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1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_clientsettemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_clientsettemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 #ifdef USE_FTE\r
41 float __engine_check;\r
42 #endif\r
43 \r
44 string forcefog;\r
45 string cl_announcer_prev;\r
46 void WaypointSprite_Load();\r
47 void CSQC_Init(void)\r
48 {\r
49 #ifdef USE_FTE\r
50 #pragma target ID\r
51         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
52         if(!__engine_check)\r
53         {\r
54                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
55                 localcmd("\ndisconnect\n");\r
56                 return;\r
57         }\r
58 #pragma target FTE\r
59 #endif\r
60         \r
61         check_unacceptable_compiler_bugs();\r
62 \r
63         float i;\r
64         CSQC_CheckEngine();\r
65 \r
66         binddb = db_create();\r
67         tempdb = db_create();\r
68         ClientProgsDB = db_load("client.db");\r
69         compressShortVector_init();\r
70 \r
71         drawfont = FONT_USER+1;\r
72         menu_visible = FALSE;\r
73         menu_show = menu_show_error;\r
74         menu_action = menu_sub_null;\r
75 \r
76         for(i = 0; i < 255; ++i)\r
77                 if(getplayerkey(i, "viewentity") == "")\r
78                         break;\r
79         maxclients = i;\r
80 \r
81         //ctf_temp_1 = "";\r
82         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
83         //registercmd("ctf_menu");\r
84         registercmd("ons_map");\r
85         //registercmd("menu_action");\r
86 \r
87         registercmd("+button3");\r
88         registercmd("-button3");\r
89         registercmd("+button4");\r
90         registercmd("-button4");\r
91         registercmd("+button6");\r
92         registercmd("-button6");\r
93         registercmd("+showaccuracy");registercmd("-showaccuracy");\r
94 \r
95 #ifndef CAMERATEST\r
96         if(isdemo())\r
97         {\r
98 #endif\r
99                 registercmd("+forward");registercmd("-forward");\r
100                 registercmd("+back");registercmd("-back");\r
101                 registercmd("+moveup");registercmd("-moveup");\r
102                 registercmd("+movedown");registercmd("-movedown");\r
103                 registercmd("+moveright");registercmd("-moveright");\r
104                 registercmd("+moveleft");registercmd("-moveleft");\r
105                 registercmd("+roll_right");registercmd("-roll_right");\r
106                 registercmd("+roll_left");registercmd("-roll_left");\r
107 #ifndef CAMERATEST\r
108         }\r
109 #endif\r
110         registercvar("sbar_usecsqc", "1");\r
111         registercvar("sbar_columns", "default", CVAR_SAVE);\r
112 \r
113         gametype = 0;\r
114 \r
115         // sbar_fields uses strunzone on the titles!\r
116         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
117                 sbar_title[i] = strzone("(null)");\r
118 \r
119         postinit = false;\r
120 \r
121         calledhooks = 0;\r
122 \r
123         teams = Sort_Spawn();\r
124         players = Sort_Spawn();\r
125 \r
126         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
127 \r
128         cvar_clientsettemp("_supports_weaponpriority", "1");\r
129 \r
130         RegisterWeapons();\r
131 \r
132         WaypointSprite_Load();\r
133 \r
134         // precaches\r
135         Projectile_Precache();\r
136         GibSplash_Precache();\r
137         Casings_Precache();\r
138         DamageInfo_Precache();\r
139         if(cvar_string("cl_announcer") != cl_announcer_prev) {\r
140                 Announcer_Precache();\r
141                 if(cl_announcer_prev)\r
142                         strunzone(cl_announcer_prev);\r
143                 cl_announcer_prev = strzone(cvar_string("cl_announcer"));\r
144         }\r
145 \r
146         if(cvar("cl_reticle_item_normal")) precache_pic("gfx/reticle_normal");\r
147         if(cvar("cl_reticle_item_nex")) precache_pic("gfx/reticle_nex");\r
148 \r
149 #ifdef UID\r
150         {\r
151                 // find the user ID\r
152                 string uid;\r
153                 registercvar("_cl_userid", "", CVAR_SAVE);\r
154                 uid = cvar_string("_cl_userid");\r
155                 if(strlen(uid) < 16)\r
156                 {\r
157                         uid = "";\r
158                         for(i = 0; i < 4; ++i)\r
159                                 uid = strcat(uid, substring(ftos(floor(10000 + random() * 10000)), 1, -1));\r
160                 }\r
161                 cvar_set("_cl_userid", uid);\r
162                 localcmd(strcat("\ncmd uid ", uid, "\n"));\r
163         }\r
164 #endif\r
165 \r
166         get_mi_min_max_texcoords(1); // try the CLEVER way first\r
167         minimapname = strcat("gfx/radar/", mi_shortname, "_radar.tga");\r
168         shortmapname = mi_shortname;\r
169 \r
170         if(precache_pic(minimapname) == "")\r
171         {\r
172                 // but maybe we have a non-clever minimap\r
173                 minimapname = strcat("gfx/radar/", mi_shortname, "_mini.tga");\r
174                 if(precache_pic(minimapname) == "")\r
175                         minimapname = ""; // FAIL\r
176                 else\r
177                         get_mi_min_max_texcoords(0); // load new texcoords\r
178         }\r
179 \r
180         precache_pic(strcat("gfx/hud/", cvar_string("hud_style"), "/bg_radar.tga"));\r
181         precache_pic(strcat("gfx/hud/", cvar_string("hud_style"), "/fg_radar.tga"));\r
182         precache_pic(strcat("gfx/hud/", cvar_string("hud_style"), "/fg_radar_team.tga"));\r
183 \r
184         mi_center = (mi_min + mi_max) * 0.5;\r
185         mi_scale = mi_max - mi_min;\r
186         minimapname = strzone(minimapname);\r
187 \r
188         WarpZone_Init();\r
189 \r
190         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));\r
191 }\r
192 \r
193 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
194 void CSQC_Shutdown(void)\r
195 {\r
196 #ifdef USE_FTE\r
197 #pragma TARGET id\r
198         if(!__engine_check)\r
199                 return 0;\r
200 #pragma TARGET fte\r
201 #endif\r
202 \r
203         WarpZone_Shutdown();\r
204 \r
205         remove(teams);\r
206         remove(players);\r
207         db_close(binddb);\r
208         db_close(tempdb);\r
209         db_save(ClientProgsDB, "client.db");\r
210         db_close(ClientProgsDB);\r
211 \r
212         cvar_clientsettemp_restore();\r
213 \r
214         if(camera_active)\r
215                 cvar_set("chase_active",ftos(chase_active_backup));\r
216 \r
217         // unset the event chasecam's chase_active\r
218         if(cvar("chase_active") < 0)\r
219                 cvar_set("chase_active", "0");\r
220 \r
221         if not(isdemo())\r
222         {\r
223                 if not(calledhooks & HOOK_START)\r
224                 {\r
225                         localcmd("\n_cl_hook_gamestart nop;");\r
226                         if(g_campaign) // this is a server cvar used in the client code, but g_campaign is always local, so it should be safe\r
227                                 localcmd("\n_cl_hook_campaign_gamestart nop;");\r
228                 }\r
229                 if not(calledhooks & HOOK_END)\r
230                 {\r
231                         localcmd("\ncl_hook_gameend;");\r
232                         if(g_campaign)\r
233                                 localcmd("\ncl_hook_campaign_gameend;");\r
234                 }\r
235         }\r
236 }\r
237 \r
238 .float has_team;\r
239 float SetTeam(entity o, float Team)\r
240 {\r
241         entity tm;\r
242         if(teamplay)\r
243         {\r
244                 switch(Team)\r
245                 {\r
246                         case -1:\r
247                         case COLOR_TEAM1:\r
248                         case COLOR_TEAM2:\r
249                         case COLOR_TEAM3:\r
250                         case COLOR_TEAM4:\r
251                                 break;\r
252                         default:\r
253                                 if(GetTeam(Team, false) == NULL)\r
254                                 {\r
255                                         print("trying to switch to unsupported team ", ftos(Team), "\n");\r
256                                         Team = COLOR_SPECTATOR;\r
257                                 }\r
258                                 break;\r
259                 }\r
260         }\r
261         else\r
262         {\r
263                 switch(Team)\r
264                 {\r
265                         case -1:\r
266                         case 0:\r
267                                 break;\r
268                         default:\r
269                                 if(GetTeam(Team, false) == NULL)\r
270                                 {\r
271                                         print("trying to switch to unsupported team ", ftos(Team), "\n");\r
272                                         Team = COLOR_SPECTATOR;\r
273                                 }\r
274                                 break;\r
275                 }\r
276         }\r
277         if(Team == -1) // leave\r
278         {\r
279                 if(o.has_team)\r
280                 {\r
281                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
282                         tm = GetTeam(o.team, false);\r
283                         tm.team_size -= 1;\r
284                         o.has_team = 0;\r
285                         return TRUE;\r
286                 }\r
287         }\r
288         else\r
289         {\r
290                 if not(o.has_team)\r
291                 {\r
292                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
293                         o.team = Team;\r
294                         tm = GetTeam(Team, true);\r
295                         tm.team_size += 1;\r
296                         o.has_team = 1;\r
297                         return TRUE;\r
298                 }\r
299                 else if(Team != o.team)\r
300                 {\r
301                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
302                         tm = GetTeam(o.team, false);\r
303                         tm.team_size -= 1;\r
304                         o.team = Team;\r
305                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
306                         tm = GetTeam(Team, true);\r
307                         tm.team_size += 1;\r
308                         return TRUE;\r
309                 }\r
310         }\r
311         return FALSE;\r
312 }\r
313 \r
314 void Playerchecker_Think()\r
315 {\r
316         float i;\r
317         entity e;\r
318         for(i = 0; i < maxclients; ++i)\r
319         {\r
320                 e = playerslots[i];\r
321                 if(GetPlayerName(i) == "")\r
322                 {\r
323                         if(e.sort_prev)\r
324                         {\r
325                                 //print("playerchecker: KILL KILL KILL\n");\r
326                                 // player disconnected\r
327                                 SetTeam(e, -1);\r
328                                 RemovePlayer(e);\r
329                                 e.sort_prev = world;\r
330                                 //e.gotscores = 0;\r
331                         }\r
332                 }\r
333                 else\r
334                 {\r
335                         if not(e.sort_prev)\r
336                         {\r
337                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
338                                 // player connected\r
339                                 if not(e)\r
340                                         playerslots[i] = e = spawn();\r
341                                 e.sv_entnum = i;\r
342                                 e.ping = 0;\r
343                                 e.ping_packetloss = 0;\r
344                                 e.ping_movementloss = 0;\r
345                                 \r
346                                 //e.gotscores = 0; // we might already have the scores...\r
347                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams\r
348                                 RegisterPlayer(e);\r
349                                 Sbar_UpdatePlayerPos(e);\r
350                         }\r
351                 }\r
352         }\r
353         self.nextthink = time + 0.2;\r
354 }\r
355 \r
356 void Porto_Init();\r
357 void TrueAim_Init();\r
358 void PostInit(void)\r
359 {\r
360         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
361         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
362 \r
363         entity playerchecker;\r
364         playerchecker = spawn();\r
365         playerchecker.think = Playerchecker_Think;\r
366         playerchecker.nextthink = time + 0.2;\r
367 \r
368         Porto_Init();\r
369         TrueAim_Init();\r
370 \r
371         postinit = true;\r
372 }\r
373 \r
374 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
375 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
376 float button_zoom;\r
377 void Cmd_Sbar_SetFields(float);\r
378 void Cmd_Sbar_Help(float);\r
379 float CSQC_ConsoleCommand(string strMessage)\r
380 {\r
381         float argc;\r
382         // Tokenize String\r
383         //argc = tokenize(strMessage);\r
384         argc = tokenize_console(strMessage);\r
385 \r
386         // Acquire Command\r
387         local string strCmd;\r
388         strCmd = argv(0);\r
389 \r
390         if(strCmd == "+button4") { // zoom\r
391                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
392                 if(ignore_plus_zoom)\r
393                 {\r
394                         --ignore_plus_zoom;\r
395                         return false;\r
396                 }\r
397                 button_zoom = 1;\r
398                 return true;\r
399         } else if(strCmd == "-button4") { // zoom\r
400                 if(ignore_minus_zoom)\r
401                 {\r
402                         --ignore_minus_zoom;\r
403                         return false;\r
404                 }\r
405                 button_zoom = 0;\r
406                 return true;\r
407         } else if(strCmd == "+button3") { // secondary\r
408                 button_attack2 = 1;\r
409                 return false;\r
410         } else if(strCmd == "-button3") { // secondary\r
411                 button_attack2 = 0;\r
412                 return false;\r
413         } else if(strCmd == "+button6") { // secondary\r
414                 button_jetpack = 1;\r
415                 return false;\r
416         } else if(strCmd == "-button6") { // secondary\r
417                 button_jetpack = 0;\r
418                 return false;\r
419         } else if(strCmd == "+showscores") {\r
420                 sb_showscores = true;\r
421                 return true;\r
422         } else if(strCmd == "-showscores") {\r
423                 sb_showscores = false;\r
424                 return true;\r
425         } else if(strCmd == "+showaccuracy") {\r
426                 sb_showaccuracy = true;\r
427                 return true;\r
428         } else if(strCmd == "-showaccuracy") {\r
429                 sb_showaccuracy = false;\r
430                 return true;\r
431         }\r
432 \r
433         if(camera_active)\r
434         if(strCmd == "+forward" || strCmd == "-back") {\r
435                 ++camera_direction_x;\r
436                 return true;\r
437         } else if(strCmd == "-forward" || strCmd == "+back") {\r
438                 --camera_direction_x;\r
439                 return true;\r
440         } else if(strCmd == "+moveright" || strCmd == "-moveleft") {\r
441                 --camera_direction_y;\r
442                 return true;\r
443         } else if(strCmd == "-moveright" || strCmd == "+moveleft") {\r
444                 ++camera_direction_y;\r
445                 return true;\r
446         } else if(strCmd == "+moveup" || strCmd == "-movedown") {\r
447                 ++camera_direction_z;\r
448                 return true;\r
449         } else if(strCmd == "-moveup" || strCmd == "+movedown") {\r
450                 --camera_direction_z;\r
451                 return true;\r
452         } else if(strCmd == "+roll_right" || strCmd == "-roll_left") {\r
453                 ++camera_roll;\r
454                 return true;\r
455         } else if(strCmd == "+roll_left" || strCmd == "-roll_right") {\r
456                 --camera_roll;\r
457                 return true;\r
458         }\r
459 \r
460         return false;\r
461 }\r
462 \r
463 .vector view_ofs;\r
464 entity debug_shotorg;\r
465 void ShotOrg_Draw()\r
466 {\r
467         self.origin = view_origin + view_forward * self.view_ofs_x + view_right * self.view_ofs_y + view_up * self.view_ofs_z;\r
468         self.angles = view_angles;\r
469         self.angles_x = -self.angles_x;\r
470         if not(self.cnt)\r
471                 R_AddEntity(self);\r
472 }\r
473 void ShotOrg_Draw2D()\r
474 {\r
475         vector coord2d_topleft, coord2d_topright, coord2d;\r
476         string s;\r
477         vector fs;\r
478 \r
479         s = vtos(self.view_ofs);\r
480         s = substring(s, 1, strlen(s) - 2);\r
481         if(tokenize_console(s) == 3)\r
482                 s = strcat(argv(0), " ", argv(1), " ", argv(2));\r
483 \r
484         coord2d_topleft = project_3d_to_2d(self.origin + view_up * 4 - view_right * 4);\r
485         coord2d_topright = project_3d_to_2d(self.origin + view_up * 4 + view_right * 4);\r
486 \r
487         fs = '1 1 0' * ((coord2d_topright_x - coord2d_topleft_x) / stringwidth(s, FALSE, '8 8 0'));\r
488 \r
489         coord2d = coord2d_topleft;\r
490         if(fs_x < 8)\r
491         {\r
492                 coord2d_x += (coord2d_topright_x - coord2d_topleft_x) * (1 - 8 / fs_x) * 0.5;\r
493                 fs = '8 8 0';\r
494         }\r
495         coord2d_y -= fs_y;\r
496         coord2d_z = 0;\r
497         drawstring(coord2d, s, fs, '1 1 1', 1, 0);\r
498 }\r
499 \r
500 void ShotOrg_Spawn()\r
501 {\r
502         debug_shotorg = spawn();\r
503         debug_shotorg.draw = ShotOrg_Draw;\r
504         debug_shotorg.draw2d = ShotOrg_Draw2D;\r
505         debug_shotorg.renderflags = RF_VIEWMODEL;\r
506         debug_shotorg.effects = EF_FULLBRIGHT;\r
507         precache_model("models/shotorg_adjuster.md3");\r
508         setmodel(debug_shotorg, "models/shotorg_adjuster.md3");\r
509         debug_shotorg.scale = 2;\r
510         debug_shotorg.view_ofs = '25 8 -8';\r
511 }\r
512 \r
513 void DrawDebugModel()\r
514 {\r
515         if(time - floor(time) > 0.5)\r
516         {\r
517                 PolyDrawModel(self);\r
518         }\r
519         else\r
520         {\r
521                 self.renderflags = 0;\r
522                 R_AddEntity(self);\r
523         }\r
524 }\r
525 \r
526 void GameCommand(string msg)\r
527 {\r
528         string s;\r
529         float argc;\r
530         entity e;\r
531         argc = tokenize_console(msg);\r
532 \r
533         if(argv(0) == "help" || argc == 0)\r
534         {\r
535                 print("Usage: cl_cmd COMMAND..., where possible commands are:\n");\r
536                 print("  settemp cvar value\n");\r
537                 print("  radar\n");\r
538                 print("  sbar_columns_set ...\n");\r
539                 print("  sbar_columns_help\n");\r
540                 GameCommand_Generic("help");\r
541                 return;\r
542         }\r
543 \r
544         if(GameCommand_Generic(msg))\r
545                 return;\r
546 \r
547         string cmd;\r
548         cmd = argv(0);\r
549         if(cmd == "mv_download") {\r
550                 Cmd_MapVote_MapDownload(argc);\r
551         }\r
552         else if(cmd == "settemp") {\r
553                 cvar_clientsettemp(argv(1), argv(2));\r
554         }\r
555         else if(cmd == "radar") {\r
556                 showmap = !showmap;\r
557         }\r
558         else if(cmd == "sbar_columns_set") {\r
559                 Cmd_Sbar_SetFields(argc);\r
560         }\r
561         else if(cmd == "sbar_columns_help") {\r
562                 Cmd_Sbar_Help(argc);\r
563         }\r
564 #ifdef BLURTEST\r
565         else if(cmd == "blurtest") {\r
566                 blurtest_time0 = time;\r
567                 blurtest_time1 = time + stof(argv(1));\r
568                 blurtest_radius = stof(argv(2));\r
569                 blurtest_power = stof(argv(3));\r
570         }\r
571 #endif\r
572         else if(cmd == "shotorg_move") {\r
573                 if(!debug_shotorg)\r
574                         ShotOrg_Spawn();\r
575                 else\r
576                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stov(argv(1));\r
577                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
578         }\r
579         else if(cmd == "shotorg_movez") {\r
580                 if(!debug_shotorg)\r
581                         ShotOrg_Spawn();\r
582                 else\r
583                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stof(argv(1)) * (debug_shotorg.view_ofs * (1 / debug_shotorg.view_ofs_x)); // closer/farther, same xy pos\r
584                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
585         }\r
586         else if(cmd == "shotorg_set") {\r
587                 if(!debug_shotorg)\r
588                         ShotOrg_Spawn();\r
589                 else\r
590                         debug_shotorg.view_ofs = stov(argv(1));\r
591                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
592         }\r
593         else if(cmd == "shotorg_setz") {\r
594                 if(!debug_shotorg)\r
595                         ShotOrg_Spawn();\r
596                 else\r
597                         debug_shotorg.view_ofs = debug_shotorg.view_ofs * (stof(argv(1)) / debug_shotorg.view_ofs_x); // closer/farther, same xy pos\r
598                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
599         }\r
600         else if(cmd == "shotorg_toggle_hide") {\r
601                 if(debug_shotorg)\r
602                 {\r
603                         debug_shotorg.cnt = !debug_shotorg.cnt;\r
604                 }\r
605         }\r
606         else if(cmd == "shotorg_end") {\r
607                 if(debug_shotorg)\r
608                 {\r
609                         print(vtos(debug_shotorg.view_ofs), "\n");\r
610                         remove(debug_shotorg);\r
611                         debug_shotorg = world;\r
612                 }\r
613                 localcmd("sv_cmd debug_shotorg\n");\r
614         }\r
615         else if(cmd == "sendcvar") {\r
616                 s = cvar_string(argv(1));\r
617                 if(argv(1) == "cl_weaponpriority")\r
618                         s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 1);\r
619                 else if(substring(argv(1), 0, 17) == "cl_weaponpriority" && strlen(argv(1)) == 18)\r
620                         s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 0);\r
621                 localcmd("cmd sentcvar ", argv(1), " \"", s, "\"\n");\r
622         }\r
623         else if(cmd == "spawn") {\r
624                 s = argv(1);\r
625                 e = spawn();\r
626                 precache_model(s);\r
627                 setmodel(e, s);\r
628                 setorigin(e, view_origin);\r
629                 e.angles = view_angles;\r
630                 e.draw = DrawDebugModel;\r
631                 e.classname = "debugmodel";\r
632         }\r
633         else\r
634         {\r
635                 print("Invalid command. For a list of supported commands, try cl_cmd help.\n");\r
636         }\r
637 \r
638         return;\r
639 }\r
640 \r
641 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
642 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
643 // All keys are in ascii.\r
644 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
645 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
646 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
647 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
648 {\r
649         local float bSkipKey;\r
650         bSkipKey = false;\r
651 \r
652         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))\r
653                 return true;\r
654 \r
655         if(menu_visible)\r
656                 if(menu_action(bInputType, nPrimary, nSecondary))\r
657                         return TRUE;\r
658         return bSkipKey;\r
659 }\r
660 \r
661 // END REQUIRED CSQC FUNCTIONS\r
662 // --------------------------------------------------------------------------\r
663 \r
664 // --------------------------------------------------------------------------\r
665 // BEGIN OPTIONAL CSQC FUNCTIONS\r
666 void Ent_RemoveEntCS()\r
667 {\r
668         entcs_receiver[self.sv_entnum] = world;\r
669 }\r
670 void Ent_ReadEntCS()\r
671 {\r
672         float sf;\r
673         InterpolateOrigin_Undo();\r
674 \r
675         self.classname = "entcs_receiver";\r
676         sf = ReadByte();\r
677 \r
678         if(sf & 1)\r
679                 self.sv_entnum = ReadByte();\r
680         if(sf & 2)\r
681         {\r
682                 self.origin_x = ReadShort();\r
683                 self.origin_y = ReadShort();\r
684                 self.origin_z = ReadShort();\r
685         }\r
686         if(sf & 4)\r
687         {\r
688                 self.angles_y = ReadByte() * 360.0 / 256;\r
689                 self.angles_x = self.angles_z = 0;\r
690         }\r
691         if(sf & 8)\r
692                 self.healthvalue = ReadShort();\r
693         if(sf & 16)\r
694                 self.armorvalue = ReadShort();\r
695         if(sf & 32)\r
696                 self.eaten = ReadByte();\r
697 \r
698         entcs_receiver[self.sv_entnum] = self;\r
699         self.entremove = Ent_RemoveEntCS;\r
700 \r
701         InterpolateOrigin_Note();\r
702 }\r
703 \r
704 void Ent_Remove();\r
705 \r
706 void Ent_RemovePlayerScore()\r
707 {\r
708         float i;\r
709 \r
710         if(self.owner)\r
711         {\r
712                 SetTeam(self.owner, -1);\r
713                 self.owner.gotscores = 0;\r
714                 for(i = 0; i < MAX_SCORE; ++i)\r
715                         self.owner.(scores[i]) = 0; // clear all scores\r
716         }\r
717 }\r
718 \r
719 void Ent_ReadPlayerScore()\r
720 {\r
721         float i, n;\r
722         float isNew;\r
723         entity o;\r
724 \r
725         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN\r
726         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
727         isNew = !self.owner; // workaround for DP bug\r
728         n = ReadByte()-1;\r
729 \r
730 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
731         if(!isNew && n != self.sv_entnum)\r
732         {\r
733                 print("A CSQC entity changed its owner!\n");\r
734                 isNew = true;\r
735                 Ent_Remove();\r
736                 self.enttype = ENT_CLIENT_SCORES;\r
737         }\r
738 #endif\r
739 \r
740         self.sv_entnum = n;\r
741 \r
742         if not(playerslots[self.sv_entnum])\r
743                 playerslots[self.sv_entnum] = spawn();\r
744         o = self.owner = playerslots[self.sv_entnum];\r
745         o.sv_entnum = self.sv_entnum;\r
746         o.gotscores = 1;\r
747 \r
748         //if not(o.sort_prev)\r
749         //      RegisterPlayer(o);\r
750         //playerchecker will do this for us later, if it has not already done so\r
751 \r
752         float sf, lf;\r
753 #if MAX_SCORE <= 8\r
754         sf = ReadByte();\r
755         lf = ReadByte();\r
756 #else\r
757         sf = ReadShort();\r
758         lf = ReadShort();\r
759 #endif\r
760         float p;\r
761         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
762                 if(sf & p)\r
763                 {\r
764                         if(lf & p)\r
765                                 o.(scores[i]) = ReadInt24_t();\r
766                         else\r
767                                 o.(scores[i]) = ReadChar();\r
768                 }\r
769 \r
770         if(o.sort_prev)\r
771                 Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!\r
772 \r
773         self.entremove = Ent_RemovePlayerScore;\r
774 }\r
775 \r
776 void Ent_ReadTeamScore()\r
777 {\r
778         float i;\r
779         entity o;\r
780 \r
781         self.team = ReadByte();\r
782         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted\r
783 \r
784         float sf, lf;\r
785 #if MAX_TEAMSCORE <= 8\r
786         sf = ReadByte();\r
787         lf = ReadByte();\r
788 #else\r
789         sf = ReadShort();\r
790         lf = ReadShort();\r
791 #endif\r
792         float p;\r
793         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
794                 if(sf & p)\r
795                 {\r
796                         if(lf & p)\r
797                                 o.(teamscores[i]) = ReadInt24_t();\r
798                         else\r
799                                 o.(teamscores[i]) = ReadChar();\r
800                 }\r
801 \r
802         Sbar_UpdateTeamPos(o);\r
803 }\r
804 \r
805 void Net_Reset()\r
806 {\r
807 }\r
808 \r
809 void Ent_ClientData()\r
810 {\r
811         float f;\r
812         float newspectatee_status;\r
813 \r
814         f = ReadByte();\r
815 \r
816         sb_showscores_force = (f & 1);\r
817 \r
818         if(f & 2)\r
819         {\r
820                 newspectatee_status = ReadByte();\r
821                 if(newspectatee_status == player_localentnum)\r
822                         newspectatee_status = -1; // observing\r
823         }\r
824         else\r
825                 newspectatee_status = 0;\r
826 \r
827         spectatorbutton_zoom = (f & 4);\r
828 \r
829         if(f & 8)\r
830         {\r
831                 angles_held_status = 1;\r
832                 angles_held_x = ReadAngle();\r
833                 angles_held_y = ReadAngle();\r
834                 angles_held_z = 0;\r
835         }\r
836         else\r
837                 angles_held_status = 0;\r
838 \r
839         if(newspectatee_status != spectatee_status)\r
840         {\r
841                 float i;\r
842                 // clear the weapon accuracy stats\r
843                 for(i = WEP_FIRST; i <= WEP_LAST; ++i) {\r
844                         weapon_hits[i] = 0;\r
845                         weapon_fired[i] = 0;\r
846                 }\r
847 \r
848                 // clear race stuff\r
849                 race_laptime = 0;\r
850                 race_checkpointtime = 0;\r
851         }\r
852         spectatee_status = newspectatee_status;\r
853 }\r
854 \r
855 void Ent_Nagger()\r
856 {\r
857         float nags, i, j, b, f;\r
858 \r
859         nags = ReadByte();\r
860 \r
861         if(nags & 128)\r
862         {\r
863                 if(vote_called_vote)\r
864                         strunzone(vote_called_vote);\r
865                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));\r
866         }\r
867 \r
868         if(nags & 1)\r
869         {\r
870                 for(j = 0; j < maxclients; ++j)\r
871                         if(playerslots[j])\r
872                                 playerslots[j].ready = 1;\r
873                 for(i = 1; i <= maxclients; i += 8)\r
874                 {\r
875                         f = ReadByte();\r
876                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)\r
877                                 if not(f & b)\r
878                                         if(playerslots[j])\r
879                                                 playerslots[j].ready = 0;\r
880                 }\r
881         }\r
882 \r
883         ready_waiting = (nags & 1);\r
884         ready_waiting_for_me = (nags & 2);\r
885         vote_waiting = (nags & 4);\r
886         vote_waiting_for_me = (nags & 8);\r
887         warmup_stage = (nags & 16);\r
888 }\r
889 \r
890 void Ent_RandomSeed()\r
891 {\r
892         float s;\r
893         prandom_debug();\r
894         s = ReadShort();\r
895         psrandom(s);\r
896 }\r
897 \r
898 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
899 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
900 void Ent_RadarLink();\r
901 void Ent_Init();\r
902 void Ent_ScoresInfo();\r
903 void(float bIsNewEntity) CSQC_Ent_Update =\r
904 {\r
905         float t;\r
906         float savetime;\r
907         t = ReadByte();\r
908 \r
909         // set up the "time" global for received entities to be correct for interpolation purposes\r
910         savetime = time;\r
911         if(servertime)\r
912         {\r
913                 time = servertime;\r
914         }\r
915         else\r
916         {\r
917                 serverprevtime = time;\r
918                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);\r
919                 time = serverprevtime + serverdeltatime;\r
920         }\r
921 \r
922 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
923         if(self.enttype)\r
924                 if(t != self.enttype)\r
925                 {\r
926                         print("A CSQC entity changed its type!\n");\r
927                         Ent_Remove();\r
928                         bIsNewEntity = 1;\r
929                 }\r
930 #endif\r
931         self.enttype = t;\r
932         switch(t)\r
933         {\r
934                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;\r
935                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;\r
936                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;\r
937                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;\r
938                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;\r
939                 case ENT_CLIENT_LASER: Ent_Laser(); break;\r
940                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;\r
941                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;\r
942                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;\r
943                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;\r
944                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;\r
945                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;\r
946                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;\r
947                 case ENT_CLIENT_INIT: Ent_Init(); break;\r
948                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;\r
949                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;\r
950                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;\r
951                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;\r
952                 case ENT_CLIENT_WALL: Ent_Wall(); break;\r
953                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;\r
954                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;\r
955                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;\r
956                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;\r
957                 case ENT_CLIENT_PORTRAIT: Ent_ReadPortrait(); break;\r
958                 default:\r
959                         error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));\r
960                         break;\r
961         }\r
962 \r
963         time = savetime;\r
964 };\r
965 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
966 // used when an entity changes its type. For an entity that someone interacts\r
967 // with others, make sure it can no longer do so.\r
968 void Ent_Remove()\r
969 {\r
970         if(self.entremove)\r
971                 self.entremove();\r
972 \r
973         self.enttype = 0;\r
974         self.classname = "";\r
975         self.draw = menu_sub_null;\r
976         self.entremove = menu_sub_null;\r
977         // TODO possibly set more stuff to defaults\r
978 }\r
979 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
980 void CSQC_Ent_Remove()\r
981 {\r
982         if(self.enttype)\r
983                 Ent_Remove();\r
984         remove(self);\r
985 }\r
986 \r
987 void Gamemode_Init()\r
988 {\r
989         if(gametype == GAME_ONSLAUGHT)\r
990                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
991 \r
992         if not(isdemo())\r
993         {\r
994                 localcmd("\n_cl_hook_gamestart ", GametypeNameFromType(gametype), ";");\r
995                 if(g_campaign)\r
996                         localcmd("\n_cl_hook_campaign_gamestart ", GametypeNameFromType(gametype), ";");\r
997                 calledhooks |= HOOK_START;\r
998         }\r
999 }\r
1000 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
1001 void CSQC_Parse_StuffCmd(string strMessage)\r
1002 {\r
1003         localcmd(strMessage);\r
1004 }\r
1005 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
1006 void CSQC_Parse_Print(string strMessage)\r
1007 {\r
1008         print(ColorTranslateRGB(strMessage));\r
1009 }\r
1010 \r
1011 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.\r
1012 void CSQC_Parse_CenterPrint(string strMessage)\r
1013 {\r
1014         centerprint(strMessage);\r
1015 }\r
1016 \r
1017 string notranslate_fogcmd1 = "\nfog ";\r
1018 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";\r
1019 void Fog_Force()\r
1020 {\r
1021         // TODO somehow thwart prvm_globalset client ...\r
1022 \r
1023         if(forcefog != "")\r
1024                 localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2));\r
1025 }\r
1026 \r
1027 void Gamemode_Init();\r
1028 void Ent_ScoresInfo()\r
1029 {\r
1030         float i;\r
1031         self.classname = "ent_client_scores_info";\r
1032         gametype = ReadByte();\r
1033         for(i = 0; i < MAX_SCORE; ++i)\r
1034         {\r
1035                 scores_label[i] = strzone(ReadString());\r
1036                 scores_flags[i] = ReadByte();\r
1037         }\r
1038         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
1039         {\r
1040                 teamscores_label[i] = strzone(ReadString());\r
1041                 teamscores_flags[i] = ReadByte();\r
1042         }\r
1043         Sbar_InitScores();\r
1044         Gamemode_Init();\r
1045 }\r
1046 \r
1047 void Ent_Init()\r
1048 {\r
1049         self.classname = "ent_client_init";\r
1050 \r
1051         grabber_shotorigin_x = ReadCoord();\r
1052         grabber_shotorigin_y = ReadCoord();\r
1053         grabber_shotorigin_z = ReadCoord();\r
1054 \r
1055         if(forcefog)\r
1056                 strunzone(forcefog);\r
1057         forcefog = strzone(ReadString());\r
1058 \r
1059         g_campaign = ReadShort();\r
1060 \r
1061         armorblockpercent = ReadByte() / 255.0;\r
1062 \r
1063         g_weaponswitchdelay = ReadByte() / 255.0;\r
1064 \r
1065         g_vore = ReadShort();\r
1066         g_healthsize_center = ReadShort();\r
1067         g_healthsize_min = ReadShort();\r
1068         g_healthsize_max = ReadShort();\r
1069 \r
1070         armor_max = ReadCoord();\r
1071         teamheal_max = ReadCoord();\r
1072 \r
1073         g_power = ReadShort();\r
1074         g_power_reboot = ReadShort();\r
1075         g_power_reboot_spawn = ReadByte();\r
1076 \r
1077         if(!postinit)\r
1078                 PostInit();\r
1079 }\r
1080 \r
1081 void Net_ReadRace()\r
1082 {\r
1083         float b;\r
1084 \r
1085         b = ReadByte();\r
1086 \r
1087         switch(b)\r
1088         {\r
1089                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
1090                         race_checkpoint = ReadByte();\r
1091                         race_time = ReadInt24_t();\r
1092                         race_previousbesttime = ReadInt24_t();\r
1093                         if(race_previousbestname)\r
1094                                 strunzone(race_previousbestname);\r
1095                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));\r
1096 \r
1097                         race_checkpointtime = time;\r
1098 \r
1099                         if(race_checkpoint == 0 || race_checkpoint == 254)\r
1100                         {\r
1101                                 race_penaltyaccumulator = 0;\r
1102                                 race_laptime = time; // valid\r
1103                         }\r
1104 \r
1105                         break;\r
1106 \r
1107                 case RACE_NET_CHECKPOINT_CLEAR:\r
1108                         race_laptime = 0;\r
1109                         race_checkpointtime = 0;\r
1110                         break;\r
1111 \r
1112                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
1113                         race_laptime = ReadCoord();\r
1114                         race_checkpointtime = -99999;\r
1115                         // fall through\r
1116                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
1117                         race_nextcheckpoint = ReadByte();\r
1118 \r
1119                         race_nextbesttime = ReadInt24_t();\r
1120                         if(race_nextbestname)\r
1121                                 strunzone(race_nextbestname);\r
1122                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));\r
1123                         break;\r
1124 \r
1125                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
1126                         race_mycheckpoint = ReadByte();\r
1127                         race_mycheckpointtime = time;\r
1128                         race_mycheckpointdelta = ReadInt24_t();\r
1129                         race_mycheckpointlapsdelta = ReadByte();\r
1130                         if(race_mycheckpointlapsdelta >= 128)\r
1131                                 race_mycheckpointlapsdelta -= 256;\r
1132                         if(race_mycheckpointenemy)\r
1133                                 strunzone(race_mycheckpointenemy);\r
1134                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
1135                         break;\r
1136 \r
1137                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
1138                         race_othercheckpoint = ReadByte();\r
1139                         race_othercheckpointtime = time;\r
1140                         race_othercheckpointdelta = ReadInt24_t();\r
1141                         race_othercheckpointlapsdelta = ReadByte();\r
1142                         if(race_othercheckpointlapsdelta >= 128)\r
1143                                 race_othercheckpointlapsdelta -= 256;\r
1144                         if(race_othercheckpointenemy)\r
1145                                 strunzone(race_othercheckpointenemy);\r
1146                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
1147                         break;\r
1148 \r
1149                 case RACE_NET_PENALTY_RACE:\r
1150                         race_penaltyeventtime = time;\r
1151                         race_penaltytime = ReadShort();\r
1152                         //race_penaltyaccumulator += race_penaltytime;\r
1153                         if(race_penaltyreason)\r
1154                                 strunzone(race_penaltyreason);\r
1155                         race_penaltyreason = strzone(ReadString());\r
1156                         break;\r
1157 \r
1158                 case RACE_NET_PENALTY_QUALIFYING:\r
1159                         race_penaltyeventtime = time;\r
1160                         race_penaltytime = ReadShort();\r
1161                         race_penaltyaccumulator += race_penaltytime;\r
1162                         if(race_penaltyreason)\r
1163                                 strunzone(race_penaltyreason);\r
1164                         race_penaltyreason = strzone(ReadString());\r
1165                         break;\r
1166 \r
1167                 case RACE_NET_SERVER_RECORD:\r
1168                         race_server_record = ReadInt24_t();\r
1169                         break;\r
1170                 case RACE_NET_SPEED_AWARD:\r
1171                         race_speedaward = ReadInt24_t();\r
1172                         if(race_speedaward_holder)\r
1173                                 strunzone(race_speedaward_holder);\r
1174                         race_speedaward_holder = strzone(ReadString());\r
1175                         break;\r
1176                 case RACE_NET_SPEED_AWARD_BEST:\r
1177                         race_speedaward_alltimebest = ReadInt24_t();\r
1178                         if(race_speedaward_alltimebest_holder)\r
1179                                 strunzone(race_speedaward_alltimebest_holder);\r
1180                         race_speedaward_alltimebest_holder = strzone(ReadString());\r
1181                         break;\r
1182                 case RACE_NET_SERVER_RANKINGS:\r
1183                         float pos, prevpos, del;\r
1184                         pos = ReadShort();\r
1185                         prevpos = ReadShort();\r
1186                         del = ReadShort();\r
1187 \r
1188                         // move other rankings out of the way\r
1189                         float i;\r
1190                         if (prevpos) {\r
1191                                 for (i=prevpos-1;i>pos-1;--i) {\r
1192                                         grecordtime[i] = grecordtime[i-1];\r
1193                                         if(grecordholder[i])\r
1194                                                 strunzone(grecordholder[i]);\r
1195                                         grecordholder[i] = strzone(grecordholder[i-1]);\r
1196                                 }\r
1197                         } else if (del) { // a record has been deleted by the admin\r
1198                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {\r
1199                                         if (i == RANKINGS_CNT-1) { // clear out last record\r
1200                                                 grecordtime[i] = 0;\r
1201                                                 if (grecordholder[i])\r
1202                                                         strunzone(grecordholder[i]);\r
1203                                                 grecordholder[i] = string_null;\r
1204                                         }\r
1205                                         else {\r
1206                                                 grecordtime[i] = grecordtime[i+1];\r
1207                                                 if (grecordholder[i])\r
1208                                                         strunzone(grecordholder[i]);\r
1209                                                 grecordholder[i] = strzone(grecordholder[i+1]);\r
1210                                         }\r
1211                                 }\r
1212                         } else { // player has no ranked record yet\r
1213                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {\r
1214                                         grecordtime[i] = grecordtime[i-1];\r
1215                                         if(grecordholder[i])\r
1216                                                 strunzone(grecordholder[i]);\r
1217                                         grecordholder[i] = strzone(grecordholder[i-1]);\r
1218                                 }\r
1219                         }\r
1220 \r
1221                         // store new ranking\r
1222                         if(grecordholder[pos-1] != "")\r
1223                                 strunzone(grecordholder[pos-1]);\r
1224                         grecordholder[pos-1] = strzone(ReadString());\r
1225                         grecordtime[pos-1] = ReadInt24_t();\r
1226                         if(grecordholder[pos-1] == GetPlayerName(player_localentnum -1))\r
1227                                 race_myrank = pos;\r
1228                         break;\r
1229                 case RACE_NET_SERVER_STATUS:\r
1230                         race_status = ReadShort();\r
1231                         if(race_status_name)\r
1232                                 strunzone(race_status_name);\r
1233                         race_status_name = strzone(ReadString());\r
1234         }\r
1235 }\r
1236 \r
1237 void Net_ReadSpawn()\r
1238 {\r
1239         zoomin_effect = 1;\r
1240         current_viewzoom = 0.6;\r
1241 }\r
1242 \r
1243 void Net_TeamNagger()\r
1244 {\r
1245         teamnagger = 1;\r
1246 }\r
1247 \r
1248 void Net_ReadPingPLReport()\r
1249 {\r
1250         float e, pi, pl, ml;\r
1251         e = ReadByte();\r
1252         pi = ReadShort();\r
1253         pl = ReadByte();\r
1254         ml = ReadByte();\r
1255         if not(playerslots[e])\r
1256                 return;\r
1257         playerslots[e].ping = pi;\r
1258         playerslots[e].ping_packetloss = pl / 255.0;\r
1259         playerslots[e].ping_movementloss = ml / 255.0;\r
1260 }\r
1261 \r
1262 void Net_ReadOtherPLReport()\r
1263 {\r
1264         float e, ph, pn;\r
1265         e = ReadByte();\r
1266         ph = ReadShort(); // not ReadByte because we show minus health too\r
1267         pn = ReadByte();\r
1268         if not(playerslots[e])\r
1269                 return;\r
1270         playerslots[e].plhealth = ph;\r
1271         playerslots[e].plpredator = pn;\r
1272 }\r
1273 \r
1274 void Net_VoteDialog(float highlight) {\r
1275         if(highlight) {\r
1276                 vote_highlighted = ReadShort();\r
1277                 return;\r
1278         }\r
1279 \r
1280         vote_yescount = ReadShort();\r
1281         vote_nocount = ReadShort();\r
1282         vote_needed = ReadShort();\r
1283         vote_active = 1;\r
1284 }\r
1285 \r
1286 void Net_VoteDialogReset() {\r
1287         vote_active = 0;\r
1288 }\r
1289 \r
1290 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
1291 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
1292 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
1293 float CSQC_Parse_TempEntity()\r
1294 {\r
1295         local float bHandled;\r
1296                 bHandled  = true;\r
1297         // Acquire TE ID\r
1298         local float nTEID;\r
1299                 nTEID = ReadByte();\r
1300 \r
1301                 // NOTE: Could just do return instead of break...\r
1302         switch(nTEID)\r
1303         {\r
1304                 case TE_CSQC_TARGET_MUSIC:\r
1305                         Net_TargetMusic();\r
1306                         bHandled = true;\r
1307                         break;\r
1308                 case TE_CSQC_PICTURE:\r
1309                         Net_MapVote_Picture();\r
1310                         bHandled = true;\r
1311                         break;\r
1312                 case TE_CSQC_RACE:\r
1313                         Net_ReadRace();\r
1314                         bHandled = true;\r
1315                         break;\r
1316                 case 13: // TE_BEAM\r
1317                         Net_Grabber();\r
1318                         bHandled = true;\r
1319                         break;\r
1320                 case TE_CSQC_SPAWN:\r
1321                         Net_ReadSpawn();\r
1322                         bHandled = true;\r
1323                         break;\r
1324                 case TE_CSQC_ZCURVEPARTICLES:\r
1325                         Net_ReadZCurveParticles();\r
1326                         bHandled = true;\r
1327                         break;\r
1328                 case TE_CSQC_TEAMNAGGER:\r
1329                         Net_TeamNagger();\r
1330                         bHandled = true;\r
1331                         break;\r
1332                 case TE_CSQC_VOTE:\r
1333                         Net_VoteDialog(ReadByte());\r
1334                         bHandled = true;\r
1335                         break;\r
1336                 case TE_CSQC_VOTERESET:\r
1337                         Net_VoteDialogReset();\r
1338                         bHandled = true;\r
1339                         break;\r
1340                 case TE_CSQC_LIGHTNINGARC:\r
1341                         Net_ReadLightningarc();\r
1342                         bHandled = true;\r
1343                         break;\r
1344                 case TE_CSQC_PINGPLREPORT:\r
1345                         Net_ReadPingPLReport();\r
1346                         bHandled = true;\r
1347                         break;\r
1348                 case TE_CSQC_OTHERPLREPORT:\r
1349                         Net_ReadOtherPLReport();\r
1350                         bHandled = true;\r
1351                         break;\r
1352                 case TE_CSQC_ANNOUNCE:\r
1353                         announce_snd = strzone(ReadString());\r
1354                         bHandled = true;\r
1355                         break;\r
1356                 default:\r
1357                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
1358                         bHandled = false;\r
1359                         break;\r
1360         }\r
1361 \r
1362         return bHandled;\r
1363 }\r
1364 \r
1365 string getcommandkey(string text, string command)\r
1366 {\r
1367         string keys;\r
1368         float n, j, k, l;\r
1369 \r
1370         if (!sbar_showbinds)\r
1371                 return text;\r
1372 \r
1373         keys = db_get(binddb, command);\r
1374         if (!keys)\r
1375         {\r
1376                 n = tokenize(findkeysforcommand(command)); // uses '...' strings\r
1377                 for(j = 0; j < n; ++j)\r
1378                 {\r
1379                         k = stof(argv(j));\r
1380                         if(k != -1)\r
1381                         {\r
1382                                 if ("" == keys)\r
1383                                         keys = keynumtostring(k);\r
1384                                 else\r
1385                                         keys = strcat(keys, ", ", keynumtostring(k));\r
1386 \r
1387                                 ++l;\r
1388                                 if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
1389                         }\r
1390 \r
1391                 }\r
1392                 db_put(binddb, command, keys);\r
1393         }\r
1394 \r
1395         if ("" == keys) {\r
1396                 if (sbar_showbinds > 1)\r
1397                         return strcat(text, " (not bound)");\r
1398                 else\r
1399                         return text;\r
1400         }\r
1401         else if (sbar_showbinds > 1)\r
1402                 return strcat(text, " (", keys, ")");\r
1403         else\r
1404                 return keys;\r
1405 }\r