1 set g_xonoticversion 2.5svn "Xonotic version (formatted for humans)"
3 // changes a cvar and reports it to the server (for the menu to notify the
4 // server about changes)
5 alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
7 // detect dedicated server or client
8 alias "_detect_dedicated_$qport" "$*"
9 alias "_detect_dedicated_0" ""
10 alias if_dedicated "_detect_dedicated_$qport ${* asis}"
11 alias if_client "${* asis}"
12 if_dedicated alias if_client ""
14 seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg"
16 // Xonotic version (formatted for machines)
17 // used to determine if a client version is compatible
18 // this doesn't have to be bumped with every release
19 // bump when clients become incompatible or any other perfectly good reason
20 // (e.g. game data incompatibility, engine version incompatibility, etc
21 // note: this automatically filters the server browser, clients of the new
22 // version won't see old servers, and clients of the old version won't see new
25 // e.g. Xonotic 1.5.1 RC1 will be 15101
27 gameversion_min 20000 // 2.5.2 still used this
28 gameversion_max 20699 // 2.5 version allows any 2.6 release, but no more
30 // compatibility guideline:
31 // version a.b.c = a0b0c
32 // gameversion_min = a0(b-1)00 // show servers of the previous "line"
33 // gameversion_max = a0(b+1)99 // show servers of the next "line"
36 // gameversion_min 20500
37 // gameversion_max 20799
38 // however, in 2.5.x, we will:
39 // gameversion = 20000 // let other 2.5 clients connect
40 // gameversion_min = 20000 // 2.5.x still has this, we cannot block it within 2.5
41 // however, in 2.6.x, we will just:
42 // gameversion_min = 20000 // show 2.5 servers
45 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
46 alias asay_ctf_haveflag "say_team (%l) have the flag"
47 alias asay_willgo "say_team will go to %y"
48 alias asay_support "say_team (%l) need help, %h%%"
49 alias asay_killed "say_team got killed at %d"
50 alias asay_noammo "say_team (%l) need %W for %w"
51 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
56 alias ready "cmd ready"
57 alias lockteams "sv_cmd lockteams"
58 alias unlockteams "sv_cmd unlockteams"
59 alias nospectators "sv_cmd nospectators"
60 alias cointoss "sv_cmd cointoss"
61 alias timeout "cmd timeout" //use this command to call a timeout
62 alias timein "cmd timein" //use this command to resume the game before timeout is finished
64 alias bsp "ls maps/*.bsp"
65 alias chmap "changelevel $*"
66 alias gotomap "sv_cmd gotomap \"$1\""
68 alias rec "record demos/$1"
69 alias ply "playdemo $1"
70 alias tdem "timedemo $1"
72 alias dropweapon "impulse 17"
73 alias +show_info +button7
74 alias -show_info -button7
76 alias team_red "cmd selectteam red; cmd join"
77 alias team_blue "cmd selectteam blue; cmd join"
78 alias team_pink "cmd selectteam pink; cmd join"
79 alias team_yellow "cmd selectteam yellow; cmd join"
80 alias team_auto "cmd selectteam auto; cmd join"
83 alias movetoteam_red "sv_cmd movetoteam $1 red"
84 alias movetoteam_blue "sv_cmd movetoteam $1 blue"
85 alias movetoteam_pink "sv_cmd movetoteam $1 pink"
86 alias movetoteam_yellow "sv_cmd movetoteam $1 yellow"
87 alias movetoteam_auto "sv_cmd movetoteam $1 auto"
89 // merge lightmaps up to 1024x1024 textures
90 // the default of 2048x2048 is too heavy for my rig (SavageX)
91 mod_q3bsp_lightmapmergepower 3
96 _cl_playermodel models/player/umbra.iqm
99 seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair"
100 seta crosshair_color_override 0 "when 1, crosshair_color_* overrides the per-weapon color"
101 seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time"
102 seta crosshair_effect_scalefade 1 "use scaling and fading for crosshair effects"
103 seta crosshair_hittest 1 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate"
104 seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed"
105 seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed"
106 seta crosshair_laser "" "crosshair to display when wielding the laser"
107 seta crosshair_laser_color_red 1 "crosshair color red component to display when wielding the laser"
108 seta crosshair_laser_color_green 0.35 "crosshair color green component to display when wielding the laser"
109 seta crosshair_laser_color_blue 0.2 "crosshair color blue component to display when wielding the laser"
110 seta crosshair_laser_color_alpha 0.75 "crosshair alpha value to display when wielding the laser"
111 seta crosshair_laser_size 0.4 "crosshair size when wielding the laser"
112 seta crosshair_shotgun "" "crosshair to display when wielding the shotgun"
113 seta crosshair_shotgun_color_red 0.7 "crosshair color red component to display when wielding the shotgun"
114 seta crosshair_shotgun_color_green 0.7 "crosshair color green component to display when wielding the shotgun"
115 seta crosshair_shotgun_color_blue 0.7 "crosshair color blue component to display when wielding the shotgun"
116 seta crosshair_shotgun_color_alpha 1.1 "crosshair alpha value to display when wielding the shotgun"
117 seta crosshair_shotgun_size 0.65 "crosshair size when wielding the shotgun"
118 seta crosshair_uzi "" "crosshair to display when wielding the machinegun"
119 seta crosshair_uzi_color_red 0.4 "crosshair color red component to display when wielding the machinegun"
120 seta crosshair_uzi_color_green 0.9 "crosshair color green component to display when wielding the machinegun"
121 seta crosshair_uzi_color_blue 0.35 "crosshair color blue component to display when wielding the machinegun"
122 seta crosshair_uzi_color_alpha 0.9 "crosshair alpha value to display when wielding the machinegun"
123 seta crosshair_uzi_size 0.6 "crosshair size when wielding the machinegun"
124 seta crosshair_grenadelauncher "" "crosshair to display when wielding the mortar"
125 seta crosshair_grenadelauncher_color_red 1 "crosshair color red component to display when wielding the mortar"
126 seta crosshair_grenadelauncher_color_green 0.15 "crosshair color green component to display when wielding the mortar"
127 seta crosshair_grenadelauncher_color_blue 0 "crosshair color blue component to display when wielding the mortar"
128 seta crosshair_grenadelauncher_color_alpha 1.15 "crosshair alpha value to display when wielding the mortar"
129 seta crosshair_grenadelauncher_size 0.7 "crosshair size when wielding the mortar"
130 seta crosshair_electro "" "crosshair to display when wielding the electro"
131 seta crosshair_electro_color_red 0.35 "crosshair color red component to display when wielding the electro"
132 seta crosshair_electro_color_green 0.5 "crosshair color green component to display when wielding the electro"
133 seta crosshair_electro_color_blue 1 "crosshair color blue component to display when wielding the electro"
134 seta crosshair_electro_color_alpha 1 "crosshair alpha value to display when wielding the electro"
135 seta crosshair_electro_size 0.5 "crosshair size when wielding the electro"
136 seta crosshair_crylink "" "crosshair to display when wielding the crylink"
137 seta crosshair_crylink_color_red 0.85 "crosshair color red component to display when wielding the crylink"
138 seta crosshair_crylink_color_green 0.25 "crosshair color green component to display when wielding the crylink"
139 seta crosshair_crylink_color_blue 1 "crosshair color blue component to display when wielding the crylink"
140 seta crosshair_crylink_color_alpha 0.85 "crosshair alpha value to display when wielding the crylink"
141 seta crosshair_crylink_size 0.4 "crosshair size when wielding the crylink"
142 seta crosshair_nex "" "crosshair to display when wielding the nex gun"
143 seta crosshair_nex_color_red 0 "crosshair color red component to display when wielding the nex gun"
144 seta crosshair_nex_color_green 0.9 "crosshair color green component to display when wielding the nex gun"
145 seta crosshair_nex_color_blue 1 "crosshair color blue component to display when wielding the nex gun"
146 seta crosshair_nex_color_alpha 0.85 "crosshair alpha value to display when wielding the nex gun"
147 seta crosshair_nex_size 0.65 "crosshair size when wielding the nex gun"
148 seta crosshair_hagar "" "crosshair to display when wielding the hagar"
149 seta crosshair_hagar_color_red 0.85 "crosshair color red component to display when wielding the hagar"
150 seta crosshair_hagar_color_green 0.5 "crosshair color green component to display when wielding the hagar"
151 seta crosshair_hagar_color_blue 0.35 "crosshair color blue component to display when wielding the hagar"
152 seta crosshair_hagar_color_alpha 1 "crosshair alpha value to display when wielding the hagar"
153 seta crosshair_hagar_size 0.8 "crosshair size when wielding the hagar"
154 seta crosshair_rocketlauncher "" "crosshair to display when wielding the rocketlauncher"
155 seta crosshair_rocketlauncher_color_red 1 "crosshair color red component to display when wielding the rocketlauncher"
156 seta crosshair_rocketlauncher_color_green 0.75 "crosshair color green component to display when wielding the rocketlauncher"
157 seta crosshair_rocketlauncher_color_blue 0.2 "crosshair color blue component to display when wielding the rocketlauncher"
158 seta crosshair_rocketlauncher_color_alpha 1 "crosshair alpha value to display when wielding the rocketlauncher"
159 seta crosshair_rocketlauncher_size 0.5875 "crosshair size when wielding the rocketlauncher"
160 seta crosshair_porto "" "crosshair to display when wielding the porto"
161 seta crosshair_porto_color_red 0.5 "crosshair color red component to display when wielding the porto"
162 seta crosshair_porto_color_green 1 "crosshair color green component to display when wielding the porto"
163 seta crosshair_porto_color_blue 0.5 "crosshair color blue component to display when wielding the porto"
164 seta crosshair_porto_color_alpha 0.85 "crosshair alpha value to display when wielding the porto"
165 seta crosshair_porto_size 0.6 "crosshair size when wielding the porto"
166 seta crosshair_minstanex "" "crosshair to display when wielding the minstanex gun"
167 seta crosshair_minstanex_color_red 0.65 "crosshair color red component to display when wielding the minstanex gun"
168 seta crosshair_minstanex_color_green 0.65 "crosshair color green component to display when wielding the minstanex gun"
169 seta crosshair_minstanex_color_blue 1 "crosshair color blue component to display when wielding the minstanex gun"
170 seta crosshair_minstanex_color_alpha 1 "crosshair alpha value to display when wielding the minstanex gun"
171 seta crosshair_minstanex_size 0.4 "crosshair size when wielding the minstanex gun"
172 seta crosshair_hook "" "crosshair to display when wielding the hook"
173 seta crosshair_hook_color_red 0.65 "crosshair color red component to display when wielding the hook"
174 seta crosshair_hook_color_green 1 "crosshair color green component to display when wielding the hook"
175 seta crosshair_hook_color_blue 0.85 "crosshair color blue component to display when wielding the hook"
176 seta crosshair_hook_color_alpha 0.85 "crosshair alpha value to display when wielding the hook"
177 seta crosshair_hook_size 0.5 "crosshair size when wielding the hook"
178 seta crosshair_hlac "" "crosshair to display when wielding the H.L.A.C"
179 seta crosshair_hlac_color_red 1 "crosshair color red component to display when wielding the H.L.A.C."
180 seta crosshair_hlac_color_green 0.65 "crosshair color green component to display when wielding the H.L.A.C."
181 seta crosshair_hlac_color_blue 0.2 "crosshair color blue component to display when wielding the H.L.A.C."
182 seta crosshair_hlac_color_alpha 1 "crosshair alpha value to display when wielding the H.L.A.C."
183 seta crosshair_hlac_size 0.6 "crosshair size when wielding the H.L.A.C."
184 seta crosshair_seeker "" "crosshair to display when wielding the TAG Seeker"
185 seta crosshair_seeker_color_red 1 "crosshair color red component to display when wielding the TAG seeker"
186 seta crosshair_seeker_color_green 0.35 "crosshair color green component to display when wielding the TAG seeker"
187 seta crosshair_seeker_color_blue 0.35 "crosshair color blue component to display when wielding the TAG seeker"
188 seta crosshair_seeker_color_alpha 0.9 "crosshair alpha value to display when wielding the TAG seeker"
189 seta crosshair_seeker_size 0.8 "crosshair size when wielding the TAG seeker"
190 seta crosshair_campingrifle "" "crosshair to display when wielding the campingrifle"
191 seta crosshair_campingrifle_color_red 0.85 "crosshair color red component to display when wielding the campingrifle"
192 seta crosshair_campingrifle_color_green 0.5 "crosshair color green component to display when wielding the campingrifle"
193 seta crosshair_campingrifle_color_blue 0.25 "crosshair color blue component to display when wielding the campingrifle"
194 seta crosshair_campingrifle_color_alpha 1 "crosshair alpha value to display when wielding the campingrifle"
195 seta crosshair_campingrifle_size 0.65 "crosshair size when wielding the campingrifle"
196 seta crosshair_campingrifle_ring_size 1.5 "bullet counter ring size around campingrifle crosshair, multiple of crosshair_campingrifle_size"
197 seta crosshair_tuba "" "crosshair to display when wielding the tuba"
198 seta crosshair_tuba_color_red 0.85 "crosshair color red component to display when wielding the tuba"
199 seta crosshair_tuba_color_green 0.5 "crosshair color green component to display when wielding the tuba"
200 seta crosshair_tuba_color_blue 0.25 "crosshair color blue component to display when wielding the tuba"
201 seta crosshair_tuba_color_alpha 1 "crosshair alpha value to display when wielding the tuba"
202 seta crosshair_tuba_size 1 "crosshair size when wielding the tuba"
203 seta crosshair_fireball "" "crosshair to display when wielding the fireball"
204 seta crosshair_fireball_color_red 0.2 "crosshair color red component to display when wielding the fireball"
205 seta crosshair_fireball_color_green 1.0 "crosshair color green component to display when wielding the fireball"
206 seta crosshair_fireball_color_blue 0.2 "crosshair color blue component to display when wielding the fireball"
207 seta crosshair_fireball_color_alpha 1 "crosshair alpha value to display when wielding the fireball"
208 seta crosshair_fireball_size 1 "crosshair size when wielding the fireball"
210 seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out"
211 seta cl_velocityzoomtime 0.3 "time value for averaging speed values"
212 seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)"
213 seta cl_zoomspeed 3.5 "how fast it will zoom (0.5-16), negative values mean instant zoom"
214 seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)"
221 // fullscreen 1024x768x32bit
227 seta menu_vid_width 1024
228 seta menu_vid_height 768
229 seta menu_vid_pixelheight 1
230 seta menu_vid_scale 0
231 // 2D resolution 800x600
234 // menu_conwidth, menu_conheight are set inside quake.rc
235 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
237 // these settings determine how much the view is affected by movement/damage
238 cl_deathfade 1 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster)
239 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
240 cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
241 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
242 cl_leanmodel 1 // enables weapon leaning effect when looking around
243 cl_leanmodel_side_speed 0.7 "gun leaning sideways speed"
244 cl_leanmodel_side_limit 35 "gun leaning sideways limit"
245 cl_leanmodel_side_highpass1 30 "gun leaning sideways pre-highpass in 1/s"
246 cl_leanmodel_side_highpass 3 "gun leaning sideways highpass in 1/s"
247 cl_leanmodel_side_lowpass 20 "gun leaning sideways lowpass in 1/s"
248 cl_leanmodel_up_speed 0.65 "gun leaning upward speed"
249 cl_leanmodel_up_limit 50 "gun leaning upward limit"
250 cl_leanmodel_up_highpass1 5 "gun leaning upward pre-highpass in 1/s"
251 cl_leanmodel_up_highpass 15 "gun leaning upward highpass in 1/s"
252 cl_leanmodel_up_lowpass 20 "gun leaning upward lowpass in 1/s"
253 cl_followmodel 1 // enables weapon pushing / pulling effect when walking
254 cl_followmodel_side_speed 0.25 "gun following sideways speed"
255 cl_followmodel_side_limit 6 "gun following sideways limit"
256 cl_followmodel_side_highpass1 30 "gun following sideways pre-highpass in 1/s"
257 cl_followmodel_side_highpass 5 "gun following sideways highpass in 1/s"
258 cl_followmodel_side_lowpass 10 "gun following sideways lowpass in 1/s"
259 cl_followmodel_up_speed 0.5 "gun following upward speed"
260 cl_followmodel_up_limit 5 "gun following upward limit"
261 cl_followmodel_up_highpass1 60 "gun following upward pre-highpass in 1/s"
262 cl_followmodel_up_highpass 2 "gun following upward highpass in 1/s"
263 cl_followmodel_up_lowpass 10 "gun following upward lowpass in 1/s"
265 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
266 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds
267 gl_polyblend 0.5 // whether to use screen tints, default is 1
268 r_motionblur 0 // motion blur value, default is 0
269 r_damageblur 0 // motion blur when damaged, default is 0
271 seta vid_x11_display "" "xonotic-linux-*.sh will use this to start xonotic on an other/new X display"
272 // This can have three possible settings:
274 // ":n" use DISPLAY=:n, create it if needed
275 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
277 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
280 seta cl_autotaunt 0 "automatically taunt enemies when fragging them"
281 seta sv_taunt 1 "allow taunts on the server"
282 seta sv_autotaunt 1 "allow autotaunts on the server"
283 seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional"
284 seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from which taunts can be heared"
287 hostname "Xonotic $g_xonoticversion Server"
288 set sv_mapchange_delay 5
289 set minplayers 0 "number of players playing at the same time (if not enough real players are there the remaining slots are filled with bots)"
290 sv_cullentities_trace 1
291 r_cullentities_trace 1
293 // restart server if all players hit "ready"-button
294 set sv_ready_restart 0 "if set to 1 allow a map to be restarted once all players pressed the \"ready\" button'"
295 set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown"
296 set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed"
298 //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
299 set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)"
301 set g_maxplayers 0 "maximum number of players allowed to play at the same time, set to 0 to allow all players to join the game"
302 set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked"
305 set g_warmup 0 "split the game into a warmup- and match-stage when set to 1"
306 set g_warmup_limit 60 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches)"
307 set g_warmup_allow_timeout 0 "if set to 1 timeouts can also be called in the warmup-stage, when sv_timeout is set to 1"
308 set g_warmup_allguns 0 "if set players start with all guns in warmup mode"
310 set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage"
311 set sv_vote_nospectators 0 "if set only players can call a vote (thus spectators and observers can't call a vote)"
313 alias g_tourney "g_tourney_$1"
314 alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1"
315 alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0"
317 set sv_timeout 0 "allows a player to call a timeout, this will pause the game for some time"
318 set sv_timeout_length 120 "how long the game will be paused at max, in seconds"
319 set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets reset after a restart)"
320 set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds"
321 set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command"
323 set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun beam"
324 seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)"
325 set sv_qcweaponanimation 0
328 set g_telefrags_avoid 0
329 set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed"
331 set g_respawn_ghosts 0 "if 1 dead bodies become ghosts and float away when the player respawns"
332 set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate"
333 set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would"
335 // fragmessage: This allows extra information to be displayed with the frag centerprints.
336 set sv_fragmessage_information_ping 0 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"
337 set sv_fragmessage_information_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)"
338 set sv_fragmessage_information_stats 0 "Enable statistics (health/armor) display information, 0 = Never display; 1 = Always display (Only available for the person who was killed)"
339 set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, 0 = Never display; 1 = Always display"
341 // use default physics
342 set sv_friction_on_land 0
343 exec physicsNoQWBunny.cfg
345 set sv_player_viewoffset "0 0 35" "view offset of the player model"
346 set sv_player_mins "-16 -16 -24" "playermodel mins"
347 set sv_player_maxs "16 16 45" "playermodel maxs"
348 set sv_player_crouch_viewoffset "0 0 15" "view offset of the player model when crouched"
349 set sv_player_crouch_mins "-16 -16 -24" "mins of a crouched playermodel"
350 set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel"
352 set sv_pogostick 1 "don't require releasing the space bar for jumping again"
353 set sv_doublejump 0 "allow Quake 2-style double jumps"
354 set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; final velocity will be >= (jumpheight * min + jumpheight)"
355 set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)"
356 set sv_jumpspeedcap_max_disable_on_ramps 0 "disable upper baseline velocity bound on ramps to preserve the old rampjump style"
358 seta sv_precacheplayermodels 1
359 seta sv_precacheweapons 0
360 seta sv_precacheitems 0
361 set sv_spectator_speed_multiplier 1.5
362 seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe the game, if set to 0 joining clients spawn as players immediately (no spectating)"
363 seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables"
364 seta sv_defaultplayermodel "models/player/nexus.zym" "default model selection, only works if sv_defaultcharacter is set to 1"
365 seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1"
366 seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel"
367 seta sv_defaultplayerskin_red 0
368 seta sv_defaultplayermodel_blue "" "\"\" means see sv_defaultplayermodel"
369 seta sv_defaultplayerskin_blue 0
370 seta sv_defaultplayermodel_yellow "" "\"\" means see sv_defaultplayermodel"
371 seta sv_defaultplayerskin_yellow 0
372 seta sv_defaultplayermodel_pink "" "\"\" means see sv_defaultplayermodel"
373 seta sv_defaultplayerskin_pink 0
374 seta sv_defaultplayercolors "" "set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to \"\" to disable"
375 set sv_autoscreenshot 0 "if set to 1, the server forces all clients to create a local screenshot once the map ended"
376 net_messagetimeout 300
377 net_connecttimeout 30
378 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
379 set ekg 0 "Throw huge amounts of gibs"
382 cl_stairsmoothspeed 200
383 cl_forwardspeed $sv_maxspeed
384 cl_backspeed $sv_maxspeed
385 cl_sidespeed $sv_maxspeed
386 cl_upspeed $sv_maxspeed
387 cl_movement_accelerate $sv_accelerate
388 cl_movement_airaccel_qw $sv_airaccel_qw
389 cl_movement_airaccel_sideways_friction $sv_airaccel_sideways_friction
390 cl_movement_airaccelerate $sv_airaccelerate
391 cl_movement_edgefriction $edgefriction
392 cl_movement_friction $sv_friction
393 cl_movement_jumpvelocity $sv_jumpvelocity
394 cl_movement_maxairspeed $sv_maxairspeed
395 cl_movement_maxspeed $sv_maxspeed
396 cl_movement_stepheight $sv_stepheight
397 cl_movement_stopspeed $sv_stopspeed
398 cl_movement_track_canjump 0 // till DP bug gets fixed
399 cl_movement_wallfriction $sv_wallfriction
400 cl_movement_wateraccelerate $sv_wateraccelerate
401 cl_movement_waterfriction $sv_waterfriction
403 seta cl_autoswitch 1 "automatically switch to newly picked up weapons if they are better than what you are carrying"
404 alias autoswitch "set cl_autoswitch $1 ; cmd autoswitch $1"
406 set bot_config_file bots.txt "Name and path of the bot configuration file"
407 set bot_number 0 "Minimum number of bots"
408 seta bot_usemodelnames 0 "Use player model names for bot names"
409 set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointeditor mode"
410 seta bot_prefix [BOT] "Prefix in front of the bot names"
411 seta bot_suffix "" "Suffix behind the bot names"
412 seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map"
413 // general bot AI cvars
414 set bot_ai_thinkinterval 0.05
415 set bot_ai_strategyinterval 3 "How often a new objective is chosen"
416 set bot_ai_enemydetectioninterval 0.5 "How often bots pick a new target"
417 set bot_ai_enemydetectionradius 10000 "How far bots can see enemies"
418 set bot_ai_dodgeupdateinterval 0.1 "How often scan for items to dodge. Currently not in use."
419 set bot_ai_chooseweaponinterval 0.3 "How often the best weapon according to the situation will be chosen"
420 set bot_ai_dangerdetectioninterval 0.1 "How often scan for waypoints with dangers near"
421 set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered for danger detection"
422 set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle"
423 set bot_ai_aimskill_fixedrate 15
424 set bot_ai_aimskill_firetolerance_distdegrees 180
425 set bot_ai_aimskill_firetolerance_mindegrees 2 "Minimum angle tolerance. Used on large distances"
426 set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range"
427 set bot_ai_aimskill_mouse 1 "How much of the aiming filters are applied"
428 set bot_ai_keyboard_distance 250 "Keyboard emulation is disabled after this distance to the goal"
429 set bot_ai_keyboard_treshold 0.57
430 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim"
431 set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming"
432 set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons"
433 set bot_ai_custom_weapon_priority_far "minstanex nex campingrifle rocketlauncher grenadelauncher electro hagar hlac crylink laser uzi fireball seeker shotgun tuba" "Desired weapons for far distances ordered by priority"
434 set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi campingrifle crylink hlac hagar shotgun laser tuba" "Desired weapons for middle distances ordered by priority"
435 set bot_ai_custom_weapon_priority_close "minstanex nex uzi hlac tuba seeker hagar crylink grenadelauncher shotgun electro campingrifle rocketlauncher laser fireball" "Desired weapons for close distances ordered by priority"
436 set bot_ai_weapon_combo 1 "Enable bots to do weapon combos"
437 set bot_ai_weapon_combo_threshold 0.3 "Try to make a combo N seconds after the last attack"
438 set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item"
439 set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds"
440 set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique"
441 set bot_ai_bunnyhop_startdistance 250 "Run to goals located further than this distance"
442 set bot_ai_bunnyhop_stopdistance 220 "Stop jumping after reaching this distance to the goal"
443 set bot_ai_bunnyhop_firstjumpdelay 0.5 "Start running to the goal only if it was seen for more than N seconds"
444 set bot_god 0 "god mode for bots"
445 set bot_ai_navigation_jetpack 0 "Enable bots to navigat maps using the jetpack"
446 set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance"
447 // Better don't touch these, there are hard to tweak!
448 set bot_ai_aimskill_order_mix_1st 0.01 "Amount of the 1st filter output to apply to the aiming angle"
449 set bot_ai_aimskill_order_mix_2nd 0.1 "Amount of the 1st filter output to apply to the aiming angle"
450 set bot_ai_aimskill_order_mix_3th 0.01 "Amount of the 1st filter output to apply to the aiming angle"
451 set bot_ai_aimskill_order_mix_4th 0.05 "Amount of the 1st filter output to apply to the aiming angle"
452 set bot_ai_aimskill_order_mix_5th 0.01 "Amount of the 1st filter output to apply to the aiming angle"
453 set bot_ai_aimskill_order_filter_1st 0.4 "Position filter"
454 set bot_ai_aimskill_order_filter_2nd 0.4 "Movement filter"
455 set bot_ai_aimskill_order_filter_3th 0.2 "Acceleration filter"
456 set bot_ai_aimskill_order_filter_4th 0.4 "Position prediction filter. Used rarely"
457 set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarely"
459 // waypoint editor enable
460 set g_waypointeditor 0
461 set bot_ignore_bots 0 "When set, bots don't shoot at other bots"
462 set bot_join_empty 0 "When set, bots also play if no player has joined the server"
463 set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count). Changes will be correctly applied only from the next game"
465 alias g_waypointeditor_spawn "impulse 103"
466 alias g_waypointeditor_remove "impulse 104"
467 alias g_waypointeditor_relinkall "impulse 105"
468 alias g_waypointeditor_saveall "impulse 106"
469 alias g_waypointeditor_unreachable "impulse 107"
473 seta g_spawnshieldtime 0.3 "number of seconds you are invincible after you spawned, this shield is lost after you fire"
474 seta g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
475 set g_antilag_nudge 0 "don't touch"
476 set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)"
477 set g_shootfromclient 1 "let client decide if it has the gun left or right; if set to 2, center handedness is allowed, and defaulted to, too; see also cl_gunalign"
478 set g_shootfromeye 0 "shots are fired from your eye/crosshair; visual gun position can still be influenced by cl_gunalign 1 and 2"
479 set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon; visual gun position can still be influenced by cl_gunalign 1 and 2"
480 set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used"
481 set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed"
482 set g_weapon_stay 0 "if set to 1 or 2, weapons stay after they were picked up (1: weapons you don't have yet give you ammo of their type and they can not be dropped, 2: weapons don't give ammo, but instead players start with one pickup-load of ammo by default, 3: weapons give ammo, weapons only stay as ammo-less ghosts)"
483 set g_weapon_throwable 1 "if set to 1, weapons can be dropped"
484 set g_powerup_superhealth 1 "if set to 0 the mega health powerup will not spawn on the map"
485 set g_powerup_strength 1 "if set to 0 the strength powerup will not spawn on the map"
486 set g_powerup_shield 1 "if set to 0 the shield (invincibility) powerup will not spawn on the map"
487 set g_balance_powerup_timer 1 "if set to 0 the powerups dont wear off"
488 set g_use_ammunition 1 "if set to 0 all weapons you pick up have unlimited ammunition"
489 set g_pickup_items 1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map"
490 set g_minstagib 0 "enable minstagib"
491 set g_minstagib_extralives 2 "how many extra lives you will get per powerup"
492 set g_minstagib_ammo_start 10 "starting ammo"
493 set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells"
494 set g_minstagib_invis_alpha 0.15
495 set g_minstagib_speed_jumpheight 1.8 "jump height multiplier that applies while you carry the invincibility powerup"
496 set g_minstagib_speed_moverate 1.25 "speed-multiplier that applies while you carry the invincibility powerup"
497 set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health"
498 set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\""
499 set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)"
500 set g_laserguided_missile 0 "if set to 1 the rockets of the rocket launcher can be steered using a laserpointer"
501 set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne"
502 set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground"
503 set g_spawnsound 1 "set to 0 if you don't want to hear the spawn sound when a player spawns"
504 set g_spawnpoints_autodrop 0 "if set to 1, automatically drop spawn point locations if they were placed too high"
505 set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid"
506 set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once <g_respawn_delay> seconds are over"
507 set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)"
508 set g_fullbrightitems 0 "brightens up items"
509 set g_nodepthtestplayers 0 "disables depth testing on players"
510 set g_nodepthtestitems 0 "disables depth testing on items"
511 set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: shotgun and machine gun casings) are sent to the client"
512 set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)"
513 set g_maplist_mostrecent "" "contains the name of the maps that were most recently played"
514 seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"
515 seta g_maplist "accident aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky cyberparcour01 darkzone desertfactory dieselpower downer eggandbacon evilspace farewell final_rage nr_piece-o-cake ons-reborn racetrack reslimed ruiner runningman runningman_1on1remix runningmanctf silvercity skyway slimepit soylent starship stormkeep2 strength toxic warfare"
516 seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"
517 seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"
518 seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"
519 set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints"
520 set samelevel 0 "when 1, always play the same level over and over again"
521 set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
523 set g_cloaked 0 "display all players mostly invisible"
525 set g_player_brightness 0 "set to 2 for brighter players"
526 seta g_balance_cloaked_alpha 0.25
528 set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"
530 set welcome_message_time 8
532 alias clearmap "disconnect"
534 set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up"
536 set g_dodging 0 "set to 1 to enable dodging in games"
538 seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable"
540 set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable"
541 set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging"
542 set sv_dodging_up_speed 200 "the jump velocity of the dodge"
543 set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge"
544 set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)"
545 set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging"
546 set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging"
547 set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
551 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
552 seta timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
553 seta fraglimit_override -1 "Frag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
554 seta leadlimit_override -1 "Lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
555 seta capturelimit_override -1 "Capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
556 seta captureleadlimit_override -1 "Capture llead imit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
557 seta g_ctf_capture_limit -1 "CTF capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
558 seta g_ctf_capture_leadlimit -1 "CTF capture lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
559 seta g_arena_point_limit -1 "Arena point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
560 seta g_arena_point_leadlimit -1 "Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
561 seta g_domination_point_limit -1 "Domination point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
562 seta g_domination_point_leadlimit -1 "Domination point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
563 seta g_runematch_point_limit -1 "Runematch point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
564 seta g_runematch_point_leadlimit -1 "Runematch point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
565 seta g_keyhunt_point_limit -1 "Keyhunt point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
566 seta g_keyhunt_point_leadlimit -1 "Keyhunt point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
567 seta g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
568 seta g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
569 seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
571 seta g_ctf_win_mode 0 "0: captures only, 1: captures, then points, 2: points only"
572 seta g_ctf_ignore_frags 0 "1: regular frags give no points"
574 // 50% of the spawns shall be far away from any players
575 set g_spawn_furthest 0.5
577 set g_respawn_delay 2 "number of seconds you have to wait before you can respawn again"
578 set g_respawn_waves 0 "respawn in waves (every n seconds), intended to decrease overwhelming base attacks"
579 // when variables are set to 0, they take over the global setting...
580 // to force disable delay or waves, set them to 0.125
581 set g_ctf_respawn_delay 0
582 set g_ctf_respawn_waves 0
583 set g_dm_respawn_delay 0
584 set g_dm_respawn_waves 0
585 set g_dom_respawn_delay 0
586 set g_dom_respawn_waves 0
587 set g_lms_respawn_delay 0
588 set g_lms_respawn_waves 0
589 set g_rune_respawn_delay 0
590 set g_rune_respawn_waves 0
591 set g_tdm_respawn_delay 0
592 set g_tdm_respawn_waves 0
593 set g_kh_respawn_delay 0
594 set g_kh_respawn_waves 0
595 set g_arena_respawn_delay 0
596 set g_arena_respawn_waves 0
597 set g_ca_respawn_delay 0
598 set g_ca_respawn_waves 0
599 set g_nexball_respawn_delay 0
600 set g_nexball_respawn_waves 0
601 set g_as_respawn_delay 0
602 set g_as_respawn_waves 0
603 set g_ons_respawn_delay 0
604 set g_ons_respawn_waves 0
605 set g_rc_respawn_waves 0
606 set g_rc_respawn_delay 0
607 set g_cts_respawn_waves 0
608 set g_cts_respawn_delay 0
609 set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts"
612 seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit"
613 seta timelimit_overtimes 0 "how many overtimes to add at max"
614 seta timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all overtimes were added and still no winner was found"
616 // common team values
617 set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins"
619 seta teamplay_default 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars"
620 seta g_mirrordamage 0.3 "for teamplay 4: mirror damage factor"
621 seta g_friendlyfire 0.1 "for teamplay 4: fiendly fire factor"
622 seta g_teamdamage_threshold 50 "for teamplay 4: threshold over which to apply mirror damage"
623 seta g_teamdamage_resetspeed 30 "for teamplay 4: how fast player's teamdamage count decreases"
625 set deathmatch_force_teamplay 0 "Always play TDM instead of DM"
626 seta g_balance_teams 0 "automatically balance out players entering instead of asking them for their preferred team"
627 seta g_balance_teams_force 0 "automatically balance out teams when players move or disconnect"
628 seta g_balance_teams_prevent_imbalance 0 "prevent players from changing to larger teams"
629 set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)"
630 seta g_tdm_teams_override 0 "how many teams are in team deathmatch"
631 set g_tdm_team_spawns 0 "when 1, a map can define team spawnpoints for TDM"
632 set g_changeteam_banned 0 "not allowed to change team"
633 set g_changeteam_fragtransfer 0 "% of frags you get to keep when you change teams (rounded down)"
635 set sv_teamnagger 1 "enable a nag message when the teams are unbalanced"
638 set g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins"
639 set gamecfg 1 // "deathmatch"
642 set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score"
643 set g_ctf_flag_returntime 30
644 set g_ctf_flagcarrier_selfdamage 1
645 set g_ctf_flagcarrier_selfforce 1
646 set g_ctf_fullbrightflags 0
647 set g_ctf_dynamiclights 0
648 set g_ctf_allow_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!"
649 set g_ctf_reverse 0 "when 1, bases/flags are switched :P you have to capture your OWN flag by bringing it to the ENEMY's"
650 set g_balance_ctf_delay_collect 1.0
651 set g_balance_ctf_damageforcescale 1
653 set g_ctf_shield_max_ratio 0 "shield at most 0% of a team from the enemy flag (try: 0.4 for 40%)"
654 set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got -20 points or less"
655 set g_ctf_shield_force 100 "push force of the shield"
657 // fun for server admins
658 set g_ctf_flag_red_model "models/ctf/flags.md3"
659 set g_ctf_flag_red_skin 0
660 set g_ctf_flag_blue_model "models/ctf/flags.md3"
661 set g_ctf_flag_blue_skin 1
662 set g_ctf_flag_glowtrails 0
663 set g_ctf_flag_pickup_effects 1
664 set g_ctf_flag_capture_effects 1
665 set g_ctf_captimerecord_always 0 "if enabled, assisted CTF records (with other players on the server) are recorded too"
667 exec ctfscoring-ai.cfg
670 set g_runematch 0 "Runematch: pick up and hold the runes, special items that give you points, a special power (rune) and a disadvantage (curse)"
671 set g_runematch_pointrate 5
672 set g_runematch_fixedspawns 1 "use fixed runematch spawns if available"
673 set g_runematch_pointamt 1
674 set g_runematch_shuffletime 30 "how often runes change position"
675 set g_runematch_respawntime 15 "how soon after being dropped to respawn"
676 set g_runematch_frags_killedby_runeholder 4
677 set g_runematch_frags_killed_runeholder 5
678 set g_runematch_frags_norune 0
679 set g_runematch_drop_runes_max 2 "only drop up to 2 runes, the rest should respawn"
680 set g_runematch_allow_same 0 "allow matching rune-curse pairs"
681 set g_runematch_rune_alpha 0.78
682 set g_runematch_rune_effects 544 "EF_ADDITIVE + EF_FULLBRIGHT = 544"
683 set g_runematch_rune_glow_size 0
684 set g_runematch_rune_glow_color 0
685 set g_runematch_rune_color_strength 1.0
687 set g_balance_rune_strength_damage 2.0
688 set g_balance_rune_strength_force 1.5
689 set g_balance_curse_weak_damage 0.5
690 set g_balance_curse_weak_force 0.6
691 set g_balance_rune_strength_combo_damage 0.9
692 set g_balance_rune_strength_combo_force 1.0
694 set g_balance_rune_defense_takedamage 0.5
695 set g_balance_curse_vulner_takedamage 2.0
696 set g_balance_rune_defense_combo_takedamage 1.0
698 set g_balance_rune_vampire_absorb 0.4
699 set g_balance_curse_empathy_takedamage -0.4
700 set g_balance_rune_vampire_combo_absorb -0.1
701 set g_balance_rune_vampire_maxhealth 500
702 set g_balance_curse_empathy_minhealth 20
703 set g_balance_rune_vampire_combo_minhealth 40
705 set g_balance_rune_regen_hpmod 1.75
706 set g_balance_curse_venom_hpmod 0.6
707 set g_balance_rune_regen_combo_hpmod 0.9
708 set g_balance_rune_regen_regenrate 3.0
709 set g_balance_curse_venom_rotrate 3.0
710 set g_balance_rune_regen_combo_regenrate 0.5
711 set g_balance_rune_regen_combo_rotrate 1.5
712 set g_balance_rune_regen_limitmod 1
713 set g_balance_curse_venom_limitmod 1
714 set g_balance_rune_regen_combo_limitmod 1
716 set g_balance_rune_speed_atkrate 0.66
717 set g_balance_curse_slow_atkrate 1.5
718 set g_balance_rune_speed_combo_atkrate 1.2
719 set g_balance_rune_speed_moverate 1.25
720 set g_balance_curse_slow_moverate 0.8
721 set g_balance_rune_speed_combo_moverate 0.9
722 set g_balance_rune_speed_jumpheight 1.4
723 set g_balance_curse_slow_jumpheight 1.0
724 set g_balance_rune_speed_combo_jumpheight 1.0
727 set g_domination 0 "Domination: capture and hold control points to gain points"
728 set g_domination_default_teams 2 "default number of teams for maps that aren't domination-specific"
729 seta g_domination_teams_override 0 "use a specific number of teams in domination games (minimum 2), disables dom_team entities"
730 set g_domination_disable_frags 0 "players can't get frags normally, only get points from kills"
731 set g_domination_point_amt 0 "override: how many points to get per ping"
732 set g_domination_point_fullbright 0 "domination point fullbright"
733 set g_domination_point_rate 0 "override: how often to give those points"
734 set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)"
735 set g_domination_point_glow 0 "domination point glow (warning, slow)"
736 //set g_domination_balance_team_points 1 "# of points received is based on team sizes"
739 set g_lms 0 "Last Man Standing: everyone starts with a certain amount of lives, and the survivor wins"
740 set g_lms_lives_override -1
741 set g_lms_regenerate 0
742 set g_lms_campcheck_interval 10
743 set g_lms_campcheck_message "^1Don't camp!"
744 set g_lms_campcheck_damage 100
745 set g_lms_campcheck_distance 1800
746 set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives"
747 set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player"
750 set g_arena 0 "Arena: many one-on-one rounds are played to find the winner"
751 set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)"
752 set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies"
753 set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches"
754 set g_arena_powerups 0 "enables powerups (superhealth, strength and shield), which are removed by default"
757 set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round."
758 set g_ca_point_limit 10 "point limit 10 is standard for clan arena"
759 set g_ca_point_leadlimit 0
760 set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts"
763 set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it"
764 set g_onslaught_gen_health 5000
765 set g_onslaught_cp_health 1000
766 set g_onslaught_cp_buildhealth 100
767 set g_onslaught_cp_buildtime 10
768 set g_onslaught_cp_regen 20
771 set g_assault 0 "Assault: attack the enemy base as fast as you can, then defend the base against the enemy for that time to win"
774 set g_race 0 "Race: be faster than your opponents"
775 set g_race_qualifying_timelimit 0
776 set g_race_qualifying_timelimit_override -1
777 set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)"
780 set g_cts 0 "CTS: complete the stage"
783 set g_nexball 0 "Nexball: Basketball and Soccer go Xonotic"
785 set g_nexball_basketball_effects_default 8 "default: dim light. The original version used 1024 (fire) but it gives bad performance"
786 set g_balance_nexball_primary_speed 1000 "launching speed"
787 set g_balance_nexball_primary_refire 0.7 "launching refire"
788 set g_balance_nexball_primary_animtime 0.3 "launching animtime"
789 set g_balance_nexball_secondary_animtime 0.3 "launching animtime"
790 set g_balance_nexball_secondary_speed 3000 "stealing projectile speed"
791 set g_balance_nexball_secondary_lifetime 0.15 "stealing projectile lifetime"
792 set g_balance_nexball_secondary_force 500 "stealing projectile force"
793 set g_balance_nexball_secondary_refire 0.6 "stealing projectile refire"
794 set g_balance_nexball_secondary_animtime 0.3 "stealing projectile animtime"
796 // -1: MrBougo's first try, not very playable but working...
797 // The ball gets the player's velocity * 1.5 + a vertical boost
799 // Player's velocity + a boost where he's looking at + a boost
800 // perpendicularly to the first boost, that is upwards relatively
802 // 1: MrBougo's modded Rev style 1
803 // The 2nd Rev boost is always vertical
804 // 2: MrBougo's modded Rev style 2
805 // The 1st Rev boost is always horizontal
806 // The 2nd Rev boost is always vertical
807 set g_nexball_football_physics 2 "0: Revenant's original movement, 1: 0 but half independant of aiming height, 2: 1 fully independant, -1: first recode try"
808 set g_nexball_basketball_bouncefactor 0.6 "velocity loss when the ball bounces"
809 set g_nexball_basketball_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)"
810 set g_nexball_football_bouncefactor 0.6 "velocity loss when the ball bounces"
811 set g_nexball_football_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)"
813 set g_nexball_football_boost_forward 100 "forward velocity boost when the ball is touched"
814 set g_nexball_football_boost_up 200 "vertical velocity boost when the ball is touched"
816 set g_nexball_basketball_delay_hold 20 "time before a player who caught the ball loses it (anti-ballcamp)"
817 set g_nexball_basketball_delay_hold_forteam 60 "time before a ball reset when a team holds the ball for too long"
818 set g_nexball_basketball_teamsteal 1 "1 to allow players to steal from teammates, 0 to disallow"
820 set g_nexball_basketball_carrier_speed 0.9 "speed multiplier for the ballcarrier"
822 set g_nexball_meter_period 1 "time to make a full cycle on the power meter"
823 set g_nexball_basketball_meter 1 "use the power meter for basketball"
824 set g_nexball_basketball_meter_minpower 0.5 "minimal multiplier to the launching speed when using the power meter"
825 set g_nexball_basketball_meter_maxpower 1.2 "maximal multiplier to the launching speed when using the power meter"
827 set g_nexball_delay_goal 3 "delay between a goal and a ball reset"
828 set g_nexball_delay_idle 10 "maximal idle time before a reset"
829 set g_nexball_delay_start 3 "time the ball stands on its spawn before being released"
830 set g_nexball_delay_collect 0.5 "time before the same player can catch the ball he launched"
832 set g_nexball_sound_bounce 1 "bouncing sound (0: off)"
834 set g_nexball_basketball_trail 1 "1 to leave a trail"
835 set g_nexball_football_trail 0 "1 to leave a trail"
836 set g_nexball_trail_color 254 "1-256 for different colors (Quake palette, 254 is white)"
838 set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the radar 0: only show teammates and the ball on the radar"
840 // server game balance settings
841 // powerup balance settings
842 // weapon balance settings follow
845 set g_bloodloss 0 "amount of health below which blood loss occurs"
847 set g_footsteps 0 "serverside footstep sounds"
850 r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints)
853 r_shadow_realtime_world_lightmaps 1
857 seta cl_gunalign 3 "Gun alignment; 1 = right, 2 = left, 3 = center or right, 4 = center or left"
858 seta cl_nogibs 0 "reduce number of violence effects, or remove them totally"
859 seta cl_particlegibs 0 "simpler gibs"
860 seta cl_gibs_damageforcescale 3.5 "force to push around gibs"
861 seta cl_gibs_lifetime 14 "average lifetime of gibs"
862 seta cl_gibs_velocity_scale 1 "gib throw velocity force scale"
863 seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale"
864 seta cl_gibs_velocity_up 0 "extra z velocity for gibs"
865 seta cl_gibs_ticrate 0.1 "ticrate for gibs"
866 seta cl_gibs_sloppy 1 "sloppy gibs, may temporarily penetrate walls"
867 seta cl_casings 1 "enable or disable bullet casings"
868 seta cl_casings_shell_time 30 "shell casing lifetime"
869 seta cl_casings_bronze_time 10 "bullet casings lifetime"
870 seta cl_casings_ticrate 0.1 "ticrate for casings"
871 seta cl_casings_sloppy 1 "sloppy casings, may temporarily penetrate walls"
872 seta cl_projectiles_sloppy 0 "sloppy projectiles, may temporarily penetrate walls"
876 r_glsl_deluxemapping 1
877 r_glsl_offsetmapping 0
878 r_glsl_offsetmapping_reliefmapping 0
879 r_glsl_offsetmapping_scale 0.02
880 // execute effects-normal.cfg to make sure that all effect settings are reset
881 alias menu_sync "" // will be re-aliased later
882 exec effects-normal.cfg
885 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
887 scr_conbrightness 0.2
888 scr_screenshot_jpeg 1
889 scr_screenshot_jpeg_quality 0.9
890 sv_maxvelocity 1000000000
891 cl_sound_wizardhit ""
892 cl_sound_hknighthit ""
893 cl_sound_tink1 weapons/tink1.wav
894 cl_sound_ric1 weapons/ric1.wav
895 cl_sound_ric2 weapons/ric2.wav
896 cl_sound_ric3 weapons/ric3.wav
899 sv_sound_watersplash ""
900 seta cl_sound_maptime_warning "1" "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both"
901 seta cl_notify_carried_items "3" "notify you of carried items when you obtain them (e.g. flags in CTF) - 0: disabled, 1: notify of taken items, 2: notify of picking up dropped items, 3: notify of both"
903 seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy"
904 seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer"
906 // startmap_dm is used when running with the -listen or -dedicated commandline options
907 set serverconfig server.cfg
908 alias startmap_dm "set _sv_init 0; map _init/_init; exec $serverconfig; set _sv_init 1; map _init/_init"
909 alias sv_loadconfig "exec $serverconfig"
910 alias sv_restart "say \"Server will restart at the end of the match, you will all be reconnected automatically. $* \"; quit_and_redirect self"
913 alias +attack2 +button3
914 alias -attack2 -button3
917 alias +crouch +button5
918 alias -crouch -button5
919 alias weapnext "_weapnext_${cl_weaponpriority_useforcycling}"
920 alias _weapnext_0 "impulse 18"
921 alias _weapnext_1 "impulse 15"
922 alias _weapnext_2 "impulse 10"
923 alias weaplast "impulse 11"
924 alias weapprev "_weapprev_${cl_weaponpriority_useforcycling}"
925 alias _weapprev_0 "impulse 19"
926 alias _weapprev_1 "impulse 16"
927 alias _weapprev_2 "impulse 12"
928 alias weapbest "impulse 13"
930 alias reload "impulse 20"
937 bind UPARROW +forward
938 bind LEFTARROW +moveleft
940 bind RIGHTARROW +moveright
955 bind 0 "impulse 14" // cycles the superweapons
962 bind MWHEELUP weapnext
963 bind MWHEELDOWN weapprev
965 bind BACKSPACE dropweapon
974 bind ESCAPE togglemenu
978 bind u "+con_chat_maximize"
985 bind ALT +showaccuracy
987 // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
995 bind JOY8 "dropweapon"
996 bind JOY9 "menu_showteamselect"
997 bind JOY10 "+show_info"
998 bind JOY11 "+showscores"
999 bind JOY12 "+con_chat_maximize"
1000 seta joyadvanced "1"
1001 seta joyadvaxisr "2"
1002 seta joyadvaxisx "3"
1003 seta joyadvaxisy "1"
1004 seta joyadvaxisz "4"
1005 seta joysidesensitivity "1.0"
1006 seta joypitchsensitivity "0.9"
1007 seta joyyawsensitivity "-1.8"
1009 seta joy_deadzoneforward "0.05"
1010 seta joy_deadzonepitch "0.05"
1011 seta joy_deadzoneside "0.05"
1012 seta joy_deadzoneup "0.05"
1013 seta joy_deadzoneyaw "0.05"
1014 seta joy_sensitivitypitch "0.9"
1015 seta joy_sensitivityyaw "-1.8"
1018 bind kp_ins messagemode
1019 bind kp_del messagemode2
1020 bind kp_end "+userbind 1"
1021 bind kp_downarrow "+userbind 2"
1022 bind kp_pgdn "+userbind 3"
1023 bind kp_leftarrow "+userbind 4"
1024 bind kp_5 "+userbind 6"
1025 bind kp_rightarrow "+userbind 7"
1026 bind kp_home "+userbind 9"
1027 bind kp_uparrow "+userbind 10"
1028 bind kp_pgup "+userbind 11"
1029 bind kp_multiply "+userbind 12"
1030 bind kp_slash "+userbind 13"
1031 bind kp_enter "+userbind 16"
1032 bind kp_plus "+userbind 17"
1033 bind kp_minus "+userbind 18"
1035 set sv_vote_commands "restart fraglimit chmap gotomap nextmap endmatch reducematchtime extendmatchtime allready kick cointoss movetoteam_auto" "these commands can be voted"
1036 set sv_vote_only_commands ""
1037 set sv_vote_master_commands "movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" "maybe add kickban here (but then sv_vote_master 0)"
1038 set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban *\" status \"sv_cmd teamstatus\" movetoteam_auto movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink"
1039 set sv_vote_call 1 "users can call a vote for the above commands"
1040 set sv_vote_master 1 "users can call a vote to become master"
1041 set sv_vote_master_password "" "when set, users can use \"vlogin PASSWORD\" to log in as master"
1042 set sv_vote_change 0 "set to 1 to allow to change you vote/mind"
1043 set sv_vote_singlecount 0 "set to 1 to count votes once after timeout or to 0 to count with every vote"
1044 set sv_vote_timeout 60 "a vote will timeout after this many seconds"
1045 set sv_vote_wait 120 "a player can not call a vote again for this many seconds when his vote was not accepted"
1046 set sv_vote_stop 15 "a player can not call a vote again for this many seconds when he stopped this vote (e.g. to correct it)"
1047 set sv_vote_majority_factor 0.5 "which quotient of the PLAYERS constitute a majority? (try: 0.667, 0.75 when using the above)"
1048 set sv_vote_simple_majority_factor 0 "which quotient of the VOTERS constitute a majority too? (0 = off, otherwise it must be higher than or equal to sv_vote_majority_factor)"
1049 // when disabled, don't allow game type changes "note: set these two equal to JUST support simple majorities"
1050 set sv_vote_override_mostrecent 0
1051 alias vhelp "cmd vote help"
1052 alias vstatus "cmd vote status"
1053 alias vcall "cmd vote call $*"
1054 alias vstop "cmd vote stop"
1055 alias vmaster "cmd vote master"
1056 alias vlogin "cmd vote login $*"
1057 alias vdo "cmd vote do $*"
1058 alias vyes "cmd vote yes"
1059 alias vno "cmd vote no"
1060 alias vdontcare "cmd vote dontcare"
1061 alias vabstain "cmd vote abstain"
1063 alias vmap "vcall gotomap $1"
1064 alias vnextmap "vcall nextmap $1"
1065 alias vkick "vcall kick $1"
1066 alias vkickban "vcall kickban $1"
1067 alias vend "vcall endmatch"
1068 alias vdomap "vdo gotomap $1"
1069 alias vdokick "vdo kick $*"
1070 alias vdokickban "vdo kickban $*"
1071 alias vdoend "vdo endmatch"
1073 alias lsmaps "cmd lsmaps" // lists all maps on server (for vmap, suggestmap, vnextmap)
1074 alias lsnewmaps "cmd lsnewmaps" // lists all maps on server that do not yet have a record set (race/cts)
1078 //used for spectate/observer mode
1079 alias spec "cmd spectate"
1082 // NIX (No Items Xonotic) - at each time, everyone uses the same weapon,
1083 // and in regular intervals, this weapon is cycled
1084 set g_nix 0 "No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on"
1085 set g_nix_with_laser 0 "always carry the laser as an additional weapon in NIX"
1086 set g_nix_with_healtharmor 0 "when 1, health and armor still show up in NIX"
1087 set g_nix_with_powerups 0 "when 1, powerups still show up in NIX"
1090 set sv_logscores_console 0 "print scores to server console"
1091 set sv_logscores_file 0 "print scores to file"
1092 set sv_logscores_filename scores.log "filename"
1093 set sv_logscores_bots 0 "exclude bots by default"
1095 // spam (frag/capture) log
1096 set sv_eventlog 0 "the master switch for efficiency reasons"
1097 set sv_eventlog_console 1
1098 set sv_eventlog_files 0
1099 set sv_eventlog_files_timestamps 1
1100 seta sv_eventlog_files_counter 0
1101 set sv_eventlog_files_nameprefix xonotic
1102 set sv_eventlog_files_namesuffix .log
1104 set nextmap "" "override the maplist when switching to the next map"
1106 set quit_when_empty 0 "set to 1, then the server exits when the next level would start but is empty"
1107 set quit_and_redirect "" "set to an IP to redirect all players at the end of the match to another server. Set to \"self\" to let all players reconnect at the end of the match (use it to make seamless engine updates)"
1109 // singleplayer campaign
1111 seta g_campaign_name "xonotic25"
1112 set g_campaign_skill 0
1113 set g_campaignxonotic20_index 0
1114 set g_campaignxonotic25_index 1
1116 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
1117 alias singleplayer_continue "set scmenu_campaign_goto -1"
1118 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
1120 // Green's fullbright skins
1121 alias cl_fbskin_green "playermodel models/player/nexus.zym; playerskin 6; color 3 3"
1122 alias cl_fbskin_red "playermodel models/player/nexus.zym; playerskin 6; color 4 4"
1123 alias cl_fbskin_orange "playermodel models/player/nexus.zym; playerskin 6; color 14 14"
1124 alias cl_fbskin_off "playermodel models/player/nexus.zym; playerskin 0"
1125 alias sv_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 51"
1126 alias sv_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 68"
1127 alias sv_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 238"
1128 alias sv_fbskin_off "g_fullbrightplayers 0; sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""
1130 seta sv_servermodelsonly 1
1133 cl_curl_maxspeed 300
1134 sv_curl_defaulturl "http://www.xonotic.com/contentdownload/getmap.php?file="
1138 seta cl_shownames 1 "show player names pointed to (0: never, 1: teamplay only, 2: always)"
1139 set sv_allow_shownames 1
1141 set g_waypoints_for_items 1 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"
1143 seta g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match"
1144 seta g_maplist_votable_keeptwotime 15
1145 seta g_maplist_votable_timeout 30 "timeout for the map voting; must be below 50 seconds!"
1146 seta g_maplist_votable_suggestions 2
1147 seta g_maplist_votable_suggestions_override_mostrecent 0
1148 seta g_maplist_votable_nodetail 1 "nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much"
1149 seta g_maplist_votable_abstain 0 "when 1, you can abstain from your vote"
1150 seta g_maplist_votable_screenshot_dir "maps levelshots" "where to look for map screenshots"
1151 alias suggestmap "cmd suggestmap $1"
1153 set g_chat_flood_spl 3 "normal chat: seconds between lines to not count as flooding"
1154 set g_chat_flood_lmax 2 "normal chat: maximum number of lines per chat message at once"
1155 set g_chat_flood_burst 2 "normal chat: allow bursts of so many chat lines"
1156 set g_chat_flood_spl_team 1 "team chat: seconds between lines to not count as flooding"
1157 set g_chat_flood_lmax_team 2 "team chat: maximum number of lines per chat message at once"
1158 set g_chat_flood_burst_team 2 "team chat: allow bursts of so many chat lines"
1159 set g_chat_flood_spl_tell 1 "private chat: seconds between lines to not count as flooding"
1160 set g_chat_flood_lmax_tell 2 "private chat: maximum number of lines per chat message at once"
1161 set g_chat_flood_burst_tell 2 "private chat: allow bursts of so many chat lines"
1162 set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message"
1163 set g_chat_teamcolors 0 "colorize nicknames in team color for chat"
1164 set g_nick_flood_timeout 120 "time after which nick flood protection resets (set to 0 to disable nick flood checking)"
1165 set g_nick_flood_penalty 0.5 "duration of the nick flood penalty"
1166 set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking"
1167 set g_nick_flood_penalty_red 30 "number of changes to allow before totally disorienting the player"
1169 set g_waypointsprite_normdistance 512
1170 set g_waypointsprite_minscale 0.5
1171 set g_waypointsprite_minalpha 0.4
1172 set g_waypointsprite_distancealphaexponent 2
1173 set g_waypointsprite_timealphaexponent 1
1174 set g_waypointsprite_deployed_lifetime 10
1175 set g_waypointsprite_deadlifetime 1
1176 set g_waypointsprite_limitedrange 5120
1177 set g_waypointsprite_stuffbinds 0
1178 seta g_waypointsprite_scale 1
1179 seta g_waypointsprite_alpha 1 "This allows the client to control transparency of the waypoint"
1180 seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge"
1181 seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge"
1182 seta g_waypointsprite_edgefadedistance 50 "distance in virtual pixels from edge where to start fading"
1183 seta g_waypointsprite_crosshairfadealpha 0.25 "alpha multiplier near crosshair"
1184 seta g_waypointsprite_crosshairfadescale 1 "scale multiplier near the crosshair"
1185 seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from crosshair where to start fading"
1186 seta g_waypointsprite_distancefadealpha 1 "alpha multiplier near distance"
1187 seta g_waypointsprite_distancefadescale 0.7 "scale multiplier near the distance"
1188 seta g_waypointsprite_distancefadedistancemultiplier 0.5 "distance in map sizes from distance where to stop fading"
1189 alias "g_waypointsprite_personal" "impulse 30"
1190 alias "g_waypointsprite_personal_p" "impulse 31"
1191 alias "g_waypointsprite_personal_d" "impulse 32"
1192 alias "g_waypointsprite_team_helpme" "impulse 33"
1193 alias "g_waypointsprite_team_here" "impulse 34"
1194 alias "g_waypointsprite_team_here_p" "impulse 35"
1195 alias "g_waypointsprite_team_here_d" "impulse 36"
1196 alias "g_waypointsprite_team_danger" "impulse 37"
1197 alias "g_waypointsprite_team_danger_p" "impulse 38"
1198 alias "g_waypointsprite_team_danger_d" "impulse 39"
1199 alias "g_waypointsprite_clear_personal" "impulse 47"
1200 alias "g_waypointsprite_clear" "impulse 48"
1201 alias "g_waypointsprite_toggle" "impulse 49"
1203 seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints"
1205 // command extension
1206 alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
1207 alias adminmsg "sv_cmd adminmsg $*"
1208 alias teamstatus "cmd teamstatus; sv_cmd teamstatus" // yes, it is broken on listen servers that way, but well, who cares :P
1209 alias printstats "sv_cmd printstats" // print status on demand
1210 alias g_maplist_add "qc_cmd maplist add $*"
1211 alias g_maplist_remove "qc_cmd maplist remove $*"
1212 alias g_maplist_putfirst "qc_cmd maplist remove $* ; qc_cmd maplist add $*"
1213 alias g_maplist_shufflenow "qc_cmd maplist shuffle"
1214 alias g_maplist_cleanup "qc_cmd maplist cleanup" // removes maps that don't exist from the map list
1215 alias gametype "sv_cmd gametype $*"
1217 alias addfav "qc_cmd addtolist net_slist_favorites $*"
1218 alias addvote "qc_cmd addtolist sv_vote_commands $*"
1221 set g_keyhunt 0 "Key Hunt: collect all keys from the enemies and bring them together to score"
1222 set g_balance_keyhunt_delay_return 60
1223 set g_balance_keyhunt_delay_round 5
1224 set g_balance_keyhunt_delay_tracking 10
1225 set g_balance_keyhunt_delay_fadeout 2
1226 set g_balance_keyhunt_delay_collect 1.5
1227 set g_balance_keyhunt_delay_drop 0.4
1228 set g_balance_keyhunt_maxdist 150
1229 set g_balance_keyhunt_score_collect 3
1230 set g_balance_keyhunt_score_carrierfrag 2
1231 set g_balance_keyhunt_score_capture 100
1232 set g_balance_keyhunt_score_push 60
1233 set g_balance_keyhunt_score_destroyed 50
1234 set g_balance_keyhunt_score_destroyed_ownfactor 1
1235 set g_balance_keyhunt_dropvelocity 300
1236 set g_balance_keyhunt_throwvelocity 400
1237 set g_balance_keyhunt_protecttime 0.8
1238 set g_balance_keyhunt_damageforcescale 1
1239 seta g_keyhunt_teams_override 0
1240 set g_keyhunt_teams 0
1242 // so it can be stuffcmd-ed still
1243 set cl_gravity 800 "but ignored anyway"
1245 set g_ban_default_bantime 5400 "90 minutes"
1246 set g_ban_default_masksize 3 "whole 255.255.255.0 networks (set to 4 for single IPs); when UID support is compiled in, masksize 0 means banning by UID"
1247 set g_banned_list "" "format: IP remainingtime IP remainingtime ..."
1248 alias bans "sv_cmd bans"
1249 alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
1250 alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
1251 alias unban "sv_cmd unban $*" // usage: unban 3 (number from bans)
1253 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
1255 // settemp subsystem. Do not touch. Usage: settemp variable value, next map resets it.
1258 set _settemp_var UNUSED
1259 alias settemp "_settemp_var \"_settemp_x$settemp_idx\"; qc_cmd rpn /settemp_idx settemp_idx 1 add def; _settemp \"$1\" \"$2\""
1260 alias _settemp "settemp_list \"1 $1 $_settemp_var $settemp_list\"; set $_settemp_var \"${$1}\"; $1 \"$2\""
1261 alias settemp_restore "_settemp_restore_${settemp_list asis}"
1262 alias _settemp_restore_0 "set settemp_var 0; set settemp_list 0"
1263 alias _settemp_restore_1 "$1 \"${$2}\"; _settemp_restore_${3- asis}"
1265 // usercommands. These can be edited and bound by the menu.
1266 seta "userbind1_press" "say_team quad soon"; seta "userbind1_release" ""; seta "userbind1_description" "team: quad soon"
1267 seta "userbind2_press" "say_team free item %x^7 (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind2_release" ""; seta "userbind2_description" "team: free item, icon"
1268 seta "userbind3_press" "say_team took item (l:%l^7); g_waypointsprite_team_here"; seta "userbind3_release" ""; seta "userbind3_description" "team: took item, icon"
1269 seta "userbind4_press" "say_team negative"; seta "userbind4_release" ""; seta "userbind4_description" "team: negative"
1270 seta "userbind5_press" "say_team positive"; seta "userbind5_release" ""; seta "userbind5_description" "team: positive"
1271 seta "userbind6_press" "say_team need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_helpme; cmd voice needhelp"; seta "userbind6_release" ""; seta "userbind6_description" "team: need help, icon"
1272 seta "userbind7_press" "say_team enemy seen (l:%y^7); g_waypointsprite_team_danger_p; cmd voice incoming"; seta "userbind7_release" ""; seta "userbind7_description" "team: enemy seen, icon"
1273 seta "userbind8_press" "say_team flag seen (l:%y^7); g_waypointsprite_team_here_p; cmd voice seenflag"; seta "userbind8_release" ""; seta "userbind8_description" "team: flag seen, icon"
1274 seta "userbind9_press" "say_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: defending, icon"
1275 seta "userbind10_press" "say_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind10_release" ""; seta "userbind10_description" "team: roaming, icon"
1276 seta "userbind11_press" "say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind11_release" ""; seta "userbind11_description" "team: attacking, icon"
1277 seta "userbind12_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_p"; seta "userbind12_release" ""; seta "userbind12_description" "team: killed flag, icon"
1278 seta "userbind13_press" "say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind13_release" ""; seta "userbind13_description" "team: dropped flag, icon"
1279 seta "userbind14_press" "say_team dropped gun %w^7 (l:%l^7); g_waypointsprite_team_here; wait; dropweapon"; seta "userbind14_release" ""; seta "userbind14_description" "team: drop gun, icon"
1280 seta "userbind15_press" "say_team dropped flag/key %w^7 (l:%l^7); g_waypointsprite_team_here; wait; +use"; seta "userbind15_release" "-use"; seta "userbind15_description" "team: drop flag/key, icon"
1281 seta "userbind16_press" "say :-) / nice one"; seta "userbind16_release" ""; seta "userbind16_description" "chat: nice one"
1282 seta "userbind17_press" "say good game"; seta "userbind17_release" ""; seta "userbind17_description" "chat: good game"
1283 seta "userbind18_press" "say hi / good luck and have fun"; seta "userbind18_release" ""; seta "userbind18_description" "chat: hi / good luck"
1284 seta "userbind19_press" "+showscores; +con_chat_maximize"; seta "userbind19_release" "-showscores; -con_chat_maximize"; seta "userbind19_description" "scoreboard / chat history"
1285 seta "userbind20_press" "toggle cl_capturevideo"; seta "userbind20_release" ""; seta "userbind20_description" "toggle recording .avi"
1286 seta "userbind21_press" "toggle vid_fullscreen; vid_restart"; seta "userbind21_release" ""; seta "userbind21_description" "toggle fullscreen"
1287 seta "userbind22_press" ""; seta "userbind22_release" ""; seta "userbind22_description" ""
1288 seta "userbind23_press" ""; seta "userbind23_release" ""; seta "userbind23_description" ""
1289 seta "userbind24_press" ""; seta "userbind24_release" ""; seta "userbind24_description" ""
1290 seta "userbind25_press" ""; seta "userbind25_release" ""; seta "userbind25_description" ""
1291 seta "userbind26_press" ""; seta "userbind26_release" ""; seta "userbind26_description" ""
1292 seta "userbind27_press" ""; seta "userbind27_release" ""; seta "userbind27_description" ""
1293 seta "userbind28_press" ""; seta "userbind28_release" ""; seta "userbind28_description" ""
1294 seta "userbind29_press" ""; seta "userbind29_release" ""; seta "userbind29_description" ""
1295 seta "userbind30_press" ""; seta "userbind30_release" ""; seta "userbind30_description" ""
1296 seta "userbind31_press" ""; seta "userbind31_release" ""; seta "userbind31_description" ""
1297 seta "userbind32_press" ""; seta "userbind32_release" ""; seta "userbind32_description" ""
1298 alias _userbind_call "${$1}"
1299 alias +userbind "_userbind_call userbind${1}_press"
1300 alias -userbind "_userbind_call userbind${1}_release"
1302 seta menu_skin "default"
1304 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds"
1306 r_textbrightness 0.2
1310 // good settings for these fonts
1319 set _hud_configure 0 "1 = configure the HUD"
1320 seta hud_configure_checkcollisions 1 "check for collisions against other panels when in hud configure mode"
1321 seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode"
1322 seta hud_configure_grid 1 "snap to grid when moving/resizing panels"
1323 seta hud_configure_grid_x 0.01 "snap to X * vid_conwidth"
1324 seta hud_configure_grid_y 0.01 "snap to Y * vid_conheight"
1325 seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode"
1327 seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints"
1329 exec hud_wickedhud_default.cfg
1332 seta scoreboard_columns default
1333 seta scoreboard_border_thickness 1 "scoreboard border thickness"
1334 seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness"
1335 seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
1336 seta scoreboard_accuracy 1 "0 = no weapon accuracy stats panel on scoreboard"
1337 seta scoreboard_color_bg_r 0 "red color component of the HUD background"
1338 seta scoreboard_color_bg_g 0.25 "green color component of the HUD background"
1339 seta scoreboard_color_bg_b 0.17 "blue color component of the HUD background"
1340 seta scoreboard_color_bg_team 0.5 "team color multiplier of the HUD background"
1341 seta scoreboard_alpha_bg 0.6 "scoreboard background alpha"
1342 seta scoreboard_alpha_fg 1 "scoreboard foreground alpha"
1343 seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"
1344 seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self"
1345 seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)"
1346 seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)"
1347 seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
1348 seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scoreboard_highlight 1)"
1349 seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value"
1351 // for menu server list (eventually make them have engine support?)
1352 seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join"
1353 seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against"
1354 set menu_slist_modfilter "=" // set to either: !modname or modname. modname of = means "same as we are running now".
1356 // for menu weapon arena
1357 set menu_weaponarena_with_laser 0 "also enable the Laser in this weapon arena"
1359 seta menu_maxplayers 8 "maxplayers value when the menu starts a game"
1361 // command executed before loading a map by the menu
1362 // makes sure maxplayers is at least minplayers or bot_number + 1
1363 alias _menu_loadmap_prepare_maxpl "maxplayers $_menu_loadmap_maxplayers"
1364 alias menu_loadmap_prepare "disconnect; wait; g_campaign 0; menu_cmd rpn /_menu_loadmap_maxplayers menu_maxplayers minplayers bot_number 1 add max max def; _menu_loadmap_prepare_maxpl; g_maplist_shufflenow"
1366 // useful vote aliases
1367 set timelimit_increment 5
1368 set timelimit_decrement 5
1370 set timelimit_max 60
1371 alias extendmatchtime "sv_cmd rpn /timelimit timelimit timelimit_max timelimit timelimit_increment add bound def"
1372 alias reducematchtime "sv_cmd rpn /timelimit timelimit timelimit_decrement sub timelimit_min timelimit bound def"
1373 alias endmatch "timelimit -1"
1375 // useful keybind to maximize the chat area temporarily
1376 set _backup_con_chatvars_set 0
1377 alias _restore_con_chatvars_0 ""
1378 alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
1379 alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
1380 alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
1381 alias _backup_con_chatvars_1 ""
1382 alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
1383 alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -9; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
1384 alias -con_chat_maximize "_restore_con_chatvars"
1387 set con_completion_playdemo *.dem
1388 set con_completion_timedemo *.dem
1389 set con_completion_ply *.dem
1390 set con_completion_tdem *.dem
1391 set con_completion_exec *.cfg
1392 set con_completion_chmap map
1393 set con_completion_gotomap map
1394 set con_completion_vmap map
1395 set con_completion_vnextmap map
1396 set con_completion_vdomap map
1398 // these non-saved engine cvars shall be savedG
1399 seta cl_port $cl_port
1400 seta r_showsurfaces $r_showsurfaces
1401 seta r_ambient $r_ambient
1403 seta gl_finish $gl_finish
1404 seta v_kicktime $v_kicktime
1405 seta r_subdivisions_tolerance $r_subdivisions_tolerance
1408 sys_ticrate 0.0166667
1409 cl_netfps 60 // should match
1410 sv_gameplayfix_delayprojectiles 0
1411 sv_gameplayfix_q2airaccelerate 1
1413 // delay for "kill" to prevent abuse
1414 set g_balance_kill_delay 5
1416 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
1417 sv_gameplayfix_droptofloorstartsolid 0
1419 seta gl_texturecompression 0
1420 gl_texturecompression_color 1
1421 gl_texturecompression_gloss 1
1422 gl_texturecompression_glow 1
1423 gl_texturecompression_lightcubemaps 1
1424 gl_texturecompression_q3bsplightmaps 0
1425 gl_texturecompression_sky 1
1427 set menu_mouse_absolute 0 "TODO make this seta if the engine understands this right"
1428 seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)"
1429 set menu_use_default_hostname 1
1430 alias sethostname "set menu_use_default_hostname 0; hostname $*"
1432 // force fog for people who turn it off in game (set this to like 5 if you suspect people are "cheating" that way)
1433 set sv_foginterval 0
1435 // Audio track names (for old-style "cd loop NUMBER" usage)
1436 set _cdtrack_first "1"
1437 alias _cdtrack_0 "g_cdtracks_remaplist \"$g_cdtracks_remaplist $1\""
1438 alias _cdtrack_1 "g_cdtracks_remaplist \"$1\"; set _cdtrack_first 0"
1439 alias _cdtrack "_cdtrack_$_cdtrack_first $2"
1440 set g_cdtracks_remaplist ""
1442 unset _cdtrack_first
1447 cd remap $g_cdtracks_remaplist
1448 set sv_intermission_cdtrack ""
1450 set g_cdtracks_dontusebydefault ""
1451 set menu_cdtrack "ninesix"
1453 // maxidle (in seconds): kick players idle for more than that amount of time
1455 // when sv_maxidle is not 0, assume spectators are idle too
1456 set sv_maxidle_spectatorsareidle 0
1458 // CTF capture limit placeholder cvar
1462 seta hud_fontsize 11
1463 seta hud_fontsize_spec 16
1464 seta scr_centersize 11
1466 // alias hud_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; scoreboard_columns_set"
1467 alias sbar_font "set _requested_sbar_font \"${*}\""
1468 sbar_font gfx/vera-sans 8 12 16 24 32
1469 seta hud_showbinds 1 "display actions / bound keys in the strings shown during the game. 0 displays only actions, 1 displays only bound keys, 2 displays both"
1470 seta hud_showbinds_limit 2 "maximum number of bound keys to show for an action. 0 for unlimited"
1472 // these entities are not referenced by anything directly, they just represent
1473 // teams and are found by find() when needed
1474 prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team"
1476 sv_allowdownloads_inarchive 1 // for csprogs.dat
1478 set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
1480 alias allready "sv_cmd allready"
1482 seta cl_weaponpriority "minstanex rocketlauncher nex grenadelauncher fireball hlac hagar seeker crylink campingrifle uzi electro tuba shotgun laser hook porto" "weapon priority list"
1483 seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)"
1484 seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives"
1485 seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy"
1486 seta cl_weaponpriority2 "minstanex nex campingrifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact"
1487 seta cl_weaponpriority3 "minstanex nex campingrifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all"
1488 seta cl_weaponpriority4 "grenadelauncher hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons"
1489 seta cl_weaponpriority5 "laser hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving"
1490 seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun"
1491 seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun"
1492 seta cl_weaponpriority8 "" "use impulse 208 for prev gun from this list, 218 for best gun, 228 for next gun"
1493 seta cl_weaponpriority9 "" "use impulse 209 for prev gun from this list, 219 for best gun, 229 for next gun"
1494 seta cl_weaponimpulsemode 0 "0: only cycle between currently usable weapons in weapon priority order; 1: cycle between all possible weapons on a key in weapon priority order"
1496 seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to clients"
1498 set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist"
1499 set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)"
1501 seta g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
1502 if_dedicated set g_start_delay 15
1504 alias ons_map "cl_cmd radar" // legacy alias
1505 alias radar "cl_cmd radar"
1506 alias scoreboard_columns_set "cl_cmd scoreboard_columns_set $*"
1507 alias scoreboard_columns_help "cl_cmd scoreboard_columns_help $*"
1509 alias _gl_flashblend_update_00 "gl_flashblend 1"
1510 alias _gl_flashblend_update_10 "gl_flashblend 0"
1511 alias _gl_flashblend_update_01 "gl_flashblend 0"
1512 alias _gl_flashblend_update_11 "gl_flashblend 0"
1513 alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces"
1515 set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)"
1517 set cl_handicap 1 "the higher, the more damage you will receive (client setting)"
1521 // must be at the bottom of this file:
1522 // alias for switching the teamselect menu
1523 alias menu_showteamselect "menu_cmd directmenu TeamSelect"
1524 alias menu_showhudexit "menu_cmd directmenu HUDExit"
1525 alias menu_showhudoptions "menu_cmd directpanelhudmenu $*"
1526 alias menu_sync "menu_cmd sync"
1527 bind f5 menu_showteamselect
1530 set g_bugrigs_planar_movement 1 "BROTRR bug emulation"
1531 set g_bugrigs_planar_movement_car_jumping 1 "my own bug"
1532 set g_bugrigs_reverse_speeding 1 "BROTRR bug emulation"
1533 set g_bugrigs_reverse_spinning 1 "BROTRR bug emulation"
1534 set g_bugrigs_reverse_stopping 1 "BROTRR bug emulation"
1535 set g_bugrigs_air_steering 1 "NFS bug emulation"
1536 set g_bugrigs_angle_smoothing 5 "smooth the car angle a bit, looks nice"
1537 set g_bugrigs_friction_floor 50 "units/sec friction on floor"
1538 set g_bugrigs_friction_brake 950 "units/sec friction for braking"
1539 set g_bugrigs_friction_air 0.00001 "(very small) v <- v - v^2 * g_bugrigs_friction_air"
1540 set g_bugrigs_accel 800 "acceleration"
1541 set g_bugrigs_speed_ref 400 "reference speed for accel and steer responsiveness"
1542 set g_bugrigs_speed_pow 2 "reference power for accel and steer responsiveness"
1543 set g_bugrigs_steer 1 "steering amount"
1545 set g_touchexplode 0
1546 set g_touchexplode_radius 50
1547 set g_touchexplode_damage 10
1548 set g_touchexplode_edgedamage 0
1549 set g_touchexplode_force 150
1551 set g_ban_sync_uri "" "sync using this ban list provider (empty string to disable)"
1552 set g_ban_sync_interval 5 "sync every 5 minutes"
1553 set g_ban_sync_trusted_servers "" "request ban lists from these xonotic servers (do not include your own server there, or unbanning may fail)"
1554 set g_ban_sync_timeout 45 "time out in seconds for the ban sync requests"
1555 set g_ban_sync_trusted_servers_verify 0 "when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used"
1557 set g_showweaponspawns 0 "1: display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available"
1559 alias records "cmd records"
1560 alias rankings "cmd rankings"
1562 // ballistics use physical units, but qu based
1563 // Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2
1564 // Quake-Joule: 1 qJ = 1 qN * 1 qu
1565 // Quake-Pascal: 1 qPa = 1 qN / 1 qu^2
1567 set g_ballistics_materialconstant 1414213562
1568 set g_ballistics_mindistance 16
1569 set g_ballistics_density_player 0.50 // players are 2x as easy to pass as walls
1570 set g_ballistics_density_corpse 0.10 // corpses are 10x as easy to pass as walls
1571 // unit: qJ / qu^3 (energy needed per volume unit of solid to push/burn away
1572 // parameter: bullet constant: mass / area in g/qu^2
1573 // = mass / (pi/4 * caliber^2)
1574 // with caliber in inches, mass in grams:
1575 // = 1.273239544735163 * mass / caliber^2
1576 // with caliber in inches, mass in grains:
1577 // = 0.082633246453312 * mass / caliber^2
1579 // bullet max travel distance inside solid:
1580 // 0.5 * v^2 * bulletconstant / g_ballistics_materialconstant
1582 // some bullet constants:
1583 // http://hypertextbook.com/facts/2000/ShantayArmstrong.shtml
1584 // second bullet: caliber .45, mass 16.2g, bullet constant 101.859163578813
1585 // third bullet: caliber .338, mass 16.2g, bullet constant 180.5476053421592
1586 // fourth bullet: caliber .25, mass 2.3g, bullet constant 46.85521524625399
1587 // http://en.wikipedia.org/wiki/.50_BMG
1588 // caliber .5, 360 grains, bullet constant 118.9918748927693
1590 // caliber .3, 62 grains, bullet constant 56.92512533450383
1591 // .3 winchester magnum:
1592 // caliber .3, 150 grains, bullet constant 137.7220774221867
1594 set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)"
1596 sv_status_show_qcstatus 1 "Xonotic uses this field instead of frags"
1597 set g_full_getstatus_responses 0 "this currently breaks qstat"
1600 set camera_enable 0 "Enables the camera for demo playback"
1601 set camera_free 0 "Free camera instead of chasing the player"
1602 set camera_reset 0 "Resets the camera position and switch to chase mode"
1603 set camera_speed_roll 0.9 "Camera rotation speed"
1604 set camera_speed_chase 4 "Camera movement speed on the x/y/z axis while chasing the player"
1605 set camera_speed_free 8 "Camera movement speed on the x/y/z axis in free mode"
1606 set camera_speed_attenuation 10 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements"
1607 set camera_mouse_treshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control"
1608 set camera_chase_smoothly 0 "Attenuate player movements (only in chase mode)"
1609 set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode"
1610 set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother"
1611 set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking"
1613 // "Gentle mode": show no blood
1614 seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages"
1615 seta cl_gentle 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
1617 seta cl_racetimer_position 0.25 "Y-axis positioning of the race timer (from 0 to 1)"
1618 seta cl_showpressedkeys 0 "Show which movement keys someone is pressing: 1 for spectating, 2 for always"
1619 seta cl_showpressedkeys_position "0.5 0.8" "1 0 would be upper right corner, 0.5 0.5 the center"
1621 seta cl_showspeed 0 "show the XY speed of the player"
1622 seta cl_showspeed_unit 0 "unit selection (0 = qu/s (no postfix), 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots)"
1623 seta cl_showspeed_z 0 "include the speed on the Z-axis"
1624 seta cl_showspeed_size 30 "size of the numbers"
1625 seta cl_showspeed_position 0.7 "Y-axis positioning of the numbers"
1627 seta cl_showacceleration 0 "show the XY acceleration of the player"
1628 seta cl_showacceleration_z 0 "include the speed on the Z-axis"
1629 seta cl_showacceleration_size 40 "height of the bar"
1630 seta cl_showacceleration_scale 5 "X-axis scale of the bar"
1631 seta cl_showacceleration_alpha 0.5 "alpha of the bar"
1632 seta cl_showacceleration_color_custom 0 "0 = dynamic color depending on acceleration, 1 = use custom color"
1633 seta cl_showacceleration_color "1 0 0" "color of the bar, needs cl_showacceleration_color_custom to be 1"
1634 seta cl_showacceleration_position 0.6 "Y-axis positioning of the bar"
1636 set g_jetpack 0 "Jetpack mutator (uses the hook's button, can't coexist with the offhand hook, but only with the onhand one)"
1638 set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had."
1640 set cl_effects_lightningarc_simple 0
1641 set cl_effects_lightningarc_segmentlength 64
1642 set cl_effects_lightningarc_drift_start 0.45
1643 set cl_effects_lightningarc_drift_end 0.1
1644 set cl_effects_lightningarc_branchfactor_start 0.25
1645 set cl_effects_lightningarc_branchfactor_add 0.1
1647 set g_hitplots 0 "when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used"
1648 seta g_hitplots_individuals "" "the individuals, by IP, that should have their hitplots recorded"
1649 alias g_hitplots_add "qc_cmd rpn /g_hitplots_individuals g_hitplots_individuals $1 union def"
1650 alias g_hitplots_remove "qc_cmd rpn /g_hitplots_individuals g_hitplots_individuals $1 difference def"
1652 alias mute "prvm_edictset server $1 muted 1" // I am lazy and not making an actual command of this
1653 alias unmute "prvm_edictset server $1 muted 0" // dito
1657 set menu_updatecheck 1
1659 set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved
1660 set bot_sound_monopoly 0 "when enabled, only bots can make any noise"
1662 // broken, sorry (cannot handle weapon attachment properly)
1663 //seta cl_forceplayermodels 0 "force all players to look like you; WARNING: animations can look very bad with this"
1664 //seta cl_forceplayermodelsfromxonotic 0 "force models coming from xonotic; WARNING: animations can look very bad with this"
1665 //set sv_clforceplayermodels 1 "allow clients to use cl_forcemodels"
1667 set sv_loddistance1 1024
1668 set sv_loddistance2 4096
1669 seta cl_playerdetailreduction 0 "the higher, the less detailed player models are displayed (LOD)"
1671 set g_mapinfo_settemp_acl "+*" "ACL for mapinfo setting cvars"
1674 alias _cl_hook_gamestart "set _cl_hook_gametype $1; _cl_hook_gamestart_stage2"
1675 alias _cl_hook_gamestart_stage2 "cl_hook_gamestart_all; cl_hook_gamestart_${_cl_hook_gametype}"
1676 alias cl_hook_gamestart_all
1677 alias cl_hook_gamestart_nop //is only called when CSQC unloads before knowing the gametype, very unlikely
1678 alias cl_hook_gamestart_dm
1679 alias cl_hook_gamestart_tdm
1680 alias cl_hook_gamestart_dom
1681 alias cl_hook_gamestart_ctf
1682 alias cl_hook_gamestart_rune
1683 alias cl_hook_gamestart_lms
1684 alias cl_hook_gamestart_arena
1685 alias cl_hook_gamestart_ca
1686 alias cl_hook_gamestart_kh
1687 alias cl_hook_gamestart_ons
1688 alias cl_hook_gamestart_as
1689 alias cl_hook_gamestart_rc
1690 alias cl_hook_gamestart_nexball
1691 alias cl_hook_gamestart_cts
1692 alias cl_hook_gameend
1694 alias _sv_hook_gamestart "set _sv_hook_gametype $1; _sv_hook_gamestart_stage2"
1695 alias _sv_hook_gamestart_stage2 "sv_hook_gamestart_all; sv_hook_gamestart_${_sv_hook_gametype}"
1696 alias sv_hook_gamestart_all
1697 alias sv_hook_gamestart_dm
1698 alias sv_hook_gamestart_tdm
1699 alias sv_hook_gamestart_dom
1700 alias sv_hook_gamestart_ctf
1701 alias sv_hook_gamestart_rune
1702 alias sv_hook_gamestart_lms
1703 alias sv_hook_gamestart_arena
1704 alias sv_hook_gamestart_ca
1705 alias sv_hook_gamestart_kh
1706 alias sv_hook_gamestart_ons
1707 alias sv_hook_gamestart_as
1708 alias sv_hook_gamestart_rc
1709 alias sv_hook_gamestart_nexball
1710 alias sv_hook_gamestart_cts
1711 alias sv_hook_gamerestart
1712 alias sv_hook_gameend
1714 seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least 1)"
1715 seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)"
1716 seta cl_vehicle_spiderbot_cross_alpha 0.6
1717 seta cl_vehicle_spiderbot_cross_size 1
1719 //cl_gunalign calculator
1720 seta menu_cl_gunalign 3 "Gun alignment; 1 = right, 2 = left, 3 = center or right, 4 = center or left"
1721 alias _gunalign_01 "cl_gunalign 1"
1722 alias _gunalign_02 "cl_gunalign 2"
1723 alias _gunalign_03 "cl_gunalign 3"
1724 alias _gunalign_04 "cl_gunalign 4"
1725 alias _gunalign_11 "cl_gunalign 2"
1726 alias _gunalign_12 "cl_gunalign 1"
1727 alias _gunalign_13 "cl_gunalign 4"
1728 alias _gunalign_14 "cl_gunalign 3"
1729 alias _gunalign_update "_gunalign_$v_flipped$menu_cl_gunalign"
1731 set _menu_alpha "" // will be set by menu QC to the current fading of the menu, can be used by CSQC to fade items
1733 set g_triggerimpulse_accel_power 1 "trigger_impulse accelerator power (applied BEFORE the multiplier)"
1734 set g_triggerimpulse_accel_multiplier 1 "trigger_impulse accelerator multiplier (applied AFTER the power)"
1735 set g_triggerimpulse_directional_multiplier 1 "trigger_impulse directional field multiplier"
1736 set g_triggerimpulse_radial_multiplier 1 "trigger_impulse radial field multiplier"
1738 seta g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
1739 seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"
1741 set sv_weaponstats_damagefile "" "when set to a file name, per-weapon damage stats get written to that file"
1742 set sv_weaponstats_killfile "" "when set to a file name, per-weapon kill stats get written to that file"
1744 seta cl_noantilag 0 "turn this on if you believe antilag is bad"
1746 set sv_pitch_min -35 "minimum aiming angle for shooting direction display of the gun"
1747 set sv_pitch_max 35 "maximum aiming angle for shooting direction display of the gun"
1748 set sv_pitch_fixyaw 0 "workaround to fix the aiming direction on stupidly made player models, FIXME fix the models and set this to 0"
1750 set rescan_pending 0 "set to 1 to schedule a fs_rescan at the end of this match"
1752 seta g_mapinfo_allow_unsupported_modes_and_let_stuff_break "0" "set to 1 to be able to force game types using g_ cvars even if the map does not support them"
1754 // weapon accuracy stats
1755 set sv_accuracy_data_share 1 "1 send weapon accuracy data statistics to spectating clients, depends on cl_accuracy_data_share"
1756 set sv_accuracy_data_send 1 "1 send weapon accuracy data statistics and improved score info to all the clients at the end of the match, depends on cl_accuracy_data_receive, 0 send the current 'player has won' to all the clients"
1757 set cl_accuracy_data_share 0 "1 share my weapon accuracy data statistics with other players, 0 keep my weapon accuracy data statistics hidden"
1758 set cl_accuracy_data_receive 0 "1 receive weapon accuracy data statistics at the end of the match"
1760 set developer_fteqccbugs 0 "check fteqcc bugs on startup"
1761 set _allow_unacceptable_compiler_bugs 0 "don't bail out if certain bugs are detected (HANDLE WITH CARE)"
1762 set spawn_debug 0 "use all spawns one by one, then abort, to verify all spawnpoints"
1763 set loddebug 0 "force this LOD level"
1764 set spawn_debugview 0 "display spawnpoints and their rating on spawn to debug spawnpoint rating calculation"
1765 set g_mutatormsg "" "mutator message"
1766 set speedmeter 0 "print landing speeds"
1767 set developer_shtest 0 "experimental speedhack detection"
1768 set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code"
1769 set g_debug_bot_commands 0 "print scripted bot commands before executing"
1771 // debug cvars for keyhunt attaching
1775 // campaign internal, set when loading a campaign map1G
1776 set _campaign_index ""
1777 set _campaign_name ""
1779 // define some engine cvars that we need even on dedicated server
1782 // we REALLY need the end pos nudging DP bug workaround for trace-to-end-of-solid to work
1783 collision_endposnudge 1
1786 set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire
1787 set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff)
1790 seta _cl_userid "" "player ID (e.g. for tournaments)"
1792 // FIXME workaround for engine bug
1793 sv_gameplayfix_nudgeoutofsolid 0
1794 // to div0: remove this once 5b7ac1706712977bbc0297d2d53294e73574c7cd (svn r9537) is in the stable branch of the engine again
1796 // otherwise, antilag breaks
1797 sv_gameplayfix_consistentplayerprethink 1
1799 // support Q1BSP maps
1800 mod_q1bsp_polygoncollisions 1
1802 // improve some minor details
1803 sv_gameplayfix_gravityunaffectedbyticrate 1
1804 sv_gameplayfix_nogravityonground 1
1806 // autodemo deleting
1807 seta cl_autodemo_delete_keeprecords 0 "when 1, records with a newly made race/cts demo are kept even if cl_autodemo_delete is used to delete demos"
1810 set cl_lockview 0 "when 1, the camera does not move any more"
1812 // we now use mastervolume
1815 // sucks less than the old one
1816 cl_decals_newsystem 1
1818 // NOTE: this only replaces weapons on the map
1819 // use g_start_weapon_* to also replace the on-startup weapons!
1820 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
1821 // set the cvars to "0" to totally disable a weapon
1822 set g_weaponreplace_laser ""
1823 set g_weaponreplace_shotgun ""
1824 set g_weaponreplace_uzi ""
1825 set g_weaponreplace_grenadelauncher ""
1826 set g_weaponreplace_electro ""
1827 set g_weaponreplace_crylink ""
1828 set g_weaponreplace_nex ""
1829 set g_weaponreplace_hagar ""
1830 set g_weaponreplace_rocketlauncher ""
1831 set g_weaponreplace_porto ""
1832 set g_weaponreplace_minstanex ""
1833 set g_weaponreplace_hook ""
1834 set g_weaponreplace_hlac ""
1835 set g_weaponreplace_campingrifle ""
1836 set g_weaponreplace_tuba ""
1837 set g_weaponreplace_fireball ""
1838 set g_weaponreplace_seeker ""
1839 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility in mapinfo files)"
1841 set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)"