1 //***********************
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2 //NEXUIZ ENTITIES - So people can play nexuiz maps with the voretournament weapons
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3 //***********************
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7 // Campingrifle -> Grabber
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8 void spawnfunc_weapon_campingrifle() { spawnfunc_weapon_grabber(); }
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10 // Crylink -> Grabber
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11 void spawnfunc_weapon_crylink() { spawnfunc_weapon_grabber(); }
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13 // Electro -> Grabber
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14 void spawnfunc_weapon_electro() { spawnfunc_weapon_grabber(); }
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16 // Fireball -> Grabber
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17 void spawnfunc_weapon_fireball() { spawnfunc_weapon_grabber(); }
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19 // Grenadelauncher -> Grabber
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20 void spawnfunc_weapon_grenadelauncher() { spawnfunc_weapon_grabber(); }
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23 void spawnfunc_weapon_hagar() { spawnfunc_weapon_grabber(); }
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26 void spawnfunc_weapon_hlac() { spawnfunc_weapon_grabber(); }
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29 void spawnfunc_weapon_hook() { spawnfunc_weapon_grabber(); } // the grabber is based on this nexuiz weapon
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32 void spawnfunc_weapon_laser() { spawnfunc_weapon_grabber(); }
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34 // MinstaNex -> Grabber
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35 void spawnfunc_weapon_minstanex() { spawnfunc_weapon_grabber(); }
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38 void spawnfunc_weapon_nex() { spawnfunc_weapon_grabber(); }
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41 void spawnfunc_weapon_porto() { spawnfunc_weapon_grabber(); }
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43 // Rocketlauncher -> Grabber
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44 void spawnfunc_weapon_rocketlauncher() { spawnfunc_weapon_grabber(); }
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46 // Shotgun -> Grabber
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47 void spawnfunc_weapon_shotgun() { spawnfunc_weapon_grabber(); }
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50 void spawnfunc_weapon_tuba() { spawnfunc_weapon_grabber(); }
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52 // Machinegun -> Grabber
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53 //void spawnfunc_weapon_machinegun() { spawnfunc_weapon_grabber(); } // redeclared
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58 void spawnfunc_item_rockets() { spawnfunc_item_fuel(); }
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61 void spawnfunc_item_shells() { spawnfunc_item_fuel(); }
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64 void spawnfunc_item_bullets() { spawnfunc_item_fuel(); }
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67 void spawnfunc_item_cells() { spawnfunc_item_fuel(); }
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69 // Minsta Cells -> Fuel
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70 void spawnfunc_item_minst_cells() { spawnfunc_item_fuel(); }
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72 // armor is not supported in voretournament by default, so we should replace it with health.
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73 // this code is disabled however, because it conflicts with the armor definitions in t_items.qc.
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74 // no, we can't put the replacements there either, as that would not allow armor for mods that wish to use it
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75 // so sadly, nexuiz maps will have an issue here :/
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78 // Small Armor -> Small Health
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79 void spawnfunc_item_armor_small() { spawnfunc_item_health_small(); }
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81 // Medium Armor -> Medium Health
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82 void spawnfunc_item_armor_medium() { spawnfunc_item_health_medium(); }
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84 // Big Armor -> Large Health
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85 void spawnfunc_item_armor_big() { spawnfunc_item_health_large(); }
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87 // Large Armor -> Mega Health
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88 void spawnfunc_item_armor_large() { spawnfunc_item_health_mega(); }*/