2 CLASS(VoretWinnerDialog) EXTENDS(VoretDialog)
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3 METHOD(VoretWinnerDialog, fill, void(entity))
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4 ATTRIB(VoretWinnerDialog, title, string, "Winner")
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5 ATTRIB(VoretWinnerDialog, color, vector, SKINCOLOR_DIALOG_SINGLEPLAYER)
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6 ATTRIB(VoretWinnerDialog, intendedWidth, float, 0.32)
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7 ATTRIB(VoretWinnerDialog, rows, float, 12)
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8 ATTRIB(VoretWinnerDialog, columns, float, 3)
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9 ENDCLASS(VoretWinnerDialog)
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12 #ifdef IMPLEMENTATION
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13 void fillVoretWinnerDialog(entity me)
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18 me.TD(me, me.rows - 2, me.columns, e = makeVoretImage("/gfx/winner", -1));
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20 me.gotoRC(me, me.rows - 1, 0);
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21 me.TD(me, 1, me.columns, e = makeVoretButton("OK", '0 0 0'));
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22 e.onClick = Dialog_Close;
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23 e.onClickEntity = me;
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