]> git.xonotic.org Git - voretournament/voretournament.git/blob - data/models/corsair/sailred.ASE
Models for an upcoming map
[voretournament/voretournament.git] / data / models / corsair / sailred.ASE
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT "AsciiExport Version  2.00 - Sun Nov 29 02:40:12 2009"\r
3 *SCENE {\r
4         *SCENE_FILENAME "corsairREMAKE.max"\r
5         *SCENE_FIRSTFRAME 0\r
6         *SCENE_LASTFRAME 100\r
7         *SCENE_FRAMESPEED 30\r
8         *SCENE_TICKSPERFRAME 160\r
9         *SCENE_BACKGROUND_STATIC 0.0000 0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC 0.0000    0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST {\r
13         *MATERIAL_COUNT 9\r
14         *MATERIAL 0 {\r
15                 *MATERIAL_NAME "Material #144"\r
16                 *MATERIAL_CLASS "Multi/Sub-Object"\r
17                 *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
18                 *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
19                 *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
20                 *MATERIAL_SHINE 0.1000\r
21                 *MATERIAL_SHINESTRENGTH 0.0000\r
22                 *MATERIAL_TRANSPARENCY 0.0000\r
23                 *MATERIAL_WIRESIZE 1.0000\r
24                 *NUMSUBMTLS 2\r
25                 *SUBMATERIAL 0 {\r
26                         *MATERIAL_NAME "textures/corsair/rust"\r
27                         *MATERIAL_CLASS "Standard"\r
28                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
29                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
30                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
31                         *MATERIAL_SHINE 0.1000\r
32                         *MATERIAL_SHINESTRENGTH 0.0000\r
33                         *MATERIAL_TRANSPARENCY 0.0000\r
34                         *MATERIAL_WIRESIZE 1.0000\r
35                         *MATERIAL_SHADING Blinn\r
36                         *MATERIAL_XP_FALLOFF 0.0000\r
37                         *MATERIAL_SELFILLUM 0.0000\r
38                         *MATERIAL_FALLOFF In\r
39                         *MATERIAL_XP_TYPE Filter\r
40                         *MAP_DIFFUSE {\r
41                                 *MAP_NAME "Map #1"\r
42                                 *MAP_CLASS "Bitmap"\r
43                                 *MAP_SUBNO 1\r
44                                 *MAP_AMOUNT 1.0000\r
45                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\rust.jpg"\r
46                                 *MAP_TYPE Screen\r
47                                 *UVW_U_OFFSET 0.0000\r
48                                 *UVW_V_OFFSET 0.0000\r
49                                 *UVW_U_TILING 1.0000\r
50                                 *UVW_V_TILING 1.0000\r
51                                 *UVW_ANGLE 0.0000\r
52                                 *UVW_BLUR 1.0000\r
53                                 *UVW_BLUR_OFFSET 0.0000\r
54                                 *UVW_NOUSE_AMT 1.0000\r
55                                 *UVW_NOISE_SIZE 1.0000\r
56                                 *UVW_NOISE_LEVEL 1\r
57                                 *UVW_NOISE_PHASE 0.0000\r
58                                 *BITMAP_FILTER Pyramidal\r
59                         }\r
60                         *MAP_SHINE {\r
61                                 *MAP_NAME "Map #2"\r
62                                 *MAP_CLASS "Bitmap"\r
63                                 *MAP_SUBNO 3\r
64                                 *MAP_AMOUNT 1.0000\r
65                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\rust_gloss.jpg"\r
66                                 *MAP_TYPE Screen\r
67                                 *UVW_U_OFFSET 0.0000\r
68                                 *UVW_V_OFFSET 0.0000\r
69                                 *UVW_U_TILING 1.0000\r
70                                 *UVW_V_TILING 1.0000\r
71                                 *UVW_ANGLE 0.0000\r
72                                 *UVW_BLUR 1.0000\r
73                                 *UVW_BLUR_OFFSET 0.0000\r
74                                 *UVW_NOUSE_AMT 1.0000\r
75                                 *UVW_NOISE_SIZE 1.0000\r
76                                 *UVW_NOISE_LEVEL 1\r
77                                 *UVW_NOISE_PHASE 0.0000\r
78                                 *BITMAP_FILTER Pyramidal\r
79                         }\r
80                 }\r
81                 *SUBMATERIAL 1 {\r
82                         *MATERIAL_NAME "textures/corsair/sailwhite"\r
83                         *MATERIAL_CLASS "Standard"\r
84                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
85                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
86                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
87                         *MATERIAL_SHINE 0.1000\r
88                         *MATERIAL_SHINESTRENGTH 0.0000\r
89                         *MATERIAL_TRANSPARENCY 0.0000\r
90                         *MATERIAL_WIRESIZE 1.0000\r
91                         *MATERIAL_SHADING Blinn\r
92                         *MATERIAL_XP_FALLOFF 0.0000\r
93                         *MATERIAL_SELFILLUM 0.0000\r
94                         *MATERIAL_FALLOFF In\r
95                         *MATERIAL_XP_TYPE Filter\r
96                         *MAP_DIFFUSE {\r
97                                 *MAP_NAME "Map #11"\r
98                                 *MAP_CLASS "Bitmap"\r
99                                 *MAP_SUBNO 1\r
100                                 *MAP_AMOUNT 1.0000\r
101                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\sailwhite.jpg"\r
102                                 *MAP_TYPE Screen\r
103                                 *UVW_U_OFFSET 0.0000\r
104                                 *UVW_V_OFFSET 0.0000\r
105                                 *UVW_U_TILING 1.0000\r
106                                 *UVW_V_TILING 1.0000\r
107                                 *UVW_ANGLE 0.0000\r
108                                 *UVW_BLUR 1.0000\r
109                                 *UVW_BLUR_OFFSET 0.0000\r
110                                 *UVW_NOUSE_AMT 1.0000\r
111                                 *UVW_NOISE_SIZE 1.0000\r
112                                 *UVW_NOISE_LEVEL 1\r
113                                 *UVW_NOISE_PHASE 0.0000\r
114                                 *BITMAP_FILTER Pyramidal\r
115                         }\r
116                 }\r
117         }\r
118         *MATERIAL 1 {\r
119                 *MATERIAL_NAME "textures/corsair/crate1"\r
120                 *MATERIAL_CLASS "Standard"\r
121                 *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
122                 *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
123                 *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
124                 *MATERIAL_SHINE 0.1000\r
125                 *MATERIAL_SHINESTRENGTH 0.0000\r
126                 *MATERIAL_TRANSPARENCY 0.0000\r
127                 *MATERIAL_WIRESIZE 1.0000\r
128                 *MATERIAL_SHADING Blinn\r
129                 *MATERIAL_XP_FALLOFF 0.0000\r
130                 *MATERIAL_SELFILLUM 0.0000\r
131                 *MATERIAL_FALLOFF In\r
132                 *MATERIAL_XP_TYPE Filter\r
133                 *MAP_DIFFUSE {\r
134                         *MAP_NAME "Map #12"\r
135                         *MAP_CLASS "Bitmap"\r
136                         *MAP_SUBNO 1\r
137                         *MAP_AMOUNT 1.0000\r
138                         *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\crate1.jpg"\r
139                         *MAP_TYPE Screen\r
140                         *UVW_U_OFFSET 0.0000\r
141                         *UVW_V_OFFSET 0.0000\r
142                         *UVW_U_TILING 1.0000\r
143                         *UVW_V_TILING 1.0000\r
144                         *UVW_ANGLE 0.0000\r
145                         *UVW_BLUR 1.0000\r
146                         *UVW_BLUR_OFFSET 0.0000\r
147                         *UVW_NOUSE_AMT 1.0000\r
148                         *UVW_NOISE_SIZE 1.0000\r
149                         *UVW_NOISE_LEVEL 1\r
150                         *UVW_NOISE_PHASE 0.0000\r
151                         *BITMAP_FILTER Pyramidal\r
152                 }\r
153                 *MAP_BUMP {\r
154                         *MAP_NAME "Map #16"\r
155                         *MAP_CLASS "Bitmap"\r
156                         *MAP_SUBNO 8\r
157                         *MAP_AMOUNT 1.0000\r
158                         *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\crate1_bump.jpg"\r
159                         *MAP_TYPE Screen\r
160                         *UVW_U_OFFSET 0.0000\r
161                         *UVW_V_OFFSET 0.0000\r
162                         *UVW_U_TILING 1.0000\r
163                         *UVW_V_TILING 1.0000\r
164                         *UVW_ANGLE 0.0000\r
165                         *UVW_BLUR 1.0000\r
166                         *UVW_BLUR_OFFSET 0.0000\r
167                         *UVW_NOUSE_AMT 1.0000\r
168                         *UVW_NOISE_SIZE 1.0000\r
169                         *UVW_NOISE_LEVEL 1\r
170                         *UVW_NOISE_PHASE 0.0000\r
171                         *BITMAP_FILTER Pyramidal\r
172                 }\r
173         }\r
174         *MATERIAL 2 {\r
175                 *MATERIAL_NAME "textures/corsair/crate2"\r
176                 *MATERIAL_CLASS "Standard"\r
177                 *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
178                 *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
179                 *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
180                 *MATERIAL_SHINE 0.1000\r
181                 *MATERIAL_SHINESTRENGTH 0.0000\r
182                 *MATERIAL_TRANSPARENCY 0.0000\r
183                 *MATERIAL_WIRESIZE 1.0000\r
184                 *MATERIAL_SHADING Blinn\r
185                 *MATERIAL_XP_FALLOFF 0.0000\r
186                 *MATERIAL_SELFILLUM 0.0000\r
187                 *MATERIAL_FALLOFF In\r
188                 *MATERIAL_XP_TYPE Filter\r
189                 *MAP_DIFFUSE {\r
190                         *MAP_NAME "Map #12"\r
191                         *MAP_CLASS "Bitmap"\r
192                         *MAP_SUBNO 1\r
193                         *MAP_AMOUNT 1.0000\r
194                         *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\crate2.jpg"\r
195                         *MAP_TYPE Screen\r
196                         *UVW_U_OFFSET 0.0000\r
197                         *UVW_V_OFFSET 0.0000\r
198                         *UVW_U_TILING 1.0000\r
199                         *UVW_V_TILING 1.0000\r
200                         *UVW_ANGLE 0.0000\r
201                         *UVW_BLUR 1.0000\r
202                         *UVW_BLUR_OFFSET 0.0000\r
203                         *UVW_NOUSE_AMT 1.0000\r
204                         *UVW_NOISE_SIZE 1.0000\r
205                         *UVW_NOISE_LEVEL 1\r
206                         *UVW_NOISE_PHASE 0.0000\r
207                         *BITMAP_FILTER Pyramidal\r
208                 }\r
209                 *MAP_BUMP {\r
210                         *MAP_NAME "Map #17"\r
211                         *MAP_CLASS "Bitmap"\r
212                         *MAP_SUBNO 8\r
213                         *MAP_AMOUNT 1.0000\r
214                         *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\crate2_bump.jpg"\r
215                         *MAP_TYPE Screen\r
216                         *UVW_U_OFFSET 0.0000\r
217                         *UVW_V_OFFSET 0.0000\r
218                         *UVW_U_TILING 1.0000\r
219                         *UVW_V_TILING 1.0000\r
220                         *UVW_ANGLE 0.0000\r
221                         *UVW_BLUR 1.0000\r
222                         *UVW_BLUR_OFFSET 0.0000\r
223                         *UVW_NOUSE_AMT 1.0000\r
224                         *UVW_NOISE_SIZE 1.0000\r
225                         *UVW_NOISE_LEVEL 1\r
226                         *UVW_NOISE_PHASE 0.0000\r
227                         *BITMAP_FILTER Pyramidal\r
228                 }\r
229         }\r
230         *MATERIAL 3 {\r
231                 *MATERIAL_NAME "Material #761"\r
232                 *MATERIAL_CLASS "Multi/Sub-Object"\r
233                 *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
234                 *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
235                 *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
236                 *MATERIAL_SHINE 0.1000\r
237                 *MATERIAL_SHINESTRENGTH 0.0000\r
238                 *MATERIAL_TRANSPARENCY 0.0000\r
239                 *MATERIAL_WIRESIZE 1.0000\r
240                 *NUMSUBMTLS 2\r
241                 *SUBMATERIAL 0 {\r
242                         *MATERIAL_NAME "textures/corsair/crate2"\r
243                         *MATERIAL_CLASS "Standard"\r
244                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
245                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
246                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
247                         *MATERIAL_SHINE 0.1000\r
248                         *MATERIAL_SHINESTRENGTH 0.0000\r
249                         *MATERIAL_TRANSPARENCY 0.0000\r
250                         *MATERIAL_WIRESIZE 1.0000\r
251                         *MATERIAL_SHADING Blinn\r
252                         *MATERIAL_XP_FALLOFF 0.0000\r
253                         *MATERIAL_SELFILLUM 0.0000\r
254                         *MATERIAL_FALLOFF In\r
255                         *MATERIAL_XP_TYPE Filter\r
256                         *MAP_DIFFUSE {\r
257                                 *MAP_NAME "Map #12"\r
258                                 *MAP_CLASS "Bitmap"\r
259                                 *MAP_SUBNO 1\r
260                                 *MAP_AMOUNT 1.0000\r
261                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\crate2.jpg"\r
262                                 *MAP_TYPE Screen\r
263                                 *UVW_U_OFFSET 0.0000\r
264                                 *UVW_V_OFFSET 0.0000\r
265                                 *UVW_U_TILING 1.0000\r
266                                 *UVW_V_TILING 1.0000\r
267                                 *UVW_ANGLE 0.0000\r
268                                 *UVW_BLUR 1.0000\r
269                                 *UVW_BLUR_OFFSET 0.0000\r
270                                 *UVW_NOUSE_AMT 1.0000\r
271                                 *UVW_NOISE_SIZE 1.0000\r
272                                 *UVW_NOISE_LEVEL 1\r
273                                 *UVW_NOISE_PHASE 0.0000\r
274                                 *BITMAP_FILTER Pyramidal\r
275                         }\r
276                         *MAP_BUMP {\r
277                                 *MAP_NAME "Map #17"\r
278                                 *MAP_CLASS "Bitmap"\r
279                                 *MAP_SUBNO 8\r
280                                 *MAP_AMOUNT 1.0000\r
281                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\crate2_bump.jpg"\r
282                                 *MAP_TYPE Screen\r
283                                 *UVW_U_OFFSET 0.0000\r
284                                 *UVW_V_OFFSET 0.0000\r
285                                 *UVW_U_TILING 1.0000\r
286                                 *UVW_V_TILING 1.0000\r
287                                 *UVW_ANGLE 0.0000\r
288                                 *UVW_BLUR 1.0000\r
289                                 *UVW_BLUR_OFFSET 0.0000\r
290                                 *UVW_NOUSE_AMT 1.0000\r
291                                 *UVW_NOISE_SIZE 1.0000\r
292                                 *UVW_NOISE_LEVEL 1\r
293                                 *UVW_NOISE_PHASE 0.0000\r
294                                 *BITMAP_FILTER Pyramidal\r
295                         }\r
296                 }\r
297                 *SUBMATERIAL 1 {\r
298                         *MATERIAL_NAME "textures/corsair/crate1"\r
299                         *MATERIAL_CLASS "Standard"\r
300                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
301                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
302                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
303                         *MATERIAL_SHINE 0.1000\r
304                         *MATERIAL_SHINESTRENGTH 0.0000\r
305                         *MATERIAL_TRANSPARENCY 0.0000\r
306                         *MATERIAL_WIRESIZE 1.0000\r
307                         *MATERIAL_SHADING Blinn\r
308                         *MATERIAL_XP_FALLOFF 0.0000\r
309                         *MATERIAL_SELFILLUM 0.0000\r
310                         *MATERIAL_FALLOFF In\r
311                         *MATERIAL_XP_TYPE Filter\r
312                         *MAP_DIFFUSE {\r
313                                 *MAP_NAME "Map #12"\r
314                                 *MAP_CLASS "Bitmap"\r
315                                 *MAP_SUBNO 1\r
316                                 *MAP_AMOUNT 1.0000\r
317                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\crate1.jpg"\r
318                                 *MAP_TYPE Screen\r
319                                 *UVW_U_OFFSET 0.0000\r
320                                 *UVW_V_OFFSET 0.0000\r
321                                 *UVW_U_TILING 1.0000\r
322                                 *UVW_V_TILING 1.0000\r
323                                 *UVW_ANGLE 0.0000\r
324                                 *UVW_BLUR 1.0000\r
325                                 *UVW_BLUR_OFFSET 0.0000\r
326                                 *UVW_NOUSE_AMT 1.0000\r
327                                 *UVW_NOISE_SIZE 1.0000\r
328                                 *UVW_NOISE_LEVEL 1\r
329                                 *UVW_NOISE_PHASE 0.0000\r
330                                 *BITMAP_FILTER Pyramidal\r
331                         }\r
332                         *MAP_BUMP {\r
333                                 *MAP_NAME "Map #16"\r
334                                 *MAP_CLASS "Bitmap"\r
335                                 *MAP_SUBNO 8\r
336                                 *MAP_AMOUNT 1.0000\r
337                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\crate1_bump.jpg"\r
338                                 *MAP_TYPE Screen\r
339                                 *UVW_U_OFFSET 0.0000\r
340                                 *UVW_V_OFFSET 0.0000\r
341                                 *UVW_U_TILING 1.0000\r
342                                 *UVW_V_TILING 1.0000\r
343                                 *UVW_ANGLE 0.0000\r
344                                 *UVW_BLUR 1.0000\r
345                                 *UVW_BLUR_OFFSET 0.0000\r
346                                 *UVW_NOUSE_AMT 1.0000\r
347                                 *UVW_NOISE_SIZE 1.0000\r
348                                 *UVW_NOISE_LEVEL 1\r
349                                 *UVW_NOISE_PHASE 0.0000\r
350                                 *BITMAP_FILTER Pyramidal\r
351                         }\r
352                 }\r
353         }\r
354         *MATERIAL 4 {\r
355                 *MATERIAL_NAME "Material #749"\r
356                 *MATERIAL_CLASS "Multi/Sub-Object"\r
357                 *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
358                 *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
359                 *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
360                 *MATERIAL_SHINE 0.1000\r
361                 *MATERIAL_SHINESTRENGTH 0.0000\r
362                 *MATERIAL_TRANSPARENCY 0.0000\r
363                 *MATERIAL_WIRESIZE 1.0000\r
364                 *NUMSUBMTLS 2\r
365                 *SUBMATERIAL 0 {\r
366                         *MATERIAL_NAME "textures/corsair/crate2"\r
367                         *MATERIAL_CLASS "Standard"\r
368                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
369                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
370                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
371                         *MATERIAL_SHINE 0.1000\r
372                         *MATERIAL_SHINESTRENGTH 0.0000\r
373                         *MATERIAL_TRANSPARENCY 0.0000\r
374                         *MATERIAL_WIRESIZE 1.0000\r
375                         *MATERIAL_SHADING Blinn\r
376                         *MATERIAL_XP_FALLOFF 0.0000\r
377                         *MATERIAL_SELFILLUM 0.0000\r
378                         *MATERIAL_FALLOFF In\r
379                         *MATERIAL_XP_TYPE Filter\r
380                         *MAP_DIFFUSE {\r
381                                 *MAP_NAME "Map #12"\r
382                                 *MAP_CLASS "Bitmap"\r
383                                 *MAP_SUBNO 1\r
384                                 *MAP_AMOUNT 1.0000\r
385                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\crate2.jpg"\r
386                                 *MAP_TYPE Screen\r
387                                 *UVW_U_OFFSET 0.0000\r
388                                 *UVW_V_OFFSET 0.0000\r
389                                 *UVW_U_TILING 1.0000\r
390                                 *UVW_V_TILING 1.0000\r
391                                 *UVW_ANGLE 0.0000\r
392                                 *UVW_BLUR 1.0000\r
393                                 *UVW_BLUR_OFFSET 0.0000\r
394                                 *UVW_NOUSE_AMT 1.0000\r
395                                 *UVW_NOISE_SIZE 1.0000\r
396                                 *UVW_NOISE_LEVEL 1\r
397                                 *UVW_NOISE_PHASE 0.0000\r
398                                 *BITMAP_FILTER Pyramidal\r
399                         }\r
400                         *MAP_BUMP {\r
401                                 *MAP_NAME "Map #17"\r
402                                 *MAP_CLASS "Bitmap"\r
403                                 *MAP_SUBNO 8\r
404                                 *MAP_AMOUNT 1.0000\r
405                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\crate2_bump.jpg"\r
406                                 *MAP_TYPE Screen\r
407                                 *UVW_U_OFFSET 0.0000\r
408                                 *UVW_V_OFFSET 0.0000\r
409                                 *UVW_U_TILING 1.0000\r
410                                 *UVW_V_TILING 1.0000\r
411                                 *UVW_ANGLE 0.0000\r
412                                 *UVW_BLUR 1.0000\r
413                                 *UVW_BLUR_OFFSET 0.0000\r
414                                 *UVW_NOUSE_AMT 1.0000\r
415                                 *UVW_NOISE_SIZE 1.0000\r
416                                 *UVW_NOISE_LEVEL 1\r
417                                 *UVW_NOISE_PHASE 0.0000\r
418                                 *BITMAP_FILTER Pyramidal\r
419                         }\r
420                 }\r
421                 *SUBMATERIAL 1 {\r
422                         *MATERIAL_NAME "textures/corsair/crate1"\r
423                         *MATERIAL_CLASS "Standard"\r
424                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
425                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
426                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
427                         *MATERIAL_SHINE 0.1000\r
428                         *MATERIAL_SHINESTRENGTH 0.0000\r
429                         *MATERIAL_TRANSPARENCY 0.0000\r
430                         *MATERIAL_WIRESIZE 1.0000\r
431                         *MATERIAL_SHADING Blinn\r
432                         *MATERIAL_XP_FALLOFF 0.0000\r
433                         *MATERIAL_SELFILLUM 0.0000\r
434                         *MATERIAL_FALLOFF In\r
435                         *MATERIAL_XP_TYPE Filter\r
436                         *MAP_DIFFUSE {\r
437                                 *MAP_NAME "Map #12"\r
438                                 *MAP_CLASS "Bitmap"\r
439                                 *MAP_SUBNO 1\r
440                                 *MAP_AMOUNT 1.0000\r
441                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\crate1.jpg"\r
442                                 *MAP_TYPE Screen\r
443                                 *UVW_U_OFFSET 0.0000\r
444                                 *UVW_V_OFFSET 0.0000\r
445                                 *UVW_U_TILING 1.0000\r
446                                 *UVW_V_TILING 1.0000\r
447                                 *UVW_ANGLE 0.0000\r
448                                 *UVW_BLUR 1.0000\r
449                                 *UVW_BLUR_OFFSET 0.0000\r
450                                 *UVW_NOUSE_AMT 1.0000\r
451                                 *UVW_NOISE_SIZE 1.0000\r
452                                 *UVW_NOISE_LEVEL 1\r
453                                 *UVW_NOISE_PHASE 0.0000\r
454                                 *BITMAP_FILTER Pyramidal\r
455                         }\r
456                         *MAP_BUMP {\r
457                                 *MAP_NAME "Map #16"\r
458                                 *MAP_CLASS "Bitmap"\r
459                                 *MAP_SUBNO 8\r
460                                 *MAP_AMOUNT 1.0000\r
461                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\crate1_bump.jpg"\r
462                                 *MAP_TYPE Screen\r
463                                 *UVW_U_OFFSET 0.0000\r
464                                 *UVW_V_OFFSET 0.0000\r
465                                 *UVW_U_TILING 1.0000\r
466                                 *UVW_V_TILING 1.0000\r
467                                 *UVW_ANGLE 0.0000\r
468                                 *UVW_BLUR 1.0000\r
469                                 *UVW_BLUR_OFFSET 0.0000\r
470                                 *UVW_NOUSE_AMT 1.0000\r
471                                 *UVW_NOISE_SIZE 1.0000\r
472                                 *UVW_NOISE_LEVEL 1\r
473                                 *UVW_NOISE_PHASE 0.0000\r
474                                 *BITMAP_FILTER Pyramidal\r
475                         }\r
476                 }\r
477         }\r
478         *MATERIAL 5 {\r
479                 *MATERIAL_NAME "textures/corsair/sailblue"\r
480                 *MATERIAL_CLASS "Standard"\r
481                 *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
482                 *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
483                 *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
484                 *MATERIAL_SHINE 0.1000\r
485                 *MATERIAL_SHINESTRENGTH 0.0000\r
486                 *MATERIAL_TRANSPARENCY 0.0000\r
487                 *MATERIAL_WIRESIZE 1.0000\r
488                 *MATERIAL_SHADING Blinn\r
489                 *MATERIAL_XP_FALLOFF 0.0000\r
490                 *MATERIAL_SELFILLUM 0.0000\r
491                 *MATERIAL_FALLOFF In\r
492                 *MATERIAL_XP_TYPE Filter\r
493                 *MAP_DIFFUSE {\r
494                         *MAP_NAME "Map #11"\r
495                         *MAP_CLASS "Bitmap"\r
496                         *MAP_SUBNO 1\r
497                         *MAP_AMOUNT 1.0000\r
498                         *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\sailblue.jpg"\r
499                         *MAP_TYPE Screen\r
500                         *UVW_U_OFFSET 0.0000\r
501                         *UVW_V_OFFSET 0.0000\r
502                         *UVW_U_TILING 1.0000\r
503                         *UVW_V_TILING 1.0000\r
504                         *UVW_ANGLE 0.0000\r
505                         *UVW_BLUR 1.0000\r
506                         *UVW_BLUR_OFFSET 0.0000\r
507                         *UVW_NOUSE_AMT 1.0000\r
508                         *UVW_NOISE_SIZE 1.0000\r
509                         *UVW_NOISE_LEVEL 1\r
510                         *UVW_NOISE_PHASE 0.0000\r
511                         *BITMAP_FILTER Pyramidal\r
512                 }\r
513         }\r
514         *MATERIAL 6 {\r
515                 *MATERIAL_NAME "Material #1064"\r
516                 *MATERIAL_CLASS "Multi/Sub-Object"\r
517                 *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
518                 *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
519                 *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
520                 *MATERIAL_SHINE 0.1000\r
521                 *MATERIAL_SHINESTRENGTH 0.0000\r
522                 *MATERIAL_TRANSPARENCY 0.0000\r
523                 *MATERIAL_WIRESIZE 1.0000\r
524                 *NUMSUBMTLS 6\r
525                 *SUBMATERIAL 0 {\r
526                         *MATERIAL_NAME "textures/corsair/planks"\r
527                         *MATERIAL_CLASS "Standard"\r
528                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
529                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
530                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
531                         *MATERIAL_SHINE 0.1000\r
532                         *MATERIAL_SHINESTRENGTH 0.0000\r
533                         *MATERIAL_TRANSPARENCY 0.0000\r
534                         *MATERIAL_WIRESIZE 1.0000\r
535                         *MATERIAL_SHADING Blinn\r
536                         *MATERIAL_XP_FALLOFF 0.0000\r
537                         *MATERIAL_SELFILLUM 0.0000\r
538                         *MATERIAL_FALLOFF In\r
539                         *MATERIAL_XP_TYPE Filter\r
540                         *MAP_DIFFUSE {\r
541                                 *MAP_NAME "Map #12"\r
542                                 *MAP_CLASS "Bitmap"\r
543                                 *MAP_SUBNO 1\r
544                                 *MAP_AMOUNT 1.0000\r
545                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\planks.jpg"\r
546                                 *MAP_TYPE Screen\r
547                                 *UVW_U_OFFSET 0.0000\r
548                                 *UVW_V_OFFSET 0.0000\r
549                                 *UVW_U_TILING 1.0000\r
550                                 *UVW_V_TILING 1.0000\r
551                                 *UVW_ANGLE 0.0000\r
552                                 *UVW_BLUR 1.0000\r
553                                 *UVW_BLUR_OFFSET 0.0000\r
554                                 *UVW_NOUSE_AMT 1.0000\r
555                                 *UVW_NOISE_SIZE 1.0000\r
556                                 *UVW_NOISE_LEVEL 1\r
557                                 *UVW_NOISE_PHASE 0.0000\r
558                                 *BITMAP_FILTER Pyramidal\r
559                         }\r
560                         *MAP_SHINE {\r
561                                 *MAP_NAME "Map #24"\r
562                                 *MAP_CLASS "Bitmap"\r
563                                 *MAP_SUBNO 3\r
564                                 *MAP_AMOUNT 1.0000\r
565                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\planks_gloss.jpg"\r
566                                 *MAP_TYPE Screen\r
567                                 *UVW_U_OFFSET 0.0000\r
568                                 *UVW_V_OFFSET 0.0000\r
569                                 *UVW_U_TILING 1.0000\r
570                                 *UVW_V_TILING 1.0000\r
571                                 *UVW_ANGLE 0.0000\r
572                                 *UVW_BLUR 1.0000\r
573                                 *UVW_BLUR_OFFSET 0.0000\r
574                                 *UVW_NOUSE_AMT 1.0000\r
575                                 *UVW_NOISE_SIZE 1.0000\r
576                                 *UVW_NOISE_LEVEL 1\r
577                                 *UVW_NOISE_PHASE 0.0000\r
578                                 *BITMAP_FILTER Pyramidal\r
579                         }\r
580                         *MAP_BUMP {\r
581                                 *MAP_NAME "Map #17"\r
582                                 *MAP_CLASS "Bitmap"\r
583                                 *MAP_SUBNO 8\r
584                                 *MAP_AMOUNT 1.0000\r
585                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\planks_bump.jpg"\r
586                                 *MAP_TYPE Screen\r
587                                 *UVW_U_OFFSET 0.0000\r
588                                 *UVW_V_OFFSET 0.0000\r
589                                 *UVW_U_TILING 1.0000\r
590                                 *UVW_V_TILING 1.0000\r
591                                 *UVW_ANGLE 0.0000\r
592                                 *UVW_BLUR 1.0000\r
593                                 *UVW_BLUR_OFFSET 0.0000\r
594                                 *UVW_NOUSE_AMT 1.0000\r
595                                 *UVW_NOISE_SIZE 1.0000\r
596                                 *UVW_NOISE_LEVEL 1\r
597                                 *UVW_NOISE_PHASE 0.0000\r
598                                 *BITMAP_FILTER Pyramidal\r
599                         }\r
600                 }\r
601                 *SUBMATERIAL 1 {\r
602                         *MATERIAL_NAME "textures/corsair/wood"\r
603                         *MATERIAL_CLASS "Standard"\r
604                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
605                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
606                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
607                         *MATERIAL_SHINE 0.1000\r
608                         *MATERIAL_SHINESTRENGTH 0.0000\r
609                         *MATERIAL_TRANSPARENCY 0.0000\r
610                         *MATERIAL_WIRESIZE 1.0000\r
611                         *MATERIAL_SHADING Blinn\r
612                         *MATERIAL_XP_FALLOFF 0.0000\r
613                         *MATERIAL_SELFILLUM 0.0000\r
614                         *MATERIAL_FALLOFF In\r
615                         *MATERIAL_XP_TYPE Filter\r
616                         *MAP_DIFFUSE {\r
617                                 *MAP_NAME "Map #12"\r
618                                 *MAP_CLASS "Bitmap"\r
619                                 *MAP_SUBNO 1\r
620                                 *MAP_AMOUNT 1.0000\r
621                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\wood.jpg"\r
622                                 *MAP_TYPE Screen\r
623                                 *UVW_U_OFFSET 0.0000\r
624                                 *UVW_V_OFFSET 0.0000\r
625                                 *UVW_U_TILING 1.0000\r
626                                 *UVW_V_TILING 1.0000\r
627                                 *UVW_ANGLE 0.0000\r
628                                 *UVW_BLUR 1.0000\r
629                                 *UVW_BLUR_OFFSET 0.0000\r
630                                 *UVW_NOUSE_AMT 1.0000\r
631                                 *UVW_NOISE_SIZE 1.0000\r
632                                 *UVW_NOISE_LEVEL 1\r
633                                 *UVW_NOISE_PHASE 0.0000\r
634                                 *BITMAP_FILTER Pyramidal\r
635                         }\r
636                         *MAP_SHINE {\r
637                                 *MAP_NAME "Map #21"\r
638                                 *MAP_CLASS "Bitmap"\r
639                                 *MAP_SUBNO 3\r
640                                 *MAP_AMOUNT 1.0000\r
641                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\wood_gloss.jpg"\r
642                                 *MAP_TYPE Screen\r
643                                 *UVW_U_OFFSET 0.0000\r
644                                 *UVW_V_OFFSET 0.0000\r
645                                 *UVW_U_TILING 1.0000\r
646                                 *UVW_V_TILING 1.0000\r
647                                 *UVW_ANGLE 0.0000\r
648                                 *UVW_BLUR 1.0000\r
649                                 *UVW_BLUR_OFFSET 0.0000\r
650                                 *UVW_NOUSE_AMT 1.0000\r
651                                 *UVW_NOISE_SIZE 1.0000\r
652                                 *UVW_NOISE_LEVEL 1\r
653                                 *UVW_NOISE_PHASE 0.0000\r
654                                 *BITMAP_FILTER Pyramidal\r
655                         }\r
656                 }\r
657                 *SUBMATERIAL 2 {\r
658                         *MATERIAL_NAME "textures/corsair/rust"\r
659                         *MATERIAL_CLASS "Standard"\r
660                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
661                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
662                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
663                         *MATERIAL_SHINE 0.1000\r
664                         *MATERIAL_SHINESTRENGTH 0.0000\r
665                         *MATERIAL_TRANSPARENCY 0.0000\r
666                         *MATERIAL_WIRESIZE 1.0000\r
667                         *MATERIAL_SHADING Blinn\r
668                         *MATERIAL_XP_FALLOFF 0.0000\r
669                         *MATERIAL_SELFILLUM 0.0000\r
670                         *MATERIAL_FALLOFF In\r
671                         *MATERIAL_XP_TYPE Filter\r
672                         *MAP_DIFFUSE {\r
673                                 *MAP_NAME "Map #1"\r
674                                 *MAP_CLASS "Bitmap"\r
675                                 *MAP_SUBNO 1\r
676                                 *MAP_AMOUNT 1.0000\r
677                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\rust.jpg"\r
678                                 *MAP_TYPE Screen\r
679                                 *UVW_U_OFFSET 0.0000\r
680                                 *UVW_V_OFFSET 0.0000\r
681                                 *UVW_U_TILING 1.0000\r
682                                 *UVW_V_TILING 1.0000\r
683                                 *UVW_ANGLE 0.0000\r
684                                 *UVW_BLUR 1.0000\r
685                                 *UVW_BLUR_OFFSET 0.0000\r
686                                 *UVW_NOUSE_AMT 1.0000\r
687                                 *UVW_NOISE_SIZE 1.0000\r
688                                 *UVW_NOISE_LEVEL 1\r
689                                 *UVW_NOISE_PHASE 0.0000\r
690                                 *BITMAP_FILTER Pyramidal\r
691                         }\r
692                         *MAP_SHINE {\r
693                                 *MAP_NAME "Map #2"\r
694                                 *MAP_CLASS "Bitmap"\r
695                                 *MAP_SUBNO 3\r
696                                 *MAP_AMOUNT 1.0000\r
697                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\rust_gloss.jpg"\r
698                                 *MAP_TYPE Screen\r
699                                 *UVW_U_OFFSET 0.0000\r
700                                 *UVW_V_OFFSET 0.0000\r
701                                 *UVW_U_TILING 1.0000\r
702                                 *UVW_V_TILING 1.0000\r
703                                 *UVW_ANGLE 0.0000\r
704                                 *UVW_BLUR 1.0000\r
705                                 *UVW_BLUR_OFFSET 0.0000\r
706                                 *UVW_NOUSE_AMT 1.0000\r
707                                 *UVW_NOISE_SIZE 1.0000\r
708                                 *UVW_NOISE_LEVEL 1\r
709                                 *UVW_NOISE_PHASE 0.0000\r
710                                 *BITMAP_FILTER Pyramidal\r
711                         }\r
712                 }\r
713                 *SUBMATERIAL 3 {\r
714                         *MATERIAL_NAME "textures/corsair/sailwhite"\r
715                         *MATERIAL_CLASS "Standard"\r
716                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
717                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
718                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
719                         *MATERIAL_SHINE 0.1000\r
720                         *MATERIAL_SHINESTRENGTH 0.0000\r
721                         *MATERIAL_TRANSPARENCY 0.0000\r
722                         *MATERIAL_WIRESIZE 1.0000\r
723                         *MATERIAL_SHADING Blinn\r
724                         *MATERIAL_XP_FALLOFF 0.0000\r
725                         *MATERIAL_SELFILLUM 0.0000\r
726                         *MATERIAL_FALLOFF In\r
727                         *MATERIAL_XP_TYPE Filter\r
728                         *MAP_DIFFUSE {\r
729                                 *MAP_NAME "Map #11"\r
730                                 *MAP_CLASS "Bitmap"\r
731                                 *MAP_SUBNO 1\r
732                                 *MAP_AMOUNT 1.0000\r
733                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\sailwhite.jpg"\r
734                                 *MAP_TYPE Screen\r
735                                 *UVW_U_OFFSET 0.0000\r
736                                 *UVW_V_OFFSET 0.0000\r
737                                 *UVW_U_TILING 1.0000\r
738                                 *UVW_V_TILING 1.0000\r
739                                 *UVW_ANGLE 0.0000\r
740                                 *UVW_BLUR 1.0000\r
741                                 *UVW_BLUR_OFFSET 0.0000\r
742                                 *UVW_NOUSE_AMT 1.0000\r
743                                 *UVW_NOISE_SIZE 1.0000\r
744                                 *UVW_NOISE_LEVEL 1\r
745                                 *UVW_NOISE_PHASE 0.0000\r
746                                 *BITMAP_FILTER Pyramidal\r
747                         }\r
748                 }\r
749                 *SUBMATERIAL 4 {\r
750                         *MATERIAL_NAME "textures/corsair/blimp"\r
751                         *MATERIAL_CLASS "Standard"\r
752                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
753                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
754                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
755                         *MATERIAL_SHINE 0.1000\r
756                         *MATERIAL_SHINESTRENGTH 0.0000\r
757                         *MATERIAL_TRANSPARENCY 0.0000\r
758                         *MATERIAL_WIRESIZE 1.0000\r
759                         *MATERIAL_SHADING Blinn\r
760                         *MATERIAL_XP_FALLOFF 0.0000\r
761                         *MATERIAL_SELFILLUM 0.0000\r
762                         *MATERIAL_FALLOFF In\r
763                         *MATERIAL_XP_TYPE Filter\r
764                         *MAP_DIFFUSE {\r
765                                 *MAP_NAME "Map #1"\r
766                                 *MAP_CLASS "Bitmap"\r
767                                 *MAP_SUBNO 1\r
768                                 *MAP_AMOUNT 1.0000\r
769                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\blimp.jpg"\r
770                                 *MAP_TYPE Screen\r
771                                 *UVW_U_OFFSET 0.0000\r
772                                 *UVW_V_OFFSET 0.0000\r
773                                 *UVW_U_TILING 1.0000\r
774                                 *UVW_V_TILING 1.0000\r
775                                 *UVW_ANGLE 0.0000\r
776                                 *UVW_BLUR 1.0000\r
777                                 *UVW_BLUR_OFFSET 0.0000\r
778                                 *UVW_NOUSE_AMT 1.0000\r
779                                 *UVW_NOISE_SIZE 1.0000\r
780                                 *UVW_NOISE_LEVEL 1\r
781                                 *UVW_NOISE_PHASE 0.0000\r
782                                 *BITMAP_FILTER Pyramidal\r
783                         }\r
784                         *MAP_SHINE {\r
785                                 *MAP_NAME "Map #2"\r
786                                 *MAP_CLASS "Bitmap"\r
787                                 *MAP_SUBNO 3\r
788                                 *MAP_AMOUNT 1.0000\r
789                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\blimp_gloss.jpg"\r
790                                 *MAP_TYPE Screen\r
791                                 *UVW_U_OFFSET 0.0000\r
792                                 *UVW_V_OFFSET 0.0000\r
793                                 *UVW_U_TILING 1.0000\r
794                                 *UVW_V_TILING 1.0000\r
795                                 *UVW_ANGLE 0.0000\r
796                                 *UVW_BLUR 1.0000\r
797                                 *UVW_BLUR_OFFSET 0.0000\r
798                                 *UVW_NOUSE_AMT 1.0000\r
799                                 *UVW_NOISE_SIZE 1.0000\r
800                                 *UVW_NOISE_LEVEL 1\r
801                                 *UVW_NOISE_PHASE 0.0000\r
802                                 *BITMAP_FILTER Pyramidal\r
803                         }\r
804                         *MAP_BUMP {\r
805                                 *MAP_NAME "Map #3"\r
806                                 *MAP_CLASS "Bitmap"\r
807                                 *MAP_SUBNO 8\r
808                                 *MAP_AMOUNT 1.0000\r
809                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\blimp_bump.jpg"\r
810                                 *MAP_TYPE Screen\r
811                                 *UVW_U_OFFSET 0.0000\r
812                                 *UVW_V_OFFSET 0.0000\r
813                                 *UVW_U_TILING 1.0000\r
814                                 *UVW_V_TILING 1.0000\r
815                                 *UVW_ANGLE 0.0000\r
816                                 *UVW_BLUR 1.0000\r
817                                 *UVW_BLUR_OFFSET 0.0000\r
818                                 *UVW_NOUSE_AMT 1.0000\r
819                                 *UVW_NOISE_SIZE 1.0000\r
820                                 *UVW_NOISE_LEVEL 1\r
821                                 *UVW_NOISE_PHASE 0.0000\r
822                                 *BITMAP_FILTER Pyramidal\r
823                         }\r
824                 }\r
825                 *SUBMATERIAL 5 {\r
826                         *MATERIAL_NAME "textures/corsair/wall"\r
827                         *MATERIAL_CLASS "Standard"\r
828                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
829                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
830                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
831                         *MATERIAL_SHINE 0.1000\r
832                         *MATERIAL_SHINESTRENGTH 0.0000\r
833                         *MATERIAL_TRANSPARENCY 0.0000\r
834                         *MATERIAL_WIRESIZE 1.0000\r
835                         *MATERIAL_SHADING Blinn\r
836                         *MATERIAL_XP_FALLOFF 0.0000\r
837                         *MATERIAL_SELFILLUM 0.0000\r
838                         *MATERIAL_FALLOFF In\r
839                         *MATERIAL_XP_TYPE Filter\r
840                         *MAP_DIFFUSE {\r
841                                 *MAP_NAME "Map #1"\r
842                                 *MAP_CLASS "Bitmap"\r
843                                 *MAP_SUBNO 1\r
844                                 *MAP_AMOUNT 1.0000\r
845                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\wall.jpg"\r
846                                 *MAP_TYPE Screen\r
847                                 *UVW_U_OFFSET 0.0000\r
848                                 *UVW_V_OFFSET 0.0000\r
849                                 *UVW_U_TILING 1.0000\r
850                                 *UVW_V_TILING 1.0000\r
851                                 *UVW_ANGLE 0.0000\r
852                                 *UVW_BLUR 1.0000\r
853                                 *UVW_BLUR_OFFSET 0.0000\r
854                                 *UVW_NOUSE_AMT 1.0000\r
855                                 *UVW_NOISE_SIZE 1.0000\r
856                                 *UVW_NOISE_LEVEL 1\r
857                                 *UVW_NOISE_PHASE 0.0000\r
858                                 *BITMAP_FILTER Pyramidal\r
859                         }\r
860                         *MAP_SHINE {\r
861                                 *MAP_NAME "Map #2"\r
862                                 *MAP_CLASS "Bitmap"\r
863                                 *MAP_SUBNO 3\r
864                                 *MAP_AMOUNT 1.0000\r
865                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\wall_gloss.jpg"\r
866                                 *MAP_TYPE Screen\r
867                                 *UVW_U_OFFSET 0.0000\r
868                                 *UVW_V_OFFSET 0.0000\r
869                                 *UVW_U_TILING 1.0000\r
870                                 *UVW_V_TILING 1.0000\r
871                                 *UVW_ANGLE 0.0000\r
872                                 *UVW_BLUR 1.0000\r
873                                 *UVW_BLUR_OFFSET 0.0000\r
874                                 *UVW_NOUSE_AMT 1.0000\r
875                                 *UVW_NOISE_SIZE 1.0000\r
876                                 *UVW_NOISE_LEVEL 1\r
877                                 *UVW_NOISE_PHASE 0.0000\r
878                                 *BITMAP_FILTER Pyramidal\r
879                         }\r
880                         *MAP_BUMP {\r
881                                 *MAP_NAME "Map #10"\r
882                                 *MAP_CLASS "Bitmap"\r
883                                 *MAP_SUBNO 8\r
884                                 *MAP_AMOUNT 1.0000\r
885                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\wall_bump.jpg"\r
886                                 *MAP_TYPE Screen\r
887                                 *UVW_U_OFFSET 0.0000\r
888                                 *UVW_V_OFFSET 0.0000\r
889                                 *UVW_U_TILING 1.0000\r
890                                 *UVW_V_TILING 1.0000\r
891                                 *UVW_ANGLE 0.0000\r
892                                 *UVW_BLUR 1.0000\r
893                                 *UVW_BLUR_OFFSET 0.0000\r
894                                 *UVW_NOUSE_AMT 1.0000\r
895                                 *UVW_NOISE_SIZE 1.0000\r
896                                 *UVW_NOISE_LEVEL 1\r
897                                 *UVW_NOISE_PHASE 0.0000\r
898                                 *BITMAP_FILTER Pyramidal\r
899                         }\r
900                 }\r
901         }\r
902         *MATERIAL 7 {\r
903                 *MATERIAL_NAME "Material #1242"\r
904                 *MATERIAL_CLASS "Multi/Sub-Object"\r
905                 *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
906                 *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
907                 *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
908                 *MATERIAL_SHINE 0.1000\r
909                 *MATERIAL_SHINESTRENGTH 0.0000\r
910                 *MATERIAL_TRANSPARENCY 0.0000\r
911                 *MATERIAL_WIRESIZE 1.0000\r
912                 *NUMSUBMTLS 3\r
913                 *SUBMATERIAL 0 {\r
914                         *MATERIAL_NAME "textures/corsair/metalblack"\r
915                         *MATERIAL_CLASS "Standard"\r
916                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
917                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
918                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
919                         *MATERIAL_SHINE 0.1000\r
920                         *MATERIAL_SHINESTRENGTH 0.0000\r
921                         *MATERIAL_TRANSPARENCY 0.0000\r
922                         *MATERIAL_WIRESIZE 1.0000\r
923                         *MATERIAL_SHADING Blinn\r
924                         *MATERIAL_XP_FALLOFF 0.0000\r
925                         *MATERIAL_SELFILLUM 0.0000\r
926                         *MATERIAL_FALLOFF In\r
927                         *MATERIAL_XP_TYPE Filter\r
928                         *MAP_DIFFUSE {\r
929                                 *MAP_NAME "Map #12"\r
930                                 *MAP_CLASS "Bitmap"\r
931                                 *MAP_SUBNO 1\r
932                                 *MAP_AMOUNT 1.0000\r
933                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\metalblack.jpg"\r
934                                 *MAP_TYPE Screen\r
935                                 *UVW_U_OFFSET 0.0000\r
936                                 *UVW_V_OFFSET 0.0000\r
937                                 *UVW_U_TILING 1.0000\r
938                                 *UVW_V_TILING 1.0000\r
939                                 *UVW_ANGLE 0.0000\r
940                                 *UVW_BLUR 1.0000\r
941                                 *UVW_BLUR_OFFSET 0.0000\r
942                                 *UVW_NOUSE_AMT 1.0000\r
943                                 *UVW_NOISE_SIZE 1.0000\r
944                                 *UVW_NOISE_LEVEL 1\r
945                                 *UVW_NOISE_PHASE 0.0000\r
946                                 *BITMAP_FILTER Pyramidal\r
947                         }\r
948                         *MAP_SHINE {\r
949                                 *MAP_NAME "Map #13"\r
950                                 *MAP_CLASS "Bitmap"\r
951                                 *MAP_SUBNO 3\r
952                                 *MAP_AMOUNT 1.0000\r
953                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\metalblack_gloss.jpg"\r
954                                 *MAP_TYPE Screen\r
955                                 *UVW_U_OFFSET 0.0000\r
956                                 *UVW_V_OFFSET 0.0000\r
957                                 *UVW_U_TILING 1.0000\r
958                                 *UVW_V_TILING 1.0000\r
959                                 *UVW_ANGLE 0.0000\r
960                                 *UVW_BLUR 1.0000\r
961                                 *UVW_BLUR_OFFSET 0.0000\r
962                                 *UVW_NOUSE_AMT 1.0000\r
963                                 *UVW_NOISE_SIZE 1.0000\r
964                                 *UVW_NOISE_LEVEL 1\r
965                                 *UVW_NOISE_PHASE 0.0000\r
966                                 *BITMAP_FILTER Pyramidal\r
967                         }\r
968                 }\r
969                 *SUBMATERIAL 1 {\r
970                         *MATERIAL_NAME "textures/corsair/blimp"\r
971                         *MATERIAL_CLASS "Standard"\r
972                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
973                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
974                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
975                         *MATERIAL_SHINE 0.1000\r
976                         *MATERIAL_SHINESTRENGTH 0.0000\r
977                         *MATERIAL_TRANSPARENCY 0.0000\r
978                         *MATERIAL_WIRESIZE 1.0000\r
979                         *MATERIAL_SHADING Blinn\r
980                         *MATERIAL_XP_FALLOFF 0.0000\r
981                         *MATERIAL_SELFILLUM 0.0000\r
982                         *MATERIAL_FALLOFF In\r
983                         *MATERIAL_XP_TYPE Filter\r
984                         *MAP_DIFFUSE {\r
985                                 *MAP_NAME "Map #1"\r
986                                 *MAP_CLASS "Bitmap"\r
987                                 *MAP_SUBNO 1\r
988                                 *MAP_AMOUNT 1.0000\r
989                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\blimp.jpg"\r
990                                 *MAP_TYPE Screen\r
991                                 *UVW_U_OFFSET 0.0000\r
992                                 *UVW_V_OFFSET 0.0000\r
993                                 *UVW_U_TILING 1.0000\r
994                                 *UVW_V_TILING 1.0000\r
995                                 *UVW_ANGLE 0.0000\r
996                                 *UVW_BLUR 1.0000\r
997                                 *UVW_BLUR_OFFSET 0.0000\r
998                                 *UVW_NOUSE_AMT 1.0000\r
999                                 *UVW_NOISE_SIZE 1.0000\r
1000                                 *UVW_NOISE_LEVEL 1\r
1001                                 *UVW_NOISE_PHASE 0.0000\r
1002                                 *BITMAP_FILTER Pyramidal\r
1003                         }\r
1004                         *MAP_SHINE {\r
1005                                 *MAP_NAME "Map #2"\r
1006                                 *MAP_CLASS "Bitmap"\r
1007                                 *MAP_SUBNO 3\r
1008                                 *MAP_AMOUNT 1.0000\r
1009                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\blimp_gloss.jpg"\r
1010                                 *MAP_TYPE Screen\r
1011                                 *UVW_U_OFFSET 0.0000\r
1012                                 *UVW_V_OFFSET 0.0000\r
1013                                 *UVW_U_TILING 1.0000\r
1014                                 *UVW_V_TILING 1.0000\r
1015                                 *UVW_ANGLE 0.0000\r
1016                                 *UVW_BLUR 1.0000\r
1017                                 *UVW_BLUR_OFFSET 0.0000\r
1018                                 *UVW_NOUSE_AMT 1.0000\r
1019                                 *UVW_NOISE_SIZE 1.0000\r
1020                                 *UVW_NOISE_LEVEL 1\r
1021                                 *UVW_NOISE_PHASE 0.0000\r
1022                                 *BITMAP_FILTER Pyramidal\r
1023                         }\r
1024                         *MAP_BUMP {\r
1025                                 *MAP_NAME "Map #3"\r
1026                                 *MAP_CLASS "Bitmap"\r
1027                                 *MAP_SUBNO 8\r
1028                                 *MAP_AMOUNT 1.0000\r
1029                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\blimp_bump.jpg"\r
1030                                 *MAP_TYPE Screen\r
1031                                 *UVW_U_OFFSET 0.0000\r
1032                                 *UVW_V_OFFSET 0.0000\r
1033                                 *UVW_U_TILING 1.0000\r
1034                                 *UVW_V_TILING 1.0000\r
1035                                 *UVW_ANGLE 0.0000\r
1036                                 *UVW_BLUR 1.0000\r
1037                                 *UVW_BLUR_OFFSET 0.0000\r
1038                                 *UVW_NOUSE_AMT 1.0000\r
1039                                 *UVW_NOISE_SIZE 1.0000\r
1040                                 *UVW_NOISE_LEVEL 1\r
1041                                 *UVW_NOISE_PHASE 0.0000\r
1042                                 *BITMAP_FILTER Pyramidal\r
1043                         }\r
1044                 }\r
1045                 *SUBMATERIAL 2 {\r
1046                         *MATERIAL_NAME "textures/corsair/rust"\r
1047                         *MATERIAL_CLASS "Standard"\r
1048                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
1049                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
1050                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
1051                         *MATERIAL_SHINE 0.1000\r
1052                         *MATERIAL_SHINESTRENGTH 0.0000\r
1053                         *MATERIAL_TRANSPARENCY 0.0000\r
1054                         *MATERIAL_WIRESIZE 1.0000\r
1055                         *MATERIAL_SHADING Blinn\r
1056                         *MATERIAL_XP_FALLOFF 0.0000\r
1057                         *MATERIAL_SELFILLUM 0.0000\r
1058                         *MATERIAL_FALLOFF In\r
1059                         *MATERIAL_XP_TYPE Filter\r
1060                         *MAP_DIFFUSE {\r
1061                                 *MAP_NAME "Map #1"\r
1062                                 *MAP_CLASS "Bitmap"\r
1063                                 *MAP_SUBNO 1\r
1064                                 *MAP_AMOUNT 1.0000\r
1065                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\rust.jpg"\r
1066                                 *MAP_TYPE Screen\r
1067                                 *UVW_U_OFFSET 0.0000\r
1068                                 *UVW_V_OFFSET 0.0000\r
1069                                 *UVW_U_TILING 1.0000\r
1070                                 *UVW_V_TILING 1.0000\r
1071                                 *UVW_ANGLE 0.0000\r
1072                                 *UVW_BLUR 1.0000\r
1073                                 *UVW_BLUR_OFFSET 0.0000\r
1074                                 *UVW_NOUSE_AMT 1.0000\r
1075                                 *UVW_NOISE_SIZE 1.0000\r
1076                                 *UVW_NOISE_LEVEL 1\r
1077                                 *UVW_NOISE_PHASE 0.0000\r
1078                                 *BITMAP_FILTER Pyramidal\r
1079                         }\r
1080                         *MAP_SHINE {\r
1081                                 *MAP_NAME "Map #2"\r
1082                                 *MAP_CLASS "Bitmap"\r
1083                                 *MAP_SUBNO 3\r
1084                                 *MAP_AMOUNT 1.0000\r
1085                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\rust_gloss.jpg"\r
1086                                 *MAP_TYPE Screen\r
1087                                 *UVW_U_OFFSET 0.0000\r
1088                                 *UVW_V_OFFSET 0.0000\r
1089                                 *UVW_U_TILING 1.0000\r
1090                                 *UVW_V_TILING 1.0000\r
1091                                 *UVW_ANGLE 0.0000\r
1092                                 *UVW_BLUR 1.0000\r
1093                                 *UVW_BLUR_OFFSET 0.0000\r
1094                                 *UVW_NOUSE_AMT 1.0000\r
1095                                 *UVW_NOISE_SIZE 1.0000\r
1096                                 *UVW_NOISE_LEVEL 1\r
1097                                 *UVW_NOISE_PHASE 0.0000\r
1098                                 *BITMAP_FILTER Pyramidal\r
1099                         }\r
1100                 }\r
1101         }\r
1102         *MATERIAL 8 {\r
1103                 *MATERIAL_NAME "Material #1299"\r
1104                 *MATERIAL_CLASS "Multi/Sub-Object"\r
1105                 *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
1106                 *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
1107                 *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
1108                 *MATERIAL_SHINE 0.1000\r
1109                 *MATERIAL_SHINESTRENGTH 0.0000\r
1110                 *MATERIAL_TRANSPARENCY 0.0000\r
1111                 *MATERIAL_WIRESIZE 1.0000\r
1112                 *NUMSUBMTLS 5\r
1113                 *SUBMATERIAL 0 {\r
1114                         *MATERIAL_NAME "textures/corsair/sailred"\r
1115                         *MATERIAL_CLASS "Standard"\r
1116                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
1117                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
1118                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
1119                         *MATERIAL_SHINE 0.1000\r
1120                         *MATERIAL_SHINESTRENGTH 0.0000\r
1121                         *MATERIAL_TRANSPARENCY 0.0000\r
1122                         *MATERIAL_WIRESIZE 1.0000\r
1123                         *MATERIAL_SHADING Blinn\r
1124                         *MATERIAL_XP_FALLOFF 0.0000\r
1125                         *MATERIAL_SELFILLUM 0.0000\r
1126                         *MATERIAL_FALLOFF In\r
1127                         *MATERIAL_XP_TYPE Filter\r
1128                         *MAP_DIFFUSE {\r
1129                                 *MAP_NAME "Map #11"\r
1130                                 *MAP_CLASS "Bitmap"\r
1131                                 *MAP_SUBNO 1\r
1132                                 *MAP_AMOUNT 1.0000\r
1133                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\sailred.jpg"\r
1134                                 *MAP_TYPE Screen\r
1135                                 *UVW_U_OFFSET 0.0000\r
1136                                 *UVW_V_OFFSET 0.0000\r
1137                                 *UVW_U_TILING 1.0000\r
1138                                 *UVW_V_TILING 1.0000\r
1139                                 *UVW_ANGLE 0.0000\r
1140                                 *UVW_BLUR 1.0000\r
1141                                 *UVW_BLUR_OFFSET 0.0000\r
1142                                 *UVW_NOUSE_AMT 1.0000\r
1143                                 *UVW_NOISE_SIZE 1.0000\r
1144                                 *UVW_NOISE_LEVEL 1\r
1145                                 *UVW_NOISE_PHASE 0.0000\r
1146                                 *BITMAP_FILTER Pyramidal\r
1147                         }\r
1148                 }\r
1149                 *SUBMATERIAL 1 {\r
1150                         *MATERIAL_NAME "textures/corsair/planks"\r
1151                         *MATERIAL_CLASS "Standard"\r
1152                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
1153                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
1154                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
1155                         *MATERIAL_SHINE 0.1000\r
1156                         *MATERIAL_SHINESTRENGTH 0.0000\r
1157                         *MATERIAL_TRANSPARENCY 0.0000\r
1158                         *MATERIAL_WIRESIZE 1.0000\r
1159                         *MATERIAL_SHADING Blinn\r
1160                         *MATERIAL_XP_FALLOFF 0.0000\r
1161                         *MATERIAL_SELFILLUM 0.0000\r
1162                         *MATERIAL_FALLOFF In\r
1163                         *MATERIAL_XP_TYPE Filter\r
1164                         *MAP_DIFFUSE {\r
1165                                 *MAP_NAME "Map #12"\r
1166                                 *MAP_CLASS "Bitmap"\r
1167                                 *MAP_SUBNO 1\r
1168                                 *MAP_AMOUNT 1.0000\r
1169                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\planks.jpg"\r
1170                                 *MAP_TYPE Screen\r
1171                                 *UVW_U_OFFSET 0.0000\r
1172                                 *UVW_V_OFFSET 0.0000\r
1173                                 *UVW_U_TILING 1.0000\r
1174                                 *UVW_V_TILING 1.0000\r
1175                                 *UVW_ANGLE 0.0000\r
1176                                 *UVW_BLUR 1.0000\r
1177                                 *UVW_BLUR_OFFSET 0.0000\r
1178                                 *UVW_NOUSE_AMT 1.0000\r
1179                                 *UVW_NOISE_SIZE 1.0000\r
1180                                 *UVW_NOISE_LEVEL 1\r
1181                                 *UVW_NOISE_PHASE 0.0000\r
1182                                 *BITMAP_FILTER Pyramidal\r
1183                         }\r
1184                         *MAP_SHINE {\r
1185                                 *MAP_NAME "Map #24"\r
1186                                 *MAP_CLASS "Bitmap"\r
1187                                 *MAP_SUBNO 3\r
1188                                 *MAP_AMOUNT 1.0000\r
1189                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\planks_gloss.jpg"\r
1190                                 *MAP_TYPE Screen\r
1191                                 *UVW_U_OFFSET 0.0000\r
1192                                 *UVW_V_OFFSET 0.0000\r
1193                                 *UVW_U_TILING 1.0000\r
1194                                 *UVW_V_TILING 1.0000\r
1195                                 *UVW_ANGLE 0.0000\r
1196                                 *UVW_BLUR 1.0000\r
1197                                 *UVW_BLUR_OFFSET 0.0000\r
1198                                 *UVW_NOUSE_AMT 1.0000\r
1199                                 *UVW_NOISE_SIZE 1.0000\r
1200                                 *UVW_NOISE_LEVEL 1\r
1201                                 *UVW_NOISE_PHASE 0.0000\r
1202                                 *BITMAP_FILTER Pyramidal\r
1203                         }\r
1204                         *MAP_BUMP {\r
1205                                 *MAP_NAME "Map #17"\r
1206                                 *MAP_CLASS "Bitmap"\r
1207                                 *MAP_SUBNO 8\r
1208                                 *MAP_AMOUNT 1.0000\r
1209                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\planks_bump.jpg"\r
1210                                 *MAP_TYPE Screen\r
1211                                 *UVW_U_OFFSET 0.0000\r
1212                                 *UVW_V_OFFSET 0.0000\r
1213                                 *UVW_U_TILING 1.0000\r
1214                                 *UVW_V_TILING 1.0000\r
1215                                 *UVW_ANGLE 0.0000\r
1216                                 *UVW_BLUR 1.0000\r
1217                                 *UVW_BLUR_OFFSET 0.0000\r
1218                                 *UVW_NOUSE_AMT 1.0000\r
1219                                 *UVW_NOISE_SIZE 1.0000\r
1220                                 *UVW_NOISE_LEVEL 1\r
1221                                 *UVW_NOISE_PHASE 0.0000\r
1222                                 *BITMAP_FILTER Pyramidal\r
1223                         }\r
1224                 }\r
1225                 *SUBMATERIAL 2 {\r
1226                         *MATERIAL_NAME "textures/corsair/wood"\r
1227                         *MATERIAL_CLASS "Standard"\r
1228                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
1229                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
1230                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
1231                         *MATERIAL_SHINE 0.1000\r
1232                         *MATERIAL_SHINESTRENGTH 0.0000\r
1233                         *MATERIAL_TRANSPARENCY 0.0000\r
1234                         *MATERIAL_WIRESIZE 1.0000\r
1235                         *MATERIAL_SHADING Blinn\r
1236                         *MATERIAL_XP_FALLOFF 0.0000\r
1237                         *MATERIAL_SELFILLUM 0.0000\r
1238                         *MATERIAL_FALLOFF In\r
1239                         *MATERIAL_XP_TYPE Filter\r
1240                         *MAP_DIFFUSE {\r
1241                                 *MAP_NAME "Map #12"\r
1242                                 *MAP_CLASS "Bitmap"\r
1243                                 *MAP_SUBNO 1\r
1244                                 *MAP_AMOUNT 1.0000\r
1245                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\wood.jpg"\r
1246                                 *MAP_TYPE Screen\r
1247                                 *UVW_U_OFFSET 0.0000\r
1248                                 *UVW_V_OFFSET 0.0000\r
1249                                 *UVW_U_TILING 1.0000\r
1250                                 *UVW_V_TILING 1.0000\r
1251                                 *UVW_ANGLE 0.0000\r
1252                                 *UVW_BLUR 1.0000\r
1253                                 *UVW_BLUR_OFFSET 0.0000\r
1254                                 *UVW_NOUSE_AMT 1.0000\r
1255                                 *UVW_NOISE_SIZE 1.0000\r
1256                                 *UVW_NOISE_LEVEL 1\r
1257                                 *UVW_NOISE_PHASE 0.0000\r
1258                                 *BITMAP_FILTER Pyramidal\r
1259                         }\r
1260                         *MAP_SHINE {\r
1261                                 *MAP_NAME "Map #21"\r
1262                                 *MAP_CLASS "Bitmap"\r
1263                                 *MAP_SUBNO 3\r
1264                                 *MAP_AMOUNT 1.0000\r
1265                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\wood_gloss.jpg"\r
1266                                 *MAP_TYPE Screen\r
1267                                 *UVW_U_OFFSET 0.0000\r
1268                                 *UVW_V_OFFSET 0.0000\r
1269                                 *UVW_U_TILING 1.0000\r
1270                                 *UVW_V_TILING 1.0000\r
1271                                 *UVW_ANGLE 0.0000\r
1272                                 *UVW_BLUR 1.0000\r
1273                                 *UVW_BLUR_OFFSET 0.0000\r
1274                                 *UVW_NOUSE_AMT 1.0000\r
1275                                 *UVW_NOISE_SIZE 1.0000\r
1276                                 *UVW_NOISE_LEVEL 1\r
1277                                 *UVW_NOISE_PHASE 0.0000\r
1278                                 *BITMAP_FILTER Pyramidal\r
1279                         }\r
1280                 }\r
1281                 *SUBMATERIAL 3 {\r
1282                         *MATERIAL_NAME "textures/corsair/metalblack"\r
1283                         *MATERIAL_CLASS "Standard"\r
1284                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
1285                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
1286                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
1287                         *MATERIAL_SHINE 0.1000\r
1288                         *MATERIAL_SHINESTRENGTH 0.0000\r
1289                         *MATERIAL_TRANSPARENCY 0.0000\r
1290                         *MATERIAL_WIRESIZE 1.0000\r
1291                         *MATERIAL_SHADING Blinn\r
1292                         *MATERIAL_XP_FALLOFF 0.0000\r
1293                         *MATERIAL_SELFILLUM 0.0000\r
1294                         *MATERIAL_FALLOFF In\r
1295                         *MATERIAL_XP_TYPE Filter\r
1296                         *MAP_DIFFUSE {\r
1297                                 *MAP_NAME "Map #12"\r
1298                                 *MAP_CLASS "Bitmap"\r
1299                                 *MAP_SUBNO 1\r
1300                                 *MAP_AMOUNT 1.0000\r
1301                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\metalblack.jpg"\r
1302                                 *MAP_TYPE Screen\r
1303                                 *UVW_U_OFFSET 0.0000\r
1304                                 *UVW_V_OFFSET 0.0000\r
1305                                 *UVW_U_TILING 1.0000\r
1306                                 *UVW_V_TILING 1.0000\r
1307                                 *UVW_ANGLE 0.0000\r
1308                                 *UVW_BLUR 1.0000\r
1309                                 *UVW_BLUR_OFFSET 0.0000\r
1310                                 *UVW_NOUSE_AMT 1.0000\r
1311                                 *UVW_NOISE_SIZE 1.0000\r
1312                                 *UVW_NOISE_LEVEL 1\r
1313                                 *UVW_NOISE_PHASE 0.0000\r
1314                                 *BITMAP_FILTER Pyramidal\r
1315                         }\r
1316                         *MAP_SHINE {\r
1317                                 *MAP_NAME "Map #13"\r
1318                                 *MAP_CLASS "Bitmap"\r
1319                                 *MAP_SUBNO 3\r
1320                                 *MAP_AMOUNT 1.0000\r
1321                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\metalblack_gloss.jpg"\r
1322                                 *MAP_TYPE Screen\r
1323                                 *UVW_U_OFFSET 0.0000\r
1324                                 *UVW_V_OFFSET 0.0000\r
1325                                 *UVW_U_TILING 1.0000\r
1326                                 *UVW_V_TILING 1.0000\r
1327                                 *UVW_ANGLE 0.0000\r
1328                                 *UVW_BLUR 1.0000\r
1329                                 *UVW_BLUR_OFFSET 0.0000\r
1330                                 *UVW_NOUSE_AMT 1.0000\r
1331                                 *UVW_NOISE_SIZE 1.0000\r
1332                                 *UVW_NOISE_LEVEL 1\r
1333                                 *UVW_NOISE_PHASE 0.0000\r
1334                                 *BITMAP_FILTER Pyramidal\r
1335                         }\r
1336                 }\r
1337                 *SUBMATERIAL 4 {\r
1338                         *MATERIAL_NAME "textures/corsair/blimp"\r
1339                         *MATERIAL_CLASS "Standard"\r
1340                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
1341                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
1342                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
1343                         *MATERIAL_SHINE 0.1000\r
1344                         *MATERIAL_SHINESTRENGTH 0.0000\r
1345                         *MATERIAL_TRANSPARENCY 0.0000\r
1346                         *MATERIAL_WIRESIZE 1.0000\r
1347                         *MATERIAL_SHADING Blinn\r
1348                         *MATERIAL_XP_FALLOFF 0.0000\r
1349                         *MATERIAL_SELFILLUM 0.0000\r
1350                         *MATERIAL_FALLOFF In\r
1351                         *MATERIAL_XP_TYPE Filter\r
1352                         *MAP_DIFFUSE {\r
1353                                 *MAP_NAME "Map #1"\r
1354                                 *MAP_CLASS "Bitmap"\r
1355                                 *MAP_SUBNO 1\r
1356                                 *MAP_AMOUNT 1.0000\r
1357                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\blimp.jpg"\r
1358                                 *MAP_TYPE Screen\r
1359                                 *UVW_U_OFFSET 0.0000\r
1360                                 *UVW_V_OFFSET 0.0000\r
1361                                 *UVW_U_TILING 1.0000\r
1362                                 *UVW_V_TILING 1.0000\r
1363                                 *UVW_ANGLE 0.0000\r
1364                                 *UVW_BLUR 1.0000\r
1365                                 *UVW_BLUR_OFFSET 0.0000\r
1366                                 *UVW_NOUSE_AMT 1.0000\r
1367                                 *UVW_NOISE_SIZE 1.0000\r
1368                                 *UVW_NOISE_LEVEL 1\r
1369                                 *UVW_NOISE_PHASE 0.0000\r
1370                                 *BITMAP_FILTER Pyramidal\r
1371                         }\r
1372                         *MAP_SHINE {\r
1373                                 *MAP_NAME "Map #2"\r
1374                                 *MAP_CLASS "Bitmap"\r
1375                                 *MAP_SUBNO 3\r
1376                                 *MAP_AMOUNT 1.0000\r
1377                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\blimp_gloss.jpg"\r
1378                                 *MAP_TYPE Screen\r
1379                                 *UVW_U_OFFSET 0.0000\r
1380                                 *UVW_V_OFFSET 0.0000\r
1381                                 *UVW_U_TILING 1.0000\r
1382                                 *UVW_V_TILING 1.0000\r
1383                                 *UVW_ANGLE 0.0000\r
1384                                 *UVW_BLUR 1.0000\r
1385                                 *UVW_BLUR_OFFSET 0.0000\r
1386                                 *UVW_NOUSE_AMT 1.0000\r
1387                                 *UVW_NOISE_SIZE 1.0000\r
1388                                 *UVW_NOISE_LEVEL 1\r
1389                                 *UVW_NOISE_PHASE 0.0000\r
1390                                 *BITMAP_FILTER Pyramidal\r
1391                         }\r
1392                         *MAP_BUMP {\r
1393                                 *MAP_NAME "Map #3"\r
1394                                 *MAP_CLASS "Bitmap"\r
1395                                 *MAP_SUBNO 8\r
1396                                 *MAP_AMOUNT 1.0000\r
1397                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\blimp_bump.jpg"\r
1398                                 *MAP_TYPE Screen\r
1399                                 *UVW_U_OFFSET 0.0000\r
1400                                 *UVW_V_OFFSET 0.0000\r
1401                                 *UVW_U_TILING 1.0000\r
1402                                 *UVW_V_TILING 1.0000\r
1403                                 *UVW_ANGLE 0.0000\r
1404                                 *UVW_BLUR 1.0000\r
1405                                 *UVW_BLUR_OFFSET 0.0000\r
1406                                 *UVW_NOUSE_AMT 1.0000\r
1407                                 *UVW_NOISE_SIZE 1.0000\r
1408                                 *UVW_NOISE_LEVEL 1\r
1409                                 *UVW_NOISE_PHASE 0.0000\r
1410                                 *BITMAP_FILTER Pyramidal\r
1411                         }\r
1412                 }\r
1413         }\r
1414 }\r
1415 *GEOMOBJECT {\r
1416         *NODE_NAME "sailred2"\r
1417         *NODE_TM {\r
1418                 *NODE_NAME "sailred2"\r
1419                 *INHERIT_POS 0 0 0\r
1420                 *INHERIT_ROT 0 0 0\r
1421                 *INHERIT_SCL 0 0 0\r
1422                 *TM_ROW0 12.0624        -0.0000 -0.0000\r
1423                 *TM_ROW1 -0.0000        -13.4708        0.0000\r
1424                 *TM_ROW2 0.0000 0.0000  2.2284\r
1425                 *TM_ROW3 0.0000 -377.1829       0.0000\r
1426                 *TM_POS 0.0000  -377.1829       0.0000\r
1427                 *TM_ROTAXIS -0.0000     -1.0000 0.0000\r
1428                 *TM_ROTANGLE 3.1416\r
1429                 *TM_SCALE 12.0624       13.4708 2.2284\r
1430                 *TM_SCALEAXIS 0.0000    0.0000  0.0000\r
1431                 *TM_SCALEAXISANG 0.0000\r
1432         }\r
1433         *MESH {\r
1434                 *TIMEVALUE 0\r
1435                 *MESH_NUMVERTEX 96\r
1436                 *MESH_NUMFACES 156\r
1437                 *MESH_VERTEX_LIST {\r
1438                         *MESH_VERTEX    0       255.6530        87.3265 190.3442\r
1439                         *MESH_VERTEX    1       -282.0346       -96.7087        113.9417\r
1440                         *MESH_VERTEX    2       255.4227        87.9594 190.7331\r
1441                         *MESH_VERTEX    3       -282.3605       -95.8135        114.4917\r
1442                         *MESH_VERTEX    4       255.5694        87.5563 571.5934\r
1443                         *MESH_VERTEX    5       -282.1530       -96.3836        653.1884\r
1444                         *MESH_VERTEX    6       255.3473        88.1664 571.5298\r
1445                         *MESH_VERTEX    7       -282.4670       -95.5207        653.0984\r
1446                         *MESH_VERTEX    8       266.4186        57.7483 257.8513\r
1447                         *MESH_VERTEX    9       -266.8076       -138.5448       209.4252\r
1448                         *MESH_VERTEX   10       -267.1496       -137.6052       209.8640\r
1449                         *MESH_VERTEX   11       266.1768        58.4126 258.1616\r
1450                         *MESH_VERTEX   12       273.6177        37.9689 332.5083\r
1451                         *MESH_VERTEX   13       -256.6250       -166.5212       315.0215\r
1452                         *MESH_VERTEX   14       -256.9739       -165.5625       315.3372\r
1453                         *MESH_VERTEX   15       273.3710        38.6467 332.7315\r
1454                         *MESH_VERTEX   16       275.2520        33.4787 405.2088\r
1455                         *MESH_VERTEX   17       -254.3134       -172.8721       417.8506\r
1456                         *MESH_VERTEX   18       -254.6600       -171.9200       418.0348\r
1457                         *MESH_VERTEX   19       275.0070        34.1519 405.3390\r
1458                         *MESH_VERTEX   20       268.1384        53.0234 488.0121\r
1459                         *MESH_VERTEX   21       -264.3752       -145.2277       534.9694\r
1460                         *MESH_VERTEX   22       -264.7100       -144.3079       535.0171\r
1461                         *MESH_VERTEX   23       267.9016        53.6737 488.0458\r
1462                         *MESH_VERTEX   24       60.0187 -0.7264 326.8434\r
1463                         *MESH_VERTEX   25       30.0093 51.2513 326.8434\r
1464                         *MESH_VERTEX   26       -30.0093        51.2513 326.8434\r
1465                         *MESH_VERTEX   27       -60.0187        -0.7264 326.8434\r
1466                         *MESH_VERTEX   28       -30.0093        -52.7041        326.8434\r
1467                         *MESH_VERTEX   29       30.0093 -52.7041        326.8434\r
1468                         *MESH_VERTEX   30       60.0187 -0.7264 334.0004\r
1469                         *MESH_VERTEX   31       30.0093 51.2513 334.0004\r
1470                         *MESH_VERTEX   32       -30.0093        51.2513 334.0004\r
1471                         *MESH_VERTEX   33       -60.0187        -0.7264 334.0004\r
1472                         *MESH_VERTEX   34       -30.0093        -52.7041        334.0004\r
1473                         *MESH_VERTEX   35       30.0093 -52.7041        334.0004\r
1474                         *MESH_VERTEX   36       30.0093 119.0395        334.0004\r
1475                         *MESH_VERTEX   37       30.0093 119.0395        326.8434\r
1476                         *MESH_VERTEX   38       -30.0093        119.0395        326.8434\r
1477                         *MESH_VERTEX   39       -30.0093        119.0395        334.0004\r
1478                         *MESH_VERTEX   40       -4.2363 -0.7491 255.0495\r
1479                         *MESH_VERTEX   41       4.2363  -0.7491 255.0495\r
1480                         *MESH_VERTEX   42       -4.2363 5.4949  255.0495\r
1481                         *MESH_VERTEX   43       4.2363  5.4949  255.0495\r
1482                         *MESH_VERTEX   44       -4.2363 97.3336 329.3480\r
1483                         *MESH_VERTEX   45       4.2363  97.3336 329.3480\r
1484                         *MESH_VERTEX   46       -4.2363 103.5776        329.3480\r
1485                         *MESH_VERTEX   47       4.2363  103.5776        329.3480\r
1486                         *MESH_VERTEX   48       14.7214 91.5002 333.6029\r
1487                         *MESH_VERTEX   49       7.3607  104.2493        333.6029\r
1488                         *MESH_VERTEX   50       -7.3607 104.2493        333.6029\r
1489                         *MESH_VERTEX   51       -14.7214        91.5002 333.6029\r
1490                         *MESH_VERTEX   52       -7.3607 78.7510 333.6029\r
1491                         *MESH_VERTEX   53       7.3607  78.7510 333.6029\r
1492                         *MESH_VERTEX   54       14.7214 91.5002 337.8227\r
1493                         *MESH_VERTEX   55       7.3607  104.2493        337.8227\r
1494                         *MESH_VERTEX   56       -7.3607 104.2493        337.8227\r
1495                         *MESH_VERTEX   57       -14.7214        91.5002 337.8227\r
1496                         *MESH_VERTEX   58       -7.3607 78.7510 337.8227\r
1497                         *MESH_VERTEX   59       7.3607  78.7510 337.8227\r
1498                         *MESH_VERTEX   60       11.1789 91.5002 334.5697\r
1499                         *MESH_VERTEX   61       5.5894  101.1813        334.5697\r
1500                         *MESH_VERTEX   62       5.5894  101.1813        340.8155\r
1501                         *MESH_VERTEX   63       11.1789 91.5002 340.8155\r
1502                         *MESH_VERTEX   64       -5.5894 101.1813        334.5697\r
1503                         *MESH_VERTEX   65       -5.5894 101.1813        340.8155\r
1504                         *MESH_VERTEX   66       -11.1789        91.5002 334.5697\r
1505                         *MESH_VERTEX   67       -11.1788        91.5002 340.8155\r
1506                         *MESH_VERTEX   68       -5.5894 81.8190 334.5697\r
1507                         *MESH_VERTEX   69       -5.5894 81.8190 340.8155\r
1508                         *MESH_VERTEX   70       5.5894  81.8190 334.5697\r
1509                         *MESH_VERTEX   71       5.5894  81.8190 340.8155\r
1510                         *MESH_VERTEX   72       10.9974 295.7601        85.5424\r
1511                         *MESH_VERTEX   73       5.4987  305.2841        85.5424\r
1512                         *MESH_VERTEX   74       -5.4987 305.2841        85.5424\r
1513                         *MESH_VERTEX   75       -10.9974        295.7601        85.5424\r
1514                         *MESH_VERTEX   76       -5.4987 286.2360        85.5424\r
1515                         *MESH_VERTEX   77       5.4987  286.2360        85.5424\r
1516                         *MESH_VERTEX   78       10.9974 295.7601        88.6948\r
1517                         *MESH_VERTEX   79       5.4987  305.2841        88.6948\r
1518                         *MESH_VERTEX   80       -5.4987 305.2841        88.6948\r
1519                         *MESH_VERTEX   81       -10.9974        295.7601        88.6948\r
1520                         *MESH_VERTEX   82       -5.4987 286.2360        88.6948\r
1521                         *MESH_VERTEX   83       5.4987  286.2360        88.6948\r
1522                         *MESH_VERTEX   84       8.3510  295.7601        86.2646\r
1523                         *MESH_VERTEX   85       4.1755  302.9922        86.2646\r
1524                         *MESH_VERTEX   86       4.1755  302.9922        90.9304\r
1525                         *MESH_VERTEX   87       8.3510  295.7601        90.9304\r
1526                         *MESH_VERTEX   88       -4.1755 302.9922        86.2646\r
1527                         *MESH_VERTEX   89       -4.1755 302.9922        90.9304\r
1528                         *MESH_VERTEX   90       -8.3510 295.7601        86.2646\r
1529                         *MESH_VERTEX   91       -8.3510 295.7601        90.9304\r
1530                         *MESH_VERTEX   92       -4.1755 288.5279        86.2646\r
1531                         *MESH_VERTEX   93       -4.1755 288.5279        90.9304\r
1532                         *MESH_VERTEX   94       4.1755  288.5279        86.2646\r
1533                         *MESH_VERTEX   95       4.1755  288.5279        90.9304\r
1534                 }\r
1535                 *MESH_FACE_LIST {\r
1536                         *MESH_FACE    0:    A:    3 B:    2 C:    0 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 0\r
1537                         *MESH_FACE    1:    A:    0 B:    1 C:    3 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 0\r
1538                         *MESH_FACE    2:    A:    7 B:    5 C:    4 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
1539                         *MESH_FACE    3:    A:    4 B:    6 C:    7 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
1540                         *MESH_FACE    4:    A:    9 B:    1 C:    0 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
1541                         *MESH_FACE    5:    A:    0 B:    8 C:    9 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
1542                         *MESH_FACE    6:    A:   13 B:    9 C:    8 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
1543                         *MESH_FACE    7:    A:    8 B:   12 C:   13 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
1544                         *MESH_FACE    8:    A:   17 B:   13 C:   12 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
1545                         *MESH_FACE    9:    A:   12 B:   16 C:   17 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
1546                         *MESH_FACE   10:    A:   21 B:   17 C:   16 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
1547                         *MESH_FACE   11:    A:   16 B:   20 C:   21 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
1548                         *MESH_FACE   12:    A:    5 B:   21 C:   20 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
1549                         *MESH_FACE   13:    A:   20 B:    4 C:    5 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
1550                         *MESH_FACE   14:    A:   10 B:    3 C:    1 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
1551                         *MESH_FACE   15:    A:    1 B:    9 C:   10 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
1552                         *MESH_FACE   16:    A:   14 B:   10 C:    9 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
1553                         *MESH_FACE   17:    A:    9 B:   13 C:   14 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
1554                         *MESH_FACE   18:    A:   18 B:   14 C:   13 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
1555                         *MESH_FACE   19:    A:   13 B:   17 C:   18 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
1556                         *MESH_FACE   20:    A:   22 B:   18 C:   17 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
1557                         *MESH_FACE   21:    A:   17 B:   21 C:   22 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
1558                         *MESH_FACE   22:    A:    7 B:   22 C:   21 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
1559                         *MESH_FACE   23:    A:   21 B:    5 C:    7 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
1560                         *MESH_FACE   24:    A:   11 B:    2 C:    3 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 0\r
1561                         *MESH_FACE   25:    A:    3 B:   10 C:   11 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 0\r
1562                         *MESH_FACE   26:    A:   15 B:   11 C:   10 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 0\r
1563                         *MESH_FACE   27:    A:   10 B:   14 C:   15 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 0\r
1564                         *MESH_FACE   28:    A:   19 B:   15 C:   14 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 0\r
1565                         *MESH_FACE   29:    A:   14 B:   18 C:   19 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 0\r
1566                         *MESH_FACE   30:    A:   23 B:   19 C:   18 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 0\r
1567                         *MESH_FACE   31:    A:   18 B:   22 C:   23 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 0\r
1568                         *MESH_FACE   32:    A:    6 B:   23 C:   22 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 0\r
1569                         *MESH_FACE   33:    A:   22 B:    7 C:    6 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 0\r
1570                         *MESH_FACE   34:    A:    8 B:    0 C:    2 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
1571                         *MESH_FACE   35:    A:    2 B:   11 C:    8 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
1572                         *MESH_FACE   36:    A:   12 B:    8 C:   11 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
1573                         *MESH_FACE   37:    A:   11 B:   15 C:   12 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
1574                         *MESH_FACE   38:    A:   16 B:   12 C:   15 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
1575                         *MESH_FACE   39:    A:   15 B:   19 C:   16 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
1576                         *MESH_FACE   40:    A:   20 B:   16 C:   19 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
1577                         *MESH_FACE   41:    A:   19 B:   23 C:   20 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
1578                         *MESH_FACE   42:    A:    4 B:   20 C:   23 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
1579                         *MESH_FACE   43:    A:   23 B:    6 C:    4 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
1580                         *MESH_FACE   44:    A:   31 B:   30 C:   24 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 1\r
1581                         *MESH_FACE   45:    A:   24 B:   25 C:   31 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 1\r
1582                         *MESH_FACE   46:    A:   39 B:   36 C:   37 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 1\r
1583                         *MESH_FACE   47:    A:   37 B:   38 C:   39 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 1\r
1584                         *MESH_FACE   48:    A:   33 B:   32 C:   26 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 1\r
1585                         *MESH_FACE   49:    A:   26 B:   27 C:   33 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 1\r
1586                         *MESH_FACE   50:    A:   34 B:   33 C:   27 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 1\r
1587                         *MESH_FACE   51:    A:   27 B:   28 C:   34 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 1\r
1588                         *MESH_FACE   52:    A:   35 B:   34 C:   28 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 1\r
1589                         *MESH_FACE   53:    A:   28 B:   29 C:   35 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 1\r
1590                         *MESH_FACE   54:    A:   30 B:   35 C:   29 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 1\r
1591                         *MESH_FACE   55:    A:   29 B:   24 C:   30 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 1\r
1592                         *MESH_FACE   56:    A:   26 B:   25 C:   24 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
1593                         *MESH_FACE   57:    A:   28 B:   27 C:   26 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
1594                         *MESH_FACE   58:    A:   28 B:   26 C:   24 AB:    0 BC:    0 CA:    0   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
1595                         *MESH_FACE   59:    A:   28 B:   24 C:   29 AB:    1 BC:    0 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
1596                         *MESH_FACE   60:    A:   33 B:   34 C:   35 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
1597                         *MESH_FACE   61:    A:   31 B:   32 C:   33 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
1598                         *MESH_FACE   62:    A:   31 B:   33 C:   35 AB:    0 BC:    0 CA:    0   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
1599                         *MESH_FACE   63:    A:   31 B:   35 C:   30 AB:    1 BC:    0 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
1600                         *MESH_FACE   64:    A:   37 B:   36 C:   31 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING        *MESH_MTLID 1\r
1601                         *MESH_FACE   65:    A:   31 B:   25 C:   37 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING        *MESH_MTLID 1\r
1602                         *MESH_FACE   66:    A:   38 B:   37 C:   25 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING        *MESH_MTLID 1\r
1603                         *MESH_FACE   67:    A:   25 B:   26 C:   38 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING        *MESH_MTLID 1\r
1604                         *MESH_FACE   68:    A:   39 B:   38 C:   26 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING        *MESH_MTLID 1\r
1605                         *MESH_FACE   69:    A:   26 B:   32 C:   39 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING        *MESH_MTLID 1\r
1606                         *MESH_FACE   70:    A:   36 B:   39 C:   32 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING        *MESH_MTLID 1\r
1607                         *MESH_FACE   71:    A:   32 B:   31 C:   36 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING        *MESH_MTLID 1\r
1608                         *MESH_FACE   72:    A:   43 B:   41 C:   40 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 2      *MESH_MTLID 2\r
1609                         *MESH_FACE   73:    A:   40 B:   42 C:   43 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 2      *MESH_MTLID 2\r
1610                         *MESH_FACE   74:    A:   47 B:   46 C:   44 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 3      *MESH_MTLID 2\r
1611                         *MESH_FACE   75:    A:   44 B:   45 C:   47 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 3      *MESH_MTLID 2\r
1612                         *MESH_FACE   76:    A:   45 B:   44 C:   40 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 2\r
1613                         *MESH_FACE   77:    A:   40 B:   41 C:   45 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 2\r
1614                         *MESH_FACE   78:    A:   47 B:   45 C:   41 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 5      *MESH_MTLID 2\r
1615                         *MESH_FACE   79:    A:   41 B:   43 C:   47 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 5      *MESH_MTLID 2\r
1616                         *MESH_FACE   80:    A:   46 B:   47 C:   43 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 6      *MESH_MTLID 2\r
1617                         *MESH_FACE   81:    A:   43 B:   42 C:   46 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 6      *MESH_MTLID 2\r
1618                         *MESH_FACE   82:    A:   44 B:   46 C:   42 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 7      *MESH_MTLID 2\r
1619                         *MESH_FACE   83:    A:   42 B:   40 C:   44 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 7      *MESH_MTLID 2\r
1620                         *MESH_FACE   84:    A:   50 B:   49 C:   48 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 3\r
1621                         *MESH_FACE   85:    A:   52 B:   51 C:   50 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 3\r
1622                         *MESH_FACE   86:    A:   52 B:   50 C:   48 AB:    0 BC:    0 CA:    0   *MESH_SMOOTHING 1      *MESH_MTLID 3\r
1623                         *MESH_FACE   87:    A:   52 B:   48 C:   53 AB:    1 BC:    0 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 3\r
1624                         *MESH_FACE   88:    A:   55 B:   54 C:   48 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 3\r
1625                         *MESH_FACE   89:    A:   48 B:   49 C:   55 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 3\r
1626                         *MESH_FACE   90:    A:   56 B:   55 C:   49 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 3\r
1627                         *MESH_FACE   91:    A:   49 B:   50 C:   56 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 3\r
1628                         *MESH_FACE   92:    A:   57 B:   56 C:   50 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 3\r
1629                         *MESH_FACE   93:    A:   50 B:   51 C:   57 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 3\r
1630                         *MESH_FACE   94:    A:   58 B:   57 C:   51 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 3\r
1631                         *MESH_FACE   95:    A:   51 B:   52 C:   58 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 3\r
1632                         *MESH_FACE   96:    A:   59 B:   58 C:   52 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 3\r
1633                         *MESH_FACE   97:    A:   52 B:   53 C:   59 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 3\r
1634                         *MESH_FACE   98:    A:   54 B:   59 C:   53 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 3\r
1635                         *MESH_FACE   99:    A:   53 B:   48 C:   54 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 3\r
1636                         *MESH_FACE  100:    A:   56 B:   57 C:   58 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 3\r
1637                         *MESH_FACE  101:    A:   54 B:   55 C:   56 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 3\r
1638                         *MESH_FACE  102:    A:   54 B:   56 C:   58 AB:    0 BC:    0 CA:    0   *MESH_SMOOTHING 1      *MESH_MTLID 3\r
1639                         *MESH_FACE  103:    A:   54 B:   58 C:   59 AB:    1 BC:    0 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 3\r
1640                         *MESH_FACE  104:    A:   62 B:   63 C:   60 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 4\r
1641                         *MESH_FACE  105:    A:   60 B:   61 C:   62 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 4\r
1642                         *MESH_FACE  106:    A:   65 B:   62 C:   61 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 4\r
1643                         *MESH_FACE  107:    A:   61 B:   64 C:   65 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 4\r
1644                         *MESH_FACE  108:    A:   66 B:   67 C:   64 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 4\r
1645                         *MESH_FACE  109:    A:   65 B:   64 C:   67 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 4\r
1646                         *MESH_FACE  110:    A:   69 B:   67 C:   66 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 4\r
1647                         *MESH_FACE  111:    A:   66 B:   68 C:   69 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 4\r
1648                         *MESH_FACE  112:    A:   71 B:   69 C:   68 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 4\r
1649                         *MESH_FACE  113:    A:   68 B:   70 C:   71 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 4\r
1650                         *MESH_FACE  114:    A:   63 B:   71 C:   70 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 4\r
1651                         *MESH_FACE  115:    A:   70 B:   60 C:   63 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 4\r
1652                         *MESH_FACE  116:    A:   65 B:   67 C:   62 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 4\r
1653                         *MESH_FACE  117:    A:   69 B:   71 C:   67 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 4\r
1654                         *MESH_FACE  118:    A:   67 B:   71 C:   62 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 4\r
1655                         *MESH_FACE  119:    A:   62 B:   71 C:   63 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 4\r
1656                         *MESH_FACE  120:    A:   74 B:   73 C:   72 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 3\r
1657                         *MESH_FACE  121:    A:   76 B:   75 C:   74 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 3\r
1658                         *MESH_FACE  122:    A:   76 B:   74 C:   72 AB:    0 BC:    0 CA:    0   *MESH_SMOOTHING 1      *MESH_MTLID 3\r
1659                         *MESH_FACE  123:    A:   76 B:   72 C:   77 AB:    1 BC:    0 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 3\r
1660                         *MESH_FACE  124:    A:   79 B:   78 C:   72 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 3\r
1661                         *MESH_FACE  125:    A:   72 B:   73 C:   79 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 3\r
1662                         *MESH_FACE  126:    A:   80 B:   79 C:   73 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 3\r
1663                         *MESH_FACE  127:    A:   73 B:   74 C:   80 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 3\r
1664                         *MESH_FACE  128:    A:   81 B:   80 C:   74 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 3\r
1665                         *MESH_FACE  129:    A:   74 B:   75 C:   81 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 3\r
1666                         *MESH_FACE  130:    A:   82 B:   81 C:   75 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 3\r
1667                         *MESH_FACE  131:    A:   75 B:   76 C:   82 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 3\r
1668                         *MESH_FACE  132:    A:   83 B:   82 C:   76 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 3\r
1669                         *MESH_FACE  133:    A:   76 B:   77 C:   83 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 3\r
1670                         *MESH_FACE  134:    A:   78 B:   83 C:   77 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 3\r
1671                         *MESH_FACE  135:    A:   77 B:   72 C:   78 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 3\r
1672                         *MESH_FACE  136:    A:   80 B:   81 C:   82 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 3\r
1673                         *MESH_FACE  137:    A:   78 B:   79 C:   80 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 3\r
1674                         *MESH_FACE  138:    A:   78 B:   80 C:   82 AB:    0 BC:    0 CA:    0   *MESH_SMOOTHING 1      *MESH_MTLID 3\r
1675                         *MESH_FACE  139:    A:   78 B:   82 C:   83 AB:    1 BC:    0 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 3\r
1676                         *MESH_FACE  140:    A:   86 B:   87 C:   84 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 4\r
1677                         *MESH_FACE  141:    A:   84 B:   85 C:   86 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 4\r
1678                         *MESH_FACE  142:    A:   89 B:   86 C:   85 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 4\r
1679                         *MESH_FACE  143:    A:   85 B:   88 C:   89 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 4\r
1680                         *MESH_FACE  144:    A:   90 B:   91 C:   88 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 4\r
1681                         *MESH_FACE  145:    A:   89 B:   88 C:   91 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 4\r
1682                         *MESH_FACE  146:    A:   93 B:   91 C:   90 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 4\r
1683                         *MESH_FACE  147:    A:   90 B:   92 C:   93 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 4\r
1684                         *MESH_FACE  148:    A:   95 B:   93 C:   92 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 4\r
1685                         *MESH_FACE  149:    A:   92 B:   94 C:   95 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 4\r
1686                         *MESH_FACE  150:    A:   87 B:   95 C:   94 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 4\r
1687                         *MESH_FACE  151:    A:   94 B:   84 C:   87 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 4\r
1688                         *MESH_FACE  152:    A:   89 B:   91 C:   86 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 4\r
1689                         *MESH_FACE  153:    A:   93 B:   95 C:   91 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 4\r
1690                         *MESH_FACE  154:    A:   91 B:   95 C:   86 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 4\r
1691                         *MESH_FACE  155:    A:   86 B:   95 C:   87 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 4\r
1692                 }\r
1693                 *MESH_NUMTVERTEX 252\r
1694                 *MESH_TVERTLIST {\r
1695                         *MESH_TVERT 0   1.0000  0.0000  0.0000\r
1696                         *MESH_TVERT 1   0.0000  0.0000  0.0000\r
1697                         *MESH_TVERT 2   1.0000  1.0000  0.0000\r
1698                         *MESH_TVERT 3   0.0000  1.0000  0.0000\r
1699                         *MESH_TVERT 4   0.0000  0.0000  0.0000\r
1700                         *MESH_TVERT 5   1.0000  0.0000  0.0000\r
1701                         *MESH_TVERT 6   0.0000  1.0000  0.0000\r
1702                         *MESH_TVERT 7   1.0000  1.0000  0.0000\r
1703                         *MESH_TVERT 8   0.0000  0.0000  0.0000\r
1704                         *MESH_TVERT 9   1.0000  0.0000  0.0000\r
1705                         *MESH_TVERT 10  0.0000  0.2000  0.0000\r
1706                         *MESH_TVERT 11  1.0000  0.2000  0.0000\r
1707                         *MESH_TVERT 12  0.0000  0.4000  0.0000\r
1708                         *MESH_TVERT 13  1.0000  0.4000  0.0000\r
1709                         *MESH_TVERT 14  0.0000  0.6000  0.0000\r
1710                         *MESH_TVERT 15  1.0000  0.6000  0.0000\r
1711                         *MESH_TVERT 16  0.0000  0.8000  0.0000\r
1712                         *MESH_TVERT 17  1.0000  0.8000  0.0000\r
1713                         *MESH_TVERT 18  0.0000  1.0000  0.0000\r
1714                         *MESH_TVERT 19  1.0000  1.0000  0.0000\r
1715                         *MESH_TVERT 20  0.0000  0.0000  0.0000\r
1716                         *MESH_TVERT 21  1.0000  0.0000  0.0000\r
1717                         *MESH_TVERT 22  0.0000  0.2000  0.0000\r
1718                         *MESH_TVERT 23  1.0000  0.2000  0.0000\r
1719                         *MESH_TVERT 24  0.0000  0.4000  0.0000\r
1720                         *MESH_TVERT 25  1.0000  0.4000  0.0000\r
1721                         *MESH_TVERT 26  0.0000  0.6000  0.0000\r
1722                         *MESH_TVERT 27  1.0000  0.6000  0.0000\r
1723                         *MESH_TVERT 28  0.0000  0.8000  0.0000\r
1724                         *MESH_TVERT 29  1.0000  0.8000  0.0000\r
1725                         *MESH_TVERT 30  0.0000  1.0000  0.0000\r
1726                         *MESH_TVERT 31  1.0000  1.0000  0.0000\r
1727                         *MESH_TVERT 32  0.0000  0.0000  0.0000\r
1728                         *MESH_TVERT 33  1.0000  0.0000  0.0000\r
1729                         *MESH_TVERT 34  0.0000  0.2000  0.0000\r
1730                         *MESH_TVERT 35  1.0000  0.2000  0.0000\r
1731                         *MESH_TVERT 36  0.0000  0.4000  0.0000\r
1732                         *MESH_TVERT 37  1.0000  0.4000  0.0000\r
1733                         *MESH_TVERT 38  0.0000  0.6000  0.0000\r
1734                         *MESH_TVERT 39  1.0000  0.6000  0.0000\r
1735                         *MESH_TVERT 40  0.0000  0.8000  0.0000\r
1736                         *MESH_TVERT 41  1.0000  0.8000  0.0000\r
1737                         *MESH_TVERT 42  0.0000  1.0000  0.0000\r
1738                         *MESH_TVERT 43  1.0000  1.0000  0.0000\r
1739                         *MESH_TVERT 44  0.0000  0.0000  0.0000\r
1740                         *MESH_TVERT 45  1.0000  0.0000  0.0000\r
1741                         *MESH_TVERT 46  0.0000  0.2000  0.0000\r
1742                         *MESH_TVERT 47  1.0000  0.2000  0.0000\r
1743                         *MESH_TVERT 48  0.0000  0.4000  0.0000\r
1744                         *MESH_TVERT 49  1.0000  0.4000  0.0000\r
1745                         *MESH_TVERT 50  0.0000  0.6000  0.0000\r
1746                         *MESH_TVERT 51  1.0000  0.6000  0.0000\r
1747                         *MESH_TVERT 52  0.0000  0.8000  0.0000\r
1748                         *MESH_TVERT 53  1.0000  0.8000  0.0000\r
1749                         *MESH_TVERT 54  0.0000  1.0000  0.0000\r
1750                         *MESH_TVERT 55  1.0000  1.0000  0.0000\r
1751                         *MESH_TVERT 56  0.5000  0.5000  0.3495\r
1752                         *MESH_TVERT 57  0.8026  0.5000  0.1747\r
1753                         *MESH_TVERT 58  0.8495  0.5000  0.0000\r
1754                         *MESH_TVERT 59  0.6747  0.8026  0.0000\r
1755                         *MESH_TVERT 60  0.3253  0.8026  0.0000\r
1756                         *MESH_TVERT 61  0.1505  0.5000  0.0000\r
1757                         *MESH_TVERT 62  0.3253  0.1974  0.0000\r
1758                         *MESH_TVERT 63  0.6747  0.1974  0.0000\r
1759                         *MESH_TVERT 64  0.1974  0.5000  0.1747\r
1760                         *MESH_TVERT 65  0.5000  0.5417  0.3495\r
1761                         *MESH_TVERT 66  0.8026  0.5417  0.1747\r
1762                         *MESH_TVERT 67  0.8026  0.5000  0.1747\r
1763                         *MESH_TVERT 68  0.5000  0.5000  0.3495\r
1764                         *MESH_TVERT 69  0.1974  0.5000  0.1747\r
1765                         *MESH_TVERT 70  0.8495  0.5000  0.0417\r
1766                         *MESH_TVERT 71  0.6747  0.8026  0.0417\r
1767                         *MESH_TVERT 72  0.1974  0.5417  0.1747\r
1768                         *MESH_TVERT 73  1.1974  0.5417  0.1747\r
1769                         *MESH_TVERT 74  1.1974  0.5000  0.1747\r
1770                         *MESH_TVERT 75  0.8026  0.5417  0.1747\r
1771                         *MESH_TVERT 76  0.5000  0.5417  0.3495\r
1772                         *MESH_TVERT 77  0.1974  0.5417  0.1747\r
1773                         *MESH_TVERT 78  1.1974  0.5000  0.1747\r
1774                         *MESH_TVERT 79  1.1974  0.5417  0.1747\r
1775                         *MESH_TVERT 80  0.6747  0.5417  0.6974\r
1776                         *MESH_TVERT 81  0.6747  0.5000  0.6974\r
1777                         *MESH_TVERT 82  0.3253  0.5000  0.6974\r
1778                         *MESH_TVERT 83  0.3253  0.5417  0.6974\r
1779                         *MESH_TVERT 84  0.3253  0.5000  0.3026\r
1780                         *MESH_TVERT 85  0.6747  0.5000  0.3026\r
1781                         *MESH_TVERT 86  0.3253  0.5417  0.3026\r
1782                         *MESH_TVERT 87  0.6747  0.5417  0.3026\r
1783                         *MESH_TVERT 88  0.3253  0.8026  0.0417\r
1784                         *MESH_TVERT 89  0.1505  0.5000  0.0417\r
1785                         *MESH_TVERT 90  0.3253  0.1974  0.0417\r
1786                         *MESH_TVERT 91  0.6747  0.1974  0.0417\r
1787                         *MESH_TVERT 92  0.6747  1.1974  0.0417\r
1788                         *MESH_TVERT 93  0.3253  1.1974  0.0417\r
1789                         *MESH_TVERT 94  0.6747  1.1974  0.0000\r
1790                         *MESH_TVERT 95  0.3253  1.1974  0.0000\r
1791                         *MESH_TVERT 96  1.0000  0.0000  0.0000\r
1792                         *MESH_TVERT 97  0.0000  0.0000  0.0000\r
1793                         *MESH_TVERT 98  1.0000  1.0000  0.0000\r
1794                         *MESH_TVERT 99  0.0000  1.0000  0.0000\r
1795                         *MESH_TVERT 100 0.0000  0.0000  0.0000\r
1796                         *MESH_TVERT 101 1.0000  0.0000  0.0000\r
1797                         *MESH_TVERT 102 0.0000  1.0000  0.0000\r
1798                         *MESH_TVERT 103 1.0000  1.0000  0.0000\r
1799                         *MESH_TVERT 104 0.0000  0.0000  0.0000\r
1800                         *MESH_TVERT 105 1.0000  0.0000  0.0000\r
1801                         *MESH_TVERT 106 0.0000  1.0000  0.0000\r
1802                         *MESH_TVERT 107 1.0000  1.0000  0.0000\r
1803                         *MESH_TVERT 108 0.0000  0.0000  0.0000\r
1804                         *MESH_TVERT 109 1.0000  0.0000  0.0000\r
1805                         *MESH_TVERT 110 0.0000  1.0000  0.0000\r
1806                         *MESH_TVERT 111 1.0000  1.0000  0.0000\r
1807                         *MESH_TVERT 112 0.0000  0.0000  0.0000\r
1808                         *MESH_TVERT 113 1.0000  0.0000  0.0000\r
1809                         *MESH_TVERT 114 0.0000  1.0000  0.0000\r
1810                         *MESH_TVERT 115 1.0000  1.0000  0.0000\r
1811                         *MESH_TVERT 116 0.0000  0.0000  0.0000\r
1812                         *MESH_TVERT 117 1.0000  0.0000  0.0000\r
1813                         *MESH_TVERT 118 0.0000  1.0000  0.0000\r
1814                         *MESH_TVERT 119 1.0000  1.0000  0.0000\r
1815                         *MESH_TVERT 120 1.0000  0.5000  0.0000\r
1816                         *MESH_TVERT 121 0.7500  0.9330  0.0000\r
1817                         *MESH_TVERT 122 0.2500  0.9330  0.0000\r
1818                         *MESH_TVERT 123 0.0000  0.5000  0.0000\r
1819                         *MESH_TVERT 124 0.2500  0.0670  0.0000\r
1820                         *MESH_TVERT 125 0.7500  0.0670  0.0000\r
1821                         *MESH_TVERT 126 0.5000  0.5000  0.5000\r
1822                         *MESH_TVERT 127 0.9330  0.5000  0.2500\r
1823                         *MESH_TVERT 128 0.9330  0.5000  0.2500\r
1824                         *MESH_TVERT 129 0.5000  0.5000  0.5000\r
1825                         *MESH_TVERT 130 0.0670  0.5000  0.2500\r
1826                         *MESH_TVERT 131 0.7500  0.5000  0.4330\r
1827                         *MESH_TVERT 132 0.2500  0.5000  0.4330\r
1828                         *MESH_TVERT 133 0.0670  0.5000  0.2500\r
1829                         *MESH_TVERT 134 0.5000  0.6433  0.5000\r
1830                         *MESH_TVERT 135 0.9330  0.6433  0.2500\r
1831                         *MESH_TVERT 136 0.0670  0.6433  0.2500\r
1832                         *MESH_TVERT 137 0.9330  0.6433  0.2500\r
1833                         *MESH_TVERT 138 0.5000  0.6433  0.5000\r
1834                         *MESH_TVERT 139 0.0670  0.6433  0.2500\r
1835                         *MESH_TVERT 140 0.7500  0.6433  0.4330\r
1836                         *MESH_TVERT 141 0.2500  0.6433  0.4330\r
1837                         *MESH_TVERT 142 0.2500  0.5000  0.4330\r
1838                         *MESH_TVERT 143 0.7500  0.5000  0.4330\r
1839                         *MESH_TVERT 144 0.2500  0.6433  0.4330\r
1840                         *MESH_TVERT 145 0.7500  0.6433  0.4330\r
1841                         *MESH_TVERT 146 1.0000  0.5000  0.1433\r
1842                         *MESH_TVERT 147 0.7500  0.9330  0.1433\r
1843                         *MESH_TVERT 148 0.2500  0.9330  0.1433\r
1844                         *MESH_TVERT 149 0.0000  0.5000  0.1433\r
1845                         *MESH_TVERT 150 0.2500  0.0670  0.1433\r
1846                         *MESH_TVERT 151 0.7500  0.0670  0.1433\r
1847                         *MESH_TVERT 152 0.6337  0.5414  0.5253\r
1848                         *MESH_TVERT 153 0.7353  0.5414  0.4898\r
1849                         *MESH_TVERT 154 0.7353  0.6545  0.4898\r
1850                         *MESH_TVERT 155 0.6337  0.6545  0.5253\r
1851                         *MESH_TVERT 156 0.8921  0.5414  0.3950\r
1852                         *MESH_TVERT 157 0.7747  0.5414  0.3950\r
1853                         *MESH_TVERT 158 0.7747  0.6545  0.3950\r
1854                         *MESH_TVERT 159 0.8921  0.6545  0.3950\r
1855                         *MESH_TVERT 160 0.7353  0.5414  -0.4188\r
1856                         *MESH_TVERT 161 0.6337  0.5414  -0.3833\r
1857                         *MESH_TVERT 162 0.6337  0.6545  -0.3833\r
1858                         *MESH_TVERT 163 0.6337  0.6545  -0.3833\r
1859                         *MESH_TVERT 164 0.7353  0.6545  -0.4188\r
1860                         *MESH_TVERT 165 0.7353  0.5414  -0.4188\r
1861                         *MESH_TVERT 166 0.5320  0.5414  -0.4188\r
1862                         *MESH_TVERT 167 0.5320  0.6545  -0.4188\r
1863                         *MESH_TVERT 168 0.7747  0.5414  -0.2720\r
1864                         *MESH_TVERT 169 0.8921  0.5414  -0.2720\r
1865                         *MESH_TVERT 170 0.8921  0.6545  -0.2720\r
1866                         *MESH_TVERT 171 0.7747  0.6545  -0.2720\r
1867                         *MESH_TVERT 172 0.5320  0.5414  0.4898\r
1868                         *MESH_TVERT 173 0.5320  0.6545  0.4898\r
1869                         *MESH_TVERT 174 0.8745  0.8247  0.0520\r
1870                         *MESH_TVERT 175 0.8194  0.8247  0.0520\r
1871                         *MESH_TVERT 176 0.7919  0.7771  0.0520\r
1872                         *MESH_TVERT 177 0.7919  0.7771  0.0520\r
1873                         *MESH_TVERT 178 0.8194  0.7294  0.0520\r
1874                         *MESH_TVERT 179 0.8745  0.7294  0.0520\r
1875                         *MESH_TVERT 180 0.8745  0.8247  0.0520\r
1876                         *MESH_TVERT 181 0.7919  0.7771  0.0520\r
1877                         *MESH_TVERT 182 0.8745  0.7294  0.0520\r
1878                         *MESH_TVERT 183 0.9020  0.7771  0.0520\r
1879                         *MESH_TVERT 184 0.8745  0.8247  0.0520\r
1880                         *MESH_TVERT 185 0.8745  0.7294  0.0520\r
1881                         *MESH_TVERT 186 1.0000  0.5000  0.0000\r
1882                         *MESH_TVERT 187 0.7500  0.9330  0.0000\r
1883                         *MESH_TVERT 188 0.2500  0.9330  0.0000\r
1884                         *MESH_TVERT 189 0.0000  0.5000  0.0000\r
1885                         *MESH_TVERT 190 0.2500  0.0670  0.0000\r
1886                         *MESH_TVERT 191 0.7500  0.0670  0.0000\r
1887                         *MESH_TVERT 192 0.5000  0.5000  0.5000\r
1888                         *MESH_TVERT 193 0.9330  0.5000  0.2500\r
1889                         *MESH_TVERT 194 0.9330  0.5000  0.2500\r
1890                         *MESH_TVERT 195 0.5000  0.5000  0.5000\r
1891                         *MESH_TVERT 196 0.0670  0.5000  0.2500\r
1892                         *MESH_TVERT 197 0.7500  0.5000  0.4330\r
1893                         *MESH_TVERT 198 0.2500  0.5000  0.4330\r
1894                         *MESH_TVERT 199 0.0670  0.5000  0.2500\r
1895                         *MESH_TVERT 200 0.5000  0.6433  0.5000\r
1896                         *MESH_TVERT 201 0.9330  0.6433  0.2500\r
1897                         *MESH_TVERT 202 0.0670  0.6433  0.2500\r
1898                         *MESH_TVERT 203 0.9330  0.6433  0.2500\r
1899                         *MESH_TVERT 204 0.5000  0.6433  0.5000\r
1900                         *MESH_TVERT 205 0.0670  0.6433  0.2500\r
1901                         *MESH_TVERT 206 0.7500  0.6433  0.4330\r
1902                         *MESH_TVERT 207 0.2500  0.6433  0.4330\r
1903                         *MESH_TVERT 208 0.2500  0.5000  0.4330\r
1904                         *MESH_TVERT 209 0.7500  0.5000  0.4330\r
1905                         *MESH_TVERT 210 0.2500  0.6433  0.4330\r
1906                         *MESH_TVERT 211 0.7500  0.6433  0.4330\r
1907                         *MESH_TVERT 212 1.0000  0.5000  0.1433\r
1908                         *MESH_TVERT 213 0.7500  0.9330  0.1433\r
1909                         *MESH_TVERT 214 0.2500  0.9330  0.1433\r
1910                         *MESH_TVERT 215 0.0000  0.5000  0.1433\r
1911                         *MESH_TVERT 216 0.2500  0.0670  0.1433\r
1912                         *MESH_TVERT 217 0.7500  0.0670  0.1433\r
1913                         *MESH_TVERT 218 0.6337  0.5414  0.5253\r
1914                         *MESH_TVERT 219 0.7353  0.5414  0.4898\r
1915                         *MESH_TVERT 220 0.7353  0.6545  0.4898\r
1916                         *MESH_TVERT 221 0.6337  0.6545  0.5253\r
1917                         *MESH_TVERT 222 0.8921  0.5414  0.3950\r
1918                         *MESH_TVERT 223 0.7747  0.5414  0.3950\r
1919                         *MESH_TVERT 224 0.7747  0.6545  0.3950\r
1920                         *MESH_TVERT 225 0.8921  0.6545  0.3950\r
1921                         *MESH_TVERT 226 0.7353  0.5414  -0.4188\r
1922                         *MESH_TVERT 227 0.6337  0.5414  -0.3833\r
1923                         *MESH_TVERT 228 0.6337  0.6545  -0.3833\r
1924                         *MESH_TVERT 229 0.6337  0.6545  -0.3833\r
1925                         *MESH_TVERT 230 0.7353  0.6545  -0.4188\r
1926                         *MESH_TVERT 231 0.7353  0.5414  -0.4188\r
1927                         *MESH_TVERT 232 0.5320  0.5414  -0.4188\r
1928                         *MESH_TVERT 233 0.5320  0.6545  -0.4188\r
1929                         *MESH_TVERT 234 0.7747  0.5414  -0.2720\r
1930                         *MESH_TVERT 235 0.8921  0.5414  -0.2720\r
1931                         *MESH_TVERT 236 0.8921  0.6545  -0.2720\r
1932                         *MESH_TVERT 237 0.7747  0.6545  -0.2720\r
1933                         *MESH_TVERT 238 0.5320  0.5414  0.4898\r
1934                         *MESH_TVERT 239 0.5320  0.6545  0.4898\r
1935                         *MESH_TVERT 240 0.8745  0.8247  0.0520\r
1936                         *MESH_TVERT 241 0.8194  0.8247  0.0520\r
1937                         *MESH_TVERT 242 0.7919  0.7771  0.0520\r
1938                         *MESH_TVERT 243 0.7919  0.7771  0.0520\r
1939                         *MESH_TVERT 244 0.8194  0.7294  0.0520\r
1940                         *MESH_TVERT 245 0.8745  0.7294  0.0520\r
1941                         *MESH_TVERT 246 0.8745  0.8247  0.0520\r
1942                         *MESH_TVERT 247 0.7919  0.7771  0.0520\r
1943                         *MESH_TVERT 248 0.8745  0.7294  0.0520\r
1944                         *MESH_TVERT 249 0.9020  0.7771  0.0520\r
1945                         *MESH_TVERT 250 0.8745  0.8247  0.0520\r
1946                         *MESH_TVERT 251 0.8745  0.7294  0.0520\r
1947                 }\r
1948                 *MESH_NUMTVFACES 156\r
1949                 *MESH_TFACELIST {\r
1950                         *MESH_TFACE 0   3       2       0\r
1951                         *MESH_TFACE 1   0       1       3\r
1952                         *MESH_TFACE 2   7       5       4\r
1953                         *MESH_TFACE 3   4       6       7\r
1954                         *MESH_TFACE 4   11      9       8\r
1955                         *MESH_TFACE 5   8       10      11\r
1956                         *MESH_TFACE 6   13      11      10\r
1957                         *MESH_TFACE 7   10      12      13\r
1958                         *MESH_TFACE 8   15      13      12\r
1959                         *MESH_TFACE 9   12      14      15\r
1960                         *MESH_TFACE 10  17      15      14\r
1961                         *MESH_TFACE 11  14      16      17\r
1962                         *MESH_TFACE 12  19      17      16\r
1963                         *MESH_TFACE 13  16      18      19\r
1964                         *MESH_TFACE 14  23      21      20\r
1965                         *MESH_TFACE 15  20      22      23\r
1966                         *MESH_TFACE 16  25      23      22\r
1967                         *MESH_TFACE 17  22      24      25\r
1968                         *MESH_TFACE 18  27      25      24\r
1969                         *MESH_TFACE 19  24      26      27\r
1970                         *MESH_TFACE 20  29      27      26\r
1971                         *MESH_TFACE 21  26      28      29\r
1972                         *MESH_TFACE 22  31      29      28\r
1973                         *MESH_TFACE 23  28      30      31\r
1974                         *MESH_TFACE 24  35      33      32\r
1975                         *MESH_TFACE 25  32      34      35\r
1976                         *MESH_TFACE 26  37      35      34\r
1977                         *MESH_TFACE 27  34      36      37\r
1978                         *MESH_TFACE 28  39      37      36\r
1979                         *MESH_TFACE 29  36      38      39\r
1980                         *MESH_TFACE 30  41      39      38\r
1981                         *MESH_TFACE 31  38      40      41\r
1982                         *MESH_TFACE 32  43      41      40\r
1983                         *MESH_TFACE 33  40      42      43\r
1984                         *MESH_TFACE 34  47      45      44\r
1985                         *MESH_TFACE 35  44      46      47\r
1986                         *MESH_TFACE 36  49      47      46\r
1987                         *MESH_TFACE 37  46      48      49\r
1988                         *MESH_TFACE 38  51      49      48\r
1989                         *MESH_TFACE 39  48      50      51\r
1990                         *MESH_TFACE 40  53      51      50\r
1991                         *MESH_TFACE 41  50      52      53\r
1992                         *MESH_TFACE 42  55      53      52\r
1993                         *MESH_TFACE 43  52      54      55\r
1994                         *MESH_TFACE 44  66      65      56\r
1995                         *MESH_TFACE 45  56      57      66\r
1996                         *MESH_TFACE 46  83      80      81\r
1997                         *MESH_TFACE 47  81      82      83\r
1998                         *MESH_TFACE 48  76      75      67\r
1999                         *MESH_TFACE 49  67      68      76\r
2000                         *MESH_TFACE 50  77      76      68\r
2001                         *MESH_TFACE 51  68      69      77\r
2002                         *MESH_TFACE 52  87      86      84\r
2003                         *MESH_TFACE 53  84      85      87\r
2004                         *MESH_TFACE 54  65      72      64\r
2005                         *MESH_TFACE 55  64      56      65\r
2006                         *MESH_TFACE 56  60      59      58\r
2007                         *MESH_TFACE 57  62      61      60\r
2008                         *MESH_TFACE 58  62      60      58\r
2009                         *MESH_TFACE 59  62      58      63\r
2010                         *MESH_TFACE 60  89      90      91\r
2011                         *MESH_TFACE 61  71      88      89\r
2012                         *MESH_TFACE 62  71      89      91\r
2013                         *MESH_TFACE 63  71      91      70\r
2014                         *MESH_TFACE 64  74      73      66\r
2015                         *MESH_TFACE 65  66      57      74\r
2016                         *MESH_TFACE 66  95      94      59\r
2017                         *MESH_TFACE 67  59      60      95\r
2018                         *MESH_TFACE 68  79      78      67\r
2019                         *MESH_TFACE 69  67      75      79\r
2020                         *MESH_TFACE 70  92      93      88\r
2021                         *MESH_TFACE 71  88      71      92\r
2022                         *MESH_TFACE 72  99      97      96\r
2023                         *MESH_TFACE 73  96      98      99\r
2024                         *MESH_TFACE 74  103     102     100\r
2025                         *MESH_TFACE 75  100     101     103\r
2026                         *MESH_TFACE 76  107     106     104\r
2027                         *MESH_TFACE 77  104     105     107\r
2028                         *MESH_TFACE 78  111     110     108\r
2029                         *MESH_TFACE 79  108     109     111\r
2030                         *MESH_TFACE 80  115     114     112\r
2031                         *MESH_TFACE 81  112     113     115\r
2032                         *MESH_TFACE 82  119     118     116\r
2033                         *MESH_TFACE 83  116     117     119\r
2034                         *MESH_TFACE 84  122     121     120\r
2035                         *MESH_TFACE 85  124     123     122\r
2036                         *MESH_TFACE 86  124     122     120\r
2037                         *MESH_TFACE 87  124     120     125\r
2038                         *MESH_TFACE 88  135     134     126\r
2039                         *MESH_TFACE 89  126     127     135\r
2040                         *MESH_TFACE 90  141     140     131\r
2041                         *MESH_TFACE 91  131     132     141\r
2042                         *MESH_TFACE 92  138     137     128\r
2043                         *MESH_TFACE 93  128     129     138\r
2044                         *MESH_TFACE 94  139     138     129\r
2045                         *MESH_TFACE 95  129     130     139\r
2046                         *MESH_TFACE 96  145     144     142\r
2047                         *MESH_TFACE 97  142     143     145\r
2048                         *MESH_TFACE 98  134     136     133\r
2049                         *MESH_TFACE 99  133     126     134\r
2050                         *MESH_TFACE 100 148     149     150\r
2051                         *MESH_TFACE 101 146     147     148\r
2052                         *MESH_TFACE 102 146     148     150\r
2053                         *MESH_TFACE 103 146     150     151\r
2054                         *MESH_TFACE 104 154     155     152\r
2055                         *MESH_TFACE 105 152     153     154\r
2056                         *MESH_TFACE 106 158     159     156\r
2057                         *MESH_TFACE 107 156     157     158\r
2058                         *MESH_TFACE 108 161     162     160\r
2059                         *MESH_TFACE 109 164     165     163\r
2060                         *MESH_TFACE 110 167     162     161\r
2061                         *MESH_TFACE 111 161     166     167\r
2062                         *MESH_TFACE 112 170     171     168\r
2063                         *MESH_TFACE 113 168     169     170\r
2064                         *MESH_TFACE 114 155     173     172\r
2065                         *MESH_TFACE 115 172     152     155\r
2066                         *MESH_TFACE 116 175     176     174\r
2067                         *MESH_TFACE 117 178     179     177\r
2068                         *MESH_TFACE 118 181     182     180\r
2069                         *MESH_TFACE 119 184     185     183\r
2070                         *MESH_TFACE 120 188     187     186\r
2071                         *MESH_TFACE 121 190     189     188\r
2072                         *MESH_TFACE 122 190     188     186\r
2073                         *MESH_TFACE 123 190     186     191\r
2074                         *MESH_TFACE 124 201     200     192\r
2075                         *MESH_TFACE 125 192     193     201\r
2076                         *MESH_TFACE 126 207     206     197\r
2077                         *MESH_TFACE 127 197     198     207\r
2078                         *MESH_TFACE 128 204     203     194\r
2079                         *MESH_TFACE 129 194     195     204\r
2080                         *MESH_TFACE 130 205     204     195\r
2081                         *MESH_TFACE 131 195     196     205\r
2082                         *MESH_TFACE 132 211     210     208\r
2083                         *MESH_TFACE 133 208     209     211\r
2084                         *MESH_TFACE 134 200     202     199\r
2085                         *MESH_TFACE 135 199     192     200\r
2086                         *MESH_TFACE 136 214     215     216\r
2087                         *MESH_TFACE 137 212     213     214\r
2088                         *MESH_TFACE 138 212     214     216\r
2089                         *MESH_TFACE 139 212     216     217\r
2090                         *MESH_TFACE 140 220     221     218\r
2091                         *MESH_TFACE 141 218     219     220\r
2092                         *MESH_TFACE 142 224     225     222\r
2093                         *MESH_TFACE 143 222     223     224\r
2094                         *MESH_TFACE 144 227     228     226\r
2095                         *MESH_TFACE 145 230     231     229\r
2096                         *MESH_TFACE 146 233     228     227\r
2097                         *MESH_TFACE 147 227     232     233\r
2098                         *MESH_TFACE 148 236     237     234\r
2099                         *MESH_TFACE 149 234     235     236\r
2100                         *MESH_TFACE 150 221     239     238\r
2101                         *MESH_TFACE 151 238     218     221\r
2102                         *MESH_TFACE 152 241     242     240\r
2103                         *MESH_TFACE 153 244     245     243\r
2104                         *MESH_TFACE 154 247     248     246\r
2105                         *MESH_TFACE 155 250     251     249\r
2106                 }\r
2107                 *MESH_NUMCVERTEX 0\r
2108                 *MESH_NORMALS {\r
2109                         *MESH_FACENORMAL 0      -0.0880 -0.9594 -0.2679\r
2110                                 *MESH_VERTEXNORMAL 3    -0.2222 -0.9701 -0.0973\r
2111                                 *MESH_VERTEXNORMAL 2    -0.2222 -0.9701 -0.0973\r
2112                                 *MESH_VERTEXNORMAL 0    -0.0880 -0.9594 -0.2679\r
2113                         *MESH_FACENORMAL 1      -0.0880 -0.9594 -0.2679\r
2114                                 *MESH_VERTEXNORMAL 0    -0.0880 -0.9594 -0.2679\r
2115                                 *MESH_VERTEXNORMAL 1    -0.0880 -0.9594 -0.2679\r
2116                                 *MESH_VERTEXNORMAL 3    -0.2222 -0.9701 -0.0973\r
2117                         *MESH_FACENORMAL 2      0.3906  -0.5990 0.6990\r
2118                                 *MESH_VERTEXNORMAL 7    0.3905  -0.5992 0.6989\r
2119                                 *MESH_VERTEXNORMAL 5    0.3906  -0.5990 0.6990\r
2120                                 *MESH_VERTEXNORMAL 4    0.3905  -0.5992 0.6989\r
2121                         *MESH_FACENORMAL 3      0.3903  -0.5994 0.6988\r
2122                                 *MESH_VERTEXNORMAL 4    0.3905  -0.5992 0.6989\r
2123                                 *MESH_VERTEXNORMAL 6    0.3903  -0.5994 0.6988\r
2124                                 *MESH_VERTEXNORMAL 7    0.3905  -0.5992 0.6989\r
2125                         *MESH_FACENORMAL 4      0.3465  0.9348  -0.0780\r
2126                                 *MESH_VERTEXNORMAL 9    0.3422  0.9372  -0.0677\r
2127                                 *MESH_VERTEXNORMAL 1    0.3465  0.9348  -0.0780\r
2128                                 *MESH_VERTEXNORMAL 0    0.3465  0.9348  -0.0780\r
2129                         *MESH_FACENORMAL 5      0.3465  0.9348  -0.0780\r
2130                                 *MESH_VERTEXNORMAL 0    0.3465  0.9348  -0.0780\r
2131                                 *MESH_VERTEXNORMAL 8    0.3379  0.9394  -0.0575\r
2132                                 *MESH_VERTEXNORMAL 9    0.3422  0.9372  -0.0677\r
2133                         *MESH_FACENORMAL 6      0.3336  0.9415  -0.0472\r
2134                                 *MESH_VERTEXNORMAL 13   0.3318  0.9427  -0.0351\r
2135                                 *MESH_VERTEXNORMAL 9    0.3422  0.9372  -0.0677\r
2136                                 *MESH_VERTEXNORMAL 8    0.3379  0.9394  -0.0575\r
2137                         *MESH_FACENORMAL 7      0.3336  0.9415  -0.0472\r
2138                                 *MESH_VERTEXNORMAL 8    0.3379  0.9394  -0.0575\r
2139                                 *MESH_VERTEXNORMAL 12   0.3300  0.9437  -0.0231\r
2140                                 *MESH_VERTEXNORMAL 13   0.3318  0.9427  -0.0351\r
2141                         *MESH_FACENORMAL 8      0.3282  0.9446  -0.0110\r
2142                                 *MESH_VERTEXNORMAL 17   0.3302  0.9439  0.0067\r
2143                                 *MESH_VERTEXNORMAL 13   0.3318  0.9427  -0.0351\r
2144                                 *MESH_VERTEXNORMAL 12   0.3300  0.9437  -0.0231\r
2145                         *MESH_FACENORMAL 9      0.3282  0.9446  -0.0110\r
2146                                 *MESH_VERTEXNORMAL 12   0.3300  0.9437  -0.0231\r
2147                                 *MESH_VERTEXNORMAL 16   0.3322  0.9429  0.0244\r
2148                                 *MESH_VERTEXNORMAL 17   0.3302  0.9439  0.0067\r
2149                         *MESH_FACENORMAL 10     0.3340  0.9416  0.0421\r
2150                                 *MESH_VERTEXNORMAL 21   0.3383  0.9396  0.0526\r
2151                                 *MESH_VERTEXNORMAL 17   0.3302  0.9439  0.0067\r
2152                                 *MESH_VERTEXNORMAL 16   0.3322  0.9429  0.0244\r
2153                         *MESH_FACENORMAL 11     0.3340  0.9416  0.0421\r
2154                                 *MESH_VERTEXNORMAL 16   0.3322  0.9429  0.0244\r
2155                                 *MESH_VERTEXNORMAL 20   0.3426  0.9374  0.0631\r
2156                                 *MESH_VERTEXNORMAL 21   0.3383  0.9396  0.0526\r
2157                         *MESH_FACENORMAL 12     0.3468  0.9350  0.0735\r
2158                                 *MESH_VERTEXNORMAL 5    0.3468  0.9350  0.0735\r
2159                                 *MESH_VERTEXNORMAL 21   0.3383  0.9396  0.0526\r
2160                                 *MESH_VERTEXNORMAL 20   0.3426  0.9374  0.0631\r
2161                         *MESH_FACENORMAL 13     0.3468  0.9350  0.0735\r
2162                                 *MESH_VERTEXNORMAL 20   0.3426  0.9374  0.0631\r
2163                                 *MESH_VERTEXNORMAL 4    0.3468  0.9350  0.0735\r
2164                                 *MESH_VERTEXNORMAL 5    0.3468  0.9350  0.0735\r
2165                         *MESH_FACENORMAL 14     -0.9264 0.3766  -0.0000\r
2166                                 *MESH_VERTEXNORMAL 10   -0.9264 0.3766  -0.0000\r
2167                                 *MESH_VERTEXNORMAL 3    -0.9264 0.3766  -0.0000\r
2168                                 *MESH_VERTEXNORMAL 1    -0.9264 0.3766  -0.0000\r
2169                         *MESH_FACENORMAL 15     -0.9264 0.3765  0.0000\r
2170                                 *MESH_VERTEXNORMAL 1    -0.9264 0.3766  -0.0000\r
2171                                 *MESH_VERTEXNORMAL 9    -0.9264 0.3766  0.0000\r
2172                                 *MESH_VERTEXNORMAL 10   -0.9264 0.3766  -0.0000\r
2173                         *MESH_FACENORMAL 16     -0.9264 0.3765  0.0000\r
2174                                 *MESH_VERTEXNORMAL 14   -0.9264 0.3766  -0.0000\r
2175                                 *MESH_VERTEXNORMAL 10   -0.9264 0.3766  -0.0000\r
2176                                 *MESH_VERTEXNORMAL 9    -0.9264 0.3766  0.0000\r
2177                         *MESH_FACENORMAL 17     -0.9264 0.3766  -0.0000\r
2178                                 *MESH_VERTEXNORMAL 9    -0.9264 0.3766  0.0000\r
2179                                 *MESH_VERTEXNORMAL 13   -0.9264 0.3766  -0.0000\r
2180                                 *MESH_VERTEXNORMAL 14   -0.9264 0.3766  -0.0000\r
2181                         *MESH_FACENORMAL 18     -0.9264 0.3766  -0.0000\r
2182                                 *MESH_VERTEXNORMAL 18   -0.9264 0.3766  -0.0000\r
2183                                 *MESH_VERTEXNORMAL 14   -0.9264 0.3766  -0.0000\r
2184                                 *MESH_VERTEXNORMAL 13   -0.9264 0.3766  -0.0000\r
2185                         *MESH_FACENORMAL 19     -0.9264 0.3765  0.0000\r
2186                                 *MESH_VERTEXNORMAL 13   -0.9264 0.3766  -0.0000\r
2187                                 *MESH_VERTEXNORMAL 17   -0.9264 0.3765  -0.0000\r
2188                                 *MESH_VERTEXNORMAL 18   -0.9264 0.3766  -0.0000\r
2189                         *MESH_FACENORMAL 20     -0.9264 0.3765  -0.0000\r
2190                                 *MESH_VERTEXNORMAL 22   -0.9264 0.3765  -0.0000\r
2191                                 *MESH_VERTEXNORMAL 18   -0.9264 0.3766  -0.0000\r
2192                                 *MESH_VERTEXNORMAL 17   -0.9264 0.3765  -0.0000\r
2193                         *MESH_FACENORMAL 21     -0.9264 0.3765  -0.0000\r
2194                                 *MESH_VERTEXNORMAL 17   -0.9264 0.3765  -0.0000\r
2195                                 *MESH_VERTEXNORMAL 21   -0.9264 0.3766  0.0000\r
2196                                 *MESH_VERTEXNORMAL 22   -0.9264 0.3765  -0.0000\r
2197                         *MESH_FACENORMAL 22     -0.9264 0.3765  -0.0000\r
2198                                 *MESH_VERTEXNORMAL 7    -0.9264 0.3766  0.0000\r
2199                                 *MESH_VERTEXNORMAL 22   -0.9264 0.3765  -0.0000\r
2200                                 *MESH_VERTEXNORMAL 21   -0.9264 0.3766  0.0000\r
2201                         *MESH_FACENORMAL 23     -0.9264 0.3766  0.0000\r
2202                                 *MESH_VERTEXNORMAL 21   -0.9264 0.3766  0.0000\r
2203                                 *MESH_VERTEXNORMAL 5    -0.9264 0.3766  0.0000\r
2204                                 *MESH_VERTEXNORMAL 7    -0.9264 0.3766  0.0000\r
2205                         *MESH_FACENORMAL 24     -0.3459 -0.9350 0.0780\r
2206                                 *MESH_VERTEXNORMAL 11   -0.3417 -0.9374 0.0677\r
2207                                 *MESH_VERTEXNORMAL 2    -0.2222 -0.9701 -0.0973\r
2208                                 *MESH_VERTEXNORMAL 3    -0.2222 -0.9701 -0.0973\r
2209                         *MESH_FACENORMAL 25     -0.3459 -0.9350 0.0780\r
2210                                 *MESH_VERTEXNORMAL 3    -0.2222 -0.9701 -0.0973\r
2211                                 *MESH_VERTEXNORMAL 10   -0.3374 -0.9396 0.0575\r
2212                                 *MESH_VERTEXNORMAL 11   -0.3417 -0.9374 0.0677\r
2213                         *MESH_FACENORMAL 26     -0.3331 -0.9417 0.0472\r
2214                                 *MESH_VERTEXNORMAL 15   -0.3313 -0.9429 0.0352\r
2215                                 *MESH_VERTEXNORMAL 11   -0.3417 -0.9374 0.0677\r
2216                                 *MESH_VERTEXNORMAL 10   -0.3374 -0.9396 0.0575\r
2217                         *MESH_FACENORMAL 27     -0.3331 -0.9417 0.0472\r
2218                                 *MESH_VERTEXNORMAL 10   -0.3374 -0.9396 0.0575\r
2219                                 *MESH_VERTEXNORMAL 14   -0.3295 -0.9439 0.0231\r
2220                                 *MESH_VERTEXNORMAL 15   -0.3313 -0.9429 0.0352\r
2221                         *MESH_FACENORMAL 28     -0.3277 -0.9447 0.0110\r
2222                                 *MESH_VERTEXNORMAL 19   -0.3298 -0.9440 -0.0067\r
2223                                 *MESH_VERTEXNORMAL 15   -0.3313 -0.9429 0.0352\r
2224                                 *MESH_VERTEXNORMAL 14   -0.3295 -0.9439 0.0231\r
2225                         *MESH_FACENORMAL 29     -0.3277 -0.9447 0.0110\r
2226                                 *MESH_VERTEXNORMAL 14   -0.3295 -0.9439 0.0231\r
2227                                 *MESH_VERTEXNORMAL 18   -0.3317 -0.9431 -0.0244\r
2228                                 *MESH_VERTEXNORMAL 19   -0.3298 -0.9440 -0.0067\r
2229                         *MESH_FACENORMAL 30     -0.3336 -0.9418 -0.0421\r
2230                                 *MESH_VERTEXNORMAL 23   -0.3379 -0.9397 -0.0526\r
2231                                 *MESH_VERTEXNORMAL 19   -0.3298 -0.9440 -0.0067\r
2232                                 *MESH_VERTEXNORMAL 18   -0.3317 -0.9431 -0.0244\r
2233                         *MESH_FACENORMAL 31     -0.3336 -0.9418 -0.0421\r
2234                                 *MESH_VERTEXNORMAL 18   -0.3317 -0.9431 -0.0244\r
2235                                 *MESH_VERTEXNORMAL 22   -0.3422 -0.9375 -0.0631\r
2236                                 *MESH_VERTEXNORMAL 23   -0.3379 -0.9397 -0.0526\r
2237                         *MESH_FACENORMAL 32     -0.3464 -0.9352 -0.0735\r
2238                                 *MESH_VERTEXNORMAL 6    -0.3464 -0.9352 -0.0735\r
2239                                 *MESH_VERTEXNORMAL 23   -0.3379 -0.9397 -0.0526\r
2240                                 *MESH_VERTEXNORMAL 22   -0.3422 -0.9375 -0.0631\r
2241                         *MESH_FACENORMAL 33     -0.3464 -0.9352 -0.0735\r
2242                                 *MESH_VERTEXNORMAL 22   -0.3422 -0.9375 -0.0631\r
2243                                 *MESH_VERTEXNORMAL 7    -0.3464 -0.9352 -0.0735\r
2244                                 *MESH_VERTEXNORMAL 6    -0.3464 -0.9352 -0.0735\r
2245                         *MESH_FACENORMAL 34     0.9264  -0.3765 -0.0000\r
2246                                 *MESH_VERTEXNORMAL 8    0.9264  -0.3765 -0.0000\r
2247                                 *MESH_VERTEXNORMAL 0    0.9264  -0.3765 -0.0000\r
2248                                 *MESH_VERTEXNORMAL 2    0.9264  -0.3765 -0.0000\r
2249                         *MESH_FACENORMAL 35     0.9264  -0.3765 -0.0000\r
2250                                 *MESH_VERTEXNORMAL 2    0.9264  -0.3765 -0.0000\r
2251                                 *MESH_VERTEXNORMAL 11   0.9264  -0.3765 -0.0000\r
2252                                 *MESH_VERTEXNORMAL 8    0.9264  -0.3765 -0.0000\r
2253                         *MESH_FACENORMAL 36     0.9264  -0.3765 -0.0000\r
2254                                 *MESH_VERTEXNORMAL 12   0.9264  -0.3765 -0.0000\r
2255                                 *MESH_VERTEXNORMAL 8    0.9264  -0.3765 -0.0000\r
2256                                 *MESH_VERTEXNORMAL 11   0.9264  -0.3765 -0.0000\r
2257                         *MESH_FACENORMAL 37     0.9264  -0.3765 -0.0000\r
2258                                 *MESH_VERTEXNORMAL 11   0.9264  -0.3765 -0.0000\r
2259                                 *MESH_VERTEXNORMAL 15   0.9264  -0.3765 -0.0000\r
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2261                         *MESH_FACENORMAL 38     0.9264  -0.3765 -0.0000\r
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2265                         *MESH_FACENORMAL 39     0.9264  -0.3766 0.0000\r
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2267                                 *MESH_VERTEXNORMAL 19   0.9264  -0.3766 -0.0000\r
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2269                         *MESH_FACENORMAL 40     0.9264  -0.3766 -0.0000\r
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2271                                 *MESH_VERTEXNORMAL 16   0.9264  -0.3766 -0.0000\r
2272                                 *MESH_VERTEXNORMAL 19   0.9264  -0.3766 -0.0000\r
2273                         *MESH_FACENORMAL 41     0.9264  -0.3766 -0.0000\r
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2296                                 *MESH_VERTEXNORMAL 37   -0.0000 -1.0000 0.0000\r
2297                         *MESH_FACENORMAL 47     -0.0000 -1.0000 0.0000\r
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2300                                 *MESH_VERTEXNORMAL 39   -0.0000 -1.0000 0.0000\r
2301                         *MESH_FACENORMAL 48     -0.8404 -0.5419 -0.0000\r
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2303                                 *MESH_VERTEXNORMAL 32   -0.8404 -0.5419 -0.0000\r
2304                                 *MESH_VERTEXNORMAL 26   -0.8404 -0.5419 0.0000\r
2305                         *MESH_FACENORMAL 49     -0.8404 -0.5419 0.0000\r
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2307                                 *MESH_VERTEXNORMAL 27   -0.9777 0.2101  0.0000\r
2308                                 *MESH_VERTEXNORMAL 33   -0.9777 -0.2101 0.0000\r
2309                         *MESH_FACENORMAL 50     -0.8404 0.5419  0.0000\r
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2312                                 *MESH_VERTEXNORMAL 27   -0.9777 0.2101  0.0000\r
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2315                                 *MESH_VERTEXNORMAL 28   -0.3139 0.9494  0.0000\r
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2317                         *MESH_FACENORMAL 52     -0.0000 1.0000  0.0000\r
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2320                                 *MESH_VERTEXNORMAL 28   -0.3139 0.9494  0.0000\r
2321                         *MESH_FACENORMAL 53     0.0000  1.0000  -0.0000\r
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2323                                 *MESH_VERTEXNORMAL 29   0.6278  0.7783  0.0000\r
2324                                 *MESH_VERTEXNORMAL 35   0.3139  0.9494  0.0000\r
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2327                                 *MESH_VERTEXNORMAL 35   0.3139  0.9494  0.0000\r
2328                                 *MESH_VERTEXNORMAL 29   0.6278  0.7783  0.0000\r
2329                         *MESH_FACENORMAL 55     0.8404  0.5419  -0.0000\r
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2333                         *MESH_FACENORMAL 56     0.0000  0.0000  -1.0000\r
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2335                                 *MESH_VERTEXNORMAL 25   0.0000  0.0000  -1.0000\r
2336                                 *MESH_VERTEXNORMAL 24   0.0000  0.0000  -1.0000\r
2337                         *MESH_FACENORMAL 57     0.0000  0.0000  -1.0000\r
2338                                 *MESH_VERTEXNORMAL 28   0.0000  0.0000  -1.0000\r
2339                                 *MESH_VERTEXNORMAL 27   0.0000  0.0000  -1.0000\r
2340                                 *MESH_VERTEXNORMAL 26   0.0000  0.0000  -1.0000\r
2341                         *MESH_FACENORMAL 58     0.0000  0.0000  -1.0000\r
2342                                 *MESH_VERTEXNORMAL 28   0.0000  0.0000  -1.0000\r
2343                                 *MESH_VERTEXNORMAL 26   0.0000  0.0000  -1.0000\r
2344                                 *MESH_VERTEXNORMAL 24   0.0000  0.0000  -1.0000\r
2345                         *MESH_FACENORMAL 59     0.0000  0.0000  -1.0000\r
2346                                 *MESH_VERTEXNORMAL 28   0.0000  0.0000  -1.0000\r
2347                                 *MESH_VERTEXNORMAL 24   0.0000  0.0000  -1.0000\r
2348                                 *MESH_VERTEXNORMAL 29   0.0000  0.0000  -1.0000\r
2349                         *MESH_FACENORMAL 60     -0.0000 0.0000  1.0000\r
2350                                 *MESH_VERTEXNORMAL 33   -0.0000 0.0000  1.0000\r
2351                                 *MESH_VERTEXNORMAL 34   -0.0000 0.0000  1.0000\r
2352                                 *MESH_VERTEXNORMAL 35   0.0000  0.0000  1.0000\r
2353                         *MESH_FACENORMAL 61     -0.0000 -0.0000 1.0000\r
2354                                 *MESH_VERTEXNORMAL 31   0.0000  0.0000  1.0000\r
2355                                 *MESH_VERTEXNORMAL 32   -0.0000 -0.0000 1.0000\r
2356                                 *MESH_VERTEXNORMAL 33   -0.0000 0.0000  1.0000\r
2357                         *MESH_FACENORMAL 62     -0.0000 0.0000  1.0000\r
2358                                 *MESH_VERTEXNORMAL 31   0.0000  0.0000  1.0000\r
2359                                 *MESH_VERTEXNORMAL 33   -0.0000 0.0000  1.0000\r
2360                                 *MESH_VERTEXNORMAL 35   0.0000  0.0000  1.0000\r
2361                         *MESH_FACENORMAL 63     0.0000  0.0000  1.0000\r
2362                                 *MESH_VERTEXNORMAL 31   0.0000  0.0000  1.0000\r
2363                                 *MESH_VERTEXNORMAL 35   0.0000  0.0000  1.0000\r
2364                                 *MESH_VERTEXNORMAL 30   0.0000  0.0000  1.0000\r
2365                         *MESH_FACENORMAL 64     1.0000  -0.0000 0.0000\r
2366                                 *MESH_VERTEXNORMAL 37   1.0000  -0.0000 0.0000\r
2367                                 *MESH_VERTEXNORMAL 36   1.0000  -0.0000 0.0000\r
2368                                 *MESH_VERTEXNORMAL 31   1.0000  -0.0000 0.0000\r
2369                         *MESH_FACENORMAL 65     1.0000  -0.0000 0.0000\r
2370                                 *MESH_VERTEXNORMAL 31   1.0000  -0.0000 0.0000\r
2371                                 *MESH_VERTEXNORMAL 25   1.0000  -0.0000 0.0000\r
2372                                 *MESH_VERTEXNORMAL 37   1.0000  -0.0000 0.0000\r
2373                         *MESH_FACENORMAL 66     0.0000  0.0000  -1.0000\r
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2375                                 *MESH_VERTEXNORMAL 37   0.0000  0.0000  -1.0000\r
2376                                 *MESH_VERTEXNORMAL 25   0.0000  0.0000  -1.0000\r
2377                         *MESH_FACENORMAL 67     0.0000  -0.0000 -1.0000\r
2378                                 *MESH_VERTEXNORMAL 25   0.0000  -0.0000 -1.0000\r
2379                                 *MESH_VERTEXNORMAL 26   0.0000  -0.0000 -1.0000\r
2380                                 *MESH_VERTEXNORMAL 38   0.0000  -0.0000 -1.0000\r
2381                         *MESH_FACENORMAL 68     -1.0000 0.0000  0.0000\r
2382                                 *MESH_VERTEXNORMAL 39   -1.0000 0.0000  0.0000\r
2383                                 *MESH_VERTEXNORMAL 38   -1.0000 0.0000  0.0000\r
2384                                 *MESH_VERTEXNORMAL 26   -1.0000 0.0000  0.0000\r
2385                         *MESH_FACENORMAL 69     -1.0000 0.0000  0.0000\r
2386                                 *MESH_VERTEXNORMAL 26   -1.0000 0.0000  0.0000\r
2387                                 *MESH_VERTEXNORMAL 32   -1.0000 0.0000  0.0000\r
2388                                 *MESH_VERTEXNORMAL 39   -1.0000 0.0000  0.0000\r
2389                         *MESH_FACENORMAL 70     -0.0000 0.0000  1.0000\r
2390                                 *MESH_VERTEXNORMAL 36   -0.0000 0.0000  1.0000\r
2391                                 *MESH_VERTEXNORMAL 39   -0.0000 0.0000  1.0000\r
2392                                 *MESH_VERTEXNORMAL 32   -0.0000 0.0000  1.0000\r
2393                         *MESH_FACENORMAL 71     0.0000  0.0000  1.0000\r
2394                                 *MESH_VERTEXNORMAL 32   0.0000  0.0000  1.0000\r
2395                                 *MESH_VERTEXNORMAL 31   0.0000  0.0000  1.0000\r
2396                                 *MESH_VERTEXNORMAL 36   0.0000  0.0000  1.0000\r
2397                         *MESH_FACENORMAL 72     -0.0000 0.0000  -1.0000\r
2398                                 *MESH_VERTEXNORMAL 43   0.0000  0.0000  -1.0000\r
2399                                 *MESH_VERTEXNORMAL 41   -0.0000 0.0000  -1.0000\r
2400                                 *MESH_VERTEXNORMAL 40   0.0000  0.0000  -1.0000\r
2401                         *MESH_FACENORMAL 73     0.0000  0.0000  -1.0000\r
2402                                 *MESH_VERTEXNORMAL 40   0.0000  0.0000  -1.0000\r
2403                                 *MESH_VERTEXNORMAL 42   0.0000  0.0000  -1.0000\r
2404                                 *MESH_VERTEXNORMAL 43   0.0000  0.0000  -1.0000\r
2405                         *MESH_FACENORMAL 74     0.0000  0.0000  1.0000\r
2406                                 *MESH_VERTEXNORMAL 47   0.0000  0.0000  1.0000\r
2407                                 *MESH_VERTEXNORMAL 46   0.0000  0.0000  1.0000\r
2408                                 *MESH_VERTEXNORMAL 44   0.0000  0.0000  1.0000\r
2409                         *MESH_FACENORMAL 75     0.0000  0.0000  1.0000\r
2410                                 *MESH_VERTEXNORMAL 44   0.0000  0.0000  1.0000\r
2411                                 *MESH_VERTEXNORMAL 45   0.0000  0.0000  1.0000\r
2412                                 *MESH_VERTEXNORMAL 47   0.0000  0.0000  1.0000\r
2413                         *MESH_FACENORMAL 76     -0.0000 0.9770  0.2134\r
2414                                 *MESH_VERTEXNORMAL 45   0.0000  0.9770  0.2134\r
2415                                 *MESH_VERTEXNORMAL 44   -0.0000 0.9770  0.2134\r
2416                                 *MESH_VERTEXNORMAL 40   0.0000  0.9770  0.2134\r
2417                         *MESH_FACENORMAL 77     0.0000  0.9770  0.2134\r
2418                                 *MESH_VERTEXNORMAL 40   0.0000  0.9770  0.2134\r
2419                                 *MESH_VERTEXNORMAL 41   0.0000  0.9770  0.2134\r
2420                                 *MESH_VERTEXNORMAL 45   0.0000  0.9770  0.2134\r
2421                         *MESH_FACENORMAL 78     1.0000  -0.0000 -0.0000\r
2422                                 *MESH_VERTEXNORMAL 47   1.0000  -0.0000 -0.0000\r
2423                                 *MESH_VERTEXNORMAL 45   1.0000  -0.0000 -0.0000\r
2424                                 *MESH_VERTEXNORMAL 41   1.0000  -0.0000 -0.0000\r
2425                         *MESH_FACENORMAL 79     1.0000  -0.0000 -0.0000\r
2426                                 *MESH_VERTEXNORMAL 41   1.0000  -0.0000 -0.0000\r
2427                                 *MESH_VERTEXNORMAL 43   1.0000  -0.0000 -0.0000\r
2428                                 *MESH_VERTEXNORMAL 47   1.0000  -0.0000 -0.0000\r
2429                         *MESH_FACENORMAL 80     -0.0000 -0.9770 -0.2134\r
2430                                 *MESH_VERTEXNORMAL 46   0.0000  -0.9770 -0.2134\r
2431                                 *MESH_VERTEXNORMAL 47   -0.0000 -0.9770 -0.2134\r
2432                                 *MESH_VERTEXNORMAL 43   0.0000  -0.9770 -0.2134\r
2433                         *MESH_FACENORMAL 81     0.0000  -0.9770 -0.2134\r
2434                                 *MESH_VERTEXNORMAL 43   0.0000  -0.9770 -0.2134\r
2435                                 *MESH_VERTEXNORMAL 42   0.0000  -0.9770 -0.2134\r
2436                                 *MESH_VERTEXNORMAL 46   0.0000  -0.9770 -0.2134\r
2437                         *MESH_FACENORMAL 82     -1.0000 0.0000  0.0000\r
2438                                 *MESH_VERTEXNORMAL 44   -1.0000 0.0000  0.0000\r
2439                                 *MESH_VERTEXNORMAL 46   -1.0000 0.0000  0.0000\r
2440                                 *MESH_VERTEXNORMAL 42   -1.0000 0.0000  0.0000\r
2441                         *MESH_FACENORMAL 83     -1.0000 0.0000  0.0000\r
2442                                 *MESH_VERTEXNORMAL 42   -1.0000 0.0000  0.0000\r
2443                                 *MESH_VERTEXNORMAL 40   -1.0000 0.0000  0.0000\r
2444                                 *MESH_VERTEXNORMAL 44   -1.0000 0.0000  0.0000\r
2445                         *MESH_FACENORMAL 84     0.0000  0.0000  -1.0000\r
2446                                 *MESH_VERTEXNORMAL 50   0.0000  0.0000  -1.0000\r
2447                                 *MESH_VERTEXNORMAL 49   0.0000  0.0000  -1.0000\r
2448                                 *MESH_VERTEXNORMAL 48   0.0000  0.0000  -1.0000\r
2449                         *MESH_FACENORMAL 85     0.0000  0.0000  -1.0000\r
2450                                 *MESH_VERTEXNORMAL 52   0.0000  0.0000  -1.0000\r
2451                                 *MESH_VERTEXNORMAL 51   0.0000  0.0000  -1.0000\r
2452                                 *MESH_VERTEXNORMAL 50   0.0000  0.0000  -1.0000\r
2453                         *MESH_FACENORMAL 86     0.0000  0.0000  -1.0000\r
2454                                 *MESH_VERTEXNORMAL 52   0.0000  0.0000  -1.0000\r
2455                                 *MESH_VERTEXNORMAL 50   0.0000  0.0000  -1.0000\r
2456                                 *MESH_VERTEXNORMAL 48   0.0000  0.0000  -1.0000\r
2457                         *MESH_FACENORMAL 87     0.0000  0.0000  -1.0000\r
2458                                 *MESH_VERTEXNORMAL 52   0.0000  0.0000  -1.0000\r
2459                                 *MESH_VERTEXNORMAL 48   0.0000  0.0000  -1.0000\r
2460                                 *MESH_VERTEXNORMAL 53   0.0000  0.0000  -1.0000\r
2461                         *MESH_FACENORMAL 88     0.8404  -0.5419 0.0000\r
2462                                 *MESH_VERTEXNORMAL 55   0.6278  -0.7783 0.0000\r
2463                                 *MESH_VERTEXNORMAL 54   0.9777  0.2101  0.0000\r
2464                                 *MESH_VERTEXNORMAL 48   0.9777  -0.2101 0.0000\r
2465                         *MESH_FACENORMAL 89     0.8404  -0.5419 0.0000\r
2466                                 *MESH_VERTEXNORMAL 48   0.9777  -0.2101 0.0000\r
2467                                 *MESH_VERTEXNORMAL 49   0.3139  -0.9494 0.0000\r
2468                                 *MESH_VERTEXNORMAL 55   0.6278  -0.7783 0.0000\r
2469                         *MESH_FACENORMAL 90     -0.0000 -1.0000 -0.0000\r
2470                                 *MESH_VERTEXNORMAL 56   -0.3139 -0.9494 0.0000\r
2471                                 *MESH_VERTEXNORMAL 55   0.6278  -0.7783 0.0000\r
2472                                 *MESH_VERTEXNORMAL 49   0.3139  -0.9494 0.0000\r
2473                         *MESH_FACENORMAL 91     0.0000  -1.0000 0.0000\r
2474                                 *MESH_VERTEXNORMAL 49   0.3139  -0.9494 0.0000\r
2475                                 *MESH_VERTEXNORMAL 50   -0.6278 -0.7783 0.0000\r
2476                                 *MESH_VERTEXNORMAL 56   -0.3139 -0.9494 0.0000\r
2477                         *MESH_FACENORMAL 92     -0.8404 -0.5419 -0.0000\r
2478                                 *MESH_VERTEXNORMAL 57   -0.9777 -0.2101 0.0000\r
2479                                 *MESH_VERTEXNORMAL 56   -0.3139 -0.9494 0.0000\r
2480                                 *MESH_VERTEXNORMAL 50   -0.6278 -0.7783 0.0000\r
2481                         *MESH_FACENORMAL 93     -0.8404 -0.5419 0.0000\r
2482                                 *MESH_VERTEXNORMAL 50   -0.6278 -0.7783 0.0000\r
2483                                 *MESH_VERTEXNORMAL 51   -0.9777 0.2101  0.0000\r
2484                                 *MESH_VERTEXNORMAL 57   -0.9777 -0.2101 0.0000\r
2485                         *MESH_FACENORMAL 94     -0.8404 0.5419  0.0000\r
2486                                 *MESH_VERTEXNORMAL 58   -0.6278 0.7783  0.0000\r
2487                                 *MESH_VERTEXNORMAL 57   -0.9777 -0.2101 0.0000\r
2488                                 *MESH_VERTEXNORMAL 51   -0.9777 0.2101  0.0000\r
2489                         *MESH_FACENORMAL 95     -0.8404 0.5419  0.0000\r
2490                                 *MESH_VERTEXNORMAL 51   -0.9777 0.2101  0.0000\r
2491                                 *MESH_VERTEXNORMAL 52   -0.3139 0.9494  0.0000\r
2492                                 *MESH_VERTEXNORMAL 58   -0.6278 0.7783  0.0000\r
2493                         *MESH_FACENORMAL 96     -0.0000 1.0000  0.0000\r
2494                                 *MESH_VERTEXNORMAL 59   0.3139  0.9494  0.0000\r
2495                                 *MESH_VERTEXNORMAL 58   -0.6278 0.7783  0.0000\r
2496                                 *MESH_VERTEXNORMAL 52   -0.3139 0.9494  0.0000\r
2497                         *MESH_FACENORMAL 97     0.0000  1.0000  -0.0000\r
2498                                 *MESH_VERTEXNORMAL 52   -0.3139 0.9494  0.0000\r
2499                                 *MESH_VERTEXNORMAL 53   0.6278  0.7783  0.0000\r
2500                                 *MESH_VERTEXNORMAL 59   0.3139  0.9494  0.0000\r
2501                         *MESH_FACENORMAL 98     0.8404  0.5419  0.0000\r
2502                                 *MESH_VERTEXNORMAL 54   0.9777  0.2101  0.0000\r
2503                                 *MESH_VERTEXNORMAL 59   0.3139  0.9494  0.0000\r
2504                                 *MESH_VERTEXNORMAL 53   0.6278  0.7783  0.0000\r
2505                         *MESH_FACENORMAL 99     0.8404  0.5419  -0.0000\r
2506                                 *MESH_VERTEXNORMAL 53   0.6278  0.7783  0.0000\r
2507                                 *MESH_VERTEXNORMAL 48   0.9777  -0.2101 0.0000\r
2508                                 *MESH_VERTEXNORMAL 54   0.9777  0.2101  0.0000\r
2509                         *MESH_FACENORMAL 100    -0.0000 0.0000  1.0000\r
2510                                 *MESH_VERTEXNORMAL 56   0.0000  0.0000  1.0000\r
2511                                 *MESH_VERTEXNORMAL 57   -0.0000 0.0000  1.0000\r
2512                                 *MESH_VERTEXNORMAL 58   0.0000  0.0000  1.0000\r
2513                         *MESH_FACENORMAL 101    0.0000  -0.0000 1.0000\r
2514                                 *MESH_VERTEXNORMAL 54   0.0000  0.0000  1.0000\r
2515                                 *MESH_VERTEXNORMAL 55   0.0000  -0.0000 1.0000\r
2516                                 *MESH_VERTEXNORMAL 56   0.0000  0.0000  1.0000\r
2517                         *MESH_FACENORMAL 102    0.0000  0.0000  1.0000\r
2518                                 *MESH_VERTEXNORMAL 54   0.0000  0.0000  1.0000\r
2519                                 *MESH_VERTEXNORMAL 56   0.0000  0.0000  1.0000\r
2520                                 *MESH_VERTEXNORMAL 58   0.0000  0.0000  1.0000\r
2521                         *MESH_FACENORMAL 103    -0.0000 0.0000  1.0000\r
2522                                 *MESH_VERTEXNORMAL 54   0.0000  0.0000  1.0000\r
2523                                 *MESH_VERTEXNORMAL 58   0.0000  0.0000  1.0000\r
2524                                 *MESH_VERTEXNORMAL 59   -0.0000 0.0000  1.0000\r
2525                         *MESH_FACENORMAL 104    0.8404  -0.5419 0.0000\r
2526                                 *MESH_VERTEXNORMAL 62   0.6278  -0.7783 0.0000\r
2527                                 *MESH_VERTEXNORMAL 63   0.9777  0.2101  0.0000\r
2528                                 *MESH_VERTEXNORMAL 60   0.9777  -0.2101 0.0000\r
2529                         *MESH_FACENORMAL 105    0.8404  -0.5419 0.0000\r
2530                                 *MESH_VERTEXNORMAL 60   0.9777  -0.2101 0.0000\r
2531                                 *MESH_VERTEXNORMAL 61   0.3139  -0.9494 0.0000\r
2532                                 *MESH_VERTEXNORMAL 62   0.6278  -0.7783 0.0000\r
2533                         *MESH_FACENORMAL 106    -0.0000 -1.0000 -0.0000\r
2534                                 *MESH_VERTEXNORMAL 65   -0.3139 -0.9494 0.0000\r
2535                                 *MESH_VERTEXNORMAL 62   0.6278  -0.7783 0.0000\r
2536                                 *MESH_VERTEXNORMAL 61   0.3139  -0.9494 0.0000\r
2537                         *MESH_FACENORMAL 107    0.0000  -1.0000 0.0000\r
2538                                 *MESH_VERTEXNORMAL 61   0.3139  -0.9494 0.0000\r
2539                                 *MESH_VERTEXNORMAL 64   -0.6278 -0.7783 0.0000\r
2540                                 *MESH_VERTEXNORMAL 65   -0.3139 -0.9494 0.0000\r
2541                         *MESH_FACENORMAL 108    -0.8404 -0.5419 0.0000\r
2542                                 *MESH_VERTEXNORMAL 66   -0.9777 0.2101  0.0000\r
2543                                 *MESH_VERTEXNORMAL 67   -0.9777 -0.2101 0.0000\r
2544                                 *MESH_VERTEXNORMAL 64   -0.6278 -0.7783 0.0000\r
2545                         *MESH_FACENORMAL 109    -0.8404 -0.5419 0.0000\r
2546                                 *MESH_VERTEXNORMAL 65   -0.3139 -0.9494 0.0000\r
2547                                 *MESH_VERTEXNORMAL 64   -0.6278 -0.7783 0.0000\r
2548                                 *MESH_VERTEXNORMAL 67   -0.9777 -0.2101 0.0000\r
2549                         *MESH_FACENORMAL 110    -0.8404 0.5419  0.0000\r
2550                                 *MESH_VERTEXNORMAL 69   -0.6278 0.7783  0.0000\r
2551                                 *MESH_VERTEXNORMAL 67   -0.9777 -0.2101 0.0000\r
2552                                 *MESH_VERTEXNORMAL 66   -0.9777 0.2101  0.0000\r
2553                         *MESH_FACENORMAL 111    -0.8404 0.5419  0.0000\r
2554                                 *MESH_VERTEXNORMAL 66   -0.9777 0.2101  0.0000\r
2555                                 *MESH_VERTEXNORMAL 68   -0.3139 0.9494  0.0000\r
2556                                 *MESH_VERTEXNORMAL 69   -0.6278 0.7783  0.0000\r
2557                         *MESH_FACENORMAL 112    -0.0000 1.0000  0.0000\r
2558                                 *MESH_VERTEXNORMAL 71   0.3139  0.9494  0.0000\r
2559                                 *MESH_VERTEXNORMAL 69   -0.6278 0.7783  0.0000\r
2560                                 *MESH_VERTEXNORMAL 68   -0.3139 0.9494  0.0000\r
2561                         *MESH_FACENORMAL 113    0.0000  1.0000  -0.0000\r
2562                                 *MESH_VERTEXNORMAL 68   -0.3139 0.9494  0.0000\r
2563                                 *MESH_VERTEXNORMAL 70   0.6278  0.7783  0.0000\r
2564                                 *MESH_VERTEXNORMAL 71   0.3139  0.9494  0.0000\r
2565                         *MESH_FACENORMAL 114    0.8404  0.5419  0.0000\r
2566                                 *MESH_VERTEXNORMAL 63   0.9777  0.2101  0.0000\r
2567                                 *MESH_VERTEXNORMAL 71   0.3139  0.9494  0.0000\r
2568                                 *MESH_VERTEXNORMAL 70   0.6278  0.7783  0.0000\r
2569                         *MESH_FACENORMAL 115    0.8404  0.5419  -0.0000\r
2570                                 *MESH_VERTEXNORMAL 70   0.6278  0.7783  0.0000\r
2571                                 *MESH_VERTEXNORMAL 60   0.9777  -0.2101 0.0000\r
2572                                 *MESH_VERTEXNORMAL 63   0.9777  0.2101  0.0000\r
2573                         *MESH_FACENORMAL 116    0.0000  0.0000  1.0000\r
2574                                 *MESH_VERTEXNORMAL 65   0.0000  0.0000  1.0000\r
2575                                 *MESH_VERTEXNORMAL 67   0.0000  0.0000  1.0000\r
2576                                 *MESH_VERTEXNORMAL 62   0.0000  0.0000  1.0000\r
2577                         *MESH_FACENORMAL 117    0.0000  0.0000  1.0000\r
2578                                 *MESH_VERTEXNORMAL 69   0.0000  0.0000  1.0000\r
2579                                 *MESH_VERTEXNORMAL 71   0.0000  0.0000  1.0000\r
2580                                 *MESH_VERTEXNORMAL 67   0.0000  0.0000  1.0000\r
2581                         *MESH_FACENORMAL 118    0.0000  0.0000  1.0000\r
2582                                 *MESH_VERTEXNORMAL 67   0.0000  0.0000  1.0000\r
2583                                 *MESH_VERTEXNORMAL 71   0.0000  0.0000  1.0000\r
2584                                 *MESH_VERTEXNORMAL 62   0.0000  0.0000  1.0000\r
2585                         *MESH_FACENORMAL 119    0.0000  0.0000  1.0000\r
2586                                 *MESH_VERTEXNORMAL 62   0.0000  0.0000  1.0000\r
2587                                 *MESH_VERTEXNORMAL 71   0.0000  0.0000  1.0000\r
2588                                 *MESH_VERTEXNORMAL 63   0.0000  0.0000  1.0000\r
2589                         *MESH_FACENORMAL 120    0.0000  0.0000  -1.0000\r
2590                                 *MESH_VERTEXNORMAL 74   0.0000  0.0000  -1.0000\r
2591                                 *MESH_VERTEXNORMAL 73   0.0000  0.0000  -1.0000\r
2592                                 *MESH_VERTEXNORMAL 72   0.0000  0.0000  -1.0000\r
2593                         *MESH_FACENORMAL 121    0.0000  0.0000  -1.0000\r
2594                                 *MESH_VERTEXNORMAL 76   0.0000  0.0000  -1.0000\r
2595                                 *MESH_VERTEXNORMAL 75   0.0000  0.0000  -1.0000\r
2596                                 *MESH_VERTEXNORMAL 74   0.0000  0.0000  -1.0000\r
2597                         *MESH_FACENORMAL 122    0.0000  0.0000  -1.0000\r
2598                                 *MESH_VERTEXNORMAL 76   0.0000  0.0000  -1.0000\r
2599                                 *MESH_VERTEXNORMAL 74   0.0000  0.0000  -1.0000\r
2600                                 *MESH_VERTEXNORMAL 72   0.0000  0.0000  -1.0000\r
2601                         *MESH_FACENORMAL 123    0.0000  0.0000  -1.0000\r
2602                                 *MESH_VERTEXNORMAL 76   0.0000  0.0000  -1.0000\r
2603                                 *MESH_VERTEXNORMAL 72   0.0000  0.0000  -1.0000\r
2604                                 *MESH_VERTEXNORMAL 77   0.0000  0.0000  -1.0000\r
2605                         *MESH_FACENORMAL 124    0.8404  -0.5419 0.0000\r
2606                                 *MESH_VERTEXNORMAL 79   0.6278  -0.7783 0.0000\r
2607                                 *MESH_VERTEXNORMAL 78   0.9777  0.2101  0.0000\r
2608                                 *MESH_VERTEXNORMAL 72   0.9777  -0.2101 0.0000\r
2609                         *MESH_FACENORMAL 125    0.8404  -0.5419 0.0000\r
2610                                 *MESH_VERTEXNORMAL 72   0.9777  -0.2101 0.0000\r
2611                                 *MESH_VERTEXNORMAL 73   0.3139  -0.9494 0.0000\r
2612                                 *MESH_VERTEXNORMAL 79   0.6278  -0.7783 0.0000\r
2613                         *MESH_FACENORMAL 126    -0.0000 -1.0000 -0.0000\r
2614                                 *MESH_VERTEXNORMAL 80   -0.3139 -0.9494 0.0000\r
2615                                 *MESH_VERTEXNORMAL 79   0.6278  -0.7783 0.0000\r
2616                                 *MESH_VERTEXNORMAL 73   0.3139  -0.9494 0.0000\r
2617                         *MESH_FACENORMAL 127    0.0000  -1.0000 0.0000\r
2618                                 *MESH_VERTEXNORMAL 73   0.3139  -0.9494 0.0000\r
2619                                 *MESH_VERTEXNORMAL 74   -0.6278 -0.7783 0.0000\r
2620                                 *MESH_VERTEXNORMAL 80   -0.3139 -0.9494 0.0000\r
2621                         *MESH_FACENORMAL 128    -0.8404 -0.5419 -0.0000\r
2622                                 *MESH_VERTEXNORMAL 81   -0.9777 -0.2101 0.0000\r
2623                                 *MESH_VERTEXNORMAL 80   -0.3139 -0.9494 0.0000\r
2624                                 *MESH_VERTEXNORMAL 74   -0.6278 -0.7783 0.0000\r
2625                         *MESH_FACENORMAL 129    -0.8404 -0.5419 0.0000\r
2626                                 *MESH_VERTEXNORMAL 74   -0.6278 -0.7783 0.0000\r
2627                                 *MESH_VERTEXNORMAL 75   -0.9777 0.2101  0.0000\r
2628                                 *MESH_VERTEXNORMAL 81   -0.9777 -0.2101 0.0000\r
2629                         *MESH_FACENORMAL 130    -0.8404 0.5419  0.0000\r
2630                                 *MESH_VERTEXNORMAL 82   -0.6278 0.7783  0.0000\r
2631                                 *MESH_VERTEXNORMAL 81   -0.9777 -0.2101 0.0000\r
2632                                 *MESH_VERTEXNORMAL 75   -0.9777 0.2101  0.0000\r
2633                         *MESH_FACENORMAL 131    -0.8404 0.5419  0.0000\r
2634                                 *MESH_VERTEXNORMAL 75   -0.9777 0.2101  0.0000\r
2635                                 *MESH_VERTEXNORMAL 76   -0.3139 0.9494  0.0000\r
2636                                 *MESH_VERTEXNORMAL 82   -0.6278 0.7783  0.0000\r
2637                         *MESH_FACENORMAL 132    -0.0000 1.0000  0.0000\r
2638                                 *MESH_VERTEXNORMAL 83   0.3139  0.9494  0.0000\r
2639                                 *MESH_VERTEXNORMAL 82   -0.6278 0.7783  0.0000\r
2640                                 *MESH_VERTEXNORMAL 76   -0.3139 0.9494  0.0000\r
2641                         *MESH_FACENORMAL 133    0.0000  1.0000  -0.0000\r
2642                                 *MESH_VERTEXNORMAL 76   -0.3139 0.9494  0.0000\r
2643                                 *MESH_VERTEXNORMAL 77   0.6278  0.7783  0.0000\r
2644                                 *MESH_VERTEXNORMAL 83   0.3139  0.9494  0.0000\r
2645                         *MESH_FACENORMAL 134    0.8404  0.5419  0.0000\r
2646                                 *MESH_VERTEXNORMAL 78   0.9777  0.2101  0.0000\r
2647                                 *MESH_VERTEXNORMAL 83   0.3139  0.9494  0.0000\r
2648                                 *MESH_VERTEXNORMAL 77   0.6278  0.7783  0.0000\r
2649                         *MESH_FACENORMAL 135    0.8404  0.5419  -0.0000\r
2650                                 *MESH_VERTEXNORMAL 77   0.6278  0.7783  0.0000\r
2651                                 *MESH_VERTEXNORMAL 72   0.9777  -0.2101 0.0000\r
2652                                 *MESH_VERTEXNORMAL 78   0.9777  0.2101  0.0000\r
2653                         *MESH_FACENORMAL 136    -0.0000 0.0000  1.0000\r
2654                                 *MESH_VERTEXNORMAL 80   0.0000  0.0000  1.0000\r
2655                                 *MESH_VERTEXNORMAL 81   -0.0000 0.0000  1.0000\r
2656                                 *MESH_VERTEXNORMAL 82   0.0000  0.0000  1.0000\r
2657                         *MESH_FACENORMAL 137    0.0000  -0.0000 1.0000\r
2658                                 *MESH_VERTEXNORMAL 78   0.0000  0.0000  1.0000\r
2659                                 *MESH_VERTEXNORMAL 79   0.0000  -0.0000 1.0000\r
2660                                 *MESH_VERTEXNORMAL 80   0.0000  0.0000  1.0000\r
2661                         *MESH_FACENORMAL 138    0.0000  0.0000  1.0000\r
2662                                 *MESH_VERTEXNORMAL 78   0.0000  0.0000  1.0000\r
2663                                 *MESH_VERTEXNORMAL 80   0.0000  0.0000  1.0000\r
2664                                 *MESH_VERTEXNORMAL 82   0.0000  0.0000  1.0000\r
2665                         *MESH_FACENORMAL 139    -0.0000 0.0000  1.0000\r
2666                                 *MESH_VERTEXNORMAL 78   0.0000  0.0000  1.0000\r
2667                                 *MESH_VERTEXNORMAL 82   0.0000  0.0000  1.0000\r
2668                                 *MESH_VERTEXNORMAL 83   -0.0000 0.0000  1.0000\r
2669                         *MESH_FACENORMAL 140    0.8404  -0.5419 0.0000\r
2670                                 *MESH_VERTEXNORMAL 86   0.6278  -0.7783 0.0000\r
2671                                 *MESH_VERTEXNORMAL 87   0.9777  0.2101  0.0000\r
2672                                 *MESH_VERTEXNORMAL 84   0.9777  -0.2101 0.0000\r
2673                         *MESH_FACENORMAL 141    0.8404  -0.5419 0.0000\r
2674                                 *MESH_VERTEXNORMAL 84   0.9777  -0.2101 0.0000\r
2675                                 *MESH_VERTEXNORMAL 85   0.3139  -0.9494 0.0000\r
2676                                 *MESH_VERTEXNORMAL 86   0.6278  -0.7783 0.0000\r
2677                         *MESH_FACENORMAL 142    -0.0000 -1.0000 -0.0000\r
2678                                 *MESH_VERTEXNORMAL 89   -0.3139 -0.9494 0.0000\r
2679                                 *MESH_VERTEXNORMAL 86   0.6278  -0.7783 0.0000\r
2680                                 *MESH_VERTEXNORMAL 85   0.3139  -0.9494 0.0000\r
2681                         *MESH_FACENORMAL 143    0.0000  -1.0000 0.0000\r
2682                                 *MESH_VERTEXNORMAL 85   0.3139  -0.9494 0.0000\r
2683                                 *MESH_VERTEXNORMAL 88   -0.6278 -0.7783 0.0000\r
2684                                 *MESH_VERTEXNORMAL 89   -0.3139 -0.9494 0.0000\r
2685                         *MESH_FACENORMAL 144    -0.8404 -0.5419 0.0000\r
2686                                 *MESH_VERTEXNORMAL 90   -0.9777 0.2101  0.0000\r
2687                                 *MESH_VERTEXNORMAL 91   -0.9777 -0.2101 0.0000\r
2688                                 *MESH_VERTEXNORMAL 88   -0.6278 -0.7783 0.0000\r
2689                         *MESH_FACENORMAL 145    -0.8404 -0.5419 0.0000\r
2690                                 *MESH_VERTEXNORMAL 89   -0.3139 -0.9494 0.0000\r
2691                                 *MESH_VERTEXNORMAL 88   -0.6278 -0.7783 0.0000\r
2692                                 *MESH_VERTEXNORMAL 91   -0.9777 -0.2101 0.0000\r
2693                         *MESH_FACENORMAL 146    -0.8404 0.5419  0.0000\r
2694                                 *MESH_VERTEXNORMAL 93   -0.6278 0.7783  0.0000\r
2695                                 *MESH_VERTEXNORMAL 91   -0.9777 -0.2101 0.0000\r
2696                                 *MESH_VERTEXNORMAL 90   -0.9777 0.2101  0.0000\r
2697                         *MESH_FACENORMAL 147    -0.8404 0.5419  0.0000\r
2698                                 *MESH_VERTEXNORMAL 90   -0.9777 0.2101  0.0000\r
2699                                 *MESH_VERTEXNORMAL 92   -0.3139 0.9494  0.0000\r
2700                                 *MESH_VERTEXNORMAL 93   -0.6278 0.7783  0.0000\r
2701                         *MESH_FACENORMAL 148    -0.0000 1.0000  0.0000\r
2702                                 *MESH_VERTEXNORMAL 95   0.3139  0.9494  0.0000\r
2703                                 *MESH_VERTEXNORMAL 93   -0.6278 0.7783  0.0000\r
2704                                 *MESH_VERTEXNORMAL 92   -0.3139 0.9494  0.0000\r
2705                         *MESH_FACENORMAL 149    0.0000  1.0000  -0.0000\r
2706                                 *MESH_VERTEXNORMAL 92   -0.3139 0.9494  0.0000\r
2707                                 *MESH_VERTEXNORMAL 94   0.6278  0.7783  0.0000\r
2708                                 *MESH_VERTEXNORMAL 95   0.3139  0.9494  0.0000\r
2709                         *MESH_FACENORMAL 150    0.8404  0.5419  0.0000\r
2710                                 *MESH_VERTEXNORMAL 87   0.9777  0.2101  0.0000\r
2711                                 *MESH_VERTEXNORMAL 95   0.3139  0.9494  0.0000\r
2712                                 *MESH_VERTEXNORMAL 94   0.6278  0.7783  0.0000\r
2713                         *MESH_FACENORMAL 151    0.8404  0.5419  -0.0000\r
2714                                 *MESH_VERTEXNORMAL 94   0.6278  0.7783  0.0000\r
2715                                 *MESH_VERTEXNORMAL 84   0.9777  -0.2101 0.0000\r
2716                                 *MESH_VERTEXNORMAL 87   0.9777  0.2101  0.0000\r
2717                         *MESH_FACENORMAL 152    0.0000  0.0000  1.0000\r
2718                                 *MESH_VERTEXNORMAL 89   0.0000  0.0000  1.0000\r
2719                                 *MESH_VERTEXNORMAL 91   0.0000  0.0000  1.0000\r
2720                                 *MESH_VERTEXNORMAL 86   0.0000  0.0000  1.0000\r
2721                         *MESH_FACENORMAL 153    0.0000  0.0000  1.0000\r
2722                                 *MESH_VERTEXNORMAL 93   0.0000  0.0000  1.0000\r
2723                                 *MESH_VERTEXNORMAL 95   0.0000  0.0000  1.0000\r
2724                                 *MESH_VERTEXNORMAL 91   0.0000  0.0000  1.0000\r
2725                         *MESH_FACENORMAL 154    0.0000  0.0000  1.0000\r
2726                                 *MESH_VERTEXNORMAL 91   0.0000  0.0000  1.0000\r
2727                                 *MESH_VERTEXNORMAL 95   0.0000  0.0000  1.0000\r
2728                                 *MESH_VERTEXNORMAL 86   0.0000  0.0000  1.0000\r
2729                         *MESH_FACENORMAL 155    0.0000  0.0000  1.0000\r
2730                                 *MESH_VERTEXNORMAL 86   0.0000  0.0000  1.0000\r
2731                                 *MESH_VERTEXNORMAL 95   0.0000  0.0000  1.0000\r
2732                                 *MESH_VERTEXNORMAL 87   0.0000  0.0000  1.0000\r
2733                 }\r
2734         }\r
2735         *PROP_MOTIONBLUR 0\r
2736         *PROP_CASTSHADOW 1\r
2737         *PROP_RECVSHADOW 1\r
2738         *MATERIAL_REF 8\r
2739 }\r