1 var void remove(entity e);
\r
2 void objerror(string s);
\r
4 .vector dropped_origin;
\r
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
\r
7 void crosshair_trace(entity pl)
\r
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
\r
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
\r
12 void WarpZone_crosshair_trace(entity pl)
\r
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
\r
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
\r
18 void() spawnpoint_use;
\r
19 float race_GetTime(float pos);
\r
20 string race_GetName(float pos);
\r
21 string race_PlaceName(float pos);
\r
22 string GetMapname();
\r
23 string ColoredTeamName(float t);
\r
25 string admin_name(void)
\r
27 if(cvar_string("sv_adminnick") != "")
\r
28 return cvar_string("sv_adminnick");
\r
30 return "SERVER ADMIN";
\r
33 float DistributeEvenly_amount;
\r
34 float DistributeEvenly_totalweight;
\r
35 void DistributeEvenly_Init(float amount, float totalweight)
\r
37 if (DistributeEvenly_amount)
\r
39 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
\r
40 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
\r
42 if (totalweight == 0)
\r
43 DistributeEvenly_amount = 0;
\r
45 DistributeEvenly_amount = amount;
\r
46 DistributeEvenly_totalweight = totalweight;
\r
48 float DistributeEvenly_Get(float weight)
\r
53 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
\r
54 DistributeEvenly_totalweight -= weight;
\r
55 DistributeEvenly_amount -= f;
\r
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
\r
62 string STR_PLAYER = "player";
\r
63 string STR_SPECTATOR = "spectator";
\r
64 string STR_OBSERVER = "observer";
\r
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
\r
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
\r
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
\r
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
\r
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
\r
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
\r
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
\r
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
\r
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
\r
79 // copies a string to a tempstring (so one can strunzone it)
\r
80 string strcat1(string s) = #115; // FRIK_FILE
\r
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
\r
87 local float nPlayerHealth = rint(enPlayer.health);
\r
88 local float nPlayerArmor = rint(enPlayer.armorvalue);
\r
89 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
\r
90 local float nPlayerPing = rint(enPlayer.ping);
\r
91 local string strPlayerPingColor;
\r
92 local string strMessage;
\r
93 if(nPlayerPing >= 150)
\r
94 strPlayerPingColor = "^1";
\r
96 strPlayerPingColor = "^2";
\r
98 if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
\r
99 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
\r
101 if(cvar("sv_fragmessage_information_ping")) {
\r
102 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
\r
103 strMessage = strcat(strMessage, "\n^7(^2Bot");
\r
105 strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
\r
106 if(cvar("sv_fragmessage_information_handicap"))
\r
107 if(cvar("sv_fragmessage_information_handicap") == 2)
\r
108 if(nPlayerHandicap <= 1)
\r
109 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
\r
111 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
\r
112 else if not(nPlayerHandicap <= 1)
\r
113 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
\r
115 strMessage = strcat(strMessage, "^7)");
\r
116 } else if(cvar("sv_fragmessage_information_handicap")) {
\r
117 if(cvar("sv_fragmessage_information_handicap") == 2)
\r
118 if(nPlayerHandicap <= 1)
\r
119 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
\r
121 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
\r
122 else if(nPlayerHandicap > 1)
\r
123 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
\r
127 void bcenterprint(string s)
\r
129 // TODO replace by MSG_ALL (would show it to spectators too, though)?
\r
131 FOR_EACH_PLAYER(head)
\r
132 if (clienttype(head) == CLIENTTYPE_REAL)
\r
133 centerprint(head, s);
\r
136 void GameLogEcho(string s)
\r
141 if (cvar("sv_eventlog_files"))
\r
145 logfile_open = TRUE;
\r
146 matches = cvar("sv_eventlog_files_counter") + 1;
\r
147 cvar_set("sv_eventlog_files_counter", ftos(matches));
\r
148 fn = ftos(matches);
\r
149 if (strlen(fn) < 8)
\r
150 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
\r
151 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
\r
152 logfile = fopen(fn, FILE_APPEND);
\r
153 fputs(logfile, ":logversion:3\n");
\r
157 if (cvar("sv_eventlog_files_timestamps"))
\r
158 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
\r
160 fputs(logfile, strcat(s, "\n"));
\r
163 if (cvar("sv_eventlog_console"))
\r
172 // will be opened later
\r
175 void GameLogClose()
\r
177 if (logfile_open && logfile >= 0)
\r
184 vector PL_VIEW_OFS;
\r
187 vector PL_CROUCH_VIEW_OFS;
\r
188 vector PL_CROUCH_MIN;
\r
189 vector PL_CROUCH_MAX;
\r
191 float spawnpoint_nag;
\r
192 void relocate_spawnpoint()
\r
194 PL_VIEW_OFS = stov(cvar_string("sv_player_viewoffset"));
\r
195 PL_MIN = stov(cvar_string("sv_player_mins"));
\r
196 PL_MAX = stov(cvar_string("sv_player_maxs"));
\r
197 PL_CROUCH_VIEW_OFS = stov(cvar_string("sv_player_crouch_viewoffset"));
\r
198 PL_CROUCH_MIN = stov(cvar_string("sv_player_crouch_mins"));
\r
199 PL_CROUCH_MAX = stov(cvar_string("sv_player_crouch_maxs"));
\r
201 // nudge off the floor
\r
202 setorigin(self, self.origin + '0 0 1');
\r
204 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
\r
205 if (trace_startsolid)
\r
209 self.mins = PL_MIN;
\r
210 self.maxs = PL_MAX;
\r
211 if (!move_out_of_solid(self))
\r
212 objerror("could not get out of solid at all!");
\r
213 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
\r
214 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
\r
215 print(" ", ftos(self.origin_y - o_y));
\r
216 print(" ", ftos(self.origin_z - o_z), "'\n");
\r
217 if (cvar("g_spawnpoints_auto_move_out_of_solid"))
\r
219 if (!spawnpoint_nag)
\r
220 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
\r
221 spawnpoint_nag = 1;
\r
225 setorigin(self, o);
\r
226 self.mins = self.maxs = '0 0 0';
\r
227 objerror("player spawn point in solid, mapper sucks!\n");
\r
232 if (cvar("g_spawnpoints_autodrop"))
\r
234 setsize(self, PL_MIN, PL_MAX);
\r
238 self.use = spawnpoint_use;
\r
239 self.team_saved = self.team;
\r
243 if (have_team_spawns != 0)
\r
245 have_team_spawns = 1;
\r
247 if (cvar("r_showbboxes"))
\r
249 // show where spawnpoints point at too
\r
250 makevectors(self.angles);
\r
253 e.classname = "info_player_foo";
\r
254 setorigin(e, self.origin + v_forward * 24);
\r
255 setsize(e, '-8 -8 -8', '8 8 8');
\r
256 e.solid = SOLID_TRIGGER;
\r
260 #define strstr strstrofs
\r
262 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
\r
263 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
\r
264 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
\r
265 // BE CONSTANT OR strzoneD!
\r
266 float strstr(string haystack, string needle, float offset)
\r
270 len = strlen(needle);
\r
271 endpos = strlen(haystack) - len;
\r
272 while(offset <= endpos)
\r
274 found = substring(haystack, offset, len);
\r
275 if(found == needle)
\r
277 offset = offset + 1;
\r
283 float NUM_NEAREST_ENTITIES = 4;
\r
284 entity nearest_entity[NUM_NEAREST_ENTITIES];
\r
285 float nearest_length[NUM_NEAREST_ENTITIES];
\r
286 entity findnearest(vector point, .string field, string value, vector axismod)
\r
297 localhead = find(world, field, value);
\r
300 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
\r
301 dist = localhead.oldorigin;
\r
303 dist = localhead.origin;
\r
304 dist = dist - point;
\r
305 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
\r
308 for (i = 0; i < num_nearest; ++i)
\r
310 if (len < nearest_length[i])
\r
314 // now i tells us where to insert at
\r
315 // INSERTION SORT! YOU'VE SEEN IT! RUN!
\r
316 if (i < NUM_NEAREST_ENTITIES)
\r
318 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
\r
320 nearest_length[j + 1] = nearest_length[j];
\r
321 nearest_entity[j + 1] = nearest_entity[j];
\r
323 nearest_length[i] = len;
\r
324 nearest_entity[i] = localhead;
\r
325 if (num_nearest < NUM_NEAREST_ENTITIES)
\r
326 num_nearest = num_nearest + 1;
\r
329 localhead = find(localhead, field, value);
\r
332 // now use the first one from our list that we can see
\r
333 for (i = 0; i < num_nearest; ++i)
\r
335 traceline(point, nearest_entity[i].origin, TRUE, world);
\r
336 if (trace_fraction == 1)
\r
340 dprint("Nearest point (");
\r
341 dprint(nearest_entity[0].netname);
\r
342 dprint(") is not visible, using a visible one.\n");
\r
344 return nearest_entity[i];
\r
348 if (num_nearest == 0)
\r
351 dprint("Not seeing any location point, using nearest as fallback.\n");
\r
353 dprint("Candidates were: ");
\r
354 for(j = 0; j < num_nearest; ++j)
\r
358 dprint(nearest_entity[j].netname);
\r
363 return nearest_entity[0];
\r
366 void spawnfunc_target_location()
\r
368 self.classname = "target_location";
\r
369 // location name in netname
\r
370 // eventually support: count, teamgame selectors, line of sight?
\r
373 void spawnfunc_info_location()
\r
375 self.classname = "target_location";
\r
376 self.message = self.netname;
\r
379 string NearestLocation(vector p)
\r
384 loc = findnearest(p, classname, "target_location", '1 1 1');
\r
391 loc = findnearest(p, target, "###item###", '1 1 4');
\r
398 string formatmessage(string msg)
\r
405 string replacement;
\r
409 WarpZone_crosshair_trace(self);
\r
410 cursor = trace_endpos;
\r
411 cursor_ent = trace_ent;
\r
415 break; // too many replacements
\r
418 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
\r
419 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
\r
432 replacement = substring(msg, p, 2);
\r
433 escape = substring(msg, p + 1, 1);
\r
437 else if (escape == "\\")
\r
438 replacement = "\\";
\r
439 else if (escape == "n")
\r
440 replacement = "\n";
\r
441 else if (escape == "a")
\r
442 replacement = ftos(floor(self.armorvalue));
\r
443 else if (escape == "h")
\r
444 replacement = ftos(floor(self.health));
\r
445 else if (escape == "l")
\r
446 replacement = NearestLocation(self.origin);
\r
447 else if (escape == "y")
\r
448 replacement = NearestLocation(cursor);
\r
449 else if (escape == "d")
\r
450 replacement = NearestLocation(self.death_origin);
\r
451 else if (escape == "w") {
\r
455 wep = self.switchweapon;
\r
458 replacement = W_Name(wep);
\r
459 } else if (escape == "W") {
\r
460 replacement = "batteries"; // ;)
\r
461 } else if (escape == "x") {
\r
462 replacement = cursor_ent.netname;
\r
463 if (!replacement || !cursor_ent)
\r
464 replacement = "nothing";
\r
465 } else if (escape == "p") {
\r
466 if (self.last_selected_player)
\r
467 replacement = self.last_selected_player.netname;
\r
469 replacement = "(nobody)";
\r
470 } else if (escape == "s")
\r
471 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
\r
472 else if (escape == "S")
\r
473 replacement = ftos(vlen(self.velocity));
\r
474 else if (escape == "v") {
\r
475 float weapon_number;
\r
476 local entity stats;
\r
478 if(self.classname == "spectator")
\r
479 stats = self.enemy;
\r
483 weapon_number = stats.weapon;
\r
485 if (!weapon_number)
\r
486 weapon_number = stats.switchweapon;
\r
488 if (!weapon_number)
\r
489 weapon_number = stats.cnt;
\r
491 if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
\r
492 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
\r
494 replacement = "~"; // or something to indicate NULL, not available
\r
497 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
\r
498 p = p + strlen(replacement);
\r
503 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
\r
504 return (value == 0) ? FALSE : TRUE;
\r
512 0: sends the request
\r
513 >0: receives a cvar from name=argv(f) value=argv(f+1)
\r
515 void GetCvars_handleString(string thisname, float f, .string field, string name)
\r
520 strunzone(self.field);
\r
521 self.field = string_null;
\r
525 if (thisname == name)
\r
528 strunzone(self.field);
\r
529 self.field = strzone(argv(f + 1));
\r
533 stuffcmd(self, strcat("sendcvar ", name, "\n"));
\r
535 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
\r
537 GetCvars_handleString(thisname, f, field, name);
\r
538 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
\r
539 if (thisname == name)
\r
542 s = func(strcat1(self.field));
\r
543 if (s != self.field)
\r
545 strunzone(self.field);
\r
546 self.field = strzone(s);
\r
550 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
\r
557 if (thisname == name)
\r
558 self.field = stof(argv(f + 1));
\r
561 stuffcmd(self, strcat("sendcvar ", name, "\n"));
\r
563 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
\r
570 if (thisname == name)
\r
574 self.field = stof(argv(f + 1));
\r
583 stuffcmd(self, strcat("sendcvar ", name, "\n"));
\r
586 string W_FixWeaponOrder_ForceComplete(string s);
\r
587 string W_FixWeaponOrder_AllowIncomplete(string s);
\r
588 float w_getbestweapon(entity e);
\r
589 void GetCvars(float f)
\r
593 s = strcat1(argv(f));
\r
594 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
\r
595 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
\r
596 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
\r
597 GetCvars_handleString(s, f, cvar_g_voretournamentversion, "g_voretournamentversion");
\r
598 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
\r
599 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
\r
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
\r
601 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
\r
602 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
\r
603 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
\r
604 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
\r
605 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
\r
606 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
\r
607 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
\r
608 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
\r
609 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
\r
610 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
\r
611 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
\r
612 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
\r
613 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
\r
614 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
\r
615 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
\r
616 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
\r
617 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
\r
618 GetCvars_handleFloat(s, f, cvar_chase_active, "chase_active");
\r
619 GetCvars_handleFloat(s, f, cvar_cl_vore_stomachmodel, "cl_vore_stomachmodel");
\r
620 GetCvars_handleFloat(s, f, cvar_cl_vore_swallowmodel, "cl_vore_swallowmodel");
\r
621 GetCvars_handleFloat(s, f, cvar_cl_vore_autodigest, "cl_vore_autodigest");
\r
623 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
\r
624 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
\r
626 #ifdef ALLOW_FORCEMODELS
\r
627 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
\r
628 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromvoretournament, "cl_forceplayermodelsfromvoretournament");
\r
630 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
\r
632 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
\r
635 if (s == "cl_weaponpriority")
\r
636 self.switchweapon = w_getbestweapon(self);
\r
640 float fexists(string f)
\r
643 fh = fopen(f, FILE_READ);
\r
650 void backtrace(string msg)
\r
653 dev = cvar("developer");
\r
654 war = cvar("prvm_backtraceforwarnings");
\r
655 cvar_set("developer", "1");
\r
656 cvar_set("prvm_backtraceforwarnings", "1");
\r
658 print("--- CUT HERE ---\nWARNING: ");
\r
661 remove(world); // isn't there any better way to cause a backtrace?
\r
662 print("\n--- CUT UNTIL HERE ---\n");
\r
663 cvar_set("developer", ftos(dev));
\r
664 cvar_set("prvm_backtraceforwarnings", ftos(war));
\r
667 string Team_ColorCode(float teamid)
\r
669 if (teamid == COLOR_TEAM1)
\r
671 else if (teamid == COLOR_TEAM2)
\r
673 else if (teamid == COLOR_TEAM3)
\r
675 else if (teamid == COLOR_TEAM4)
\r
681 string Team_ColorName(float t)
\r
683 // fixme: Search for team entities and get their .netname's!
\r
684 if (t == COLOR_TEAM1)
\r
686 if (t == COLOR_TEAM2)
\r
688 if (t == COLOR_TEAM3)
\r
690 if (t == COLOR_TEAM4)
\r
695 string Team_ColorNameLowerCase(float t)
\r
697 // fixme: Search for team entities and get their .netname's!
\r
698 if (t == COLOR_TEAM1)
\r
700 if (t == COLOR_TEAM2)
\r
702 if (t == COLOR_TEAM3)
\r
704 if (t == COLOR_TEAM4)
\r
709 float ColourToNumber(string team_colour)
\r
711 if (team_colour == "red")
\r
712 return COLOR_TEAM1;
\r
714 if (team_colour == "blue")
\r
715 return COLOR_TEAM2;
\r
717 if (team_colour == "yellow")
\r
718 return COLOR_TEAM3;
\r
720 if (team_colour == "pink")
\r
721 return COLOR_TEAM4;
\r
723 if (team_colour == "auto")
\r
729 float NumberToTeamNumber(float number)
\r
732 return COLOR_TEAM1;
\r
735 return COLOR_TEAM2;
\r
738 return COLOR_TEAM3;
\r
741 return COLOR_TEAM4;
\r
746 #define CENTERPRIO_POINT 1
\r
747 #define CENTERPRIO_SPAM 2
\r
748 #define CENTERPRIO_VOTE 4
\r
749 #define CENTERPRIO_NORMAL 5
\r
750 #define CENTERPRIO_SHIELDING 7
\r
751 #define CENTERPRIO_MAPVOTE 9
\r
752 #define CENTERPRIO_IDLEKICK 50
\r
753 #define CENTERPRIO_ADMIN 99
\r
754 .float centerprint_priority;
\r
755 .float centerprint_expires;
\r
756 void centerprint_atprio(entity e, float prio, string s)
\r
758 if (intermission_running)
\r
759 if (prio < CENTERPRIO_MAPVOTE)
\r
761 if (time > e.centerprint_expires)
\r
762 e.centerprint_priority = 0;
\r
763 if (prio >= e.centerprint_priority)
\r
765 e.centerprint_priority = prio;
\r
766 if (timeoutStatus == 2)
\r
767 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
\r
769 e.centerprint_expires = time + e.cvar_scr_centertime;
\r
770 centerprint_builtin(e, s);
\r
773 void centerprint_expire(entity e, float prio)
\r
775 if (prio == e.centerprint_priority)
\r
777 e.centerprint_priority = 0;
\r
778 centerprint_builtin(e, "");
\r
781 void centerprint(entity e, string s)
\r
783 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
\r
786 // decolorizes and team colors the player name when needed
\r
787 string playername(entity p)
\r
790 if (teams_matter && !intermission_running && p.classname == "player")
\r
792 t = Team_ColorCode(p.team);
\r
793 return strcat(t, strdecolorize(p.netname));
\r
799 vector randompos(vector m1, vector m2)
\r
803 v_x = m2_x * random() + m1_x;
\r
804 v_y = m2_y * random() + m1_y;
\r
805 v_z = m2_z * random() + m1_z;
\r
809 float g_pickup_fuel;
\r
810 float g_pickup_fuel_jetpack;
\r
811 float g_pickup_fuel_max;
\r
812 float g_pickup_armorsmall;
\r
813 float g_pickup_armorsmall_max;
\r
814 float g_pickup_armormedium;
\r
815 float g_pickup_armormedium_max;
\r
816 float g_pickup_armorbig;
\r
817 float g_pickup_armorbig_max;
\r
818 float g_pickup_armorlarge;
\r
819 float g_pickup_armorlarge_max;
\r
820 float g_pickup_healthsmall;
\r
821 float g_pickup_healthsmall_max;
\r
822 float g_pickup_healthsmall_consumable;
\r
823 float g_pickup_healthmedium;
\r
824 float g_pickup_healthmedium_max;
\r
825 float g_pickup_healthmedium_consumable;
\r
826 float g_pickup_healthlarge;
\r
827 float g_pickup_healthlarge_max;
\r
828 float g_pickup_healthlarge_consumable;
\r
829 float g_pickup_healthmega;
\r
830 float g_pickup_healthmega_max;
\r
831 float g_pickup_healthmega_consumable;
\r
832 float g_weaponspeedfactor;
\r
833 float g_weaponratefactor;
\r
834 float g_weapondamagefactor;
\r
835 float g_weaponforcefactor;
\r
836 float g_weaponspreadfactor;
\r
838 float start_weapons;
\r
840 float start_ammo_fuel;
\r
841 float start_health;
\r
842 float start_armorvalue;
\r
843 float warmup_start_weapons;
\r
844 float warmup_start_ammo_fuel;
\r
845 float warmup_start_health;
\r
846 float warmup_start_armorvalue;
\r
847 float g_weapon_stay;
\r
848 float g_ghost_items;
\r
850 entity get_weaponinfo(float w);
\r
852 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
\r
854 var float i = weaponinfo.weapon;
\r
859 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
\r
861 if (t < 0) // "default" weapon selection
\r
863 if(g_rpg) // no start weapons in RPG by default
\r
866 t = (i == WEP_GRABBER);
\r
872 void readplayerstartcvars()
\r
877 // initialize starting values for players
\r
880 start_health = cvar("g_balance_health_start");
\r
881 start_armorvalue = cvar("g_balance_armor_start");
\r
885 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
\r
886 start_health = cvar("g_lms_start_health");
\r
887 start_armorvalue = cvar("g_lms_start_armor");
\r
889 else if (cvar("g_use_ammunition"))
\r
891 start_ammo_fuel = cvar("g_start_ammo_fuel");
\r
895 start_ammo_fuel = cvar("g_pickup_fuel_max");
\r
896 start_items |= IT_UNLIMITED_AMMO;
\r
899 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
\r
901 e = get_weaponinfo(i);
\r
902 if(want_weapon("g_start_weapon_", e, FALSE))
\r
904 start_weapons |= e.weapons;
\r
905 weapon_action(e.weapon, WR_PRECACHE);
\r
911 warmup_start_ammo_fuel = start_ammo_fuel;
\r
912 warmup_start_health = start_health;
\r
913 warmup_start_armorvalue = start_armorvalue;
\r
914 warmup_start_weapons = start_weapons;
\r
916 if (cvar("g_use_ammunition"))
\r
918 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
\r
920 warmup_start_health = cvar("g_warmup_start_health");
\r
921 warmup_start_armorvalue = cvar("g_warmup_start_armor");
\r
922 warmup_start_weapons = 0;
\r
923 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
\r
925 e = get_weaponinfo(i);
\r
926 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
\r
928 warmup_start_weapons |= e.weapons;
\r
929 weapon_action(e.weapon, WR_PRECACHE);
\r
936 start_items |= IT_FUEL_REGEN;
\r
937 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
\r
938 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
\r
942 start_items |= IT_JETPACK;
\r
944 if (g_weapon_stay == 2)
\r
946 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
\r
947 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
\r
950 start_ammo_fuel = max(0, start_ammo_fuel);
\r
952 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
\r
956 float g_bugrigs_planar_movement;
\r
957 float g_bugrigs_planar_movement_car_jumping;
\r
958 float g_bugrigs_reverse_spinning;
\r
959 float g_bugrigs_reverse_speeding;
\r
960 float g_bugrigs_reverse_stopping;
\r
961 float g_bugrigs_air_steering;
\r
962 float g_bugrigs_angle_smoothing;
\r
963 float g_bugrigs_friction_floor;
\r
964 float g_bugrigs_friction_brake;
\r
965 float g_bugrigs_friction_air;
\r
966 float g_bugrigs_accel;
\r
967 float g_bugrigs_speed_ref;
\r
968 float g_bugrigs_speed_pow;
\r
969 float g_bugrigs_steer;
\r
971 float g_touchexplode;
\r
972 float g_touchexplode_radius;
\r
973 float g_touchexplode_damage;
\r
974 float g_touchexplode_edgedamage;
\r
975 float g_touchexplode_force;
\r
977 float sv_autotaunt;
\r
980 float sv_pitch_min;
\r
981 float sv_pitch_max;
\r
982 float sv_pitch_fixyaw;
\r
984 float sv_accuracy_data_share;
\r
986 void readlevelcvars(void)
\r
988 g_bugrigs = cvar("g_bugrigs");
\r
989 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
\r
990 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
\r
991 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
\r
992 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
\r
993 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
\r
994 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
\r
995 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
\r
996 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
\r
997 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
\r
998 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
\r
999 g_bugrigs_accel = cvar("g_bugrigs_accel");
\r
1000 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
\r
1001 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
\r
1002 g_bugrigs_steer = cvar("g_bugrigs_steer");
\r
1004 g_touchexplode = cvar("g_touchexplode");
\r
1005 g_touchexplode_radius = cvar("g_touchexplode_radius");
\r
1006 g_touchexplode_damage = cvar("g_touchexplode_damage");
\r
1007 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
\r
1008 g_touchexplode_force = cvar("g_touchexplode_force");
\r
1010 #ifdef ALLOW_FORCEMODELS
\r
1011 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
\r
1014 sv_clones = cvar("sv_clones");
\r
1015 sv_gentle = cvar("sv_gentle");
\r
1016 sv_foginterval = cvar("sv_foginterval");
\r
1017 g_cloaked = cvar("g_cloaked");
\r
1018 g_jump_grunt = cvar("g_jump_grunt");
\r
1019 g_footsteps = cvar("g_footsteps");
\r
1020 g_jetpack = cvar("g_jetpack");
\r
1021 g_midair = cvar("g_midair");
\r
1022 g_norecoil = cvar("g_norecoil");
\r
1023 g_vampire = cvar("g_vampire");
\r
1024 g_bloodloss = cvar("g_bloodloss");
\r
1025 sv_maxidle = cvar("sv_maxidle");
\r
1026 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
\r
1027 sv_pogostick = cvar("sv_pogostick");
\r
1028 sv_doublejump = cvar("sv_doublejump");
\r
1029 g_ctf_reverse = cvar("g_ctf_reverse");
\r
1030 sv_autotaunt = cvar("sv_autotaunt");
\r
1031 sv_taunt = cvar("sv_taunt");
\r
1033 inWarmupStage = cvar("g_warmup");
\r
1034 g_warmup_limit = cvar("g_warmup_limit");
\r
1035 g_warmup_allguns = cvar("g_warmup_allguns");
\r
1036 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
\r
1038 if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || g_rpg || cvar("g_campaign"))
\r
1039 inWarmupStage = 0; // these modes cannot work together, sorry
\r
1041 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
\r
1042 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
\r
1043 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
\r
1044 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
\r
1045 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
\r
1046 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
\r
1047 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
\r
1048 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
\r
1049 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
\r
1050 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
\r
1051 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
\r
1052 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
\r
1054 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
\r
1055 g_weaponratefactor = cvar("g_weaponratefactor");
\r
1056 g_weapondamagefactor = cvar("g_weapondamagefactor");
\r
1057 g_weaponforcefactor = cvar("g_weaponforcefactor");
\r
1058 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
\r
1060 g_pickup_fuel = cvar("g_pickup_fuel");
\r
1061 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
\r
1062 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
\r
1063 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
\r
1064 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
\r
1065 g_pickup_armormedium = cvar("g_pickup_armormedium");
\r
1066 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
\r
1067 g_pickup_armorbig = cvar("g_pickup_armorbig");
\r
1068 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
\r
1069 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
\r
1070 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
\r
1071 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
\r
1072 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
\r
1073 g_pickup_healthsmall_consumable = cvar("g_pickup_healthsmall_consumable");
\r
1074 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
\r
1075 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
\r
1076 g_pickup_healthmedium_consumable = cvar("g_pickup_healthmedium_consumable");
\r
1077 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
\r
1078 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
\r
1079 g_pickup_healthlarge_consumable = cvar("g_pickup_healthlarge_consumable");
\r
1080 g_pickup_healthmega = cvar("g_pickup_healthmega");
\r
1081 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
\r
1082 g_pickup_healthmega_consumable = cvar("g_pickup_healthmega_consumable");
\r
1084 g_weapon_stay = cvar("g_weapon_stay");
\r
1086 if (!g_weapon_stay && (cvar("deathmatch") == 2))
\r
1087 g_weapon_stay = 1;
\r
1089 g_ghost_items = cvar("g_ghost_items");
\r
1091 if(g_ghost_items >= 1)
\r
1092 g_ghost_items = 0.25; // default alpha value
\r
1094 if not(inWarmupStage && !g_ca && !g_rpg)
\r
1095 game_starttime = cvar("g_start_delay");
\r
1097 sv_pitch_min = cvar("sv_pitch_min");
\r
1098 sv_pitch_max = cvar("sv_pitch_max");
\r
1099 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
\r
1101 sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
\r
1103 readplayerstartcvars();
\r
1107 // TODO sound pack system
\r
1110 string precache_sound_builtin (string s) = #19;
\r
1111 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
\r
1112 string precache_sound(string s)
\r
1114 return precache_sound_builtin(strcat(soundpack, s));
\r
1116 void play2(entity e, string filename)
\r
1118 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
\r
1120 void sound(entity e, float chan, string samp, float vol, float atten)
\r
1122 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
\r
1126 // Sound functions
\r
1127 string precache_sound (string s) = #19;
\r
1128 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
\r
1129 float precache_sound_index (string s) = #19;
\r
1131 #define SND_VOLUME 1
\r
1132 #define SND_ATTENUATION 2
\r
1133 #define SND_LARGEENTITY 8
\r
1134 #define SND_LARGESOUND 16
\r
1135 #define SND_SPEEDUSHORT4000 32
\r
1137 float sound_allowed(float dest, entity e)
\r
1139 // sounds from world may always pass
\r
1142 if (e.classname == "body")
\r
1144 if (e.owner && e.owner != e)
\r
1149 // sounds to self may always pass
\r
1150 if (dest == MSG_ONE)
\r
1151 if (e == msg_entity)
\r
1153 // sounds by players can be removed
\r
1154 if (cvar("bot_sound_monopoly"))
\r
1155 if (clienttype(e) == CLIENTTYPE_REAL)
\r
1157 // anything else may pass
\r
1161 void sound(entity e, float chan, string samp, float vol, float atten)
\r
1163 if (!sound_allowed(MSG_BROADCAST, e))
\r
1165 sound_builtin(e, chan, samp, vol, atten);
\r
1167 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten, float spd)
\r
1171 if (!sound_allowed(dest, e))
\r
1174 entno = num_for_edict(e);
\r
1175 idx = precache_sound_index(samp);
\r
1180 atten = floor(atten * 64);
\r
1181 vol = floor(vol * 255);
\r
1184 sflags |= SND_VOLUME;
\r
1186 sflags |= SND_ATTENUATION;
\r
1188 sflags |= SND_SPEEDUSHORT4000;
\r
1189 if (entno >= 8192)
\r
1190 sflags |= SND_LARGEENTITY;
\r
1192 sflags |= SND_LARGESOUND;
\r
1194 WriteByte(dest, SVC_SOUND);
\r
1195 WriteByte(dest, sflags);
\r
1196 if (sflags & SND_VOLUME)
\r
1197 WriteByte(dest, vol);
\r
1198 if (sflags & SND_ATTENUATION)
\r
1199 WriteByte(dest, atten);
\r
1200 if(sflags & SND_SPEEDUSHORT4000)
\r
1201 WriteShort(dest, spd * 4000);
\r
1202 if (sflags & SND_LARGEENTITY)
\r
1204 WriteShort(dest, entno);
\r
1205 WriteByte(dest, chan);
\r
1209 WriteShort(dest, entno * 8 + chan);
\r
1211 if (sflags & SND_LARGESOUND)
\r
1212 WriteShort(dest, idx);
\r
1214 WriteByte(dest, idx);
\r
1216 WriteCoord(dest, o_x);
\r
1217 WriteCoord(dest, o_y);
\r
1218 WriteCoord(dest, o_z);
\r
1220 void soundto(float dest, entity e, float chan, string samp, float vol, float atten, float spd)
\r
1224 if (!sound_allowed(dest, e))
\r
1227 o = e.origin + 0.5 * (e.mins + e.maxs);
\r
1228 soundtoat(dest, e, o, chan, samp, vol, atten, spd);
\r
1230 void soundat(entity e, vector o, float chan, string samp, float vol, float atten, float spd)
\r
1232 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten, spd);
\r
1234 void stopsoundto(float dest, entity e, float chan)
\r
1238 if (!sound_allowed(dest, e))
\r
1241 entno = num_for_edict(e);
\r
1243 if (entno >= 8192)
\r
1245 float idx, sflags;
\r
1246 idx = precache_sound_index("misc/null.wav");
\r
1247 sflags = SND_LARGEENTITY;
\r
1249 sflags |= SND_LARGESOUND;
\r
1250 WriteByte(dest, SVC_SOUND);
\r
1251 WriteByte(dest, sflags);
\r
1252 WriteShort(dest, entno);
\r
1253 WriteByte(dest, chan);
\r
1254 if (sflags & SND_LARGESOUND)
\r
1255 WriteShort(dest, idx);
\r
1257 WriteByte(dest, idx);
\r
1258 WriteCoord(dest, e.origin_x);
\r
1259 WriteCoord(dest, e.origin_y);
\r
1260 WriteCoord(dest, e.origin_z);
\r
1264 WriteByte(dest, SVC_STOPSOUND);
\r
1265 WriteShort(dest, entno * 8 + chan);
\r
1268 void stopsound(entity e, float chan)
\r
1270 if (!sound_allowed(MSG_BROADCAST, e))
\r
1273 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
\r
1274 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
\r
1277 void play2(entity e, string filename)
\r
1279 //stuffcmd(e, strcat("play2 ", filename, "\n"));
\r
1280 if (clienttype(e) == CLIENTTYPE_REAL)
\r
1283 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE, 0);
\r
1287 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
\r
1289 float spamsound(entity e, float chan, string samp, float vol, float atten)
\r
1291 if (!sound_allowed(MSG_BROADCAST, e))
\r
1294 if (time > e.spamtime)
\r
1296 e.spamtime = time;
\r
1297 sound(e, chan, samp, vol, atten);
\r
1303 void play2team(float t, string filename)
\r
1305 local entity head;
\r
1307 if (cvar("bot_sound_monopoly"))
\r
1310 FOR_EACH_REALPLAYER(head)
\r
1312 if (head.team == t)
\r
1313 play2(head, filename);
\r
1317 void play2all(string samp)
\r
1319 if (cvar("bot_sound_monopoly"))
\r
1322 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
\r
1325 void PrecachePlayerSounds(string f);
\r
1326 void precache_all_models(string pattern)
\r
1328 float globhandle, i, n;
\r
1331 globhandle = search_begin(pattern, TRUE, FALSE);
\r
1332 if (globhandle < 0)
\r
1334 n = search_getsize(globhandle);
\r
1335 for (i = 0; i < n; ++i)
\r
1337 //print(search_getfilename(globhandle, i), "\n");
\r
1338 f = search_getfilename(globhandle, i);
\r
1339 precache_model(f);
\r
1340 PrecachePlayerSounds(strcat(f, ".sounds"));
\r
1342 search_end(globhandle);
\r
1347 // gamemode related things
\r
1348 precache_model ("models/misc/chatbubble.spr");
\r
1350 // used by the waypoint editor
\r
1351 precache_model ("models/rune.mdl");
\r
1353 #ifdef TTURRETS_ENABLED
\r
1354 if (cvar("g_turrets"))
\r
1355 turrets_precash();
\r
1358 // Precache all player models if desired
\r
1359 if (cvar("sv_precacheplayermodels"))
\r
1361 PrecachePlayerSounds("sound/player/default.sounds");
\r
1362 precache_all_models("models/player/*.zym");
\r
1363 precache_all_models("models/player/*.dpm");
\r
1364 precache_all_models("models/player/*.md3");
\r
1365 precache_all_models("models/player/*.psk");
\r
1366 precache_all_models("models/player/*.iqm");
\r
1369 if (cvar("sv_defaultcharacter"))
\r
1372 s = cvar_string("sv_defaultplayermodel_red");
\r
1375 precache_model(s);
\r
1376 PrecachePlayerSounds(strcat(s, ".sounds"));
\r
1378 s = cvar_string("sv_defaultplayermodel_blue");
\r
1381 precache_model(s);
\r
1382 PrecachePlayerSounds(strcat(s, ".sounds"));
\r
1384 s = cvar_string("sv_defaultplayermodel_yellow");
\r
1387 precache_model(s);
\r
1388 PrecachePlayerSounds(strcat(s, ".sounds"));
\r
1390 s = cvar_string("sv_defaultplayermodel_pink");
\r
1393 precache_model(s);
\r
1394 PrecachePlayerSounds(strcat(s, ".sounds"));
\r
1396 s = cvar_string("sv_defaultplayermodel");
\r
1399 precache_model(s);
\r
1400 PrecachePlayerSounds(strcat(s, ".sounds"));
\r
1406 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
\r
1407 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
\r
1409 precache_sound("misc/macro_footstep.wav");
\r
1412 // gore and miscellaneous sounds
\r
1413 //precache_sound ("misc/h2ohit.wav");
\r
1414 precache_model ("models/grabber.md3");
\r
1415 precache_sound ("misc/armorimpact.wav");
\r
1416 precache_sound ("misc/bodyimpact1.wav");
\r
1417 precache_sound ("misc/bodyimpact2.wav");
\r
1418 precache_sound ("misc/gib.wav");
\r
1419 precache_sound ("misc/gib_splat01.wav");
\r
1420 precache_sound ("misc/gib_splat02.wav");
\r
1421 precache_sound ("misc/gib_splat03.wav");
\r
1422 precache_sound ("misc/gib_splat04.wav");
\r
1423 precache_sound ("misc/hit.wav");
\r
1424 precache_sound ("misc/typehit.wav");
\r
1425 precache_sound ("misc/unavailable.wav");
\r
1426 precache_sound ("misc/forbidden.wav");
\r
1427 precache_sound ("misc/beep.wav");
\r
1428 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
\r
1429 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
\r
1430 precache_sound ("misc/null.wav");
\r
1431 precache_sound ("misc/spawn.wav");
\r
1432 precache_sound ("misc/talk.wav");
\r
1433 precache_sound ("misc/teleport.wav");
\r
1434 precache_sound ("misc/poweroff.wav");
\r
1435 precache_sound ("player/lava.wav");
\r
1436 precache_sound ("player/slime.wav");
\r
1437 precache_sound ("player/digest.wav");
\r
1438 precache_sound ("misc/health_regen.wav");
\r
1439 precache_sound ("misc/armor_regen.wav");
\r
1440 precache_sound ("misc/power_fail.wav");
\r
1443 precache_sound ("misc/jetpack_fly.wav");
\r
1445 precache_model ("models/sprites/0.spr32");
\r
1446 precache_model ("models/sprites/1.spr32");
\r
1447 precache_model ("models/sprites/2.spr32");
\r
1448 precache_model ("models/sprites/3.spr32");
\r
1449 precache_model ("models/sprites/4.spr32");
\r
1450 precache_model ("models/sprites/5.spr32");
\r
1451 precache_model ("models/sprites/6.spr32");
\r
1452 precache_model ("models/sprites/7.spr32");
\r
1453 precache_model ("models/sprites/8.spr32");
\r
1454 precache_model ("models/sprites/9.spr32");
\r
1455 precache_model ("models/sprites/10.spr32");
\r
1457 // common weapon precaches
\r
1458 precache_sound ("weapons/weapon_switch.wav");
\r
1459 precache_sound ("weapons/weaponpickup.wav");
\r
1460 precache_model ("models/weapons/w_displaydigit.md3");
\r
1463 for(i = 0; i < 8; i += 1)
\r
1464 precache_sound (strcat("weapons/hit", ftos(i), ".wav"));
\r
1466 if (cvar("sv_precacheweapons"))
\r
1468 //precache weapon models/sounds
\r
1471 while (wep <= WEP_LAST)
\r
1473 weapon_action(wep, WR_PRECACHE);
\r
1478 precache_model("models/elaser.mdl");
\r
1479 precache_model("models/laser.mdl");
\r
1480 precache_model("models/ebomb.mdl");
\r
1483 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
\r
1485 if (!self.noise && self.music) // quake 3 uses the music field
\r
1486 self.noise = self.music;
\r
1488 // plays music for the level if there is any
\r
1491 precache_sound (self.noise);
\r
1492 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
\r
1497 // sorry, but using \ in macros breaks line numbers
\r
1498 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
\r
1499 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
\r
1500 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
\r
1502 // WARNING: this kills the trace globals
\r
1503 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
\r
1504 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
\r
1506 #define INITPRIO_FIRST 0
\r
1507 #define INITPRIO_GAMETYPE 0
\r
1508 #define INITPRIO_GAMETYPE_FALLBACK 1
\r
1509 #define INITPRIO_CVARS 5
\r
1510 #define INITPRIO_FINDTARGET 10
\r
1511 #define INITPRIO_DROPTOFLOOR 20
\r
1512 #define INITPRIO_SETLOCATION 90
\r
1513 #define INITPRIO_LINKDOORS 91
\r
1514 #define INITPRIO_LAST 99
\r
1516 .void(void) initialize_entity;
\r
1517 .float initialize_entity_order;
\r
1518 .entity initialize_entity_next;
\r
1519 entity initialize_entity_first;
\r
1521 void make_safe_for_remove(entity e)
\r
1523 if (e.initialize_entity)
\r
1526 for (ent = initialize_entity_first; ent; )
\r
1528 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
\r
1530 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
\r
1531 // skip it in linked list
\r
1534 prev.initialize_entity_next = ent.initialize_entity_next;
\r
1535 ent = prev.initialize_entity_next;
\r
1539 initialize_entity_first = ent.initialize_entity_next;
\r
1540 ent = initialize_entity_first;
\r
1546 ent = ent.initialize_entity_next;
\r
1552 void objerror(string s)
\r
1554 make_safe_for_remove(self);
\r
1555 objerror_builtin(s);
\r
1558 void remove_unsafely(entity e)
\r
1560 remove_builtin(e);
\r
1563 void remove_safely(entity e)
\r
1565 make_safe_for_remove(e);
\r
1566 remove_builtin(e);
\r
1569 void InitializeEntity(entity e, void(void) func, float order)
\r
1573 if (!e || e.initialize_entity)
\r
1575 // make a proxy initializer entity
\r
1579 e.classname = "initialize_entity";
\r
1583 e.initialize_entity = func;
\r
1584 e.initialize_entity_order = order;
\r
1586 cur = initialize_entity_first;
\r
1589 if (!cur || cur.initialize_entity_order > order)
\r
1591 // insert between prev and cur
\r
1593 prev.initialize_entity_next = e;
\r
1595 initialize_entity_first = e;
\r
1596 e.initialize_entity_next = cur;
\r
1600 cur = cur.initialize_entity_next;
\r
1603 void InitializeEntitiesRun()
\r
1605 entity startoflist;
\r
1606 startoflist = initialize_entity_first;
\r
1607 initialize_entity_first = world;
\r
1608 for (self = startoflist; self; )
\r
1611 var void(void) func;
\r
1612 e = self.initialize_entity_next;
\r
1613 func = self.initialize_entity;
\r
1614 self.initialize_entity_order = 0;
\r
1615 self.initialize_entity = func_null;
\r
1616 self.initialize_entity_next = world;
\r
1617 if (self.classname == "initialize_entity")
\r
1620 e_old = self.enemy;
\r
1621 remove_builtin(self);
\r
1624 //dprint("Delayed initialization: ", self.classname, "\n");
\r
1630 .float uncustomizeentityforclient_set;
\r
1631 .void(void) uncustomizeentityforclient;
\r
1632 void(void) SUB_Nullpointer = #0;
\r
1633 void UncustomizeEntitiesRun()
\r
1637 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
\r
1638 self.uncustomizeentityforclient();
\r
1641 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
\r
1643 e.customizeentityforclient = customizer;
\r
1644 e.uncustomizeentityforclient = uncustomizer;
\r
1645 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
\r
1648 .float nottargeted;
\r
1649 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
\r
1651 void() SUB_Remove;
\r
1652 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
\r
1656 if (e.classname == "")
\r
1657 e.classname = "net_linked";
\r
1659 if (e.model == "" || self.modelindex == 0)
\r
1663 setmodel(e, "null");
\r
1664 setsize(e, mi, ma);
\r
1667 e.SendEntity = sendfunc;
\r
1668 e.SendFlags = 0xFFFFFF;
\r
1671 e.effects |= EF_NODEPTHTEST;
\r
1675 e.nextthink = time + dt;
\r
1676 e.think = SUB_Remove;
\r
1680 void adaptor_think2touch()
\r
1689 void adaptor_think2use()
\r
1694 activator = world;
\r
1701 // deferred dropping
\r
1702 void DropToFloor_Handler()
\r
1704 droptofloor_builtin();
\r
1705 self.dropped_origin = self.origin;
\r
1708 void droptofloor()
\r
1710 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
\r
1715 float trace_hits_box_a0, trace_hits_box_a1;
\r
1717 float trace_hits_box_1d(float end, float thmi, float thma)
\r
1721 // just check if x is in range
\r
1729 // do the trace with respect to x
\r
1730 // 0 -> end has to stay in thmi -> thma
\r
1731 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
\r
1732 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
\r
1733 if (trace_hits_box_a0 > trace_hits_box_a1)
\r
1739 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
\r
1744 // now it is a trace from 0 to end
\r
1746 trace_hits_box_a0 = 0;
\r
1747 trace_hits_box_a1 = 1;
\r
1749 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
\r
1751 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
\r
1753 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
\r
1759 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
\r
1761 return trace_hits_box(start, end, thmi - ma, thma - mi);
\r
1764 float SUB_NoImpactCheck()
\r
1766 // zero hitcontents = this is not the real impact, but either the
\r
1767 // mirror-impact of something hitting the projectile instead of the
\r
1768 // projectile hitting the something, or a touchareagrid one. Neither of
\r
1769 // these stop the projectile from moving, so...
\r
1770 if(trace_dphitcontents == 0)
\r
1772 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
\r
1775 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
\r
1777 if (other == world && self.size != '0 0 0')
\r
1780 tic = self.velocity * sys_frametime;
\r
1781 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
\r
1782 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
\r
1783 if (trace_fraction >= 1)
\r
1785 dprint("Odd... did not hit...?\n");
\r
1787 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
\r
1789 dprint("Detected and prevented the sky-grapple bug.\n");
\r
1797 #define SUB_OwnerCheck() (other && (other == self.owner))
\r
1799 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
\r
1801 if(SUB_OwnerCheck())
\r
1803 if(SUB_NoImpactCheck())
\r
1808 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
\r
1809 UpdateCSQCProjectileNextFrame(self);
\r
1812 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
\r
1814 float MAX_IPBAN_URIS = 16;
\r
1816 float URI_GET_DISCARD = 0;
\r
1817 float URI_GET_IPBAN = 1;
\r
1818 float URI_GET_IPBAN_END = 16;
\r
1820 void URI_Get_Callback(float id, float status, string data)
\r
1822 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
\r
1824 dprint("\nEnd of data.\n");
\r
1826 if (id == URI_GET_DISCARD)
\r
1830 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
\r
1832 // online ban list
\r
1833 OnlineBanList_URI_Get_Callback(id, status, data);
\r
1837 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
\r
1841 void print_to(entity e, string s)
\r
1844 sprint(e, strcat(s, "\n"));
\r
1849 string getrecords(float page) // 50 records per page
\r
1863 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
\r
1865 if (MapInfo_Get_ByID(i))
\r
1867 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
\r
1870 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
\r
1871 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
\r
1879 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
\r
1881 if (MapInfo_Get_ByID(i))
\r
1883 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
\r
1886 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
\r
1887 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
\r
1895 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
\r
1897 if (MapInfo_Get_ByID(i))
\r
1899 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
\r
1902 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
\r
1903 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
\r
1909 MapInfo_ClearTemps();
\r
1911 if (s == "" && page == 0)
\r
1912 return "No records are available on this server.\n";
\r
1917 string getrankings()
\r
1928 map = GetMapname();
\r
1930 for (i = 1; i <= RANKINGS_CNT; ++i)
\r
1932 t = race_GetTime(i);
\r
1935 n = race_GetName(i);
\r
1936 p = race_PlaceName(i);
\r
1937 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
\r
1940 MapInfo_ClearTemps();
\r
1943 return strcat("No records are available for the map: ", map, "\n");
\r
1945 return strcat("Records for ", map, ":\n", s);
\r
1948 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
\r
1951 vector start, org, delta, end, enddown, mstart;
\r
1953 m = e.dphitcontentsmask;
\r
1954 e.dphitcontentsmask = goodcontents | badcontents;
\r
1957 delta = world.maxs - world.mins;
\r
1959 for (i = 0; i < attempts; ++i)
\r
1961 start_x = org_x + random() * delta_x;
\r
1962 start_y = org_y + random() * delta_y;
\r
1963 start_z = org_z + random() * delta_z;
\r
1965 // rule 1: start inside world bounds, and outside
\r
1966 // solid, and don't start from somewhere where you can
\r
1967 // fall down to evil
\r
1968 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
\r
1969 if (trace_fraction >= 1)
\r
1971 if (trace_startsolid)
\r
1973 if (trace_dphitcontents & badcontents)
\r
1975 if (trace_dphitq3surfaceflags & badsurfaceflags)
\r
1978 // rule 2: if we are too high, lower the point
\r
1979 if (trace_fraction * delta_z > maxaboveground)
\r
1980 start = trace_endpos + '0 0 1' * maxaboveground;
\r
1981 enddown = trace_endpos;
\r
1983 // rule 3: make sure we aren't outside the map. This only works
\r
1984 // for somewhat well formed maps. A good rule of thumb is that
\r
1985 // the map should have a convex outside hull.
\r
1986 // these can be traceLINES as we already verified the starting box
\r
1987 mstart = start + 0.5 * (e.mins + e.maxs);
\r
1988 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
\r
1989 if (trace_fraction >= 1)
\r
1991 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
\r
1992 if (trace_fraction >= 1)
\r
1994 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
\r
1995 if (trace_fraction >= 1)
\r
1997 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
\r
1998 if (trace_fraction >= 1)
\r
2000 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
\r
2001 if (trace_fraction >= 1)
\r
2004 // find a random vector to "look at"
\r
2005 end_x = org_x + random() * delta_x;
\r
2006 end_y = org_y + random() * delta_y;
\r
2007 end_z = org_z + random() * delta_z;
\r
2008 end = start + normalize(end - start) * vlen(delta);
\r
2010 // rule 4: start TO end must not be too short
\r
2011 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
\r
2012 if (trace_startsolid)
\r
2014 if (trace_fraction < minviewdistance / vlen(delta))
\r
2017 // rule 5: don't want to look at sky
\r
2018 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
\r
2021 // rule 6: we must not end up in trigger_hurt
\r
2022 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
\r
2024 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
\r
2031 e.dphitcontentsmask = m;
\r
2035 setorigin(e, start);
\r
2036 e.angles = vectoangles(end - start);
\r
2037 dprint("Needed ", ftos(i + 1), " attempts\n");
\r
2044 float zcurveparticles_effectno;
\r
2045 vector zcurveparticles_start;
\r
2046 float zcurveparticles_spd;
\r
2048 void endzcurveparticles()
\r
2050 if(zcurveparticles_effectno)
\r
2053 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
\r
2055 zcurveparticles_effectno = 0;
\r
2058 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
\r
2060 spd = bound(0, floor(spd / 16), 32767);
\r
2061 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
\r
2063 endzcurveparticles();
\r
2064 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
\r
2065 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
\r
2066 WriteShort(MSG_BROADCAST, effectno);
\r
2067 WriteCoord(MSG_BROADCAST, start_x);
\r
2068 WriteCoord(MSG_BROADCAST, start_y);
\r
2069 WriteCoord(MSG_BROADCAST, start_z);
\r
2070 zcurveparticles_effectno = effectno;
\r
2071 zcurveparticles_start = start;
\r
2074 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
\r
2075 WriteCoord(MSG_BROADCAST, end_x);
\r
2076 WriteCoord(MSG_BROADCAST, end_y);
\r
2077 WriteCoord(MSG_BROADCAST, end_z);
\r
2078 WriteCoord(MSG_BROADCAST, end_dz);
\r
2079 zcurveparticles_spd = spd;
\r
2082 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
\r
2085 vector vecxy, velxy;
\r
2087 vecxy = end - start;
\r
2092 if (vlen(velxy) < 0.000001 * fabs(vel_z))
\r
2094 endzcurveparticles();
\r
2095 trailparticles(world, effectno, start, end);
\r
2099 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
\r
2100 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
\r
2103 string GetGametype(); // g_world.qc
\r
2104 void write_recordmarker(entity pl, float tstart, float dt)
\r
2106 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
\r
2108 // also write a marker into demo files for demotc-race-record-extractor to find
\r
2111 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
\r
2112 " ", ftos(tstart), " ", ftos(dt), "\n"));
\r
2115 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)
\r
2117 switch(self.owner.cvar_cl_gunalign)
\r
2128 if(allowcenter) // 2: allow center handedness
\r
2141 if(allowcenter) // 2: allow center handedness
\r
2157 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
\r
2162 if (cvar("g_shootfromeye"))
\r
2166 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
\r
2174 else if (cvar("g_shootfromcenter"))
\r
2178 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
\r
2186 else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
\r
2196 else if (cvar("g_shootfromclient"))
\r
2198 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));
\r
2205 void attach_sameorigin(entity e, entity to, string tag)
\r
2207 vector org, t_forward, t_left, t_up, e_forward, e_up;
\r
2208 vector org0, ang0;
\r
2214 org = e.origin - gettaginfo(to, gettagindex(to, tag));
\r
2215 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
\r
2216 t_forward = v_forward * tagscale;
\r
2217 t_left = v_right * -tagscale;
\r
2218 t_up = v_up * tagscale;
\r
2220 e.origin_x = org * t_forward;
\r
2221 e.origin_y = org * t_left;
\r
2222 e.origin_z = org * t_up;
\r
2224 // current forward and up directions
\r
2225 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
\r
2226 e.angles = AnglesTransform_FromVAngles(e.angles);
\r
2228 e.angles = AnglesTransform_FromAngles(e.angles);
\r
2229 fixedmakevectors(e.angles);
\r
2231 // untransform forward, up!
\r
2232 e_forward_x = v_forward * t_forward;
\r
2233 e_forward_y = v_forward * t_left;
\r
2234 e_forward_z = v_forward * t_up;
\r
2235 e_up_x = v_up * t_forward;
\r
2236 e_up_y = v_up * t_left;
\r
2237 e_up_z = v_up * t_up;
\r
2239 e.angles = fixedvectoangles2(e_forward, e_up);
\r
2240 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
\r
2241 e.angles = AnglesTransform_ToVAngles(e.angles);
\r
2243 e.angles = AnglesTransform_ToAngles(e.angles);
\r
2245 setattachment(e, to, tag);
\r
2246 setorigin(e, e.origin);
\r
2249 void detach_sameorigin(entity e)
\r
2252 org = gettaginfo(e, 0);
\r
2253 e.angles = fixedvectoangles2(v_forward, v_up);
\r
2254 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
\r
2255 e.angles = AnglesTransform_ToVAngles(e.angles);
\r
2257 e.angles = AnglesTransform_ToAngles(e.angles);
\r
2258 setorigin(e, org);
\r
2259 setattachment(e, world, "");
\r
2260 setorigin(e, e.origin);
\r
2263 void follow_sameorigin(entity e, entity to)
\r
2265 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
\r
2266 e.aiment = to; // make the hole follow bmodel
\r
2267 e.punchangle = to.angles; // the original angles of bmodel
\r
2268 e.view_ofs = e.origin - to.origin; // relative origin
\r
2269 e.v_angle = e.angles - to.angles; // relative angles
\r
2272 void unfollow_sameorigin(entity e)
\r
2274 e.movetype = MOVETYPE_NONE;
\r
2277 entity gettaginfo_relative_ent;
\r
2278 vector gettaginfo_relative(entity e, float tag)
\r
2280 if (!gettaginfo_relative_ent)
\r
2282 gettaginfo_relative_ent = spawn();
\r
2283 gettaginfo_relative_ent.effects = EF_NODRAW;
\r
2285 gettaginfo_relative_ent.model = e.model;
\r
2286 gettaginfo_relative_ent.modelindex = e.modelindex;
\r
2287 gettaginfo_relative_ent.frame = e.frame;
\r
2288 return gettaginfo(gettaginfo_relative_ent, tag);
\r
2291 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
\r
2295 if (pl.soundentity.cnt & p)
\r
2297 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn, 0);
\r
2298 pl.soundentity.cnt |= p;
\r
2301 void SoundEntity_StopSound(entity pl, float chan)
\r
2305 if (pl.soundentity.cnt & p)
\r
2307 stopsoundto(MSG_ALL, pl.soundentity, chan);
\r
2308 pl.soundentity.cnt &~= p;
\r
2312 void SoundEntity_Attach(entity pl)
\r
2314 pl.soundentity = spawn();
\r
2315 pl.soundentity.classname = "soundentity";
\r
2316 pl.soundentity.owner = pl;
\r
2317 setattachment(pl.soundentity, pl, "");
\r
2318 setmodel(pl.soundentity, "null");
\r
2321 void SoundEntity_Detach(entity pl)
\r
2324 for (i = 0; i <= 7; ++i)
\r
2325 SoundEntity_StopSound(pl, i);
\r
2329 float ParseCommandPlayerSlotTarget_firsttoken;
\r
2330 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
\r
2338 ParseCommandPlayerSlotTarget_firsttoken = -1;
\r
2342 if (substring(argv(idx), 0, 1) == "#")
\r
2344 s = substring(argv(idx), 1, -1);
\r
2352 ParseCommandPlayerSlotTarget_firsttoken = idx;
\r
2353 if (s == ftos(stof(s)))
\r
2355 e = edict_num(stof(s));
\r
2356 if (e.flags & FL_CLIENT)
\r
2362 // it must be a nick name
\r
2365 ParseCommandPlayerSlotTarget_firsttoken = idx;
\r
2368 FOR_EACH_CLIENT(head)
\r
2369 if (head.netname == s)
\r
2377 s = strdecolorize(s);
\r
2379 FOR_EACH_CLIENT(head)
\r
2380 if (strdecolorize(head.netname) == s)
\r
2395 float modeleffect_SendEntity(entity to, float sf)
\r
2398 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
\r
2401 if(self.velocity != '0 0 0')
\r
2403 if(self.angles != '0 0 0')
\r
2405 if(self.avelocity != '0 0 0')
\r
2408 WriteByte(MSG_ENTITY, f);
\r
2409 WriteShort(MSG_ENTITY, self.modelindex);
\r
2410 WriteByte(MSG_ENTITY, self.skin);
\r
2411 WriteByte(MSG_ENTITY, self.frame);
\r
2412 WriteCoord(MSG_ENTITY, self.origin_x);
\r
2413 WriteCoord(MSG_ENTITY, self.origin_y);
\r
2414 WriteCoord(MSG_ENTITY, self.origin_z);
\r
2417 WriteCoord(MSG_ENTITY, self.velocity_x);
\r
2418 WriteCoord(MSG_ENTITY, self.velocity_y);
\r
2419 WriteCoord(MSG_ENTITY, self.velocity_z);
\r
2423 WriteCoord(MSG_ENTITY, self.angles_x);
\r
2424 WriteCoord(MSG_ENTITY, self.angles_y);
\r
2425 WriteCoord(MSG_ENTITY, self.angles_z);
\r
2429 WriteCoord(MSG_ENTITY, self.avelocity_x);
\r
2430 WriteCoord(MSG_ENTITY, self.avelocity_y);
\r
2431 WriteCoord(MSG_ENTITY, self.avelocity_z);
\r
2433 WriteShort(MSG_ENTITY, self.scale * 256.0);
\r
2434 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
\r
2435 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
\r
2436 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
\r
2437 WriteByte(MSG_ENTITY, self.alpha * 255.0);
\r
2442 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
\r
2447 e.classname = "modeleffect";
\r
2453 e.avelocity = angv;
\r
2455 e.teleport_time = t1;
\r
2459 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
\r
2463 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
\r
2466 sz = max(e.scale, e.scale2);
\r
2467 setsize(e, e.mins * sz, e.maxs * sz);
\r
2468 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
\r
2471 float portrait_SendEntity(entity to, float sf)
\r
2473 if(to != self.enemy)
\r
2476 WriteByte(MSG_ENTITY, ENT_CLIENT_PORTRAIT);
\r
2478 WriteString(MSG_ENTITY, self.owner.playermodel);
\r
2479 WriteByte(MSG_ENTITY, stof(self.owner.playerskin));
\r
2480 WriteString(MSG_ENTITY, self.owner.netname);
\r
2485 void portrait(entity pl, entity targ)
\r
2489 e.classname = "portrait";
\r
2493 Net_LinkEntity(e, FALSE, 0, portrait_SendEntity);
\r
2496 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
\r
2498 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
\r
2501 float randombit(float bits)
\r
2503 if not(bits & (bits-1)) // this ONLY holds for powers of two!
\r
2512 for(f = 1; f <= bits; f *= 2)
\r
2521 r = (r - 1) / (n - 1);
\r
2528 float randombits(float bits, float k, float error_return)
\r
2532 while(k > 0 && bits != r)
\r
2534 r += randombit(bits - r);
\r
2543 void randombit_test(float bits, float iter)
\r
2547 print(ftos(randombit(bits)), "\n");
\r
2552 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
\r
2554 if(halflifedist > 0)
\r
2555 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
\r
2556 else if(halflifedist < 0)
\r
2557 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
\r
2566 #define cvar_string_normal cvar_string_builtin
\r
2567 #define cvar_normal cvar_builtin
\r
2569 string cvar_string_normal(string n)
\r
2571 if not(cvar_type(n) & 1)
\r
2572 backtrace(strcat("Attempt to access undefined cvar: ", n));
\r
2573 return cvar_string_builtin(n);
\r
2576 float cvar_normal(string n)
\r
2578 return stof(cvar_string_normal(n));
\r
2581 #define cvar_set_normal cvar_set_builtin
\r
2583 void defer_think()
\r
2588 self = self.owner;
\r
2589 oself.think = SUB_Remove;
\r
2590 oself.nextthink = time;
\r
2596 Execute func() after time + fdelay.
\r
2597 self when func is executed = self when defer is called
\r
2599 void defer(float fdelay, void() func)
\r
2606 e.think = defer_think;
\r
2607 e.nextthink = time + fdelay;
\r
2610 // returns 1 if player is at minimum size and 0 if player is at normal size
\r
2611 float playersize_micro(entity e)
\r
2613 if(!cvar("g_healthsize"))
\r
2615 return bound(0, (e.health / cvar("g_healthsize_center") - 1) / (cvar("g_healthsize_min") / cvar("g_healthsize_center") - 1), 1);
\r
2617 // returns 0 if player is at normal size and 1 if player is at maximum size
\r
2618 float playersize_macro(entity e)
\r
2620 if(!cvar("g_healthsize"))
\r
2622 return 1 - bound(0, (e.health / cvar("g_healthsize_max") - 1) / (cvar("g_healthsize_center") / cvar("g_healthsize_max") - 1), 1);
\r