1 // --------------------------------------------------------------------------
\r
2 // BEGIN REQUIRED CSQC FUNCTIONS
\r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
\r
7 void cvar_clientsettemp(string cv, string val)
\r
10 for(e = world; (e = find(e, classname, "saved_cvar_value")); )
\r
14 e.classname = "saved_cvar_value";
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15 e.netname = strzone(cv);
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16 e.message = strzone(cvar_string(cv));
\r
21 void cvar_clientsettemp_restore()
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24 for(e = world; (e = find(e, classname, "saved_cvar_value")); )
\r
25 cvar_set(e.netname, e.message);
\r
28 void() menu_show_error =
\r
30 drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);
\r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
\r
34 // Useful for precaching things
\r
36 void() menu_sub_null =
\r
41 float __engine_check;
\r
45 string cl_announcer_prev;
\r
46 void WaypointSprite_Load();
\r
47 void CSQC_Init(void)
\r
51 __engine_check = checkextension("DP_SV_WRITEPICTURE");
\r
54 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");
\r
55 localcmd("\ndisconnect\n");
\r
61 check_unacceptable_compiler_bugs();
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66 binddb = db_create();
\r
67 tempdb = db_create();
\r
68 ClientProgsDB = db_load("client.db");
\r
69 compressShortVector_init();
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71 drawfont = FONT_USER+1;
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72 menu_visible = FALSE;
\r
73 menu_show = menu_show_error;
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74 menu_action = menu_sub_null;
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76 for(i = 0; i < 255; ++i)
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77 if(getplayerkey(i, "viewentity") == "")
\r
82 // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used
\r
83 //registercmd("ctf_menu");
\r
84 registercmd("ons_map");
\r
85 //registercmd("menu_action");
\r
87 registercmd("+button3");
\r
88 registercmd("-button3");
\r
89 registercmd("+button4");
\r
90 registercmd("-button4");
\r
91 registercmd("+button6");
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92 registercmd("-button6");
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93 registercmd("+showaccuracy");registercmd("-showaccuracy");
\r
99 registercmd("+forward");registercmd("-forward");
\r
100 registercmd("+back");registercmd("-back");
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101 registercmd("+moveup");registercmd("-moveup");
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102 registercmd("+movedown");registercmd("-movedown");
\r
103 registercmd("+moveright");registercmd("-moveright");
\r
104 registercmd("+moveleft");registercmd("-moveleft");
\r
105 registercmd("+roll_right");registercmd("-roll_right");
\r
106 registercmd("+roll_left");registercmd("-roll_left");
\r
110 registercvar("sbar_usecsqc", "1");
\r
111 registercvar("sbar_columns", "default", CVAR_SAVE);
\r
115 // sbar_fields uses strunzone on the titles!
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116 for(i = 0; i < MAX_SBAR_FIELDS; ++i)
\r
117 sbar_title[i] = strzone("(null)");
\r
123 teams = Sort_Spawn();
\r
124 players = Sort_Spawn();
\r
126 GetTeam(COLOR_SPECTATOR, true); // add specs first
\r
128 cvar_clientsettemp("_supports_weaponpriority", "1");
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132 WaypointSprite_Load();
\r
135 Projectile_Precache();
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136 GibSplash_Precache();
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137 Casings_Precache();
\r
138 DamageInfo_Precache();
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139 if(cvar_string("cl_announcer") != cl_announcer_prev) {
\r
140 Announcer_Precache();
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141 if(cl_announcer_prev)
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142 strunzone(cl_announcer_prev);
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143 cl_announcer_prev = strzone(cvar_string("cl_announcer"));
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146 if(cvar("cl_reticle_item_normal")) precache_pic("gfx/reticle_normal");
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147 if(cvar("cl_reticle_item_nex")) precache_pic("gfx/reticle_nex");
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151 // find the user ID
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153 registercvar("_cl_userid", "", CVAR_SAVE);
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154 uid = cvar_string("_cl_userid");
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155 if(strlen(uid) < 16)
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158 for(i = 0; i < 4; ++i)
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159 uid = strcat(uid, substring(ftos(floor(10000 + random() * 10000)), 1, -1));
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161 cvar_set("_cl_userid", uid);
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162 localcmd(strcat("\ncmd uid ", uid, "\n"));
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166 get_mi_min_max_texcoords(1); // try the CLEVER way first
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167 minimapname = strcat("gfx/radar/", mi_shortname, "_radar.tga");
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168 shortmapname = mi_shortname;
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170 if(precache_pic(minimapname) == "")
\r
172 // but maybe we have a non-clever minimap
\r
173 minimapname = strcat("gfx/radar/", mi_shortname, "_mini.tga");
\r
174 if(precache_pic(minimapname) == "")
\r
175 minimapname = ""; // FAIL
\r
177 get_mi_min_max_texcoords(0); // load new texcoords
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179 precache_pic("gfx/hud/bg_radar.tga");
\r
180 precache_pic("gfx/hud/fg_radar.tga");
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181 precache_pic("gfx/hud/fg_radar_team.tga");
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183 mi_center = (mi_min + mi_max) * 0.5;
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184 mi_scale = mi_max - mi_min;
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185 minimapname = strzone(minimapname);
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189 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
\r
192 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
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193 void CSQC_Shutdown(void)
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197 if(!__engine_check)
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202 WarpZone_Shutdown();
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208 db_save(ClientProgsDB, "client.db");
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209 db_close(ClientProgsDB);
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211 cvar_clientsettemp_restore();
\r
214 cvar_set("chase_active",ftos(chase_active_backup));
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216 // unset the event chasecam's chase_active
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217 if(cvar("chase_active") < 0)
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218 cvar_set("chase_active", "0");
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222 if not(calledhooks & HOOK_START)
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224 localcmd("\n_cl_hook_gamestart nop;");
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225 if(g_campaign) // this is a server cvar used in the client code, but g_campaign is always local, so it should be safe
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226 localcmd("\n_cl_hook_campaign_gamestart nop;");
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228 if not(calledhooks & HOOK_END)
\r
230 localcmd("\ncl_hook_gameend;");
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232 localcmd("\ncl_hook_campaign_gameend;");
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238 float SetTeam(entity o, float Team)
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252 if(GetTeam(Team, false) == NULL)
\r
254 print("trying to switch to unsupported team ", ftos(Team), "\n");
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255 Team = COLOR_SPECTATOR;
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268 if(GetTeam(Team, false) == NULL)
\r
270 print("trying to switch to unsupported team ", ftos(Team), "\n");
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271 Team = COLOR_SPECTATOR;
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276 if(Team == -1) // leave
\r
280 //print("(DISCONNECT) leave team ", ftos(o.team), "\n");
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281 tm = GetTeam(o.team, false);
\r
291 //print("(CONNECT) enter team ", ftos(o.team), "\n");
\r
293 tm = GetTeam(Team, true);
\r
298 else if(Team != o.team)
\r
300 //print("(CHANGE) leave team ", ftos(o.team), "\n");
\r
301 tm = GetTeam(o.team, false);
\r
304 //print("(CHANGE) enter team ", ftos(o.team), "\n");
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305 tm = GetTeam(Team, true);
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313 void Playerchecker_Think()
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317 for(i = 0; i < maxclients; ++i)
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319 e = playerslots[i];
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320 if(GetPlayerName(i) == "")
\r
324 //print("playerchecker: KILL KILL KILL\n");
\r
325 // player disconnected
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328 e.sort_prev = world;
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334 if not(e.sort_prev)
\r
336 //print("playerchecker: SPAWN SPAWN SPAWN\n");
\r
337 // player connected
\r
339 playerslots[i] = e = spawn();
\r
342 e.ping_packetloss = 0;
\r
343 e.ping_movementloss = 0;
\r
345 //e.gotscores = 0; // we might already have the scores...
\r
346 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams
\r
348 Sbar_UpdatePlayerPos(e);
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352 self.nextthink = time + 0.2;
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356 void TrueAim_Init();
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357 void PostInit(void)
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359 print(strcat("PostInit\n maxclients = ", ftos(maxclients), "\n"));
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360 localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));
\r
362 entity playerchecker;
\r
363 playerchecker = spawn();
\r
364 playerchecker.think = Playerchecker_Think;
\r
365 playerchecker.nextthink = time + 0.2;
\r
373 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function
\r
374 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.
\r
376 void Cmd_Sbar_SetFields(float);
\r
377 void Cmd_Sbar_Help(float);
\r
378 float CSQC_ConsoleCommand(string strMessage)
\r
382 //argc = tokenize(strMessage);
\r
383 argc = tokenize_console(strMessage);
\r
386 local string strCmd;
\r
389 if(strCmd == "+button4") { // zoom
\r
390 // return false, because the message shall be sent to the server anyway (for demos/speccing)
\r
391 if(ignore_plus_zoom)
\r
393 --ignore_plus_zoom;
\r
398 } else if(strCmd == "-button4") { // zoom
\r
399 if(ignore_minus_zoom)
\r
401 --ignore_minus_zoom;
\r
406 } else if(strCmd == "+button3") { // secondary
\r
407 button_attack2 = 1;
\r
409 } else if(strCmd == "-button3") { // secondary
\r
410 button_attack2 = 0;
\r
412 } else if(strCmd == "+button6") { // secondary
\r
413 button_jetpack = 1;
\r
415 } else if(strCmd == "-button6") { // secondary
\r
416 button_jetpack = 0;
\r
418 } else if(strCmd == "+showscores") {
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419 sb_showscores = true;
\r
421 } else if(strCmd == "-showscores") {
\r
422 sb_showscores = false;
\r
424 } else if(strCmd == "+showaccuracy") {
\r
425 sb_showaccuracy = true;
\r
427 } else if(strCmd == "-showaccuracy") {
\r
428 sb_showaccuracy = false;
\r
433 if(strCmd == "+forward" || strCmd == "-back") {
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434 ++camera_direction_x;
\r
436 } else if(strCmd == "-forward" || strCmd == "+back") {
\r
437 --camera_direction_x;
\r
439 } else if(strCmd == "+moveright" || strCmd == "-moveleft") {
\r
440 --camera_direction_y;
\r
442 } else if(strCmd == "-moveright" || strCmd == "+moveleft") {
\r
443 ++camera_direction_y;
\r
445 } else if(strCmd == "+moveup" || strCmd == "-movedown") {
\r
446 ++camera_direction_z;
\r
448 } else if(strCmd == "-moveup" || strCmd == "+movedown") {
\r
449 --camera_direction_z;
\r
451 } else if(strCmd == "+roll_right" || strCmd == "-roll_left") {
\r
454 } else if(strCmd == "+roll_left" || strCmd == "-roll_right") {
\r
463 entity debug_shotorg;
\r
464 void ShotOrg_Draw()
\r
466 self.origin = view_origin + view_forward * self.view_ofs_x + view_right * self.view_ofs_y + view_up * self.view_ofs_z;
\r
467 self.angles = view_angles;
\r
468 self.angles_x = -self.angles_x;
\r
472 void ShotOrg_Draw2D()
\r
474 vector coord2d_topleft, coord2d_topright, coord2d;
\r
478 s = vtos(self.view_ofs);
\r
479 s = substring(s, 1, strlen(s) - 2);
\r
480 if(tokenize_console(s) == 3)
\r
481 s = strcat(argv(0), " ", argv(1), " ", argv(2));
\r
483 coord2d_topleft = project_3d_to_2d(self.origin + view_up * 4 - view_right * 4);
\r
484 coord2d_topright = project_3d_to_2d(self.origin + view_up * 4 + view_right * 4);
\r
486 fs = '1 1 0' * ((coord2d_topright_x - coord2d_topleft_x) / stringwidth(s, FALSE, '8 8 0'));
\r
488 coord2d = coord2d_topleft;
\r
491 coord2d_x += (coord2d_topright_x - coord2d_topleft_x) * (1 - 8 / fs_x) * 0.5;
\r
496 drawstring(coord2d, s, fs, '1 1 1', 1, 0);
\r
499 void ShotOrg_Spawn()
\r
501 debug_shotorg = spawn();
\r
502 debug_shotorg.draw = ShotOrg_Draw;
\r
503 debug_shotorg.draw2d = ShotOrg_Draw2D;
\r
504 debug_shotorg.renderflags = RF_VIEWMODEL;
\r
505 debug_shotorg.effects = EF_FULLBRIGHT;
\r
506 precache_model("models/shotorg_adjuster.md3");
\r
507 setmodel(debug_shotorg, "models/shotorg_adjuster.md3");
\r
508 debug_shotorg.scale = 2;
\r
509 debug_shotorg.view_ofs = '25 8 -8';
\r
512 void DrawDebugModel()
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514 if(time - floor(time) > 0.5)
\r
516 PolyDrawModel(self);
\r
520 self.renderflags = 0;
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525 void GameCommand(string msg)
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530 argc = tokenize_console(msg);
\r
532 if(argv(0) == "help" || argc == 0)
\r
534 print("Usage: cl_cmd COMMAND..., where possible commands are:\n");
\r
535 print(" settemp cvar value\n");
\r
537 print(" sbar_columns_set ...\n");
\r
538 print(" sbar_columns_help\n");
\r
539 GameCommand_Generic("help");
\r
543 if(GameCommand_Generic(msg))
\r
548 if(cmd == "mv_download") {
\r
549 Cmd_MapVote_MapDownload(argc);
\r
551 else if(cmd == "settemp") {
\r
552 cvar_clientsettemp(argv(1), argv(2));
\r
554 else if(cmd == "radar") {
\r
555 showmap = !showmap;
\r
557 else if(cmd == "sbar_columns_set") {
\r
558 Cmd_Sbar_SetFields(argc);
\r
560 else if(cmd == "sbar_columns_help") {
\r
561 Cmd_Sbar_Help(argc);
\r
564 else if(cmd == "blurtest") {
\r
565 blurtest_time0 = time;
\r
566 blurtest_time1 = time + stof(argv(1));
\r
567 blurtest_radius = stof(argv(2));
\r
568 blurtest_power = stof(argv(3));
\r
571 else if(cmd == "shotorg_move") {
\r
575 debug_shotorg.view_ofs = debug_shotorg.view_ofs + stov(argv(1));
\r
576 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");
\r
578 else if(cmd == "shotorg_movez") {
\r
582 debug_shotorg.view_ofs = debug_shotorg.view_ofs + stof(argv(1)) * (debug_shotorg.view_ofs * (1 / debug_shotorg.view_ofs_x)); // closer/farther, same xy pos
\r
583 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");
\r
585 else if(cmd == "shotorg_set") {
\r
589 debug_shotorg.view_ofs = stov(argv(1));
\r
590 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");
\r
592 else if(cmd == "shotorg_setz") {
\r
596 debug_shotorg.view_ofs = debug_shotorg.view_ofs * (stof(argv(1)) / debug_shotorg.view_ofs_x); // closer/farther, same xy pos
\r
597 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");
\r
599 else if(cmd == "shotorg_toggle_hide") {
\r
602 debug_shotorg.cnt = !debug_shotorg.cnt;
\r
605 else if(cmd == "shotorg_end") {
\r
608 print(vtos(debug_shotorg.view_ofs), "\n");
\r
609 remove(debug_shotorg);
\r
610 debug_shotorg = world;
\r
612 localcmd("sv_cmd debug_shotorg\n");
\r
614 else if(cmd == "sendcvar") {
\r
615 s = cvar_string(argv(1));
\r
616 if(argv(1) == "cl_weaponpriority")
\r
617 s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 1);
\r
618 else if(substring(argv(1), 0, 17) == "cl_weaponpriority" && strlen(argv(1)) == 18)
\r
619 s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 0);
\r
620 localcmd("cmd sentcvar ", argv(1), " \"", s, "\"\n");
\r
622 else if(cmd == "spawn") {
\r
627 setorigin(e, view_origin);
\r
628 e.angles = view_angles;
\r
629 e.draw = DrawDebugModel;
\r
630 e.classname = "debugmodel";
\r
634 print("Invalid command. For a list of supported commands, try cl_cmd help.\n");
\r
640 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
\r
641 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
\r
642 // All keys are in ascii.
\r
643 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.
\r
644 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
\r
645 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
\r
646 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
\r
648 local float bSkipKey;
\r
651 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
\r
655 if(menu_action(bInputType, nPrimary, nSecondary))
\r
660 // END REQUIRED CSQC FUNCTIONS
\r
661 // --------------------------------------------------------------------------
\r
663 // --------------------------------------------------------------------------
\r
664 // BEGIN OPTIONAL CSQC FUNCTIONS
\r
665 void Ent_RemoveEntCS()
\r
667 entcs_receiver[self.sv_entnum] = world;
\r
669 void Ent_ReadEntCS()
\r
672 InterpolateOrigin_Undo();
\r
674 self.classname = "entcs_receiver";
\r
678 self.sv_entnum = ReadByte();
\r
681 self.origin_x = ReadShort();
\r
682 self.origin_y = ReadShort();
\r
683 self.origin_z = ReadShort();
\r
687 self.angles_y = ReadByte() * 360.0 / 256;
\r
688 self.angles_x = self.angles_z = 0;
\r
691 self.healthvalue = ReadShort();
\r
693 self.armorvalue = ReadShort();
\r
695 self.eaten = ReadByte();
\r
697 entcs_receiver[self.sv_entnum] = self;
\r
698 self.entremove = Ent_RemoveEntCS;
\r
700 InterpolateOrigin_Note();
\r
705 void Ent_RemovePlayerScore()
\r
711 SetTeam(self.owner, -1);
\r
712 self.owner.gotscores = 0;
\r
713 for(i = 0; i < MAX_SCORE; ++i)
\r
714 self.owner.(scores[i]) = 0; // clear all scores
\r
718 void Ent_ReadPlayerScore()
\r
724 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
\r
725 // (no I've never heard of M-x replace-string, sed, or anything like that)
\r
726 isNew = !self.owner; // workaround for DP bug
\r
729 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
\r
730 if(!isNew && n != self.sv_entnum)
\r
732 print("A CSQC entity changed its owner!\n");
\r
735 self.enttype = ENT_CLIENT_SCORES;
\r
739 self.sv_entnum = n;
\r
741 if not(playerslots[self.sv_entnum])
\r
742 playerslots[self.sv_entnum] = spawn();
\r
743 o = self.owner = playerslots[self.sv_entnum];
\r
744 o.sv_entnum = self.sv_entnum;
\r
747 //if not(o.sort_prev)
\r
748 // RegisterPlayer(o);
\r
749 //playerchecker will do this for us later, if it has not already done so
\r
760 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
\r
764 o.(scores[i]) = ReadInt24_t();
\r
766 o.(scores[i]) = ReadChar();
\r
770 Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
\r
772 self.entremove = Ent_RemovePlayerScore;
\r
775 void Ent_ReadTeamScore()
\r
780 self.team = ReadByte();
\r
781 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
\r
784 #if MAX_TEAMSCORE <= 8
\r
792 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
\r
796 o.(teamscores[i]) = ReadInt24_t();
\r
798 o.(teamscores[i]) = ReadChar();
\r
801 Sbar_UpdateTeamPos(o);
\r
808 void Ent_ClientData()
\r
811 float newspectatee_status;
\r
815 sb_showscores_force = (f & 1);
\r
819 newspectatee_status = ReadByte();
\r
820 if(newspectatee_status == player_localentnum)
\r
821 newspectatee_status = -1; // observing
\r
824 newspectatee_status = 0;
\r
826 spectatorbutton_zoom = (f & 4);
\r
830 angles_held_status = 1;
\r
831 angles_held_x = ReadAngle();
\r
832 angles_held_y = ReadAngle();
\r
836 angles_held_status = 0;
\r
838 if(newspectatee_status != spectatee_status)
\r
841 // clear the weapon accuracy stats
\r
842 for(i = WEP_FIRST; i <= WEP_LAST; ++i) {
\r
843 weapon_hits[i] = 0;
\r
844 weapon_fired[i] = 0;
\r
847 // clear race stuff
\r
849 race_checkpointtime = 0;
\r
851 spectatee_status = newspectatee_status;
\r
856 float nags, i, j, b, f;
\r
862 if(vote_called_vote)
\r
863 strunzone(vote_called_vote);
\r
864 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
\r
869 for(j = 0; j < maxclients; ++j)
\r
871 playerslots[j].ready = 1;
\r
872 for(i = 1; i <= maxclients; i += 8)
\r
875 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
\r
878 playerslots[j].ready = 0;
\r
882 ready_waiting = (nags & 1);
\r
883 ready_waiting_for_me = (nags & 2);
\r
884 vote_waiting = (nags & 4);
\r
885 vote_waiting_for_me = (nags & 8);
\r
886 warmup_stage = (nags & 16);
\r
889 void Ent_RandomSeed()
\r
897 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
\r
898 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
\r
899 void Ent_RadarLink();
\r
901 void Ent_ScoresInfo();
\r
902 void(float bIsNewEntity) CSQC_Ent_Update =
\r
908 // set up the "time" global for received entities to be correct for interpolation purposes
\r
916 serverprevtime = time;
\r
917 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
\r
918 time = serverprevtime + serverdeltatime;
\r
921 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
\r
923 if(t != self.enttype)
\r
925 print("A CSQC entity changed its type!\n");
\r
933 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
\r
934 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
\r
935 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
\r
936 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
\r
937 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
\r
938 case ENT_CLIENT_LASER: Ent_Laser(); break;
\r
939 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
\r
940 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
\r
941 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
\r
942 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
\r
943 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
\r
944 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
\r
945 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
\r
946 case ENT_CLIENT_INIT: Ent_Init(); break;
\r
947 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
\r
948 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
\r
949 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
\r
950 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
\r
951 case ENT_CLIENT_WALL: Ent_Wall(); break;
\r
952 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
\r
953 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
\r
954 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
\r
955 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
\r
956 case ENT_CLIENT_PORTRAIT: Ent_ReadPortrait(); break;
\r
958 error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));
\r
964 // Destructor, but does NOT deallocate the entity by calling remove(). Also
\r
965 // used when an entity changes its type. For an entity that someone interacts
\r
966 // with others, make sure it can no longer do so.
\r
973 self.classname = "";
\r
974 self.draw = menu_sub_null;
\r
975 self.entremove = menu_sub_null;
\r
976 // TODO possibly set more stuff to defaults
\r
978 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
\r
979 void CSQC_Ent_Remove()
\r
986 void Gamemode_Init()
\r
988 if(gametype == GAME_ONSLAUGHT)
\r
989 print(strcat("Using ", minimapname, " as minimap.\n"));
\r
993 localcmd("\n_cl_hook_gamestart ", GametypeNameFromType(gametype), ";");
\r
995 localcmd("\n_cl_hook_campaign_gamestart ", GametypeNameFromType(gametype), ";");
\r
996 calledhooks |= HOOK_START;
\r
999 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
\r
1000 void CSQC_Parse_StuffCmd(string strMessage)
\r
1002 localcmd(strMessage);
\r
1004 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
\r
1005 void CSQC_Parse_Print(string strMessage)
\r
1007 print(ColorTranslateRGB(strMessage));
\r
1010 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.
\r
1011 void CSQC_Parse_CenterPrint(string strMessage)
\r
1013 centerprint(strMessage);
\r
1016 string notranslate_fogcmd1 = "\nfog ";
\r
1017 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
\r
1020 // TODO somehow thwart prvm_globalset client ...
\r
1022 if(forcefog != "")
\r
1023 localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2));
\r
1026 void Gamemode_Init();
\r
1027 void Ent_ScoresInfo()
\r
1030 self.classname = "ent_client_scores_info";
\r
1031 gametype = ReadByte();
\r
1032 for(i = 0; i < MAX_SCORE; ++i)
\r
1034 scores_label[i] = strzone(ReadString());
\r
1035 scores_flags[i] = ReadByte();
\r
1037 for(i = 0; i < MAX_TEAMSCORE; ++i)
\r
1039 teamscores_label[i] = strzone(ReadString());
\r
1040 teamscores_flags[i] = ReadByte();
\r
1042 Sbar_InitScores();
\r
1048 self.classname = "ent_client_init";
\r
1050 grabber_shotorigin_x = ReadCoord();
\r
1051 grabber_shotorigin_y = ReadCoord();
\r
1052 grabber_shotorigin_z = ReadCoord();
\r
1055 strunzone(forcefog);
\r
1056 forcefog = strzone(ReadString());
\r
1058 g_campaign = ReadShort();
\r
1060 armorblockpercent = ReadByte() / 255.0;
\r
1062 g_weaponswitchdelay = ReadByte() / 255.0;
\r
1064 g_vore = ReadShort();
\r
1065 g_healthsize_center = ReadShort();
\r
1066 g_healthsize_min = ReadShort();
\r
1067 g_healthsize_max = ReadShort();
\r
1069 armor_max = ReadCoord();
\r
1070 teamheal_max = ReadCoord();
\r
1072 g_power = ReadShort();
\r
1073 g_power_reboot = ReadShort();
\r
1074 g_power_reboot_spawn = ReadByte();
\r
1080 void Net_ReadRace()
\r
1088 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
\r
1089 race_checkpoint = ReadByte();
\r
1090 race_time = ReadInt24_t();
\r
1091 race_previousbesttime = ReadInt24_t();
\r
1092 if(race_previousbestname)
\r
1093 strunzone(race_previousbestname);
\r
1094 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
\r
1096 race_checkpointtime = time;
\r
1098 if(race_checkpoint == 0 || race_checkpoint == 254)
\r
1100 race_penaltyaccumulator = 0;
\r
1101 race_laptime = time; // valid
\r
1106 case RACE_NET_CHECKPOINT_CLEAR:
\r
1108 race_checkpointtime = 0;
\r
1111 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
\r
1112 race_laptime = ReadCoord();
\r
1113 race_checkpointtime = -99999;
\r
1115 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
\r
1116 race_nextcheckpoint = ReadByte();
\r
1118 race_nextbesttime = ReadInt24_t();
\r
1119 if(race_nextbestname)
\r
1120 strunzone(race_nextbestname);
\r
1121 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
\r
1124 case RACE_NET_CHECKPOINT_HIT_RACE:
\r
1125 race_mycheckpoint = ReadByte();
\r
1126 race_mycheckpointtime = time;
\r
1127 race_mycheckpointdelta = ReadInt24_t();
\r
1128 race_mycheckpointlapsdelta = ReadByte();
\r
1129 if(race_mycheckpointlapsdelta >= 128)
\r
1130 race_mycheckpointlapsdelta -= 256;
\r
1131 if(race_mycheckpointenemy)
\r
1132 strunzone(race_mycheckpointenemy);
\r
1133 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
\r
1136 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
\r
1137 race_othercheckpoint = ReadByte();
\r
1138 race_othercheckpointtime = time;
\r
1139 race_othercheckpointdelta = ReadInt24_t();
\r
1140 race_othercheckpointlapsdelta = ReadByte();
\r
1141 if(race_othercheckpointlapsdelta >= 128)
\r
1142 race_othercheckpointlapsdelta -= 256;
\r
1143 if(race_othercheckpointenemy)
\r
1144 strunzone(race_othercheckpointenemy);
\r
1145 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
\r
1148 case RACE_NET_PENALTY_RACE:
\r
1149 race_penaltyeventtime = time;
\r
1150 race_penaltytime = ReadShort();
\r
1151 //race_penaltyaccumulator += race_penaltytime;
\r
1152 if(race_penaltyreason)
\r
1153 strunzone(race_penaltyreason);
\r
1154 race_penaltyreason = strzone(ReadString());
\r
1157 case RACE_NET_PENALTY_QUALIFYING:
\r
1158 race_penaltyeventtime = time;
\r
1159 race_penaltytime = ReadShort();
\r
1160 race_penaltyaccumulator += race_penaltytime;
\r
1161 if(race_penaltyreason)
\r
1162 strunzone(race_penaltyreason);
\r
1163 race_penaltyreason = strzone(ReadString());
\r
1166 case RACE_NET_SERVER_RECORD:
\r
1167 race_server_record = ReadInt24_t();
\r
1169 case RACE_NET_SPEED_AWARD:
\r
1170 race_speedaward = ReadInt24_t();
\r
1171 if(race_speedaward_holder)
\r
1172 strunzone(race_speedaward_holder);
\r
1173 race_speedaward_holder = strzone(ReadString());
\r
1175 case RACE_NET_SPEED_AWARD_BEST:
\r
1176 race_speedaward_alltimebest = ReadInt24_t();
\r
1177 if(race_speedaward_alltimebest_holder)
\r
1178 strunzone(race_speedaward_alltimebest_holder);
\r
1179 race_speedaward_alltimebest_holder = strzone(ReadString());
\r
1181 case RACE_NET_SERVER_RANKINGS:
\r
1182 float pos, prevpos, del;
\r
1183 pos = ReadShort();
\r
1184 prevpos = ReadShort();
\r
1185 del = ReadShort();
\r
1187 // move other rankings out of the way
\r
1190 for (i=prevpos-1;i>pos-1;--i) {
\r
1191 grecordtime[i] = grecordtime[i-1];
\r
1192 if(grecordholder[i])
\r
1193 strunzone(grecordholder[i]);
\r
1194 grecordholder[i] = strzone(grecordholder[i-1]);
\r
1196 } else if (del) { // a record has been deleted by the admin
\r
1197 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
\r
1198 if (i == RANKINGS_CNT-1) { // clear out last record
\r
1199 grecordtime[i] = 0;
\r
1200 if (grecordholder[i])
\r
1201 strunzone(grecordholder[i]);
\r
1202 grecordholder[i] = string_null;
\r
1205 grecordtime[i] = grecordtime[i+1];
\r
1206 if (grecordholder[i])
\r
1207 strunzone(grecordholder[i]);
\r
1208 grecordholder[i] = strzone(grecordholder[i+1]);
\r
1211 } else { // player has no ranked record yet
\r
1212 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
\r
1213 grecordtime[i] = grecordtime[i-1];
\r
1214 if(grecordholder[i])
\r
1215 strunzone(grecordholder[i]);
\r
1216 grecordholder[i] = strzone(grecordholder[i-1]);
\r
1220 // store new ranking
\r
1221 if(grecordholder[pos-1] != "")
\r
1222 strunzone(grecordholder[pos-1]);
\r
1223 grecordholder[pos-1] = strzone(ReadString());
\r
1224 grecordtime[pos-1] = ReadInt24_t();
\r
1225 if(grecordholder[pos-1] == GetPlayerName(player_localentnum -1))
\r
1226 race_myrank = pos;
\r
1228 case RACE_NET_SERVER_STATUS:
\r
1229 race_status = ReadShort();
\r
1230 if(race_status_name)
\r
1231 strunzone(race_status_name);
\r
1232 race_status_name = strzone(ReadString());
\r
1236 void Net_ReadSpawn()
\r
1238 zoomin_effect = 1;
\r
1239 current_viewzoom = 0.6;
\r
1242 void Net_TeamNagger()
\r
1247 void Net_ReadPingPLReport()
\r
1249 float e, pi, pl, ml;
\r
1254 if not(playerslots[e])
\r
1256 playerslots[e].ping = pi;
\r
1257 playerslots[e].ping_packetloss = pl / 255.0;
\r
1258 playerslots[e].ping_movementloss = ml / 255.0;
\r
1261 void Net_ReadOtherPLReport()
\r
1265 ph = ReadShort(); // not ReadByte because we show minus health too
\r
1267 if not(playerslots[e])
\r
1269 playerslots[e].plhealth = ph;
\r
1270 playerslots[e].plpredator = pn;
\r
1273 void Net_VoteDialog(float highlight) {
\r
1275 vote_highlighted = ReadShort();
\r
1279 vote_yescount = ReadShort();
\r
1280 vote_nocount = ReadShort();
\r
1281 vote_needed = ReadShort();
\r
1285 void Net_VoteDialogReset() {
\r
1289 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
\r
1290 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
\r
1291 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
\r
1292 float CSQC_Parse_TempEntity()
\r
1294 local float bHandled;
\r
1297 local float nTEID;
\r
1298 nTEID = ReadByte();
\r
1300 // NOTE: Could just do return instead of break...
\r
1303 case TE_CSQC_TARGET_MUSIC:
\r
1304 Net_TargetMusic();
\r
1307 case TE_CSQC_PICTURE:
\r
1308 Net_MapVote_Picture();
\r
1311 case TE_CSQC_RACE:
\r
1315 case 13: // TE_BEAM
\r
1319 case TE_CSQC_SPAWN:
\r
1323 case TE_CSQC_ZCURVEPARTICLES:
\r
1324 Net_ReadZCurveParticles();
\r
1327 case TE_CSQC_TEAMNAGGER:
\r
1331 case TE_CSQC_VOTE:
\r
1332 Net_VoteDialog(ReadByte());
\r
1335 case TE_CSQC_VOTERESET:
\r
1336 Net_VoteDialogReset();
\r
1339 case TE_CSQC_LIGHTNINGARC:
\r
1340 Net_ReadLightningarc();
\r
1343 case TE_CSQC_PINGPLREPORT:
\r
1344 Net_ReadPingPLReport();
\r
1347 case TE_CSQC_OTHERPLREPORT:
\r
1348 Net_ReadOtherPLReport();
\r
1351 case TE_CSQC_ANNOUNCE:
\r
1352 announce_snd = strzone(ReadString());
\r
1356 // No special logic for this temporary entity; return 0 so the engine can handle it
\r
1364 string getcommandkey(string text, string command)
\r
1369 if (!sbar_showbinds)
\r
1372 keys = db_get(binddb, command);
\r
1375 n = tokenize(findkeysforcommand(command)); // uses '...' strings
\r
1376 for(j = 0; j < n; ++j)
\r
1378 k = stof(argv(j));
\r
1382 keys = keynumtostring(k);
\r
1384 keys = strcat(keys, ", ", keynumtostring(k));
\r
1387 if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;
\r
1391 db_put(binddb, command, keys);
\r
1395 if (sbar_showbinds > 1)
\r
1396 return strcat(text, " (not bound)");
\r
1400 else if (sbar_showbinds > 1)
\r
1401 return strcat(text, " (", keys, ")");
\r