1 // item respawn effect
\r
2 // flare particle and light
\r
3 // used in qcsrc/server/bots.qc: //te_wizspike(e.origin)
\r
4 // used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint)
\r
5 // used in qcsrc/server/havocbot.qc: // te_wizspike(newgoal.origin)
\r
9 color 0x63F2EA 0x63f2EA
\r
14 lightcolor 0.4 0.9 0.9
\r
15 // cloud of particles which expand rapidly and then slow to form a ball
\r
19 color 0x63F2EA 0x63f2EA
\r
24 originjitter 16 16 16
\r
25 velocityjitter 32 32 32
\r
29 // used nowhere in code
\r
30 effect TE_KNIGHTSPIKE
\r
36 originjitter 16 16 16
\r
38 lightradiusfade 1000
\r
39 lightcolor 4 0.2 0.2
\r
41 effect TE_KNIGHTSPIKE
\r
45 color 0xFF2010 0xFF2010
\r
48 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
\r
49 effect TE_KNIGHTSPIKE
\r
52 color 0x800000 0xFF8020
\r
58 //originjitter 32 32 32
\r
59 velocityjitter 256 256 256
\r
63 // used nowhere in code
\r
71 // dust/smoke drifting away from the impact
\r
76 color 0x101010 0x101010
\r
81 velocityjitter 8 8 8
\r
82 // dust/smoke staying at the impact
\r
87 color 0x505050 0x505050
\r
92 velocityjitter 0 0 0
\r
97 color 0x8f4333 0xfff31b
\r
102 velocityoffset 0 0 80
\r
103 velocityjitter 64 64 64
\r
105 // electric combo explosion
\r
107 // used nowhere in code
\r
108 effect TE_SPIKEQUAD
\r
114 originjitter 34 34 34
\r
116 lightradiusfade 200
\r
119 effect TE_SPIKEQUAD
\r
123 color 0x80C0FF 0x80C0FF
\r
127 effect TE_SPIKEQUAD
\r
130 color 0x2030FF 0x80C0FF
\r
137 //velocityoffset 0 0 120
\r
138 velocityjitter 512 512 512
\r
142 // used nowhere in code
\r
143 effect TE_SUPERSPIKE
\r
150 // dust/smoke drifting away from the impact
\r
151 effect TE_SUPERSPIKE
\r
155 color 0x101010 0x101010
\r
160 velocityjitter 8 8 8
\r
161 // dust/smoke staying at the impact
\r
162 effect TE_SUPERSPIKE
\r
166 color 0x505050 0x505050
\r
171 velocityjitter 0 0 0
\r
172 // sparks that disappear on impact
\r
173 effect TE_SUPERSPIKE
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176 color 0x8f4333 0xfff31b
\r
181 velocityoffset 0 0 80
\r
182 velocityjitter 64 64 64
\r
186 // used nowhere in code
\r
187 effect TE_SUPERSPIKEQUAD
\r
195 lightradiusfade 500
\r
196 lightcolor 0.15 0.15 1.5
\r
197 // dust/smoke drifting away from the impact
\r
198 effect TE_SUPERSPIKEQUAD
\r
202 color 0x101010 0x101010
\r
207 velocityjitter 8 8 8
\r
208 // dust/smoke staying at the impact
\r
209 effect TE_SUPERSPIKEQUAD
\r
213 color 0x505050 0x505050
\r
218 velocityjitter 0 0 0
\r
219 // sparks that disappear on impact
\r
220 effect TE_SUPERSPIKEQUAD
\r
223 color 0x8f4333 0xfff31b
\r
228 velocityoffset 0 0 80
\r
229 velocityjitter 64 64 64
\r
231 // shotgun pellet impact
\r
233 // used nowhere in code
\r
241 // dust/smoke drifting away from the impact
\r
246 color 0x101010 0x101010
\r
251 velocityjitter 8 8 8
\r
252 // dust/smoke staying at the impact
\r
257 color 0x505050 0x505050
\r
262 velocityjitter 0 0 0
\r
267 color 0x8f4333 0xfff31b
\r
272 velocityoffset 0 0 80
\r
273 velocityjitter 64 64 64
\r
275 // plasma impact effect
\r
277 // used nowhere in code
\r
278 effect TE_GUNSHOTQUAD
\r
284 originjitter 12 12 12
\r
286 //lightradiusfade 300
\r
287 //lightcolor 0.5 0.5 0.5
\r
288 // purple flare effect
\r
289 effect TE_GUNSHOTQUAD
\r
293 color 0x504060 0x504060
\r
297 effect TE_GUNSHOTQUAD
\r
300 color 0xA040C0 0xFFFFFF
\r
305 velocityoffset 0 0 80
\r
306 velocityjitter 128 128 128
\r
308 // small rocket explosion
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310 // used in qcsrc/server/cl_client.qc: te_explosion(org)
\r
311 effect TE_EXPLOSION
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317 originjitter 40 40 40
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319 lightradiusfade 300
\r
322 effect TE_EXPLOSION
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326 color 0x404040 0x404040
\r
329 // fire effect which expands then slows
\r
330 effect TE_EXPLOSION
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335 color 0x902010 0xFFD080
\r
342 velocityjitter 256 256 256
\r
343 // underwater bubbles
\r
344 effect TE_EXPLOSION
\r
349 color 0x404040 0x808080
\r
354 liquidfriction 0.25
\r
355 originjitter 16 16 16
\r
356 velocityjitter 96 96 96
\r
358 effect TE_EXPLOSION
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362 color 0x903010 0xFFD030
\r
369 velocityoffset 0 0 80
\r
370 velocityjitter 256 256 256
\r
374 // used nowhere in code
\r
375 effect TE_EXPLOSIONQUAD
\r
381 originjitter 40 40 40
\r
383 lightradiusfade 700
\r
386 effect TE_EXPLOSIONQUAD
\r
390 color 0x202020 0x404040
\r
394 velocityjitter 48 48 48
\r
395 // underwater bubbles
\r
396 effect TE_EXPLOSIONQUAD
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401 color 0x404040 0x808080
\r
406 liquidfriction 0.25
\r
407 originjitter 16 16 16
\r
408 velocityjitter 96 96 96
\r
409 // sparks which go through walls
\r
410 effect TE_EXPLOSIONQUAD
\r
414 color 0x903010 0xFFD030
\r
420 velocityoffset 0 0 80
\r
421 velocityjitter 256 256 256
\r
425 // used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin)
\r
426 effect TE_TAREXPLOSION
\r
432 originjitter 40 40 40
\r
434 lightradiusfade 1200
\r
435 lightcolor 1.6 0.8 2
\r
437 effect TE_TAREXPLOSION
\r
441 color 0x202020 0x404040
\r
445 velocityjitter 48 48 48
\r
446 // underwater bubbles
\r
447 effect TE_TAREXPLOSION
\r
452 color 0x404040 0x808080
\r
457 liquidfriction 0.25
\r
458 originjitter 16 16 16
\r
459 velocityjitter 96 96 96
\r
460 // sparks which go through walls
\r
461 effect TE_TAREXPLOSION
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465 color 0x903010 0xFFD030
\r
471 velocityoffset 0 0 80
\r
472 velocityjitter 256 256 256
\r
474 // bloody impact effect indicating damage
\r
475 // used nowhere in code
\r
485 velocityjitter 64 64 64
\r
486 velocitymultiplier 1
\r
487 staincolor 0x808080 0x808080
\r
492 // sparks (quake effect)
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493 // used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32)
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494 // used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK"
\r
499 color 0x8f4333 0xfff31b
\r
504 velocityoffset 0 0 80
\r
505 velocityjitter 64 64 64
\r
506 velocitymultiplier 1
\r
508 // lightning impact
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510 // used in qcsrc/server/bots.qc: te_plasmaburn(org)
\r
511 effect TE_PLASMABURN
\r
517 originjitter 16 16 16
\r
519 lightradiusfade 400
\r
522 effect TE_PLASMABURN
\r
526 color 0x80C0FF 0x80C0FF
\r
529 // small sparks which form a sphere as they slow down
\r
530 effect TE_PLASMABURN
\r
533 color 0x2030FF 0x80C0FF
\r
539 velocityjitter 128 128 128
\r
542 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
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543 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
\r
544 effect TE_SMALLFLASH
\r
546 lightradiusfade 1000
\r
550 // used nowhere in code
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554 color 0x6f0f00 0xe3974f
\r
561 velocityjitter 128 128 128
\r
562 velocitymultiplier 1
\r
565 // used nowhere in code
\r
566 effect TE_LAVASPLASH
\r
569 color 0x6f0f00 0xe3974f
\r
573 originoffset 0 0 32
\r
574 originjitter 128 128 32
\r
575 velocityoffset 0 0 256
\r
576 velocityjitter 128 128 0
\r
578 // player teleport effect
\r
579 // used nowhere in code
\r
583 color 0xA0A0A0 0xFFFFFF
\r
588 originoffset 0 0 28
\r
589 originjitter 16 16 28
\r
590 velocityjitter 0 0 256
\r
593 // used nowhere in code
\r
598 color 0xFFFFFF 0xFFFFFF
\r
605 color 0x202020 0x404040
\r
609 //liquidfriction -4
\r
610 velocityjitter 8 8 8
\r
614 // used nowhere in code
\r
615 effect TE_TEI_SMOKE
\r
618 color 0x202020 0x404040
\r
622 originjitter 1.5 1.5 1.5
\r
623 velocityjitter 6 6 6
\r
624 velocitymultiplier 1
\r
626 // rocket explosion
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628 // used nowhere in code
\r
629 effect TE_TEI_BIGEXPLOSION
\r
635 originjitter 40 40 40
\r
637 lightradiusfade 500
\r
640 effect TE_TEI_BIGEXPLOSION
\r
644 color 0x404040 0x404040
\r
648 effect TE_TEI_BIGEXPLOSION
\r
653 color 0x902010 0xFFD080
\r
660 velocityjitter 512 512 512
\r
661 // underwater bubbles
\r
662 effect TE_TEI_BIGEXPLOSION
\r
667 color 0x404040 0x808080
\r
672 liquidfriction 0.25
\r
673 originjitter 16 16 16
\r
674 velocityjitter 144 144 144
\r
676 effect TE_TEI_BIGEXPLOSION
\r
680 color 0x903010 0xFFD030
\r
687 velocityoffset 0 0 80
\r
688 velocityjitter 384 384 384
\r
690 // electric explosion
\r
692 // used nowhere in code
\r
693 effect TE_TEI_PLASMAHIT
\r
699 originjitter 20 20 20
\r
701 lightradiusfade 600
\r
702 lightcolor 2.4 4.8 8
\r
704 effect TE_TEI_PLASMAHIT
\r
708 color 0x80C0FF 0x80C0FF
\r
711 // cloud of bouncing sparks
\r
712 effect TE_TEI_PLASMAHIT
\r
715 color 0x2030FF 0x80C0FF
\r
720 //velocityoffset 0 0 120
\r
721 velocityjitter 512 512 512
\r
731 //////////////////////////////////////////////////
\r
732 // New effects in 2.4
\r
733 //////////////////////////////////////////////////
\r
737 // bloody impact effect indicating damage
\r
738 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10)
\r
739 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16)
\r
746 alpha 1560 2560 7000
\r
747 color 0xA8FFFF 0xA8FFFFF
\r
750 velocityjitter 99 99 55
\r
751 //velocitymultiplier 2
\r
752 staincolor 0x808080 0x808080
\r
766 color 0x000000 0x420000
\r
767 originjitter 11 11 11
\r
770 // player teleport effect
\r
771 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1)
\r
772 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1)
\r
777 color 0x807aff 0x4463d5
\r
783 velocityjitter 1000 1000 1500
\r
784 velocitymultiplier 0.5
\r
790 // normal super gory blood trail (used by gibs)
\r
791 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin)
\r
796 color 0xA8FFFF 0xA8FFFF
\r
804 velocityjitter 64 64 64
\r
805 velocitymultiplier -0.1
\r
806 staincolor 0x808080 0x808080
\r
811 // splash around gib
\r
815 color 0xA8FFFF 0xA8FFFF
\r
821 // thinner blood trail (used by quake zombies)
\r
822 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin)
\r
823 effect TR_SLIGHTBLOOD
\r
826 color 0xA8FFFF 0xA8FFFF
\r
833 velocityjitter 64 64 64
\r
834 velocitymultiplier 0.5
\r
835 staincolor 0x808080 0x808080
\r
840 // func_stardust effect, used in some maps to indicate teleporters
\r
841 // used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST
\r
842 // used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE
\r
846 color 0xfff368 0xfff368
\r
852 originjitter 16 16 64
\r
853 velocityjitter 32 32 0
\r
856 //lightcolor 0.4 0.9 0.9
\r
858 // flare particle and light
\r
859 // used in qcsrc/server/cl_client.qc: pointparticles(particleeffectnum("player_respawn"), self.origin, '0 0 0', 1);
\r
860 effect player_respawn
\r
863 color 0xF263EA 0xF263EA
\r
868 lightcolor 0.9 0.6 0.9
\r
869 // cloud of particles which expand rapidly and then slow to form a ball
\r
870 effect player_respawn
\r
874 color 0xF263EA 0xF263EA
\r
877 //originjitter 24 24 24
\r
878 velocityjitter 256 256 256
\r
879 // sparks flying and floating around
\r
880 effect player_respawn
\r
884 color 0x807aff 0x4463d5
\r
890 velocityjitter 750 750 1250
\r
891 velocitymultiplier 0.5
\r
895 // flare particle and light
\r
896 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1)
\r
897 effect item_respawn
\r
900 color 0xF263EA 0xF263EA
\r
905 lightcolor 0.9 0.6 0.9
\r
906 // cloud of particles which expand rapidly and then slow to form a ball
\r
907 effect item_respawn
\r
911 color 0xF263EA 0xF263EA
\r
914 //originjitter 24 24 24
\r
915 velocityjitter 192 192 192
\r
919 // used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1)
\r
920 effect jumppad_activate
\r
922 lightradiusfade 2000
\r
927 // used nowhere in code
\r
928 effect laser_muzzleflash
\r
931 color 0xFFFFFF 0xFFFFFF
\r
936 originjitter 1.5 1.5 1.5
\r
937 velocityjitter 6 6 6
\r
938 velocitymultiplier 0.01
\r
940 lightradiusfade 2000
\r
941 lightcolor 3 0.1 0.1
\r
946 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
\r
947 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
\r
948 effect laser_impact
\r
954 originjitter 14 14 14
\r
956 lightradiusfade 500
\r
957 lightcolor 8 0.4 0.4
\r
959 effect laser_impact
\r
963 color 0xFF2010 0xFF2010
\r
966 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
\r
967 effect laser_impact
\r
970 color 0x800000 0xFF8020
\r
976 //originjitter 32 32 32
\r
977 velocityjitter 256 256 256
\r
978 effect laser_impact
\r
982 color 0x800000 0xFF8020
\r
986 velocitymultiplier 0.01
\r
987 velocityjitter 16 16 16
\r
992 // used nowhere in code
\r
993 effect shotgun_muzzleflash
\r
996 color 0x202020 0x404040
\r
1000 originjitter 1.5 1.5 1.5
\r
1001 velocityjitter 6 6 6
\r
1002 velocitymultiplier 0.01
\r
1004 lightradiusfade 2000
\r
1005 lightcolor 2 1.5 0.2
\r
1007 velocitymultiplier 0.05
\r
1008 effect shotgun_muzzleflash
\r
1012 color 0xFFFDD9 0xff5a00
\r
1015 originjitter 1 1 1
\r
1016 velocityjitter 444 444 444
\r
1017 velocitymultiplier 1.7
\r
1023 // shotgun pellet impact
\r
1025 // used nowhere in code
\r
1026 effect shotgun_impact
\r
1032 originjitter 10 10 10
\r
1034 //lightradiusfade 90
\r
1035 //lightcolor 1 1 1
\r
1036 // dust/smoke drifting away from the impact
\r
1037 effect shotgun_impact
\r
1041 color 0xFFFFFF 0xA37443
\r
1044 originjitter 1 1 1
\r
1047 velocityjitter 100 100 100
\r
1049 velocitymultiplier 0.25
\r
1050 // dust/smoke staying at the impact
\r
1051 effect shotgun_impact
\r
1055 color 0xFFFFFF 0xFFFFFF
\r
1060 effect shotgun_impact
\r
1065 color 0xFDFFD9 0xFDFFD9
\r
1071 originjitter 1 1 1
\r
1072 velocityjitter 400 400 400
\r
1073 velocitymultiplier 0.1
\r
1077 // used nowhere in code
\r
1078 effect machinegun_muzzleflash
\r
1081 color 0x202020 0x404040
\r
1085 originjitter 1.5 1.5 1.5
\r
1086 velocityjitter 1 1 1
\r
1087 velocitymultiplier 0.03
\r
1089 lightradiusfade 2000
\r
1090 lightcolor 2 1.5 0.2
\r
1092 effect machinegun_muzzleflash
\r
1096 color 0xFFFDD9 0xFFFDD9
\r
1099 originjitter 1 1 1
\r
1100 velocityjitter 300 300 300
\r
1101 velocitymultiplier 0.5
\r
1106 // used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1)
\r
1107 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
\r
1108 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
\r
1109 effect machinegun_impact
\r
1115 originjitter 10 10 10
\r
1117 lightradiusfade 800
\r
1118 lightcolor 6 3.6 0.6
\r
1119 // dust/smoke drifting away from the impact
\r
1120 effect machinegun_impact
\r
1124 color 0xFFFFFF 0xA37443
\r
1127 originjitter 1 1 1
\r
1130 velocityjitter 100 100 100
\r
1132 velocitymultiplier 0.25
\r
1133 // dust/smoke staying at the impact
\r
1134 effect machinegun_impact
\r
1138 color 0xFFFFFF 0xFFFFFF
\r
1143 effect machinegun_impact
\r
1148 color 0xFDFFD9 0xFDFFD9
\r
1154 originjitter 1 1 1
\r
1155 velocityjitter 400 400 400
\r
1156 velocitymultiplier 0.1
\r
1160 // used nowhere in code
\r
1161 effect grenadelauncher_muzzleflash
\r
1164 color 0x202020 0x404040
\r
1168 originjitter 1.5 1.5 1.5
\r
1170 velocityjitter 20 20 20
\r
1171 velocitymultiplier 0.03
\r
1173 lightradiusfade 2000
\r
1174 lightcolor 2 1.5 0.2
\r
1175 effect grenadelauncher_muzzleflash
\r
1179 color 0xFFFDD9 0xFFFDD9
\r
1182 originjitter 1 1 1
\r
1183 velocityjitter 300 300 300
\r
1184 velocitymultiplier 0.5
\r
1189 // small rocket trail
\r
1191 // used nowhere in code
\r
1195 color 0x303030 0x000000
\r
1201 originjitter 1 1 1
\r
1202 velocityjitter 1 1 1
\r
1203 velocitymultiplier -0.02
\r
1210 color 0xffdf72 0x811200
\r
1216 velocityjitter 32 32 32
\r
1217 velocitymultiplier -1.0
\r
1224 color 0x404040 0x808080
\r
1230 velocityjitter 16 16 16
\r
1236 // used nowhere in code
\r
1237 effect TR_KNIGHTSPIKE // used for MF_TRACER2
\r
1241 color 0x303030 0x000000
\r
1247 originjitter 2 2 2
\r
1248 velocityjitter 3 3 3
\r
1249 velocitymultiplier -0.02
\r
1252 effect TR_KNIGHTSPIKE // used for MF_TRACER2
\r
1254 color 0x666666 0x000000
\r
1261 effect TR_KNIGHTSPIKE // used for MF_TRACER2
\r
1266 color 0x404040 0x808080
\r
1272 velocityjitter 16 16 16
\r
1277 // used nowhere in code
\r
1278 effect grenade_explode
\r
1284 originjitter 23 23 23
\r
1286 lightradiusfade 750
\r
1289 effect grenade_explode
\r
1294 color 0x8f0d00 0xff5a00
\r
1301 originjitter 8 8 8
\r
1302 velocityjitter 512 512 512
\r
1304 effect grenade_explode
\r
1309 color 0xea691b 0xeed05a
\r
1316 originjitter 8 8 8
\r
1317 velocityjitter 912 912 912
\r
1319 effect grenade_explode
\r
1327 velocityjitter 444 444 444
\r
1329 color 0x000000 0x111111
\r
1331 // underwater bubbles
\r
1332 effect grenade_explode
\r
1337 color 0x404040 0x808080
\r
1342 liquidfriction 0.25
\r
1343 originjitter 16 16 16
\r
1344 velocityjitter 144 144 144
\r
1345 // bouncing sparks
\r
1346 effect grenade_explode
\r
1351 color 0xffa800 0xffedaf
\r
1358 liquidfriction 0.8
\r
1359 velocityoffset 0 0 80
\r
1360 originjitter 16 16 16
\r
1361 velocityjitter 224 224 324
\r
1365 // used nowhere in code
\r
1366 effect electric_muzzleflash
\r
1369 color 0x283880 0x283880 // 0x202020 0x404040
\r
1373 originjitter 1.5 1.5 1.5
\r
1374 velocityjitter 6 6 6
\r
1375 velocitymultiplier 0.01
\r
1377 lightradiusfade 2000
\r
1378 lightcolor 1.5 3 6
\r
1379 effect electric_muzzleflash
\r
1383 color 0xD9FDFF 0xD9FDFF
\r
1386 originjitter 1 1 1
\r
1387 velocityjitter 300 300 300
\r
1388 velocitymultiplier 0.5
\r
1394 // glowing vapor trail
\r
1395 // used nowhere in code
\r
1396 effect TR_VORETOURNAMENTPLASMA
\r
1399 color 0x283880 0x283880
\r
1403 //velocityjitter 16 16 16
\r
1406 lightcolor 1.5 3 6
\r
1407 velocitymultiplier -0.1
\r
1409 effect TR_VORETOURNAMENTPLASMA
\r
1414 color 0x629dff 0x0018ff
\r
1417 alpha 444 512 1866
\r
1419 velocityoffset 0 0 15
\r
1421 originjitter 1 1 1
\r
1422 velocityjitter 50 50 50
\r
1427 // used nowhere in code
\r
1428 effect electric_impact
\r
1434 originjitter 17 17 17
\r
1436 lightradiusfade 250
\r
1437 lightcolor 3.125 4.375 10
\r
1439 effect electric_impact
\r
1443 color 0x80C0FF 0x80C0FF
\r
1446 // cloud of bouncing sparks
\r
1447 effect electric_impact
\r
1451 color 0x629dff 0x0018ff
\r
1454 alpha 256 256 1024
\r
1458 originjitter 1 1 1
\r
1459 velocityjitter 512 512 512
\r
1460 // inner cloud of smoke
\r
1461 effect electric_impact
\r
1464 color 0x629dff 0x0018ff
\r
1470 originjitter 20 20 20
\r
1471 velocityjitter 320 320 320
\r
1474 // used nowhere in code
\r
1475 effect electric_ballexplode
\r
1481 originjitter 17 17 17
\r
1483 lightradiusfade 250
\r
1484 lightcolor 3.125 4.375 10
\r
1486 effect electric_ballexplode
\r
1490 color 0x80C0FF 0x80C0FF
\r
1493 // cloud of bouncing sparks
\r
1494 effect electric_ballexplode
\r
1498 color 0xFDFFD9 0xFDFFD9
\r
1500 alpha 256 256 1024
\r
1503 originjitter 1 1 1
\r
1504 velocityjitter 512 512 512
\r
1505 // inner cloud of smoke
\r
1506 effect electric_ballexplode
\r
1509 color 0x202020 0x404040
\r
1513 originjitter 20 20 20
\r
1514 velocityjitter 32 32 32
\r
1519 // used nowhere in code
\r
1520 effect electric_combo
\r
1526 originjitter 17 17 17
\r
1528 lightradiusfade 300
\r
1531 effect electric_combo
\r
1535 color 0x80C0FF 0x80C0FF
\r
1539 effect electric_combo
\r
1542 color 0x2030FF 0x80C0FF
\r
1548 //velocityoffset 0 0 120
\r
1549 velocityjitter 512 512 512
\r
1550 effect electric_combo
\r
1554 color 0xFDFFD9 0xFDFFD9
\r
1559 originjitter 1 1 1
\r
1560 velocityjitter 512 512 512
\r
1561 // inner cloud of smoke
\r
1562 effect electric_combo
\r
1565 color 0x202020 0x404040
\r
1569 originjitter 20 20 20
\r
1570 velocityjitter 32 32 32
\r
1574 // used nowhere in code
\r
1575 effect plasma_muzzleflash
\r
1578 color 0x202020 0x404040
\r
1582 originjitter 1.5 1.5 1.5
\r
1583 velocityjitter 6 6 6
\r
1584 velocitymultiplier 0.01
\r
1586 lightradiusfade 2000
\r
1587 lightcolor 1.6 0.2 2
\r
1588 effect plasma_muzzleflash
\r
1592 color 0xA080C0 0xA080C0
\r
1595 originjitter 1 1 1
\r
1596 velocityjitter 200 200 200
\r
1597 velocitymultiplier 0.3
\r
1602 // plasma impact effect
\r
1604 // used nowhere in code
\r
1605 effect plasma_impact
\r
1611 originjitter 12 12 12
\r
1613 //lightradiusfade 300
\r
1614 //lightcolor 3.2 0.4 4
\r
1615 // purple flare effect
\r
1616 effect plasma_impact
\r
1620 color 0x504060 0x504060
\r
1624 effect plasma_impact
\r
1628 color 0xA040C0 0xA040C0
\r
1631 alpha 256 256 1024
\r
1632 velocityjitter 256 256 256
\r
1634 effect plasma_impact
\r
1637 color 0xE070FF 0xE070FF
\r
1640 velocityjitter 8 8 8
\r
1642 effect plasma_impact
\r
1645 color 0xE070FF 0xE070FF
\r
1647 alpha 256 256 1024
\r
1648 velocityjitter 32 32 32
\r
1652 // used nowhere in code
\r
1653 effect lightning_muzzleflash
\r
1656 color 0x202020 0x404040
\r
1660 originjitter 4 4 4
\r
1661 velocityjitter 24 24 24
\r
1662 velocitymultiplier 0.02
\r
1664 lightradiusfade 200
\r
1665 lightcolor 2 2.5 3
\r
1666 effect lightning_muzzleflash
\r
1670 color 0xD9FDFF 0xD9FDFF
\r
1673 originjitter 1 1 1
\r
1674 velocityjitter 600 600 600
\r
1675 velocitymultiplier 0.5
\r
1680 //// lightning beam
\r
1681 //effect lightning_beam
\r
1685 //color 0xFFFFFF 0xFFFFFF
\r
1687 //alpha 128 128 192
\r
1688 // lightning beam: ring smoke
\r
1689 // used nowhere in code
\r
1690 effect lightning_beam
\r
1692 color 0x1680A0 0x1680A0
\r
1699 // lightning beam: drifting smoke
\r
1700 effect lightning_beam
\r
1702 color 0x5080A0 0x5080A0
\r
1708 velocityjitter 64 64 64
\r
1710 // lightning beam: bright core
\r
1711 effect lightning_beam
\r
1713 color 0x80CDFF 0x80CDFF
\r
1716 alpha 256 256 1280
\r
1719 effect lightning_beam
\r
1721 color 0x1680A0 0x1680A0
\r
1729 // lightning impact
\r
1731 // used nowhere in code
\r
1732 effect lightning_impact
\r
1738 originjitter 14 14 14
\r
1740 lightradiusfade 250
\r
1743 effect lightning_impact
\r
1753 effect lightning_impact
\r
1757 color 0x80C0FF 0x80C0FF
\r
1760 // small sparks which form a sphere as they slow down
\r
1761 //effect lightning_impact
\r
1764 //color 0x2030FF 0x80C0FF
\r
1766 //alpha 256 256 512
\r
1769 //liquidfriction 8
\r
1770 //velocityjitter 384 384 384
\r
1771 // small sparks which glow brightly but live briefly
\r
1772 effect lightning_impact
\r
1776 color 0xD9FDFF 0xD9FDFF
\r
1780 velocityjitter 600 600 600
\r
1781 velocitymultiplier 0.5
\r
1786 // used nowhere in code
\r
1787 effect small_rocket_muzzleflash
\r
1790 color 0x202020 0x404040
\r
1794 originjitter 1.5 1.5 1.5
\r
1795 velocityjitter 6 6 6
\r
1796 velocitymultiplier 0.01
\r
1798 lightradiusfade 2000
\r
1799 lightcolor 2 1.5 0.2
\r
1800 effect small_rocket_muzzleflash
\r
1804 color 0xFFFDD9 0xFFFDD9
\r
1807 originjitter 1 1 1
\r
1808 velocityjitter 300 300 300
\r
1809 velocitymultiplier 0.5
\r
1814 // used nowhere in code
\r
1815 effect small_rocket_bounce
\r
1818 color 0x202020 0x404040
\r
1822 originjitter 1.5 1.5 1.5
\r
1823 velocityjitter 6 6 6
\r
1824 velocitymultiplier 0.01
\r
1826 lightradiusfade 300
\r
1827 lightcolor 2 1.5 0.2
\r
1828 effect small_rocket_bounce
\r
1832 color 0xFFFDD9 0xFFFDD9
\r
1837 originjitter 1 1 1
\r
1838 velocityjitter 600 600 600
\r
1839 velocitymultiplier 0.5
\r
1845 // used nowhere in code
\r
1846 effect small_rocket_explode
\r
1852 originjitter 14 14 14
\r
1854 lightradiusfade 400
\r
1856 // fire effect which make bright dot inside
\r
1857 effect small_rocket_explode
\r
1862 color 0xffe955 0xff5a00
\r
1869 originjitter 8 8 8
\r
1870 velocityjitter 156 156 156
\r
1871 // fire effect which expands then slows
\r
1872 effect small_rocket_explode
\r
1877 color 0x8f0d00 0xff5a00
\r
1884 originjitter 8 8 8
\r
1885 velocityjitter 286 286 286
\r
1888 effect small_rocket_explode
\r
1896 velocityjitter 244 244 244
\r
1898 color 0x000000 0x111111
\r
1901 // underwater bubbles
\r
1902 effect small_rocket_explode
\r
1907 color 0x404040 0x808080
\r
1912 liquidfriction 0.25
\r
1913 originjitter 16 16 16
\r
1914 velocityjitter 96 96 96
\r
1915 // bouncing sparks
\r
1916 effect small_rocket_explode
\r
1920 color 0x903010 0xFFD030
\r
1927 liquidfriction 0.8
\r
1928 velocityoffset 0 0 80
\r
1929 velocityjitter 256 256 256
\r
1933 // used nowhere in code
\r
1934 effect rocketlauncher_muzzleflash
\r
1937 color 0x202020 0x404040
\r
1943 originjitter 1.5 1.5 1.5
\r
1944 velocityjitter 40 40 40
\r
1945 velocitymultiplier -0.13
\r
1947 //lightradiusfade 2000
\r
1948 //lightcolor 2 1.5 0.2
\r
1949 effect rocketlauncher_muzzleflash
\r
1953 color 0xFFFDD9 0xFFFDD9
\r
1956 originjitter 1 1 1
\r
1957 velocityjitter 300 300 300
\r
1958 velocitymultiplier 0.5
\r
1965 // used nowhere in code
\r
1969 color 0x000000 0x666666
\r
1978 originjitter 2 2 2
\r
1979 velocityjitter 3 3 3
\r
1980 velocitymultiplier -0.02
\r
1987 color 0xffdf72 0x811200
\r
1993 velocityjitter 32 32 32
\r
1994 velocitymultiplier -1.5
\r
2001 color 0x404040 0x808080
\r
2007 velocityjitter 16 16 16
\r
2013 color 0xFFFDD9 0xFFFDD9
\r
2015 alpha 444 512 1866
\r
2018 //velocityoffset 0 0 15
\r
2020 originjitter 1 1 1
\r
2021 velocityjitter 100 100 100
\r
2022 velocitymultiplier -0.31
\r
2024 // rocket explosion
\r
2025 effect rocket_explode
\r
2031 originjitter 26 26 26
\r
2033 lightradiusfade 400
\r
2035 // fire effect which expands then slows
\r
2036 effect rocket_explode
\r
2041 color 0xe03f00 0x5e0000
\r
2048 originjitter 8 8 8
\r
2049 velocityjitter 256 256 256
\r
2050 // fire effect which make brigt dot inside
\r
2051 effect rocket_explode
\r
2056 color 0xe03f00 0xffdf92
\r
2063 originjitter 8 8 8
\r
2064 velocityjitter 256 256 256
\r
2066 effect rocket_explode
\r
2074 velocityjitter 256 256 256
\r
2076 color 0x000000 0x111111
\r
2078 // underwater bubbles
\r
2079 effect rocket_explode
\r
2084 color 0x404040 0x808080
\r
2089 liquidfriction 0.25
\r
2090 originjitter 16 16 16
\r
2091 velocityjitter 96 96 96
\r
2092 // bouncing sparks
\r
2093 effect rocket_explode
\r
2097 color 0x903010 0xFFD030
\r
2104 liquidfriction 0.8
\r
2105 velocityoffset 0 0 80
\r
2106 velocityjitter 256 256 256
\r
2110 // used in qcsrc/server/g_grabber.qc: pointparticles(particleeffectnum("grabber_muzzleflash"), org, '0 0 0', 1)
\r
2111 effect grabber_muzzleflash
\r
2113 lightradiusfade 600
\r
2114 lightcolor 0 0.8 1
\r
2115 effect grabber_muzzleflash
\r
2119 color 0xD9FDFF 0xD9FDFF
\r
2122 originjitter 1 1 1
\r
2123 velocityjitter 300 300 300
\r
2124 velocitymultiplier 0.5
\r
2126 effect grabber_muzzleflash
\r
2134 color 0x000000 0x44ccff
\r
2135 originjitter 5 5 5
\r
2137 // used in qcsrc/server/g_grabber.qc: pointparticles(particleeffectnum("grabber_impact"), self.origin, '0 0 0', 1)
\r
2139 effect grabber_impact
\r
2145 originjitter 14 14 14
\r
2147 lightradiusfade 480
\r
2149 rotate -180 180 0 0
\r
2150 // rotating something
\r
2151 effect grabber_impact
\r
2155 color 0x1680A0 0x1680A0
\r
2159 rotate 90 -90 250 -250
\r
2161 effect grabber_impact
\r
2165 color 0x1680A0 0x1680A0
\r
2170 effect grabber_impact
\r
2174 color 0x1680A0 0x1680A0
\r
2179 effect grabber_impact
\r
2183 color 0x80C0FF 0x80C0FF
\r
2186 // small sparks which form a sphere as they slow down
\r
2187 //effect grabber_impact
\r
2190 //color 0x2030FF 0x80C0FF
\r
2192 //alpha 256 256 512
\r
2195 //liquidfriction 8
\r
2196 //velocityjitter 384 384 384
\r
2197 // small sparks which glow brightly but live briefly
\r
2198 effect grabber_impact
\r
2202 color 0xD9FDFF 0xD9FDFF
\r
2207 velocityjitter 600 600 600
\r
2208 velocitymultiplier 0.5
\r
2210 // small sparks that live longer
\r
2211 effect grabber_impact
\r
2215 color 0xD9FDFF 0xD9FDFF
\r
2220 velocityjitter 300 300 600
\r
2221 velocitymultiplier 2.5
\r
2225 // used in qcsrc/server/w_grabber.qc: pointparticles(particleeffectnum("grabber_impact2"), trace_endpos, '0 0 0', 1);
\r
2227 effect grabber_impact2
\r
2233 originjitter 14 14 14
\r
2235 lightradiusfade 240
\r
2237 rotate -180 180 0 0
\r
2238 // rotating something
\r
2239 effect grabber_impact2
\r
2243 color 0x1680A0 0x1680A0
\r
2247 rotate 180 -180 500 -500
\r
2249 effect grabber_impact2
\r
2253 color 0x1680A0 0x1680A0
\r
2258 effect grabber_impact2
\r
2262 color 0x1680A0 0x1680A0
\r
2267 effect grabber_impact2
\r
2271 color 0x80C0FF 0x80C0FF
\r
2274 // small sparks which form a sphere as they slow down
\r
2275 //effect grabber_impact2
\r
2278 //color 0x2030FF 0x80C0FF
\r
2280 //alpha 256 256 512
\r
2283 //liquidfriction 8
\r
2284 //velocityjitter 384 384 384
\r
2285 // small sparks which glow brightly but live briefly
\r
2286 effect grabber_impact2
\r
2290 color 0xD9FDFF 0xD9FDFF
\r
2295 velocityjitter 600 600 600
\r
2296 velocitymultiplier 0.5
\r
2298 // small sparks that live longer
\r
2299 effect grabber_impact2
\r
2303 color 0xD9FDFF 0xD9FDFF
\r
2308 velocityjitter 300 300 600
\r
2309 velocitymultiplier 2.5
\r
2313 // used in qcsrc/server/cl_weaponsystem.qc: pointparticles(particleeffectnum("grabber_reload"), org, '0 0 0', 1);
\r
2314 effect grabber_reload
\r
2320 color 0xFF9900 0x994400
\r
2324 velocityjitter 128 128 32
\r
2325 velocitymultiplier 5
\r
2326 color 0xFF9900 0x994400
\r
2329 effect grabber_reload
\r
2335 color 0xFF9900 0x994400
\r
2336 originjitter 4 4 4
\r
2340 // used nowhere in code
\r
2341 effect lightning242_misc_laser_beam
\r
2347 color 0xff0000 0xff0000
\r
2350 // used nowhere in code
\r
2351 effect lightning242_misc_laser_beam_end
\r
2354 color 0x8f4333 0xfff31b
\r
2359 velocityjitter 64 64 64
\r
2360 velocitymultiplier 100
\r
2364 // used nowhere in code
\r
2365 effect lightning242_misc_laser_beam_fast
\r
2371 color 0xff0000 0xff0000
\r
2374 // used nowhere in code
\r
2375 effect lightning242_misc_laser_beam_fast_end
\r
2378 color 0x8f4333 0xfff31b
\r
2383 velocityjitter 64 64 64
\r
2384 velocitymultiplier 100
\r
2386 // additional laser colors (mike)
\r
2387 // used nowhere in code
\r
2388 effect lightning242_misc_laser_green_beam
\r
2394 color 0x00ff00 0x00ff00
\r
2397 // used nowhere in code
\r
2398 effect lightning242_misc_laser_green_beam_end
\r
2401 color 0x8f4333 0xfff31b
\r
2406 velocityjitter 64 64 64
\r
2407 velocitymultiplier 100
\r
2409 // used nowhere in code
\r
2410 effect lightning242_misc_laser_blue_beam
\r
2416 color 0x0000ff 0x0000ff
\r
2419 // used nowhere in code
\r
2420 effect lightning242_misc_laser_blue_beam_end
\r
2423 color 0x8f4333 0xfff31b
\r
2428 velocityjitter 64 64 64
\r
2429 velocitymultiplier 100
\r
2431 // used nowhere in code
\r
2432 effect lightning242_misc_laser_yellow_beam
\r
2438 color 0xffff00 0xffff00
\r
2441 // used nowhere in code
\r
2442 effect lightning242_misc_laser_yellow_beam_end
\r
2445 color 0x8f4333 0xfff31b
\r
2450 velocityjitter 64 64 64
\r
2451 velocitymultiplier 100
\r
2453 // used nowhere in code
\r
2454 effect lightning242_misc_laser_cyan_beam
\r
2460 color 0x00ffff 0x00ffff
\r
2463 // used nowhere in code
\r
2464 effect lightning242_misc_laser_cyan_beam_end
\r
2467 color 0x8f4333 0xfff31b
\r
2472 velocityjitter 64 64 64
\r
2473 velocitymultiplier 100
\r
2475 // used nowhere in code
\r
2476 effect lightning242_misc_laser_magenta_beam
\r
2482 color 0xff00ff 0xff00ff
\r
2485 // used nowhere in code
\r
2486 effect lightning242_misc_laser_magenta_beam_end
\r
2489 color 0x8f4333 0xfff31b
\r
2494 velocityjitter 64 64 64
\r
2495 velocitymultiplier 100
\r
2497 // used nowhere in code
\r
2498 effect lightning242_misc_laser_white_beam
\r
2504 color 0xffffff 0xffffff
\r
2507 // used nowhere in code
\r
2508 effect lightning242_misc_laser_white_beam_end
\r
2511 color 0x8f4333 0xfff31b
\r
2516 velocityjitter 64 64 64
\r
2517 velocitymultiplier 100
\r
2519 // used nowhere in code
\r
2520 effect lightning242_misc_laser_black_beam
\r
2526 color 0x000000 0x000000
\r
2529 // used nowhere in code
\r
2530 effect lightning242_misc_laser_black_beam_end
\r
2533 color 0x8f4333 0xfff31b
\r
2538 velocityjitter 64 64 64
\r
2539 velocitymultiplier 100
\r
2541 // used nowhere in code
\r
2542 effect lightning242_misc_laser_orange_beam
\r
2548 color 0xff6600 0xff6600
\r
2551 // used nowhere in code
\r
2552 effect lightning242_misc_laser_orange_beam_end
\r
2555 color 0x8f4333 0xfff31b
\r
2560 velocityjitter 64 64 64
\r
2561 velocitymultiplier 100
\r
2566 // bigger plasma impact effect
\r
2568 // used nowhere in code
\r
2569 effect plasma_impactbig
\r
2575 originjitter 12 12 12
\r
2577 //lightradiusfade 800
\r
2578 //lightcolor 3.2 0.4 4
\r
2579 // purple flare effect
\r
2580 effect plasma_impactbig
\r
2584 color 0x504060 0x504060
\r
2588 effect plasma_impactbig
\r
2592 color 0xA040C0 0xA040C0
\r
2595 alpha 256 256 1024
\r
2596 velocityjitter 512 512 512
\r
2598 effect plasma_impactbig
\r
2601 color 0xE070FF 0xE070FF
\r
2604 velocityjitter 32 32 32
\r
2606 effect plasma_impactbig
\r
2609 color 0xE070FF 0xE070FF
\r
2611 alpha 256 256 1024
\r
2612 velocityjitter 256 256 256
\r
2614 // Zero-violence effects
\r
2616 // impact effect indicating damage
\r
2617 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
\r
2622 color 0x00FFFF 0xFF00FF
\r
2630 velocityjitter 256 256 256
\r
2635 color 0xFF00FF 0xFFFF00
\r
2643 velocityjitter 256 256 256
\r
2648 color 0xFFFF00 0x00FFFF
\r
2656 velocityjitter 256 256 256
\r
2658 // effect for removing player model
\r
2660 // NOTE: maintained by div0, make your own new effect instead of changing this one without asking!
\r
2662 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
\r
2663 effect damage_dissolve
\r
2667 color 0x00FFFF 0xFF00FF
\r
2675 velocityjitter 512 512 512
\r
2676 effect damage_dissolve
\r
2680 color 0xFF00FF 0xFFFF00
\r
2688 velocityjitter 512 512 512
\r
2689 effect damage_dissolve
\r
2693 color 0xFFFF00 0x00FFFF
\r
2701 velocityjitter 512 512 512
\r
2704 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
\r
2705 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
\r
2706 effect laser_deadly
\r
2712 originjitter 6 6 6
\r
2713 // dust/smoke drifting away from the impact
\r
2714 effect laser_deadly
\r
2715 count 0.05 // 50 per second
\r
2718 color 0xFFFFFF 0xFFFFFF
\r
2721 originjitter 1 1 1
\r
2724 velocityjitter 15 15 15
\r
2726 velocitymultiplier 20
\r
2728 effect laser_deadly
\r
2730 count 0.05 // 50 per second
\r
2733 color 0xFDFFD9 0xFDFFD9
\r
2739 originjitter 1 1 1
\r
2740 velocityjitter 100 100 100
\r
2741 velocitymultiplier 100
\r
2746 // used nowhere in code
\r
2747 effect torch_small
\r
2755 color 0x8f0d00 0xff5a00
\r
2758 originjitter 5 5 5
\r
2759 velocityjitter 1 1 50
\r
2761 effect torch_small
\r
2768 color 0x000000 0x111111
\r
2770 originjitter 3 3 3
\r
2771 velocityjitter 11 11 50
\r
2775 // used nowhere in code
\r
2786 originjitter 5 5 5
\r
2787 velocityjitter 81 81 150
\r
2788 color 0x7cbaff 0xcfd1ff
\r
2789 velocitymultiplier 2
\r
2792 // used nowhere in code
\r
2793 effect bomb_explode
\r
2797 color 0x807aff 0x4463d5
\r
2803 originjitter 10 10 10
\r
2804 velocityjitter 550 550 550
\r
2805 //velocitymultiplier -20
\r
2807 // decal in the air
\r
2808 effect bomb_explode
\r
2812 color 0x807aff 0x4463d5
\r
2816 originoffset 0 0 6
\r
2817 // decal on the ground
\r
2818 effect bomb_explode
\r
2824 originjitter 6 6 6
\r
2826 effect bomb_explode
\r
2830 color 0x807aff 0x4463d5
\r
2836 originjitter 1 1 1
\r
2837 velocityjitter 1900 1900 1300
\r
2838 velocitymultiplier 0.5
\r
2843 effect EF_MGTURRETTRAIL
\r
2847 color 0xd0d0a0 0xffffff
\r
2854 effect EF_MGTURRETTRAIL
\r
2859 color 0x404040 0x808080
\r
2865 velocityjitter 16 16 16
\r
2869 // used nowhere in code
\r
2878 color 0x8f0d00 0xff5a00
\r
2881 originjitter 33 33 33
\r
2882 velocityjitter 22 22 50
\r
2891 color 0x000000 0x111111
\r
2893 originjitter 44 44 44
\r
2894 velocityjitter 11 11 50
\r
2899 // used nowhere in code
\r
2907 color 0xff0000 0xdc7171
\r
2909 originjitter 2 2 0
\r
2910 velocityjitter 15 15 30
\r
2915 // used nowhere in code
\r
2923 color 0x0000ff 0x7194dc
\r
2925 originjitter 2 2 0
\r
2926 velocityjitter 15 15 30
\r
2931 // used in qcsrc/server/ctf.qc: pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
\r
2941 color 0x111111 0x979797
\r
2942 //originjitter 2 2 0
\r
2943 velocityjitter 190 190 50
\r
2949 // used nowhere in code
\r
2950 effect smoke_large
\r
2959 color 0x9e895f 0xffd39b
\r
2960 //originjitter 2 2 0
\r
2961 velocityjitter 390 390 390
\r
2966 // used nowhere in code
\r
2971 color 0xFFFDD9 0xFFFDD9
\r
2976 originjitter 1 1 1
\r
2977 velocityjitter 300 300 200
\r
2978 velocitymultiplier 1.5
\r
2982 // used nowhere in code
\r
2983 effect electricity_sparks
\r
2987 color 0x807aff 0x4463d5
\r
2992 originjitter 1 1 1
\r
2993 velocityjitter 300 300 300
\r
2994 velocitymultiplier 0.5
\r
2997 //steam, it needs direction
\r
2998 // used nowhere in code
\r
3006 velocitymultiplier 14
\r
3009 color 0xfffbdf 0xffffff
\r
3010 //originjitter 2 2 0
\r
3011 velocityjitter 19 19 19
\r
3016 // used nowhere in code
\r
3021 color 0x292929 0x000000
\r
3027 originjitter 10 10 10
\r
3028 velocityjitter 5 5 20
\r
3029 //velocitymultiplier -20
\r
3032 //golden dust (create it once per second to cover large area in small yellow particles)
\r
3033 // used nowhere in code
\r
3038 color 0xff9600 0xffefb8
\r
3044 originjitter 500 500 500
\r
3045 velocityjitter 0.1 0.1 0.1
\r
3046 //velocitymultiplier -20
\r
3047 //airfriction -0.1
\r
3049 // used nowhere in code
\r
3054 color 0xff0000 0xff0000
\r
3056 sizeincrease -0.05
\r
3060 originjitter 5 5 100
\r
3061 velocityjitter 50 50 0
\r
3062 //velocitymultiplier 20
\r
3065 // used nowhere in code
\r
3066 effect armorrepair_fx
\r
3070 color 0x00ff00 0x00ff00
\r
3072 sizeincrease -0.05
\r
3076 originjitter 5 5 50
\r
3077 velocityjitter 50 50 0
\r
3078 //velocitymultiplier 20
\r
3081 // used nowhere in code
\r
3082 effect ammoregen_fx
\r
3086 color 0x0000ff 0x0000ff
\r
3088 sizeincrease -0.05
\r
3092 originjitter 5 5 50
\r
3093 velocityjitter 50 50 0
\r
3094 //velocitymultiplier 20
\r
3097 // red-yellow flame like fx
\r
3098 // used nowhere in code
\r
3103 color 0xff0000 0xff7800
\r
3108 originjitter 5 5 5
\r
3109 velocityjitter 25 25 25
\r
3112 // pieces of glass or ice falling on the floor
\r
3113 // used nowhere in code
\r
3118 color 0xffffff 0xb2d3e6
\r
3125 originjitter 30 30 30
\r
3126 velocityjitter 100 100 100
\r
3129 // cover small area in poison gas, spawn it once per second
\r
3130 // used nowhere in code
\r
3131 effect poisonfield
\r
3135 color 0x00ff00 0x7db843
\r
3141 originjitter 333 333 50
\r
3142 velocityjitter 5 5 5
\r
3145 // cover small area in icy mist, spawn it once per second
\r
3146 // used nowhere in code
\r
3151 color 0x008aff 0x75e7ff
\r
3157 originjitter 333 333 0
\r
3158 velocityjitter 5 5 30
\r
3166 color 0x008aff 0x75e7ff
\r
3169 originjitter 333 333 0
\r
3172 // cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit )
\r
3173 // flames that go up
\r
3174 // used nowhere in code
\r
3179 color 0x8f0d00 0xff5a00
\r
3185 originjitter 180 180 0
\r
3186 velocityjitter 5 5 30
\r
3188 //flames that stay on the ground
\r
3193 color 0x8f0d00 0xff5a00
\r
3197 originjitter 180 180 0
\r
3205 color 0x000000 0x111111
\r
3208 originjitter 180 180 0
\r
3210 //flamethrower, spawn it as fast as you can 20 times per second or more, it needs direction
\r
3212 // used nowhere in code
\r
3213 effect flamethrower
\r
3217 color 0x8f0d00 0xff5a00
\r
3223 velocityjitter 40 40 11
\r
3224 velocitymultiplier 30
\r
3227 effect flamethrower
\r
3231 color 0x8f0d00 0xff5a00
\r
3237 velocityjitter 40 40 40
\r
3238 velocitymultiplier 20
\r
3240 // very slow and small fire
\r
3241 effect flamethrower
\r
3245 color 0x8f0d00 0xff5a00
\r
3251 velocityjitter 30 30 30
\r
3252 velocitymultiplier 10
\r
3255 effect flamethrower
\r
3259 color 0x8f0d00 0xff5a00
\r
3265 velocityjitter 10 10 10
\r
3266 velocitymultiplier 15
\r
3269 effect flamethrower
\r
3275 color 0x000000 0x111111
\r
3278 originjitter 10 10 10
\r
3279 velocitymultiplier 20
\r
3280 velocityoffset 0 0 10
\r
3284 // glowing vapor trail
\r
3285 // used nowhere in code
\r
3286 effect TR_WIZSPIKE
\r
3289 color 0x404040 0x404040
\r
3293 //velocityjitter 16 16 16
\r
3296 lightcolor 1.5 3 6
\r
3297 velocitymultiplier -0.1
\r
3299 effect TR_WIZSPIKE
\r
3304 color 0x404040 0x404040
\r
3307 alpha 444 512 1866
\r
3309 velocityoffset 0 0 15
\r
3311 originjitter 1 1 1
\r
3312 velocityjitter 50 50 50
\r
3315 // glowing vapor trail
\r
3316 // used nowhere in code
\r
3317 effect TR_VORESPIKE
\r
3320 color 0x804000 0x804000
\r
3324 //velocityjitter 16 16 16
\r
3327 lightcolor 1.5 3 6
\r
3328 velocitymultiplier -0.1
\r
3330 effect TR_VORESPIKE
\r
3335 color 0xff8000 0xff8000
\r
3338 alpha 444 512 1866
\r
3340 velocityoffset 0 0 15
\r
3342 originjitter 1 1 1
\r
3343 velocityjitter 50 50 50
\r
3345 // used nowhere in code
\r
3346 effect flac_explode
\r
3352 originjitter 40 40 40
\r
3354 lightradiusfade 400
\r
3356 // fire effect which make bright dot inside
\r
3357 effect flac_explode
\r
3362 color 0xffe955 0xff5a00
\r
3369 originjitter 8 8 8
\r
3370 velocityjitter 156 156 156
\r
3371 // fire effect which expands then slows
\r
3372 effect flac_explode
\r
3377 color 0x8f0d00 0xff5a00
\r
3384 originjitter 8 8 8
\r
3385 velocityjitter 256 256 256
\r
3388 effect flac_explode
\r
3396 velocityjitter 244 244 244
\r
3398 color 0x000000 0x111111
\r
3401 // underwater bubbles
\r
3402 effect flac_explode
\r
3407 color 0x404040 0x808080
\r
3412 liquidfriction 0.25
\r
3413 originjitter 16 16 16
\r
3414 velocityjitter 96 96 96
\r
3415 // bouncing sparks
\r
3416 effect flac_explode
\r
3420 color 0x903010 0xFFD030
\r
3427 liquidfriction 0.8
\r
3428 velocityoffset 0 0 80
\r
3429 velocityjitter 256 256 256
\r
3432 // bullet trail (somewhat like a tracer)
\r
3433 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
\r
3434 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
\r
3438 color 0x800000 0xFF8020
\r
3439 alpha 256 256 2560
\r
3442 velocitymultiplier 0.7
\r
3444 // smoke emitter for small pipes
\r
3445 // used nowhere in code
\r
3446 effect smoking_smallemitter
\r
3450 color 0x292929 0x000000
\r
3456 originjitter 10 10 10
\r
3457 velocityjitter 5 5 20
\r
3458 //velocitymultiplier -20
\r
3463 // used nowhere in code
\r
3464 effect TR_plasmaPLASMA
\r
3467 color 0x5522aa 0x6622ff
\r
3471 alpha 256 256 1024
\r
3472 velocityjitter 8 8 8
\r
3475 //lightcolor 1 0 1
\r
3476 velocitymultiplier -0.01
\r
3477 // plasma main trail
\r
3478 effect TR_plasmaPLASMA
\r
3481 color 0x5522aa 0x6622ff
\r
3485 alpha 256 256 2600
\r
3486 velocityjitter 2 2 2
\r
3487 velocitymultiplier 0.01
\r
3489 effect cherryblossom
\r
3492 color 0xb123ff 0xb183ff
\r
3499 originjitter 16 16 16
\r
3500 velocityjitter 32 32 0
\r
3505 effect alien_blood
\r
3511 alpha 1560 2560 7000
\r
3512 color 0xDC9BCD 0xDC9BCD
\r
3515 velocityjitter 99 99 55
\r
3516 //velocitymultiplier 2
\r
3517 staincolor 0xDC9BCD 0xDC9BCD
\r
3523 effect alien_blood
\r
3530 alpha 3000 5560 12000
\r
3531 color 0xDC9BCD 0xDC9BCD
\r
3532 originjitter 11 11 11
\r
3534 effect robot_blood
\r
3540 color 0xff3000 0xff7373
\r
3545 velocityjitter 264 264 264
\r
3546 velocityoffset 0 0 100
\r
3548 effect robot_blood
\r
3554 color 0xff8400 0xffbb72
\r
3555 originjitter 11 11 11
\r
3558 effect robot_blood
\r
3563 alpha 256 256 5120
\r
3564 color 0xff3000 0xff8585
\r
3565 originjitter 41 41 21
\r
3566 rotate -180 180 4000 -4000
\r
3570 effect alien_TR_BLOOD
\r
3574 color 0xC080B0 0xC080B0
\r
3577 alpha 384 984 1492
\r
3582 velocityjitter 64 64 64
\r
3583 velocitymultiplier -0.1
\r
3584 staincolor 0xC080B0 0xC080B0
\r
3589 // splash around gib
\r
3593 color 0xA8FFFF 0xA8FFFF
\r
3596 alpha 684 684 7492
\r
3599 effect robot_TR_BLOOD
\r
3603 color 0xC0D890 0xC0D890
\r
3606 alpha 384 984 1892
\r
3611 velocityjitter 64 64 64
\r
3612 velocitymultiplier -0.3
\r
3613 staincolor 0x808080 0x808080
\r
3619 effect robot_TR_BLOOD
\r
3624 color 0x902010 0xff3600
\r
3632 velocityjitter 44 44 44
\r
3634 effect robot_TR_BLOOD
\r
3638 color 0xff3000 0xff8585
\r
3640 alpha 1128 1256 44900
\r
3641 rotate -180 180 4000 -4000
\r
3642 velocityjitter 44 44 44
\r
3645 effect alien_TR_SLIGHTBLOOD
\r
3648 color 0xC080B0 0xC080B0
\r
3655 velocityjitter 64 64 64
\r
3656 velocitymultiplier 0.5
\r
3657 staincolor 0x808080 0x808080
\r
3660 effect robot_TR_SLIGHTBLOOD
\r
3663 color 0xC0D890 0xC0D890
\r
3670 velocityjitter 64 64 64
\r
3671 velocitymultiplier 0.5
\r
3672 staincolor 0x808080 0x808080
\r
3675 // flare particle and light
\r
3676 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1)
\r
3677 effect item_pickup
\r
3680 color 0xF263EA 0xC5B0C4
\r
3683 // cloud of particles which expand rapidly and then slow to form a ball
\r
3684 effect item_pickup
\r
3688 color 0xF263EA 0xC5B0C4
\r
3690 alpha 256 256 1280
\r
3691 //originjitter 24 24 24
\r
3692 velocityjitter 256 256 256
\r
3694 effect bloodshower
\r
3700 color 0xA8FFFF 0xA8FFFFF
\r
3701 alpha 156 656 1664
\r
3706 velocityjitter 764 764 764
\r
3707 // velocitymultiplier 1
\r
3708 staincolor 0x808080 0x808080
\r
3712 effect bloodshower
\r
3719 originjitter 50 50 50
\r
3720 color 0xA8FFFF 0xA8FFFFF
\r
3721 alpha 156 656 1664
\r
3723 effect alien_bloodshower
\r
3729 color 0xC080B0 0xC080B0
\r
3730 alpha 156 656 1664
\r
3735 velocityjitter 764 764 764
\r
3736 // velocitymultiplier 1
\r
3737 staincolor 0xC080B0 0xC080B0
\r
3741 effect bloodshower
\r
3748 originjitter 50 50 50
\r
3749 color 0xA8FFFF 0xA8FFFFF
\r
3750 alpha 156 656 1664
\r
3753 effect robot_bloodshower
\r
3759 color 0xC0D890 0xC0D890
\r
3760 alpha 156 656 1664
\r
3765 velocityjitter 764 764 764
\r
3766 // velocitymultiplier 1
\r
3767 staincolor 0xC0D890 0xC0D890
\r
3771 effect robot_bloodshower
\r
3775 color 0xff3000 0xff8585
\r
3777 alpha 1128 1256 4200
\r
3778 rotate -180 180 99 -99
\r
3779 velocityjitter 44 44 44
\r
3780 originjitter 150 150 150
\r
3782 effect robot_bloodshower
\r
3786 color 0xff3000 0xff8585
\r
3791 //red_ground_quake
\r
3793 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1);
\r
3794 effect red_ground_quake
\r
3804 color 0x111111 0xbbbbbb
\r
3805 //originjitter 2 2 0
\r
3806 velocityjitter 190 190 50
\r
3809 effect red_ground_quake
\r
3819 color 0x111111 0x979797
\r
3820 //originjitter 2 2 0
\r
3821 velocityjitter 190 190 50
\r
3824 effect red_ground_quake
\r
3833 color 0x9E6A64 0x91302D
\r
3836 originjitter 33 33 33
\r
3837 velocityjitter 22 22 50
\r
3839 effect red_ground_quake
\r
3847 color 0x000000 0xffffff
\r
3849 originjitter 44 44 44
\r
3850 velocityjitter 11 11 50
\r
3853 //blue_ground_quake
\r
3855 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1);
\r
3856 effect blue_ground_quake
\r
3866 color 0x111111 0xbbbbbb
\r
3867 //originjitter 2 2 0
\r
3868 velocityjitter 190 190 50
\r
3871 effect blue_ground_quake
\r
3881 color 0x111111 0x979797
\r
3882 //originjitter 2 2 0
\r
3883 velocityjitter 190 190 50
\r
3886 effect blue_ground_quake
\r
3895 color 0x64679E 0x2D4C91
\r
3898 originjitter 33 33 33
\r
3899 velocityjitter 22 22 50
\r
3901 effect blue_ground_quake
\r
3909 color 0x000000 0xffffff
\r
3911 originjitter 44 44 44
\r
3912 velocityjitter 11 11 50
\r
3917 // cl_gentle impact effect indicating damage
\r
3918 // maintained by morphed
\r
3919 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
\r
3920 effect morphed_damage_hit
\r
3924 color 0xffffff 0x9271fb
\r
3931 velocityjitter 356 356 456
\r
3933 effect morphed_damage_hit
\r
3937 color 0xffffff 0x9271fb
\r
3943 originjitter 10 10 10
\r
3946 // effect for removing player model
\r
3949 // cl_gentle deathfx
\r
3950 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
\r
3951 effect morphed_damage_dissolve
\r
3955 color 0xffffff 0x9271fb
\r
3962 velocityjitter 256 256 512
\r
3964 effect morphed_damage_dissolve
\r
3968 color 0x7bdbff 0xbed2ff
\r
3975 velocityjitter 256 256 512
\r
3977 effect morphed_damage_dissolve
\r
3981 color 0xffffff 0x9271fb
\r
3987 originjitter 32 32 96
\r
3990 effect morphed_damage_dissolve
\r
3994 color 0xffffff 0x9271fb
\r
4002 velocityjitter 400 400 0
\r
4004 // Team / hit minsta effects
\r
4005 effect TE_TEI_G3RED
\r
4009 color 0xFF0000 0xFF0000
\r
4013 effect TE_TEI_G3RED
\r
4016 color 0x200000 0x400000
\r
4022 //liquidfriction -4
\r
4023 velocityjitter 3 3 3
\r
4026 effect TE_TEI_G3RED_HIT
\r
4030 color 0xFF0000 0xFF0000
\r
4034 effect TE_TEI_G3RED_HIT
\r
4037 color 0xFFFFFF 0xFF0011
\r
4042 //liquidfriction -4
\r
4043 velocityjitter 2 2 2
\r
4046 effect TE_TEI_G3RED_HIT
\r
4049 color 0xFF0000 0xFF0011
\r
4054 //liquidfriction -4
\r
4057 effect TE_TEI_G3BLUE
\r
4061 color 0x0000FF 0x1100FF
\r
4065 effect TE_TEI_G3BLUE
\r
4068 color 0x000020 0x000040
\r
4074 //liquidfriction -4
\r
4075 velocityjitter 3 3 3
\r
4078 effect TE_TEI_G3BLUE_HIT
\r
4082 color 0x0000FF 0x1100FF
\r
4086 effect TE_TEI_G3BLUE_HIT
\r
4089 color 0xFFFFFF 0x100FF
\r
4094 //liquidfriction -4
\r
4095 velocityjitter 2 2 2
\r
4098 effect TE_TEI_G3BLUE_HIT
\r
4101 color 0x0000FF 0x1100FF
\r
4106 //liquidfriction -4
\r
4110 effect TE_TEI_G3YELLOW
\r
4114 color 0xffff00 0xffff11
\r
4117 effect TE_TEI_G3YELLOW
\r
4120 color 0x202000 0x404000
\r
4126 velocityjitter 3 3 3
\r
4129 effect TE_TEI_G3YELLOW_HIT
\r
4133 color 0xffff00 0xffff11
\r
4136 effect TE_TEI_G3YELLOW_HIT
\r
4139 color 0xFFFFFF 0xffff10
\r
4144 velocityjitter 2 2 2
\r
4147 effect TE_TEI_G3YELLOW_HIT
\r
4150 color 0xffff00 0xffff11
\r
4155 //liquidfriction -4
\r
4160 effect TE_TEI_G3PINK
\r
4164 color 0xFF00FF 0xFF11FF
\r
4168 effect TE_TEI_G3PINK
\r
4171 color 0x200020 0x400040
\r
4177 //liquidfriction -4
\r
4178 velocityjitter 3 3 3
\r
4181 effect TE_TEI_G3PINK_HIT
\r
4185 color 0xFF00FF 0xFF11FF
\r
4189 effect TE_TEI_G3PINK_HIT
\r
4192 color 0xFFFFFF 0xFF10FF
\r
4197 //liquidfriction -4
\r
4198 velocityjitter 2 2 2
\r
4201 effect TE_TEI_G3PINK_HIT
\r
4204 color 0xFF00FF 0xFF11FF
\r
4209 //liquidfriction -4
\r
4215 // cl_gentle impact effect indicating damage
\r
4216 // maintained by particlegibs
\r
4217 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
\r
4219 effect particlegibs_damage_hit
\r
4224 color 0xA8FFFF 0xA8FFFFF
\r
4230 velocityjitter 156 156 212
\r
4231 staincolor 0x808080 0x808080
\r
4234 effect particlegibs_damage_hit
\r
4239 color 0xA8FFFF 0xA8FFFFF
\r
4246 velocityjitter 6 6 30
\r
4247 velocitymultiplier -1
\r
4248 staincolor 0x808080 0x808080
\r
4251 effect particlegibs_damage_hit
\r
4256 color 0xA8FFFF 0xA8FFFFF
\r
4263 velocityjitter 26 26 112
\r
4264 originjitter 3 3 3
\r
4265 velocitymultiplier 2
\r
4266 staincolor 0x808080 0x808080
\r
4269 // effect for removing player model
\r
4272 // cl_gentle deathfx
\r
4273 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
\r
4274 // small core blood no decals
\r
4275 effect particlegibs_damage_dissolve
\r
4280 color 0x00ffff 0x82ffff
\r
4285 originjitter 10 10 25
\r
4286 velocityjitter 256 256 312
\r
4287 staincolor 0x808080 0x808080
\r
4290 effect particlegibs_damage_dissolve
\r
4295 color 0xA8FFFF 0xA8FFFFF
\r
4301 originjitter 10 10 25
\r
4302 velocityjitter 356 356 412
\r
4303 staincolor 0x808080 0x808080
\r
4306 effect particlegibs_damage_dissolve
\r
4311 color 0xA8FFFF 0xA8FFFFF
\r
4318 velocityjitter 56 56 212
\r
4319 originjitter 5 5 10
\r
4320 velocitymultiplier -0.3
\r
4321 staincolor 0x808080 0x808080
\r
4324 effect particlegibs_damage_dissolve
\r
4329 color 0xA8FFFF 0xA8FFFFF
\r
4336 velocityjitter 56 56 212
\r
4337 originjitter 5 5 10
\r
4338 velocitymultiplier 0.5
\r
4339 staincolor 0x808080 0x808080
\r
4342 effect particlegibs_damage_dissolve
\r
4347 color 0xA8FFFF 0xA8FFFFF
\r
4353 originjitter 10 10 25
\r
4354 velocityjitter 656 656 912
\r
4355 staincolor 0x808080 0x808080
\r
4358 // fire effect which expands then slows
\r
4359 effect onslaught_generator_gib_explode
\r
4364 color 0x8f0d00 0xff5a00
\r
4371 originjitter 8 8 8
\r
4372 velocityjitter 286 286 286
\r
4375 effect onslaught_generator_gib_explode
\r
4384 velocityjitter 244 244 244
\r
4386 color 0x000000 0x111111
\r
4389 // underwater bubbles
\r
4390 effect onslaught_generator_gib_explode
\r
4395 color 0x404040 0x808080
\r
4400 liquidfriction 0.25
\r
4401 originjitter 16 16 16
\r
4402 velocityjitter 96 96 96
\r
4404 // fire effect which expands then slows
\r
4405 effect onslaught_generator_gib_flame
\r
4410 color 0x8f0d00 0xff5a00
\r
4417 originjitter 3 3 3
\r
4418 velocityjitter 86 86 86
\r
4420 effect onslaught_generator_gib_flame
\r
4429 velocityjitter 44 44 44
\r
4431 color 0x000000 0x111111
\r
4434 // underwater bubbles
\r
4435 effect onslaught_generator_gib_flame
\r
4440 color 0x404040 0x808080
\r
4445 liquidfriction 0.25
\r
4446 originjitter 16 16 16
\r
4447 velocityjitter 96 96 96
\r
4450 // used nowhere in code
\r
4456 color 0x8f0d00 0xff5a00
\r
4462 velocityjitter 10 10 2
\r
4470 color 0x8f0d00 0xff5a00
\r
4476 velocityjitter 10 10 10
\r
4478 // very slow and small fire
\r
4484 color 0x8f0d00 0xff5a00
\r
4490 velocityjitter 8 8 8
\r
4498 color 0x8f0d00 0xff5a00
\r
4504 velocityjitter 3 3 3
\r
4514 color 0x000000 0x111111
\r
4517 originjitter 2 2 2
\r
4518 velocityoffset 0 0 3
\r
4526 color 0x8f0d00 0xff5a00
\r
4532 velocityjitter 0 0 0
\r
4538 lightradiusfade 50000
\r
4539 lightcolor 2.7 2.7 0.6
\r
4541 // used nowhere in code
\r
4547 color 0x8f0d00 0xff5a00
\r
4553 velocityjitter 40 40 11
\r
4561 color 0x8f0d00 0xff5a00
\r
4567 velocityjitter 40 40 40
\r
4569 // very slow and small fire
\r
4575 color 0x8f0d00 0xff5a00
\r
4581 velocityjitter 30 30 30
\r
4589 color 0x8f0d00 0xff5a00
\r
4595 velocityjitter 10 10 10
\r
4605 color 0x000000 0x111111
\r
4608 originjitter 10 10 10
\r
4609 velocityoffset 0 0 10
\r
4617 color 0x8f0d00 0xff5a00
\r
4623 velocityjitter 0 0 0
\r
4629 lightradiusfade 3000
\r
4630 lightcolor 2.7 2.7 0.6
\r
4633 effect fireball_laser
\r
4636 color 0x800000 0xFF8020
\r
4637 alpha 192 256 2560
\r
4639 velocityjitter 1 1 1
\r
4640 velocitymultiplier 10
\r
4643 // rocket explosion
\r
4645 // used nowhere in code
\r
4646 effect fireball_explode
\r
4652 originjitter 56 56 56
\r
4654 lightradiusfade 500
\r
4655 lightcolor 4 2 0.5
\r
4657 effect fireball_explode
\r
4661 color 0x404040 0x404040
\r
4665 effect fireball_explode
\r
4670 color 0x902010 0xFFD080
\r
4676 originjitter 8 8 8
\r
4677 velocityjitter 512 512 512
\r
4678 // underwater bubbles
\r
4679 effect fireball_explode
\r
4684 color 0x404040 0x808080
\r
4689 liquidfriction 0.25
\r
4690 originjitter 16 16 16
\r
4691 velocityjitter 144 144 144
\r
4692 // bouncing sparks
\r
4693 effect fireball_explode
\r
4697 color 0x903010 0xFFD030
\r
4703 liquidfriction 0.8
\r
4704 velocityoffset 0 0 80
\r
4705 velocityjitter 384 384 384
\r
4707 effect fireball_muzzleflash
\r
4710 color 0x202020 0x404040
\r
4714 originjitter 1.5 1.5 1.5
\r
4715 velocityjitter 6 6 6
\r
4716 velocitymultiplier 0.01
\r
4718 lightradiusfade 2000
\r
4719 lightcolor 2 1.5 0.2
\r
4720 effect fireball_muzzleflash
\r
4724 color 0xFFFDD9 0xFFFDD9
\r
4727 originjitter 1 1 1
\r
4728 velocityjitter 300 300 300
\r
4729 velocitymultiplier 0.5
\r
4732 effect fireball_preattack_muzzleflash
\r
4735 color 0x202020 0x404040
\r
4739 originjitter 1.5 1.5 1.5
\r
4740 velocityjitter 6 6 6
\r
4741 velocitymultiplier 0.01
\r
4743 lightradiusfade 2000
\r
4744 lightcolor 2 1.5 0.2
\r
4745 effect fireball_preattack_muzzleflash
\r
4749 color 0xFFFDD9 0xFFFDD9
\r
4752 originjitter 1 1 1
\r
4753 velocityjitter 300 300 300
\r
4754 velocitymultiplier 0.5
\r
4757 effect fireball_bfgdamage
\r
4760 color 0x202020 0x404040
\r
4764 originjitter 1.5 1.5 1.5
\r
4765 velocityjitter 6 6 6
\r
4766 velocitymultiplier 0.01
\r
4768 lightradiusfade 2000
\r
4769 lightcolor 2 1.5 0.2
\r
4770 effect fireball_bfgdamage
\r
4774 color 0xFFFDD9 0xFFFDD9
\r
4777 originjitter 1 1 1
\r
4778 velocityjitter 300 300 300
\r
4779 velocitymultiplier 0.5
\r
4784 // used nowhere in code
\r
4793 color 0x8f0d00 0xff5a00
\r
4796 originoffset 0 0 10
\r
4797 originjitter 12 12 34
\r
4798 velocityjitter 22 22 50
\r
4807 color 0x000000 0x111111
\r
4809 originoffset 0 0 10
\r
4810 originjitter 12 12 34
\r
4811 velocityjitter 11 11 50
\r
4816 lightradiusfade 10000
\r
4817 lightcolor 0.9 0.9 0.2
\r
4819 // rifle bullet trail (somewhat like a tracer)
\r
4820 // used nowhere in code
\r
4824 color 0x800000 0xFF8020
\r
4825 alpha 256 256 2560
\r
4828 velocitymultiplier 0.7
\r
4834 color 0x202020 0x404040
\r
4839 velocityjitter 4 4 4
\r
4846 color 0x404040 0x808080
\r
4852 velocityjitter 16 16 16
\r
4856 // rocket guiding start
\r
4858 effect rocket_guide
\r
4866 velocityjitter 128 128 128
\r
4868 color 0x000000 0x111111
\r
4870 velocitymultiplier -0.1
\r
4871 // underwater bubbles
\r
4872 effect rocket_guide
\r
4877 color 0x404040 0x808080
\r
4882 liquidfriction 0.25
\r
4883 originjitter 8 8 8
\r
4884 velocityjitter 48 48 48
\r
4885 velocitymultiplier -0.1
\r
4886 // bouncing sparks
\r
4887 effect rocket_guide
\r
4891 color 0x903010 0xFFD030
\r
4898 liquidfriction 0.8
\r
4899 velocityoffset 0 0 80
\r
4900 velocityjitter 256 256 256
\r
4901 velocitymultiplier -0.1
\r
4904 //torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required
\r
4906 // used nowhere in code, meant for maps
\r
4911 color 0x8f0d00 0xff5a00
\r
4916 velocityjitter 40 40 11
\r
4917 velocitymultiplier 30
\r
4924 color 0x8f0d00 0xff5a00
\r
4929 velocityjitter 40 40 40
\r
4930 velocitymultiplier 20
\r
4932 // very slow and small fire
\r
4937 color 0x8f0d00 0xff5a00
\r
4942 velocityjitter 30 30 30
\r
4943 velocitymultiplier 10
\r
4950 color 0x8f0d00 0xff5a00
\r
4955 velocityjitter 10 10 10
\r
4956 velocitymultiplier 15
\r
4965 color 0x000000 0x111111
\r
4968 originjitter 10 10 10
\r
4969 velocitymultiplier 20
\r
4970 velocityoffset 0 0 10
\r
4973 // regurgitate effect
\r
4974 // used in: vore.qc: pointparticles(particleeffectnum("regurgitate"), e.predator.origin, '0 0 0', 1)
\r
4975 effect vore_regurgitate
\r
4981 color 0x9B9BCD 0x3769CD
\r
4985 velocityjitter 192 192 32
\r
4986 velocitymultiplier 5
\r
4987 staincolor 0x408000 0x80FF00
\r
4990 effect vore_regurgitate
\r
4996 color 0x000000 0x408000
\r
4997 originjitter 110 110 110
\r
4999 // constant regurgitate effect
\r
5000 // used in: vore.qc: pointparticles(particleeffectnum("vore_regurgitate_constant"), self.origin, '0 0 0', 1);
\r
5001 effect vore_regurgitate_constant
\r
5007 color 0x9B9BCD 0x3769CD
\r
5011 velocityjitter 128 128 32
\r
5012 velocitymultiplier 4
\r
5013 staincolor 0x408000 0x80FF00
\r
5016 effect vore_regurgitate_constant
\r
5022 color 0x000000 0x408000
\r
5023 originjitter 25 25 25
\r
5025 // dirt ground effect
\r
5026 // used in: cl_physics.qc: pointparticles(particleeffectnum("ground_dirt"), self.origin, '0 0 0', 1);
\r
5027 effect ground_dirt
\r
5035 color 0x000000 0xcc9966
\r
5036 originjitter 20 20 5
\r
5038 effect ground_dirt
\r
5043 color 0x000000 0x886644
\r
5049 velocityjitter 124 124 324
\r
5050 rotate -180 180 -1000 1000
\r
5052 // metal ground effect
\r
5053 // used in: cl_physics.qc: pointparticles(particleeffectnum("ground_metal"), self.origin, '0 0 0', 1);
\r
5054 effect ground_metal
\r
5062 color 0x000000 0x886666
\r
5063 originjitter 20 20 5
\r
5065 effect ground_metal
\r
5069 color 0xFFCC22 0xFF4422
\r
5074 velocityjitter 200 200 300
\r
5075 velocitymultiplier 2
\r