1 #pragma flag off fastarrays // make dp behave with new fteqcc versions. remove when dp bug with fteqcc fastarrays is fixed
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4 // DO NOT modify the contents of this file, or you will risk incompatibility with the game engine.
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12 float force_retouch;
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18 float total_secrets;
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19 float total_monsters;
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20 float found_secrets;
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21 float killed_monsters;
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22 float parm1, parm2, parm3, parm4, parm5, parm6, parm7, parm8, parm9, parm10, parm11, parm12, parm13, parm14, parm15, parm16;
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23 vector v_forward, v_up, v_right;
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24 float trace_allsolid;
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25 float trace_startsolid;
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26 float trace_fraction;
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27 vector trace_endpos;
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28 vector trace_plane_normal;
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29 float trace_plane_dist;
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32 float trace_inwater;
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37 void StartFrame (void);
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38 void PlayerPreThink (void);
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39 void PlayerPostThink (void);
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40 void ClientKill (void);
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41 void ClientConnect (void);
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42 void PutClientInServer (void);
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43 void ClientDisconnect (void);
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44 void SetNewParms (void);
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45 void SetChangeParms (void);
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47 /////////////////////////////////////////////////////////
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48 void end_sys_globals;
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49 /////////////////////////////////////////////////////////
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53 .vector absmin, absmax;
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83 .entity groundentity;
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89 .string weaponmodel;
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93 .float ammo_shells, ammo_nails, ammo_rockets, ammo_cells;
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119 .float teleport_time;
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128 .entity goalentity;
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133 .string targetname;
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137 .entity dmg_inflictor;
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143 .string noise, noise1, noise2, noise3;
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145 /////////////////////////////////////////////////////////
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146 void end_sys_fields;
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147 /////////////////////////////////////////////////////////
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