1 void drawstringright(vector, string, vector, vector, float, float);
\r
2 void drawstringcenter(vector, string, vector, vector, float, float);
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6 float weapon_hits[WEP_MAXCOUNT];
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7 float weapon_fired[WEP_MAXCOUNT];
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13 float sbar_alpha_fg;
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14 float sbar_alpha_bg;
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15 float sbar_color_bg_team;
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16 float sbar_border_thickness;
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17 float sbar_accuracy_border_thickness;
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18 float sbar_scoreboard_alpha_bg;
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19 float sbar_scoreboard_alpha_fg;
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20 float sbar_scoreboard_highlight;
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21 float sbar_scoreboard_highlight_alpha;
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22 float sbar_scoreboard_highlight_alpha_self;
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23 float sbar_hudselector;
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24 float sbar_accuracy_hud;
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25 float sbar_scoreboard_alpha_name;
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26 float sbar_scoreboard_alpha_name_self;
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28 string portrait_image, portrait_name;
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29 float portrait_time;
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31 float ps_primary, ps_secondary;
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32 float ts_primary, ts_secondary;
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36 void CSQC_kh_hudreset();
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38 void CSQC_ctf_hudreset();
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39 void CSQC_ctf_hud();
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40 void CSQC_race_hud();
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41 void MapVote_Draw();
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42 void Sbar_FinaleOverlay()
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45 pos_x = (vid_conwidth - 1)/2;
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49 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
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51 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
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55 vector Sbar_AccuracyColor(float accuracy)
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58 float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
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59 if(accuracy >= 100) {
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63 else if(accuracy > yellow_accuracy) {
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64 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
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69 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
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75 void Sbar_DrawPic(string pic, vector position, vector dimensions, float background)
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78 sz_x = vid_conwidth * dimensions_x;
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79 sz_y = vid_conheight * dimensions_y;
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80 pos_x = (vid_conwidth / 2) * bound(0, 1 + position_x, 2);
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82 pos_y = (vid_conheight / 2) * bound(0, 1 - position_y, 2);
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88 drawpic(pos, pic, sz, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
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90 drawpic(pos, pic, sz, stov(cvar_string("sbar_color_bg")), sbar_alpha_bg, DRAWFLAG_NORMAL);
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93 drawpic(pos, pic, sz, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
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96 void Sbar_DrawString(string text, vector position, float lettersize)
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99 sz_x = sz_y = lettersize;
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100 pos_x = (vid_conwidth / 2) * bound(0, 1 + position_x, 2);
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101 pos_x -= stringwidth(text, FALSE, sz) * 0.5;
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102 pos_y = (vid_conheight / 2) * bound(0, 1 - position_y, 2);
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105 drawstring(pos, text, sz, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
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108 void Sbar_DrawXNum (vector position, float num, float digits, float showminusplus, float lettersize, vector rgb, float alpha, float dflags)
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111 string str, tmp, l_length, final_num;
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114 // showminusplus 1: always prefix with minus sign (useful in race distribution display)
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115 // showminusplus 2: always prefix with plus sign (useful in race distribution display)
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116 // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
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118 if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
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124 if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
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135 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
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140 l_length = ftos(l);
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144 str = substring(str, l - digits, 999);
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152 final_num = strcat(final_num, str);
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155 sz_x = sz_y = lettersize;
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156 pos_x = (vid_conwidth / 2) * bound(0, 1 + position_x, 2);
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157 pos_x -= stringwidth(final_num, FALSE, sz) * 0.5;
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158 pos_y = (vid_conheight / 2) * bound(0, 1 - position_y, 2);
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161 drawstring(pos, final_num, sz, rgb, alpha, dflags);
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164 vector Sbar_NumColor (float x)
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172 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
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173 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
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177 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
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178 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
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179 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
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184 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
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188 color_y = (x-25)*90/27/100; // green value between 0 -> 1
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189 color_z = (x-25)*90/27/100 * 0.2; // blue value between 0 -> 0.2
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199 void Cmd_Sbar_SetFields(float argc);
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200 void Sbar_InitScores()
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204 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
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205 for(i = 0; i < MAX_SCORE; ++i)
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207 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
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208 if(f == SFL_SORT_PRIO_PRIMARY)
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210 if(f == SFL_SORT_PRIO_SECONDARY)
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213 if(ps_secondary == -1)
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214 ps_secondary = ps_primary;
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216 for(i = 0; i < MAX_TEAMSCORE; ++i)
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218 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
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219 if(f == SFL_SORT_PRIO_PRIMARY)
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221 if(f == SFL_SORT_PRIO_SECONDARY)
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224 if(ts_secondary == -1)
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225 ts_secondary = ts_primary;
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227 Cmd_Sbar_SetFields(0);
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230 void Sbar_UpdatePlayerPos(entity pl);
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231 float SetTeam(entity pl, float Team);
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233 void Sbar_UpdatePlayerTeams()
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240 for(pl = players.sort_next; pl; pl = pl.sort_next)
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243 Team = GetPlayerColor(pl.sv_entnum);
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244 if(SetTeam(pl, Team))
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246 tmp = pl.sort_prev;
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247 Sbar_UpdatePlayerPos(pl);
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251 pl = players.sort_next;
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255 if(num != lastpnum)
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256 print(strcat("PNUM: ", ftos(num), "\n"));
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261 float Sbar_ComparePlayerScores(entity left, entity right)
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264 vl = GetPlayerColor(left.sv_entnum);
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265 vr = GetPlayerColor(right.sv_entnum);
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267 if(!left.gotscores)
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268 vl = COLOR_SPECTATOR;
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269 if(!right.gotscores)
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270 vr = COLOR_SPECTATOR;
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277 if(vl == COLOR_SPECTATOR)
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279 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
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280 // no other sorting
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281 if(!left.gotscores && right.gotscores)
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286 vl = left.scores[ps_primary];
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287 vr = right.scores[ps_primary];
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288 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
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290 if(vl == 0 && vr != 0)
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292 if(vl != 0 && vr == 0)
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296 return IS_INCREASING(scores_flags[ps_primary]);
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298 return IS_DECREASING(scores_flags[ps_primary]);
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300 vl = left.scores[ps_secondary];
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301 vr = right.scores[ps_secondary];
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302 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
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304 if(vl == 0 && vr != 0)
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306 if(vl != 0 && vr == 0)
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310 return IS_INCREASING(scores_flags[ps_secondary]);
\r
312 return IS_DECREASING(scores_flags[ps_secondary]);
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317 void Sbar_UpdatePlayerPos(entity player)
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319 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
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321 SORT_SWAP(player, other);
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323 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
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325 SORT_SWAP(other, player);
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329 float Sbar_CompareTeamScores(entity left, entity right)
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333 if(left.team == COLOR_SPECTATOR)
\r
335 if(right.team == COLOR_SPECTATOR)
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338 vl = left.teamscores[ts_primary];
\r
339 vr = right.teamscores[ts_primary];
\r
341 return IS_INCREASING(teamscores_flags[ts_primary]);
\r
343 return IS_DECREASING(teamscores_flags[ts_primary]);
\r
345 vl = left.teamscores[ts_secondary];
\r
346 vr = right.teamscores[ts_secondary];
\r
348 return IS_INCREASING(teamscores_flags[ts_secondary]);
\r
350 return IS_DECREASING(teamscores_flags[ts_secondary]);
\r
355 void Sbar_UpdateTeamPos(entity Team)
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357 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
\r
359 SORT_SWAP(Team, other);
\r
361 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
\r
363 SORT_SWAP(other, Team);
\r
367 void Cmd_Sbar_Help(float argc)
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369 print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
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370 print("^3|---------------------------------------------------------------|\n");
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372 print("^2sbar_columns_set default\n");
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373 print("^2sbar_columns_set ^7filed1 field2 ...\n");
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374 print("The following field names are recognized (case insensitive):\n");
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375 print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
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377 print("^3name^7 or ^3nick^7 Name of a player\n");
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378 print("^3ping^7 Ping time\n");
\r
379 print("^3pl^7 Packet loss\n");
\r
380 print("^3kills^7 Number of kills\n");
\r
381 print("^3deaths^7 Number of deaths\n");
\r
382 print("^3suicides^7 Number of suicides\n");
\r
383 print("^3frags^7 kills - suicides\n");
\r
384 print("^3kd^7 The kill-death ratio\n");
\r
385 print("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n");
\r
386 print("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) was picked up\n");
\r
387 print("^3fckills^7 Number of flag carrier kills\n");
\r
388 print("^3returns^7 Number of flag returns\n");
\r
389 print("^3drops^7 Number of flag drops\n");
\r
390 print("^3lives^7 Number of lives (LMS)\n");
\r
391 print("^3rank^7 Player rank\n");
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392 print("^3pushes^7 Number of players pushed into void\n");
\r
393 print("^3destroyed^7 Number of keys destroyed by pushing them into void\n");
\r
394 print("^3kckills^7 Number of keys carrier kills\n");
\r
395 print("^3losses^7 Number of times a key was lost\n");
\r
396 print("^3laps^7 Number of laps finished (race/cts)\n");
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397 print("^3time^7 Total time raced (race/cts)\n");
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398 print("^3fastest^7 Time of fastest lap (race/cts)\n");
\r
399 print("^3ticks^7 Number of ticks (DOM)\n");
\r
400 print("^3takes^7 Number of domination points taken (DOM)\n");
\r
401 print("^3score^7 Total score\n\n");
\r
403 print("Before a field you can put a + or - sign, then a comma separated list\n");
\r
404 print("of game types, then a slash, to make the field show up only in these\n");
\r
405 print("or in all but these game types. You can also specify 'all' as a\n");
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406 print("field to show all fields available for the current game mode.\n\n");
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408 print("The special game type names 'teams' and 'noteams' can be used to\n");
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409 print("include/exclude ALL teams/noteams game modes.\n\n");
\r
411 print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
\r
412 print("will display name, ping and pl aligned to the left, and the fields\n");
\r
413 print("right of the vertical bar aligned to the right.\n");
\r
414 print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
\r
415 print("other gamemodes except DM.\n");
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418 string Sbar_DefaultColumnLayout()
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420 return strcat( // fteqcc sucks
\r
422 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
\r
423 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
\r
424 "+lms/lives +lms/rank ",
\r
425 "+kh/caps +kh/pushes +kh/destroyed ",
\r
426 "?+race/laps ?+race/time ?+race/fastest ",
\r
430 void Cmd_Sbar_SetFields(float argc)
\r
433 string str, pattern;
\r
434 float have_name, have_primary, have_secondary, have_separator;
\r
437 // TODO: re enable with gametype dependant cvars?
\r
438 if(argc < 2) // no arguments provided
\r
439 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
\r
442 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
\r
446 if(argv(1) == "default")
\r
447 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
\r
448 else if(argv(1) == "all")
\r
451 s = "ping pl color name |";
\r
452 for(i = 0; i < MAX_SCORE; ++i)
\r
454 if(i != ps_primary)
\r
455 if(i != ps_secondary)
\r
456 if(scores_label[i] != "")
\r
457 s = strcat(s, " ", scores_label[i]);
\r
459 if(ps_secondary != ps_primary)
\r
460 s = strcat(s, " ", scores_label[ps_secondary]);
\r
461 s = strcat(s, " ", scores_label[ps_primary]);
\r
462 argc = tokenizebyseparator(strcat("x ", s), " ");
\r
467 sbar_num_fields = 0;
\r
469 drawfont = sbar_font;
\r
471 for(i = 0; i < argc - 1; ++i)
\r
476 nocomplain = FALSE;
\r
477 if(substring(str, 0, 1) == "?")
\r
480 str = substring(str, 1, strlen(str) - 1);
\r
483 slash = strstrofs(str, "/", 0);
\r
486 pattern = substring(str, 0, slash);
\r
487 str = substring(str, slash + 1, strlen(str) - (slash + 1));
\r
489 if not(isGametypeInFilter(gametype, teamplay, pattern))
\r
493 strunzone(sbar_title[sbar_num_fields]);
\r
494 sbar_title[sbar_num_fields] = strzone(str);
\r
495 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);
\r
496 str = strtolower(str);
\r
498 if(str == "ping") {
\r
499 sbar_field[sbar_num_fields] = SP_PING;
\r
500 } else if(str == "pl") {
\r
501 sbar_field[sbar_num_fields] = SP_PL;
\r
502 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
\r
503 sbar_field[sbar_num_fields] = SP_KDRATIO;
\r
504 } else if(str == "name" || str == "nick") {
\r
505 sbar_field[sbar_num_fields] = SP_NAME;
\r
507 } else if(str == "|") {
\r
508 sbar_field[sbar_num_fields] = SP_SEPARATOR;
\r
509 have_separator = 1;
\r
511 if(gametype == GAME_RPG)
\r
514 for(j = 0; j < MAX_SCORE; ++j)
\r
515 if(str == strtolower(scores_label[j]))
\r
516 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
\r
523 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
\r
527 sbar_field[sbar_num_fields] = j;
\r
528 if(j == ps_primary)
\r
530 if(j == ps_secondary)
\r
531 have_secondary = 1;
\r
534 if(sbar_num_fields >= MAX_SBAR_FIELDS)
\r
538 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
\r
540 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
\r
541 have_secondary = 1;
\r
542 if(ps_primary == ps_secondary)
\r
543 have_secondary = 1;
\r
544 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
\r
546 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
\r
550 strunzone(sbar_title[sbar_num_fields]);
\r
551 for(i = sbar_num_fields; i > 0; --i)
\r
553 sbar_title[i] = sbar_title[i-1];
\r
554 sbar_size[i] = sbar_size[i-1];
\r
555 sbar_field[i] = sbar_field[i-1];
\r
557 sbar_title[0] = strzone("name");
\r
558 sbar_field[0] = SP_NAME;
\r
560 print("fixed missing field 'name'\n");
\r
562 if(!have_separator)
\r
564 strunzone(sbar_title[sbar_num_fields]);
\r
565 for(i = sbar_num_fields; i > 1; --i)
\r
567 sbar_title[i] = sbar_title[i-1];
\r
568 sbar_size[i] = sbar_size[i-1];
\r
569 sbar_field[i] = sbar_field[i-1];
\r
571 sbar_title[1] = strzone("|");
\r
572 sbar_field[1] = SP_SEPARATOR;
\r
573 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);
\r
575 print("fixed missing field '|'\n");
\r
578 else if(!have_separator)
\r
580 strunzone(sbar_title[sbar_num_fields]);
\r
581 sbar_title[sbar_num_fields] = strzone("|");
\r
582 sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);
\r
583 sbar_field[sbar_num_fields] = SP_SEPARATOR;
\r
585 print("fixed missing field '|'\n");
\r
587 if(!have_secondary)
\r
589 strunzone(sbar_title[sbar_num_fields]);
\r
590 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
\r
591 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
\r
592 sbar_field[sbar_num_fields] = ps_secondary;
\r
594 print("fixed missing field '", scores_label[ps_secondary], "'\n");
\r
598 strunzone(sbar_title[sbar_num_fields]);
\r
599 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
\r
600 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
\r
601 sbar_field[sbar_num_fields] = ps_primary;
\r
603 print("fixed missing field '", scores_label[ps_primary], "'\n");
\r
607 sbar_field[sbar_num_fields] = SP_END;
\r
611 vector sbar_field_rgb;
\r
612 string sbar_field_icon0;
\r
613 string sbar_field_icon1;
\r
614 string sbar_field_icon2;
\r
615 vector sbar_field_icon0_rgb;
\r
616 vector sbar_field_icon1_rgb;
\r
617 vector sbar_field_icon2_rgb;
\r
618 float sbar_field_icon0_alpha;
\r
619 float sbar_field_icon1_alpha;
\r
620 float sbar_field_icon2_alpha;
\r
621 string Sbar_GetField(entity pl, float field)
\r
623 float tmp, num, denom, f;
\r
625 sbar_field_rgb = '1 1 1';
\r
626 sbar_field_icon0 = "";
\r
627 sbar_field_icon1 = "";
\r
628 sbar_field_icon2 = "";
\r
629 sbar_field_icon0_rgb = '1 1 1';
\r
630 sbar_field_icon1_rgb = '1 1 1';
\r
631 sbar_field_icon2_rgb = '1 1 1';
\r
632 sbar_field_icon0_alpha = 1;
\r
633 sbar_field_icon1_alpha = 1;
\r
634 sbar_field_icon2_alpha = 1;
\r
638 if not(pl.gotscores)
\r
639 return "\x8D\x8D\x8D"; // >>> sign
\r
640 //str = getplayerkey(pl.sv_entnum, "ping");
\r
644 tmp = max(0, min(220, f-80)) / 220;
\r
645 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
\r
649 if not(pl.gotscores)
\r
651 f = pl.ping_packetloss;
\r
652 tmp = pl.ping_movementloss;
\r
653 if(f == 0 && tmp == 0)
\r
655 str = ftos(ceil(f * 100));
\r
657 str = strcat(str, "~", ftos(ceil(tmp * 100)));
\r
658 tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
\r
659 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
\r
663 if(ready_waiting && pl.ready)
\r
665 sbar_field_icon0 = "gfx/sb_player_ready";
\r
669 f = stof(getplayerkey(pl.sv_entnum, "colors"));
\r
671 sbar_field_icon0 = "gfx/sb_playercolor_base";
\r
672 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
\r
673 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
\r
674 sbar_field_icon2 = "gfx/sb_playercolor_pants";
\r
675 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
\r
678 return GetPlayerName(pl.sv_entnum);
\r
681 f = pl.(scores[SP_KILLS]);
\r
682 f -= pl.(scores[SP_SUICIDES]);
\r
686 num = pl.(scores[SP_KILLS]);
\r
687 denom = pl.(scores[SP_DEATHS]);
\r
690 sbar_field_rgb = '0 1 0';
\r
692 } else if(num <= 0) {
\r
693 sbar_field_rgb = '1 0 0';
\r
694 str = ftos(num/denom);
\r
696 str = ftos(num/denom);
\r
698 tmp = strstrofs(str, ".", 0);
\r
700 str = substring(str, 0, tmp+2);
\r
704 tmp = pl.(scores[field]);
\r
705 f = scores_flags[field];
\r
706 if(field == ps_primary)
\r
707 sbar_field_rgb = '1 1 0';
\r
708 else if(field == ps_secondary)
\r
709 sbar_field_rgb = '0 1 1';
\r
711 sbar_field_rgb = '1 1 1';
\r
712 return ScoreString(f, tmp);
\r
717 string Sbar_GetStomachField(entity pl, float field)
\r
722 return ""; // the returned value is not used, we only need the field
\r
725 return GetPlayerName(pl.sv_entnum);
\r
728 return ftos(pl.plhealth);
\r
736 string Sbar_GetStomachFieldPred(entity pl, float field)
\r
741 return GetPlayerName(pl.sv_entnum);
\r
748 float xmin, xmax, ymin, ymax, sbwidth;
\r
749 float sbar_fixscoreboardcolumnwidth_len;
\r
750 float sbar_fixscoreboardcolumnwidth_iconlen;
\r
751 float sbar_fixscoreboardcolumnwidth_marginlen;
\r
753 float stringwidth_colors(string s, vector theSize)
\r
755 return stringwidth(s, TRUE, theSize);
\r
758 float stringwidth_nocolors(string s, vector theSize)
\r
760 return stringwidth(s, FALSE, theSize);
\r
763 string Sbar_FixScoreboardColumnWidth(float i, string str)
\r
767 field = sbar_field[i];
\r
769 sbar_fixscoreboardcolumnwidth_iconlen = 0;
\r
771 if(sbar_field_icon0 != "")
\r
773 sz = drawgetimagesize(sbar_field_icon0);
\r
775 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
\r
776 sbar_fixscoreboardcolumnwidth_iconlen = f;
\r
779 if(sbar_field_icon1 != "")
\r
781 sz = drawgetimagesize(sbar_field_icon1);
\r
783 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
\r
784 sbar_fixscoreboardcolumnwidth_iconlen = f;
\r
787 if(sbar_field_icon2 != "")
\r
789 sz = drawgetimagesize(sbar_field_icon2);
\r
791 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
\r
792 sbar_fixscoreboardcolumnwidth_iconlen = f;
\r
795 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
\r
797 if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
\r
798 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);
\r
800 sbar_fixscoreboardcolumnwidth_marginlen = 0;
\r
802 if(field == SP_NAME) // name gets all remaining space
\r
805 namesize = sbwidth;// / sbar_fontsize_x;
\r
806 for(j = 0; j < sbar_num_fields; ++j)
\r
808 if (sbar_field[i] != SP_SEPARATOR)
\r
809 namesize -= sbar_size[j] + 1;
\r
811 sbar_size[i] = namesize;
\r
813 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
\r
814 namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
\r
815 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);
\r
816 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);
\r
819 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);
\r
821 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
\r
822 if(sbar_size[i] < f)
\r
828 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
\r
831 rgb = GetTeamRGB(pl.team);
\r
835 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
\r
837 if((rgb == '1 1 1') && (!is_spec))
\r
838 rgb = stov(cvar_string("sbar_color_bg")) + '0.5 0.5 0.5';
\r
842 tmp_y = sbar_fontsize_y * 1.25;
\r
845 // alternated rows highlighting
\r
847 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
\r
848 else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
\r
849 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
\r
853 for(i = 0; i < sbar_num_fields; ++i)
\r
855 field = sbar_field[i];
\r
856 if(field == SP_SEPARATOR)
\r
859 if(is_spec && field != SP_NAME && field != SP_PING) {
\r
860 pos_x += sbar_size[i] + sbar_fontsize_x;
\r
863 str = Sbar_GetField(pl, field);
\r
864 str = Sbar_FixScoreboardColumnWidth(i, str);
\r
866 pos_x += sbar_size[i] + sbar_fontsize_x;
\r
868 if(field == SP_NAME) {
\r
869 tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;
\r
871 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
873 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
875 tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;
\r
877 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
879 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
882 tmp_x = sbar_size[i] + sbar_fontsize_x;
\r
883 if(sbar_field_icon0 != "")
\r
885 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
887 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
888 if(sbar_field_icon1 != "")
\r
890 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
892 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
893 if(sbar_field_icon2 != "")
\r
895 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
897 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
900 if(sbar_field[i] == SP_SEPARATOR)
\r
903 for(i = sbar_num_fields-1; i > 0; --i)
\r
905 field = sbar_field[i];
\r
906 if(field == SP_SEPARATOR)
\r
909 if(is_spec && field != SP_NAME && field != SP_PING) {
\r
910 pos_x -= sbar_size[i] + sbar_fontsize_x;
\r
914 str = Sbar_GetField(pl, field);
\r
915 str = Sbar_FixScoreboardColumnWidth(i, str);
\r
917 if(field == SP_NAME) {
\r
918 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
\r
920 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
922 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
924 tmp_x = sbar_fixscoreboardcolumnwidth_len;
\r
926 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
928 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
931 tmp_x = sbar_size[i];
\r
932 if(sbar_field_icon0 != "")
\r
934 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
936 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
937 if(sbar_field_icon1 != "")
\r
939 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
941 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
942 if(sbar_field_icon2 != "")
\r
944 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
946 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
947 pos_x -= sbar_size[i] + sbar_fontsize_x;
\r
952 float fieldcounter;
\r
953 void Sbar_PrintStomachboardItem(vector pos, entity pl)
\r
955 // lists all players in the stomach
\r
958 float f, field, field_number;
\r
960 field_number = 3; // the number of components each row has
\r
962 for(fieldcounter = 1; fieldcounter <= field_number; ++fieldcounter)
\r
964 field = -fieldcounter;
\r
965 str = Sbar_GetStomachField(pl, field);
\r
967 // row highlighting
\r
968 if(field == ST_HIGHLIGHT)
\r
970 if(getstati(STAT_VORE_EATEN))
\r
972 if(teamplay && (GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(player_localentnum - 1) || GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(spectatee_status - 1))) // same team
\r
973 hl_color = stov(cvar_string("sbar_stomachboard_color2"));
\r
975 hl_color = stov(cvar_string("sbar_stomachboard_color3"));
\r
978 hl_color = stov(cvar_string("sbar_stomachboard_color1"));
\r
979 drawfill(pos - '0 0 0', '193 11 0', hl_color, cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
982 if(field == ST_NAME) {
\r
983 f = stof(getplayerkey(pl.sv_entnum, "colors"));
\r
984 drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
985 drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
986 drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
989 drawcolorcodedstring(pos, textShortenToWidth(str, 138, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
992 if(field == ST_HEALTH) {
\r
994 if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))
\r
995 drawcolorcodedstring(pos, "self", '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
998 drawpic(pos, "gfx/hud/sb_health", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1001 drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1007 float fieldcounter2;
\r
1008 void Sbar_PrintStomachboardItemPred(vector pos, entity pl)
\r
1010 // shows the name of our predator
\r
1013 float f, field, field_number;
\r
1014 field_number = 1; // the number of components each row has
\r
1016 for(fieldcounter2 = 1; fieldcounter2 <= field_number; ++fieldcounter2)
\r
1018 field = -fieldcounter2;
\r
1019 str = Sbar_GetStomachFieldPred(pl, field);
\r
1021 if(field == STP_NAME) {
\r
1022 f = stof(getplayerkey(pl.sv_entnum, "colors"));
\r
1023 drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1024 drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1025 drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1028 drawcolorcodedstring(pos, textShortenToWidth(str, 122, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1034 * Sbar_Scoreboard_MakeTable
\r
1036 * Makes a table for a team (for all playing players in DM) and fills it
\r
1039 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
\r
1041 float body_table_height, i;
\r
1042 vector tmp, column_dim;
\r
1045 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
\r
1049 tmp_x = sbwidth + 2;
\r
1050 tmp_y = 1.25 * sbar_fontsize_y;
\r
1053 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
\r
1056 tmp_y += sbar_border_thickness;
\r
1057 tmp_y += body_table_height;
\r
1058 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
\r
1060 // separator header/table
\r
1061 pos_y += 1.25 * sbar_fontsize_y;
\r
1062 tmp_y = sbar_border_thickness;
\r
1063 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
\r
1065 pos_y += sbar_border_thickness;
\r
1067 // table background
\r
1068 tmp_y = body_table_height;
\r
1069 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
\r
1071 // anyway, apply some color
\r
1072 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
\r
1074 // go back to the top to make alternated columns highlighting and to print the strings
\r
1075 pos_y -= 1.25 * sbar_fontsize_y;
\r
1076 pos_y -= sbar_border_thickness;
\r
1080 if (sbar_scoreboard_highlight)
\r
1082 column_dim_y = 1.25 * sbar_fontsize_y; // header
\r
1083 column_dim_y += sbar_border_thickness;
\r
1084 column_dim_y += body_table_height;
\r
1087 // print the strings of the columns headers and draw the columns
\r
1088 for(i = 0; i < sbar_num_fields; ++i)
\r
1090 if(sbar_field[i] == SP_SEPARATOR)
\r
1092 column_dim_x = sbar_size[i] + sbar_fontsize_x;
\r
1093 if (sbar_scoreboard_highlight)
\r
1096 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
\r
1098 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1099 pos_x += column_dim_x;
\r
1101 if(sbar_field[i] == SP_SEPARATOR)
\r
1105 for(i = sbar_num_fields-1; i > 0; --i)
\r
1107 if(sbar_field[i] == SP_SEPARATOR)
\r
1110 pos_x -= sbar_size[i];
\r
1112 if (sbar_scoreboard_highlight)
\r
1116 if (i == sbar_num_fields-1)
\r
1117 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;
\r
1119 column_dim_x = sbar_size[i] + sbar_fontsize_x;
\r
1120 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
\r
1124 tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);
\r
1125 tmp_x = sbar_size[i] - tmp_x;
\r
1126 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1127 pos_x -= sbar_fontsize_x;
\r
1132 pos_y += 1.25 * sbar_fontsize_y; // skip the header
\r
1133 pos_y += sbar_border_thickness;
\r
1135 // fill the table and draw the rows
\r
1138 for(pl = players.sort_next; pl; pl = pl.sort_next)
\r
1140 if(pl.team != tm.team)
\r
1142 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
\r
1143 pos_y += 1.25 * sbar_fontsize_y;
\r
1147 for(pl = players.sort_next; pl; pl = pl.sort_next)
\r
1149 if(pl.team == COLOR_SPECTATOR)
\r
1151 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
\r
1152 pos_y += 1.25 * sbar_fontsize_y;
\r
1157 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
\r
1158 pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
\r
1163 float Sbar_WouldDrawScoreboard() {
\r
1164 if (sb_showscores)
\r
1166 else if (intermission == 1)
\r
1168 else if (intermission == 2)
\r
1170 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
\r
1172 else if(sb_showscores_force)
\r
1177 float average_accuracy;
\r
1178 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
\r
1181 float weapon_hit, weapon_damage, weapon_stats;
\r
1182 float fontsize = 40 * 1/3;
\r
1186 if(cvar("sbar_accuracy_doublerows"))
\r
1190 float height = 40;
\r
1198 drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1202 tmp_y = height * rows;
\r
1204 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
\r
1205 drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
\r
1207 // column highlighting
\r
1208 for(i = 0; i < weapon_cnt/rows; ++i)
\r
1211 drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
\r
1214 // row highlighting
\r
1215 for(i = 0; i < rows; ++i)
\r
1217 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
\r
1220 // skip useless weapons
\r
1222 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
\r
1224 self = get_weaponinfo(i);
\r
1225 if not(self.weapons)
\r
1230 drawfont = sbar_bigfont;
\r
1231 average_accuracy = 0;
\r
1232 float weapons_with_stats;
\r
1233 weapons_with_stats = 0;
\r
1235 pos_x += sbwidth/weapon_cnt / 2;
\r
1237 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
\r
1239 self = get_weaponinfo(i);
\r
1240 if not(self.weapons)
\r
1242 weapon_hit = weapon_hits[i-WEP_FIRST];
\r
1243 weapon_damage = weapon_fired[i-WEP_FIRST];
\r
1245 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
\r
1246 float weapon_alpha;
\r
1249 weapon_alpha = sbar_scoreboard_alpha_fg;
\r
1251 weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
\r
1254 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
\r
1256 if(weapon_damage) {
\r
1257 weapons_with_stats += 1;
\r
1258 average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
\r
1261 s = strcat(ftos(weapon_stats),"%");
\r
1264 padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
\r
1266 rgb = Sbar_AccuracyColor(weapon_stats);
\r
1267 drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1269 pos_x += sbwidth/weapon_cnt * rows;
\r
1270 if(rows == 2 && i == 6) {
\r
1275 drawfont = sbar_font;
\r
1277 if(weapons_with_stats)
\r
1278 average_accuracy = floor(average_accuracy / weapons_with_stats);
\r
1285 string race_PlaceName(float pos) {
\r
1293 return strcat(ftos(pos), "th");
\r
1296 vector Sbar_DrawScoreboardRankings(vector pos, entity pl, vector rgb, vector bg_size)
\r
1299 RANKINGS_RECEIVED_CNT = 0;
\r
1300 for (i=RANKINGS_CNT-1; i>=0; --i)
\r
1301 if (grecordtime[i])
\r
1302 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;
\r
1304 if (RANKINGS_RECEIVED_CNT == 0)
\r
1308 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
\r
1310 hl_rgb = stov(cvar_string("sbar_color_bg")) + '0.5 0.5 0.5';
\r
1312 pos_y += sbar_fontsize_y;
\r
1313 drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1314 pos_y += sbar_fontsize_y;
\r
1317 tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;
\r
1319 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
\r
1320 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
\r
1322 // row highlighting
\r
1323 for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
\r
1327 t = grecordtime[i];
\r
1330 n = grecordholder[i];
\r
1331 p = race_PlaceName(i+1);
\r
1332 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))
\r
1333 drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
\r
1334 else if(!mod(i, 2) && sbar_scoreboard_highlight)
\r
1335 drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
\r
1336 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1337 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1338 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1339 pos += '0 1 0' * sbar_fontsize_y;
\r
1345 float scoreboard_bottom;
\r
1346 float sbar_scoreboard_fade_alpha;
\r
1347 float sbar_woulddrawscoreboard_prev;
\r
1348 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
\r
1349 void Sbar_DrawScoreboard()
\r
1351 float sbar_woulddrawscoreboard;
\r
1352 sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
\r
1353 if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
\r
1354 sbar_woulddrawscoreboard_change = time;
\r
1355 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
\r
1358 float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
\r
1359 float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
\r
1360 if(sbar_woulddrawscoreboard) {
\r
1361 if (scoreboard_fadeinspeed)
\r
1362 sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
\r
1364 sbar_scoreboard_fade_alpha = 1;
\r
1367 if (scoreboard_fadeoutspeed)
\r
1368 sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
\r
1370 sbar_scoreboard_fade_alpha = 0;
\r
1372 if not(sbar_scoreboard_fade_alpha)
\r
1375 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
\r
1376 sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
\r
1377 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
\r
1378 sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
\r
1379 sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
\r
1380 sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
\r
1381 sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
\r
1383 vector rgb, pos, tmp;
\r
1386 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
\r
1388 xmin = 0.5 * (vid_conwidth - sbwidth);
\r
1389 ymin = cvar("sbar_scoreboard_offset");
\r
1391 xmax = vid_conwidth - xmin;
\r
1392 ymax = vid_conheight - 0.2*vid_conheight;
\r
1394 // Initializes position
\r
1400 drawfont = sbar_bigfont;
\r
1401 if(gametype == GAME_RPG)
\r
1402 drawstringcenter('0 1 0' * ymin, "Players", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1404 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1407 pos_y += sbar_fontsize_y;
\r
1409 drawfont = sbar_font;
\r
1411 // Draw the scoreboard
\r
1413 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
\r
1417 for(tm = teams.sort_next; tm; tm = tm.sort_next)
\r
1419 if(tm.team == COLOR_SPECTATOR)
\r
1422 rgb = GetTeamRGB(tm.team);
\r
1423 Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1425 if(ts_primary != ts_secondary)
\r
1426 Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1428 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
\r
1433 rgb = stov(cvar_string("sbar_color_bg"));
\r
1435 for(tm = teams.sort_next; tm; tm = tm.sort_next)
\r
1437 if(tm.team == COLOR_SPECTATOR)
\r
1440 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
\r
1444 if(gametype == GAME_CTS || gametype == GAME_RACE) {
\r
1445 if(race_speedaward) {
\r
1446 drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1447 pos_y += 1.25 * sbar_fontsize_y;
\r
1449 if(race_speedaward_alltimebest) {
\r
1450 drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1451 pos_y += 1.25 * sbar_fontsize_y;
\r
1453 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);
\r
1455 else if(cvar("sbar_accuracy") && spectatee_status != -1) {
\r
1457 pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
\r
1459 pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
\r
1462 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
\r
1463 pos_y += 3 * sbar_fontsize_y;
\r
1465 // List spectators
\r
1468 for(pl = players.sort_next; pl; pl = pl.sort_next)
\r
1470 if(pl.team != COLOR_SPECTATOR)
\r
1472 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
\r
1473 pos_y += 1.25 * sbar_fontsize_y;
\r
1478 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1480 // Print info string
\r
1483 if(gametype == GAME_RPG)
\r
1484 str = strcat("you are in ^2", shortmapname, "^7");
\r
1486 str = strcat("playing on ^2", shortmapname, "^7");
\r
1487 tl = getstatf(STAT_TIMELIMIT);
\r
1488 fl = getstatf(STAT_FRAGLIMIT);
\r
1489 ll = getstatf(STAT_LEADLIMIT);
\r
1490 if(gametype == GAME_LMS)
\r
1493 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
\r
1498 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
\r
1499 if(fl > 0 && !(gametype == GAME_RPG))
\r
1502 str = strcat(str, " or");
\r
1505 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
\r
1506 if(teamscores_label[ts_primary] == "score")
\r
1507 str = strcat(str, " points^7");
\r
1508 else if(teamscores_label[ts_primary] == "fastest")
\r
1509 str = strcat(str, " is beaten^7");
\r
1511 str = strcat(str, " ", teamscores_label[ts_primary]);
\r
1515 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
\r
1516 if(scores_label[ps_primary] == "score")
\r
1517 str = strcat(str, " points^7");
\r
1518 else if(scores_label[ps_primary] == "fastest")
\r
1519 str = strcat(str, " is beaten^7");
\r
1521 str = strcat(str, " ", scores_label[ps_primary]);
\r
1526 if(tl > 0 || fl > 0)
\r
1527 str = strcat(str, " or");
\r
1530 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
\r
1531 if(teamscores_label[ts_primary] == "score")
\r
1532 str = strcat(str, " points^7");
\r
1533 else if(teamscores_label[ts_primary] == "fastest")
\r
1534 str = strcat(str, " is beaten^7");
\r
1536 str = strcat(str, " ", teamscores_label[ts_primary]);
\r
1540 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
\r
1541 if(scores_label[ps_primary] == "score")
\r
1542 str = strcat(str, " points^7");
\r
1543 else if(scores_label[ps_primary] == "fastest")
\r
1544 str = strcat(str, " is beaten^7");
\r
1546 str = strcat(str, " ", scores_label[ps_primary]);
\r
1552 pos_y += 1.2 * sbar_fontsize_y;
\r
1553 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1555 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
\r
1558 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
\r
1566 if(histime == 0) // goal hit
\r
1570 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
\r
1573 else if(mytime == 0)
\r
1580 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
\r
1586 lapstr = strcat(" (-", ftos(lapdelta), "L)");
\r
1589 else if(lapdelta < 0)
\r
1591 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
\r
1595 else if(histime > 0) // anticipation
\r
1597 if(mytime >= histime)
\r
1598 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
\r
1600 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
\r
1607 cpname = "Start line";
\r
1608 else if(cp == 255)
\r
1609 cpname = "Finish line";
\r
1611 cpname = strcat("Intermediate ", ftos(cp));
\r
1613 cpname = "Finish line";
\r
1616 return strcat(col, cpname);
\r
1617 else if(hisname == "")
\r
1618 return strcat(col, cpname, " (", timestr, ")");
\r
1620 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
\r
1623 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)
\r
1625 for (i=RANKINGS_CNT-1;i>=0;--i)
\r
1626 if(grecordholder[i] == net_name)
\r
1631 float GetAmmoStat(float i)
\r
1635 case 0: return STAT_FUEL;
\r
1636 default: return -1;
\r
1640 float GetAmmoItemCode(float i)
\r
1644 case 0: return IT_FUEL;
\r
1645 default: return -1;
\r
1649 string GetAmmoPicture(float i)
\r
1654 if(getstati(STAT_ITEMS) & IT_FUEL_REGEN)
\r
1655 return "gfx/hud/sb_fuel_regen";
\r
1657 return "gfx/hud/sb_fuel";
\r
1663 float race_status_time;
\r
1664 float race_status_prev;
\r
1665 string race_status_name_prev;
\r
1666 void Sbar_DrawRaceStatus(vector pos)
\r
1668 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
\r
1669 race_status_time = time + 5;
\r
1670 race_status_prev = race_status;
\r
1671 if (race_status_name_prev)
\r
1672 strunzone(race_status_name_prev);
\r
1673 race_status_name_prev = strzone(race_status_name);
\r
1677 a = bound(0, race_status_time - time, 1);
\r
1680 s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
\r
1683 if(race_status > 0)
\r
1684 rank = race_CheckName(race_status_name);
\r
1686 rankname = race_PlaceName(rank);
\r
1688 if(race_status == 0)
\r
1689 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1690 else if(race_status == 1) {
\r
1691 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1692 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1693 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1694 } else if(race_status == 2) {
\r
1695 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
\r
1696 drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1698 drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1699 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1700 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1701 } else if(race_status == 3) {
\r
1702 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1703 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1704 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1707 if (race_status_time - time <= 0) {
\r
1708 race_status_prev = -1;
\r
1710 if(race_status_name)
\r
1711 strunzone(race_status_name);
\r
1712 race_status_name = string_null;
\r
1713 if(race_status_name_prev)
\r
1714 strunzone(race_status_name_prev);
\r
1715 race_status_name_prev = string_null;
\r
1719 void Sbar_Portrait()
\r
1721 // draws the portrait, using the values set in Ent_ReadPortrait
\r
1723 // make the portrait slide in and out of the left edge
\r
1725 float fade1_start, fade1_end, fade2_start, fade2_end;
\r
1726 float fade_in, fade_out;
\r
1728 fade_time = cvar("sbar_portrait_time") * bound(0, cvar("sbar_portrait_fade"), 0.5);
\r
1730 fade1_start = portrait_time + cvar("sbar_portrait_time") - fade_time;
\r
1731 fade1_end = portrait_time + cvar("sbar_portrait_time");
\r
1732 fade2_start = portrait_time;
\r
1733 fade2_end = portrait_time + fade_time;
\r
1735 fade_in = bound(0, (time / fade1_end - 1) / (fade1_start / fade1_end - 1), 1);
\r
1736 fade_out = 1 - bound(0, (time / fade2_end - 1) / (fade2_start / fade2_end - 1), 1);
\r
1738 vector left, fade_pos;
\r
1740 left_y = vid_conheight / 2;
\r
1741 fade_pos_x = -130 * fade_in * fade_out;
\r
1743 if(!cvar("sbar_portrait"))
\r
1746 if(portrait_time + cvar("sbar_portrait_time") >= time)
\r
1748 if(portrait_image && portrait_name) // prevent using bad strings
\r
1750 drawpic(left - '120 80 0' - fade_pos, portrait_image, '120 160 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1751 drawcolorcodedstring(left - '120 -80 0' - fade_pos, textShortenToWidth(portrait_name, 120, '12 12 0', stringwidth_colors), '12 12 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1756 // free unused strings from memory
\r
1757 if(portrait_image)
\r
1759 strunzone(portrait_image);
\r
1760 portrait_image = string_null;
\r
1764 strunzone(portrait_name);
\r
1765 portrait_name = string_null;
\r
1772 float score, distribution, leader;
\r
1773 vector score_pos, secondary_score_pos, race_score_pos, distribution_color;
\r
1774 string racetime, secondary_racetime;
\r
1775 entity tm, pl, me;
\r
1776 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
\r
1779 top_x = vid_conwidth / 2;
\r
1783 if(gametype == GAME_RPG)
\r
1786 score_pos = top + '-80 8 0';
\r
1787 secondary_score_pos = score_pos + '80 -6 0';
\r
1789 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
\r
1790 pl = players.sort_next;
\r
1792 pl = pl.sort_next;
\r
1793 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
\r
1794 if(pl.scores[ps_primary] == 0)
\r
1797 score = me.(scores[ps_primary]);
\r
1799 float racemin, racesec, racemsec;
\r
1800 float distsec, distmsec;
\r
1801 string s_racemin, s_racesec, s_racemsec;
\r
1803 racemin = floor(score/(60 * TIME_FACTOR));
\r
1804 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
\r
1805 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
\r
1807 if(racemin < 10) s_racemin = strcat("0", ftos(racemin));
\r
1808 else s_racemin = ftos(racemin);
\r
1809 if(racesec < 10) s_racesec = strcat("0", ftos(racesec));
\r
1810 else s_racesec = ftos(racesec);
\r
1811 if(racemsec < 10) s_racemsec = strcat("0", ftos(racemsec));
\r
1812 else s_racemsec = ftos(racemsec);
\r
1814 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
\r
1815 // distribution display
\r
1816 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
\r
1818 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
\r
1819 distmsec = fabs(distribution);
\r
1821 distsec = floor(fabs(distribution) / TIME_FACTOR);
\r
1822 distmsec = fabs(distribution) - distsec * TIME_FACTOR;
\r
1825 if (distribution < 0) {
\r
1826 distribution_color = '0 1 0';
\r
1827 secondary_racetime = "-"; // always prefix with minus sign
\r
1829 else if (distribution > 0) {
\r
1830 distribution_color = '1 0 0';
\r
1831 secondary_racetime = "+"; // minusplus 1: always prefix with plus sign
\r
1834 distribution_color = '1 1 1';
\r
1836 secondary_racetime = strcat(secondary_racetime, ftos(distsec), ".", ftos(distmsec));
\r
1837 drawstring(score_pos + '222 0 0' - '14 0 0', secondary_racetime, '14 14 0', distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1840 racetime = strcat(s_racemin, " : ", s_racesec, " . ", s_racemsec);
\r
1841 race_score_pos = top + '0 0 0';
\r
1842 race_score_pos -= '1 0 0' * stringwidth(racetime, FALSE, '30 30 0') * 0.5;
\r
1843 drawstring(race_score_pos, racetime, '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1845 } else if (!teamplay) { // non-teamgames, except race/cts
\r
1846 // me vector := [team/connected frags id]
\r
1847 pl = players.sort_next;
\r
1849 pl = pl.sort_next;
\r
1852 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
\r
1856 score = me.(scores[ps_primary]);
\r
1858 if(distribution >= 5) {
\r
1859 distribution_color = '0 1 0';
\r
1861 } else if(distribution >= 0) {
\r
1862 distribution_color = '1 1 1';
\r
1864 } else if(distribution >= -5)
\r
1865 distribution_color = '1 1 0';
\r
1867 distribution_color = '1 0 0';
\r
1869 Sbar_DrawXNum(secondary_score_pos, distribution, 6, 3, 16, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1870 Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1871 } else { // teamgames
\r
1872 float max_fragcount;
\r
1873 max_fragcount = -999;
\r
1875 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
\r
1876 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
\r
1878 score = tm.(teamscores[ts_primary]);
\r
1881 if (score > max_fragcount)
\r
1882 max_fragcount = score;
\r
1884 if(tm.team == myteam) {
\r
1885 if (max_fragcount == score)
\r
1887 Sbar_DrawXNum(score_pos, score, 6, 0, 34, GetTeamRGB(tm.team), sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1889 if (max_fragcount == score)
\r
1891 Sbar_DrawXNum(secondary_score_pos, score, 6, 3, 16, GetTeamRGB(tm.team), sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1892 secondary_score_pos = secondary_score_pos + '0 16 0';
\r
1897 if(gametype == GAME_RACE || gametype == GAME_CTS)
\r
1899 drawfont = sbar_bigfont;
\r
1902 string s, forcetime;
\r
1904 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;
\r
1906 if(race_checkpointtime)
\r
1908 a = bound(0, 2 - (time - race_checkpointtime), 1);
\r
1911 if(a > 0) // just hit a checkpoint?
\r
1913 if(race_checkpoint != 254)
\r
1915 if(race_time && race_previousbesttime)
\r
1916 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
\r
1918 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
\r
1920 forcetime = TIME_ENCODED_TOSTRING(race_time);
\r
1925 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
\r
1927 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
\r
1928 if(a > 0) // next one?
\r
1930 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
\r
1935 if(s != "" && a > 0)
\r
1937 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
1938 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1939 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1942 if(race_penaltytime)
\r
1944 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
\r
1947 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
\r
1948 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
1949 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1950 drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1954 if(forcetime != "")
\r
1956 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
\r
1957 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
\r
1958 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
\r
1963 if(race_laptime && race_checkpoint != 255)
\r
1965 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
\r
1966 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1967 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1972 if(race_mycheckpointtime)
\r
1974 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
\r
1975 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
\r
1976 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
1977 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1978 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1980 if(race_othercheckpointtime && race_othercheckpointenemy != "")
\r
1982 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
\r
1983 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
\r
1984 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
1985 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1986 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1989 if(race_penaltytime && !race_penaltyaccumulator)
\r
1991 t = race_penaltytime * 0.1 + race_penaltyeventtime;
\r
1992 a = bound(0, (1 + t - time), 1);
\r
1996 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
\r
1998 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
\r
1999 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
2000 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
2001 drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
2006 drawfont = sbar_font;
\r
2010 void Sbar_Status()
\r
2012 float armor, health, x, a;
\r
2013 armor = getstati(STAT_ARMOR);
\r
2014 health = getstati(STAT_HEALTH);
\r
2017 stat_items = getstati(STAT_ITEMS);
\r
2019 if (cvar("viewsize") <= 100 && sbar_hudselector)
\r
2020 Sbar_DrawPic("gfx/hud/bg_status", stov(cvar_string("hud_panel_status_background_position")), stov(cvar_string("hud_panel_status_background_scale")), TRUE);
\r
2026 Sbar_DrawPic("gfx/hud/sb_armor", stov(cvar_string("hud_item_armor_icon_position")), stov(cvar_string("hud_item_armor_icon_scale")), FALSE);
\r
2027 Sbar_DrawXNum(stov(cvar_string("hud_item_armor_text_position")), x, 3, 0, cvar("hud_item_armor_text_scale"), Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2032 Sbar_DrawPic("gfx/hud/sb_health", stov(cvar_string("hud_item_health_icon_position")), stov(cvar_string("hud_item_health_icon_scale")), FALSE);
\r
2033 Sbar_DrawXNum(stov(cvar_string("hud_item_health_text_position")), x, 3, 0, cvar("hud_item_health_text_scale"), Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2035 // if we are dead, we can skip the HUD from here
\r
2040 float weapon_clipload, weapon_clipsize;
\r
2042 // if we are using the jetpack, show fuel ammo. Otherwise show the ammo of our weapon
\r
2043 if(stat_items & IT_JETPACK && button_jetpack)
\r
2045 a = getstati(GetAmmoStat(0)); // how much fuel do we have?
\r
2046 Sbar_DrawPic(GetAmmoPicture(0), stov(cvar_string("hud_item_ammo_icon_position")), stov(cvar_string("hud_item_ammo_noload_icon_scale")), FALSE);
\r
2047 Sbar_DrawXNum(stov(cvar_string("hud_item_ammo_noload_text_position")), a, 3, 0, cvar("hud_item_ammo_noload_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2052 for (i = 0; i < 1; ++i)
\r
2054 // Since fuel is currently the only ammo, always show it on the HUD.
\r
2055 // In case we ever get more ammos, comment the line below back in.
\r
2056 // if (stat_items & GetAmmoItemCode(i))
\r
2058 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
\r
2059 Sbar_DrawPic(GetAmmoPicture(i), stov(cvar_string("hud_item_ammo_icon_position")), stov(cvar_string("hud_item_ammo_icon_scale")), FALSE);
\r
2060 weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);
\r
2062 // if the weapon we're holding is reloadable, show both its ammo and load
\r
2063 if(weapon_clipsize)
\r
2065 weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);
\r
2066 if(weapon_clipload < 0) // we're reloading
\r
2067 Sbar_DrawString("- -", stov(cvar_string("hud_item_clip_load_text_position")), cvar("hud_item_clip_load_text_scale"));
\r
2069 Sbar_DrawXNum(stov(cvar_string("hud_item_clip_load_text_position")), weapon_clipload, 2, 0, cvar("hud_item_clip_load_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2070 Sbar_DrawXNum(stov(cvar_string("hud_item_ammo_load_text_position")), a, 3, 0, cvar("hud_item_ammo_load_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2074 Sbar_DrawXNum(stov(cvar_string("hud_item_ammo_noload_text_position")), a, 3, 0, cvar("hud_item_ammo_noload_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2082 e = get_weaponinfo(activeweapon);
\r
2083 if (e && e.netname != "" && e.netname != "N/A")
\r
2084 Sbar_DrawPic(strcat("gfx/hud/bg_status_activeweapon_", e.netname), stov(cvar_string("hud_item_weapon_position")), stov(cvar_string("hud_item_weapon_scale")), FALSE);
\r
2089 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
\r
2090 vector pos, bgpos, timer_color;
\r
2095 topright = '0 0 0';
\r
2096 topright_x = vid_conwidth;
\r
2099 scale = cvar_or("sbar_timer_scale", 1);
\r
2100 timelimit = getstatf(STAT_TIMELIMIT);
\r
2102 if(gametype == GAME_RPG && !timelimit) // don't draw the timer in rpg if there's no time limit
\r
2105 Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);
\r
2107 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
\r
2108 timeleft = ceil(timeleft);
\r
2109 minutesLeft = floor(timeleft / 60);
\r
2110 secondsLeft = timeleft - minutesLeft*60;
\r
2112 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
\r
2113 timer_color = '1 1 1'; //white
\r
2114 else if(minutesLeft >= 1)
\r
2115 timer_color = '1 1 0'; //yellow
\r
2117 timer_color = '1 0 0'; //red
\r
2119 if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
\r
2120 if (time < getstatf(STAT_GAMESTARTTIME)) {
\r
2121 //while restart is still active, show 00:00
\r
2122 minutes = seconds = 0;
\r
2124 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
\r
2125 minutes = floor(elapsedTime / 60);
\r
2126 seconds = elapsedTime - minutes*60;
\r
2129 bgpos_x = topright_x - (54 + 17 + 12) * scale;
\r
2130 else if (minutes < 100) // nudge the timer background left if more digits are drawn
\r
2131 bgpos_x = topright_x - (62 + 17 + 12) * scale;
\r
2133 bgpos_x = topright_x - (70 + 17 + 12) * scale;
\r
2137 minutes = minutesLeft;
\r
2138 seconds = secondsLeft;
\r
2139 if (minutes < 10) // nudge the timer background left if more digits are drawn
\r
2140 bgpos_x = topright_x - (54 + 17 + 12) * scale;
\r
2141 else if (minutes < 100)
\r
2142 bgpos_x = topright_x - (62 + 17 + 12) * scale;
\r
2144 bgpos_x = topright_x - (70 + 17 + 12) * scale;
\r
2149 if (cvar("viewsize") <= 100 && sbar_hudselector) { // draw timer background when viewsize <= 100
\r
2151 drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
\r
2153 color = stov(cvar_string("sbar_color_bg"));
\r
2155 drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
2159 drawpic(topright - ('19 0 0' + '3 0 0' - '0 2 0'), "gfx/hud/sb_time", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2160 finaltime = strcat(ftos(minutes), ":");
\r
2162 finaltime = strcat(finaltime, "0", ftos(seconds));
\r
2164 finaltime = strcat(finaltime, ftos(seconds));
\r
2166 pos = topright - ('24 -2 0' + '3 0 0' - '0 2 0');
\r
2167 pos -= '1 0 0' * stringwidth(finaltime, FALSE, 18 * scale * '1 1 0');
\r
2168 drawstring(pos, finaltime, 18 * scale * '1 1 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2173 vector ring_pos, ring1_color, ring2_color;
\r
2174 vector text_pos, text1_size, text2_size;
\r
2175 float ring1_alpha, ring2_alpha, ring1_size, ring1_clip, ring2_size, ring2_clip;
\r
2176 string text1_msg, text2_msg;
\r
2178 ring_pos_x = vid_conwidth / 2;
\r
2179 ring_pos_y = vid_conheight - vid_conheight / 3.5;
\r
2180 ring1_size = cvar("sbar_ring1_scale");
\r
2181 ring2_size = cvar("sbar_ring2_scale");
\r
2182 ring1_alpha = sbar_alpha_fg * cvar("sbar_ring1_alpha");
\r
2183 ring2_alpha = sbar_alpha_fg * cvar("sbar_ring2_alpha");
\r
2184 text1_size = '1 1 0' * cvar("sbar_ring1_text_scale");
\r
2185 text2_size = '1 1 0' * cvar("sbar_ring2_text_scale");
\r
2187 switch(getstati(STAT_SBRING1_TYPE))
\r
2193 // ring shows predator swallow progress, fills with progress
\r
2194 ring1_color = '0.5 1 0.5';
\r
2195 text1_msg = "Swallowing...";
\r
2198 // ring shows vore system delay, empties with progress
\r
2199 ring1_color = '0.5 0.5 1';
\r
2200 text1_msg = "Vore delay";
\r
2203 // ring shows stomach kick delay, empties with progress
\r
2204 ring1_color = '1 1 0.5';
\r
2205 text1_msg = "Kick delay";
\r
2208 print(strcat("^1Error:^7 Unknown ring type: ", ftos(getstati(STAT_SBRING1_TYPE)), "\n"));
\r
2211 switch(getstati(STAT_SBRING2_TYPE))
\r
2217 // ring shows prey swallow progress, fills with progress
\r
2218 ring2_color = '1 0.5 0.5';
\r
2219 text2_msg = "Swallowed...";
\r
2222 // ring shows regurgitation preparing, fills with progress
\r
2223 ring2_color = '1 0.5 1';
\r
2224 text2_msg = "Regurgitating...";
\r
2227 print(strcat("^1Error:^7 Unknown ring type: ", ftos(getstati(STAT_SBRING1_TYPE)), "\n"));
\r
2230 ring1_clip = getstatf(STAT_SBRING1_CLIP);
\r
2231 ring2_clip = getstatf(STAT_SBRING2_CLIP);
\r
2233 if(text1_msg != "" && cvar("sbar_ring1"))
\r
2235 DrawCircleClippedPic(ring_pos, ring1_size, "gfx/hud/sb_ring.tga", ring1_clip, ring1_color, ring1_alpha, DRAWFLAG_ADDITIVE);
\r
2236 text_pos_x = ring_pos_x - stringwidth(text1_msg, FALSE, text1_size) / 2;
\r
2237 text_pos_y = ring_pos_y - ring1_size / 2;
\r
2238 drawstring(text_pos, text1_msg, text1_size, ring1_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2240 if(text2_msg != "" && cvar("sbar_ring2"))
\r
2242 DrawCircleClippedPic(ring_pos, ring2_size, "gfx/hud/sb_ring.tga", ring2_clip, ring2_color, ring2_alpha, DRAWFLAG_ADDITIVE);
\r
2243 text_pos_x = ring_pos_x - stringwidth(text2_msg, FALSE, text2_size) / 2;
\r
2244 text_pos_y = ring_pos_y + ring1_size / 2;
\r
2245 drawstring(text_pos, text2_msg, text2_size, ring2_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2249 void CSQC_Strength_Timer() {
\r
2251 vector bottomright;
\r
2253 bottomright_x = vid_conwidth;
\r
2254 bottomright_y = vid_conheight;
\r
2255 bottomright_z = 0;
\r
2257 float stat_items, dt;
\r
2258 stat_items = getstati(STAT_ITEMS);
\r
2260 if not(stat_items & IT_STRENGTH)
\r
2261 if not(stat_items & IT_INVINCIBLE)
\r
2265 if (getstati(STAT_HEALTH) <= 0)
\r
2269 float strength_time, invincibility_time, countdown_fontsize;
\r
2271 picsize = '22 22 0';
\r
2272 countdown_fontsize = 18;
\r
2274 pos = bottomright - '34 48 0';
\r
2277 strength_time = getstatf(STAT_STRENGTH_FINISHED);
\r
2278 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
\r
2280 if (strength_time) {
\r
2281 dt = strength_time - time;
\r
2286 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
\r
2287 bound(0, (ceil(dt) - dt) / 0.5, 1));
\r
2291 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
\r
2293 Sbar_DrawXNum(pos - '30 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2297 drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
\r
2298 bound(0, -dt / 0.5, 1));
\r
2303 if (invincibility_time) {
\r
2304 dt = invincibility_time - time;
\r
2309 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
\r
2310 bound(0, (ceil(dt) - dt) / 0.5, 1));
\r
2314 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
\r
2316 Sbar_DrawXNum(pos - '30 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2320 drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
\r
2321 bound(0, -dt / 0.5, 1));
\r
2326 #define CENTERPRINT_MAX_LINES 30
\r
2327 string centerprint_messages[CENTERPRINT_MAX_LINES];
\r
2328 float centerprint_width[CENTERPRINT_MAX_LINES];
\r
2329 vector centerprint_start;
\r
2330 float centerprint_expire;
\r
2331 float centerprint_num;
\r
2332 float centerprint_offset_hint;
\r
2333 vector centerprint_fontsize;
\r
2335 void centerprint(string strMessage)
\r
2337 float i, j, n, hcount;
\r
2340 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
\r
2342 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
\r
2344 if(cvar("scr_centertime") <= 0)
\r
2347 if(strMessage == "")
\r
2350 // strip trailing newlines
\r
2351 j = strlen(strMessage) - 1;
\r
2352 while(substring(strMessage, j, 1) == "\n" && j >= 0)
\r
2354 strMessage = substring(strMessage, 0, j + 1);
\r
2356 if(strMessage == "")
\r
2359 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
\r
2361 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
\r
2363 strMessage = substring(strMessage, j, strlen(strMessage) - j);
\r
2364 centerprint_offset_hint = j;
\r
2366 if(strMessage == "")
\r
2369 // if we get here, we have a message. Initialize its height.
\r
2370 centerprint_num = 0;
\r
2372 n = tokenizebyseparator(strMessage, "\n");
\r
2374 for(j = 0; j < n; ++j)
\r
2376 getWrappedLine_remaining = argv(j);
\r
2377 while(getWrappedLine_remaining)
\r
2379 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
\r
2380 if(centerprint_messages[i])
\r
2381 strunzone(centerprint_messages[i]);
\r
2382 centerprint_messages[i] = strzone(s);
\r
2383 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
\r
2386 // half height for empty lines looks better
\r
2392 if(i >= CENTERPRINT_MAX_LINES)
\r
2398 h = centerprint_fontsize_y*hcount;
\r
2400 havail = vid_conheight;
\r
2401 if(cvar("con_chatpos") < 0)
\r
2402 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
\r
2403 if(havail > vid_conheight / 4)
\r
2404 havail = vid_conheight / 4; // avoid overlapping HUD
\r
2406 centerprint_start_x = 0;
\r
2409 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
\r
2411 // here, the centerprint would cover the crosshair. REALLY BAD.
\r
2412 forbiddenmin = vid_conheight * 0.5 - h - 16;
\r
2413 forbiddenmax = vid_conheight * 0.5 + 16;
\r
2415 allowedmin = scoreboard_bottom;
\r
2416 allowedmax = havail - h;
\r
2417 preferred = (havail - h)/2;
\r
2420 // possible orderings (total: 4! / 4 = 6)
\r
2421 // allowedmin allowedmax forbiddenmin forbiddenmax
\r
2422 // forbiddenmin forbiddenmax allowedmin allowedmax
\r
2423 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
\r
2425 // forbidden doesn't matter in this case
\r
2426 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
\r
2428 // allowedmin forbiddenmin allowedmax forbiddenmax
\r
2429 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
\r
2431 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
\r
2433 // allowedmin forbiddenmin forbiddenmax allowedmax
\r
2434 else if(allowedmin < forbiddenmin)
\r
2436 // make sure the forbidden zone is not covered
\r
2437 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
\r
2438 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
\r
2440 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
\r
2442 // forbiddenmin allowedmin allowedmax forbiddenmax
\r
2443 else if(allowedmax < forbiddenmax)
\r
2445 // it's better to leave the allowed zone (overlap with scoreboard) than
\r
2446 // to cover the forbidden zone (crosshair)
\r
2447 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
\r
2448 centerprint_start_y = forbiddenmax;
\r
2450 centerprint_start_y = forbiddenmin;
\r
2452 // forbiddenmin allowedmin forbiddenmax allowedmax
\r
2455 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
\r
2458 centerprint_start_y =
\r
2461 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
\r
2468 centerprint_num = i;
\r
2469 centerprint_expire = time + cvar("scr_centertime");
\r
2472 void Sbar_DrawCenterPrint (void)
\r
2479 //if(time > centerprint_expire)
\r
2482 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
\r
2483 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
\r
2484 //sz = 1.2 / (a + 0.2);
\r
2489 pos = centerprint_start;
\r
2490 for (i=0; i<centerprint_num; i = i + 1)
\r
2492 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
\r
2493 ts = centerprint_messages[i];
\r
2496 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
2497 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
\r
2498 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
\r
2499 pos_y = pos_y + centerprint_fontsize_y;
\r
2502 // half height for empty lines looks better
\r
2503 pos_y = pos_y + centerprint_fontsize_y * 0.5;
\r
2507 vector Sbar_DrawNoteLine(vector offset, string s)
\r
2509 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
2510 drawcolorcodedstring(
\r
2511 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),
\r
2517 return offset + sbar_fontsize_y * '0 1 0';
\r
2520 void Sbar_DrawPressedKeys(void)
\r
2522 vector pos, bgsize;
\r
2523 float pressedkeys;
\r
2525 pos = stov(cvar_string("cl_showpressedkeys_position"));
\r
2527 bgsize = '126 75 0';
\r
2529 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
\r
2530 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
\r
2531 pos -= '-15 -6 0'; // adjust to the origin of these numbers
\r
2533 pressedkeys = getstatf(STAT_PRESSED_KEYS);
\r
2534 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2535 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2536 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2537 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2538 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2539 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2540 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2543 void Sbar_ShowSpeed(void)
\r
2546 float pos, conversion_factor;
\r
2547 string speed, zspeed, unit;
\r
2549 switch(cvar("cl_showspeed_unit"))
\r
2554 conversion_factor = 1.0;
\r
2558 conversion_factor = 1.0;
\r
2562 conversion_factor = 0.0254;
\r
2566 conversion_factor = 0.0254 * 3.6;
\r
2570 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
\r
2574 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
\r
2578 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
\r
2580 numsize_x = numsize_y = cvar("cl_showspeed_size");
\r
2581 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
\r
2583 drawfont = sbar_bigfont;
\r
2584 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2586 if (cvar("cl_showspeed_z") == 1) {
\r
2587 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
\r
2588 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2591 drawfont = sbar_font;
\r
2594 vector acc_prevspeed;
\r
2595 float acc_prevtime;
\r
2598 void Sbar_ShowAcceleration(void)
\r
2600 float acceleration, sz, scale, alpha, f;
\r
2601 vector pos, top, rgb;
\r
2602 top_x = vid_conwidth/2;
\r
2605 f = time - acc_prevtime;
\r
2606 if(cvar("cl_showacceleration_z"))
\r
2607 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
\r
2609 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
\r
2610 acc_prevspeed = pmove_vel;
\r
2611 acc_prevtime = time;
\r
2613 f = bound(0, f * 10, 1);
\r
2614 acc_avg = acc_avg * (1 - f) + acceleration * f;
\r
2615 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
\r
2617 pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
\r
2619 sz = cvar("cl_showacceleration_size");
\r
2620 scale = cvar("cl_showacceleration_scale");
\r
2621 alpha = cvar("cl_showacceleration_alpha");
\r
2622 if (cvar("cl_showacceleration_color_custom"))
\r
2623 rgb = stov(cvar_string("cl_showacceleration_color"));
\r
2626 if (acceleration < 0) {
\r
2627 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
\r
2628 } else if (acceleration > 0) {
\r
2629 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
\r
2633 if (acceleration > 0)
\r
2634 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2635 else if (acceleration < 0)
\r
2636 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2639 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
\r
2641 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2642 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2643 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2644 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2647 /*void Sbar_DrawAccuracyStats_Description_Splash(vector position)
\r
2649 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2650 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2651 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2652 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2653 }*/ // we have no splash damage weapons, but keep this code just in case
\r
2655 void Sbar_DrawAccuracyStats()
\r
2657 float i, count_hitscan, /*count_splash,*/ row_hitscan/*, row_splash*/; // count is the number of 'colums'
\r
2658 float weapon_hit, weapon_damage, weapon_stats;
\r
2659 float left_border; // position where the weapons start, the description is in the border
\r
2660 vector fill_colour, fill_size;
\r
2662 vector border_colour;
\r
2664 float col_margin = 20; // pixels between the columns
\r
2665 float row_margin = 20; // pixels between the rows
\r
2667 fill_size_x = 5 * sbar_fontsize_x; // width of the background
\r
2668 fill_size_y = 10 * sbar_fontsize_y; // height of the background
\r
2670 drawfont = sbar_bigfont;
\r
2672 pos_y = cvar("sbar_scoreboard_offset");
\r
2674 drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2676 left_border = col_margin + 11 * sbar_fontsize_x;
\r
2678 drawfont = sbar_font;
\r
2683 if(mod(time, 1) >= 0.4)
\r
2684 drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2689 if(gametype == GAME_RACE || gametype == GAME_CTS)
\r
2692 if(mod(time, 1) >= 0.4)
\r
2693 drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2698 float top_border_hitscan = cvar("sbar_scoreboard_offset") + 55; // position where the hitscan row starts: pixels down the screen
\r
2699 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
\r
2701 // float top_border_splash = cvar("sbar_scoreboard_offset") + 175; // position where the splash row starts: pixels down the screen
\r
2702 // Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
\r
2704 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
\r
2706 self = get_weaponinfo(i);
\r
2707 if not(self.weapons)
\r
2709 weapon_hit = weapon_hits[i-WEP_FIRST];
\r
2710 weapon_damage = weapon_fired[i-WEP_FIRST];
\r
2711 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0'; // white or black border
\r
2713 if (weapon_damage) {
\r
2714 /*if (self.spawnflags & WEP_TYPE_SPLASH) {
\r
2715 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
\r
2717 fill_colour_x = 1 - 0.015 * weapon_stats;
\r
2718 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
\r
2720 // how the background colour is calculated
\r
2721 // % red green red_2 green_2
\r
2722 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2723 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2724 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2725 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2726 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2727 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2728 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2729 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2730 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2731 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2732 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2734 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
\r
2738 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));
\r
2741 pos_x = left_border + count_splash * (fill_size_x + col_margin);
\r
2742 pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);
\r
2745 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
2746 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
2749 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2751 // the amount of shots fired or max damage
\r
2752 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2754 // the amount of hits or actual damage
\r
2755 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2758 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2760 // the amount of shots missed or damage wasted
\r
2761 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2764 } else*/ // we have no splash damage weapons, but keep this code just in case
\r
2766 if (self.spawnflags & WEP_TYPE_HITSCAN) {
\r
2767 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
\r
2769 fill_colour_x = 1 - 0.015 * weapon_stats;
\r
2770 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
\r
2772 // how the background colour is calculated
\r
2773 // % red green red_2 green_2
\r
2774 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2775 // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2776 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2777 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2778 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2779 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2780 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2781 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2782 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2783 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2784 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2786 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
\r
2788 count_hitscan = 0;
\r
2790 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));
\r
2793 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
\r
2794 pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);
\r
2797 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
2798 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
2801 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2803 // the amount of shots fired or max damage
\r
2804 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2806 // the amount of hits or actual damage
\r
2807 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2810 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2812 // the amount of shots missed or damage wasted
\r
2813 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2821 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
\r
2823 position_x -= 2 / 3 * strlen(text) * scale_x;
\r
2824 drawstring(position, text, scale, rgb, alpha, flag);
\r
2827 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
\r
2829 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
\r
2830 drawstring(position, text, scale, rgb, alpha, flag);
\r
2833 void Sbar_Reset (void)
\r
2835 // reset gametype specific icons
\r
2836 if(gametype == GAME_KEYHUNT)
\r
2837 CSQC_kh_hudreset();
\r
2838 else if(gametype == GAME_CTF)
\r
2839 CSQC_ctf_hudreset();
\r
2842 float vote_yescount;
\r
2843 float vote_nocount;
\r
2844 float vote_needed;
\r
2845 float vote_highlighted; // currently selected vote
\r
2847 float vote_active; // is there an active vote?
\r
2848 float vote_prev; // previous state of vote_active to check for a change
\r
2850 float vote_change; // "time" when vote_active changed
\r
2852 vector stomachstatus_colorfade_current;
\r
2853 vector StomachStatus_ColorFade(vector target_color)
\r
2856 step = cvar("sbar_stomachboard_status_fade") * frametime;
\r
2858 if(stomachstatus_colorfade_current_x >= target_color_x + step)
\r
2859 stomachstatus_colorfade_current_x -= step;
\r
2860 else if(stomachstatus_colorfade_current_x <= target_color_x - step)
\r
2861 stomachstatus_colorfade_current_x += step;
\r
2863 if(stomachstatus_colorfade_current_y >= target_color_y + step)
\r
2864 stomachstatus_colorfade_current_y -= step;
\r
2865 else if(stomachstatus_colorfade_current_y <= target_color_y - step)
\r
2866 stomachstatus_colorfade_current_y += step;
\r
2868 if(stomachstatus_colorfade_current_z >= target_color_z + step)
\r
2869 stomachstatus_colorfade_current_z -= step;
\r
2870 else if(stomachstatus_colorfade_current_z <= target_color_z - step)
\r
2871 stomachstatus_colorfade_current_z += step;
\r
2873 return stomachstatus_colorfade_current;
\r
2876 void Sbar_Draw (void)
\r
2878 // vectors for top right, bottom right, bottom and bottom left corners
\r
2881 vector bottomright;
\r
2882 vector bottomleft;
\r
2884 topright_x = vid_conwidth;
\r
2888 bottom_x = vid_conwidth/2;
\r
2889 bottom_y = vid_conheight;
\r
2892 bottomright_x = vid_conwidth;
\r
2893 bottomright_y = vid_conheight;
\r
2894 bottomright_z = 0;
\r
2897 bottomleft_y = vid_conheight;
\r
2900 sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
\r
2901 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
\r
2902 sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
\r
2903 sbar_color_bg_team = cvar("sbar_color_bg_team");
\r
2905 float weapon_stats;
\r
2908 weapon_stats = getstati(STAT_DAMAGE_HITS);
\r
2909 weapon_number = weapon_stats & 63;
\r
2910 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
\r
2912 weapon_stats = getstati(STAT_DAMAGE_FIRED);
\r
2913 weapon_number = weapon_stats & 63;
\r
2914 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
\r
2916 vector o; o = '1 0 0' * vid_conwidth;
\r
2917 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
\r
2923 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
\r
2924 sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
\r
2925 if(sbar_fontsize != sbar_oldfontsize)
\r
2927 Cmd_Sbar_SetFields(0);
\r
2928 sbar_oldfontsize = sbar_fontsize;
\r
2931 if(spectatee_status && !intermission)
\r
2933 drawfont = sbar_bigfont;
\r
2934 if(spectatee_status == -1)
\r
2935 s = "^1Observing";
\r
2937 s = GetPlayerName(spectatee_status - 1);
\r
2938 // spectated player name between HUD and chat area, aligned to the left
\r
2939 pos_x = bottomleft_x;
\r
2940 pos_y = bottom_y - 200 - sbar_fontsize_spec_y;
\r
2941 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);
\r
2942 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2943 drawfont = sbar_font;
\r
2945 // spectator text in the upper right corner
\r
2946 if(spectatee_status == -1)
\r
2947 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
\r
2949 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
\r
2950 o = Sbar_DrawNoteLine(o, s);
\r
2952 if(spectatee_status == -1)
\r
2953 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
\r
2955 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
\r
2956 o = Sbar_DrawNoteLine(o, s);
\r
2958 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
\r
2959 o = Sbar_DrawNoteLine(o, s);
\r
2961 if(gametype == GAME_ARENA)
\r
2962 s = "^1Wait for your turn to join";
\r
2963 else if(gametype == GAME_LMS)
\r
2966 sk = playerslots[player_localentnum - 1];
\r
2967 if(sk.(scores[ps_primary]) >= 666)
\r
2968 s = "^1Match has already begun";
\r
2969 else if(sk.(scores[ps_primary]) > 0)
\r
2970 s = "^1You have no more lives left";
\r
2972 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
\r
2975 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
\r
2976 o = Sbar_DrawNoteLine(o, s);
\r
2978 //show restart countdown:
\r
2979 if (time < getstatf(STAT_GAMESTARTTIME)) {
\r
2981 //we need to ceil, otherwise the countdown would be off by .5 when using round()
\r
2982 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
\r
2983 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
\r
2984 o = Sbar_DrawNoteLine(o, s);
\r
2987 if(warmup_stage && !intermission)
\r
2989 s = "^2Currently in ^1warmup^2 stage!";
\r
2990 o = Sbar_DrawNoteLine(o, s);
\r
2993 // move more important stuff more to the middle so its more visible
\r
2994 o_y = vid_conheight * 0.66;
\r
2996 string blinkcolor;
\r
2997 if(mod(time, 1) >= 0.5)
\r
2998 blinkcolor = "^1";
\r
3000 blinkcolor = "^3";
\r
3002 if(ready_waiting && !intermission && !spectatee_status)
\r
3004 if(ready_waiting_for_me)
\r
3007 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
\r
3009 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
\r
3014 s = strcat("^2Waiting for others to ready up to end warmup...");
\r
3016 s = strcat("^2Waiting for others to ready up...");
\r
3018 o = Sbar_DrawNoteLine(o, s);
\r
3020 else if(warmup_stage && !intermission && !spectatee_status)
\r
3022 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
\r
3023 o = Sbar_DrawNoteLine(o, s);
\r
3026 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
\r
3029 float ts_min, ts_max;
\r
3030 tm = teams.sort_next;
\r
3033 for(; tm.sort_next; tm = tm.sort_next)
\r
3035 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
\r
3037 if(!ts_min) ts_min = tm.team_size;
\r
3038 else ts_min = min(ts_min, tm.team_size);
\r
3039 if(!ts_max) ts_max = tm.team_size;
\r
3040 else ts_max = max(ts_max, tm.team_size);
\r
3042 if ((ts_max - ts_min) > 1)
\r
3044 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
\r
3045 tm = GetTeam(myteam, false);
\r
3047 if (tm.team != COLOR_SPECTATOR)
\r
3048 if (tm.team_size == ts_max)
\r
3049 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
\r
3051 o = Sbar_DrawNoteLine(o, s);
\r
3056 if(vote_active != vote_prev) {
\r
3057 vote_change = time;
\r
3058 vote_prev = bound(0, vote_active, 1);
\r
3062 vote_alpha = bound(0, (time - vote_change) * 2, 1);
\r
3064 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
\r
3068 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
\r
3071 color = GetTeamRGB(myteam) * sbar_color_bg_team;
\r
3073 color = stov(cvar_string("sbar_color_bg"));
\r
3075 vector voteorigin = bottomright - '290 135 0';
\r
3076 vector votesize = '280 70 0';
\r
3077 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
3079 s = "A vote has been called for: ";
\r
3080 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3081 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);
\r
3082 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3084 // print the yes/no counts
\r
3085 s = strcat("Yes: ", ftos(vote_yescount));
\r
3086 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3087 s = strcat("No: ", ftos(vote_nocount));
\r
3088 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3090 // draw the progress bars
\r
3091 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);
\r
3092 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3094 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);
\r
3095 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3097 // draw the highlights
\r
3098 if(vote_highlighted == 1) {
\r
3099 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);
\r
3100 drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3102 else if(vote_highlighted == 2) {
\r
3103 drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);
\r
3104 drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3107 drawresetcliparea();
\r
3109 else if(!vote_active) {
\r
3110 vote_highlighted = 0;
\r
3113 Sbar_UpdatePlayerTeams();
\r
3114 if (intermission == 2) // map voting screen
\r
3118 Sbar_DrawScoreboard();
\r
3120 Sbar_FinaleOverlay();
\r
3124 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
\r
3126 Sbar_DrawScoreboard();
\r
3130 if(getstati(STAT_VORE_EATEN))
\r
3135 StomachStatus_ColorFade('0 0 0');
\r
3139 if(sb_showaccuracy && spectatee_status != -1)
\r
3140 Sbar_DrawAccuracyStats();
\r
3142 Sbar_DrawScoreboard();
\r
3144 fade = 3.2 - 2 * (time - weapontime);
\r
3145 fade = bound(0.7, fade, 1);
\r
3147 // when a player's armor is below the necessary level, subsystems will not work
\r
3148 if(getstati(STAT_HEALTH) > 0)
\r
3151 warn_pos_x = vid_conwidth / 2;
\r
3152 warn_pos_y = vid_conheight - vid_conheight / 2.5;
\r
3153 if(getstati(STAT_ARMOR) < g_power)
\r
3155 // subsystems are down
\r
3156 drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_fail", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3157 drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_fail_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);
\r
3158 power_boot = time + g_power_reboot;
\r
3159 Sbar_Portrait(); // draw the portrait still
\r
3160 return; // skip drawing the HUD
\r
3162 else if(time <= power_boot)
\r
3164 // subsystems are rebooting
\r
3165 drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_reboot", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3166 drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_reboot_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);
\r
3167 Sbar_Portrait(); // draw the portrait still
\r
3168 return; // skip drawing the HUD
\r
3172 if(g_vore) // only when the vore system is active
\r
3174 // draw the stomach board
\r
3175 if (cvar("viewsize") <= 100 && sbar_hudselector) {
\r
3177 drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
\r
3179 // allow for custom HUD colors in non-teamgames
\r
3180 color = stov(cvar_string("sbar_color_bg"));
\r
3182 drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
3188 if(getstati(STAT_VORE_EATEN))
\r
3190 if(teamplay && (GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(player_localentnum - 1) || GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(spectatee_status - 1))) // same team
\r
3191 hl_color = stov(cvar_string("sbar_stomachboard_color2"));
\r
3193 hl_color = stov(cvar_string("sbar_stomachboard_color3"));
\r
3194 hl_string = "predator:";
\r
3198 hl_color = stov(cvar_string("sbar_stomachboard_color1"));
\r
3199 hl_string = "self:";
\r
3201 drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(hl_color), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3202 drawstring(bottomleft - '-80 173 0', hl_string, '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3204 float stomach_load, stomach_maxload; // shows the predator's stomach load when we are eaten, and ours otherwise
\r
3205 stomach_load = getstati(STAT_VORE_LOAD);
\r
3206 stomach_maxload = getstati(STAT_VORE_MAXLOAD);
\r
3208 vector status_pos;
\r
3209 string status_text, status_color;
\r
3210 float status_size;
\r
3211 status_color = rgb_to_hexcolor('0.5 0.5 0.5' + Sbar_NumColor(stomach_maxload) * 0.5); // twice brighter than health / armor colors
\r
3214 status_text = strcat(ftos(stomach_load), "^8/", status_color, ftos(stomach_maxload));
\r
3215 status_pos = bottomleft - '-43 168 0';
\r
3220 status_text = strcat(status_color, ftos(stomach_maxload));
\r
3221 status_pos = bottomleft - '-43 170 0';
\r
3224 status_pos -= '1 0 0' * stringwidth(status_text, TRUE, '1 0 0' * status_size) * 0.5;
\r
3225 drawcolorcodedstring(status_pos, status_text, '1 1 0' * status_size, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3227 if(getstati(STAT_VORE_DIGESTING)) // we are currently digesting
\r
3228 drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3229 else if(stomach_load) // we can digest at this time
\r
3230 drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0.25 0.25 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3231 else // we cannot digest at this time
\r
3232 drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0.25 0 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3234 // draw the stomach board player list
\r
3239 hud_total_prey = 0;
\r
3240 for(pl = players.sort_next; pl; pl = pl.sort_next)
\r
3242 if(pl.team == COLOR_SPECTATOR)
\r
3245 if(getstati(STAT_VORE_EATEN))
\r
3246 f = pl.plpredator == getstati(STAT_VORE_EATEN);
\r
3249 if(spectatee_status)
\r
3250 f = pl.plpredator == spectatee_status;
\r
3252 f = pl.plpredator == player_localentnum;
\r
3257 if(l <= 8) // limit the stomach board to 9 entries due to the HUD design
\r
3259 Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);
\r
3260 pos_y += 1.1 * sbar_fontsize_y;
\r
3266 // set the predator's name
\r
3267 if(getstati(STAT_VORE_EATEN))
\r
3269 if(pl.sv_entnum == getstati(STAT_VORE_EATEN) - 1)
\r
3272 else if(pl.sv_entnum == player_localentnum - 1 || pl.sv_entnum == spectatee_status - 1)
\r
3273 pred = pl; // show us or the spectated player
\r
3276 // draw the predator's name
\r
3277 Sbar_PrintStomachboardItemPred(bottomleft - '-76 150 0', pred);
\r
3280 // draw status, scores, timer, ring and portrait
\r
3287 // draw strength/invincibility icon and timer
\r
3288 CSQC_Strength_Timer();
\r
3290 // draw gametype specific icons
\r
3291 if(gametype == GAME_KEYHUNT)
\r
3293 else if(gametype == GAME_CTF)
\r
3295 else if(gametype == GAME_CTS || gametype == GAME_RACE)
\r
3298 // draw the canleave message
\r
3299 if(getstati(STAT_VORE_CANLEAVE))
\r
3300 if not(spectatee_status) // this message doesn't address spectated players
\r
3302 s = strcat("^7Press ^3", getcommandkey("jump", "+jump"), " ^7to exit");
\r
3303 pos_x = bottom_x - stringwidth(s, TRUE, '0 0 0') * 16 / 2;
\r
3304 pos_y = bottom_y - 120;
\r
3305 drawcolorcodedstring(pos, s, '16 16 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3312 float redflag_prevframe, blueflag_prevframe; // status during previous frame
\r
3313 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
\r
3314 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
\r
3316 void CSQC_ctf_hudreset(void)
\r
3318 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
\r
3321 void CSQC_ctf_hud(void)
\r
3323 vector top, redflag_pos, blueflag_pos, sz;
\r
3324 float f; // every function should have that
\r
3325 top_x = vid_conwidth / 2;
\r
3329 float redflag, blueflag; // current status
\r
3330 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
\r
3333 stat_items = getstati(STAT_ITEMS);
\r
3334 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
\r
3335 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
\r
3337 // when status CHANGES, set old status into prevstatus and current status into status
\r
3338 if (redflag != redflag_prevframe)
\r
3340 redflag_statuschange_time = time;
\r
3341 redflag_prevstatus = redflag_prevframe;
\r
3342 redflag_prevframe = redflag;
\r
3345 if (blueflag != blueflag_prevframe)
\r
3347 blueflag_statuschange_time = time;
\r
3348 blueflag_prevstatus = blueflag_prevframe;
\r
3349 blueflag_prevframe = blueflag;
\r
3352 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
\r
3353 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
\r
3355 float BLINK_FACTOR = 0.15;
\r
3356 float BLINK_BASE = 0.85;
\r
3358 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
\r
3360 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
\r
3361 // ensure RMS == 1
\r
3362 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
\r
3364 string red_icon, red_icon_prevstatus;
\r
3365 float red_alpha, red_alpha_prevstatus;
\r
3366 red_alpha = red_alpha_prevstatus = 1;
\r
3368 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
\r
3369 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
\r
3370 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
\r
3372 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
\r
3373 red_icon = "gfx/hud/sb_flag_red_shielded";
\r
3375 red_icon = string_null;
\r
3378 switch(redflag_prevstatus) {
\r
3379 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
\r
3380 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
\r
3381 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
\r
3384 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
\r
3385 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
\r
3386 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
\r
3388 red_icon_prevstatus = string_null;
\r
3392 string blue_icon, blue_icon_prevstatus;
\r
3393 float blue_alpha, blue_alpha_prevstatus;
\r
3394 blue_alpha = blue_alpha_prevstatus = 1;
\r
3395 switch(blueflag) {
\r
3396 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
\r
3397 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
\r
3398 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
\r
3400 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
\r
3401 blue_icon = "gfx/hud/sb_flag_blue_shielded";
\r
3403 blue_icon = string_null;
\r
3406 switch(blueflag_prevstatus) {
\r
3407 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
\r
3408 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
\r
3409 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
\r
3412 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
\r
3413 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
\r
3414 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
\r
3416 blue_icon_prevstatus = string_null;
\r
3420 if (myteam == COLOR_TEAM1) { // always draw own flag on left
\r
3421 redflag_pos = top + '-52 50 0';
\r
3422 blueflag_pos = top + '0 40 0';
\r
3424 blueflag_pos = top + '-52 50 0';
\r
3425 redflag_pos = top + '0 40 0';
\r
3430 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
\r
3431 if(red_icon_prevstatus && f < 1)
\r
3432 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
\r
3434 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
\r
3436 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
\r
3437 if(blue_icon_prevstatus && f < 1)
\r
3438 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
\r
3440 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
\r
3444 float kh_runheretime;
\r
3446 void CSQC_kh_hudreset(void)
\r
3448 kh_runheretime = 0;
\r
3451 void CSQC_kh_hud(void)
\r
3456 vector p, pa, kh_size, kh_asize;
\r
3459 top_x = vid_conwidth / 2;
\r
3463 p = top + '-50 64 0';
\r
3465 kh_keys = getstati(STAT_KH_KEYS);
\r
3467 kh_size = '19 34 0';
\r
3468 kh_asize = '19 10 0';
\r
3469 pa = p + '0 -10 0';
\r
3475 for(i = 0; i < 4; ++i)
\r
3477 key = floor(kh_keys / pow(32, i)) & 31;
\r
3478 keyteam = key - 1;
\r
3479 if(keyteam == 30 && keycount <= 4)
\r
3481 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
\r
3484 // this yields 8 exactly if "RUN HERE" shows
\r
3488 if(!kh_runheretime)
\r
3489 kh_runheretime = time;
\r
3490 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
\r
3493 kh_runheretime = 0;
\r
3495 for(i = 0; i < 4; ++i)
\r
3497 key = floor(kh_keys / pow(32, i)) & 31;
\r
3498 keyteam = key - 1;
\r
3501 case 30: // my key
\r
3506 case -1: // no key
\r
3510 default: // owned or dropped
\r
3515 a = a * sbar_alpha_fg;
\r
3516 aa = aa * sbar_alpha_fg;
\r
3522 drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3525 drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3528 drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3531 drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3536 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
\r
3539 drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3542 drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3545 drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3548 drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3557 float crecordtime_prev; // last remembered crecordtime
\r
3558 float crecordtime_change_time; // time when crecordtime last changed
\r
3559 float srecordtime_prev; // last remembered srecordtime
\r
3560 float srecordtime_change_time; // time when srecordtime last changed
\r
3561 void CSQC_race_hud(void)
\r
3564 me = playerslots[player_localentnum - 1];
\r
3566 float f; // yet another function has this
\r
3567 score = me.(scores[ps_primary]);
\r
3569 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
\r
3570 return; // no records in the actual race
\r
3572 drawfont = sbar_bigfont;
\r
3575 pos_y = vid_conheight - 272;
\r
3577 // clientside personal record
\r
3579 if(gametype == GAME_CTS)
\r
3583 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
\r
3585 if(score && score < t || !t)
\r
3586 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
\r
3588 if(t != crecordtime_prev) {
\r
3589 crecordtime_prev = t;
\r
3590 crecordtime_change_time = time;
\r
3592 f = time - crecordtime_change_time;
\r
3595 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3596 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3598 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3599 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3600 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
\r
3601 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
\r
3606 t = race_server_record;
\r
3607 if(t != srecordtime_prev) {
\r
3608 srecordtime_prev = t;
\r
3609 srecordtime_change_time = time;
\r
3611 f = time - srecordtime_change_time;
\r
3614 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3615 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3617 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3618 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3619 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
\r
3620 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
\r
3622 drawfont = sbar_font;
\r
3625 void Ent_ReadPortrait()
\r
3627 // receives portrait values, which are used in Sbar_Portrait
\r
3629 string pl_model, pl_name, img;
\r
3632 pl_model = ReadString();
\r
3633 pl_skin = ReadByte();
\r
3634 pl_name = ReadString();
\r
3636 // update existing portraits
\r
3638 strunzone(portrait_name);
\r
3639 if(portrait_image)
\r
3640 strunzone(portrait_image);
\r
3642 portrait_time = time;
\r
3643 portrait_name = strzone(pl_name);
\r
3645 // obtain the image name from the text file
\r
3646 float glob, i, fh;
\r
3649 glob = search_begin("models/player/*.txt", TRUE, TRUE);
\r
3652 for(i = 0; i < search_getsize(glob); ++i)
\r
3654 fn = search_getfilename(glob, i);
\r
3655 fh = fopen(fn, FILE_READ);
\r
3659 fgets(fh); // skip name
\r
3661 if(pl_skin == stof(fgets(fh)))
\r
3662 if(pl_model == fgets(fh))
\r
3663 portrait_image = strzone(img);
\r