5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
32 vec3_t angles, forward, right, up;
33 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
34 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), angles);
35 AngleVectors(angles, forward, right, up);
36 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
37 VectorCopy(right, PRVM_clientglobalvector(v_right));
38 VectorCopy(up, PRVM_clientglobalvector(v_up));
41 // #2 void(entity e, vector o) setorigin
42 static void VM_CL_setorigin (prvm_prog_t *prog)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning(prog, "setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning(prog, "setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, PRVM_clientedictvector(e, origin));
61 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
62 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
66 static void SetMinMaxSizePRVM (prvm_prog_t *prog, prvm_edict_t *e, prvm_vec_t *min, prvm_vec_t *max)
72 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
75 VectorCopy (min, PRVM_clientedictvector(e, mins));
76 VectorCopy (max, PRVM_clientedictvector(e, maxs));
77 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
82 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, const vec_t *min, const vec_t *max)
84 prvm_vec3_t mins, maxs;
85 VectorCopy(min, mins);
86 VectorCopy(max, maxs);
87 SetMinMaxSizePRVM(prog, e, mins, maxs);
90 // #3 void(entity e, string m) setmodel
91 static void VM_CL_setmodel (prvm_prog_t *prog)
98 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
100 e = PRVM_G_EDICT(OFS_PARM0);
101 PRVM_clientedictfloat(e, modelindex) = 0;
102 PRVM_clientedictstring(e, model) = 0;
104 m = PRVM_G_STRING(OFS_PARM1);
106 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
108 if (!strcmp(cl.csqc_model_precache[i]->name, m))
110 mod = cl.csqc_model_precache[i];
111 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
112 PRVM_clientedictfloat(e, modelindex) = -(i+1);
118 for (i = 0;i < MAX_MODELS;i++)
120 mod = cl.model_precache[i];
121 if (mod && !strcmp(mod->name, m))
123 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
124 PRVM_clientedictfloat(e, modelindex) = i;
131 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
132 // LordHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
133 SetMinMaxSize (prog, e, mod->normalmins, mod->normalmaxs);
137 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
138 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
142 // #4 void(entity e, vector min, vector max) setsize
143 static void VM_CL_setsize (prvm_prog_t *prog)
147 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
149 e = PRVM_G_EDICT(OFS_PARM0);
150 if (e == prog->edicts)
152 VM_Warning(prog, "setsize: can not modify world entity\n");
155 if (e->priv.server->free)
157 VM_Warning(prog, "setsize: can not modify free entity\n");
160 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), mins);
161 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), maxs);
163 SetMinMaxSize( prog, e, mins, maxs );
168 // #8 void(entity e, float chan, string samp, float volume, float atten[, float pitchchange[, float flags]]) sound
169 static void VM_CL_sound (prvm_prog_t *prog)
173 prvm_edict_t *entity;
181 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
183 entity = PRVM_G_EDICT(OFS_PARM0);
184 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
185 sample = PRVM_G_STRING(OFS_PARM2);
186 fvolume = PRVM_G_FLOAT(OFS_PARM3);
187 attenuation = PRVM_G_FLOAT(OFS_PARM4);
189 if (fvolume < 0 || fvolume > 1)
191 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
195 if (attenuation < 0 || attenuation > 4)
197 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
204 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
210 // LordHavoc: we only let the qc set certain flags, others are off-limits
211 flags = (int)PRVM_G_FLOAT(OFS_PARM6) & (CHANNELFLAG_RELIABLE | CHANNELFLAG_FORCELOOP | CHANNELFLAG_PAUSED | CHANNELFLAG_FULLVOLUME);
214 // sound_starttime exists instead of sound_startposition because in a
215 // networking sense you might not know when something is being received,
216 // so making sounds match up in sync would be impossible if relative
218 if (PRVM_clientglobalfloat(sound_starttime))
219 startposition = cl.time - PRVM_clientglobalfloat(sound_starttime);
223 channel = CHAN_USER2ENGINE(channel);
225 if (!IS_CHAN(channel))
227 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
231 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
232 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, fvolume, attenuation, startposition, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
235 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
236 static void VM_CL_pointsound(prvm_prog_t *prog)
243 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
245 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
246 sample = PRVM_G_STRING(OFS_PARM1);
247 fvolume = PRVM_G_FLOAT(OFS_PARM2);
248 attenuation = PRVM_G_FLOAT(OFS_PARM3);
250 if (fvolume < 0 || fvolume > 1)
252 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
256 if (attenuation < 0 || attenuation > 4)
258 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
262 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
263 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, fvolume, attenuation);
266 // #14 entity() spawn
267 static void VM_CL_spawn (prvm_prog_t *prog)
270 ed = PRVM_ED_Alloc(prog);
274 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
276 VM_SetTraceGlobals(prog, trace);
277 PRVM_clientglobalfloat(trace_networkentity) = svent;
280 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
281 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
283 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
284 static void VM_CL_traceline (prvm_prog_t *prog)
291 // R_TimeReport("pretraceline");
293 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
295 prog->xfunction->builtinsprofile += 30;
297 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
298 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), v2);
299 move = (int)PRVM_G_FLOAT(OFS_PARM2);
300 ent = PRVM_G_EDICT(OFS_PARM3);
302 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
303 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
305 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, collision_extendtracelinelength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
307 CL_VM_SetTraceGlobals(prog, &trace, svent);
308 // R_TimeReport("traceline");
315 Used for use tracing and shot targeting
316 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
317 if the tryents flag is set.
319 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
322 // LordHavoc: added this for my own use, VERY useful, similar to traceline
323 static void VM_CL_tracebox (prvm_prog_t *prog)
325 vec3_t v1, v2, m1, m2;
330 // R_TimeReport("pretracebox");
331 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
333 prog->xfunction->builtinsprofile += 30;
335 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
336 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), m1);
337 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), m2);
338 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), v2);
339 move = (int)PRVM_G_FLOAT(OFS_PARM4);
340 ent = PRVM_G_EDICT(OFS_PARM5);
342 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
343 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
345 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, collision_extendtraceboxlength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
347 CL_VM_SetTraceGlobals(prog, &trace, svent);
348 // R_TimeReport("tracebox");
351 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
355 vec3_t start, end, mins, maxs, move;
356 vec3_t original_origin;
357 vec3_t original_velocity;
358 vec3_t original_angles;
359 vec3_t original_avelocity;
362 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
363 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
364 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
365 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
367 gravity = PRVM_clientedictfloat(tossent, gravity);
370 gravity *= cl.movevars_gravity * 0.05;
372 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
374 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
375 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
376 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
377 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
378 VectorCopy(PRVM_clientedictvector(tossent, origin), start);
379 VectorCopy(PRVM_clientedictvector(tossent, mins), mins);
380 VectorCopy(PRVM_clientedictvector(tossent, maxs), maxs);
381 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), 0, collision_extendmovelength.value, true, true, NULL, true);
382 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
384 if (trace.fraction < 1)
388 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
389 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
390 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
391 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
396 static void VM_CL_tracetoss (prvm_prog_t *prog)
400 prvm_edict_t *ignore;
403 prog->xfunction->builtinsprofile += 600;
405 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
407 ent = PRVM_G_EDICT(OFS_PARM0);
408 if (ent == prog->edicts)
410 VM_Warning(prog, "tracetoss: can not use world entity\n");
413 ignore = PRVM_G_EDICT(OFS_PARM1);
415 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
417 CL_VM_SetTraceGlobals(prog, &trace, svent);
421 // #20 void(string s) precache_model
422 static void VM_CL_precache_model (prvm_prog_t *prog)
428 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
430 name = PRVM_G_STRING(OFS_PARM0);
431 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
433 if(!strcmp(cl.csqc_model_precache[i]->name, name))
435 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
439 PRVM_G_FLOAT(OFS_RETURN) = 0;
440 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
443 for (i = 0;i < MAX_MODELS;i++)
445 if (!cl.csqc_model_precache[i])
447 cl.csqc_model_precache[i] = (dp_model_t*)m;
448 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
452 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
455 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
458 // #22 entity(vector org, float rad) findradius
459 static void VM_CL_findradius (prvm_prog_t *prog)
461 prvm_edict_t *ent, *chain;
462 vec_t radius, radius2;
463 vec3_t org, eorg, mins, maxs;
464 int i, numtouchedicts;
465 static prvm_edict_t *touchedicts[MAX_EDICTS];
468 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
471 chainfield = PRVM_G_INT(OFS_PARM2);
473 chainfield = prog->fieldoffsets.chain;
475 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
477 chain = (prvm_edict_t *)prog->edicts;
479 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
480 radius = PRVM_G_FLOAT(OFS_PARM1);
481 radius2 = radius * radius;
483 mins[0] = org[0] - (radius + 1);
484 mins[1] = org[1] - (radius + 1);
485 mins[2] = org[2] - (radius + 1);
486 maxs[0] = org[0] + (radius + 1);
487 maxs[1] = org[1] + (radius + 1);
488 maxs[2] = org[2] + (radius + 1);
489 numtouchedicts = World_EntitiesInBox(&cl.world, mins, maxs, MAX_EDICTS, touchedicts);
490 if (numtouchedicts > MAX_EDICTS)
492 // this never happens //[515]: for what then ?
493 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
494 numtouchedicts = MAX_EDICTS;
496 for (i = 0;i < numtouchedicts;i++)
498 ent = touchedicts[i];
499 // Quake did not return non-solid entities but darkplaces does
500 // (note: this is the reason you can't blow up fallen zombies)
501 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
503 // LordHavoc: compare against bounding box rather than center so it
504 // doesn't miss large objects, and use DotProduct instead of Length
505 // for a major speedup
506 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
507 if (sv_gameplayfix_findradiusdistancetobox.integer)
509 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
510 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
511 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
514 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
515 if (DotProduct(eorg, eorg) < radius2)
517 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
522 VM_RETURN_EDICT(chain);
525 // #34 float() droptofloor
526 static void VM_CL_droptofloor (prvm_prog_t *prog)
529 vec3_t start, end, mins, maxs;
532 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
534 // assume failure if it returns early
535 PRVM_G_FLOAT(OFS_RETURN) = 0;
537 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
538 if (ent == prog->edicts)
540 VM_Warning(prog, "droptofloor: can not modify world entity\n");
543 if (ent->priv.server->free)
545 VM_Warning(prog, "droptofloor: can not modify free entity\n");
549 VectorCopy(PRVM_clientedictvector(ent, origin), start);
550 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
551 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
552 VectorCopy(PRVM_clientedictvector(ent, origin), end);
555 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, collision_extendmovelength.value, true, true, NULL, true);
557 if (trace.fraction != 1)
559 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
560 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
561 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
562 PRVM_G_FLOAT(OFS_RETURN) = 1;
563 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
564 // ent->priv.server->suspendedinairflag = true;
568 // #35 void(float style, string value) lightstyle
569 static void VM_CL_lightstyle (prvm_prog_t *prog)
574 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
576 i = (int)PRVM_G_FLOAT(OFS_PARM0);
577 c = PRVM_G_STRING(OFS_PARM1);
578 if (i >= cl.max_lightstyle)
580 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
583 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
584 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
585 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
588 // #40 float(entity e) checkbottom
589 static void VM_CL_checkbottom (prvm_prog_t *prog)
591 static int cs_yes, cs_no;
593 vec3_t mins, maxs, start, stop;
598 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
599 ent = PRVM_G_EDICT(OFS_PARM0);
600 PRVM_G_FLOAT(OFS_RETURN) = 0;
602 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
603 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
605 // if all of the points under the corners are solid world, don't bother
606 // with the tougher checks
607 // the corners must be within 16 of the midpoint
608 start[2] = mins[2] - 1;
609 for (x=0 ; x<=1 ; x++)
610 for (y=0 ; y<=1 ; y++)
612 start[0] = x ? maxs[0] : mins[0];
613 start[1] = y ? maxs[1] : mins[1];
614 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
619 PRVM_G_FLOAT(OFS_RETURN) = true;
620 return; // we got out easy
625 // check it for real...
629 // the midpoint must be within 16 of the bottom
630 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
631 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
632 stop[2] = start[2] - 2*sv_stepheight.value;
633 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, collision_extendmovelength.value, true, true, NULL, true, false);
635 if (trace.fraction == 1.0)
638 mid = bottom = trace.endpos[2];
640 // the corners must be within 16 of the midpoint
641 for (x=0 ; x<=1 ; x++)
642 for (y=0 ; y<=1 ; y++)
644 start[0] = stop[0] = x ? maxs[0] : mins[0];
645 start[1] = stop[1] = y ? maxs[1] : mins[1];
647 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, collision_extendmovelength.value, true, true, NULL, true, false);
649 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
650 bottom = trace.endpos[2];
651 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
656 PRVM_G_FLOAT(OFS_RETURN) = true;
659 // #41 float(vector v) pointcontents
660 static void VM_CL_pointcontents (prvm_prog_t *prog)
663 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
664 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
665 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(point));
668 // #48 void(vector o, vector d, float color, float count) particle
669 static void VM_CL_particle (prvm_prog_t *prog)
674 VM_SAFEPARMCOUNT(4, VM_CL_particle);
676 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
677 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
678 color = (int)PRVM_G_FLOAT(OFS_PARM2);
679 count = (int)PRVM_G_FLOAT(OFS_PARM3);
680 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
683 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
684 static void VM_CL_ambientsound (prvm_prog_t *prog)
688 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
689 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
690 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
691 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
694 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
695 static void VM_CL_getlight (prvm_prog_t *prog)
697 vec3_t ambientcolor, diffusecolor, diffusenormal;
700 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
702 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
703 VectorClear(ambientcolor);
704 VectorClear(diffusecolor);
705 VectorClear(diffusenormal);
707 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
708 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
709 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
710 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
711 if (PRVM_clientglobalvector(getlight_ambient))
712 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
713 if (PRVM_clientglobalvector(getlight_diffuse))
714 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
715 if (PRVM_clientglobalvector(getlight_dir))
716 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
719 //============================================================================
720 //[515]: SCENE MANAGER builtins
722 extern cvar_t v_yshearing;
723 void CSQC_R_RecalcView (void)
725 extern matrix4x4_t viewmodelmatrix_nobob;
726 extern matrix4x4_t viewmodelmatrix_withbob;
727 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
728 if (v_yshearing.value > 0)
729 Matrix4x4_QuakeToDuke3D(&r_refdef.view.matrix, &r_refdef.view.matrix, v_yshearing.value);
730 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
731 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
732 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
735 //#300 void() clearscene (EXT_CSQC)
736 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
738 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
739 // clear renderable entity and light lists
740 r_refdef.scene.numentities = 0;
741 r_refdef.scene.numlights = 0;
742 // restore the view settings to the values that VM_CL_UpdateView received from the client code
743 r_refdef.view = csqc_original_r_refdef_view;
744 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
745 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
746 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
747 cl.csqc_vidvars.drawenginesbar = false;
748 cl.csqc_vidvars.drawcrosshair = false;
752 //#301 void(float mask) addentities (EXT_CSQC)
753 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
755 double t = Sys_DirtyTime();
758 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
759 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
760 CSQC_RelinkAllEntities(drawmask);
761 CL_RelinkLightFlashes();
763 PRVM_clientglobalfloat(time) = cl.time;
764 for(i=1;i<prog->num_edicts;i++)
766 // so we can easily check if CSQC entity #edictnum is currently drawn
767 cl.csqcrenderentities[i].entitynumber = 0;
768 ed = &prog->edicts[i];
769 if(ed->priv.required->free)
772 if(ed->priv.required->free)
774 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
776 if(ed->priv.required->free)
778 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
780 CSQC_AddRenderEdict(ed, i);
783 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
784 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
785 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
788 //#302 void(entity ent) addentity (EXT_CSQC)
789 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
791 double t = Sys_DirtyTime();
792 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
793 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
794 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
795 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
798 //#303 float(float property, ...) setproperty (EXT_CSQC)
799 //#303 float(float property) getproperty
800 //#303 vector(float property) getpropertyvec
801 //#309 float(float property) getproperty
802 //#309 vector(float property) getpropertyvec
803 // VorteX: make this function be able to return previously set property if new value is not given
804 static void VM_CL_R_SetView (prvm_prog_t *prog)
810 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
812 c = (int)PRVM_G_FLOAT(OFS_PARM0);
820 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
823 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
826 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
829 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
832 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
835 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
838 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
841 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
844 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
847 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
850 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
853 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
856 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
859 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
862 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
865 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
868 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
871 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
874 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
876 case VF_DRAWENGINESBAR:
877 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
879 case VF_DRAWCROSSHAIR:
880 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
882 case VF_CL_VIEWANGLES:
883 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
885 case VF_CL_VIEWANGLES_X:
886 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
888 case VF_CL_VIEWANGLES_Y:
889 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
891 case VF_CL_VIEWANGLES_Z:
892 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
895 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
898 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
901 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
904 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
907 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
908 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
909 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
912 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
915 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
918 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
921 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
924 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
927 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
930 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
932 case VF_FOG_FADEDEPTH:
933 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
935 case VF_MINFPS_QUALITY:
936 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
939 PRVM_G_FLOAT(OFS_RETURN) = 0;
940 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
946 f = PRVM_G_VECTOR(OFS_PARM1);
947 k = PRVM_G_FLOAT(OFS_PARM1);
951 r_refdef.view.x = (int)(f[0]);
952 r_refdef.view.y = (int)(f[1]);
956 r_refdef.view.x = (int)(k);
960 r_refdef.view.y = (int)(k);
964 r_refdef.view.width = (int)(f[0]);
965 r_refdef.view.height = (int)(f[1]);
969 r_refdef.view.width = (int)(k);
973 r_refdef.view.height = (int)(k);
977 r_refdef.view.x = (int)(f[0]);
978 r_refdef.view.y = (int)(f[1]);
979 f = PRVM_G_VECTOR(OFS_PARM2);
980 r_refdef.view.width = (int)(f[0]);
981 r_refdef.view.height = (int)(f[1]);
985 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
986 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
989 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
992 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
995 VectorCopy(f, cl.csqc_vieworigin);
999 cl.csqc_vieworigin[0] = k;
1000 CSQC_R_RecalcView();
1003 cl.csqc_vieworigin[1] = k;
1004 CSQC_R_RecalcView();
1007 cl.csqc_vieworigin[2] = k;
1008 CSQC_R_RecalcView();
1011 VectorCopy(f, cl.csqc_viewangles);
1012 CSQC_R_RecalcView();
1015 cl.csqc_viewangles[0] = k;
1016 CSQC_R_RecalcView();
1019 cl.csqc_viewangles[1] = k;
1020 CSQC_R_RecalcView();
1023 cl.csqc_viewangles[2] = k;
1024 CSQC_R_RecalcView();
1027 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1029 case VF_DRAWENGINESBAR:
1030 cl.csqc_vidvars.drawenginesbar = k != 0;
1032 case VF_DRAWCROSSHAIR:
1033 cl.csqc_vidvars.drawcrosshair = k != 0;
1035 case VF_CL_VIEWANGLES:
1036 VectorCopy(f, cl.viewangles);
1038 case VF_CL_VIEWANGLES_X:
1039 cl.viewangles[0] = k;
1041 case VF_CL_VIEWANGLES_Y:
1042 cl.viewangles[1] = k;
1044 case VF_CL_VIEWANGLES_Z:
1045 cl.viewangles[2] = k;
1047 case VF_PERSPECTIVE:
1048 r_refdef.view.useperspective = k != 0;
1050 case VF_CLEARSCREEN:
1051 r_refdef.view.isoverlay = !k;
1054 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1056 case VF_FOG_DENSITY:
1057 r_refdef.fog_density = k;
1060 r_refdef.fog_red = f[0];
1061 r_refdef.fog_green = f[1];
1062 r_refdef.fog_blue = f[2];
1064 case VF_FOG_COLOR_R:
1065 r_refdef.fog_red = k;
1067 case VF_FOG_COLOR_G:
1068 r_refdef.fog_green = k;
1070 case VF_FOG_COLOR_B:
1071 r_refdef.fog_blue = k;
1074 r_refdef.fog_alpha = k;
1077 r_refdef.fog_start = k;
1080 r_refdef.fog_end = k;
1083 r_refdef.fog_height = k;
1085 case VF_FOG_FADEDEPTH:
1086 r_refdef.fog_fadedepth = k;
1088 case VF_MINFPS_QUALITY:
1089 r_refdef.view.quality = k;
1092 PRVM_G_FLOAT(OFS_RETURN) = 0;
1093 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1096 PRVM_G_FLOAT(OFS_RETURN) = 1;
1099 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1100 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1102 double t = Sys_DirtyTime();
1107 const char *cubemapname = NULL;
1108 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1109 float coronaintensity = 1;
1110 float coronasizescale = 0.25;
1111 qboolean castshadow = true;
1112 float ambientscale = 0;
1113 float diffusescale = 1;
1114 float specularscale = 1;
1116 vec3_t forward, left, up;
1117 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1119 // if we've run out of dlights, just return
1120 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1123 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1124 radius = PRVM_G_FLOAT(OFS_PARM1);
1125 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), col);
1126 if (prog->argc >= 4)
1128 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1129 if (style >= MAX_LIGHTSTYLES)
1131 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1135 if (prog->argc >= 5)
1136 cubemapname = PRVM_G_STRING(OFS_PARM4);
1137 if (prog->argc >= 6)
1138 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1139 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1140 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1142 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1143 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1144 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1145 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1147 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1148 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1149 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1150 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1153 //============================================================================
1155 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1156 static void VM_CL_unproject (prvm_prog_t *prog)
1162 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1163 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1166 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1167 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1168 if(v_flipped.integer)
1170 Matrix4x4_Transform(&r_refdef.view.matrix, temp, result);
1171 VectorCopy(result, PRVM_G_VECTOR(OFS_RETURN));
1174 //#311 vector (vector v) cs_project (EXT_CSQC)
1175 static void VM_CL_project (prvm_prog_t *prog)
1181 VM_SAFEPARMCOUNT(1, VM_CL_project);
1182 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1183 Matrix4x4_Invert_Full(&m, &r_refdef.view.matrix);
1184 Matrix4x4_Transform(&m, f, v);
1185 if(v_flipped.integer)
1187 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1188 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1189 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1192 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1193 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1196 //#330 float(float stnum) getstatf (EXT_CSQC)
1197 static void VM_CL_getstatf (prvm_prog_t *prog)
1205 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1206 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1207 if(i < 0 || i >= MAX_CL_STATS)
1209 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1212 dat.l = cl.stats[i];
1213 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1216 //#331 float(float stnum) getstati (EXT_CSQC)
1217 static void VM_CL_getstati (prvm_prog_t *prog)
1220 int firstbit, bitcount;
1222 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1224 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1227 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1229 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1239 if(index < 0 || index >= MAX_CL_STATS)
1241 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1244 i = cl.stats[index];
1245 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1246 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1247 PRVM_G_FLOAT(OFS_RETURN) = i;
1250 //#332 string(float firststnum) getstats (EXT_CSQC)
1251 static void VM_CL_getstats (prvm_prog_t *prog)
1255 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1256 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1257 if(i < 0 || i > MAX_CL_STATS-4)
1259 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1260 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1263 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1264 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1267 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1268 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1272 struct model_s *model;
1274 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1276 t = PRVM_G_EDICT(OFS_PARM0);
1278 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1280 PRVM_clientedictstring(t, model) = 0;
1281 PRVM_clientedictfloat(t, modelindex) = 0;
1286 model = CL_GetModelByIndex(i);
1289 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1292 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1293 PRVM_clientedictfloat(t, modelindex) = i;
1295 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1298 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1301 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1304 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1305 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1309 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1311 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1312 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1313 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1316 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1317 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1320 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1321 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1324 PRVM_G_FLOAT(OFS_RETURN) = i;
1327 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1328 static void VM_CL_trailparticles (prvm_prog_t *prog)
1331 vec3_t start, end, velocity;
1333 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1335 t = PRVM_G_EDICT(OFS_PARM0);
1336 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1337 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), start);
1338 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), end);
1339 VectorCopy(PRVM_clientedictvector(t, velocity), velocity);
1343 CL_ParticleTrail(i, 1, start, end, velocity, velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0, true, true, NULL, NULL, 1);
1346 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1347 static void VM_CL_pointparticles (prvm_prog_t *prog)
1352 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1353 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1354 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
1355 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), v);
1356 n = PRVM_G_FLOAT(OFS_PARM3);
1359 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1362 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1363 static void VM_CL_boxparticles (prvm_prog_t *prog)
1366 // prvm_edict_t *own;
1367 vec3_t origin_from, origin_to, dir_from, dir_to;
1371 float tintmins[4], tintmaxs[4], fade;
1372 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1374 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1377 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1378 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin_from);
1379 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin_to );
1380 VectorCopy(PRVM_G_VECTOR(OFS_PARM4), dir_from );
1381 VectorCopy(PRVM_G_VECTOR(OFS_PARM5), dir_to );
1382 count = PRVM_G_FLOAT(OFS_PARM6);
1384 flags = PRVM_G_FLOAT(OFS_PARM7);
1388 Vector4Set(tintmins, 1, 1, 1, 1);
1389 Vector4Set(tintmaxs, 1, 1, 1, 1);
1393 if(flags & 1) // read alpha
1395 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1396 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1398 if(flags & 2) // read color
1400 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1401 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1403 if(flags & 4) // read fade
1405 fade = PRVM_clientglobalfloat(particles_fade);
1407 if(flags & 128) // draw as trail
1413 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1415 CL_ParticleBox(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1418 //#531 void(float pause) setpause
1419 static void VM_CL_setpause(prvm_prog_t *prog)
1421 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1422 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1423 cl.csqc_paused = true;
1425 cl.csqc_paused = false;
1428 //#343 void(float usecursor) setcursormode (DP_CSQC)
1429 static void VM_CL_setcursormode (prvm_prog_t *prog)
1431 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1432 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1433 cl_ignoremousemoves = 2;
1436 //#344 vector() getmousepos (DP_CSQC)
1437 static void VM_CL_getmousepos(prvm_prog_t *prog)
1439 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1441 if (key_consoleactive || key_dest != key_game)
1442 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1443 else if (cl.csqc_wantsmousemove)
1444 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1446 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1449 //#345 float(float framenum) getinputstate (EXT_CSQC)
1450 static void VM_CL_getinputstate (prvm_prog_t *prog)
1452 unsigned int i, frame;
1453 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1454 frame = (unsigned int)PRVM_G_FLOAT(OFS_PARM0);
1455 PRVM_G_FLOAT(OFS_RETURN) = false;
1456 for (i = 0;i < CL_MAX_USERCMDS;i++)
1458 if (cl.movecmd[i].sequence == frame)
1460 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1461 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1462 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1463 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1464 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1465 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1466 // this probably shouldn't be here
1467 if(cl.movecmd[i].crouch)
1469 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1470 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1474 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1475 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1477 PRVM_G_FLOAT(OFS_RETURN) = true;
1482 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1483 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1485 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1486 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1489 //#347 void() runstandardplayerphysics (EXT_CSQC)
1490 #define PMF_JUMP_HELD 1 // matches FTEQW
1491 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1492 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1493 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1494 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1496 cl_clientmovement_state_t s;
1499 memset(&s, 0, sizeof(s));
1501 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1503 ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1504 if(ent == prog->edicts)
1508 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1509 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1510 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1511 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1513 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1514 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1520 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1521 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1522 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1523 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1524 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1525 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1526 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1529 VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1530 s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1531 s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1532 s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1533 s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1534 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1535 s.cmd.jump = (s.cmd.buttons & 2) != 0;
1536 s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1538 CL_ClientMovement_PlayerMove_Frame(&s);
1540 if(ent == prog->edicts)
1543 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1544 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1545 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1546 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1551 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1552 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1553 PRVM_clientedictfloat(ent, pmove_flags) =
1554 (s.crouched ? PMF_DUCKED : 0) |
1555 (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1556 (s.onground ? PMF_ONGROUND : 0);
1560 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1561 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1567 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1569 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1570 c = PRVM_G_STRING(OFS_PARM1);
1571 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1575 i = Sbar_GetSortedPlayerIndex(-1-i);
1576 if(i < 0 || i >= cl.maxclients)
1581 if(!strcasecmp(c, "name"))
1582 strlcpy(t, cl.scores[i].name, sizeof(t));
1584 if(!strcasecmp(c, "frags"))
1585 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1587 if(!strcasecmp(c, "ping"))
1588 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1590 if(!strcasecmp(c, "pl"))
1591 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1593 if(!strcasecmp(c, "movementloss"))
1594 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1596 if(!strcasecmp(c, "entertime"))
1597 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1599 if(!strcasecmp(c, "colors"))
1600 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1602 if(!strcasecmp(c, "topcolor"))
1603 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1605 if(!strcasecmp(c, "bottomcolor"))
1606 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1608 if(!strcasecmp(c, "viewentity"))
1609 dpsnprintf(t, sizeof(t), "%i", i+1);
1612 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1615 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1616 static void VM_CL_setlistener (prvm_prog_t *prog)
1618 vec3_t origin, forward, left, up;
1619 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1620 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), origin);
1621 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), forward);
1622 VectorNegate(PRVM_G_VECTOR(OFS_PARM2), left);
1623 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), up);
1624 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, forward, left, up, origin);
1625 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1628 //#352 void(string cmdname) registercommand (EXT_CSQC)
1629 static void VM_CL_registercmd (prvm_prog_t *prog)
1632 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1633 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1637 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1638 t = (char *)Z_Malloc(alloclen);
1639 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1640 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1643 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1647 //#360 float() readbyte (EXT_CSQC)
1648 static void VM_CL_ReadByte (prvm_prog_t *prog)
1650 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1651 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1654 //#361 float() readchar (EXT_CSQC)
1655 static void VM_CL_ReadChar (prvm_prog_t *prog)
1657 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1658 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1661 //#362 float() readshort (EXT_CSQC)
1662 static void VM_CL_ReadShort (prvm_prog_t *prog)
1664 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1665 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1668 //#363 float() readlong (EXT_CSQC)
1669 static void VM_CL_ReadLong (prvm_prog_t *prog)
1671 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1672 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1675 //#364 float() readcoord (EXT_CSQC)
1676 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1678 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1679 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1682 //#365 float() readangle (EXT_CSQC)
1683 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1685 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1686 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1689 //#366 string() readstring (EXT_CSQC)
1690 static void VM_CL_ReadString (prvm_prog_t *prog)
1692 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1693 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1696 //#367 float() readfloat (EXT_CSQC)
1697 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1699 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1700 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1703 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1704 extern cvar_t cl_readpicture_force;
1705 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1708 unsigned char *data;
1710 unsigned short size;
1714 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1716 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1717 size = (unsigned short) MSG_ReadShort(&cl_message);
1719 // check if a texture of that name exists
1720 // if yes, it is used and the data is discarded
1721 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1723 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1727 if(pic->tex == r_texture_notexture)
1728 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1729 if(pic->tex && !cl_readpicture_force.integer)
1731 // texture found and loaded
1732 // skip over the jpeg as we don't need it
1733 for(i = 0; i < size; ++i)
1734 (void) MSG_ReadByte(&cl_message);
1738 // texture not found
1739 // use the attached jpeg as texture
1740 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1741 MSG_ReadBytes(&cl_message, size, buf);
1742 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1744 Draw_NewPic(name, image_width, image_height, false, data);
1749 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1752 //////////////////////////////////////////////////////////
1754 static void VM_CL_makestatic (prvm_prog_t *prog)
1758 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1760 ent = PRVM_G_EDICT(OFS_PARM0);
1761 if (ent == prog->edicts)
1763 VM_Warning(prog, "makestatic: can not modify world entity\n");
1766 if (ent->priv.server->free)
1768 VM_Warning(prog, "makestatic: can not modify free entity\n");
1772 if (cl.num_static_entities < cl.max_static_entities)
1775 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1777 // copy it to the current state
1778 memset(staticent, 0, sizeof(*staticent));
1779 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1780 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1781 staticent->render.framegroupblend[0].lerp = 1;
1782 // make torchs play out of sync
1783 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1784 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1785 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1786 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1787 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1788 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1789 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1792 if (!staticent->render.alpha)
1793 staticent->render.alpha = 1.0f;
1794 if (!staticent->render.scale)
1795 staticent->render.scale = 1.0f;
1796 if (!VectorLength2(staticent->render.colormod))
1797 VectorSet(staticent->render.colormod, 1, 1, 1);
1798 if (!VectorLength2(staticent->render.glowmod))
1799 VectorSet(staticent->render.glowmod, 1, 1, 1);
1801 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1802 if (renderflags & RF_USEAXIS)
1804 vec3_t forward, left, up, origin;
1805 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
1806 VectorNegate(PRVM_clientglobalvector(v_right), left);
1807 VectorCopy(PRVM_clientglobalvector(v_up), up);
1808 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
1809 Matrix4x4_FromVectors(&staticent->render.matrix, forward, left, up, origin);
1810 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1813 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1815 // either fullbright or lit
1816 if(!r_fullbright.integer)
1818 if (!(staticent->render.effects & EF_FULLBRIGHT))
1819 staticent->render.flags |= RENDER_LIGHT;
1820 else if(r_equalize_entities_fullbright.integer)
1821 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1823 // turn off shadows from transparent objects
1824 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1825 staticent->render.flags |= RENDER_SHADOW;
1826 if (staticent->render.effects & EF_NODEPTHTEST)
1827 staticent->render.flags |= RENDER_NODEPTHTEST;
1828 if (staticent->render.effects & EF_ADDITIVE)
1829 staticent->render.flags |= RENDER_ADDITIVE;
1830 if (staticent->render.effects & EF_DOUBLESIDED)
1831 staticent->render.flags |= RENDER_DOUBLESIDED;
1833 staticent->render.allowdecals = true;
1834 CL_UpdateRenderEntity(&staticent->render);
1837 Con_Printf("Too many static entities");
1839 // throw the entity away now
1840 PRVM_ED_Free(prog, ent);
1843 //=================================================================//
1849 copies data from one entity to another
1851 copyentity(src, dst)
1854 static void VM_CL_copyentity (prvm_prog_t *prog)
1856 prvm_edict_t *in, *out;
1857 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1858 in = PRVM_G_EDICT(OFS_PARM0);
1859 if (in == prog->edicts)
1861 VM_Warning(prog, "copyentity: can not read world entity\n");
1864 if (in->priv.server->free)
1866 VM_Warning(prog, "copyentity: can not read free entity\n");
1869 out = PRVM_G_EDICT(OFS_PARM1);
1870 if (out == prog->edicts)
1872 VM_Warning(prog, "copyentity: can not modify world entity\n");
1875 if (out->priv.server->free)
1877 VM_Warning(prog, "copyentity: can not modify free entity\n");
1880 memcpy(out->fields.fp, in->fields.fp, prog->entityfields * sizeof(prvm_vec_t));
1884 //=================================================================//
1886 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1887 static void VM_CL_effect (prvm_prog_t *prog)
1890 Con_Printf("WARNING: VM_CL_effect not implemented\n"); // FIXME: this needs to take modelname not modelindex, the csqc defs has it as string and so it shall be
1893 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1894 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1895 CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1899 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1900 static void VM_CL_te_blood (prvm_prog_t *prog)
1902 vec3_t pos, vel, pos2;
1903 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1904 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1906 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1907 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1908 CL_FindNonSolidLocation(pos, pos2, 4);
1909 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1912 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1913 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1916 vec3_t mincorner, maxcorner, vel1, vel2;
1917 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1918 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1920 speed = PRVM_G_FLOAT(OFS_PARM2);
1927 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1928 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1929 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), mincorner, maxcorner, vel1, vel2, NULL, 0);
1932 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1933 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1937 matrix4x4_t tempmatrix;
1938 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1939 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1940 CL_FindNonSolidLocation(pos, pos2, 10);
1941 CL_ParticleExplosion(pos2);
1942 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1943 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1946 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1947 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1949 vec3_t mincorner, maxcorner, vel;
1950 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1951 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1952 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1953 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1954 CL_ParticleCube(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1957 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1958 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1960 vec3_t mincorner, maxcorner, vel;
1961 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1962 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1963 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1964 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1965 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1968 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1969 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1971 vec3_t mincorner, maxcorner, vel;
1972 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1973 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1974 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1975 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1976 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1979 // #411 void(vector org, vector vel, float howmany) te_spark
1980 static void VM_CL_te_spark (prvm_prog_t *prog)
1982 vec3_t pos, pos2, vel;
1983 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1985 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1986 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1987 CL_FindNonSolidLocation(pos, pos2, 4);
1988 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1991 extern cvar_t cl_sound_ric_gunshot;
1992 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1993 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1997 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1999 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2000 CL_FindNonSolidLocation(pos, pos2, 4);
2001 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2002 if(cl_sound_ric_gunshot.integer >= 2)
2004 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2008 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2009 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2010 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2015 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
2016 static void VM_CL_te_spikequad (prvm_prog_t *prog)
2020 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
2022 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2023 CL_FindNonSolidLocation(pos, pos2, 4);
2024 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2025 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2029 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2030 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2031 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2035 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
2036 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
2040 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
2042 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2043 CL_FindNonSolidLocation(pos, pos2, 4);
2044 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2045 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2049 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2050 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2051 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2055 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
2056 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2059 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2061 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2062 CL_FindNonSolidLocation(pos, pos2, 10);
2063 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2064 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2067 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
2068 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2071 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2073 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2074 CL_FindNonSolidLocation(pos, pos2, 10);
2075 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2078 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2079 static void VM_CL_te_customflash (prvm_prog_t *prog)
2082 matrix4x4_t tempmatrix;
2083 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2085 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2086 CL_FindNonSolidLocation(pos, pos2, 4);
2087 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2088 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2091 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2092 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2096 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2098 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2099 CL_FindNonSolidLocation(pos, pos2, 4);
2100 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2101 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2103 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2107 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2108 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2109 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2114 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2115 static void VM_CL_te_spike (prvm_prog_t *prog)
2119 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2121 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2122 CL_FindNonSolidLocation(pos, pos2, 4);
2123 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2124 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2128 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2129 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2130 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2134 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2135 static void VM_CL_te_superspike (prvm_prog_t *prog)
2139 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2141 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2142 CL_FindNonSolidLocation(pos, pos2, 4);
2143 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2144 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2148 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2149 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2150 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2154 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2155 static void VM_CL_te_explosion (prvm_prog_t *prog)
2158 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2160 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2161 CL_FindNonSolidLocation(pos, pos2, 10);
2162 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2163 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2166 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2167 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2170 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2172 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2173 CL_FindNonSolidLocation(pos, pos2, 10);
2174 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2175 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2178 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2179 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2182 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2184 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2185 CL_FindNonSolidLocation(pos, pos2, 4);
2186 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2187 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2190 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2191 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2194 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2196 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2197 CL_FindNonSolidLocation(pos, pos2, 4);
2198 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2199 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2202 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2203 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2206 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2207 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2208 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2211 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2212 static void VM_CL_te_teleport (prvm_prog_t *prog)
2215 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2216 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2217 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2220 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2221 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2223 vec3_t pos, pos2, color;
2224 matrix4x4_t tempmatrix;
2225 int colorStart, colorLength;
2226 unsigned char *tempcolor;
2227 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2229 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2230 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2231 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2232 CL_FindNonSolidLocation(pos, pos2, 10);
2233 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2234 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2235 color[0] = tempcolor[0] * (2.0f / 255.0f);
2236 color[1] = tempcolor[1] * (2.0f / 255.0f);
2237 color[2] = tempcolor[2] * (2.0f / 255.0f);
2238 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2239 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2240 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2244 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2245 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2248 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2249 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2250 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2251 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt, true);
2254 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2255 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2258 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2259 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2260 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2261 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt2, true);
2264 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2265 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2268 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2269 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2270 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2271 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt3, false);
2274 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2275 static void VM_CL_te_beam (prvm_prog_t *prog)
2278 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2279 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2280 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2281 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_beam, false);
2284 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2285 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2288 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2290 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2291 CL_FindNonSolidLocation(pos, pos2, 4);
2292 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2295 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2296 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2298 vec3_t pos, pos2, vel;
2299 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2300 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2302 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2303 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
2304 CL_FindNonSolidLocation(pos, pos2, 4);
2305 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2309 // #443 void(entity e, entity tagentity, string tagname) setattachment
2310 static void VM_CL_setattachment (prvm_prog_t *prog)
2313 prvm_edict_t *tagentity;
2314 const char *tagname;
2318 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2320 e = PRVM_G_EDICT(OFS_PARM0);
2321 tagentity = PRVM_G_EDICT(OFS_PARM1);
2322 tagname = PRVM_G_STRING(OFS_PARM2);
2324 if (e == prog->edicts)
2326 VM_Warning(prog, "setattachment: can not modify world entity\n");
2329 if (e->priv.server->free)
2331 VM_Warning(prog, "setattachment: can not modify free entity\n");
2335 if (tagentity == NULL)
2336 tagentity = prog->edicts;
2339 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2341 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2342 model = CL_GetModelByIndex(modelindex);
2345 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2347 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2350 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2353 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2354 PRVM_clientedictfloat(e, tag_index) = tagindex;
2357 /////////////////////////////////////////
2358 // DP_MD3_TAGINFO extension coded by VorteX
2360 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2362 dp_model_t *model = CL_GetModelFromEdict(e);
2364 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2369 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2376 Matrix4x4_CreateIdentity(tag_localmatrix);
2379 && (model = CL_GetModelFromEdict(e))
2380 && model->animscenes)
2382 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2393 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2396 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2401 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2404 float pitchsign = 1;
2406 scale = PRVM_clientedictfloat(ent, scale);
2411 *out = r_refdef.view.matrix;
2412 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2418 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2419 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2420 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2421 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2422 Matrix4x4_FromVectors(out, forward, left, up, origin);
2426 pitchsign = CL_GetPitchSign(prog, ent);
2427 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2431 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2435 && (model = CL_GetModelFromEdict(ent))
2436 && model->animscenes)
2438 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2439 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, cl.time);
2440 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2441 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2443 *out = identitymatrix;
2447 // Warnings/errors code:
2448 // 0 - normal (everything all-right)
2451 // 3 - null or non-precached model
2452 // 4 - no tags with requested index
2453 // 5 - runaway loop at attachment chain
2454 extern cvar_t cl_bob;
2455 extern cvar_t cl_bobcycle;
2456 extern cvar_t cl_bobup;
2457 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2461 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2464 *out = identitymatrix; // warnings and errors return identical matrix
2466 if (ent == prog->edicts)
2468 if (ent->priv.server->free)
2471 model = CL_GetModelFromEdict(ent);
2475 tagmatrix = identitymatrix;
2479 if(attachloop >= 256)
2481 // apply transformation by child's tagindex on parent entity and then
2482 // by parent entity itself
2483 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2484 if(ret && attachloop == 0)
2486 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2487 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2488 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2489 // next iteration we process the parent entity
2490 if (PRVM_clientedictedict(ent, tag_entity))
2492 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2493 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2500 // RENDER_VIEWMODEL magic
2501 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2503 Matrix4x4_Copy(&tagmatrix, out);
2505 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2506 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2509 // Cl_bob, ported from rendering code
2510 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2513 // LordHavoc: this code is *weird*, but not replacable (I think it
2514 // should be done in QC on the server, but oh well, quake is quake)
2515 // LordHavoc: figured out bobup: the time at which the sin is at 180
2516 // degrees (which allows lengthening or squishing the peak or valley)
2517 cycle = cl.time/cl_bobcycle.value;
2518 cycle -= (int)cycle;
2519 if (cycle < cl_bobup.value)
2520 cycle = sin(M_PI * cycle / cl_bobup.value);
2522 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2523 // bob is proportional to velocity in the xy plane
2524 // (don't count Z, or jumping messes it up)
2525 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2526 bob = bob*0.3 + bob*0.7*cycle;
2527 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2534 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2535 static void VM_CL_gettagindex (prvm_prog_t *prog)
2538 const char *tag_name;
2541 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2543 ent = PRVM_G_EDICT(OFS_PARM0);
2544 tag_name = PRVM_G_STRING(OFS_PARM1);
2545 if (ent == prog->edicts)
2547 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2550 if (ent->priv.server->free)
2552 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2557 if (!CL_GetModelFromEdict(ent))
2558 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2561 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2563 if(developer_extra.integer)
2564 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2566 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2569 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2570 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2574 matrix4x4_t tag_matrix;
2575 matrix4x4_t tag_localmatrix;
2577 const char *tagname;
2579 vec3_t forward, left, up, origin;
2580 const dp_model_t *model;
2582 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2584 e = PRVM_G_EDICT(OFS_PARM0);
2585 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2586 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2587 Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
2588 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
2589 VectorScale(left, -1, PRVM_clientglobalvector(v_right));
2590 VectorCopy(up, PRVM_clientglobalvector(v_up));
2591 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
2592 model = CL_GetModelFromEdict(e);
2593 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2594 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model, cl.time);
2595 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2596 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2597 Matrix4x4_ToVectors(&tag_localmatrix, forward, left, up, origin);
2599 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2600 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2601 VectorCopy(forward, PRVM_clientglobalvector(gettaginfo_forward));
2602 VectorScale(left, -1, PRVM_clientglobalvector(gettaginfo_right));
2603 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2604 VectorCopy(origin, PRVM_clientglobalvector(gettaginfo_offset));
2609 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2612 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2615 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2618 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2621 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2626 //============================================================================
2628 //====================
2629 // DP_CSQC_SPAWNPARTICLE
2630 // a QC hook to engine's CL_NewParticle
2631 //====================
2633 // particle theme struct
2634 typedef struct vmparticletheme_s
2636 unsigned short typeindex;
2637 qboolean initialized;
2639 porientation_t orientation;
2650 float liquidfriction;
2652 float velocityjitter;
2653 qboolean qualityreduction;
2662 float delaycollision;
2668 typedef struct vmparticlespawner_s
2671 qboolean initialized;
2673 vmparticletheme_t *themes;
2675 }vmparticlespawner_t;
2677 vmparticlespawner_t vmpartspawner;
2679 // TODO: automatic max_themes grow
2680 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2682 // bound max themes to not be an insane value
2685 if (maxthemes > 2048)
2687 // allocate and set up structure
2688 if (vmpartspawner.initialized) // reallocate
2690 Mem_FreePool(&vmpartspawner.pool);
2691 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2693 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2694 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2695 vmpartspawner.max_themes = maxthemes;
2696 vmpartspawner.initialized = true;
2697 vmpartspawner.verified = true;
2700 // reset particle theme to default values
2701 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2703 theme->initialized = true;
2704 theme->typeindex = pt_static;
2705 theme->blendmode = PBLEND_ADD;
2706 theme->orientation = PARTICLE_BILLBOARD;
2707 theme->color1 = 0x808080;
2708 theme->color2 = 0xFFFFFF;
2711 theme->sizeincrease = 0;
2713 theme->alphafade = 512;
2714 theme->gravity = 0.0f;
2715 theme->bounce = 0.0f;
2716 theme->airfriction = 1.0f;
2717 theme->liquidfriction = 4.0f;
2718 theme->originjitter = 0.0f;
2719 theme->velocityjitter = 0.0f;
2720 theme->qualityreduction = false;
2721 theme->lifetime = 4;
2723 theme->staincolor1 = -1;
2724 theme->staincolor2 = -1;
2725 theme->staintex = -1;
2726 theme->delayspawn = 0.0f;
2727 theme->delaycollision = 0.0f;
2728 theme->angle = 0.0f;
2732 // particle theme -> QC globals
2733 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2735 PRVM_clientglobalfloat(particle_type) = theme->typeindex;
2736 PRVM_clientglobalfloat(particle_blendmode) = theme->blendmode;
2737 PRVM_clientglobalfloat(particle_orientation) = theme->orientation;
2738 // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2739 VectorSet(PRVM_clientglobalvector(particle_color1), (theme->color1 >> 16) & 0xFF, (theme->color1 >> 8) & 0xFF, (theme->color1 >> 0) & 0xFF);
2740 VectorSet(PRVM_clientglobalvector(particle_color2), (theme->color2 >> 16) & 0xFF, (theme->color2 >> 8) & 0xFF, (theme->color2 >> 0) & 0xFF);
2741 PRVM_clientglobalfloat(particle_tex) = (prvm_vec_t)theme->tex;
2742 PRVM_clientglobalfloat(particle_size) = theme->size;
2743 PRVM_clientglobalfloat(particle_sizeincrease) = theme->sizeincrease;
2744 PRVM_clientglobalfloat(particle_alpha) = theme->alpha/256;
2745 PRVM_clientglobalfloat(particle_alphafade) = theme->alphafade/256;
2746 PRVM_clientglobalfloat(particle_time) = theme->lifetime;
2747 PRVM_clientglobalfloat(particle_gravity) = theme->gravity;
2748 PRVM_clientglobalfloat(particle_bounce) = theme->bounce;
2749 PRVM_clientglobalfloat(particle_airfriction) = theme->airfriction;
2750 PRVM_clientglobalfloat(particle_liquidfriction) = theme->liquidfriction;
2751 PRVM_clientglobalfloat(particle_originjitter) = theme->originjitter;
2752 PRVM_clientglobalfloat(particle_velocityjitter) = theme->velocityjitter;
2753 PRVM_clientglobalfloat(particle_qualityreduction) = theme->qualityreduction;
2754 PRVM_clientglobalfloat(particle_stretch) = theme->stretch;
2755 VectorSet(PRVM_clientglobalvector(particle_staincolor1), ((int)theme->staincolor1 >> 16) & 0xFF, ((int)theme->staincolor1 >> 8) & 0xFF, ((int)theme->staincolor1 >> 0) & 0xFF);
2756 VectorSet(PRVM_clientglobalvector(particle_staincolor2), ((int)theme->staincolor2 >> 16) & 0xFF, ((int)theme->staincolor2 >> 8) & 0xFF, ((int)theme->staincolor2 >> 0) & 0xFF);
2757 PRVM_clientglobalfloat(particle_staintex) = (prvm_vec_t)theme->staintex;
2758 PRVM_clientglobalfloat(particle_stainalpha) = (prvm_vec_t)theme->stainalpha/256;
2759 PRVM_clientglobalfloat(particle_stainsize) = (prvm_vec_t)theme->stainsize;
2760 PRVM_clientglobalfloat(particle_delayspawn) = theme->delayspawn;
2761 PRVM_clientglobalfloat(particle_delaycollision) = theme->delaycollision;
2762 PRVM_clientglobalfloat(particle_angle) = theme->angle;
2763 PRVM_clientglobalfloat(particle_spin) = theme->spin;
2766 // QC globals -> particle theme
2767 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2769 theme->typeindex = (unsigned short)PRVM_clientglobalfloat(particle_type);
2770 theme->blendmode = (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode);
2771 theme->orientation = (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation);
2772 theme->color1 = ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]);
2773 theme->color2 = ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]);
2774 theme->tex = (int)PRVM_clientglobalfloat(particle_tex);
2775 theme->size = PRVM_clientglobalfloat(particle_size);
2776 theme->sizeincrease = PRVM_clientglobalfloat(particle_sizeincrease);
2777 theme->alpha = PRVM_clientglobalfloat(particle_alpha)*256;
2778 theme->alphafade = PRVM_clientglobalfloat(particle_alphafade)*256;
2779 theme->lifetime = PRVM_clientglobalfloat(particle_time);
2780 theme->gravity = PRVM_clientglobalfloat(particle_gravity);
2781 theme->bounce = PRVM_clientglobalfloat(particle_bounce);
2782 theme->airfriction = PRVM_clientglobalfloat(particle_airfriction);
2783 theme->liquidfriction = PRVM_clientglobalfloat(particle_liquidfriction);
2784 theme->originjitter = PRVM_clientglobalfloat(particle_originjitter);
2785 theme->velocityjitter = PRVM_clientglobalfloat(particle_velocityjitter);
2786 theme->qualityreduction = PRVM_clientglobalfloat(particle_qualityreduction) != 0 ? true : false;
2787 theme->stretch = PRVM_clientglobalfloat(particle_stretch);
2788 theme->staincolor1 = ((int)PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]);
2789 theme->staincolor2 = (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]);
2790 theme->staintex =(int)PRVM_clientglobalfloat(particle_staintex);
2791 theme->stainalpha = PRVM_clientglobalfloat(particle_stainalpha)*256;
2792 theme->stainsize = PRVM_clientglobalfloat(particle_stainsize);
2793 theme->delayspawn = PRVM_clientglobalfloat(particle_delayspawn);
2794 theme->delaycollision = PRVM_clientglobalfloat(particle_delaycollision);
2795 theme->angle = PRVM_clientglobalfloat(particle_angle);
2796 theme->spin = PRVM_clientglobalfloat(particle_spin);
2799 // init particle spawner interface
2800 // # float(float max_themes) initparticlespawner
2801 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2803 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2804 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2805 vmpartspawner.themes[0].initialized = true;
2806 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2807 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2810 // void() resetparticle
2811 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2813 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2814 if (vmpartspawner.verified == false)
2816 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2819 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2822 // void(float themenum) particletheme
2823 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2827 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2828 if (vmpartspawner.verified == false)
2830 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2833 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2834 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2836 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2837 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2840 if (vmpartspawner.themes[themenum].initialized == false)
2842 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2843 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2846 // load particle theme into globals
2847 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum], prog);
2850 // float() saveparticletheme
2851 // void(float themenum) updateparticletheme
2852 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2856 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2857 if (vmpartspawner.verified == false)
2859 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2862 // allocate new theme, save it and return
2865 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2866 if (vmpartspawner.themes[themenum].initialized == false)
2868 if (themenum >= vmpartspawner.max_themes)
2870 if (vmpartspawner.max_themes == 2048)
2871 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2873 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2874 PRVM_G_FLOAT(OFS_RETURN) = -1;
2877 vmpartspawner.themes[themenum].initialized = true;
2878 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2879 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2882 // update existing theme
2883 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2884 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2886 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2889 vmpartspawner.themes[themenum].initialized = true;
2890 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2893 // void(float themenum) freeparticletheme
2894 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2898 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2899 if (vmpartspawner.verified == false)
2901 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2904 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2906 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2908 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2911 if (vmpartspawner.themes[themenum].initialized == false)
2913 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2914 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2918 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2919 vmpartspawner.themes[themenum].initialized = false;
2922 // float(vector org, vector dir, [float theme]) particle
2923 // returns 0 if failed, 1 if succesful
2924 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2927 vmparticletheme_t *theme;
2931 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2932 if (vmpartspawner.verified == false)
2934 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2935 PRVM_G_FLOAT(OFS_RETURN) = 0;
2938 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
2939 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
2941 if (prog->argc < 3) // global-set particle
2943 part = CL_NewParticle(org,
2944 (unsigned short)PRVM_clientglobalfloat(particle_type),
2945 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
2946 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
2947 (int)PRVM_clientglobalfloat(particle_tex),
2948 PRVM_clientglobalfloat(particle_size),
2949 PRVM_clientglobalfloat(particle_sizeincrease),
2950 PRVM_clientglobalfloat(particle_alpha)*256,
2951 PRVM_clientglobalfloat(particle_alphafade)*256,
2952 PRVM_clientglobalfloat(particle_gravity),
2953 PRVM_clientglobalfloat(particle_bounce),
2960 PRVM_clientglobalfloat(particle_airfriction),
2961 PRVM_clientglobalfloat(particle_liquidfriction),
2962 PRVM_clientglobalfloat(particle_originjitter),
2963 PRVM_clientglobalfloat(particle_velocityjitter),
2964 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
2965 PRVM_clientglobalfloat(particle_time),
2966 PRVM_clientglobalfloat(particle_stretch),
2967 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
2968 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
2969 (int)(PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]),
2970 (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]),
2971 (int)PRVM_clientglobalfloat(particle_staintex),
2972 PRVM_clientglobalfloat(particle_stainalpha)*256,
2973 PRVM_clientglobalfloat(particle_stainsize),
2974 PRVM_clientglobalfloat(particle_angle),
2975 PRVM_clientglobalfloat(particle_spin),
2979 PRVM_G_FLOAT(OFS_RETURN) = 0;
2982 if (PRVM_clientglobalfloat(particle_delayspawn))
2983 part->delayedspawn = cl.time + PRVM_clientglobalfloat(particle_delayspawn);
2984 //if (PRVM_clientglobalfloat(particle_delaycollision))
2985 // part->delayedcollisions = cl.time + PRVM_clientglobalfloat(particle_delaycollision);
2987 else // quick themed particle
2989 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2990 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2992 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2993 PRVM_G_FLOAT(OFS_RETURN) = 0;
2996 theme = &vmpartspawner.themes[themenum];
2997 part = CL_NewParticle(org,
3003 theme->sizeincrease,
3015 theme->liquidfriction,
3016 theme->originjitter,
3017 theme->velocityjitter,
3018 theme->qualityreduction,
3033 PRVM_G_FLOAT(OFS_RETURN) = 0;
3036 if (theme->delayspawn)
3037 part->delayedspawn = cl.time + theme->delayspawn;
3038 //if (theme->delaycollision)
3039 // part->delayedcollisions = cl.time + theme->delaycollision;
3041 PRVM_G_FLOAT(OFS_RETURN) = 1;
3044 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
3045 // returns 0 if failed, 1 if success
3046 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
3049 vmparticletheme_t *theme;
3053 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
3054 if (vmpartspawner.verified == false)
3056 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
3057 PRVM_G_FLOAT(OFS_RETURN) = 0;
3060 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
3061 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
3062 if (prog->argc < 5) // global-set particle
3063 part = CL_NewParticle(org,
3064 (unsigned short)PRVM_clientglobalfloat(particle_type),
3065 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
3066 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
3067 (int)PRVM_clientglobalfloat(particle_tex),
3068 PRVM_clientglobalfloat(particle_size),
3069 PRVM_clientglobalfloat(particle_sizeincrease),
3070 PRVM_clientglobalfloat(particle_alpha)*256,
3071 PRVM_clientglobalfloat(particle_alphafade)*256,
3072 PRVM_clientglobalfloat(particle_gravity),
3073 PRVM_clientglobalfloat(particle_bounce),
3080 PRVM_clientglobalfloat(particle_airfriction),
3081 PRVM_clientglobalfloat(particle_liquidfriction),
3082 PRVM_clientglobalfloat(particle_originjitter),
3083 PRVM_clientglobalfloat(particle_velocityjitter),
3084 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
3085 PRVM_clientglobalfloat(particle_time),
3086 PRVM_clientglobalfloat(particle_stretch),
3087 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
3088 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
3089 ((int)PRVM_clientglobalvector(particle_staincolor1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor1)[2]),
3090 ((int)PRVM_clientglobalvector(particle_staincolor2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor2)[2]),
3091 (int)PRVM_clientglobalfloat(particle_staintex),
3092 PRVM_clientglobalfloat(particle_stainalpha)*256,
3093 PRVM_clientglobalfloat(particle_stainsize),
3094 PRVM_clientglobalfloat(particle_angle),
3095 PRVM_clientglobalfloat(particle_spin),
3097 else // themed particle
3099 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3100 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3102 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3103 PRVM_G_FLOAT(OFS_RETURN) = 0;
3106 theme = &vmpartspawner.themes[themenum];
3107 part = CL_NewParticle(org,
3113 theme->sizeincrease,
3125 theme->liquidfriction,
3126 theme->originjitter,
3127 theme->velocityjitter,
3128 theme->qualityreduction,
3144 PRVM_G_FLOAT(OFS_RETURN) = 0;
3147 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3148 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3149 PRVM_G_FLOAT(OFS_RETURN) = 0;
3152 //====================
3153 //CSQC engine entities query
3154 //====================
3156 // float(float entitynum, float whatfld) getentity;
3157 // vector(float entitynum, float whatfld) getentityvec;
3158 // querying engine-drawn entity
3159 // VorteX: currently it's only tested with whatfld = 1..7
3160 static void VM_CL_GetEntity (prvm_prog_t *prog)
3162 int entnum, fieldnum;
3163 vec3_t forward, left, up, org;
3164 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3166 entnum = PRVM_G_FLOAT(OFS_PARM0);
3167 if (entnum < 0 || entnum >= cl.num_entities)
3169 PRVM_G_FLOAT(OFS_RETURN) = 0;
3172 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3175 case 0: // active state
3176 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3179 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3180 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3183 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3184 VectorCopy(forward, PRVM_G_VECTOR(OFS_RETURN));
3187 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3188 VectorNegate(left, PRVM_G_VECTOR(OFS_RETURN));
3191 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3192 VectorCopy(up, PRVM_G_VECTOR(OFS_RETURN));
3195 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3197 case 6: // origin + v_forward, v_right, v_up
3198 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3199 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3200 VectorNegate(left, PRVM_clientglobalvector(v_right));
3201 VectorCopy(up, PRVM_clientglobalvector(v_up));
3202 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3205 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3208 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3210 case 9: // pants colormod
3211 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3213 case 10: // shirt colormod
3214 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3217 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3220 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3223 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3226 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3227 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3230 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3231 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3234 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3237 PRVM_G_FLOAT(OFS_RETURN) = 0;
3242 //====================
3243 //QC POLYGON functions
3244 //====================
3246 //#304 void() renderscene (EXT_CSQC)
3247 // moved that here to reset the polygons,
3248 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3250 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3252 double t = Sys_DirtyTime();
3253 vmpolygons_t *polys = &prog->vmpolygons;
3254 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3257 if(r_refdef.view.ismain)
3259 // set the main view
3260 csqc_main_r_refdef_view = r_refdef.view;
3262 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3263 r_refdef.view.ismain = false;
3264 csqc_original_r_refdef_view.ismain = false;
3267 // we need to update any RENDER_VIEWMODEL entities at this point because
3268 // csqc supplies its own view matrix
3269 CL_UpdateViewEntities();
3274 polys->num_vertices = polys->num_triangles = 0;
3276 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3277 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3278 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3281 static void VM_ResizePolygons(vmpolygons_t *polys)
3283 float *oldvertex3f = polys->data_vertex3f;
3284 float *oldcolor4f = polys->data_color4f;
3285 float *oldtexcoord2f = polys->data_texcoord2f;
3286 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3287 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3288 polys->max_vertices = min(polys->max_triangles*3, 65536);
3289 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3290 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3291 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3292 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3293 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3294 if (polys->num_vertices)
3296 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3297 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3298 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3300 if (polys->num_triangles)
3302 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3303 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3306 Mem_Free(oldvertex3f);
3308 Mem_Free(oldcolor4f);
3310 Mem_Free(oldtexcoord2f);
3312 Mem_Free(oldtriangles);
3313 if (oldsortedelement3s)
3314 Mem_Free(oldsortedelement3s);
3317 static void VM_InitPolygons (vmpolygons_t* polys)
3319 memset(polys, 0, sizeof(*polys));
3320 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3321 polys->max_triangles = 1024;
3322 VM_ResizePolygons(polys);
3323 polys->initialized = true;
3326 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3328 int surfacelistindex;
3329 vmpolygons_t *polys = (vmpolygons_t *)ent;
3330 // R_Mesh_ResetTextureState();
3331 R_EntityMatrix(&identitymatrix);
3332 GL_CullFace(GL_NONE);
3333 GL_DepthTest(true); // polys in 3D space shall always have depth test
3334 GL_DepthRange(0, 1);
3335 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3337 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3339 int numtriangles = 0;
3340 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3341 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3342 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3343 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3345 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3347 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3349 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3352 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3356 static void VMPolygons_Store(vmpolygons_t *polys)
3361 // detect if we have alpha
3362 hasalpha = polys->begin_texture_hasalpha;
3363 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3364 if(polys->begin_color[i][3] < 1)
3367 if (polys->begin_draw2d)
3369 // draw the polygon as 2D immediately
3370 drawqueuemesh_t mesh;
3371 mesh.texture = polys->begin_texture;
3372 mesh.num_vertices = polys->begin_vertices;
3373 mesh.num_triangles = polys->begin_vertices-2;
3374 mesh.data_element3i = polygonelement3i;
3375 mesh.data_element3s = polygonelement3s;
3376 mesh.data_vertex3f = polys->begin_vertex[0];
3377 mesh.data_color4f = polys->begin_color[0];
3378 mesh.data_texcoord2f = polys->begin_texcoord[0];
3379 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3383 // queue the polygon as 3D for sorted transparent rendering later
3384 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3386 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3387 polys->max_triangles *= 2;
3388 VM_ResizePolygons(polys);
3390 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3392 // needle in a haystack!
3393 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3394 // that also caused it to not render the first polygon that is added
3396 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3397 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3398 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3399 for (i = 0;i < polys->begin_vertices-2;i++)
3401 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3402 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3403 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3404 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3405 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3406 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3407 polys->num_triangles++;
3409 polys->num_vertices += polys->begin_vertices;
3412 polys->begin_active = false;
3415 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3416 // LordHavoc: agreed, this is a mess
3417 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3420 vmpolygons_t *polys = &prog->vmpolygons;
3423 // only add polygons of the currently active prog to the queue - if there is none, we're done
3427 if (!polys->num_triangles)
3430 for (i = 0;i < polys->num_triangles;i++)
3432 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3433 R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3436 /*polys->num_triangles = 0; // now done after rendering the scene,
3437 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3440 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3441 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3443 const char *picname;
3445 vmpolygons_t *polys = &prog->vmpolygons;
3448 // TODO instead of using skinframes here (which provides the benefit of
3449 // better management of flags, and is more suited for 3D rendering), what
3450 // about supporting Q3 shaders?
3452 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3454 if (!polys->initialized)
3455 VM_InitPolygons(polys);
3456 if (polys->begin_active)
3458 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3461 picname = PRVM_G_STRING(OFS_PARM0);
3467 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3472 sf = R_SkinFrame_FindNextByName(sf, picname);
3474 while(sf && sf->textureflags != tf);
3476 if(!sf || !sf->base)
3477 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3480 R_SkinFrame_MarkUsed(sf);
3483 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3484 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3485 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3486 polys->begin_vertices = 0;
3487 polys->begin_active = true;
3488 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3491 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3492 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3494 vmpolygons_t *polys = &prog->vmpolygons;
3496 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3498 if (!polys->begin_active)
3500 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3504 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3506 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3510 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3511 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3512 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3513 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3514 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3515 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3516 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3517 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3518 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3519 polys->begin_vertices++;
3522 //void() R_EndPolygon
3523 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3525 vmpolygons_t *polys = &prog->vmpolygons;
3527 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3528 if (!polys->begin_active)
3530 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3533 polys->begin_active = false;
3534 if (polys->begin_vertices >= 3)
3535 VMPolygons_Store(polys);
3537 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3540 static vmpolygons_t debugPolys;
3542 void Debug_PolygonBegin(const char *picname, int drawflag)
3544 if(!debugPolys.initialized)
3545 VM_InitPolygons(&debugPolys);
3546 if(debugPolys.begin_active)
3548 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3551 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3552 debugPolys.begin_drawflag = drawflag;
3553 debugPolys.begin_vertices = 0;
3554 debugPolys.begin_active = true;
3557 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3559 if(!debugPolys.begin_active)
3561 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3565 if(debugPolys.begin_vertices >= VMPOLYGONS_MAXPOINTS)
3567 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3571 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3572 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3573 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3574 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3575 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3576 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3577 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3578 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3579 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3580 debugPolys.begin_vertices++;
3583 void Debug_PolygonEnd(void)
3585 if (!debugPolys.begin_active)
3587 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3590 debugPolys.begin_active = false;
3591 if (debugPolys.begin_vertices >= 3)
3592 VMPolygons_Store(&debugPolys);
3594 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3601 Returns false if any part of the bottom of the entity is off an edge that
3606 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3608 prvm_prog_t *prog = CLVM_prog;
3609 vec3_t mins, maxs, start, stop;
3614 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3615 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3617 // if all of the points under the corners are solid world, don't bother
3618 // with the tougher checks
3619 // the corners must be within 16 of the midpoint
3620 start[2] = mins[2] - 1;
3621 for (x=0 ; x<=1 ; x++)
3622 for (y=0 ; y<=1 ; y++)
3624 start[0] = x ? maxs[0] : mins[0];
3625 start[1] = y ? maxs[1] : mins[1];
3626 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3630 return true; // we got out easy
3634 // check it for real...
3638 // the midpoint must be within 16 of the bottom
3639 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3640 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3641 stop[2] = start[2] - 2*sv_stepheight.value;
3642 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, collision_extendmovelength.value, true, false, NULL, true, false);
3644 if (trace.fraction == 1.0)
3646 mid = bottom = trace.endpos[2];
3648 // the corners must be within 16 of the midpoint
3649 for (x=0 ; x<=1 ; x++)
3650 for (y=0 ; y<=1 ; y++)
3652 start[0] = stop[0] = x ? maxs[0] : mins[0];
3653 start[1] = stop[1] = y ? maxs[1] : mins[1];
3655 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, collision_extendmovelength.value, true, false, NULL, true, false);
3657 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3658 bottom = trace.endpos[2];
3659 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3670 Called by monster program code.
3671 The move will be adjusted for slopes and stairs, but if the move isn't
3672 possible, no move is done and false is returned
3675 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3677 prvm_prog_t *prog = CLVM_prog;
3679 vec3_t oldorg, neworg, end, traceendpos;
3680 vec3_t mins, maxs, start;
3683 prvm_edict_t *enemy;
3686 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
3687 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
3688 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3689 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3691 // flying monsters don't step up
3692 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3694 // try one move with vertical motion, then one without
3695 for (i=0 ; i<2 ; i++)
3697 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3698 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3699 if (i == 0 && enemy != prog->edicts)
3701 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3707 VectorCopy(PRVM_clientedictvector(ent, origin), start);
3708 trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, collision_extendmovelength.value, true, true, &svent, true);
3710 CL_VM_SetTraceGlobals(prog, &trace, svent);
3712 if (trace.fraction == 1)
3714 VectorCopy(trace.endpos, traceendpos);
3715 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3716 return false; // swim monster left water
3718 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3724 if (enemy == prog->edicts)
3731 // push down from a step height above the wished position
3732 neworg[2] += sv_stepheight.value;
3733 VectorCopy (neworg, end);
3734 end[2] -= sv_stepheight.value*2;
3736 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, collision_extendmovelength.value, true, true, &svent, true);
3738 CL_VM_SetTraceGlobals(prog, &trace, svent);
3740 if (trace.startsolid)
3742 neworg[2] -= sv_stepheight.value;
3743 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, collision_extendmovelength.value, true, true, &svent, true);
3745 CL_VM_SetTraceGlobals(prog, &trace, svent);
3746 if (trace.startsolid)
3749 if (trace.fraction == 1)
3751 // if monster had the ground pulled out, go ahead and fall
3752 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3754 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3757 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3761 return false; // walked off an edge
3764 // check point traces down for dangling corners
3765 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3767 if (!CL_CheckBottom (ent))
3769 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3770 { // entity had floor mostly pulled out from underneath it
3771 // and is trying to correct
3776 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3780 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3781 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3783 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3795 float(float yaw, float dist[, settrace]) walkmove
3798 static void VM_CL_walkmove (prvm_prog_t *prog)
3807 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3809 // assume failure if it returns early
3810 PRVM_G_FLOAT(OFS_RETURN) = 0;
3812 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3813 if (ent == prog->edicts)
3815 VM_Warning(prog, "walkmove: can not modify world entity\n");
3818 if (ent->priv.server->free)
3820 VM_Warning(prog, "walkmove: can not modify free entity\n");
3823 yaw = PRVM_G_FLOAT(OFS_PARM0);
3824 dist = PRVM_G_FLOAT(OFS_PARM1);
3825 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3827 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3830 yaw = yaw*M_PI*2 / 360;
3832 move[0] = cos(yaw)*dist;
3833 move[1] = sin(yaw)*dist;
3836 // save program state, because CL_movestep may call other progs
3837 oldf = prog->xfunction;
3838 oldself = PRVM_clientglobaledict(self);
3840 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3843 // restore program state
3844 prog->xfunction = oldf;
3845 PRVM_clientglobaledict(self) = oldself;
3852 string(string key) serverkey
3855 static void VM_CL_serverkey(prvm_prog_t *prog)
3857 char string[VM_STRINGTEMP_LENGTH];
3858 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3859 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3860 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3867 Checks if an entity is in a point's PVS.
3868 Should be fast but can be inexact.
3870 float checkpvs(vector viewpos, entity viewee) = #240;
3873 static void VM_CL_checkpvs (prvm_prog_t *prog)
3876 prvm_edict_t *viewee;
3882 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3885 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3886 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3887 viewee = PRVM_G_EDICT(OFS_PARM1);
3889 if(viewee->priv.required->free)
3891 VM_Warning(prog, "checkpvs: can not check free entity\n");
3892 PRVM_G_FLOAT(OFS_RETURN) = 4;
3896 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3897 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3900 if(!cl.worldmodel || !cl.worldmodel->brush.GetPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3902 // no PVS support on this worldmodel... darn
3903 PRVM_G_FLOAT(OFS_RETURN) = 3;
3906 pvs = cl.worldmodel->brush.GetPVS(cl.worldmodel, viewpos);
3909 // viewpos isn't in any PVS... darn
3910 PRVM_G_FLOAT(OFS_RETURN) = 2;
3913 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, pvs, mi, ma);
3915 // using fat PVS like FTEQW does (slow)
3916 if(!cl.worldmodel || !cl.worldmodel->brush.FatPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3918 // no PVS support on this worldmodel... darn
3919 PRVM_G_FLOAT(OFS_RETURN) = 3;
3922 fatpvsbytes = cl.worldmodel->brush.FatPVS(cl.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3925 // viewpos isn't in any PVS... darn
3926 PRVM_G_FLOAT(OFS_RETURN) = 2;
3929 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, fatpvs, mi, ma);
3933 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3934 static void VM_CL_skel_create(prvm_prog_t *prog)
3936 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3937 dp_model_t *model = CL_GetModelByIndex(modelindex);
3938 skeleton_t *skeleton;
3940 PRVM_G_FLOAT(OFS_RETURN) = 0;
3941 if (!model || !model->num_bones)
3943 for (i = 0;i < MAX_EDICTS;i++)
3944 if (!prog->skeletons[i])
3946 if (i == MAX_EDICTS)
3948 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3949 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3950 skeleton->model = model;
3951 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3952 // initialize to identity matrices
3953 for (i = 0;i < skeleton->model->num_bones;i++)
3954 skeleton->relativetransforms[i] = identitymatrix;
3957 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3958 static void VM_CL_skel_build(prvm_prog_t *prog)
3960 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3961 skeleton_t *skeleton;
3962 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3963 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3964 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3965 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3966 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3967 dp_model_t *model = CL_GetModelByIndex(modelindex);
3971 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3972 frameblend_t frameblend[MAX_FRAMEBLENDS];
3973 matrix4x4_t bonematrix;
3975 PRVM_G_FLOAT(OFS_RETURN) = 0;
3976 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3978 firstbone = max(0, firstbone);
3979 lastbone = min(lastbone, model->num_bones - 1);
3980 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3981 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3982 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, cl.time);
3983 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3985 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3987 memset(&bonematrix, 0, sizeof(bonematrix));
3988 for (blendindex = 0;blendindex < numblends;blendindex++)
3990 Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3991 Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp);
3993 Matrix4x4_Normalize3(&bonematrix, &bonematrix);
3994 Matrix4x4_Interpolate(&skeleton->relativetransforms[bonenum], &bonematrix, &skeleton->relativetransforms[bonenum], retainfrac);
3996 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3999 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4000 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
4002 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4003 skeleton_t *skeleton;
4004 PRVM_G_FLOAT(OFS_RETURN) = 0;
4005 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4007 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
4010 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4011 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
4013 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4014 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4015 skeleton_t *skeleton;
4016 PRVM_G_INT(OFS_RETURN) = 0;
4017 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4019 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4021 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
4024 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4025 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
4027 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4028 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4029 skeleton_t *skeleton;
4030 PRVM_G_FLOAT(OFS_RETURN) = 0;
4031 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4033 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4035 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
4038 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4039 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
4041 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4042 const char *tagname = PRVM_G_STRING(OFS_PARM1);
4043 skeleton_t *skeleton;
4044 PRVM_G_FLOAT(OFS_RETURN) = 0;
4045 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4047 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
4050 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4051 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
4053 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4054 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4055 skeleton_t *skeleton;
4057 vec3_t forward, left, up, origin;
4058 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4059 VectorClear(PRVM_clientglobalvector(v_forward));
4060 VectorClear(PRVM_clientglobalvector(v_right));
4061 VectorClear(PRVM_clientglobalvector(v_up));
4062 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4064 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4066 matrix = skeleton->relativetransforms[bonenum];
4067 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4068 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4069 VectorNegate(left, PRVM_clientglobalvector(v_right));
4070 VectorCopy(up, PRVM_clientglobalvector(v_up));
4071 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4074 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4075 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
4077 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4078 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4079 skeleton_t *skeleton;
4082 vec3_t forward, left, up, origin;
4083 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4084 VectorClear(PRVM_clientglobalvector(v_forward));
4085 VectorClear(PRVM_clientglobalvector(v_right));
4086 VectorClear(PRVM_clientglobalvector(v_up));
4087 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4089 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4091 matrix = skeleton->relativetransforms[bonenum];
4092 // convert to absolute
4093 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
4096 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
4098 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4099 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4100 VectorNegate(left, PRVM_clientglobalvector(v_right));
4101 VectorCopy(up, PRVM_clientglobalvector(v_up));
4102 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4105 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4106 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
4108 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4109 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4110 vec3_t forward, left, up, origin;
4111 skeleton_t *skeleton;
4113 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4115 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4117 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4118 VectorNegate(PRVM_clientglobalvector(v_right), left);
4119 VectorCopy(PRVM_clientglobalvector(v_up), up);
4120 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4121 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4122 skeleton->relativetransforms[bonenum] = matrix;
4125 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4126 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
4128 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4129 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4130 vec3_t forward, left, up, origin;
4131 skeleton_t *skeleton;
4134 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4136 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4138 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4139 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4140 VectorNegate(PRVM_clientglobalvector(v_right), left);
4141 VectorCopy(PRVM_clientglobalvector(v_up), up);
4142 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4143 temp = skeleton->relativetransforms[bonenum];
4144 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4147 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4148 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
4150 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4151 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
4152 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4154 vec3_t forward, left, up, origin;
4155 skeleton_t *skeleton;
4158 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4160 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
4161 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4162 VectorNegate(PRVM_clientglobalvector(v_right), left);
4163 VectorCopy(PRVM_clientglobalvector(v_up), up);
4164 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4165 firstbone = max(0, firstbone);
4166 lastbone = min(lastbone, skeleton->model->num_bones - 1);
4167 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4169 temp = skeleton->relativetransforms[bonenum];
4170 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4174 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4175 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4177 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4178 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4179 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4180 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4182 skeleton_t *skeletondst;
4183 skeleton_t *skeletonsrc;
4184 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4186 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4188 firstbone = max(0, firstbone);
4189 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4190 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4191 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4192 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4195 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4196 static void VM_CL_skel_delete(prvm_prog_t *prog)
4198 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4199 skeleton_t *skeleton;
4200 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4203 prog->skeletons[skeletonindex] = NULL;
4206 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4207 static void VM_CL_frameforname(prvm_prog_t *prog)
4209 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4210 dp_model_t *model = CL_GetModelByIndex(modelindex);
4211 const char *name = PRVM_G_STRING(OFS_PARM1);
4213 PRVM_G_FLOAT(OFS_RETURN) = -1;
4214 if (!model || !model->animscenes)
4216 for (i = 0;i < model->numframes;i++)
4218 if (!strcasecmp(model->animscenes[i].name, name))
4220 PRVM_G_FLOAT(OFS_RETURN) = i;
4226 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4227 static void VM_CL_frameduration(prvm_prog_t *prog)
4229 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4230 dp_model_t *model = CL_GetModelByIndex(modelindex);
4231 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4232 PRVM_G_FLOAT(OFS_RETURN) = 0;
4233 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4235 if (model->animscenes[framenum].framerate)
4236 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4239 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4242 * Obscure builtin used by GAME_XONOTIC.
4244 * Edits the input history of cl_movement by rotating all move commands
4245 * currently in the queue using the given transform.
4247 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4248 * v_angle-like (non-inverted) euler angles that perform the rotation
4249 * of the space that is to be done.
4251 * This is meant to be used as a fixangle replacement after passing
4252 * through a warpzone/portal: the client is told about the warp transform,
4253 * and calls this function in the same frame as the one on which the
4254 * client's origin got changed by the serverside teleport. Then this code
4255 * transforms the pre-warp input (which matches the empty space behind
4256 * the warp plane) into post-warp input (which matches the target area
4257 * of the warp). Also, at the same time, the client has to use
4258 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4260 * This together allows warpzone motion to be perfectly predicted by
4263 * Furthermore, for perfect warpzone behaviour, the server side also
4264 * has to detect input the client sent before it received the origin
4265 * update, but after the warp occurred on the server, and has to adjust
4266 * input appropriately.
4269 vec3_t v = {0, 0, 0};
4271 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4272 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), a);
4273 AngleVectorsFLU(a, x, y, z);
4274 Matrix4x4_FromVectors(&m, x, y, z, v);
4278 // #358 void(string cubemapname) loadcubemap
4279 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4283 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4284 name = PRVM_G_STRING(OFS_PARM0);
4288 #define REFDEFFLAG_TELEPORTED 1
4289 #define REFDEFFLAG_JUMPING 2
4290 #define REFDEFFLAG_DEAD 4
4291 #define REFDEFFLAG_INTERMISSION 8
4292 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4294 matrix4x4_t entrendermatrix;
4295 vec3_t clviewangles;
4297 qboolean teleported;
4298 qboolean clonground;
4301 qboolean clintermission;
4302 float clstatsviewheight;
4306 VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4307 ent = PRVM_G_EDICT(OFS_PARM0);
4308 flags = PRVM_G_FLOAT(OFS_PARM1);
4310 // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4311 CL_GetTagMatrix(prog, &entrendermatrix, ent, 0);
4313 VectorCopy(cl.csqc_viewangles, clviewangles);
4314 teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4315 clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4316 clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4317 clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4318 cldead = (flags & REFDEFFLAG_DEAD) != 0;
4319 clintermission = (flags & REFDEFFLAG_INTERMISSION) != 0;
4320 VectorCopy(PRVM_clientedictvector(ent, velocity), clvelocity);
4322 V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight, cldead, clintermission, clvelocity);
4324 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4325 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4326 CSQC_R_RecalcView();
4329 //============================================================================
4331 // To create a almost working builtin file from this replace:
4332 // "^NULL.*" with ""
4333 // "^{.*//.*}:Wh\(.*\)" with "\1"
4335 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4336 // "\n\n+" with "\n\n"
4338 prvm_builtin_t vm_cl_builtins[] = {
4339 NULL, // #0 NULL function (not callable) (QUAKE)
4340 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4341 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4342 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4343 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4344 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4345 VM_break, // #6 void() break (QUAKE)
4346 VM_random, // #7 float() random (QUAKE)
4347 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4348 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4349 VM_error, // #10 void(string e) error (QUAKE)
4350 VM_objerror, // #11 void(string e) objerror (QUAKE)
4351 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4352 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4353 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4354 VM_remove, // #15 void(entity e) remove (QUAKE)
4355 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4356 NULL, // #17 entity() checkclient (QUAKE)
4357 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4358 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4359 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4360 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4361 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4362 NULL, // #23 void(string s, ...) bprint (QUAKE)
4363 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4364 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4365 VM_ftos, // #26 string(float f) ftos (QUAKE)
4366 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4367 VM_coredump, // #28 void() coredump (QUAKE)
4368 VM_traceon, // #29 void() traceon (QUAKE)
4369 VM_traceoff, // #30 void() traceoff (QUAKE)
4370 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4371 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4372 NULL, // #33 (QUAKE)
4373 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4374 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4375 VM_rint, // #36 float(float v) rint (QUAKE)
4376 VM_floor, // #37 float(float v) floor (QUAKE)
4377 VM_ceil, // #38 float(float v) ceil (QUAKE)
4378 NULL, // #39 (QUAKE)
4379 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4380 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4381 NULL, // #42 (QUAKE)
4382 VM_fabs, // #43 float(float f) fabs (QUAKE)
4383 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4384 VM_cvar, // #45 float(string s) cvar (QUAKE)
4385 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4386 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4387 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4388 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4389 NULL, // #50 (QUAKE)
4390 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4391 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4392 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4393 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4394 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4395 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4396 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4397 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4398 NULL, // #59 (QUAKE)
4399 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4400 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4401 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4402 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4403 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4404 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4405 NULL, // #66 (QUAKE)
4406 NULL, // #67 void(float step) movetogoal (QUAKE)
4407 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4408 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4409 NULL, // #70 void(string s) changelevel (QUAKE)
4410 NULL, // #71 (QUAKE)
4411 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4412 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4413 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4414 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4415 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4416 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4417 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4418 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4419 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4420 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4421 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4422 NULL, // #83 (QUAKE)
4423 NULL, // #84 (QUAKE)
4424 NULL, // #85 (QUAKE)
4425 NULL, // #86 (QUAKE)
4426 NULL, // #87 (QUAKE)
4427 NULL, // #88 (QUAKE)
4428 NULL, // #89 (QUAKE)
4429 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4430 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4431 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4432 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4433 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4434 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4435 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4436 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4437 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4438 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4439 // FrikaC and Telejano range #100-#199
4450 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4451 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4452 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4453 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4454 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4455 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4456 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4457 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4458 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4459 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4540 // FTEQW range #200-#299
4559 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4562 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4563 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4564 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4565 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4566 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4567 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4568 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4569 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4570 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4571 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4573 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4581 VM_CL_checkpvs, // #240
4604 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4605 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4606 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4607 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4608 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4609 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4610 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4611 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4612 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4613 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4614 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4615 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4616 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4617 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4618 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4641 // CSQC range #300-#399
4642 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4643 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4644 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4645 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4646 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4647 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4648 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4649 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4650 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4651 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4652 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4653 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4657 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4658 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4659 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4660 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4661 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4662 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4663 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4664 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4665 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4666 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4667 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4668 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4669 VM_stringwidth, // #327 // FIXME is this okay?
4670 VM_drawsubpic, // #328 // FIXME is this okay?
4671 VM_drawrotpic, // #329 // FIXME is this okay?
4672 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4673 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4674 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4675 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4676 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4677 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4678 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4679 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4680 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4681 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4682 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4683 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4684 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4685 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4686 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4687 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4688 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4689 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4690 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4691 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4692 VM_isserver, // #350 float() isserver (EXT_CSQC)
4693 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4694 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4695 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4696 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4697 VM_CL_videoplaying, // #355
4698 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4699 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4700 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4702 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4703 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4704 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4705 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4706 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4707 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4708 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4709 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4742 // LordHavoc's range #400-#499
4743 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4744 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4745 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4746 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4747 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4748 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4749 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4750 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4751 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4752 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4753 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4754 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4755 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4756 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4757 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4758 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4759 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4760 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4761 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4762 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4763 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4764 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4765 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4766 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4767 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4768 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4769 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4770 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4771 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4772 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4773 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4774 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4775 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4776 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4777 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4778 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4779 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4780 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4781 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4782 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4783 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4784 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4785 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4786 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4787 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4788 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4789 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4790 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4791 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4792 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4793 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4794 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4795 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4796 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4797 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4798 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4799 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4800 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4802 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4803 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4804 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4805 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4806 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4807 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4808 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4809 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4810 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4811 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4812 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4813 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4814 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4815 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4816 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4817 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4818 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4819 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4820 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4821 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4822 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4823 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4824 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4825 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4826 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4827 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4828 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4829 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4830 VM_gecko_create, // #487 float gecko_create( string name )
4831 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4832 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4833 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4834 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4835 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4836 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4837 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4838 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4839 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4840 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4841 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4842 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4843 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4844 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4845 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4846 VM_whichpack, // #503 string(string) whichpack = #503;
4847 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4853 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4854 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4855 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4856 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4857 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4858 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4859 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4860 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4861 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4862 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4863 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4864 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4865 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4866 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4867 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4868 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4869 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4870 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4871 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4872 VM_loadfromdata, // #529
4873 VM_loadfromfile, // #530
4874 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4876 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4877 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4878 VM_buf_loadfile, // #535 float(string filename, float bufhandle) buf_loadfile (DP_QC_STRINGBUFFERS_EXT_WIP)
4879 VM_buf_writefile, // #536 float(float filehandle, float bufhandle, float startpos, float numstrings) buf_writefile (DP_QC_STRINGBUFFERS_EXT_WIP)
4880 VM_bufstr_find, // #537 float(float bufhandle, string match, float matchrule, float startpos) bufstr_find (DP_QC_STRINGBUFFERS_EXT_WIP)
4881 VM_matchpattern, // #538 float(string s, string pattern, float matchrule) matchpattern (DP_QC_STRINGBUFFERS_EXT_WIP)
4883 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4884 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4885 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4948 VM_callfunction, // #605
4949 VM_writetofile, // #606
4950 VM_isfunction, // #607
4953 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4956 VM_parseentitydata, // #613
4967 VM_CL_getextresponse, // #624 string getextresponse(void)
4970 VM_sprintf, // #627 string sprintf(string format, ...)
4971 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4972 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4973 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4974 VM_getbindmaps, // #631 vector(void) getbindmap
4975 VM_setbindmaps, // #632 float(vector bm) setbindmap
4981 VM_CL_RotateMoves, // #638
4982 VM_digest_hex, // #639
4983 VM_CL_V_CalcRefdef, // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4985 VM_coverage, // #642
4989 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4991 void VM_Polygons_Reset(prvm_prog_t *prog)
4993 vmpolygons_t *polys = &prog->vmpolygons;
4995 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4996 if(polys->initialized)
4998 Mem_FreePool(&polys->pool);
4999 polys->initialized = false;
5003 void CLVM_init_cmd(prvm_prog_t *prog)
5006 VM_Polygons_Reset(prog);
5009 void CLVM_reset_cmd(prvm_prog_t *prog)
5011 World_End(&cl.world);
5013 VM_Polygons_Reset(prog);