1 // Xonotic version (formatted for machines)
2 // used to determine if a client version is compatible
3 // this doesn't have to be bumped with every release
4 // bump when clients become incompatible or any other perfectly good reason
5 // (e.g. game data incompatibility, engine version incompatibility, etc
6 // note: this automatically filters the server browser, clients of the new
7 // version won't see old servers, and clients of the old version won't see new
10 // e.g. Xonotic 1.5.1 RC1 will be 15101
11 set g_xonoticversion git "Xonotic version (formatted for humans)"
12 gameversion 100 // 0.1.0
13 gameversion_min 0 // git builds see all versions
14 gameversion_max 65535 // git builds see all versions
16 // compatibility guideline:
17 // version a.b.c = a0b0c
18 // gameversion_min = a0(b-1)00 // show servers of the previous "line"
19 // gameversion_max = a0(b+1)99 // show servers of the next "line"
20 // so, for a given gameversion, _min and _max calculate as follows:
21 // gameversion_min = (gameversion / 100) * 100 - 100
22 // gameversion_max = (gameversion / 100) * 100 + 199
24 // changes a cvar and reports it to the server (for the menu to notify the
25 // server about changes)
26 alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
28 // detect dedicated server or client
29 alias "_detect_dedicated_$qport" "$*"
30 alias "_detect_dedicated_0" ""
31 alias if_dedicated "_detect_dedicated_$qport ${* asis}"
32 alias if_client "${* asis}"
33 if_dedicated alias if_client ""
35 seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg"
38 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
39 alias asay_ctf_haveflag "say_team (%l) have the flag"
40 alias asay_willgo "say_team will go to %y"
41 alias asay_support "say_team (%l) need help, %h%%"
42 alias asay_killed "say_team got killed at %d"
43 alias asay_noammo "say_team (%l) need %W for %w"
44 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
49 alias ready "cmd ready"
50 alias lockteams "sv_cmd lockteams"
51 alias unlockteams "sv_cmd unlockteams"
52 alias nospectators "sv_cmd nospectators"
53 alias cointoss "sv_cmd cointoss"
54 alias timeout "cmd timeout" //use this command to call a timeout
55 alias timein "cmd timein" //use this command to resume the game before timeout is finished
57 alias bsp "ls maps/*.bsp"
58 alias chmap "changelevel $*"
59 alias gotomap "sv_cmd gotomap \"$1\""
61 alias rec "record demos/$1"
62 alias ply "playdemo $1"
63 alias tdem "timedemo $1"
65 alias dropweapon "impulse 17"
66 alias +show_info +button7
67 alias -show_info -button7
69 alias team_red "cmd selectteam red; cmd join"
70 alias team_blue "cmd selectteam blue; cmd join"
71 alias team_pink "cmd selectteam pink; cmd join"
72 alias team_yellow "cmd selectteam yellow; cmd join"
73 alias team_auto "cmd selectteam auto; cmd join"
76 alias movetoteam_red "sv_cmd movetoteam $1 red"
77 alias movetoteam_blue "sv_cmd movetoteam $1 blue"
78 alias movetoteam_pink "sv_cmd movetoteam $1 pink"
79 alias movetoteam_yellow "sv_cmd movetoteam $1 yellow"
80 alias movetoteam_auto "sv_cmd movetoteam $1 auto"
82 // merge lightmaps up to 1024x1024 textures
83 // the default of 2048x2048 is too heavy for my rig (SavageX)
84 mod_q3bsp_lightmapmergepower 3
89 _cl_playermodel models/player/umbra.iqm
92 seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair"
93 seta crosshair_color_override 0 "when 1, crosshair_color_* overrides the per-weapon color"
94 seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time"
95 seta crosshair_effect_scalefade 1 "use scaling and fading for crosshair effects"
96 seta crosshair_hittest 1 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate"
97 seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed"
98 seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed"
99 seta crosshair_laser "" "crosshair to display when wielding the laser"
100 seta crosshair_laser_color_red 1 "crosshair color red component to display when wielding the laser"
101 seta crosshair_laser_color_green 0.35 "crosshair color green component to display when wielding the laser"
102 seta crosshair_laser_color_blue 0.2 "crosshair color blue component to display when wielding the laser"
103 seta crosshair_laser_color_alpha 0.75 "crosshair alpha value to display when wielding the laser"
104 seta crosshair_laser_size 0.4 "crosshair size when wielding the laser"
105 seta crosshair_shotgun "" "crosshair to display when wielding the shotgun"
106 seta crosshair_shotgun_color_red 0.7 "crosshair color red component to display when wielding the shotgun"
107 seta crosshair_shotgun_color_green 0.7 "crosshair color green component to display when wielding the shotgun"
108 seta crosshair_shotgun_color_blue 0.7 "crosshair color blue component to display when wielding the shotgun"
109 seta crosshair_shotgun_color_alpha 1.1 "crosshair alpha value to display when wielding the shotgun"
110 seta crosshair_shotgun_size 0.65 "crosshair size when wielding the shotgun"
111 seta crosshair_uzi "" "crosshair to display when wielding the machinegun"
112 seta crosshair_uzi_color_red 0.4 "crosshair color red component to display when wielding the machinegun"
113 seta crosshair_uzi_color_green 0.9 "crosshair color green component to display when wielding the machinegun"
114 seta crosshair_uzi_color_blue 0.35 "crosshair color blue component to display when wielding the machinegun"
115 seta crosshair_uzi_color_alpha 0.9 "crosshair alpha value to display when wielding the machinegun"
116 seta crosshair_uzi_size 0.6 "crosshair size when wielding the machinegun"
117 seta crosshair_grenadelauncher "" "crosshair to display when wielding the mortar"
118 seta crosshair_grenadelauncher_color_red 1 "crosshair color red component to display when wielding the mortar"
119 seta crosshair_grenadelauncher_color_green 0.15 "crosshair color green component to display when wielding the mortar"
120 seta crosshair_grenadelauncher_color_blue 0 "crosshair color blue component to display when wielding the mortar"
121 seta crosshair_grenadelauncher_color_alpha 1.15 "crosshair alpha value to display when wielding the mortar"
122 seta crosshair_grenadelauncher_size 0.7 "crosshair size when wielding the mortar"
123 seta crosshair_electro "" "crosshair to display when wielding the electro"
124 seta crosshair_electro_color_red 0.35 "crosshair color red component to display when wielding the electro"
125 seta crosshair_electro_color_green 0.5 "crosshair color green component to display when wielding the electro"
126 seta crosshair_electro_color_blue 1 "crosshair color blue component to display when wielding the electro"
127 seta crosshair_electro_color_alpha 1 "crosshair alpha value to display when wielding the electro"
128 seta crosshair_electro_size 0.5 "crosshair size when wielding the electro"
129 seta crosshair_crylink "" "crosshair to display when wielding the crylink"
130 seta crosshair_crylink_color_red 0.85 "crosshair color red component to display when wielding the crylink"
131 seta crosshair_crylink_color_green 0.25 "crosshair color green component to display when wielding the crylink"
132 seta crosshair_crylink_color_blue 1 "crosshair color blue component to display when wielding the crylink"
133 seta crosshair_crylink_color_alpha 0.85 "crosshair alpha value to display when wielding the crylink"
134 seta crosshair_crylink_size 0.4 "crosshair size when wielding the crylink"
135 seta crosshair_nex "" "crosshair to display when wielding the nex gun"
136 seta crosshair_nex_color_red 0 "crosshair color red component to display when wielding the nex gun"
137 seta crosshair_nex_color_green 0.9 "crosshair color green component to display when wielding the nex gun"
138 seta crosshair_nex_color_blue 1 "crosshair color blue component to display when wielding the nex gun"
139 seta crosshair_nex_color_alpha 0.85 "crosshair alpha value to display when wielding the nex gun"
140 seta crosshair_nex_size 0.65 "crosshair size when wielding the nex gun"
141 seta crosshair_hagar "" "crosshair to display when wielding the hagar"
142 seta crosshair_hagar_color_red 0.85 "crosshair color red component to display when wielding the hagar"
143 seta crosshair_hagar_color_green 0.5 "crosshair color green component to display when wielding the hagar"
144 seta crosshair_hagar_color_blue 0.35 "crosshair color blue component to display when wielding the hagar"
145 seta crosshair_hagar_color_alpha 1 "crosshair alpha value to display when wielding the hagar"
146 seta crosshair_hagar_size 0.8 "crosshair size when wielding the hagar"
147 seta crosshair_rocketlauncher "" "crosshair to display when wielding the rocketlauncher"
148 seta crosshair_rocketlauncher_color_red 1 "crosshair color red component to display when wielding the rocketlauncher"
149 seta crosshair_rocketlauncher_color_green 0.75 "crosshair color green component to display when wielding the rocketlauncher"
150 seta crosshair_rocketlauncher_color_blue 0.2 "crosshair color blue component to display when wielding the rocketlauncher"
151 seta crosshair_rocketlauncher_color_alpha 1 "crosshair alpha value to display when wielding the rocketlauncher"
152 seta crosshair_rocketlauncher_size 0.5875 "crosshair size when wielding the rocketlauncher"
153 seta crosshair_porto "" "crosshair to display when wielding the porto"
154 seta crosshair_porto_color_red 0.5 "crosshair color red component to display when wielding the porto"
155 seta crosshair_porto_color_green 1 "crosshair color green component to display when wielding the porto"
156 seta crosshair_porto_color_blue 0.5 "crosshair color blue component to display when wielding the porto"
157 seta crosshair_porto_color_alpha 0.85 "crosshair alpha value to display when wielding the porto"
158 seta crosshair_porto_size 0.6 "crosshair size when wielding the porto"
159 seta crosshair_minstanex "" "crosshair to display when wielding the minstanex gun"
160 seta crosshair_minstanex_color_red 0.65 "crosshair color red component to display when wielding the minstanex gun"
161 seta crosshair_minstanex_color_green 0.65 "crosshair color green component to display when wielding the minstanex gun"
162 seta crosshair_minstanex_color_blue 1 "crosshair color blue component to display when wielding the minstanex gun"
163 seta crosshair_minstanex_color_alpha 1 "crosshair alpha value to display when wielding the minstanex gun"
164 seta crosshair_minstanex_size 0.4 "crosshair size when wielding the minstanex gun"
165 seta crosshair_hook "" "crosshair to display when wielding the hook"
166 seta crosshair_hook_color_red 0.65 "crosshair color red component to display when wielding the hook"
167 seta crosshair_hook_color_green 1 "crosshair color green component to display when wielding the hook"
168 seta crosshair_hook_color_blue 0.85 "crosshair color blue component to display when wielding the hook"
169 seta crosshair_hook_color_alpha 0.85 "crosshair alpha value to display when wielding the hook"
170 seta crosshair_hook_size 0.5 "crosshair size when wielding the hook"
171 seta crosshair_hlac "" "crosshair to display when wielding the H.L.A.C"
172 seta crosshair_hlac_color_red 1 "crosshair color red component to display when wielding the H.L.A.C."
173 seta crosshair_hlac_color_green 0.65 "crosshair color green component to display when wielding the H.L.A.C."
174 seta crosshair_hlac_color_blue 0.2 "crosshair color blue component to display when wielding the H.L.A.C."
175 seta crosshair_hlac_color_alpha 1 "crosshair alpha value to display when wielding the H.L.A.C."
176 seta crosshair_hlac_size 0.6 "crosshair size when wielding the H.L.A.C."
177 seta crosshair_seeker "" "crosshair to display when wielding the TAG Seeker"
178 seta crosshair_seeker_color_red 1 "crosshair color red component to display when wielding the TAG seeker"
179 seta crosshair_seeker_color_green 0.35 "crosshair color green component to display when wielding the TAG seeker"
180 seta crosshair_seeker_color_blue 0.35 "crosshair color blue component to display when wielding the TAG seeker"
181 seta crosshair_seeker_color_alpha 0.9 "crosshair alpha value to display when wielding the TAG seeker"
182 seta crosshair_seeker_size 0.8 "crosshair size when wielding the TAG seeker"
183 seta crosshair_campingrifle "" "crosshair to display when wielding the campingrifle"
184 seta crosshair_campingrifle_color_red 0.85 "crosshair color red component to display when wielding the campingrifle"
185 seta crosshair_campingrifle_color_green 0.5 "crosshair color green component to display when wielding the campingrifle"
186 seta crosshair_campingrifle_color_blue 0.25 "crosshair color blue component to display when wielding the campingrifle"
187 seta crosshair_campingrifle_color_alpha 1 "crosshair alpha value to display when wielding the campingrifle"
188 seta crosshair_campingrifle_size 0.65 "crosshair size when wielding the campingrifle"
189 seta crosshair_campingrifle_ring_size 1.5 "bullet counter ring size around campingrifle crosshair, multiple of crosshair_campingrifle_size"
190 seta crosshair_tuba "" "crosshair to display when wielding the tuba"
191 seta crosshair_tuba_color_red 0.85 "crosshair color red component to display when wielding the tuba"
192 seta crosshair_tuba_color_green 0.5 "crosshair color green component to display when wielding the tuba"
193 seta crosshair_tuba_color_blue 0.25 "crosshair color blue component to display when wielding the tuba"
194 seta crosshair_tuba_color_alpha 1 "crosshair alpha value to display when wielding the tuba"
195 seta crosshair_tuba_size 1 "crosshair size when wielding the tuba"
196 seta crosshair_fireball "" "crosshair to display when wielding the fireball"
197 seta crosshair_fireball_color_red 0.2 "crosshair color red component to display when wielding the fireball"
198 seta crosshair_fireball_color_green 1.0 "crosshair color green component to display when wielding the fireball"
199 seta crosshair_fireball_color_blue 0.2 "crosshair color blue component to display when wielding the fireball"
200 seta crosshair_fireball_color_alpha 1 "crosshair alpha value to display when wielding the fireball"
201 seta crosshair_fireball_size 1 "crosshair size when wielding the fireball"
202 seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)"
203 seta cl_reticle_item_nex 1 "draw aiming recticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha"
204 seta cl_reticle_item_normal 1 "draw recticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha"
206 seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out"
207 seta cl_velocityzoomtime 0.3 "time value for averaging speed values"
208 seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)"
209 seta cl_zoomspeed 3.5 "how fast it will zoom (0.5-16), negative values mean instant zoom"
210 seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)"
217 // fullscreen 1024x768x32bit
223 seta menu_vid_width 1024
224 seta menu_vid_height 768
225 seta menu_vid_pixelheight 1
226 seta menu_vid_scale 0
227 // 2D resolution 800x600
230 // menu_conwidth, menu_conheight are set inside quake.rc
231 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
233 // these settings determine how much the view is affected by movement/damage
234 cl_deathfade 1 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster)
235 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
236 cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
237 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
238 cl_leanmodel 1 // enables weapon leaning effect when looking around
239 cl_leanmodel_side_speed 0.7 "gun leaning sideways speed"
240 cl_leanmodel_side_limit 35 "gun leaning sideways limit"
241 cl_leanmodel_side_highpass1 30 "gun leaning sideways pre-highpass in 1/s"
242 cl_leanmodel_side_highpass 3 "gun leaning sideways highpass in 1/s"
243 cl_leanmodel_side_lowpass 20 "gun leaning sideways lowpass in 1/s"
244 cl_leanmodel_up_speed 0.65 "gun leaning upward speed"
245 cl_leanmodel_up_limit 50 "gun leaning upward limit"
246 cl_leanmodel_up_highpass1 5 "gun leaning upward pre-highpass in 1/s"
247 cl_leanmodel_up_highpass 15 "gun leaning upward highpass in 1/s"
248 cl_leanmodel_up_lowpass 20 "gun leaning upward lowpass in 1/s"
249 cl_followmodel 1 // enables weapon pushing / pulling effect when walking
250 cl_followmodel_side_speed 0.25 "gun following sideways speed"
251 cl_followmodel_side_limit 6 "gun following sideways limit"
252 cl_followmodel_side_highpass1 30 "gun following sideways pre-highpass in 1/s"
253 cl_followmodel_side_highpass 5 "gun following sideways highpass in 1/s"
254 cl_followmodel_side_lowpass 10 "gun following sideways lowpass in 1/s"
255 cl_followmodel_up_speed 0.5 "gun following upward speed"
256 cl_followmodel_up_limit 5 "gun following upward limit"
257 cl_followmodel_up_highpass1 60 "gun following upward pre-highpass in 1/s"
258 cl_followmodel_up_highpass 2 "gun following upward highpass in 1/s"
259 cl_followmodel_up_lowpass 10 "gun following upward lowpass in 1/s"
261 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
262 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds
263 gl_polyblend 0.5 // whether to use screen tints, default is 1
264 r_motionblur 0 // motion blur value, default is 0
265 r_damageblur 0 // motion blur when damaged, default is 0
267 seta vid_x11_display "" "xonotic-linux-*.sh will use this to start xonotic on an other/new X display"
268 // This can have three possible settings:
270 // ":n" use DISPLAY=:n, create it if needed
271 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
273 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
276 seta cl_autotaunt 0 "automatically taunt enemies when fragging them"
277 seta sv_taunt 1 "allow taunts on the server"
278 seta sv_autotaunt 1 "allow autotaunts on the server"
279 seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional"
280 seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from which taunts can be heared"
283 hostname "Xonotic $g_xonoticversion Server"
284 set sv_mapchange_delay 5
285 set minplayers 0 "number of players playing at the same time (if not enough real players are there the remaining slots are filled with bots)"
286 sv_cullentities_trace 1
287 r_cullentities_trace 1
289 // restart server if all players hit "ready"-button
290 set sv_ready_restart 0 "if set to 1 allow a map to be restarted once all players pressed the \"ready\" button'"
291 set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown"
292 set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed"
294 set sv_hitsound_antispam_time 0.05 "don't play the hitsound more often than this for the electro lightning gun or the laser gauntlet"
296 //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
297 set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)"
299 set g_maxplayers 0 "maximum number of players allowed to play at the same time, set to 0 to allow all players to join the game"
300 set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked"
303 set g_warmup 0 "split the game into a warmup- and match-stage when set to 1"
304 set g_warmup_limit 60 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches)"
305 set g_warmup_allow_timeout 0 "if set to 1 timeouts can also be called in the warmup-stage, when sv_timeout is set to 1"
306 set g_warmup_allguns 0 "if set players start with all guns in warmup mode"
308 set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage"
309 set sv_vote_nospectators 0 "if set only players can call a vote (thus spectators and observers can't call a vote)"
311 alias g_tourney "g_tourney_$1"
312 alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1"
313 alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0"
315 set sv_timeout 0 "allows a player to call a timeout, this will pause the game for some time"
316 set sv_timeout_length 120 "how long the game will be paused at max, in seconds"
317 set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets reset after a restart)"
318 set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds"
319 set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command"
321 set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun beam"
322 seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)"
323 set sv_qcweaponanimation 0
325 set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting"
326 set g_telefrags_teamplay 1 "never telefrag team mates"
327 set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen"
328 set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed"
330 set g_respawn_ghosts 0 "if 1 dead bodies become ghosts and float away when the player respawns"
331 set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate"
332 set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would"
334 // fragmessage: This allows extra information to be displayed with the frag centerprints.
335 set sv_fragmessage_information_ping 1 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"
336 set sv_fragmessage_information_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)"
337 set sv_fragmessage_information_stats 1 "Enable statistics (health/armor) display information, 0 = Never display; 1 = Always display (Only available for the person who was killed)"
338 set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, 0 = Never display; 1 = Always display"
340 // use default physics
341 set sv_friction_on_land 0
342 exec physicsNoQWBunny-nexbased.cfg
344 set sv_player_viewoffset "0 0 42" "view offset of the player model"
345 set sv_player_mins "-16 -16 -24" "playermodel mins"
346 set sv_player_maxs "16 16 45" "playermodel maxs"
347 set sv_player_crouch_viewoffset "0 0 20" "view offset of the player model when crouched"
348 set sv_player_crouch_mins "-16 -16 -24" "mins of a crouched playermodel"
349 set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel"
351 set sv_pogostick 1 "don't require releasing the space bar for jumping again"
352 set sv_doublejump 0 "allow Quake 2-style double jumps"
353 set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; final velocity will be >= (jumpheight * min + jumpheight)"
354 set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)"
355 set sv_jumpspeedcap_max_disable_on_ramps 0 "disable upper baseline velocity bound on ramps to preserve the old rampjump style"
357 seta sv_precacheplayermodels 1
358 seta sv_precacheweapons 0
359 seta sv_precacheitems 0
360 set sv_spectator_speed_multiplier 1.5
361 seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe the game, if set to 0 joining clients spawn as players immediately (no spectating)"
362 seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables"
363 seta sv_defaultplayermodel "models/player/nexus.zym" "default model selection, only works if sv_defaultcharacter is set to 1"
364 seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1"
365 seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel"
366 seta sv_defaultplayerskin_red 0
367 seta sv_defaultplayermodel_blue "" "\"\" means see sv_defaultplayermodel"
368 seta sv_defaultplayerskin_blue 0
369 seta sv_defaultplayermodel_yellow "" "\"\" means see sv_defaultplayermodel"
370 seta sv_defaultplayerskin_yellow 0
371 seta sv_defaultplayermodel_pink "" "\"\" means see sv_defaultplayermodel"
372 seta sv_defaultplayerskin_pink 0
373 seta sv_defaultplayercolors "" "set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to \"\" to disable"
374 set sv_autoscreenshot 0 "if set to 1, the server forces all clients to create a local screenshot once the map ended"
375 net_messagetimeout 300
376 net_connecttimeout 30
377 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
378 set ekg 0 "Throw huge amounts of gibs"
381 cl_stairsmoothspeed 200
382 cl_forwardspeed $sv_maxspeed
383 cl_backspeed $sv_maxspeed
384 cl_sidespeed $sv_maxspeed
385 cl_upspeed $sv_maxspeed
386 cl_movement_accelerate $sv_accelerate
387 cl_movement_airaccel_qw $sv_airaccel_qw
388 cl_movement_airaccel_sideways_friction $sv_airaccel_sideways_friction
389 cl_movement_airaccelerate $sv_airaccelerate
390 cl_movement_edgefriction $edgefriction
391 cl_movement_friction $sv_friction
392 cl_movement_jumpvelocity $sv_jumpvelocity
393 cl_movement_maxairspeed $sv_maxairspeed
394 cl_movement_maxspeed $sv_maxspeed
395 cl_movement_stepheight $sv_stepheight
396 cl_movement_stopspeed $sv_stopspeed
397 cl_movement_track_canjump 0 // till DP bug gets fixed
398 cl_movement_wallfriction $sv_wallfriction
399 cl_movement_wateraccelerate $sv_wateraccelerate
400 cl_movement_waterfriction $sv_waterfriction
402 seta cl_autoswitch 1 "automatically switch to newly picked up weapons if they are better than what you are carrying"
403 alias autoswitch "set cl_autoswitch $1 ; cmd autoswitch $1"
405 set bot_config_file bots.txt "Name and path of the bot configuration file"
406 set bot_number 0 "Minimum number of bots"
407 seta bot_usemodelnames 0 "Use player model names for bot names"
408 set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointeditor mode"
409 seta bot_prefix [BOT] "Prefix in front of the bot names"
410 seta bot_suffix "" "Suffix behind the bot names"
411 seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map"
412 // general bot AI cvars
413 set bot_ai_thinkinterval 0.05
414 set bot_ai_strategyinterval 3 "How often a new objective is chosen"
415 set bot_ai_enemydetectioninterval 0.5 "How often bots pick a new target"
416 set bot_ai_enemydetectionradius 10000 "How far bots can see enemies"
417 set bot_ai_dodgeupdateinterval 0.1 "How often scan for items to dodge. Currently not in use."
418 set bot_ai_chooseweaponinterval 0.3 "How often the best weapon according to the situation will be chosen"
419 set bot_ai_dangerdetectioninterval 0.1 "How often scan for waypoints with dangers near"
420 set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered for danger detection"
421 set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle"
422 set bot_ai_aimskill_fixedrate 15
423 set bot_ai_aimskill_firetolerance_distdegrees 180
424 set bot_ai_aimskill_firetolerance_mindegrees 2 "Minimum angle tolerance. Used on large distances"
425 set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range"
426 set bot_ai_aimskill_mouse 1 "How much of the aiming filters are applied"
427 set bot_ai_keyboard_distance 250 "Keyboard emulation is disabled after this distance to the goal"
428 set bot_ai_keyboard_treshold 0.57
429 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim"
430 set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming"
431 set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons"
432 set bot_ai_custom_weapon_priority_far "minstanex nex campingrifle rocketlauncher grenadelauncher electro hagar hlac crylink laser uzi fireball seeker shotgun tuba" "Desired weapons for far distances ordered by priority"
433 set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi campingrifle crylink hlac hagar shotgun laser tuba" "Desired weapons for middle distances ordered by priority"
434 set bot_ai_custom_weapon_priority_close "minstanex nex uzi hlac tuba seeker hagar crylink grenadelauncher shotgun electro campingrifle rocketlauncher laser fireball" "Desired weapons for close distances ordered by priority"
435 set bot_ai_weapon_combo 1 "Enable bots to do weapon combos"
436 set bot_ai_weapon_combo_threshold 0.3 "Try to make a combo N seconds after the last attack"
437 set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item"
438 set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds"
439 set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique"
440 set bot_ai_bunnyhop_startdistance 250 "Run to goals located further than this distance"
441 set bot_ai_bunnyhop_stopdistance 220 "Stop jumping after reaching this distance to the goal"
442 set bot_ai_bunnyhop_firstjumpdelay 0.5 "Start running to the goal only if it was seen for more than N seconds"
443 set bot_god 0 "god mode for bots"
444 set bot_ai_navigation_jetpack 0 "Enable bots to navigat maps using the jetpack"
445 set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance"
446 // Better don't touch these, there are hard to tweak!
447 set bot_ai_aimskill_order_mix_1st 0.01 "Amount of the 1st filter output to apply to the aiming angle"
448 set bot_ai_aimskill_order_mix_2nd 0.1 "Amount of the 1st filter output to apply to the aiming angle"
449 set bot_ai_aimskill_order_mix_3th 0.01 "Amount of the 1st filter output to apply to the aiming angle"
450 set bot_ai_aimskill_order_mix_4th 0.05 "Amount of the 1st filter output to apply to the aiming angle"
451 set bot_ai_aimskill_order_mix_5th 0.01 "Amount of the 1st filter output to apply to the aiming angle"
452 set bot_ai_aimskill_order_filter_1st 0.4 "Position filter"
453 set bot_ai_aimskill_order_filter_2nd 0.4 "Movement filter"
454 set bot_ai_aimskill_order_filter_3th 0.2 "Acceleration filter"
455 set bot_ai_aimskill_order_filter_4th 0.4 "Position prediction filter. Used rarely"
456 set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarely"
458 // waypoint editor enable
459 set g_waypointeditor 0
460 set bot_ignore_bots 0 "When set, bots don't shoot at other bots"
461 set bot_join_empty 0 "When set, bots also play if no player has joined the server"
462 set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count). Changes will be correctly applied only from the next game"
464 alias g_waypointeditor_spawn "impulse 103"
465 alias g_waypointeditor_remove "impulse 104"
466 alias g_waypointeditor_relinkall "impulse 105"
467 alias g_waypointeditor_saveall "impulse 106"
468 alias g_waypointeditor_unreachable "impulse 107"
472 seta g_spawnshieldtime 0.3 "number of seconds you are invincible after you spawned, this shield is lost after you fire"
473 seta g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
474 set g_antilag_nudge 0 "don't touch"
475 set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)"
476 set g_shootfromclient 1 "let client decide if it has the gun left or right; if set to 2, center handedness is allowed, and defaulted to, too; see also cl_gunalign"
477 set g_shootfromeye 0 "shots are fired from your eye/crosshair; visual gun position can still be influenced by cl_gunalign 1 and 2"
478 set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon; visual gun position can still be influenced by cl_gunalign 1 and 2"
479 set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used"
480 set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed"
481 set g_weapon_stay 0 "if set to 1 or 2, weapons stay after they were picked up (1: weapons you don't have yet give you ammo of their type and they can not be dropped, 2: weapons don't give ammo, but instead players start with one pickup-load of ammo by default, 3: weapons give ammo, weapons only stay as ammo-less ghosts)"
482 set g_weapon_throwable 1 "if set to 1, weapons can be dropped"
483 set g_powerup_superhealth 1 "if set to 0 the mega health powerup will not spawn on the map"
484 set g_powerup_strength 1 "if set to 0 the strength powerup will not spawn on the map"
485 set g_powerup_shield 1 "if set to 0 the shield (invincibility) powerup will not spawn on the map"
486 set g_balance_powerup_timer 1 "if set to 0 the powerups dont wear off"
487 set g_use_ammunition 1 "if set to 0 all weapons you pick up have unlimited ammunition"
488 set g_pickup_items 1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map"
489 set g_minstagib 0 "enable minstagib"
490 set g_minstagib_extralives 2 "how many extra lives you will get per powerup"
491 set g_minstagib_ammo_start 10 "starting ammo"
492 set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells"
493 set g_minstagib_invis_alpha 0.15
494 set g_minstagib_speed_jumpheight 1.8 "jump height multiplier that applies while you carry the invincibility powerup"
495 set g_minstagib_speed_moverate 1.25 "speed-multiplier that applies while you carry the invincibility powerup"
496 set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health"
497 set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\""
498 set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)"
499 set g_laserguided_missile 0 "if set to 1 the rockets of the rocket launcher can be steered using a laserpointer"
500 set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne"
501 set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground"
502 set g_spawnsound 1 "set to 0 if you don't want to hear the spawn sound when a player spawns"
503 set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid"
504 set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once <g_respawn_delay> seconds are over"
505 set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)"
506 set g_fullbrightitems 0 "brightens up items"
507 set g_nodepthtestplayers 0 "disables depth testing on players"
508 set g_nodepthtestitems 0 "disables depth testing on items"
509 set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: shotgun and machine gun casings) are sent to the client"
510 set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)"
511 set g_maplist_mostrecent "" "contains the name of the maps that were most recently played"
512 seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"
513 seta g_maplist "accident aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky cyberparcour01 darkzone desertfactory dieselpower downer eggandbacon evilspace farewell final_rage nr_piece-o-cake ons-reborn racetrack reslimed ruiner runningman runningman_1on1remix runningmanctf silvercity skyway slimepit soylent starship stormkeep2 strength toxic warfare"
514 seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"
515 seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"
516 seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"
517 set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints"
518 set samelevel 0 "when 1, always play the same level over and over again"
519 set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
521 set g_cloaked 0 "display all players mostly invisible"
523 set g_player_brightness 0 "set to 2 for brighter players"
524 seta g_balance_cloaked_alpha 0.25
526 set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"
528 set welcome_message_time 8
530 alias clearmap "disconnect"
532 set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up"
534 set g_dodging 0 "set to 1 to enable dodging in games"
536 seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable"
538 set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable"
539 set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging"
540 set sv_dodging_up_speed 200 "the jump velocity of the dodge"
541 set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge"
542 set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)"
543 set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging"
544 set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging"
545 set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
548 set leadlimit_and_fraglimit 0 "if set, leadlimit is ANDed with fraglimit (otherwise ORed)"
550 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
551 seta timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
552 seta fraglimit_override -1 "Frag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
553 seta leadlimit_override -1 "Lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
554 seta capturelimit_override -1 "Capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
555 seta captureleadlimit_override -1 "Capture llead imit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
556 seta g_ctf_capture_limit -1 "CTF capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
557 seta g_ctf_capture_leadlimit -1 "CTF capture lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
558 seta g_arena_point_limit -1 "Arena point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
559 seta g_arena_point_leadlimit -1 "Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
560 seta g_domination_point_limit -1 "Domination point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
561 seta g_domination_point_leadlimit -1 "Domination point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
562 seta g_runematch_point_limit -1 "Runematch point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
563 seta g_runematch_point_leadlimit -1 "Runematch point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
564 seta g_keyhunt_point_limit -1 "Keyhunt point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
565 seta g_keyhunt_point_leadlimit -1 "Keyhunt point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
566 seta g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
567 seta g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
568 seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
570 seta g_ctf_win_mode 0 "0: captures only, 1: captures, then points, 2: points only"
571 seta g_ctf_ignore_frags 0 "1: regular frags give no points"
573 // 50% of the spawns shall be far away from any players
574 set g_spawn_furthest 0.5
576 set g_respawn_delay 2 "number of seconds you have to wait before you can respawn again"
577 set g_respawn_waves 0 "respawn in waves (every n seconds), intended to decrease overwhelming base attacks"
578 // when variables are set to 0, they take over the global setting...
579 // to force disable delay or waves, set them to 0.125
580 set g_ctf_respawn_delay 0
581 set g_ctf_respawn_waves 0
582 set g_dm_respawn_delay 0
583 set g_dm_respawn_waves 0
584 set g_dom_respawn_delay 0
585 set g_dom_respawn_waves 0
586 set g_lms_respawn_delay 0
587 set g_lms_respawn_waves 0
588 set g_rune_respawn_delay 0
589 set g_rune_respawn_waves 0
590 set g_tdm_respawn_delay 0
591 set g_tdm_respawn_waves 0
592 set g_kh_respawn_delay 0
593 set g_kh_respawn_waves 0
594 set g_arena_respawn_delay 0
595 set g_arena_respawn_waves 0
596 set g_ca_respawn_delay 0
597 set g_ca_respawn_waves 0
598 set g_nexball_respawn_delay 0
599 set g_nexball_respawn_waves 0
600 set g_as_respawn_delay 0
601 set g_as_respawn_waves 0
602 set g_ons_respawn_delay 0
603 set g_ons_respawn_waves 0
604 set g_rc_respawn_waves 0
605 set g_rc_respawn_delay 0
606 set g_cts_respawn_waves 0
607 set g_cts_respawn_delay 0
608 set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts"
611 seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit"
612 seta timelimit_overtimes 0 "how many overtimes to add at max"
613 seta timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all overtimes were added and still no winner was found"
615 // common team values
616 set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins"
618 seta teamplay_default 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars"
619 seta g_mirrordamage 0.3 "for teamplay 4: mirror damage factor"
620 seta g_friendlyfire 0.1 "for teamplay 4: fiendly fire factor"
621 seta g_teamdamage_threshold 50 "for teamplay 4: threshold over which to apply mirror damage"
622 seta g_teamdamage_resetspeed 30 "for teamplay 4: how fast player's teamdamage count decreases"
624 set deathmatch_force_teamplay 0 "Always play TDM instead of DM"
625 seta g_balance_teams 0 "automatically balance out players entering instead of asking them for their preferred team"
626 seta g_balance_teams_force 0 "automatically balance out teams when players move or disconnect"
627 seta g_balance_teams_prevent_imbalance 0 "prevent players from changing to larger teams"
628 set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)"
629 seta g_tdm_teams_override 0 "how many teams are in team deathmatch"
630 set g_tdm_team_spawns 0 "when 1, a map can define team spawnpoints for TDM"
631 set g_changeteam_banned 0 "not allowed to change team"
632 set g_changeteam_fragtransfer 0 "% of frags you get to keep when you change teams (rounded down)"
634 set sv_teamnagger 1 "enable a nag message when the teams are unbalanced"
637 set g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins"
638 set gamecfg 1 // "deathmatch"
641 set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score"
642 set g_ctf_flag_returntime 30
643 set g_ctf_flagcarrier_selfdamage 1
644 set g_ctf_flagcarrier_selfforce 1
645 set g_ctf_fullbrightflags 0
646 set g_ctf_dynamiclights 0
647 set g_ctf_allow_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!"
648 set g_ctf_reverse 0 "when 1, bases/flags are switched :P you have to capture your OWN flag by bringing it to the ENEMY's"
649 set g_balance_ctf_delay_collect 1.0
650 set g_balance_ctf_damageforcescale 1
652 set g_ctf_shield_max_ratio 0 "shield at most 0% of a team from the enemy flag (try: 0.4 for 40%)"
653 set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got -20 points or less"
654 set g_ctf_shield_force 100 "push force of the shield"
656 // fun for server admins
657 set g_ctf_flag_red_model "models/ctf/flags.md3"
658 set g_ctf_flag_red_skin 0
659 set g_ctf_flag_blue_model "models/ctf/flags.md3"
660 set g_ctf_flag_blue_skin 1
661 set g_ctf_flag_glowtrails 0
662 set g_ctf_flag_pickup_effects 1
663 set g_ctf_flag_capture_effects 1
664 set g_ctf_captimerecord_always 0 "if enabled, assisted CTF records (with other players on the server) are recorded too"
666 exec ctfscoring-ai.cfg
669 set g_runematch 0 "Runematch: pick up and hold the runes, special items that give you points, a special power (rune) and a disadvantage (curse)"
670 set g_runematch_pointrate 5
671 set g_runematch_fixedspawns 1 "use fixed runematch spawns if available"
672 set g_runematch_pointamt 1
673 set g_runematch_shuffletime 30 "how often runes change position"
674 set g_runematch_respawntime 15 "how soon after being dropped to respawn"
675 set g_runematch_frags_killedby_runeholder 4
676 set g_runematch_frags_killed_runeholder 5
677 set g_runematch_frags_norune 0
678 set g_runematch_drop_runes_max 2 "only drop up to 2 runes, the rest should respawn"
679 set g_runematch_allow_same 0 "allow matching rune-curse pairs"
680 set g_runematch_rune_alpha 0.78
681 set g_runematch_rune_effects 544 "EF_ADDITIVE + EF_FULLBRIGHT = 544"
682 set g_runematch_rune_glow_size 0
683 set g_runematch_rune_glow_color 0
684 set g_runematch_rune_color_strength 1.0
686 set g_balance_rune_strength_damage 2.0
687 set g_balance_rune_strength_force 1.5
688 set g_balance_curse_weak_damage 0.5
689 set g_balance_curse_weak_force 0.6
690 set g_balance_rune_strength_combo_damage 0.9
691 set g_balance_rune_strength_combo_force 1.0
693 set g_balance_rune_defense_takedamage 0.5
694 set g_balance_curse_vulner_takedamage 2.0
695 set g_balance_rune_defense_combo_takedamage 1.0
697 set g_balance_rune_vampire_absorb 0.4
698 set g_balance_curse_empathy_takedamage -0.4
699 set g_balance_rune_vampire_combo_absorb -0.1
700 set g_balance_rune_vampire_maxhealth 500
701 set g_balance_curse_empathy_minhealth 20
702 set g_balance_rune_vampire_combo_minhealth 40
704 set g_balance_rune_regen_hpmod 1.75
705 set g_balance_curse_venom_hpmod 0.6
706 set g_balance_rune_regen_combo_hpmod 0.9
707 set g_balance_rune_regen_regenrate 3.0
708 set g_balance_curse_venom_rotrate 3.0
709 set g_balance_rune_regen_combo_regenrate 0.5
710 set g_balance_rune_regen_combo_rotrate 1.5
711 set g_balance_rune_regen_limitmod 1
712 set g_balance_curse_venom_limitmod 1
713 set g_balance_rune_regen_combo_limitmod 1
715 set g_balance_rune_speed_atkrate 0.66
716 set g_balance_curse_slow_atkrate 1.5
717 set g_balance_rune_speed_combo_atkrate 1.2
718 set g_balance_rune_speed_moverate 1.25
719 set g_balance_curse_slow_moverate 0.8
720 set g_balance_rune_speed_combo_moverate 0.9
721 set g_balance_rune_speed_jumpheight 1.4
722 set g_balance_curse_slow_jumpheight 1.0
723 set g_balance_rune_speed_combo_jumpheight 1.0
726 set g_domination 0 "Domination: capture and hold control points to gain points"
727 set g_domination_default_teams 2 "default number of teams for maps that aren't domination-specific"
728 seta g_domination_teams_override 0 "use a specific number of teams in domination games (minimum 2), disables dom_team entities"
729 set g_domination_disable_frags 0 "players can't get frags normally, only get points from kills"
730 set g_domination_point_amt 0 "override: how many points to get per ping"
731 set g_domination_point_fullbright 0 "domination point fullbright"
732 set g_domination_point_rate 0 "override: how often to give those points"
733 set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)"
734 set g_domination_point_glow 0 "domination point glow (warning, slow)"
735 //set g_domination_balance_team_points 1 "# of points received is based on team sizes"
738 set g_lms 0 "Last Man Standing: everyone starts with a certain amount of lives, and the survivor wins"
739 set g_lms_lives_override -1
740 set g_lms_regenerate 0
741 set g_lms_campcheck_interval 10
742 set g_lms_campcheck_message "^1Don't camp!"
743 set g_lms_campcheck_damage 100
744 set g_lms_campcheck_distance 1800
745 set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives"
746 set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player"
749 set g_arena 0 "Arena: many one-on-one rounds are played to find the winner"
750 set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)"
751 set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies"
752 set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches"
753 set g_arena_powerups 0 "enables powerups (superhealth, strength and shield), which are removed by default"
756 set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round."
757 set g_ca_point_limit 10 "point limit 10 is standard for clan arena"
758 set g_ca_point_leadlimit 0
759 set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts"
762 set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it"
763 set g_onslaught_gen_health 5000
764 set g_onslaught_cp_health 1000
765 set g_onslaught_cp_buildhealth 100
766 set g_onslaught_cp_buildtime 10
767 set g_onslaught_cp_regen 20
770 set g_assault 0 "Assault: attack the enemy base as fast as you can, then defend the base against the enemy for that time to win"
773 set g_race 0 "Race: be faster than your opponents"
774 set g_race_qualifying_timelimit 0
775 set g_race_qualifying_timelimit_override -1
776 set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)"
779 set g_cts 0 "CTS: complete the stage"
782 set g_nexball 0 "Nexball: Basketball and Soccer go Xonotic"
784 set g_nexball_basketball_effects_default 8 "default: dim light. The original version used 1024 (fire) but it gives bad performance"
785 set g_balance_nexball_primary_speed 1000 "launching speed"
786 set g_balance_nexball_primary_refire 0.7 "launching refire"
787 set g_balance_nexball_primary_animtime 0.3 "launching animtime"
788 set g_balance_nexball_secondary_animtime 0.3 "launching animtime"
789 set g_balance_nexball_secondary_speed 3000 "stealing projectile speed"
790 set g_balance_nexball_secondary_lifetime 0.15 "stealing projectile lifetime"
791 set g_balance_nexball_secondary_force 500 "stealing projectile force"
792 set g_balance_nexball_secondary_refire 0.6 "stealing projectile refire"
793 set g_balance_nexball_secondary_animtime 0.3 "stealing projectile animtime"
795 // -1: MrBougo's first try, not very playable but working...
796 // The ball gets the player's velocity * 1.5 + a vertical boost
798 // Player's velocity + a boost where he's looking at + a boost
799 // perpendicularly to the first boost, that is upwards relatively
801 // 1: MrBougo's modded Rev style 1
802 // The 2nd Rev boost is always vertical
803 // 2: MrBougo's modded Rev style 2
804 // The 1st Rev boost is always horizontal
805 // The 2nd Rev boost is always vertical
806 set g_nexball_football_physics 2 "0: Revenant's original movement, 1: 0 but half independant of aiming height, 2: 1 fully independant, -1: first recode try"
807 set g_nexball_basketball_bouncefactor 0.6 "velocity loss when the ball bounces"
808 set g_nexball_basketball_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)"
809 set g_nexball_football_bouncefactor 0.6 "velocity loss when the ball bounces"
810 set g_nexball_football_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)"
812 set g_nexball_football_boost_forward 100 "forward velocity boost when the ball is touched"
813 set g_nexball_football_boost_up 200 "vertical velocity boost when the ball is touched"
815 set g_nexball_basketball_delay_hold 20 "time before a player who caught the ball loses it (anti-ballcamp)"
816 set g_nexball_basketball_delay_hold_forteam 60 "time before a ball reset when a team holds the ball for too long"
817 set g_nexball_basketball_teamsteal 1 "1 to allow players to steal from teammates, 0 to disallow"
819 set g_nexball_basketball_carrier_speed 0.9 "speed multiplier for the ballcarrier"
821 set g_nexball_meter_period 1 "time to make a full cycle on the power meter"
822 set g_nexball_basketball_meter 1 "use the power meter for basketball"
823 set g_nexball_basketball_meter_minpower 0.5 "minimal multiplier to the launching speed when using the power meter"
824 set g_nexball_basketball_meter_maxpower 1.2 "maximal multiplier to the launching speed when using the power meter"
826 set g_nexball_delay_goal 3 "delay between a goal and a ball reset"
827 set g_nexball_delay_idle 10 "maximal idle time before a reset"
828 set g_nexball_delay_start 3 "time the ball stands on its spawn before being released"
829 set g_nexball_delay_collect 0.5 "time before the same player can catch the ball he launched"
831 set g_nexball_sound_bounce 1 "bouncing sound (0: off)"
833 set g_nexball_basketball_trail 1 "1 to leave a trail"
834 set g_nexball_football_trail 0 "1 to leave a trail"
835 set g_nexball_trail_color 254 "1-256 for different colors (Quake palette, 254 is white)"
837 set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the radar 0: only show teammates and the ball on the radar"
839 // server game balance settings
840 // powerup balance settings
841 // weapon balance settings follow
842 exec balanceXonotic.cfg
844 set g_bloodloss 0 "amount of health below which blood loss occurs"
846 set g_footsteps 1 "serverside footstep sounds"
848 set g_deathglow 1.25 "when enabled, players stop glowing after they die (the value specifies glow fading speed)"
850 set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps"
851 set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity"
852 set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"
855 r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints)
859 gl_picmip_other 2 // so, picmip -2 is best possible quality
862 r_shadow_realtime_world_lightmaps 1
866 seta cl_gunalign 3 "Gun alignment; 1 = right, 2 = left, 3 = center or right, 4 = center or left"
867 seta cl_nogibs 0 "reduce number of violence effects, or remove them totally"
868 seta cl_particlegibs 0 "simpler gibs"
869 seta cl_gibs_damageforcescale 3.5 "force to push around gibs"
870 seta cl_gibs_lifetime 14 "average lifetime of gibs"
871 seta cl_gibs_velocity_scale 1 "gib throw velocity force scale"
872 seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale"
873 seta cl_gibs_velocity_up 0 "extra z velocity for gibs"
874 seta cl_gibs_ticrate 0.1 "ticrate for gibs"
875 seta cl_gibs_sloppy 1 "sloppy gibs, may temporarily penetrate walls"
876 seta cl_casings 1 "enable or disable bullet casings"
877 seta cl_casings_shell_time 30 "shell casing lifetime"
878 seta cl_casings_bronze_time 10 "bullet casings lifetime"
879 seta cl_casings_ticrate 0.1 "ticrate for casings"
880 seta cl_casings_sloppy 1 "sloppy casings, may temporarily penetrate walls"
881 seta cl_projectiles_sloppy 0 "sloppy projectiles, may temporarily penetrate walls"
885 r_glsl_deluxemapping 1
886 r_glsl_offsetmapping 0
887 r_glsl_offsetmapping_reliefmapping 0
888 r_glsl_offsetmapping_scale 0.02
889 // execute effects-normal.cfg to make sure that all effect settings are reset
890 alias menu_sync "" // will be re-aliased later
891 exec effects-normal.cfg
894 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
896 scr_conbrightness 0.2
897 scr_screenshot_jpeg 1
898 scr_screenshot_jpeg_quality 0.9
899 sv_maxvelocity 1000000000
900 cl_sound_wizardhit ""
901 cl_sound_hknighthit ""
902 cl_sound_tink1 weapons/tink1.wav
903 cl_sound_ric1 weapons/ric1.wav
904 cl_sound_ric2 weapons/ric2.wav
905 cl_sound_ric3 weapons/ric3.wav
908 sv_sound_watersplash ""
909 seta cl_sound_maptime_warning "1" "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both"
910 seta cl_notify_carried_items "3" "notify you of carried items when you obtain them (e.g. flags in CTF) - 0: disabled, 1: notify of taken items, 2: notify of picking up dropped items, 3: notify of both"
912 seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy"
913 seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer"
915 // startmap_dm is used when running with the -listen or -dedicated commandline options
916 set serverconfig server.cfg
917 alias startmap_dm "set _sv_init 0; map _init/_init; exec $serverconfig; set _sv_init 1; map _init/_init"
918 alias sv_loadconfig "exec $serverconfig"
919 alias sv_restart "say \"Server will restart at the end of the match, you will all be reconnected automatically. $* \"; quit_and_redirect self"
924 alias +fire2 +button3
925 alias -fire2 -button3
926 alias +attack2 +button3 // old alias from Nexuiz
927 alias -attack2 -button3 // old alias name from Nexuiz
930 alias +crouch +button5
931 alias -crouch -button5
932 alias weapnext "_weapnext_${cl_weaponpriority_useforcycling}"
933 alias _weapnext_0 "impulse 18"
934 alias _weapnext_1 "impulse 15"
935 alias _weapnext_2 "impulse 10"
936 alias weaplast "impulse 11"
937 alias weapprev "_weapprev_${cl_weaponpriority_useforcycling}"
938 alias _weapprev_0 "impulse 19"
939 alias _weapprev_1 "impulse 16"
940 alias _weapprev_2 "impulse 12"
941 alias weapbest "impulse 13"
943 alias reload "impulse 20"
950 bind UPARROW +forward
951 bind LEFTARROW +moveleft
953 bind RIGHTARROW +moveright
968 bind 0 "impulse 14" // cycles the superweapons
975 bind MWHEELUP weapnext
976 bind MWHEELDOWN weapprev
978 bind BACKSPACE dropweapon
987 bind ESCAPE togglemenu
991 bind u "+con_chat_maximize"
998 bind ALT +showaccuracy
1000 // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
1003 bind JOY3 "weapprev"
1004 bind JOY4 "weapnext"
1008 bind JOY8 "dropweapon"
1009 bind JOY9 "menu_showteamselect"
1010 bind JOY10 "+show_info"
1011 bind JOY11 "+showscores"
1012 bind JOY12 "+con_chat_maximize"
1013 seta joyadvanced "1"
1014 seta joyadvaxisr "2"
1015 seta joyadvaxisx "3"
1016 seta joyadvaxisy "1"
1017 seta joyadvaxisz "4"
1018 seta joysidesensitivity "1.0"
1019 seta joypitchsensitivity "0.9"
1020 seta joyyawsensitivity "-1.8"
1022 seta joy_deadzoneforward "0.05"
1023 seta joy_deadzonepitch "0.05"
1024 seta joy_deadzoneside "0.05"
1025 seta joy_deadzoneup "0.05"
1026 seta joy_deadzoneyaw "0.05"
1027 seta joy_sensitivitypitch "0.9"
1028 seta joy_sensitivityyaw "-1.8"
1031 bind kp_ins messagemode
1032 bind kp_del messagemode2
1033 bind kp_end "+userbind 1"
1034 bind kp_downarrow "+userbind 2"
1035 bind kp_pgdn "+userbind 3"
1036 bind kp_leftarrow "+userbind 4"
1037 bind kp_5 "+userbind 6"
1038 bind kp_rightarrow "+userbind 7"
1039 bind kp_home "+userbind 9"
1040 bind kp_uparrow "+userbind 10"
1041 bind kp_pgup "+userbind 11"
1042 bind kp_multiply "+userbind 12"
1043 bind kp_slash "+userbind 13"
1044 bind kp_enter "+userbind 16"
1045 bind kp_plus "+userbind 17"
1046 bind kp_minus "+userbind 18"
1048 set sv_vote_commands "restart fraglimit chmap gotomap nextmap endmatch reducematchtime extendmatchtime allready kick cointoss movetoteam_auto" "these commands can be voted"
1049 set sv_vote_only_commands ""
1050 set sv_vote_master_commands "movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" "maybe add kickban here (but then sv_vote_master 0)"
1051 set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban *\" status \"sv_cmd teamstatus\" movetoteam_auto movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink"
1052 set sv_vote_call 1 "users can call a vote for the above commands"
1053 set sv_vote_master 1 "users can call a vote to become master"
1054 set sv_vote_master_password "" "when set, users can use \"vlogin PASSWORD\" to log in as master"
1055 set sv_vote_change 0 "set to 1 to allow to change you vote/mind"
1056 set sv_vote_singlecount 0 "set to 1 to count votes once after timeout or to 0 to count with every vote"
1057 set sv_vote_timeout 60 "a vote will timeout after this many seconds"
1058 set sv_vote_wait 120 "a player can not call a vote again for this many seconds when his vote was not accepted"
1059 set sv_vote_stop 15 "a player can not call a vote again for this many seconds when he stopped this vote (e.g. to correct it)"
1060 set sv_vote_majority_factor 0.5 "which quotient of the PLAYERS constitute a majority? (try: 0.667, 0.75 when using the above)"
1061 set sv_vote_simple_majority_factor 0 "which quotient of the VOTERS constitute a majority too? (0 = off, otherwise it must be higher than or equal to sv_vote_majority_factor)"
1062 // when disabled, don't allow game type changes "note: set these two equal to JUST support simple majorities"
1063 set sv_vote_override_mostrecent 0
1064 alias vhelp "cmd vote help"
1065 alias vstatus "cmd vote status"
1066 alias vcall "cmd vote call $*"
1067 alias vstop "cmd vote stop"
1068 alias vmaster "cmd vote master"
1069 alias vlogin "cmd vote login $*"
1070 alias vdo "cmd vote do $*"
1071 alias vyes "cmd vote yes"
1072 alias vno "cmd vote no"
1073 alias vdontcare "cmd vote dontcare"
1074 alias vabstain "cmd vote abstain"
1076 alias vmap "vcall gotomap $1"
1077 alias vnextmap "vcall nextmap $1"
1078 alias vkick "vcall kick $1"
1079 alias vkickban "vcall kickban $1"
1080 alias vend "vcall endmatch"
1081 alias vdomap "vdo gotomap $1"
1082 alias vdokick "vdo kick $*"
1083 alias vdokickban "vdo kickban $*"
1084 alias vdoend "vdo endmatch"
1086 alias lsmaps "cmd lsmaps" // lists all maps on server (for vmap, suggestmap, vnextmap)
1087 alias lsnewmaps "cmd lsnewmaps" // lists all maps on server that do not yet have a record set (race/cts)
1091 //used for spectate/observer mode
1092 alias spec "cmd spectate"
1095 // NIX (No Items Xonotic) - at each time, everyone uses the same weapon,
1096 // and in regular intervals, this weapon is cycled
1097 set g_nix 0 "No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on"
1098 set g_nix_with_laser 0 "always carry the laser as an additional weapon in NIX"
1099 set g_nix_with_healtharmor 0 "when 1, health and armor still show up in NIX"
1100 set g_nix_with_powerups 0 "when 1, powerups still show up in NIX"
1103 set sv_logscores_console 0 "print scores to server console"
1104 set sv_logscores_file 0 "print scores to file"
1105 set sv_logscores_filename scores.log "filename"
1106 set sv_logscores_bots 0 "exclude bots by default"
1108 // spam (frag/capture) log
1109 set sv_eventlog 0 "the master switch for efficiency reasons"
1110 set sv_eventlog_console 1
1111 set sv_eventlog_files 0
1112 set sv_eventlog_files_timestamps 1
1113 seta sv_eventlog_files_counter 0
1114 set sv_eventlog_files_nameprefix xonotic
1115 set sv_eventlog_files_namesuffix .log
1117 set nextmap "" "override the maplist when switching to the next map"
1119 set quit_when_empty 0 "set to 1, then the server exits when the next level would start but is empty"
1120 set quit_and_redirect "" "set to an IP to redirect all players at the end of the match to another server. Set to \"self\" to let all players reconnect at the end of the match (use it to make seamless engine updates)"
1122 // singleplayer campaign
1124 seta g_campaign_name "xonotic25"
1125 set g_campaign_skill 0
1126 set g_campaignxonotic20_index 0
1127 set g_campaignxonotic25_index 1
1129 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
1130 alias singleplayer_continue "set scmenu_campaign_goto -1"
1131 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
1133 // Green's fullbright skins
1134 alias cl_fbskin_green "playermodel models/player/nexus.zym; playerskin 6; color 3 3"
1135 alias cl_fbskin_red "playermodel models/player/nexus.zym; playerskin 6; color 4 4"
1136 alias cl_fbskin_orange "playermodel models/player/nexus.zym; playerskin 6; color 14 14"
1137 alias cl_fbskin_off "playermodel models/player/nexus.zym; playerskin 0"
1138 alias sv_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 51"
1139 alias sv_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 68"
1140 alias sv_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 238"
1141 alias sv_fbskin_off "g_fullbrightplayers 0; sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""
1143 seta sv_servermodelsonly 1
1146 cl_curl_maxspeed 300
1147 sv_curl_defaulturl "http://www.xonotic.com/contentdownload/getmap.php?file="
1151 seta cl_shownames 1 "show player names pointed to (0: never, 1: teamplay only, 2: always)"
1152 set sv_allow_shownames 1
1154 set g_waypoints_for_items 1 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"
1156 seta g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match"
1157 seta g_maplist_votable_keeptwotime 15
1158 seta g_maplist_votable_timeout 30 "timeout for the map voting; must be below 50 seconds!"
1159 seta g_maplist_votable_suggestions 2
1160 seta g_maplist_votable_suggestions_override_mostrecent 0
1161 seta g_maplist_votable_nodetail 1 "nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much"
1162 seta g_maplist_votable_abstain 0 "when 1, you can abstain from your vote"
1163 seta g_maplist_votable_screenshot_dir "maps levelshots" "where to look for map screenshots"
1164 alias suggestmap "cmd suggestmap $1"
1166 set g_chat_flood_spl 3 "normal chat: seconds between lines to not count as flooding"
1167 set g_chat_flood_lmax 2 "normal chat: maximum number of lines per chat message at once"
1168 set g_chat_flood_burst 2 "normal chat: allow bursts of so many chat lines"
1169 set g_chat_flood_spl_team 1 "team chat: seconds between lines to not count as flooding"
1170 set g_chat_flood_lmax_team 2 "team chat: maximum number of lines per chat message at once"
1171 set g_chat_flood_burst_team 2 "team chat: allow bursts of so many chat lines"
1172 set g_chat_flood_spl_tell 1 "private chat: seconds between lines to not count as flooding"
1173 set g_chat_flood_lmax_tell 2 "private chat: maximum number of lines per chat message at once"
1174 set g_chat_flood_burst_tell 2 "private chat: allow bursts of so many chat lines"
1175 set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message"
1176 set g_chat_teamcolors 0 "colorize nicknames in team color for chat"
1177 set g_nick_flood_timeout 120 "time after which nick flood protection resets (set to 0 to disable nick flood checking)"
1178 set g_nick_flood_penalty 0.5 "duration of the nick flood penalty"
1179 set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking"
1180 set g_nick_flood_penalty_red 30 "number of changes to allow before totally disorienting the player"
1182 set g_waypointsprite_normdistance 512
1183 set g_waypointsprite_minscale 0.5
1184 set g_waypointsprite_minalpha 0.4
1185 set g_waypointsprite_distancealphaexponent 2
1186 set g_waypointsprite_timealphaexponent 1
1187 set g_waypointsprite_deployed_lifetime 10
1188 set g_waypointsprite_deadlifetime 1
1189 set g_waypointsprite_limitedrange 5120
1190 set g_waypointsprite_stuffbinds 0
1191 seta g_waypointsprite_scale 1
1192 seta g_waypointsprite_alpha 1 "This allows the client to control transparency of the waypoint"
1193 seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge"
1194 seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge"
1195 seta g_waypointsprite_edgefadedistance 50 "distance in virtual pixels from edge where to start fading"
1196 seta g_waypointsprite_crosshairfadealpha 0.25 "alpha multiplier near crosshair"
1197 seta g_waypointsprite_crosshairfadescale 1 "scale multiplier near the crosshair"
1198 seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from crosshair where to start fading"
1199 seta g_waypointsprite_distancefadealpha 1 "alpha multiplier near distance"
1200 seta g_waypointsprite_distancefadescale 0.7 "scale multiplier near the distance"
1201 seta g_waypointsprite_distancefadedistancemultiplier 0.5 "distance in map sizes from distance where to stop fading"
1202 alias "g_waypointsprite_personal" "impulse 30"
1203 alias "g_waypointsprite_personal_p" "impulse 31"
1204 alias "g_waypointsprite_personal_d" "impulse 32"
1205 alias "g_waypointsprite_team_helpme" "impulse 33"
1206 alias "g_waypointsprite_team_here" "impulse 34"
1207 alias "g_waypointsprite_team_here_p" "impulse 35"
1208 alias "g_waypointsprite_team_here_d" "impulse 36"
1209 alias "g_waypointsprite_team_danger" "impulse 37"
1210 alias "g_waypointsprite_team_danger_p" "impulse 38"
1211 alias "g_waypointsprite_team_danger_d" "impulse 39"
1212 alias "g_waypointsprite_clear_personal" "impulse 47"
1213 alias "g_waypointsprite_clear" "impulse 48"
1214 alias "g_waypointsprite_toggle" "impulse 49"
1216 seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints"
1218 // command extension
1219 alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
1220 alias adminmsg "sv_cmd adminmsg $*"
1221 alias teamstatus "cmd teamstatus; sv_cmd teamstatus" // yes, it is broken on listen servers that way, but well, who cares :P
1222 alias printstats "sv_cmd printstats" // print status on demand
1223 alias g_maplist_add "qc_cmd maplist add $*"
1224 alias g_maplist_remove "qc_cmd maplist remove $*"
1225 alias g_maplist_putfirst "qc_cmd maplist remove $* ; qc_cmd maplist add $*"
1226 alias g_maplist_shufflenow "qc_cmd maplist shuffle"
1227 alias g_maplist_cleanup "qc_cmd maplist cleanup" // removes maps that don't exist from the map list
1228 alias gametype "sv_cmd gametype $*"
1230 alias addfav "qc_cmd addtolist net_slist_favorites $*"
1231 alias addvote "qc_cmd addtolist sv_vote_commands $*"
1234 set g_keyhunt 0 "Key Hunt: collect all keys from the enemies and bring them together to score"
1235 set g_balance_keyhunt_delay_return 60
1236 set g_balance_keyhunt_delay_round 5
1237 set g_balance_keyhunt_delay_tracking 10
1238 set g_balance_keyhunt_delay_fadeout 2
1239 set g_balance_keyhunt_delay_collect 1.5
1240 set g_balance_keyhunt_delay_drop 0.4
1241 set g_balance_keyhunt_maxdist 150
1242 set g_balance_keyhunt_score_collect 3
1243 set g_balance_keyhunt_score_carrierfrag 2
1244 set g_balance_keyhunt_score_capture 100
1245 set g_balance_keyhunt_score_push 60
1246 set g_balance_keyhunt_score_destroyed 50
1247 set g_balance_keyhunt_score_destroyed_ownfactor 1
1248 set g_balance_keyhunt_dropvelocity 300
1249 set g_balance_keyhunt_throwvelocity 400
1250 set g_balance_keyhunt_protecttime 0.8
1251 set g_balance_keyhunt_damageforcescale 1
1252 seta g_keyhunt_teams_override 0
1253 set g_keyhunt_teams 0
1255 // so it can be stuffcmd-ed still
1256 set cl_gravity 800 "but ignored anyway"
1258 set g_ban_default_bantime 5400 "90 minutes"
1259 set g_ban_default_masksize 3 "whole 255.255.255.0 networks (set to 4 for single IPs); when UID support is compiled in, masksize 0 means banning by UID"
1260 set g_banned_list "" "format: IP remainingtime IP remainingtime ..."
1261 alias bans "sv_cmd bans"
1262 alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
1263 alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
1264 alias unban "sv_cmd unban $*" // usage: unban 3 (number from bans)
1266 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
1268 // settemp subsystem. Do not touch. Usage: settemp variable value, next map resets it.
1271 set _settemp_var UNUSED
1272 alias settemp "_settemp_var \"_settemp_x$settemp_idx\"; qc_cmd rpn /settemp_idx settemp_idx 1 add def; _settemp \"$1\" \"$2\""
1273 alias _settemp "settemp_list \"1 $1 $_settemp_var $settemp_list\"; set $_settemp_var \"${$1}\"; $1 \"$2\""
1274 alias settemp_restore "_settemp_restore_${settemp_list asis}"
1275 alias _settemp_restore_0 "set settemp_var 0; set settemp_list 0"
1276 alias _settemp_restore_1 "$1 \"${$2}\"; _settemp_restore_${3- asis}"
1278 // usercommands. These can be edited and bound by the menu.
1279 seta "userbind1_press" "say_team quad soon"; seta "userbind1_release" ""; seta "userbind1_description" "team: quad soon"
1280 seta "userbind2_press" "say_team free item %x^7 (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind2_release" ""; seta "userbind2_description" "team: free item, icon"
1281 seta "userbind3_press" "say_team took item (l:%l^7); g_waypointsprite_team_here"; seta "userbind3_release" ""; seta "userbind3_description" "team: took item, icon"
1282 seta "userbind4_press" "say_team negative"; seta "userbind4_release" ""; seta "userbind4_description" "team: negative"
1283 seta "userbind5_press" "say_team positive"; seta "userbind5_release" ""; seta "userbind5_description" "team: positive"
1284 seta "userbind6_press" "say_team need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_helpme; cmd voice needhelp"; seta "userbind6_release" ""; seta "userbind6_description" "team: need help, icon"
1285 seta "userbind7_press" "say_team enemy seen (l:%y^7); g_waypointsprite_team_danger_p; cmd voice incoming"; seta "userbind7_release" ""; seta "userbind7_description" "team: enemy seen, icon"
1286 seta "userbind8_press" "say_team flag seen (l:%y^7); g_waypointsprite_team_here_p; cmd voice seenflag"; seta "userbind8_release" ""; seta "userbind8_description" "team: flag seen, icon"
1287 seta "userbind9_press" "say_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: defending, icon"
1288 seta "userbind10_press" "say_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind10_release" ""; seta "userbind10_description" "team: roaming, icon"
1289 seta "userbind11_press" "say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind11_release" ""; seta "userbind11_description" "team: attacking, icon"
1290 seta "userbind12_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_p"; seta "userbind12_release" ""; seta "userbind12_description" "team: killed flag, icon"
1291 seta "userbind13_press" "say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind13_release" ""; seta "userbind13_description" "team: dropped flag, icon"
1292 seta "userbind14_press" "say_team dropped gun %w^7 (l:%l^7); g_waypointsprite_team_here; wait; dropweapon"; seta "userbind14_release" ""; seta "userbind14_description" "team: drop gun, icon"
1293 seta "userbind15_press" "say_team dropped flag/key %w^7 (l:%l^7); g_waypointsprite_team_here; wait; +use"; seta "userbind15_release" "-use"; seta "userbind15_description" "team: drop flag/key, icon"
1294 seta "userbind16_press" "say :-) / nice one"; seta "userbind16_release" ""; seta "userbind16_description" "chat: nice one"
1295 seta "userbind17_press" "say good game"; seta "userbind17_release" ""; seta "userbind17_description" "chat: good game"
1296 seta "userbind18_press" "say hi / good luck and have fun"; seta "userbind18_release" ""; seta "userbind18_description" "chat: hi / good luck"
1297 seta "userbind19_press" "+showscores; +con_chat_maximize"; seta "userbind19_release" "-showscores; -con_chat_maximize"; seta "userbind19_description" "scoreboard / chat history"
1298 seta "userbind20_press" "toggle cl_capturevideo"; seta "userbind20_release" ""; seta "userbind20_description" "toggle recording .avi"
1299 seta "userbind21_press" "toggle vid_fullscreen; vid_restart"; seta "userbind21_release" ""; seta "userbind21_description" "toggle fullscreen"
1300 seta "userbind22_press" ""; seta "userbind22_release" ""; seta "userbind22_description" ""
1301 seta "userbind23_press" ""; seta "userbind23_release" ""; seta "userbind23_description" ""
1302 seta "userbind24_press" ""; seta "userbind24_release" ""; seta "userbind24_description" ""
1303 seta "userbind25_press" ""; seta "userbind25_release" ""; seta "userbind25_description" ""
1304 seta "userbind26_press" ""; seta "userbind26_release" ""; seta "userbind26_description" ""
1305 seta "userbind27_press" ""; seta "userbind27_release" ""; seta "userbind27_description" ""
1306 seta "userbind28_press" ""; seta "userbind28_release" ""; seta "userbind28_description" ""
1307 seta "userbind29_press" ""; seta "userbind29_release" ""; seta "userbind29_description" ""
1308 seta "userbind30_press" ""; seta "userbind30_release" ""; seta "userbind30_description" ""
1309 seta "userbind31_press" ""; seta "userbind31_release" ""; seta "userbind31_description" ""
1310 seta "userbind32_press" ""; seta "userbind32_release" ""; seta "userbind32_description" ""
1311 alias _userbind_call "${$1}"
1312 alias +userbind "_userbind_call userbind${1}_press"
1313 alias -userbind "_userbind_call userbind${1}_release"
1315 seta menu_skin "default"
1317 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds"
1319 r_textbrightness 0.2
1323 // good settings for these fonts
1332 set _hud_configure 0 "1 = configure the HUD"
1333 seta hud_configure_teamcolorforced 1 "1 = force display of team colors in configure mode"
1334 seta hud_configure_checkcollisions 1 "check for collisions against other panels when in hud configure mode"
1335 seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode"
1336 seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode"
1338 seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints"
1340 // hud cvar descriptions
1341 exec _hud_descriptions.cfg
1342 // exec the default skin config. remember, NO menu_restart in the deafault cfg (dp segfaults at startup otherwise)
1343 // please add any new cvars into the hud_save script in qcsrc/client/hud.qc for consistency
1344 exec hud_default.cfg
1346 // user preference cvars (i.e. shouldn't be adjusted by a skin config)
1347 seta hud_panel_weapons_label 1 "1 = show number of weapon, 2 = show bound key of weapon"
1348 seta hud_panel_weapons_complainbubble_time 1 "time that a new entry stays until it fades out"
1349 seta hud_panel_weapons_complainbubble_fadetime 0.25 "fade out time"
1350 seta hud_panel_weapons_accuracy 1 "show accuracy color as the weapon icon background"
1351 seta hud_panel_weapons_accuracy_color0 "1 0 0"
1352 seta hud_panel_weapons_accuracy_color1 "1 1 0"
1353 seta hud_panel_weapons_accuracy_color2 "0 1 0"
1354 seta hud_panel_weapons_accuracy_color_levels "0 20 100" "accuracy values at which a specified color (hud_panel_weapons_accuracy_color<X>) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order"
1355 seta hud_panel_weapons_ammo 1 "show ammo as a status bar"
1356 seta hud_panel_weapons_ammo_full_shells 50 "show 100% of the status bar at this ammo count"
1357 seta hud_panel_weapons_ammo_full_nails 200 "show 100% of the status bar at this ammo count"
1358 seta hud_panel_weapons_ammo_full_cells 80 "show 100% of the status bar at this ammo count"
1359 seta hud_panel_weapons_ammo_full_rockets 80 "show 100% of the status bar at this ammo count"
1360 seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count"
1361 seta hud_panel_weapons_timeout "3" "panel disappears if you don't switch weapon for this amount of seconds"
1362 seta hud_panel_weapons_timeout_effect "1" "disappearance effect: 0) no effect; 1) panel moves out of screen; 2) panel fades out"
1364 seta hud_panel_notify_time 10 "time that a new entry stays until it fades out"
1365 seta hud_panel_notify_fadetime 3 "fade out time"
1367 seta hud_panel_timer_increment 0 "show elapsed time instead of remaining time"
1369 seta hud_panel_radar_scale 4096 "distance you can see on the team radar"
1370 seta hud_panel_radar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
1371 seta hud_panel_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
1372 alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4"
1374 seta hud_panel_engineinfo_framecounter_time 1 "time between framerate display updates, smaller values yield less accuracy"
1375 seta hud_panel_engineinfo_framecounter_decimals 0 "amount of decimals to show"
1376 seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does"
1377 seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point"
1378 seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster"
1381 seta scoreboard_columns default
1382 seta scoreboard_border_thickness 1 "scoreboard border thickness"
1383 seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness"
1384 seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
1385 seta scoreboard_accuracy 1 "0 = no weapon accuracy stats panel on scoreboard"
1386 seta scoreboard_color_bg_r 0 "red color component of the HUD background"
1387 seta scoreboard_color_bg_g 0.25 "green color component of the HUD background"
1388 seta scoreboard_color_bg_b 0.17 "blue color component of the HUD background"
1389 seta scoreboard_color_bg_team 0.5 "team color multiplier of the HUD background"
1390 seta scoreboard_alpha_bg 0.6 "scoreboard background alpha"
1391 seta scoreboard_alpha_fg 1 "scoreboard foreground alpha"
1392 seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"
1393 seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self"
1394 seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)"
1395 seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)"
1396 seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
1397 seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scoreboard_highlight 1)"
1398 seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value"
1399 seta scoreboard_offset_left 0.04 "how many pixels the scoreboard is offset from the left screen edge"
1400 seta scoreboard_offset_right 0.148 "how many pixels the scoreboard is offset from the right screen edge"
1402 // for menu server list (eventually make them have engine support?)
1403 seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join"
1404 seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against"
1405 set menu_slist_modfilter "=" // set to either: !modname or modname. modname of = means "same as we are running now".
1407 // for menu weapon arena
1408 set menu_weaponarena_with_laser 0 "also enable the Laser in this weapon arena"
1410 seta menu_maxplayers 8 "maxplayers value when the menu starts a game"
1412 // command executed before loading a map by the menu
1413 // makes sure maxplayers is at least minplayers or bot_number + 1
1414 alias _menu_loadmap_prepare_maxpl "maxplayers $_menu_loadmap_maxplayers"
1415 alias menu_loadmap_prepare "disconnect; wait; g_campaign 0; menu_cmd rpn /_menu_loadmap_maxplayers menu_maxplayers minplayers bot_number 1 add max max def; _menu_loadmap_prepare_maxpl; g_maplist_shufflenow"
1417 // useful vote aliases
1418 set timelimit_increment 5
1419 set timelimit_decrement 5
1421 set timelimit_max 60
1422 alias extendmatchtime "sv_cmd rpn /timelimit timelimit timelimit_max timelimit timelimit_increment add bound def"
1423 alias reducematchtime "sv_cmd rpn /timelimit timelimit timelimit_decrement sub timelimit_min timelimit bound def"
1424 alias endmatch "timelimit -1"
1426 // useful keybind to maximize the chat area temporarily
1427 // HUD code takes care of many of these now...
1428 //set _backup_con_chatvars_set 0
1429 //alias _restore_con_chatvars_0 ""
1430 //alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
1431 //alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
1432 //alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
1433 //alias _backup_con_chatvars_1 ""
1434 //alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
1435 //alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -9; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
1436 //alias -con_chat_maximize "_restore_con_chatvars"
1438 set _con_chat_maximized 0
1439 set _backup_con_chatvars_set 0
1440 alias _restore_con_chatvars_0 ""
1441 alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
1442 alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
1443 alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
1444 alias _backup_con_chatvars_1 ""
1445 alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
1446 alias +con_chat_maximize "_con_chat_maximized 1; _backup_con_chatvars; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
1447 alias -con_chat_maximize "_con_chat_maximized 0; _restore_con_chatvars"
1450 set con_completion_playdemo *.dem
1451 set con_completion_timedemo *.dem
1452 set con_completion_ply *.dem
1453 set con_completion_tdem *.dem
1454 set con_completion_exec *.cfg
1455 set con_completion_chmap map
1456 set con_completion_gotomap map
1457 set con_completion_vmap map
1458 set con_completion_vnextmap map
1459 set con_completion_vdomap map
1461 // these non-saved engine cvars shall be savedG
1462 seta cl_port $cl_port
1463 seta r_showsurfaces $r_showsurfaces
1464 seta r_ambient $r_ambient
1466 seta gl_finish $gl_finish
1467 seta v_kicktime $v_kicktime
1468 seta r_subdivisions_tolerance $r_subdivisions_tolerance
1471 sys_ticrate 0.0166667
1472 cl_netfps 60 // should match
1473 sv_gameplayfix_delayprojectiles 0
1474 sv_gameplayfix_q2airaccelerate 1
1475 sv_gameplayfix_stepmultipletimes 1
1477 // delay for "kill" to prevent abuse
1478 set g_balance_kill_delay 5
1480 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
1481 sv_gameplayfix_droptofloorstartsolid 0
1483 seta gl_texturecompression 0
1484 gl_texturecompression_color 1
1485 gl_texturecompression_gloss 1
1486 gl_texturecompression_glow 1
1487 gl_texturecompression_lightcubemaps 1
1488 gl_texturecompression_q3bsplightmaps 0
1489 gl_texturecompression_sky 1
1491 set menu_mouse_absolute 0 "TODO make this seta if the engine understands this right"
1492 seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)"
1493 set menu_use_default_hostname 1
1494 alias sethostname "set menu_use_default_hostname 0; hostname $*"
1496 // force fog for people who turn it off in game (set this to like 5 if you suspect people are "cheating" that way)
1497 set sv_foginterval 0
1499 // Audio track names (for old-style "cd loop NUMBER" usage)
1500 set _cdtrack_first "1"
1501 alias _cdtrack_0 "g_cdtracks_remaplist \"$g_cdtracks_remaplist $1\""
1502 alias _cdtrack_1 "g_cdtracks_remaplist \"$1\"; set _cdtrack_first 0"
1503 alias _cdtrack "_cdtrack_$_cdtrack_first $2"
1504 set g_cdtracks_remaplist ""
1506 unset _cdtrack_first
1511 cd remap $g_cdtracks_remaplist
1512 set sv_intermission_cdtrack ""
1514 set g_cdtracks_dontusebydefault "rising-of-the-phoenix"
1515 set menu_cdtrack "rising-of-the-phoenix"
1517 // maxidle (in seconds): kick players idle for more than that amount of time
1519 // when sv_maxidle is not 0, assume spectators are idle too
1520 set sv_maxidle_spectatorsareidle 0
1522 // CTF capture limit placeholder cvar
1526 seta hud_fontsize 11
1527 seta hud_fontsize_spec 16
1528 seta scr_centersize 12
1530 // alias hud_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; scoreboard_columns_set"
1531 alias sbar_font "set _requested_sbar_font \"${*}\""
1532 sbar_font gfx/vera-sans 8 12 16 24 32
1534 // these entities are not referenced by anything directly, they just represent
1535 // teams and are found by find() when needed
1536 prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team"
1538 sv_allowdownloads_inarchive 1 // for csprogs.dat
1540 set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
1542 alias allready "sv_cmd allready"
1544 seta cl_weaponpriority "minstanex rocketlauncher nex grenadelauncher fireball hlac hagar seeker crylink campingrifle uzi electro tuba shotgun laser hook porto" "weapon priority list"
1545 seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)"
1546 seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives"
1547 seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy"
1548 seta cl_weaponpriority2 "minstanex nex campingrifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact"
1549 seta cl_weaponpriority3 "minstanex nex campingrifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all"
1550 seta cl_weaponpriority4 "grenadelauncher hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons"
1551 seta cl_weaponpriority5 "laser hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving"
1552 seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun"
1553 seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun"
1554 seta cl_weaponpriority8 "" "use impulse 208 for prev gun from this list, 218 for best gun, 228 for next gun"
1555 seta cl_weaponpriority9 "" "use impulse 209 for prev gun from this list, 219 for best gun, 229 for next gun"
1556 seta cl_weaponimpulsemode 0 "0: only cycle between currently usable weapons in weapon priority order; 1: cycle between all possible weapons on a key in weapon priority order"
1558 seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to clients"
1560 set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist"
1561 set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)"
1563 seta g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
1564 if_dedicated set g_start_delay 15
1566 alias ons_map "cl_cmd radar" // legacy alias
1567 alias radar "cl_cmd radar"
1568 alias scoreboard_columns_set "cl_cmd scoreboard_columns_set $*"
1569 alias scoreboard_columns_help "cl_cmd scoreboard_columns_help $*"
1571 alias _gl_flashblend_update_00 "gl_flashblend 1"
1572 alias _gl_flashblend_update_10 "gl_flashblend 0"
1573 alias _gl_flashblend_update_01 "gl_flashblend 0"
1574 alias _gl_flashblend_update_11 "gl_flashblend 0"
1575 alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces"
1577 set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)"
1579 set cl_handicap 1 "the higher, the more damage you will receive (client setting)"
1583 // must be at the bottom of this file:
1584 // alias for switching the teamselect menu
1585 alias menu_showteamselect "menu_cmd directmenu TeamSelect"
1586 alias menu_showhudexit "menu_cmd directmenu HUDExit"
1587 alias menu_showhudoptions "menu_cmd directpanelhudmenu $*"
1588 alias menu_sync "menu_cmd sync"
1589 bind f5 menu_showteamselect
1592 set g_bugrigs_planar_movement 1 "BROTRR bug emulation"
1593 set g_bugrigs_planar_movement_car_jumping 1 "my own bug"
1594 set g_bugrigs_reverse_speeding 1 "BROTRR bug emulation"
1595 set g_bugrigs_reverse_spinning 1 "BROTRR bug emulation"
1596 set g_bugrigs_reverse_stopping 1 "BROTRR bug emulation"
1597 set g_bugrigs_air_steering 1 "NFS bug emulation"
1598 set g_bugrigs_angle_smoothing 5 "smooth the car angle a bit, looks nice"
1599 set g_bugrigs_friction_floor 50 "units/sec friction on floor"
1600 set g_bugrigs_friction_brake 950 "units/sec friction for braking"
1601 set g_bugrigs_friction_air 0.00001 "(very small) v <- v - v^2 * g_bugrigs_friction_air"
1602 set g_bugrigs_accel 800 "acceleration"
1603 set g_bugrigs_speed_ref 400 "reference speed for accel and steer responsiveness"
1604 set g_bugrigs_speed_pow 2 "reference power for accel and steer responsiveness"
1605 set g_bugrigs_steer 1 "steering amount"
1607 set g_touchexplode 0
1608 set g_touchexplode_radius 50
1609 set g_touchexplode_damage 10
1610 set g_touchexplode_edgedamage 0
1611 set g_touchexplode_force 150
1613 set g_ban_sync_uri "" "sync using this ban list provider (empty string to disable)"
1614 set g_ban_sync_interval 5 "sync every 5 minutes"
1615 set g_ban_sync_trusted_servers "" "request ban lists from these xonotic servers (do not include your own server there, or unbanning may fail)"
1616 set g_ban_sync_timeout 45 "time out in seconds for the ban sync requests"
1617 set g_ban_sync_trusted_servers_verify 0 "when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used"
1619 set g_showweaponspawns 0 "1: display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available"
1621 alias records "cmd records"
1622 alias rankings "cmd rankings"
1624 // ballistics use physical units, but qu based
1625 // Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2
1626 // Quake-Joule: 1 qJ = 1 qN * 1 qu
1627 // Quake-Pascal: 1 qPa = 1 qN / 1 qu^2
1629 set g_ballistics_materialconstant 1414213562
1630 set g_ballistics_mindistance 16
1631 set g_ballistics_density_player 0.50 // players are 2x as easy to pass as walls
1632 set g_ballistics_density_corpse 0.10 // corpses are 10x as easy to pass as walls
1633 // unit: qJ / qu^3 (energy needed per volume unit of solid to push/burn away
1634 // parameter: bullet constant: mass / area in g/qu^2
1635 // = mass / (pi/4 * caliber^2)
1636 // with caliber in inches, mass in grams:
1637 // = 1.273239544735163 * mass / caliber^2
1638 // with caliber in inches, mass in grains:
1639 // = 0.082633246453312 * mass / caliber^2
1641 // bullet max travel distance inside solid:
1642 // 0.5 * v^2 * bulletconstant / g_ballistics_materialconstant
1644 // some bullet constants:
1645 // http://hypertextbook.com/facts/2000/ShantayArmstrong.shtml
1646 // second bullet: caliber .45, mass 16.2g, bullet constant 101.859163578813
1647 // third bullet: caliber .338, mass 16.2g, bullet constant 180.5476053421592
1648 // fourth bullet: caliber .25, mass 2.3g, bullet constant 46.85521524625399
1649 // http://en.wikipedia.org/wiki/.50_BMG
1650 // caliber .5, 360 grains, bullet constant 118.9918748927693
1652 // caliber .3, 62 grains, bullet constant 56.92512533450383
1653 // .3 winchester magnum:
1654 // caliber .3, 150 grains, bullet constant 137.7220774221867
1656 set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)"
1658 sv_status_show_qcstatus 1 "Xonotic uses this field instead of frags"
1659 set g_full_getstatus_responses 0 "this currently breaks qstat"
1662 set camera_enable 0 "Enables the camera for demo playback"
1663 set camera_free 0 "Free camera instead of chasing the player"
1664 set camera_reset 0 "Resets the camera position and switch to chase mode"
1665 set camera_speed_roll 0.9 "Camera rotation speed"
1666 set camera_speed_chase 4 "Camera movement speed on the x/y/z axis while chasing the player"
1667 set camera_speed_free 8 "Camera movement speed on the x/y/z axis in free mode"
1668 set camera_speed_attenuation 10 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements"
1669 set camera_mouse_treshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control"
1670 set camera_chase_smoothly 0 "Attenuate player movements (only in chase mode)"
1671 set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode"
1672 set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother"
1673 set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking"
1675 // "Gentle mode": show no blood
1676 seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages"
1677 seta cl_gentle 0 "client side gentle mode, master switch for removing both gibs and messages"
1678 seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
1679 seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)"
1681 seta cl_racetimer_position 0.25 "Y-axis positioning of the race timer (from 0 to 1)"
1682 seta cl_showpressedkeys 0 "Show which movement keys someone is pressing: 1 for spectating, 2 for always"
1683 seta cl_showpressedkeys_position "0.5 0.8" "1 0 would be upper right corner, 0.5 0.5 the center"
1685 seta cl_showspeed 0 "show the XY speed of the player"
1686 seta cl_showspeed_unit 0 "unit selection (0 = qu/s (no postfix), 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots)"
1687 seta cl_showspeed_z 0 "include the speed on the Z-axis"
1688 seta cl_showspeed_size 30 "size of the numbers"
1689 seta cl_showspeed_position 0.7 "Y-axis positioning of the numbers"
1691 seta cl_showacceleration 0 "show the XY acceleration of the player"
1692 seta cl_showacceleration_z 0 "include the speed on the Z-axis"
1693 seta cl_showacceleration_size 40 "height of the bar"
1694 seta cl_showacceleration_scale 5 "X-axis scale of the bar"
1695 seta cl_showacceleration_alpha 0.5 "alpha of the bar"
1696 seta cl_showacceleration_color_custom 0 "0 = dynamic color depending on acceleration, 1 = use custom color"
1697 seta cl_showacceleration_color "1 0 0" "color of the bar, needs cl_showacceleration_color_custom to be 1"
1698 seta cl_showacceleration_position 0.6 "Y-axis positioning of the bar"
1700 set g_jetpack 0 "Jetpack mutator (uses the hook's button, can't coexist with the offhand hook, but only with the onhand one)"
1702 set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had."
1704 set cl_effects_lightningarc_simple 0
1705 set cl_effects_lightningarc_segmentlength 64
1706 set cl_effects_lightningarc_drift_start 0.45
1707 set cl_effects_lightningarc_drift_end 0.1
1708 set cl_effects_lightningarc_branchfactor_start 0.25
1709 set cl_effects_lightningarc_branchfactor_add 0.1
1711 set g_hitplots 0 "when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used"
1712 seta g_hitplots_individuals "" "the individuals, by IP, that should have their hitplots recorded"
1713 alias g_hitplots_add "qc_cmd rpn /g_hitplots_individuals g_hitplots_individuals $1 union def"
1714 alias g_hitplots_remove "qc_cmd rpn /g_hitplots_individuals g_hitplots_individuals $1 difference def"
1716 alias mute "prvm_edictset server $1 muted 1" // I am lazy and not making an actual command of this
1717 alias unmute "prvm_edictset server $1 muted 0" // dito
1721 set menu_updatecheck 1
1723 set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved
1724 set bot_sound_monopoly 0 "when enabled, only bots can make any noise"
1726 // broken, sorry (cannot handle weapon attachment properly)
1727 //seta cl_forceplayermodels 0 "force all players to look like you; WARNING: animations can look very bad with this"
1728 //seta cl_forceplayermodelsfromxonotic 0 "force models coming from xonotic; WARNING: animations can look very bad with this"
1729 //set sv_clforceplayermodels 1 "allow clients to use cl_forcemodels"
1731 set sv_loddistance1 1024
1732 set sv_loddistance2 4096
1733 seta cl_playerdetailreduction 0 "the higher, the less detailed player models are displayed (LOD)"
1735 set g_mapinfo_settemp_acl "+*" "ACL for mapinfo setting cvars"
1738 alias _cl_hook_gamestart "set _cl_hook_gametype $1; _cl_hook_gamestart_stage2"
1739 alias _cl_hook_gamestart_stage2 "cl_hook_gamestart_all; cl_hook_gamestart_${_cl_hook_gametype}"
1740 alias cl_hook_gamestart_all
1741 alias cl_hook_gamestart_nop //is only called when CSQC unloads before knowing the gametype, very unlikely
1742 alias cl_hook_gamestart_dm
1743 alias cl_hook_gamestart_tdm
1744 alias cl_hook_gamestart_dom
1745 alias cl_hook_gamestart_ctf
1746 alias cl_hook_gamestart_rune
1747 alias cl_hook_gamestart_lms
1748 alias cl_hook_gamestart_arena
1749 alias cl_hook_gamestart_ca
1750 alias cl_hook_gamestart_kh
1751 alias cl_hook_gamestart_ons
1752 alias cl_hook_gamestart_as
1753 alias cl_hook_gamestart_rc
1754 alias cl_hook_gamestart_nexball
1755 alias cl_hook_gamestart_cts
1756 alias cl_hook_gameend
1757 alias cl_hook_activeweapon
1759 alias _sv_hook_gamestart "set _sv_hook_gametype $1; _sv_hook_gamestart_stage2"
1760 alias _sv_hook_gamestart_stage2 "sv_hook_gamestart_all; sv_hook_gamestart_${_sv_hook_gametype}"
1761 alias sv_hook_gamestart_all
1762 alias sv_hook_gamestart_dm
1763 alias sv_hook_gamestart_tdm
1764 alias sv_hook_gamestart_dom
1765 alias sv_hook_gamestart_ctf
1766 alias sv_hook_gamestart_rune
1767 alias sv_hook_gamestart_lms
1768 alias sv_hook_gamestart_arena
1769 alias sv_hook_gamestart_ca
1770 alias sv_hook_gamestart_kh
1771 alias sv_hook_gamestart_ons
1772 alias sv_hook_gamestart_as
1773 alias sv_hook_gamestart_rc
1774 alias sv_hook_gamestart_nexball
1775 alias sv_hook_gamestart_cts
1776 alias sv_hook_gamerestart
1777 alias sv_hook_gameend
1779 seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least 1)"
1780 seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)"
1781 seta cl_vehicle_spiderbot_cross_alpha 0.6
1782 seta cl_vehicle_spiderbot_cross_size 1
1784 //cl_gunalign calculator
1785 seta menu_cl_gunalign 3 "Gun alignment; 1 = right, 2 = left, 3 = center or right, 4 = center or left"
1786 alias _gunalign_01 "cl_gunalign 1"
1787 alias _gunalign_02 "cl_gunalign 2"
1788 alias _gunalign_03 "cl_gunalign 3"
1789 alias _gunalign_04 "cl_gunalign 4"
1790 alias _gunalign_11 "cl_gunalign 2"
1791 alias _gunalign_12 "cl_gunalign 1"
1792 alias _gunalign_13 "cl_gunalign 4"
1793 alias _gunalign_14 "cl_gunalign 3"
1794 alias _gunalign_update "_gunalign_$v_flipped$menu_cl_gunalign"
1796 set _menu_alpha "" // will be set by menu QC to the current fading of the menu, can be used by CSQC to fade items
1798 set g_triggerimpulse_accel_power 1 "trigger_impulse accelerator power (applied BEFORE the multiplier)"
1799 set g_triggerimpulse_accel_multiplier 1 "trigger_impulse accelerator multiplier (applied AFTER the power)"
1800 set g_triggerimpulse_directional_multiplier 1 "trigger_impulse directional field multiplier"
1801 set g_triggerimpulse_radial_multiplier 1 "trigger_impulse radial field multiplier"
1803 seta g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
1804 seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"
1806 set sv_weaponstats_damagefile "" "when set to a file name, per-weapon damage stats get written to that file"
1807 set sv_weaponstats_killfile "" "when set to a file name, per-weapon kill stats get written to that file"
1809 seta cl_noantilag 0 "turn this on if you believe antilag is bad"
1811 set sv_pitch_min -35 "minimum aiming angle for shooting direction display of the gun"
1812 set sv_pitch_max 35 "maximum aiming angle for shooting direction display of the gun"
1813 set sv_pitch_fixyaw 0 "workaround to fix the aiming direction on stupidly made player models, FIXME fix the models and set this to 0"
1815 set rescan_pending 0 "set to 1 to schedule a fs_rescan at the end of this match"
1817 seta g_mapinfo_allow_unsupported_modes_and_let_stuff_break "0" "set to 1 to be able to force game types using g_ cvars even if the map does not support them"
1819 // weapon accuracy stats
1820 set sv_accuracy_data_share 1 "1 send weapon accuracy data statistics to spectating clients, depends on cl_accuracy_data_share"
1821 set sv_accuracy_data_send 1 "1 send weapon accuracy data statistics and improved score info to all the clients at the end of the match, depends on cl_accuracy_data_receive, 0 send the current 'player has won' to all the clients"
1822 set cl_accuracy_data_share 0 "1 share my weapon accuracy data statistics with other players, 0 keep my weapon accuracy data statistics hidden"
1823 set cl_accuracy_data_receive 0 "1 receive weapon accuracy data statistics at the end of the match"
1825 set developer_fteqccbugs 0 "check fteqcc bugs on startup"
1826 set _allow_unacceptable_compiler_bugs 0 "don't bail out if certain bugs are detected (HANDLE WITH CARE)"
1827 set spawn_debug 0 "use all spawns one by one, then abort, to verify all spawnpoints"
1828 set loddebug 0 "force this LOD level"
1829 set spawn_debugview 0 "display spawnpoints and their rating on spawn to debug spawnpoint rating calculation"
1830 set g_mutatormsg "" "mutator message"
1831 set speedmeter 0 "print landing speeds"
1832 set developer_shtest 0 "experimental speedhack detection"
1833 set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code"
1834 set g_debug_bot_commands 0 "print scripted bot commands before executing"
1836 // debug cvars for keyhunt attaching
1840 // campaign internal, set when loading a campaign map1G
1841 set _campaign_index ""
1842 set _campaign_name ""
1844 // define some engine cvars that we need even on dedicated server
1847 // we REALLY need the end pos nudging DP bug workaround for trace-to-end-of-solid to work
1848 collision_endposnudge 1
1851 set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire
1852 set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff)
1855 seta _cl_userid "" "player ID (e.g. for tournaments)"
1857 // FIXME workaround for engine bug
1858 sv_gameplayfix_nudgeoutofsolid 0
1859 // to div0: remove this once 5b7ac1706712977bbc0297d2d53294e73574c7cd (svn r9537) is in the stable branch of the engine again
1861 // otherwise, antilag breaks
1862 sv_gameplayfix_consistentplayerprethink 1
1864 // support Q1BSP maps
1865 mod_q1bsp_polygoncollisions 1
1867 // improve some minor details
1868 sv_gameplayfix_gravityunaffectedbyticrate 1
1869 sv_gameplayfix_nogravityonground 1
1871 // autodemo deleting
1872 seta cl_autodemo_delete_keeprecords 0 "when 1, records with a newly made race/cts demo are kept even if cl_autodemo_delete is used to delete demos"
1875 set cl_lockview 0 "when 1, the camera does not move any more"
1877 // we now use mastervolume
1880 // sucks less than the old one
1881 cl_decals_newsystem 1
1883 // NOTE: this only replaces weapons on the map
1884 // use g_start_weapon_* to also replace the on-startup weapons!
1885 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
1886 // set the cvars to "0" to totally disable a weapon
1887 set g_weaponreplace_laser ""
1888 set g_weaponreplace_shotgun ""
1889 set g_weaponreplace_uzi ""
1890 set g_weaponreplace_grenadelauncher ""
1891 set g_weaponreplace_electro ""
1892 set g_weaponreplace_crylink ""
1893 set g_weaponreplace_nex ""
1894 set g_weaponreplace_hagar ""
1895 set g_weaponreplace_rocketlauncher ""
1896 set g_weaponreplace_porto ""
1897 set g_weaponreplace_minstanex ""
1898 set g_weaponreplace_hook ""
1899 set g_weaponreplace_hlac ""
1900 set g_weaponreplace_campingrifle ""
1901 set g_weaponreplace_tuba ""
1902 set g_weaponreplace_fireball ""
1903 set g_weaponreplace_seeker ""
1904 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility in mapinfo files)"
1906 set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)"
1908 set g_maxspeed 0 "player speed limit, faster players are killed (0 for unlimited speed)"
1911 scr_conalpha2factor 0.3
1912 scr_conalpha3factor 1
1913 scr_conalphafactor 0.8
1914 scr_conbrightness 0.35
1915 scr_conforcewhiledisconnected 1
1916 scr_conscroll2_x 0.11
1917 scr_conscroll2_y 0.2
1920 scr_conscroll_x -0.1
1921 scr_conscroll_y -0.3
1923 // DP cannot properly detect this, so rather turn off the detection
1924 r_texture_dds_load_dxt1_noalpha 1