1 // item respawn effect
\r
2 // flare particle and light
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3 // used in qcsrc/server/bots.qc: //te_wizspike(e.origin)
\r
4 // used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint)
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5 // used in qcsrc/server/havocbot.qc: // te_wizspike(newgoal.origin)
\r
9 color 0x63F2EA 0x63f2EA
\r
14 lightcolor 0.4 0.9 0.9
\r
15 // cloud of particles which expand rapidly and then slow to form a ball
\r
19 color 0x63F2EA 0x63f2EA
\r
24 originjitter 16 16 16
\r
25 velocityjitter 32 32 32
\r
29 // used nowhere in code
\r
30 effect TE_KNIGHTSPIKE
\r
36 originjitter 16 16 16
\r
38 lightradiusfade 1000
\r
39 lightcolor 4 0.2 0.2
\r
41 effect TE_KNIGHTSPIKE
\r
45 color 0xFF2010 0xFF2010
\r
48 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
\r
49 effect TE_KNIGHTSPIKE
\r
52 color 0x800000 0xFF8020
\r
58 //originjitter 32 32 32
\r
59 velocityjitter 256 256 256
\r
63 // used nowhere in code
\r
71 // dust/smoke drifting away from the impact
\r
76 color 0x101010 0x101010
\r
81 velocityjitter 8 8 8
\r
82 // dust/smoke staying at the impact
\r
87 color 0x505050 0x505050
\r
92 velocityjitter 0 0 0
\r
97 color 0x8f4333 0xfff31b
\r
102 velocityoffset 0 0 80
\r
103 velocityjitter 64 64 64
\r
105 // electric combo explosion
\r
107 // used nowhere in code
\r
108 effect TE_SPIKEQUAD
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114 originjitter 34 34 34
\r
116 lightradiusfade 200
\r
119 effect TE_SPIKEQUAD
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123 color 0x80C0FF 0x80C0FF
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127 effect TE_SPIKEQUAD
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130 color 0x2030FF 0x80C0FF
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137 //velocityoffset 0 0 120
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138 velocityjitter 512 512 512
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142 // used nowhere in code
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143 effect TE_SUPERSPIKE
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150 // dust/smoke drifting away from the impact
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151 effect TE_SUPERSPIKE
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155 color 0x101010 0x101010
\r
160 velocityjitter 8 8 8
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161 // dust/smoke staying at the impact
\r
162 effect TE_SUPERSPIKE
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166 color 0x505050 0x505050
\r
171 velocityjitter 0 0 0
\r
172 // sparks that disappear on impact
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173 effect TE_SUPERSPIKE
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176 color 0x8f4333 0xfff31b
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181 velocityoffset 0 0 80
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182 velocityjitter 64 64 64
\r
186 // used nowhere in code
\r
187 effect TE_SUPERSPIKEQUAD
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195 lightradiusfade 500
\r
196 lightcolor 0.15 0.15 1.5
\r
197 // dust/smoke drifting away from the impact
\r
198 effect TE_SUPERSPIKEQUAD
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202 color 0x101010 0x101010
\r
207 velocityjitter 8 8 8
\r
208 // dust/smoke staying at the impact
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209 effect TE_SUPERSPIKEQUAD
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213 color 0x505050 0x505050
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218 velocityjitter 0 0 0
\r
219 // sparks that disappear on impact
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220 effect TE_SUPERSPIKEQUAD
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223 color 0x8f4333 0xfff31b
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228 velocityoffset 0 0 80
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229 velocityjitter 64 64 64
\r
231 // shotgun pellet impact
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233 // used nowhere in code
\r
241 // dust/smoke drifting away from the impact
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246 color 0x101010 0x101010
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251 velocityjitter 8 8 8
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252 // dust/smoke staying at the impact
\r
257 color 0x505050 0x505050
\r
262 velocityjitter 0 0 0
\r
267 color 0x8f4333 0xfff31b
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272 velocityoffset 0 0 80
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273 velocityjitter 64 64 64
\r
275 // plasma impact effect
\r
277 // used nowhere in code
\r
278 effect TE_GUNSHOTQUAD
\r
284 originjitter 12 12 12
\r
286 //lightradiusfade 300
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287 //lightcolor 0.5 0.5 0.5
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288 // purple flare effect
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289 effect TE_GUNSHOTQUAD
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293 color 0x504060 0x504060
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297 effect TE_GUNSHOTQUAD
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300 color 0xA040C0 0xFFFFFF
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305 velocityoffset 0 0 80
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306 velocityjitter 128 128 128
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308 // small rocket explosion
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310 // used in qcsrc/server/cl_client.qc: te_explosion(org)
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311 effect TE_EXPLOSION
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317 originjitter 40 40 40
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319 lightradiusfade 300
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322 effect TE_EXPLOSION
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326 color 0x404040 0x404040
\r
329 // fire effect which expands then slows
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330 effect TE_EXPLOSION
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335 color 0x902010 0xFFD080
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342 velocityjitter 256 256 256
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343 // underwater bubbles
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344 effect TE_EXPLOSION
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349 color 0x404040 0x808080
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354 liquidfriction 0.25
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355 originjitter 16 16 16
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356 velocityjitter 96 96 96
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358 effect TE_EXPLOSION
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362 color 0x903010 0xFFD030
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369 velocityoffset 0 0 80
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370 velocityjitter 256 256 256
\r
374 // used nowhere in code
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375 effect TE_EXPLOSIONQUAD
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381 originjitter 40 40 40
\r
383 lightradiusfade 700
\r
386 effect TE_EXPLOSIONQUAD
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390 color 0x202020 0x404040
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394 velocityjitter 48 48 48
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395 // underwater bubbles
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396 effect TE_EXPLOSIONQUAD
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401 color 0x404040 0x808080
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406 liquidfriction 0.25
\r
407 originjitter 16 16 16
\r
408 velocityjitter 96 96 96
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409 // sparks which go through walls
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410 effect TE_EXPLOSIONQUAD
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414 color 0x903010 0xFFD030
\r
420 velocityoffset 0 0 80
\r
421 velocityjitter 256 256 256
\r
425 // used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin)
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426 effect TE_TAREXPLOSION
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432 originjitter 40 40 40
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434 lightradiusfade 1200
\r
435 lightcolor 1.6 0.8 2
\r
437 effect TE_TAREXPLOSION
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441 color 0x202020 0x404040
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445 velocityjitter 48 48 48
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446 // underwater bubbles
\r
447 effect TE_TAREXPLOSION
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452 color 0x404040 0x808080
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457 liquidfriction 0.25
\r
458 originjitter 16 16 16
\r
459 velocityjitter 96 96 96
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460 // sparks which go through walls
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461 effect TE_TAREXPLOSION
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465 color 0x903010 0xFFD030
\r
471 velocityoffset 0 0 80
\r
472 velocityjitter 256 256 256
\r
474 // bloody impact effect indicating damage
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475 // used nowhere in code
\r
485 velocityjitter 64 64 64
\r
486 velocitymultiplier 1
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487 staincolor 0x808080 0x808080
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492 // sparks (quake effect)
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493 // used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32)
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494 // used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK"
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499 color 0x8f4333 0xfff31b
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504 velocityoffset 0 0 80
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505 velocityjitter 64 64 64
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506 velocitymultiplier 1
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508 // lightning impact
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510 // used in qcsrc/server/bots.qc: te_plasmaburn(org)
\r
511 effect TE_PLASMABURN
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517 originjitter 16 16 16
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519 lightradiusfade 400
\r
522 effect TE_PLASMABURN
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526 color 0x80C0FF 0x80C0FF
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529 // small sparks which form a sphere as they slow down
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530 effect TE_PLASMABURN
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533 color 0x2030FF 0x80C0FF
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539 velocityjitter 128 128 128
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542 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
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543 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
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544 effect TE_SMALLFLASH
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546 lightradiusfade 1000
\r
550 // used nowhere in code
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554 color 0x6f0f00 0xe3974f
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561 velocityjitter 128 128 128
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562 velocitymultiplier 1
\r
565 // used nowhere in code
\r
566 effect TE_LAVASPLASH
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569 color 0x6f0f00 0xe3974f
\r
573 originoffset 0 0 32
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574 originjitter 128 128 32
\r
575 velocityoffset 0 0 256
\r
576 velocityjitter 128 128 0
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578 // player teleport effect
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579 // used nowhere in code
\r
583 color 0xA0A0A0 0xFFFFFF
\r
588 originoffset 0 0 28
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589 originjitter 16 16 28
\r
590 velocityjitter 0 0 256
\r
593 // used nowhere in code
\r
598 color 0xFFFFFF 0xFFFFFF
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605 color 0x202020 0x404040
\r
609 //liquidfriction -4
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610 velocityjitter 8 8 8
\r
614 // used nowhere in code
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615 effect TE_TEI_SMOKE
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618 color 0x202020 0x404040
\r
622 originjitter 1.5 1.5 1.5
\r
623 velocityjitter 6 6 6
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624 velocitymultiplier 1
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626 // rocket explosion
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628 // used nowhere in code
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629 effect TE_TEI_BIGEXPLOSION
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635 originjitter 40 40 40
\r
637 lightradiusfade 500
\r
640 effect TE_TEI_BIGEXPLOSION
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644 color 0x404040 0x404040
\r
648 effect TE_TEI_BIGEXPLOSION
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653 color 0x902010 0xFFD080
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660 velocityjitter 512 512 512
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661 // underwater bubbles
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662 effect TE_TEI_BIGEXPLOSION
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667 color 0x404040 0x808080
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672 liquidfriction 0.25
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673 originjitter 16 16 16
\r
674 velocityjitter 144 144 144
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676 effect TE_TEI_BIGEXPLOSION
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680 color 0x903010 0xFFD030
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687 velocityoffset 0 0 80
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688 velocityjitter 384 384 384
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690 // electric explosion
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692 // used nowhere in code
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693 effect TE_TEI_PLASMAHIT
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699 originjitter 20 20 20
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701 lightradiusfade 600
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702 lightcolor 2.4 4.8 8
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704 effect TE_TEI_PLASMAHIT
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708 color 0x80C0FF 0x80C0FF
\r
711 // cloud of bouncing sparks
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712 effect TE_TEI_PLASMAHIT
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715 color 0x2030FF 0x80C0FF
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720 //velocityoffset 0 0 120
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721 velocityjitter 512 512 512
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731 //////////////////////////////////////////////////
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732 // New effects in 2.4
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733 //////////////////////////////////////////////////
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737 // bloody impact effect indicating damage
\r
738 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10)
\r
739 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16)
\r
746 color 0xA8FFFF 0xA8FFFFF
\r
750 velocityjitter 64 64 64
\r
751 velocitymultiplier 5
\r
752 staincolor 0x808080 0x808080
\r
761 color 0x000000 0x420000
\r
762 originjitter 11 11 11
\r
765 // player teleport effect
\r
766 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1)
\r
767 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1)
\r
772 color 0x807aff 0x4463d5
\r
778 velocityjitter 1000 1000 1500
\r
779 velocitymultiplier 0.5
\r
785 // normal super gory blood trail (used by gibs)
\r
786 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin)
\r
790 color 0xA8FFFF 0xA8FFFF
\r
797 velocityjitter 64 64 64
\r
798 velocitymultiplier 0.5
\r
799 staincolor 0x808080 0x808080
\r
804 // thinner blood trail (used by quake zombies)
\r
805 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin)
\r
806 effect TR_SLIGHTBLOOD
\r
809 color 0xA8FFFF 0xA8FFFF
\r
816 velocityjitter 64 64 64
\r
817 velocitymultiplier 0.5
\r
818 staincolor 0x808080 0x808080
\r
823 // func_stardust effect, used in some maps to indicate teleporters
\r
824 // used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST
\r
825 // used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE
\r
829 color 0xfff368 0xfff368
\r
835 originjitter 16 16 64
\r
836 velocityjitter 32 32 0
\r
839 //lightcolor 0.4 0.9 0.9
\r
841 // flare particle and light
\r
842 // used in qcsrc/server/cl_client.qc: pointparticles(particleeffectnum("player_respawn"), self.origin, '0 0 0', 1);
\r
843 effect player_respawn
\r
846 color 0xF263EA 0xF263EA
\r
851 lightcolor 0.9 0.6 0.9
\r
852 // cloud of particles which expand rapidly and then slow to form a ball
\r
853 effect player_respawn
\r
857 color 0xF263EA 0xF263EA
\r
860 //originjitter 24 24 24
\r
861 velocityjitter 256 256 256
\r
862 // sparks flying and floating around
\r
863 effect player_respawn
\r
867 color 0x807aff 0x4463d5
\r
873 velocityjitter 750 750 1250
\r
874 velocitymultiplier 0.5
\r
878 // flare particle and light
\r
879 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1)
\r
880 effect item_respawn
\r
883 color 0xF263EA 0xF263EA
\r
888 lightcolor 0.9 0.6 0.9
\r
889 // cloud of particles which expand rapidly and then slow to form a ball
\r
890 effect item_respawn
\r
894 color 0xF263EA 0xF263EA
\r
897 //originjitter 24 24 24
\r
898 velocityjitter 192 192 192
\r
902 // used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1)
\r
903 effect jumppad_activate
\r
905 lightradiusfade 2000
\r
910 // used nowhere in code
\r
911 effect laser_muzzleflash
\r
914 color 0xFFFFFF 0xFFFFFF
\r
919 originjitter 1.5 1.5 1.5
\r
920 velocityjitter 6 6 6
\r
921 velocitymultiplier 0.01
\r
923 lightradiusfade 2000
\r
924 lightcolor 3 0.1 0.1
\r
929 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
\r
930 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
\r
931 effect laser_impact
\r
937 originjitter 14 14 14
\r
939 lightradiusfade 500
\r
940 lightcolor 8 0.4 0.4
\r
942 effect laser_impact
\r
946 color 0xFF2010 0xFF2010
\r
949 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
\r
950 effect laser_impact
\r
953 color 0x800000 0xFF8020
\r
959 //originjitter 32 32 32
\r
960 velocityjitter 256 256 256
\r
961 effect laser_impact
\r
965 color 0x800000 0xFF8020
\r
969 velocitymultiplier 0.01
\r
970 velocityjitter 16 16 16
\r
975 // used nowhere in code
\r
976 effect shotgun_muzzleflash
\r
979 color 0x202020 0x404040
\r
983 originjitter 1.5 1.5 1.5
\r
984 velocityjitter 6 6 6
\r
985 velocitymultiplier 0.01
\r
987 lightradiusfade 2000
\r
988 lightcolor 2 1.5 0.2
\r
990 velocitymultiplier 0.05
\r
991 effect shotgun_muzzleflash
\r
995 color 0xFFFDD9 0xff5a00
\r
999 velocityjitter 444 444 444
\r
1000 velocitymultiplier 1.7
\r
1006 // shotgun pellet impact
\r
1008 // used nowhere in code
\r
1009 effect shotgun_impact
\r
1015 originjitter 10 10 10
\r
1017 //lightradiusfade 90
\r
1018 //lightcolor 1 1 1
\r
1019 // dust/smoke drifting away from the impact
\r
1020 effect shotgun_impact
\r
1024 color 0xFFFFFF 0xA37443
\r
1027 originjitter 1 1 1
\r
1030 velocityjitter 100 100 100
\r
1032 velocitymultiplier 0.25
\r
1033 // dust/smoke staying at the impact
\r
1034 effect shotgun_impact
\r
1038 color 0xFFFFFF 0xFFFFFF
\r
1043 effect shotgun_impact
\r
1048 color 0xFDFFD9 0xFDFFD9
\r
1054 originjitter 1 1 1
\r
1055 velocityjitter 400 400 400
\r
1056 velocitymultiplier 0.1
\r
1060 // used nowhere in code
\r
1061 effect machinegun_muzzleflash
\r
1064 color 0x202020 0x404040
\r
1068 originjitter 1.5 1.5 1.5
\r
1069 velocityjitter 1 1 1
\r
1070 velocitymultiplier 0.03
\r
1072 lightradiusfade 2000
\r
1073 lightcolor 2 1.5 0.2
\r
1075 effect machinegun_muzzleflash
\r
1079 color 0xFFFDD9 0xFFFDD9
\r
1082 originjitter 1 1 1
\r
1083 velocityjitter 300 300 300
\r
1084 velocitymultiplier 0.5
\r
1089 // used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1)
\r
1090 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
\r
1091 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
\r
1092 effect machinegun_impact
\r
1098 originjitter 10 10 10
\r
1100 lightradiusfade 800
\r
1101 lightcolor 6 3.6 0.6
\r
1102 // dust/smoke drifting away from the impact
\r
1103 effect machinegun_impact
\r
1107 color 0xFFFFFF 0xA37443
\r
1110 originjitter 1 1 1
\r
1113 velocityjitter 100 100 100
\r
1115 velocitymultiplier 0.25
\r
1116 // dust/smoke staying at the impact
\r
1117 effect machinegun_impact
\r
1121 color 0xFFFFFF 0xFFFFFF
\r
1126 effect machinegun_impact
\r
1131 color 0xFDFFD9 0xFDFFD9
\r
1137 originjitter 1 1 1
\r
1138 velocityjitter 400 400 400
\r
1139 velocitymultiplier 0.1
\r
1143 // used nowhere in code
\r
1144 effect grenadelauncher_muzzleflash
\r
1147 color 0x202020 0x404040
\r
1151 originjitter 1.5 1.5 1.5
\r
1153 velocityjitter 20 20 20
\r
1154 velocitymultiplier 0.03
\r
1156 lightradiusfade 2000
\r
1157 lightcolor 2 1.5 0.2
\r
1158 effect grenadelauncher_muzzleflash
\r
1162 color 0xFFFDD9 0xFFFDD9
\r
1165 originjitter 1 1 1
\r
1166 velocityjitter 300 300 300
\r
1167 velocitymultiplier 0.5
\r
1172 // small rocket trail
\r
1174 // used nowhere in code
\r
1178 color 0x303030 0x000000
\r
1184 originjitter 1 1 1
\r
1185 velocityjitter 1 1 1
\r
1186 velocitymultiplier -0.02
\r
1193 color 0xffdf72 0x811200
\r
1199 velocityjitter 32 32 32
\r
1200 velocitymultiplier -1.0
\r
1207 color 0x404040 0x808080
\r
1213 velocityjitter 16 16 16
\r
1219 // used nowhere in code
\r
1220 effect TR_KNIGHTSPIKE // used for MF_TRACER2
\r
1224 color 0x303030 0x000000
\r
1230 originjitter 2 2 2
\r
1231 velocityjitter 3 3 3
\r
1232 velocitymultiplier -0.02
\r
1235 effect TR_KNIGHTSPIKE // used for MF_TRACER2
\r
1237 color 0x666666 0x000000
\r
1244 effect TR_KNIGHTSPIKE // used for MF_TRACER2
\r
1249 color 0x404040 0x808080
\r
1255 velocityjitter 16 16 16
\r
1260 // used nowhere in code
\r
1261 effect grenade_explode
\r
1267 originjitter 23 23 23
\r
1269 lightradiusfade 750
\r
1272 effect grenade_explode
\r
1277 color 0x8f0d00 0xff5a00
\r
1284 originjitter 8 8 8
\r
1285 velocityjitter 512 512 512
\r
1287 effect grenade_explode
\r
1292 color 0xea691b 0xeed05a
\r
1299 originjitter 8 8 8
\r
1300 velocityjitter 912 912 912
\r
1302 effect grenade_explode
\r
1310 velocityjitter 444 444 444
\r
1312 color 0x000000 0x111111
\r
1314 // underwater bubbles
\r
1315 effect grenade_explode
\r
1320 color 0x404040 0x808080
\r
1325 liquidfriction 0.25
\r
1326 originjitter 16 16 16
\r
1327 velocityjitter 144 144 144
\r
1328 // bouncing sparks
\r
1329 effect grenade_explode
\r
1334 color 0xffa800 0xffedaf
\r
1341 liquidfriction 0.8
\r
1342 velocityoffset 0 0 80
\r
1343 originjitter 16 16 16
\r
1344 velocityjitter 224 224 324
\r
1348 // used nowhere in code
\r
1349 effect electric_muzzleflash
\r
1352 color 0x283880 0x283880 // 0x202020 0x404040
\r
1356 originjitter 1.5 1.5 1.5
\r
1357 velocityjitter 6 6 6
\r
1358 velocitymultiplier 0.01
\r
1360 lightradiusfade 2000
\r
1361 lightcolor 1.5 3 6
\r
1362 effect electric_muzzleflash
\r
1366 color 0xD9FDFF 0xD9FDFF
\r
1369 originjitter 1 1 1
\r
1370 velocityjitter 300 300 300
\r
1371 velocitymultiplier 0.5
\r
1377 // glowing vapor trail
\r
1378 // used nowhere in code
\r
1379 effect TR_VORETOURNAMENTPLASMA
\r
1382 color 0x283880 0x283880
\r
1386 //velocityjitter 16 16 16
\r
1389 lightcolor 1.5 3 6
\r
1390 velocitymultiplier -0.1
\r
1392 effect TR_VORETOURNAMENTPLASMA
\r
1397 color 0x629dff 0x0018ff
\r
1400 alpha 444 512 1866
\r
1402 velocityoffset 0 0 15
\r
1404 originjitter 1 1 1
\r
1405 velocityjitter 50 50 50
\r
1410 // used nowhere in code
\r
1411 effect electric_impact
\r
1417 originjitter 17 17 17
\r
1419 lightradiusfade 250
\r
1420 lightcolor 3.125 4.375 10
\r
1422 effect electric_impact
\r
1426 color 0x80C0FF 0x80C0FF
\r
1429 // cloud of bouncing sparks
\r
1430 effect electric_impact
\r
1434 color 0x629dff 0x0018ff
\r
1437 alpha 256 256 1024
\r
1441 originjitter 1 1 1
\r
1442 velocityjitter 512 512 512
\r
1443 // inner cloud of smoke
\r
1444 effect electric_impact
\r
1447 color 0x629dff 0x0018ff
\r
1453 originjitter 20 20 20
\r
1454 velocityjitter 320 320 320
\r
1457 // used nowhere in code
\r
1458 effect electric_ballexplode
\r
1464 originjitter 17 17 17
\r
1466 lightradiusfade 250
\r
1467 lightcolor 3.125 4.375 10
\r
1469 effect electric_ballexplode
\r
1473 color 0x80C0FF 0x80C0FF
\r
1476 // cloud of bouncing sparks
\r
1477 effect electric_ballexplode
\r
1481 color 0xFDFFD9 0xFDFFD9
\r
1483 alpha 256 256 1024
\r
1486 originjitter 1 1 1
\r
1487 velocityjitter 512 512 512
\r
1488 // inner cloud of smoke
\r
1489 effect electric_ballexplode
\r
1492 color 0x202020 0x404040
\r
1496 originjitter 20 20 20
\r
1497 velocityjitter 32 32 32
\r
1502 // used nowhere in code
\r
1503 effect electric_combo
\r
1509 originjitter 17 17 17
\r
1511 lightradiusfade 300
\r
1514 effect electric_combo
\r
1518 color 0x80C0FF 0x80C0FF
\r
1522 effect electric_combo
\r
1525 color 0x2030FF 0x80C0FF
\r
1531 //velocityoffset 0 0 120
\r
1532 velocityjitter 512 512 512
\r
1533 effect electric_combo
\r
1537 color 0xFDFFD9 0xFDFFD9
\r
1542 originjitter 1 1 1
\r
1543 velocityjitter 512 512 512
\r
1544 // inner cloud of smoke
\r
1545 effect electric_combo
\r
1548 color 0x202020 0x404040
\r
1552 originjitter 20 20 20
\r
1553 velocityjitter 32 32 32
\r
1557 // used nowhere in code
\r
1558 effect plasma_muzzleflash
\r
1561 color 0x202020 0x404040
\r
1565 originjitter 1.5 1.5 1.5
\r
1566 velocityjitter 6 6 6
\r
1567 velocitymultiplier 0.01
\r
1569 lightradiusfade 2000
\r
1570 lightcolor 1.6 0.2 2
\r
1571 effect plasma_muzzleflash
\r
1575 color 0xA080C0 0xA080C0
\r
1578 originjitter 1 1 1
\r
1579 velocityjitter 200 200 200
\r
1580 velocitymultiplier 0.3
\r
1585 // plasma impact effect
\r
1587 // used nowhere in code
\r
1588 effect plasma_impact
\r
1594 originjitter 12 12 12
\r
1596 //lightradiusfade 300
\r
1597 //lightcolor 3.2 0.4 4
\r
1598 // purple flare effect
\r
1599 effect plasma_impact
\r
1603 color 0x504060 0x504060
\r
1607 effect plasma_impact
\r
1611 color 0xA040C0 0xA040C0
\r
1614 alpha 256 256 1024
\r
1615 velocityjitter 256 256 256
\r
1617 effect plasma_impact
\r
1620 color 0xE070FF 0xE070FF
\r
1623 velocityjitter 8 8 8
\r
1625 effect plasma_impact
\r
1628 color 0xE070FF 0xE070FF
\r
1630 alpha 256 256 1024
\r
1631 velocityjitter 32 32 32
\r
1635 // used nowhere in code
\r
1636 effect lightning_muzzleflash
\r
1639 color 0x202020 0x404040
\r
1643 originjitter 4 4 4
\r
1644 velocityjitter 24 24 24
\r
1645 velocitymultiplier 0.02
\r
1647 lightradiusfade 200
\r
1648 lightcolor 2 2.5 3
\r
1649 effect lightning_muzzleflash
\r
1653 color 0xD9FDFF 0xD9FDFF
\r
1656 originjitter 1 1 1
\r
1657 velocityjitter 600 600 600
\r
1658 velocitymultiplier 0.5
\r
1663 //// lightning beam
\r
1664 //effect lightning_beam
\r
1668 //color 0xFFFFFF 0xFFFFFF
\r
1670 //alpha 128 128 192
\r
1671 // lightning beam: ring smoke
\r
1672 // used nowhere in code
\r
1673 effect lightning_beam
\r
1675 color 0x1680A0 0x1680A0
\r
1682 // lightning beam: drifting smoke
\r
1683 effect lightning_beam
\r
1685 color 0x5080A0 0x5080A0
\r
1691 velocityjitter 64 64 64
\r
1693 // lightning beam: bright core
\r
1694 effect lightning_beam
\r
1696 color 0x80CDFF 0x80CDFF
\r
1699 alpha 256 256 1280
\r
1702 effect lightning_beam
\r
1704 color 0x1680A0 0x1680A0
\r
1712 // lightning impact
\r
1714 // used nowhere in code
\r
1715 effect lightning_impact
\r
1721 originjitter 14 14 14
\r
1723 lightradiusfade 250
\r
1726 effect lightning_impact
\r
1736 effect lightning_impact
\r
1740 color 0x80C0FF 0x80C0FF
\r
1743 // small sparks which form a sphere as they slow down
\r
1744 //effect lightning_impact
\r
1747 //color 0x2030FF 0x80C0FF
\r
1749 //alpha 256 256 512
\r
1752 //liquidfriction 8
\r
1753 //velocityjitter 384 384 384
\r
1754 // small sparks which glow brightly but live briefly
\r
1755 effect lightning_impact
\r
1759 color 0xD9FDFF 0xD9FDFF
\r
1763 velocityjitter 600 600 600
\r
1764 velocitymultiplier 0.5
\r
1769 // used nowhere in code
\r
1770 effect small_rocket_muzzleflash
\r
1773 color 0x202020 0x404040
\r
1777 originjitter 1.5 1.5 1.5
\r
1778 velocityjitter 6 6 6
\r
1779 velocitymultiplier 0.01
\r
1781 lightradiusfade 2000
\r
1782 lightcolor 2 1.5 0.2
\r
1783 effect small_rocket_muzzleflash
\r
1787 color 0xFFFDD9 0xFFFDD9
\r
1790 originjitter 1 1 1
\r
1791 velocityjitter 300 300 300
\r
1792 velocitymultiplier 0.5
\r
1797 // used nowhere in code
\r
1798 effect small_rocket_bounce
\r
1801 color 0x202020 0x404040
\r
1805 originjitter 1.5 1.5 1.5
\r
1806 velocityjitter 6 6 6
\r
1807 velocitymultiplier 0.01
\r
1809 lightradiusfade 300
\r
1810 lightcolor 2 1.5 0.2
\r
1811 effect small_rocket_bounce
\r
1815 color 0xFFFDD9 0xFFFDD9
\r
1820 originjitter 1 1 1
\r
1821 velocityjitter 600 600 600
\r
1822 velocitymultiplier 0.5
\r
1828 // used nowhere in code
\r
1829 effect small_rocket_explode
\r
1835 originjitter 14 14 14
\r
1837 lightradiusfade 400
\r
1839 // fire effect which make bright dot inside
\r
1840 effect small_rocket_explode
\r
1845 color 0xffe955 0xff5a00
\r
1852 originjitter 8 8 8
\r
1853 velocityjitter 156 156 156
\r
1854 // fire effect which expands then slows
\r
1855 effect small_rocket_explode
\r
1860 color 0x8f0d00 0xff5a00
\r
1867 originjitter 8 8 8
\r
1868 velocityjitter 286 286 286
\r
1871 effect small_rocket_explode
\r
1879 velocityjitter 244 244 244
\r
1881 color 0x000000 0x111111
\r
1884 // underwater bubbles
\r
1885 effect small_rocket_explode
\r
1890 color 0x404040 0x808080
\r
1895 liquidfriction 0.25
\r
1896 originjitter 16 16 16
\r
1897 velocityjitter 96 96 96
\r
1898 // bouncing sparks
\r
1899 effect small_rocket_explode
\r
1903 color 0x903010 0xFFD030
\r
1910 liquidfriction 0.8
\r
1911 velocityoffset 0 0 80
\r
1912 velocityjitter 256 256 256
\r
1916 // used nowhere in code
\r
1917 effect rocketlauncher_muzzleflash
\r
1920 color 0x202020 0x404040
\r
1926 originjitter 1.5 1.5 1.5
\r
1927 velocityjitter 40 40 40
\r
1928 velocitymultiplier -0.13
\r
1930 //lightradiusfade 2000
\r
1931 //lightcolor 2 1.5 0.2
\r
1932 effect rocketlauncher_muzzleflash
\r
1936 color 0xFFFDD9 0xFFFDD9
\r
1939 originjitter 1 1 1
\r
1940 velocityjitter 300 300 300
\r
1941 velocitymultiplier 0.5
\r
1948 // used nowhere in code
\r
1952 color 0x000000 0x666666
\r
1961 originjitter 2 2 2
\r
1962 velocityjitter 3 3 3
\r
1963 velocitymultiplier -0.02
\r
1970 color 0xffdf72 0x811200
\r
1976 velocityjitter 32 32 32
\r
1977 velocitymultiplier -1.5
\r
1984 color 0x404040 0x808080
\r
1990 velocityjitter 16 16 16
\r
1996 color 0xFFFDD9 0xFFFDD9
\r
1998 alpha 444 512 1866
\r
2001 //velocityoffset 0 0 15
\r
2003 originjitter 1 1 1
\r
2004 velocityjitter 100 100 100
\r
2005 velocitymultiplier -0.31
\r
2007 // rocket explosion
\r
2008 effect rocket_explode
\r
2014 originjitter 26 26 26
\r
2016 lightradiusfade 400
\r
2018 // fire effect which expands then slows
\r
2019 effect rocket_explode
\r
2024 color 0xe03f00 0x5e0000
\r
2031 originjitter 8 8 8
\r
2032 velocityjitter 256 256 256
\r
2033 // fire effect which make brigt dot inside
\r
2034 effect rocket_explode
\r
2039 color 0xe03f00 0xffdf92
\r
2046 originjitter 8 8 8
\r
2047 velocityjitter 256 256 256
\r
2049 effect rocket_explode
\r
2057 velocityjitter 256 256 256
\r
2059 color 0x000000 0x111111
\r
2061 // underwater bubbles
\r
2062 effect rocket_explode
\r
2067 color 0x404040 0x808080
\r
2072 liquidfriction 0.25
\r
2073 originjitter 16 16 16
\r
2074 velocityjitter 96 96 96
\r
2075 // bouncing sparks
\r
2076 effect rocket_explode
\r
2080 color 0x903010 0xFFD030
\r
2087 liquidfriction 0.8
\r
2088 velocityoffset 0 0 80
\r
2089 velocityjitter 256 256 256
\r
2093 // used in qcsrc/server/g_grabber.qc: pointparticles(particleeffectnum("grabber_muzzleflash"), org, '0 0 0', 1)
\r
2094 effect grabber_muzzleflash
\r
2096 lightradiusfade 600
\r
2097 lightcolor 0 0.8 1
\r
2098 effect grabber_muzzleflash
\r
2102 color 0xD9FDFF 0xD9FDFF
\r
2105 originjitter 1 1 1
\r
2106 velocityjitter 300 300 300
\r
2107 velocitymultiplier 0.5
\r
2109 effect grabber_muzzleflash
\r
2117 color 0x000000 0x44ccff
\r
2118 originjitter 5 5 5
\r
2120 // used in qcsrc/server/g_grabber.qc: pointparticles(particleeffectnum("grabber_impact"), self.origin, '0 0 0', 1)
\r
2122 effect grabber_impact
\r
2128 originjitter 14 14 14
\r
2130 lightradiusfade 480
\r
2132 rotate -180 180 0 0
\r
2133 // rotating something
\r
2134 effect grabber_impact
\r
2138 color 0x1680A0 0x1680A0
\r
2142 rotate 90 -90 250 -250
\r
2144 effect grabber_impact
\r
2148 color 0x1680A0 0x1680A0
\r
2153 effect grabber_impact
\r
2157 color 0x1680A0 0x1680A0
\r
2162 effect grabber_impact
\r
2166 color 0x80C0FF 0x80C0FF
\r
2169 // small sparks which form a sphere as they slow down
\r
2170 //effect grabber_impact
\r
2173 //color 0x2030FF 0x80C0FF
\r
2175 //alpha 256 256 512
\r
2178 //liquidfriction 8
\r
2179 //velocityjitter 384 384 384
\r
2180 // small sparks which glow brightly but live briefly
\r
2181 effect grabber_impact
\r
2185 color 0xD9FDFF 0xD9FDFF
\r
2190 velocityjitter 600 600 600
\r
2191 velocitymultiplier 0.5
\r
2193 // small sparks that live longer
\r
2194 effect grabber_impact
\r
2198 color 0xD9FDFF 0xD9FDFF
\r
2203 velocityjitter 300 300 600
\r
2204 velocitymultiplier 2.5
\r
2208 // used in qcsrc/server/w_grabber.qc: pointparticles(particleeffectnum("grabber_impact2"), trace_endpos, '0 0 0', 1);
\r
2210 effect grabber_impact2
\r
2216 originjitter 14 14 14
\r
2218 lightradiusfade 240
\r
2220 rotate -180 180 0 0
\r
2221 // rotating something
\r
2222 effect grabber_impact2
\r
2226 color 0x1680A0 0x1680A0
\r
2230 rotate 180 -180 500 -500
\r
2232 effect grabber_impact2
\r
2236 color 0x1680A0 0x1680A0
\r
2241 effect grabber_impact2
\r
2245 color 0x1680A0 0x1680A0
\r
2250 effect grabber_impact2
\r
2254 color 0x80C0FF 0x80C0FF
\r
2257 // small sparks which form a sphere as they slow down
\r
2258 //effect grabber_impact2
\r
2261 //color 0x2030FF 0x80C0FF
\r
2263 //alpha 256 256 512
\r
2266 //liquidfriction 8
\r
2267 //velocityjitter 384 384 384
\r
2268 // small sparks which glow brightly but live briefly
\r
2269 effect grabber_impact2
\r
2273 color 0xD9FDFF 0xD9FDFF
\r
2278 velocityjitter 600 600 600
\r
2279 velocitymultiplier 0.5
\r
2281 // small sparks that live longer
\r
2282 effect grabber_impact2
\r
2286 color 0xD9FDFF 0xD9FDFF
\r
2291 velocityjitter 300 300 600
\r
2292 velocitymultiplier 2.5
\r
2296 // used in qcsrc/server/cl_weaponsystem.qc: pointparticles(particleeffectnum("grabber_reload"), org, '0 0 0', 1);
\r
2297 effect grabber_reload
\r
2303 color 0xFF9900 0x994400
\r
2307 velocityjitter 128 128 32
\r
2308 velocitymultiplier 5
\r
2309 color 0xFF9900 0x994400
\r
2312 effect grabber_reload
\r
2318 color 0xFF9900 0x994400
\r
2319 originjitter 4 4 4
\r
2323 // used nowhere in code
\r
2324 effect lightning242_misc_laser_beam
\r
2330 color 0xff0000 0xff0000
\r
2333 // used nowhere in code
\r
2334 effect lightning242_misc_laser_beam_end
\r
2337 color 0x8f4333 0xfff31b
\r
2342 velocityjitter 64 64 64
\r
2343 velocitymultiplier 100
\r
2347 // used nowhere in code
\r
2348 effect lightning242_misc_laser_beam_fast
\r
2354 color 0xff0000 0xff0000
\r
2357 // used nowhere in code
\r
2358 effect lightning242_misc_laser_beam_fast_end
\r
2361 color 0x8f4333 0xfff31b
\r
2366 velocityjitter 64 64 64
\r
2367 velocitymultiplier 100
\r
2369 // additional laser colors (mike)
\r
2370 // used nowhere in code
\r
2371 effect lightning242_misc_laser_green_beam
\r
2377 color 0x00ff00 0x00ff00
\r
2380 // used nowhere in code
\r
2381 effect lightning242_misc_laser_green_beam_end
\r
2384 color 0x8f4333 0xfff31b
\r
2389 velocityjitter 64 64 64
\r
2390 velocitymultiplier 100
\r
2392 // used nowhere in code
\r
2393 effect lightning242_misc_laser_blue_beam
\r
2399 color 0x0000ff 0x0000ff
\r
2402 // used nowhere in code
\r
2403 effect lightning242_misc_laser_blue_beam_end
\r
2406 color 0x8f4333 0xfff31b
\r
2411 velocityjitter 64 64 64
\r
2412 velocitymultiplier 100
\r
2414 // used nowhere in code
\r
2415 effect lightning242_misc_laser_yellow_beam
\r
2421 color 0xffff00 0xffff00
\r
2424 // used nowhere in code
\r
2425 effect lightning242_misc_laser_yellow_beam_end
\r
2428 color 0x8f4333 0xfff31b
\r
2433 velocityjitter 64 64 64
\r
2434 velocitymultiplier 100
\r
2436 // used nowhere in code
\r
2437 effect lightning242_misc_laser_cyan_beam
\r
2443 color 0x00ffff 0x00ffff
\r
2446 // used nowhere in code
\r
2447 effect lightning242_misc_laser_cyan_beam_end
\r
2450 color 0x8f4333 0xfff31b
\r
2455 velocityjitter 64 64 64
\r
2456 velocitymultiplier 100
\r
2458 // used nowhere in code
\r
2459 effect lightning242_misc_laser_magenta_beam
\r
2465 color 0xff00ff 0xff00ff
\r
2468 // used nowhere in code
\r
2469 effect lightning242_misc_laser_magenta_beam_end
\r
2472 color 0x8f4333 0xfff31b
\r
2477 velocityjitter 64 64 64
\r
2478 velocitymultiplier 100
\r
2480 // used nowhere in code
\r
2481 effect lightning242_misc_laser_white_beam
\r
2487 color 0xffffff 0xffffff
\r
2490 // used nowhere in code
\r
2491 effect lightning242_misc_laser_white_beam_end
\r
2494 color 0x8f4333 0xfff31b
\r
2499 velocityjitter 64 64 64
\r
2500 velocitymultiplier 100
\r
2502 // used nowhere in code
\r
2503 effect lightning242_misc_laser_black_beam
\r
2509 color 0x000000 0x000000
\r
2512 // used nowhere in code
\r
2513 effect lightning242_misc_laser_black_beam_end
\r
2516 color 0x8f4333 0xfff31b
\r
2521 velocityjitter 64 64 64
\r
2522 velocitymultiplier 100
\r
2524 // used nowhere in code
\r
2525 effect lightning242_misc_laser_orange_beam
\r
2531 color 0xff6600 0xff6600
\r
2534 // used nowhere in code
\r
2535 effect lightning242_misc_laser_orange_beam_end
\r
2538 color 0x8f4333 0xfff31b
\r
2543 velocityjitter 64 64 64
\r
2544 velocitymultiplier 100
\r
2549 // bigger plasma impact effect
\r
2551 // used nowhere in code
\r
2552 effect plasma_impactbig
\r
2558 originjitter 12 12 12
\r
2560 //lightradiusfade 800
\r
2561 //lightcolor 3.2 0.4 4
\r
2562 // purple flare effect
\r
2563 effect plasma_impactbig
\r
2567 color 0x504060 0x504060
\r
2571 effect plasma_impactbig
\r
2575 color 0xA040C0 0xA040C0
\r
2578 alpha 256 256 1024
\r
2579 velocityjitter 512 512 512
\r
2581 effect plasma_impactbig
\r
2584 color 0xE070FF 0xE070FF
\r
2587 velocityjitter 32 32 32
\r
2589 effect plasma_impactbig
\r
2592 color 0xE070FF 0xE070FF
\r
2594 alpha 256 256 1024
\r
2595 velocityjitter 256 256 256
\r
2597 // Zero-violence effects
\r
2599 // impact effect indicating damage
\r
2600 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
\r
2605 color 0x00FFFF 0xFF00FF
\r
2613 velocityjitter 256 256 256
\r
2618 color 0xFF00FF 0xFFFF00
\r
2626 velocityjitter 256 256 256
\r
2631 color 0xFFFF00 0x00FFFF
\r
2639 velocityjitter 256 256 256
\r
2641 // effect for removing player model
\r
2643 // NOTE: maintained by div0, make your own new effect instead of changing this one without asking!
\r
2645 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
\r
2646 effect damage_dissolve
\r
2650 color 0x00FFFF 0xFF00FF
\r
2658 velocityjitter 512 512 512
\r
2659 effect damage_dissolve
\r
2663 color 0xFF00FF 0xFFFF00
\r
2671 velocityjitter 512 512 512
\r
2672 effect damage_dissolve
\r
2676 color 0xFFFF00 0x00FFFF
\r
2684 velocityjitter 512 512 512
\r
2687 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
\r
2688 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
\r
2689 effect laser_deadly
\r
2695 originjitter 6 6 6
\r
2696 // dust/smoke drifting away from the impact
\r
2697 effect laser_deadly
\r
2698 count 0.05 // 50 per second
\r
2701 color 0xFFFFFF 0xFFFFFF
\r
2704 originjitter 1 1 1
\r
2707 velocityjitter 15 15 15
\r
2709 velocitymultiplier 20
\r
2711 effect laser_deadly
\r
2713 count 0.05 // 50 per second
\r
2716 color 0xFDFFD9 0xFDFFD9
\r
2722 originjitter 1 1 1
\r
2723 velocityjitter 100 100 100
\r
2724 velocitymultiplier 100
\r
2729 // used nowhere in code
\r
2730 effect torch_small
\r
2738 color 0x8f0d00 0xff5a00
\r
2741 originjitter 5 5 5
\r
2742 velocityjitter 1 1 50
\r
2744 effect torch_small
\r
2751 color 0x000000 0x111111
\r
2753 originjitter 3 3 3
\r
2754 velocityjitter 11 11 50
\r
2758 // used nowhere in code
\r
2769 originjitter 5 5 5
\r
2770 velocityjitter 81 81 150
\r
2771 color 0x7cbaff 0xcfd1ff
\r
2772 velocitymultiplier 2
\r
2775 // used nowhere in code
\r
2776 effect bomb_explode
\r
2780 color 0x807aff 0x4463d5
\r
2786 originjitter 10 10 10
\r
2787 velocityjitter 550 550 550
\r
2788 //velocitymultiplier -20
\r
2790 // decal in the air
\r
2791 effect bomb_explode
\r
2795 color 0x807aff 0x4463d5
\r
2799 originoffset 0 0 6
\r
2800 // decal on the ground
\r
2801 effect bomb_explode
\r
2807 originjitter 6 6 6
\r
2809 effect bomb_explode
\r
2813 color 0x807aff 0x4463d5
\r
2819 originjitter 1 1 1
\r
2820 velocityjitter 1900 1900 1300
\r
2821 velocitymultiplier 0.5
\r
2826 effect EF_MGTURRETTRAIL
\r
2830 color 0xd0d0a0 0xffffff
\r
2837 effect EF_MGTURRETTRAIL
\r
2842 color 0x404040 0x808080
\r
2848 velocityjitter 16 16 16
\r
2852 // used nowhere in code
\r
2861 color 0x8f0d00 0xff5a00
\r
2864 originjitter 33 33 33
\r
2865 velocityjitter 22 22 50
\r
2874 color 0x000000 0x111111
\r
2876 originjitter 44 44 44
\r
2877 velocityjitter 11 11 50
\r
2882 // used nowhere in code
\r
2890 color 0xff0000 0xdc7171
\r
2892 originjitter 2 2 0
\r
2893 velocityjitter 15 15 30
\r
2898 // used nowhere in code
\r
2906 color 0x0000ff 0x7194dc
\r
2908 originjitter 2 2 0
\r
2909 velocityjitter 15 15 30
\r
2914 // used in qcsrc/server/ctf.qc: pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
\r
2924 color 0x111111 0x979797
\r
2925 //originjitter 2 2 0
\r
2926 velocityjitter 190 190 50
\r
2932 // used nowhere in code
\r
2933 effect smoke_large
\r
2942 color 0x9e895f 0xffd39b
\r
2943 //originjitter 2 2 0
\r
2944 velocityjitter 390 390 390
\r
2949 // used nowhere in code
\r
2954 color 0xFFFDD9 0xFFFDD9
\r
2959 originjitter 1 1 1
\r
2960 velocityjitter 300 300 200
\r
2961 velocitymultiplier 1.5
\r
2965 // used nowhere in code
\r
2966 effect electricity_sparks
\r
2970 color 0x807aff 0x4463d5
\r
2975 originjitter 1 1 1
\r
2976 velocityjitter 300 300 300
\r
2977 velocitymultiplier 0.5
\r
2980 //steam, it needs direction
\r
2981 // used nowhere in code
\r
2989 velocitymultiplier 14
\r
2992 color 0xfffbdf 0xffffff
\r
2993 //originjitter 2 2 0
\r
2994 velocityjitter 19 19 19
\r
2999 // used nowhere in code
\r
3004 color 0x292929 0x000000
\r
3010 originjitter 10 10 10
\r
3011 velocityjitter 5 5 20
\r
3012 //velocitymultiplier -20
\r
3015 //golden dust (create it once per second to cover large area in small yellow particles)
\r
3016 // used nowhere in code
\r
3021 color 0xff9600 0xffefb8
\r
3027 originjitter 500 500 500
\r
3028 velocityjitter 0.1 0.1 0.1
\r
3029 //velocitymultiplier -20
\r
3030 //airfriction -0.1
\r
3032 // used nowhere in code
\r
3037 color 0xff0000 0xff0000
\r
3039 sizeincrease -0.05
\r
3043 originjitter 5 5 100
\r
3044 velocityjitter 50 50 0
\r
3045 //velocitymultiplier 20
\r
3048 // used nowhere in code
\r
3049 effect armorrepair_fx
\r
3053 color 0x00ff00 0x00ff00
\r
3055 sizeincrease -0.05
\r
3059 originjitter 5 5 50
\r
3060 velocityjitter 50 50 0
\r
3061 //velocitymultiplier 20
\r
3064 // used nowhere in code
\r
3065 effect ammoregen_fx
\r
3069 color 0x0000ff 0x0000ff
\r
3071 sizeincrease -0.05
\r
3075 originjitter 5 5 50
\r
3076 velocityjitter 50 50 0
\r
3077 //velocitymultiplier 20
\r
3080 // red-yellow flame like fx
\r
3081 // used nowhere in code
\r
3086 color 0xff0000 0xff7800
\r
3091 originjitter 5 5 5
\r
3092 velocityjitter 25 25 25
\r
3095 // pieces of glass or ice falling on the floor
\r
3096 // used nowhere in code
\r
3101 color 0xffffff 0xb2d3e6
\r
3108 originjitter 30 30 30
\r
3109 velocityjitter 100 100 100
\r
3112 // cover small area in poison gas, spawn it once per second
\r
3113 // used nowhere in code
\r
3114 effect poisonfield
\r
3118 color 0x00ff00 0x7db843
\r
3124 originjitter 333 333 50
\r
3125 velocityjitter 5 5 5
\r
3128 // cover small area in icy mist, spawn it once per second
\r
3129 // used nowhere in code
\r
3134 color 0x008aff 0x75e7ff
\r
3140 originjitter 333 333 0
\r
3141 velocityjitter 5 5 30
\r
3149 color 0x008aff 0x75e7ff
\r
3152 originjitter 333 333 0
\r
3155 // cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit )
\r
3156 // flames that go up
\r
3157 // used nowhere in code
\r
3162 color 0x8f0d00 0xff5a00
\r
3168 originjitter 180 180 0
\r
3169 velocityjitter 5 5 30
\r
3171 //flames that stay on the ground
\r
3176 color 0x8f0d00 0xff5a00
\r
3180 originjitter 180 180 0
\r
3188 color 0x000000 0x111111
\r
3191 originjitter 180 180 0
\r
3193 //flamethrower, spawn it as fast as you can 20 times per second or more, it needs direction
\r
3195 // used nowhere in code
\r
3196 effect flamethrower
\r
3200 color 0x8f0d00 0xff5a00
\r
3206 velocityjitter 40 40 11
\r
3207 velocitymultiplier 30
\r
3210 effect flamethrower
\r
3214 color 0x8f0d00 0xff5a00
\r
3220 velocityjitter 40 40 40
\r
3221 velocitymultiplier 20
\r
3223 // very slow and small fire
\r
3224 effect flamethrower
\r
3228 color 0x8f0d00 0xff5a00
\r
3234 velocityjitter 30 30 30
\r
3235 velocitymultiplier 10
\r
3238 effect flamethrower
\r
3242 color 0x8f0d00 0xff5a00
\r
3248 velocityjitter 10 10 10
\r
3249 velocitymultiplier 15
\r
3252 effect flamethrower
\r
3258 color 0x000000 0x111111
\r
3261 originjitter 10 10 10
\r
3262 velocitymultiplier 20
\r
3263 velocityoffset 0 0 10
\r
3267 // glowing vapor trail
\r
3268 // used nowhere in code
\r
3269 effect TR_WIZSPIKE
\r
3272 color 0x404040 0x404040
\r
3276 //velocityjitter 16 16 16
\r
3279 lightcolor 1.5 3 6
\r
3280 velocitymultiplier -0.1
\r
3282 effect TR_WIZSPIKE
\r
3287 color 0x404040 0x404040
\r
3290 alpha 444 512 1866
\r
3292 velocityoffset 0 0 15
\r
3294 originjitter 1 1 1
\r
3295 velocityjitter 50 50 50
\r
3298 // glowing vapor trail
\r
3299 // used nowhere in code
\r
3300 effect TR_VORESPIKE
\r
3303 color 0x804000 0x804000
\r
3307 //velocityjitter 16 16 16
\r
3310 lightcolor 1.5 3 6
\r
3311 velocitymultiplier -0.1
\r
3313 effect TR_VORESPIKE
\r
3318 color 0xff8000 0xff8000
\r
3321 alpha 444 512 1866
\r
3323 velocityoffset 0 0 15
\r
3325 originjitter 1 1 1
\r
3326 velocityjitter 50 50 50
\r
3328 // used nowhere in code
\r
3329 effect flac_explode
\r
3335 originjitter 40 40 40
\r
3337 lightradiusfade 400
\r
3339 // fire effect which make bright dot inside
\r
3340 effect flac_explode
\r
3345 color 0xffe955 0xff5a00
\r
3352 originjitter 8 8 8
\r
3353 velocityjitter 156 156 156
\r
3354 // fire effect which expands then slows
\r
3355 effect flac_explode
\r
3360 color 0x8f0d00 0xff5a00
\r
3367 originjitter 8 8 8
\r
3368 velocityjitter 256 256 256
\r
3371 effect flac_explode
\r
3379 velocityjitter 244 244 244
\r
3381 color 0x000000 0x111111
\r
3384 // underwater bubbles
\r
3385 effect flac_explode
\r
3390 color 0x404040 0x808080
\r
3395 liquidfriction 0.25
\r
3396 originjitter 16 16 16
\r
3397 velocityjitter 96 96 96
\r
3398 // bouncing sparks
\r
3399 effect flac_explode
\r
3403 color 0x903010 0xFFD030
\r
3410 liquidfriction 0.8
\r
3411 velocityoffset 0 0 80
\r
3412 velocityjitter 256 256 256
\r
3415 // bullet trail (somewhat like a tracer)
\r
3416 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
\r
3417 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
\r
3421 color 0x800000 0xFF8020
\r
3422 alpha 256 256 2560
\r
3425 velocitymultiplier 0.7
\r
3427 // smoke emitter for small pipes
\r
3428 // used nowhere in code
\r
3429 effect smoking_smallemitter
\r
3433 color 0x292929 0x000000
\r
3439 originjitter 10 10 10
\r
3440 velocityjitter 5 5 20
\r
3441 //velocitymultiplier -20
\r
3446 // used nowhere in code
\r
3447 effect TR_plasmaPLASMA
\r
3450 color 0x5522aa 0x6622ff
\r
3454 alpha 256 256 1024
\r
3455 velocityjitter 8 8 8
\r
3458 //lightcolor 1 0 1
\r
3459 velocitymultiplier -0.01
\r
3460 // plasma main trail
\r
3461 effect TR_plasmaPLASMA
\r
3464 color 0x5522aa 0x6622ff
\r
3468 alpha 256 256 2600
\r
3469 velocityjitter 2 2 2
\r
3470 velocitymultiplier 0.01
\r
3472 effect cherryblossom
\r
3475 color 0xb123ff 0xb183ff
\r
3482 originjitter 16 16 16
\r
3483 velocityjitter 32 32 0
\r
3488 effect alien_blood
\r
3494 color 0xDC9BCD 0xDC9BCD
\r
3498 velocityjitter 64 64 64
\r
3499 velocitymultiplier 5
\r
3500 staincolor 0x808080 0x808080
\r
3503 effect alien_blood
\r
3509 color 0x000000 0x204010
\r
3510 originjitter 11 11 11
\r
3512 effect robot_blood
\r
3518 color 0xC0D890 0xC0D890
\r
3522 velocityjitter 64 64 64
\r
3523 velocitymultiplier 5
\r
3524 staincolor 0x808080 0x808080
\r
3527 effect robot_blood
\r
3533 color 0x000000 0x301860
\r
3534 originjitter 11 11 11
\r
3537 effect alien_TR_BLOOD
\r
3540 color 0xC080B0 0xC080B0
\r
3547 velocityjitter 64 64 64
\r
3548 velocitymultiplier 0.5
\r
3549 staincolor 0x808080 0x808080
\r
3552 effect robot_TR_BLOOD
\r
3555 color 0xC0D890 0xC0D890
\r
3562 velocityjitter 64 64 64
\r
3563 velocitymultiplier 0.5
\r
3564 staincolor 0x808080 0x808080
\r
3567 effect alien_TR_SLIGHTBLOOD
\r
3570 color 0xC080B0 0xC080B0
\r
3577 velocityjitter 64 64 64
\r
3578 velocitymultiplier 0.5
\r
3579 staincolor 0x808080 0x808080
\r
3582 effect robot_TR_SLIGHTBLOOD
\r
3585 color 0xC0D890 0xC0D890
\r
3592 velocityjitter 64 64 64
\r
3593 velocitymultiplier 0.5
\r
3594 staincolor 0x808080 0x808080
\r
3597 // flare particle and light
\r
3598 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1)
\r
3599 effect item_pickup
\r
3602 color 0xF263EA 0xC5B0C4
\r
3605 // cloud of particles which expand rapidly and then slow to form a ball
\r
3606 effect item_pickup
\r
3610 color 0xF263EA 0xC5B0C4
\r
3612 alpha 256 256 1280
\r
3613 //originjitter 24 24 24
\r
3614 velocityjitter 256 256 256
\r
3616 effect bloodshower
\r
3621 color 0xA8FFFF 0xA8FFFFF
\r
3626 velocityjitter 64 64 64
\r
3627 velocitymultiplier 1
\r
3628 staincolor 0x808080 0x808080
\r
3631 effect alien_bloodshower
\r
3636 color 0xC080B0 0xC080B0
\r
3641 velocityjitter 64 64 64
\r
3642 velocitymultiplier 1
\r
3643 staincolor 0x808080 0x808080
\r
3646 effect robot_bloodshower
\r
3651 color 0xC0D890 0xC0D890
\r
3656 velocityjitter 64 64 64
\r
3657 velocitymultiplier 1
\r
3658 staincolor 0x808080 0x808080
\r
3662 //red_ground_quake
\r
3664 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1);
\r
3665 effect red_ground_quake
\r
3675 color 0x111111 0xbbbbbb
\r
3676 //originjitter 2 2 0
\r
3677 velocityjitter 190 190 50
\r
3680 effect red_ground_quake
\r
3690 color 0x111111 0x979797
\r
3691 //originjitter 2 2 0
\r
3692 velocityjitter 190 190 50
\r
3695 effect red_ground_quake
\r
3704 color 0x9E6A64 0x91302D
\r
3707 originjitter 33 33 33
\r
3708 velocityjitter 22 22 50
\r
3710 effect red_ground_quake
\r
3718 color 0x000000 0xffffff
\r
3720 originjitter 44 44 44
\r
3721 velocityjitter 11 11 50
\r
3724 //blue_ground_quake
\r
3726 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1);
\r
3727 effect blue_ground_quake
\r
3737 color 0x111111 0xbbbbbb
\r
3738 //originjitter 2 2 0
\r
3739 velocityjitter 190 190 50
\r
3742 effect blue_ground_quake
\r
3752 color 0x111111 0x979797
\r
3753 //originjitter 2 2 0
\r
3754 velocityjitter 190 190 50
\r
3757 effect blue_ground_quake
\r
3766 color 0x64679E 0x2D4C91
\r
3769 originjitter 33 33 33
\r
3770 velocityjitter 22 22 50
\r
3772 effect blue_ground_quake
\r
3780 color 0x000000 0xffffff
\r
3782 originjitter 44 44 44
\r
3783 velocityjitter 11 11 50
\r
3788 // cl_gentle impact effect indicating damage
\r
3789 // maintained by morphed
\r
3790 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
\r
3791 effect morphed_damage_hit
\r
3795 color 0xffffff 0x9271fb
\r
3802 velocityjitter 356 356 456
\r
3804 effect morphed_damage_hit
\r
3808 color 0xffffff 0x9271fb
\r
3814 originjitter 10 10 10
\r
3817 // effect for removing player model
\r
3820 // cl_gentle deathfx
\r
3821 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
\r
3822 effect morphed_damage_dissolve
\r
3826 color 0xffffff 0x9271fb
\r
3833 velocityjitter 256 256 512
\r
3835 effect morphed_damage_dissolve
\r
3839 color 0x7bdbff 0xbed2ff
\r
3846 velocityjitter 256 256 512
\r
3848 effect morphed_damage_dissolve
\r
3852 color 0xffffff 0x9271fb
\r
3858 originjitter 32 32 96
\r
3861 effect morphed_damage_dissolve
\r
3865 color 0xffffff 0x9271fb
\r
3873 velocityjitter 400 400 0
\r
3875 // Team / hit minsta effects
\r
3876 effect TE_TEI_G3RED
\r
3880 color 0xFF0000 0xFF0000
\r
3884 effect TE_TEI_G3RED
\r
3887 color 0x200000 0x400000
\r
3893 //liquidfriction -4
\r
3894 velocityjitter 3 3 3
\r
3897 effect TE_TEI_G3RED_HIT
\r
3901 color 0xFF0000 0xFF0000
\r
3905 effect TE_TEI_G3RED_HIT
\r
3908 color 0xFFFFFF 0xFF0011
\r
3913 //liquidfriction -4
\r
3914 velocityjitter 2 2 2
\r
3917 effect TE_TEI_G3RED_HIT
\r
3920 color 0xFF0000 0xFF0011
\r
3925 //liquidfriction -4
\r
3928 effect TE_TEI_G3BLUE
\r
3932 color 0x0000FF 0x1100FF
\r
3936 effect TE_TEI_G3BLUE
\r
3939 color 0x000020 0x000040
\r
3945 //liquidfriction -4
\r
3946 velocityjitter 3 3 3
\r
3949 effect TE_TEI_G3BLUE_HIT
\r
3953 color 0x0000FF 0x1100FF
\r
3957 effect TE_TEI_G3BLUE_HIT
\r
3960 color 0xFFFFFF 0x100FF
\r
3965 //liquidfriction -4
\r
3966 velocityjitter 2 2 2
\r
3969 effect TE_TEI_G3BLUE_HIT
\r
3972 color 0x0000FF 0x1100FF
\r
3977 //liquidfriction -4
\r
3981 effect TE_TEI_G3YELLOW
\r
3985 color 0xffff00 0xffff11
\r
3988 effect TE_TEI_G3YELLOW
\r
3991 color 0x202000 0x404000
\r
3997 velocityjitter 3 3 3
\r
4000 effect TE_TEI_G3YELLOW_HIT
\r
4004 color 0xffff00 0xffff11
\r
4007 effect TE_TEI_G3YELLOW_HIT
\r
4010 color 0xFFFFFF 0xffff10
\r
4015 velocityjitter 2 2 2
\r
4018 effect TE_TEI_G3YELLOW_HIT
\r
4021 color 0xffff00 0xffff11
\r
4026 //liquidfriction -4
\r
4031 effect TE_TEI_G3PINK
\r
4035 color 0xFF00FF 0xFF11FF
\r
4039 effect TE_TEI_G3PINK
\r
4042 color 0x200020 0x400040
\r
4048 //liquidfriction -4
\r
4049 velocityjitter 3 3 3
\r
4052 effect TE_TEI_G3PINK_HIT
\r
4056 color 0xFF00FF 0xFF11FF
\r
4060 effect TE_TEI_G3PINK_HIT
\r
4063 color 0xFFFFFF 0xFF10FF
\r
4068 //liquidfriction -4
\r
4069 velocityjitter 2 2 2
\r
4072 effect TE_TEI_G3PINK_HIT
\r
4075 color 0xFF00FF 0xFF11FF
\r
4080 //liquidfriction -4
\r
4086 // cl_gentle impact effect indicating damage
\r
4087 // maintained by particlegibs
\r
4088 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
\r
4090 effect particlegibs_damage_hit
\r
4095 color 0xA8FFFF 0xA8FFFFF
\r
4101 velocityjitter 156 156 212
\r
4102 staincolor 0x808080 0x808080
\r
4105 effect particlegibs_damage_hit
\r
4110 color 0xA8FFFF 0xA8FFFFF
\r
4117 velocityjitter 6 6 30
\r
4118 velocitymultiplier -1
\r
4119 staincolor 0x808080 0x808080
\r
4122 effect particlegibs_damage_hit
\r
4127 color 0xA8FFFF 0xA8FFFFF
\r
4134 velocityjitter 26 26 112
\r
4135 originjitter 3 3 3
\r
4136 velocitymultiplier 2
\r
4137 staincolor 0x808080 0x808080
\r
4140 // effect for removing player model
\r
4143 // cl_gentle deathfx
\r
4144 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
\r
4145 // small core blood no decals
\r
4146 effect particlegibs_damage_dissolve
\r
4151 color 0x00ffff 0x82ffff
\r
4156 originjitter 10 10 25
\r
4157 velocityjitter 256 256 312
\r
4158 staincolor 0x808080 0x808080
\r
4161 effect particlegibs_damage_dissolve
\r
4166 color 0xA8FFFF 0xA8FFFFF
\r
4172 originjitter 10 10 25
\r
4173 velocityjitter 356 356 412
\r
4174 staincolor 0x808080 0x808080
\r
4177 effect particlegibs_damage_dissolve
\r
4182 color 0xA8FFFF 0xA8FFFFF
\r
4189 velocityjitter 56 56 212
\r
4190 originjitter 5 5 10
\r
4191 velocitymultiplier -0.3
\r
4192 staincolor 0x808080 0x808080
\r
4195 effect particlegibs_damage_dissolve
\r
4200 color 0xA8FFFF 0xA8FFFFF
\r
4207 velocityjitter 56 56 212
\r
4208 originjitter 5 5 10
\r
4209 velocitymultiplier 0.5
\r
4210 staincolor 0x808080 0x808080
\r
4213 effect particlegibs_damage_dissolve
\r
4218 color 0xA8FFFF 0xA8FFFFF
\r
4224 originjitter 10 10 25
\r
4225 velocityjitter 656 656 912
\r
4226 staincolor 0x808080 0x808080
\r
4229 // fire effect which expands then slows
\r
4230 effect onslaught_generator_gib_explode
\r
4235 color 0x8f0d00 0xff5a00
\r
4242 originjitter 8 8 8
\r
4243 velocityjitter 286 286 286
\r
4246 effect onslaught_generator_gib_explode
\r
4255 velocityjitter 244 244 244
\r
4257 color 0x000000 0x111111
\r
4260 // underwater bubbles
\r
4261 effect onslaught_generator_gib_explode
\r
4266 color 0x404040 0x808080
\r
4271 liquidfriction 0.25
\r
4272 originjitter 16 16 16
\r
4273 velocityjitter 96 96 96
\r
4275 // fire effect which expands then slows
\r
4276 effect onslaught_generator_gib_flame
\r
4281 color 0x8f0d00 0xff5a00
\r
4288 originjitter 3 3 3
\r
4289 velocityjitter 86 86 86
\r
4291 effect onslaught_generator_gib_flame
\r
4300 velocityjitter 44 44 44
\r
4302 color 0x000000 0x111111
\r
4305 // underwater bubbles
\r
4306 effect onslaught_generator_gib_flame
\r
4311 color 0x404040 0x808080
\r
4316 liquidfriction 0.25
\r
4317 originjitter 16 16 16
\r
4318 velocityjitter 96 96 96
\r
4321 // used nowhere in code
\r
4327 color 0x8f0d00 0xff5a00
\r
4333 velocityjitter 10 10 2
\r
4341 color 0x8f0d00 0xff5a00
\r
4347 velocityjitter 10 10 10
\r
4349 // very slow and small fire
\r
4355 color 0x8f0d00 0xff5a00
\r
4361 velocityjitter 8 8 8
\r
4369 color 0x8f0d00 0xff5a00
\r
4375 velocityjitter 3 3 3
\r
4385 color 0x000000 0x111111
\r
4388 originjitter 2 2 2
\r
4389 velocityoffset 0 0 3
\r
4397 color 0x8f0d00 0xff5a00
\r
4403 velocityjitter 0 0 0
\r
4409 lightradiusfade 50000
\r
4410 lightcolor 2.7 2.7 0.6
\r
4412 // used nowhere in code
\r
4418 color 0x8f0d00 0xff5a00
\r
4424 velocityjitter 40 40 11
\r
4432 color 0x8f0d00 0xff5a00
\r
4438 velocityjitter 40 40 40
\r
4440 // very slow and small fire
\r
4446 color 0x8f0d00 0xff5a00
\r
4452 velocityjitter 30 30 30
\r
4460 color 0x8f0d00 0xff5a00
\r
4466 velocityjitter 10 10 10
\r
4476 color 0x000000 0x111111
\r
4479 originjitter 10 10 10
\r
4480 velocityoffset 0 0 10
\r
4488 color 0x8f0d00 0xff5a00
\r
4494 velocityjitter 0 0 0
\r
4500 lightradiusfade 3000
\r
4501 lightcolor 2.7 2.7 0.6
\r
4504 effect fireball_laser
\r
4507 color 0x800000 0xFF8020
\r
4508 alpha 192 256 2560
\r
4510 velocityjitter 1 1 1
\r
4511 velocitymultiplier 10
\r
4514 // rocket explosion
\r
4516 // used nowhere in code
\r
4517 effect fireball_explode
\r
4523 originjitter 56 56 56
\r
4525 lightradiusfade 500
\r
4526 lightcolor 4 2 0.5
\r
4528 effect fireball_explode
\r
4532 color 0x404040 0x404040
\r
4536 effect fireball_explode
\r
4541 color 0x902010 0xFFD080
\r
4547 originjitter 8 8 8
\r
4548 velocityjitter 512 512 512
\r
4549 // underwater bubbles
\r
4550 effect fireball_explode
\r
4555 color 0x404040 0x808080
\r
4560 liquidfriction 0.25
\r
4561 originjitter 16 16 16
\r
4562 velocityjitter 144 144 144
\r
4563 // bouncing sparks
\r
4564 effect fireball_explode
\r
4568 color 0x903010 0xFFD030
\r
4574 liquidfriction 0.8
\r
4575 velocityoffset 0 0 80
\r
4576 velocityjitter 384 384 384
\r
4578 effect fireball_muzzleflash
\r
4581 color 0x202020 0x404040
\r
4585 originjitter 1.5 1.5 1.5
\r
4586 velocityjitter 6 6 6
\r
4587 velocitymultiplier 0.01
\r
4589 lightradiusfade 2000
\r
4590 lightcolor 2 1.5 0.2
\r
4591 effect fireball_muzzleflash
\r
4595 color 0xFFFDD9 0xFFFDD9
\r
4598 originjitter 1 1 1
\r
4599 velocityjitter 300 300 300
\r
4600 velocitymultiplier 0.5
\r
4603 effect fireball_preattack_muzzleflash
\r
4606 color 0x202020 0x404040
\r
4610 originjitter 1.5 1.5 1.5
\r
4611 velocityjitter 6 6 6
\r
4612 velocitymultiplier 0.01
\r
4614 lightradiusfade 2000
\r
4615 lightcolor 2 1.5 0.2
\r
4616 effect fireball_preattack_muzzleflash
\r
4620 color 0xFFFDD9 0xFFFDD9
\r
4623 originjitter 1 1 1
\r
4624 velocityjitter 300 300 300
\r
4625 velocitymultiplier 0.5
\r
4628 effect fireball_bfgdamage
\r
4631 color 0x202020 0x404040
\r
4635 originjitter 1.5 1.5 1.5
\r
4636 velocityjitter 6 6 6
\r
4637 velocitymultiplier 0.01
\r
4639 lightradiusfade 2000
\r
4640 lightcolor 2 1.5 0.2
\r
4641 effect fireball_bfgdamage
\r
4645 color 0xFFFDD9 0xFFFDD9
\r
4648 originjitter 1 1 1
\r
4649 velocityjitter 300 300 300
\r
4650 velocitymultiplier 0.5
\r
4655 // used nowhere in code
\r
4664 color 0x8f0d00 0xff5a00
\r
4667 originoffset 0 0 10
\r
4668 originjitter 12 12 34
\r
4669 velocityjitter 22 22 50
\r
4678 color 0x000000 0x111111
\r
4680 originoffset 0 0 10
\r
4681 originjitter 12 12 34
\r
4682 velocityjitter 11 11 50
\r
4687 lightradiusfade 10000
\r
4688 lightcolor 0.9 0.9 0.2
\r
4690 // rifle bullet trail (somewhat like a tracer)
\r
4691 // used nowhere in code
\r
4695 color 0x800000 0xFF8020
\r
4696 alpha 256 256 2560
\r
4699 velocitymultiplier 0.7
\r
4705 color 0x202020 0x404040
\r
4710 velocityjitter 4 4 4
\r
4717 color 0x404040 0x808080
\r
4723 velocityjitter 16 16 16
\r
4727 // rocket guiding start
\r
4729 effect rocket_guide
\r
4737 velocityjitter 128 128 128
\r
4739 color 0x000000 0x111111
\r
4741 velocitymultiplier -0.1
\r
4742 // underwater bubbles
\r
4743 effect rocket_guide
\r
4748 color 0x404040 0x808080
\r
4753 liquidfriction 0.25
\r
4754 originjitter 8 8 8
\r
4755 velocityjitter 48 48 48
\r
4756 velocitymultiplier -0.1
\r
4757 // bouncing sparks
\r
4758 effect rocket_guide
\r
4762 color 0x903010 0xFFD030
\r
4769 liquidfriction 0.8
\r
4770 velocityoffset 0 0 80
\r
4771 velocityjitter 256 256 256
\r
4772 velocitymultiplier -0.1
\r
4775 //torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required
\r
4777 // used nowhere in code, meant for maps
\r
4782 color 0x8f0d00 0xff5a00
\r
4787 velocityjitter 40 40 11
\r
4788 velocitymultiplier 30
\r
4795 color 0x8f0d00 0xff5a00
\r
4800 velocityjitter 40 40 40
\r
4801 velocitymultiplier 20
\r
4803 // very slow and small fire
\r
4808 color 0x8f0d00 0xff5a00
\r
4813 velocityjitter 30 30 30
\r
4814 velocitymultiplier 10
\r
4821 color 0x8f0d00 0xff5a00
\r
4826 velocityjitter 10 10 10
\r
4827 velocitymultiplier 15
\r
4836 color 0x000000 0x111111
\r
4839 originjitter 10 10 10
\r
4840 velocitymultiplier 20
\r
4841 velocityoffset 0 0 10
\r
4844 // regurgitate effect
\r
4845 // used in: vore.qc: pointparticles(particleeffectnum("regurgitate"), e.predator.origin, '0 0 0', 1)
\r
4846 effect vore_regurgitate
\r
4852 color 0x9B9BCD 0x3769CD
\r
4856 velocityjitter 192 192 32
\r
4857 velocitymultiplier 5
\r
4858 staincolor 0x408000 0x80FF00
\r
4861 effect vore_regurgitate
\r
4867 color 0x000000 0x408000
\r
4868 originjitter 110 110 110
\r
4870 // constant regurgitate effect
\r
4871 // used in: vore.qc: pointparticles(particleeffectnum("vore_regurgitate_constant"), self.origin, '0 0 0', 1);
\r
4872 effect vore_regurgitate_constant
\r
4878 color 0x9B9BCD 0x3769CD
\r
4882 velocityjitter 128 128 32
\r
4883 velocitymultiplier 4
\r
4884 staincolor 0x408000 0x80FF00
\r
4887 effect vore_regurgitate_constant
\r
4893 color 0x000000 0x408000
\r
4894 originjitter 25 25 25
\r
4896 // dirt ground effect
\r
4897 // used in: cl_physics.qc: pointparticles(particleeffectnum("ground_dirt"), self.origin, '0 0 0', 1);
\r
4898 effect ground_dirt
\r
4906 color 0x000000 0xcc9966
\r
4907 originjitter 20 20 5
\r
4909 effect ground_dirt
\r
4914 color 0x000000 0x886644
\r
4920 velocityjitter 124 124 324
\r
4921 rotate -180 180 -1000 1000
\r
4923 // metal ground effect
\r
4924 // used in: cl_physics.qc: pointparticles(particleeffectnum("ground_metal"), self.origin, '0 0 0', 1);
\r
4925 effect ground_metal
\r
4933 color 0x000000 0x886666
\r
4934 originjitter 20 20 5
\r
4936 effect ground_metal
\r
4940 color 0xFFCC22 0xFF4422
\r
4945 velocityjitter 200 200 300
\r
4946 velocitymultiplier 2
\r