1 const string string_null;
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3 // --------------------------------------------------------------------------
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4 // MENU Functionality
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6 #define DATABUF_PING 0
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7 #define DATABUF_CAPTURES (1*maxclients)
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8 #define DATABUF_DEATHS (2*maxclients)
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9 #define DATABUF_RETURNS (3*maxclients)
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11 #define DATABUF_NEXT (5*maxclients)
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13 void() menu_show_error;
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14 void() menu_sub_null;
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17 var void() menu_show;
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18 var float(float bInputType, float nPrimary, float nSecondary) menu_action;
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20 // --------------------------------------------------------------------------
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23 void() ctf_menu_show;
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26 // --------------------------------------------------------------------------
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29 // Map coordinate base calculations need these
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36 // --------------------------------------------------------------------------
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43 //float sorted_players;
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44 //float sorted_teams;
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51 const float COLOR_TEAM_RED = 64;
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52 const float COLOR_TEAM_BLUE = 208;
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54 const float COLOR_TEAM1 = 4; // red
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55 const float COLOR_TEAM2 = 13; // blue
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56 const float COLOR_TEAM3 = 12; // yellow
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57 const float COLOR_TEAM4 = 9; // pink
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58 const float COLOR_SPECTATOR = 1337;
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60 #define FONT_DEFAULT 0
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63 // --------------------------------------------------------------------------
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66 #define MAX_SBAR_FIELDS 16
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72 #define SP_KDRATIO -4
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73 #define SP_CLRATIO -5
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77 #define SP_SEPARATOR -100
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79 #define ST_HIGHLIGHT -1
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81 #define ST_HEALTH -3
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85 float sbar_field[MAX_SBAR_FIELDS + 1];
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86 float sbar_size[MAX_SBAR_FIELDS + 1];
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87 string sbar_title[MAX_SBAR_FIELDS + 1];
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88 float sbar_num_fields;
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93 string scores_label[MAX_SCORE];
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94 float scores_flags[MAX_SCORE];
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95 string teamscores_label[MAX_SCORE];
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96 float teamscores_flags[MAX_SCORE];
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97 .float scores[MAX_SCORE];
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98 .float teamscores[MAX_TEAMSCORE];
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100 #define IS_INCREASING(x) ( (x)&SFL_LOWER_IS_BETTER )
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101 #define IS_DECREASING(x) ( !((x)&SFL_LOWER_IS_BETTER) )
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104 vector sbar_fontsize;
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105 vector sbar_oldfontsize;
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106 vector sbar_fontsize_spec;
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108 float RANKINGS_RECEIVED_CNT;
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109 string grecordholder[RANKINGS_CNT];
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110 float grecordtime[RANKINGS_CNT];
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111 //float csqc_flags;
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113 entity playerslots[255]; // 255 is engine limit on maxclients
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114 entity teamslots[17]; // 17 teams (including "spectator team")
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120 .void(void) draw2d;
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121 .void(void) entremove;
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122 float drawframetime;
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123 vector view_origin, view_angles, view_forward, view_right, view_up;
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126 float spectatorbutton_zoom;
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127 float button_attack2;
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128 float button_jetpack;
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129 float activeweapon;
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130 float current_viewzoom;
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131 float zoomin_effect;
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132 float ignore_plus_zoom;
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133 float ignore_minus_zoom;
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134 float warmup_stage;
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136 string getcommandkey(string text, string command);
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137 float sbar_showbinds;
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138 float sbar_showbinds_limit;
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140 string vote_called_vote;
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141 float ready_waiting;
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142 float ready_waiting_for_me;
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143 float vote_waiting;
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144 float vote_waiting_for_me;
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146 float previous_game_starttime;
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147 entity restartAnnouncer; //a temporary entity which will play the countdown sounds 3, 2, 1 for the client
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148 void restartAnnouncer_Think();
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150 float current_zoomfraction;
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152 float cs_project_is_b0rked;
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153 float vid_width, vid_height, vid_pixelheight;
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155 float camera_active; // Demo camera is active if set to TRUE
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156 float chase_active_backup;
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158 vector camera_direction;
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160 void centerprint(string strMessage);
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162 #define ALPHA_MIN_VISIBLE 0.003
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166 float armorblockpercent;
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167 float g_weaponswitchdelay;
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170 float g_healthsize_center, g_healthsize_min, g_healthsize_max;
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172 float teamheal_max;
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173 float g_power, g_power_reboot, g_power_reboot_spawn;
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177 #define HOOK_START 1
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180 .float ping, ping_packetloss, ping_movementloss;
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181 .float plhealth, plpredator;
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183 entity entcs_receiver[255]; // 255 is the engine limit on maxclients
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