_LoadPackPK3 (const char *packfile)
543 pk3_endOfCentralDir_t eocd;
547 packhandle = open (packfile, O_RDONLY | O_BINARY);
551 if (! PK3_GetEndOfCentralDir (packfile, packhandle, &eocd))
553 Con_Printf ("%s is not a PK3 file\n", packfile);
558 // Multi-volume ZIP archives are NOT allowed
559 if (eocd.disknum != 0 || eocd.cdir_disknum != 0)
561 Con_Printf ("%s is a multi-volume ZIP archive\n", packfile);
566 // We only need to do this test if MAX_FILES_IN_PACK is lesser than 65535
567 // since eocd.nbentries is an unsigned 16 bits integer
568 #if MAX_FILES_IN_PACK < 65535
569 if (eocd.nbentries > MAX_FILES_IN_PACK)
571 Con_Printf ("%s contains too many files (%hu)\n", packfile, eocd.nbentries);
577 // Create a package structure in memory
578 pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t));
579 pack->ignorecase = true; // PK3 ignores case
580 strlcpy (pack->filename, packfile, sizeof (pack->filename));
581 pack->handle = packhandle;
582 pack->numfiles = eocd.nbentries;
583 pack->files = (packfile_t *)Mem_Alloc(fs_mempool, eocd.nbentries * sizeof(packfile_t));
585 real_nb_files = PK3_BuildFileList (pack, &eocd);
586 if (real_nb_files < 0)
588 Con_Printf ("%s is not a valid PK3 file\n", packfile);
594 Con_Printf("Added packfile %s (%i files)\n", packfile, real_nb_files);
601 PK3_GetTrueFileOffset
603 Find where the true file data offset is
606 qboolean PK3_GetTrueFileOffset (packfile_t *pfile, pack_t *pack)
608 unsigned char buffer [ZIP_LOCAL_CHUNK_BASE_SIZE];
612 if (pfile->flags & PACKFILE_FLAG_TRUEOFFS)
615 // Load the local file description
616 lseek (pack->handle, pfile->offset, SEEK_SET);
617 count = read (pack->handle, buffer, ZIP_LOCAL_CHUNK_BASE_SIZE);
618 if (count != ZIP_LOCAL_CHUNK_BASE_SIZE || BuffBigLong (buffer) != ZIP_DATA_HEADER)
620 Con_Printf ("Can't retrieve file %s in package %s\n", pfile->name, pack->filename);
624 // Skip name and extra field
625 pfile->offset += BuffLittleShort (&buffer[26]) + BuffLittleShort (&buffer[28]) + ZIP_LOCAL_CHUNK_BASE_SIZE;
627 pfile->flags |= PACKFILE_FLAG_TRUEOFFS;
633 =============================================================================
635 OTHER PRIVATE FUNCTIONS
637 =============================================================================
645 Add a file to the list of files contained into a package
648 static packfile_t* FS_AddFileToPack (const char* name, pack_t* pack,
649 fs_offset_t offset, fs_offset_t packsize,
650 fs_offset_t realsize, int flags)
652 int (*strcmp_funct) (const char* str1, const char* str2);
653 int left, right, middle;
656 strcmp_funct = pack->ignorecase ? strcasecmp : strcmp;
658 // Look for the slot we should put that file into (binary search)
660 right = pack->numfiles - 1;
661 while (left <= right)
665 middle = (left + right) / 2;
666 diff = strcmp_funct (pack->files[middle].name, name);
668 // If we found the file, there's a problem
670 Con_Printf ("Package %s contains the file %s several times\n", pack->filename, name);
672 // If we're too far in the list
679 // We have to move the right of the list by one slot to free the one we need
680 pfile = &pack->files[left];
681 memmove (pfile + 1, pfile, (pack->numfiles - left) * sizeof (*pfile));
684 strlcpy (pfile->name, name, sizeof (pfile->name));
685 pfile->offset = offset;
686 pfile->packsize = packsize;
687 pfile->realsize = realsize;
688 pfile->flags = flags;
698 Only used for FS_Open.
701 void FS_CreatePath (char *path)
705 for (ofs = path+1 ; *ofs ; ofs++)
707 if (*ofs == '/' || *ofs == '\\')
709 // create the directory
725 void FS_Path_f (void)
729 Con_Print("Current search path:\n");
730 for (s=fs_searchpaths ; s ; s=s->next)
733 Con_Printf("%s (%i files)\n", s->pack->filename, s->pack->numfiles);
735 Con_Printf("%s\n", s->filename);
744 Takes an explicit (not game tree related) path to a pak file.
746 Loads the header and directory, adding the files at the beginning
747 of the list so they override previous pack files.
750 pack_t *FS_LoadPackPAK (const char *packfile)
752 dpackheader_t header;
758 packhandle = open (packfile, O_RDONLY | O_BINARY);
761 read (packhandle, (void *)&header, sizeof(header));
762 if (memcmp(header.id, "PACK", 4))
764 Con_Printf ("%s is not a packfile\n", packfile);
768 header.dirofs = LittleLong (header.dirofs);
769 header.dirlen = LittleLong (header.dirlen);
771 if (header.dirlen % sizeof(dpackfile_t))
773 Con_Printf ("%s has an invalid directory size\n", packfile);
778 numpackfiles = header.dirlen / sizeof(dpackfile_t);
780 if (numpackfiles > MAX_FILES_IN_PACK)
782 Con_Printf ("%s has %i files\n", packfile, numpackfiles);
787 info = (dpackfile_t *)Mem_Alloc(tempmempool, sizeof(*info) * numpackfiles);
788 lseek (packhandle, header.dirofs, SEEK_SET);
789 if(header.dirlen != read (packhandle, (void *)info, header.dirlen))
791 Con_Printf("%s is an incomplete PAK, not loading\n", packfile);
797 pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t));
798 pack->ignorecase = false; // PAK is case sensitive
799 strlcpy (pack->filename, packfile, sizeof (pack->filename));
800 pack->handle = packhandle;
802 pack->files = (packfile_t *)Mem_Alloc(fs_mempool, numpackfiles * sizeof(packfile_t));
804 // parse the directory
805 for (i = 0;i < numpackfiles;i++)
807 fs_offset_t offset = LittleLong (info[i].filepos);
808 fs_offset_t size = LittleLong (info[i].filelen);
810 FS_AddFileToPack (info[i].name, pack, offset, size, size, PACKFILE_FLAG_TRUEOFFS);
815 Con_Printf("Added packfile %s (%i files)\n", packfile, numpackfiles);
823 Adds the given pack to the search path.
824 The pack type is autodetected by the file extension.
826 Returns true if the file was successfully added to the
827 search path or if it was already included.
829 If keep_plain_dirs is set, the pack will be added AFTER the first sequence of
833 static qboolean FS_AddPack_Fullpath(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs)
835 searchpath_t *search;
837 const char *ext = FS_FileExtension(pakfile);
839 for(search = fs_searchpaths; search; search = search->next)
841 if(search->pack && !strcasecmp(search->pack->filename, pakfile))
844 *already_loaded = true;
845 return true; // already loaded
850 *already_loaded = false;
852 if(!strcasecmp(ext, "pak"))
853 pak = FS_LoadPackPAK (pakfile);
854 else if(!strcasecmp(ext, "pk3"))
855 pak = FS_LoadPackPK3 (pakfile);
857 Con_Printf("\"%s\" does not have a pack extension\n", pakfile);
863 // find the first item whose next one is a pack or NULL
864 searchpath_t *insertion_point = 0;
865 if(fs_searchpaths && !fs_searchpaths->pack)
867 insertion_point = fs_searchpaths;
870 if(!insertion_point->next)
872 if(insertion_point->next->pack)
874 insertion_point = insertion_point->next;
877 // If insertion_point is NULL, this means that either there is no
878 // item in the list yet, or that the very first item is a pack. In
879 // that case, we want to insert at the beginning...
882 search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
884 search->next = fs_searchpaths;
885 fs_searchpaths = search;
888 // otherwise we want to append directly after insertion_point.
890 search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
892 search->next = insertion_point->next;
893 insertion_point->next = search;
898 search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
900 search->next = fs_searchpaths;
901 fs_searchpaths = search;
907 Con_Printf("unable to load pak \"%s\"\n", pakfile);
917 Adds the given pack to the search path and searches for it in the game path.
918 The pack type is autodetected by the file extension.
920 Returns true if the file was successfully added to the
921 search path or if it was already included.
923 If keep_plain_dirs is set, the pack will be added AFTER the first sequence of
927 qboolean FS_AddPack(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs)
929 char fullpath[MAX_QPATH];
931 searchpath_t *search;
934 *already_loaded = false;
936 // then find the real name...
937 search = FS_FindFile(pakfile, &index, true);
938 if(!search || search->pack)
940 Con_Printf("could not find pak \"%s\"\n", pakfile);
944 dpsnprintf(fullpath, sizeof(fullpath), "%s%s", search->filename, pakfile);
946 return FS_AddPack_Fullpath(fullpath, already_loaded, keep_plain_dirs);
954 Sets fs_gamedir, adds the directory to the head of the path,
955 then loads and adds pak1.pak pak2.pak ...
958 void FS_AddGameDirectory (const char *dir)
962 searchpath_t *search;
963 char pakfile[MAX_OSPATH];
965 strlcpy (fs_gamedir, dir, sizeof (fs_gamedir));
967 stringlistinit(&list);
968 listdirectory(&list, dir);
969 stringlistsort(&list);
971 // add any PAK package in the directory
972 for (i = 0;i < list.numstrings;i++)
974 if (!strcasecmp(FS_FileExtension(list.strings[i]), "pak"))
976 dpsnprintf (pakfile, sizeof (pakfile), "%s%s", dir, list.strings[i]);
977 FS_AddPack_Fullpath(pakfile, NULL, false);
981 // add any PK3 package in the directory
982 for (i = 0;i < list.numstrings;i++)
984 if (!strcasecmp(FS_FileExtension(list.strings[i]), "pk3"))
986 dpsnprintf (pakfile, sizeof (pakfile), "%s%s", dir, list.strings[i]);
987 FS_AddPack_Fullpath(pakfile, NULL, false);
991 stringlistfreecontents(&list);
993 // Add the directory to the search path
994 // (unpacked files have the priority over packed files)
995 search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
996 strlcpy (search->filename, dir, sizeof (search->filename));
997 search->next = fs_searchpaths;
998 fs_searchpaths = search;
1007 void FS_AddGameHierarchy (const char *dir)
1010 char userdir[MAX_QPATH];
1012 TCHAR mydocsdir[MAX_PATH + 1];
1014 const char *homedir;
1017 // Add the common game directory
1018 FS_AddGameDirectory (va("%s%s/", fs_basedir, dir));
1022 // Add the personal game directory
1024 if(SHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, 0, mydocsdir) == S_OK)
1025 dpsnprintf(userdir, sizeof(userdir), "%s/My Games/%s/", mydocsdir, gameuserdirname);
1027 homedir = getenv ("HOME");
1029 dpsnprintf(userdir, sizeof(userdir), "%s/.%s/", homedir, gameuserdirname);
1033 if(!COM_CheckParm("-mygames"))
1035 int fd = open (va("%s%s/config.cfg", fs_basedir, dir), O_WRONLY | O_CREAT, 0666); // note: no O_TRUNC here!
1039 *userdir = 0; // we have write access to the game dir, so let's use it
1044 if(COM_CheckParm("-nohome"))
1047 if((i = COM_CheckParm("-userdir")) && i < com_argc - 1)
1048 dpsnprintf(userdir, sizeof(userdir), "%s/", com_argv[i+1]);
1051 FS_AddGameDirectory(va("%s%s/", userdir, dir));
1060 const char *FS_FileExtension (const char *in)
1062 const char *separator, *backslash, *colon, *dot;
1064 separator = strrchr(in, '/');
1065 backslash = strrchr(in, '\\');
1066 if (!separator || separator < backslash)
1067 separator = backslash;
1068 colon = strrchr(in, ':');
1069 if (!separator || separator < colon)
1072 dot = strrchr(in, '.');
1073 if (dot == NULL || (separator && (dot < separator)))
1085 const char *FS_FileWithoutPath (const char *in)
1087 const char *separator, *backslash, *colon;
1089 separator = strrchr(in, '/');
1090 backslash = strrchr(in, '\\');
1091 if (!separator || separator < backslash)
1092 separator = backslash;
1093 colon = strrchr(in, ':');
1094 if (!separator || separator < colon)
1096 return separator ? separator + 1 : in;
1105 void FS_ClearSearchPath (void)
1107 // unload all packs and directory information, close all pack files
1108 // (if a qfile is still reading a pack it won't be harmed because it used
1109 // dup() to get its own handle already)
1110 while (fs_searchpaths)
1112 searchpath_t *search = fs_searchpaths;
1113 fs_searchpaths = search->next;
1117 close(search->pack->handle);
1118 // free any memory associated with it
1119 if (search->pack->files)
1120 Mem_Free(search->pack->files);
1121 Mem_Free(search->pack);
1133 void FS_Rescan (void)
1136 qboolean fs_modified = false;
1138 FS_ClearSearchPath();
1140 // add the game-specific paths
1141 // gamedirname1 (typically id1)
1142 FS_AddGameHierarchy (gamedirname1);
1143 // update the com_modname (used for server info)
1144 strlcpy(com_modname, gamedirname1, sizeof(com_modname));
1146 // add the game-specific path, if any
1147 // (only used for mission packs and the like, which should set fs_modified)
1151 FS_AddGameHierarchy (gamedirname2);
1155 // Adds basedir/gamedir as an override game
1156 // LordHavoc: now supports multiple -game directories
1157 // set the com_modname (reported in server info)
1158 for (i = 0;i < fs_numgamedirs;i++)
1161 FS_AddGameHierarchy (fs_gamedirs[i]);
1162 // update the com_modname (used server info)
1163 strlcpy (com_modname, fs_gamedirs[i], sizeof (com_modname));
1166 // set the default screenshot name to either the mod name or the
1167 // gamemode screenshot name
1168 if (strcmp(com_modname, gamedirname1))
1169 Cvar_SetQuick (&scr_screenshot_name, com_modname);
1171 Cvar_SetQuick (&scr_screenshot_name, gamescreenshotname);
1173 // If "-condebug" is in the command line, remove the previous log file
1174 if (COM_CheckParm ("-condebug") != 0)
1175 unlink (va("%s/qconsole.log", fs_gamedir));
1177 // look for the pop.lmp file and set registered to true if it is found
1178 if ((gamemode == GAME_NORMAL || gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE) && !FS_FileExists("gfx/pop.lmp"))
1181 Con_Print("Playing shareware version, with modification.\nwarning: most mods require full quake data.\n");
1183 Con_Print("Playing shareware version.\n");
1187 Cvar_Set ("registered", "1");
1188 if (gamemode == GAME_NORMAL || gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1189 Con_Print("Playing registered version.\n");
1192 // unload all wads so that future queries will return the new data
1196 void FS_Rescan_f(void)
1206 extern void Host_SaveConfig (void);
1207 extern void Host_LoadConfig_f (void);
1208 qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean failmissing)
1212 if (fs_numgamedirs == numgamedirs)
1214 for (i = 0;i < numgamedirs;i++)
1215 if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
1217 if (i == numgamedirs)
1218 return true; // already using this set of gamedirs, do nothing
1221 if (numgamedirs > MAX_GAMEDIRS)
1224 Con_Printf("That is too many gamedirs (%i > %i)\n", numgamedirs, MAX_GAMEDIRS);
1225 return false; // too many gamedirs
1228 for (i = 0;i < numgamedirs;i++)
1230 // if string is nasty, reject it
1231 if(FS_CheckNastyPath(gamedirs[i], true))
1234 Con_Printf("Nasty gamedir name rejected: %s\n", gamedirs[i]);
1235 return false; // nasty gamedirs
1239 for (i = 0;i < numgamedirs;i++)
1241 if (!FS_CheckGameDir(gamedirs[i]) && failmissing)
1244 Con_Printf("Gamedir missing: %s%s/\n", fs_basedir, gamedirs[i]);
1245 return false; // missing gamedirs
1251 fs_numgamedirs = numgamedirs;
1252 for (i = 0;i < fs_numgamedirs;i++)
1253 strlcpy(fs_gamedirs[i], gamedirs[i], sizeof(fs_gamedirs[i]));
1255 // reinitialize filesystem to detect the new paks
1258 // exec the new config
1259 Host_LoadConfig_f();
1261 // unload all sounds so they will be reloaded from the new files as needed
1262 S_UnloadAllSounds_f();
1264 // reinitialize renderer (this reloads hud/console background/etc)
1265 R_Modules_Restart();
1275 void FS_GameDir_f (void)
1279 char gamedirs[MAX_GAMEDIRS][MAX_QPATH];
1283 Con_Printf("gamedirs active:");
1284 for (i = 0;i < fs_numgamedirs;i++)
1285 Con_Printf(" %s", fs_gamedirs[i]);
1290 numgamedirs = Cmd_Argc() - 1;
1291 if (numgamedirs > MAX_GAMEDIRS)
1293 Con_Printf("Too many gamedirs (%i > %i)\n", numgamedirs, MAX_GAMEDIRS);
1297 for (i = 0;i < numgamedirs;i++)
1298 strlcpy(gamedirs[i], Cmd_Argv(i+1), sizeof(gamedirs[i]));
1300 if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
1302 // actually, changing during game would work fine, but would be stupid
1303 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
1307 // halt demo playback to close the file
1310 FS_ChangeGameDirs(numgamedirs, gamedirs, true, true);
1319 qboolean FS_CheckGameDir(const char *gamedir)
1323 stringlistinit(&list);
1324 listdirectory(&list, va("%s%s/", fs_basedir, gamedir));
1325 success = list.numstrings > 0;
1326 stringlistfreecontents(&list);
1340 fs_mempool = Mem_AllocPool("file management", 0, NULL);
1342 strlcpy(fs_gamedir, "", sizeof(fs_gamedir));
1344 // If the base directory is explicitly defined by the compilation process
1345 #ifdef DP_FS_BASEDIR
1346 strlcpy(fs_basedir, DP_FS_BASEDIR, sizeof(fs_basedir));
1348 strlcpy(fs_basedir, "", sizeof(fs_basedir));
1351 // FIXME: is there a better way to find the directory outside the .app?
1352 if (strstr(com_argv[0], ".app/"))
1356 split = strstr(com_argv[0], ".app/");
1357 while (split > com_argv[0] && *split != '/')
1359 strlcpy(fs_basedir, com_argv[0], sizeof(fs_basedir));
1360 fs_basedir[split - com_argv[0]] = 0;
1368 // Overrides the system supplied base directory (under GAMENAME)
1369 // COMMANDLINEOPTION: Filesystem: -basedir <path> chooses what base directory the game data is in, inside this there should be a data directory for the game (for example id1)
1370 i = COM_CheckParm ("-basedir");
1371 if (i && i < com_argc-1)
1373 strlcpy (fs_basedir, com_argv[i+1], sizeof (fs_basedir));
1374 i = (int)strlen (fs_basedir);
1375 if (i > 0 && (fs_basedir[i-1] == '\\' || fs_basedir[i-1] == '/'))
1376 fs_basedir[i-1] = 0;
1379 // add a path separator to the end of the basedir if it lacks one
1380 if (fs_basedir[0] && fs_basedir[strlen(fs_basedir) - 1] != '/' && fs_basedir[strlen(fs_basedir) - 1] != '\\')
1381 strlcat(fs_basedir, "/", sizeof(fs_basedir));
1383 if (!FS_CheckGameDir(gamedirname1))
1384 Con_Printf("WARNING: base gamedir %s%s/ not found!\n", fs_basedir, gamedirname1);
1386 if (gamedirname2 && !FS_CheckGameDir(gamedirname2))
1387 Con_Printf("WARNING: base gamedir %s%s/ not found!\n", fs_basedir, gamedirname2);
1390 // Adds basedir/gamedir as an override game
1391 // LordHavoc: now supports multiple -game directories
1392 for (i = 1;i < com_argc && fs_numgamedirs < MAX_GAMEDIRS;i++)
1396 if (!strcmp (com_argv[i], "-game") && i < com_argc-1)
1399 if (FS_CheckNastyPath(com_argv[i], true))
1400 Sys_Error("-game %s%s/ is a dangerous/non-portable path\n", fs_basedir, com_argv[i]);
1401 if (!FS_CheckGameDir(com_argv[i]))
1402 Con_Printf("WARNING: -game %s%s/ not found!\n", fs_basedir, com_argv[i]);
1403 // add the gamedir to the list of active gamedirs
1404 strlcpy (fs_gamedirs[fs_numgamedirs], com_argv[i], sizeof(fs_gamedirs[fs_numgamedirs]));
1409 // generate the searchpath
1413 void FS_Init_Commands(void)
1415 Cvar_RegisterVariable (&scr_screenshot_name);
1416 Cvar_RegisterVariable (&fs_empty_files_in_pack_mark_deletions);
1418 Cmd_AddCommand ("gamedir", FS_GameDir_f, "changes active gamedir list (can take multiple arguments), not including base directory (example usage: gamedir ctf)");
1419 Cmd_AddCommand ("fs_rescan", FS_Rescan_f, "rescans filesystem for new pack archives and any other changes");
1420 Cmd_AddCommand ("path", FS_Path_f, "print searchpath (game directories and archives)");
1421 Cmd_AddCommand ("dir", FS_Dir_f, "list files in searchpath matching an * filename pattern, one per line");
1422 Cmd_AddCommand ("ls", FS_Ls_f, "list files in searchpath matching an * filename pattern, multiple per line");
1430 void FS_Shutdown (void)
1432 // close all pack files and such
1433 // (hopefully there aren't any other open files, but they'll be cleaned up
1434 // by the OS anyway)
1435 FS_ClearSearchPath();
1436 Mem_FreePool (&fs_mempool);
1440 ====================
1443 Internal function used to create a qfile_t and open the relevant non-packed file on disk
1444 ====================
1446 static qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean nonblocking)
1452 // Parse the mode string
1461 opt = O_CREAT | O_TRUNC;
1465 opt = O_CREAT | O_APPEND;
1468 Con_Printf ("FS_SysOpen(%s, %s): invalid mode\n", filepath, mode);
1471 for (ind = 1; mode[ind] != '\0'; ind++)
1482 Con_Printf ("FS_SysOpen(%s, %s): unknown character in mode (%c)\n",
1483 filepath, mode, mode[ind]);
1490 file = (qfile_t *)Mem_Alloc (fs_mempool, sizeof (*file));
1491 memset (file, 0, sizeof (*file));
1494 file->handle = open (filepath, mod | opt, 0666);
1495 if (file->handle < 0)
1501 file->real_length = lseek (file->handle, 0, SEEK_END);
1503 // For files opened in append mode, we start at the end of the file
1505 file->position = file->real_length;
1507 lseek (file->handle, 0, SEEK_SET);
1517 Open a packed file using its package file descriptor
1520 qfile_t *FS_OpenPackedFile (pack_t* pack, int pack_ind)
1526 pfile = &pack->files[pack_ind];
1528 // If we don't have the true offset, get it now
1529 if (! (pfile->flags & PACKFILE_FLAG_TRUEOFFS))
1530 if (!PK3_GetTrueFileOffset (pfile, pack))
1533 // No Zlib DLL = no compressed files
1534 if (!zlib_dll && (pfile->flags & PACKFILE_FLAG_DEFLATED))
1536 Con_Printf("WARNING: can't open the compressed file %s\n"
1537 "You need the Zlib DLL to use compressed files\n",
1542 // LordHavoc: lseek affects all duplicates of a handle so we do it before
1543 // the dup() call to avoid having to close the dup_handle on error here
1544 if (lseek (pack->handle, pfile->offset, SEEK_SET) == -1)
1546 Con_Printf ("FS_OpenPackedFile: can't lseek to %s in %s (offset: %d)\n",
1547 pfile->name, pack->filename, (int) pfile->offset);
1551 dup_handle = dup (pack->handle);
1554 Con_Printf ("FS_OpenPackedFile: can't dup package's handle (pack: %s)\n", pack->filename);
1558 file = (qfile_t *)Mem_Alloc (fs_mempool, sizeof (*file));
1559 memset (file, 0, sizeof (*file));
1560 file->handle = dup_handle;
1561 file->flags = QFILE_FLAG_PACKED;
1562 file->real_length = pfile->realsize;
1563 file->offset = pfile->offset;
1567 if (pfile->flags & PACKFILE_FLAG_DEFLATED)
1571 file->flags |= QFILE_FLAG_DEFLATED;
1573 // We need some more variables
1574 ztk = (ztoolkit_t *)Mem_Alloc (fs_mempool, sizeof (*ztk));
1576 ztk->comp_length = pfile->packsize;
1578 // Initialize zlib stream
1579 ztk->zstream.next_in = ztk->input;
1580 ztk->zstream.avail_in = 0;
1582 /* From Zlib's "unzip.c":
1584 * windowBits is passed < 0 to tell that there is no zlib header.
1585 * Note that in this case inflate *requires* an extra "dummy" byte
1586 * after the compressed stream in order to complete decompression and
1587 * return Z_STREAM_END.
1588 * In unzip, i don't wait absolutely Z_STREAM_END because I known the
1589 * size of both compressed and uncompressed data
1591 if (qz_inflateInit2 (&ztk->zstream, -MAX_WBITS) != Z_OK)
1593 Con_Printf ("FS_OpenPackedFile: inflate init error (file: %s)\n", pfile->name);
1599 ztk->zstream.next_out = file->buff;
1600 ztk->zstream.avail_out = sizeof (file->buff);
1609 ====================
1612 Return true if the path should be rejected due to one of the following:
1613 1: path elements that are non-portable
1614 2: path elements that would allow access to files outside the game directory,
1615 or are just not a good idea for a mod to be using.
1616 ====================
1618 int FS_CheckNastyPath (const char *path, qboolean isgamedir)
1620 // all: never allow an empty path, as for gamedir it would access the parent directory and a non-gamedir path it is just useless
1624 // Windows: don't allow \ in filenames (windows-only), period.
1625 // (on Windows \ is a directory separator, but / is also supported)
1626 if (strstr(path, "\\"))
1627 return 1; // non-portable
1629 // Mac: don't allow Mac-only filenames - : is a directory separator
1630 // instead of /, but we rely on / working already, so there's no reason to
1631 // support a Mac-only path
1632 // Amiga and Windows: : tries to go to root of drive
1633 if (strstr(path, ":"))
1634 return 1; // non-portable attempt to go to root of drive
1636 // Amiga: // is parent directory
1637 if (strstr(path, "//"))
1638 return 1; // non-portable attempt to go to parent directory
1640 // all: don't allow going to parent directory (../ or /../)
1641 if (strstr(path, ".."))
1642 return 2; // attempt to go outside the game directory
1644 // Windows and UNIXes: don't allow absolute paths
1646 return 2; // attempt to go outside the game directory
1648 // all: don't allow . characters before the last slash (it should only be used in filenames, not path elements), this catches all imaginable cases of ./, ../, .../, etc
1649 if (strchr(path, '.'))
1653 // gamedir is entirely path elements, so simply forbid . entirely
1656 if (strchr(path, '.') < strrchr(path, '/'))
1657 return 2; // possible attempt to go outside the game directory
1660 // all: forbid trailing slash on gamedir
1661 if (isgamedir && path[strlen(path)-1] == '/')
1664 // all: forbid leading dot on any filename for any reason
1665 if (strstr(path, "/."))
1666 return 2; // attempt to go outside the game directory
1668 // after all these checks we're pretty sure it's a / separated filename
1669 // and won't do much if any harm
1675 ====================
1678 Look for a file in the packages and in the filesystem
1680 Return the searchpath where the file was found (or NULL)
1681 and the file index in the package if relevant
1682 ====================
1684 static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet)
1686 searchpath_t *search;
1689 // search through the path, one element at a time
1690 for (search = fs_searchpaths;search;search = search->next)
1692 // is the element a pak file?
1695 int (*strcmp_funct) (const char* str1, const char* str2);
1696 int left, right, middle;
1699 strcmp_funct = pak->ignorecase ? strcasecmp : strcmp;
1701 // Look for the file (binary search)
1703 right = pak->numfiles - 1;
1704 while (left <= right)
1708 middle = (left + right) / 2;
1709 diff = strcmp_funct (pak->files[middle].name, name);
1714 if (fs_empty_files_in_pack_mark_deletions.integer && pak->files[middle].realsize == 0)
1716 // yes, but the first one is empty so we treat it as not being there
1717 if (!quiet && developer.integer >= 10)
1718 Con_Printf("FS_FindFile: %s is marked as deleted\n", name);
1725 if (!quiet && developer.integer >= 10)
1726 Con_Printf("FS_FindFile: %s in %s\n",
1727 pak->files[middle].name, pak->filename);
1734 // If we're too far in the list
1743 char netpath[MAX_OSPATH];
1744 dpsnprintf(netpath, sizeof(netpath), "%s%s", search->filename, name);
1745 if (FS_SysFileExists (netpath))
1747 if (!quiet && developer.integer >= 10)
1748 Con_Printf("FS_FindFile: %s\n", netpath);
1757 if (!quiet && developer.integer >= 10)
1758 Con_Printf("FS_FindFile: can't find %s\n", name);
1770 Look for a file in the search paths and open it in read-only mode
1773 qfile_t *FS_OpenReadFile (const char *filename, qboolean quiet, qboolean nonblocking)
1775 searchpath_t *search;
1778 search = FS_FindFile (filename, &pack_ind, quiet);
1784 // Found in the filesystem?
1787 char path [MAX_OSPATH];
1788 dpsnprintf (path, sizeof (path), "%s%s", search->filename, filename);
1789 return FS_SysOpen (path, "rb", nonblocking);
1792 // So, we found it in a package...
1793 return FS_OpenPackedFile (search->pack, pack_ind);
1798 =============================================================================
1800 MAIN PUBLIC FUNCTIONS
1802 =============================================================================
1806 ====================
1809 Open a file. The syntax is the same as fopen
1810 ====================
1812 qfile_t* FS_Open (const char* filepath, const char* mode, qboolean quiet, qboolean nonblocking)
1815 char fixedFileName[MAX_QPATH];
1817 strlcpy( fixedFileName, filepath, MAX_QPATH );
1818 // try to fix common mistakes (\ instead of /)
1819 for( d = fixedFileName ; *d ; d++ )
1822 filepath = fixedFileName;
1825 if (FS_CheckNastyPath(filepath, false))
1827 Con_Printf("FS_Open(\"%s\", \"%s\", %s): nasty filename rejected\n", filepath, mode, quiet ? "true" : "false");
1831 // If the file is opened in "write", "append", or "read/write" mode
1832 if (mode[0] == 'w' || mode[0] == 'a' || strchr (mode, '+'))
1834 char real_path [MAX_OSPATH];
1836 // Open the file on disk directly
1837 dpsnprintf (real_path, sizeof (real_path), "%s/%s", fs_gamedir, filepath);
1839 // Create directories up to the file
1840 FS_CreatePath (real_path);
1842 return FS_SysOpen (real_path, mode, nonblocking);
1844 // Else, we look at the various search paths and open the file in read-only mode
1846 return FS_OpenReadFile (filepath, quiet, nonblocking);
1851 ====================
1855 ====================
1857 int FS_Close (qfile_t* file)
1859 if (close (file->handle))
1864 qz_inflateEnd (&file->ztk->zstream);
1865 Mem_Free (file->ztk);
1874 ====================
1877 Write "datasize" bytes into a file
1878 ====================
1880 fs_offset_t FS_Write (qfile_t* file, const void* data, size_t datasize)
1884 // If necessary, seek to the exact file position we're supposed to be
1885 if (file->buff_ind != file->buff_len)
1886 lseek (file->handle, file->buff_ind - file->buff_len, SEEK_CUR);
1888 // Purge cached data
1891 // Write the buffer and update the position
1892 result = write (file->handle, data, (fs_offset_t)datasize);
1893 file->position = lseek (file->handle, 0, SEEK_CUR);
1894 if (file->real_length < file->position)
1895 file->real_length = file->position;
1905 ====================
1908 Read up to "buffersize" bytes from a file
1909 ====================
1911 fs_offset_t FS_Read (qfile_t* file, void* buffer, size_t buffersize)
1913 fs_offset_t count, done;
1915 if (buffersize == 0)
1918 // Get rid of the ungetc character
1919 if (file->ungetc != EOF)
1921 ((char*)buffer)[0] = file->ungetc;
1929 // First, we copy as many bytes as we can from "buff"
1930 if (file->buff_ind < file->buff_len)
1932 count = file->buff_len - file->buff_ind;
1933 count = ((fs_offset_t)buffersize > count) ? count : (fs_offset_t)buffersize;
1935 memcpy (buffer, &file->buff[file->buff_ind], count);
1936 file->buff_ind += count;
1938 buffersize -= count;
1939 if (buffersize == 0)
1943 // NOTE: at this point, the read buffer is always empty
1945 // If the file isn't compressed
1946 if (! (file->flags & QFILE_FLAG_DEFLATED))
1950 // We must take care to not read after the end of the file
1951 count = file->real_length - file->position;
1953 // If we have a lot of data to get, put them directly into "buffer"
1954 if (buffersize > sizeof (file->buff) / 2)
1956 if (count > (fs_offset_t)buffersize)
1957 count = (fs_offset_t)buffersize;
1958 lseek (file->handle, file->offset + file->position, SEEK_SET);
1959 nb = read (file->handle, &((unsigned char*)buffer)[done], count);
1963 file->position += nb;
1965 // Purge cached data
1971 if (count > (fs_offset_t)sizeof (file->buff))
1972 count = (fs_offset_t)sizeof (file->buff);
1973 lseek (file->handle, file->offset + file->position, SEEK_SET);
1974 nb = read (file->handle, file->buff, count);
1977 file->buff_len = nb;
1978 file->position += nb;
1980 // Copy the requested data in "buffer" (as much as we can)
1981 count = (fs_offset_t)buffersize > file->buff_len ? file->buff_len : (fs_offset_t)buffersize;
1982 memcpy (&((unsigned char*)buffer)[done], file->buff, count);
1983 file->buff_ind = count;
1991 // If the file is compressed, it's more complicated...
1992 // We cycle through a few operations until we have read enough data
1993 while (buffersize > 0)
1995 ztoolkit_t *ztk = file->ztk;
1998 // NOTE: at this point, the read buffer is always empty
2000 // If "input" is also empty, we need to refill it
2001 if (ztk->in_ind == ztk->in_len)
2003 // If we are at the end of the file
2004 if (file->position == file->real_length)
2007 count = (fs_offset_t)(ztk->comp_length - ztk->in_position);
2008 if (count > (fs_offset_t)sizeof (ztk->input))
2009 count = (fs_offset_t)sizeof (ztk->input);
2010 lseek (file->handle, file->offset + (fs_offset_t)ztk->in_position, SEEK_SET);
2011 if (read (file->handle, ztk->input, count) != count)
2013 Con_Printf ("FS_Read: unexpected end of file\n");
2018 ztk->in_len = count;
2019 ztk->in_position += count;
2022 ztk->zstream.next_in = &ztk->input[ztk->in_ind];
2023 ztk->zstream.avail_in = (unsigned int)(ztk->in_len - ztk->in_ind);
2025 // Now that we are sure we have compressed data available, we need to determine
2026 // if it's better to inflate it in "file->buff" or directly in "buffer"
2028 // Inflate the data in "file->buff"
2029 if (buffersize < sizeof (file->buff) / 2)
2031 ztk->zstream.next_out = file->buff;
2032 ztk->zstream.avail_out = sizeof (file->buff);
2033 error = qz_inflate (&ztk->zstream, Z_SYNC_FLUSH);
2034 if (error != Z_OK && error != Z_STREAM_END)
2036 Con_Printf ("FS_Read: Can't inflate file\n");
2039 ztk->in_ind = ztk->in_len - ztk->zstream.avail_in;
2041 file->buff_len = (fs_offset_t)sizeof (file->buff) - ztk->zstream.avail_out;
2042 file->position += file->buff_len;
2044 // Copy the requested data in "buffer" (as much as we can)
2045 count = (fs_offset_t)buffersize > file->buff_len ? file->buff_len : (fs_offset_t)buffersize;
2046 memcpy (&((unsigned char*)buffer)[done], file->buff, count);
2047 file->buff_ind = count;
2050 // Else, we inflate directly in "buffer"
2053 ztk->zstream.next_out = &((unsigned char*)buffer)[done];
2054 ztk->zstream.avail_out = (unsigned int)buffersize;
2055 error = qz_inflate (&ztk->zstream, Z_SYNC_FLUSH);
2056 if (error != Z_OK && error != Z_STREAM_END)
2058 Con_Printf ("FS_Read: Can't inflate file\n");
2061 ztk->in_ind = ztk->in_len - ztk->zstream.avail_in;
2063 // How much data did it inflate?
2064 count = (fs_offset_t)(buffersize - ztk->zstream.avail_out);
2065 file->position += count;
2067 // Purge cached data
2072 buffersize -= count;
2080 ====================
2083 Print a string into a file
2084 ====================
2086 int FS_Print (qfile_t* file, const char *msg)
2088 return (int)FS_Write (file, msg, strlen (msg));
2092 ====================
2095 Print a string into a file
2096 ====================
2098 int FS_Printf(qfile_t* file, const char* format, ...)
2103 va_start (args, format);
2104 result = FS_VPrintf (file, format, args);
2112 ====================
2115 Print a string into a file
2116 ====================
2118 int FS_VPrintf (qfile_t* file, const char* format, va_list ap)
2121 fs_offset_t buff_size = MAX_INPUTLINE;
2126 tempbuff = (char *)Mem_Alloc (tempmempool, buff_size);
2127 len = dpvsnprintf (tempbuff, buff_size, format, ap);
2128 if (len >= 0 && len < buff_size)
2130 Mem_Free (tempbuff);
2134 len = write (file->handle, tempbuff, len);
2135 Mem_Free (tempbuff);
2142 ====================
2145 Get the next character of a file
2146 ====================
2148 int FS_Getc (qfile_t* file)
2152 if (FS_Read (file, &c, 1) != 1)
2160 ====================
2163 Put a character back into the read buffer (only supports one character!)
2164 ====================
2166 int FS_UnGetc (qfile_t* file, unsigned char c)
2168 // If there's already a character waiting to be read
2169 if (file->ungetc != EOF)
2178 ====================
2181 Move the position index in a file
2182 ====================
2184 int FS_Seek (qfile_t* file, fs_offset_t offset, int whence)
2187 unsigned char* buffer;
2188 fs_offset_t buffersize;
2190 // Compute the file offset
2194 offset += file->position - file->buff_len + file->buff_ind;
2201 offset += file->real_length;
2207 if (offset < 0 || offset > file->real_length)
2210 // If we have the data in our read buffer, we don't need to actually seek
2211 if (file->position - file->buff_len <= offset && offset <= file->position)
2213 file->buff_ind = offset + file->buff_len - file->position;
2217 // Purge cached data
2220 // Unpacked or uncompressed files can seek directly
2221 if (! (file->flags & QFILE_FLAG_DEFLATED))
2223 if (lseek (file->handle, file->offset + offset, SEEK_SET) == -1)
2225 file->position = offset;
2229 // Seeking in compressed files is more a hack than anything else,
2230 // but we need to support it, so here we go.
2233 // If we have to go back in the file, we need to restart from the beginning
2234 if (offset <= file->position)
2238 ztk->in_position = 0;
2240 lseek (file->handle, file->offset, SEEK_SET);
2242 // Reset the Zlib stream
2243 ztk->zstream.next_in = ztk->input;
2244 ztk->zstream.avail_in = 0;
2245 qz_inflateReset (&ztk->zstream);
2248 // We need a big buffer to force inflating into it directly
2249 buffersize = 2 * sizeof (file->buff);
2250 buffer = (unsigned char *)Mem_Alloc (tempmempool, buffersize);
2252 // Skip all data until we reach the requested offset
2253 while (offset > file->position)
2255 fs_offset_t diff = offset - file->position;
2256 fs_offset_t count, len;
2258 count = (diff > buffersize) ? buffersize : diff;
2259 len = FS_Read (file, buffer, count);
2273 ====================
2276 Give the current position in a file
2277 ====================
2279 fs_offset_t FS_Tell (qfile_t* file)
2281 return file->position - file->buff_len + file->buff_ind;
2286 ====================
2289 Give the total size of a file
2290 ====================
2292 fs_offset_t FS_FileSize (qfile_t* file)
2294 return file->real_length;
2299 ====================
2302 Erases any buffered input or output data
2303 ====================
2305 void FS_Purge (qfile_t* file)
2317 Filename are relative to the quake directory.
2318 Always appends a 0 byte.
2321 unsigned char *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer)
2324 unsigned char *buf = NULL;
2325 fs_offset_t filesize = 0;
2327 file = FS_Open (path, "rb", quiet, false);
2330 filesize = file->real_length;
2331 buf = (unsigned char *)Mem_Alloc (pool, filesize + 1);
2332 buf[filesize] = '\0';
2333 FS_Read (file, buf, filesize);
2335 if (developer_loadfile.integer)
2336 Con_Printf("loaded file \"%s\" (%u bytes)\n", path, (unsigned int)filesize);
2339 if (filesizepointer)
2340 *filesizepointer = filesize;
2349 The filename will be prefixed by the current game directory
2352 qboolean FS_WriteFile (const char *filename, void *data, fs_offset_t len)
2356 file = FS_Open (filename, "wb", false, false);
2359 Con_Printf("FS_WriteFile: failed on %s\n", filename);
2363 Con_DPrintf("FS_WriteFile: %s (%u bytes)\n", filename, (unsigned int)len);
2364 FS_Write (file, data, len);
2371 =============================================================================
2373 OTHERS PUBLIC FUNCTIONS
2375 =============================================================================
2383 void FS_StripExtension (const char *in, char *out, size_t size_out)
2391 while ((currentchar = *in) && size_out > 1)
2393 if (currentchar == '.')
2395 else if (currentchar == '/' || currentchar == '\\' || currentchar == ':')
2397 *out++ = currentchar;
2413 void FS_DefaultExtension (char *path, const char *extension, size_t size_path)
2417 // if path doesn't have a .EXT, append extension
2418 // (extension should include the .)
2419 src = path + strlen(path) - 1;
2421 while (*src != '/' && src != path)
2424 return; // it has an extension
2428 strlcat (path, extension, size_path);
2436 Look for a file in the packages and in the filesystem
2439 int FS_FileType (const char *filename)
2441 searchpath_t *search;
2442 char fullpath[MAX_QPATH];
2444 search = FS_FindFile (filename, NULL, true);
2446 return FS_FILETYPE_NONE;
2449 return FS_FILETYPE_FILE; // TODO can't check directories in paks yet, maybe later
2451 dpsnprintf(fullpath, sizeof(fullpath), "%s%s", search->filename, filename);
2452 return FS_SysFileType(fullpath);
2460 Look for a file in the packages and in the filesystem
2463 qboolean FS_FileExists (const char *filename)
2465 return (FS_FindFile (filename, NULL, true) != NULL);
2473 Look for a file in the filesystem only
2476 int FS_SysFileType (const char *path)
2479 DWORD result = GetFileAttributes(path);
2481 if(result == INVALID_FILE_ATTRIBUTES)
2482 return FS_FILETYPE_NONE;
2484 if(result & FILE_ATTRIBUTE_DIRECTORY)
2485 return FS_FILETYPE_DIRECTORY;
2487 return FS_FILETYPE_FILE;
2491 if (stat (path,&buf) == -1)
2492 return FS_FILETYPE_NONE;
2494 if(S_ISDIR(buf.st_mode))
2495 return FS_FILETYPE_DIRECTORY;
2497 return FS_FILETYPE_FILE;
2501 qboolean FS_SysFileExists (const char *path)
2503 return FS_SysFileType (path) != FS_FILETYPE_NONE;
2506 void FS_mkdir (const char *path)
2519 Allocate and fill a search structure with information on matching filenames.
2522 fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet)
2525 searchpath_t *searchpath;
2527 int i, basepathlength, numfiles, numchars, resultlistindex, dirlistindex;
2528 stringlist_t resultlist;
2529 stringlist_t dirlist;
2530 const char *slash, *backslash, *colon, *separator;
2532 char netpath[MAX_OSPATH];
2533 char temp[MAX_OSPATH];
2535 for (i = 0;pattern[i] == '.' || pattern[i] == ':' || pattern[i] == '/' || pattern[i] == '\\';i++)
2540 Con_Printf("Don't use punctuation at the beginning of a search pattern!\n");
2544 stringlistinit(&resultlist);
2545 stringlistinit(&dirlist);
2547 slash = strrchr(pattern, '/');
2548 backslash = strrchr(pattern, '\\');
2549 colon = strrchr(pattern, ':');
2550 separator = max(slash, backslash);
2551 separator = max(separator, colon);
2552 basepathlength = separator ? (separator + 1 - pattern) : 0;
2553 basepath = (char *)Mem_Alloc (tempmempool, basepathlength + 1);
2555 memcpy(basepath, pattern, basepathlength);
2556 basepath[basepathlength] = 0;
2558 // search through the path, one element at a time
2559 for (searchpath = fs_searchpaths;searchpath;searchpath = searchpath->next)
2561 // is the element a pak file?
2562 if (searchpath->pack)
2564 // look through all the pak file elements
2565 pak = searchpath->pack;
2566 for (i = 0;i < pak->numfiles;i++)
2568 strlcpy(temp, pak->files[i].name, sizeof(temp));
2571 if (matchpattern(temp, (char *)pattern, true))
2573 for (resultlistindex = 0;resultlistindex < resultlist.numstrings;resultlistindex++)
2574 if (!strcmp(resultlist.strings[resultlistindex], temp))
2576 if (resultlistindex == resultlist.numstrings)
2578 stringlistappend(&resultlist, temp);
2579 if (!quiet && developer_loading.integer)
2580 Con_Printf("SearchPackFile: %s : %s\n", pak->filename, temp);
2583 // strip off one path element at a time until empty
2584 // this way directories are added to the listing if they match the pattern
2585 slash = strrchr(temp, '/');
2586 backslash = strrchr(temp, '\\');
2587 colon = strrchr(temp, ':');
2589 if (separator < slash)
2591 if (separator < backslash)
2592 separator = backslash;
2593 if (separator < colon)
2595 *((char *)separator) = 0;
2601 // get a directory listing and look at each name
2602 dpsnprintf(netpath, sizeof (netpath), "%s%s", searchpath->filename, basepath);
2603 stringlistinit(&dirlist);
2604 listdirectory(&dirlist, netpath);
2605 for (dirlistindex = 0;dirlistindex < dirlist.numstrings;dirlistindex++)
2607 dpsnprintf(temp, sizeof(temp), "%s%s", basepath, dirlist.strings[dirlistindex]);
2608 if (matchpattern(temp, (char *)pattern, true))
2610 for (resultlistindex = 0;resultlistindex < resultlist.numstrings;resultlistindex++)
2611 if (!strcmp(resultlist.strings[resultlistindex], temp))
2613 if (resultlistindex == resultlist.numstrings)
2615 stringlistappend(&resultlist, temp);
2616 if (!quiet && developer_loading.integer)
2617 Con_Printf("SearchDirFile: %s\n", temp);
2621 stringlistfreecontents(&dirlist);
2625 if (resultlist.numstrings)
2627 stringlistsort(&resultlist);
2628 numfiles = resultlist.numstrings;
2630 for (resultlistindex = 0;resultlistindex < resultlist.numstrings;resultlistindex++)
2631 numchars += (int)strlen(resultlist.strings[resultlistindex]) + 1;
2632 search = (fssearch_t *)Z_Malloc(sizeof(fssearch_t) + numchars + numfiles * sizeof(char *));
2633 search->filenames = (char **)((char *)search + sizeof(fssearch_t));
2634 search->filenamesbuffer = (char *)((char *)search + sizeof(fssearch_t) + numfiles * sizeof(char *));
2635 search->numfilenames = (int)numfiles;
2638 for (resultlistindex = 0;resultlistindex < resultlist.numstrings;resultlistindex++)
2641 search->filenames[numfiles] = search->filenamesbuffer + numchars;
2642 textlen = strlen(resultlist.strings[resultlistindex]) + 1;
2643 memcpy(search->filenames[numfiles], resultlist.strings[resultlistindex], textlen);
2645 numchars += (int)textlen;
2648 stringlistfreecontents(&resultlist);
2654 void FS_FreeSearch(fssearch_t *search)
2659 extern int con_linewidth;
2660 int FS_ListDirectory(const char *pattern, int oneperline)
2669 char linebuf[MAX_INPUTLINE];
2671 search = FS_Search(pattern, true, true);
2674 numfiles = search->numfilenames;
2677 // FIXME: the names could be added to one column list and then
2678 // gradually shifted into the next column if they fit, and then the
2679 // next to make a compact variable width listing but it's a lot more
2681 // find width for columns
2683 for (i = 0;i < numfiles;i++)
2685 l = (int)strlen(search->filenames[i]);
2686 if (columnwidth < l)
2689 // count the spacing character
2691 // calculate number of columns
2692 numcolumns = con_linewidth / columnwidth;
2693 // don't bother with the column printing if it's only one column
2694 if (numcolumns >= 2)
2696 numlines = (numfiles + numcolumns - 1) / numcolumns;
2697 for (i = 0;i < numlines;i++)
2700 for (k = 0;k < numcolumns;k++)
2702 l = i * numcolumns + k;
2705 name = search->filenames[l];
2706 for (j = 0;name[j] && linebufpos + 1 < (int)sizeof(linebuf);j++)
2707 linebuf[linebufpos++] = name[j];
2708 // space out name unless it's the last on the line
2709 if (k + 1 < numcolumns && l + 1 < numfiles)
2710 for (;j < columnwidth && linebufpos + 1 < (int)sizeof(linebuf);j++)
2711 linebuf[linebufpos++] = ' ';
2714 linebuf[linebufpos] = 0;
2715 Con_Printf("%s\n", linebuf);
2722 for (i = 0;i < numfiles;i++)
2723 Con_Printf("%s\n", search->filenames[i]);
2724 FS_FreeSearch(search);
2725 return (int)numfiles;
2728 static void FS_ListDirectoryCmd (const char* cmdname, int oneperline)
2730 const char *pattern;
2733 Con_Printf("usage:\n%s [path/pattern]\n", cmdname);
2736 if (Cmd_Argc() == 2)
2737 pattern = Cmd_Argv(1);
2740 if (!FS_ListDirectory(pattern, oneperline))
2741 Con_Print("No files found.\n");
2746 FS_ListDirectoryCmd("dir", true);
2751 FS_ListDirectoryCmd("ls", false);
2754 const char *FS_WhichPack(const char *filename)
2757 searchpath_t *sp = FS_FindFile(filename, &index, true);
2759 return sp->pack->filename;
2765 ====================
2766 FS_IsRegisteredQuakePack
2768 Look for a proof of purchase file file in the requested package
2770 If it is found, this file should NOT be downloaded.
2771 ====================
2773 qboolean FS_IsRegisteredQuakePack(const char *name)
2775 searchpath_t *search;
2778 // search through the path, one element at a time
2779 for (search = fs_searchpaths;search;search = search->next)
2781 if (search->pack && !strcasecmp(FS_FileWithoutPath(search->filename), name))
2783 int (*strcmp_funct) (const char* str1, const char* str2);
2784 int left, right, middle;
2787 strcmp_funct = pak->ignorecase ? strcasecmp : strcmp;
2789 // Look for the file (binary search)
2791 right = pak->numfiles - 1;
2792 while (left <= right)
2796 middle = (left + right) / 2;
2797 diff = !strcmp_funct (pak->files[middle].name, "gfx/pop.lmp");
2803 // If we're too far in the list
2810 // we found the requested pack but it is not registered quake
2818 int FS_CRCFile(const char *filename, size_t *filesizepointer)
2821 unsigned char *filedata;
2822 fs_offset_t filesize;
2823 if (filesizepointer)
2824 *filesizepointer = 0;
2825 if (!filename || !*filename)
2827 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2830 if (filesizepointer)
2831 *filesizepointer = filesize;
2832 crc = CRC_Block(filedata, filesize);