1 #ifdef REGISTER_WEAPON
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2 REGISTER_WEAPON(GRABBER, w_grabber, IT_FUEL, 0, WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, 0, "grabber", "grabber", "Grabber");
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8 .float grabber_refire;
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9 .float grabber_time_grabbered;
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10 .float grabber_time_fueldecrease;
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12 void W_Grabber_Touch2 (void)
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18 void W_Grabber_Attack2()
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20 if(time < self.weapon_delay)
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23 W_SetupShot (self, TRUE, 0, "weapons/grabber_altfire.wav", cvar("g_balance_grabber_secondary_damage"));
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25 WarpZone_traceline_antilag(self, w_shotorg, w_shotorg + w_shotdir * cvar("g_balance_grabber_secondary_radius"), FALSE, self, ANTILAG_LATENCY(self));
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27 pointparticles(particleeffectnum("grabber_melee"), w_shotorg + w_shotdir * cvar("g_balance_grabber_secondary_radius"), '0 0 0', 1);
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29 if (trace_fraction < 1)
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30 Damage(trace_ent, self, self, cvar("g_balance_grabber_secondary_damage"), WEP_GRABBER | HITTYPE_SECONDARY, trace_endpos, cvar("g_balance_grabber_secondary_force") * w_shotdir);
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32 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
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33 self.ammo_fuel = self.ammo_fuel - cvar("g_balance_grabber_secondary_ammo");
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36 void spawnfunc_weapon_grabber (void)
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38 weapon_defaultspawnfunc(WEP_GRABBER);
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41 float w_grabber(float req)
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43 if(self.predator.classname == "player") // we can't use weapons while in the stomach
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45 self.grabber_state |= GRABBER_REMOVING;
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49 float grabbered_time_max, grabbered_fuel;
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55 else if (req == WR_THINK)
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57 if (self.BUTTON_ATCK || (!(self.items & IT_JETPACK) && self.BUTTON_JETPACK))
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59 if(time < self.weapon_delay)
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63 if not(self.grabber_state & GRABBER_WAITING_FOR_RELEASE)
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64 if not(self.grabber_state & GRABBER_FIRING)
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65 if (time > self.grabber_refire)
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66 if (weapon_prepareattack(0, -1))
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68 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
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69 self.ammo_fuel = self.ammo_fuel - cvar("g_balance_grabber_primary_ammo");
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70 self.grabber_state |= GRABBER_FIRING;
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71 weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_grabber_primary_animtime"), w_ready);
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75 if (self.BUTTON_ATCK2)
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77 if (weapon_prepareattack(1, cvar("g_balance_grabber_secondary_refire")))
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79 W_Grabber_Attack2();
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80 weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_grabber_secondary_animtime"), w_ready);
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86 // if grabbered, no melee attacks, and increase the timer
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87 self.grabber_refire = max(self.grabber_refire, time + cvar("g_balance_grabber_primary_refire"));
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89 // grabber also inhibits health regeneration, but only for 1 second
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90 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
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91 self.pauseregen_finished = max(self.pauseregen_finished, time + cvar("g_balance_pause_fuel_regen"));
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94 if(self.grabber && self.grabber.state == 1)
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96 grabbered_time_max = cvar("g_balance_grabber_primary_grabbered_time_max");
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97 if (grabbered_time_max > 0)
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99 if ( time > self.grabber_time_grabbered + grabbered_time_max )
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100 self.grabber_state |= GRABBER_REMOVING;
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103 grabbered_fuel = cvar("g_balance_grabber_primary_grabbered_fuel");
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104 if (grabbered_fuel > 0)
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106 if ( time > self.grabber_time_fueldecrease )
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108 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
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110 if ( self.ammo_fuel >= (time - self.grabber_time_fueldecrease) * grabbered_fuel )
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112 self.ammo_fuel -= (time - self.grabber_time_fueldecrease) * grabbered_fuel;
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113 self.grabber_time_fueldecrease = time;
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114 // decrease next frame again
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118 self.ammo_fuel = 0;
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119 self.grabber_state |= GRABBER_REMOVING;
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120 W_SwitchWeapon_Force(self, w_getbestweapon(self));
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128 self.grabber_time_grabbered = time;
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129 self.grabber_time_fueldecrease = time + cvar("g_balance_grabber_primary_grabbered_time_free");
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132 if (self.BUTTON_CROUCH)
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134 self.grabber_state &~= GRABBER_PULLING;
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135 if (self.BUTTON_ATCK || (!(self.items & IT_JETPACK) && self.BUTTON_JETPACK))
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136 self.grabber_state &~= GRABBER_RELEASING;
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138 self.grabber_state |= GRABBER_RELEASING;
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142 self.grabber_state |= GRABBER_PULLING;
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143 self.grabber_state &~= GRABBER_RELEASING;
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145 if (self.BUTTON_ATCK || (!(self.items & IT_JETPACK) && self.BUTTON_JETPACK))
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149 self.grabber_state |= GRABBER_WAITING_FOR_RELEASE;
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153 self.grabber_state |= GRABBER_REMOVING;
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154 self.grabber_state &~= GRABBER_WAITING_FOR_RELEASE;
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158 else if (req == WR_PRECACHE)
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160 precache_model ("models/weapons/g_grabber.md3");
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161 precache_model ("models/weapons/v_grabber.md3");
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162 precache_model ("models/weapons/h_grabber.dpm");
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163 precache_sound ("weapons/grabber_impact.wav"); // done by g_grabber.qc
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164 precache_sound ("weapons/grabber_fire.wav");
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165 precache_sound ("weapons/grabber_altfire.wav");
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167 else if (req == WR_SETUP)
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169 weapon_setup(WEP_GRABBER);
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170 self.grabber_state &~= GRABBER_WAITING_FOR_RELEASE;
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172 else if (req == WR_CHECKAMMO1)
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175 return self.ammo_fuel > 0;
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177 return self.ammo_fuel >= cvar("g_balance_grabber_primary_ammo");
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179 else if (req == WR_CHECKAMMO2)
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181 return self.ammo_fuel >= cvar("g_balance_grabber_secondary_ammo");
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183 else if (req == WR_SUICIDEMESSAGE)
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184 w_deathtypestring = "did the impossible";
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185 else if (req == WR_KILLMESSAGE)
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186 w_deathtypestring = "has run into #'s paws";
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187 else if (req == WR_RESETPLAYER)
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189 self.grabber_refire = time;
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