2 // _campaign_index: index of CURRENT map
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3 // _campaign_name: name of the current campaign
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4 // g_campaign(name)_index: index of current LAST map (saved)
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5 // g_campaign_skill: bot skill offset
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7 float campaign_level;
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9 string campaign_index_var;
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10 float checkrules_equality;
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12 float CampaignBailout(string s)
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15 cvar_string = cvar_string_normal;
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16 cvar_set = cvar_set_normal;
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17 cvar_set("g_campaign", "0");
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18 print("campaign initialization failed: ", s, "\n");
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22 string cvar_campaignwrapper_list; // string of format ; var value; var value; var value;
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23 string cvar_string_campaignwrapper(string theCvar)
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26 p = strstrofs(cvar_campaignwrapper_list, strcat("; ", theCvar, " "), 0);
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28 return cvar_defstring(theCvar);
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29 p += strlen(theCvar) + 3;
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30 q = strstrofs(cvar_campaignwrapper_list, ";", p);
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32 return cvar_defstring(theCvar);
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33 return substring(cvar_campaignwrapper_list, p, q - p);
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35 float cvar_campaignwrapper(string theCvar)
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37 return stof(cvar_string_campaignwrapper(theCvar));
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39 void cvar_set_campaignwrapper(string theCvar, string theValue)
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41 if(cvar_string_campaignwrapper(theCvar) == theValue)
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44 s = cvar_campaignwrapper_list;
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45 cvar_campaignwrapper_list = strzone(strcat("; ", theCvar, " ", theValue, s));
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47 //print(cvar_campaignwrapper_list, "\n");
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50 float Campaign_Invalid()
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52 string thismapname, wantedmapname;
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53 thismapname = GetMapname();
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54 wantedmapname = campaign_gametype[0];
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55 if(MapInfo_CurrentGametype() != MapInfo_Type_FromString(wantedmapname))
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56 return CampaignBailout("wrong game type!");
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57 wantedmapname = campaign_mapname[0];
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58 if(wantedmapname != thismapname)
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59 return CampaignBailout(strcat("wrong map: ", wantedmapname, " != ", thismapname));
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63 void CampaignPreInit()
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67 if(cvar("sv_cheats"))
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69 CampaignBailout("JOLLY CHEATS AHAHAHAHAHAHAH))");
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72 campaign_level = cvar("_campaign_index");
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73 campaign_name = strzone(cvar_string("_campaign_name"));
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74 campaign_index_var = strzone(strcat("g_campaign", campaign_name, "_index"));
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75 CampaignFile_Load(campaign_level, 2);
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76 if(campaign_entries < 1)
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78 CampaignBailout("unknown map");
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82 baseskill = cvar("g_campaign_skill");
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83 baseskill = baseskill + campaign_botskill[0];
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87 cvar_set("sv_public", "0");
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88 cvar_set("pausable", "1");
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90 cvar_campaignwrapper_list = strzone(strcat("; ", campaign_mutators[0], "; "));
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92 cvar = cvar_campaignwrapper;
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93 cvar_string = cvar_string_campaignwrapper;
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94 cvar_set = cvar_set_campaignwrapper;
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96 cvar_set("g_campaign", "1");
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97 cvar_set("g_dm", "0");
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98 cvar_set("skill", ftos(baseskill));
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99 cvar_set("bot_number", ftos(campaign_bots[0]));
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100 MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0]));
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102 // copy sv_gravity cvar, as the engine needs it too (sorry, this will mess
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103 // with the menu a little still...)
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104 cvar_set_normal("sv_gravity", cvar_string("sv_gravity"));
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106 if(Campaign_Invalid())
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109 title = campaign_shortdesc[0];
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110 title = strzone(strcat("Level ", ftos(campaign_level + 1), ": ", title));
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111 campaign_message = strzone(strcat("\n\n\n\n\n\n\n\n\n\n^1\n", title, "\n^3\n", campaign_longdesc[0], "\n\n^1press jump to enter the game"));
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115 string GetMapname();
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116 void CampaignPostInit()
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118 // now some sanity checks
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119 if(Campaign_Invalid())
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121 cvar_set("fraglimit", ftos(campaign_fraglimit[0]));
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122 cvar_set("timelimit", "0");
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123 cvar_set_normal("fraglimit", ftos(campaign_fraglimit[0]));
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124 cvar_set_normal("timelimit", "0");
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127 void CampaignSaveCvar(string cvarname, float value)
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134 registercvar(cvarname, ftos(value));
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135 cvar_set_normal(cvarname, ftos(value));
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136 // note: cvarname must be remembered
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138 fh = fopen("campaign.cfg", FILE_READ);
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142 while((l = fgets(fh)))
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144 len = tokenize_console(l);
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147 if(argv(0) != "set")
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149 if(argv(1) == cvarname)
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151 contents = strcat(contents, "set ", argv(1), " ", argv(2), "\n");
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155 contents = strcat(contents, "set ", cvarname, " ", ftos(value), "\n");
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156 fh = fopen("campaign.cfg", FILE_WRITE);
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159 fputs(fh, contents);
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163 error("Cannot write to campaign file");
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167 void CampaignPreIntermission()
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172 local string savevar;
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176 head = findchain(classname, "player");
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179 if(clienttype(head) == CLIENTTYPE_REAL)
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189 if(won == 1 && lost == 0 && checkrules_equality == 0 && cheatcount_total == 0)
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192 bprint("The current level has been WON.\n");
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198 bprint("The current level has been LOST.\n");
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204 if(campaign_entries < 2)
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207 savevar = strcat("g_campaign", campaign_name, "_won");
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208 CampaignSaveCvar(savevar, 1);
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209 // advance level (for menu to show it right)
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210 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
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212 else if(campaign_level == cvar_normal(campaign_index_var))
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215 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
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220 void CampaignPostIntermission()
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222 // NOTE: campaign_won is 0 or 1, that is, points to the next level
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224 if(campaign_won && campaign_entries < 2)
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227 localcmd("togglemenu 1\n");
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228 CampaignFile_Unload();
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232 CampaignSetup(campaign_won);
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233 CampaignFile_Unload();
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234 strunzone(campaign_message);
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235 strunzone(campaign_index_var);
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236 strunzone(campaign_name);
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237 campaign_name = "";
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242 void CampaignLevelWarp(float n)
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244 CampaignFile_Unload();
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245 CampaignFile_Load(n, 1);
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246 if(campaign_entries)
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249 error("Sorry, cheater. You are NOT WELCOME.");
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250 CampaignFile_Unload();
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