2 // flare particle and light
3 // used in qcsrc/server/bots.qc: //te_wizspike(e.origin)
4 // used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint)
5 // used in qcsrc/server/havocbot.qc: // te_wizspike(newgoal.origin)
9 color 0x63F2EA 0x63f2EA
14 lightcolor 0.4 0.9 0.9
15 // cloud of particles which expand rapidly and then slow to form a ball
19 color 0x63F2EA 0x63f2EA
25 velocityjitter 32 32 32
29 // used in qcsrc/server/w_seeker.qc: te_knightspike(org2)
45 color 0xFF2010 0xFF2010
48 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
52 color 0x800000 0xFF8020
58 //originjitter 32 32 32
59 velocityjitter 256 256 256
61 // machinegun bullet impact
62 // bullet impact decal
63 // used nowhere in code
71 // dust/smoke drifting away from the impact
76 color 0x101010 0x101010
82 // dust/smoke staying at the impact
87 color 0x505050 0x505050
97 color 0x8f4333 0xfff31b
102 velocityoffset 0 0 80
103 velocityjitter 64 64 64
105 // electro combo explosion
107 // used nowhere in code
114 originjitter 34 34 34
123 color 0x80C0FF 0x80C0FF
130 color 0x2030FF 0x80C0FF
137 //velocityoffset 0 0 120
138 velocityjitter 512 512 512
142 // used nowhere in code
150 // dust/smoke drifting away from the impact
155 color 0x101010 0x101010
161 // dust/smoke staying at the impact
166 color 0x505050 0x505050
172 // sparks that disappear on impact
176 color 0x8f4333 0xfff31b
181 velocityoffset 0 0 80
182 velocityjitter 64 64 64
186 // used nowhere in code
187 effect TE_SUPERSPIKEQUAD
196 lightcolor 0.15 0.15 1.5
197 // dust/smoke drifting away from the impact
198 effect TE_SUPERSPIKEQUAD
202 color 0x101010 0x101010
208 // dust/smoke staying at the impact
209 effect TE_SUPERSPIKEQUAD
213 color 0x505050 0x505050
219 // sparks that disappear on impact
220 effect TE_SUPERSPIKEQUAD
223 color 0x8f4333 0xfff31b
228 velocityoffset 0 0 80
229 velocityjitter 64 64 64
231 // shotgun pellet impact
233 // used nowhere in code
241 // dust/smoke drifting away from the impact
246 color 0x101010 0x101010
252 // dust/smoke staying at the impact
257 color 0x505050 0x505050
267 color 0x8f4333 0xfff31b
272 velocityoffset 0 0 80
273 velocityjitter 64 64 64
275 // crylink impact effect
277 // used nowhere in code
278 effect TE_GUNSHOTQUAD
284 originjitter 12 12 12
286 //lightradiusfade 300
287 //lightcolor 0.5 0.5 0.5
288 // purple flare effect
289 effect TE_GUNSHOTQUAD
293 color 0x504060 0x504060
297 effect TE_GUNSHOTQUAD
300 color 0xA040C0 0xFFFFFF
305 velocityoffset 0 0 80
306 velocityjitter 128 128 128
308 // mortar/hagar explosion (smaller than rocket)
310 // used in qcsrc/server/cl_client.qc: te_explosion(org)
317 originjitter 40 40 40
326 color 0x404040 0x404040
329 // fire effect which expands then slows
335 color 0x902010 0xFFD080
342 velocityjitter 256 256 256
343 // underwater bubbles
349 color 0x404040 0x808080
355 originjitter 16 16 16
356 velocityjitter 96 96 96
362 color 0x903010 0xFFD030
369 velocityoffset 0 0 80
370 velocityjitter 256 256 256
374 // used nowhere in code
375 effect TE_EXPLOSIONQUAD
381 originjitter 40 40 40
386 effect TE_EXPLOSIONQUAD
390 color 0x202020 0x404040
394 velocityjitter 48 48 48
395 // underwater bubbles
396 effect TE_EXPLOSIONQUAD
401 color 0x404040 0x808080
407 originjitter 16 16 16
408 velocityjitter 96 96 96
409 // sparks which go through walls
410 effect TE_EXPLOSIONQUAD
414 color 0x903010 0xFFD030
420 velocityoffset 0 0 80
421 velocityjitter 256 256 256
425 // used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin)
426 effect TE_TAREXPLOSION
432 originjitter 40 40 40
437 effect TE_TAREXPLOSION
441 color 0x202020 0x404040
445 velocityjitter 48 48 48
446 // underwater bubbles
447 effect TE_TAREXPLOSION
452 color 0x404040 0x808080
458 originjitter 16 16 16
459 velocityjitter 96 96 96
460 // sparks which go through walls
461 effect TE_TAREXPLOSION
465 color 0x903010 0xFFD030
471 velocityoffset 0 0 80
472 velocityjitter 256 256 256
474 // bloody impact effect indicating damage
475 // used nowhere in code
485 velocityjitter 64 64 64
487 staincolor 0x808080 0x808080
492 // sparks (quake effect)
493 // used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32)
494 // used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK"
499 color 0x8f4333 0xfff31b
504 velocityoffset 0 0 80
505 velocityjitter 64 64 64
510 // used in qcsrc/server/bots.qc: te_plasmaburn(org)
517 originjitter 16 16 16
526 color 0x80C0FF 0x80C0FF
529 // small sparks which form a sphere as they slow down
533 color 0x2030FF 0x80C0FF
539 velocityjitter 128 128 128
542 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
543 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
550 // used nowhere in code
554 color 0x6f0f00 0xe3974f
561 velocityjitter 128 128 128
565 // used nowhere in code
569 color 0x6f0f00 0xe3974f
574 originjitter 128 128 32
575 velocityoffset 0 0 256
576 velocityjitter 128 128 0
578 // player teleport effect
579 // used nowhere in code
583 color 0xA0A0A0 0xFFFFFF
589 originjitter 16 16 28
590 velocityjitter 0 0 256
593 // used in qcsrc/server/w_minstanex.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, trace_endpos)
594 // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), shotorg, endpos)
599 color 0xFFFFFF 0xFFFFFF
606 color 0x202020 0x404040
615 // used nowhere in code
619 color 0x202020 0x404040
623 originjitter 1.5 1.5 1.5
627 // rocket explosion (bigger than mortar and hagar)
629 // used nowhere in code
630 effect TE_TEI_BIGEXPLOSION
636 originjitter 40 40 40
641 effect TE_TEI_BIGEXPLOSION
645 color 0x404040 0x404040
649 effect TE_TEI_BIGEXPLOSION
654 color 0x902010 0xFFD080
661 velocityjitter 512 512 512
662 // underwater bubbles
663 effect TE_TEI_BIGEXPLOSION
668 color 0x404040 0x808080
674 originjitter 16 16 16
675 velocityjitter 144 144 144
677 effect TE_TEI_BIGEXPLOSION
681 color 0x903010 0xFFD030
688 velocityoffset 0 0 80
689 velocityjitter 384 384 384
693 // used nowhere in code
694 effect TE_TEI_PLASMAHIT
700 originjitter 20 20 20
705 effect TE_TEI_PLASMAHIT
709 color 0x80C0FF 0x80C0FF
712 // cloud of bouncing sparks
713 effect TE_TEI_PLASMAHIT
716 color 0x2030FF 0x80C0FF
721 //velocityoffset 0 0 120
722 velocityjitter 512 512 512
732 //////////////////////////////////////////////////
733 // New effects in 2.4
734 //////////////////////////////////////////////////
738 // bloody impact effect indicating damage
739 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10)
740 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16)
747 color 0xA8FFFF 0xA8FFFFF
751 velocityjitter 64 64 64
753 staincolor 0x808080 0x808080
762 color 0x000000 0x420000
763 originjitter 11 11 11
766 // player teleport effect
767 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1)
768 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1)
773 color 0xff8400 0xff2a00
780 velocityjitter 1000 1000 1500
781 velocitymultiplier 0.5
791 color 0xff8400 0xff2a00
795 // normal super gory blood trail (used by gibs)
796 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin)
800 color 0xA8FFFF 0xA8FFFF
807 velocityjitter 64 64 64
808 velocitymultiplier 0.5
809 staincolor 0x808080 0x808080
814 // thinner blood trail (used by quake zombies)
815 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin)
816 effect TR_SLIGHTBLOOD
819 color 0xA8FFFF 0xA8FFFF
826 velocityjitter 64 64 64
827 velocitymultiplier 0.5
828 staincolor 0x808080 0x808080
833 // func_stardust effect, used in some maps to indicate teleporters
834 // used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST
835 // used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE
839 color 0xfff368 0xfff368
845 originjitter 16 16 64
846 velocityjitter 32 32 0
849 //lightcolor 0.4 0.9 0.9
851 // flare particle and light
852 // used in qcsrc/server/t_items.qc: //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1)
853 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1)
857 color 0x63F2EA 0x63f2EA
860 // cloud of particles which expand rapidly and then slow to form a ball
865 color 0x63F2EA 0x63f2EA
868 //originjitter 24 24 24
869 velocityjitter 256 256 256
873 // used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1)
874 effect jumppad_activate
881 // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
882 // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
883 // used in qcsrc/server/w_laser.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
884 effect laser_muzzleflash
888 color 0xcc0000 0xff0000
899 effect laser_muzzleflash
902 color 0xb44215 0xff0000
908 velocityjitter 150 150 150
909 velocitymultiplier 0.2
912 rotate -180 180 4000 -4000
914 effect laser_muzzleflash
917 color 0xff4200 0xff0000
923 velocityjitter 100 100 100
924 velocitymultiplier 0.2
930 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
931 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
938 originjitter 14 14 14
947 color 0xFF2010 0xFF2010
950 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
954 color 0x800000 0xFF8020
960 //originjitter 32 32 32
961 velocityjitter 256 256 256
966 color 0x800000 0xFF8020
970 velocitymultiplier 0.01
971 velocityjitter 16 16 16
976 // used in qcsrc/server/w_campingrifle.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 2000, 1)
977 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_primary_ammo"))
978 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_secondary_ammo"))
979 effect shotgun_muzzleflash
982 color 0x202020 0x404040
986 originjitter 1.5 1.5 1.5
988 velocitymultiplier 0.01
993 velocitymultiplier 0.05
994 effect shotgun_muzzleflash
998 color 0xffdb96 0xff5400
1002 velocityjitter 100 100 100
1005 velocitymultiplier 0.5
1007 // shotgun pellet impact
1009 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("shotgun_impact"), org2, backoff * 1000, 1)
1010 effect shotgun_impact
1016 originjitter 10 10 10
1018 //lightradiusfade 90
1020 // dust/smoke drifting away from the impact
1021 effect shotgun_impact
1029 velocityjitter 150 150 150
1030 velocitymultiplier 0.2
1032 color 0x473a37 0x0b0a07
1034 // dust/smoke staying at the impact
1035 effect shotgun_impact
1043 velocityjitter 11 11 11
1045 color 0x201d1a 0x000000
1047 velocitymultiplier 0.03
1050 effect shotgun_impact
1055 color 0xFDFFD9 0xFDFFD9
1062 velocityjitter 200 200 200
1063 velocitymultiplier 0.2
1066 // used in qcsrc/server/w_uzi.qc: pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1067 effect uzi_muzzleflash
1070 color 0x202020 0x404040
1074 originjitter 1.5 1.5 1.5
1075 velocityjitter 1 1 1
1076 velocitymultiplier 0.03
1078 lightradiusfade 2000
1079 lightcolor 2 1.5 0.2
1081 effect uzi_muzzleflash
1085 color 0xFFFDD9 0xFFFDD9
1089 velocityjitter 300 300 300
1090 velocitymultiplier 0.5
1094 // used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1)
1095 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
1096 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
1098 effect machinegun_impact
1104 originjitter 10 10 10
1107 lightcolor 6 3.6 0.6
1108 // dust/smoke drifting away from the impact
1109 effect machinegun_impact
1117 velocityjitter 150 150 150
1118 velocitymultiplier 0.1
1120 color 0x473a37 0x0b0a07
1122 // dust/smoke staying at the impact
1123 effect machinegun_impact
1131 velocityjitter 11 11 11
1133 color 0x201d1a 0x000000
1135 velocitymultiplier 0.03
1138 effect machinegun_impact
1147 velocityjitter 350 350 350
1148 velocitymultiplier 0.2
1150 color 0x63493e 0xffffff
1151 rotate 0 360 -500 500
1153 effect machinegun_impact
1158 color 0xFDFFD9 0xFDFFD9
1165 velocityjitter 300 300 300
1166 velocitymultiplier 0.2
1171 // used in qcsrc/server/nexball.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1172 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1173 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1174 // used in qcsrc/server/w_porto.qc: //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1175 effect grenadelauncher_muzzleflash
1178 color 0x202020 0x404040
1182 originjitter 1.5 1.5 1.5
1184 velocityjitter 20 20 20
1185 velocitymultiplier 0.03
1187 lightradiusfade 2000
1188 lightcolor 2 1.5 0.2
1189 effect grenadelauncher_muzzleflash
1193 color 0xffdb96 0xff5400
1197 velocityjitter 100 100 100
1198 velocitymultiplier 0.5
1206 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
1207 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
1211 color 0x101010 0x000000
1218 velocityjitter 1 1 1
1219 velocitymultiplier -0.02
1226 color 0xffdf72 0x811200
1232 velocityjitter 32 32 32
1233 velocitymultiplier -1.0
1240 color 0x404040 0x808080
1246 velocityjitter 16 16 16
1252 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
1253 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
1254 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
1255 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1259 color 0x303030 0x000000
1266 velocityjitter 3 3 3
1267 velocitymultiplier -0.02
1270 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1272 color 0x666666 0x000000
1279 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1284 color 0x404040 0x808080
1290 velocityjitter 16 16 16
1295 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1)
1296 effect grenade_explode
1302 originjitter 26 26 26
1306 // fire effect which expands then slows
1307 effect grenade_explode
1312 color 0xe03f00 0x5e0000
1320 velocityjitter 256 256 256
1321 // fire effect which make brigt dot inside
1322 effect grenade_explode
1327 color 0xe03f00 0xffdf92
1335 velocityjitter 256 256 256
1337 effect grenade_explode
1345 velocityjitter 256 256 256
1347 color 0x000000 0x111111
1349 // underwater bubbles
1350 effect grenade_explode
1355 color 0x404040 0x808080
1361 originjitter 16 16 16
1362 velocityjitter 196 196 196
1364 // underwatershockwave
1365 effect grenade_explode
1373 velocitymultiplier 0.3
1375 effect grenade_explode
1380 color 0xffa35b 0xfff2be
1387 velocityoffset 0 0 80
1388 originjitter 16 16 16
1389 velocityjitter 424 424 624
1391 effect grenade_explode
1396 color 0x6a3d25 0xcac5b4
1402 velocityjitter 324 324 524
1403 rotate -180 180 -1000 1000
1407 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1408 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1409 effect electro_muzzleflash
1412 color 0x283880 0x283880 // 0x202020 0x404040
1416 originjitter 1.5 1.5 1.5
1417 velocityjitter 6 6 6
1419 velocitymultiplier 0.01
1421 lightradiusfade 2000
1424 effect electro_muzzleflash
1428 color 0xD9FDFF 0xD9FDFF
1432 velocityjitter 150 150 150
1433 velocitymultiplier 0.5
1437 effect electro_muzzleflash
1441 color 0xD9FDFF 0xD9FDFF
1445 velocityjitter 350 350 350
1446 velocitymultiplier 2.5
1453 // glowing vapor trail
1454 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), from, to)
1455 effect TR_NEXUIZPLASMA
1458 color 0x283880 0x283880
1462 //velocityjitter 16 16 16
1466 velocitymultiplier -0.1
1468 effect TR_NEXUIZPLASMA
1473 color 0x629dff 0x0018ff
1478 velocityoffset 0 0 15
1481 velocityjitter 50 50 50
1486 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1)
1487 effect electro_impact
1493 originjitter 17 17 17
1496 lightcolor 3.125 4.375 10
1498 effect electro_impact
1504 color 0x80C0FF 0x80C0FF
1506 velocitymultiplier 44
1508 effect electro_impact
1512 color 0x80C0FF 0x80C0FF
1515 // cloud of bouncing sparks
1516 effect electro_impact
1520 color 0x629dff 0x0018ff
1528 velocityjitter 512 512 512
1529 rotate -180 180 -9999 9999
1530 // inner cloud of smoke
1531 effect electro_impact
1534 color 0x629dff 0x0018ff
1540 originjitter 20 20 20
1541 velocityjitter 320 320 320
1544 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1)
1545 effect electro_ballexplode
1551 originjitter 17 17 17
1554 lightcolor 3.125 4.375 10
1556 effect electro_ballexplode
1560 color 0x80C0FF 0x80C0FF
1563 // cloud of bouncing sparks
1564 effect electro_ballexplode
1568 color 0xFDFFD9 0xFDFFD9
1575 velocityjitter 512 512 512
1576 // inner cloud of smoke
1577 effect electro_ballexplode
1580 color 0x202020 0x404040
1584 originjitter 20 20 20
1585 velocityjitter 32 32 32
1590 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1)
1591 effect electro_combo
1597 originjitter 17 17 17
1602 effect electro_combo
1606 color 0x80C0FF 0x80C0FF
1610 effect electro_combo
1613 color 0x2030FF 0x80C0FF
1621 //velocityoffset 0 0 120
1622 velocityjitter 512 512 512
1623 effect electro_combo
1627 color 0xa9cacf 0x0054ff
1632 velocitymultiplier 3
1636 velocityjitter 312 312 312
1637 // inner cloud of smoke
1638 effect electro_combo
1641 color 0x202020 0x404040
1645 originjitter 20 20 20
1646 velocityjitter 32 32 32
1648 effect electro_combo
1651 color 0xa9cacf 0x0054ff
1656 velocitymultiplier 0.3
1660 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
1661 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
1662 effect crylink_muzzleflash
1665 color 0xdd9cff 0xff0090
1669 velocitymultiplier 0.01
1671 lightradiusfade 2000
1672 lightcolor 1.6 0.2 2
1673 effect crylink_muzzleflash
1677 color 0xA080C0 0xA080C0
1681 velocityjitter 200 200 200
1682 velocitymultiplier 0.3
1687 // crylink impact effect
1689 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1)
1690 effect crylink_impact
1696 originjitter 12 12 12
1698 //lightradiusfade 300
1699 //lightcolor 3.2 0.4 4
1700 // purple flare effect
1701 effect crylink_impact
1705 color 0x504060 0x504060
1709 effect crylink_impact
1713 color 0xA040C0 0xA040C0
1717 velocityjitter 256 256 256
1719 effect crylink_impact
1722 color 0xE070FF 0xE070FF
1725 velocityjitter 8 8 8
1727 effect crylink_impact
1730 color 0xE070FF 0xE070FF
1733 velocityjitter 32 32 32
1737 // used in qcsrc/server/w_minstanex.qc: pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1738 // used in qcsrc/client/particles.qc: pointparticles(particleeffectnum("nex_muzzleflash"), shotorg, normalize(endpos - shotorg) * 1000, 1)
1739 effect nex_muzzleflash
1742 color 0x202020 0x0072ff
1747 velocityjitter 180 180 180
1748 velocitymultiplier 1.4
1755 effect nex_muzzleflash
1759 color 0xD9FDFF 0xD9FDFF
1763 velocityjitter 600 600 600
1764 velocitymultiplier 1.5
1774 //color 0xFFFFFF 0xFFFFFF
1777 // nex beam: ring smoke
1778 // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("nex_beam"), shotorg, endpos)
1781 color 0x1680A0 0x1680A0
1788 // nex beam: drifting smoke
1791 color 0x5080A0 0x5080A0
1797 velocityjitter 64 64 64
1799 // nex beam: bright core
1802 color 0x80CDFF 0x80CDFF
1810 color 0x1680A0 0x1680A0
1820 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
1821 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
1828 originjitter 14 14 14
1833 // rotating something
1838 color 0x1680A0 0x1680A0
1842 rotate 180 -180 500 -500
1848 color 0x1680A0 0x1680A0
1857 color 0x1680A0 0x1680A0
1867 color 0x80C0FF 0x80C0FF
1870 // small sparks which form a sphere as they slow down
1874 //color 0x2030FF 0x80C0FF
1880 //velocityjitter 384 384 384
1881 // small sparks which glow brightly but live briefly
1886 color 0xD9FDFF 0xD9FDFF
1891 velocityjitter 600 600 600
1892 velocitymultiplier 0.5
1894 // small sparks that live longer
1899 color 0xD9FDFF 0xD9FDFF
1904 velocityjitter 300 300 600
1905 velocitymultiplier 2.5
1909 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1910 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1911 // used in qcsrc/server/w_seeker.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1912 effect hagar_muzzleflash
1915 color 0x202020 0x404040
1919 originjitter 1.5 1.5 1.5
1920 velocityjitter 6 6 6
1921 velocitymultiplier 0.01
1923 lightradiusfade 2000
1924 lightcolor 2 1.5 0.2
1925 effect hagar_muzzleflash
1929 color 0xff8400 0xff4200
1933 velocityjitter 200 200 200
1934 velocitymultiplier 0.5
1937 rotate -180 180 -400 400
1941 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_bounce"), self.origin, self.velocity, 1)
1945 color 0x202020 0x404040
1949 originjitter 1.5 1.5 1.5
1950 velocityjitter 6 6 6
1951 velocitymultiplier 0.01
1954 lightcolor 2 1.5 0.2
1959 color 0xFFFDD9 0xFFFDD9
1965 velocityjitter 600 600 600
1966 velocitymultiplier 0.5
1972 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1973 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1974 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1975 effect hagar_explode
1981 originjitter 14 14 14
1985 // fire effect which make bright dot inside
1986 effect hagar_explode
1991 color 0xffe955 0xff5a00
1999 velocityjitter 156 156 156
2000 // fire effect which expands then slows
2001 effect hagar_explode
2006 color 0x8f0d00 0xff5a00
2014 velocityjitter 286 286 286
2017 effect hagar_explode
2025 velocityjitter 244 244 244
2027 color 0x000000 0x111111
2030 // underwater bubbles
2031 effect hagar_explode
2036 color 0x404040 0x808080
2042 originjitter 16 16 16
2043 velocityjitter 96 96 96
2045 effect hagar_explode
2050 color 0xffa35b 0xfff2be
2057 velocityoffset 0 0 80
2058 originjitter 16 16 16
2059 velocityjitter 224 224 224
2063 // used in qcsrc/server/w_rocketlauncher.qc: pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
2064 effect rocketlauncher_muzzleflash
2067 color 0x202020 0x404040
2073 originjitter 1.5 1.5 1.5
2074 velocityjitter 40 40 40
2075 velocitymultiplier -0.13
2077 //lightradiusfade 2000
2078 //lightcolor 2 1.5 0.2
2079 effect rocketlauncher_muzzleflash
2083 color 0xFFFDD9 0xFFFDD9
2088 velocityjitter 100 100 100
2089 velocitymultiplier 0.3
2091 rotate -180 180 -30 30
2097 // used in qcsrc/server/cl_client.qc: self.modelflags |= MF_ROCKET
2098 // used in qcsrc/server/cl_client.qc: self.modelflags &~= MF_ROCKET
2099 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to)
2100 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to)
2105 color 0x000000 0x666666
2115 velocityjitter 3 3 3
2116 velocitymultiplier -0.02
2117 rotate -180 180 -30 30
2123 color 0xffdf72 0x811200
2129 velocityjitter 32 32 32
2130 velocitymultiplier -1.5
2142 velocityjitter 16 16 16
2143 velocitymultiplier -0.31
2151 color 0xFFFDD9 0xFFFDD9
2157 //velocityoffset 0 0 15
2160 velocityjitter 100 100 100
2161 velocitymultiplier -0.31
2163 // rocket explosion (bigger than mortar and hagar)
2164 effect rocket_explode
2170 originjitter 23 23 23
2175 effect rocket_explode
2180 color 0x8f0d00 0xff5a00
2188 velocityjitter 512 512 512
2190 effect rocket_explode
2195 color 0xea691b 0xeed05a
2203 velocityjitter 912 912 912
2205 effect rocket_explode
2213 velocityjitter 444 444 444
2215 color 0x000000 0x111111
2217 // underwater bubbles
2218 effect rocket_explode
2223 color 0x404040 0x808080
2229 originjitter 16 16 16
2230 velocityjitter 144 144 144
2231 // underwatershockwave
2232 effect rocket_explode
2240 velocitymultiplier 0.3
2242 effect rocket_explode
2247 color 0xffa35b 0xfff2be
2254 velocityoffset 0 0 80
2255 originjitter 16 16 16
2256 velocityjitter 424 424 624
2258 effect rocket_explode
2263 color 0x6a3d25 0xcac5b4
2269 velocityjitter 324 324 524
2270 rotate -180 180 -1000 1000
2273 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1)
2274 effect grapple_muzzleflash
2281 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_impact"), self.origin, '0 0 0', 1)
2282 effect grapple_impact
2289 // used nowhere in code
2290 effect nex242_misc_laser_beam
2296 color 0xff0000 0xff0000
2299 // used nowhere in code
2300 effect nex242_misc_laser_beam_end
2303 color 0x8f4333 0xfff31b
2308 velocityjitter 64 64 64
2309 velocitymultiplier 100
2313 // used nowhere in code
2314 effect nex242_misc_laser_beam_fast
2320 color 0xff0000 0xff0000
2323 // used nowhere in code
2324 effect nex242_misc_laser_beam_fast_end
2327 color 0x8f4333 0xfff31b
2332 velocityjitter 64 64 64
2333 velocitymultiplier 100
2335 // additional laser colors (mike)
2336 // used nowhere in code
2337 effect nex242_misc_laser_green_beam
2343 color 0x00ff00 0x00ff00
2346 // used nowhere in code
2347 effect nex242_misc_laser_green_beam_end
2350 color 0x8f4333 0xfff31b
2355 velocityjitter 64 64 64
2356 velocitymultiplier 100
2358 // used nowhere in code
2359 effect nex242_misc_laser_blue_beam
2365 color 0x0000ff 0x0000ff
2368 // used nowhere in code
2369 effect nex242_misc_laser_blue_beam_end
2372 color 0x8f4333 0xfff31b
2377 velocityjitter 64 64 64
2378 velocitymultiplier 100
2380 // used nowhere in code
2381 effect nex242_misc_laser_yellow_beam
2387 color 0xffff00 0xffff00
2390 // used nowhere in code
2391 effect nex242_misc_laser_yellow_beam_end
2394 color 0x8f4333 0xfff31b
2399 velocityjitter 64 64 64
2400 velocitymultiplier 100
2402 // used nowhere in code
2403 effect nex242_misc_laser_cyan_beam
2409 color 0x00ffff 0x00ffff
2412 // used nowhere in code
2413 effect nex242_misc_laser_cyan_beam_end
2416 color 0x8f4333 0xfff31b
2421 velocityjitter 64 64 64
2422 velocitymultiplier 100
2424 // used nowhere in code
2425 effect nex242_misc_laser_magenta_beam
2431 color 0xff00ff 0xff00ff
2434 // used nowhere in code
2435 effect nex242_misc_laser_magenta_beam_end
2438 color 0x8f4333 0xfff31b
2443 velocityjitter 64 64 64
2444 velocitymultiplier 100
2446 // used nowhere in code
2447 effect nex242_misc_laser_white_beam
2453 color 0xffffff 0xffffff
2456 // used nowhere in code
2457 effect nex242_misc_laser_white_beam_end
2460 color 0x8f4333 0xfff31b
2465 velocityjitter 64 64 64
2466 velocitymultiplier 100
2468 // used nowhere in code
2469 effect nex242_misc_laser_black_beam
2475 color 0x000000 0x000000
2478 // used nowhere in code
2479 effect nex242_misc_laser_black_beam_end
2482 color 0x8f4333 0xfff31b
2487 velocityjitter 64 64 64
2488 velocitymultiplier 100
2490 // used nowhere in code
2491 effect nex242_misc_laser_orange_beam
2497 color 0xff6600 0xff6600
2500 // used nowhere in code
2501 effect nex242_misc_laser_orange_beam_end
2504 color 0x8f4333 0xfff31b
2509 velocityjitter 64 64 64
2510 velocitymultiplier 100
2515 // bigger crylink impact effect
2517 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1)
2518 effect crylink_impactbig
2524 originjitter 12 12 12
2526 //lightradiusfade 800
2527 //lightcolor 3.2 0.4 4
2528 // purple flare effect
2529 effect crylink_impactbig
2533 color 0x504060 0x504060
2537 effect crylink_impactbig
2541 color 0xA040C0 0xA040C0
2545 velocityjitter 512 512 512
2547 effect crylink_impactbig
2550 color 0xE070FF 0xE070FF
2553 velocityjitter 32 32 32
2555 effect crylink_impactbig
2558 color 0xE070FF 0xE070FF
2561 velocityjitter 256 256 256
2563 // Zero-violence effects
2565 // impact effect indicating damage
2566 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
2571 color 0x00FFFF 0xFF00FF
2579 velocityjitter 256 256 256
2584 color 0xFF00FF 0xFFFF00
2592 velocityjitter 256 256 256
2597 color 0xFFFF00 0x00FFFF
2605 velocityjitter 256 256 256
2607 // effect for removing player model
2609 // NOTE: maintained by div0, make your own new effect instead of changing this one without asking!
2611 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
2612 effect damage_dissolve
2616 color 0x00FFFF 0xFF00FF
2624 velocityjitter 512 512 512
2625 effect damage_dissolve
2629 color 0xFF00FF 0xFFFF00
2637 velocityjitter 512 512 512
2638 effect damage_dissolve
2642 color 0xFFFF00 0x00FFFF
2650 velocityjitter 512 512 512
2654 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
2655 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
2663 // dust/smoke drifting away from the impact
2668 color 0xFFFFFF 0xFFFFFF
2674 velocityjitter 15 15 15
2676 velocitymultiplier 20
2683 color 0xFDFFD9 0xFDFFD9
2690 velocityjitter 100 100 100
2691 velocitymultiplier 100
2696 // used nowhere in code
2705 color 0x8f0d00 0xff5a00
2709 velocityjitter 1 1 50
2718 color 0x000000 0x111111
2721 velocityjitter 11 11 50
2725 // used nowhere in code
2737 velocityjitter 81 81 150
2738 color 0x7cbaff 0xcfd1ff
2739 velocitymultiplier 2
2742 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1)
2743 effect hookbomb_explode
2747 color 0x807aff 0x4463d5
2753 originjitter 10 10 10
2754 velocityjitter 550 550 550
2755 //velocitymultiplier -20
2758 effect hookbomb_explode
2762 color 0x807aff 0x4463d5
2767 // decal on the ground
2768 effect hookbomb_explode
2776 effect hookbomb_explode
2780 color 0x807aff 0x4463d5
2787 velocityjitter 1900 1900 1300
2788 velocitymultiplier 0.5
2793 effect EF_MGTURRETTRAIL
2797 color 0xd0d0a0 0xffffff
2804 effect EF_MGTURRETTRAIL
2809 color 0x404040 0x808080
2815 velocityjitter 16 16 16
2819 // used nowhere in code
2828 color 0x8f0d00 0xff5a00
2831 originjitter 33 33 33
2832 velocityjitter 22 22 50
2841 color 0x000000 0x111111
2843 originjitter 44 44 44
2844 velocityjitter 11 11 50
2849 // used nowhere in code
2857 color 0xff0000 0xdc7171
2860 velocityjitter 15 15 30
2865 // used nowhere in code
2873 color 0x0000ff 0x7194dc
2876 velocityjitter 15 15 30
2881 // used in qcsrc/server/ctf.qc: pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
2891 color 0x111111 0x979797
2892 //originjitter 2 2 0
2893 velocityjitter 190 190 50
2899 // used nowhere in code
2909 color 0x9e895f 0xffd39b
2910 //originjitter 2 2 0
2911 velocityjitter 390 390 390
2916 // used nowhere in code
2921 color 0xFFFDD9 0xFFFDD9
2927 velocityjitter 300 300 200
2928 velocitymultiplier 1.5
2932 // used nowhere in code
2933 effect electricity_sparks
2937 color 0x807aff 0x4463d5
2943 velocityjitter 300 300 300
2944 velocitymultiplier 0.5
2947 //steam, it needs direction
2948 // used nowhere in code
2956 velocitymultiplier 14
2959 color 0xfffbdf 0xffffff
2960 //originjitter 2 2 0
2961 velocityjitter 19 19 19
2966 // used nowhere in code
2971 color 0x292929 0x000000
2977 originjitter 10 10 10
2978 velocityjitter 5 5 20
2979 //velocitymultiplier -20
2982 //golden dust (create it once per second to cover large area in small yellow particles)
2983 // used nowhere in code
2988 color 0xff9600 0xffefb8
2994 originjitter 500 500 500
2995 velocityjitter 0.1 0.1 0.1
2996 //velocitymultiplier -20
2999 // used nowhere in code
3004 color 0xff0000 0xff0000
3010 originjitter 5 5 100
3011 velocityjitter 50 50 0
3012 //velocitymultiplier 20
3015 // used nowhere in code
3016 effect armorrepair_fx
3020 color 0x00ff00 0x00ff00
3027 velocityjitter 50 50 0
3028 //velocitymultiplier 20
3031 // used nowhere in code
3036 color 0x0000ff 0x0000ff
3043 velocityjitter 50 50 0
3044 //velocitymultiplier 20
3047 // red-yellow flame like fx
3048 // used nowhere in code
3053 color 0xff0000 0xff7800
3059 velocityjitter 25 25 25
3062 // pieces of glass or ice falling on the floor
3063 // used nowhere in code
3068 color 0xffffff 0xb2d3e6
3075 originjitter 30 30 30
3076 velocityjitter 100 100 100
3079 // cover small area in poison gas, spawn it once per second
3080 // used nowhere in code
3085 color 0x00ff00 0x7db843
3091 originjitter 333 333 50
3092 velocityjitter 5 5 5
3095 // cover small area in icy mist, spawn it once per second
3096 // used nowhere in code
3101 color 0x008aff 0x75e7ff
3107 originjitter 333 333 0
3108 velocityjitter 5 5 30
3116 color 0x008aff 0x75e7ff
3119 originjitter 333 333 0
3122 // cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit )
3123 // flames that go up
3124 // used nowhere in code
3129 color 0x8f0d00 0xff5a00
3135 originjitter 180 180 0
3136 velocityjitter 5 5 30
3138 //flames that stay on the ground
3143 color 0x8f0d00 0xff5a00
3147 originjitter 180 180 0
3155 color 0x000000 0x111111
3158 originjitter 180 180 0
3160 //flamethrower, spawn it as fast as you can 20 times per second or more, it needs direction
3162 // used nowhere in code
3167 color 0x8f0d00 0xff5a00
3173 velocityjitter 40 40 11
3174 velocitymultiplier 30
3181 color 0x8f0d00 0xff5a00
3187 velocityjitter 40 40 40
3188 velocitymultiplier 20
3190 // very slow and small fire
3195 color 0x8f0d00 0xff5a00
3201 velocityjitter 30 30 30
3202 velocitymultiplier 10
3209 color 0x8f0d00 0xff5a00
3215 velocityjitter 10 10 10
3216 velocitymultiplier 15
3225 color 0x000000 0x111111
3228 originjitter 10 10 10
3229 velocitymultiplier 20
3230 velocityoffset 0 0 10
3233 // port-o-launch trail
3234 // glowing vapor trail
3235 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to)
3236 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to)
3240 color 0x404040 0x404040
3244 //velocityjitter 16 16 16
3248 velocitymultiplier -0.1
3255 color 0x404040 0x404040
3260 velocityoffset 0 0 15
3263 velocityjitter 50 50 50
3266 // glowing vapor trail
3267 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to)
3268 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to)
3272 color 0x804000 0x804000
3276 //velocityjitter 16 16 16
3280 velocitymultiplier -0.1
3287 color 0xff8000 0xff8000
3292 velocityoffset 0 0 15
3295 velocityjitter 50 50 50
3297 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1)
3304 originjitter 40 40 40
3308 // fire effect which make bright dot inside
3314 color 0xffe955 0xff5a00
3322 velocityjitter 156 156 156
3323 // fire effect which expands then slows
3329 color 0x8f0d00 0xff5a00
3337 velocityjitter 256 256 256
3348 velocityjitter 244 244 244
3350 color 0x000000 0x111111
3353 // underwater bubbles
3359 color 0x404040 0x808080
3365 originjitter 16 16 16
3366 velocityjitter 96 96 96
3372 color 0x903010 0xFFD030
3380 velocityoffset 0 0 80
3381 velocityjitter 256 256 256
3384 // bullet trail (somewhat like a tracer)
3385 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
3386 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
3390 color 0x800000 0xFF8020
3394 velocitymultiplier 0.7
3396 // smoke emitter for small pipes
3397 // used nowhere in code
3398 effect smoking_smallemitter
3402 color 0x292929 0x000000
3408 originjitter 10 10 10
3409 velocityjitter 5 5 20
3410 //velocitymultiplier -20
3415 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to)
3416 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to)
3417 effect TR_CRYLINKPLASMA
3420 color 0x5522aa 0x6622ff
3425 velocityjitter 8 8 8
3429 velocitymultiplier -0.01
3430 // crylink main trail
3431 effect TR_CRYLINKPLASMA
3434 color 0x5522aa 0x6622ff
3439 velocityjitter 2 2 2
3440 velocitymultiplier 0.01
3442 effect cherryblossom
3445 color 0xb123ff 0xb183ff
3452 originjitter 16 16 16
3453 velocityjitter 32 32 0
3464 color 0xDC9BCD 0xDC9BCD
3468 velocityjitter 64 64 64
3469 velocitymultiplier 5
3470 staincolor 0x808080 0x808080
3479 color 0x000000 0x204010
3480 originjitter 11 11 11
3488 color 0xC0D890 0xC0D890
3492 velocityjitter 64 64 64
3493 velocitymultiplier 5
3494 staincolor 0x808080 0x808080
3503 color 0x000000 0x301860
3504 originjitter 11 11 11
3507 effect alien_TR_BLOOD
3510 color 0xC080B0 0xC080B0
3517 velocityjitter 64 64 64
3518 velocitymultiplier 0.5
3519 staincolor 0x808080 0x808080
3522 effect robot_TR_BLOOD
3525 color 0xC0D890 0xC0D890
3532 velocityjitter 64 64 64
3533 velocitymultiplier 0.5
3534 staincolor 0x808080 0x808080
3537 effect alien_TR_SLIGHTBLOOD
3540 color 0xC080B0 0xC080B0
3547 velocityjitter 64 64 64
3548 velocitymultiplier 0.5
3549 staincolor 0x808080 0x808080
3552 effect robot_TR_SLIGHTBLOOD
3555 color 0xC0D890 0xC0D890
3562 velocityjitter 64 64 64
3563 velocitymultiplier 0.5
3564 staincolor 0x808080 0x808080
3567 // flare particle and light
3568 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1)
3572 color 0x63F2EA 0xB0C5C4
3575 // cloud of particles which expand rapidly and then slow to form a ball
3580 color 0x63F2EA 0xB0C5C4
3583 //originjitter 24 24 24
3584 velocityjitter 256 256 256
3591 color 0xA8FFFF 0xA8FFFFF
3596 velocityjitter 64 64 64
3597 velocitymultiplier 1
3598 staincolor 0x808080 0x808080
3601 effect alien_bloodshower
3606 color 0xC080B0 0xC080B0
3611 velocityjitter 64 64 64
3612 velocitymultiplier 1
3613 staincolor 0x808080 0x808080
3616 effect robot_bloodshower
3621 color 0xC0D890 0xC0D890
3626 velocityjitter 64 64 64
3627 velocitymultiplier 1
3628 staincolor 0x808080 0x808080
3634 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1);
3635 effect red_ground_quake
3645 color 0x111111 0xbbbbbb
3646 //originjitter 2 2 0
3647 velocityjitter 190 190 50
3650 effect red_ground_quake
3660 color 0x111111 0x979797
3661 //originjitter 2 2 0
3662 velocityjitter 190 190 50
3665 effect red_ground_quake
3674 color 0x9E6A64 0x91302D
3677 originjitter 33 33 33
3678 velocityjitter 22 22 50
3680 effect red_ground_quake
3688 color 0x000000 0xffffff
3690 originjitter 44 44 44
3691 velocityjitter 11 11 50
3696 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1);
3697 effect blue_ground_quake
3707 color 0x111111 0xbbbbbb
3708 //originjitter 2 2 0
3709 velocityjitter 190 190 50
3712 effect blue_ground_quake
3722 color 0x111111 0x979797
3723 //originjitter 2 2 0
3724 velocityjitter 190 190 50
3727 effect blue_ground_quake
3736 color 0x64679E 0x2D4C91
3739 originjitter 33 33 33
3740 velocityjitter 22 22 50
3742 effect blue_ground_quake
3750 color 0x000000 0xffffff
3752 originjitter 44 44 44
3753 velocityjitter 11 11 50
3758 // cl_gentle impact effect indicating damage
3759 // maintained by morphed
3760 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
3761 effect morphed_damage_hit
3765 color 0xffffff 0x9271fb
3772 velocityjitter 356 356 456
3774 effect morphed_damage_hit
3778 color 0xffffff 0x9271fb
3784 originjitter 10 10 10
3787 // effect for removing player model
3790 // cl_gentle deathfx
3791 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
3792 effect morphed_damage_dissolve
3796 color 0xffffff 0x9271fb
3803 velocityjitter 256 256 512
3804 rotate -180 180 -399 -99
3806 effect morphed_damage_dissolve
3810 color 0x7bdbff 0xbed2ff
3817 velocityjitter 256 256 512
3820 effect morphed_damage_dissolve
3824 color 0xffffff 0x9271fb
3830 originjitter 22 22 76
3832 effect morphed_damage_dissolve
3836 color 0xffffff 0x9271fb
3844 velocityjitter 400 400 0
3845 rotate -180 180 999 -999
3847 // Team / hit minsta effects
3852 color 0xFF0000 0xFF0000
3859 color 0x200000 0x400000
3866 velocityjitter 3 3 3
3869 effect TE_TEI_G3RED_HIT
3873 color 0xFF0000 0xFF0000
3877 effect TE_TEI_G3RED_HIT
3880 color 0xFFFFFF 0xFF0011
3886 velocityjitter 2 2 2
3889 effect TE_TEI_G3RED_HIT
3892 color 0xFF0000 0xFF0011
3900 effect TE_TEI_G3BLUE
3904 color 0x0000FF 0x1100FF
3908 effect TE_TEI_G3BLUE
3911 color 0x000020 0x000040
3918 velocityjitter 3 3 3
3921 effect TE_TEI_G3BLUE_HIT
3925 color 0x0000FF 0x1100FF
3929 effect TE_TEI_G3BLUE_HIT
3932 color 0xFFFFFF 0x100FF
3938 velocityjitter 2 2 2
3941 effect TE_TEI_G3BLUE_HIT
3944 color 0x0000FF 0x1100FF
3953 effect TE_TEI_G3YELLOW
3957 color 0xffff00 0xffff11
3960 effect TE_TEI_G3YELLOW
3963 color 0x202000 0x404000
3969 velocityjitter 3 3 3
3972 effect TE_TEI_G3YELLOW_HIT
3976 color 0xffff00 0xffff11
3979 effect TE_TEI_G3YELLOW_HIT
3982 color 0xFFFFFF 0xffff10
3987 velocityjitter 2 2 2
3990 effect TE_TEI_G3YELLOW_HIT
3993 color 0xffff00 0xffff11
4003 effect TE_TEI_G3PINK
4007 color 0xFF00FF 0xFF11FF
4011 effect TE_TEI_G3PINK
4014 color 0x200020 0x400040
4021 velocityjitter 3 3 3
4024 effect TE_TEI_G3PINK_HIT
4028 color 0xFF00FF 0xFF11FF
4032 effect TE_TEI_G3PINK_HIT
4035 color 0xFFFFFF 0xFF10FF
4041 velocityjitter 2 2 2
4044 effect TE_TEI_G3PINK_HIT
4047 color 0xFF00FF 0xFF11FF
4058 // cl_gentle impact effect indicating damage
4059 // maintained by particlegibs
4060 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
4062 effect particlegibs_damage_hit
4067 color 0xA8FFFF 0xA8FFFFF
4073 velocityjitter 156 156 212
4074 staincolor 0x808080 0x808080
4077 effect particlegibs_damage_hit
4082 color 0xA8FFFF 0xA8FFFFF
4089 velocityjitter 6 6 30
4090 velocitymultiplier -1
4091 staincolor 0x808080 0x808080
4094 effect particlegibs_damage_hit
4099 color 0xA8FFFF 0xA8FFFFF
4106 velocityjitter 26 26 112
4108 velocitymultiplier 2
4109 staincolor 0x808080 0x808080
4112 // effect for removing player model
4115 // cl_gentle deathfx
4116 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
4117 // small core blood no decals
4118 effect particlegibs_damage_dissolve
4123 color 0x00ffff 0x82ffff
4128 originjitter 10 10 25
4129 velocityjitter 256 256 312
4130 staincolor 0x808080 0x808080
4133 effect particlegibs_damage_dissolve
4138 color 0xA8FFFF 0xA8FFFFF
4144 originjitter 10 10 25
4145 velocityjitter 356 356 412
4146 staincolor 0x808080 0x808080
4149 effect particlegibs_damage_dissolve
4154 color 0xA8FFFF 0xA8FFFFF
4161 velocityjitter 56 56 212
4163 velocitymultiplier -0.3
4164 staincolor 0x808080 0x808080
4167 effect particlegibs_damage_dissolve
4172 color 0xA8FFFF 0xA8FFFFF
4179 velocityjitter 56 56 212
4181 velocitymultiplier 0.5
4182 staincolor 0x808080 0x808080
4185 effect particlegibs_damage_dissolve
4190 color 0xA8FFFF 0xA8FFFFF
4196 originjitter 10 10 25
4197 velocityjitter 656 656 912
4198 staincolor 0x808080 0x808080
4201 // fire effect which expands then slows
4202 effect onslaught_generator_gib_explode
4207 color 0x8f0d00 0xff5a00
4215 velocityjitter 286 286 286
4218 effect onslaught_generator_gib_explode
4227 velocityjitter 244 244 244
4229 color 0x000000 0x111111
4232 // underwater bubbles
4233 effect onslaught_generator_gib_explode
4238 color 0x404040 0x808080
4244 originjitter 16 16 16
4245 velocityjitter 96 96 96
4247 // fire effect which expands then slows
4248 effect onslaught_generator_gib_flame
4253 color 0x8f0d00 0xff5a00
4261 velocityjitter 86 86 86
4263 effect onslaught_generator_gib_flame
4272 velocityjitter 44 44 44
4274 color 0x000000 0x111111
4277 // underwater bubbles
4278 effect onslaught_generator_gib_flame
4283 color 0x404040 0x808080
4289 originjitter 16 16 16
4290 velocityjitter 96 96 96
4293 // used nowhere in code
4299 color 0x8f0d00 0xff5a00
4305 velocityjitter 10 10 2
4313 color 0x8f0d00 0xff5a00
4319 velocityjitter 10 10 10
4321 // very slow and small fire
4327 color 0x8f0d00 0xff5a00
4333 velocityjitter 8 8 8
4341 color 0x8f0d00 0xff5a00
4347 velocityjitter 3 3 3
4357 color 0x000000 0x111111
4361 velocityoffset 0 0 3
4369 color 0x8f0d00 0xff5a00
4375 velocityjitter 0 0 0
4381 lightradiusfade 50000
4382 lightcolor 2.7 2.7 0.6
4384 // used nowhere in code
4390 color 0x8f0d00 0xff5a00
4396 velocityjitter 40 40 11
4404 color 0x8f0d00 0xff5a00
4410 velocityjitter 40 40 40
4412 // very slow and small fire
4418 color 0x8f0d00 0xff5a00
4424 velocityjitter 30 30 30
4432 color 0x8f0d00 0xff5a00
4438 velocityjitter 10 10 10
4448 color 0x000000 0x111111
4451 originjitter 10 10 10
4452 velocityoffset 0 0 10
4460 color 0x8f0d00 0xff5a00
4466 velocityjitter 0 0 0
4472 lightradiusfade 3000
4473 lightcolor 2.7 2.7 0.6
4476 effect fireball_laser
4479 color 0x800000 0xFF8020
4482 velocityjitter 1 1 1
4483 velocitymultiplier 10
4486 // rocket explosion (bigger than mortar and hagar)
4488 // used nowhere in code
4489 effect fireball_explode
4495 originjitter 56 56 56
4500 effect fireball_explode
4504 color 0x404040 0x404040
4508 effect fireball_explode
4513 color 0x902010 0xFFD080
4520 velocityjitter 512 512 512
4521 // underwater bubbles
4522 effect fireball_explode
4527 color 0x404040 0x808080
4533 originjitter 16 16 16
4534 velocityjitter 144 144 144
4536 effect fireball_explode
4540 color 0x903010 0xFFD030
4547 velocityoffset 0 0 80
4548 velocityjitter 384 384 384
4550 effect fireball_muzzleflash
4553 color 0x202020 0x404040
4557 originjitter 1.5 1.5 1.5
4558 velocityjitter 6 6 6
4559 velocitymultiplier 0.01
4561 lightradiusfade 2000
4562 lightcolor 2 1.5 0.2
4563 effect fireball_muzzleflash
4567 color 0xFFFDD9 0xFFFDD9
4571 velocityjitter 300 300 300
4572 velocitymultiplier 0.5
4575 effect fireball_preattack_muzzleflash
4578 color 0x202020 0x404040
4582 originjitter 1.5 1.5 1.5
4583 velocityjitter 6 6 6
4584 velocitymultiplier 0.01
4586 lightradiusfade 2000
4587 lightcolor 2 1.5 0.2
4588 effect fireball_preattack_muzzleflash
4592 color 0xFFFDD9 0xFFFDD9
4596 velocityjitter 300 300 300
4597 velocitymultiplier 0.5
4600 effect fireball_bfgdamage
4603 color 0x202020 0x404040
4607 originjitter 1.5 1.5 1.5
4608 velocityjitter 6 6 6
4609 velocitymultiplier 0.01
4611 lightradiusfade 2000
4612 lightcolor 2 1.5 0.2
4613 effect fireball_bfgdamage
4617 color 0xFFFDD9 0xFFFDD9
4621 velocityjitter 300 300 300
4622 velocitymultiplier 0.5
4627 // used nowhere in code
4636 color 0x8f0d00 0xff5a00
4640 originjitter 12 12 34
4641 velocityjitter 22 22 50
4650 color 0x000000 0x111111
4653 originjitter 12 12 34
4654 velocityjitter 11 11 50
4659 lightradiusfade 10000
4660 lightcolor 0.9 0.9 0.2
4662 // rifle bullet trail (somewhat like a tracer)
4663 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
4664 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
4668 color 0x800000 0xFF8020
4672 velocitymultiplier 0.7
4678 color 0x202020 0x404040
4683 velocityjitter 4 4 4
4690 color 0x404040 0x808080
4696 velocityjitter 16 16 16
4698 // rocket guiding start
4699 // underwater bubbles
4705 color 0x404040 0x808080
4712 velocityjitter 48 48 48
4713 velocitymultiplier -0.1
4719 color 0x903010 0xFFD030
4727 velocityoffset 0 0 80
4728 velocityjitter 156 156 156
4729 velocitymultiplier -0.3
4735 color 0x903010 0xFFD030
4742 // based off morphed's cl_gentle
4743 // used in qcsrc/server/w_laser.qc
4744 effect laser_gauntlet
4747 color 0xb44215 0x880000
4753 velocityjitter 150 150 150
4754 velocitymultiplier 0.2
4757 rotate -180 180 4000 -4000
4759 effect laser_gauntlet
4762 color 0xff4200 0xff0000
4768 velocityjitter 100 100 100
4769 velocitymultiplier 0.2
4775 effect laser_gauntletmuzzleflash
4779 color 0x220000 0x880000
4788 lightcolor 3 0.1 0.1
4790 effect laser_gauntletmuzzleflash
4793 color 0xb44215 0x880000
4799 velocityjitter 150 150 150
4800 velocitymultiplier 0.2
4803 rotate -180 180 4000 -4000
4807 effect laser_gauntletmuzzleflash
4810 color 0xff4200 0xff0000
4816 velocityjitter 100 100 100
4817 velocitymultiplier 0.2
4821 //torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required
4823 // used nowhere in code, meant for maps
4828 color 0x8f0d00 0xff5a00
4833 velocityjitter 40 40 11
4834 velocitymultiplier 30
4841 color 0x8f0d00 0xff5a00
4846 velocityjitter 40 40 40
4847 velocitymultiplier 20
4849 // very slow and small fire
4854 color 0x8f0d00 0xff5a00
4859 velocityjitter 30 30 30
4860 velocitymultiplier 10
4867 color 0x8f0d00 0xff5a00
4872 velocityjitter 10 10 10
4873 velocitymultiplier 15
4882 color 0x000000 0x111111
4885 originjitter 10 10 10
4886 velocitymultiplier 20
4887 velocityoffset 0 0 10
4890 //happy death fx for cl_gentle
4891 effect happy_damage_dissolve
4895 color 0x00FFFF 0xFF00FF
4903 velocityjitter 312 312 312
4904 effect happy_damage_dissolve
4908 color 0xFF00FF 0xFFFF00
4916 velocityjitter 312 312 312
4917 effect happy_damage_dissolve
4921 color 0xFFFF00 0x00FFFF
4929 velocityjitter 312 312 312
4932 //happy damage fx for cl_gentle
4933 effect happy_damage_hit
4937 color 0x00FFFF 0xFF00FF
4945 velocityjitter 156 156 156
4946 effect happy_damage_hit
4950 color 0xFF00FF 0xFFFF00
4958 velocityjitter 156 156 156
4959 effect happy_damage_hit
4963 color 0xFFFF00 0x00FFFF
4971 velocityjitter 156 156 156
4975 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
4976 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
4977 effect electro_lightning
4986 lightcolor 3.125 4.375 10
4987 effect electro_lightning
4990 // color 0x501860 0x501860 // 0x202020 0x404040
4991 color 0x2030FF 0x80C0FF
4995 originjitter 1.5 1.5 1.5
4996 velocityjitter 6 6 6
4998 velocitymultiplier 2000
4999 effect electro_lightning
5003 color 0xDDFDFF 0xFDFDFF
5007 velocityjitter 150 150 150
5008 velocitymultiplier 0.5
5011 effect electro_lightning
5015 color 0xFDFDFF 0xF9FDFF
5019 velocityjitter 350 350 350
5020 velocitymultiplier 2.5
5025 // used in qcsrc/server/w_gauntlet.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
5026 effect gauntlet_lightning
5029 color 0x280000 0x280000 // 0x202020 0x404040
5033 originjitter 1.5 1.5 1.5
5034 velocityjitter 6 6 6
5036 velocitymultiplier 2000
5037 effect gauntlet_lightning
5041 color 0xDD0000 0xFD0000
5045 velocityjitter 150 150 150
5046 velocitymultiplier 0.5
5049 effect gauntlet_lightning
5053 color 0xFD0000 0xF90000
5057 velocityjitter 350 350 350
5058 velocitymultiplier 2.5
5064 // crylink joinexplode effect
5066 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_joinexplode"), org2, '0 0 0', 1)
5067 effect crylink_joinexplode
5073 originjitter 12 12 12
5075 //lightradiusfade 800
5076 //lightcolor 3.2 0.4 4
5077 // purple flare effect
5078 effect crylink_joinexplode
5082 color 0x504060 0x504060
5086 effect crylink_joinexplode
5090 color 0xA040C0 0xA040C0
5094 velocityjitter 512 512 512
5096 effect crylink_joinexplode
5099 color 0xE070FF 0xE070FF
5102 velocityjitter 32 32 32
5104 effect crylink_joinexplode
5107 color 0xE070FF 0xE070FF
5110 velocityjitter 256 256 256
5112 //sparks for keepaway ball touch
5113 // used nowhere in code
5114 effect kaball_sparks
5118 color 0xa9cacf 0x0054ff
5124 velocityjitter 300 300 300
5125 velocitymultiplier 0.5
5129 // weak rifle bullet trail (somewhat like a tracer)
5130 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
5131 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
5132 effect tr_rifle_weak
5135 color 0x800000 0xFF8020
5139 velocitymultiplier 0.7
5140 effect tr_rifle_weak
5145 color 0x202020 0x404040
5150 velocityjitter 4 4 4
5152 effect tr_rifle_weak
5157 color 0x404040 0x808080
5163 velocityjitter 16 16 16
5166 // used nowhere in code
5171 color 0xff8866 0x331100
5177 velocityjitter 0 0 0
5178 velocitymultiplier 5
5182 // pipe smoke emiter
5183 // used nowhere in code
5188 color 0x999999 0x555555
5194 velocityjitter 0 0 5
5195 velocitymultiplier 15
5197 rotate 0 360 -180 180
5199 // ---------------vechicles
5201 effect spiderbot_minigun_trail
5205 color 0xd0d0a0 0xffffff
5210 velocityjitter 5 5 5
5214 effect spiderbot_minigun_muzzleflash
5217 color 0xff9c00 0xff8400
5223 velocityjitter 150 150 150
5224 velocitymultiplier 0.35
5227 rotate -180 180 4000 -4000
5229 effect spiderbot_minigun_muzzleflash
5232 color 0xff9c00 0xff8400
5238 velocityjitter 200 200 200
5239 velocitymultiplier 0.2
5242 effect spiderbot_minigun_muzzleflash
5246 color 0xff9c00 0xff8400
5251 rotate -180 180 4000 -4000
5253 lightradiusfade 8000
5256 effect spiderbot_minigun_impact
5260 color 0xff9c00 0xf6ff00
5265 rotate -180 180 4000 -4000
5267 effect spiderbot_minigun_impact
5270 color 0xff9c00 0xff8400
5276 velocityjitter 250 250 150
5277 velocitymultiplier 0.2
5281 rotate -180 180 4000 -4000
5283 effect spiderbot_minigun_impact
5286 color 0xd0d0a0 0xffffff
5291 velocityjitter 100 100 250
5292 velocitymultiplier 0.49
5297 effect spiderbot_minigun_impact
5300 color 0xd0d0a0 0xffffff
5306 velocityjitter 250 250 150
5307 velocitymultiplier 0.2
5311 effect spiderbot_minigun_impact
5316 color 0x99977D 0xFFFFFF
5322 velocitymultiplier 0.15
5323 originjitter 16 16 16
5324 velocityjitter 124 124 224
5325 rotate -180 180 -1000 1000
5327 effect spiderbot_minigun_impact
5333 originjitter 16 16 16
5336 effect spiderbot_rocket_explode
5342 originjitter 23 23 23
5344 lightradiusfade 1750
5347 effect spiderbot_rocket_explode
5353 color 0x8f0d00 0xff5a00
5356 effect spiderbot_rocket_explode
5362 color 0x8f0d00 0xff5a00
5365 effect spiderbot_rocket_explode
5370 color 0x8f0d00 0xff5a00
5376 originjitter 100 100 100
5377 velocityjitter 512 512 512
5378 rotate -180 180 -50 50
5380 effect spiderbot_rocket_explode
5385 color 0x8f0d00 0xff5a00
5391 velocityjitter 412 412 412
5392 rotate -180 180 -150 150
5395 effect spiderbot_rocket_explode
5400 color 0x8f0d00 0xff5a00
5406 originjitter 40 40 40
5407 velocityjitter 712 712 712
5410 effect spiderbot_rocket_explode
5418 originjitter 100 100 100
5419 velocityjitter 200 200 200
5421 color 0x4F4B46 0x000000
5422 rotate -180 180 -20 20
5424 effect spiderbot_rocket_explode
5432 originjitter 10 10 10
5433 velocityjitter 200 200 200
5436 color 0x4F4B46 0x000000
5437 rotate -180 180 -20 20
5438 // underwater bubbles
5439 effect spiderbot_rocket_explode
5444 color 0x404040 0x808080
5450 originjitter 160 160 160
5451 velocityjitter 144 144 144
5452 // underwatershockwave
5453 effect spiderbot_rocket_explode
5463 effect spiderbot_rocket_thrust
5468 color 0x8f0d00 0xff5a00
5472 velocityjitter 60 60 60
5473 velocitymultiplier 100
5476 effect spiderbot_rocket_launch
5481 color 0x8f0d00 0xff5a00
5485 velocityjitter 60 60 60
5486 velocitymultiplier 100
5490 effect wakizashi_gun_impact
5493 color 0xff0000 0xc03535
5499 originjitter 40 40 10
5500 velocityjitter 350 350 550
5501 velocityoffset 0 0 700
5503 effect wakizashi_gun_impact
5506 color 0xd0d0a0 0xc03535
5511 velocityjitter 250 250 450
5512 velocityoffset 0 0 600
5513 originjitter 40 40 10
5517 effect wakizashi_gun_impact
5521 color 0xff0000 0xc03535
5525 effect wakizashi_gun_impact
5529 color 0xff0000 0xc03535
5533 rotate -180 180 400 -400
5534 effect wakizashi_gun_impact
5540 originjitter 16 16 16
5543 effect wakizashi_gun_muzzleflash
5546 color 0xff0000 0xc03535
5552 velocityjitter 200 200 200
5553 velocitymultiplier 0.2
5557 effect wakizashi_rocket_explode
5563 originjitter 23 23 23
5565 lightradiusfade 1750
5568 effect wakizashi_rocket_explode
5574 color 0x8f0d00 0xff5a00
5577 effect wakizashi_rocket_explode
5583 color 0x8f0d00 0xff5a00
5586 effect wakizashi_rocket_explode
5591 color 0xFFAE00 0xff5a00
5597 originjitter 10 10 10
5598 velocityjitter 512 512 512
5599 rotate -180 180 -50 50
5601 effect wakizashi_rocket_explode
5606 color 0xFFEA00 0xff5a00
5612 originjitter 40 40 40
5613 velocityjitter 512 512 512
5616 effect wakizashi_rocket_explode
5624 originjitter 100 100 100
5625 velocityjitter 200 200 200
5627 color 0x4F4B46 0x000000
5628 rotate -180 180 -20 20
5630 effect wakizashi_rocket_explode
5635 color 0xffa35b 0xfff2be
5641 velocityoffset 0 0 170
5642 originjitter 60 60 60
5643 velocityjitter 524 524 524
5644 // underwater bubbles
5645 effect wakizashi_rocket_explode
5650 color 0x404040 0x808080
5656 originjitter 160 160 160
5657 velocityjitter 144 144 144
5658 // underwatershockwave
5659 effect wakizashi_rocket_explode
5668 effect wakizashi_rocket_thrust
5673 color 0x8f0d00 0xff5a00
5677 velocityjitter 60 60 60
5678 velocitymultiplier 100
5681 effect wakizashi_rocket_launch
5686 color 0x8f0d00 0xff5a00
5690 velocityjitter 60 60 60
5691 velocitymultiplier 100
5695 effect raptor_cannon_impact
5701 originjitter 16 16 16
5704 effect raptor_cannon_impact
5709 color 0xD400FF 0x571863
5714 velocityoffset 0 0 150
5715 originjitter 16 16 16
5716 velocityjitter 124 124 524
5718 effect raptor_cannon_impact
5723 color 0x646364 0x151515
5726 velocityjitter 200 200 300
5727 velocityoffset 0 0 340
5731 effect raptor_cannon_impact
5736 color 0xD400FF 0x571863
5744 velocityjitter 312 312 312
5747 effect raptor_cannon_muzzleflash
5750 color 0xD400FF 0x571863
5753 alpha 1256 1512 56280
5756 velocityjitter 200 200 200
5757 velocitymultiplier 0.2
5760 effect raptor_cannon_muzzleflash
5764 color 0xD400FF 0x571863
5766 alpha 6056 20112 406280
5769 rotate -180 180 4000 -4000
5771 lightradiusfade 6000
5775 effect raptor_bomb_impact
5781 originjitter 16 16 16
5785 effect raptor_bomb_impact
5788 color 0xff9c00 0xff3c00
5792 originjitter 10 10 10
5793 velocityjitter 40 40 120
5798 effect raptor_bomb_impact
5801 color 0xff9c00 0xff3c00
5805 originjitter 10 10 10
5806 velocityjitter 950 950 0
5811 effect raptor_bomb_impact
5817 color 0x646364 0x151515
5820 velocityjitter 200 200 280
5821 velocityoffset 0 0 280
5822 originjitter 30 30 10
5826 effect raptor_bomb_impact
5833 color 0x646364 0x151515
5836 velocityjitter 200 200 300
5837 velocityoffset 0 0 580
5838 originjitter 30 30 10
5844 effect raptor_bomb_impact
5849 color 0xffa35b 0xfff2be
5854 velocityoffset 0 0 350
5855 originjitter 16 16 16
5856 velocityjitter 174 174 924
5859 effect raptor_bomb_spread
5864 color 0xffa35b 0xfff2be
5870 originjitter 110 110 110
5871 velocityjitter 324 324 324
5874 // generic explosion size:big (biggest explosion ever)
5875 effect explosion_big
5881 originjitter 23 23 23
5883 lightradiusfade 1750
5886 effect explosion_big
5892 color 0x8f0d00 0xff5a00
5895 effect explosion_big
5900 color 0x8f0d00 0xff5a00
5906 originjitter 80 80 80
5907 velocityjitter 2512 2512 2512
5909 effect explosion_big
5914 color 0x8f0d00 0xff5a00
5920 originjitter 40 40 40
5921 velocityjitter 512 512 512
5924 effect explosion_big
5932 velocityjitter 3444 3444 3444
5934 color 0x4F4B46 0x000000
5936 effect explosion_big
5941 color 0xffa35b 0xfff2be
5947 velocityoffset 0 0 370
5948 originjitter 160 160 160
5949 velocityjitter 924 924 924
5952 effect explosion_big
5957 color 0xFFFFFF 0xcac5b4
5962 velocityjitter 1800 1800 1800
5963 velocityoffset 0 0 970
5965 rotate -180 180 -1000 1000
5966 // underwater bubbles
5967 effect explosion_big
5972 color 0x404040 0x808080
5978 originjitter 160 160 160
5979 velocityjitter 444 444 444
5980 // underwatershockwave
5981 effect explosion_big
5989 velocitymultiplier 0.3
5992 // generic explosion size:medium (it leaves rising smoke for a longer time)
5994 effect explosion_medium
6000 color 0x8f0d00 0xff5a00
6003 effect explosion_medium
6008 color 0x8f0d00 0xff5a00
6014 originjitter 30 30 30
6015 velocityjitter 1512 1512 1512
6016 rotate -180 180 -500 500
6018 effect explosion_medium
6023 color 0x8f0d00 0xff5a00
6030 originjitter 30 30 30
6031 velocityjitter 1512 1512 1512
6032 rotate -180 180 -150 150
6034 effect explosion_medium
6039 color 0x8f0d00 0xff5a00
6045 originjitter 40 40 40
6046 velocityjitter 512 512 512
6049 effect explosion_medium
6057 originjitter 100 100 100
6058 velocityjitter 200 200 200
6060 color 0x4F4B46 0x000000
6061 rotate -180 180 -20 20
6063 effect explosion_medium
6072 originjitter 100 100 100
6073 velocityjitter 500 500 500
6074 velocityoffset 0 0 200
6076 color 0x4F4B46 0x000000
6077 rotate -180 180 -20 20
6079 effect explosion_medium
6087 velocityjitter 250 250 250
6088 originjitter 40 40 40
6089 color 0x4F4B46 0x000000
6092 effect explosion_medium
6097 color 0xffa35b 0xfff2be
6103 velocityoffset 0 0 370
6104 originjitter 100 100 100
6105 velocityjitter 624 624 624
6107 // underwater bubbles
6108 effect explosion_medium
6113 color 0x404040 0x808080
6119 originjitter 160 160 160
6120 velocityjitter 444 444 444
6121 // underwatershockwave
6122 effect explosion_medium
6130 velocitymultiplier 0.3
6132 // generic explosion size:small (its fire only, made to support other explosions)
6134 effect explosion_small
6140 color 0x8f0d00 0xff5a00
6143 effect explosion_small
6148 color 0x8f0d00 0xff5a00
6154 velocityjitter 512 512 512
6155 rotate -180 180 -500 500
6157 effect explosion_small
6162 color 0x8f0d00 0xff5a00
6168 velocityjitter 912 912 912
6169 rotate -180 180 -150 150
6171 effect explosion_small
6176 color 0x8f0d00 0xff5a00
6182 originjitter 40 40 40
6183 velocityjitter 512 512 512
6185 // underwater bubbles
6186 effect explosion_small
6191 color 0x404040 0x808080
6197 originjitter 160 160 160
6198 velocityjitter 144 144 144
6199 // underwatershockwave
6200 effect explosion_small
6209 // big smoke ( for spamming on damaged stuff )
6219 originjitter 55 55 55
6220 velocityjitter 140 140 200
6221 velocityoffset 0 0 200
6223 color 0x4F4B46 0x000000
6224 rotate -180 180 -20 20
6226 // small smoke ( more precise than big one, for spamming on damaged parts like raptors spinner )
6236 velocityjitter 40 40 400
6237 velocityoffset 0 0 200
6239 color 0x4F4B46 0x000000
6240 rotate -180 180 -20 20