2 void makevectors (vector ang) = #1;
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3 void setorigin (entity e, vector o) = #2;
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4 void setmodel (entity e, string m) = #3;
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5 void setsize (entity e, vector min, vector max) = #4;
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7 void crash (void) = #6;
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8 float random (void) = #7;
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9 //void(entity e, float chan, string samp, float vol, float atten) sound = #8;
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10 vector normalize (vector v) = #9;
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11 void error (string e) = #10;
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12 void objerror_builtin (string e) = #11; // do not call, use objerror wrapper
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13 float vlen (vector v) = #12;
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14 float vectoyaw (vector v) = #13;
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15 entity spawn (void) = #14;
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16 void remove_builtin (entity e) = #15;
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17 void traceline (vector v1, vector v2, float nomonst, entity forent) = #16;
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18 entity checkclient (void) = #17;
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19 entity find (entity start, .string fld, string match) = #18;
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20 //string precache_sound (string s) = #19;
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21 string precache_model (string s) = #20;
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22 void(entity client, string s) stuffcmd = #21;
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23 entity findradius (vector org, float rad) = #22;
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24 void bprint (string s, ...) = #23;
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25 void(entity client, string s) sprint = #24;
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26 void dprint (string s, ...) = #25;
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27 string ftos (float f) = #26;
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28 string vtos (vector v) = #27;
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29 void coredump (void) = #28;
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30 void traceon (void) = #29;
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31 void traceoff (void) = #30;
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32 void eprint (entity e) = #31;
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33 float walkmove (float yaw, float dist) = #32;
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35 float droptofloor_builtin () = #34;
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36 void lightstyle (float style, string value) = #35;
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37 float rint (float v) = #36;
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38 float floor (float v) = #37;
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39 float ceil (float v) = #38;
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41 float checkbottom (entity e) = #40;
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42 float pointcontents (vector v) = #41;
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44 float fabs (float f) = #43;
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45 vector(entity e, float speed) aim = #44;
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46 float cvar (string s) = #45;
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47 void localcmd (string s, ...) = #46;
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48 entity nextent (entity e) = #47;
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49 void particle (vector v, vector d, float colour, float count) = #48;
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50 void ChangeYaw (void) = #49;
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52 vector vectoangles (vector v, ...) = #51;
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53 void(float to, float f) WriteByte = #52;
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54 void(float to, float f) WriteChar = #53;
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55 void(float to, float f) WriteShort = #54;
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56 void(float to, float f) WriteLong = #55;
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57 void(float to, float f) WriteCoord = #56;
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58 void(float to, float f) WriteAngle = #57;
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59 void(float to, string s) WriteString = #58;
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60 void(float to, entity s) WriteEntity = #59;
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61 void movetogoal (float step) = #67;
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62 string precache_file (string s) = #68;
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63 void makestatic (entity e) = #69;
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64 void changelevel (string s) = #70;
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66 void cvar_set (string var, string val) = #72;
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67 //void(entity client, string s) centerprint = #73;
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68 void ambientsound (vector pos, string samp, float vol, float atten) = #74;
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69 string precache_model2 (string s) = #75;
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70 string precache_sound2 (string s) = #76;
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71 string precache_file2 (string s) = #77;
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72 void(entity e) setspawnparms = #78;
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