1 // self.isactive = player is in range and coordinates/status (health and armor) are up to date
2 // self.origin = player origin TODO: should maybe move this so it's the origin of the shownames tag already in SSQC for culling?
7 const float SHOWNAMES_FADESPEED = 4;
8 void Draw_ShowNames(entity ent)
10 if(!cvar("hud_shownames"))
12 if(spectatee_status < 0)
14 if(ent.sv_entnum == player_localentnum && !cvar("chase_active"))
16 if(getstati(STAT_VORE_EATEN) && cvar("cl_vore_stomachmodel") >= 1 && !cvar("chase_active"))
20 if(teamplay && (GetPlayerColor(player_localentnum - 1) == GetPlayerColor(ent.sv_entnum - 1)))
23 if(sameteam || (!sameteam && cvar("hud_shownames") > 1))
25 ent.origin_z += cvar("hud_shownames_offset");
27 // offset the name by player scale, decided by health
28 if(g_healthsize_center >= 0)
29 ent.origin_z -= (g_healthsize_center - bound(g_healthsize_min, ent.healthvalue, g_healthsize_max)) * cvar("hud_shownames_offset_healthsize");
31 traceline(ent.origin, view_origin, TRUE, ent);
34 o = project_3d_to_2d(ent.origin);
37 if(cvar("hud_shownames_antioverlap"))
39 // fade tag out if another tag that is closer to you overlaps
41 for(e = world; (e = find(e, classname, "shownames_tag")); )
45 eo = project_3d_to_2d(e.origin);
46 if not(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight)
49 if(vlen(('1 0 0' * o_x + '0 1 0' * o_y) - eo) < cvar("hud_shownames_antioverlap_distance") && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin))
58 if(trace_endpos != view_origin) // out of view, fade out
59 ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
60 else if(ent.healthvalue < 1) // dead player, fade out slowly
61 ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime);
62 else if(overlap) // tag overlap detected, fade out
63 ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
65 ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime);
71 dist = vlen(ent.origin - view_origin);
74 a = cvar("hud_shownames_alpha");
76 if(cvar("hud_shownames_maxdistance"))
78 if(dist >= cvar("hud_shownames_maxdistance"))
80 a *= ((cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance")) - max(0, dist - cvar("hud_shownames_mindistance"))) / (cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance"));
88 if(cvar("hud_shownames_resize")) // limit resize so its never smaller than 0.5... gets unreadable
89 resize = 0.5 + 0.5 * ((cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance")) - max(0, dist - cvar("hud_shownames_mindistance"))) / (cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance"));
91 // draw the sprite image
92 if not(o_z < 0 || o_x < 0 || o_y < 0 || o_x > vid_conwidth || o_y > vid_conheight)
97 mySize = ('1 0 0' * cvar("hud_shownames_aspect") + '0 1 0') * cvar("hud_shownames_fontsize");
98 myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y;
104 myPos_x += 0.5 * (mySize_x / resize - mySize_x);
105 myPos_y += (mySize_y / resize - mySize_y);
107 vector namepos; // this is where the origin of the string
111 namewidth = mySize_x;
114 s = GetPlayerName(ent.sv_entnum-1);
115 if((cvar("hud_shownames_decolorize") == 1 && teamplay) || cvar("hud_shownames_decolorize") == 2)
116 s = playername(s, GetPlayerColor(ent.sv_entnum-1));
118 drawfontscale = '1 1 0' * resize;
119 s = textShortenToWidth(s, namewidth, '1 1 0' * cvar("hud_shownames_fontsize"), stringwidth_colors);
121 if(sameteam && ent.healthvalue > 0)
123 if(cvar("hud_shownames_status") > 2 && ent.armorvalue)
124 s = strcat(s, "^7 (^1+", ftos(ent.healthvalue), "^7|^2*", ftos(ent.armorvalue), "^7)");
125 else if(cvar("hud_shownames_status") > 1)
126 s = strcat(s, "^7 (^1+", ftos(ent.healthvalue), "^7)");
128 // if team healing is enabled, mark the team mate as possible to heal
129 if(cvar("hud_shownames_status") && ent.healthvalue < teamheal_max)
130 s = strcat(s, "^7 [^5HEAL^7]");
134 width = stringwidth(s, TRUE, '1 1 0' * cvar("hud_shownames_fontsize"));
136 if (width != namewidth)
137 namepos_x += (namewidth - width) / 2;
138 drawcolorcodedstring(namepos, s, '1 1 0' * cvar("hud_shownames_fontsize"), a, DRAWFLAG_NORMAL);
139 drawfontscale = '1 1 0';
144 entity shownames_ent[255];
145 void Draw_ShowNames_All()
148 for(i = 0; i < maxclients; ++i)
151 t = GetPlayerColor(i);
152 if(t == COLOR_SPECTATOR)
156 e = shownames_ent[i];
160 e.classname = "shownames_tag";
162 shownames_ent[i] = e;
166 entcs = entcs_receiver[i];
169 e.healthvalue = entcs.healthvalue;
170 e.armorvalue = entcs.armorvalue;
174 e.healthvalue = 2342;
178 e.origin = getplayerorigin(i);
179 if(e.origin == GETPLAYERORIGIN_ERROR)