1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
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3 // #define KH_PLAYER_USE_ATTACHMENT
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4 // #define KH_PLAYER_USE_CARRIEDMODEL
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5 // #define KH_KEY_ATTACHMENT_DEBUG
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7 #ifdef KH_PLAYER_USE_ATTACHMENT
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8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
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9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
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10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
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11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
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12 string KH_PLAYER_ATTACHMENT_BONE = "";
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14 float KH_KEY_ZSHIFT = 22;
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15 float KH_KEY_XYDIST = 24;
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16 float KH_KEY_XYSPEED = 45;
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18 float KH_KEY_WP_ZSHIFT = 20;
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20 vector KH_KEY_MIN = '-10 -10 -46';
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21 vector KH_KEY_MAX = '10 10 3';
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22 float KH_KEY_BRIGHTNESS = 2;
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24 string kh_Controller_Waitmsg;
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25 float kh_no_radar_circles;
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28 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
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29 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
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30 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
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31 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
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33 .float siren_time; // time delay the siren
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34 //.float stuff_time; // time delay to stuffcmd a cvar
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36 // sigh GMQCC needs to implement this yet.
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39 = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
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44 //test[0] = status of dropped keys, test[1 - 16] = player #
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45 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
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46 //for(i = 0; i < maxplayers; ++i)
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49 float kh_Team_ByID(float t)
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51 if(t == 0) return COLOR_TEAM1;
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52 if(t == 1) return COLOR_TEAM2;
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53 if(t == 2) return COLOR_TEAM3;
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54 if(t == 3) return COLOR_TEAM4;
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58 entity kh_worldkeylist;
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59 .entity kh_worldkeynext;
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60 entity kh_controller;
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61 float kh_tracking_enabled;
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63 float kh_interferemsg_time, kh_interferemsg_team;
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64 .entity kh_next, kh_prev; // linked list
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66 .float kh_dropperteam;
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67 .entity kh_previous_owner;
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68 .float kh_previous_owner_playerid;
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70 string kh_sound_capture = "kh/capture.wav";
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71 string kh_sound_destroy = "kh/destroy.wav";
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72 string kh_sound_drop = "kh/drop.wav";
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73 string kh_sound_collect = "kh/collect.wav";
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74 string kh_sound_alarm = "kh/alarm.wav"; // the new siren/alarm
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76 float kh_key_dropped, kh_key_carried;
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78 void kh_Controller_SetThink(float t, string msg, kh_Think_t func) // runs occasionaly
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80 kh_Controller_Thinkfunc = func;
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81 kh_controller.cnt = ceil(t);
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82 if(kh_Controller_Waitmsg != "")
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83 strunzone(kh_Controller_Waitmsg);
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85 kh_Controller_Waitmsg = "";
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87 kh_Controller_Waitmsg = strzone(msg);
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89 kh_controller.nextthink = time; // force
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92 void kh_Controller_Think() // called a lot
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95 if(intermission_running)
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99 if(kh_Controller_Waitmsg != "")
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102 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
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103 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
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105 s = kh_Controller_Waitmsg;
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110 if(clienttype(e) == CLIENTTYPE_REAL)
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111 centerprint_atprio(e, CENTERPRIO_SPAM, s);
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115 else if(self.cnt == 0)
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118 kh_Controller_Thinkfunc();
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120 self.nextthink = time + 1;
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123 // frags f: take from cvar * f
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124 // frags 0: no frags
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125 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
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128 if(intermission_running)
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132 UpdateFrags(player, frags_player);
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134 if(key && key.owner && frags_owner)
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135 UpdateFrags(key.owner, frags_owner);
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137 if(!cvar("sv_eventlog")) //output extra info to the console or text file
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140 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
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142 if(key && key.owner)
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143 s = strcat(s, ":", ftos(key.owner.playerid));
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145 s = strcat(s, ":0");
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147 s = strcat(s, ":", ftos(frags_owner), ":");
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150 s = strcat(s, key.netname);
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155 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
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159 makevectors(e.tag_entity.angles);
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160 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
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166 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
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168 #ifdef KH_PLAYER_USE_ATTACHMENT
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170 first = key.owner.kh_next;
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173 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
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176 setattachment(key.kh_next, key, "");
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177 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
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178 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
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179 key.kh_next.angles = '0 0 0';
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182 setorigin(key, KH_PLAYER_ATTACHMENT);
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183 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
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187 setattachment(key, key.kh_prev, "");
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189 setattachment(key.kh_next, key, "");
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190 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
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191 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
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192 key.angles = '0 0 0';
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195 setattachment(key, key.owner, "");
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196 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
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197 key.angles_y -= key.owner.angles_y;
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200 key.solid = SOLID_NOT;
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201 key.movetype = MOVETYPE_NONE;
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202 key.team = key.owner.team;
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203 key.nextthink = time;
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204 key.damageforcescale = 0;
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205 key.takedamage = DAMAGE_NO;
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206 key.modelindex = kh_key_carried;
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209 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
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211 #ifdef KH_PLAYER_USE_ATTACHMENT
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213 first = key.owner.kh_next;
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218 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
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219 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
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220 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
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226 setattachment(key.kh_next, key.kh_prev, "");
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227 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
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230 setattachment(key, world, "");
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231 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
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232 key.angles = key.owner.angles;
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234 setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
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235 setattachment(key, world, "");
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236 key.angles_y += key.owner.angles_y;
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238 key.flags = FL_ITEM;
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239 key.solid = SOLID_TRIGGER;
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240 key.movetype = MOVETYPE_TOSS;
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241 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
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242 key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
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243 key.takedamage = DAMAGE_YES;
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244 // let key.team stay
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245 key.modelindex = kh_key_dropped;
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246 key.kh_previous_owner = key.owner;
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247 key.kh_previous_owner_playerid = key.owner.playerid;
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250 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
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253 float ownerteam0, ownerteam;
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254 if(key.owner == player)
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257 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
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261 kh_Key_Detach(key);
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263 // remove from linked list
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265 key.kh_next.kh_prev = key.kh_prev;
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266 key.kh_prev.kh_next = key.kh_next;
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267 key.kh_next = world;
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268 key.kh_prev = world;
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270 if(key.owner.kh_next == world)
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272 // No longer a key carrier
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273 if(!kh_no_radar_circles)
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274 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
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275 WaypointSprite_DetachCarrier(key.owner);
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279 key.owner = player;
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283 // insert into linked list
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284 key.kh_next = player.kh_next;
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285 key.kh_prev = player;
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286 player.kh_next = key;
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288 key.kh_next.kh_prev = key;
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291 i = test[key.owner.playerid];
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292 if(key.netname == "^1red key")
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294 if(key.netname == "^4blue key")
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296 if(key.netname == "^3yellow key")
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298 if(key.netname == "^6pink key")
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300 test[key.owner.playerid] = i;
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302 kh_Key_Attach(key);
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304 if(key.kh_next == world)
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306 // player is now a key carrier
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307 WaypointSprite_AttachCarrier("", player);
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308 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
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309 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
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310 if(player.team == COLOR_TEAM1)
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311 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
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312 else if(player.team == COLOR_TEAM2)
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313 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
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314 else if(player.team == COLOR_TEAM3)
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315 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
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316 else if(player.team == COLOR_TEAM4)
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317 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
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318 WaypointSprite_UpdateRadar(player.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
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319 if(!kh_no_radar_circles)
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320 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
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324 // moved that here, also update if there's no player
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327 key.pusher = world;
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329 ownerteam = kh_Key_AllOwnedByWhichTeam();
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330 if(ownerteam != ownerteam0)
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332 if(ownerteam != -1)
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334 kh_interferemsg_time = time + 0.2;
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335 kh_interferemsg_team = player.team;
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337 // audit all key carrier sprites, update them to RUN HERE
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341 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-finish", k.owner.waypointsprite_attachedforcarrier.model3);
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346 kh_interferemsg_time = 0;
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348 // audit all key carrier sprites, update them to RUN HERE
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352 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-friend", k.owner.waypointsprite_attachedforcarrier.model3);
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358 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
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362 if(vlen(force) <= 0)
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364 if(time > self.pushltime)
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365 if(attacker.classname == "player")
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366 self.team = attacker.team;
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371 kh_Key_AssignTo(self, world);
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372 kh_Key_Remove(self);
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375 void kh_Key_Spawn(entity initial_owner, float angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
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380 key.classname = STR_ITEM_KH_KEY;
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381 key.touch = kh_Key_Touch;
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382 key.think = kh_Key_Think;
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383 key.nextthink = time;
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384 key.items = IT_KEY1 | IT_KEY2;
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386 key.angles = '0 360 0' * random();
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387 key.event_damage = kh_Key_Damage;
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388 key.takedamage = DAMAGE_YES;
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389 key.modelindex = kh_key_dropped;
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391 key.kh_dropperteam = 0;
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392 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
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393 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
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394 key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
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395 key.reset = key_reset;
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397 switch(initial_owner.team)
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400 key.netname = "^1red key";
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403 key.netname = "^4blue key";
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406 key.netname = "^3yellow key";
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409 key.netname = "^6pink key";
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412 key.netname = "NETGIER key";
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416 // link into key list
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417 key.kh_worldkeynext = kh_worldkeylist;
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418 kh_worldkeylist = key;
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420 centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n")); // message to player at start of round
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422 WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
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423 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
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424 WaypointSprite_UpdateRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1');
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426 kh_Key_AssignTo(key, initial_owner);
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429 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
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433 kh_Key_AssignTo(key, world);
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434 if(o) // it was attached
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435 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
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436 else // it was dropped
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437 WaypointSprite_DetachCarrier(key);
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439 // remove key from key list
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440 if (kh_worldkeylist == key)
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441 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
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444 o = kh_worldkeylist;
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447 if (o.kh_worldkeynext == key)
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449 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
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452 o = o.kh_worldkeynext;
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461 // -1 when no team completely owns all keys yet
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462 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
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470 FOR_EACH_KH_KEY(key)
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476 else if(teem != key.team)
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485 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
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487 sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
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489 if(key.kh_dropperteam != player.team)
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491 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
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492 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
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494 key.kh_dropperteam = 0;
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495 bprint(player.netname, "^7 picked up the ", key.netname, "\n");
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497 kh_Key_AssignTo(key, player); // this also updates .kh_state
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500 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies or gets eaten
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508 if(time < player.pushltime)
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509 mypusher = player.pusher;
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510 while((key = player.kh_next))
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512 kh_Scores_Event(player, key, "losekey", 0, 0);
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513 PlayerScore_Add(player, SP_KH_LOSSES, 1);
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514 bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
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515 kh_Key_AssignTo(key, world);
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516 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
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517 key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
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518 key.pusher = mypusher;
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519 key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
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521 key.kh_dropperteam = player.team;
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523 sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
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527 void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
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529 if(intermission_running)
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532 if(self.owner) // already carried
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534 if(other.classname != "player")
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536 if(other.deadflag != DEAD_NO)
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538 if(other == self.enemy)
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539 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
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540 return; // you just dropped it!
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541 kh_Key_Collect(self, other);
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544 void kh_Key_Think() // runs all the time
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547 //entity player; // needed by FOR_EACH_PLAYER
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549 if(intermission_running)
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552 #ifdef KH_KEY_ATTACHMENT_DEBUG
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553 if(self.kh_prev == self.owner)
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555 if(cvar_string("_angles") != "")
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557 self.angles = stov(cvar_string("_angles"));
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558 setorigin(self, stov(cvar_string("_origin")));
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565 #ifndef KH_PLAYER_USE_ATTACHMENT
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566 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
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567 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
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570 if(self.owner.BUTTON_USE)
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571 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
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573 self.owner.kh_droptime = time;
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574 self.kh_droptime = time; // prevent collecting this one for some time
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575 self.enemy = self.owner;
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576 self.pusher = world;
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577 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
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578 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
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579 sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
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580 makevectors(self.owner.v_angle);
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581 self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
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582 kh_Key_AssignTo(self, world);
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583 self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
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584 self.kh_dropperteam = self.team;
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588 // if in nodrop or time over, end the round
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590 if(time > self.pain_finished)
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591 kh_LoserTeam(self.team, self);
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594 if(kh_Key_AllOwnedByWhichTeam() != -1)
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596 if(self.siren_time < time)
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598 sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM); // play a simple alarm
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599 self.siren_time = time + 2.5; // repeat every 2.5 seconds
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604 p = self.owner.origin;
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605 FOR_EACH_KH_KEY(key)
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606 if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
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608 kh_WinnerTeam(self.team);
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612 if(kh_interferemsg_time && time > kh_interferemsg_time)
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614 kh_interferemsg_time = 0;
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615 FOR_EACH_PLAYER(head)
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617 if(head.team == kh_interferemsg_team)
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619 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!");
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621 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!");
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623 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!"));
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627 self.nextthink = time + 0.05;
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630 void kh_WinnerTeam(float teem) // runs when a team wins
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632 // all key carriers get some points
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633 vector firstorigin, lastorigin, midpoint;
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637 score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
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638 DistributeEvenly_Init(score, kh_teams);
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639 // twice the score for 3 team games, three times the score for 4 team games!
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640 // note: for a win by destroying the key, this should NOT be applied
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641 FOR_EACH_KH_KEY(key)
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644 f = DistributeEvenly_Get(1);
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645 kh_Scores_Event(key.owner, key, "capture", f, 0);
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646 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
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650 FOR_EACH_KH_KEY(key)
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651 if(key.owner.kh_next == key)
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655 bprint(key.owner.netname);
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658 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
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661 midpoint = '0 0 0';
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662 FOR_EACH_KH_KEY(key)
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666 thisorigin = kh_AttachedOrigin(key);
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667 //dprint("Key origin: ", vtos(thisorigin), "\n");
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668 midpoint += thisorigin;
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671 te_lightning2(world, lastorigin, thisorigin);
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672 lastorigin = thisorigin;
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674 firstorigin = thisorigin;
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679 te_lightning2(world, lastorigin, firstorigin);
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681 midpoint = midpoint * (1 / kh_teams);
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682 te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
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684 play2all(kh_sound_capture);
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688 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
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690 entity player, key, attacker;
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697 if(lostkey.pusher.team != teem)
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698 if(lostkey.pusher.classname == "player")
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699 attacker = lostkey.pusher;
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701 players = keys = 0;
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705 if(lostkey.kh_previous_owner)
\r
706 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
\r
707 // don't actually GIVE him the -nn points, just log
\r
708 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
\r
709 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
\r
710 centerprint(attacker, "Your push is the best!");
\r
711 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
\r
715 float of, fragsleft, i, j, thisteam;
\r
716 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
\r
718 FOR_EACH_PLAYER(player)
\r
719 if(player.team != teem)
\r
722 FOR_EACH_KH_KEY(key)
\r
723 if(key.owner && key.team != teem)
\r
726 if(lostkey.kh_previous_owner)
\r
727 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
\r
728 // don't actually GIVE him the -nn points, just log
\r
730 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
\r
731 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
\r
733 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
\r
735 FOR_EACH_KH_KEY(key)
\r
736 if(key.owner && key.team != teem)
\r
738 f = DistributeEvenly_Get(of);
\r
739 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
\r
742 fragsleft = DistributeEvenly_Get(players);
\r
744 // Now distribute these among all other teams...
\r
746 for(i = 0; i < kh_teams; ++i)
\r
748 thisteam = kh_Team_ByID(i);
\r
749 if(thisteam == teem) // bad boy, no cookie - this WILL happen
\r
753 FOR_EACH_PLAYER(player)
\r
754 if(player.team == thisteam)
\r
757 DistributeEvenly_Init(fragsleft, j);
\r
758 fragsleft = DistributeEvenly_Get(j - 1);
\r
759 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
\r
761 FOR_EACH_PLAYER(player)
\r
762 if(player.team == thisteam)
\r
764 f = DistributeEvenly_Get(1);
\r
765 kh_Scores_Event(player, world, "destroyed", f, 0);
\r
771 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
\r
773 play2all(kh_sound_destroy);
\r
774 te_tarexplosion(lostkey.origin);
\r
779 void kh_FinishRound() // runs when a team captures the keys
\r
781 // prepare next round
\r
782 kh_interferemsg_time = 0;
\r
785 kh_no_radar_circles = TRUE;
\r
786 FOR_EACH_KH_KEY(key)
\r
787 kh_Key_Remove(key);
\r
788 kh_no_radar_circles = FALSE;
\r
790 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
\r
793 string kh_CheckEnoughPlayers() // checks enough player are present, runs after every completed round
\r
795 float i, players, teem;
\r
800 // find a random player per team
\r
801 for(i = 0; i < kh_teams; ++i)
\r
803 teem = kh_Team_ByID(i);
\r
805 FOR_EACH_PLAYER(player)
\r
806 if(player.deadflag == DEAD_NO)
\r
807 if(!player.BUTTON_CHAT)
\r
808 if(player.team == teem)
\r
813 result = strcat(result, ", ");
\r
814 result = strcat(result, ColoredTeamName(teem));
\r
820 void kh_WaitForPlayers() // delay start of the round until enough players are present
\r
822 string teams_missing;
\r
824 if(time < game_starttime)
\r
826 kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
\r
830 teams_missing = kh_CheckEnoughPlayers();
\r
831 if(teams_missing == "")
\r
832 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
\r
834 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
\r
837 void kh_StartRound() // runs at the start of each round
\r
839 string teams_missing;
\r
840 float i, players, teem;
\r
843 if(time < game_starttime)
\r
845 kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
\r
849 teams_missing = kh_CheckEnoughPlayers();
\r
850 if(teams_missing != "")
\r
852 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
\r
856 FOR_EACH_PLAYER(player)
\r
857 if(clienttype(player) == CLIENTTYPE_REAL)
\r
858 centerprint_expire(player, CENTERPRIO_SPAM);
\r
860 for(i = 0; i < kh_teams; ++i)
\r
862 teem = kh_Team_ByID(i);
\r
865 FOR_EACH_PLAYER(player)
\r
866 if(player.deadflag == DEAD_NO)
\r
867 if(!player.BUTTON_CHAT)
\r
868 if(player.team == teem)
\r
871 if(random() * players <= 1)
\r
872 my_player = player;
\r
874 kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
\r
877 kh_tracking_enabled = FALSE;
\r
878 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
\r
881 void kh_EnableTrackingDevice() // runs after each round
\r
885 FOR_EACH_PLAYER(player)
\r
886 if(clienttype(player) == CLIENTTYPE_REAL)
\r
887 centerprint_expire(player, CENTERPRIO_SPAM);
\r
889 kh_tracking_enabled = TRUE;
\r
892 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
\r
894 if(!kh_tracking_enabled)
\r
898 if(!self.owner.owner)
\r
900 return FALSE; // draw only when key is not owned
\r
903 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
\r
905 if(e.classname != "player" || self.team != e.team)
\r
906 if(!kh_tracking_enabled)
\r
912 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
\r
914 if(attacker == targ)
\r
919 if(attacker.team == targ.team)
\r
924 for(k = targ.kh_next; k != world; k = k.kh_next)
\r
926 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
\r
930 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
\r
931 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
\r
932 // the frag gets added later
\r
939 void kh_init() // sets up th KH environment
\r
941 precache_sound(kh_sound_capture);
\r
942 precache_sound(kh_sound_destroy);
\r
943 precache_sound(kh_sound_drop);
\r
944 precache_sound(kh_sound_collect);
\r
945 precache_sound(kh_sound_alarm); // the new siren
\r
947 #ifdef KH_PLAYER_USE_CARRIEDMODEL
\r
948 precache_model("models/keyhunt/key-carried.md3");
\r
950 precache_model("models/keyhunt/key.md3");
\r
953 kh_teams = cvar("g_keyhunt_teams_override");
\r
955 kh_teams = cvar("g_keyhunt_teams");
\r
956 kh_teams = bound(2, kh_teams, 4);
\r
958 // make a KH entity for controlling the game
\r
959 kh_controller = spawn();
\r
960 kh_controller.think = kh_Controller_Think;
\r
961 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
\r
963 setmodel(kh_controller, "models/keyhunt/key.md3");
\r
964 kh_key_dropped = kh_controller.modelindex;
\r
966 dprint(vtos(kh_controller.mins));
\r
967 dprint(vtos(kh_controller.maxs));
\r
970 #ifdef KH_PLAYER_USE_CARRIEDMODEL
\r
971 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
\r
972 kh_key_carried = kh_controller.modelindex;
\r
974 kh_key_carried = kh_key_dropped;
\r
977 kh_controller.model = "";
\r
978 kh_controller.modelindex = 0;
\r
980 addstat(STAT_KH_KEYS, AS_INT, kh_state);
\r
982 ScoreRules_kh(kh_teams);
\r
987 // to be called before intermission
\r
989 remove(kh_controller);
\r
990 kh_controller = world;
\r
993 void kh_update_state()
\r
1001 FOR_EACH_KH_KEY(key)
\r
1007 s |= pow(32, key.count) * f;
\r
1010 FOR_EACH_CLIENT(player)
\r
1012 player.kh_state = s;
\r
1015 FOR_EACH_KH_KEY(key)
\r
1018 key.owner.kh_state |= pow(32, key.count) * 31;
\r
1020 //print(ftos((nextent(world)).kh_state), "\n");
\r