1 textures/warpzone/warpzone-wavy
4 // surfaceparm nonsolid // no, it must be solid like trigger
8 map textures/warpzone/warpzone-wavy.tga
13 dp_refract 1 1 1 1 // makes the camera render like a refraction
16 textures/warpzone/warpzone-blueedge
20 q3map_surfacelight 2500
23 map textures/warpzone/warpzone-blueedge.tga
24 blendfunc GL_SRC_ALPHA GL_ONE
28 textures/warpzone/warpzone-rededge
32 q3map_surfacelight 2500
35 map textures/warpzone/warpzone-rededge.tga
36 blendfunc GL_SRC_ALPHA GL_ONE