1 .float regurgitate_prepare;
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2 .float swallow_delay, digest_button_delay, regurgitate_button_delay;
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3 .float complain_swallow;
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4 const float complain_delay = 1;
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5 const float button_delay = 0.5;
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6 const float steptime = 0.1;
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8 .float vore_oldmovetype, vore_oldsolid, vore_oldstomachload;
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10 entity Swallow_distance_check()
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12 // check if we can swallow a player instead of firing our weapon
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13 vector w_shotorg, w_shotdir;
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14 w_shotorg = self.origin + self.view_ofs;
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15 w_shotdir = v_forward;
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17 WarpZone_traceline_antilag(self, w_shotorg, w_shotorg + w_shotdir * cvar("g_balance_vore_swallow_range"), FALSE, self, ANTILAG_LATENCY(self));
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18 if(trace_fraction < 1)
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19 if(trace_ent.classname == "player")
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24 float Swallow_condition_check(entity prey)
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26 // checks the necessary conditions for swallowing another player
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27 if(prey.classname == "player" && prey.eater.classname != "player" && prey.deadflag == DEAD_NO) // we can't swallow someone who's already in someone else's stomach
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28 if not(vlen(self.velocity) > cvar("g_balance_vore_regurgitate_velocitylimit"))
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29 if(self.eater.classname != "player") // we can't swallow players while inside someone's stomach ourselves
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31 if(self.stomach_load >= cvar("g_balance_vore_swallow_limit"))
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33 if(time > self.complain_swallow)
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35 play2(self, "weapons/unavailable.wav");
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36 sprint(self, strcat("You cannot swallow more than ^2", cvar_string("g_balance_vore_swallow_limit"), "^7 players at a time\n"));
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37 self.complain_swallow = time + complain_delay;
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42 if(cvar("g_vore_biggergut"))
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43 if(prey.stomach_load > self.stomach_load)
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45 if(time > self.complain_swallow)
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47 play2(self, "weapons/unavailable.wav");
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48 sprint(self, "You cannot swallow someone with a bigger stomach than yours\n");
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49 self.complain_swallow = time + complain_delay;
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58 void Vore_Weight_apply(entity e)
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60 // apply stomach weight that makes you heavier the more you eat
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61 // slowing the player is applied in cl_physics.qc
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62 if(e.stomach_load != e.vore_oldstomachload)
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63 e.gravity += 1 + (e.stomach_load * cvar("g_balance_vore_weight_gravity") - e.vore_oldstomachload);
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65 e.gravity = 0.00001; // 0 becomes 1 for .gravity, so do this to allow 0 gravity
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66 e.vore_oldstomachload = e.stomach_load;
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69 void Vore_Swallow(entity e)
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71 // this player is beening swallowed by another player, apply the proper changes
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72 e.vore_oldmovetype = e.movetype;
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73 e.vore_oldsolid = e.solid;
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75 setorigin(e, e.eater.origin);
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76 e.velocity = '0 0 0';
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77 e.movetype = MOVETYPE_FOLLOW;
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78 e.solid = SOLID_NOT;
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79 e.alpha = -1; // best way of hiding / showing the eaten player
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80 e.aiment = e.eater; // follow the predator. Is automatically unset
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81 e.view_ofs_z /= 2; // best positioning for the stomach model
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82 e.stat_eaten = TRUE;
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84 // drop keys (KH) and flags (CTF) when we get swallowed
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85 kh_Key_DropAll(e, FALSE);
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87 DropFlag(e.flagcarried, world, e.eater);
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89 if(stov(cvar_string("g_vore_regurgitatecolor_released")))
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90 e.colormod = stov(cvar_string("g_vore_regurgitatecolor_released"));
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92 PlayerSound(e.eater, playersound_swallow, CHAN_PAIN, VOICETYPE_PLAYERSOUND);
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93 setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing \ regurgitating
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94 e.eater.stomach_load += 1;
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95 e.eater.regurgitate_prepare = 0;
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96 Vore_Weight_apply(e.eater);
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99 void Vore_Regurgitate(entity e)
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101 // this player is being released from their predator, apply the proper changes
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102 e.movetype = e.vore_oldmovetype;
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103 if(e.health > 0) // leave SOLID_NOT for dead bodies
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104 e.solid = e.vore_oldsolid;
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105 e.alpha = 0; // best way of hiding / showing the eaten player
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106 e.view_ofs_z *= 2; // best positioning for the stomach model
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107 e.stat_eaten = FALSE;
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110 local vector oldforward, oldright, oldup;
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111 oldforward = v_forward;
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112 oldright = v_right;
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114 makevectors(e.eater.v_angle);
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115 e.velocity = v_forward * cvar("g_balance_vore_regurgitate_force");
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116 e.eater.velocity += -v_forward * cvar("g_balance_vore_regurgitate_eaterforce");
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117 v_forward = oldforward;
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118 v_right = oldright;
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121 PlayerSound(e.eater, playersound_regurgitate, CHAN_PAIN, VOICETYPE_PLAYERSOUND);
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122 setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing \ regurgitating
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123 pointparticles(particleeffectnum("regurgitate"), e.eater.origin, '0 0 0', 1);
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124 e.eater.stomach_load -= 1;
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125 e.eater.regurgitate_prepare = 0;
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126 Vore_Weight_apply(e.eater);
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130 void Vore_Disconnect()
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132 // frees prey from their predators when someone disconnects or goes spectating
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134 // prey disconnects or goes spectating while inside someone's belly:
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135 if(self.eater.classname == "player")
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137 self.view_ofs_z += 25;
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138 self.stat_eaten = FALSE;
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139 self.eater.stomach_load -= 1;
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140 Vore_Weight_apply(self.eater);
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141 self.eater = world;
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144 // pred disconnects or goes spectating with players in their belly:
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145 else if(self.stomach_load > 0)
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148 FOR_EACH_PLAYER(head)
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150 if(head.eater == self)
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151 Vore_Regurgitate(head);
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156 .float digestion_step;
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159 // apply digestion to prey
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160 if(time > self.eater.digestion_step + steptime)
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162 Damage(self, self.eater, self.eater, cvar("g_balance_vore_digestion_damage"), DEATH_DIGESTION, self.origin, '0 0 0');
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163 if(cvar("g_balance_vore_digestion_vampire") && self.eater.health < cvar("g_balance_vore_digestion_vampire_stable"))
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164 self.eater.health += cvar("g_balance_vore_digestion_vampire");
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166 if (self.eater.digestsound_finished < time)
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168 self.eater.digestsound_finished = time + 0.5;
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169 sound (self.eater, CHAN_PLAYER, "player/digest.wav", VOL_BASE, ATTN_NORM);
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171 self.eater.digestion_step = time;
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174 if(self.health <= 0)
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175 if(stov(cvar_string("g_vore_regurgitatecolor_digested")))
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176 self.colormod = stov(cvar_string("g_vore_regurgitatecolor_digested"));
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179 .float teamheal_step;
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180 void Vore_Teamheal()
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182 if(cvar("g_balance_vore_teamheal") && self.health < cvar("g_balance_vore_teamheal_stable"))
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183 if(time > self.teamheal_step + steptime)
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185 self.health += cvar("g_balance_vore_teamheal");
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186 self.teamheal_step = time;
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190 .float stomachkick_delay;
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191 void Vore_StomachKick()
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193 // allows prey to kick the predator's stomach and do some damage, or bring the predator's digestion upon their self when there's no other option
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194 if(self.eater.classname != "player")
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197 // kick the predator's stomach and do damage
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198 if(self.BUTTON_ATCK)
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199 if(time > self.stomachkick_delay)
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202 damage = ceil(random() * (cvar("g_balance_vore_kick_damage_max") - cvar("g_balance_vore_kick_damage_min")) + cvar("g_balance_vore_kick_damage_min"));
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204 Damage(self.eater, self, self, damage, DEATH_STOMACHKICK, self.eater.origin, '0 0 0');
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205 sound(self.eater, CHAN_PROJECTILE, "weapons/stomachkick.ogg", VOL_BASE, ATTN_NORM);
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206 self.stomachkick_delay = time + cvar("g_balance_vore_kick_delay");
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209 // start the predator's digestion
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210 if(self.BUTTON_ATCK2)
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212 centerprint(self.eater, strcat(self.netname, " triggered your digestion"));
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213 self.eater.digesting = TRUE;
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217 .float gurglesound_finished;
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218 void Vore_Gurglesound()
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220 if(time > self.gurglesound_finished)
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223 vol = VOL_BASE * self.stomach_load / cvar("g_balance_vore_swallow_limit");
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225 sound (self, CHAN_WEAPON2, "weapons/stomachkick.ogg", vol, ATTN_NORM);
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226 self.gurglesound_finished = time + 1;
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231 {Vore_Gurglesound();
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232 // skip the vore system under some circumstances
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233 if(time < game_starttime)
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238 if(self.spectatee_status)
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241 // --------------------------------
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242 // Code that addresses predators:
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243 // --------------------------------
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246 prey = Swallow_distance_check();
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248 // attempt to swallow our new prey if there's any in range
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249 if(self.BUTTON_ATCK && !self.BUTTON_REGURGITATE && self.swallow_delay < time)
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250 if(Swallow_condition_check(prey))
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253 Vore_Swallow(prey);
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254 self.swallow_delay = time + cvar("g_balance_vore_swallow_delay");
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256 if(self.team == prey.team && teamplay)
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257 centerprint(self, "You have swallowed a team mate, use caution!");
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259 // block firing for a small amount of time when voring, or we'll be firing the next frame after we swallow
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260 self.weapon_delay = time + 0.25;
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263 // start / stop digestion on command, if the player has someone in their stomach
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264 if(self.BUTTON_DIGEST)
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266 if(self.stomach_load)
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268 if(time > self.digest_button_delay)
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270 self.digesting = !self.digesting;
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271 self.digest_button_delay = time + button_delay;
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274 else if(time > self.complain_swallow)
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276 play2(self, "weapons/unavailable.wav");
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277 sprint(self, "There is nothing to digest\n");
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278 self.complain_swallow = time + complain_delay;
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281 if(!self.stomach_load)
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282 self.digesting = FALSE;
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284 // release players from this player's stomach on command
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285 if(self.BUTTON_REGURGITATE)
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287 if(self.stomach_load)
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289 if(time > self.regurgitate_button_delay)
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291 self.regurgitate_prepare = time + cvar("g_balance_vore_regurgitate_delay");
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292 PlayerSound(self, playersound_regurgitate_prepare, CHAN_PAIN, VOICETYPE_PLAYERSOUND);
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293 self.regurgitate_button_delay = time + button_delay;
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296 else if(time > self.complain_swallow)
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298 play2(self, "weapons/unavailable.wav");
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299 sprint(self, "There is nothing to regurgitate\n");
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300 self.complain_swallow = time + complain_delay;
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304 // --------------------------------
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305 // Code that addresses the prey:
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306 // --------------------------------
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308 if(self.eater.classname != "player")
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311 if(self.eater.deadflag || self.deadflag)
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312 Vore_Regurgitate(self);
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313 else if(self.eater.eater.classname == "player") // don't allow a player inside a player inside another player :)
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314 Vore_Regurgitate(self);
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315 else if(vlen(self.eater.velocity) > cvar("g_balance_vore_regurgitate_velocitylimit"))
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316 Vore_Regurgitate(self);
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318 // apply delayed regurgitating
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319 if(self.eater.regurgitate_prepare && time > self.eater.regurgitate_prepare)
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321 self.eater.regurgitate_prepare = 0;
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322 self.eater.complain_swallow = time + complain_delay;
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323 Vore_Regurgitate(self);
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326 if(self.eater.digesting == TRUE)
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328 if(teams_matter && self.team == self.eater.team)
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331 Vore_StomachKick();
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