]> git.xonotic.org Git - voretournament/voretournament.git/blob - data/scripts/evil4_techwalls.shader
Shaders for evil and evil9
[voretournament/voretournament.git] / data / scripts / evil4_techwalls.shader
1 textures/evil4_techwalls/tech_dw2\r
2 {\r
3         {\r
4                 map textures/evil4_techwalls/tech_dw2.tga\r
5                 rgbGen identity\r
6         }\r
7         {\r
8                 map $lightmap\r
9                 blendfunc filter\r
10                 rgbGen identity\r
11         }\r
12         {\r
13                 map textures/evil4_techwalls/tech_dw2_fx.tga\r
14                 blendFunc add\r
15                 rgbGen wave sin .5 .5 0 3\r
16         }\r
17 }\r
18 \r
19 textures/evil4_techwalls/tech_dw2g\r
20 {\r
21         {\r
22                 map textures/evil4_techwalls/tech_dw2g.tga\r
23                 rgbGen identity\r
24         }\r
25         {\r
26                 map $lightmap\r
27                 blendfunc filter\r
28                 rgbGen identity\r
29         }\r
30         {\r
31                 map textures/evil4_techwalls/tech_dw2_fx.tga\r
32                 blendFunc add\r
33                 rgbGen wave sin .5 .5 0 3\r
34         }\r
35 }\r
36 \r
37 textures/evil4_techwalls/tech_dw2gb\r
38 {\r
39         {\r
40                 map textures/evil4_techwalls/tech_dw2gb.tga\r
41                 rgbGen identity\r
42         }\r
43         {\r
44                 map $lightmap\r
45                 blendfunc filter\r
46                 rgbGen identity\r
47         }\r
48         {\r
49                 map textures/evil4_techwalls/tech_dw2_fx.tga\r
50                 blendFunc add\r
51                 rgbGen wave sin .5 .5 0 3\r
52         }\r
53 }\r
54 \r
55 textures/evil4_techwalls/tech_wall_dlight\r
56 {\r
57         surfaceparm nomarks\r
58         q3map_surfacelight 5000\r
59         {\r
60                 map $lightmap\r
61                 rgbGen identity\r
62         }\r
63         {\r
64                 map textures/evil4_techwalls/tech_wall_dlight.tga\r
65                 blendFunc GL_DST_COLOR GL_ZERO\r
66                 rgbGen identity\r
67         }\r
68 }\r
69 \r
70 \r
71 \r
72 \r
73 //tech window with transparency\r
74 \r
75 textures/evil4_techwalls/tech_window\r
76 {\r
77         cull twosided\r
78 \r
79         {\r
80                 map textures/evil4_techwalls/tech_window.tga\r
81                 blendFunc blend\r
82                 rgbGen identity\r
83         }\r
84         {\r
85                 map $lightmap\r
86                 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA\r
87                 rgbGen identity\r
88         }\r
89 }\r