1 float MAPINFO_TYPE_CTF = 1;
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2 float MAPINFO_TYPE_ASSAULT = 2;
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3 float MAPINFO_TYPE_ONSLAUGHT = 4;
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4 float MAPINFO_TYPE_RACE = 8;
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5 float MAPINFO_TYPE_DEATHMATCH = 16;
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6 float MAPINFO_TYPE_TEAM_DEATHMATCH = 32;
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7 float MAPINFO_TYPE_DOMINATION = 64;
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8 float MAPINFO_TYPE_LMS = 128;
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9 float MAPINFO_TYPE_ARENA = 256;
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10 float MAPINFO_TYPE_KEYHUNT = 512;
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11 float MAPINFO_TYPE_CTS = 1024;
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12 float MAPINFO_TYPE_CA = 2048;
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13 float MAPINFO_TYPE_RPG = 4096;
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14 float MAPINFO_TYPE_ALL = 8192; // this has to include all above bits
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16 float MAPINFO_FEATURE_WEAPONS = 1; // not defined for minstagib-only maps
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18 float MAPINFO_FLAG_HIDDEN = 1; // not in lsmaps/menu/vcall/etc., can just be changed to manually
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19 float MAPINFO_FLAG_FORBIDDEN = 2; // don't even allow the map by a cvar setting that allows hidden maps
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20 float MAPINFO_FLAG_FRUSTRATING = 4; // this map is near impossible to play, enable at your own risk
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22 float MapInfo_count;
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24 // info about a map that MapInfo loads
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25 string MapInfo_Map_bspname;
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26 string MapInfo_Map_title;
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27 string MapInfo_Map_description;
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28 string MapInfo_Map_author;
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29 string MapInfo_Map_clientstuff; // not in cache, only for map load
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30 string MapInfo_Map_fog; // not in cache, only for map load
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31 float MapInfo_Map_supportedGametypes;
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32 float MapInfo_Map_supportedFeatures;
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33 float MapInfo_Map_flags;
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34 vector MapInfo_Map_mins; // these are '0 0 0' if not supported!
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35 vector MapInfo_Map_maxs; // these are '0 0 0' if not specified!
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37 // load MapInfo_count; generate mapinfo for maps that miss them, and clear the
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38 // cache; you need to call MapInfo_FilterGametype afterwards!
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39 void MapInfo_Enumerate();
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41 // filter the info by game type mask (updates MapInfo_count)
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42 float MapInfo_progress;
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43 float MapInfo_FilterGametype(float gametype, float features, float pFlagsRequired, float pFlagsForbidden, float pAbortOnGenerate); // 1 on success, 0 on temporary failure (call it again next frame then; use MapInfo_progress as progress indicator)
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44 float MapInfo_CurrentFeatures(); // retrieves currently required features from cvars
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45 float MapInfo_CurrentGametype(); // retrieves current gametype from cvars
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46 float MapInfo_ForbiddenFlags(); // retrieves current flags from cvars
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47 float MapInfo_RequiredFlags(); // retrieves current flags from cvars
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49 // load info about the i-th map into the MapInfo_Map_* globals
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50 float MapInfo_Get_ByID(float i); // 1 on success, 0 on failure
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51 string MapInfo_BSPName_ByID(float i);
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53 // load info about a map by name into the MapInfo_Map_* globals
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54 float MapInfo_Get_ByName(string s, float allowGenerate, float gametypeToSet); // 1 on success, 0 on failure, 2 if it autogenerated a mapinfo file
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56 // look for a map by a prefix, returns the actual map name on success, string_null on failure or ambigous match
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57 string MapInfo_FindName_match; // the name of the map that was found
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58 float MapInfo_FindName_firstResult; // -1 if none were found, index of first one if not unique but found (FindName then returns -1)
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59 float MapInfo_FindName(string s);
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60 string MapInfo_FixName(string s);
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63 float MapInfo_CheckMap(string s); // returns 0 if the map can't be played with the current settings
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64 void MapInfo_LoadMap(string s);
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66 // list all maps for the current game type
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67 string MapInfo_ListAllowedMaps(float pFlagsRequired, float pFlagsForbidden);
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69 // gets a gametype from a string
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70 float MapInfo_Type_FromString(string t);
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71 string MapInfo_GetGameTypeCvar(float t);
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72 void MapInfo_SwitchGameType(float t);
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74 // to be called from worldspawn to set up cvars
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75 void MapInfo_LoadMapSettings(string s);
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77 void MapInfo_Cache_Destroy(); // disable caching
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78 void MapInfo_Cache_Create(); // enable caching
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79 void MapInfo_Cache_Invalidate(); // delete cache if any, but keep enabled
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81 void MapInfo_ClearTemps(); // call this when done with mapinfo for this frame
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83 void MapInfo_Shutdown(); // call this in the shutdown handler
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85 #define MAPINFO_SETTEMP_ACL_USER cvar_string("g_mapinfo_settemp_acl")
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86 #define MAPINFO_SETTEMP_ACL_SYSTEM "-g_mapinfo_* -rcon_* -settemp_* -_* -g_ban* +*"
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