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1777 *UVW_BLUR_OFFSET 0.0000
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1778 *UVW_NOUSE_AMT 1.0000
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1779 *UVW_NOISE_SIZE 1.0000
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1780 *UVW_NOISE_LEVEL 1
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1781 *UVW_NOISE_PHASE 0.0000
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1782 *BITMAP_FILTER Pyramidal
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1785 *MAP_NAME "Map #17"
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1786 *MAP_CLASS "Bitmap"
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1788 *MAP_AMOUNT 1.0000
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1789 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\crate2_bump.jpg"
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1791 *UVW_U_OFFSET 0.0000
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1792 *UVW_V_OFFSET 0.0000
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1793 *UVW_U_TILING 1.0000
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1794 *UVW_V_TILING 1.0000
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1797 *UVW_BLUR_OFFSET 0.0000
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1798 *UVW_NOUSE_AMT 1.0000
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1799 *UVW_NOISE_SIZE 1.0000
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1800 *UVW_NOISE_LEVEL 1
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1801 *UVW_NOISE_PHASE 0.0000
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1802 *BITMAP_FILTER Pyramidal
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1806 *MATERIAL_NAME "textures/corsair/crate1"
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1807 *MATERIAL_CLASS "Standard"
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1808 *MATERIAL_AMBIENT 0.5882 0.5882 0.5882
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1809 *MATERIAL_DIFFUSE 0.5882 0.5882 0.5882
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1810 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000
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1811 *MATERIAL_SHINE 0.1000
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1812 *MATERIAL_SHINESTRENGTH 0.0000
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1813 *MATERIAL_TRANSPARENCY 0.0000
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1814 *MATERIAL_WIRESIZE 1.0000
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1815 *MATERIAL_SHADING Blinn
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1816 *MATERIAL_XP_FALLOFF 0.0000
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1817 *MATERIAL_SELFILLUM 0.0000
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1818 *MATERIAL_FALLOFF In
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1819 *MATERIAL_XP_TYPE Filter
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1821 *MAP_NAME "Map #12"
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1822 *MAP_CLASS "Bitmap"
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1824 *MAP_AMOUNT 1.0000
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1825 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\crate1.jpg"
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1827 *UVW_U_OFFSET 0.0000
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1828 *UVW_V_OFFSET 0.0000
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1829 *UVW_U_TILING 1.0000
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1830 *UVW_V_TILING 1.0000
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1833 *UVW_BLUR_OFFSET 0.0000
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1834 *UVW_NOUSE_AMT 1.0000
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1835 *UVW_NOISE_SIZE 1.0000
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1836 *UVW_NOISE_LEVEL 1
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1837 *UVW_NOISE_PHASE 0.0000
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1838 *BITMAP_FILTER Pyramidal
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1841 *MAP_NAME "Map #16"
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1842 *MAP_CLASS "Bitmap"
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1844 *MAP_AMOUNT 1.0000
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1847 *UVW_U_OFFSET 0.0000
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1848 *UVW_V_OFFSET 0.0000
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1849 *UVW_U_TILING 1.0000
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1850 *UVW_V_TILING 1.0000
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1853 *UVW_BLUR_OFFSET 0.0000
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1854 *UVW_NOUSE_AMT 1.0000
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1855 *UVW_NOISE_SIZE 1.0000
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1856 *UVW_NOISE_LEVEL 1
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1857 *UVW_NOISE_PHASE 0.0000
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1858 *BITMAP_FILTER Pyramidal
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1864 *NODE_NAME "Box05"
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1866 *NODE_NAME "Box05"
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1867 *INHERIT_POS 0 0 0
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1868 *INHERIT_ROT 0 0 0
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1869 *INHERIT_SCL 0 0 0
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1870 *TM_ROW0 1.0000 0.0000 0.0000
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1871 *TM_ROW1 0.0000 1.0000 0.0000
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1872 *TM_ROW2 0.0000 0.0000 1.0000
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1873 *TM_ROW3 45.4844 -38.7577 0.0000
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1874 *TM_POS 45.4844 -38.7577 0.0000
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1875 *TM_ROTAXIS 0.0000 0.0000 0.0000
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1876 *TM_ROTANGLE 0.0000
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1877 *TM_SCALE 1.0000 1.0000 1.0000
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1878 *TM_SCALEAXIS 0.0000 0.0000 0.0000
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1879 *TM_SCALEAXISANG 0.0000
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1885 *MESH_VERTEX_LIST {
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1886 *MESH_VERTEX 0 37.4844 -46.7577 0.0000
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1887 *MESH_VERTEX 1 53.4844 -46.7577 0.0000
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1888 *MESH_VERTEX 2 37.4844 -30.7577 0.0000
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1889 *MESH_VERTEX 3 53.4844 -30.7577 0.0000
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1890 *MESH_VERTEX 4 37.4844 -46.7577 16.0000
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1891 *MESH_VERTEX 5 53.4844 -46.7577 16.0000
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1892 *MESH_VERTEX 6 37.4844 -30.7577 16.0000
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1893 *MESH_VERTEX 7 53.4844 -30.7577 16.0000
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1896 *MESH_FACE 0: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
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1897 *MESH_FACE 1: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
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1898 *MESH_FACE 2: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
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1899 *MESH_FACE 3: A: 7 B: 6 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
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1900 *MESH_FACE 4: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
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1901 *MESH_FACE 5: A: 5 B: 4 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
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1902 *MESH_FACE 6: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
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1903 *MESH_FACE 7: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
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1904 *MESH_FACE 8: A: 3 B: 2 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
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1905 *MESH_FACE 9: A: 6 B: 7 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
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1906 *MESH_FACE 10: A: 2 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
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1907 *MESH_FACE 11: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
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1909 *MESH_NUMTVERTEX 12
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1911 *MESH_TVERT 0 0.0000 0.0000 0.0000
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1912 *MESH_TVERT 1 1.0000 0.0000 0.0000
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1913 *MESH_TVERT 2 0.0000 1.0000 0.0000
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1914 *MESH_TVERT 3 1.0000 1.0000 0.0000
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1915 *MESH_TVERT 4 0.0000 0.0000 0.0000
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1916 *MESH_TVERT 5 1.0000 0.0000 0.0000
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1917 *MESH_TVERT 6 0.0000 1.0000 0.0000
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1918 *MESH_TVERT 7 1.0000 1.0000 0.0000
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1919 *MESH_TVERT 8 0.0000 0.0000 0.0000
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1920 *MESH_TVERT 9 1.0000 0.0000 0.0000
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1921 *MESH_TVERT 10 0.0000 1.0000 0.0000
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1922 *MESH_TVERT 11 1.0000 1.0000 0.0000
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1924 *MESH_NUMTVFACES 12
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1926 *MESH_TFACE 0 9 11 10
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1927 *MESH_TFACE 1 10 8 9
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1928 *MESH_TFACE 2 8 9 11
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1929 *MESH_TFACE 3 11 10 8
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1930 *MESH_TFACE 4 4 5 7
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1931 *MESH_TFACE 5 7 6 4
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1932 *MESH_TFACE 6 0 1 3
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1933 *MESH_TFACE 7 3 2 0
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1934 *MESH_TFACE 8 4 5 7
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1935 *MESH_TFACE 9 7 6 4
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1936 *MESH_TFACE 10 0 1 3
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1937 *MESH_TFACE 11 3 2 0
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1939 *MESH_NUMCVERTEX 0
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1941 *MESH_FACENORMAL 0 0.0000 0.0000 -1.0000
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1942 *MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000
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1943 *MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000
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1944 *MESH_VERTEXNORMAL 3 0.0000 0.0000 -1.0000
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1945 *MESH_FACENORMAL 1 0.0000 0.0000 -1.0000
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1946 *MESH_VERTEXNORMAL 3 0.0000 0.0000 -1.0000
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1947 *MESH_VERTEXNORMAL 1 0.0000 0.0000 -1.0000
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1948 *MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000
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1949 *MESH_FACENORMAL 2 0.0000 -0.0000 1.0000
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1950 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000
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1951 *MESH_VERTEXNORMAL 5 0.0000 -0.0000 1.0000
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1952 *MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000
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1953 *MESH_FACENORMAL 3 -0.0000 0.0000 1.0000
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1954 *MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000
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1955 *MESH_VERTEXNORMAL 6 -0.0000 0.0000 1.0000
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1956 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000
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1957 *MESH_FACENORMAL 4 0.0000 -1.0000 0.0000
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1958 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000
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1959 *MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000
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1960 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000
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1961 *MESH_FACENORMAL 5 0.0000 -1.0000 0.0000
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1962 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000
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1963 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000
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1964 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000
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1965 *MESH_FACENORMAL 6 1.0000 0.0000 -0.0000
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1966 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000
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1967 *MESH_VERTEXNORMAL 3 1.0000 0.0000 -0.0000
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1968 *MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000
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1969 *MESH_FACENORMAL 7 1.0000 -0.0000 0.0000
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1970 *MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000
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1971 *MESH_VERTEXNORMAL 5 1.0000 -0.0000 0.0000
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1972 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000
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1973 *MESH_FACENORMAL 8 0.0000 1.0000 0.0000
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1974 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000
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1975 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000
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1976 *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000
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1977 *MESH_FACENORMAL 9 0.0000 1.0000 0.0000
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1978 *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000
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1979 *MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000
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1980 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000
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1981 *MESH_FACENORMAL 10 -1.0000 0.0000 0.0000
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1982 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000
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1983 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000
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1984 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000
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1985 *MESH_FACENORMAL 11 -1.0000 -0.0000 -0.0000
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1986 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000
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1987 *MESH_VERTEXNORMAL 6 -1.0000 -0.0000 -0.0000
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1988 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000
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1991 *PROP_MOTIONBLUR 0
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1992 *PROP_CASTSHADOW 1
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1993 *PROP_RECVSHADOW 1
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