1 float c1, c2, c3, c4;
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2 void CheckAllowedTeams (entity for_whom);
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4 // NOTE: SP_ constants may not be >= MAX_SCORE; ST_constants may not be >= MAX_TEAMSCORE
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5 // scores that should be in all modes:
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6 float ScoreRules_teams;
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7 void ScoreRules_basics(float teams, float sprio, float stprio, float score_enabled)
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10 for(i = 0; i < MAX_SCORE; ++i)
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11 ScoreInfo_SetLabel_PlayerScore(i, "", 0);
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12 for(i = 0; i < MAX_TEAMSCORE; ++i)
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13 ScoreInfo_SetLabel_TeamScore(i, "", 0);
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15 ScoreRules_teams = teams;
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18 ScoreInfo_SetLabel_TeamScore (ST_SCORE, "score", stprio);
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20 if not(independent_players)
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21 ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "kills", 0);
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23 ScoreInfo_SetLabel_PlayerScore(SP_DEATHS, "deaths", SFL_LOWER_IS_BETTER);
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25 if not(independent_players)
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26 ScoreInfo_SetLabel_PlayerScore(SP_SUICIDES, "suicides", SFL_LOWER_IS_BETTER);
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29 ScoreInfo_SetLabel_PlayerScore(SP_SCORE, "score", sprio);
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31 void ScoreRules_basics_end()
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33 ScoreInfo_Init(ScoreRules_teams);
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35 void ScoreRules_generic()
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37 CheckAllowedTeams(world);
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40 CheckAllowedTeams(world);
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41 ScoreRules_basics(((c4>=0) ? 4 : (c3>=0) ? 3 : 2), SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, TRUE);
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44 ScoreRules_basics(0, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, TRUE);
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45 ScoreRules_basics_end();
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49 #define ST_CTF_CAPS 1
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50 #define SP_CTF_CAPS 4
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51 #define SP_CTF_PICKUPS 5
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52 #define SP_CTF_DROPS 6
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53 #define SP_CTF_FCKILLS 7
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54 #define SP_CTF_RETURNS 8
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55 void ScoreRules_ctf()
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57 float sp_score, sp_caps;
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58 sp_score = sp_caps = 0;
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59 switch(g_ctf_win_mode)
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61 case 0: // caps only
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62 sp_caps = SFL_SORT_PRIO_PRIMARY;
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64 case 1: // caps, then score
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65 sp_caps = SFL_SORT_PRIO_PRIMARY;
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66 sp_score = SFL_SORT_PRIO_SECONDARY;
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68 case 2: // score only
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70 sp_caps = SFL_SORT_PRIO_SECONDARY; // looks better ;)
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71 sp_score = SFL_SORT_PRIO_PRIMARY;
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75 CheckAllowedTeams(world);
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76 ScoreRules_basics(2 + (c3>=0), SFL_SORT_PRIO_PRIMARY, sp_score, TRUE); // NOTE this assumes that the rogue team is team 3
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77 ScoreInfo_SetLabel_TeamScore (ST_CTF_CAPS, "caps", sp_caps);
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78 ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
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79 ScoreInfo_SetLabel_PlayerScore(SP_CTF_PICKUPS, "pickups", 0);
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80 ScoreInfo_SetLabel_PlayerScore(SP_CTF_FCKILLS, "fckills", 0);
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81 ScoreInfo_SetLabel_PlayerScore(SP_CTF_RETURNS, "returns", 0);
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82 ScoreInfo_SetLabel_PlayerScore(SP_CTF_DROPS, "drops", SFL_LOWER_IS_BETTER);
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83 ScoreRules_basics_end();
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87 #define ST_DOM_TICKS 1
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88 #define SP_DOM_TICKS 4
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89 #define SP_DOM_TAKES 5
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90 void ScoreRules_dom()
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92 float sp_domticks, sp_score;
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93 sp_score = sp_domticks = 0;
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94 if(cvar("g_domination_disable_frags"))
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95 sp_domticks = SFL_SORT_PRIO_PRIMARY;
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97 sp_score = SFL_SORT_PRIO_PRIMARY;
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98 CheckAllowedTeams(world);
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99 ScoreRules_basics(((c4>=0) ? 4 : (c3>=0) ? 3 : 2), sp_score, sp_score, TRUE);
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100 ScoreInfo_SetLabel_TeamScore (ST_DOM_TICKS, "ticks", sp_domticks);
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101 ScoreInfo_SetLabel_PlayerScore(SP_DOM_TICKS, "ticks", sp_domticks);
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102 ScoreInfo_SetLabel_PlayerScore(SP_DOM_TAKES, "takes", 0);
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103 ScoreRules_basics_end();
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107 #define SP_LMS_LIVES 4
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108 #define SP_LMS_RANK 5
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109 void ScoreRules_lms()
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111 ScoreRules_basics(0, 0, 0, FALSE);
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112 ScoreInfo_SetLabel_PlayerScore(SP_LMS_LIVES, "lives", SFL_SORT_PRIO_SECONDARY);
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113 ScoreInfo_SetLabel_PlayerScore(SP_LMS_RANK, "rank", SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE);
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114 ScoreRules_basics_end();
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118 #define ST_KH_CAPS 1
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119 #define SP_KH_CAPS 4
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120 #define SP_KH_PUSHES 5
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121 #define SP_KH_DESTROYS 6
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122 #define SP_KH_PICKUPS 7
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123 #define SP_KH_KCKILLS 8
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124 #define SP_KH_LOSSES 9
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125 void ScoreRules_kh(float teams)
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127 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, TRUE);
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128 ScoreInfo_SetLabel_TeamScore (ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
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129 ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
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130 ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES, "pushes", 0);
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131 ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
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132 ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS, "pickups", 0);
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133 ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS, "kckills", 0);
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134 ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
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135 ScoreRules_basics_end();
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139 #define ST_RACE_LAPS 1
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140 #define SP_RACE_LAPS 4
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141 #define SP_RACE_FASTEST 5
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142 #define SP_RACE_TIME 5
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143 //#define SP_RACE_RANK 6
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144 void ScoreRules_race()
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146 ScoreRules_basics(race_teams, 0, 0, FALSE);
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149 ScoreInfo_SetLabel_TeamScore( ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
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150 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
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151 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
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152 //ScoreInfo_SetLabel_PlayerScore(SP_RACE_RANK, "rank", SFL_LOWER_IS_BETTER | SFL_RANK | SFL_ALLOW_HIDE);
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154 else if(g_race_qualifying)
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156 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
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160 //ScoreInfo_SetLabel_TeamScore( ST_RACE_LAPS, "laps", 0);
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161 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
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162 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
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164 ScoreRules_basics_end();
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168 #define ST_ASSAULT_OBJECTIVES 1
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169 #define SP_ASSAULT_OBJECTIVES 4
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170 void ScoreRules_assault()
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172 ScoreRules_basics(2, SFL_SORT_PRIO_SECONDARY, SFL_SORT_PRIO_SECONDARY, TRUE);
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173 ScoreInfo_SetLabel_TeamScore( ST_ASSAULT_OBJECTIVES, "objectives", SFL_SORT_PRIO_PRIMARY);
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174 ScoreInfo_SetLabel_PlayerScore(SP_ASSAULT_OBJECTIVES, "objectives", SFL_SORT_PRIO_PRIMARY);
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175 ScoreRules_basics_end();
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179 void ScoreRules_rpg()
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181 ScoreInfo_SetLabel_PlayerScore(SP_SCORE, "", SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE);
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182 ScoreRules_basics_end();
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