2 "Perl code to convert this to a skinvalues.txt file.";
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3 print "title Generic\n";
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4 print "author Morphed\n";
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9 if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/)
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11 printf "%-31s %s\n", $1, $2;
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13 elsif(/^\s*SKINSTRING\(([A-Z_]+), "(.*)"\);$/)
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15 # printf "// uses \"$2\" images\n";
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16 printf "%-31s %s\n", $1, $2;
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22 elsif(/^\s+\/\/ (.*)$/)
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26 elsif(/^SKINBEGIN$|^SKINEND$|^#endif$/)
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37 // font sizes (used for everything)
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38 SKINFLOAT(FONTSIZE_NORMAL, 12);
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39 SKINFLOAT(HEIGHT_NORMAL, 1.5);
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40 SKINFLOAT(FONTSIZE_TITLE, 16);
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41 SKINFLOAT(HEIGHT_TITLE, 1.5);
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42 SKINFLOAT(HEIGHT_ZOOMEDTITLE, -1);
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45 SKINSTRING(GFX_TOOLTIP, "tooltip");
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46 SKINVECTOR(MARGIN_TOOLTIP, '5 5 0');
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47 SKINVECTOR(BORDER_TOOLTIP, '1 1 0');
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48 SKINFLOAT(FONTSIZE_TOOLTIP, 12);
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49 SKINFLOAT(ALPHA_TOOLTIP, 0.7);
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50 SKINFLOAT(WIDTH_TOOLTIP, 0.3);
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51 SKINVECTOR(AVOID_TOOLTIP, '8 8 0');
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53 // the individual dialog background colors
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54 SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1');
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55 SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1');
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56 SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1');
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57 SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0');
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58 SKINVECTOR(COLOR_DIALOG_ADVANCED, '0.7 0.7 1');
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59 SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1');
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60 SKINVECTOR(COLOR_DIALOG_MAPINFO, '0.7 0.7 1');
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61 SKINVECTOR(COLOR_DIALOG_USERBIND, '0.7 0.7 1');
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62 SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
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63 SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
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64 SKINVECTOR(COLOR_DIALOG_WEAPONS, '1 0.7 0.7');
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65 SKINVECTOR(COLOR_DIALOG_HUD, '0.7 0.7 1');
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66 SKINVECTOR(COLOR_DIALOG_SERVERINFO, '0.7 0.7 1');
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67 SKINVECTOR(COLOR_DIALOG_CVARS, '1 0 0');
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69 // nexposee positions of windows (they are the scale transformation
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70 // centers, NOT the actual positions of the windows!)
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71 SKINVECTOR(POSITION_DIALOG_MULTIPLAYER, '0.9 0.5 0');
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72 SKINVECTOR(POSITION_DIALOG_SINGLEPLAYER, '0.1 0.1 0');
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73 SKINVECTOR(POSITION_DIALOG_SETTINGS, '0.1 0.9 0');
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74 SKINVECTOR(POSITION_DIALOG_CREDITS, '0.3 1.2 0');
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75 SKINVECTOR(POSITION_DIALOG_QUIT, '0.9 1.2 0');
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78 SKINSTRING(GFX_CURSOR, "cursor");
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79 SKINVECTOR(SIZE_CURSOR, '32 32 0');
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80 SKINVECTOR(OFFSET_CURSOR, '0 0 0');
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81 SKINFLOAT(ALPHA_CURSOR_INTRO, 0);
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84 SKINVECTOR(COLOR_BACKGROUND, '0 0 0');
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85 SKINSTRING(GFX_BACKGROUND, "background");
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86 SKINSTRING(GFX_BACKGROUND_INGAME, "background_ingame");
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87 // alignment string of num keys for orientations, or l = letterbox, c = crop, h = height, w = width, s = scale
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88 SKINSTRING(ALIGN_BACKGROUND, "5");
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89 SKINSTRING(ALIGN_BACKGROUND_INGAME, "5");
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90 SKINFLOAT(ALPHA_BACKGROUND_INGAME, 0.7);
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91 SKINFLOAT(ALPHA_DISABLED, 0.2);
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92 SKINFLOAT(ALPHA_BEHIND, 0.5);
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93 SKINFLOAT(ALPHA_TEXT, 0.7);
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96 SKINSTRING(GFX_BUTTON, "button");
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97 SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
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98 SKINSTRING(GFX_BUTTON_BIG, "bigbutton");
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99 SKINSTRING(GFX_BUTTON_BIG_GRAY, "bigbuttongray");
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100 SKINVECTOR(COLOR_BUTTON_N, '1 1 1');
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101 SKINVECTOR(COLOR_BUTTON_C, '1 1 1');
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102 SKINVECTOR(COLOR_BUTTON_F, '1 1 1');
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103 SKINVECTOR(COLOR_BUTTON_D, '1 1 1');
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106 SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8);
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107 SKINVECTOR(COLOR_CAMPAIGN_SELECTABLE, '1 1 1');
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108 SKINFLOAT(ALPHA_CAMPAIGN_CURRENT, 1);
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109 SKINVECTOR(COLOR_CAMPAIGN_CURRENT, '1 1 0');
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110 SKINFLOAT(ALPHA_CAMPAIGN_FUTURE, 0.2);
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111 SKINVECTOR(COLOR_CAMPAIGN_FUTURE, '1 1 1');
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112 SKINFLOAT(ALPHA_CAMPAIGN_DESCRIPTION, 0.7);
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115 SKINSTRING(GFX_CHECKBOX, "checkbox");
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116 SKINVECTOR(COLOR_CHECKBOX_N, '1 1 1');
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117 SKINVECTOR(COLOR_CHECKBOX_C, '1 1 1');
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118 SKINVECTOR(COLOR_CHECKBOX_F, '1 1 1');
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119 SKINVECTOR(COLOR_CHECKBOX_D, '1 1 1');
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121 // item: color picker
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122 SKINSTRING(GFX_COLORPICKER, "colorpicker");
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123 SKINVECTOR(MARGIN_COLORPICKER, '0 0 0');
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125 // item: credits list
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126 SKINVECTOR(COLOR_CREDITS_TITLE, '1 1 1');
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127 SKINFLOAT(ALPHA_CREDITS_TITLE, 1);
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128 SKINVECTOR(COLOR_CREDITS_FUNCTION, '1 1 1');
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129 SKINFLOAT(ALPHA_CREDITS_FUNCTION, 0.7);
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130 SKINVECTOR(COLOR_CREDITS_PERSON, '0.7 0.7 1');
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131 SKINFLOAT(ALPHA_CREDITS_PERSON, 0.7);
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132 SKINFLOAT(ROWS_CREDITS, 20);
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133 SKINFLOAT(WIDTH_CREDITS, 0.5);
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135 // item: crosshair button
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136 SKINSTRING(GFX_CROSSHAIRBUTTON, "crosshairbutton");
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139 SKINFLOAT(ALPHA_CVARLIST_SAVED, 1);
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140 SKINFLOAT(ALPHA_CVARLIST_TEMPORARY, 0.7);
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141 SKINVECTOR(COLOR_CVARLIST_CHANGED, '1 1 0.4');
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142 SKINVECTOR(COLOR_CVARLIST_REVERTBUTTON, '1 0 0');
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143 SKINVECTOR(COLOR_CVARLIST_UNCHANGED, '1 1 1');
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146 SKINSTRING(GFX_DIALOGBORDER, "border");
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147 SKINSTRING(GFX_CLOSEBUTTON, "closebutton");
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148 SKINFLOAT(MARGIN_TOP, 8);
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149 SKINFLOAT(MARGIN_BOTTOM, 8);
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150 SKINFLOAT(MARGIN_LEFT, 8);
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151 SKINFLOAT(MARGIN_RIGHT, 8);
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152 SKINFLOAT(MARGIN_COLUMNS, 4);
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153 SKINFLOAT(MARGIN_ROWS, 4);
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154 SKINFLOAT(HEIGHT_DIALOGBORDER, 1);
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157 SKINSTRING(GFX_INPUTBOX, "inputbox");
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158 SKINVECTOR(COLOR_INPUTBOX_N, '1 1 1');
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159 SKINVECTOR(COLOR_INPUTBOX_F, '1 1 1');
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160 SKINFLOAT(MARGIN_INPUTBOX_CHARS, 1);
\r
162 // item: key grabber
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163 SKINVECTOR(COLOR_KEYGRABBER_TITLES, '1 1 1');
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164 SKINFLOAT(ALPHA_KEYGRABBER_TITLES, 1);
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165 SKINVECTOR(COLOR_KEYGRABBER_KEYS, '1 1 1');
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166 SKINFLOAT(ALPHA_KEYGRABBER_KEYS, 0.7);
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169 SKINVECTOR(COLOR_LISTBOX_SELECTED, '0 0 1');
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170 SKINFLOAT(ALPHA_LISTBOX_SELECTED, 0.5);
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171 SKINVECTOR(COLOR_LISTBOX_WAITING, '1 0 0');
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172 SKINFLOAT(ALPHA_LISTBOX_WAITING, 0.5);
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173 SKINVECTOR(COLOR_LISTBOX_BACKGROUND, '0 0 0');
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174 SKINFLOAT(ALPHA_LISTBOX_BACKGROUND, 0.5);
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177 SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
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178 SKINVECTOR(COLOR_MAPLIST_AUTHOR, '0.4 0.4 0.7');
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179 SKINVECTOR(COLOR_MAPLIST_INCLUDEDBG, '0 0 0');
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180 SKINFLOAT(ALPHA_MAPLIST_INCLUDEDFG, 1);
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181 SKINFLOAT(ALPHA_MAPLIST_INCLUDEDBG, 0.5);
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182 SKINFLOAT(ALPHA_MAPLIST_NOTINCLUDEDFG, 0.4);
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185 SKINVECTOR(ALPHAS_MAINMENU, '0.6 0.8 0.9');
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187 // item: player color button
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188 SKINSTRING(GFX_COLORBUTTON, "colorbutton");
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189 SKINSTRING(GFX_COLORBUTTON_COLOR, "color");
\r
191 // item: player model
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192 SKINVECTOR(COLOR_MODELTITLE, '1 1 1');
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193 SKINFLOAT(ALPHA_MODELTITLE, 1);
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195 // item: player name editor
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196 SKINSTRING(GFX_CHARMAP, "charmap");
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197 SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton");
\r
199 // item: radio button
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200 SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
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201 SKINVECTOR(COLOR_RADIOBUTTON_N, '1 1 1');
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202 SKINVECTOR(COLOR_RADIOBUTTON_C, '1 1 1');
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203 SKINVECTOR(COLOR_RADIOBUTTON_F, '1 1 1');
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204 SKINVECTOR(COLOR_RADIOBUTTON_D, '1 1 1');
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207 SKINSTRING(GFX_SCROLLBAR, "scrollbar");
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208 SKINVECTOR(COLOR_SCROLLBAR_N, '1 1 1');
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209 SKINVECTOR(COLOR_SCROLLBAR_F, '1 1 1');
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210 SKINVECTOR(COLOR_SCROLLBAR_C, '1 1 1');
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211 SKINVECTOR(COLOR_SCROLLBAR_S, '1 1 1');
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212 SKINFLOAT(WIDTH_SCROLLBAR, 16);
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214 // item: server list
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215 SKINFLOAT(ALPHA_SERVERLIST_FULL, 0.4);
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216 SKINFLOAT(ALPHA_SERVERLIST_EMPTY, 0.7);
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217 SKINVECTOR(COLOR_SERVERLIST_LOWPING, '0 1 0');
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218 SKINVECTOR(COLOR_SERVERLIST_MEDPING, '1 1 0');
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219 SKINVECTOR(COLOR_SERVERLIST_HIGHPING, '1 0 0');
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220 SKINFLOAT(ALPHA_SERVERLIST_HIGHPING, 0.4);
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221 SKINFLOAT(ALPHA_SERVERLIST_FAVORITE, 0.8);
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222 SKINVECTOR(COLOR_SERVERLIST_FAVORITE, '1 1 1');
\r
224 // item: server info
\r
225 SKINVECTOR(COLOR_SERVERINFO_NAME, '1 1 1');
\r
226 SKINVECTOR(COLOR_SERVERINFO_IP, '0.4 0.4 0.7');
\r
229 SKINVECTOR(COLOR_SKINLIST_TITLE, '1 1 1');
\r
230 SKINVECTOR(COLOR_SKINLIST_AUTHOR, '0.4 0.4 0.7');
\r
233 SKINSTRING(GFX_SLIDER, "slider");
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234 SKINVECTOR(COLOR_SLIDER_N, '1 1 1');
\r
235 SKINVECTOR(COLOR_SLIDER_C, '1 1 1');
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236 SKINVECTOR(COLOR_SLIDER_F, '1 1 1');
\r
237 SKINVECTOR(COLOR_SLIDER_D, '1 1 1');
\r
238 SKINVECTOR(COLOR_SLIDER_S, '1 1 1');
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239 SKINFLOAT(WIDTH_SLIDERTEXT, 0.333333333333);
\r
240 SKINVECTOR(TOLERANCE_SLIDER, '0.2 2 0');
\r