1 set g_ctf_flagscore_pickup_base 0
2 set g_ctf_flagscore_pickup_dropped_early 1
3 set g_ctf_flagscore_pickup_dropped_late 1
4 set g_ctf_flagscore_capture 25
5 set g_ctf_flagscore_kill 3
6 set g_ctf_flagpenalty_drop 2
7 set g_ctf_flagpenalty_suicidedrop 2
8 set g_ctf_flagpenalty_returned 1
9 set g_ctf_flagscore_return 5 // not adjusted as this would suck for team game
10 set g_ctf_flagscore_return_rogue 10
11 set g_ctf_flagscore_return_by_killer 5
12 set g_ctf_flagscore_return_rogue_by_killer 10
14 // succeeded capture (pickup capture) 25 (0 for enemy)
15 // failed capture (pickup kill drop return) -3 (8 for enemy)
16 // failed (shot into void) (pickup kill drop) -2 (3 for enemy)
17 // capture retry (kill drop pickup) -1 (3 for enemy)
18 // suicide, then retake (suicidedrop pickup) -1 (0 for enemy)
20 set g_ctf_personalscore_pickup_base 0
21 set g_ctf_personalscore_pickup_dropped_early 1
22 set g_ctf_personalscore_pickup_dropped_late 1
23 set g_ctf_personalscore_capture 25
24 set g_ctf_personalscore_kill 3
25 set g_ctf_personalpenalty_drop 2
26 set g_ctf_personalpenalty_suicidedrop 2
27 set g_ctf_personalpenalty_returned 1
28 set g_ctf_personalscore_return 2 // lowered so it's better if the killer does the return
29 set g_ctf_personalscore_return_rogue 10
30 set g_ctf_personalscore_return_by_killer 5
31 set g_ctf_personalscore_return_rogue_by_killer 10
35 // DWIN = 8 (5 if someone else returned)