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Use floor() for ammo on weapon screens. Fixes ammo showing extra zeros when not a...
[voretournament/voretournament.git] / data / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);\r
2 void objerror(string s);\r
3 void droptofloor();\r
4 .vector dropped_origin;\r
5 \r
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);\r
7 void crosshair_trace(entity pl)\r
8 {\r
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));\r
10 }\r
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);\r
12 void WarpZone_crosshair_trace(entity pl)\r
13 {\r
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));\r
15 }\r
16 \r
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints\r
18 void() spawnpoint_use;\r
19 float race_GetTime(float pos);\r
20 string race_GetName(float pos);\r
21 string race_PlaceName(float pos);\r
22 string GetMapname();\r
23 string ColoredTeamName(float t);\r
24 \r
25 string admin_name(void)\r
26 {\r
27         if(cvar_string("sv_adminnick") != "")\r
28                 return cvar_string("sv_adminnick");\r
29         else\r
30                 return "SERVER ADMIN";\r
31 }\r
32 \r
33 float DistributeEvenly_amount;\r
34 float DistributeEvenly_totalweight;\r
35 void DistributeEvenly_Init(float amount, float totalweight)\r
36 {\r
37     if (DistributeEvenly_amount)\r
38     {\r
39         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");\r
40         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");\r
41     }\r
42     if (totalweight == 0)\r
43         DistributeEvenly_amount = 0;\r
44     else\r
45         DistributeEvenly_amount = amount;\r
46     DistributeEvenly_totalweight = totalweight;\r
47 }\r
48 float DistributeEvenly_Get(float weight)\r
49 {\r
50     float f;\r
51     if (weight <= 0)\r
52         return 0;\r
53     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);\r
54     DistributeEvenly_totalweight -= weight;\r
55     DistributeEvenly_amount -= f;\r
56     return f;\r
57 }\r
58 \r
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)\r
60 \r
61 \r
62 string STR_PLAYER = "player";\r
63 string STR_SPECTATOR = "spectator";\r
64 string STR_OBSERVER = "observer";\r
65 \r
66 #if 0\r
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )\r
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )\r
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
71 #else\r
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )\r
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)\r
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)\r
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)\r
77 #endif\r
78 \r
79 // copies a string to a tempstring (so one can strunzone it)\r
80 string strcat1(string s) = #115; // FRIK_FILE\r
81 \r
82 float logfile_open;\r
83 float logfile;\r
84 \r
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information\r
86 {\r
87         local float nPlayerHealth = rint(enPlayer.health);\r
88         local float nPlayerArmor = rint(enPlayer.armorvalue);\r
89         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;\r
90         local float nPlayerPing = rint(enPlayer.ping);\r
91         local string strPlayerPingColor;\r
92         local string strMessage;\r
93         if(nPlayerPing >= 150)\r
94                 strPlayerPingColor = "^1";\r
95         else\r
96                 strPlayerPingColor = "^2";\r
97 \r
98         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))\r
99                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");\r
100 \r
101         if(cvar("sv_fragmessage_information_ping")) {\r
102                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping\r
103                         strMessage = strcat(strMessage, "\n^7(^2Bot");\r
104                 else\r
105                         strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");\r
106                 if(cvar("sv_fragmessage_information_handicap"))\r
107                         if(cvar("sv_fragmessage_information_handicap") == 2)\r
108                                 if(nPlayerHandicap <= 1)\r
109                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");\r
110                                 else\r
111                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
112                         else if not(nPlayerHandicap <= 1)\r
113                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
114                 else\r
115                         strMessage = strcat(strMessage, "^7)");\r
116         } else if(cvar("sv_fragmessage_information_handicap")) {\r
117                 if(cvar("sv_fragmessage_information_handicap") == 2)\r
118                         if(nPlayerHandicap <= 1)\r
119                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");\r
120                         else\r
121                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
122                 else if(nPlayerHandicap > 1)\r
123                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
124         }\r
125         return strMessage;\r
126 }\r
127 void bcenterprint(string s)\r
128 {\r
129     // TODO replace by MSG_ALL (would show it to spectators too, though)?\r
130     entity head;\r
131     FOR_EACH_PLAYER(head)\r
132     if (clienttype(head) == CLIENTTYPE_REAL)\r
133         centerprint(head, s);\r
134 }\r
135 \r
136 void GameLogEcho(string s)\r
137 {\r
138     string fn;\r
139     float matches;\r
140 \r
141     if (cvar("sv_eventlog_files"))\r
142     {\r
143         if (!logfile_open)\r
144         {\r
145             logfile_open = TRUE;\r
146             matches = cvar("sv_eventlog_files_counter") + 1;\r
147             cvar_set("sv_eventlog_files_counter", ftos(matches));\r
148             fn = ftos(matches);\r
149             if (strlen(fn) < 8)\r
150                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);\r
151             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));\r
152             logfile = fopen(fn, FILE_APPEND);\r
153             fputs(logfile, ":logversion:3\n");\r
154         }\r
155         if (logfile >= 0)\r
156         {\r
157             if (cvar("sv_eventlog_files_timestamps"))\r
158                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));\r
159             else\r
160                 fputs(logfile, strcat(s, "\n"));\r
161         }\r
162     }\r
163     if (cvar("sv_eventlog_console"))\r
164     {\r
165         print(s, "\n");\r
166     }\r
167 }\r
168 \r
169 void GameLogInit()\r
170 {\r
171     logfile_open = 0;\r
172     // will be opened later\r
173 }\r
174 \r
175 void GameLogClose()\r
176 {\r
177     if (logfile_open && logfile >= 0)\r
178     {\r
179         fclose(logfile);\r
180         logfile = -1;\r
181     }\r
182 }\r
183 \r
184 vector PL_VIEW_OFS;\r
185 vector PL_MIN;\r
186 vector PL_MAX;\r
187 vector PL_CROUCH_VIEW_OFS;\r
188 vector PL_CROUCH_MIN;\r
189 vector PL_CROUCH_MAX;\r
190 \r
191 float spawnpoint_nag;\r
192 void relocate_spawnpoint()\r
193 {\r
194     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));\r
195     PL_MIN                                  = stov(cvar_string("sv_player_mins"));\r
196     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));\r
197     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));\r
198     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));\r
199     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));\r
200 \r
201     // nudge off the floor\r
202     setorigin(self, self.origin + '0 0 1');\r
203 \r
204     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);\r
205     if (trace_startsolid)\r
206     {\r
207         vector o;\r
208         o = self.origin;\r
209         self.mins = PL_MIN;\r
210         self.maxs = PL_MAX;\r
211         if (!move_out_of_solid(self))\r
212             objerror("could not get out of solid at all!");\r
213         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));\r
214         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));\r
215         print(" ", ftos(self.origin_y - o_y));\r
216         print(" ", ftos(self.origin_z - o_z), "'\n");\r
217         if (cvar("g_spawnpoints_auto_move_out_of_solid"))\r
218         {\r
219             if (!spawnpoint_nag)\r
220                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");\r
221             spawnpoint_nag = 1;\r
222         }\r
223         else\r
224         {\r
225             setorigin(self, o);\r
226             self.mins = self.maxs = '0 0 0';\r
227             objerror("player spawn point in solid, mapper sucks!\n");\r
228             return;\r
229         }\r
230     }\r
231 \r
232     if (cvar("g_spawnpoints_autodrop"))\r
233     {\r
234         setsize(self, PL_MIN, PL_MAX);\r
235         droptofloor();\r
236     }\r
237 \r
238     self.use = spawnpoint_use;\r
239     self.team_saved = self.team;\r
240     if (!self.cnt)\r
241         self.cnt = 1;\r
242 \r
243     if (have_team_spawns != 0)\r
244         if (self.team)\r
245             have_team_spawns = 1;\r
246 \r
247     if (cvar("r_showbboxes"))\r
248     {\r
249         // show where spawnpoints point at too\r
250         makevectors(self.angles);\r
251         entity e;\r
252         e = spawn();\r
253         e.classname = "info_player_foo";\r
254         setorigin(e, self.origin + v_forward * 24);\r
255         setsize(e, '-8 -8 -8', '8 8 8');\r
256         e.solid = SOLID_TRIGGER;\r
257     }\r
258 }\r
259 \r
260 #define strstr strstrofs\r
261 /*\r
262 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.\r
263 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP\r
264 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST\r
265 // BE CONSTANT OR strzoneD!\r
266 float strstr(string haystack, string needle, float offset)\r
267 {\r
268         float len, endpos;\r
269         string found;\r
270         len = strlen(needle);\r
271         endpos = strlen(haystack) - len;\r
272         while(offset <= endpos)\r
273         {\r
274                 found = substring(haystack, offset, len);\r
275                 if(found == needle)\r
276                         return offset;\r
277                 offset = offset + 1;\r
278         }\r
279         return -1;\r
280 }\r
281 */\r
282 \r
283 float NUM_NEAREST_ENTITIES = 4;\r
284 entity nearest_entity[NUM_NEAREST_ENTITIES];\r
285 float nearest_length[NUM_NEAREST_ENTITIES];\r
286 entity findnearest(vector point, .string field, string value, vector axismod)\r
287 {\r
288     entity localhead;\r
289     float i;\r
290     float j;\r
291     float len;\r
292     vector dist;\r
293 \r
294     float num_nearest;\r
295     num_nearest = 0;\r
296 \r
297     localhead = find(world, field, value);\r
298     while (localhead)\r
299     {\r
300         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")\r
301             dist = localhead.oldorigin;\r
302         else\r
303             dist = localhead.origin;\r
304         dist = dist - point;\r
305         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';\r
306         len = vlen(dist);\r
307 \r
308         for (i = 0; i < num_nearest; ++i)\r
309         {\r
310             if (len < nearest_length[i])\r
311                 break;\r
312         }\r
313 \r
314         // now i tells us where to insert at\r
315         //   INSERTION SORT! YOU'VE SEEN IT! RUN!\r
316         if (i < NUM_NEAREST_ENTITIES)\r
317         {\r
318             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)\r
319             {\r
320                 nearest_length[j + 1] = nearest_length[j];\r
321                 nearest_entity[j + 1] = nearest_entity[j];\r
322             }\r
323             nearest_length[i] = len;\r
324             nearest_entity[i] = localhead;\r
325             if (num_nearest < NUM_NEAREST_ENTITIES)\r
326                 num_nearest = num_nearest + 1;\r
327         }\r
328 \r
329         localhead = find(localhead, field, value);\r
330     }\r
331 \r
332     // now use the first one from our list that we can see\r
333     for (i = 0; i < num_nearest; ++i)\r
334     {\r
335         traceline(point, nearest_entity[i].origin, TRUE, world);\r
336         if (trace_fraction == 1)\r
337         {\r
338             if (i != 0)\r
339             {\r
340                 dprint("Nearest point (");\r
341                 dprint(nearest_entity[0].netname);\r
342                 dprint(") is not visible, using a visible one.\n");\r
343             }\r
344             return nearest_entity[i];\r
345         }\r
346     }\r
347 \r
348     if (num_nearest == 0)\r
349         return world;\r
350 \r
351     dprint("Not seeing any location point, using nearest as fallback.\n");\r
352     /* DEBUGGING CODE:\r
353     dprint("Candidates were: ");\r
354     for(j = 0; j < num_nearest; ++j)\r
355     {\r
356         if(j != 0)\r
357                 dprint(", ");\r
358         dprint(nearest_entity[j].netname);\r
359     }\r
360     dprint("\n");\r
361     */\r
362 \r
363     return nearest_entity[0];\r
364 }\r
365 \r
366 void spawnfunc_target_location()\r
367 {\r
368     self.classname = "target_location";\r
369     // location name in netname\r
370     // eventually support: count, teamgame selectors, line of sight?\r
371 };\r
372 \r
373 void spawnfunc_info_location()\r
374 {\r
375     self.classname = "target_location";\r
376     self.message = self.netname;\r
377 };\r
378 \r
379 string NearestLocation(vector p)\r
380 {\r
381     entity loc;\r
382     string ret;\r
383     ret = "somewhere";\r
384     loc = findnearest(p, classname, "target_location", '1 1 1');\r
385     if (loc)\r
386     {\r
387         ret = loc.message;\r
388     }\r
389     else\r
390     {\r
391         loc = findnearest(p, target, "###item###", '1 1 4');\r
392         if (loc)\r
393             ret = loc.netname;\r
394     }\r
395     return ret;\r
396 }\r
397 \r
398 string formatmessage(string msg)\r
399 {\r
400         float p, p1, p2;\r
401         float n;\r
402         vector cursor;\r
403         entity cursor_ent;\r
404         string escape;\r
405         string replacement;\r
406         p = 0;\r
407         n = 7;\r
408 \r
409         WarpZone_crosshair_trace(self);\r
410         cursor = trace_endpos;\r
411         cursor_ent = trace_ent;\r
412 \r
413         while (1) {\r
414                 if (n < 1)\r
415                         break; // too many replacements\r
416 \r
417                 n = n - 1;\r
418                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!\r
419                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!\r
420 \r
421                 if (p1 < 0)\r
422                         p1 = p2;\r
423 \r
424                 if (p2 < 0)\r
425                         p2 = p1;\r
426 \r
427                 p = min(p1, p2);\r
428 \r
429                 if (p < 0)\r
430                         break;\r
431 \r
432                 replacement = substring(msg, p, 2);\r
433                 escape = substring(msg, p + 1, 1);\r
434 \r
435                 if (escape == "%")\r
436                         replacement = "%";\r
437                 else if (escape == "\\")\r
438                         replacement = "\\";\r
439                 else if (escape == "n")\r
440                         replacement = "\n";\r
441                 else if (escape == "a")\r
442                         replacement = ftos(floor(self.armorvalue));\r
443                 else if (escape == "h")\r
444                         replacement = ftos(floor(self.health));\r
445                 else if (escape == "l")\r
446                         replacement = NearestLocation(self.origin);\r
447                 else if (escape == "y")\r
448                         replacement = NearestLocation(cursor);\r
449                 else if (escape == "d")\r
450                         replacement = NearestLocation(self.death_origin);\r
451                 else if (escape == "w") {\r
452                         float wep;\r
453                         wep = self.weapon;\r
454                         if (!wep)\r
455                                 wep = self.switchweapon;\r
456                         if (!wep)\r
457                                 wep = self.cnt;\r
458                         replacement = W_Name(wep);\r
459                 } else if (escape == "W") {\r
460                         replacement = "batteries"; // ;)\r
461                 } else if (escape == "x") {\r
462                         replacement = cursor_ent.netname;\r
463                         if (!replacement || !cursor_ent)\r
464                                 replacement = "nothing";\r
465                 } else if (escape == "p") {\r
466                         if (self.last_selected_player)\r
467                                 replacement = self.last_selected_player.netname;\r
468                         else\r
469                                 replacement = "(nobody)";\r
470                 } else if (escape == "s")\r
471                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));\r
472                 else if (escape == "S")\r
473                         replacement = ftos(vlen(self.velocity));\r
474                 else if (escape == "v") {\r
475                         float weapon_number;\r
476                         local entity stats;\r
477 \r
478                         if(self.classname == "spectator")\r
479                                 stats = self.enemy;\r
480                         else\r
481                                 stats = self;\r
482 \r
483                         weapon_number = stats.weapon;\r
484 \r
485                         if (!weapon_number)\r
486                                 weapon_number = stats.switchweapon;\r
487 \r
488                         if (!weapon_number)\r
489                                 weapon_number = stats.cnt;\r
490 \r
491                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])\r
492                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));\r
493                         else\r
494                                 replacement = "~"; // or something to indicate NULL, not available\r
495                 }\r
496 \r
497                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));\r
498                 p = p + strlen(replacement);\r
499         }\r
500         return msg;\r
501 }\r
502 \r
503 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)\r
504         return (value == 0) ? FALSE : TRUE;\r
505 }\r
506 \r
507 /*\r
508 =============\r
509 GetCvars\r
510 =============\r
511 Called with:\r
512   0:  sends the request\r
513   >0: receives a cvar from name=argv(f) value=argv(f+1)\r
514 */\r
515 void GetCvars_handleString(string thisname, float f, .string field, string name)\r
516 {\r
517         if (f < 0)\r
518         {\r
519                 if (self.field)\r
520                         strunzone(self.field);\r
521                 self.field = string_null;\r
522         }\r
523         else if (f > 0)\r
524         {\r
525                 if (thisname == name)\r
526                 {\r
527                         if (self.field)\r
528                                 strunzone(self.field);\r
529                         self.field = strzone(argv(f + 1));\r
530                 }\r
531         }\r
532         else\r
533                 stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
534 }\r
535 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)\r
536 {\r
537         GetCvars_handleString(thisname, f, field, name);\r
538         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out\r
539                 if (thisname == name)\r
540                 {\r
541                         string s;\r
542                         s = func(strcat1(self.field));\r
543                         if (s != self.field)\r
544                         {\r
545                                 strunzone(self.field);\r
546                                 self.field = strzone(s);\r
547                         }\r
548                 }\r
549 }\r
550 void GetCvars_handleFloat(string thisname, float f, .float field, string name)\r
551 {\r
552         if (f < 0)\r
553         {\r
554         }\r
555         else if (f > 0)\r
556         {\r
557                 if (thisname == name)\r
558                         self.field = stof(argv(f + 1));\r
559         }\r
560         else\r
561                 stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
562 }\r
563 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)\r
564 {\r
565         if (f < 0)\r
566         {\r
567         }\r
568         else if (f > 0)\r
569         {\r
570                 if (thisname == name)\r
571                 {\r
572                         if(!self.field)\r
573                         {\r
574                                 self.field = stof(argv(f + 1));\r
575                                 if(!self.field)\r
576                                         self.field = -1;\r
577                         }\r
578                 }\r
579         }\r
580         else\r
581         {\r
582                 if(!self.field)\r
583                         stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
584         }\r
585 }\r
586 string W_FixWeaponOrder_ForceComplete(string s);\r
587 string W_FixWeaponOrder_AllowIncomplete(string s);\r
588 float w_getbestweapon(entity e);\r
589 void GetCvars(float f)\r
590 {\r
591         string s;\r
592         if (f > 0)\r
593                 s = strcat1(argv(f));\r
594         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");\r
595         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");\r
596         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");\r
597         GetCvars_handleString(s, f, cvar_g_voretournamentversion, "g_voretournamentversion");\r
598         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");\r
599         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);\r
600         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);\r
601         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);\r
602         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);\r
603         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);\r
604         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);\r
605         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);\r
606         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);\r
607         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);\r
608         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);\r
609         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);\r
610         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");\r
611         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");\r
612         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");\r
613         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");\r
614         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");\r
615         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");\r
616         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");\r
617         GetCvars_handleFloat(s, f, cvar_chase_active, "chase_active");\r
618         GetCvars_handleFloat(s, f, cvar_cl_vore_stomachmodel, "cl_vore_stomachmodel");\r
619         GetCvars_handleFloat(s, f, cvar_cl_vore_swallowmodel, "cl_vore_swallowmodel");\r
620         GetCvars_handleFloat(s, f, cvar_cl_vore_autodigest, "cl_vore_autodigest");\r
621 \r
622         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);\r
623         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);\r
624 \r
625 #ifdef ALLOW_FORCEMODELS\r
626         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");\r
627         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromvoretournament, "cl_forceplayermodelsfromvoretournament");\r
628 #endif\r
629         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");\r
630 \r
631         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)\r
632         if (f > 0)\r
633         {\r
634                 if (s == "cl_weaponpriority")\r
635                         self.switchweapon = w_getbestweapon(self);\r
636         }\r
637 }\r
638 \r
639 float fexists(string f)\r
640 {\r
641     float fh;\r
642     fh = fopen(f, FILE_READ);\r
643     if (fh < 0)\r
644         return FALSE;\r
645     fclose(fh);\r
646     return TRUE;\r
647 }\r
648 \r
649 void backtrace(string msg)\r
650 {\r
651     float dev, war;\r
652     dev = cvar("developer");\r
653     war = cvar("prvm_backtraceforwarnings");\r
654     cvar_set("developer", "1");\r
655     cvar_set("prvm_backtraceforwarnings", "1");\r
656     print("\n");\r
657     print("--- CUT HERE ---\nWARNING: ");\r
658     print(msg);\r
659     print("\n");\r
660     remove(world); // isn't there any better way to cause a backtrace?\r
661     print("\n--- CUT UNTIL HERE ---\n");\r
662     cvar_set("developer", ftos(dev));\r
663     cvar_set("prvm_backtraceforwarnings", ftos(war));\r
664 }\r
665 \r
666 string Team_ColorCode(float teamid)\r
667 {\r
668     if (teamid == COLOR_TEAM1)\r
669         return "^1";\r
670     else if (teamid == COLOR_TEAM2)\r
671         return "^4";\r
672     else if (teamid == COLOR_TEAM3)\r
673         return "^3";\r
674     else if (teamid == COLOR_TEAM4)\r
675         return "^6";\r
676     else\r
677         return "^7";\r
678 }\r
679 \r
680 string Team_ColorName(float t)\r
681 {\r
682     // fixme: Search for team entities and get their .netname's!\r
683     if (t == COLOR_TEAM1)\r
684         return "Red";\r
685     if (t == COLOR_TEAM2)\r
686         return "Blue";\r
687     if (t == COLOR_TEAM3)\r
688         return "Yellow";\r
689     if (t == COLOR_TEAM4)\r
690         return "Pink";\r
691     return "Neutral";\r
692 }\r
693 \r
694 string Team_ColorNameLowerCase(float t)\r
695 {\r
696     // fixme: Search for team entities and get their .netname's!\r
697     if (t == COLOR_TEAM1)\r
698         return "red";\r
699     if (t == COLOR_TEAM2)\r
700         return "blue";\r
701     if (t == COLOR_TEAM3)\r
702         return "yellow";\r
703     if (t == COLOR_TEAM4)\r
704         return "pink";\r
705     return "neutral";\r
706 }\r
707 \r
708 float ColourToNumber(string team_colour)\r
709 {\r
710         if (team_colour == "red")\r
711                 return COLOR_TEAM1;\r
712 \r
713         if (team_colour == "blue")\r
714                 return COLOR_TEAM2;\r
715 \r
716         if (team_colour == "yellow")\r
717                 return COLOR_TEAM3;\r
718 \r
719         if (team_colour == "pink")\r
720                 return COLOR_TEAM4;\r
721 \r
722         if (team_colour == "auto")\r
723                 return 0;\r
724 \r
725         return -1;\r
726 }\r
727 \r
728 float NumberToTeamNumber(float number)\r
729 {\r
730         if (number == 1)\r
731                 return COLOR_TEAM1;\r
732 \r
733         if (number == 2)\r
734                 return COLOR_TEAM2;\r
735 \r
736         if (number == 3)\r
737                 return COLOR_TEAM3;\r
738 \r
739         if (number == 4)\r
740                 return COLOR_TEAM4;\r
741 \r
742         return -1;\r
743 }\r
744 \r
745 #define CENTERPRIO_POINT 1\r
746 #define CENTERPRIO_SPAM 2\r
747 #define CENTERPRIO_VOTE 4\r
748 #define CENTERPRIO_NORMAL 5\r
749 #define CENTERPRIO_SHIELDING 7\r
750 #define CENTERPRIO_MAPVOTE 9\r
751 #define CENTERPRIO_IDLEKICK 50\r
752 #define CENTERPRIO_ADMIN 99\r
753 .float centerprint_priority;\r
754 .float centerprint_expires;\r
755 void centerprint_atprio(entity e, float prio, string s)\r
756 {\r
757     if (intermission_running)\r
758         if (prio < CENTERPRIO_MAPVOTE)\r
759             return;\r
760     if (time > e.centerprint_expires)\r
761         e.centerprint_priority = 0;\r
762     if (prio >= e.centerprint_priority)\r
763     {\r
764         e.centerprint_priority = prio;\r
765         if (timeoutStatus == 2)\r
766             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);\r
767         else\r
768             e.centerprint_expires = time + e.cvar_scr_centertime;\r
769         centerprint_builtin(e, s);\r
770     }\r
771 }\r
772 void centerprint_expire(entity e, float prio)\r
773 {\r
774     if (prio == e.centerprint_priority)\r
775     {\r
776         e.centerprint_priority = 0;\r
777         centerprint_builtin(e, "");\r
778     }\r
779 }\r
780 void centerprint(entity e, string s)\r
781 {\r
782     centerprint_atprio(e, CENTERPRIO_NORMAL, s);\r
783 }\r
784 \r
785 // decolorizes and team colors the player name when needed\r
786 string playername(entity p)\r
787 {\r
788     string t;\r
789     if (teams_matter && !intermission_running && p.classname == "player")\r
790     {\r
791         t = Team_ColorCode(p.team);\r
792         return strcat(t, strdecolorize(p.netname));\r
793     }\r
794     else\r
795         return p.netname;\r
796 }\r
797 \r
798 vector randompos(vector m1, vector m2)\r
799 {\r
800     local vector v;\r
801     m2 = m2 - m1;\r
802     v_x = m2_x * random() + m1_x;\r
803     v_y = m2_y * random() + m1_y;\r
804     v_z = m2_z * random() + m1_z;\r
805     return  v;\r
806 };\r
807 \r
808 float g_pickup_fuel;\r
809 float g_pickup_fuel_jetpack;\r
810 float g_pickup_fuel_max;\r
811 float g_pickup_armorsmall;\r
812 float g_pickup_armorsmall_max;\r
813 float g_pickup_armormedium;\r
814 float g_pickup_armormedium_max;\r
815 float g_pickup_armorbig;\r
816 float g_pickup_armorbig_max;\r
817 float g_pickup_armorlarge;\r
818 float g_pickup_armorlarge_max;\r
819 float g_pickup_healthsmall;\r
820 float g_pickup_healthsmall_max;\r
821 float g_pickup_healthmedium;\r
822 float g_pickup_healthmedium_max;\r
823 float g_pickup_healthlarge;\r
824 float g_pickup_healthlarge_max;\r
825 float g_pickup_healthmega;\r
826 float g_pickup_healthmega_max;\r
827 float g_weaponspeedfactor;\r
828 float g_weaponratefactor;\r
829 float g_weapondamagefactor;\r
830 float g_weaponforcefactor;\r
831 float g_weaponspreadfactor;\r
832 \r
833 float start_weapons;\r
834 float start_items;\r
835 float start_ammo_fuel;\r
836 float start_health;\r
837 float start_armorvalue;\r
838 float warmup_start_weapons;\r
839 float warmup_start_ammo_fuel;\r
840 float warmup_start_health;\r
841 float warmup_start_armorvalue;\r
842 float g_weapon_stay;\r
843 float g_ghost_items;\r
844 \r
845 entity get_weaponinfo(float w);\r
846 \r
847 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)\r
848 {\r
849         var float i = weaponinfo.weapon;\r
850 \r
851         if (!i)\r
852                 return 0;\r
853 \r
854         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));\r
855 \r
856         if (t < 0) // "default" weapon selection\r
857         {\r
858                 if(g_rpg) // no start weapons in RPG by default\r
859                         t = 0;\r
860                 else\r
861                         t = (i == WEP_GRABBER);\r
862         }\r
863 \r
864         return t;\r
865 }\r
866 \r
867 void readplayerstartcvars()\r
868 {\r
869         entity e;\r
870         float i;\r
871 \r
872         // initialize starting values for players\r
873         start_weapons = 0;\r
874         start_items = 0;\r
875         start_health = cvar("g_balance_health_start");\r
876         start_armorvalue = cvar("g_balance_armor_start");\r
877 \r
878         if (g_lms)\r
879         {\r
880                 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");\r
881                 start_health = cvar("g_lms_start_health");\r
882                 start_armorvalue = cvar("g_lms_start_armor");\r
883         }\r
884         else if (cvar("g_use_ammunition"))\r
885         {\r
886                 start_ammo_fuel = cvar("g_start_ammo_fuel");\r
887         }\r
888         else\r
889         {\r
890                 start_ammo_fuel = cvar("g_pickup_fuel_max");\r
891                 start_items |= IT_UNLIMITED_AMMO;\r
892         }\r
893 \r
894         for (i = WEP_FIRST; i <= WEP_LAST; ++i)\r
895         {\r
896                 e = get_weaponinfo(i);\r
897                 if(want_weapon("g_start_weapon_", e, FALSE))\r
898                 {\r
899                         start_weapons |= e.weapons;\r
900                         weapon_action(e.weapon, WR_PRECACHE);\r
901                 }\r
902         }\r
903 \r
904         if (inWarmupStage)\r
905         {\r
906                 warmup_start_ammo_fuel = start_ammo_fuel;\r
907                 warmup_start_health = start_health;\r
908                 warmup_start_armorvalue = start_armorvalue;\r
909                 warmup_start_weapons = start_weapons;\r
910 \r
911                 if (cvar("g_use_ammunition"))\r
912                 {\r
913                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");\r
914                 }\r
915                 warmup_start_health = cvar("g_warmup_start_health");\r
916                 warmup_start_armorvalue = cvar("g_warmup_start_armor");\r
917                 warmup_start_weapons = 0;\r
918                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)\r
919                 {\r
920                         e = get_weaponinfo(i);\r
921                         if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))\r
922                         {\r
923                                 warmup_start_weapons |= e.weapons;\r
924                                 weapon_action(e.weapon, WR_PRECACHE);\r
925                         }\r
926                 }\r
927         }\r
928 \r
929         if (g_jetpack)\r
930         {\r
931                 start_items |= IT_FUEL_REGEN;\r
932                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));\r
933                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));\r
934         }\r
935 \r
936         if (g_jetpack)\r
937                 start_items |= IT_JETPACK;\r
938 \r
939         if (g_weapon_stay == 2)\r
940         {\r
941                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;\r
942                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;\r
943         }\r
944 \r
945         start_ammo_fuel = max(0, start_ammo_fuel);\r
946 \r
947         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);\r
948 }\r
949 \r
950 float g_bugrigs;\r
951 float g_bugrigs_planar_movement;\r
952 float g_bugrigs_planar_movement_car_jumping;\r
953 float g_bugrigs_reverse_spinning;\r
954 float g_bugrigs_reverse_speeding;\r
955 float g_bugrigs_reverse_stopping;\r
956 float g_bugrigs_air_steering;\r
957 float g_bugrigs_angle_smoothing;\r
958 float g_bugrigs_friction_floor;\r
959 float g_bugrigs_friction_brake;\r
960 float g_bugrigs_friction_air;\r
961 float g_bugrigs_accel;\r
962 float g_bugrigs_speed_ref;\r
963 float g_bugrigs_speed_pow;\r
964 float g_bugrigs_steer;\r
965 \r
966 float g_touchexplode;\r
967 float g_touchexplode_radius;\r
968 float g_touchexplode_damage;\r
969 float g_touchexplode_edgedamage;\r
970 float g_touchexplode_force;\r
971 \r
972 float sv_autotaunt;\r
973 float sv_taunt;\r
974 \r
975 float sv_pitch_min;\r
976 float sv_pitch_max;\r
977 float sv_pitch_fixyaw;\r
978 \r
979 float sv_accuracy_data_share;\r
980 \r
981 void readlevelcvars(void)\r
982 {\r
983     g_bugrigs = cvar("g_bugrigs");\r
984     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");\r
985     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");\r
986     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");\r
987     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");\r
988     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");\r
989     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");\r
990     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");\r
991     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");\r
992     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");\r
993     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");\r
994     g_bugrigs_accel = cvar("g_bugrigs_accel");\r
995     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");\r
996     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");\r
997     g_bugrigs_steer = cvar("g_bugrigs_steer");\r
998 \r
999     g_touchexplode = cvar("g_touchexplode");\r
1000     g_touchexplode_radius = cvar("g_touchexplode_radius");\r
1001     g_touchexplode_damage = cvar("g_touchexplode_damage");\r
1002     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");\r
1003     g_touchexplode_force = cvar("g_touchexplode_force");\r
1004 \r
1005 #ifdef ALLOW_FORCEMODELS\r
1006         sv_clforceplayermodels = cvar("sv_clforceplayermodels");\r
1007 #endif\r
1008 \r
1009         sv_clones = cvar("sv_clones");\r
1010         sv_gentle = cvar("sv_gentle");\r
1011         sv_foginterval = cvar("sv_foginterval");\r
1012         g_cloaked = cvar("g_cloaked");\r
1013         g_jump_grunt = cvar("g_jump_grunt");\r
1014         g_footsteps = cvar("g_footsteps");\r
1015         g_jetpack = cvar("g_jetpack");\r
1016         g_midair = cvar("g_midair");\r
1017         g_norecoil = cvar("g_norecoil");\r
1018         g_vampire = cvar("g_vampire");\r
1019         g_bloodloss = cvar("g_bloodloss");\r
1020         sv_maxidle = cvar("sv_maxidle");\r
1021         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");\r
1022         sv_pogostick = cvar("sv_pogostick");\r
1023         sv_doublejump = cvar("sv_doublejump");\r
1024         g_ctf_reverse = cvar("g_ctf_reverse");\r
1025         sv_autotaunt = cvar("sv_autotaunt");\r
1026         sv_taunt = cvar("sv_taunt");\r
1027 \r
1028         inWarmupStage = cvar("g_warmup");\r
1029         g_warmup_limit = cvar("g_warmup_limit");\r
1030         g_warmup_allguns = cvar("g_warmup_allguns");\r
1031         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");\r
1032 \r
1033         if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || g_rpg || cvar("g_campaign"))\r
1034                 inWarmupStage = 0; // these modes cannot work together, sorry\r
1035 \r
1036         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");\r
1037         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");\r
1038         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");\r
1039         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");\r
1040         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");\r
1041         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");\r
1042         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");\r
1043         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");\r
1044         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");\r
1045         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");\r
1046         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");\r
1047         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");\r
1048 \r
1049         g_weaponspeedfactor = cvar("g_weaponspeedfactor");\r
1050         g_weaponratefactor = cvar("g_weaponratefactor");\r
1051         g_weapondamagefactor = cvar("g_weapondamagefactor");\r
1052         g_weaponforcefactor = cvar("g_weaponforcefactor");\r
1053         g_weaponspreadfactor = cvar("g_weaponspreadfactor");\r
1054 \r
1055         g_pickup_fuel = cvar("g_pickup_fuel");\r
1056         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");\r
1057         g_pickup_fuel_max = cvar("g_pickup_fuel_max");\r
1058         g_pickup_armorsmall = cvar("g_pickup_armorsmall");\r
1059         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");\r
1060         g_pickup_armormedium = cvar("g_pickup_armormedium");\r
1061         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");\r
1062         g_pickup_armorbig = cvar("g_pickup_armorbig");\r
1063         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");\r
1064         g_pickup_armorlarge = cvar("g_pickup_armorlarge");\r
1065         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");\r
1066         g_pickup_healthsmall = cvar("g_pickup_healthsmall");\r
1067         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");\r
1068         g_pickup_healthmedium = cvar("g_pickup_healthmedium");\r
1069         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");\r
1070         g_pickup_healthlarge = cvar("g_pickup_healthlarge");\r
1071         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");\r
1072         g_pickup_healthmega = cvar("g_pickup_healthmega");\r
1073         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");\r
1074 \r
1075         g_weapon_stay = cvar("g_weapon_stay");\r
1076 \r
1077         if (!g_weapon_stay && (cvar("deathmatch") == 2))\r
1078                 g_weapon_stay = 1;\r
1079 \r
1080         g_ghost_items = cvar("g_ghost_items");\r
1081 \r
1082         if(g_ghost_items >= 1)\r
1083                 g_ghost_items = 0.25; // default alpha value\r
1084 \r
1085         if not(inWarmupStage && !g_ca && !g_rpg)\r
1086                 game_starttime = cvar("g_start_delay");\r
1087 \r
1088         sv_pitch_min = cvar("sv_pitch_min");\r
1089         sv_pitch_max = cvar("sv_pitch_max");\r
1090         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");\r
1091 \r
1092         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));\r
1093 \r
1094         readplayerstartcvars();\r
1095 }\r
1096 \r
1097 /*\r
1098 // TODO sound pack system\r
1099 string soundpack;\r
1100 \r
1101 string precache_sound_builtin (string s) = #19;\r
1102 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;\r
1103 string precache_sound(string s)\r
1104 {\r
1105         return precache_sound_builtin(strcat(soundpack, s));\r
1106 }\r
1107 void play2(entity e, string filename)\r
1108 {\r
1109         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));\r
1110 }\r
1111 void sound(entity e, float chan, string samp, float vol, float atten)\r
1112 {\r
1113         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);\r
1114 }\r
1115 */\r
1116 \r
1117 // Sound functions\r
1118 string precache_sound (string s) = #19;\r
1119 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;\r
1120 float precache_sound_index (string s) = #19;\r
1121 \r
1122 #define SND_VOLUME      1\r
1123 #define SND_ATTENUATION 2\r
1124 #define SND_LARGEENTITY 8\r
1125 #define SND_LARGESOUND  16\r
1126 \r
1127 float sound_allowed(float dest, entity e)\r
1128 {\r
1129     // sounds from world may always pass\r
1130     for (;;)\r
1131     {\r
1132         if (e.classname == "body")\r
1133             e = e.enemy;\r
1134         if (e.owner && e.owner != e)\r
1135             e = e.owner;\r
1136         else\r
1137             break;\r
1138     }\r
1139     // sounds to self may always pass\r
1140     if (dest == MSG_ONE)\r
1141         if (e == msg_entity)\r
1142             return TRUE;\r
1143     // sounds by players can be removed\r
1144     if (cvar("bot_sound_monopoly"))\r
1145         if (clienttype(e) == CLIENTTYPE_REAL)\r
1146             return FALSE;\r
1147     // anything else may pass\r
1148     return TRUE;\r
1149 }\r
1150 \r
1151 void sound(entity e, float chan, string samp, float vol, float atten)\r
1152 {\r
1153     if (!sound_allowed(MSG_BROADCAST, e))\r
1154         return;\r
1155     sound_builtin(e, chan, samp, vol, atten);\r
1156 }\r
1157 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)\r
1158 {\r
1159     float entno, idx;\r
1160 \r
1161     if (!sound_allowed(dest, e))\r
1162         return;\r
1163 \r
1164     entno = num_for_edict(e);\r
1165     idx = precache_sound_index(samp);\r
1166 \r
1167     float sflags;\r
1168     sflags = 0;\r
1169 \r
1170     atten = floor(atten * 64);\r
1171     vol = floor(vol * 255);\r
1172 \r
1173     if (vol != 255)\r
1174         sflags |= SND_VOLUME;\r
1175     if (atten != 64)\r
1176         sflags |= SND_ATTENUATION;\r
1177     if (entno >= 8192)\r
1178         sflags |= SND_LARGEENTITY;\r
1179     if (idx >= 256)\r
1180         sflags |= SND_LARGESOUND;\r
1181 \r
1182     WriteByte(dest, SVC_SOUND);\r
1183     WriteByte(dest, sflags);\r
1184     if (sflags & SND_VOLUME)\r
1185         WriteByte(dest, vol);\r
1186     if (sflags & SND_ATTENUATION)\r
1187         WriteByte(dest, atten);\r
1188     if (sflags & SND_LARGEENTITY)\r
1189     {\r
1190         WriteShort(dest, entno);\r
1191         WriteByte(dest, chan);\r
1192     }\r
1193     else\r
1194     {\r
1195         WriteShort(dest, entno * 8 + chan);\r
1196     }\r
1197     if (sflags & SND_LARGESOUND)\r
1198         WriteShort(dest, idx);\r
1199     else\r
1200         WriteByte(dest, idx);\r
1201 \r
1202     WriteCoord(dest, o_x);\r
1203     WriteCoord(dest, o_y);\r
1204     WriteCoord(dest, o_z);\r
1205 }\r
1206 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)\r
1207 {\r
1208     vector o;\r
1209 \r
1210     if (!sound_allowed(dest, e))\r
1211         return;\r
1212 \r
1213     o = e.origin + 0.5 * (e.mins + e.maxs);\r
1214     soundtoat(dest, e, o, chan, samp, vol, atten);\r
1215 }\r
1216 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)\r
1217 {\r
1218     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);\r
1219 }\r
1220 void stopsoundto(float dest, entity e, float chan)\r
1221 {\r
1222     float entno;\r
1223 \r
1224     if (!sound_allowed(dest, e))\r
1225         return;\r
1226 \r
1227     entno = num_for_edict(e);\r
1228 \r
1229     if (entno >= 8192)\r
1230     {\r
1231         float idx, sflags;\r
1232         idx = precache_sound_index("misc/null.wav");\r
1233         sflags = SND_LARGEENTITY;\r
1234         if (idx >= 256)\r
1235             sflags |= SND_LARGESOUND;\r
1236         WriteByte(dest, SVC_SOUND);\r
1237         WriteByte(dest, sflags);\r
1238         WriteShort(dest, entno);\r
1239         WriteByte(dest, chan);\r
1240         if (sflags & SND_LARGESOUND)\r
1241             WriteShort(dest, idx);\r
1242         else\r
1243             WriteByte(dest, idx);\r
1244         WriteCoord(dest, e.origin_x);\r
1245         WriteCoord(dest, e.origin_y);\r
1246         WriteCoord(dest, e.origin_z);\r
1247     }\r
1248     else\r
1249     {\r
1250         WriteByte(dest, SVC_STOPSOUND);\r
1251         WriteShort(dest, entno * 8 + chan);\r
1252     }\r
1253 }\r
1254 void stopsound(entity e, float chan)\r
1255 {\r
1256     if (!sound_allowed(MSG_BROADCAST, e))\r
1257         return;\r
1258 \r
1259     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast\r
1260     stopsoundto(MSG_ALL, e, chan); // in case of packet loss\r
1261 }\r
1262 \r
1263 void play2(entity e, string filename)\r
1264 {\r
1265     //stuffcmd(e, strcat("play2 ", filename, "\n"));\r
1266     if (clienttype(e) == CLIENTTYPE_REAL)\r
1267     {\r
1268         msg_entity = e;\r
1269         soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);\r
1270     }\r
1271 }\r
1272 \r
1273 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)\r
1274 .float spamtime;\r
1275 float spamsound(entity e, float chan, string samp, float vol, float atten)\r
1276 {\r
1277     if (!sound_allowed(MSG_BROADCAST, e))\r
1278         return FALSE;\r
1279 \r
1280     if (time > e.spamtime)\r
1281     {\r
1282         e.spamtime = time;\r
1283         sound(e, chan, samp, vol, atten);\r
1284         return TRUE;\r
1285     }\r
1286     return FALSE;\r
1287 }\r
1288 \r
1289 void play2team(float t, string filename)\r
1290 {\r
1291     local entity head;\r
1292 \r
1293     if (cvar("bot_sound_monopoly"))\r
1294         return;\r
1295 \r
1296     FOR_EACH_REALPLAYER(head)\r
1297     {\r
1298         if (head.team == t)\r
1299             play2(head, filename);\r
1300     }\r
1301 }\r
1302 \r
1303 void play2all(string samp)\r
1304 {\r
1305     if (cvar("bot_sound_monopoly"))\r
1306         return;\r
1307 \r
1308     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);\r
1309 }\r
1310 \r
1311 void PrecachePlayerSounds(string f);\r
1312 void precache_all_models(string pattern)\r
1313 {\r
1314     float globhandle, i, n;\r
1315     string f;\r
1316 \r
1317     globhandle = search_begin(pattern, TRUE, FALSE);\r
1318     if (globhandle < 0)\r
1319         return;\r
1320     n = search_getsize(globhandle);\r
1321     for (i = 0; i < n; ++i)\r
1322     {\r
1323                 //print(search_getfilename(globhandle, i), "\n");\r
1324                 f = search_getfilename(globhandle, i);\r
1325                 precache_model(f);\r
1326                 PrecachePlayerSounds(strcat(f, ".sounds"));\r
1327     }\r
1328     search_end(globhandle);\r
1329 }\r
1330 \r
1331 void precache()\r
1332 {\r
1333     // gamemode related things\r
1334     precache_model ("models/misc/chatbubble.spr");\r
1335 \r
1336         // used by the waypoint editor\r
1337         precache_model ("models/rune.mdl");\r
1338 \r
1339 #ifdef TTURRETS_ENABLED\r
1340     if (cvar("g_turrets"))\r
1341         turrets_precash();\r
1342 #endif\r
1343 \r
1344     // Precache all player models if desired\r
1345     if (cvar("sv_precacheplayermodels"))\r
1346     {\r
1347         PrecachePlayerSounds("sound/player/default.sounds");\r
1348         precache_all_models("models/player/*.zym");\r
1349         precache_all_models("models/player/*.dpm");\r
1350         precache_all_models("models/player/*.md3");\r
1351         precache_all_models("models/player/*.psk");\r
1352                 precache_all_models("models/player/*.iqm");\r
1353     }\r
1354 \r
1355     if (cvar("sv_defaultcharacter"))\r
1356     {\r
1357         string s;\r
1358         s = cvar_string("sv_defaultplayermodel_red");\r
1359         if (s != "")\r
1360         {\r
1361             precache_model(s);\r
1362             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1363         }\r
1364         s = cvar_string("sv_defaultplayermodel_blue");\r
1365         if (s != "")\r
1366         {\r
1367             precache_model(s);\r
1368             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1369         }\r
1370         s = cvar_string("sv_defaultplayermodel_yellow");\r
1371         if (s != "")\r
1372         {\r
1373             precache_model(s);\r
1374             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1375         }\r
1376         s = cvar_string("sv_defaultplayermodel_pink");\r
1377         if (s != "")\r
1378         {\r
1379             precache_model(s);\r
1380             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1381         }\r
1382         s = cvar_string("sv_defaultplayermodel");\r
1383         if (s != "")\r
1384         {\r
1385             precache_model(s);\r
1386             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1387         }\r
1388     }\r
1389 \r
1390     if (g_footsteps)\r
1391     {\r
1392         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));\r
1393         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));\r
1394     }\r
1395 \r
1396     // gore and miscellaneous sounds\r
1397     //precache_sound ("misc/h2ohit.wav");\r
1398     precache_model ("models/grabber.md3");\r
1399     precache_sound ("misc/armorimpact.wav");\r
1400     precache_sound ("misc/bodyimpact1.wav");\r
1401     precache_sound ("misc/bodyimpact2.wav");\r
1402     precache_sound ("misc/gib.wav");\r
1403     precache_sound ("misc/gib_splat01.wav");\r
1404     precache_sound ("misc/gib_splat02.wav");\r
1405     precache_sound ("misc/gib_splat03.wav");\r
1406     precache_sound ("misc/gib_splat04.wav");\r
1407     precache_sound ("misc/hit.wav");\r
1408         precache_sound ("misc/typehit.wav");\r
1409         precache_sound ("misc/unavailable.wav");\r
1410         precache_sound ("misc/forbidden.wav");\r
1411         precache_sound ("misc/beep.wav");\r
1412     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));\r
1413     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));\r
1414     precache_sound ("misc/null.wav");\r
1415     precache_sound ("misc/spawn.wav");\r
1416     precache_sound ("misc/talk.wav");\r
1417     precache_sound ("misc/teleport.wav");\r
1418     precache_sound ("misc/poweroff.wav");\r
1419     precache_sound ("player/lava.wav");\r
1420     precache_sound ("player/slime.wav");\r
1421     precache_sound ("player/digest.wav");\r
1422         precache_sound ("misc/health_regen.wav");\r
1423         precache_sound ("misc/armor_regen.wav");\r
1424         precache_sound ("misc/power_fail.wav");\r
1425 \r
1426     if (g_jetpack)\r
1427         precache_sound ("misc/jetpack_fly.wav");\r
1428 \r
1429     precache_model ("models/sprites/0.spr32");\r
1430     precache_model ("models/sprites/1.spr32");\r
1431     precache_model ("models/sprites/2.spr32");\r
1432     precache_model ("models/sprites/3.spr32");\r
1433     precache_model ("models/sprites/4.spr32");\r
1434     precache_model ("models/sprites/5.spr32");\r
1435     precache_model ("models/sprites/6.spr32");\r
1436     precache_model ("models/sprites/7.spr32");\r
1437     precache_model ("models/sprites/8.spr32");\r
1438     precache_model ("models/sprites/9.spr32");\r
1439     precache_model ("models/sprites/10.spr32");\r
1440 \r
1441     // common weapon precaches\r
1442     precache_sound ("weapons/weapon_switch.wav");\r
1443     precache_sound ("weapons/weaponpickup.wav");\r
1444         precache_model ("models/weapons/w_displaydigit.md3");\r
1445 \r
1446         float i;\r
1447         for(i = 0; i < 8; i += 1)\r
1448                 precache_sound (strcat("weapons/hit", ftos(i), ".wav"));\r
1449 \r
1450     if (cvar("sv_precacheweapons"))\r
1451     {\r
1452         //precache weapon models/sounds\r
1453         local float wep;\r
1454         wep = WEP_FIRST;\r
1455         while (wep <= WEP_LAST)\r
1456         {\r
1457             weapon_action(wep, WR_PRECACHE);\r
1458             wep = wep + 1;\r
1459         }\r
1460     }\r
1461 \r
1462     precache_model("models/elaser.mdl");\r
1463     precache_model("models/laser.mdl");\r
1464     precache_model("models/ebomb.mdl");\r
1465 \r
1466 #if 0\r
1467     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).\r
1468 \r
1469     if (!self.noise && self.music) // quake 3 uses the music field\r
1470         self.noise = self.music;\r
1471 \r
1472     // plays music for the level if there is any\r
1473     if (self.noise)\r
1474     {\r
1475         precache_sound (self.noise);\r
1476         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);\r
1477     }\r
1478 #endif\r
1479 }\r
1480 \r
1481 // sorry, but using \ in macros breaks line numbers\r
1482 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname\r
1483 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)\r
1484 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0\r
1485 \r
1486 // WARNING: this kills the trace globals\r
1487 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return\r
1488 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()\r
1489 \r
1490 #define INITPRIO_FIRST              0\r
1491 #define INITPRIO_GAMETYPE           0\r
1492 #define INITPRIO_GAMETYPE_FALLBACK  1\r
1493 #define INITPRIO_CVARS              5\r
1494 #define INITPRIO_FINDTARGET        10\r
1495 #define INITPRIO_DROPTOFLOOR       20\r
1496 #define INITPRIO_SETLOCATION       90\r
1497 #define INITPRIO_LINKDOORS         91\r
1498 #define INITPRIO_LAST              99\r
1499 \r
1500 .void(void) initialize_entity;\r
1501 .float initialize_entity_order;\r
1502 .entity initialize_entity_next;\r
1503 entity initialize_entity_first;\r
1504 \r
1505 void make_safe_for_remove(entity e)\r
1506 {\r
1507     if (e.initialize_entity)\r
1508     {\r
1509         entity ent, prev;\r
1510         for (ent = initialize_entity_first; ent; )\r
1511         {\r
1512             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))\r
1513             {\r
1514                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");\r
1515                 // skip it in linked list\r
1516                 if (prev)\r
1517                 {\r
1518                     prev.initialize_entity_next = ent.initialize_entity_next;\r
1519                     ent = prev.initialize_entity_next;\r
1520                 }\r
1521                 else\r
1522                 {\r
1523                     initialize_entity_first = ent.initialize_entity_next;\r
1524                     ent = initialize_entity_first;\r
1525                 }\r
1526             }\r
1527             else\r
1528             {\r
1529                 prev = ent;\r
1530                 ent = ent.initialize_entity_next;\r
1531             }\r
1532         }\r
1533     }\r
1534 }\r
1535 \r
1536 void objerror(string s)\r
1537 {\r
1538     make_safe_for_remove(self);\r
1539     objerror_builtin(s);\r
1540 }\r
1541 \r
1542 void remove_unsafely(entity e)\r
1543 {\r
1544     remove_builtin(e);\r
1545 }\r
1546 \r
1547 void remove_safely(entity e)\r
1548 {\r
1549     make_safe_for_remove(e);\r
1550     remove_builtin(e);\r
1551 }\r
1552 \r
1553 void InitializeEntity(entity e, void(void) func, float order)\r
1554 {\r
1555     entity prev, cur;\r
1556 \r
1557     if (!e || e.initialize_entity)\r
1558     {\r
1559         // make a proxy initializer entity\r
1560         entity e_old;\r
1561         e_old = e;\r
1562         e = spawn();\r
1563         e.classname = "initialize_entity";\r
1564         e.enemy = e_old;\r
1565     }\r
1566 \r
1567     e.initialize_entity = func;\r
1568     e.initialize_entity_order = order;\r
1569 \r
1570     cur = initialize_entity_first;\r
1571     for (;;)\r
1572     {\r
1573         if (!cur || cur.initialize_entity_order > order)\r
1574         {\r
1575             // insert between prev and cur\r
1576             if (prev)\r
1577                 prev.initialize_entity_next = e;\r
1578             else\r
1579                 initialize_entity_first = e;\r
1580             e.initialize_entity_next = cur;\r
1581             return;\r
1582         }\r
1583         prev = cur;\r
1584         cur = cur.initialize_entity_next;\r
1585     }\r
1586 }\r
1587 void InitializeEntitiesRun()\r
1588 {\r
1589     entity startoflist;\r
1590     startoflist = initialize_entity_first;\r
1591     initialize_entity_first = world;\r
1592     for (self = startoflist; self; )\r
1593     {\r
1594         entity e;\r
1595         var void(void) func;\r
1596         e = self.initialize_entity_next;\r
1597         func = self.initialize_entity;\r
1598         self.initialize_entity_order = 0;\r
1599         self.initialize_entity = func_null;\r
1600         self.initialize_entity_next = world;\r
1601         if (self.classname == "initialize_entity")\r
1602         {\r
1603             entity e_old;\r
1604             e_old = self.enemy;\r
1605             remove_builtin(self);\r
1606             self = e_old;\r
1607         }\r
1608         //dprint("Delayed initialization: ", self.classname, "\n");\r
1609         func();\r
1610         self = e;\r
1611     }\r
1612 }\r
1613 \r
1614 .float uncustomizeentityforclient_set;\r
1615 .void(void) uncustomizeentityforclient;\r
1616 void(void) SUB_Nullpointer = #0;\r
1617 void UncustomizeEntitiesRun()\r
1618 {\r
1619     entity oldself;\r
1620     oldself = self;\r
1621     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )\r
1622         self.uncustomizeentityforclient();\r
1623     self = oldself;\r
1624 }\r
1625 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)\r
1626 {\r
1627     e.customizeentityforclient = customizer;\r
1628     e.uncustomizeentityforclient = uncustomizer;\r
1629     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);\r
1630 }\r
1631 \r
1632 .float nottargeted;\r
1633 #define IFTARGETED if(!self.nottargeted && self.targetname != "")\r
1634 \r
1635 void() SUB_Remove;\r
1636 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)\r
1637 {\r
1638     vector mi, ma;\r
1639 \r
1640     if (e.classname == "")\r
1641         e.classname = "net_linked";\r
1642 \r
1643     if (e.model == "" || self.modelindex == 0)\r
1644     {\r
1645         mi = e.mins;\r
1646         ma = e.maxs;\r
1647         setmodel(e, "null");\r
1648         setsize(e, mi, ma);\r
1649     }\r
1650 \r
1651     e.SendEntity = sendfunc;\r
1652     e.SendFlags = 0xFFFFFF;\r
1653 \r
1654     if (!docull)\r
1655         e.effects |= EF_NODEPTHTEST;\r
1656 \r
1657     if (dt)\r
1658     {\r
1659         e.nextthink = time + dt;\r
1660         e.think = SUB_Remove;\r
1661     }\r
1662 }\r
1663 \r
1664 void adaptor_think2touch()\r
1665 {\r
1666     entity o;\r
1667     o = other;\r
1668     other = world;\r
1669     self.touch();\r
1670     other = o;\r
1671 }\r
1672 \r
1673 void adaptor_think2use()\r
1674 {\r
1675     entity o, a;\r
1676     o = other;\r
1677     a = activator;\r
1678     activator = world;\r
1679     other = world;\r
1680     self.use();\r
1681     other = o;\r
1682     activator = a;\r
1683 }\r
1684 \r
1685 // deferred dropping\r
1686 void DropToFloor_Handler()\r
1687 {\r
1688     droptofloor_builtin();\r
1689     self.dropped_origin = self.origin;\r
1690 }\r
1691 \r
1692 void droptofloor()\r
1693 {\r
1694     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);\r
1695 }\r
1696 \r
1697 \r
1698 \r
1699 float trace_hits_box_a0, trace_hits_box_a1;\r
1700 \r
1701 float trace_hits_box_1d(float end, float thmi, float thma)\r
1702 {\r
1703     if (end == 0)\r
1704     {\r
1705         // just check if x is in range\r
1706         if (0 < thmi)\r
1707             return FALSE;\r
1708         if (0 > thma)\r
1709             return FALSE;\r
1710     }\r
1711     else\r
1712     {\r
1713         // do the trace with respect to x\r
1714         // 0 -> end has to stay in thmi -> thma\r
1715         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));\r
1716         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));\r
1717         if (trace_hits_box_a0 > trace_hits_box_a1)\r
1718             return FALSE;\r
1719     }\r
1720     return TRUE;\r
1721 }\r
1722 \r
1723 float trace_hits_box(vector start, vector end, vector thmi, vector thma)\r
1724 {\r
1725     end -= start;\r
1726     thmi -= start;\r
1727     thma -= start;\r
1728     // now it is a trace from 0 to end\r
1729 \r
1730     trace_hits_box_a0 = 0;\r
1731     trace_hits_box_a1 = 1;\r
1732 \r
1733     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))\r
1734         return FALSE;\r
1735     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))\r
1736         return FALSE;\r
1737     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))\r
1738         return FALSE;\r
1739 \r
1740     return TRUE;\r
1741 }\r
1742 \r
1743 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)\r
1744 {\r
1745     return trace_hits_box(start, end, thmi - ma, thma - mi);\r
1746 }\r
1747 \r
1748 float SUB_NoImpactCheck()\r
1749 {\r
1750         // zero hitcontents = this is not the real impact, but either the\r
1751         // mirror-impact of something hitting the projectile instead of the\r
1752         // projectile hitting the something, or a touchareagrid one. Neither of\r
1753         // these stop the projectile from moving, so...\r
1754         if(trace_dphitcontents == 0)\r
1755         {\r
1756                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");\r
1757                 checkclient();\r
1758         }\r
1759     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)\r
1760         return 1;\r
1761     if (other == world && self.size != '0 0 0')\r
1762     {\r
1763         vector tic;\r
1764         tic = self.velocity * sys_frametime;\r
1765         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);\r
1766         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);\r
1767         if (trace_fraction >= 1)\r
1768         {\r
1769             dprint("Odd... did not hit...?\n");\r
1770         }\r
1771         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)\r
1772         {\r
1773             dprint("Detected and prevented the sky-grapple bug.\n");\r
1774             return 1;\r
1775         }\r
1776     }\r
1777 \r
1778     return 0;\r
1779 }\r
1780 \r
1781 #define SUB_OwnerCheck() (other && (other == self.owner))\r
1782 \r
1783 float WarpZone_Projectile_Touch_ImpactFilter_Callback()\r
1784 {\r
1785         if(SUB_OwnerCheck())\r
1786                 return TRUE;\r
1787         if(SUB_NoImpactCheck())\r
1788         {\r
1789                 remove(self);\r
1790                 return TRUE;\r
1791         }\r
1792         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)\r
1793                 UpdateCSQCProjectileNextFrame(self);\r
1794         return FALSE;\r
1795 }\r
1796 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return\r
1797 \r
1798 float MAX_IPBAN_URIS = 16;\r
1799 \r
1800 float URI_GET_DISCARD   = 0;\r
1801 float URI_GET_IPBAN     = 1;\r
1802 float URI_GET_IPBAN_END = 16;\r
1803 \r
1804 void URI_Get_Callback(float id, float status, string data)\r
1805 {\r
1806     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");\r
1807     dprint(data);\r
1808     dprint("\nEnd of data.\n");\r
1809 \r
1810     if (id == URI_GET_DISCARD)\r
1811     {\r
1812         // discard\r
1813     }\r
1814     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)\r
1815     {\r
1816         // online ban list\r
1817         OnlineBanList_URI_Get_Callback(id, status, data);\r
1818     }\r
1819     else\r
1820     {\r
1821         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");\r
1822     }\r
1823 }\r
1824 \r
1825 void print_to(entity e, string s)\r
1826 {\r
1827     if (e)\r
1828         sprint(e, strcat(s, "\n"));\r
1829     else\r
1830         print(s, "\n");\r
1831 }\r
1832 \r
1833 string getrecords(float page) // 50 records per page\r
1834 {\r
1835     float rec;\r
1836     string h;\r
1837     float r;\r
1838     float i;\r
1839     string s;\r
1840 \r
1841     rec = 0;\r
1842 \r
1843     s = "";\r
1844 \r
1845     if (g_ctf)\r
1846     {\r
1847         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1848         {\r
1849             if (MapInfo_Get_ByID(i))\r
1850             {\r
1851                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));\r
1852                 if (r == 0)\r
1853                     continue;\r
1854                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));\r
1855                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");\r
1856                 ++rec;\r
1857             }\r
1858         }\r
1859     }\r
1860 \r
1861     if (g_race)\r
1862     {\r
1863         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1864         {\r
1865             if (MapInfo_Get_ByID(i))\r
1866             {\r
1867                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));\r
1868                 if (r == 0)\r
1869                     continue;\r
1870                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));\r
1871                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");\r
1872                 ++rec;\r
1873             }\r
1874         }\r
1875     }\r
1876 \r
1877     if (g_cts)\r
1878     {\r
1879         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1880         {\r
1881             if (MapInfo_Get_ByID(i))\r
1882             {\r
1883                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));\r
1884                 if (r == 0)\r
1885                     continue;\r
1886                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));\r
1887                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");\r
1888                 ++rec;\r
1889             }\r
1890         }\r
1891     }\r
1892 \r
1893     MapInfo_ClearTemps();\r
1894 \r
1895     if (s == "" && page == 0)\r
1896         return "No records are available on this server.\n";\r
1897     else\r
1898         return s;\r
1899 }\r
1900 \r
1901 string getrankings()\r
1902 {\r
1903     string n;\r
1904     float t;\r
1905     float i;\r
1906     string s;\r
1907     string p;\r
1908     string map;\r
1909 \r
1910     s = "";\r
1911 \r
1912     map = GetMapname();\r
1913 \r
1914     for (i = 1; i <= RANKINGS_CNT; ++i)\r
1915     {\r
1916         t = race_GetTime(i);\r
1917         if (t == 0)\r
1918             continue;\r
1919         n = race_GetName(i);\r
1920         p = race_PlaceName(i);\r
1921         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");\r
1922     }\r
1923 \r
1924     MapInfo_ClearTemps();\r
1925 \r
1926     if (s == "")\r
1927         return strcat("No records are available for the map: ", map, "\n");\r
1928     else\r
1929         return strcat("Records for ", map, ":\n", s);\r
1930 }\r
1931 \r
1932 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)\r
1933 {\r
1934     float m, i;\r
1935     vector start, org, delta, end, enddown, mstart;\r
1936 \r
1937     m = e.dphitcontentsmask;\r
1938     e.dphitcontentsmask = goodcontents | badcontents;\r
1939 \r
1940     org = world.mins;\r
1941     delta = world.maxs - world.mins;\r
1942 \r
1943     for (i = 0; i < attempts; ++i)\r
1944     {\r
1945         start_x = org_x + random() * delta_x;\r
1946         start_y = org_y + random() * delta_y;\r
1947         start_z = org_z + random() * delta_z;\r
1948 \r
1949         // rule 1: start inside world bounds, and outside\r
1950         // solid, and don't start from somewhere where you can\r
1951         // fall down to evil\r
1952         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);\r
1953         if (trace_fraction >= 1)\r
1954             continue;\r
1955         if (trace_startsolid)\r
1956             continue;\r
1957         if (trace_dphitcontents & badcontents)\r
1958             continue;\r
1959         if (trace_dphitq3surfaceflags & badsurfaceflags)\r
1960             continue;\r
1961 \r
1962         // rule 2: if we are too high, lower the point\r
1963         if (trace_fraction * delta_z > maxaboveground)\r
1964             start = trace_endpos + '0 0 1' * maxaboveground;\r
1965         enddown = trace_endpos;\r
1966 \r
1967         // rule 3: make sure we aren't outside the map. This only works\r
1968         // for somewhat well formed maps. A good rule of thumb is that\r
1969         // the map should have a convex outside hull.\r
1970         // these can be traceLINES as we already verified the starting box\r
1971         mstart = start + 0.5 * (e.mins + e.maxs);\r
1972         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);\r
1973         if (trace_fraction >= 1)\r
1974             continue;\r
1975         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);\r
1976         if (trace_fraction >= 1)\r
1977             continue;\r
1978         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);\r
1979         if (trace_fraction >= 1)\r
1980             continue;\r
1981         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);\r
1982         if (trace_fraction >= 1)\r
1983             continue;\r
1984         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);\r
1985         if (trace_fraction >= 1)\r
1986             continue;\r
1987 \r
1988         // find a random vector to "look at"\r
1989         end_x = org_x + random() * delta_x;\r
1990         end_y = org_y + random() * delta_y;\r
1991         end_z = org_z + random() * delta_z;\r
1992         end = start + normalize(end - start) * vlen(delta);\r
1993 \r
1994         // rule 4: start TO end must not be too short\r
1995         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);\r
1996         if (trace_startsolid)\r
1997             continue;\r
1998         if (trace_fraction < minviewdistance / vlen(delta))\r
1999             continue;\r
2000 \r
2001         // rule 5: don't want to look at sky\r
2002         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)\r
2003             continue;\r
2004 \r
2005         // rule 6: we must not end up in trigger_hurt\r
2006         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))\r
2007         {\r
2008             dprint("trigger_hurt! ouch! and nothing else could find it!\n");\r
2009             continue;\r
2010         }\r
2011 \r
2012         break;\r
2013     }\r
2014 \r
2015     e.dphitcontentsmask = m;\r
2016 \r
2017     if (i < attempts)\r
2018     {\r
2019         setorigin(e, start);\r
2020         e.angles = vectoangles(end - start);\r
2021         dprint("Needed ", ftos(i + 1), " attempts\n");\r
2022         return TRUE;\r
2023     }\r
2024     else\r
2025         return FALSE;\r
2026 }\r
2027 \r
2028 float zcurveparticles_effectno;\r
2029 vector zcurveparticles_start;\r
2030 float zcurveparticles_spd;\r
2031 \r
2032 void endzcurveparticles()\r
2033 {\r
2034         if(zcurveparticles_effectno)\r
2035         {\r
2036                 // terminator\r
2037                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);\r
2038         }\r
2039         zcurveparticles_effectno = 0;\r
2040 }\r
2041 \r
2042 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)\r
2043 {\r
2044         spd = bound(0, floor(spd / 16), 32767);\r
2045         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)\r
2046         {\r
2047                 endzcurveparticles();\r
2048                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);\r
2049                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);\r
2050                 WriteShort(MSG_BROADCAST, effectno);\r
2051                 WriteCoord(MSG_BROADCAST, start_x);\r
2052                 WriteCoord(MSG_BROADCAST, start_y);\r
2053                 WriteCoord(MSG_BROADCAST, start_z);\r
2054                 zcurveparticles_effectno = effectno;\r
2055                 zcurveparticles_start = start;\r
2056         }\r
2057         else\r
2058                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);\r
2059         WriteCoord(MSG_BROADCAST, end_x);\r
2060         WriteCoord(MSG_BROADCAST, end_y);\r
2061         WriteCoord(MSG_BROADCAST, end_z);\r
2062         WriteCoord(MSG_BROADCAST, end_dz);\r
2063         zcurveparticles_spd = spd;\r
2064 }\r
2065 \r
2066 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)\r
2067 {\r
2068         float end_dz;\r
2069         vector vecxy, velxy;\r
2070 \r
2071         vecxy = end - start;\r
2072         vecxy_z = 0;\r
2073         velxy = vel;\r
2074         velxy_z = 0;\r
2075 \r
2076         if (vlen(velxy) < 0.000001 * fabs(vel_z))\r
2077         {\r
2078                 endzcurveparticles();\r
2079                 trailparticles(world, effectno, start, end);\r
2080                 return;\r
2081         }\r
2082 \r
2083         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);\r
2084         zcurveparticles(effectno, start, end, end_dz, vlen(vel));\r
2085 }\r
2086 \r
2087 string GetGametype(); // g_world.qc\r
2088 void write_recordmarker(entity pl, float tstart, float dt)\r
2089 {\r
2090     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));\r
2091 \r
2092     // also write a marker into demo files for demotc-race-record-extractor to find\r
2093     stuffcmd(pl,\r
2094              strcat(\r
2095                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),\r
2096                  " ", ftos(tstart), " ", ftos(dt), "\n"));\r
2097 }\r
2098 \r
2099 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)\r
2100 {\r
2101         switch(self.owner.cvar_cl_gunalign)\r
2102         {\r
2103                 case 1: // right\r
2104                         break;\r
2105 \r
2106                 case 2: // left\r
2107                         vecs_y = -vecs_y;\r
2108                         break;\r
2109 \r
2110                 default:\r
2111                 case 3:\r
2112                         if(allowcenter) // 2: allow center handedness\r
2113                         {\r
2114                                 // center\r
2115                                 vecs_y = 0;\r
2116                                 vecs_z -= 4;\r
2117                         }\r
2118                         else\r
2119                         {\r
2120                                 // right\r
2121                         }\r
2122                         break;\r
2123 \r
2124                 case 4:\r
2125                         if(allowcenter) // 2: allow center handedness\r
2126                         {\r
2127                                 // center\r
2128                                 vecs_y = 0;\r
2129                                 vecs_z -= 4;\r
2130                         }\r
2131                         else\r
2132                         {\r
2133                                 // left\r
2134                                 vecs_y = -vecs_y;\r
2135                         }\r
2136                         break;\r
2137         }\r
2138         return vecs;\r
2139 }\r
2140 \r
2141 vector shotorg_adjust(vector vecs, float y_is_right, float visual)\r
2142 {\r
2143         string s;\r
2144         vector v;\r
2145 \r
2146         if (cvar("g_shootfromeye"))\r
2147         {\r
2148                 if (visual)\r
2149                 {\r
2150                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);\r
2151                 }\r
2152                 else\r
2153                 {\r
2154                         vecs_y = 0;\r
2155                         vecs_z = 0;\r
2156                 }\r
2157         }\r
2158         else if (cvar("g_shootfromcenter"))\r
2159         {\r
2160                 if (visual)\r
2161                 {\r
2162                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);\r
2163                 }\r
2164                 else\r
2165                 {\r
2166                         vecs_y = 0;\r
2167                         vecs_z -= 4;\r
2168                 }\r
2169         }\r
2170         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")\r
2171         {\r
2172                 v = stov(s);\r
2173                 if (y_is_right)\r
2174                         v_y = -v_y;\r
2175                 if (v_x != 0)\r
2176                         vecs_x = v_x;\r
2177                 vecs_y = v_y;\r
2178                 vecs_z = v_z;\r
2179         }\r
2180         else if (cvar("g_shootfromclient"))\r
2181         {\r
2182                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));\r
2183         }\r
2184         return vecs;\r
2185 }\r
2186 \r
2187 \r
2188 \r
2189 void attach_sameorigin(entity e, entity to, string tag)\r
2190 {\r
2191     vector org, t_forward, t_left, t_up, e_forward, e_up;\r
2192     vector org0, ang0;\r
2193     float tagscale;\r
2194 \r
2195     ang0 = e.angles;\r
2196     org0 = e.origin;\r
2197 \r
2198     org = e.origin - gettaginfo(to, gettagindex(to, tag));\r
2199     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag\r
2200     t_forward = v_forward * tagscale;\r
2201     t_left = v_right * -tagscale;\r
2202     t_up = v_up * tagscale;\r
2203 \r
2204     e.origin_x = org * t_forward;\r
2205     e.origin_y = org * t_left;\r
2206     e.origin_z = org * t_up;\r
2207 \r
2208     // current forward and up directions\r
2209     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2210                 e.angles = AnglesTransform_FromVAngles(e.angles);\r
2211         else\r
2212                 e.angles = AnglesTransform_FromAngles(e.angles);\r
2213     fixedmakevectors(e.angles);\r
2214 \r
2215     // untransform forward, up!\r
2216     e_forward_x = v_forward * t_forward;\r
2217     e_forward_y = v_forward * t_left;\r
2218     e_forward_z = v_forward * t_up;\r
2219     e_up_x = v_up * t_forward;\r
2220     e_up_y = v_up * t_left;\r
2221     e_up_z = v_up * t_up;\r
2222 \r
2223     e.angles = fixedvectoangles2(e_forward, e_up);\r
2224     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2225                 e.angles = AnglesTransform_ToVAngles(e.angles);\r
2226         else\r
2227                 e.angles = AnglesTransform_ToAngles(e.angles);\r
2228 \r
2229     setattachment(e, to, tag);\r
2230     setorigin(e, e.origin);\r
2231 }\r
2232 \r
2233 void detach_sameorigin(entity e)\r
2234 {\r
2235     vector org;\r
2236     org = gettaginfo(e, 0);\r
2237     e.angles = fixedvectoangles2(v_forward, v_up);\r
2238     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2239                 e.angles = AnglesTransform_ToVAngles(e.angles);\r
2240         else\r
2241                 e.angles = AnglesTransform_ToAngles(e.angles);\r
2242     setorigin(e, org);\r
2243     setattachment(e, world, "");\r
2244     setorigin(e, e.origin);\r
2245 }\r
2246 \r
2247 void follow_sameorigin(entity e, entity to)\r
2248 {\r
2249     e.movetype = MOVETYPE_FOLLOW; // make the hole follow\r
2250     e.aiment = to; // make the hole follow bmodel\r
2251     e.punchangle = to.angles; // the original angles of bmodel\r
2252     e.view_ofs = e.origin - to.origin; // relative origin\r
2253     e.v_angle = e.angles - to.angles; // relative angles\r
2254 }\r
2255 \r
2256 void unfollow_sameorigin(entity e)\r
2257 {\r
2258     e.movetype = MOVETYPE_NONE;\r
2259 }\r
2260 \r
2261 entity gettaginfo_relative_ent;\r
2262 vector gettaginfo_relative(entity e, float tag)\r
2263 {\r
2264     if (!gettaginfo_relative_ent)\r
2265     {\r
2266         gettaginfo_relative_ent = spawn();\r
2267         gettaginfo_relative_ent.effects = EF_NODRAW;\r
2268     }\r
2269     gettaginfo_relative_ent.model = e.model;\r
2270     gettaginfo_relative_ent.modelindex = e.modelindex;\r
2271     gettaginfo_relative_ent.frame = e.frame;\r
2272     return gettaginfo(gettaginfo_relative_ent, tag);\r
2273 }\r
2274 \r
2275 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)\r
2276 {\r
2277     float p;\r
2278     p = pow(2, chan);\r
2279     if (pl.soundentity.cnt & p)\r
2280         return;\r
2281     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);\r
2282     pl.soundentity.cnt |= p;\r
2283 }\r
2284 \r
2285 void SoundEntity_StopSound(entity pl, float chan)\r
2286 {\r
2287     float p;\r
2288     p = pow(2, chan);\r
2289     if (pl.soundentity.cnt & p)\r
2290     {\r
2291         stopsoundto(MSG_ALL, pl.soundentity, chan);\r
2292         pl.soundentity.cnt &~= p;\r
2293     }\r
2294 }\r
2295 \r
2296 void SoundEntity_Attach(entity pl)\r
2297 {\r
2298     pl.soundentity = spawn();\r
2299     pl.soundentity.classname = "soundentity";\r
2300     pl.soundentity.owner = pl;\r
2301     setattachment(pl.soundentity, pl, "");\r
2302     setmodel(pl.soundentity, "null");\r
2303 }\r
2304 \r
2305 void SoundEntity_Detach(entity pl)\r
2306 {\r
2307     float i;\r
2308     for (i = 0; i <= 7; ++i)\r
2309         SoundEntity_StopSound(pl, i);\r
2310 }\r
2311 \r
2312 \r
2313 float ParseCommandPlayerSlotTarget_firsttoken;\r
2314 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index\r
2315 {\r
2316     string s;\r
2317     entity e, head;\r
2318     float n;\r
2319 \r
2320     s = string_null;\r
2321 \r
2322     ParseCommandPlayerSlotTarget_firsttoken = -1;\r
2323 \r
2324     if (tokens > idx)\r
2325     {\r
2326         if (substring(argv(idx), 0, 1) == "#")\r
2327         {\r
2328             s = substring(argv(idx), 1, -1);\r
2329             ++idx;\r
2330             if (s == "")\r
2331                 if (tokens > idx)\r
2332                 {\r
2333                     s = argv(idx);\r
2334                     ++idx;\r
2335                 }\r
2336                         ParseCommandPlayerSlotTarget_firsttoken = idx;\r
2337             if (s == ftos(stof(s)))\r
2338             {\r
2339                 e = edict_num(stof(s));\r
2340                 if (e.flags & FL_CLIENT)\r
2341                     return e;\r
2342             }\r
2343         }\r
2344         else\r
2345         {\r
2346             // it must be a nick name\r
2347             s = argv(idx);\r
2348             ++idx;\r
2349                         ParseCommandPlayerSlotTarget_firsttoken = idx;\r
2350 \r
2351             n = 0;\r
2352             FOR_EACH_CLIENT(head)\r
2353             if (head.netname == s)\r
2354             {\r
2355                 e = head;\r
2356                 ++n;\r
2357             }\r
2358             if (n == 1)\r
2359                 return e;\r
2360 \r
2361             s = strdecolorize(s);\r
2362             n = 0;\r
2363             FOR_EACH_CLIENT(head)\r
2364             if (strdecolorize(head.netname) == s)\r
2365             {\r
2366                 e = head;\r
2367                 ++n;\r
2368             }\r
2369             if (n == 1)\r
2370                 return e;\r
2371         }\r
2372     }\r
2373 \r
2374     return world;\r
2375 }\r
2376 \r
2377 .float scale2;\r
2378 \r
2379 float modeleffect_SendEntity(entity to, float sf)\r
2380 {\r
2381         float f;\r
2382         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);\r
2383 \r
2384         f = 0;\r
2385         if(self.velocity != '0 0 0')\r
2386                 f |= 1;\r
2387         if(self.angles != '0 0 0')\r
2388                 f |= 2;\r
2389         if(self.avelocity != '0 0 0')\r
2390                 f |= 4;\r
2391 \r
2392         WriteByte(MSG_ENTITY, f);\r
2393         WriteShort(MSG_ENTITY, self.modelindex);\r
2394         WriteByte(MSG_ENTITY, self.skin);\r
2395         WriteByte(MSG_ENTITY, self.frame);\r
2396         WriteCoord(MSG_ENTITY, self.origin_x);\r
2397         WriteCoord(MSG_ENTITY, self.origin_y);\r
2398         WriteCoord(MSG_ENTITY, self.origin_z);\r
2399         if(f & 1)\r
2400         {\r
2401                 WriteCoord(MSG_ENTITY, self.velocity_x);\r
2402                 WriteCoord(MSG_ENTITY, self.velocity_y);\r
2403                 WriteCoord(MSG_ENTITY, self.velocity_z);\r
2404         }\r
2405         if(f & 2)\r
2406         {\r
2407                 WriteCoord(MSG_ENTITY, self.angles_x);\r
2408                 WriteCoord(MSG_ENTITY, self.angles_y);\r
2409                 WriteCoord(MSG_ENTITY, self.angles_z);\r
2410         }\r
2411         if(f & 4)\r
2412         {\r
2413                 WriteCoord(MSG_ENTITY, self.avelocity_x);\r
2414                 WriteCoord(MSG_ENTITY, self.avelocity_y);\r
2415                 WriteCoord(MSG_ENTITY, self.avelocity_z);\r
2416         }\r
2417         WriteShort(MSG_ENTITY, self.scale * 256.0);\r
2418         WriteShort(MSG_ENTITY, self.scale2 * 256.0);\r
2419         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);\r
2420         WriteByte(MSG_ENTITY, self.fade_time * 100.0);\r
2421         WriteByte(MSG_ENTITY, self.alpha * 255.0);\r
2422 \r
2423         return TRUE;\r
2424 }\r
2425 \r
2426 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)\r
2427 {\r
2428         entity e;\r
2429         float sz;\r
2430         e = spawn();\r
2431         e.classname = "modeleffect";\r
2432         setmodel(e, m);\r
2433         e.frame = f;\r
2434         setorigin(e, o);\r
2435         e.velocity = v;\r
2436         e.angles = ang;\r
2437         e.avelocity = angv;\r
2438         e.alpha = a;\r
2439         e.teleport_time = t1;\r
2440         e.fade_time = t2;\r
2441         e.skin = s;\r
2442         if(s0 >= 0)\r
2443                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);\r
2444         else\r
2445                 e.scale = -s0;\r
2446         if(s2 >= 0)\r
2447                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);\r
2448         else\r
2449                 e.scale2 = -s2;\r
2450         sz = max(e.scale, e.scale2);\r
2451         setsize(e, e.mins * sz, e.maxs * sz);\r
2452         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);\r
2453 }\r
2454 \r
2455 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)\r
2456 {\r
2457         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);\r
2458 }\r
2459 \r
2460 float randombit(float bits)\r
2461 {\r
2462         if not(bits & (bits-1)) // this ONLY holds for powers of two!\r
2463                 return bits;\r
2464 \r
2465         float n, f, b, r;\r
2466 \r
2467         r = random();\r
2468         b = 0;\r
2469         n = 0;\r
2470 \r
2471         for(f = 1; f <= bits; f *= 2)\r
2472         {\r
2473                 if(bits & f)\r
2474                 {\r
2475                         ++n;\r
2476                         r *= n;\r
2477                         if(r <= 1)\r
2478                                 b = f;\r
2479                         else\r
2480                                 r = (r - 1) / (n - 1);\r
2481                 }\r
2482         }\r
2483 \r
2484         return b;\r
2485 }\r
2486 \r
2487 float randombits(float bits, float k, float error_return)\r
2488 {\r
2489         float r;\r
2490         r = 0;\r
2491         while(k > 0 && bits != r)\r
2492         {\r
2493                 r += randombit(bits - r);\r
2494                 --k;\r
2495         }\r
2496         if(error_return)\r
2497                 if(k > 0)\r
2498                         return -1; // all\r
2499         return r;\r
2500 }\r
2501 \r
2502 void randombit_test(float bits, float iter)\r
2503 {\r
2504         while(iter > 0)\r
2505         {\r
2506                 print(ftos(randombit(bits)), "\n");\r
2507                 --iter;\r
2508         }\r
2509 }\r
2510 \r
2511 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)\r
2512 {\r
2513         if(halflifedist > 0)\r
2514                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);\r
2515         else if(halflifedist < 0)\r
2516                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);\r
2517         else\r
2518                 return 1;\r
2519 }\r
2520 \r
2521 \r
2522 \r
2523 \r
2524 #ifdef RELEASE\r
2525 #define cvar_string_normal cvar_string_builtin\r
2526 #define cvar_normal cvar_builtin\r
2527 #else\r
2528 string cvar_string_normal(string n)\r
2529 {\r
2530         if not(cvar_type(n) & 1)\r
2531                 backtrace(strcat("Attempt to access undefined cvar: ", n));\r
2532         return cvar_string_builtin(n);\r
2533 }\r
2534 \r
2535 float cvar_normal(string n)\r
2536 {\r
2537         return stof(cvar_string_normal(n));\r
2538 }\r
2539 #endif\r
2540 #define cvar_set_normal cvar_set_builtin\r
2541 \r
2542 void defer_think()\r
2543 {\r
2544     entity oself;\r
2545 \r
2546     oself           = self;\r
2547     self            = self.owner;\r
2548     oself.think     = SUB_Remove;\r
2549     oself.nextthink = time;\r
2550 \r
2551     oself.use();\r
2552 }\r
2553 \r
2554 /*\r
2555     Execute func() after time + fdelay.\r
2556     self when func is executed = self when defer is called\r
2557 */\r
2558 void defer(float fdelay, void() func)\r
2559 {\r
2560     entity e;\r
2561 \r
2562     e           = spawn();\r
2563     e.owner     = self;\r
2564     e.use       = func;\r
2565     e.think     = defer_think;\r
2566     e.nextthink = time + fdelay;\r
2567 }\r