1 #ifndef CAMPAIGN_MAX_ENTRIES
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2 #define CAMPAIGN_MAX_ENTRIES 64
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5 // each i-th array element corresponds to the list entry campaign_offset+i
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6 float campaign_entries;
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7 float campaign_offset;
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8 string campaign_gametype[CAMPAIGN_MAX_ENTRIES];
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9 string campaign_mapname[CAMPAIGN_MAX_ENTRIES];
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10 float campaign_bots[CAMPAIGN_MAX_ENTRIES];
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11 float campaign_botskill[CAMPAIGN_MAX_ENTRIES];
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12 float campaign_fraglimit[CAMPAIGN_MAX_ENTRIES];
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13 string campaign_mutators[CAMPAIGN_MAX_ENTRIES];
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14 string campaign_shortdesc[CAMPAIGN_MAX_ENTRIES];
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15 string campaign_longdesc[CAMPAIGN_MAX_ENTRIES];
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16 string campaign_title; // filled upon loading
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18 // load the campaign file, but use the given offset and limit the number of
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19 // entries being read. Returns the number of entries successfully read (this
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20 // number is also stored in campaign_entries).
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21 // NOTE: there MUST be a corresponding CampaignFile_Unload() to unzone the
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23 string campaign_name; // set that to the campaign you want to load before calling CampaignFile_Load
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24 float CampaignFile_Load(float offset, float entries);
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25 void CampaignFile_Unload();
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27 // Sets up the campaign for the n-th array item (meaning: campaign_offset+nth
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28 // level) using localcmd()
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29 void CampaignSetup(float n);
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