2 // flare particle and light
3 // used in qcsrc/server/bots.qc: //te_wizspike(e.origin)
4 // used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint)
5 // used in qcsrc/server/havocbot.qc: // te_wizspike(newgoal.origin)
9 color 0x63F2EA 0x63f2EA
14 lightcolor 0.4 0.9 0.9
15 // cloud of particles which expand rapidly and then slow to form a ball
19 color 0x63F2EA 0x63f2EA
25 velocityjitter 32 32 32
29 // used in qcsrc/server/w_seeker.qc: te_knightspike(org2)
45 color 0xFF2010 0xFF2010
48 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
52 color 0x800000 0xFF8020
58 //originjitter 32 32 32
59 velocityjitter 256 256 256
61 // machinegun bullet impact
62 // bullet impact decal
63 // used nowhere in code
71 // dust/smoke drifting away from the impact
76 color 0x101010 0x101010
82 // dust/smoke staying at the impact
87 color 0x505050 0x505050
97 color 0x8f4333 0xfff31b
102 velocityoffset 0 0 80
103 velocityjitter 64 64 64
105 // electro combo explosion
107 // used nowhere in code
114 originjitter 34 34 34
123 color 0x80C0FF 0x80C0FF
130 color 0x2030FF 0x80C0FF
137 //velocityoffset 0 0 120
138 velocityjitter 512 512 512
142 // used nowhere in code
150 // dust/smoke drifting away from the impact
155 color 0x101010 0x101010
161 // dust/smoke staying at the impact
166 color 0x505050 0x505050
172 // sparks that disappear on impact
176 color 0x8f4333 0xfff31b
181 velocityoffset 0 0 80
182 velocityjitter 64 64 64
186 // used nowhere in code
187 effect TE_SUPERSPIKEQUAD
196 lightcolor 0.15 0.15 1.5
197 // dust/smoke drifting away from the impact
198 effect TE_SUPERSPIKEQUAD
202 color 0x101010 0x101010
208 // dust/smoke staying at the impact
209 effect TE_SUPERSPIKEQUAD
213 color 0x505050 0x505050
219 // sparks that disappear on impact
220 effect TE_SUPERSPIKEQUAD
223 color 0x8f4333 0xfff31b
228 velocityoffset 0 0 80
229 velocityjitter 64 64 64
231 // shotgun pellet impact
233 // used nowhere in code
241 // dust/smoke drifting away from the impact
246 color 0x101010 0x101010
252 // dust/smoke staying at the impact
257 color 0x505050 0x505050
267 color 0x8f4333 0xfff31b
272 velocityoffset 0 0 80
273 velocityjitter 64 64 64
275 // crylink impact effect
277 // used nowhere in code
278 effect TE_GUNSHOTQUAD
284 originjitter 12 12 12
286 //lightradiusfade 300
287 //lightcolor 0.5 0.5 0.5
288 // purple flare effect
289 effect TE_GUNSHOTQUAD
293 color 0x504060 0x504060
297 effect TE_GUNSHOTQUAD
300 color 0xA040C0 0xFFFFFF
305 velocityoffset 0 0 80
306 velocityjitter 128 128 128
308 // mortar/hagar explosion (smaller than rocket)
310 // used in qcsrc/server/cl_client.qc: te_explosion(org)
317 originjitter 40 40 40
326 color 0x404040 0x404040
329 // fire effect which expands then slows
335 color 0x902010 0xFFD080
342 velocityjitter 256 256 256
343 // underwater bubbles
349 color 0x404040 0x808080
355 originjitter 16 16 16
356 velocityjitter 96 96 96
362 color 0x903010 0xFFD030
369 velocityoffset 0 0 80
370 velocityjitter 256 256 256
374 // used nowhere in code
375 effect TE_EXPLOSIONQUAD
381 originjitter 40 40 40
386 effect TE_EXPLOSIONQUAD
390 color 0x202020 0x404040
394 velocityjitter 48 48 48
395 // underwater bubbles
396 effect TE_EXPLOSIONQUAD
401 color 0x404040 0x808080
407 originjitter 16 16 16
408 velocityjitter 96 96 96
409 // sparks which go through walls
410 effect TE_EXPLOSIONQUAD
414 color 0x903010 0xFFD030
420 velocityoffset 0 0 80
421 velocityjitter 256 256 256
425 // used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin)
426 effect TE_TAREXPLOSION
432 originjitter 40 40 40
437 effect TE_TAREXPLOSION
441 color 0x202020 0x404040
445 velocityjitter 48 48 48
446 // underwater bubbles
447 effect TE_TAREXPLOSION
452 color 0x404040 0x808080
458 originjitter 16 16 16
459 velocityjitter 96 96 96
460 // sparks which go through walls
461 effect TE_TAREXPLOSION
465 color 0x903010 0xFFD030
471 velocityoffset 0 0 80
472 velocityjitter 256 256 256
474 // bloody impact effect indicating damage
475 // used nowhere in code
485 velocityjitter 64 64 64
487 staincolor 0x808080 0x808080
492 // sparks (quake effect)
493 // used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32)
494 // used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK"
499 color 0x8f4333 0xfff31b
504 velocityoffset 0 0 80
505 velocityjitter 64 64 64
510 // used in qcsrc/server/bots.qc: te_plasmaburn(org)
517 originjitter 16 16 16
526 color 0x80C0FF 0x80C0FF
529 // small sparks which form a sphere as they slow down
533 color 0x2030FF 0x80C0FF
539 velocityjitter 128 128 128
542 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
543 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
550 // used nowhere in code
554 color 0x6f0f00 0xe3974f
561 velocityjitter 128 128 128
565 // used nowhere in code
569 color 0x6f0f00 0xe3974f
574 originjitter 128 128 32
575 velocityoffset 0 0 256
576 velocityjitter 128 128 0
578 // player teleport effect
579 // used nowhere in code
583 color 0xA0A0A0 0xFFFFFF
589 originjitter 16 16 28
590 velocityjitter 0 0 256
593 // used in qcsrc/server/w_minstanex.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, trace_endpos)
594 // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), shotorg, endpos)
599 color 0xFFFFFF 0xFFFFFF
606 color 0x202020 0x404040
615 // used nowhere in code
619 color 0x202020 0x404040
623 originjitter 1.5 1.5 1.5
627 // rocket explosion (bigger than mortar and hagar)
629 // used nowhere in code
630 effect TE_TEI_BIGEXPLOSION
636 originjitter 40 40 40
641 effect TE_TEI_BIGEXPLOSION
645 color 0x404040 0x404040
649 effect TE_TEI_BIGEXPLOSION
654 color 0x902010 0xFFD080
661 velocityjitter 512 512 512
662 // underwater bubbles
663 effect TE_TEI_BIGEXPLOSION
668 color 0x404040 0x808080
674 originjitter 16 16 16
675 velocityjitter 144 144 144
677 effect TE_TEI_BIGEXPLOSION
681 color 0x903010 0xFFD030
688 velocityoffset 0 0 80
689 velocityjitter 384 384 384
693 // used nowhere in code
694 effect TE_TEI_PLASMAHIT
700 originjitter 20 20 20
705 effect TE_TEI_PLASMAHIT
709 color 0x80C0FF 0x80C0FF
712 // cloud of bouncing sparks
713 effect TE_TEI_PLASMAHIT
716 color 0x2030FF 0x80C0FF
721 //velocityoffset 0 0 120
722 velocityjitter 512 512 512
732 //////////////////////////////////////////////////
733 // New effects in 2.4
734 //////////////////////////////////////////////////
738 // bloody impact effect indicating damage
739 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10)
740 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16)
747 color 0xA8FFFF 0xA8FFFFF
751 velocityjitter 64 64 64
753 staincolor 0x808080 0x808080
762 color 0x000000 0x420000
763 originjitter 11 11 11
766 // player teleport effect
767 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1)
768 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1)
773 color 0xff8400 0xff2a00
780 velocityjitter 1000 1000 1500
781 velocitymultiplier 0.5
791 color 0xff8400 0xff2a00
795 // normal super gory blood trail (used by gibs)
796 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin)
800 color 0xA8FFFF 0xA8FFFF
807 velocityjitter 64 64 64
808 velocitymultiplier 0.5
809 staincolor 0x808080 0x808080
814 // thinner blood trail (used by quake zombies)
815 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin)
816 effect TR_SLIGHTBLOOD
819 color 0xA8FFFF 0xA8FFFF
826 velocityjitter 64 64 64
827 velocitymultiplier 0.5
828 staincolor 0x808080 0x808080
833 // func_stardust effect, used in some maps to indicate teleporters
834 // used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST
835 // used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE
839 color 0xfff368 0xfff368
845 originjitter 16 16 64
846 velocityjitter 32 32 0
849 //lightcolor 0.4 0.9 0.9
851 // flare particle and light
852 // used in qcsrc/server/t_items.qc: //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1)
853 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1)
857 color 0x63F2EA 0x63f2EA
860 // cloud of particles which expand rapidly and then slow to form a ball
865 color 0x63F2EA 0x63f2EA
868 //originjitter 24 24 24
869 velocityjitter 256 256 256
873 // used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1)
874 effect jumppad_activate
881 // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
882 // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
883 // used in qcsrc/server/w_laser.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
884 effect laser_muzzleflash
888 color 0xcc0000 0xff0000
899 effect laser_muzzleflash
902 color 0xb44215 0xff0000
908 velocityjitter 150 150 150
909 velocitymultiplier 0.2
912 rotate -180 180 4000 -4000
914 effect laser_muzzleflash
917 color 0xff4200 0xff0000
923 velocityjitter 100 100 100
924 velocitymultiplier 0.2
930 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
931 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
938 originjitter 14 14 14
947 color 0xFF2010 0xFF2010
950 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
954 color 0x800000 0xFF8020
960 //originjitter 32 32 32
961 velocityjitter 256 256 256
966 color 0x800000 0xFF8020
970 velocitymultiplier 0.01
971 velocityjitter 16 16 16
976 // used in qcsrc/server/w_campingrifle.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 2000, 1)
977 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_primary_ammo"))
978 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_secondary_ammo"))
979 effect shotgun_muzzleflash
982 color 0x202020 0x404040
986 originjitter 1.5 1.5 1.5
988 velocitymultiplier 0.01
993 velocitymultiplier 0.05
994 effect shotgun_muzzleflash
998 color 0xffdb96 0xff5400
1002 velocityjitter 100 100 100
1005 velocitymultiplier 0.5
1007 // shotgun pellet impact
1009 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("shotgun_impact"), org2, backoff * 1000, 1)
1010 effect shotgun_impact
1016 originjitter 10 10 10
1018 //lightradiusfade 90
1020 // dust/smoke drifting away from the impact
1021 effect shotgun_impact
1029 velocityjitter 150 150 150
1030 velocitymultiplier 0.2
1032 color 0x473a37 0x0b0a07
1034 // dust/smoke staying at the impact
1035 effect shotgun_impact
1043 velocityjitter 11 11 11
1045 color 0x201d1a 0x000000
1047 velocitymultiplier 0.03
1050 effect shotgun_impact
1055 color 0xFDFFD9 0xFDFFD9
1062 velocityjitter 200 200 200
1063 velocitymultiplier 0.2
1066 // used in qcsrc/server/w_uzi.qc: pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1067 effect uzi_muzzleflash
1070 color 0x202020 0x404040
1074 originjitter 1.5 1.5 1.5
1075 velocityjitter 1 1 1
1076 velocitymultiplier 0.03
1078 lightradiusfade 2000
1079 lightcolor 2 1.5 0.2
1081 effect uzi_muzzleflash
1085 color 0xFFFDD9 0xFFFDD9
1089 velocityjitter 300 300 300
1090 velocitymultiplier 0.5
1094 // used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1)
1095 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
1096 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
1098 effect machinegun_impact
1104 originjitter 10 10 10
1107 lightcolor 6 3.6 0.6
1108 // dust/smoke drifting away from the impact
1109 effect machinegun_impact
1117 velocityjitter 150 150 150
1118 velocitymultiplier 0.1
1120 color 0x473a37 0x0b0a07
1122 // dust/smoke staying at the impact
1123 effect machinegun_impact
1131 velocityjitter 11 11 11
1133 color 0x201d1a 0x000000
1135 velocitymultiplier 0.03
1138 effect machinegun_impact
1147 velocityjitter 350 350 350
1148 velocitymultiplier 0.2
1150 color 0x63493e 0xffffff
1151 rotate 0 360 -500 500
1153 effect machinegun_impact
1158 color 0xFDFFD9 0xFDFFD9
1165 velocityjitter 300 300 300
1166 velocitymultiplier 0.2
1171 // used in qcsrc/server/nexball.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1172 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1173 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1174 // used in qcsrc/server/w_porto.qc: //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1175 effect grenadelauncher_muzzleflash
1178 color 0x202020 0x404040
1182 originjitter 1.5 1.5 1.5
1184 velocityjitter 20 20 20
1185 velocitymultiplier 0.03
1187 lightradiusfade 2000
1188 lightcolor 2 1.5 0.2
1189 effect grenadelauncher_muzzleflash
1193 color 0xffdb96 0xff5400
1197 velocityjitter 100 100 100
1198 velocitymultiplier 0.5
1206 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
1207 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
1211 color 0x101010 0x000000
1218 velocityjitter 1 1 1
1219 velocitymultiplier -0.02
1226 color 0xffdf72 0x811200
1232 velocityjitter 32 32 32
1233 velocitymultiplier -1.0
1240 color 0x404040 0x808080
1246 velocityjitter 16 16 16
1252 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
1253 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
1254 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
1255 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1259 color 0x303030 0x000000
1266 velocityjitter 3 3 3
1267 velocitymultiplier -0.02
1270 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1272 color 0x666666 0x000000
1279 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1284 color 0x404040 0x808080
1290 velocityjitter 16 16 16
1295 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1)
1296 effect grenade_explode
1302 originjitter 26 26 26
1306 // fire effect which expands then slows
1307 effect grenade_explode
1312 color 0xe03f00 0x5e0000
1320 velocityjitter 256 256 256
1321 // fire effect which make brigt dot inside
1322 effect grenade_explode
1327 color 0xe03f00 0xffdf92
1335 velocityjitter 256 256 256
1337 effect grenade_explode
1345 velocityjitter 256 256 256
1347 color 0x000000 0x111111
1349 // underwater bubbles
1350 effect grenade_explode
1355 color 0x404040 0x808080
1361 originjitter 16 16 16
1362 velocityjitter 196 196 196
1364 // underwatershockwave
1365 effect grenade_explode
1373 velocitymultiplier 0.3
1375 effect grenade_explode
1380 color 0xffa35b 0xfff2be
1387 velocityoffset 0 0 80
1388 originjitter 16 16 16
1389 velocityjitter 424 424 624
1391 effect grenade_explode
1396 color 0x6a3d25 0xcac5b4
1402 velocityjitter 324 324 524
1403 rotate -180 180 -1000 1000
1407 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1408 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1409 effect electro_muzzleflash
1412 color 0x283880 0x283880 // 0x202020 0x404040
1416 originjitter 1.5 1.5 1.5
1417 velocityjitter 6 6 6
1419 velocitymultiplier 0.01
1421 lightradiusfade 2000
1424 effect electro_muzzleflash
1428 color 0xD9FDFF 0xD9FDFF
1432 velocityjitter 150 150 150
1433 velocitymultiplier 0.5
1437 effect electro_muzzleflash
1441 color 0xD9FDFF 0xD9FDFF
1445 velocityjitter 350 350 350
1446 velocitymultiplier 2.5
1453 // glowing vapor trail
1454 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), from, to)
1455 effect TR_NEXUIZPLASMA
1458 color 0x283880 0x283880
1462 //velocityjitter 16 16 16
1466 velocitymultiplier -0.1
1468 effect TR_NEXUIZPLASMA
1473 color 0x629dff 0x0018ff
1478 velocityoffset 0 0 15
1481 velocityjitter 50 50 50
1486 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1)
1487 effect electro_impact
1493 originjitter 17 17 17
1496 lightcolor 3.125 4.375 10
1498 effect electro_impact
1504 color 0x80C0FF 0x80C0FF
1506 velocitymultiplier 44
1508 effect electro_impact
1512 color 0x80C0FF 0x80C0FF
1515 // cloud of bouncing sparks
1516 effect electro_impact
1520 color 0x629dff 0x0018ff
1528 velocityjitter 512 512 512
1529 rotate -180 180 -9999 9999
1530 // inner cloud of smoke
1531 effect electro_impact
1534 color 0x629dff 0x0018ff
1540 originjitter 20 20 20
1541 velocityjitter 320 320 320
1544 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1)
1545 effect electro_ballexplode
1551 originjitter 17 17 17
1554 lightcolor 3.125 4.375 10
1556 effect electro_ballexplode
1560 color 0x80C0FF 0x80C0FF
1563 // cloud of bouncing sparks
1564 effect electro_ballexplode
1568 color 0xFDFFD9 0xFDFFD9
1575 velocityjitter 512 512 512
1576 // inner cloud of smoke
1577 effect electro_ballexplode
1580 color 0x202020 0x404040
1584 originjitter 20 20 20
1585 velocityjitter 32 32 32
1590 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1)
1591 effect electro_combo
1597 originjitter 17 17 17
1602 effect electro_combo
1606 color 0x80C0FF 0x80C0FF
1610 effect electro_combo
1613 color 0x2030FF 0x80C0FF
1621 //velocityoffset 0 0 120
1622 velocityjitter 512 512 512
1623 effect electro_combo
1627 color 0xa9cacf 0x0054ff
1632 velocitymultiplier 3
1636 velocityjitter 312 312 312
1637 // inner cloud of smoke
1638 effect electro_combo
1641 color 0x202020 0x404040
1645 originjitter 20 20 20
1646 velocityjitter 32 32 32
1648 effect electro_combo
1651 color 0xa9cacf 0x0054ff
1656 velocitymultiplier 0.3
1660 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
1661 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
1662 effect crylink_muzzleflash
1665 color 0xdd9cff 0xff0090
1669 velocitymultiplier 0.01
1671 lightradiusfade 2000
1672 lightcolor 1.6 0.2 2
1673 effect crylink_muzzleflash
1677 color 0xA080C0 0xA080C0
1681 velocityjitter 200 200 200
1682 velocitymultiplier 0.3
1687 // crylink impact effect
1689 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1)
1690 effect crylink_impact
1696 originjitter 12 12 12
1698 //lightradiusfade 800
1699 //lightcolor 3.2 0.4 4
1700 // purple flare effect
1701 effect crylink_impact
1705 color 0x504060 0x504060
1709 effect crylink_impact
1713 color 0xA040C0 0xA040C0
1717 velocityjitter 512 512 512
1719 effect crylink_impact
1722 color 0xE070FF 0xE070FF
1725 velocityjitter 32 32 32
1727 effect crylink_impact
1730 color 0xE070FF 0xE070FF
1733 velocityjitter 256 256 256
1737 // used in qcsrc/server/w_minstanex.qc: pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1738 // used in qcsrc/client/particles.qc: pointparticles(particleeffectnum("nex_muzzleflash"), shotorg, normalize(endpos - shotorg) * 1000, 1)
1739 effect nex_muzzleflash
1742 color 0x202020 0x0072ff
1747 velocityjitter 180 180 180
1748 velocitymultiplier 1.4
1755 effect nex_muzzleflash
1759 color 0xD9FDFF 0xD9FDFF
1763 velocityjitter 600 600 600
1764 velocitymultiplier 1.5
1774 //color 0xFFFFFF 0xFFFFFF
1777 // nex beam: ring smoke
1778 // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("nex_beam"), shotorg, endpos)
1781 color 0x1680A0 0x1680A0
1788 // nex beam: drifting smoke
1791 color 0x5080A0 0x5080A0
1797 velocityjitter 64 64 64
1799 // nex beam: bright core
1802 color 0x80CDFF 0x80CDFF
1810 color 0x1680A0 0x1680A0
1820 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
1821 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
1828 originjitter 14 14 14
1833 // rotating something
1838 color 0x1680A0 0x1680A0
1842 rotate 180 -180 500 -500
1848 color 0x1680A0 0x1680A0
1857 color 0x1680A0 0x1680A0
1867 color 0x80C0FF 0x80C0FF
1870 // small sparks which form a sphere as they slow down
1874 //color 0x2030FF 0x80C0FF
1880 //velocityjitter 384 384 384
1881 // small sparks which glow brightly but live briefly
1886 color 0xD9FDFF 0xD9FDFF
1891 velocityjitter 600 600 600
1892 velocitymultiplier 0.5
1894 // small sparks that live longer
1899 color 0xD9FDFF 0xD9FDFF
1904 velocityjitter 300 300 600
1905 velocitymultiplier 2.5
1909 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1910 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1911 // used in qcsrc/server/w_seeker.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1912 effect hagar_muzzleflash
1915 color 0x202020 0x404040
1919 originjitter 1.5 1.5 1.5
1920 velocityjitter 6 6 6
1921 velocitymultiplier 0.01
1923 lightradiusfade 2000
1924 lightcolor 2 1.5 0.2
1925 effect hagar_muzzleflash
1929 color 0xff8400 0xff4200
1933 velocityjitter 200 200 200
1934 velocitymultiplier 0.5
1937 rotate -180 180 -400 400
1941 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_bounce"), self.origin, self.velocity, 1)
1945 color 0x202020 0x404040
1949 originjitter 1.5 1.5 1.5
1950 velocityjitter 6 6 6
1951 velocitymultiplier 0.01
1954 lightcolor 2 1.5 0.2
1959 color 0xFFFDD9 0xFFFDD9
1965 velocityjitter 600 600 600
1966 velocitymultiplier 0.5
1972 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1973 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1974 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1975 effect hagar_explode
1981 originjitter 14 14 14
1985 // fire effect which make bright dot inside
1986 effect hagar_explode
1991 color 0xffe955 0xff5a00
1999 velocityjitter 156 156 156
2000 // fire effect which expands then slows
2001 effect hagar_explode
2006 color 0x8f0d00 0xff5a00
2014 velocityjitter 286 286 286
2017 effect hagar_explode
2025 velocityjitter 244 244 244
2027 color 0x000000 0x111111
2030 // underwater bubbles
2031 effect hagar_explode
2036 color 0x404040 0x808080
2042 originjitter 16 16 16
2043 velocityjitter 96 96 96
2045 effect hagar_explode
2050 color 0xffa35b 0xfff2be
2057 velocityoffset 0 0 80
2058 originjitter 16 16 16
2059 velocityjitter 224 224 224
2063 // used in qcsrc/server/w_rocketlauncher.qc: pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
2064 effect rocketlauncher_muzzleflash
2067 color 0x202020 0x404040
2073 originjitter 1.5 1.5 1.5
2074 velocityjitter 40 40 40
2075 velocitymultiplier -0.13
2077 //lightradiusfade 2000
2078 //lightcolor 2 1.5 0.2
2079 effect rocketlauncher_muzzleflash
2083 color 0xFFFDD9 0xFFFDD9
2088 velocityjitter 100 100 100
2089 velocitymultiplier 0.3
2091 rotate -180 180 -30 30
2097 // used in qcsrc/server/cl_client.qc: self.modelflags |= MF_ROCKET
2098 // used in qcsrc/server/cl_client.qc: self.modelflags &~= MF_ROCKET
2099 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to)
2100 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to)
2105 color 0x000000 0x666666
2115 velocityjitter 3 3 3
2116 velocitymultiplier -0.02
2117 rotate -180 180 -30 30
2123 color 0xffdf72 0x811200
2129 velocityjitter 32 32 32
2130 velocitymultiplier -1.5
2142 velocityjitter 16 16 16
2143 velocitymultiplier -0.31
2151 color 0xFFFDD9 0xFFFDD9
2157 //velocityoffset 0 0 15
2160 velocityjitter 100 100 100
2161 velocitymultiplier -0.31
2163 // rocket explosion (bigger than mortar and hagar)
2164 effect rocket_explode
2170 originjitter 23 23 23
2175 effect rocket_explode
2180 color 0x8f0d00 0xff5a00
2188 velocityjitter 512 512 512
2190 effect rocket_explode
2195 color 0xea691b 0xeed05a
2203 velocityjitter 912 912 912
2205 effect rocket_explode
2213 velocityjitter 444 444 444
2215 color 0x000000 0x111111
2217 // underwater bubbles
2218 effect rocket_explode
2223 color 0x404040 0x808080
2229 originjitter 16 16 16
2230 velocityjitter 144 144 144
2231 // underwatershockwave
2232 effect rocket_explode
2240 velocitymultiplier 0.3
2242 effect rocket_explode
2247 color 0xffa35b 0xfff2be
2254 velocityoffset 0 0 80
2255 originjitter 16 16 16
2256 velocityjitter 424 424 624
2258 effect rocket_explode
2263 color 0x6a3d25 0xcac5b4
2269 velocityjitter 324 324 524
2270 rotate -180 180 -1000 1000
2272 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1)
2273 effect grapple_muzzleflash
2280 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_impact"), self.origin, '0 0 0', 1)
2281 effect grapple_impact
2288 // used nowhere in code
2289 effect nex242_misc_laser_beam
2295 color 0xff0000 0xff0000
2298 // used nowhere in code
2299 effect nex242_misc_laser_beam_end
2302 color 0x8f4333 0xfff31b
2307 velocityjitter 64 64 64
2308 velocitymultiplier 100
2312 // used nowhere in code
2313 effect nex242_misc_laser_beam_fast
2319 color 0xff0000 0xff0000
2322 // used nowhere in code
2323 effect nex242_misc_laser_beam_fast_end
2326 color 0x8f4333 0xfff31b
2331 velocityjitter 64 64 64
2332 velocitymultiplier 100
2334 // additional laser colors (mike)
2335 // used nowhere in code
2336 effect nex242_misc_laser_green_beam
2342 color 0x00ff00 0x00ff00
2345 // used nowhere in code
2346 effect nex242_misc_laser_green_beam_end
2349 color 0x8f4333 0xfff31b
2354 velocityjitter 64 64 64
2355 velocitymultiplier 100
2357 // used nowhere in code
2358 effect nex242_misc_laser_blue_beam
2364 color 0x0000ff 0x0000ff
2367 // used nowhere in code
2368 effect nex242_misc_laser_blue_beam_end
2371 color 0x8f4333 0xfff31b
2376 velocityjitter 64 64 64
2377 velocitymultiplier 100
2379 // used nowhere in code
2380 effect nex242_misc_laser_yellow_beam
2386 color 0xffff00 0xffff00
2389 // used nowhere in code
2390 effect nex242_misc_laser_yellow_beam_end
2393 color 0x8f4333 0xfff31b
2398 velocityjitter 64 64 64
2399 velocitymultiplier 100
2401 // used nowhere in code
2402 effect nex242_misc_laser_cyan_beam
2408 color 0x00ffff 0x00ffff
2411 // used nowhere in code
2412 effect nex242_misc_laser_cyan_beam_end
2415 color 0x8f4333 0xfff31b
2420 velocityjitter 64 64 64
2421 velocitymultiplier 100
2423 // used nowhere in code
2424 effect nex242_misc_laser_magenta_beam
2430 color 0xff00ff 0xff00ff
2433 // used nowhere in code
2434 effect nex242_misc_laser_magenta_beam_end
2437 color 0x8f4333 0xfff31b
2442 velocityjitter 64 64 64
2443 velocitymultiplier 100
2445 // used nowhere in code
2446 effect nex242_misc_laser_white_beam
2452 color 0xffffff 0xffffff
2455 // used nowhere in code
2456 effect nex242_misc_laser_white_beam_end
2459 color 0x8f4333 0xfff31b
2464 velocityjitter 64 64 64
2465 velocitymultiplier 100
2467 // used nowhere in code
2468 effect nex242_misc_laser_black_beam
2474 color 0x000000 0x000000
2477 // used nowhere in code
2478 effect nex242_misc_laser_black_beam_end
2481 color 0x8f4333 0xfff31b
2486 velocityjitter 64 64 64
2487 velocitymultiplier 100
2489 // used nowhere in code
2490 effect nex242_misc_laser_orange_beam
2496 color 0xff6600 0xff6600
2499 // used nowhere in code
2500 effect nex242_misc_laser_orange_beam_end
2503 color 0x8f4333 0xfff31b
2508 velocityjitter 64 64 64
2509 velocitymultiplier 100
2514 // bigger crylink impact effect
2516 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1)
2517 effect crylink_impactbig
2523 originjitter 12 12 12
2525 //lightradiusfade 800
2526 //lightcolor 3.2 0.4 4
2527 // purple flare effect
2528 effect crylink_impactbig
2532 color 0x504060 0x504060
2536 effect crylink_impactbig
2540 color 0xA040C0 0xA040C0
2544 velocityjitter 512 512 512
2546 effect crylink_impactbig
2549 color 0xE070FF 0xE070FF
2552 velocityjitter 32 32 32
2554 effect crylink_impactbig
2557 color 0xE070FF 0xE070FF
2560 velocityjitter 256 256 256
2562 // Zero-violence effects
2564 // impact effect indicating damage
2565 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
2570 color 0x00FFFF 0xFF00FF
2578 velocityjitter 256 256 256
2583 color 0xFF00FF 0xFFFF00
2591 velocityjitter 256 256 256
2596 color 0xFFFF00 0x00FFFF
2604 velocityjitter 256 256 256
2606 // effect for removing player model
2608 // NOTE: maintained by div0, make your own new effect instead of changing this one without asking!
2610 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
2611 effect damage_dissolve
2615 color 0x00FFFF 0xFF00FF
2623 velocityjitter 512 512 512
2624 effect damage_dissolve
2628 color 0xFF00FF 0xFFFF00
2636 velocityjitter 512 512 512
2637 effect damage_dissolve
2641 color 0xFFFF00 0x00FFFF
2649 velocityjitter 512 512 512
2653 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
2654 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
2662 // dust/smoke drifting away from the impact
2667 color 0xFFFFFF 0xFFFFFF
2673 velocityjitter 15 15 15
2675 velocitymultiplier 20
2682 color 0xFDFFD9 0xFDFFD9
2689 velocityjitter 100 100 100
2690 velocitymultiplier 100
2695 // used nowhere in code
2704 color 0x8f0d00 0xff5a00
2708 velocityjitter 1 1 50
2717 color 0x000000 0x111111
2720 velocityjitter 11 11 50
2724 // used nowhere in code
2736 velocityjitter 81 81 150
2737 color 0x7cbaff 0xcfd1ff
2738 velocitymultiplier 2
2741 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1)
2742 effect hookbomb_explode
2746 color 0x807aff 0x4463d5
2752 originjitter 10 10 10
2753 velocityjitter 550 550 550
2754 //velocitymultiplier -20
2757 effect hookbomb_explode
2761 color 0x807aff 0x4463d5
2766 // decal on the ground
2767 effect hookbomb_explode
2775 effect hookbomb_explode
2779 color 0x807aff 0x4463d5
2786 velocityjitter 1900 1900 1300
2787 velocitymultiplier 0.5
2792 effect EF_MGTURRETTRAIL
2796 color 0xd0d0a0 0xffffff
2803 effect EF_MGTURRETTRAIL
2808 color 0x404040 0x808080
2814 velocityjitter 16 16 16
2818 // used nowhere in code
2827 color 0x8f0d00 0xff5a00
2830 originjitter 33 33 33
2831 velocityjitter 22 22 50
2840 color 0x000000 0x111111
2842 originjitter 44 44 44
2843 velocityjitter 11 11 50
2848 // used nowhere in code
2856 color 0xff0000 0xdc7171
2859 velocityjitter 15 15 30
2864 // used nowhere in code
2872 color 0x0000ff 0x7194dc
2875 velocityjitter 15 15 30
2880 // used in qcsrc/server/ctf.qc: pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
2890 color 0x111111 0x979797
2891 //originjitter 2 2 0
2892 velocityjitter 190 190 50
2898 // used nowhere in code
2908 color 0x9e895f 0xffd39b
2909 //originjitter 2 2 0
2910 velocityjitter 390 390 390
2915 // used nowhere in code
2920 color 0xFFFDD9 0xFFFDD9
2926 velocityjitter 300 300 200
2927 velocitymultiplier 1.5
2931 // used nowhere in code
2932 effect electricity_sparks
2936 color 0x807aff 0x4463d5
2942 velocityjitter 300 300 300
2943 velocitymultiplier 0.5
2946 //steam, it needs direction
2947 // used nowhere in code
2955 velocitymultiplier 14
2958 color 0xfffbdf 0xffffff
2959 //originjitter 2 2 0
2960 velocityjitter 19 19 19
2965 // used nowhere in code
2970 color 0x292929 0x000000
2976 originjitter 10 10 10
2977 velocityjitter 5 5 20
2978 //velocitymultiplier -20
2981 //golden dust (create it once per second to cover large area in small yellow particles)
2982 // used nowhere in code
2987 color 0xff9600 0xffefb8
2993 originjitter 500 500 500
2994 velocityjitter 0.1 0.1 0.1
2995 //velocitymultiplier -20
2998 // used nowhere in code
3003 color 0xff0000 0xff0000
3009 originjitter 5 5 100
3010 velocityjitter 50 50 0
3011 //velocitymultiplier 20
3014 // used nowhere in code
3015 effect armorrepair_fx
3019 color 0x00ff00 0x00ff00
3026 velocityjitter 50 50 0
3027 //velocitymultiplier 20
3030 // used nowhere in code
3035 color 0x0000ff 0x0000ff
3042 velocityjitter 50 50 0
3043 //velocitymultiplier 20
3046 // red-yellow flame like fx
3047 // used nowhere in code
3052 color 0xff0000 0xff7800
3058 velocityjitter 25 25 25
3061 // pieces of glass or ice falling on the floor
3062 // used nowhere in code
3067 color 0xffffff 0xb2d3e6
3074 originjitter 30 30 30
3075 velocityjitter 100 100 100
3078 // cover small area in poison gas, spawn it once per second
3079 // used nowhere in code
3084 color 0x00ff00 0x7db843
3090 originjitter 333 333 50
3091 velocityjitter 5 5 5
3094 // cover small area in icy mist, spawn it once per second
3095 // used nowhere in code
3100 color 0x008aff 0x75e7ff
3106 originjitter 333 333 0
3107 velocityjitter 5 5 30
3115 color 0x008aff 0x75e7ff
3118 originjitter 333 333 0
3121 // cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit )
3122 // flames that go up
3123 // used nowhere in code
3128 color 0x8f0d00 0xff5a00
3134 originjitter 180 180 0
3135 velocityjitter 5 5 30
3137 //flames that stay on the ground
3142 color 0x8f0d00 0xff5a00
3146 originjitter 180 180 0
3154 color 0x000000 0x111111
3157 originjitter 180 180 0
3159 //flamethrower, spawn it as fast as you can 20 times per second or more, it needs direction
3161 // used nowhere in code
3166 color 0x8f0d00 0xff5a00
3172 velocityjitter 40 40 11
3173 velocitymultiplier 30
3180 color 0x8f0d00 0xff5a00
3186 velocityjitter 40 40 40
3187 velocitymultiplier 20
3189 // very slow and small fire
3194 color 0x8f0d00 0xff5a00
3200 velocityjitter 30 30 30
3201 velocitymultiplier 10
3208 color 0x8f0d00 0xff5a00
3214 velocityjitter 10 10 10
3215 velocitymultiplier 15
3224 color 0x000000 0x111111
3227 originjitter 10 10 10
3228 velocitymultiplier 20
3229 velocityoffset 0 0 10
3232 // port-o-launch trail
3233 // glowing vapor trail
3234 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to)
3235 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to)
3239 color 0x404040 0x404040
3243 //velocityjitter 16 16 16
3247 velocitymultiplier -0.1
3254 color 0x404040 0x404040
3259 velocityoffset 0 0 15
3262 velocityjitter 50 50 50
3265 // glowing vapor trail
3266 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to)
3267 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to)
3271 color 0x804000 0x804000
3275 //velocityjitter 16 16 16
3279 velocitymultiplier -0.1
3286 color 0xff8000 0xff8000
3291 velocityoffset 0 0 15
3294 velocityjitter 50 50 50
3296 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1)
3303 originjitter 40 40 40
3307 // fire effect which make bright dot inside
3313 color 0xffe955 0xff5a00
3321 velocityjitter 156 156 156
3322 // fire effect which expands then slows
3328 color 0x8f0d00 0xff5a00
3336 velocityjitter 256 256 256
3347 velocityjitter 244 244 244
3349 color 0x000000 0x111111
3352 // underwater bubbles
3358 color 0x404040 0x808080
3364 originjitter 16 16 16
3365 velocityjitter 96 96 96
3371 color 0x903010 0xFFD030
3379 velocityoffset 0 0 80
3380 velocityjitter 256 256 256
3383 // bullet trail (somewhat like a tracer)
3384 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
3385 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
3389 color 0x800000 0xFF8020
3393 velocitymultiplier 0.7
3395 // smoke emitter for small pipes
3396 // used nowhere in code
3397 effect smoking_smallemitter
3401 color 0x292929 0x000000
3407 originjitter 10 10 10
3408 velocityjitter 5 5 20
3409 //velocitymultiplier -20
3414 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to)
3415 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to)
3416 effect TR_CRYLINKPLASMA
3419 color 0x5522aa 0x6622ff
3424 velocityjitter 8 8 8
3428 velocitymultiplier -0.01
3429 // crylink main trail
3430 effect TR_CRYLINKPLASMA
3433 color 0x5522aa 0x6622ff
3438 velocityjitter 2 2 2
3439 velocitymultiplier 0.01
3441 effect cherryblossom
3444 color 0xb123ff 0xb183ff
3451 originjitter 16 16 16
3452 velocityjitter 32 32 0
3463 color 0xDC9BCD 0xDC9BCD
3467 velocityjitter 64 64 64
3468 velocitymultiplier 5
3469 staincolor 0x808080 0x808080
3478 color 0x000000 0x204010
3479 originjitter 11 11 11
3487 color 0xC0D890 0xC0D890
3491 velocityjitter 64 64 64
3492 velocitymultiplier 5
3493 staincolor 0x808080 0x808080
3502 color 0x000000 0x301860
3503 originjitter 11 11 11
3506 effect alien_TR_BLOOD
3509 color 0xC080B0 0xC080B0
3516 velocityjitter 64 64 64
3517 velocitymultiplier 0.5
3518 staincolor 0x808080 0x808080
3521 effect robot_TR_BLOOD
3524 color 0xC0D890 0xC0D890
3531 velocityjitter 64 64 64
3532 velocitymultiplier 0.5
3533 staincolor 0x808080 0x808080
3536 effect alien_TR_SLIGHTBLOOD
3539 color 0xC080B0 0xC080B0
3546 velocityjitter 64 64 64
3547 velocitymultiplier 0.5
3548 staincolor 0x808080 0x808080
3551 effect robot_TR_SLIGHTBLOOD
3554 color 0xC0D890 0xC0D890
3561 velocityjitter 64 64 64
3562 velocitymultiplier 0.5
3563 staincolor 0x808080 0x808080
3566 // flare particle and light
3567 // used in qcsrc/server/t_items
3569 // ---------------vechicles
3571 effect spiderbot_minigun_trail
3575 color 0xd0d0a0 0xffffff
3580 velocityjitter 5 5 5
3584 effect spiderbot_minigun_muzzleflash
3587 color 0xff9c00 0xff8400
3593 velocityjitter 150 150 150
3594 velocitymultiplier 0.35
3597 rotate -180 180 4000 -4000
3599 effect spiderbot_minigun_muzzleflash
3602 color 0xff9c00 0xff8400
3608 velocityjitter 200 200 200
3609 velocitymultiplier 0.2
3612 effect spiderbot_minigun_muzzleflash
3616 color 0xff9c00 0xff8400
3621 rotate -180 180 4000 -4000
3623 lightradiusfade 8000
3626 effect spiderbot_minigun_impact
3630 color 0xff9c00 0xf6ff00
3635 rotate -180 180 4000 -4000
3637 effect spiderbot_minigun_impact
3640 color 0xff9c00 0xff8400
3646 velocityjitter 250 250 150
3647 velocitymultiplier 0.2
3651 rotate -180 180 4000 -4000
3653 effect spiderbot_minigun_impact
3656 color 0xd0d0a0 0xffffff
3661 velocityjitter 100 100 250
3662 velocitymultiplier 0.49
3667 effect spiderbot_minigun_impact
3670 color 0xd0d0a0 0xffffff
3676 velocityjitter 250 250 150
3677 velocitymultiplier 0.2
3681 effect spiderbot_minigun_impact
3686 color 0x99977D 0xFFFFFF
3692 velocitymultiplier 0.15
3693 originjitter 16 16 16
3694 velocityjitter 124 124 224
3695 rotate -180 180 -1000 1000
3697 effect spiderbot_minigun_impact
3703 originjitter 16 16 16
3706 effect spiderbot_rocket_explode
3712 originjitter 23 23 23
3714 lightradiusfade 1750
3717 effect spiderbot_rocket_explode
3723 color 0x8f0d00 0xff5a00
3726 effect spiderbot_rocket_explode
3732 color 0x8f0d00 0xff5a00
3735 effect spiderbot_rocket_explode
3740 color 0x8f0d00 0xff5a00
3746 originjitter 100 100 100
3747 velocityjitter 512 512 512
3748 rotate -180 180 -50 50
3750 effect spiderbot_rocket_explode
3755 color 0x8f0d00 0xff5a00
3761 velocityjitter 412 412 412
3762 rotate -180 180 -150 150
3765 effect spiderbot_rocket_explode
3770 color 0x8f0d00 0xff5a00
3776 originjitter 40 40 40
3777 velocityjitter 712 712 712
3780 effect spiderbot_rocket_explode
3788 originjitter 100 100 100
3789 velocityjitter 200 200 200
3791 color 0x4F4B46 0x000000
3792 rotate -180 180 -20 20
3794 effect spiderbot_rocket_explode
3802 originjitter 10 10 10
3803 velocityjitter 200 200 200
3806 color 0x4F4B46 0x000000
3807 rotate -180 180 -20 20
3808 // underwater bubbles
3809 effect spiderbot_rocket_explode
3814 color 0x404040 0x808080
3820 originjitter 160 160 160
3821 velocityjitter 144 144 144
3822 // underwatershockwave
3823 effect spiderbot_rocket_explode
3833 effect spiderbot_rocket_thrust
3838 color 0x8f0d00 0xff5a00
3842 velocityjitter 20 20 20
3843 velocitymultiplier -1.4
3845 effect spiderbot_rocket_thrust
3850 color 0x8f0d00 0xff5a00
3854 velocityjitter 60 60 60
3855 velocitymultiplier -1.4
3857 rotate -180 180 -500 500
3861 // long lasting smoke
3862 effect spiderbot_rocket_launch
3867 color 0xFFFFFF 0xD9C4B0
3871 velocityjitter 60 60 60
3872 velocitymultiplier -0.1
3876 effect spiderbot_rocket_launch
3881 color 0xFFFFFF 0xD9C4B0
3886 velocityjitter 160 160 60
3889 effect spiderbot_rocket_launch
3894 color 0x8f0d00 0xff5a00
3897 velocitymultiplier 0.5
3899 velocityjitter 60 60 60
3904 effect spiderbot_rocket_launch
3909 color 0xFFFFFF 0xD9C4B0
3912 velocityjitter 160 160 160
3913 velocitymultiplier -0.5
3915 effect wakizashi_gun_impact
3918 color 0xff0000 0xc03535
3924 originjitter 40 40 10
3925 velocityjitter 350 350 550
3926 velocityoffset 0 0 700
3928 effect wakizashi_gun_impact
3931 color 0xd0d0a0 0xc03535
3936 velocityjitter 250 250 450
3937 velocityoffset 0 0 600
3938 originjitter 40 40 10
3942 effect wakizashi_gun_impact
3946 color 0xff0000 0xc03535
3950 effect wakizashi_gun_impact
3954 color 0xff0000 0xc03535
3958 rotate -180 180 400 -400
3959 effect wakizashi_gun_impact
3965 originjitter 16 16 16
3968 effect wakizashi_gun_muzzleflash
3971 color 0xff0000 0xc03535
3977 velocityjitter 200 200 200
3978 velocitymultiplier 0.2
3982 effect wakizashi_rocket_explode
3988 originjitter 23 23 23
3990 lightradiusfade 1750
3993 effect wakizashi_rocket_explode
3999 color 0x8f0d00 0xff5a00
4002 effect wakizashi_rocket_explode
4008 color 0x8f0d00 0xff5a00
4011 effect wakizashi_rocket_explode
4016 color 0xFFAE00 0xff5a00
4022 originjitter 10 10 10
4023 velocityjitter 512 512 512
4024 rotate -180 180 -50 50
4026 effect wakizashi_rocket_explode
4031 color 0xFFEA00 0xff5a00
4037 originjitter 40 40 40
4038 velocityjitter 512 512 512
4041 effect wakizashi_rocket_explode
4049 originjitter 100 100 100
4050 velocityjitter 200 200 200
4052 color 0x4F4B46 0x000000
4053 rotate -180 180 -20 20
4055 effect wakizashi_rocket_explode
4060 color 0xffa35b 0xfff2be
4066 velocityoffset 0 0 170
4067 originjitter 60 60 60
4068 velocityjitter 524 524 524
4069 // underwater bubbles
4070 effect wakizashi_rocket_explode
4075 color 0x404040 0x808080
4081 originjitter 160 160 160
4082 velocityjitter 144 144 144
4083 // underwatershockwave
4084 effect wakizashi_rocket_explode
4093 effect wakizashi_rocket_thrust
4098 color 0x00FFDD 0x6200FF
4102 velocityjitter 60 60 60
4103 velocitymultiplier -1.1
4105 effect wakizashi_rocket_thrust
4110 color 0xFFFF33 0xFFEE00
4114 velocityjitter 60 60 60
4115 velocitymultiplier -0.3
4118 // long lasting smoke
4119 effect wakizashi_rocket_launch
4124 color 0xFFFFFF 0xD9C4B0
4128 velocityjitter 160 160 60
4129 velocitymultiplier -0.1
4132 effect wakizashi_rocket_launch
4137 color 0xFFFFFF 0xD9C4B0
4141 velocityjitter 160 160 60
4142 velocitymultiplier 0.4
4145 effect wakizashi_rocket_launch
4150 color 0xFFFFFF 0xD9C4B0
4153 velocityjitter 60 60 60
4154 velocitymultiplier -1.5
4156 effect wakizashi_booster_smoke
4165 velocityjitter 40 40 40
4166 originjitter 60 60 60
4168 color 0xA69A80 0xB3B39F
4169 rotate -180 180 -20 20
4172 effect raptor_cannon_impact
4178 originjitter 16 16 16
4181 effect raptor_cannon_impact
4186 color 0xD400FF 0x571863
4191 velocityoffset 0 0 150
4192 originjitter 16 16 16
4193 velocityjitter 124 124 524
4195 effect raptor_cannon_impact
4200 color 0x646364 0x151515
4203 velocityjitter 200 200 300
4204 velocityoffset 0 0 340
4208 effect raptor_cannon_impact
4213 color 0xD400FF 0x571863
4221 velocityjitter 312 312 312
4224 effect raptor_cannon_muzzleflash
4227 color 0xD400FF 0x571863
4230 alpha 1256 1512 56280
4233 velocityjitter 200 200 200
4234 velocitymultiplier 0.2
4237 effect raptor_cannon_muzzleflash
4241 color 0xD400FF 0x571863
4243 alpha 6056 20112 406280
4246 rotate -180 180 4000 -4000
4248 lightradiusfade 6000
4252 effect raptor_bomb_impact
4258 originjitter 16 16 16
4262 effect raptor_bomb_impact
4265 color 0xff9c00 0xff3c00
4269 originjitter 10 10 10
4270 velocityjitter 40 40 120
4275 effect raptor_bomb_impact
4278 color 0xff9c00 0xff3c00
4282 originjitter 10 10 10
4283 velocityjitter 950 950 0
4288 effect raptor_bomb_impact
4294 color 0x646364 0x151515
4297 velocityjitter 200 200 280
4298 velocityoffset 0 0 280
4299 originjitter 30 30 10
4303 effect raptor_bomb_impact
4310 color 0x646364 0x151515
4313 velocityjitter 200 200 300
4314 velocityoffset 0 0 580
4315 originjitter 30 30 10
4321 effect raptor_bomb_impact
4326 color 0xffa35b 0xfff2be
4331 velocityoffset 0 0 350
4332 originjitter 16 16 16
4333 velocityjitter 174 174 924
4336 effect raptor_bomb_spread
4341 color 0xffa35b 0xfff2be
4347 originjitter 110 110 110
4348 velocityjitter 324 324 324
4351 // generic explosion size:big (biggest explosion ever)
4352 effect explosion_big
4358 originjitter 23 23 23
4360 lightradiusfade 1750
4363 effect explosion_big
4369 color 0x8f0d00 0xff5a00
4372 effect explosion_big
4377 color 0x8f0d00 0xff5a00
4383 originjitter 80 80 80
4384 velocityjitter 2512 2512 2512
4386 effect explosion_big
4391 color 0x8f0d00 0xff5a00
4397 originjitter 40 40 40
4398 velocityjitter 512 512 512
4401 effect explosion_big
4409 velocityjitter 3444 3444 3444
4411 color 0x4F4B46 0x000000
4413 effect explosion_big
4418 color 0xffa35b 0xfff2be
4424 velocityoffset 0 0 370
4425 originjitter 160 160 160
4426 velocityjitter 924 924 924
4429 effect explosion_big
4434 color 0xFFFFFF 0xcac5b4
4439 velocityjitter 1800 1800 1800
4440 velocityoffset 0 0 970
4442 rotate -180 180 -1000 1000
4443 // underwater bubbles
4444 effect explosion_big
4449 color 0x404040 0x808080
4455 originjitter 160 160 160
4456 velocityjitter 444 444 444
4457 // underwatershockwave
4458 effect explosion_big
4466 velocitymultiplier 0.3
4469 // generic explosion size:medium (it leaves rising smoke for a longer time)
4471 effect explosion_medium
4477 color 0x8f0d00 0xff5a00
4480 effect explosion_medium
4485 color 0x8f0d00 0xff5a00
4491 originjitter 30 30 30
4492 velocityjitter 1512 1512 1512
4493 rotate -180 180 -500 500
4495 effect explosion_medium
4500 color 0x8f0d00 0xff5a00
4507 originjitter 30 30 30
4508 velocityjitter 1512 1512 1512
4509 rotate -180 180 -150 150
4511 effect explosion_medium
4516 color 0x8f0d00 0xff5a00
4522 originjitter 40 40 40
4523 velocityjitter 512 512 512
4526 effect explosion_medium
4534 originjitter 100 100 100
4535 velocityjitter 200 200 200
4537 color 0x4F4B46 0x000000
4538 rotate -180 180 -20 20
4540 effect explosion_medium
4549 originjitter 100 100 100
4550 velocityjitter 500 500 500
4551 velocityoffset 0 0 200
4553 color 0x4F4B46 0x000000
4554 rotate -180 180 -20 20
4556 effect explosion_medium
4564 velocityjitter 250 250 250
4565 originjitter 40 40 40
4566 color 0x4F4B46 0x000000
4569 effect explosion_medium
4574 color 0xffa35b 0xfff2be
4580 velocityoffset 0 0 370
4581 originjitter 100 100 100
4582 velocityjitter 624 624 624
4584 // underwater bubbles
4585 effect explosion_medium
4590 color 0x404040 0x808080
4596 originjitter 160 160 160
4597 velocityjitter 444 444 444
4598 // underwatershockwave
4599 effect explosion_medium
4607 velocitymultiplier 0.3
4609 // generic explosion size:small (its fire only, made to support other explosions)
4611 effect explosion_small
4617 color 0x8f0d00 0xff5a00
4620 effect explosion_small
4625 color 0x8f0d00 0xff5a00
4631 velocityjitter 512 512 512
4632 rotate -180 180 -500 500
4634 effect explosion_small
4639 color 0x8f0d00 0xff5a00
4645 velocityjitter 912 912 912
4646 rotate -180 180 -150 150
4648 effect explosion_small
4653 color 0x8f0d00 0xff5a00
4659 originjitter 40 40 40
4660 velocityjitter 512 512 512
4662 // underwater bubbles
4663 effect explosion_small
4668 color 0x404040 0x808080
4674 originjitter 160 160 160
4675 velocityjitter 144 144 144
4676 // underwatershockwave
4677 effect explosion_small
4686 // big smoke ( for spamming on damaged stuff )
4696 originjitter 55 55 55
4697 velocityjitter 140 140 200
4698 velocityoffset 0 0 200
4700 color 0x4F4B46 0x000000
4701 rotate -180 180 -20 20
4703 // small smoke ( more precise than big one, for spamming on damaged parts like raptors spinner )
4713 velocityjitter 40 40 400
4714 velocityoffset 0 0 200
4716 color 0x4F4B46 0x000000
4717 rotate -180 180 -20 20